Dreifels Posted August 28, 2021 Share Posted August 28, 2021 LvxMagicks-Boats-1-1-9 DV - name: 'LvxMagick_Boats.esp' clean: - crc: 0x1B0550B8 util: 'SSEEdit v4.0.3' LvxMagicks-Boats-1-1-9 DV ESL - name: 'LvxMagick_Boats.esp' clean: - crc: 0xC0BACD3C util: 'SSEEdit v4.0.3' https://www.nexusmods.com/skyrimspecialedition/mods/54267?tab=files Link to comment Share on other sites More sharing options...
Dreifels Posted August 28, 2021 Share Posted August 28, 2021 On 8/26/2021 at 12:39 PM, McSplody said: We don't provide support for using LOOT through MO2, if the problem only happens within MO2 then it's an MO2 issue. We can only fix or troubleshoot problems that occur with LOOT itself. use LOOT after using MO2, as last doing. Not first LOOT and then MO2. Link to comment Share on other sites More sharing options...
Dreifels Posted August 29, 2021 Share Posted August 29, 2021 LvxMagicks-Boats-1-2-0 DV - name: 'LvxMagick_Boats.esp' clean: - crc: 0x52FED711 util: 'SSEEdit v4.0.3' LvxMagicks-Boats-1-2-0 DV ESL - name: 'LvxMagick_Boats.esp' clean: - crc: 0x684CE211 util: 'SSEEdit v4.0.3' https://www.nexusmods.com/skyrimspecialedition/mods/54267?tab=files Link to comment Share on other sites More sharing options...
Dreifels Posted August 29, 2021 Share Posted August 29, 2021 Ruins of Mharzurk SE 1-02 DV 1.2 - name: 'Mharzurk.esp' clean: - crc: 0x3D4C4EE1 util: 'SSEEdit v4.0.3' https://www.nexusmods.com/skyrimspecialedition/mods/50741?tab=files Link to comment Share on other sites More sharing options...
crux Posted August 31, 2021 Share Posted August 31, 2021 Cleaned this plugin. Deleted references. https://www.nexusmods.com/skyrimspecialedition/mods/31535?tab=description - name: 'JK's Skyrim + Beyond Skyrim Wares - Patch.esp' dirty: - <<: *quickClean crc: 0xF09CDC36 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' udr: 8 clean: - crc: 0x74883B1D util: 'SSEEdit v4.0.3' Link to comment Share on other sites More sharing options...
lifestorock Posted September 3, 2021 Share Posted September 3, 2021 I recently came back to Skyrim and updated my mod two days ago. In my absence another user posted a patch. This patch breaks my update, but people are still using it. I hope that this is the right place to post a request for a masterlist update. I attached a txt containing the edits. It includes comments whenever I changed the content. Here is the result of the Auto Quickcleaner: LOOT Masterlist Entries - name: 'Skyrim Immersive Creatures Special Edition.esp' clean: - crc: 0xC8771FF5 util: 'SSEEdit v4.0.3' SIC LOOT Masterlist Update.txt sibir 1 Link to comment Share on other sites More sharing options...
aristotle99 Posted September 3, 2021 Share Posted September 3, 2021 Mod 54849, Alternate Start SSE - Opening Scene Overhaul - Patch. This mod is a patch so the two mods work together. Yet LOOT gives a BIG RED ERROR MESSAGE. Please fix. Link to comment Share on other sites More sharing options...
sibir Posted September 4, 2021 Share Posted September 4, 2021 (edited) On 9/3/2021 at 8:26 AM, lifestorock said: I recently came back to Skyrim and updated my mod two days ago. In my absence another user posted a patch. This patch breaks my update, but people are still using it. I hope that this is the right place to post a request for a masterlist update. I attached a txt containing the edits. It includes comments whenever I changed the content. Here is the result of the Auto Quickcleaner: LOOT Masterlist Entries - name: 'Skyrim Immersive Creatures Special Edition.esp' clean: - crc: 0xC8771FF5 util: 'SSEEdit v4.0.3' SIC LOOT Masterlist Update.txt Thanks, we'll take a look at these changes when we get the chance. However, since you've gone through the trouble of submitting an edited version of the mod's masterlist entry, you might consider making a pull request with the desired changes. That way, we can just review it, make suggestions where necessary, & merge it much quicker. A brief overview of the process with links to more detailed resources can be found here. On 9/3/2021 at 11:55 AM, aristotle99 said: Mod 54849, Alternate Start SSE - Opening Scene Overhaul - Patch. This mod is a patch so the two mods work together. Yet LOOT gives a BIG RED ERROR MESSAGE. Please fix. We'll take a look at the patch & update the error message accordingly. Thanks for the report. Edited September 9, 2021 by sibir Link to comment Share on other sites More sharing options...
lifestorock Posted September 4, 2021 Share Posted September 4, 2021 8 hours ago, sibir said: Thanks, we'll take a look at these changes when we get the chance. However, since you've gone through the trouble of submitting an edited version of the mod's LOOT entry, you might consider making a pull request with the desired changes. That way, we can just review it, make suggestions where necessary, & merge it much quicker. A brief overview of the process with links to more detailed resources can be found here. We'll take a look at the patch & update the error message accordingly. Thanks for the report. I have never used github before, but it might be a good idea to do so. Thanks for the effort and the link! Will look into. Link to comment Share on other sites More sharing options...
McSplody Posted September 6, 2021 Share Posted September 6, 2021 On 9/4/2021 at 10:01 AM, lifestorock said: I have never used github before, but it might be a good idea to do so. Thanks for the effort and the link! Will look into. Some of the changes have been added in https://github.com/loot/skyrimse/pull/2041 We don't add tags that are included in the file header so I left those out. I also added an Obsolete message for older versions of the mod. Link to comment Share on other sites More sharing options...
fredlaus Posted September 28, 2021 Share Posted September 28, 2021 I had LOOT installed on a different disc than the C-disc. I have moved all my GOG games, FNV, FO3 and Oblivion to the C-disc. How can I change the settings in LOOT for the tool to work? Link to comment Share on other sites More sharing options...
WrinklyNinja Posted September 28, 2021 Author Share Posted September 28, 2021 8 hours ago, fredlaus said: I had LOOT installed on a different disc than the C-disc. I have moved all my GOG games, FNV, FO3 and Oblivion to the C-disc. How can I change the settings in LOOT for the tool to work? You can update the install path for each game in LOOT's settings to the new paths, and LOOT should then find the games. Alternatively, delete your %LOCALAPPDATA%\LOOT\settings.toml and have LOOT generate a new one when you start LOOT. fredlaus 1 Link to comment Share on other sites More sharing options...
fredlaus Posted September 30, 2021 Share Posted September 30, 2021 Thank you and I will try that:) Edit: No tickety tock Link to comment Share on other sites More sharing options...
Papajack55 Posted October 19, 2021 Share Posted October 19, 2021 Hi all I hope you can help me. First off, LOOT has worked for me for years. Now it comes up a blank page. Can anyone help me on this? Thank you in advance Link to comment Share on other sites More sharing options...
sibir Posted October 19, 2021 Share Posted October 19, 2021 1 minute ago, Papajack55 said: Hi all I hope you can help me. First off, LOOT has worked for me for years. Now it comes up a blank page. Can anyone help me on this? Thank you in advance Please take a look at this section of the FAQ. Link to comment Share on other sites More sharing options...
hieiyyh Posted October 25, 2021 Share Posted October 25, 2021 i'm having some problems with this fo4edit, loot says: Quote DLCCoast.esm FO4Edit v4.0.3h (Hotfix 1) found 84 ITM records and 86 deleted references. A guide to cleaning plugins using xEdit can be found here. DLCNukaWorld.esm Relev FO4Edit v4.0.3h (Hotfix 1) found 194 ITM records, 418 deleted references and 7 deleted navmeshes. A guide to cleaning plugins using xEdit can be found here. then i run the autoclean fo4edit app, it "removes" a lot of things then i go to nuka world and see things like this nexusmods fo4edit comments are closed, nexus forums fo4edit thread is closed.... so, where to contact these guys because "cleaning" is just breaking the game even more. The sad part is that cleaning the file stops some random crashes at main menu, but still... broken game even more as in Far Harbor there's a dialogue that get's stuck if the esm get's "cleaned". LOOT Masterlist Entries - name: 'DLCNukaWorld.esm' dirty: - <<: *reqManualFix crc: 0x43D25C56 util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)' itm: 195 udr: 418 nav: 7 dirty: - <<: *reqManualFix crc: 0x39B41BE0 util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)' nav: 7 Link to comment Share on other sites More sharing options...
sibir Posted October 25, 2021 Share Posted October 25, 2021 13 hours ago, hieiyyh said: i'm having some problems with this fo4edit, loot says: then i run the autoclean fo4edit app, it "removes" a lot of things then i go to nuka world and see things like this nexusmods fo4edit comments are closed, nexus forums fo4edit thread is closed.... so, where to contact these guys because "cleaning" is just breaking the game even more. The sad part is that cleaning the file stops some random crashes at main menu, but still... broken game even more as in Far Harbor there's a dialogue that get's stuck if the esm get's "cleaned". LOOT Masterlist Entries - name: 'DLCNukaWorld.esm' dirty: - <<: *reqManualFix crc: 0x43D25C56 util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)' itm: 195 udr: 418 nav: 7 dirty: - <<: *reqManualFix crc: 0x39B41BE0 util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)' nav: 7 That issue has been addressed in the latest dev versions of xEdit. You can download them from the xEdit Discord. Just restore your ESMs to default & reclean them with one of those versions. hieiyyh 1 Link to comment Share on other sites More sharing options...
hieiyyh Posted October 26, 2021 Share Posted October 26, 2021 6 hours ago, sibir said: That issue has been addressed in the latest dev versions of xEdit. You can download them from the xEdit Discord. Just restore your ESMs to default & reclean them with one of those versions. thank you very much Link to comment Share on other sites More sharing options...
alois.marc.leblanc.private Posted November 2, 2021 Share Posted November 2, 2021 Loot isnt able to sort my load order, originally it said F4se wasnt installed so I did install it. Now its quoting error 1006 and giving me the debug log. I've tried reinstalling LOOT and F4se but I havent been able to fix it so far. I'm wondering if anyone has encountered this before? Debug log attached LOOTDebugLog.txt Link to comment Share on other sites More sharing options...
sibir Posted November 3, 2021 Share Posted November 3, 2021 5 hours ago, alois.marc.leblanc.private said: Loot isnt able to sort my load order, originally it said F4se wasnt installed so I did install it. Now its quoting error 1006 and giving me the debug log. I've tried reinstalling LOOT and F4se but I havent been able to fix it so far. I'm wondering if anyone has encountered this before? Debug log attached LOOTDebugLog.txt 1.29 kB · 0 downloads Please provide a full debug log. Also, are you using LOOT through MO2? Link to comment Share on other sites More sharing options...
alois.marc.leblanc.private Posted November 3, 2021 Share Posted November 3, 2021 Im just using LOOT and that is the full log it gave me. It wont sort or load plugins it just pops up with the error immediately. Error Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. Link to comment Share on other sites More sharing options...
alois.marc.leblanc.private Posted November 3, 2021 Share Posted November 3, 2021 I don't think it loaded the game on there thats why it wasn't a full log, full log here! LOOTDebugLog.txt Link to comment Share on other sites More sharing options...
TobyKenobi Posted November 4, 2021 Share Posted November 4, 2021 Hello, I just cleaned a mod for the first time. I hope this is useful info: - name: 'Vault-Tec Workshop Overhaul.esp' dirty: - <<: *quickClean crc: 0x8FEF7906 util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)' itm: 1 clean: - crc: 0xA433A46E util: 'FO4Edit v4.0.3' https://www.nexusmods.com/fallout4/mods/17174 Link to comment Share on other sites More sharing options...
sibir Posted November 4, 2021 Share Posted November 4, 2021 3 minutes ago, TobyKenobi said: Hello, I just cleaned a mod for the first time. I hope this is useful info: - name: 'Vault-Tec Workshop Overhaul.esp' dirty: - <<: *quickClean crc: 0x8FEF7906 util: '[FO4Edit v4.0.3](https://www.nexusmods.com/fallout4/mods/2737)' itm: 1 clean: - crc: 0xA433A46E util: 'FO4Edit v4.0.3' https://www.nexusmods.com/fallout4/mods/17174 Thank you for the report. However, we actually already have that data in the masterlist. You can check which mods already have cleaning data with LOOT's Masterlist Search. Link to comment Share on other sites More sharing options...
sibir Posted November 4, 2021 Share Posted November 4, 2021 22 hours ago, alois.marc.leblanc.private said: I don't think it loaded the game on there thats why it wasn't a full log, full log here! LOOTDebugLog.txt 3.02 kB · 2 downloads That's still not a full debug log. You need to go into LOOT's settings & check Enable Debug Logging. If you're unable to reach the settings menu within LOOT, you can edit LOOT's config file manually. Just set enableDebugLogging to true in %LOCALAPPDATA%\LOOT\settings.toml. Link to comment Share on other sites More sharing options...
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