WrinklyNinja Posted March 4, 2018 Author Share Posted March 4, 2018 23 minutes ago, Qnanas said: Hello LOOT users, I am very new to modding and chose Fallout New Vegas as a starting point. That said, I've installed LOOT and it runs wonderfully, however, I am unable to download the Masterlist as I don't know how to set up a correct install path. I know that it needs to be "supplied," but I have no idea how to do that. One Readme, numerous google searches, and a couple hours later, and I still haven't found an explanation on how to do this. The specific error code I get is listed below, if that helps. [17:52:10.012073] [warning]: Chromium console message: Styling master document from stylesheets defined in HTML Imports is deprecated, and is planned to be removed in M65, around March 2018. Please refer to https://goo.gl/EGXzpw for possible migration paths. [17:52:10.103538] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [17:52:11.214963] [warning]: No masterlist present at C:\Users\Zachery\AppData\Local\LOOT\FalloutNV\masterlist.yaml [17:52:14.875220] [error]: Exception while executing query: Given masterlist path "C:\Users\Zachery\AppData\Local\LOOT\FalloutNV\masterlist.yaml" does not have a valid parent directory. [17:52:14.901335] [error]: Chromium console message from http://loot/ui/js/handlePromiseError.js at line 14: Error: Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. at onFailure (http://loot/ui/js/query.js:43:16) I don't know if this is the right place for this question, but I don't know where better to ask, so I apologize if this is misplaced noise. Any guidance would be greatly appreciated. Weird, this is one of those errors that should never happen. Does "C:\Users\Zachery\AppData\Local\LOOT\FalloutNV" exist? Link to comment Share on other sites More sharing options...
Qnanas Posted March 4, 2018 Share Posted March 4, 2018 27 minutes ago, WrinklyNinja said: Weird, this is one of those errors that should never happen. Does "C:\Users\Zachery\AppData\Local\LOOT\FalloutNV" exist? It does not exist. I'm not terribly computer literate, so I don't know what that means, other than it did not install properly. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 4, 2018 Author Share Posted March 4, 2018 10 minutes ago, Qnanas said: It does not exist. I'm not terribly computer literate, so I don't know what that means, other than it did not install properly. Does the LOOT directory exist? Link to comment Share on other sites More sharing options...
Qnanas Posted March 4, 2018 Share Posted March 4, 2018 9 minutes ago, WrinklyNinja said: Does the LOOT directory exist? Assuming that I have the correct definition for directory, this is where it's located: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\LOOT Link to comment Share on other sites More sharing options...
victoremc95 Posted March 4, 2018 Share Posted March 4, 2018 click sort and display this in debug help plz [17:06:44.013671] [warning]: Chromium console message: Styling master document from stylesheets defined in HTML Imports is deprecated, and is planned to be removed in M65, around March 2018. Please refer to https://goo.gl/EGXzpw for possible migration paths. [17:06:44.232421] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [17:06:46.012695] [warning]: No masterlist present at C:\Users\Victor\AppData\Local\LOOT\Skyrim\masterlist.yaml [17:07:02.058593] [error]: Exception while executing query: Git operation failed. Details: -17; unknown certificate check failure: libgit2 error [17:07:02.060546] [error]: Chromium console message from http://loot/ui/js/handlePromiseError.js at line 14: Error: Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. at onFailure (http://loot/ui/js/query.js:43:16) Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 4, 2018 Author Share Posted March 4, 2018 14 minutes ago, Qnanas said: Assuming that I have the correct definition for directory, this is where it's located: C:\Program Files (x86)\Steam\steamapps\common\Fallout New Vegas\LOOT No, sorry, I meant does "C:\Users\Zachery\AppData\Local\LOOT" exist? 9 minutes ago, victoremc95 said: click sort and display this in debug help plz [17:06:44.013671] [warning]: Chromium console message: Styling master document from stylesheets defined in HTML Imports is deprecated, and is planned to be removed in M65, around March 2018. Please refer to https://goo.gl/EGXzpw for possible migration paths. [17:06:44.232421] [warning]: Blocking load of resource at https://fonts.googleapis.com/css?family=Roboto+Mono:400,700|Roboto:400,300,300italic,400italic,500,500italic,700,700italic [17:06:46.012695] [warning]: No masterlist present at C:\Users\Victor\AppData\Local\LOOT\Skyrim\masterlist.yaml [17:07:02.058593] [error]: Exception while executing query: Git operation failed. Details: -17; unknown certificate check failure: libgit2 error [17:07:02.060546] [error]: Chromium console message from http://loot/ui/js/handlePromiseError.js at line 14: Error: Oh no, something went wrong! You can check your LOOTDebugLog.txt (you can get to it through the main menu) for more information. at onFailure (http://loot/ui/js/query.js:43:16) That's #882. Link to comment Share on other sites More sharing options...
victoremc95 Posted March 4, 2018 Share Posted March 4, 2018 4 minutes ago, WrinklyNinja said: No, lo siento, quise decir que existe " C: \ Users \ Zachery \ AppData \ Local \ LOOT "? Eso es # 882 . Link to comment Share on other sites More sharing options...
Qnanas Posted March 4, 2018 Share Posted March 4, 2018 1 minute ago, WrinklyNinja said: No, sorry, I meant does " C:\Users\Zachery\AppData\Local\LOOT" exist? Oh, sorry, no that doesn't exist. It looks like it's only location under Users is this: C:\Users\Zachery\Documents\Nexus Mod Manager\loot It doesn't have a folder in AppData Link to comment Share on other sites More sharing options...
victoremc95 Posted March 4, 2018 Share Posted March 4, 2018 9 minutes ago, Qnanas said: Oh, lo siento, no, eso no existe. Parece que solo es la ubicación en Usuarios es esto: C: \ Users \ Zachery \ Documents \ Nexus Mod Manager \ loot No tiene una carpeta en AppData I do not use Nexus Mod Manager Link to comment Share on other sites More sharing options...
pStyl3 Posted March 5, 2018 Share Posted March 5, 2018 @victoremc95 Those posts were not directed at you. wrinklyninja did not ask you if that folder existed, but he asked Qnanas. And Qnanas answered wrinklyninja, and didn't ask you if you have NMM installed. Your problem is , as mentioned, covered by issue 882. Link to comment Share on other sites More sharing options...
pStyl3 Posted March 5, 2018 Share Posted March 5, 2018 @Qnanas If you enter %localappdata% as your explorer path (where normally things like C:\Windows or C:\Program Files are), you see no LOOT folder there (so in C:\Users\YOURNAME\AppData\Local ) ? Link to comment Share on other sites More sharing options...
Qnanas Posted March 5, 2018 Share Posted March 5, 2018 7 hours ago, pStyl3 said: @Qnanas If you enter %localappdata% as your explorer path (where normally things like C:\Windows or C:\Program Files are), you see no LOOT folder there (so in C:\Users\YOURNAME\AppData\Local ) ? That's correct Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 5, 2018 Author Share Posted March 5, 2018 8 minutes ago, Qnanas said: That's correct Where did you get the debug log you posted earlier from? Link to comment Share on other sites More sharing options...
Qnanas Posted March 5, 2018 Share Posted March 5, 2018 47 minutes ago, WrinklyNinja said: Where did you get the debug log you posted earlier from? Sorry, turns out I'm just an idiot. I guess I was searching for it incorrectly in my file explorer. C:\Users\Zachery\AppData\Local\LOOT It was generated here, but whenever I type exactly that into my file explorer, it comes up with "No items match your search." I don't know what's up with that. I apologize for the confusion. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 5, 2018 Author Share Posted March 5, 2018 3 hours ago, Qnanas said: Sorry, turns out I'm just an idiot. I guess I was searching for it incorrectly in my file explorer. C:\Users\Zachery\AppData\Local\LOOT It was generated here, but whenever I type exactly that into my file explorer, it comes up with "No items match your search." I don't know what's up with that. I apologize for the confusion. And that folder doesn't have a FalloutNV folder in it? Link to comment Share on other sites More sharing options...
Qnanas Posted March 5, 2018 Share Posted March 5, 2018 3 hours ago, WrinklyNinja said: And that folder doesn't have a FalloutNV folder in it? It doesn't have any sub-folders, but it does have an empty file named "falloutnv." Here's a screenshot of the LOOT folder: Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 5, 2018 Author Share Posted March 5, 2018 5 minutes ago, Qnanas said: It doesn't have any sub-folders, but it does have an empty file named "falloutnv." Here's a screenshot of the LOOT folder: That's bizarre, delete the falloutnv file and try running LOOT again, I guess it should work then. I wonder how that file got created? I should probably add checks to ensure the path is a directory... Link to comment Share on other sites More sharing options...
Qnanas Posted March 5, 2018 Share Posted March 5, 2018 9 minutes ago, WrinklyNinja said: That's bizarre, delete the falloutnv file and try running LOOT again, I guess it should work then. I wonder how that file got created? I should probably add checks to ensure the path is a directory... That's fixed it, thank you so much for your help! Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 6, 2018 Author Share Posted March 6, 2018 20 hours ago, Qnanas said: That's fixed it, thank you so much for your help! Great, filed #909 as a follow-up. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 7, 2018 Author Share Posted March 7, 2018 Could people give this build a test? I've made a few updates to the UI implementation and while the testing I've done suggests everything is fine, I'm not very good at finding problems. There shouldn't be any noticable change compared to earlier builds, the changes were all about improving the development workflow. Link to comment Share on other sites More sharing options...
pStyl3 Posted March 7, 2018 Share Posted March 7, 2018 Quote [10:20:54.379635] [error]: Chromium console message from http://loot/ui/app.bundle.js at line 1: Uncaught ReferenceError: Polymer is not defined It looks like this when I open LOOT with that build: Screenshot Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 7, 2018 Author Share Posted March 7, 2018 7 hours ago, pStyl3 said: It looks like this when I open LOOT with that build: Screenshot Damn, somehow I screwed up the UI bundling without realising it... Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 7, 2018 Author Share Posted March 7, 2018 OK, please try this build. I rename one file, and everything breaks... Link to comment Share on other sites More sharing options...
pStyl3 Posted March 7, 2018 Share Posted March 7, 2018 While testing that build (nothing out of the ordinary so far), I've just saw @alt3rn1ty's issue from a few weeks ago, but with Inigo.esp instead of DynDOLOD.esp. For me it was with the very last plugin in my load order aswell (as was DynDOLOD for alt3rn1ty), so I would think that this is a factor for this bug to happen. It happened for me, after I switched to SSE within LOOT and updated the masterlist (for the 1st time). LOOTDebugLog.txt did not include anything worth mentioned, as far as I can see. Opening Inigo.esp's editor within LOOT then instantly "fixed" that, so the missing index number did reappear through that. Link to comment Share on other sites More sharing options...
WrinklyNinja Posted March 7, 2018 Author Share Posted March 7, 2018 2 minutes ago, pStyl3 said: While testing that build (nothing out of the ordinary so far), I've just saw @alt3rn1ty's issue from a few weeks ago, but with Inigo.esp instead of DynDOLOD.esp. For me it was with the very last plugin in my load order aswell (as was DynDOLOD for alt3rn1ty), so I would think that this is a factor for this bug to happen. It happened for me, after I switched to SSE within LOOT and updated the masterlist (for the 1st time). LOOTDebugLog.txt did not include anything worth mentioned, as far as I can see. Opening Inigo.esp's editor within LOOT then instantly "fixed" that, so the missing index number did reappear through that. Interesting... Opening the editor does cause sidebar elements to re-render (to display priorities) but it doesn't change any of the underlying data. My best guess is still a Chromium or Polymer rendering bug. Link to comment Share on other sites More sharing options...
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