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[WIP] Mator Smash


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The bug is still present in the edit you did 12 mins ago https://github.com/matortheeternal/TES5EditScripts/blob/master/trunk/Edit%20Scripts/Mator%20Smash%20v0.9.pas

 

I just pasted the code into Mator Smash v0.9.pas using Notepad++, ran the script and got the same error as before with a smashed patch present and active

 

 

Edit :  :facepalm: Wait a min .. I may have been working in the wrong folder editing the script

 

Edit 2 : Yep, I failed to copy the edited script to where it should be, :D Its working fine now

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Latest defaults are ignoring the main reason I need to use Smash - Enhanced Lighting for ENB (ELE) - LITE

 

A lot of ELE is just being ignored, and there are other changes Smash is making which do not corrolate with anything in my load order or even vanilla settings for the same .. Have a look

 

ELE ignored :

 

KswSBUa.jpg

 

 

Smash making results of its own ( plus other ELE ignored settings ) :

 

d4ebrKf.jpg

 

 

Colorful Lights - No Shadows is not even being looked at by Smash any more, for my setup it needs to be as previously pointed out in this topic.

http://www.nexusmods.com/skyrim/mods/10789/?

http://www.nexusmods.com/skyrim/mods/54964/?

 

Pretty sure I now need to make settings to include these, with the latest changes to the script stopping them .. but no idea what bash tag equivalents to set for each of them

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Latest defaults are ignoring the main reason I need to use Smash - Enhanced Lighting for ENB (ELE) - LITE

 

A lot of ELE is just being ignored, and there are other changes Smash is making which do not corrolate with anything in my load order or even vanilla settings for the same .. Have a look

 

ELE ignored :

Smash making results of its own ( plus other ELE ignored settings ) :

 

Colorful Lights - No Shadows is not even being looked at by Smash any more, for my setup it needs to be as previously pointed out in this topic.

http://www.nexusmods.com/skyrim/mods/10789/?

http://www.nexusmods.com/skyrim/mods/54964/?

 

Pretty sure I now need to make settings to include these, with the latest changes to the script stopping them .. but no idea what bash tag equivalents to set for each of them

 

Well you should have spoken up earlier when Neffi posted:

 

 

 

I didn't mean for my tone to sound demanding or caustic and I apologize if it came off that way. 

 

On the topic, I also believe the following record types should not be merged, but it's late, I'm tired, and I may have reasoned about them wrong. Anyway, they should be looked into for exclusion by default. 

 

WTHR
SPEL
QUST
SHOU
SCEN
PACK
LIGH
IMGS
IDLE
EXPL
ENCH
DIAL
AVIF
 
CELL \ XCLL - Lighting
REFR \ XLIG - Light Data
REFR \ XTEL - Teleport Destination 

 

Clearly he's wrong about a few of those, so you should have corrected him.

 

For now I think you can get what you want by un-excluding CELL \ XCLL - Lighting from the default setting.

 

h4RtY.png

 

(Click gear -> select default -> click edit setting -> in the subrecords text box delete the line "CELL \ XCLL - Lighting" -> Click OK -> Click OK)

 

Make sure you don't leave a blank line in the text box either.

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My question in post # 92 to yourself reference the changes proposed by Neffi was a feeler question along the lines of "I think this is moving in a bad direction"

 

Not being sure of what I am talking about in this topic half the time probably did not help the wording of the post to make it clear I had concerns .. Neffi picked up on it though in the following post which I presumed you had read aswell.

 

-----------

 

Reference my screenshots in post 102, where is smash getting some of those huge setting results from ?, they are not copied from any plugin that precedes it

 

-----------

 

Thank you for the tip reference removing CELL \ XCLL from the default setting

 

Would "REFR \ XLIG - Light Data" also need to be removed ?

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Reference my screenshots in post 102, where is smash getting some of those huge setting results from ?, they are not copied from any plugin that precedes it

I don't know. It might be copied from another subrecord or something. As far as I'm aware, nothing that Smash is doing would directly cause that. If I had been aware of such I thing, I would have fixed it a long time ago. As it stands, it will take extensive investigation to find out why the values you're seeing are appearing. For now I'm going to leave it for a future date.

 

Would "REFR \ XLIG - Light Data" also need to be removed ?

 

Possibly?  I don't know, do you want that subrecord to be conflict resolved?

-----

 

The next version will have massive GUI changes.  I'm going to be rolling out a version with a GUI close to what will be in the final product.  I'll also be making setting creation MUCH more user friendly by implementing a Checkbox Tree. 

Example of Checkbox Tree

 

This update will also include some updates to efficiency, primarily around skipping records/subrecords.  By utilizing either a tree or hashtable in memory I'll be able to determine whether or not to skip a record or subrecord much faster than the current implementation.

 

After this update, my focuses will return to fixing bugs and general efficiency.  Here's a look at the general plan for the future of Mator Smash:

v0.9.5: Massive GUI update, efficiency increase in regards to settings

v0.9.6: Bugfixing, general efficiency increases, and refactoring.  (investigation into extended uses of conflict status)

v0.9.7: Creation of additional features that are deemed necessary to provide easy, flexible, and functional patching to users.

v0.9.8: Bugfixing, refactoring.

v0.9.9: Creation of setting presets for various use cases.  Final bugfixing.

v1.0.0: Public release.

 

This will probably take between 3 and 8 weeks, depending on my free time and on how fast I can achieve my goals.  If anyone has any additional input regarding Mator Smash, sometime in the next few weeks would be a good time to share!

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  • 1 month later...

This has been genius thus far just so you know.

Is there anyway to get TES5Edit to utilize multiple CPU cores in order to improve performance creating smashed patches?

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@OmEgAx1

If you have a processor with hyper-threading, you can force the application to run only on real cores and not the virtual, and raise the priority of application.

 

Create *.bat file, place it anywhere you like.

Created bat file must be run with administrator privileges.

Example and its possible applications you have in the spoiler.

>>> Remember that such enforcement does not always work as it should and can cause application instability. <<<

 

Example on mspaint.exe

Exaple for Intel I7 8 Core, 4 Real Core and 4 Virtual (Hyper-Threading)

I tested it only on my Core i7-2600K and Core i7-2670QM

I do not know how it will be for other processors, you can try.

******************************************************************************
******************************************************************************
Priority
cmd.exe /c start "QQQQQ" /PPPPP "C:\QQQQQ.exe"

Example
cmd.exe /c start "mspaint" /High "C:\Windows\system32\mspaint.exe"
( run application in "High" Priority )

******************************************************************************
******************************************************************************

Affinity

cmd.exe /C start "QQQQQ" /affinity AA "C:\QQQQQ.exe"

Example
cmd.exe /C start "mspaint" /affinity 01 "C:\Windows\system32\mspaint.exe"
( run application only on 1st Core on CPU )

******************************************************************************
******************************************************************************

Priority % Affinity
cmd.exe /C start "QQQQQ" /PPPPP /affinity AA "C:\QQQQQ.exe"

Example
cmd.exe /C start "mspaint" /High /affinity 01 "C:\Windows\system32\mspaint.exe"
( run application in "High Priority" only on 1st Core on CPU )

******************************************************************************
******************************************************************************

Priority Examples

PPPPP = Realtime    ( not recommended )
PPPPP = High        ( recommended )
PPPPP = AboveNormal ( recommended )
PPPPP = Normal
PPPPP = BelowNormal
PPPPP = Low         ( not recommended )

******************************************************************************
******************************************************************************

Affinity Examples

In Windows 7 Task Manager CPU0 = 1st Core in CPU, CPU1 = 2st Core in CPU etc...

CPU Core 1 2 3 4 5 6 7 8

AA = 01 (0              )
AA = 02 (  1            )
AA = 03 (0 1            )
AA = 04 (    2          )
AA = 05 (0   2          )
AA = 06 (  1 2          )
AA = 07 (0 1 2          )
AA = 08 (      3        )
AA = 09 (0     3        )
AA = 0A (  1   3        )
AA = 0B (0 1   3        )
AA = 0C (    2 3        )
AA = 0D (0   2 3        )
AA = 0E (  1 2 3        )
AA = 0F (0 1 2 3        )
AA = 10 (        4      )
AA = 11 (0       4      )
AA = 12 (  1     4      )
AA = 13 (0 1     4      )
AA = 14 (  1     4      )
AA = 15 (0   2   4      ) 0 2 4
AA = 16 (  1 2   4      )
AA = 17 (0 1 2   4      )
AA = 18 (      3 4      )
AA = 19 (0     3 4      )
AA = 1A (  1   3 4      )
AA = 1B (0 1   3 4      )
AA = 1C (    2 3 4      )
AA = 1D (0   2 3 4      )
AA = 1E (  1 2 3 4      )
AA = 1F (0 1 2 3 4      )
AA = 20 (          5    )
AA = 21 (0         5    )
AA = 22 (  1       5    )
AA = 23 (0 1       5    )
AA = 24 (    2     5    )
AA = 25 (0   2     5    )
AA = 26 (  1 2     5    )
AA = 27 (0 1 2     5    )
AA = 28 (      3   5    )
AA = 29 (0     3   5    )
AA = 2A (  1   3   5    )
AA = 2B (0 1   3   5    )
AA = 2C (    2 3   5    )
AA = 2D (0   2 3   5    )
AA = 2E (  1 2 3   5    )
AA = 2F (0 1 2 3   5    )
AA = 30 (        4 5    )
AA = 31 (0       4 5    )
AA = 32 (  1     4 5    )
AA = 33 (0 1     4 5    )
AA = 34 (    2   4 5    )
AA = 35 (0   2   4 5    )
AA = 36 (  1 2   4 5    )
AA = 37 (0 1 2   4 5    )
AA = 38 (      3 4 5    )
AA = 39 (0     3 4 5    )
AA = 3A (  1   3 4 5    )
AA = 3B (0 1   3 4 5    )
AA = 3C (    2 3 4 5    )
AA = 3D (0   2 3 4 5    )
AA = 3E (  1 2 3 4 5    )
AA = 3F (0 1 2 3 4 5    )
AA = 40 (            6  )
AA = 41 (0           6  )
AA = 42 (  1         6  )
AA = 43 (0 1         6  )
AA = 44 (    2       6  )
AA = 45 (0   2       6  )
AA = 46 (  1 2       6  )
AA = 47 (0 1 2       6  )
AA = 48 (      3     6  )
AA = 49 (0     3     6  )
AA = 4A (  1   3     6  )
AA = 4B (0 1   3     6  )
AA = 4C (    2 3     6  )
AA = 4D (0   2 3     6  )
AA = 4E (  1 2 3     6  )
AA = 4F (0 1 2 3     6  )
AA = 50 (        4   6  )
AA = 51 (0       4   6  )
AA = 52 (  1     4   6  )
AA = 53 (0 1     4   6  )
AA = 54 (    2   4   6  )
AA = 55 (0   2   4   6  ) ( recommended for I7 4 Real Core and 0 Virtual)
AA = 56 (  1 2   4   6  )
AA = 57 (0 1 2   4   6  )
AA = 58 (      3 4   6  )
AA = 59 (0     3 4   6  )
AA = 5A (  1   3 4   6  )
AA = 5B (0 1   3 4   6  )
AA = 5C (    2 3 4   6  )
AA = 5D (0   2 3 4   6  )
AA = 5E (  1 2 3 4   6  )
AA = 5F (0 1 2 3 4   6  )
AA = 60 (          5 6  )
AA = 61 (0         5 6  )
AA = 62 (  1       5 6  )
AA = 63 (0 1       5 6  )
AA = 64 (    2     5 6  )
AA = 65 (0   2     5 6  )
AA = 66 (  1 2     5 6  )
AA = 67 (0 1 2     5 6  )
AA = 68 (      3   5 6  )
AA = 69 (0     3   5 6  )
AA = 6A (  1   3   5 6  )
AA = 6B (0 1   3   5 6  )
AA = 6C (    2 3   5 6  )
AA = 6D (0   2 3   5 6  )
AA = 6E (  1 2 3   5 6  )
AA = 6F (0 1 2 3   5 6  )
AA = 70 (        4 5 6  )
AA = 71 (0       4 5 6  )
AA = 72 (  1     4 5 6  )
AA = 73 (0 1     4 5 6  )
AA = 74 (    2   4 5 6  )
AA = 75 (0   2   4 5 6  )
AA = 76 (  1 2   4 5 6  )
AA = 77 (0 1 2   4 5 6  )
AA = 78 (      3 4 5 6  )
AA = 79 (0     3 4 5 6  )
AA = 7A (  1   3 4 5 6  )
AA = 7B (0 1   3 4 5 6  )
AA = 7C (    2 3 4 5 6  )
AA = 7D (0   2 3 4 5 6  )
AA = 7E (  1 2 3 4 5 6  )
AA = 7F (0 1 2 3 4 5 6  )
AA = 80 (              7)
AA = 81 (0             7)
AA = 82 (  1           7)
AA = 83 (0 1           7)
AA = 84 (    2         7)
AA = 85 (0   2         7)
AA = 86 (  1 2         7)
AA = 87 (0 1 2         7)
AA = 88 (      3       7)
AA = 89 (0     3       7)
AA = 8A (  1   3       7)
AA = 8B (0 1   3       7)
AA = 8C (    2 3       7)
AA = 8D (0   2 3       7)
AA = 8E (  1 2 3       7)
AA = 8F (0 1 2 3       7)
AA = 90 (        4     7)
AA = 91 (0       4     7)
AA = 92 (  1     4     7)
AA = 93 (0 1     4     7)
AA = 94 (    2   4     7)
AA = 95 (0   2   4     7)
AA = 96 (  1 2   4     7)
AA = 97 (0 1 2   4     7)
AA = 98 (      3 4     7)
AA = 99 (0     3 4     7)
AA = 9A (  1   3 4     7)
AA = 9B (0 1   3 4     7)
AA = 9C (    2 3 4     7)
AA = 9D (0   2 3 4     7)
AA = 9E (  1 2 3 4     7)
AA = 9F (0 1 2 3 4     7)
AA = A0 (          5   7)
AA = A1 (0         5   7)
AA = A2 (  1       5   7)
AA = A3 (0 1       5   7)
AA = A4 (    2     5   7)
AA = A5 (0   2     5   7)
AA = A6 (  1 2   4     7)
AA = A7 (0 1 2     5   7)
AA = A8 (      3   5   7)
AA = A9 (0     3   5   7)
AA = AA (  1   3   5   7)
AA = AB (0 1   3   5   7)
AA = AC (    2 3   5   7)
AA = AD (0   2 3   5   7)
AA = AE (  1 2 3   5   7)
AA = AF (0 1 2 3   5   7)
AA = B0 (        4 5   7)
AA = B1 (0       4 5   7)
AA = B2 (  1     4 5   7)
AA = B3 (0 1     4 5   7)
AA = B4 (    2   4 5   7)
AA = B5 (0   2   4 5   7)
AA = B6 (  1 2   4 5   7)
AA = B7 (0 1 2   4 5   7)
AA = B8 (      3 4 5   7)
AA = B9 (0     3 4 5   7)
AA = BA (  1   3 4 5   7)
AA = BB (0 1   3 4 5   7)
AA = BC (    2 3 4 5   7)
AA = BD (0   2 3 4 5   7)
AA = BE (  1 2 3 4 5   7)
AA = BF (0 1 2 3 4 5   7)
AA = C0 (            6 7)
AA = C1 (0           6 7)
AA = C2 (  1         6 7)
AA = C3 (0 1         6 7)
AA = C4 (    2       6 7)
AA = C5 (0   2       6 7)
AA = C6 (  1 2       6 7)
AA = C7 (0 1 2       6 7)
AA = C8 (      3     6 7)
AA = C9 (0     3     6 7)
AA = CA (  1   3     6 7)
AA = CB (0 1   3     6 7)
AA = CC (    2 3     6 7)
AA = CD (0   2 3     6 7)
AA = CE (  1 2 3     6 7)
AA = CF (0 1 2 3     6 7)
AA = D0 (        4   6 7)
AA = D1 (0       4   6 7)
AA = D2 (  1     4   6 7)
AA = D3 (0 1     4   6 7)
AA = D4 (    2   4   6 7)
AA = D5 (0   2   4   6 7)
AA = D6 (  1 2   4   6 7)
AA = D7 (0 1 2   4   6 7)
AA = D8 (      3 4   6 7)
AA = D9 (0     3 4   6 7)
AA = DA (  1   3 4   6 7)
AA = DB (0 1   3 4   6 7)
AA = DC (    2 3 4   6 7)
AA = DD (0   2 3 4   6 7)
AA = DE (  1 2 3 4   6 7)
AA = DF (0 1 2 3 4   6 7)
AA = E0 (          5 6 7)
AA = E1 (0         5 6 7)
AA = E2 (  1       5 6 7)
AA = E3 (0 1       5 6 7)
AA = E4 (    2     5 6 7)
AA = E5 (0   2     5 6 7)
AA = E6 (  1 2     5 6 7)
AA = E7 (0 1 2     5 6 7)
AA = E8 (      3   5 6 7)
AA = E9 (0     3   5 6 7)
AA = EA (  1   3   5 6 7)
AA = EB (0 1   3   5 6 7)
AA = EC (    2 3   5 6 7)
AA = ED (0   2 3   5 6 7)
AA = EE (  1 2 3   5 6 7)
AA = EF (0 1 2 3   5 6 7)
AA = F0 (        4 5 6 7)
AA = F1 (0       4 5 6 7)
AA = F2 (  1     4 5 6 7)
AA = F3 (0 1     4 5 6 7)
AA = F4 (    2   4 5 6 7)
AA = F5 (0   2   4 5 6 7)
AA = F6 (  1 2   4 5 6 7)
AA = F7 (0 1 2   4 5 6 7)
AA = F8 (      3 4 5 6 7)
AA = F9 (0     3 4 5 6 7)
AA = FA (  1   3 4 5 6 7)
AA = FB (0 1   3 4 5 6 7)
AA = FC (  2   3 4 5 6 7)
AA = FD (0 2   3 4 5 6 7)
AA = FE (  1 2 3 4 5 6 7)
AA = FF (0 1 2 3 4 5 6 7)

******************************************************************************
****************************************************************************** 
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@Clanfriend

I'm using an i5 so no hyperthreading, just 4 cores. When I compile a smashed patch, I do see some usage on each core, however the total usage is very hard capped at 25% (1/4th of a 4 core processor being used). During compilation, TES5Edit doesn't use more or less than 25%.

If this is not the case for you, is it possible that running TES5Edit through Mod Organizer is the culprit?

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I'm sorry, but Mod Organizer does not exist for me.

I use Wrye Bash as an application to manage my mods for all Beth games.

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@Clanfriend

I'm using an i5 so no hyperthreading, just 4 cores. When I compile a smashed patch, I do see some usage on each core, however the total usage is very hard capped at 25% (1/4th of a 4 core processor being used). During compilation, TES5Edit doesn't use more or less than 25%.

If this is not the case for you, is it possible that running TES5Edit through Mod Organizer is the culprit?

 

The issue isn't that we need hyperthreading, it's that we need to not do things through scripts (interpreted code) which will always be by their very nature obscenely slow.

 

I've been working on learning the TES5Edit API to make delphi standalone applications for Merge Plugins and Mator Smash.  Merge Plugins is almost done, and Mator Smash will be next.  It's going to be pretty cool, and a lot faster.  Might even be able to add support for muliple cores - who knows!

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  • 1 month later...

Mator when you get around to working on the executable version of Mator Smash - A recent problem with the new version of the Unofficial patch set ( v 2.1.3 ) ..

http://www.afkmods.com/index.php?/topic/2804-relzwipz-unofficial-skyrim-patch/page-62#entry156099

 

Turns out after testing a fair few posts later that the Smashed Patch is the cause of the problems.

Note I am also using a newer dev build of TES5Edit ( uploaded by Zilav in the WIP topic 10th July 15 ) to create the Smashed Patch.

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Mator when you get around to working on the executable version of Mator Smash - A recent problem with the new version of the Unofficial patch set ( v 2.1.3 ) ..

http://www.afkmods.com/index.php?/topic/2804-relzwipz-unofficial-skyrim-patch/page-62#entry156099

 

Turns out after testing a fair few posts later that the Smashed Patch is the cause of the problems.

Note I am also using a newer dev build of TES5Edit ( uploaded by Zilav in the WIP topic 10th July 15 ) to create the Smashed Patch.

 

Sorry that an issue disrupted your save.  I personally preach to never change your load order for a given savegame if you want that savegame to continue working.  Any time you change your load order there is no guarantee that any saves dependent on it will continue to work.

 

Will look into it when I resume development on smash.

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No need to apologise .. It was my choice to participate in beta development. I quite often start again with new UPPs anyway to test from game start ..

.. On this occasion what would have been a fallback save also fell down. Unfortunate but no problem. I like to reset periodically anyway so that I benefit from those Non Retroactive changes in the UPPs. One day when all that can be fixed .. is fixed .. then I will probably be able to get beyond level 45 at last :)

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  • 3 months later...

:) Looking forward to this but will not be able to view your progress ..

fPwFgsV.jpg

What's wrong with Adobe Flash?

Hi guys,

 

I've started work on Mator Smash Standalone.  I'm going to be live streaming most of the development.  Check out my livecoding.tv channel on weekends and evenings (PST).

 

(streaming now, 10/18/2015 6:33PM PST)

To get us all motivated how about a small promo/teaser? (MP4 format? :P)

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What's wrong with Adobe Flash?

To get us all motivated how about a small promo/teaser? (MP4 format? :P)

The fact that it exists. :troll:

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What's wrong with Adobe Flash?

Can't speak for alt, but I know a lot of people have grown tired of Adobe's lack of care with Flash lately and it's becoming as much of a security nightmare to have installed as Java. So a lot of people have been removing it from their systems and realizing that Flash is not at all necessary to most of what they do anyway. I'm getting there myself btw. May end up ditching it before too long.

Also, there's a bit of ironic amusement in Mator's feed touting HTML5 only to then ask for Flash :P

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:) Looking forward to this but will not be able to view your progress ..

fPwFgsV.jpg

 

Sorry, not something I can control.

 

What's wrong with Adobe Flash?

To get us all motivated how about a small promo/teaser? (MP4 format? :P)

 

Flash has recurring security issues.  Like, really bad ones.

@Teaser: What would you want this teaser to be comprised of?  I don't see how I can make it exciting.  Maybe once I have more stream footage, but I doubt it.  :|

 

Can't speak for alt, but I know a lot of people have grown tired of Adobe's lack of care with Flash lately and it's becoming as much of a security nightmare to have installed as Java. So a lot of people have been removing it from their systems and realizing that Flash is not at all necessary to most of what they do anyway. I'm getting there myself btw. May end up ditching it before too long.

Also, there's a bit of ironic amusement in Mator's feed touting HTML5 only to then ask for Flash :P

 

That wasn't my feed (channel, more accurately) that he screenshoted - it's elijahwass99, apparently.

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Sorry, not something I can control.

 

 

I know, and sorry I sparked a subject which can make going off topic an epic event

 

I went looking for your feeds, after realising VLC browser plugin was not going to help there, I also caught sight of elijahwass99 topic "HTML5: Coding a modern website", the irony of the title and adobe flash being needed just made me snort coffee so I thought I would share.

 

As for the question whats wrong with it and to //end off topic - All of the above responses are what is wrong with the internets most prolific spyware. Its also more recently installed by default by Windows 10, is not part of the Privacy settings, and they do not give any obvious reference ( if there is any reference at all I cant find it ) to adobes privacy policy or details of what this powerful plugin is capable of doing. Another case of naughty MS doing things with your machine that the OS does not need, without a by-your-leave Sir.

For info on squashing it in Win 10 see the OP of the Win 10 topic ( Scroll down a bit to "If you consider Adobe Flash to be a Security / Privacy threat" )

 

.. and if necessary continue the questions there. //EndOffTopic

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Is the installed flash actually a security issue in win when deactivated in the browser? I.e. Does any program outside the browser have access to it? Some of the apps maybe?

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I know, and sorry I sparked a subject which can make going off topic an epic event

 

I went looking for your feeds, after realising VLC browser plugin was not going to help there, I also caught sight of elijahwass99 topic "HTML5: Coding a modern website", the irony of the title and adobe flash being needed just made me snort coffee so I thought I would share.

 

As for the question whats wrong with it and to //end off topic - All of the above responses are what is wrong with the internets most prolific spyware. Its also more recently installed by default by Windows 10, is not part of the Privacy settings, and they do not give any obvious reference ( if there is any reference at all I cant find it ) to adobes privacy policy or details of what this powerful plugin is capable of doing. Another case of naughty MS doing things with your machine that the OS does not need, without a by-your-leave Sir.

For info on squashing it in Win 10 see the OP of the Win 10 topic ( Scroll down a bit to "If you consider Adobe Flash to be a Security / Privacy threat" )

 

.. and if necessary continue the questions there. //EndOffTopic

 

I see, I wasn't aware of how it was integrated into W10, (so glad I'm not getting that OS).

 

Is the installed flash actually a security issue in win when deactivated in the browser? I.e. Does any program outside the browser have access to it? Some of the apps maybe?

 

On W10 the answer may be yes.  Honestly though, if you already have an application installed you're already infected.  An application most likely isn't going to exploit flash to do something bad, because it's already on your system and can do bad things.  Or maybe, through flash's security flaws, an application can perform certain elevated actions without requiring elevation.  Idk, I'd have to look into it.

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  • 2 weeks later...

Mator Smash Standalone Alpha is available:
Download v0.0.4.0 here

 

Some notes:

- Core functionality is complete

- The UX for smashing and the algorithm are both more-or-less complete, may be updated

- Most of what needs to be done now is the creation of smash settings, which can be done by anyone with some knowledge of patching

- I'll try to make some documentation/tutorial resources for creating smash settings so you guys can get started on them

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