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Arthmoor

[RELz] Bring Out Your Dead

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Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead.

Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold now have their own Halls of the Dead just outside of town. The smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it.

NPCs marked as essential will not be given a grave since they cannot be killed normally unless the game removes that flag as the result of a completed quest.

Downloads

AFK Mods
Skyrim Nexus
TES Alliance
The Assimilation Lab

Installation Requirements

Official Skyrim patch 1.9.32.0.8 or greater.
Official Dawnguard DLC.
Official Hearthfire DLC.
Official Dragonborn DLC.
Unofficial Skyrim Legendary Edition Patch 3.0.14 or greater.

Installation - Wrye Bash BAIN

Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.

Installation - Steam Workshop

Subscribe to the mod via the Workshop page, then use the Skyrim launcher to allow it to download and install.
Make sure it's active in the Data Files menu.

Installation - Nexus Mod Manager

Use the "Download with Manager" button on the Bring Out Your Dead page at Skyrim Nexus. The installer should take care of things from there.
Or add it to NMM manually through the "Add File" dialogue.
Then simply make sure NMM has the mod activated.

Installation - Manual

Drop Bring Out Your Dead - Legendary Edition.esp and Bring Out Your Dead - Legendary Edition.bsa into your Data folder.
Activate the mod using whatever management tool suits you.

Uninstalling Bring Out Your Dead

Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save.

To remove the mod: Delete the Bring Out Your Dead - Legendary Edition.esp and Bring Out Your Dead - Legendary Edition.bsa from your Data folder. Then reload your game as usual.

Load Order

This touches numerous NPCs, which can lead to conflicts. Since gravestones aren't in and of themselves terribly important, it's advised to load this mod early on and allow other mods which have other changes to make the ability to take effect.

Compatibility
 
Expanded Towns and Cities has been confirmed to be 100% compatible as of version 2.0.

Potential conflict with any mod which is expanding the various cities and villages. If these conflicts are brought to my attention I can attempt to make adjustments for them within reason.

Disclaimer

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

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Sheesh. It's gotten to where Dawnstar has enough graves to justify getting their own Hall of the Dead. Who knew.

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Version 1.1

* All city NPCs have now been checked and given graves where missing and/or where the USKP assigned them to the void instead.
* Orcs at the strongholds now have their own graves at their compounds.
* Khajiit caravan members and a few mining operations now have graves assigned to their NPCs.

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Version 1.1.2

* Ivarstead's graves have been moved to a new location closer to the barrow in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.
* Moved the graves in Dragon Bridge next to the sawmill in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.
* Moved the graves in Darkwater Crossing next to the hill where the mine is in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.
* Cleaned with TES5Edit.

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Version 1.1.4

More synchronization with NPC fixes from the USKP.

 

Mod's also back on Steam for those who would prefer getting it there.

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Version 1.1.6

Merged official fixes from Patch 1.9.
Merged fixes from USKP 1.3.1.
Added support to fix Garakh's faction setting from the USKP that was being blocked out.
Added support to fix Grosta's key to Heartwood Mill from the USKP that was being blocked out.
Removed an edit to a grave that was no longer needed in Windhelm.

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Version 1.2

The support script added in version 1.1.6 was not reliable. It has been removed.
This mod now requires the Unofficial Skyrim Patch, 1.3.3 or later. No exceptions.
Synchronized necessary fixes from USKP 1.3.3.

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Version 1.2.1

Gaius Maro should not have the body cleanup run until after Breaching Security (DB06) has been completed. (Bug #5, Bug #12806)
This mod now requires the Unofficial Skyrim Patch, 2.0.0 or later. No exceptions.
Synchronized necessary fixes from USKP 2.0.0.

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Arthmoor:

I'm not sure if this was intentionally left out or not, but Alva and Laelette (in Morthal) don't get grave stones with this mod (unless the graveyard is elsewhere than where the "child" coffin" is located -- near Hroggar's burned down house). Perhaps not giving them grave stones is due to the fact that they're vampires.

 

Also, it sounded like you concluded that the Atub issue (from my PM) was likely caused by this mod needing an update for 2.0.1.

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Version 1.2.3

Synchronized necessary fixes from USKP 2.0.1.
Cleaned out 1 child and two already dead NPCs who had no reason to need graves.
"Erik" and "Erik the Slayer" are two separate NPC records and thus there is no reason to have two different graves for him since they can't both be active at the same time.

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