Arthmoor Posted April 1, 2012 Share Posted April 1, 2012 Bring Out Your Dead is a simple yet immersive mod which expands on the number of graves given to the unique NPCs in areas of the game that don't currently have them. Solitude, Windhelm, Whiterun, Riften, and Markarth all have a Hall of the Dead that contains coffins and urns for various unique NPCs who live there. Their items are transferred to their assigned coffin when they die. The smaller cities of Falkreath, Morthal, Dawnstar, and Winterhold do not have these facilities, and neither do the other smaller villages and towns. NPCs living on farms outside the major hold capitols don't get buried in their Hall of the Dead either. This mod aims to correct this and provide for more uniform handling of everyone's dead. Falkreath and Morthal both have graveyards already and have been expanded slightly to hold more. Dawnstar and Winterhold now have their own Halls of the Dead just outside of town. The smaller villages all have space set aside for new graveyards. NPCs living on farms immediately outside the 5 major hold capitols will be given appropriate burial space in the Hall of the Dead for their city if they don't already have it. NPCs marked as essential will not be given a grave since they cannot be killed normally unless the game removes that flag as the result of a completed quest. Downloads AFK Mods TES Alliance Installation Requirements Official Skyrim patch 1.9.32.0.8 or greater. Official Dawnguard DLC. Official Hearthfire DLC. Official Dragonborn DLC. Unofficial Skyrim Legendary Edition Patch 3.0.15 or greater. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop Bring Out Your Dead - Legendary Edition.esp and Bring Out Your Dead - Legendary Edition.bsa into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Bring Out Your Dead Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Bring Out Your Dead - Legendary Edition.esp and Bring Out Your Dead - Legendary Edition.bsa from your Data folder. Then reload your game as usual. Load Order This touches numerous NPCs, which can lead to conflicts. Since gravestones aren't in and of themselves terribly important, it's advised to load this mod early on and allow other mods which have other changes to make the ability to take effect. Compatibility Expanded Towns and Cities has been confirmed to be 100% compatible as of version 2.0. Potential conflict with any mod which is expanding the various cities and villages. If these conflicts are brought to my attention I can attempt to make adjustments for them within reason. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 21, 2012 Author Share Posted April 21, 2012 Sheesh. It's gotten to where Dawnstar has enough graves to justify getting their own Hall of the Dead. Who knew. Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted April 21, 2012 Share Posted April 21, 2012 Sithis? Arkay? Meridia? Link to comment Share on other sites More sharing options...
Arthmoor Posted April 22, 2012 Author Share Posted April 22, 2012 They're all dedicated to Arkay if that's what you're asking. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 22, 2012 Author Share Posted April 22, 2012 Version 1.1* All city NPCs have now been checked and given graves where missing and/or where the USKP assigned them to the void instead.* Orcs at the strongholds now have their own graves at their compounds.* Khajiit caravan members and a few mining operations now have graves assigned to their NPCs. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 24, 2012 Author Share Posted September 24, 2012 Version 1.1.1* Removed a conflict with the USKP over an unused coffin. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 16, 2012 Author Share Posted October 16, 2012 Version 1.1.2* Ivarstead's graves have been moved to a new location closer to the barrow in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.* Moved the graves in Dragon Bridge next to the sawmill in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.* Moved the graves in Darkwater Crossing next to the hill where the mine is in order to avoid incompatibility with Enhanced Towns & Cities. Note that this change likely will not take place on an existing game where this mod has been loaded.* Cleaned with TES5Edit. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 26, 2012 Author Share Posted October 26, 2012 Version 1.1.3* Syncronized several NPCs with USKP fixes so that the fixes won't be blocked out. Link to comment Share on other sites More sharing options...
Arthmoor Posted January 20, 2013 Author Share Posted January 20, 2013 Version 1.1.4More synchronization with NPC fixes from the USKP. Mod's also back on Steam for those who would prefer getting it there. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 20, 2013 Author Share Posted February 20, 2013 Version 1.1.5More synchronization with NPC fixes from the USKP. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 18, 2013 Author Share Posted March 18, 2013 Version 1.1.6Merged official fixes from Patch 1.9.Merged fixes from USKP 1.3.1.Added support to fix Garakh's faction setting from the USKP that was being blocked out.Added support to fix Grosta's key to Heartwood Mill from the USKP that was being blocked out.Removed an edit to a grave that was no longer needed in Windhelm. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 23, 2013 Author Share Posted April 23, 2013 Version 1.1.7Synchronized fixes from USKP 1.3.2. Link to comment Share on other sites More sharing options...
Leonardo Posted April 24, 2013 Share Posted April 24, 2013 I just notice that you have abandoned THoS as a mirror site. If I may ask, how come? Link to comment Share on other sites More sharing options...
Arthmoor Posted April 24, 2013 Author Share Posted April 24, 2013 Lack of activity on the site. Plus I thought I saw somewhere that Fliggerty was planning to shut it down. Link to comment Share on other sites More sharing options...
Leonardo Posted April 24, 2013 Share Posted April 24, 2013 I can confirm you on this that Fligg did in fact consider to shut it down. You can always include your Skyrim mods in the featured modders category on GHF Download if you wish. Just remember to mark it as a Skyrim mod (select other games for Skyrim IIRC) though. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 27, 2013 Author Share Posted July 27, 2013 Version 1.2The support script added in version 1.1.6 was not reliable. It has been removed.This mod now requires the Unofficial Skyrim Patch, 1.3.3 or later. No exceptions.Synchronized necessary fixes from USKP 1.3.3. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 29, 2013 Author Share Posted October 29, 2013 Version 1.2.1Gaius Maro should not have the body cleanup run until after Breaching Security (DB06) has been completed. (Bug #5, Bug #12806)This mod now requires the Unofficial Skyrim Patch, 2.0.0 or later. No exceptions.Synchronized necessary fixes from USKP 2.0.0. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 24, 2013 Author Share Posted November 24, 2013 Version 1.2.2Removed edits to Uglarz due to her being an unimplemented NPC in the vanilla game. Link to comment Share on other sites More sharing options...
BlackPete Posted January 29, 2014 Share Posted January 29, 2014 Arthmoor: I'm not sure if this was intentionally left out or not, but Alva and Laelette (in Morthal) don't get grave stones with this mod (unless the graveyard is elsewhere than where the "child" coffin" is located -- near Hroggar's burned down house). Perhaps not giving them grave stones is due to the fact that they're vampires. Also, it sounded like you concluded that the Atub issue (from my PM) was likely caused by this mod needing an update for 2.0.1. Link to comment Share on other sites More sharing options...
Arthmoor Posted February 1, 2014 Author Share Posted February 1, 2014 Version 1.2.3Synchronized necessary fixes from USKP 2.0.1.Cleaned out 1 child and two already dead NPCs who had no reason to need graves."Erik" and "Erik the Slayer" are two separate NPC records and thus there is no reason to have two different graves for him since they can't both be active at the same time. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 3, 2014 Author Share Posted March 3, 2014 Version 1.2.4Synchronized necessary fixes from USKP 2.0.2 and 2.0.3. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 17, 2014 Author Share Posted May 17, 2014 Version 1.2.5Synchronized necessary fixes from USKP 2.0.4. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 7, 2014 Author Share Posted July 7, 2014 Version 1.2.6Synchronized necessary fixes from USKP 2.0.5. Link to comment Share on other sites More sharing options...
Arthmoor Posted July 8, 2014 Author Share Posted July 8, 2014 Version 1.2.7Missed changes to Bulfrek and Ra'zhinda from USKP 2.0.5. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 11, 2014 Author Share Posted October 11, 2014 Version 1.2.8Synchronized necessary fixes from USKP 2.0.7. Link to comment Share on other sites More sharing options...
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