Jump to content


Unofficial Patch Project
  • Content Count

  • Joined

1 Follower

About BlackPete

  • Rank
    The SkyProc Breaker
  • Birthday 12/17/1984

Profile Information

  • Gender
  • Location
  • Interests
    Gaming (RPGs, simulation, strategy)
    Outdoor recreation (camping, hiking, fishing, hunting)
    Weather (studying meteorology/climatology)

Recent Profile Visitors

3128 profile views
  1. 1. Unfortunately, it's still not working. 2. No, it's related to the way Bethesda.net and the Creation Kit communicate with each other in some way. I don't think anybody completely understands it. The developers are apparently the only ones that would be able to do anything about it.
  2. We can't do anything on our end. Controller vibration is an engine level function. Only Bethesda can fix such issues.
  3. https://forums.elderscrollsonline.com/en/discussion/498647/hotfix-on-oct-23-pc-mac-servers Hotfix 10/23/19 https://forums.elderscrollsonline.com/en/discussion/499175/pc-mac-patch-notes-v5-2-6 Patch 10/26/19 https://forums.elderscrollsonline.com/en/discussion/500502/pc-mac-patch-notes-v5-2-7 Patch 11/4/19 https://forums.elderscrollsonline.com/en/discussion/501403/pc-mac-patch-notes-v5-2-8 Patch 11/11/19 https://forums.elderscrollsonline.com/en/discussion/502372/pc-mac-patch-notes-v5-2-9 Patch 11/18/19 https://forums.elderscrollsonline.com/en/discussion/503176/pc-mac-patch-notes-v5-2-10 Patch 11/25/19 https://forums.elderscrollsonline.com/en/discussion/503539/pc-hotfix-for-ready-check-queue-nov-27 Hotfix 11/27/19 https://forums.elderscrollsonline.com/en/discussion/504690/pc-mac-patch-notes-v5-2-11 Patch 12/9/19
  4. USSEP fixed that issue in v4.1.8. Make sure that you're using the latest version of the patch (currently it is 4.2.0).
  5. https://forums.elderscrollsonline.com/en/discussion/497974/pc-mac-patch-notes-v5-2-5-dragonhold-update-24 A lot of changes for the new update and Dragonhold DLC. The download is large again; supposedly 3.81 GB.
  6. Yes, Ivy and the other boss NPCs do respawn indefinitely. We didn't change anything in the most recent update (2.0.9). It may be some time before we're able to solve the issue due to the complexity of the quest system in the game.
  7. First off, I feel the need to make something clear before addressing your question. We're not going to be discussing removing valid bug fixes, no matter how small or inconsequential they may seem. Please read the section in the article (below) about what constitutes a bug. In this case, it looks like the first aid box was floating very slightly above the surface. Therefore, it qualifies as a bug. Now, if you want to discuss the way it was fixed - as in maybe it could have just been lowered a bit instead of rotated and positioned like it is in the second screenshot, then we may consider making a revision if a ticket were to be filed in the bug tracker. Please also see the section in the linked article (above) about how to report a bug. It appears to me that whoever did that fix may have had trouble re-positioning the box so that it wouldn't then clip into the concrete or the side of the water tower.
  8. https://forums.elderscrollsonline.com/en/discussion/493981/pc-mac-patch-notes-v5-1-10 https://forums.elderscrollsonline.com/en/discussion/495659/pc-mac-patch-notes-v5-1-11 Another small update.
  9. https://forums.elderscrollsonline.com/en/discussion/492897/pc-mac-patch-notes-v5-1-9 More crash fixes it seems.
  10. https://forums.elderscrollsonline.com/en/discussion/492137/pc-mac-patch-notes-v5-1-8 Yeah, we can't have the dungeon being too easy, now can we? Games crashes and exploits? Unheard of...
  11. https://forums.elderscrollsonline.com/en/discussion/490765/pc-mac-patch-notes-v5-1-7 They must have broken some stuff. This is the second patch this week.
  12. https://forums.elderscrollsonline.com/en/discussion/488626/pc-mac-patch-notes-v5-1-5-scalebreaker-update-23 The patch notes from last week. https://forums.elderscrollsonline.com/en/discussion/490035/pc-mac-patch-notes-v5-1-6 And this week.
  13. It's not just you. This may be another vanilla game bug that only became noticeable as a result of us fixing an unrelated problem in the most recent update. As far as I know your game won't become unstable as a result of having duplicate sets of those items, but it certainly wasn't something that was supposed to be possible. I suppose it can't hurt to go back to a save prior to looting the additional sets (and maybe re-entering the dungeon) just be on the safe side until we can correct the problem, which likely won't be until the next regular update cycle. The issue is now logged in the tracker since I've been able to confirm it (https://afktrack.afkmods.com/index.php?a=issues&i=27203). Most people probably never revisit that location after doing the corresponding Automatron DLC "main" quest there, but I did a while back which was what led me to report the original problem with the quest not stopping even after dealing with the Mechanist.
  14. This issue is fixed by the patch, but if the quest was already in a bugged state when the patch was added to your game it probably can't work without reverting to a previous save. Since you say you don't have a previous save, you're probably out of luck and will likely have to start a new game to get the quest to work properly. If the patch was installed prior to ever starting this quest then you might to want to check to be sure some other mod isn't undoing the fix in the patch.

Support us on Patreon!

  • Create New...