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BlackPete

Unofficial Patch Project
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About BlackPete

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    The SkyProc Breaker
  • Birthday 12/17/1984

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  • Gender
    Male
  • Location
    US
  • Interests
    Gaming (RPGs, simulation, strategy)
    Outdoor recreation (camping, hiking, fishing, hunting)
    Weather (studying meteorology/climatology)

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  1. With that many mods installed it's likely not going to be easy to determine why your game is crashing in those areas. Your best bet is probably to start a new game with only USSEP installed and then enable the rest of your mods one by one until you get the crashing issue again. This process of elimination is a real pain because it's tedious, but there's not really any other good way to go about determining which mod in your load order is at fault, unless by chance someone else has experienced the same problem and can immediately tell you.
  2. https://forums.elderscrollsonline.com/en/discussion/564242/pc-mac-patch-notes-v6-3-5-flames-of-ambition-dlc-update-29 (Flames of Ambition update) 3/8/21 https://forums.elderscrollsonline.com/en/discussion/566664/pc-mac-patch-notes-v6-3-6 Patch notes 3/22/21 https://forums.elderscrollsonline.com/en/discussion/568493/pc-mac-patch-notes-v6-3-7 Patch notes 4/5/21
  3. Try the suggestions that were outlined for you by people on the USSEP mod page on Nexus. If there was a problem like that caused by the patch then we would already know about it because our threads would have been getting flooded with reports for a long time now.
  4. He's saying you need to log in to your Bethesda.net account through the "Mods" menu on the title screen. I've provided two links that explain how to go about doing this (below). If you can't reach the Bethesda.net site on your console then there may be something wrong on the server end and that's something we don't have any control over. https://www.windowscentral.com/how-use-mods-skyrim-special-edition-xbox-one https://www.youtube.com/watch?v=nO3d7jYqd4I
  5. It could be a server issue on Bethesda's end. You might try again later to see if the issue clears up. It's still available for download on Bethesda.net, so I don't think Microsoft/Xbox have anything to do with the problem.
  6. The patch did fix some issues with Gaius' AI packages a long time ago (see this bug ticket). It's been so long since I've done the quest that it's hard to recall for sure what happened in my game, but I do remember it being tricky. For some reason I seem to recall finally catching him at the Bannered Mare in Whiterun. I've read that following him around actually can slow his travel times down as opposed to waiting around in cities he's supposed to be in according to his schedule. While I don't know for certain if that's true or not, I can see him being slowed down if the player follows him on
  7. Yes, we're aware. It turns out that Arnbjorn uses an unplayable version of the cowl, which wasn't accounted for in the 4.2.4a hotfix. The whole thing is frustrating, as you might imagine, because we didn't realize this was the case. I don't know at the moment when (or if) another hotfix will be issued. It would be best if Bethesda could fix the problem on their end so we don't have to make an edit to something that isn't even playable in the game, but that's probably wishful thinking.
  8. I see. It's been a few years since I've played the game all the way through, so I'm probably forgetting about the two living bandits. Now that you mention it, I do recall the necromancer only raising one of the dead bandits. The issue with them respawning naked is probably the same engine bug that occurs elsewhere in other locations in the game. The exterior NPCs are part of the Ustengrav "no reset" encounter zone and the references are even properly flagged to be a part of that zone, so an engine bug is the only explanation I can think of as to why they reset anyway like you've observed.
  9. This is correct. The bandits are placed dead and are reanimated by the necromancer once the player approaches the area and/or is detected. I've found that they often times turn into ash piles afterwards, but this isn't always the case for reasons I don't understand. As we've discovered, ash piles from NPCs that are placed dead at the beginning of the game don't ever clean up due to an engine issue. NPCs that are placed dead seem to remain in the game forever even if they aren't reanimated and turned into an ash pile, unless they are culled by the game engine (which only happens in a few cases
  10. https://forums.elderscrollsonline.com/en/discussion/550927/pc-mac-patch-notes-v6-2-5-markarth-update-28 (Markarth update) 11/2/20 https://forums.elderscrollsonline.com/en/discussion/553007/pc-mac-patch-notes-v6-2-6 Patch notes 11/16/20 https://forums.elderscrollsonline.com/en/discussion/553804/pc-mac-patch-notes-v6-2-7 Patch notes 11/23/20 https://forums.elderscrollsonline.com/en/discussion/555219/pc-mac-patch-notes-v6-2-8 Patch notes 12/7/20 https://forums.elderscrollsonline.com/en/discussion/559042/pc-mac-patch-notes-v6-2-9 Patch notes 1/26/21 https://forums.elderscr
  11. If M$ ends up doing that it would be sad. It would probably be as bad (or maybe almost as bad) as EA buying them out.
  12. https://forums.elderscrollsonline.com/en/discussion/542612/pc-mac-patch-notes-v6-1-5-stonethorn-update-27 (Stonethorn update) 8/24/20 https://forums.elderscrollsonline.com/en/discussion/544777/pc-mac-patch-notes-v6-1-6 Patch notes 9/8/20 https://forums.elderscrollsonline.com/en/discussion/546330/pc-mac-patch-notes-v6-1-7 Patch notes 9/21/20 https://forums.elderscrollsonline.com/en/discussion/548196/pc-mac-patch-notes-v6-1-8 Patch notes 10/5/20
  13. It's definitely not the patch. I'm able to enter Castle Dour without issue. We'd obviously be getting numerous reports if the patch was the cause. Do you have any other mods that could be causing the game to crash? The consistent crashing you're experiencing in the same area most likely indicates that you have a bad mod installed or that something else is wrong with your game setup.
  14. This may be a valid point. We're going to need to go back and review the original ticket before I can say one way or another whether reversing the added quotation marks is appropriated in this case. Edit: Okay, yeah. Those two edits I made back in USSEP 4.1.5 were unnecessary (as outlined in the quote in the original post). Although not every English style guide may agree, this is the way it is handled in U.S. English. Since Bethesda is a company based in the United States, we'll go that route. Additionally, other books in the game appear to follow this rule as well. They will
  15. You would need to download a USSEP translation for your language. While these are available for various languages on PC, I have no idea if they exist at all for XB1. Regardless, we only handle the English version of the patch, so the issue you're describing is out of our control.
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