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Found 14 results

  1. Version 1.0.0

    148 downloads

    Tired of hacking at ore veins for precious little return? Meet the Stone Crusher. This Nordic Pick Axe quadruples the yield when mining ore. This mod was originally created by Unshod Cobbler as the Miners Advantage and later modified by Black Swan. I have been given permission to maintain and update this mod as necessary. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 The Stone Crusher is located in a small undercut above Etched Tablet VI on your way up to High Hrothgar, Look under the long dead miner. This Mod requires the Dragonborn DLC. This Mod has been cleaned with Xedit 4.0.3. This mod was successfully tested on the Anniversary Edition version 1.6.1130. This mod is available for Xbox: https://bethesda.net/en/mods/skyrim/mod-detail/4236920 This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
  2. TrickyTrack00

    Summer Effect English Version

    Version 1.0.0

    1 download

    Decide the fate of a mysterious girl and uncover the secret of a familiar organization. Finally with full English translation. This mod was originally created and uploaded by stalker992 back in 2010. 13 years later I contacted him and received full permission to translate and upload this decent quest. EffectSummerEPPatch.7z - Optional Patch by Mojodajojo. If you have constant CtDs - try it out! (you will still need main files and put patch UNDERNEATH main plugin in your load order!) WHAT TO EXPECT .................................................................................. 1) 1 new side quest (around 1-1,5 hours to complete all objectives); 2) Different endings and at least 2 options in every dialogue for "good" and "evil" playthrough; 3) New armor and weapon types; 4) Option to get new unique companion with good amount of dialogue lines (one of the available endings); 5) By using speech checks you can skip some parts of the quest (it's your choice after all); 6) BONUS: I didn't cut original Russian voice lines. HOW TO INSTALL (Again, I got all permissions to upload main files, so you won't need anything else) .................................................................................. 1) Download archive and put all files in Data folder (select "Replace" if it's necessary); 2) Activate EffectSummer.esp with any mod manager: Also you can find translated ReadMe file in the main archive. If you will stuck in "one particular part" of the quest, you can find hints in ReadMeENG. HOW TO START .................................................................................. You need to visit Canterbury Commons and use "Wait" option (new NPC will find you). After that the quest will start automatically. Don't bring any followers in the "Maze" sequence, otherwise you may encounter problems. BUGS AND CONFLICTS .................................................................................. Should be compatible with pretty much any other mod list. This mod is absolutely playable from start to finish and shouldn't conflict with most popular quest mods. CREDITS .................................................................................. My deepest gratitude to stalker992 for giving me permission to revive this nice quest for foreign players. All rights and praises only to original modder. Original Mod Page
  3. Scythe Bearer

    Old Marine Tweeks, CC AMR

    Version 3.0.0

    6 downloads

    A Anti-Material Rifle is designed to engage and disable or destroy light to medium armored vehicles and tanks at ranges beyond normal small arms. A Anti-Material Rifle is designed to fracture or destroy a vehicles engine block on impact. Consequently, soft targets have NO chance when engaged with a Anti-material Rifle. Further, the CC Anti-material Rifle uses .50 Caliber ammunition. This ammunition has a Maximum effective range of 1200 Meters (approximately 1300 yards) and an actual range of 1800 Meters (approximately 1.1 miles). The CC Anti-material Rifle falls far short of that range. So ... this mod was born in an effort to fix these shortcomings. This mod starts by fixing the .50 Caliber Ammunition itself, making it's range more appropriate (something which will benefit all .50 Caliber weapons). With that out of the way, this mod ups the impact of the CC Anti-Material rifle to something inline with a .50 Caliber weapon. Once that is fixed it ups the range of the weapon so that one can effectively hit targets at longer rangers. That pointed to a shortfall in the optics, so the Recon Scope was enhanced to allow the shooter to actually focus on a target at those longer ranges. So, with all that, I give you Truck Stop. This weapon, based on the CC Anti Material Rifle, will stop just about any soft target in one hit, and do so at ranges which will often not alert the targets companions. You can find Truck Stop lying in the chest of a dead Raider in the Glowing Sea. Just follow the Distress Signal. Now, there is a caveat with this weapon. This weapon operates at the extreme limits of the games engine. If you engage a target at the extreme range of this weapon, there is a chance that the cell will reset before you can get to it, and the spoils will be lost. So either expect downed targets to be lost to you, or use the weapon at shorter ranges. Finally, if it isn't already obvious, this mod requires the CC DLC Anti-Materiel Rifle (ccfrsfo4002-antimaterielrifle). This mod was cleaned with Xedit 4.04. Can't find the rifle by following the directions in the Distress Signal, here is a short video which may help: https://youtu.be/-RRgXhRJMtA If you wish to contact me about this mod, you can do so here or on Discord at https://discord.gg/jW7m65uNW7 This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
  4. Scythe Bearer

    .50 BMG Sniper Rifle

    Version 1.0.0

    11 downloads

    Tired of watching .308 caliber rounds bouncing off of the OP enemies introduced by the Various DLC (Super Mutant Overlords, Feral Ghoul Reavers and Albino Radscorpians). Here is a better sniper rifle. This weapon has longer range, higher accuracy, and a better scope. It will knock down almost any opponent, and will one-shot kill most opponents with a head-shot from stealth. .50 Caliber rounds are placed around the Capital Wasteland, and in the various DLC areas. And the ultimate piece, the Ammo Press in The Pit has been modified to accept and make .50 Caliber rounds. The weapon is located in the National Guard Depot (see snapshot), in the same room as the Small Guns Bobblehead. This mod will require all the DLC content for Fallout 3, or the GOTY version of Fallout 3. This mod was originally created by Poorly Aged. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 As an added bonus, here is a short video showing what is possible with this rifle: This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
  5. Version 1.0.1

    15 downloads

    Tired of hunting for those rare AM Rifles to repair the one you spent all that money tricking out? Or any weapon needed to repair your favorite sidearm. Well, hunt no more. Scattered about the Fallout New Vegas Universe, from The Sierra Madre to Zion to the Big Empty to Hopeville are self paying repair anvils. Using your Repair Skill, you can now repair any weapon or armor item simply by paying yourself for the work. The Repair Anvil will launch the Repair Menu, where the player can pay themselves the price of a repair, basically making the repairs free. Just make sure you have the caps on hand to make the repairs. This mod was originally created by Unshod Cobbler. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 Permissions: This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
  6. Version 1.0.0

    21 downloads

    Fed up with hunting for Weapons and Armor to use to repair your favorite and heavily used weapons and armor. Here is a modified Weapon Creation Workbench which has the option to invoke the Repair Menu, using the players skill as input. Now, you can pay yourself to repair your gear and not have to worry about finding elusive items. This also works on the Weapon Create Workbenches on Mothership Zeta. I am duly chastised. This mod requires all the Fallout 3 DLC, or the GOTY version of the game. This mod was originally created by Unshod Cobbler. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
  7. Version 1.0.0

    7 downloads

    This simple mod updates the form NVImprovedHoldoutWeapons to include the weapons from the Various DLC, including the Light Shining in Darkness from Honest Hearts, the Blood Nap from Lonesome Road the Police Pistol from Old World Blues, and other weapons from the Gun Runners Arsenal. This Mod requires ALL DLC or the GOTY version of Fallout: New Vegas. This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission.
  8. Invoker Gray

    Gourdnade

    Version 1.0.0

    0 downloads

    Grenades that look like gourds and melons. Craft at chemlab. nexus PS4 Xbone
  9. Darkgondul

    [RELz] Stormfang Reborn

    Tribute to Stormfang, the Ulfgar the Unending sword. Ulfgar the Unending, member of Ysgramor's "Five Hundred Companions" hold his sword, the Stormfang, for centuries till the duel against the Nerevarine. Custom model based on the Morrowind Nordic Claymore style, with a little buff on base damage. Downloads AFK Mods Skyrim SE Nexus Installation Extract the content into the data folder, or better, use the Nexus Mod Manager. Compatibility Any mod that alter this unique sword. Further suggestions are always welcome!
  10. Darkgondul

    Stormfang Reborn

    Version 1.0.0

    131 downloads

    Ulfgar the Unending, member of Ysgramor's "Five Hundred Companions" hold his sword, the Stormfang, for centuries till the duel against the Nerevarine. Custom model based on the Morrowind Nordic Claymore style, with a little buff on base damage.
  11. Armor Bosmer Armor Pack - My character I'm playing will be a Bosmer Assassin. I enjoy the rogue archer type of characters over the basic warrior class; the art of the silent kill appeals to me. However, having just a vanilla armor set didn't appeal to me. I found this mod, and it will work nicely with my character. Granted, with the Nightingale set, there is an added bonus wearing that armor set. However, when I explore the dungeons, it's nice to have a heavy armor set just in case, and the Bosmer set fits nicely with many options. Craftable Faction Armor - I tend to make use of the arcane blacksmith option and make my own enchantments for the Nightingale Armor. The problem with this mod is WryeBash states that it has an incorrect header. I would like to know how to fix that with SSEdit if possible. Ebony Wolf Armor and Skyforge Ebony Weapons - I added this to my game in case I want to run with a warrior type class. I'll have a lot of fun with my Bosmer, but I feel a Nord character would be fun to play and I do pursue the Companions quest line when I have a warrior type character. A good option if the community doesn't think I have too many armor mods. Elemental Arrows - It might be possible that another mod adds elemental arrows. Since I'm using Skyrim Unleveled as my base mod for difficulty, I find it necessary to make sure I have enhanced weapons of any kind. Faction Crossbows - Another mod I found useful since Skyrim Unleveled adds crossbows to the leveled lists. However, I think this mod should be below Skyrim Unleveled so it can add its inventory to the leveled list. Would a bashed patch work in this case? Fur Armor Set - I'm using Frostfall and Campfire so I thought this would be a good addition. I don't want to overload my game with redundant items. Let me know if this is really a needed mod. InsanitySorrow Weapons Pack - Another solid mod for adding weapons to the Skyrim Matrix. I am fond of the Silver Bow which will be needed since I'll run AAE along with Skyrim Unleveled. Lore Weapon Expansion - adds weapons from Cyrodill and Vvardenfell which include silver weapons. You can't have too many weapons, but I want to make sure I'm not overloading my options. I like a lean and clean gaming environment. Nordic Ranger Outfit - love my rogue archers, so this one is going to be included. Royal Armory - Replaces vanilla weapons for important NPCs and gives them the appropriate weapon of their station. I've viewed the opinions of many people during my mod experience - they have all concluded that vanilla Skyrim is dull and relatively easy to play. I agree. So, with changes to skills, combat, and armor/weapons, I find this mod will fit in. Again, I don't want to overload my game, but there are some items that should be mandatory. This mod is one of them. Runed Nordic Weapons - I'm open to suggestions about including this mod; the details are nice to have, but I would rather have other mods if I need to "let go". Scoped Bows - I love the idea of a scoped bow. I have been playing with a cursor for a long time and since I found this mod, I've decided to go without the crosshair. Unique Unique's had a scoped version of Angie's Bow, but with this mod I went with the main file only. Silver Shield and Sword of The Dragonborn - I want to make sure I have silver weapons available. Seems like a good mod to add. Expanded Skyrim Weaponry - Lore friendly weapon expansion, giving different variants of swords, axes, and maces. It's not a must have, so if I need to let go, this mod can go. Useful Scrapping - I like this mod over Skyrim Recycling. I haven't used it so if there is a reason to not include it, I can let this one go as well. Wanderer Cuirass - Another mod I can let go if needed but it looks inviting to have this armor set. The heavy version is a nice alternative to a steal armor option. I'm sure there are other armor sets out there that might be better than this list. Please offer your advice and comments. Thanks for reading. Strategy.
  12. InsanePlumber

    Scoia'tael Bows

    Version 3.5

    143 downloads

    Scoia'tael Bows Description Scoia'tael Bows it is a modification that adds to the game two new bows. Scoia'tael Longbow, Scoia'tael Shortbow and two sets of arrows. Everything available in Elven category at the forge. (you must have Elven Smithing Perk) The modification is compatible with all other mods because it only adds new items to the game and does not edit any existing ones. Installer is compatible with Wrye Bash and Nexus Mod Manager. If you notice any errors please let me know. Of course, all with approval from Wicked_Jester. Credits Thank you Wicked_Jester for the Scoia'tael Weapons and the possibility of further development of this mod. 3ds Max Nif Plugin NifSkope Notepad++ GIMP CD Project for their original textures for the bows and quivers. AFK Mods Bethesda You CAN NOT use anything from My modification on website that makes money directly or through advertising. >>> The only exception is www.nexusmods.com <<< You CAN NOT use anything from My modification on Steam Workshop or Bethesda.net. In other cases for permission ask via PM.
  13. Ragna_Rok

    Crystal Greatsword

    Version 1.0

    44 downloads

    Hey there and welcome to my mod This mod contains a badass greatsword for mages (something that was missing for ages). It's a heavily modified keening that got the "Ragna-Rok-ification treatment", means its as usual brutal as fudge. Craftable at any forge (ebony section), temperable and enchantable. You will need some empty grand soul gems and some corundum ingots to do so. Stats are slightly lowered ebony greatsword values. No overpowered stuff. Compatible with any other mod in existence. (All as usual) Could be that I put the greatsword in the Archmages quarters in the college in another update and make it uncraftable at the forge then, or make the equivalent sword and / or dagger... wasn't sure about that yet and thought "just upload it and wait for some feedback". Another idea is to set up a "change textures in-game workaround", so, you get the thingy, and if you add some fire salts to it the texture of the blade gets recolored red (also a specular / reflections change, in case you wanna put some fire enchantment on it). On another note, this thingy is a milestone for me since it's the first time I managed to make a static weapon with Blender that has got multiple parts with several shaders and reflections and even blood effects... though I removed the blood effects again after some in-game tests, crystals have a surface that would make any liquid drop / flow down directly, I tried to keep it as realistic as possible. Have some fun ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK ************************************************************* Permissions: NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! If anyone making a new-land-mod wants to use the weapon for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Just ask, I don't bite... at least most of the times. Every permission given will be stated right in the perms on the mods main release page on TESAlliance. (http://tesalliance.org/forums/index.php?/files/file/1882-crystal-greatsword/)
  14. Is there any apparent reason that Silver swords/greatswords don't ever disappear from a vendor's inventory after you sell them? I sold some silver swords to several vendors (in Whiterun) and they are still in their inventories 30+ days later. Every other kind of weapon I've sold seems to disappear when a vendor's stock resets (after 48 hours or so), but the silver weapons persist indefinitely. Is this a bug or is it deliberate?
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