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Showing results for tags 'skyrim special edition'.
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Hello, lately I've been having a bit more time to invest in Skyrim modding for myself. While at it, I also tried to check my work for minor errors, and noticed a hairstyle for an NPC I borrowed from a mod no langer available called "SG Hair Pack 350" was set up kind of ... weird? Not only was it, as someone pointed out to me in an earlier thread, that two of three tri files that were supposed to go each with a model file of the complete hairstyle were entirely empty. But as it seems, one of three model files reffered to as "hairline" is exactly the same as the main "hair" model, as far as I can tell? I previously removed both the two empty tri files and the supposedly "secound hairline" model file due to ugly clipping in the lower neck area of the head, leaving only the model files of "hair" and "hairline" for the implementation of the hairstyle. I'm not too well-versed in NifSkope that I'd dare throw overboard the "hairline" model file without a secound examiner's judgement, though. So if anyone would be willing to quickly take a look at my two model files, I'd greatly appreciate that. As I said, they appear identical to me. Thanks in advance for any answer to this. Hair.7z
SSE NIF Optimizer by ousnius at Nexus https://www.nexusmods.com/skyrimspecialedition/mods/4089/? - a tool to optimize Skyrim NIFs for SSE - Description: This is a tool for mod authors to optimize old Skyrim meshes into the new SSE format and fix issues with them on the way. Make sure to create backups of your NIFs beforehand! Don't run it on your entire meshes folder at once either.Use the head parts option on ONLY head parts, without exception!So it's better to temporarily copy/paste all those heads, eyes, hairs to a separate folder for optimization. Things like helmets are regular meshes, not head parts.If a NIF is already in the SSE format, the tool optimizes them as well.Note that SSE-formatted NIF files do NOT work in the old Skyrim any longer.To view the new NIF format in NifSkope, you will need the very latest version currently found here:NifSkope releases by jonwd7Please let me know if there are any problems with a NIF and if possible, provide the files before and after optimization.If this tool helped you with your mod, it would be cool if you could give it credits, but that's not required of course. For the source code, you can check out the BodySlide and Outfit Studio repository on GitHub instead.They share the same functionality with the exception of the UI. What it does: Optimizes NIFs to the new SSE format (BSTriShape, changes to NiSkinPartition). Optimizes head parts to BSDynamicTriShape (separate checkbox). Triangulates the geometry and skin partitions. Cleans up the NiSkinData (source for vertex weights that are unused in-game). Calculates new bounding spheres for geometry and all of the bones. Adds tangents to all meshes that need them. Removes normals and tangents from all meshes that don't need them, such as body meshes. Removes all-white vertex colors from meshes. Renames all meshes that have the same name, since they need to be unique. Cleans up the header strings. Deletes all blocks that aren't referenced somewhere within the root node tree. All of this results in a hopefully working NIF that's cleaned up and smaller in file size. Works on NIFs that already are in the SSE format as well. Installation: This can't and doesn't need to be installed with a mod manager, as it is a utility for modders. Simply download the archive, extract the executable and run it, then follow on-screen instructions. Uninstallation: There's no uninstallation process, simply delete the executable from your computer. Credits: jonwd7 - For assistance with the format and general help.
Hello everyone, Very recently you've been very helpful to me fixing errors in my companion mod and thus making it portable to Skyrim Special Edition. Being eager to continue development on my mod, there's one very last issue about my companion's appearance I haven't been able to fix myself so far, but I'd very much like to eliminate it first before moving forward. Therefore, I thought that I might find some more help with my troubles here again. As it says in the title, this one is about some rather strange neckseam issue I'm having with my companion on both old Skyrim and Skyrim Special Edition. I've already cut on this issue in my previous thread, though I thought it was reasonable to open a new one dedicated more to the point, since my initial issues in the last thread were entirely solved there already: Please understand I'm new to this site and I don't mean to spam or misuse this site's functions. Please take a look at the screenshots I've attached here, do you see this very slight seam? The first guess obviosuly is that the skin textures do not quite match, though I can assure that they do, and I've encountered this neckseam with several other skin mods installed on my companion. I was also told that this might be caused by normals on the body meshes being set to "yes" in NifSkope, so I went ahead and fixed that, with the same outcome. My best guess right now is that the warning the Creation Kit for Skyrim Special Edition threw might be related to this issue somehow, but if so I have absolutely no idea how to fix this. This is what it gave me when I loaded my plugin from old Skyrim and saved it for the very first time in Special Edition format: Maybe anyone would be willing to take a closer look at my mod, help identifying the problem and find a solution for it? My mod is attached to this post for both versions of Skyrim for you to get, there's also a third, "unfixed" version of it for old Skyrim from the time before I touched on the errors with my mod reported to me in this thread. Any help to wrap things up about her appearance by solving this issue would be greatly appreciated!
Hello everyone, I've been trying to port a personal companion mod I'm currently working on from old Skyrim to Special Edition, where I'd like to continue my work having finalized her appearance. To do so I've tried several times now loading up my .esp plugin file in the new Creation Kit for Special Edition and simply save it so it becomes converted to the new format. Every time upon trying to save it, though, the Creation Kit immediately crashes. The only thing I noticed happens every time I do this is that a file with the extension ".tes" with the same name as my .esp plugin file is created in my Data folder. This issue is really beginning to give me a headache, so if anyone of you might be so kind to lend me a hand with it, I've attached my .esp file here and would greatly appreciate either any feedback on what to do or even the .esp file succesfully converted to the new format, in case someone actually manages to convert it. Greetings and a happy new year to everyone!