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Found 16 results

  1. Version 1.0.0

    3 downloads

    Fed up with hunting for Weapons and Armor to use to repair your favorite and heavily used weapons and armor. Here is a modified Weapon Creation Workbench which has the option to invoke the Repair Menu, using the players skill as input. Now, you can pay yourself to repair your gear and not have to worry about finding elusive items. This also works on the Weapon Create Workbenches on Mothership Zeta. I am duly chastised. This mod requires all the Fallout 3 DLC, or the GOTY version of the game. This mod is meant to be used during gameplay only. Any other use is prohibited.
  2. Version 1.0.0

    0 downloads

    This simple mod updates the form NVImprovedHoldoutWeapons to include the weapons from the Various DLC, including the Light Shining in Darkness from Honest Hearts, the Blood Nap from Lonesome Road the Police Pistol from Old World Blues, and other weapons from the Gun Runners Arsenal. This Mod requires ALL DLC or the GOTY version of Fallout: New Vegas. This mod is meant to be used during gameplay only. Any other use is prohibited.
  3. Version 1.0.0

    5 downloads

    Tired of watching .308 caliber rounds bouncing off of the OP enemies introduced by the Various DLC (Super Mutant Overlords, Feral Ghoul Reavers and Albino Radscorpians). Here is a better sniper rifle. This weapon has longer range, higher accuracy, and a better scope. It will knock down almost any opponent, and will one-shot kill most opponents with a head-shot from stealth. .50 Caliber rounds are placed around the Capital Wasteland, and in the various DLC areas. And the ultimate piece, the Ammo Press in The Pit has been modified to accept and make .50 Caliber rounds. The weapon is located in the National Guard Depot (see snapshot), in the same room as the Small Guns Bobblehead. This mod will require all the DLC content for Fallout 3, or the GOTY version of Fallout 3. This mod is meant to be used during gameplay only. Any other use is prohibited.
  4. Version 1.0.0

    6 downloads

    Resurrected from the cutting room floor of the Point Lookout DLC, this mod brings you a potent double barreled shotgun. It fires both barrels at once, and will effectively end any opponents will to fight. Unfinished, the weapon has had a few tweaks added. If the blast from this weapon doesn't kill the opponent, it will definitely knock them onto their butt. The recoil has been set to reasonable levels. And the power output has been upped to deal with some of the more OP nasties introduced in the various DLC. The weapon is placed into the world by way of a sunken fishing boat in the Flooded Sink Hole. You can locate the boat by spotting the dock across the pond from the Flooded Sink Hole landing sight (see attached images to locate the weapon). This mod is meant to be used during gameplay only. Any other use is prohibited.
  5. Tribute to Stormfang, the Ulfgar the Unending sword. Ulfgar the Unending, member of Ysgramor's "Five Hundred Companions" hold his sword, the Stormfang, for centuries till the duel against the Nerevarine. Custom model based on the Morrowind Nordic Claymore style, with a little buff on base damage. Downloads AFK Mods Skyrim SE Nexus Installation Extract the content into the data folder, or better, use the Nexus Mod Manager. Compatibility Any mod that alter this unique sword. Further suggestions are always welcome!
  6. Version 1.0.0

    38 downloads

    Ulfgar the Unending, member of Ysgramor's "Five Hundred Companions" hold his sword, the Stormfang, for centuries till the duel against the Nerevarine. Custom model based on the Morrowind Nordic Claymore style, with a little buff on base damage.
  7. Armor Bosmer Armor Pack - My character I'm playing will be a Bosmer Assassin. I enjoy the rogue archer type of characters over the basic warrior class; the art of the silent kill appeals to me. However, having just a vanilla armor set didn't appeal to me. I found this mod, and it will work nicely with my character. Granted, with the Nightingale set, there is an added bonus wearing that armor set. However, when I explore the dungeons, it's nice to have a heavy armor set just in case, and the Bosmer set fits nicely with many options. Craftable Faction Armor - I tend to make use of the arcane blacksmith option and make my own enchantments for the Nightingale Armor. The problem with this mod is WryeBash states that it has an incorrect header. I would like to know how to fix that with SSEdit if possible. Ebony Wolf Armor and Skyforge Ebony Weapons - I added this to my game in case I want to run with a warrior type class. I'll have a lot of fun with my Bosmer, but I feel a Nord character would be fun to play and I do pursue the Companions quest line when I have a warrior type character. A good option if the community doesn't think I have too many armor mods. Elemental Arrows - It might be possible that another mod adds elemental arrows. Since I'm using Skyrim Unleveled as my base mod for difficulty, I find it necessary to make sure I have enhanced weapons of any kind. Faction Crossbows - Another mod I found useful since Skyrim Unleveled adds crossbows to the leveled lists. However, I think this mod should be below Skyrim Unleveled so it can add its inventory to the leveled list. Would a bashed patch work in this case? Fur Armor Set - I'm using Frostfall and Campfire so I thought this would be a good addition. I don't want to overload my game with redundant items. Let me know if this is really a needed mod. InsanitySorrow Weapons Pack - Another solid mod for adding weapons to the Skyrim Matrix. I am fond of the Silver Bow which will be needed since I'll run AAE along with Skyrim Unleveled. Lore Weapon Expansion - adds weapons from Cyrodill and Vvardenfell which include silver weapons. You can't have too many weapons, but I want to make sure I'm not overloading my options. I like a lean and clean gaming environment. Nordic Ranger Outfit - love my rogue archers, so this one is going to be included. Royal Armory - Replaces vanilla weapons for important NPCs and gives them the appropriate weapon of their station. I've viewed the opinions of many people during my mod experience - they have all concluded that vanilla Skyrim is dull and relatively easy to play. I agree. So, with changes to skills, combat, and armor/weapons, I find this mod will fit in. Again, I don't want to overload my game, but there are some items that should be mandatory. This mod is one of them. Runed Nordic Weapons - I'm open to suggestions about including this mod; the details are nice to have, but I would rather have other mods if I need to "let go". Scoped Bows - I love the idea of a scoped bow. I have been playing with a cursor for a long time and since I found this mod, I've decided to go without the crosshair. Unique Unique's had a scoped version of Angie's Bow, but with this mod I went with the main file only. Silver Shield and Sword of The Dragonborn - I want to make sure I have silver weapons available. Seems like a good mod to add. Expanded Skyrim Weaponry - Lore friendly weapon expansion, giving different variants of swords, axes, and maces. It's not a must have, so if I need to let go, this mod can go. Useful Scrapping - I like this mod over Skyrim Recycling. I haven't used it so if there is a reason to not include it, I can let this one go as well. Wanderer Cuirass - Another mod I can let go if needed but it looks inviting to have this armor set. The heavy version is a nice alternative to a steal armor option. I'm sure there are other armor sets out there that might be better than this list. Please offer your advice and comments. Thanks for reading. Strategy.
  8. Version 3.5

    53 downloads

    Scoia'tael Bows Description Scoia'tael Bows it is a modification that adds to the game two new bows. Scoia'tael Longbow, Scoia'tael Shortbow and two sets of arrows. Everything available in Elven category at the forge. (you must have Elven Smithing Perk) The modification is compatible with all other mods because it only adds new items to the game and does not edit any existing ones. Installer is compatible with Wrye Bash and Nexus Mod Manager. If you notice any errors please let me know. Of course, all with approval from Wicked_Jester. Credits Thank you Wicked_Jester for the Scoia'tael Weapons and the possibility of further development of this mod. 3ds Max Nif Plugin NifSkope Notepad++ GIMP CD Project for their original textures for the bows and quivers. AFK Mods Bethesda You CAN NOT use anything from My modification on website that makes money directly or through advertising. >>> The only exception is www.nexusmods.com <<< You CAN NOT use anything from My modification on Steam Workshop or Bethesda.net. In other cases for permission ask via PM.
  9. Version 1.0

    27 downloads

    Hey there and welcome to my mod This mod contains a badass greatsword for mages (something that was missing for ages). It's a heavily modified keening that got the "Ragna-Rok-ification treatment", means its as usual brutal as fudge. Craftable at any forge (ebony section), temperable and enchantable. You will need some empty grand soul gems and some corundum ingots to do so. Stats are slightly lowered ebony greatsword values. No overpowered stuff. Compatible with any other mod in existence. (All as usual) Could be that I put the greatsword in the Archmages quarters in the college in another update and make it uncraftable at the forge then, or make the equivalent sword and / or dagger... wasn't sure about that yet and thought "just upload it and wait for some feedback". Another idea is to set up a "change textures in-game workaround", so, you get the thingy, and if you add some fire salts to it the texture of the blade gets recolored red (also a specular / reflections change, in case you wanna put some fire enchantment on it). On another note, this thingy is a milestone for me since it's the first time I managed to make a static weapon with Blender that has got multiple parts with several shaders and reflections and even blood effects... though I removed the blood effects again after some in-game tests, crystals have a surface that would make any liquid drop / flow down directly, I tried to keep it as realistic as possible. Have some fun ********************************************************************************************************************************************************** Credits: Ragna_Rok from TESAlliance for creating this mod. All the creators of the countless Tutorials on TESA, thx for sharing and teaching your knowledge <3 The guys that made Blender, Gimp, DDS-Converter, FO3Archive, WinRar Bethesda for Skyrim and the CK ************************************************************* Permissions: NO CHANGES, NO MODIFICATIONS, NO REUPLOAD! If anyone making a new-land-mod wants to use the weapon for their mod then ask for permission to use them by contacting the author (Ragna_Rok) on tesalliance.org, usually those kind of mods get supported with most of Ragna's gear, it's mainly about keeping track on what gets used where. Just ask, I don't bite... at least most of the times. Every permission given will be stated right in the perms on the mods main release page on TESAlliance. (http://tesalliance.org/forums/index.php?/files/file/1882-crystal-greatsword/)
  10. From the album: TES V: Skyrim

    When placed on this weapon display plaque (xx0396a1) in Severin Manor, greatswords partially clip into the wall. Apparently the problem is due to the wall being curved, which probably would make this very difficult (if not impossible) to address.
  11. From the album: TES V: Skyrim

    For some reason these staffs appear upside down on the weapon racks in Vindrel Hall (in Markarth). One is a "Forsworn Staff" and the other is "Hevnoraak's Staff". I'm not sure if this is intentional or not.
  12. From the album: TES V: Skyrim

    The weapons are not staying on this particular rack (as they should). This is on a new game using USKP v. 2.0.0a.
  13. From the album: TES V: Skyrim

    Volendrung seems to shift around on a weapon plaque over time. Does the placement look a bit off to anyone else or is it just me?
  14. From the album: TES V: Skyrim

    Volendrung seems to move around a lot when placed on a a weapons plaque and ends up in strange positions.
  15. Is there any apparent reason that Silver swords/greatswords don't ever disappear from a vendor's inventory after you sell them? I sold some silver swords to several vendors (in Whiterun) and they are still in their inventories 30+ days later. Every other kind of weapon I've sold seems to disappear when a vendor's stock resets (after 48 hours or so), but the silver weapons persist indefinitely. Is this a bug or is it deliberate?
  16. From the album: TES V: Skyrim

    A picture to illustrate a problem with non-player owned weapon racks (w/ USKP v. 2.0.0). Something seems to have regressed since v. 1.3.3c, because this particular rack (at the Whitewatch Tower) was working fine prior to updating to the new USKP version.
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