Infernio Posted May 24, 2021 Share Posted May 24, 2021 Hmm, it still shouldn't have crashed on that. I'll take a look, but might have to shelve that until after Python 3. Link to comment Share on other sites More sharing options...
Vyxenne Posted May 25, 2021 Share Posted May 25, 2021 On 5/15/2021 at 2:02 PM, Beermotor said: On 5/12/2021 at 4:48 PM, Vyxenne said: Thanks for the response. As I said, I'll give my Savegames folder an enema and see if that shortens load times. Keep us updated on this because I'm curious if this improves things for you and it might help others. I moved all but a few of my savegames to a different folder, and now WB launches to a usable UI in about 15 seconds.Yay Beermotor! The problem is, now I can't easily load into one of my old savegames when I need to find out "what was the name of that cute little pink plaid miniskirt I wore on <old character name>?" Since all I do with WB is build/rebuild bashed patches, is there some way for me to turn off WB's savegame loading at launch, in such a way that if I ever want/learn how to use WB for something else that actually needs to load savegames I can easily load them explicitly at that time instead of every time I launch the software? I would really like to move my old savegames back into the mainstream. Thanks for your help! Beermotor 1 Link to comment Share on other sites More sharing options...
Infernio Posted May 25, 2021 Share Posted May 25, 2021 There is no way to do that right now. Feature additions will have to wait for a while since we're in the middle of a major transition (Python 3). Link to comment Share on other sites More sharing options...
Wolfstorm Posted June 4, 2021 Share Posted June 4, 2021 Hi. I have a question about Wrye Bash flags. I want to know what is the difference between esmifying a ESP and putting a ESM flag in a ESP. I have a 8.7mb plugin (made in the CK) and was thinking about esmifying it in Wrye Bash, or through a script in xEdit, due to its large size. However, I'm not sure if a ESM can be updated in the middle of a playthrough, or if it requires a new playthrough in order to be updated. Some mods which relies in a master file (eg, Forgotten Dungeons) requires a new playthrough to be updated, but I didn't found any information about this requirement as being a rule to every mod. Would the update of a ESM file during a playthrough cause save file corruption? Would putting a ESM flag in the ESP be a better solution for updates? What is the difference between the two methods? Link to comment Share on other sites More sharing options...
theQuestionmark Posted June 4, 2021 Share Posted June 4, 2021 (edited) Traceback (most recent call last): File "bash\bash.pyo", line 268, in main File "bash\bash.pyo", line 373, in _main File "bash\basher\__init__.pyo", line 4335, in InitSettings File "bash\bosh\__init__.pyo", line 3666, in initSettings File "bash\bosh\__init__.pyo", line 3650, in _load File "bash\bolt.pyo", line 1450, in __init__ File "bash\bolt.pyo", line 1397, in load File "bash\bolt.pyo", line 243, in conv_obj File "bash\bolt.pyo", line 243, in <genexpr> File "bash\bolt.pyo", line 243, in conv_obj TypeError: first argument must be callable or None Hi, getting this error after a fresh install from oblivion game of the year deluxe and wrye bash from the latest installer from nexus-mods. Error on startup of "Wrye Bash.exe". Startup with anti-virus deactivated and "run as admin" doesn't work either. De- and reinstall doesn't help. Startet System: Windows 10 Pro 10.0.19043 Build 19043.985 (Version 21h1) Running: Wrye Bash 309 - Installer Can you look into this? Thank you. Edited June 4, 2021 by theQuestionmark Added wrye bash version Link to comment Share on other sites More sharing options...
lmstearn Posted June 5, 2021 Share Posted June 5, 2021 8 hours ago, theQuestionmark said: ... Hi, and welcome to Afk! Is there any difference in launching Oblivion before running Wrye Bash? Just to the Ob launch screen and quitting should be enough. Link to comment Share on other sites More sharing options...
Infernio Posted June 5, 2021 Share Posted June 5, 2021 @Wolfstorm I assume you're the same Wolfstorm that sibir answered on Discord? That answer stands - changing the extension requires a new game, adding or removing the flag does not. Link to comment Share on other sites More sharing options...
Infernio Posted June 5, 2021 Share Posted June 5, 2021 @theQuestionmark That should be fixed in the newest nightly build (link is in the second post in this thread). Link to comment Share on other sites More sharing options...
theQuestionmark Posted June 5, 2021 Share Posted June 5, 2021 1 hour ago, Infernio said: @theQuestionmark That should be fixed in the newest nightly build (link is in the second post in this thread). Deinstalled all Wrye Bash and tested running "Wrye Bash 309 - Python Source" from nexus with all python-dependencies installed. Is running fine, no traceback on startup. Seems like only the installer for 309 is broke. Link to comment Share on other sites More sharing options...
killerofkings2717 Posted June 6, 2021 Share Posted June 6, 2021 Hello everyone, I've been getting this issue when trying to run the latest version of Wrye Bash for Oblivion Quote The following dependencies could not be located or failed to load: - python-lz4 This most likely means you are missing a certain version of the Microsoft Visual C++ Redistributable. Try installing the 2010 x64 version. I've done everything I can think of from repairing the Redistributable to uninstalling and reinstalling, the restarting my PC. I even removed all other redistributables and only installed 2010 just in case there were conflicts and I am still getting this error. I've tried both the manual install and the launcher install with same exact results. I've asked on the Wyre Bash discord and someone was polite enough there to try to help me but to no avail. I tried r/oblivionmods and got recommended to come here and ask. I don't know if something screwy is going on in my system32 folder, but I don't want to mess around in there unless i know for sure. EDIT: Apologies, I just saw Infernio's recent response to me on Discord. I guess I'll have to try to find the solution elsewhere. Link to comment Share on other sites More sharing options...
Beermotor Posted June 10, 2021 Share Posted June 10, 2021 The 309.1 release is out. Sorry for the shameless bump. Link to comment Share on other sites More sharing options...
Al Abaster Posted June 17, 2021 Share Posted June 17, 2021 Just before I posted the dump for the really strange error I was having launching Bash with Fallout 3 ... working fine with Skyrim SE, Fallout 4, Oblivion and Fallout NV ... I decided to do one last visual sanity check. I determined that if gremlins manage to somehow drop "Oblivion.esm" into your Fallout 3 data directory, Wrye Bash will have a problem! Link to comment Share on other sites More sharing options...
Infernio Posted June 18, 2021 Share Posted June 18, 2021 Yeah, that'll make WB think you're managing Oblivion since that's the file it uses as a heuristic to figure out if the current game is Oblivion. Link to comment Share on other sites More sharing options...
judge0 Posted June 25, 2021 Share Posted June 25, 2021 Hi Has anyone here encountered a script like GenerateWryeBashTags that runs on multiple plugins? https://github.com/fireundubh/xedit-scripts/tree/master/all It's located here, but when applied it goes to a selection box where you select a plugin and only runs on one plugin at a time. Or . . . has someone already edited this to run inside a loop on current load-order? Thanks GenerateWryeBashTags.pas Link to comment Share on other sites More sharing options...
Beermotor Posted June 27, 2021 Share Posted June 27, 2021 On 6/24/2021 at 6:01 PM, judge0 said: Hi Has anyone here encountered a script like GenerateWryeBashTags that runs on multiple plugins? https://github.com/fireundubh/xedit-scripts/tree/master/all It's located here, but when applied it goes to a selection box where you select a plugin and only runs on one plugin at a time. Or . . . has someone already edited this to run inside a loop on current load-order? Thanks GenerateWryeBashTags.pas 56.79 kB · 0 downloads I'm pretty sure @fireundubh intentionally made the script process one plugin at a time. Despite this script being fantastic you still need to manually inspect the plugin to confirm the recommendations. I think there are a couple of older scripts floating around on the Internet that will just run directly against the plugin you select, but those don't have provisions for some of the newer Bash tags that Bash uses for new Skyrim LE/SE stuff. judge0 1 Link to comment Share on other sites More sharing options...
judge0 Posted June 28, 2021 Share Posted June 28, 2021 11 hours ago, Beermotor said: I'm pretty sure @fireundubh intentionally made the script process one plugin at a time. Despite this script being fantastic you still need to manually inspect the plugin to confirm the recommendations. I think there are a couple of older scripts floating around on the Internet that will just run directly against the plugin you select, but those don't have provisions for some of the newer Bash tags that Bash uses for new Skyrim LE/SE stuff. Thank you. Beermotor 1 Link to comment Share on other sites More sharing options...
VythicalVT Posted July 13, 2021 Share Posted July 13, 2021 On 12/25/2020 at 2:10 PM, Infernio said: @Vythical First, try launching the game through Steam and, if that doesn't help, verifying the game files through Steam. If it still happens even after that, please make a bashbugdump: https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog and upload it here Problem with that. I might have gotten the game from a friend... who downloaded it from nosteam.ro... Link to comment Share on other sites More sharing options...
VythicalVT Posted July 13, 2021 Share Posted July 13, 2021 Just now, VythicalVT said: Problem with that. I might have gotten the game from a friend... who downloaded it from nosteam.ro... This is the same person btw. Lost my old account Link to comment Share on other sites More sharing options...
VythicalVT Posted July 25, 2021 Share Posted July 25, 2021 On 12/25/2020 at 2:10 PM, Infernio said: @Vythical First, try launching the game through Steam and, if that doesn't help, verifying the game files through Steam. If it still happens even after that, please make a bashbugdump: https://github.com/wrye-bash/wrye-bash/wiki/[github]-Reporting-a-bug#the-bashbugdumplog and upload it here One problem. I didn't get the game from steam, I got it from a friend, who got it from an... let's say "offbrand" site. Link to comment Share on other sites More sharing options...
judge0 Posted August 3, 2021 Share Posted August 3, 2021 A question for the experts here I have several Mod Organizer 2 portable instances for: Oblivion, Fallout 3, Fallout New Vegas, Fallout TTW, Skyrim SE, EnderalSE, and Fallout 4 The question is, How do I configure Wrye Bash to jump straight to loading the appropriate game instead of asking me each time I run it? It would be configured here: Spoiler Thanks in advance! Link to comment Share on other sites More sharing options...
Infernio Posted August 3, 2021 Share Posted August 3, 2021 @judge0 Use the '-o' argument. For example, if you have a game installed at 'G:\steam\steamapps\common\Oblivion', pass -o "G:\steam\steamapps\common\Oblivion" as an argument to WB in the Oblivion MO2 instance. judge0 1 Link to comment Share on other sites More sharing options...
judge0 Posted August 3, 2021 Share Posted August 3, 2021 13 minutes ago, Infernio said: @judge0 Use the '-o' argument. For example, if you have a game installed at 'G:\steam\steamapps\common\Oblivion', pass -o "G:\steam\steamapps\common\Oblivion" as an argument to WB in the Oblivion MO2 instance. Thank you, couldn't find that info! Link to comment Share on other sites More sharing options...
HelloBengbeng17 Posted August 8, 2021 Share Posted August 8, 2021 Hello, just wanted to say thanks for making Wrye Bash. Definitely my go-to mod manager. Using MO2 was a headache. Got a question, I always sort my load order with BOSS and clean files that are dirty if said so on the BOSS log. I used the "Plugins Checker" feature on Wrye Bash earlier, just to test it out. Apparently, there were some plugins that said "Contained dirty edits, needs cleaning" on the plugins checker, but those said plugins weren't dirty in the BOSS log. So, do I clean them or leave them as is? Thanks Link to comment Share on other sites More sharing options...
lmstearn Posted August 8, 2021 Share Posted August 8, 2021 3 hours ago, HelloBengbeng17 said: Hello, just wanted to say thanks for making Wrye Bash. Definitely my go-to mod manager. Using MO2 was a headache. Got a question, I always sort my load order with BOSS and clean files that are dirty if said so on the BOSS log. I used the "Plugins Checker" feature on Wrye Bash earlier, just to test it out. Apparently, there were some plugins that said "Contained dirty edits, needs cleaning" on the plugins checker, but those said plugins weren't dirty in the BOSS log. So, do I clean them or leave them as is? Thanks Hi, and welcome The BOSS is a bit out of date there, so best to follow the WB info. Which plugins were they? Link to comment Share on other sites More sharing options...
HelloBengbeng17 Posted August 8, 2021 Share Posted August 8, 2021 5 hours ago, lmstearn said: Hi, and welcome The BOSS is a bit out of date there, so best to follow the WB info. Which plugins were they? Well, to name a few, they were DLCBattlehornCastle.esp BattlehornCastleEnhanced.esp Better Dungeons.esp Kvatch Rebuilt.esp Unique Landscapes.esp ShadowcrestVineyard_COBL.esp Better Cities - IC Imperial Isle.esp The Lost Spires.esp MidasSpells.esp And I think that's it. Hopefully I didn't miss any Link to comment Share on other sites More sharing options...
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