Sladen2019 Posted November 29, 2021 Share Posted November 29, 2021 Arthmoor, as far as you are aware, are there any major conflicts with your mods and the full AE Creation Club modpack installed ? (All 74 or so) Link to comment Share on other sites More sharing options...
Arthmoor Posted November 29, 2021 Author Share Posted November 29, 2021 I've gone through them all and found nothing of consequence. There are some location overlaps but the edits to those locations don't get in the way of anything I've done. Sladen2019, Uncus and Wasarion 1 2 Link to comment Share on other sites More sharing options...
Vlad254 Posted December 1, 2021 Share Posted December 1, 2021 On 11/29/2021 at 2:18 PM, Arthmoor said: It is, but there is no "Anniversary Edition" per se. Just an SE update. AE is only when you buy the $20 DLC package to go with the update, and CRF doesn't address anything in those DLCs. Figured it was but wanted to make sure before I suggest to others since I've not upgraded. Also I noticed a different version here than on Nexus so I assumed that the Nexus version was the pre-update version. I'm sure I'll be asked. Thanks for the reply. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 12, 2021 Author Share Posted December 12, 2021 Version 3.1.12 Removed the placement for the Ring of Khajiiti that was added in Nightingale Hall. This item has now been officially added to the game via the Fishing DLC. If you already picked up the copy I placed, you'll be able to keep it. Uncus 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted June 21, 2022 Author Share Posted June 21, 2022 Version 3.1.13 Added bash tags. (Bug #32173) Vignar should not be commenting about the brawl inside Jorrvaskr when he's still outside after performing his restored scene by the Gildergreen. (Bug #31436) The male first person sleeved Stormcloak cuirass is incorrectly weighted. This was originally done via USSEP 4.1.3 when it was thought that it needed the same adjustments as the non-sleeved ones. It turns out the sleeved variant doesn't need them. I will temporarily override the USSEP archive with the vanilla sleeved meshes since I've confiemed those don't have weighting issues in the game. When USSEP updates next and these files get removed, CRF will have them removed from the archive as well. (Bug #24405) Gargoyle Sentinels and green Gargoyle variants now have their unique abilities assigned. (Bug #31328) Chitin, Nordic, and Stalhrim (both heavy and light) Helmets of Waterbreathing have been added to the leveled lists with other similar enchanted helms. (Bug #31314) Link to comment Share on other sites More sharing options...
kuczaja Posted August 11, 2022 Share Posted August 11, 2022 Hello! It have came to my attention that while you have forwarded all food-values from Survival CC to USSEP, you didn't do that in CRF. Namely for Frost River Mead that i think should have same hunger-value as other meads. If that's just simple overlook i tought it might be good thing to report this! Btw. love the fact that you had balls to do it. It would mean much less compatching if other modders would follow. Btw. have you tought about that Idolaf-Vignar cut conversation? It's a shame for good cut content to be wasted. Maybe Idolaf could get package so he'll visit Dragonsreach about the same time Vignar does it in CRF? Link to comment Share on other sites More sharing options...
churrodust Posted August 27, 2022 Share Posted August 27, 2022 noob question seeing your mods are updated on bethesda.net I could just download the latest ones from the ingame mods section right? Link to comment Share on other sites More sharing options...
Arthmoor Posted August 28, 2022 Author Share Posted August 28, 2022 Yes, you could. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 1, 2023 Author Share Posted March 1, 2023 Version 3.1.15 Added the 4 investor perks to the formlist used by USSEP to clean up perk resets when reading Black Book: Waking Dreams. Version 3.1.14 Animal Pelt Collection (CR03) was not updating the radiant quest counters when completed. (Bug #32562) The AI Package sending Scouts-Many-Marshes to the New Gnisis Cornerclub had too large a radius and was letting him access private areas. (Bug #32485) Added bash tags. (Bug #32460) Vignar and Olfrid will delay having their argument scene in front of the Gildergreen until after Amren and Saffir have played out their scene. Otherwise you could end up having both scenes running at the same time which would make it impossible to properly listen to both. (Bug #32459) Four mist objects have been removed from the Thalmor Headquarters in Solitude. (Bug #32717) Two mountain rock piles next to Heljarchen have been removed. There was no reason for them to be there since they were 9000 z units below the ground and marked as disabled. Link to comment Share on other sites More sharing options...
Arthmoor Posted December 10, 2023 Author Share Posted December 10, 2023 Version 3.1.16 Synced with latest USSEP fixes. The female farmer, "Jen" should likely have been a male farmer named "Jens" since the key originally made for this NPC was marked that way. Jens is a common Scandinavian male name. (Bug #32902) Dawnguard added a second map marker for the Windhelm Docks which was never enabled, even though it's referenced by the Ferry travel system. Thanks to Robert, a bit of navmesh trimming was done in Frost River, Heljarchen, and Stonehills. Link to comment Share on other sites More sharing options...
Arthmoor Posted April 30 Author Share Posted April 30 Version 3.1.17 Fixed 2 wall meshes for Riften that had broken material types. Link to comment Share on other sites More sharing options...
BlackPete Posted May 25 Share Posted May 25 (edited) A possible addition to CRF. In the game data there are unused guard records for Rorikstead: GuardRoriksteadImperialHorsePatrol (0009CB58) and GuardRoriksteadSonsHorsePatrol (0009DA49). If the names mean anything, they were probably supposed to be guards that patrol on horseback. Edited July 21 by BlackPete Never mind; was moved to tracker Link to comment Share on other sites More sharing options...
Arthmoor Posted July 21 Author Share Posted July 21 Version 3.1.18 The extra dragon encounter outside of the south exit to Bleak Falls Barrow is actually vanilla content which was not cut. These changes have been removed. Belrand needed his perks updated to conform to USSEP Bug #32513. 01001CC1: Floating bush. (Bug #34225) The Thalmor Justiciar Commander or Stormcloak Officer in charge of the Justiciar's Headquarters will now sandbox properly outdoors if Open Cities Skyrim is installed. (Bug #33067) The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use CRF as a file dependency change the case of that dependency in their master lists. (Bug #34096) Wasarion 1 Link to comment Share on other sites More sharing options...
MasterSinister Posted July 21 Share Posted July 21 Download of the new version getting blocked by Windows Security? Link to comment Share on other sites More sharing options...
Arthmoor Posted July 22 Author Share Posted July 22 It's a false positive from Defender. Ironically only if you download the file. The one here on my PC doesn't trigger an alert. I've submitted the report for this, LAL, and USSEP to Microsoft since they're all triggering it for some people. So far the preliminary results say no malware was detected on their end but I think they still have to manually review it. MasterSinister and Wasarion 2 Link to comment Share on other sites More sharing options...
Nico coiN Posted August 5 Share Posted August 5 I think I found some undiscovered unused content. meshes\actors\draugr\draugrmalestatic.nif Despite its name this mesh is a cockroach. No animation, no collision but I think it's pretty nice. No record pointing to this mesh. Looking at the design and the colours used I can only assume it fits some kind of display reward, like the ones from the Thieves Guild (Falmer eye, mini ship, crown of Barenziah and so on). Also reported in CRF tracker. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 3 Author Share Posted September 3 Version 3.1.19 The BashTags folder was left out of the previous revision. The two mudcrab spawns on Solstheim have been replaced with the unused ash covered version that was in the Dragonborn DLC data. An unused Telvanni banner has been hung outside of Tel Mithryn. You can now ask Sven in Riverwood if he knows any old ballads about dragons. This line was linked to the wrong topic and wouldn't normally play. Unfortunately in order to ask him about it, a new game will be required. Apparently some aspects of dialogue bake into the save. 000D3B08: Tree clipping the back side of Fathenda's shop in Heljarchen. (Bug #34239) 0006F160: Tree clipping the back of Argi's house in Stonehills. (Bug #34254) Link to comment Share on other sites More sharing options...
BlackPete Posted September 4 Share Posted September 4 (edited) Quote [09/03/2024 - 11:16:59PM] warning: Property SolitudeJusticiarsHeadquarters on script ARTH_SCRP_QuestInitalizerScript attached to CRFInitializer (0B0368FD) cannot be initialized because the script no longer contains that property [09/03/2024 - 11:16:59PM] warning: Variable ::SolitudeJusticiarsHeadquarters_var on script ARTH_SCRP_QuestInitalizerScript loaded from save not found within the actual object. This variable will be skipped. Hopefully I didn't do something wrong, because this warning about the script property and variable have been appearing in the log whenever a save is loaded since updating from 3.1.18 to 3.1.19. The only change made related to the Thalmor Headquarters I see was back in 3.1.18. I didn't have CRF installed at the time I started this game save months back but have for quite some time now. Edited September 4 by BlackPete Link to comment Share on other sites More sharing options...
Arthmoor Posted September 4 Author Share Posted September 4 Those were intentionally removed from the script because that was supposed to set the public flag on the Thalmor HQ in Solitude. After fixing MS09 in USSEP though, it became clear that using a script to change the public flag doesn't stick properly and the HQ was apparently already given the public flag some time ago in CRF. So the script call was useless. Link to comment Share on other sites More sharing options...
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