Jump to content

DayDreamer

Members
  • Content Count

    775
  • Joined

  • Last visited

About DayDreamer

  • Rank
    Guide
  • Birthday 06/11/1957

Profile Information

  • Gender
    Male
  • Location
    Michigan

Recent Profile Visitors

5876 profile views
  1. Definitely US*P. I've found various Trainer edits where US*P already checked whether the player was currently in good standing with the guild. These affect the same entries. They shouldn't provide training until you've achieved good standing, but it's a different global. However, Niruin was missed. So I'll include him in the fix. Of course, a better design would not have used globals, and checked for a stage completion. But that would be a lot more edits now.
  2. I've just discovered a huge pile of never heard TGHellos dialogue, after wondering why I'm asking Thrynn about a bandit clan. How did I know to ask? Turns out he was supposed to tell me. There's a lot of introductory Hellos (for all thieves) conditioned by [000E595A] TGTalkGate. [000E50DD] Used to run with a bandit clan in The Pale. Turns out I didn't like them and they didn't like me, so we parted ways. Note that US*P changed "The Pale" to "the Pale" on a line never heard. TGTalkGate is set by [00084ABD] TG02B at startup (you join). This is probably a mistake, as you never ha
  3. Bethesda Support wasn't any help. They went round after round asking about how much file space remaining, and anti-virus, and having me reinstall, and asking for more copies of the DxDiag, msinfo32, etc. Eventually, they agreed it was something that needed to be forwarded to the developers, as I'd originally stated. Since then, nothing. So I've started over, this time with SSE Engine Fixes. Hopefully this will prevent this specific crash, and any build-up of bad saved data. Now that Zenimax is owned by M$, we need to lobby for a 10th aniversary edition with bug fixes. Or just open so
  4. Asking in general, but have a specific case. I'm re-checking my personal list of plugins, before starting a new run with SSE Engine Fixes. Hoping this will allow me to actually finish the game someday.... One of the USSEP changes to [0001B078] Urog is 13 Skin Tone (6). When I copy this change, then load and save in the CK, it reverts this. I've been unable to find an entry in the Version History. Although this probably isn't a crashing issue, still wondering how it came to be? What is it fixing?
  5. After another year, it's time to add SSE Engine Fixes. We'd held off because @alt3rn1ty and @drizzanhad reported problems in May 2018. But it's been continuously updated, the most recent being 23 Jan 2021. This fixed my 500+ hour saved game. Wishing that I'd been using it all along.
  6. Thanks again! It had only been mentioned once here, on a thread that I'd never read before. Using it was somewhat enlightening, although the stack trace is for the save routine as I'd expected. In the bowels of "BGSSaveLoadManager::unk_586DE0+190", specifically "(SkyrimSE.exe+FE434D) unk_FE42D0+7D". I'd previously contacted Support, and hopefully this will spur them to a technical solution. I've loaded it via the "DLL Plugin Loader". But the description prompted me to try "SSE Engine Fixes (skse64 plugin)". Something there fixes this bug, although its log doesn't mention anythi
  7. As it turns out, he was dying (February 3, 2021). I'm more concerned that future games won't be readily fixable. Contrary to so many posters, I'm not at all convinced that BGS or M$ are concerned about modding. They make so much money in the first few weeks that the rest is just gravy. The reason that M$ is better these days at Windows security updates is various government entities sued them. I'm not expecting governments to be concerned about fixing games. Indeed, I was unable to get the FTC interested, even when a friend was CTO there and various game platforms were C&C for
  8. I'm not sure about the number of dragon scripts running. But there are a lot of scripts running. So it could be something else entirely, running in the background, that just happens to do something that makes the game un-savable at that point in time. I've tried only taking a few specific objects from the dragon, one at a time. Tedious testing. Doesn't help. But again, not on the save after taking anything. Only after quitting to desktop and then loading that save. So there's an apparently good load, that won't save, even though I've done absolutely nothing! Also, this ony ha
  9. Aha, that's why it started working! Was thinking there was something wrong with my cable, or that I'd done something else stupid, but it was a driver problem.... I'd bought it because it had G-sync explicilty specified on the box.
  10. Had given up on Skyrim for a few months. But here again, hoping that somebody has an idea. Are there crash debugging tools to figure out where in the save routine it is crashing? After all, folks were doing reverse engineering for SKSE and Engine Fixes, so there must be some useful tools somewhere? Or is it usual for Skyrim to simply become unstable and die?
  11. Need help. This is a bit complicated, and took days to work through backwards. Level 42, I killed my second dragon (an Elder dragon) near Windhelm. I don't know why, as random dragons aren't supposed to happen during Blade in the Dark. It must be protecting a Word Wall somewhere nearby. I've got a good save, just after looting the dragon. I can run from that save, and make more saves. If I quit to desktop, and later load any one of those additional saves, it loads, but when I try to save again, the game makes a zero length file and crashes to desktop. I've re-tested from th
  12. I run Firefox with NoScript. It works just fine. Just tell it afkmods.com is trusted. Both www. and afktrack. are handled properly. All the little doodads work. Also, I've set Firefox to throw away all cookies every time it exits. That seems to help a lot of sites. But I've switched to Chrome for nexusmods, as that seems to work better there these days. Try switching to Chrome? Don't give up. We need your bug reports, IIRC they were helpful in the past. Now that Morrowind is here, there will be more to do, and a halfway decent bugtracker is essential.
  13. Cool. Didn't understand the necessary changes in the retro script anyway. This is the third time around. Perhaps an explanation, here or in the source?
  14. Did we have a serious problem? I've sorta been waiting to proceed, expecting the beta to go live by the 29th.
×
×
  • Create New...