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About Leonardo

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    Reborn Old Timer

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  1. What Arthmoor said, you need to wait for the game to process every active script and using a lot of the mods that has scripts doesn't make it better. So, either wait for the game or remove some scripted mods (unnecessary), but beware removing mods, especially scripted mods, often (check the readme before removing a mod) requires a new game.
  2. Good to see you, Elaura. How goes it? That's not a bad idea and that makes sense.
  3. I see. I didn't know that. Good to know.
  4. I can only guess, but it seems your e-mail address are hosted on blacklisted ISP provider (often used for spammers and SFS has more information about that). Or you can try to clear the cookies in your browser and make sure your e-mail client is updated to the latest version. Another thing you can check and that's about not having NoScript active, if you use it that is.
  5. Welcome to AFK Mods! If you want to remove the CC backpacks then don't use CC mods. Or if that doesn't work then make a request for a mod that removes the CC backpacks. Regarding orphaned scripts, the best solution is to start a new game without mods that's adding scripts.
  6. I thought so and I understand your decision. I guess things you wanted to do includes bug fixes and other things like sync the mods with USSEP every time USSEP gets updated. Correct? Anyway, I bet people wants to use every town/village mods you have created in one esp rather than using several esp.
  7. Have you consider to do this for SSE?
  8. The only work around that works is to start a new game.
  9. I understand what you are saying, but you cannot declare anything as a bug before trying to do in plain vanilla without any mods.
  10. This might help. https://en.uesp.net/wiki/Skyrim:Arcwind_Point#Bugs Also, if you're on PC don't forget to clean the masters.
  11. What Arthmoor said, it's important to check if the mod is version 44 and not version 43. However, someone reported that on Nexus and after I checked I updated my mod.
  12. Just curious. Would that affect my mod (I think I've a map marker placed there)? Anyway, thanks for the update Arthmoor.
  13. Then please tell us how do we register an account there without getting an error. I thought I could use my username and password here over there, at least it was working a couple of years ago.
  14. Unless Arthmoor changed that recently, you need to use the same username and password for the forum. Should you not be able to login on AFK Tracker then send Arthmoor a PM about it. EDIT: Strange, I just tried to login with my username and password I use here for the forum and that failed. I know I've logged in before, but that was a year or two probably longer. What's wrong?
  15. Thanks for the links, mate.

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