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Leonardo

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About Leonardo

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  1. The 31th of December 2020 is the retirement of Adobe Flash Player. https://www.adobe.com/products/flashplayer/end-of-life.html#
  2. I just updated Keld-Nar and at the same time also removed the Keld-Nar - Trade and Barter Patch then I ran LOOT. After checking my loadorder I notice that LOOT always place the AmazingFollowerTweaks.esp after the Relationship Dialogue Overhaul.esp, which should be the opposite when using the RDO-AFT 1.66 patch. In WB the master for the RDO-AFT 1.66 patch is the AmazingFollowerTweaks.esp before the Relationship Dialogue Overhaul.esp, but why does LOOT place them in the wrong order. Anyway, I wanted to check the result for the bashed patch, so I clicked on the Mod Checker button and got an error. Traceback (most recent call last): File "bash\balt.pyo", line 414, in <lambda> File "bash\basher\app_buttons.pyo", line 729, in Execute File "bash\basher\frames.pyo", line 412, in __init__ File "bash\basher\frames.pyo", line 454, in CheckMods File "bash\bosh\mods_metadata.pyo", line 399, in checkMods File "bash\bolt.pyo", line 1255, in __getitem__ KeyError: bolt.Path(u'Keld-Nar - Trade and Barter Patch.esp')
  3. I don't use mods that touches the CW.
  4. Today, I visit a Stormcloak camp and to be more precise the Rift Stormcloak Camp, but as I approached it the NPC's there became hostile almost immediately. Why are they the Stormcloaks hostile? Is the main reason me for being responsible to the currect cease fire during the Season Unending quest in the MQ? Note, I haven't visit a Imperial camp yet after I completed the Season Unending quest.
  5. Fair enough. Have you consider to change the dialogue for Arngeir in your mod, perhaps add a journal update for talking to Arngeir first or reverse it to first talk to Paarthurnax then Arngeir? Because Paarthurnax said that the Blades can trust him and he knows it, but the Blades don't want to admit they actually can trust Paarthurnax.
  6. I see. Although, I need to ask. Is that something for USSEP to fix?
  7. That explains it. Thanks, Arthmoor. I guess I need to update Keld-Nar to the latest and remove the mod patch.
  8. I just checked and you're right, but the topic shown in the picture I posted came up after I picked the topic you posted and after I clicked on the "Don't worry. I'm not going to kill Paarthurnax." topic I get the same topic shown in the first picture. And that's the loop I am talking about. I took a picture just to show what topic I picked.
  9. That is the mod patch I use and still LOOT doesn't detect its masters for the patch correctly, I mean doesn't place them in the correct order that WB detected the masters for the mod patch.
  10. This. After I clicked that the "Don't worry, I have decided to spare his life" or similiar (the last answer of 3) has a loop. Also, I didn't get a journal update after speaking with Arngeir since the journal directed me to talk to both Arngeir and Paarthurnax.
  11. Last night, I finished the MQ and after I did that I completed the quest for this mod. However, I notice that the quest dialogue for Arngeir has a loop and won't go away unless I exit the dialogue. Although, not entirely sure if it matters but I did started the quest during the MQ (Alduin's Wall I think). Could that cause Arngeir's dialogue loop later, after I finished the MQ?
  12. Getting the Kahvozein's Fang early in the game will always increase encumbrance by 5 and the player cannot remove that blade from the inventory due for being a quest item. That blade is required for the Alteration Ritual Spell quest when the player reach level 90 in Alteration and according to UESP Forelhost is one of six possible dragon priest locations. In which Arngeir doesn't send the player to during his radiant word of wall quest, so it would make sense if Tolfdir directed the player there just to avoid the player for having increased encumbrance by 5 early in the game. Another thing I find it odd is that the quest for finding Tolfdir's alembic is repeatable and so is the aftershock quest, but the latter quest is more logical to me due to the nature of such a quest.
  13. So, you are saying that the only thing to do is to scrap everything and start a new game.
  14. Exactly what Arthmoor said. NEVER uninstall a mod that has Papyrus scripts in SSE. Unless the author provided a safe uninstallation method like the More Hotkeys Please SSE patch mod. So, I suggest that you check every mod that touches the Battle-Born Farm by using SEEEdit. Another thing you can do is to check the LOOT log for errors, but if you're not on PC then read the description for the mod and quite often it has information about how to troubleshoot an issue.

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