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Arthmoor

[RELz/WIPz] Unofficial Skyrim Special Edition Patch

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Unofficial Skyrim Special Edition Patch


Version: 4.2.3
By the Unofficial Patch Project Team


Download it from AFK Mods
Download it from SSE Nexus
Download it from Bethesda.net - PC
Download it from Bethesda.net - XB1
Download it from Bethesda.net - PS4

Requires Skyrim Special Edition 1.5.97 or greater.

Documentation + Credits - PC, XB1
Documentation + Credits - PS4

USSEP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by the USSEP

Are you using Creation Club DLCs? If so, you need to get Garthand's Unofficial Skyrim Creation Club Content Patches [PC] and install them alongside the USSEP. This will prevent errors induced by the CC DLCs making changes to the base game records that USSEP then overrides. Please refer all questions about these patches to Garthand on his threads. There are versions of each patch available for PC, XBox One, and PS4.

USSEP Fixes

  • The mesh file path for the first person fix on DLC2ChitinLightCuirassMTAA was pointing to the wrong folder. (Bug #28911)
  • Somewhere way back in 2016 when USSEP was just a baby, an undocumented change to CWMissionGeneratorTriggerScript was somehow included which was causing commanders at military camps on the map to appear when they didn't belong there. (Bug #28956)

Actor Fixes

  • Frofnir Trollsbane carries a unique item but his corpse can easily be culled out of the game before the player even knows it's there. (Bug #28915) [NR]
  • The ghosts in Yngvild were lacking proper keywords to mark them as undead/ghosts. (Bug #28930)

Audio Fixes

  • Dawnguard erroneously alters MUSCombatBoss03CG to play discovery music. (Bug #28910)
  • The MaleGuard voice recording in a hello topic in DialogueGuardsGeneral didn't match the other two recordings. (sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000d5ec0_1.fuz) (Bug #28923)

Location Fixes

  • The map marker location data for Skyborn Altar was pointing to a random XMarker rather than to the map marker itself.
  • The map marker location data for Cracked Tusk Keep was pointing to a random XMarker rather than to the map marker itself.
  • Ancestor Glade is missing its location name, parent location, and worldspace map marker settings.
  • The room boundings for Angarvunde near the word wall needed to be expanded slightly to make sure portions of that part of the dungeon don't disappear from the screen. (Bug #28493)
  • NPCs in Solitude sometimes fall through portions of the city due to it being too large to load all of the cells into memory at the same time. Usually this will result in their deaths as they fall through and hit the landscape below, but it can sometimes also lead to them being permanently stranded in the water below the arch. A possible solution has been implemented in the form of a giant trigger box that encompasses the city from one of the cells which always loads. If an NPC falls into the box, they will be returned to their editor location and then be able to resume their schedule as normal from there. (Bug #28929)

Magic, Perk & Skill Fixes

  • Dragons could be slowed in flight by the application of a frost effect due to missing keywords to prevent this, as the equivalent effect from the Dawnguard DLC is set up for. [FrostSlowFFAimed] (Bug #110) [This fix appeared first in USKP 1.2 but was never documented]

Papyrus Fixes

  • MGRitual05DragonScript: When a dragon respawns, the DoOnce property needs to be reset to 0 so that the newly respawned dragon can allow a Heartscale to be taken. (Bug #28845)

Quest Fixes

  • Delphine could apparently become stuck on rare occasions when entering Sky Haven Temple for the first time. She is supposed to light some braziers but apparently can fail to equip a torch first, which is required for the sequence to flow properly. [MQ203SkyHavenEntryScene] (Bug #28861)
  • Dark Ancestor (FreeformFalkreathQuest03B) does not stop when it should, and Vighar's alias is thus not properly cleared at the end which causes him to "respawn" due to the unique name override in the alias. The alias also needs to be flagged to clear the text on removal. (Bug #28953) [NR]
  • When the player kills an NPC, the game has the chance of generating a "letter of gratitude" from one of the NPCs enemies [Quest WIKill04]. It was apparently possible for the player themselves to be set as the enemy which would make collecting the reward for the kill impossible. The "Enemy" alias will now prevent the player from satisfying the conditions. (Bug #28980)
  • DialogueOrcsBlacksmith: A new dialogue response needed to be created to account for the possibility that the Orc blacksmith the player speaks to is male. Proper condition checks needed to be added to both the existing response (0008CBB8) and the new response (06010559). (Bug #25563)

Placement/Layout/Ownership and other World Object Fixes

  • 001054CB, 001054CD, 001054CA, 001054CC, 001054CE: Parts for the swinging blade trap on the second level of Kilkreath Ruins that were incorrectly set up as a pressure plate system which causes the blades to only swing through once after breaking the tripwire. The lever at the end of the hall also wasn't working because of this. (Bug #27172)
  • Several placed references of the RemovableTorchSconce01 activator that were added in the DLCs never got the fix to set them to not respawn, and thus were contributing slightly to save bloat.
  • 00041e5c: Assigned to an alternate room bounds due to the ceiling tile disappearing. (Bug #28858)
  • 000a1e13: Wall filler piece that needed to be moved slightly to close a gap. (Bug #28922)
  • 0006C268: Table assigned to alternate room bounds in Shroud Hearth Barrow so it doesn't vanish when viewed. (Bug #28902)
  • 000ADF4F: Rotated a rock pile slightly to remove a texture clash on the road. (Bug #28594)
  • 03011F51, 030124A3, 03016CF7, 03017244: Raised sconces that were clipping with jugs. (Bug #28530) [NR]
  • 000E4132, 000E4148, 000E45AD, 000E45C3: Disabled several duplicated shackles in Valthume. (Bug #28862)
  • 000601E8, 000601E9, 000601FA, 0006EAFC, 0006EAFF, 0006EB0C: Misplaced crops. (Bug #28916)

Text Fixes

  • DA05HircinesRingCursed: "Causes the wearer to randomly become a werewolf" -> "Causes the wearer to randomly become a werewolf." (Bug #28498)
  • DA05HircinesRing: "Provides additional transformations for werewolves" -> "Provides additional transformations for werewolves." (Bug #28498)
  • Book0MysteryOfTalaraV1: "Before the March had danced it way into the palace gates, she had all but forgotten the encounter." -> "Before the March had danced its way into the palace gates, she had all but forgotten the encounter." / "Not a one of lust as she had experienced before, but one of small fondness, a dutiful kiss." > "Not one of lust as she had experienced before, but one of small fondness, a dutiful kiss." (Bug #28503)
  • MQ103RikkeIntroTopic: "Welcome to the Legion, auxiliary. Listen up." > "Welcome to the Legion, Auxiliary. Listen up." (Bug #28604)
  • CW02ARank: "You called me auxiliary?" > "You called me "Auxiliary?"" (Bug #28605)
  • MQ103RikkeAtKorvanjundTopic: "You ready, auxiliary?" > "You ready, Auxiliary?" (Bug #28606)
  • CW02A [0005AEBC]: "See what you can figure out auxillary, I'm going to check out these carvings over here. Let me know if you find something." > "See what you can figure out, Auxiliary. I'm going to check out these carvings over here. Let me know if you find something." (Bug #28607)
  • DLC2RRF07Book: "But it is huge! It could take me all night!" > "But it is huge! It could take me all night!" / "I'll satisfy the mistress's cravings later." > "I'll satisfy the mistress' cravings later." (Bug #28844)
  • C00KodlakBackToThePlayerTopic [000A3E72]: "Oh you're back. Do you still think you could stand as a Companion?" > "Oh, you're back. Do you still think you could stand as a Companion?" (Bug #28863)
  • C00EorlundIntroTopic: "I'm guessing you're the newcomer then?" > "I'm guessing you're the newcomer, then?" (Bug #28864)
  • DLC2RR02AdrilFoundOutBranchTopic01: "So Geldis's plan worked, eh? Everytime we tried it, no one would ever show up." > "So Geldis' plan worked, eh? Every time we tried it, no one would ever show up." (Bug #28962)
  • MS01MargretInfoInvisibleContinue: "I'm one of General Tullius's agents." > "I'm one of General Tullius's agents." (Bug #28963)
  • DialogueGenericUniqueVoices [000A6BB6]: "Come, taste darkness's embrace!" > "Come, taste darkness' embrace!" (Bug #28964)
  • DLC2RRFavor04DrinkBranchTopic [04024DCA]: "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis's strange concoctions." > "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis' strange concoctions." (Bug #28965)
  • DLC2RRFavor06Goodbyes [04033CFC]: "It might take more than a simple request to change Geldis's mind." > "It might take more than a simple request to change Geldis' mind." (Bug #28966)
  • MQ302CouncilBlockingTopic [00088992]: "The look on Tullius's face while the Greybeard read the terms was worth the trip." > "The look on Tullius' face while the Greybeard read the terms was worth the trip." (Bug #28967)
  • DialogueSolitudeErikurBranch2Topic [000AF487]: "The Thanes have every confidence in General Tullius's leadership." > "The Thanes have every confidence in General Tullius' leadership." (Bug #28968)
  • CW03 [000DA230]: "Then might I urge you to consider General Tullius's request?" > "Then might I urge you to consider General Tullius' request?" (Bug #28969)
  • MQ102A [0002C44E]: "I don't know where to start. You know I was assigned to General Tullius's guard." > "I don't know where to start. You know I was assigned to General Tullius' guard." (Bug #28970)
  • MG01 [Stage 20]: "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell.." > "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell." / [Objective 23]: "Cast a Fear Spell" > "Cast a Fear spell" (Bug #28971)
  • DialogueRiftenHellos [00065C69]: "I trust the day's found you well, thane." > "I trust the day's found you well, Thane." / [00065C6A]: "How do you do, thane?" > "How do you do, Thane?" / [000DA659]: "A pleasure, thane." > "A pleasure, Thane." / [000E156E]: "I hope you're finding the city in proper order, thane." > "I hope you're finding the city in proper order, Thane." (Bug #28981)

The complete changelog for PC and XBox One is available here.
The complete changelog for PS4 is available here.

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

That seems unnecessary & counter-intuitive. I imagine the process will be to fix things in 'classic' Skyrim, then simply re-compile the plugin & archive in the SSE Creation Kit. Keeping the same versions seems much easier to keep track of.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

I doubt it will cause confusing since the acronym is USSEP and not USLEEP, but I guess the version number could arise some questions.

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I've been using a private copy of BAE that Jon updated for the beta. Good to know stuff is starting to show up in public though.

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I understand, (by the text in yellow, at the top of the page), that there is a known issue with load order.

Indeed the mod 'Campfire' cant help but stay at the top of my list, no matter how many times I try to move it.

Will this affect USSEP, seeing it should come first?

(This is using Bethesdas new in game mod menu.)

I made a seperate topic concerning this.

Thank you for your time,

Best Regards

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I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised.

This guide should help: http://www.afkmods.com/index.php?/topic/3865-visual-guide-reporting-bugs-with-tracdown/

 

It sounds like you're not selecting a category and/or subcategory. In this case you would want "Unofficial Skyrim Patch" -> "Audio".

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I would like to report a bug that occurs, from what I can tell, not to everyone, but it did occur to myself. It is on the winterhold college mission "Revealing The Unseen", in which you have to Speak with Mirabelle Ervine. The marker that the game gives me is inside the mountains to the North East of Riften. She's supposed to be inside the College of Winterhold. Can anyone help?

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Does a bug exist for Irileth in vanilla or is it fixed in USSEP?

 

The reason I asked is simple, because when I played without any mods she didn't run pass me during the Dragon Rising quest when talking to the Jarl about what happen near the Western Watchtower.

 

But with USSEP and a lot of other mods, mostly Arthmoor's mods and a few other mods, Irileth now run pass me and stops in front of the Jarl Balgruuf the Greater and I cannot see his face.  That never happen in SLE with or without mods.

 

The only mod, I am aware of, that could affect Irileth is USSEP.  I dunno what is wrong.  Has anyone notice the same thing as I have?

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USSEP 4.0.1 is out. Should correct the issues people have been seeing.

 

Lots of folks out there awfully damned impatient and spamming forums with a bunch of crap, all of you are repeating the same small set of errors over and over and making a big deal out of nothing.

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I love your patch Arthmoor. But I can't seem to download the new patch. The only other mods I have are your open cities and new life mods.

I have tried downloading the new patch 3 times but once it gets to 100% it says cannot download. I'm playing the Xbox one.

Thanks

Max

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I had quite a bit of trouble just getting it uploaded. I think their network is being slammed. You may simply need to wait a bit.

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@arthmoor

Went through the OP and a few things could use your attention.

 

Due to the recent changes some of our trusty documents need updating. I've listed the sections that should be looked over by their titles. What needs editing should be pretty obvious.

 

"Frequently Asked Questions - BUGS":

  • Your bug tracker is broken, it says I don't have permission.

 

Several questions in the "Frequently Asked Questions - About the Project" require attention due to USSEP. Many of them are still relevant for the users of the older patches. Do you want to remove/rewrite the obsolete sections or add some kind of way to distinct between information relevant to USSEP and the separate patches? The sections that should be reviewed are:

  • Has the mod been cleaned?
  • Will the mod be released as an ESM file?
  • What is this useless .bsl file for?
  • What is the proper load order for the Unofficial Patches?
  • Do I still need to keep the old patches (USKP/UDGP/UHFP/UDBP) after I upgrade to the Legendary Edition (USLEEP)?
  • I have numerous mods that used one or more of your old patches. What do I do about this? My game won't load now!

 

In addition, since you're linking to "Bug Fixes Recommended in Addition to the Unofficial Patches" from USSEP thread, that page should probably have a mention in its OP that most mods recommended have not yet been updated for SSE and should not be used in their current form until they are (to avoid noobs tripping themselves over by blindly following links and installing things). Also, I remember reading somewhere that Bethesda fixed the lip sync bug in SSE, so would that still be necessary to use?

 

Lastly, couple of typos:

handle user generate files --- generate -> generated

other than the unofficial patches installed --- we still have several patches, do we? :P patches -> patch

 

 

Known issues we're working on for 4.0.2:

Flickering LOD on certain buildings. Still looking into it. All LOD resources have been temporarily removed from distribution until we figure it out.

You probably already read this (and the following post) about how editing OBND data may cause issues. Relevant?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

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@Nightstar: Yep, planning to get to those things as soon as possible.

 

@LunarFern: You're going to need to be far more specific than that.

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Got the update thanks.

But now the Imperial Cloaks mod isn't working. Does that mean that mod creator will have to update his mod to make it compatible again?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

Did you talked to Maramal in Riften about getting married?

 

After you talked to him you also need to wear an Amulet of Mara before asking Derkeethus for marriage.

 

Did you do that, talk to Marmal and obtain an Amulet of Mara?  If you did then you must have a mod(s) that's preventing you from getting married.

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@ Arthmoor 

 

Reference :

All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed

 

Does that include the textures in terrain \ deepwoodredoubtworld \ *.*

 

Because all of those are still valid fixes from what I have seen - USSEP v4.0.0 on the left, Skyrim SE still with corrupted textures on the right ( I have checked all of them not just the ones currently in Irfanview ) :

 

 

kaVXPgt.jpg

 

 

Edit : Out of the Terrain folder, I think The solstheimworld atlas texture does need pulled, I am listing that texture in the Redundant fixes topic .. Or at least it needs redone with the new SE atlas and add the miraak tower LOD to that instead

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