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Unofficial Skyrim Special Edition Patch

Version: 4.2.4
By the Unofficial Patch Project Team

Download it from AFK Mods
Download it from SSE Nexus
Download it from Bethesda.net - PC
Download it from Bethesda.net - XB1
Download it from Bethesda.net - PS4

Requires Skyrim Special Edition 1.5.97 or greater.

Documentation + Credits - PC, XB1
Documentation + Credits - PS4

USSEP Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by the USSEP

Are you using Creation Club DLCs? If so, you need to get Garthand's Unofficial Skyrim Creation Club Content Patches [PC] and install them alongside the USSEP. This will prevent errors induced by the CC DLCs making changes to the base game records that USSEP then overrides. Please refer all questions about these patches to Garthand on his threads. There are versions of each patch available for PC, XBox One, and PS4.


  • A pillar in the Temple of Kynareth was missing a BSX Flags node when its collision was attached in Bug #13345. (Bug #29048)
  • Ongoing reports, which we have NOT been able to validate in any way, about the unwanted effects book not being added to your inventory have been addressed. That book will now be found leaning against the bookshelf in the Temple of Kynareth. We feel this strikes a balance between having a second shrine object in there with the normal one and the fact that people don't want clutter on their lesser powers menu. This will be the last time we deal with this. If this solution offends your sense of immersion, too bad. If you think we should have been dicks and forced this in via an MCM, too bad, that cuts out too many people who could otherwise benefit from this being here. Any further reports on this subject will be ignored as this solution is as benign as it's going to get.
  • In The Affairs of Hagravens (dunBlindCliffQST) a previous fix put in place to properly handle killing Petra or Melka caused quest progression to be stopped because the wrong quest stage was being used in the test condition. We have now changed this to the correct stage check and this should allow the quest to resolve properly regardless of what order things are done in. (Bug #29340)
  • The following duplicated texture files have been removed from the USSEP:
    • textures\actors\dragon\dragon_swamp.dds (Bug #29309)
    • textures\actors\goat\goat_d.dds (Bug #29308)
    • textures\actors\elk\elkbody.dds (Bug #29307)
    • meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013480.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013480.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013B97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013B97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00034D97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00034D97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001338E.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001338E.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000133AF.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000133AF.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001364D.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001364D.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000132AD.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000132AD.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001E7D5.NIF (Bug #29304)
    • textures\architecture\farmhouse\stonewall01_n.dds (Bug #29301)
    They are all files which SSE corrected at some point that we did not catch sooner.
  • Somewhere along the way, Aringoth's updated facefen files got left out of the package. (meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001334a.nif, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001334a.dds) (Bug #29116)
  • Ugor's level was altered for no valid reason back in USKP 1.2.5. This change has been removed, which reverts Bug #7248.
  • Two corrupted navmeshes in Wolfskull Cave that the CK somehow added and then attributed to our .esp file have been removed as they are just random stray verts with no connections to anything. (Bug #29169)
  • A navmesh edit north of Mzinchaleft was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
  • A navmesh edit on top of a tower at Fort Amol was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
  • At some point back in 2015 during the original USLEEP merge, a script property was lost on a fix for Haknir's Shoal that is intended to disable rieklings that shouldn't be left in place. This property has now been restored. (Bug #29382)
  • An undocumented change to the material type for the "Nord Hero Bow" has been reverted because it breaks the benefits given by the Steel Smithing perk when tempering the bow. (Bug #29091)

Actor Fixes

  • Ghosts in Forelhost incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. They previously got other bug fixes relating to ghosts but the loot flag was overlooked. (Bug #29368)
  • Similarly, ghosts in Halldir's Cairn incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. Halldir himself will not be flagged this way due to his dropping unique loot that would otherwise be lost. (Bug #29242)
  • Urag-gro Shub does not offer the scrolls given to him in a previous fix because his custom vendor formlist did not include the VendorItemScroll keyword. (Bug #29210)

Animation Fixes

  • Horse animation files do not play any sounds when associated with non-vanilla horse actors. Normally this would not be addressed by the USSEP but these assets are shipped as part of the base game and are used extensively by both vanilla and Creation Club added horses which makes it more complicated to fix without addressing it at the source. (meshes\actors\horse\animations\attack1.hkx, meshes\actors\horse\animations\attack2.hkx, meshes\actors\horse\animations\idle_head1.hkx, meshes\actors\horse\animations\idle_head3.hkx, meshes\actors\horse\animations\idle_headshake.hkx, meshes\actors\horse\animations\idle_pawing.hkx, meshes\actors\horse\animations\idle_rearup.hkx, meshes\actors\horse\animations\idle_tail1.hkx, meshes\actors\horse\animations\idle_tail2.hkx) (Bug #29343)

Audio Fixes

  • Gloomreach Hive has no default acoustic space. It should have been set to cave dungeon. (Bug #29341)
  • The MaleYoungEager voice recording in a hello topic in CW00Hello didn't match the other recordings. (sound\voice\skyrim.esm\maleyoungeager\cw00a_cw00hello_000d3c58_1.fuz) (Bug #29083)

Image Space Fixes

  • The NightEyeImodIntro effect caused a flicker right at the end of the transition that was due to incorrect changes made during an official SSE update at some point. (Bug #29046)

Item Fixes

  • The leveled list for master scrolls erroneously contains 2 expert level scrolls which are already represented in the proper expert list. [LItemScroll100Skill] (Bug #29185)
  • DLC2SublistEnchNordicSwordAbsorbMagicka should be setting the entries to levels 20, 22, and 25 instead of all being level 1. This is how all of the other lists in this grouping work. (Bug #29094)
  • DLC2SublistEnchNordicMaceFire and DLC2SublistEnchNordicWarAxeParalyze should both have the "Calculate All <= PC" and "Calculate From Each" boxes checked to be in line with the rest of the sublists. (Bug #29094)
  • LItemArmorGauntletsHeavyBest and DLC2LItemArmorGauntletsHeavyBest are both missing Iron Gauntlets at level 1, and incorrectly have steel set to level 1 instead of level 6. All of the other LItemArmor*Best lists are set up this way. (Bug #29077)
  • SublistEnchArmorSteelShield01, SublistEnchArmorSteelShield02, and SublistEnchArmorSteelShield03 are erroneously set up to check levels on the items in these sublists, when all of the other sublists are set for level 1. Since the levels are calculated where these sublists are actually called for, this can result in either no reward being given, or only resist magic shields until the player reaches at least level 7. (Bug #29071)
  • LItemWarlockRobes: This list produced enchanted hooded and non-hooded robes at a 50:50 chance, but for no obvious reason, all unenchanted robes came without a hood. This has been corrected, so unenchanted robes are now either hooded or non-hooded at a 50:50 chance too. (Bug #29391)
  • TreasWarlockChest, TreasWarlockChestBoss: These treasure chests are used in both necromancer and warlock dungeons, but only ever returned enchanted necromancer robes. Enchanted warlock robes were never found, although the items and a separate loot list existed in the game. (Bug #29399)
  • NecromancerOutfitHood50: Unlike the naming convention suggests, the chance to obtain a hooded robe from this outfit was not anywhere near 50%. Note that his fix now also makes the unenchanted hooded necromancer robe actually obtainable in the game. With the outfits set up as they were, no NPC was ever wearing it, and necromancer robes do also not appear on vendor lists. (Bug #29417)

Location Fixes

  • Navmeshes near Movarth's Lair have some bad edge connections with each other. (Bug #29215)
  • Navmeshes near Lakeview Manor have some bad edge connections with each other that were caused by errors in the Hearthfire DLC. (Bug #29214)
  • Navmeshes alongside Lakwview Manor had incomplete preferred navigation. (Bug #29213)
  • A navmesh island in the Golden Glow Estate basement was preventing one of the NPCs from navigating. (Bug #29331)
  • The Mortar and Pestle shop in Dawnstar does not always open up when it should due to faction ownership issues on the cell and the door. Several items inside the shop also incorrectly had NPC ownership when they should have none so that the faction ownership takes effect. (Bug #29287)

Magic, Perk & Skill Fixes

  • The effects for the Cyclone and Battle Fury shouts lacked the MagicShout keyword. (DLC2VoiceCyclone01FFAimedArea, DLC2VoiceCyclone02FFAimedArea, DLC2VoiceCyclone03FFAimedArea, DLC2VoiceBattleFuryFFSelf) (Bug #29241)
  • The names for the Zahkriisos' Ire and Dukaan's Fury masks were attached to the wrong perks. (Bug #29239)
  • Paralyze has no impact data set information linked because there was no data set to link it with. (Bug #29113)

Mesh and Texture Fixes

  • Two parts of Riekling bridges had incorrect Havok material sounds set. (meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatformsmall.nif, meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatform01.nif) (Bug #29162)
  • The Dwarven female armor ground object is using an incorrect environment map. (meshes\armor\dwarven\dwarvencuirassfgo.nif) (Bug #29081)

Quest Fixes

  • Investor perk dialogue does not use the correct condition checks to determine the amount of gold the player needs to be able to invest. (Bug #29335)
  • Random innkeeper dialogue in Raven Rock was repeating itself too soon and not allowing all of the available responses to have a chance to play. These will now take 24 hours to reset just like all of the other rumor topics elsewhere in the game. (Bug #29332)
  • Boti and Jofthor should no longer talk about how Fastred might leave for Riften if she has already done so. (Bug #29243)
  • Objectives for Toying With The Dead (FreeformRiften21) were still being added to the quest log even if you'd never been to see Vekel about finding the books. (Bug #29310)
  • During Chasing Echoes (DLC1VQ04) Serana should no longer spam dialogue about her mother being on the other side of the portal if you should decide to leave the ruins before entering the portal. (Bug #29131)
  • In the random event, "An enemy's gratitude" (WIKill04), it is possible for the person giving the reward to be killed and thus cause the quest to get stuck because you can no longer collect. The "enemy" alias in this quest is now marked protected so that they cannot be killed by random hostiles before you have the chance to collect. (Bug #29128) [NR]
  • During Lisbet's Missing Shipment (FreeformMarkarthE) if Lisbet is killed before either finding the statue or returning it to her once found, the quest will be permanently stuck in your log and the statue cannot be dropped. To resolve this, a death event has been added to Lisbet's alias which will fail the quest if she dies and stop it. (Bug #29064)

Papyrus Fixes

  • CompanionsHousekeepingScript: The SetUpCompanions() function call can become deadlocked and cause the Companions quest system to fail to initialize after chargen. Since this issue manifests at the beginning of a game, it is not possible to fix retroactively. If you are having problems with the Companions quest line on an existing save, the best thing you can do is go do something else and wait. The deadlock should eventually be resolved by the Papyrus VM. (Bug #29333)
  • DLC1_SF_DLC1HunterBaseIntroEn_01008A8C: This fragment failed to manipulate the gates in Dawnguard Castle as intended because it called the animations directly on the references instead of their Default2StateActivator scripts. (Bug #29293)

Placement/Layout/Ownership and other World Object Fixes

  • 0002be20: Carlotta's stall marker is slightly misaligned with the counter. (Bug #29371)
  • 000eebca: Canis root embedded in the floor. (Bug #29337)
  • 000B8F37: Gauntlet dummy object was incorrectly loading boots. (Bug #29313)
  • 001067C7: Shadowmark which has been obscured by plants added with the initial SSE release. (Bug #29208)
  • 0505DD6F: Rock added to cover up an exposed gap in a mountain cliff. (Bug #28907)
  • 000A0F5F: Adjusted an iceberg piece with an exposed gap. (Bug #29045)
  • 00019844: Misplaced draugr corpse. (Bug #29085)
  • 000DAE5E: The double bed in Addvar's House had an incorrect ownership setting, which resulted in Greta being unable to use it, and therefore she was never able to sleep at all. (Bug #29090)
  • 000E9A14: Misplaced sack. (Bug #29163)
  • 000638AE, 00064F62, 000775F8: Floating rocks. (Bug #29375, Bug #29092)
  • 00085FB1: Misplaced plate. (Bug #29383)
  • 0009965E, 0009965F, 000D2A70, 000D2A7C: Misplaced thickets and shrubs. (Bug #29384)

Text Fixes

  • doomSerpentAbility: "Paralyze the target for 5 seconds, and do 25 points." -> "Paralyzes and does <25> points of damage per second to the target for <5> seconds." (Bug #28549)
  • TG02BToniliaBranchTopic02: "At the end of the day you'll find that all we care about down here is how much gold you can make us." -> "At the end of the day, you'll find that all we care about down here is how much gold you can make us." (Bug #29088)
  • dunDuskglowQST [000C25B2]: "I'll take you down too. I'm not splitting this horde with anyone." -> "I'll take you down, too. I'm not splitting this hoard with anyone." (Bug #29089)
  • MQDelphineConcordat: "Also trampled on the sacred name of Talos, and gave the Thalmor free reign to stamp out Talos worship throughout the Empire." -> "Also trampled on the sacred name of Talos, and gave the Thalmor free rein to stamp out Talos worship throughout the Empire." (Bug #29119)
  • CW02BAnAxe: "Yes. An axe. How long have you been in Skyrim. Give the man my axe." -> "Yes. An axe. How long have you been in Skyrim? Give the man my axe." (Bug #29120)
  • DBNazirEvictionBranchTopic [0006F9A4]: "Idiot. I may not have a lot of rules, but that doesn't give you free reign to do as you please." -> "Idiot. I may not have a lot of rules, but that doesn't give you free rein to do as you please." (Bug #29121)
  • MQDelphineJusticiars: "Why does the Empire allow the Thalmor free reign?" -> "Why does the Empire allow the Thalmor free rein?" (Bug #29122)
  • CWTulliusWhiterunHave: "We can't give the rebellion free reign through the center of Skyrim." -> "We can't give the rebellion free rein through the center of Skyrim." (Bug #29123)
  • CW00TulliusForcegreetTopic [000D5145]: "Are my men now giving free reign to anyone who wanders into the castle?" -> "Are my men now giving free rein to anyone who wanders into the castle?" (Bug #29124)
  • ThrowVoiceLine [000E0CB5]: "Hey, slug-breath!" -> "Hey, slug breath!" (Bug #29164)
  • Shout03 [000A82B7]: "Vaaz...Zol!" -> "Vaaz... Zol!" (Bug #29165)
  • [0200C6FB]: "Hsss...Hsss" -> "Hsss... Hsss"
  • [0200C6FC]: "Lah...Haas!" -> "Lah... Haas!"
  • [02014CA6]: "Neh...Viir!" -> "Neh... Viir!"
  • [02014CA7]: "Neh...Viir!" -> "Neh... Viir!"
  • [0201A15F]: "Vaaz...Zol!" -> "Vaaz... Zol!"
  • [0201A160]: "Lah...Haas!" -> "Lah... Haas!"
  • [0201A161]: "Qoth...Zaam!" -> "Qoth... Zaam!"
  • RevenantScroll: "Scroll of Revanant" -> "Scroll of Revenant" (Bug #29184)
  • CaravanScene7 [00072CFE]: "Hm. I had not thought of it that way." > "Hmm. I had not thought of it that way." (Bug #29194)
  • EnchDraugrWarAxeFrost01, EnchDraugrGreatswordFrost01, EnchDraugrBattleAxeFrost01, EnchDraugrSwordFrost01, EnchDraugrWarAxeHonedFrost01, EnchDraugrSwordHonedFrost01, EnchDraugrGreatswordHonedFrost01, EnchDraugrBattleAxeHonedFrost01, EnchImperialSwordFrost1, EnchIronWarAxeFrost01, EnchIronSwordFrost01, EnchSteelWarAxeFrost1, EnchSteelSwordFrost01, EnchSteelMaceFrost1: Corrected inconsistencies in the suffixes of weapons with the EnchWeaponFrostDamage01 enchantment. Some were using the "of Cold" suffix and the rest were using the "of Chills" suffix. The "of Chills" suffix is more in line with the naming used for higher level versions of the frost damage enchantment. (Bug #29206)
  • WoodElfRace: "Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel." > "Wood Elves make good scouts and thieves, and there are no finer archers in all of Tamriel." (Bug #29378)

The complete changelog for PC and XBox One is available here.
The complete changelog for PS4 is available here.

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USSEP 4.1.2 is now out of beta. Enjoy! Also, yes, the extra file for textures is intentional. Blame the CK for forcing us to have to do things that way.

Beta update - some files for the Morag Tong armor fix in a previous version were left out and have been added.

It'd be nice if Bethesda just force-loaded the DLC in release order, the way the gods intended.  (Yes, I know, it'd be nice if Bethesda did a lot of things!)   I just deleted them then verified the

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Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.

That seems unnecessary & counter-intuitive. I imagine the process will be to fix things in 'classic' Skyrim, then simply re-compile the plugin & archive in the SSE Creation Kit. Keeping the same versions seems much easier to keep track of.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

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Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.

I doubt it will cause confusing since the acronym is USSEP and not USLEEP, but I guess the version number could arise some questions.

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I understand, (by the text in yellow, at the top of the page), that there is a known issue with load order.

Indeed the mod 'Campfire' cant help but stay at the top of my list, no matter how many times I try to move it.

Will this affect USSEP, seeing it should come first?

(This is using Bethesdas new in game mod menu.)

I made a seperate topic concerning this.

Thank you for your time,

Best Regards

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I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised.

This guide should help: http://www.afkmods.com/index.php?/topic/3865-visual-guide-reporting-bugs-with-tracdown/


It sounds like you're not selecting a category and/or subcategory. In this case you would want "Unofficial Skyrim Patch" -> "Audio".

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I would like to report a bug that occurs, from what I can tell, not to everyone, but it did occur to myself. It is on the winterhold college mission "Revealing The Unseen", in which you have to Speak with Mirabelle Ervine. The marker that the game gives me is inside the mountains to the North East of Riften. She's supposed to be inside the College of Winterhold. Can anyone help?

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Does a bug exist for Irileth in vanilla or is it fixed in USSEP?


The reason I asked is simple, because when I played without any mods she didn't run pass me during the Dragon Rising quest when talking to the Jarl about what happen near the Western Watchtower.


But with USSEP and a lot of other mods, mostly Arthmoor's mods and a few other mods, Irileth now run pass me and stops in front of the Jarl Balgruuf the Greater and I cannot see his face.  That never happen in SLE with or without mods.


The only mod, I am aware of, that could affect Irileth is USSEP.  I dunno what is wrong.  Has anyone notice the same thing as I have?

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USSEP 4.0.1 is out. Should correct the issues people have been seeing.


Lots of folks out there awfully damned impatient and spamming forums with a bunch of crap, all of you are repeating the same small set of errors over and over and making a big deal out of nothing.

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I love your patch Arthmoor. But I can't seem to download the new patch. The only other mods I have are your open cities and new life mods.

I have tried downloading the new patch 3 times but once it gets to 100% it says cannot download. I'm playing the Xbox one.



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Went through the OP and a few things could use your attention.


Due to the recent changes some of our trusty documents need updating. I've listed the sections that should be looked over by their titles. What needs editing should be pretty obvious.


"Frequently Asked Questions - BUGS":

  • Your bug tracker is broken, it says I don't have permission.


Several questions in the "Frequently Asked Questions - About the Project" require attention due to USSEP. Many of them are still relevant for the users of the older patches. Do you want to remove/rewrite the obsolete sections or add some kind of way to distinct between information relevant to USSEP and the separate patches? The sections that should be reviewed are:

  • Has the mod been cleaned?
  • Will the mod be released as an ESM file?
  • What is this useless .bsl file for?
  • What is the proper load order for the Unofficial Patches?
  • Do I still need to keep the old patches (USKP/UDGP/UHFP/UDBP) after I upgrade to the Legendary Edition (USLEEP)?
  • I have numerous mods that used one or more of your old patches. What do I do about this? My game won't load now!


In addition, since you're linking to "Bug Fixes Recommended in Addition to the Unofficial Patches" from USSEP thread, that page should probably have a mention in its OP that most mods recommended have not yet been updated for SSE and should not be used in their current form until they are (to avoid noobs tripping themselves over by blindly following links and installing things). Also, I remember reading somewhere that Bethesda fixed the lip sync bug in SSE, so would that still be necessary to use?


Lastly, couple of typos:

handle user generate files --- generate -> generated

other than the unofficial patches installed --- we still have several patches, do we? :P patches -> patch



Known issues we're working on for 4.0.2:

Flickering LOD on certain buildings. Still looking into it. All LOD resources have been temporarily removed from distribution until we figure it out.

You probably already read this (and the following post) about how editing OBND data may cause issues. Relevant?

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I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.

Did you talked to Maramal in Riften about getting married?


After you talked to him you also need to wear an Amulet of Mara before asking Derkeethus for marriage.


Did you do that, talk to Marmal and obtain an Amulet of Mara?  If you did then you must have a mod(s) that's preventing you from getting married.

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@ Arthmoor 


Reference :

All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed


Does that include the textures in terrain \ deepwoodredoubtworld \ *.*


Because all of those are still valid fixes from what I have seen - USSEP v4.0.0 on the left, Skyrim SE still with corrupted textures on the right ( I have checked all of them not just the ones currently in Irfanview ) :






Edit : Out of the Terrain folder, I think The solstheimworld atlas texture does need pulled, I am listing that texture in the Redundant fixes topic .. Or at least it needs redone with the new SE atlas and add the miraak tower LOD to that instead

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