Unofficial Skyrim Special Edition Patch: Version History
By the Unofficial Patch Project Team
Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the USSEP (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the USSEP that fixes them. The correction will appear separately in the version where the correction takes place.
The USSEP bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
Platform specific fixes will be marked according to which platform they affect. Either [PC] or [XB1].
For bugs which have been fixed that also have a Bethesda support page entry, a link will be provided to the issue.
Bug fixes based on UESP reports that don't have corresponding tracker entries will have a link to the UESP page where the bug was reported.
To view a bug entry in our tracker, enter the bug number here:
v4.3.3 (2024-10-13) [SSE 1.6.1130+]
USSEP Fixes
- Smoothed normals and adjusted tangent spaces on the Raven Rock tunnel. [meshes\dlc02\architecture\ravenrock\dlc2rrtunnel01.nif] (Bug #34404)
- Phase 2 of the removal of Bitterblade Hollow has been implemented. The dungeon no longer exists. (Bug #34030)
- Faction changes made to Vigilant Tyranus back in 2014 have been reverted to avoid the possibility of breaking the House of Horrors quest. Reverts 14605. (Bug #34255)
- An undocumented change to LightSconceMarker has been removed. Note that we do NOT think this has anything to do with Delphine being unable to light the torches, but it appears nonetheless that no reason exists for this object to be edited. (Bug #34107)
- The infamous "Dohvakiin No!" recording was replaced with the French version.
Actor and AI Fixes
- Barknar's AI schedule is broken due to the time settings in the condition being wrong (2100 instead of 21) and there being no proper ownership on the bed he's supposed to use. (Bug #34354)
Item Fixes
- Stros M'kai Rum should be marked as a food item so it shows up in the right inventory category. [FavorSorexRum] (Bug #34463)
Location Fixes
- Fixed navmesh issues in Mara's Eye Pond. (Bug #34363)
- Corrected the location data for the Solitude Catacombs (aka Hall of the Dead). (Bug #34281)
- Navmesh fixes for Broken Fang Cave. (Bug #34278)
- Navmesh near Cragwallow Slope has been fixed up. (Bug #34236)
- Some navmeshes near Fort Sungard had bad edge connections. (Bug #34448)
- Navmesh nodes in List Knife Hideout were floating above the ground, causing NPC navigation issues. (Bug #34439)
- Navmesh nodes in RoriksteadExterior04 are floating above the ground, causing NPC navigation issues. (Bug #34462)
- Several issues with the navmesh and placed items have been addressed in Ilinalta's Deep. (Bug #34425)
- All of the navmesh nodes in the Windhelm Stables were floating above the ground which prevents the NPCs from being able to exit properly. They were also unable to access the cooking spit in the house because no triangles existed next to it. (Bug #34294)
- Riften has no preferred navmesh path leading out the west city gate, and several nodes on the path just outside the west gate were sunken below the walkway. This seems to have led the dock workers to path through the Black-Briar Meadery instead of the city gate. (Bug #34019)
Magic, Perk and Skill Fixes
- Redwater Skooma should not have resistance to frost. (Bug #34280)
Mesh and Texture Fixes
- Corrected a gap between the door frame and floor for the basement well. [meshes\architecture\farmhouse\interior\basement\farmbwell01.nif] (Bug #34394)
- Fixed several issues with the stairway in Jorrvaskr. [meshes\architecture\whiterun\wrinteriors\wrjorvaskr\wrintchfloorwoodplatfloorstairs01.nif] (Bug #34335)
- Fixed incorrect motion settings on DLC2TelvanniRoot meshes. [meshes\dlc02\architecture\telvannitower\dlc2telvanniroot02.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot03.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot01.nif] (Bug #34315)
- Fixed incorrect material settings on the Katariah stairs. [meshes\dungeons\ship\katariah\shipkatariahwoodstairs01.nif, meshes\dungeons\ship\katariah\shipkatariahwoodstairs02.nif, meshes\dungeons\ship\katariah\shipkatariahwoodstairs03.nif, meshes\dungeons\ship\katariah\shipkatariahwoodstairs04.nif] (Bug #34311)
- Fixed collision issues on several icicle meshes. [meshes\dlc01\landscape\iciclebigclump_dlc1.nif, meshes\dlc01\landscape\iciclebigsingle01_dlc1.nif, meshes\dlc01\landscape\iciclebigstrip_dlc1.nif, meshes\dlc01\landscape\iciclethinstrip_dlc1.nif, meshes\landscape\ice\iciclebigclump.nif, meshes\landscape\ice\iciclebigsingle01.nif, meshes\landscape\ice\iciclebigstrip.nif] (Bug #34309)
- Icicles with the wrong motion system settings. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #34279)
- Fixed emmitance, tangent spaces, and collision materials on several Solitude window meshes. [meshes\architecture\solitude\interiors\smdawinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol02.nif, meshes\architecture\solitude\interiors\smdcwinsol01.nif, meshes\architecture\solitude\interiors\smdcwinsol02.nif, meshes\architecture\solitude\interiors\smdcwinsol03.nif, meshes\architecture\solitude\interiors\smdcwinsol04.nif, meshes\architecture\solitude\interiors\smdcwinsol05.nif, meshes\architecture\solitude\interiors\smddwinsol01.nif, meshes\architecture\solitude\interiors\smdewinsol01.nif, meshes\architecture\solitude\interiors\smdewinsol02.nif, meshes\architecture\solitude\interiors\smdewinsol03.nif, meshes\architecture\solitude\interiors\smdewinsol04.nif, meshes\architecture\solitude\interiors\smdewinsol05.nif, meshes\architecture\solitude\interiors\smdfwinsol01.nif, meshes\architecture\solitude\interiors\smdfwinsol02.nif, meshes\architecture\solitude\interiors\ssmawinsol01.nif, meshes\architecture\solitude\interiors\ssmawinsol02.nif] (Bug #34259)
- A portion of the Solitude city walls had bad UVs and inaccurate collision. [meshes\architecture\solitude\scastlewall02.nif] (Bug #34452)
- Bad UVs on one of the rock pile meshes. [meshes\landscape\rocks\rockshelf02.nif] (Bug #34451)
- Windhelm plaque walls with bad UVs. [meshes\architecture\windhelm\whwallolaf.nif, meshes\architecture\windhelm\whwallharald.nif] (Bug #34453)
- Ice wall in Karstaag Castle with bad UVs and collision. [meshes\dlc02\clutter\karstaagskullicewall.nif] (Bug #34447)
- Windhelm bridge has sections which cause z-fighting. [meshes\architecture\windhelm\windhelmbridge2.nif] (Bug #34458)
- Bad UVs, bad normals data, fixed collision on the Solitude patio entrance. [meshes\architecture\solitude\spatiowallentrance.nif] (Bug #34457)
- Fixed UV issues on the roof of House Grey-Mane. [meshes\architecture\whiterun\wrbuildings\wrhousegreymane01.nif] (Bug #34460)
- Vertex colors, normals, tangent spaces, etc. fixed on Whiterun House 4. [meshes\architecture\whiterun\wrbuildings\wrhousewind04.nif] (Bug #34459)
- Bad UVs on Sovngarde archways. [meshes\architecture\sovengarde\sovngardeinterior\sovintstropenl.nif, meshes\architecture\sovengarde\sovngardeinterior\sovintstropenr.nif] (Bug #34455)
- Bad UVs and incorrect normal map on Ratway sewer dropdown holes. [meshes\dungeons\riften\ratwaybarrel\riftenrwroomdropdown01.nif] (Bug #34445)
- Cave parts with bad collision that often blocks access to objects placed close to them. [meshes\dungeons\caves\green\epic\cavegewallup04.nif, meshes\dungeons\caves\green\epic\cavegewallup01.nif, meshes\dungeons\caves\green\epic\cavegewallup02.nif, meshes\dungeons\caves\green\epic\cavegewallup03.nif, meshes\dungeons\caves\green\pillars\cavegepillar06.nif, meshes\dungeons\caves\green\pillars\cavegepillar01.nif, meshes\dungeons\caves\green\pillars\cavegepillar02.nif, meshes\dungeons\caves\green\pillars\cavegepillar03.nif, meshes\dungeons\caves\green\pillars\cavegepillar04.nif, meshes\dungeons\caves\green\pillars\cavegepillar05.nif] (Bug #34444)
- Nord hero bow, greatsword, war axe, and sword all have bad collision that causes placement issues wherever they're encountered. [meshes\weapons\nordhero\nordherobow.nif, meshes\weapons\nordhero\nordherogreatsword.nif, meshes\weapons\nordhero\nordherohandaxe.nif, meshes\weapons\nordhero\nordherosword.nif] (Bug #34441)
- Fixed a number of issues with the blacksmith forges by reverting to vanilla and reapplying previous changes. This was done because the converted 2016 USSEP meshes introduced additional issues and broke the spark animations in the process. [meshes\dlc02\architecture\ravenrock\dlc2blacksmithforge01rr.nif, meshes\furniture\smeltermarker.nif, meshes\furniture\blacksmithforgemarker.nif, meshes\furniture\blacksmithforgemarkerwr.nif, meshes\furniture\blacksmithingskyforgemarker.nif] (Bug #34419)
- Several issues with the Whiterun stairway fixed. [meshes\architecture\whiterun\wrcitywalls\wrstairswater01.nif] (Bug #34364)
- The MAce of Molag Bal (rusty and normal versions) had loads of bad UV mapping issues. [meshes\weapons\maceofmolagbal\rustymaceofmolagbal.nif, meshes\weapons\maceofmolagbal\testmaceofmolagbal.nif] (Bug #24361)
- Elven Gauntlets were considerably darker than the rest of the armor set. [textures\armor\elven\m\gauntlets_d.dds] (Bug #26040)
- Collision radius on Dwemer gears needed to be readjusted from 0.005 to 0.025. [meshes\clutter\dwemer\dwarvengear.nif] (Bug #34449)
- The right kneecap of the bonemold boots is misaligned in inventory. [meshes\dlc02\armor\bonemold\bootsgnd.nif] (Bug #31580)
- Fixed a whole host of issues with the Windhelm Palace mesh set. [meshes\architecture\windhelm\whpalace5.nif, meshes\architecture\windhelm\whpalace1.nif, meshes\architecture\windhelm\whpalace2.nif, meshes\architecture\windhelm\whpalace3.nif, meshes\architecture\windhelm\whpalace4.nif] (Bug #34465)
- Collision fixed on a large interior farmhouse mesh that blocked access to items sitting next to it. [meshes\architecture\farmhouse\interior\farmintlhend01.nif] (Bug #34323)
Papyrus Fixes
- FXCameraAttachScript: Thread safety checks added. (Bug #34384)
Quest and Dialogue Fixes
- In "Infiltration" [dunTrevasWatchQST] the bandit boss should be named Brurid according to the dialogue. The NPC is also specifically supposed to be a male bandit, but had been set up to choose from either male or female templates. (Bug #34296)
- The 4 bounty quests [BQ01, BQ02, BQ03, BQ04] do not clean up the generated letter if the player leaves the location without actually accepting the quest. (Bug #34295) [NR]
- Evette San has a dialogue option to suggest Spiced Wine to the player is incorrectly conditioned to run while she's not at her stall. (Bug #34377)
- One of Jala's lines to suggest apples to the player is incorrectly conditioned to run even when she's not at her stall. (Bug #34376)
- In "Caught in the Rain" [ccBGSSSE001_Fish_MQ2] the fish tank that's supposed to receive the fish you're turning in was never set in the script properties, which will lead to the fish not being added to the same tank the goldfish was added to in the previous quest. (Bug #34297)
Placement/Layout/Ownership and other World Object Fixes
- 00063E8D, 00063E8E: Embers clipping through the side of torches. (Bug #34393)
- 000CAC7F, 00029EB4: Floating shrubs. (Bug #34385)
- 0005F4AE: Z-fighting floor section in Brinewater Grotto. (Bug #34379)
- 000310CB: Gap between mountain and the terrain. (Bug #34374)
- 0009E2FE: Z-fighting pelt in Northwatch Keep. (Bug #34373)
- 000604D0: Gap between dirt mound and rock. (Bug #34356)
- 0008EC7E: Floating road chunk. (Bug #34355)
- 000AAE29: Inaccessible book. (Bug #34353)
- 040217A4: Floating tree. (Bug #34353)
- 0009FB8F: Fixed a doorway gap in the Riften Ratway. (Bug #34352)
- 06054048: Unique Madness Ore Note that should not be respawned on cell reset. (Bug #34343)
- 0603AB3B: Unique note that should not be respawned on cell reset. (Bug #34342)
- 0001B82E: Chest rotated 180 degrees the wrong way. (Bug #34329)
- 0007EDAD, 0007EDAE: Z-fighting floor sections in Cronvangr Cave. (Bug #34322)
- 000F0982, 000F0987, 0002C33F, 000F5C99, 000F5C1B, 000FE731, 0005B121, 0100209F, 0005B187, 01002078, 00039E7A, 01002087, 01002115, 0100211A, 000B8FE5, 000B8FE6, 000C4F55, 000C4F75, 000C4F76, 000E4228, 0004864A, 00048650, 00048651, 00048652, 00048655, 00048656, 000CCB1B, 000CC8B9, 000CC84D, 000CF1AF, 00048624, 00048625, 000A0FDF, 000A0FF2, 000B9271, 000B9272, 0002630B, 00052D57, 00052D66, 0004EB84, 000530D1, 000EA49A, 000FBDA7, 000FBDA4, 000FBD8D, 000FBD96, 000FBDA8, 000FBDAE, 00059B28: Various minor placement fixes. (Bug #34321)
- 000A80B3: Gap under a cliff. (Bug #34299)
- 07025913: Small rock added to plug a gap in Solitude. (Bug #34264)
- Fixed gaps under several objects in Raven Rock Mine. (Bug #34252)
- 000970ba, 000895d8, 000A39AD, 0004727C, 000A398E, 000A398F, 000A3992, 000A3993, 000A3994, 000A3995: Floating objects. (Bug #34246)
- 0009208C: Unreachable iron sword. (Bug #34244)
- 0600102E, 06001035: Moonstone ingots not properly tied to their enable parent. (Bug #34243)
- 0600103C: Bedroll clipping the ground. (Bug #34241)
- 061B6924: Trigger box needs to be set to false on the disable property since it's set up to use an enable parent. (Bug #34242)
- 000BFF4B: Cooking spit and adjoining references repositioned so that when it gets used, the player or NPC isn't standing in the fire. (Bug #34240)
- 0005F2CF: Gap under a rock. (Bug #34237)
- Several floating refs in Quicksilver Mine. (Bug #34235)
- Miscellaneous floating shrubs. (Bug #34223)
- 07015904: Dirt mound added under a floating podium. (Bug #34222)
- 000D2293, 01000DF4, 01000E0C, 01000E0B: Duplicated shrubs. (Bug #34215)
- 000F7077, 000F7078, 000F706C, 00F7006D, 000F7080: Floating thickets. (Bug #34214)
- 0003EE33: Duplicate beam inside of Breezehome removed. Was causing z-fighting. (Bug #34396)
- 00028962: Spider ambush marker incorrectly set to DoOnce, causing the spider to fail ambushing after it respawns. (Bug #34446) [NR]
- 000CE5CF: Cutting axe buried below the landscape. (Bug #34443)
- 0001BFF1: Cave pillar with a gap under it. (Bug #34440)
- 00039794, 00042DCE, 00088FFA, 000D212D, 00042DD1, 00042DD0, 00042DCF, 000D212E, 00067561, 000930B9, 0009DB2E, 000D218B, 000D218C, 00045E86, 000E9CD6: Fixes for various trees and bushes. (Bug #34431)
- 00042671: Floating dagger. (Bug #34430)
- 00053CF7: Floating candelabra. (Bug #34430)
- 0004FF4D, 0004FF4F: Barrels clipping walls. (Bug #34429)
- 0010ACB5: Unique letter that should not respawn once taken. (Bug #34399)
- 00082B1A, 00082B1B: Removed two benches which were used incorrectly - NPCs would be sitting on them backward in relation to the table they're with. (Bug #34380)
- 00082B19: Replaced static table with the proper table + 2 bench combo that was intended for the above situation. (Bug #34380)
- 00079CD1: The cooked fish embedded in a plate that started it all... (Bug #34380)
- 001073F1: Duplicate FXcameraAttachEffectsACT reference outside Windhelm. (Bug #34467)
- 0401D2CD, 0402800F, 04021756, 04031634, 0403212b, 0403212e, 04039CAB, 04039BE2: Floating objects. (Bug #34464)
- 000FB9C0, 000FB9C1: Sacks clipping a rock. (Bug #34450)
- 0005CDA6, 0005CDA7, 0005CDA8: Tankards marked as owned when they should not be. (Bug #34428)
- 00073608, 0007360A: Barrels clipping each other. (Bug #34427)
- 0007F83F: Barrel clipping other barrels. (Bug #34426)
- 000B3187: Sack clipping a tent and its neighboring sack. (Bug #34424)
- 000D7D10: Sack clipping a wall. (Bug #34423)
- 000DAF22: Firewood clipping a building. (Bug #34422)
- 000ECD38: Floating dummy potion. (Bug #34421)
- 000EEFCB, 000EEFCC, 000EEFCE, 000EEFCD: Clipping objects. (Bug #34420)
- 000D120F: Floating hammer. (Bug #34442)
- 0009FE76, 0009FE77, 0009FE89, 0009FF3B, 000C2286, 000C22B8: Clipping objects in Red Eagle Redoubt. (Bug #34382)
- 000EE35D, 000EE35E, 000EE360, 000EE361, 000EE362, 000EE363: Clipping objects in Robber's Cove. (Bug #34341)
- 05000988: Viriya's stall marker is incorrectly owned by Madesi. (Bug #34328)
- 000FF6EF, 000FF6F0, 000FF6F1, 000FF6F2, 000FF6F3, 000FF6F4: Clipping barrels in Treva's Watch. (Bug #34324)
- 000DCE58, 000DCE59, 000DCE5B, 000DCE5C, 000DCE5D, 000DCE5E, 000DCE68, 0513BAA0, 0513BAA6, 0513BAA7: Items lacking ownership in Crabber's Shanty. (Bug #34316)
- 0009C9DD: Leaning marker too close to the edge of the balcony walkway in Markarth. (Bug #34302)
- 00036F94: Floating guard patrol marker in Markarth.
- 001015EC, 001015ED: Floating potions. (Bug #34290)
- 000A85B1, 000A85B2: Baskets erroneously left floating below the Windhelm bridge. (Bug #34288)
- 07929643, 07929644: Rocks added to cover up mesh gaps in Windhelm. (Bug #34473)
Text Fixes
Expand for Details...
- DB09GiannaIngredient2_3Topic: "What next then?" -> "What next, then?" (Bug #34371)
- BardsCollegeFluteEndTopic [000D93D9]: "you. but" -> "you, but" (Bug #34261)
- TG04MercerOutroBranchTopic01 [0002CC42]: "No, it.. it can't be." => "No, it... it can't be." (Bug #34397)
- FFRiften21ReturnBranchTopic [000A3117]: "Journals" -> "journals" (Bug #34350)
- FFRiften21VekelBranchTopic04 [000A311A]: "Journals" -> "journals" (Bug #34349)
- DialogueMarkarthListbetStoreTopic [0007537E]: "specially-made" -> "specially made" (Bug #34340)
- FreeformWinterholdAInitialFinal [00062F4A]: "any more" -> "anymore" (Bug #34229)
- ccBGSSSE001_Radiant_2_TurnInTopic [05000C88]: "pigmy" -> "pygmy" (Bug #34301)
- EastmarchHellos [0003A94C]: "brothers" -> "brother's" (Bug #34293)
- FFRiften16HarraldSword: Not uniquely named despite being a quest item. (Bug #34276)
- ccBGSSSE025_SaintsNoteOnBlacksmith: "Half Moon Mill" -> "Half-Moon Mill" (Bug #34262)
v4.3.2 (2024-07-11) [SSE 1.6.1130+]
USSEP Fixes
- The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use USSEP as a file dependency change the case of that dependency in their master lists. (Bug #34096)
- Several Solitude meshes with ropes have been removed from the archive because they were apparently fixed in either the 1.6.1130 or 1.6.1170 official patch. This mostly reverts Bug #19524. [meshes\architecture\solitude\clutter\ssighpost02.nif, meshes\architecture\solitude\clutter\smarketstalltop.nif, meshes\architecture\solitude\clutter\sropefestivalline01.nif, meshes\architecture\solitude\clutter\sropefestivalring.nif, meshes\architecture\solitude\clutter\ssighpost.nif, meshes\architecture\solitude\clutter\ssighpost.nif] (Bug #34108)
- The horse and rider load screen art has been reverted back to the copy from USSEP 4.3.0 due to the flag edits making the skin render either black or invisible. [meshes\loadscreenart\loadscreenhorse_and_rider.nif] (Bug #34039)
- An old placement fix for Raven Rock Mine has been reworked to more accurately correct gaps and z-fighting in the cell. (Bug #34086)
- Previous fix to the large metal Windhelm doors has bad tangent spaces. [meshes\architecture\windhelm\doors\whcastledoorentrance.nif] (Bug #33996)
- A previous fix for chicken nests ended up with some of the straw turning black when eggs were harvested. [meshes\plants\chickennest01.nif, meshes\plants\switchnodechildren\chickennest01_1.nif] (Bug #33970)
- Phase 1 of the removal of Bitterblade Hollow has been implemented. (Bug #34030)
Actor and AI Fixes
- The Imperial guard at Salvius Farm should be a "Reach Hold Guard" rather than a "Markarth City Guard" since he's not actually near the city. [GuardSalviusFarmImperial] (Bug #34024)
- Avulstein Gray-Mane should be exempt from being chosen as a target for Hired Muscle [CR04] since he is exclusively used for a quest. (Bug #33983)
- Haknir Death-Brand's combat class is erroneously set to favor heavy armor when his entire outfit is composed of light armor pieces. [DLC2dunHaknirClass] (Bug #32563)
Item Fixes
- Mammoth Snout [DA03FoodMammothMeat] could not be sold to food vendors because it lacked the VendorItemFood keyword. (Bug #33915)
- Potion of Blood [DLC1BloodPotion] has the wrong usage sound attached. (Bug #34110)
- Arcane Blacksmith's Apron [ccBGSSSE025_ClothesBlackSmith] is missing the armor addon record for Argonians, resulting in missing horns/hair. (Bug #34035)
- Gourds are not present in the LItemFoodRawNoMeat list. (Bug #33987)
- Venison is not present in the LItemFoodRawMeat list. (Bug #33987)
- Vaermina's Torpor had the wrong use sound set. [DA16TorporPotion] (Bug #34171)
- Fishing Mastery books do not have weight, unlike every other book in the game. [ccBGSSSE001_FishGuide1, ccBGSSSE001_FishGuide2, ccBGSSSE001_FishGuide3, ccBGSSSE001_FishGuide4, ccBGSSSE001_FishGuide5] (Bug #34178)
- Potent Aversion to Magic [WeaknessMagic03] should appear in LItemPoisonWeaknessMagicBest at level 20 instead of at level 30 due to a typo when setting the list up. (Bug #33989)
- The generic "Imperial" push button does not play an animation or sound when clicked. A script has been added to handle this. [ImpButton01] (Bug #32979)
- Vampire Hood was incorrectly set up as Khajiit only when it should have been set up for everyone to use. This may also have resulted in decapitations on the hoods worn by Vampire Advisors. [DLC01ClothesVampireHood] (Bug #31634)
Location Fixes
- The river starting at -6.2 and extending west to cell -13,3 was missing numerous namvesh markers to indicate water. (Bug #33974)
- Several navmesh issues have been corrected in Tovald's Cave. (Bug #34100)
- Fixed NPCs getting stuck on walls in Forelhost Stronghold, as well as updated cover data. [Forelhost01] (Bug #34034)
- GloomboundMine01 was assigned to a bad dummy location rather than the proper GloomboundMineLocation. The CK was also showing improper data for the main location and the dummy, which was corrected by changing the cell to the proper location. (Bug #33964)
- IvarsteadKlimmeksHouseLocation, IvarsteadFellstarFarmLocation, IvarsteadVilemyrInnLocation: The town name is added on to the front of the actual name of the location. This is inconsistent with how every other town in the game is handled. (Bug #33981)
- IvarsteadFellstarFarmLocation is missing the LocTypeFarm keyword. (Bug #33982)
- Fixed bad navmesh in Driftshade Refuge, plus and out of place bench, [0003D5AC] (Bug #34150)
- Navmesh inside Grosta's house at Heartwood Mill had one vertex next to the door that was VERY slightly floating. This was apparently enough to prevent her and Gralnach from exiting their house entirely at 7am when they're supposed to. (Bug #34017)
- DLC1HunterValleyCave01 had a broken navmesh triangle on the ledge near the jump area.
Magic, Perk and Skill Fixes
- FoodFortifyHealth, FoodFortifyStamina, FoodFortifyMagicka, FoodRestoreHealthDuration, and FoodRestoreStaminaDuration all lack the MagicAlchBeneficial keyword. (Bug #32975)
- The Bullseye perk, when triggered, will immediately paralyze the target before the projectile actually hits them. This often results in them falling over before impact which then does no damage, or triggering a failed killcam that misses the target. The perk has been reworked to trigger a projectile hit monitoring event that will only paralyze the victim if they actually get hit by an attacker with a bow. Modified: Bullseye, PerkBullseyeParalyze. Added: USSEPPerkBullseyeMonitor, USSEPParalysisFFActor, USSEPPerkBullseyeEffect. (Bug #25592)
Mesh and Texture Fixes
- Further fixes for female fine clothes to close up visual gaps. [meshes\clothes\fineclothes01\outfitf_0.nif, meshes\clothes\fineclothes01\outfitf_1.nif] (Bug #34145)
- The Whiterun drawbridge has what can only be described as an abomination attached to it in the form of exploded polygons. These exploded polygons are not visible in game but take up processing time nonetheless. [meshes\architecture\whiterun\wrdrawbridge01.nif] (Bug #34134)
- Studded Leather ground models have the wrong havok type. Also corrected bad tangent spaces. [meshes\armor\studded\male\helmet_go.nif, meshes\armor\studded\male\boots_go.nif, meshes\armor\studded\male\gloves_go.nif] (Bug #34105)
- Elven Armor ground models have the wrong havok type. [meshes\armor\elven\m\gauntletsgnd.nif, meshes\armor\elven\m\bootsgnd.nif, meshes\armor\elven\m\cuirassgnd.nif, meshes\armor\elven\m\cuirassheavygnd.nif] (Bug #34104)
- Copper fireplace stacks used in Solitude are missing their collision. [meshes\architecture\solitude\interiors\sfireplacestack01.nif] (Bug #34081)
- Bad bone weighting on Dwarven armor pieces. [meshes\armor\dwarven\dwarvenarmorf_1.nif, meshes\armor\dwarven\dwarvenarmor_0.nif, meshes\armor\dwarven\dwarvenarmor_1.nif, meshes\armor\dwarven\dwarvenarmorf_0.nif] (Bug #34072)
- Solitude house meshes with incorrect alpha settings on some of their windows. [meshes\architecture\solitude\sbryling house.nif, meshes\architecture\solitude\serikur house.nif, meshes\architecture\solitude\svittoriavicihouse.nif, meshes\architecture\solitude\svittoriavicihousedestroyed.nif] (Bug #34047)
- Interior metal doors in Windhelm have collision attached to the wrong parent node. [meshes\architecture\windhelm\doors\whintmetalarchdoor.nif] (Bug #34053)
- Windhelm style fireplace: Bad collision, UV mapping errors, incorrect havok material setting which caused it to bleed when struck. [meshes\architecture\windhelm\interiorkits\castle\whfireplace01.nif] (Bug #33995)
- Fixed the south gate mesh in Raven Rock so that you can now ride out on horseback properly. [meshes\dlc02\architecture\ravenrock\dlc2rrtunnel01.nif] (Bug #33971)
- Farmhouse variant 1 destroyed has more visual defects: Missing roof planks, missing vertical beam on the front and back, plus some UV and transparency issues in various places. [meshes\architecture\farmhouse\farmhouse05destroyed01.nif] (Bug #33976)
- Female necromancer robes have tearing at the bottom when moving. Male necromancer robes clip with boots. [meshes\clothes\necromancer\necromancerrobes_0.nif, meshes\clothes\necromancer\necromancerrobes_1.nif, meshes\clothes\necromancer\necromancerrobes_f_0.nif, meshes\clothes\necromancer\necromancerrobes_f_1.nif] (Bug #34202)
- Further fixes have been done to the collision on the Dawnguard icicle clumps. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #34206)
- Whiterun style interior beam had every conceivable material attached to it, except for the one it's actually made of. Should be all wood. [meshes\architecture\whiterun\wrinteriors\wrintbeamwall01.nif] (Bug #34208)
- Another Whiterun style beam had collision data well outside the visible boundaries of the mesh. [meshes\architecture\whiterun\wrinteriors\wrintbeam768l.nif] (Bug #34213)
- Whiterun castle part with incorrect materials. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestonecolumn01.nif] (Bug #34209)
Papyrus Fixes
- ccBGSSSE001_DeleteOnQuestDone: Script unnecessarily calls to clear an alias that isn't optional and is already going to have been cleared because the quest is stopped anyway. (Bug #34113)
- WICourierScript: The GiveItemsToPlayer function in WICourierScript has been modified so that the generic message will again be shown when the courier delivers items. Too many CC and VC offerings have set things up to use him but he has no dialogue to cover those generic cases. For PC users, if SKSE is installed and properly running, the generic message will only be shown if there are items remaining for him to give you after speaking to him. (Bug #34138)
- DLC1_QF_DLC1WE06_01017867: Final stage fragment was not cleaning up the generated NPCs for aliases 4, 5, and 6. [NR] (Bug #34082)
- magicAttachAshPileOnDeath: Missing a check for the MagicNoDistintegrate which can result in double ash piles for ghosts. (Bug #34033)
- DLC1_TIF__0100D058: Script was not checking visibility on a map marker before adding it. (Bug #34018)
Quest and Dialogue Fixes
- The extra dragon outside the south exit for Bleak Falls Barrow would leave behind a permanent corpse due to it not only being held in a quest alias, but also as a direct script property. This encounter was also originally mistaken for cut content but a thorough examination of all the components shows that it has always been a standard vanilla encounter. (Bug #15086)
- Orgnar will incorrectly tell the player they are only the cook after Delphine has formally transferred ownership of the inn. [DialogueRiverwood_Revised -> Misc -> Hellos: 00045443, 00045444] (Bug #34079)
- Further Study [ccBGSSSE001_Radiant_2] should not be setting the quest target to the alchemist while the objective is still telling the player to obtain the fish. Only objective 200 should be set to target them. (Bug #34066)
- Heart of Gold [ccBGSSSE001_Misc_WhiterunPartOne] should not be setting the quest target to Mila Valentia until the player is supposed to bring the goldfish to her. (Bug #34114)
- Two of a Kind [ccBGSSSE001_Misc_WhiterunPartTwo] should not be setting the quest target to Mila Valentia until the player is supposed to bring the goldfish to her. (Bug #34115)
- Stocking Up [ccBGSSSE001_Radiant_1] should not be setting the quest target to the innkeeper while the objective is still telling the player to obtain the fish. Only objective 200 should be set to target them. (Bug #34140)
- Further Study [ccBGSSSE001_Radiant_2] cannot pick Lami as a valid alchemist target because she was never added to the ccBGSSSE001_RadiantAlchemists formlist. She meets all of the quest's conditions. (Bug #34116)
- Harralds relationship with the player does not improve after bringing him his sword. [FreeformRiften16, Stage 200] (Bug #33886)
- Nerveshatter and the Sword of Jyggalag are not counted toward the achievement for collecting daedric artifacts. (Bug #34196)
- Ring of Khajiit is not counted toward the achievement for collecting daedric artifacts. (Bug #34195)
- Skeleton Key is not counted toward the achievement for collecting daedric artifacts. (Bug #34204)
- Ahtar asks if the player is a sellsword even if he's already tasked you with going to kill bandits. A condition check on his Hello topic was missing. [Favor104] (Bug #33979)
- During In My Time Of Need [MS08, MS08KematuStage175Branch], if you speak to Kematu you can be offered a topic that prompts "Why are you after Saadia?". This option is incorrectly assigned to him when it should instead be assigned to the 2 Redguards you initially meet if you tell them you know where to find Saadia. (Bug #33868)
- Caught in the Rain requires that the player read Swims-In-Deep-Water's note before being able to fish for his lucky hat. However, the quest enables the objective and target marker for the fishing spot where the hat is before doing so. This misleads the player into thinking the note is optional, but the progression of the quest requires reading it. To fix this, the objective for fishing up the hat will not be displayed until after the note is read. [ccBGSSSE001_Fish_MQ2, Stage 10, objective call moved to stage 20] (Bug #34201)
- At the beginning of Blood's Honor, you can mention to Kodlak that he wanted to see you, but this would not be knowledge the player has until speaking to Aela first. This is due to an incorrect condition check on the dialogue. [C04] (Bug #33862)
- During The Temple of Miraak, Freya can be asked what the Tree Stone is. There is an unnecessary restriction on the topic preventing it from being accessible in an interior. [DLC2MQ02, DLC2MQ02FreaTreeStoneTopic] (Bug #32557)
- The side quest at Frostflow Abyss will break if you pick the lock on the basement door before you've been given the notification that the quest is active. The door will now require the key in order to proceed so that the quest doesn't completely break. (Bug #33120) [NR]
- Missing in Action [MS09] should no longer set off trespass warnings when entering Fralia's house. A trigger box outside the home has been added which will enable the public flag on the cell and unlock both doors so you don't have to pick them either. (Bug #21367)
Placement/Layout/Ownership and other World Object Fixes
- 0800097D: Trigger box for Kinthal's Saints bandit camp tries to disable itself even though it's controlled by an enable parent. Removed the DisableWhenDone flag as it's also flagged DoOnce and won't trigger again anyway. (Bug #34098)
- 080AF353: Trigger box for Kinthal's Saints bandit camp at Bronze Water Cave tries to disable itself even though it's controlled by an enable parent. Removed the DisableWhenDone flag as it's also flagged DoOnce and won't trigger again anyway. (Bug #34097)
- 000E3EAE: Added script to this arrow to disable it once Leifnarr's corpse has been deleted. (Bug #34062)
- Several references which were out of place have been corrected. Mostly lanterns. (Bug #33917)
- 000AAC31, 0004DE1C, 00050fde, 0004f43C, 000c1ea2: Bushes either buried too deep in the ground or floating above it. (Bug #34090)
- 0009FB9C, 0701AA00: Corrected wall gaps in the Ratway Warrens. (Bug #34071)
- 000CF564: Disappearing shelf in Understone Keep. Needed a multibound assignment. (Bug #34063)
- Several old placed ref fixes from early SSE days have been reworked to fit better with standard methods. These edits may have been made while xEdit was still unavailable for SSE. (Bug #34061)
- 000D59C4, 000E31B7, 00082A20: 3 refs previously addressed in the patch have been redone in a more proper manner. (Bug #34051)
- 0007DDC7, 0007DDF0: Misplaced walls in Elenwyn's Solar. Accompanying bench and cabinet (with objects) have been adjusted to match. (Bug #34020)
- Another batch of placed references corrected. (Bug #34014)
- 00029E40, 00029E51: Misaligned rock and tree near Anise's Cabin. (Bug #34001)
- 07000900, 07000901: Rocks added to cover a gap. (Bug #34000)
- Another batch of various placed reference fixes. (Bug #34000)
- Still another batch of various placed reference fixes. (Bug #33992)
- 00030038: Walls in Dragonsreach with a small gap. (Bug #33997)
- 00087792: Changed trigger property DisableWhenDone to false to prevent the trigger from throwing errors due to it having an enable parent that controls its state. (Bug #29459)
- 000832c3, 000832c4, 000832c5, 000832c6: Barrels in the player's designated quarters at the College of Winterhold that should not be respawning containers. (Bug #33822)
- 0002e526: Volendrung is likely to fall off of its initial display area because it needs the DefaultHavokOnload() script attached. (Bug #33861)
- 000FED31, 000FED33, 000FED34, 000FED37, 000FED39, 000FED3B, 000FED40, 000FED41: Food crates with incorrect ownership applied. (Bug #33963)
- Several references at Anise's Cabin do not have proper ownership or respawn data on them. (Bug #33972, 33973)
- 00106876, 001068B4: Campfire and snowdrift floating at Stendarr's Beacon. (Bug #33980)
- 001068AD, 001068AE, 001068AF: 3 NPCs at Stendarr's Beacon that lacked persist locations. (Bug #33980)
- Yet another batch of various placed reference fixes. (Bug #33986)
- Yet another batch of various placed reference fixes. (Bug #34194)
- Small batch of placed ref fixes and corrections to previous edits. (Bug #34087)
- 00027E7D: Removed rock pile buried underground. (Bug #34147)
- 0002CFAC, 0002CFAD: Floating rock piles in Fallowstone Cave. (Bug #34149)
- 000448B2, 000FBBD9: Clipping bench, floating crate. (Bug #34151)
- 0004BD68, 0009E2FE, 0004BD69: Floating bedrolls in Northwatch Keep. (Bug #34152)
- 0004C252, 0004C259: Floating sack, floating candle at Orphan Rock. (Bug #34153)
- 00057E03: Chair clipping wall in Fort Snowhawk. (Bug #34154)
- 0005FA29, 000A22C7: Clipping bedroll, floating hay at Orphan's Tear. (Bug #34155)
- 00098689: Floating bedroll at Falkreath Watchtower. (Bug #34158)
- 000B4100, 000B41D7, 000B41EC: 2 bushes and a rock that were hidden underground outside of the Tower of Mzark. (Bug #34159)
- 000BFC29: Barrel clipping a wall at Gallows Rock. (Bug #34161)
- 000C282A: Bedroll clipping a cave wall in Broken Helm Hollow. (Bug #34162)
- 000D91CD: Floating rock pile. (Bug #34165)
- 02012DEC, 02012DBD, 02012e20, 020124a3, 02011251, 020111C3, 02011867, 02011866, 0201188D, 02010B63, 02010B6A, 02012DD4, 02012E20, 02012DDF, 02012E61, 02013029, 02012DEE, 02012DE6, 02012EFD, 02012EFB, 02012E36 02012EDD 0200ECCD 0200FC79 0200FC56 0200FCFC 0200FDFA 0200FD0F, 0200FD0D: Floating shrubs in the Soul Cairn. (Bug #34180)
- 00019745, 00024F34, 00026119, 0003B1B4, 000B899C, 000B899D: Shrubs that should be snow varieties due to where they were placed. (Bug #34163)
- 000BF4CE: Spawned weapon marker sunk halfway into a table in Cidhna Mine. (Bug #34160)
- 00097C69, 00097C6A: Two large venison cuts which are too large to share the single plate they're on. Moved one off onto the table. (Bug #34157)
- 050F9AB1: Sack clipping a crate and wall. (Bug #34146)
- 000DD105, 000DD106, 000DD107, 000DD108, 000DD128: Items associated with DLC1VQ03FalmerCartEnableParent that did not have the enable parent link set, which would leave bits of the scene behind. (Bug #34125)
- 000E1493: Critter spawner with an unnecessary second script attached to it. (Bug #34198)
- 0008B10D, 000C8E3F, 000C8E40, 000C96EA, 0010959F: Various clipping objects in Fort Neugrad. (Bug #34156)
- 0002AACE, 0002AACF, 000B6A0B, 000B6A1B, 000D4899, 000D489A, 000D48A1, 000D493F, 000D4940, 000D494D, 000D494E, 000E532C, 000E534D, 000E0586: Badly placed food items. (Bug #34148)
- 05000B38, 05000B3C: The bandit mages involved in "No Contest" are not supposed to respawn. (Bug #34197)
- 0005D02B: Sirgar's bed should not be owned by StonehillsSorlisHouseFaction. (Bug #34137)
- 080B4471, 080B4470, 080B446F: Navcuts associated with stockade activators that have unnecessary enable parents. The navcuts are toggled by the activators themselves. (Bug #34037)
- 00060FB1: Dog in Brinewater Grotto that was not attached to the bandit enable marker. (Bug #33856)
- 00083B18: The corpse of Agrius is not disabled with the others when Halldir consumes the bandits. (Bug #34205)
- 0402C0CC, 0402C0CD: Fish in a net that were using water spawning objects instead of the proper ingredient objects. (Bug #34203)
- 0010832D: Floating mudcrab marker. (Bug #34212)
- 0004CE11, 0007E1E5: Embers in torches in Pinemoon Cave that were clipping. (Bug #33958)
Text Fixes
Expand for Details...
- DLC2TTR8GotSomeTopic [0401f130]: "I have a briarheart." -> "I have a briar heart." (Bug #33916)
- DialogueRiftenSkoomaBranchTopic [00041e0d]: "I got mine off of a merchant ship in Solitude." - > "I got mine off a merchant ship in Solitude." (Bug #33946)
- DLC2RRTempleLocation: "Temple Location" -> "Raven Rock Temple" [Ambiguous generic location name] (Bug #33948)
- DLC2RRTempleTombLocation: ""Temple Location" -> "Temple Ancestral Tomb" [Ambiguous generic location name] (Bug #33948)
- EmbershardLocation: "Embershard" -> "Embershard Mine" (Bug #33950)
- ccBGSSSE001_MiscFalkreathNote: "embarassing" - > "embarrassing" (Bug #33952)
- DialogueRiverwood_Revised [00045447]: "You like Skeever liver?" -> "You like skeever liver?" (Bug #34089)
- DLC2RavenRock3: "This lead to a mass exodus from the town..." -> "This led to a mass exodus from the town..." (Bug #34040)
- DialogueWindhelmLonelyGaleTopicCityTopic [000A195A]: "At least not any more." -> "At least not anymore." (Bug #34029)
- DLC2ColdcinderCaveLocation: "Colcinder Cave" -> "Coldcinder Cave" (Bug #34022)
- DialogueRiftenHonorhallKidsBranchTopic [0008bbcc]: "... and is trying ..." -> "... and he's trying ..." (Bug #33879)
- ccBGSSSE025_MadnessOreNote: "My time spent with the sword has had an impact far greater than I ever could have ever imagined!" -> "My time spent with the sword has had an impact far greater than I ever could have imagined!" (Bug #34132)
- ccBGSSSE001_MiscMorthalBounty: "Let us test our mettle and place bets on who the greatest fisher this side of the Karth river really is." -> "Let us test our mettle and place bets on who the greatest fisher this side of the Karth River really is." (Bug #34177)
- PerkInvestorBranch1Topic1 [000B1FE4]: "Ah yes, good idea." -> "Oh yes, good idea." (Bug #34124)
- PerkInvestorBranch1Topic1 [000AE686]: "So be it." -> "Well, so be it." (Bug #34123)
- PerkInvestorReply2 [000B1FDE]: "... I'll try to think of how best to use this." -> "... I'll try to think how best to use this." (Bug #34122)
- FFRiften04FinalRewardBranchTopic [0003C492]: "I feel I owe a bit more than some meaningless coin for all your diligence." -> "I feel I owe you a bit more than some meaningless coin for all your diligence." (Bug #34016)
- DialogueDragonBridgeAzzadaTopicsBranch1Topic [000C3696]: "Karth river" -> "Karth River" (Bug #34007)
- ccBGSSSE001_MiscFalkreathNote: Text on page 1 of the note was cut off due to using too large a font size. Reduced from 20 to 18. Inserted a forced pagebreak to ensure the pages still flow properly, in case the game decided to uplift a line from page 2. (Bug #33978)
- ValkyggLocation: "Valkygg" -> "Lost Valkygg" (Bug #33831)
v4.3.1 (2024-04-07) [SSE 1.6.1130+]
USSEP Fixes
- Facial edits to AmaundMotierreEnd have been removed. This is the disheveled version of Amaund Motierre you encounter at the end of the Dark Brotherhood quest where it would be expected for him to look like he's been through hell since hiring you. (Bug #33824) [Reverts 20984] [NR]
- Stendarr's Beacon should not have had the clearable flag removed from the location data. (Bug #33809)
- Variant 3 of the Farmer's clothing had gaps in the front of the outfit after a previous edit. [meshes\clothes\farmclothes03\farmer03mextras_0.nif, meshes\clothes\farmclothes03\farmer03mextras_1.nif, meshes\clothes\farmclothes03\farmerrobe_0.nif, meshes\clothes\farmclothes03\farmerrobe_1.nif] (Bug #27024)
- Normal mapping on the Blades armor was slightly off. [meshes\armor\blades\bladesarmorf_1.nif, meshes\armor\blades\bladesarmor_0.nif, meshes\armor\blades\bladesarmor_1.nif, meshes\armor\blades\bladesarmorf_0.nif] (Bug #32824)
Actor and AI Fixes
- Breton, Dunmer, and Dremora races were not flagged for advanced avoidance like other NPC races. As described on the CK Wiki: Allows an actor to use "velocity obstacles" for pathfinding avoidance, giving a smoother result. Unchecking that will revert to the simpler method. Note: This checkbox only works for bipeds. (Bug #33740)
- The ghosts in Forelhost were incorrectly dropping physical gear upon death due to misconfigured script properties. (Bug #33738)
- Stump has no assigned factions, which is not consistent with the way the other named dogs in the game are set up. (Bug #33140)
Item Fixes
- Madness Sword [ccBGSSSE025_MadnessSword] had its item value raised in an official patch. This updated value needed to be merged into USSEP. (Bug #33673)
Location Fixes
- Cronvangr Broodlair [CronvangrHall02] had some floating navmesh triangles plus an island that needed to be moved. (Bug #33784)
- Gloomreach Cavern and Gloomreach Hive [Gloomreach01 and Gloomreach02] was in bad shape with numerous holes, incorrectly aligned triangles, and some navmesh islands. (Bug #33783)
- Glenmoril Coven [GlenmorilCoven01] had numerous issues with the navmesh corrected. (Bug #33782)
- Navmesh in the Abandoned Prison had several issues in need of correction. (Bug #33751)
- The encounter zone setting on Burguk's Cellar [DushnikhYalCellar] was overriding the interior location which should be assigned here. Removing the encounter zone setting resolves the issue. (Bug #33745)
- Significant portions of Blackreach did not have proper water flags on the navmesh which would result in broken fishing spawns. (Bug #33742)
- Navmesh fixes in Brucas Leap Redoubt. (Bug #33730)
- Navmesh missing cover edges at the Bards College. (Bug #33729)
- Several broken navmesh links have been fixed at Treva's Watch. (Bug #33706)
- Broken navmesh connections have been fixed near Redeagle Redoubt. (Bug #33667)
- Broken navmesh connections have been fixed at Labyrinthian. (Bug #33656)
Magic, Perk and Skill Fixes
- The enchantment on Lunar Forge items is described in detail in an in-game lore book as draining Health at night. The game has instead had the enchantment set to do fire damage, which is incorrect, and has been fixed. [dunSilentMoonsEnchFFContact] (Bug #33753)
Mesh and Texture Fixes
- Werewolves in beast form were not able to tear through spider webs with their hands, along with other similarly constructed objects, due to the frontal collision capsule being too far away from the body. [meshes\actors\werewolfbeast\skeleton.nif] (Bug #26213)
- Solitude farmhouse and Whiterun tower chunk with UV errors and see-through holes. [meshes\architecture\solitude\farms\sfarmhouse01.nif, meshes\architecture\whiterun\wrcitywalls\wrwalltowerchunk01.nif] (Bug #33853)
- Icicles with bad collision. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #33833)
- Fixed a gap in the ankles for male iron boots. [meshes\armor\iron\male\boots_0.nif, meshes\armor\iron\male\boots_1.nif"] (Bug #33827)
- Several previously edited meshes had NULL array links that have now been removed. [File list is in the ticket] (Bug #33812)
- Various gaps and UV errors corrected for the Temple of Talos meshes in Windhelm. [meshes\architecture\windhelm\WHtempletalos3.nif, meshes\architecture\windhelm\WHtempletalos.nif, meshes\architecture\windhelm\WHtempletalos2.nif] (Bug #11891 / 33811)
- Incorrect material type for the Whiterun temple indoor pool. [meshes\architecture\whiterun\wrinteriors\wrtemple\WRTempIntPoolCor01.nif] (Bug #33810)
- Fixed collision issues and gaps on Dwemer metallic wall columns. [meshes\dungeons\dwemer\partitions\dweptnwallcap01.nif] (Bug #33796)
- Fixed collision issues with the Whiterun palace bridge. [meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif] (Bug #33794)
- Fixed a gap in the arms for the 1st person female Thieves Guildmaster Armor. [meshes\armor\thievesguild\f\1stpersontorso_0.nif, meshes\armor\thievesguild\f\1stpersontorso_1.nif] (Bug #33858)
- Ice wall with missing collision fixed. [meshes\dungeons\caves\ice\largewall\caveilwallincorner04.nif] (Bug #33748)
- The Bound Bow was misaligned in the player's hand in the same way as the regular Daedric bow which was fixed in 19645. [meshes\weapons\boundweapons\boundbow.nif] (Bug #33172)
- Ruined draugr thrones had terrible collision on them. [meshes\clutter\ruins\ruinsfurniturerubble13.nif] (Bug #33678)
- Missing tangent spaces and incorrect material settings for several Falmer meshes. [meshes\clutter\falmertotems\falmertotem.nif, meshes\dlc01\architecture\falmerhuts\falmerchieftentcharus.nif, meshes\dlc01\architecture\falmerhuts\falmerchieftentscorp.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringdoor02.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringnodoor02.nif, meshes\dlc01\architecture\falmerhuts\falmercityfenceringnodoor04.nif, meshes\dlc01\architecture\falmerhuts\falmercityhutpod01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringdoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringstrutsdoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityringstrutsnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundfloorlg01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundfloorlg02.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundfloorsm01.nif, meshes\dlc01\architecture\falmerhuts\falmerhut02.nif, meshes\dlc01\clutter\dlc1falmertotem01.nif] (Bug #33617)
- Meshes previously edited by the patch which still had minor errors in their flags. [meshes\architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif, meshes\clutter\carts\handcart01wheel.nif, meshes\dlc01\clutter\vampireclutter\dlc01vampirethrallfeedta01.nif, meshes\dlc01\clutter\vampireclutter\dlc01vampirethrallfeedta02.nif, meshes\furniture\clutter\milllogpile.nif, meshes\loadscreenart\loadscreendeer.nif, meshes\uskp\architecture\solitude\uskpspatiowallcolumn.nif, meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif, meshes\ussep\weapons\boundweapons\bounddagger.nif] (Bug #33189)
- Hagraven clutter with incorrect materials. [meshes\clutter\hagraven\hagravendeadskeeverhead01.nif, meshes\clutter\hagraven\hagravendeadgoat01.nif, meshes\clutter\hagraven\hagravendeadskeever01.nif, meshes\clutter\hagraven\hagravendeadskeeverpole01.nif] (Bug #33186)
- Generic pull handles had incorrect materials assigned. [meshes\dungeons\nordic\levers\pullbar\genpullbar01.nif] (Bug #33158)
- Incorrect material settings on the Markarth mines entrance. [meshes\architecture\markarth\mrkmines01.nif] (Bug #33054)
- Several moss meshes do not render correctly in foggy weather. [meshes\landscape\plants\reachmountainmosscover07.nif, meshes\landscape\plants\reachmountainmosscover08.nif, meshes\landscape\plants\reachmountainmosscover09.nif, meshes\landscape\plants\reachmountainmosscover10.nif, meshes\landscape\plants\reachmountainmosscover11.nif] (Bug #32659)
- Fixed a gap between stairs and a wall for one of the Solitude interiors. [meshes\architecture\solitude\interiors\SMDAStaSol04.nif] (Bug #31325)
- Corrected several issues with the clutter version of the blacksmith forge. [meshes\clutter\blacksmith\blacksmithforge01\blacksmithforge01.nif] (Bug #33606)
- Two Solitude window meshes edited in the previous USSEP update also needed their BSX flags adjusted. [meshes\architecture\solitude\interiors\smdbwinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol02.nif] (Bug #32990)
- The spiral stairway inside the Blue Palace had gaps between the stairs and the banisters. [meshes\architecture\solitude\interiors\slgcstaspiral01.nif] (Bug #29373)
- Basalt cliffs near Raven Rock have poorly built collision, resulting in the player either floating above them or sinking into them in many places. [meshes\dlc02\landscape\volcaniccliffs\DLC2CliffBasaltMound.nif, meshes\dlc02\landscape\volcaniccliffs\DLC2CliffBasaltStraight.nif, meshes\dlc02\landscape\volcaniccliffs\DLC2CliffBasaltStraightMine.nif] (Bug #28426)
- Bone weighting and clipping issues have been corrected for both the male and female tavern clothing. [meshes\clothes\wench\wenchoutfitm_1.nif, meshes\clothes\wench\wenchoutfitf_0.nif, meshes\clothes\wench\wenchoutfitf_1.nif, meshes\clothes\wench\wenchoutfitm_0.nif] (Bug #27177)
- One of the burned farmhouses had missing geometry in the beams. Specifically, open faces at the ends of them. [meshes\architecture\farmhouse\farmhouse05destroyed01.nif] (Bug #25599)
- Fixed UV issues on Reach trees. [meshes\landscape\trees\ReachTree01.nif, meshes\landscape\trees\ReachTree02.nif] (Bug #26832)
- Fixed a missing face issue with the Solitude castle mesh. [meshes\architecture\solitude\scastle.nif] (Bug #22947)
- The Hall of the Dead in Solitude has missing collision on some parts. [meshes\architecture\solitude\sstyrrshousedestroyed.nif, meshes\architecture\solitude\SStyrrsHouse.nif, meshes\architecture\solitude\smuseleum.nif] (Bug #24409)
- Part of Evette San's House was displaying as cobblestone instead of grass. [meshes\architecture\solitude\sevette san house.nif] (Bug #25193)
- Fine clothing models all had various weighting and bone issues. [meshes\clothes\fineclothes01\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes01\1stpersonoutfitf_1.nif, meshes\clothes\fineclothes01\1stpersonoutfitm_0.nif, meshes\clothes\fineclothes01\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes01\bootsf_0.nif, meshes\clothes\fineclothes01\bootsf_1.nif, meshes\clothes\fineclothes01\bootsm_0.nif, meshes\clothes\fineclothes01\bootsm_1.nif, meshes\clothes\fineclothes01\outfitf_0.nif, meshes\clothes\fineclothes01\outfitf_1.nif, meshes\clothes\fineclothes01\outfitm_0.nif. meshes\clothes\fineclothes01\outfitm_1.nif] (Bug #25321)
- No collision exists on two of the wall panels in Dragonsreach. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrtrans512.nif, meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallstrtrans512r.nif] (Bug #33889)
- No collision exists on one of the Ayleid wall peices in the Ayleid resources. [meshes\creationclub\_shared\dungeons\ayleidruins\interior\arpitwalltall02.nif] (Bug #33900)
- Meshes with uncollapsed Link Arrays. [meshes\_byoh\plants\byohhouseingrdmoratap01.nif, meshes\_byoh\plants\byohhouseingrdscalypbits01.nif, meshes\dlc01\plants\dlc01glowplant01.nif, meshes\dlc02\landscape\trees\treepineforestdeadashl01.nif, meshes\effects\fxambwatersalmon01a.nif, meshes\effects\fxambwatersalmon01b.nif, meshes\effects\fxambwatersalmon02a.nif, meshes\effects\fxambwatersalmon02b.nif, meshes\plants\floracreepcluster02.nif, meshes\plants\floramushroom01.nif, meshes\plants\floramushroom01small.nif, meshes\plants\floramushroom02.nif, meshes\plants\floramushroom02small.nif, meshes\plants\floramushroom03.nif, meshes\plants\floramushroom03small.nif, meshes\plants\floramushroom04.nif, meshes\plants\floramushroom04small.nif, meshes\plants\floramushroom05.nif, meshes\plants\floramushroom05small.nif, meshes\plants\floramushroom06.nif, meshes\plants\floramushroom06small.nif] (Bug #33896)
- Meshes with incorrect shader flags have been corrected. [meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophybear4ft01.nif, meshes\_byoh\architecture\byohhouse\trophy\byohhousetrophyelk01.nif, meshes\actors\dlc02\benthiclurker\character assets\benthiclurker.nif, meshes\clutter\quest\tgdrinkinghorn.nif, meshes\clutter\ruins\ruinsdragonclawdiamond.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arswitch01.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arwelkydclusterfx01.nif, meshes\creationclub\_shared\dungeons\ayleidruins\interior\arwelkydplanter01.nif, meshes\dlc02\loadscreenart\loadscreenlurker01.nif, meshes\dlc02\loadscreenart\loadscreenskaal01.nif, meshes\dlc02\loadscreenart\loadscreenstahlrim01.nif, meshes\dungeons\nordic\doors\animated\puzzledoor\puzzledoorkeyholediamond.nif, meshes\loadscreenart\loadscreenmaleredguard_1.nif, meshes\loadscreenart\loadscreenmammoth.nif] (Bug #33897)
- Meshes with redundant vertex color flags. [meshes\effects\fxdirtgiantexplosion.nif, meshes\effects\fxfootstepsattachsnow.nif, meshes\effects\fxicewraithdeathexplosion.nif, meshes\effects\fxsovngardestatuedust.nif, meshes\effects\irkngthandpipeexplosion.nif, meshes\effects\impacteffects\bloodsprayalduinarrowimpact.nif, meshes\effects\impacteffects\bloodsprayalduinimpact.nif, meshes\effects\impacteffects\bloodspraylargearrow01.nif, meshes\effects\impacteffects\bloodspraylargeimpact01.nif, meshes\effects\impacteffects\fxdragonhit01.nif, meshes\effects\impacteffects\fxdragonlandingimpactdirt.nif, meshes\effects\impacteffects\fxdragonlandingimpactsnow.nif, meshes\magic\magicespikevolleyexplosion.nif, meshes\sky\da05bloodmoon.nif] (Bug #33898)
- Meshes with invalid target references. [meshes\actors\dragon\character assets\dragon_oh_bloodyhead.nif, meshes\actors\spriggan\character assets\sprigganmatron.nif] (Bug #33899)
- Dragonscale Armor had several issues with holes, clipping, and the female version not being entirely visible. [meshes\armor\dragonscale\dragonscalearmorf_0.nif, meshes\armor\dragonscale\dragonscalearmorf_1.nif, meshes\armor\dragonscale\dragonscalearmorm_0.nif, meshes\armor\dragonscale\dragonscalearmorm_1.nif, meshes\armor\Dragonscale\dragonscaleglovesf_0.nif, meshes\armor\dragonscale\dragonscaleglovesf_1.nif, meshes\armor\dragonscale\dragonscaleglovesm_0.nif, meshes\armor\dragonscale\dragonscaleglovesm_1.nif] (Bug #31669, Bug #9988)
- Several varieties of crates have no collision on them. [meshes\clutter\common\cratesmalllong01.nif, meshes\clutter\common\cratesmalllong01eeco.nif, meshes\clutter\common\cratesmalllong02.nif, meshes\clutter\common\cratesmalllong03.nif, meshes\clutter\common\cratesmalllong04.nif, meshes\clutter\common\cratesmalllong04eeco.nif] (Bug #33909)
- 4 dagger models in the Saints & Seducers DLC have bad collision. [meshes\weapons\darkseducer\1stpersondarkseducerdagger.nif, meshes\weapons\darkseducer\3rdpersondarkseducerdagger.nif, meshes\weapons\goldensaint\1stpersongoldensaintdagger.nif, meshes\weapons\goldensaint\3rdpersongoldensaintdagger.nif] (Bug #33912)
Papyrus Fixes
- QF_MQ101_0003372B: Several calls for "Scene2.Stop()" have been commented out because no such scene exists and all it does is send errors to the logs. (Bug #33789)
- ShaderParticleGeometryScript: The "player" variable is not properly initialized for effects that don't use the distance check. (Bug #33741)
- Raven Rock favor quests do not update relationship ranks upon completion despite being favor quests. (Bug #32526) [NR]
Quest and Dialogue Fixes
- Gissur has 3 topics which should play if he's been calmed, but none of them were properly configured as random responses. (Bug #33785)
- Hamal incorrectly offers the response about the statue being yours even after you've sold it. [The Heart of Dibella - T01] (Bug #29236)
- The "Hunt the Elf" scene in Winterhold does not work due to invalid condition checks. (Bug #33737)
Placement/Layout/Ownership and other World Object Fixes
- 00035A71: Two walls were clipping at Fort Greymoor. (Bug #33798)
- Several more bulk placement fixes have been made for various objects. (Bug #33807)
- Multiple loose items in Anise's cabin are incorrectly marked as owned by HagravenFaction which will result in bounties being issues by unrelated hags throughout the game. (Bug #33799)
- 000FEB50, 0005817e, 00057C3B: Floating tables. Clutter items associated with them have also been lowered to match. (Bug #33752)
- 000C8CB0: Z-fighting firewood pile. (Bug #33749)
- 000C84C8: Floating column. (Bug #33749)
- Another batch of placement fixes in various locations. (Bug #33746)
- 0200E4E5 02015434 02004E8F 0201600B 02010BEC 02010BCA 02010BE0 0200A0AC 0200A0AD 02010BD6 0200A0E1: Duplicate references deleted. (Bug #33736)
- 02013040, 02013041, 02011b81, 02011b0b, 02007AFB 02011b0d 020119c7 020119cd 0201124b 0201124c 02013250 0200EC35 0200FCF4 0200FD31 0201320b 0200FD0c 0200FD0A 0200FDF9 0200F25F: Floating trees. (Bug #33735)
- 0010DEBC, 0010DEBF, 0010DEC2: Invisible catapult activators that should not be active if the Battle of Whiterun is not currently running. (Bug #33679)
- 000E06DC, 000E06DB, 000E06DA: Sacks clipping through each other and the floor. (Bug #33198)
- Batch of placement fixes, mostly disabling duplicate references. (Bug #33727)
- Batch of placement fixes: New objects to cover up large gaps. (Bug #33724)
- Batch of placement fixes: Lots of duplicates disables, and thickets. So many thickets. (Bug #33723)
- Batch of placement fixes: Lots more foliage alignment, and more duplicates disabled. (Bug #33710)
- Batch of placement fixes: Corrected positions on several objects in cities. (Bug #33709)
- Batch of placement fixes: Some duplicates, mostly trees and shrubs. (Bug #33705)
- 000ED73B: Floating rock pile. (Bug #33874)
- 07015909: Rock added to plug a gap along the Windhelm city wall. (Bug #33874)
- 000CB3B5: The introduction scene for the blacksmith area in Markarth between Ghorza and Tacitus begins prematurely due to a hidden script property which has been incorrectly set. (Bug #32305) [NR]
- 0009C8E0: The introduction scene for Arenlief and Sons in Markarth between Lisbet and Imedhnain begins prematurely due to a hidden script property which has been incorrectly set. (Bug #31301) [NR]
- 000987AA: The introduction scene for Left Hand Mine may get stuck due to the trigger box overlapping a doorway and not counting NPCs coming out that door. It also may begin prematurely due to a hidden script property which has been incorrectly set. (Bug #31293) [NR]
- 000BA02E: The bridge collapse sequence in Helgen Keep could get set off prematurely due to a hidden script property which has been incorrectly set. (Bug #31300) [NR]
- 0001ED5F: Rock pile intruding into the guard tunnels in the Markarth city wall. (Bug #33865)
- 07045901: Rock placed to cover up a landscape gap. (Bug #33908)
- 060008FB, 06000901, 0600090E, 0600105C, 06001064, 06001065: Floating objects at the Saints camp near Whiterun. (Bug #33905)
- 000D6F0D: Sack that was missed when fixing SaarthalExterior. (Bug #33903)
- 00055884, 00085374: Wall lean markers placed underground in Solitude that probably contribute to unexplained NPC deaths in the city. (Bug #33959)
Text Fixes
Expand for Details...
- DialogueIvarsteadLynlyBranchTopic01 [000dbafd]: "Why thank, you" -> "Why, thank you" (Bug #33821)
- dunDA14MorvunskarQST [00042170]: "kick out it" -> "kick out of it" (Bug #33820)
- MG03Stage30UragFellglowInfoTopic [000b873f]: "Not enough to bother with it" -> Not enough to bother with" (Bug #33819)
- Book2ReligiousAlduinAkatoshDichotomy: Incorrect secondary title was copied from the 2920 series. This book is not part of that series. (Bug #33800)
- FromDeepestFathoms: "Fathom" -> "Fathoms" [Short name record was incorrect] (Bug #33786)
- ccBGSSSE001_Misc_Morthal [Stage 200]: "Bruitus" -> "Brutius" (Bug #33866)
- DA07SilusQuestionsMythicDawnBranchTopic [00097eef]: "... events that lead to ..." -> "... events that led to ..." (Bug #33859)
- MQVoicePowerTopic [00029c17]: "any more" -> "anymore" (Bug #33832)
- C06PostQuestKodlakCuredBranchTopic [000b6275]: "any more" -> "anymore" (Bug #33867)
- DialogueRiverwood_Revised [00045481]: "What happened to my Skyrim? Everywhere you look, cats, lizards and elves. It's sickening." -> "What's happened to my Skyrim? Everywhere you look, cats, lizards, and elves. It's sickening." (Bug #33873)
- dunDarklightIlliaProblem [0004b46f]: "any more" -> "anymore" (Bug #33876)
- DialogueRiftenHellos [000a402d]: "You really shouldn't be in here." -> "You really shouldn't be here." (Bug #33880)
- DialogueShorsStoneGatheringScene04 [0006a77d]: "then" -> "than" (Bug #33885)
- DialogueIvarsteadInnScene01 [00067700]: "Wilhlem" - > "Wilhelm" (Bug #33902)
- FFHM01BranchTopic01 [000e3e70]: "any more" -> "anymore" (Bug #33904)
- TGGoodbyes [000e5763]: "coinpurse" -> "coin purse" (Bug #33882)
- MS11CrimeSceneWitness1BranchTopic [0002157C]: "coinpurse" -> "coin purse" (Bug #33881)
v4.3.0a (2023-12-07) [SSE 1.6.1130+]
USSEP Fixes
- A mountain just outside of Falkreath was accidentally deleted and has been restored [000607f3] (Bug #33676).
- 3 meshes (2 from 4.3.0, one from an older ticket) had editor markers which were being rendered on XBox due to a continuing bug in the XBox rendering code. The hidden flag workaround has been applied now. [meshes\effects\mgmagicfirepillarmidden01.nif, meshes\dungeons\dwemer\partitions\dweptndoor01.nif, meshes\dungeons\nordic\doors\animated\cagedoor\norbridgecageexsm01.nif] (Bug #33667) [XB1]
- Loose scripts in Data\Scripts were accidentally included in the archive, which will cause unwanted compatibility issues in other mods installed. [PC]
- The XBox main BSA file has been compressed again, but there is no way to validate this isn't going to cause issues. XB1 users will need to let us know if this breaks something or not. [XB1]
v4.3.0 (2023-12-05) [SSE 1.6.1130+]
Official 1.6.1130 Patch Update Reconciliation
- dunCragslaneLvlBanditGuard had its activation name changed from a blank spot to "Bouncer". This modifies our fix in Bug #12481 where the USSEP had it labeled "Bandit" instead.
- An undocumented USSEP fix for WEServicesHunterFaction not having a vendor chest set has been fixed in Patch 1.6.1130. Therefore our added container for this fix will be removed as it is no longer needed [USKPWEServicesHunterFactionContainer].
- FarmhouseWindMillWR activation text removed.
- EnchArmorIronBandedCuirassRestoration02 fix was duplicated officially.
- 2 hay bales in Nchuand-Zel Control had their positions corrected.
- Argonian Assemblage roof tile position has been corrected.
- Dwemer Scrap Metal can be sold in shops now.
- Merged changes to the Matching Set perk for light armor due to the addition of a new Orcish Light set.
- Merged changes to the Matching Set perk for heavy armor.
- Several daggers and other weapons had their sound data and critical hit values corrected.
- The stray collision plane outside of Windhelm was deleted.
- Kindred Judgment being blocked because the Death Hounds are dead has been fixed officially.
- The following files have been officially corrected by the patch and have been removed from the USSEP archive:
- textures\actors\character\character assets\tintmasks\femaleheaddirt_01.dds
- textures\actors\dragon\dragon_swamp.dds
- textures\armor\blades\bladesarmor.dds
- textures\clothes\farmclothes02\m\farmcloth02body_n.dds
USSEP Fixes
- When addressing the Thieves Guild master trainers in 32449, some of the responses were overlooked while being patched and led to an inconsistent response state when talking to Vipir or Niruin about Archery or Pickpocketing. (Bug #33058)
- When Redbelly Mine was fixed, its ebony nodes were relocated to Northwind Mine. This has now been updated to instead relocate them to a new small cave just to the east of Shor's Stone. The cave houses the Ebony nodes and a small pack of wolves, nothing more. (Bug #33087)
- The Skyforge Dagger tempering recipe was erroneously removed in the USSEP 4.2.9 update. It has been restored since the one in the Fishing DLC is actually for Nord Hero Daggers. (Bug #32957)
- All included .psc files for Papyrus have been relocated to Data\Source\Scripts which complies with the default configuration of the SSE CK. This should have been done ages ago. [Affects PC Only - Does not affect the game, only the CK]
Item Fixes
- MineOreCorundum01_LTundraRocks, MineOreCorundum01_LSnow, MineOreCorundum02_LTundraRocks, MineOreCorundum03_LTundraRocks, MineOreCorundum04_LTundraRocks, MineOreGold01_LTundraRocks, MineOreGold02_LTundraRocks, MineOreGold03_LTundraRocks, MineOreIron03_LTundraRocks, MineOreOrichalcum03_LTundraRocks, MineOreQuicksilver02_LTundraRocks, MineOreQuicksilver04_LTundraRocks, MineOreSilver01_LTundraRocks, MineOreIron02_LFieldGrass01, MineOreIron03_LFieldGrass01, MineOreIron03_LPineForest02, MineOreIron04_LFieldGrass01, MineOreCorundum02_ReachGrass, MineOreEbony03CaveDirt, and MineOreEbony04_LRiverMud all lacked a proper alternate texture setting for their depleted states. (Bug #33109)
- StockadeScaffoldStairs01 incorrectly had alternate textures applying snow to them despite this static never being used in snowy areas. The game uses StockadeScaffoldStairs01Light_SN for those instances. (Bug #32885)
- Daggers added by Fishing and Saints & Seducers were not able to be given as gifts to adopted children because the daggers were never added to the relevant formlists. (Bug #33100)
Location Fixes
- Lod's house has a broken navmesh triangle that isn't linked properly. Moved it out of the way and linked up a new one in its place. (Bug #33007)
- Riften Fishery was not flagged as a public location, which leads to trespassing crimes. This location is required to be accessible to do any of the quests from the Fishing DLC. (Bug #32993)
- Disconnected navmesh edge on the south side of Dawnstar. (Bug #32988)
- Drunken Huntsman and Belethor's General Goods both had incorrect world location markers set. Each one was referencing the other's marker, which can lead to incorrect location information being relayed to the player. (Bug #33597)
- Navmesh at DragonMoundVolcanicTundra03 (31,1) had several floating verts. (Bug #33611)
- Several sections of the navmesh in Morthal are underwater but not flagged as such in the game. (Bug #33634)
- Removed a navmesh island in Blackreach cell 4,1 accidentally created by USSEP and then corrected the remaining vanilla navmesh to cover the gaps left by the removal. (Bug #33642)
- Navmesh in the area of Ancients Ascent and Bloodlet Throne was partially buried underground. (Bug #33613)
- Navmesh in the corner of 31,1 required adjustment after moving a large rock. (Bug #33611)
- Navmesh border disconnection between cells 21,-15 and 20,-15. (Bug #33610)
- Corrected several missing edge links and floating verts for the navmesh in cell -38, 23. (Bug #33609)
- Fixed navmesh in Ravenscar Hollow not reflecting where the water was, as well as connecting a dangling edge. (Bug #33446)
- Broken navmesh connection between cells 6, -23 and 6, -22. (Bug #33397)
- Several navmesh triangles at Mzninchaleft were running straight up a wall, and there was a disconnected border on the north side of the exterior. (Bug #33311)
- Missing navmesh triangle in MzinchaleftExterior01. (Bug #33310)
- Fixed a broken border connection outside of Southwind Sanctum. (Bug #33608)
- Navmesh in Mossy Glen Cave had several issues with triangles going up walls, broken links, and a complete lack of cover data. (Bug #33306)
- Broken edge connections and disconnected links in the navmeshes near Cragwallow Slope. (Bug #33305, 33304, 34032)
- Removed a navmesh island and extended the main one within the Blackreach War Quarters cell. Also added a jump marker on the ledge so that if the player uses the shortcut, any NPCs following them will do the same instead of taking the long route around. (Bug #33302)
- Silent City Catacombs had numerous issues with its navmesh, including broken links, missing sections, inaccessible islands, and verts at too steep an angle to navigate. Practically the entire cell has been cleaned up and readjusted. (Bug #33301)
- Missing navmesh edge connection in cell 3, 23 connecting to 3, 22. (Bug #33296)
- Broken navmesh edge connection in cell 8,8 connecting to 8,7. (Bug #33288)
Magic, Perk and Skill Fixes
- FoodFortifyMagicka is missing the MagicAlchRestoreMagicka keyword. (Bug #32976)
- ccBGSSSE037_NightEyeEffect erroneously included a dispel keyword for MagicAlchBeneficial which caused unrelated beneficial effects to get removed when a potion of Night Eye is consumed. (Bug #32974)
- ReanimateFFTargetActor0, ReanimateFFTargetActor50, and ReanimateFFAimed50 lack the WISpellDangerous keyword which the other levels of reanimation have. (Bug #33300)
- EnchRobesResistMagicConstantSelf erroneously had the MagicAlchResistMagic instead of the proper MagicEnchResistMagic effect. (Bug #25454)
Mesh and Texture Fixes
- It was not possible to harvest Creep Cluster in a garden planter because the soil object had a set of invalid invisible collision walls around it for some reason. These were not present on the same mesh in Skyrim LE, so those walls were deleted from the mesh and the remaining collision layer aligned more evenly with the visible dirt object. [meshes\_byoh\clutter\house crafting\soil01.nif] (Bug #21364)
- Deer skull props had too large a collision radius, resulting in them floating above objects. [meshes\clutter\bones\deerskullprop.nif] (Bug #33020)
- Interior windows in Solitude all have emmitance data set, but the meshes were not flagged to support it properly. [meshes\architecture\solitude\interiors\smdbwinsol01.nif, meshes\architecture\solitude\interiors\smdbwinsol02.nif] (Bug #32990)
- Cooking spits have no sound material set on them. [meshes\clutter\woodfires\spitwall01.nif meshes\clutter\woodfires\spit01.nif] (Bug #33187)
- Giant campfires with rocks around them have no material sound set. The rocks should be set for stone. [meshes\clutter\giant\giantcampfire01burning.nif] (Bug #33184)
- The stone portions of the blacksmith forge at Thirsk Meadhall has no material sound set. [meshes\dlc02\clutter\dlc2blacksmithforge01.nif] (Bug #33183)
- whintdockfloormid01, whintdockfloorwall01, whintdockfloorwall02, whintdockfloorwall03, whintdockfloorwall04, whintdockfloorcorner01,whintdockfloorcorner02, whintdockfloorcorner03, whintdockfloorcorner04, whintdockflooricorner01, whintdockflooricorner02, whintdockflooricorner03, and whintdockflooricorner04 all incorrectly have their material sound set to stone instead of wood. [meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner02.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner03.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorcorner04.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner02.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner03.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockflooricorner04.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloormid01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall01.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall02.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall03.nif, meshes\architecture\windhelm\interiorkits\docks\whintdockfloorwall04.nif] (Bug #33182)
- wrbridge01 is incorrectly set to use Heavy Stone sounds when it's made of wood. [meshes\architecture\whiterun\wrbuildings\wrbridge01.nif] (Bug #33181)
- The chains on the Whiterun drawbridge have no material sound set. [meshes\architecture\whiterun\wrdrawbridge01.nif] (Bug #33180)
- The fire pillar in the Midden lacked a proper material sound setting on the coals. [meshes\effects\mgmagicfirepillarmidden01.nif] (Bug #33179)
- The walkways up Telvanni house ramps have the wrong sound material set on them. [meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseramp01.nif, meshes\dlc02\architecture\telvannitower\dlc2telvannigourdhouseramp02.nif] (Bug #33176)
- Chaurus eggs are missing the proper material sound setting. [meshes\clutter\chauruseggs\eggsacs.nif, meshes\clutter\chauruseggs\eggsacs01.nif, meshes\clutter\chauruseggs\eggsacs02.nif] (Bug #33185)
- Nordic trap pedestals have no material sound set on them. [meshes\traps\pedestaltrap\trapnorpedestal01.nif] (Bug #33174)
- Thalmor Embassy corner blocks have no material sound set. [meshes\architecture\solitude\spatiocor01.nif] (Bug #33172)
- Several Dwemer metal partitions and walls incorrectly have stone materials set when they should be metal. [meshes\dungeons\dwemer\partitions\dweptndoor01.nif, meshes\dungeons\dwemer\partitions\dweptnwall01.nif, meshes\dungeons\dwemer\partitions\dweptnwall01a.nif, meshes\dungeons\dwemer\partitions\dweptnwall02.nif, meshes\dungeons\dwemer\partitions\dweptnwallcap01.nif, meshes\dungeons\dwemer\partitions\dweptnwallexbgframe01.nif, meshes\dungeons\dwemer\partitions\dweptnwallhalf01.nif] (Bug #33171)
- The large flat Dwemer shelving units incorrectly have stone material sounds instead of metal. [meshes\dungeons\dwemer\clutter\dweshelflargebottom01.nif, meshes\dungeons\dwemer\clutter\dweshelflargemid01.nif, meshes\dungeons\dwemer\clutter\dweshelflargetop01.nif] (Bug #33170)
- Dwemer endposts and endcaps have no material sound set. [meshes\dungeons\dwemer\clutter\dwecivwarwallendcap01.nif, meshes\dungeons\dwemer\clutter\dwecivwarwallendpost01.nif] (Bug #33169)
- Retractable Dwemer bridges incorrect have the stone material sound set on them. They are entirely made of metal. [meshes\dungeons\dwemer\clutter\retractablebridge\dweretractablebridge01.nif] (Bug #33168)
- The large pedestal inside High Hrothgar has part of its structure set to snow material when it should have been stone. [meshes\furniture\highhrothgar\hhlightpedestal02.nif] (Bug #33167)
- Noble bench type 4 is missing its sound material setting. [meshes\furniture\noble\noblebench04.nif] (Bug #33166)
- Broken thrones in Nordic ruins are missing their sound material setting. [meshes\clutter\ruins\ruinsfurniturerubble13.nif] (Bug #33165)
- Icicle clumps missing proper material sounds and bad tangent space settings. [meshes\dlc01\landscape\dlc1icicleclumpcap01.nif, meshes\dlc01\landscape\dlc1icicleclumpcap02.nif, meshes\dlc01\landscape\dlc1icicleclumpcap03.nif] (Bug #33164)
- Broken benches in various Nordic ruins have terrible collision that could potentially let the player fall through in places or to be unable to access items leaned against them. [meshes\clutter\ruins\ruinsfurniturerubble12.nif] (Bug #33604)
- The wooden bridge in Darkfall Cave is incorrectly set to stone material. [meshes\dlc01\clutter\quest\vq07scaffoldbridge01-s0.nif] (Bug #33163)
- The wells in the Skaal Village and Raven Rock have incorrect material settings on the metal grates. [meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif, meshes\dlc02\architecture\skaalvillage\dlc2skaalvilfarmwell01.nif] (Bug #33161)
- The static coffin found in Haemar's Shame has incorrect material settings on some of its collision chunks. [meshes\clutter\coffins\nordiccoffinstatic03.nif] (Bug #33160)
- Stone floors used in Mistveil Keep are incorrectly flagged as wood material. [meshes\architecture\riften\interior\bigroomkeep\rifrmbgkeepfloorstone01.nif, meshes\architecture\riften\interior\bigroomkeep\rifrmbgkeepfloorstone02.nif] (Bug #33159)
- 3 Telvanni root objects have incorrect sound materials set as well as poorly made collision. [meshes\dlc02\architecture\telvannitower\dlc2telvanniroot03.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot01.nif, meshes\dlc02\architecture\telvannitower\dlc2telvanniroot02.nif] (Bug #33150)
- The various bridge cages used in Nordic ruins all have incorrect sound material settings on them. [meshes\dungeons\nordic\bridges\norbridgecage01x256a.nif, meshes\dungeons\nordic\bridges\norbridgecage01x256c.nif, meshes\dungeons\nordic\bridges\norbridgecage01x512a.nif, meshes\dungeons\nordic\bridges\norbridgecage01x512b.nif, meshes\dungeons\nordic\bridges\norbridgecage01x512c.nif, meshes\dungeons\nordic\bridges\norbridgecage02a.nif, meshes\dungeons\nordic\bridges\norbridgecage02b.nif, meshes\dungeons\nordic\bridges\norbridgecage02c.nif, meshes\dungeons\nordic\bridges\norbridgecageendcap01.nif, meshes\dungeons\nordic\bridges\norbridgecagemid01.nifmeshes\dungeons\nordic\, meshes\dungeons\nordic\bridges\norbridgecagemid02.nif, meshes\dungeons\nordic\bridges\norbridgecagemidcap01.nif] (Bug #33155)
- Wooden stairways in Nordic ruins have the wrong material sound setting. [meshes\dungeons\nordic\shafts\norrmshaftmidstair01.nif, meshes\dungeons\nordic\shafts\norrmshaftmidstairbot01.nif] (Bug #33156)
- Some Falmer city meshes had no sound material setting applied. [meshes\dlc01\architecture\falmerhuts\falmercityhutdoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityhutnodoor01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundramp01.nif, meshes\dlc01\architecture\falmerhuts\falmercityroundramp02.nif] (Bug #33162)
- Pigmy Sunfish are missing their glowmaps. Glowmaps provided by dinosgamez. [textures\creationclub\bgssse001\critters\fish\fishpigmysunfish01\FishPigmySunfishCooked01_g.dds, textures\creationclub\bgssse001\critters\fish\fishpigmysunfish01\fsihpigmysunfish01_g.dds] (Bug #32998)
Papyrus Fixes
- dunHalldirRotatingDoorPuzzle: The script calls on 4 trap activators, but only one has been placed and only one property actually set. The missing 3 merely result in error spam in the logs. (Bug #33031)
Quest and Dialogue Fixes
- Skjor will mistakenly tell you to go to the Underforge "tonight" even if it's actually night. The dialogue condition should have been an "AND" condition instead of "OR". (Bug #33016)
- The cage key for the animal pens in Faldar's Tooth is never added anywhere despite being set up for use in dunFaldarsToothQST. It has been added to the alias inventory on the Boss NPC. (Bug #33009) [NR]
- In The Jagged Crown [CW02A,CW02B] if you originally escaped Helgen with Ralof, but side with the Imperials, Hadvar is never enabled even though he's supposed to be. Similarly if you escaped Helgen with Hadvar but joined the Stormcloaks, Ralof is never enabled. Both characters have lines assigned for switching sides, and their aliases in each quest will not fill which will have lasting effects on their future relationships with the player. Their aliases both neglected to check the "Allow Disabled" box, which broke the intended interactions in Stage 30. Due to the complexities involved, it will not be possible to entirely reverse the issues caused by this if you are already past this point in the game. (Bug #33002) [Partially NR]
- In Bleak Falls Barrow [MQ103] Delphine's scene dialogue with Farengar overlaps when she points out he has a visitor. This causes Farengar's line to be truncated and his next one to begin, creating an awkward transition. (Bug #33190)
Placement/Layout/Ownership and other World Object Fixes
- A gargantuan number of placement and duplicate item fixes has been provided by DarthVitrial, covering 6 "mega tickets" worth of work and affecting literally thousands of references. (Bug #33644, 33624, 33616, 33612, 33587)
- 0003FB00: The Whirlwind Sprint trigger at High Hrothgar had an instance of the TRIGGER script attached when it shouldn't have. (Bug #33038)
- 00082743: Dock piece disconnected from the ropes on the connecting dock. (Bug #33032) [Reverts Bug #32653]
- 000e99b3: Moved rubble to cover a gap in the adjacent mountain. (Bug #33034)
- 000D6823, 000D6822, 000D6821, 000D6824, 000D6825: Covered walkways in Dawnstar are not the snow covered type. (Bug #33022)
- 000D3AEF, 000D3AED, 000D3AEE: Covered walkways at Nightgate Inn are not the snow covered type. (Bug #33027)
- 07029005: Rock added to close a gap in a mountainside. (Bug #33018)
- 0702E106: Rock added to cover a landscape gap in a mountain. (Bug #33017)
- 070127B6: Previously added rock was not completely covering the gap it was placed for. (Bug #33013)
- 0702E108: Rock added to cover a gap between several large pieces. (Bug #33012)
- 0004f6C9: Rock adjusted to cover exposed underside. (Bug #33008)
- 000820CA: Wall pelt in Lod's house clipping through the wall. (Bug #33006)
- 04032475: Floating ash pile. (Bug #32998)
- 0703830A: Rock added to cover a gap in the cliff face. (Bug #32987)
- 07047613: Rock placed to cover up the exposed bars of the barred gate above once it's been opened. (Bug #32712)
- 07047615: Rock placed to cover a space in between several other stone parts. (Bug #33035)
- 0703D40C: Added column at the Windhelm bridge to cover up an exposed gap. (Bug #33093)
- Several woven fences in Dawnstar and the Brandy Mug Farm were not using their snow covered variants. (Bug #33015)
Text Fixes
Expand for Details...
- DialogueWhiterun [0002AB9E]: "council" -> "counsel" (Bug #32981)
v4.2.9a (2023-05-27) [SSE 1.6.629+]
USSEP Fixes
- The script necessary for the fix in 32944 was accidentally left out. (Bug #32954)
Quest and Dialogue Fixes
- A non-existent Objective 28 was being called in Beneath Bronze Waters [ccBGSSSE001_Misc_Dwarven] (Bug #32953)
v4.2.9 (2023-05-26) [SSE 1.6.629+]
USSEP Fixes
- xEdit Modgroups file has been updated to include the filenames for the new 1.6 DLCs.
- At some point, Bethesda altered the quality of the Ebony Blade vanilla texturing, which caused our old edit from USLEEP to make the weapon look too bright and washed out. Reverts Bug #19834. (Bug #32687)
- Corrections made to bug fixes in the Elemental Fury shout: The shout wasn't supposed to apply to ranged weapons, and one or two conditions were duplicated in the list, creating incorrect swing speeds when combined with specific Survival speed debuffs. (Bug #32652)
- When data was merged from Garthand's Survival Mode patch, 3 things were overlooked: The changes to Spiced Beef, the changes to the Rattles disease, and the changes to the Rockjoint disease. (Bug #32631)
- USKP 1.2.1 was supposed to do a check for Blood on the Ice [MS11] to enable an alternate key to Hjerim if Tova was dead but the quest was already somehow running. The script commands for it were never added to the retroactive update system at the time, so the check is in place now for 4.2.9. Perhaps too little too late? The world may never know.
The old USKP tempering recipe for the Skyforge Dagger has been removed. An official one was added in the Fishing DLC. [USKPTemperWeaponSkyforgeDagger] (Bug #32793) [Reinstated in USSEP 4.3.0]
- An undocumented change to the Skyforge Steel weapons added a requirement for the Steel Smithing perk that should not have been there. This went unnoticed until Bethesda added new Skyforge weapons via the Fishing DLC which lack this requirement. (Bug #32591)
- Removed a pair of edits to cut dialogue. No need to have edits on cut content. (Bug #32827)
- The second EncBandit01MissileWoodElfM entry was accidentally removed when editing SubCharBandit01Missile. (Bug #32882)
- Fixes made for the Caravan system never included an OnInit event for a new game to properly initialize the arrays which could leave them in a bad state for several minutes after startup. The function API for UpdateCaravan was also improperly changed without notice. (Bug #32950)
Actor and AI Fixes
- EncDraugr01TemplateMissile should be carrying a bow rather than a 2H sword.
- EncDraugr05Template2H should be carrying a 2H sword rather than 1H sword.
- TGCrownGhostBase is missing some of the expected ghost settings.
- Abelone did not have the dead body cleanup script attached. (Bug #32647)
- Verner and Annekke are not carrying their house key. (Bug #32623)
- Tormir did not have the dead body cleanup script attached. (Bug #32597)
- SolitudeTempleVisit6x9 and SolitudeTempleVisit6x6, which controls behavior for temple visitors in Solitude, was incorrectly set to use a fog marker instead of a standard XMarker on the floor. The center point of the fog marker is too high off the ground, causing NPCs to bunch up in the middle of the walkway. (Bug #32714)
- Molgrom Twice-Killed should not be targeted by the Hired Muscle quest because he's a permanent prisoner inside the Riften Jail and is inaccessible. (Bug #32643)
- EncVigilantOfStendarr01DarkElfF did not have the death item and Opposite Gender Animations settings that the other female Vigilants have. (Bug #32554)
- Vigilant Tolan and Keeper Carcette do not wear their Stendarr amulets because they were placed in their inventories instead of being part of their outfits. (Bug #32516) [NR]
- Belrand should have been set up with the Bladesman perk instead of Hack and Slash. His equipment, dialogue, and skill set all point toward proficiency with a sword. (Bug #32513)
- The Imperial Jailor in Riften is carrying a useless Evidence Chest Key. This key is never used anywhere in the game. [GuardRiftenImperialKeepPrison01] (Bug #32502)
- Sissel would often become stuck inside Rorik Manor because she did not have a key to the front door. (Bug #28855)
- The Reaper in the Soul Cairn is essentially a skeleton, but was incorrectly set to use Nord combat overrides, resulting in it only using a small subset of it's normal attacks. (Bug #31289)
- Eisa Blackthorn should no longer become hostile at the Moorside Inn if she left Frostmere Crypt peacefully. (Bug #32850)
- Dawnguard removed Sybille Stentor's face morph data, so it had to be reapplied and new facegen data generated to match. (Bug #32806)
- DLC2LvlSeekerInvCombat does not generate cloned seekers properly for the second or third tier Seekers due to the spell properties being missing on the NPC record. As an aside, an old script edit from 2013 that was intended to block errors from these missing records has been reverted as leaving it in place would break this functionality. [DLC2LvlSeekerMirrorScript] (Bug #32921)
- The dragon at Mount Anthor seems to be easily pulled away from combat around the word wall due to issues with the linked patrol markers it's attached to. This linkage has now been detached which should keep things more focused around the immediate area of the word wall. (Bug #32939)
Item Fixes
- Falmer arrows did not have the WeapMaterialFalmer keyword attached. All other arrow types got material types added with the Dawnguard DLC.
- Mythic Dawn robes lacked the Survival_BodyAndHead keyword which was given to all the other robe+hood combinations.
- Masque of Clavicus Vile lacked the VendorItemDaedricArtifact and DaedricArtifact keywords that the other artifacts all have.
- Gilded Wristguards lacked the ArmorMaterialLeather keyword.
- Viriya's Market Key had no pickup or drop sounds attached.
- LootDraugrWeapon25 incorrectly specifies a 15% chance instead of the intended 25% chance. (Bug #32685)
- The Ring of Khajiit is missing the keywords to identify it as a Daedric artifact. (Bug #32754)
- WalkwayCEnd02Snow has an incorrect Directional Material setting that causes the snow texture to be misaligned when used with other pieces in the same kit. (Bug #32678)
- Several weapons from the DLCs added in 1.6 have incorrect critical damage settings. (Bug #32654)
- Scrolls added by the Saints and Seducers DLC lacked the VendorItemScroll keyword. [ccBGSSSE025_ConjureStaadaScroll, ccBGSSSE025_ConjureDarkSeducerWarriorScroll, ccBGSSSE025_ConjureDarkSeducerArcherScroll, ccBGSSSE025_ConjureGoldenSaintWarriorScroll, ccBGSSSE025_ConjureGoldenSaintArcherScroll] (Bug #32506)
- LItemSoldierSonsGreatsword has a duplicate Greatsword at level 7. (Bug #32501)
- DeathItemDog should have the "Use All" box checked. (Bug #32501)
- DLC1DeathItemDeerVale is missing an entry for LItemAntlersLarge50. (Bug #32501)
Location Fixes
- Returning to High Gate Ruins after you've completed it the first time will result in being blocked at the first floor puzzle if you've been away longer than the 30 day reset timer. A bypass trigger has been put into place to open the grate if the dungeon's original quest has progressed past this point. This should open the way even if the controlling puzzle has reset itself. (Bug #31685)
- Navmesh border links were not complete between cell -19,35 and cell -19,36. [In the ocean NW of Broken Oar Grotto] (Bug #32696)
- Impassable navmesh section in cell -2, -14 due to a disconnected triangle edge. Also a missing segment of the border on the north side of the same cell. [North shore of Lake Ilinalta] (Bug #32692)
- At certain camera angles, the occlusion bounds in the Aetherium Forge will cause most of the cell to stop rendering. (Bug #32790)
- The entry point to Ruunvald is not connected to a navmesh, which results in followers being unable to use the door. (Bug #32657)
- Disconnected navmesh edge inside the Vilemyr Inn next to the bar. (Bug #32644)
- Several interior cells marked as wood acoustic spaces should in fact have been stone acoustic spaces. (Bug #32634)
- Dawnstar Barracks location should not have been tagged with LocTypeHouse since it's not an NPCs actual home. (Bug #32627)
- Lod's House should not be marked with LocTypeFarm since this is a leftover flag from a quest that was cut before Bethesda turned him into the town Blacksmith. (Bug #32625)
- Some minor adjustments have been made to the navmesh and precut markers around Lakeview that should make it easier for NPCs to walk around the area before any house parts get built. (Bug #32616)
- Navmesh at the Riften Imperial Camp was allowing NPCs to clip into the map tent. (Bug #32585)
- Landscape edits made in Dawnguard.esm to support the Gallows Hall DLC were blocked by Hearthfires.esm. This data has now been forwarded up into the USSEP so that the intended changes will actually show up in game. (Bug #32577)
- Corrected navmesh triangle linkage in Fort Greymoor Prison, Fort Sungard, and two wilderness cells. (Bug #32544)
- Missing navmesh jump markers at Dead Drop Falls. (Bug #32541)
- One triangle at Katla's Farm was incorrectly marked as water and preferred. (Bug #32453)
- Brandy-Mug Farm, Hlaalu Farm, and Hollyfrost Farm were set as owned by individual NPCs instead of the appropriate factions. This could cause unwanted trespass crimes to be attached to the other NPCs who share those locations. (Bug #32446)
- NPCs should no longer stand in the fire in the Skaal Village. Navmesh was overlapping the center of the pit. (Bug #32799)
- Navmeshes in and around the north side of Morthal had several defects that needed to be resolved. (Bug #32836)
Mesh and Texture Fixes
- Silver Bolts provided by Rare Curios clip badly due to a bad rotation setting on the quiver object. [meshes\creationclub\bgssse037\weapons\silver\silverbolt01.nif] (Bug #32663)
- Daedroth Teeth incorrectly used the texture path for Ogre's Teeth, resulting in discoloration and seams. [meshes\creationclub\bgssse037\clutter\ingredients\daedrothteeth.nif] (Bug #32656)
- Kresh Fiber had bad alpha settings on it which resulted in harsh black borders around the object. [meshes\creationclub\bgssse037\clutter\ingredients\kreshfiber.nif] (Bug #32656)
- Female beggar clothing is missing an alpha block for the legs, which loses the tattered look that's intended. (meshes\clothes\beggarclothes\torsof_0.nif, meshes\clothes\beggarclothes\torsof_1.nif) (Bug #32648)
FarmClothes02 is missing a normal map for the male body texture. Credit to mattski123 for finding this. [textures\clothes\farmclothes02\m\farmcloth02body_n.dds] (Bug #32794) [Official Patch 1.6.1130]
- Under certain circumstances, the animated hidden door in the Solitude jail can generate CTDs due to containing an invalid hidden door arch block. [meshes\architecture\solitude\animated\jailwall\sldjailwallcollapse01.nif] (Bug #31755)
Magic, Perk and Skill Fixes
- Several more fixes to the Elemental Fury shout have been made. (Bug #32886)
- The Water Walking effect erroneously includes a MagicAlchFortifyCarryWeight keyword when it never has any affect on your carry weight and would incorrectly get dispelled by other spells that look for this keyword. (Bug #32942)
Quest and Dialogue Fixes
- It is possible for the Courier to become stuck at a delivery location under certain conditions due to how the location checks work. When this happens he won't deliver anything else because the quest is stuck in a bad state. (Bug #32768)
- Rubbish Retrieval [ccBGSSSE001_Radiant_3] can apparently only pull from 2 of the expected 4 location choices because the activator references are not persistent. (Bug #32669)
- In A Few Words with You [Favor013], Roggi Knot-Beard's branch of the quest incorrectly links back to the speech check dialogue options if you had already returned his shield to him and become his friend. (Bug #32630)
- Ancarion was being removed from his services faction after A New Source of Stalhrim [DLC2SV02] because DLC2SV02 incorrectly set his alias up as being in the faction, so when DLC2SV02AncarionMerchant started, the faction setting on that alias canceled the first one out. (Bug #32580)
- Klepper and Frabbi should not be giving out rumors about the Hall of the Dead being closed if they've already mentioned it, or the player has already received the quest from Brother Valerus. (Bug #32522)
- Several greeting topics in the Thieves Guild were inaccessible due to toggling a check variable too soon. [QF_TG02B_00084ABD] (Bug #32449)
- Several issues that remained with A Night To Remember [DA14] have been resolved for both dialogue and AI package conditions. (Bug #32447)
- The Riften Thane quest does not award a reputation of 3 like the other Thane quests do. (Bug #31736) [NR]
- The Dwemer spider ambush outside of Bronze Water Cave can be set off prematurely due to the spiders not actually being disabled prior to Beneath Bronze Waters [ccBGSSSE001_Misc_Dwarven]. If set off prematurely, the quest will then be impossible to start because the spiders are required for the quest. (Bug #32944)
- It is possible for Bandit Bounty [BQ01] to choose Nilheim after Telrav's Request [dunNilheimQST] which will then break it because Nilheim is a NoReset zone. If you've completed dunNilheimQST then that location will be locked out from selection. (Bug #32948)
Papyrus Fixes
- defaultDisplayItemInListScript: Added an OnCellAttach() event to fix items which fall off of display racks. (Bug #32655)
- DialogueFollowerScript: Animal followers are not properly unmarked as a player teammate when dismissed. (Bug #32499)
- CWMapActivatorScript: Map flags might not get placed because OnCellAttach() doesn't always mean the 3D is loaded. The PlaceFlags() call is now in an OnLoad() event. (Bug #22948)
- dunLabyrinthianMazeControlScript: It is possible for the Dremora holding the Diadem of the Savant to fail to be teleported back out of Shalidor's Maze when the player solves it. If this happens, the Diadem is unobtainable. A copy will now be generated should this fail to work as expected. [Note: This fix was actually done in March of 2016 but was undocumented for some reason] (Bug #32943)
- TrapSwingingWall: Insufficient safeguards against infinite loops in the processing for entering or leaving the cell when one of the associated traps is set off. (Bug #32947)
- DLC2TrapApoTentacle: Script could attempt to process calls for animations before the 3D state has finished loading because it's parent script relies on OnCellAttach events. (Bug #32928)
Placement/Layout/Ownership and other World Object Fixes
- 00040BD0: Rubble pile with exposed underside. (Bug #32566)
- 0010432F, 00104330, 00104331, 00104332: Sections of Shalidor's Maze adjusted to close gaps with the hub. (Bug #32913)
- 000668E1, 000156B3, 000156CC, 000156FE: Light sources at bad height causing glitchy 3rd person shadows. (Bug #32913)
- 0003c645: Rock with exposed top side. (Bug #32917)
- 02010e58: Floating dirt pile. (Bug #32918)
- 000ee93a: Rock with exposed underside. (Bug #32919)
- 075391B8: Bone pile added to cover up a gap with another bone pile. (Bug #32920)
- 0200fbfb, 02005124, 020057d4, 0201619b, 0200fa9e: Bone piles with gaps in placement. (Bug #32920)
- 000BDACD, 02006EE1: Floating trees. (Bug #32923, Bug #32922)
- 075391B7: Rock placed to cover exposed underside of a much larger rock pile. (Bug #32924)
- 00030038, 0003003B: Adjusted to close gaps in the Dragonsreach interior walls. (Bug #32779)
- 070E4466: Added missing ambient waterfall sounds in Shalidor's Maze. (Bug #32732)
- 00077E44, 00077E45, 00077E46: Morthal walkway parts that should have snow on them. (Bug #32678)
0515A576, 0515A577, 0515A57B: Chair and associated clutter clipping into a dock post. (Bug #32653) [USSEP 4.3.0]
- 0009DA4C, 001066E8, 001066E9, 0009DA4D, 001066EA: Livestock in Rorikstead which is not owned, allowing the player to kill them with no crime penalty. (Bug #32646)
- 000D6C07, 000D6C08, 000D6C09, 000D6C0D, 000D6C0E, 000D6C0F: Duplicated weapon rack setups in Northwatch Keep. (Bug #32642)
- Viriya and Swims-In-Deep-Water did not have Persist Locations specified, which would severely restrict their AI package processing. (Bug #32560)
- 04027E0A: Ancarion's vendor chest is not owned by his services faction. It is also too far below the ground for it to register with his sandbox distance. (Bug #32580)
- 03000C46: Revyn Sadri's Hearhtfire vendor chest is outside his vendor radius, which made it unreachable for his vendor settings. (Bug #32798)
- 001070E5: Carriage driver seat for Solitude was not realigned when the cart was fixed. (Bug #32483)
- 001032B0: Garthar's AI target marker is not close enough to his bed. (Bug #32573)
- 0001C1FC, 000E5BB0: Gilfre was not properly linked up to her double bed, which made it impossible for the player to marry her and move into her house. (Bug #32633)
- 00062994: Rock on a cliff face with exposed underside. (Bug #32826)
- 07524DB3: Rock added to cover a hole between the cliff and the roadside. (Bug #32828)
Text Fixes
Expand for Details...
- DawnstarBarracksLocation: "Barracks" -> "Dawnstar Barracks" (Bug #32627)
- DLC2Book3ValuableTrap: "I searched for someone to hide" -> "I searched for somewhere to hide" (Bug #32551)
- CWTrespassNoTrespass3BSons [INFO:000B9BF7]: "Have it you way." -> "Have it your way." (Bug #32881)
- CWTrespassNoTrespass3CSons [INFO:000B9BF8]: "Alright, if it's a fight you want. You've got it." -> "Alright, if it's a fight you want, you've got it." (Bug #32881)
v4.2.8 (2022-09-15) [SSE 1.6.629+]
USSEP Fixes
- 00104b61: Reverted an unnecessary change to the morality setting on this ghost. Morality only applies to ordering your followers to do things. (Bug #32457)
- 00104B5B: Removed edits to this ghost NPC as it is never used in the vanilla game. (Bug #32457)
- The mesh fix for the Stormcloak Sleeved Cuirass variant has been removed from the archive. It turned out to not be needed for this version of the armor and was instead causing weighting issues on the hands. [meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif] (Bug #32455)
- Updated Bash Tags which have been added in Wrye Bash 309 and 310. (Bug #32461)
- The Cooked Boar Meat recipe that was added in 2013 has been removed since the official Survival Mode DLC has provided one. Reverts Bug #13146. (Bug #32473)
- Armor keywords were mistakenly added for the Saints & Seducers armor sets. These are not Daedric or Ebony materials and were supposed to have been removed during the merge of Garthand's patches. (Bug #32475)
- An old fix for the dunPOISoldiersRaidOnStart script turned out to not actually be fixing anything which left the script still prone to being caught in a loop. This has now been fully corrected with a rewritten implementation that doesn't rely on a fragile While loop.
- An undocumented change to the weight of TGAmuletofArticulation01 has been reverted. Likely cause was CK noise. (Bug #32517)
- UDGPDLC1RecipeArrowNordHero was missing the Steel Smithing perk. (Bug #32515)
- Marked For Death edits have been removed as this was fixed officially.
- "Ring of Peerless Destruction" edit was removed as it has now been fixed officially.
- Twin Souls perk edits have been removed as this was fixed officially.
- Merged other fixes from the official 1.6.629 update, including yet another flip-flop on arrow/ammunition weights.
- Our fix from 4.2.7 for the Fish plaque display bug has been removed as well. An official correction for it has been included.
Actor and AI Fixes
- Azzada Lylvieve's outdoor sandbox package [DragonBridgeSandbox18x2] had him standing around doing nothing on the wrong side of town. This package was intended for him to do some work on his farm, which apparently got moved to the north end of town some time during development. (Bug #32466)
Item Fixes
- Vagrant Boots were given incorrect keywords setting them up as light armor. This does not match the rest of the items in the Vagrant set which are all set up as foot clothing. (Bug #32478)
- POIYisraBurnt should not have been set up as a respawning container. (Bug #32535)
- Vacant bee hives did not have the correct pickup sound attached. (Bug #32537)
- Potions created at the Alchemy Table all incorrectly had the use sound for poisons because DefaultPotion had the wrong sound data. (Bug #32532)
Location Fixes
- DragonBridgeExterior03 (the south side of the town containing the bridge) was erroneously set up as being in DragonBridgeFarmLocation, which is the house location for the Lylvieve Family House. It should have instead been assigned to the main DragonBridgeLocation. Related to this, the Lylvieve Family House should not have anything more than the LocTypeHouse and LocTypeDwelling keywords on it since it should be inheriting that from its parent location. It appears that at one point there was to be a separate farm location from the main town but those plans were scrubbed and the keywords and location assignments weren't cleaned up properly. (Bug #32476)
- The entry way from the Soul Cairn into the Boneyard was missing finalization on the navmesh under the door which could result in NPCs being unable to follow the player through. (Bug #32525)
Papyrus Fixes
- dunDeadMensRespiteSealedDoor: The message shown to the player in Dead Men's Respite was being displayed regardless of which actor was actually trying to open the door. (Bug #32533)
Quest and Dialogue Fixes
- Scare My Enemy (WIAssault02) incorrectly paid out rewards even if the player killed the target (not what the NPC asked for) or if they refused the quest (obviously shouldn't do that). (Bug #32547)
- The Augur of Dunlain will not speak his expected lines if you go to the Midden before asking where he is. This is due to a set of bad conditions on the quest script. (Bug #31794)
v4.2.7 (2022-06-18) [SSE 1.6.353]
USSEP Fixes
- We have received official confirmation from BGS that the Twin Souls perk was not intended to let you summon two Ash Spawns at once. Our previous edit for this purpose has been removed. This reverts Bug #16819.
- We also had contact with another developer who implied the existence of an internal style guide and provided guidance on a number of capitalization issues when we asked them about it. Numerous entries (~2000 in all, going back several versions) have either been removed, revised, or added based on this guidance. There may be some that have been missed. If this is the case, please report these issues to our bug tracker for correction.
- The fix for Carlotta and Mila talking about closing the shop early was incorrectly implemented and caused the scene to fail entirely. This has now been corrected and they will execute the scene as expected. (Bug #32422) [This effectively reverts the original issue #9959]
- An old fix from the early days in 2012 that was intended to make the speech checks at the Whiterun gates fully functional has been repealed. Half of the modified check was redundant because the game would pass it anyway, and the other half had no appropriate response for a failure. This reverts Bug #10408.
- Two beds were added to Ironback Hideout, but this change is not documented anywhere in old changelogs or on our bug tracker so they have now been removed since neither of them is getting used by the bandits anyway. (Bug #32358)
- In the first release of SE 1.6, Bethesda had set many of the arrow records to have 0.1 weight, and we merged those changes. They have since undone this and returned those records back to having 0 weight, so these changes have been reversed in the patch as well. (Bug #32309)
- An old fix for the script that controls setting up Purity [CR13, CR13QuestScript] did not correctly process the parent script setup if the player had no Glenmoril Witch heads available, but there were still some left to collect. This would then cause the quest to be running in a bad state due to not being properly registered in the Companions radiant quest system. (Bug #32426)
Merged Fixes from Garthand's Unofficial Creation Club Content Patches
- The following fixes have been imported from Garthand's patches:
Survival Mode
- Corrected Spiced Beef effect to restore stamina to reflect a change made in Survival.
- Some elemental fury effects had a time of 0 seconds instead of 15 seconds as intended.
- Complete rewrite of elemental fury conditions to make them more maintainable as Bethesda adds new weapon speed modifying effects to the game.
- Bound arrows have a hardcoded weight of 0.1 each in Survival, even though no other bound weapons have weight. To account for this, bound bow will now increase the player's maximum carry weight by 10 when active to account for the weight of the 100 bound arrows.
- Sleeping at a campsite from the Camping Creation Club item will no longer leave the player Drained when using Survival.
- Flin, Sujamma, Shein and Mazte were missing hunger keywords.
- The Mara's Wrath spell introduced in Arcane Accessories will now protect the user from freezing water as the description indicates.
- The resist freezing water side effect of some spells would show duplicate descriptions when the spell was recast, despite only being applied once/
- Added large restore hunger keyword to meat pie. [USKP added pie record]
- Peckish, hungry, famished and starving debuffs were incorrectly reducing melee weapon speed by more than the specified 30/40% when only the first Dual Flurry perk was unlocked.
- Peckish, hungry, famished and starving debuffs were incorrectly increasing ranged weapon speed when the quickdraw perk was active.
- Brown Rot, Greenspore and Gutworm can no longer be absorbed or reflected, making them function similarly to other diseases.
- Brown Rot, Greenspore and Gutworm now account for the player's disease resistance before being applied. Players with 100% resistance, (including werewolves and vampires) will no longer become infected.
- Amended the Steed Stone description to account for effects both when Survival is enabled and disabled using the same wording found in Survival's Extra Pockets perk description.
- Added the VendorItemFood keyword to foods added by survival to be consistent with other foods (Cabbage Potato Soup, Potato Soup, Tomato Soup, Vegetable Soup, Horker Ash Yam Stew, Apple Cabbage Stew, Beef Stew, Horker Stew, Venison Stew, Clam Chowder, Elsweyr Fondue)
- Applied No Absorb/Reflect flag to advanced stage Survival diseases to prevent them from failing to update when the player has an absorb magic rating.
- Added the Survival_BodyandHead to the following robes to make them consistent with other robes: DLC2DarkElfOutfitRed, DLC2DarkElfOutfitBlue, DLC2DarkElfOutfit, ClothesMythicDawnRobes.
Rare Curios
- Added werebears to the list of creatures affected by silver bolts.
- Corkbulb, iron, silver, orcish and bonemold bolts were missing their pick up and put down sounds.
- Silver bolt mesh fix added to prevent egregious clipping, as this bolt's mesh had a different rotation value than any other bolt.
Saints & Seducers
- Could not decapitate NPCs wearing madness helmets due to a bad mesh setting. (meshes\creationclub\bgssse025\armor\madness\madnesshelmf_0.nif, meshes\creationclub\bgssse025\armor\madness\madnesshelmf_1.nif, meshes\creationclub\bgssse025\armor\madness\madnesshelmm_0.nif, meshes\creationclub\bgssse025\armor\madness\madnesshelmm_1.nif)
- Corrected crafting recipe for amber war axe to be consistent with other war axe recipes (should never be cheaper than an equivalent sword)
- Madness Helmet of Recovery and Staada's helmet couldn't be tempered.
- Golden, dark, amber and madness daggers weren't using the correct draw and sheathe sounds.
- The summoning spells did not have the no absorb/reflect flag and so could be absorbed when the player attempted to cast them.
- Swing speed on greatswords added by this creation have been increased to .75 to match the USSEP greatsword speed changes.
- Nerveshatter could produce a Papyrus error if the player grabbed it before it completed teleporting in.
- Placed insects would immediately despawn due to the insect critter scripts; these have been replaced with insect spawners which spawn a single insect of the intended variety.
- Placed additional critter landing markers inside of the Solitude Sewers so that butterflies and blissbugs won't immediately despawn from an inability to find anywhere to land.
- It was possible to choose to give Staada the Sheogorath-shaped amber without having it on your person.
- It was possible to exit Staada's dialogue early to obtain multiple helmets.
- The insect companions should no longer be able to escape from their cages.
- Fixed an improperly defined quest alias that would prevent Restoring Order from beginning correctly.
- Removed a missing script from the Solitude manhole activator, as it will only generate errors without the script present.
- Removed a missing script from Staada's return AI package, as it will only generate errors without the script present.
- A number of barricades were producing Papyrus errors because they were not linked to their collision markers as their scripts expected. This also caused the collision markers to persist even after the barricades were destroyed.
- The purple moth near the Solitude Sewers entrance could not be disabled by the game's critter script because it had an enable parent.
- A triggerbox had conflicting enable settings which prevented it from disabling after execution as intended.
Actor and AI Fixes
- It was possible for Temba Wide-Arm to become stuck inside the inn in Iverstead because her sandbox packages at the local sawmill had no specific times set. She has now been given a setup like other sawmill operators, and her work packages moved to the top of her package stack so they will be processed properly. (Bug #29139)
- ChaurusFaction and dunBlackreachFalmerServantFaction were not correctly set as friendly which would cause the Falmer thralls to attack the chaurus. (Bug #31774)
- EncAlikr03Melee2HBerserkRedguardM01 had the invulnerable flag set when they should not have. (Bug #31718)
- Mila Valentia has an AI package that targets her mother, Carlotta. It's possible for Carlotta to be killed. This can result in Mila disappearing from the game once Carlotta's corpse is removed to the body cleanup cell. It could also potentially lead to a CTD once that corpse is later culled by the engine. Mila's package will now target the marker at the Bannered Mare since the package would have sent both of them to the inn anyway. (Bug #32455)
Item Fixes
DraugrWarAxeHoned had an incorrect stagger value of 0, when it should have been set to 0.85 to match the "ancient" version of the same weapon. (Bug #32412) [Official Patch 1.6.1130]
EnchArmorIronBandedCuirassRestoration02 should have had a base value of 200 set instead of 299 (01 and 03 variants do, typo in the data set) (Bug #32388) [Official Patch 1.6.1130]
- The shock spider activator object [DLC2ExpSpiderShockBombENEMY] is using the wrong script property to handle the explosion. The "friendly" version of this correctly uses the 6 properties meant for shock spider bombs, so the enemy one is now set to the same. (Bug #32383)
- ccBGSSSE001_FishGuide1, ccBGSSSE001_FishGuide2, ccBGSSSE001_FishGuide3, ccBGSSSE001_FishGuide4: Books with the wrong pick-up sound. (Bug #32331)
- MQ202GissurNote, MS07JareeRaNote, MS06FalkFirebeardNote: Notes with missing object bounds. (Bug #32324)
- Fish display plaques in Windstad Manor, Heljarchen Hall, and Proudspire Manor have all been incorrectly set to use the aliases for the plaques located in Lakeview Manor. This results in all fish being put on displays, regardless of which house you're in, being attached to the plaques in Lakeview Manor. In order to correct this, the retroactive update script for USSEP 4.2.7 will first take down any fish that are occupying these aliases and return them to the player. Then the aliases on each of the broken rack controllers will be updated to point to the right references. When this process completes, if any fish you had needed to be removed, you will be informed by the patch when your save is loaded. This is a one time check that only needs to be performed on existing saves. New games will already have all of this data set from the start. (Bug #32450)
Location Fixes
- The navmesh on the exterior door into Wolfskull Cave was missing a door portal. This causes NPCs to be unable to enter the dungeon at all. (Bug #32079)
Mesh and Texture Fixes
- Guards could be seen slowly sliding along the Dragonsreach bridge. (meshes\architecture\whiterun\wrbuildings\wrcastlebridge01.nif) (Bug #29305)
- Corrupted texture path to the normal map on sea kelp. (meshes\landscape\grass\waterkelptall01.nif) (Bug #32392)
- Texture sets ccBGSSSE001_WeaponNordHeroDaggerTS, ccBGSSSE001_WeaponNordHeroMaceTS, and ccBGSSSE001_WeaponNordHeroWarhammerTS all incorrectly placed the cube maps in the Envoronment Mask slot when they should be in the Environment slot.
Quest and Dialogue Fixes
- When a guard extorts you for 50 gold after dropping and picking up a weapon in front of them, the dialogue will work even if you do not actually have 50 gold on you. The script, however, will still deduct 50 gold from the player which can lead to integer underflow issues on the player's gold amount. (Bug #29026)
- J'zargo would comment on being at Saarthal when he wasn't actually there, unlike the other NPCs at the location. (Bug #31750)
- At the end of the quest to get the Elytra pet for Mania, the dialogue to accept it as a follower is incorrectly checking for Stage 50 in the quest for the Dementia version - this stage doesn't exist, and isn't the right quest to check either. It should be checking for Stage 25 on the Mania quest. (Bug #32396)
- During Mourning Never Comes [DB03] Alain Dufont's initial dialogue cuts off before the player is allowed to give a respone and he enters combat before he's supposed to. It was incorrectly set as a goodbye response, and the script should not have been added to it. (Bug #31835)
- Eimar has some lines that make no sense for him to use while he's at the Bannered Mare. One wasn't conditioned to the location he's in, the other was using an incorrect function to check if TG03 was completed or not. (Bug #29462)
Papyrus Fixes
- WordWallTriggerBleakFallsScript: The "Done" state of the script was not disabling the chanting trigger as is done in the more generic WordWallTrigger02Script. Bleak Falls Barrow and Shearpoint both use this script and should no longer restart the chanting when visited after learning their words. (Bug #31773)
- PlayerVampireQuestScript: Becoming a vampire never calls for a cure of any DLC added diseases. Added bonus of correcting this also means any mod-added diseases will be cured as well, just like Lycanthropy. (Bug #32361)
- ccBGSSSE001_CritterSpawn: Fish spawns needed to be brought in sync with the fixes in the vanilla script this parallels. (Bug #32385)
Placement/Layout/Ownership and other World Object Fixes
- 03018b89: Trigger box adjusted to focus more narrowly on the doorway in front of Vlindrel Hall due to unwanted object checks. (Bug #32433)
- 0005776C: Rock cliff lowered with an exposed underside. A critter landing marker (Ref 00070D0B) was lowered along with it. (Bug #31704)
- 0010D099: Cooking pot not hanging properly off of spit. (Bug #31705)
- 000FCDAB: Misplaced iron ingot. (Bug #31708)
- 00085D97: Misplaced dummy bow marker. (Bug #31713)
- 0005BFB1, 0005BFB3, 0005BFB5: Misplaced seared slaughterfish pieces. (Bug #32291)
- 000769A2, 000769A3: Closed a gap between dirt mounds. (Bug #31754)
- 000A6D9F: Column with small gap rotated to close it. (Bug #32413)
- 000af529: Xander's initial location is outside the playable area of the Red Wave which could result in him falling forever and causing a game crash.
- 000DE951, 000DE976, 000DE977, 000DE978, 000DE97B: Beds aboard the Red Wave which were owned by the wrong faction. This prevented 5 of the pirates from being able to sleep, even though they'd go and stand next to the beds when they were supposed to be. (Bug #31767)
- 000847f9: Idle marker owned by Carlotta that should have been owned by her faction so Mila can use it when sandboxing at the market stall.
- 0300B870: Hay pile that is not properly disabled before the room it's in is built. (Bug #32381)
Text Fixes
Expand for Details...
- TelekinesisEffect: "Can pull an object to you from a distance. Add it to your inventory or throw it." -> "Can pull an object to you from a distance, add it to your inventory, or throw it." (Bug #31837)
- TGTQ04Goodbyes: "I'm sorry I mislead you. Return when this is over, and we'll talk about my involvement in the Thieves Guild." -> "I'm sorry I misled you. Return when this is over and we'll talk about my involvement in the Thieves Guild." (Bug #32332)
- DLC2DRRAdrilAranoTLMorvaynBranchTopic [04023FD4]: "I've known the councilor since we were both quite young." -> "I've known the Councilor since we were both quite young." (Bug #32036)
- DLC1VQSaintMainBranchTopic03 [02014165]: "That damn dremora and his minions." -> "That damn Dremora and his minions." (Bug #32000)
- WEThalmorDialogueDoingInSkyrim [000B5E00]: "We're making sure your Emperor wasn't lying to his elven masters when he agreed the Empire would give up false gods and foolish beliefs." -> "We're making sure your Emperor wasn't lying to his Elven masters when he agreed the Empire would give up false gods and foolish beliefs." (Bug #31979)
- FreeformMarkarthNMothReturnTopic [0006476F]: "I have your daedra's heart." -> "I have your Daedra's heart." (Bug #31900)
- DialogueRiftenNuraNoTalosBranchTopic [00041E08]: "What happened to the shrine of Talos?" -> "What happened to the Shrine of Talos?" (Bug #31885)
- Favor157QuestReturnContinue [000A34A0]: "Talk to my steward if you're interested." -> "Talk to my Steward if you're interested." (Bug #31830)
- DLC2TelMithrynWizardToo [0401F8BC]: "No. Talvas is his apprentice. I'm his steward." -> "No. Talvas is his apprentice. I'm his Steward." (Bug #31800)
- DLC2TT1CantOrderMeAround [0401EE9D]: "Well, somebody needs to get me a new steward." -> "Well, somebody needs to get me a new Steward." (Bug #31799)
- DLC2TT1bDrovasTopic [04019565]: "I owed him a thousand septims, but not any more." -> "I owed him a thousand septims, but not anymore." / "He doesn't dare try to collect now that I'm Neloth's steward." -> "He doesn't dare try to collect now that I'm Neloth's Steward." (Bug #31798)
- DLC2TT1NewStewardTopic [0401842B]: "Do you want to be the new steward of Tel Mithryn?" -> "Do you want to be the new Steward of Tel Mithryn?" (Bug #31786)
- DLC2WB01WerebearLoreTopic1Topic [040355B4]: "For unnatural strength, you need look no further than the beasts of this island, mangled by the daedra." -> "For unnatural strength, you need look no further than the beasts of this island, mangled by the Daedra." (Bug #32054)
- DLC2DRRAdrilAranoTLSuspicionsBranchTopic02 [04033CFF]: "As second councilor, it's my job to support him and make certain his rule is enforced." -> "As Second Councilor, it's my job to support him and make certain his rule is enforced." (Bug #32037)
- DLC2RRFavor07Goodbyes [04033CF7]: "My husband is second councilor, so I certainly have the means to reward you if you find my folio." -> "My husband is Second Councilor, so I certainly have the means to reward you if you find my folio." (Bug #32044)
- DLC2DialogueSkaalVillageTharstanBranch1Topic3 [0402B00E]: "Either that, or perhaps a daedra. If so, then may the nine protect us." -> "Either that, or perhaps a Daedra. If so, then may the Nine protect us." (Bug #32024)
- DLC2DialogueSkaalVillageTharstanBranch1Topic4 [0402B005]: "A daedra?" -> "A Daedra?" (Bug #32025)
- DLC2RR02VelethBranchTopic01 [040295DA]: "Please, go speak to the second councilor as soon as possible." -> "Please, go speak to the Second Councilor as soon as possible." (Bug #32046)
- DLC2RR02Goodbyes [04031C8A]: "Follow me and I'll take you to the councilor so you can speak to him yourself." -> "Follow me and I'll take you to the Councilor so you can speak to him yourself." (Bug #32045)
- DLC2dunKolbjornQST_RelicsOfAhzidalTopic [04027580]: "He was the first great Nord enchanter, maybe even the first human to master elven methods." -> "He was the first great Nord enchanter, maybe even the first human to master Elven methods." (Bug #32035)
- DLC2WB01ThisIsGettingOminous [0402654B]: "But the daedra have no skill for creation, so they befile the All-Maker's workings." -> "But the Daedra have no skill for creation, so they befile the All-Maker's workings." (Bug #32053)
- DLC2DDRElderOthrelothTLTempleBranchTopic [0402479B]: "The Reclamations are the True Tribunal... the daedra that consecrate the Dunmer people: Azura, Mephala and Boethia." -> "The Reclamations are the True Tribunal... the daedra that consecrate the Dunmer people: Azura, Mephala, and Boethia." (Bug #32026)
- DLC2DDRElderOthrelothTLTempleBranchTopic01 [04024797]: "Sotha Sil, Almalexia and Vivec represent what was... beings who won the Dunmer people's hearts with their actions, but blinded them just the same." -> "Sotha Sil, Almalexia, and Vivec represent what was... beings who won the Dunmer people's hearts with their actions, but blinded them just the same." (Bug #32027)
- DLC2DRRMorvaynTLHouseRedoranTopic01 [04023FC4]: "They embody a council made up of five Great Houses: Telvanni, Dres, Indoril, Sadras and Redoran." -> "They embody a council made up of five Great Houses: Telvanni, Dres, Indoril, Sadras, and Redoran." (Bug #32055)
- DLC2TelMithrynVaronaNelothScene01 [0401F8C9]: "Maybe some daedra heart." -> "Maybe some Daedra heart." (Bug #32047)
- [0401F8D1]: "Hmm? Oh. Raven Rock. Right." -> "Hmm? Oh, Raven Rock. Right."
- DLC2RR02AdrilIntroBranchTopic [0401F2E9]: "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the councilor's head." -> "The Ulen Family of House Hlaalu, a rival Great House, has placed a deathmark on the Councilor's head." (Bug #32040)
- DLC2RR02AdrilIntroBranchTopic03b [0401F2D4]: "As second councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." -> "As Second Councilor, it's my responsibility to explore the possibility of any threat, no matter how paranoid it might seem." (Bug #32041)
- DLC2RR02AdrilChoiceBranchTopic [0401F2B7]: "You feel an attack on the councilor is imminent?" -> "You feel an attack on the Councilor is imminent?" (Bug #32038)
- DLC2RR02AdrilIntroBranchTopic03c [0401F2C7]: "As second councilor, it's my responsibility to protect Councilor Morvayn from harm." -> "As Second Councilor, it's my responsibility to protect Councilor Morvayn from harm." (Bug #32042)
- DLC2RR02AdrilChoiceBranchTopic02c [0401F2D7]: "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the councilor's behalf." -> "Before you dismiss this entirely, I was hoping you might be able to lend a hand by investigating on the Councilor's behalf." (Bug #32039)
- DLC2TTR8StartTopic [0401F132]: "Well, I could use a daedra heart." -> "Well, I could use a Daedra heart." (Bug #32052)
- DLC2RR01ModynIntroBranchTopic03b [0401BFC6]: "Hmm. I think I could talk the councilor into paying you, and I could use an extra pair of hands." -> "Hmm. I think I could talk the Councilor into paying you, and I could use an extra pair of hands." (Bug #32043)
- DLC2TT2AttacksTopic [04019594]: "Then my steward was killed." -> "Then my Steward was killed." (Bug #31790)
- DLC2DialogueRavenRock [04018B07]: "Steel, dwarven, ebony... if it's broken, I can mend it." -> "Steel, Dwarven, ebony... if it's broken, I can mend it." (Bug #32023)
- DLC2DialogueTelMithryn [04019592]: "My new steward is... acceptable." -> "My new Steward is... acceptable."
- [0401BCFB]: "Where is that ash sucking steward of mine?" -> "Where is that ash sucking Steward of mine?"
- [0401BCFC]: "Where is that lazy steward of mine?" -> "Where is that lazy Steward of mine?"
- [0401C04E]: "Ash spawn attacks, my house, and even my steward is assassinated." -> "Ash spawn attacks, my house, and even my Steward is assassinated."
- [040266DE]: "So, you are smart enough to surrender to a master wizard of the House Telvanni." -> "So, you are smart enough to surrender to a Master Wizard of the House Telvanni."
- [040266FD]: "I am a master wizard of House Telvanni!" -> "I am a Master Wizard of House Telvanni!"
- [04026715]: "Should have known better than to challenge a master wizard of the House Telvanni." -> "Should have known better than to challenge a Master Wizard of the House Telvanni."
- [0402AA06]: "I can't thank you enough for setting me up as steward of Tel Mithryn." -> "I can't thank you enough for setting me up as Steward of Tel Mithryn." (Bug #31797)
- DLC2TT1FoundStewardTopic [04018428]: "I've found you a new steward." -> "I've found you a new Steward." (Bug #31787)
- DLC2TT1NelothStartTopic [04017E6C]: "Go find me another steward." -> "Go find me another Steward." (Bug #31791)
- [04017E6D]: "Well find her." -> "Well, find her."
- DLC2TT1 [04018433]: "When you find my new steward, have him report to me." -> "When you find my new Steward, have him report to me." (Bug #31796)
- [04018435]: "Don't take too long finding me a steward." -> "Don't take too long finding me a Steward."
- [040200A8]: "Find a new steward for us quickly." -> "Find a new steward for us quickly."
- BYOHHouseBardIntroTopic [03018DCB]: "Your steward has arranged for me to take service with you." -> "Your Steward has arranged for me to take service with you." (Bug #31823)
- [030195DA]: "Good day to you. I am Sonir, the bard that your steward has hired." -> "Good day to you. I am Sonir, the bard that your Steward has hired."
- [030195DB]: "Hello, my name is Oriella, the bard that you asked your steward to hire." -> "Hello, my name is Oriella, the bard that you asked your Steward to hire."
- BYOHHouseBardDismissTopic [03018DDF]: "Please let your steward know if you want to hire me again." -> "Please let your Steward know if you want to hire me again." (Bug #31825)
- BYOHHouseStewardAccept [03007023]: "I'd be honored to be your steward." -> "I'd be honored to be your Steward." (Bug #31824)
- BYOHHouseHireStewardTopic [03002FE9]: "I need a steward for my house." -> "I need a Steward for my house." (Bug #31820)
- BYOHHouseStewardOfferYes [03002FED]: "I'd be honored to have you as my steward." -> "I'd be honored to have you as my Steward." (Bug #31821)
- BYOHHouseStewardOfferBranchTopic [03002FF7]: "A fine steading like this needs a good steward." -> "A fine steading like this needs a good Steward." (Bug #31822)
- DLC1VQ00VigilantsShared [0200E996]: "The Vigilants mostly hunt down daedra worshippers, which is why they got torn to pieces when they went up against vampires." -> "The Vigilants mostly hunt down Daedra worshippers, which is why they got torn to pieces when they went up against vampires." (Bug #31998)
- DLC1NPCMentalModelBeingAVampireShortWay1a [02019501]: "The daedric princes disgust me." -> "The Daedric Princes disgust me." (Bug #31991)
- DLC1NPCMentalModelBeingAVampireLongWay1a [02019508]: "Molag Bal is a powerful daedric lord, and his will is made reality." -> "Molag Bal is a powerful Daedric Lord, and his will is made reality." (Bug #31988)
- DLC1NPCMentalModelBeingAVampireLongWay1b [020194FB]: "I would guess it came from a daedric lord." -> "I would guess it came from a Daedric Lord." (Bug #31989)
- DLC1NPCMentalModelVampireLongWay1c [02019516]: "Looks like you know your daedra." -> "Looks like you know your Daedra." (Bug #31990)
- DLC1NPCMentalModelBeingAVampireLongWay2a [02019514]: "Not really wholesome family activity, but I guess it's something you do when you give yourselves to a daedric lord." -> "Not really wholesome family activity, but I guess it's something you do when you give yourselves to a Daedric Lord." (Bug #31992)
- DLC1LD_BthalftTopic2Topic [020163FE]: "It feels... old, doesn't it? Even by dwarven standards." -> "It feels... old, doesn't it? Even by Dwarven standards." (Bug #31980)
- DLC1SoulCairnDialogueHellos [020183AE]: "That's the last time I argue with a dremora." -> "That's the last time I argue with a Dremora."
- DLC1NPCCommentary01 [02015A90]: "Is this a dwarven city?" -> "Is this a Dwarven city?" (Bug #31987)
- DLC1VQ07PostGeleborArrowsBranchTopic [02015A63]: "If you were to bring me some good quality elven arrows, I could imbue them with the proper incantations and rituals." -> "If you were to bring me some good quality Elven arrows, I could imbue them with the proper incantations and rituals."
- [02015A64]: "Can you make me some Sunhallowed Arrows?" -> "Can you make me some Sunhallowed arrows?" / "I'm afraid I'll need elven arrows if you want me to produce the Sunhallowed Arrows, and it seems you're all out of them at the moment." -> "I'm afraid I'll need Elven arrows if you want me to produce the Sunhallowed arrows, and it seems you're all out of them at the moment."
- DLC1VQ07RNPCBowTLBranchTopic01 [02015425]: "Auriel is one of the elven gods." -> "Auriel is one of the Elven gods." (Bug #32013)
- DLC1VQSaintHomeBranchTopic01 [0201429A]: "It was a cadre of dremora." -> "It was a cadre of Dremora." / "I took it upon myself to join the cause and fight the dremora, thinking this would simply be another feather in my cap." -> "I took it upon myself to join the cause and fight the Dremora, thinking this would simply be another feather in my cap." (Bug #32001)
- DLC1VQSaintMainBranchTopic04 [0201414F]: "Soul what? What in the name of Vivec are you talking about?" -> "Soul, what? What in the name of Vivec are you talking about?" / "All I remember is that damn dremora and his minions bursting into my home and sending me to their prison." -> "All I remember is that damn Dremora and his minions bursting into my home and sending me to their prison." (Bug #32002)
- DLC1VQSaintSecondBranchTopic [02014141]: "A dremora captured you?" -> "A Dremora captured you?" (Bug #32006)
- DLC1VQSaintMainBranchTopic05 [02014160]: "How about sitting in your home, minding your own business and then suddenly getting attacked by a dremora and his cronies." -> "How about sitting in your home, minding your own business, and then suddenly getting attacked by a Dremora and his cronies." (Bug #32003)
- DLC1VQSaintDremoraBranchTopic [0201413A]: "Why would a dremora attack you?" -> "Why would a Dremora attack you?" (Bug #32005)
- DLC1VQSaintDremoraBranchTopic03 [02014154]: "Well, I don't know. Everything seemed fine until that dremora attacked me." -> "Well, I don't know. Everything seemed fine until that Dremora attacked me." (Bug #31999)
- DLC1VQ04RNPCMoondialTLBranchTopic [0201329D]: "She persuaded an elven artisan to make some improvements." -> "She persuaded an Elven artisan to make some improvements." (Bug #32011)
- DLC1HunterBaseIntroIsranS20FillIn3 [02010F11]: "She's the daughter of a powerful vampire lord." -> "She's the daughter of a powerful Vampire Lord." (Bug #31981)
- DLC1VQ05ValericaTLIdealMastersBranchTopic05 [0200FABD]: "The ability to summon powerful undead guardians as one would conjure an atronach or daedra." -> "The ability to summon powerful undead guardians as one would conjure an atronach or Daedra." (Bug #32012)
- DLC1HunterBaseIntroSorineGyroTopic [0200F817]: "Here, I've got a dwarven gyro. Take it." -> "Here, I've got a Dwarven gyro. Take it." (Bug #31982)
- DLC1RH05End1 [0200F803]: "Is it really... it is! I was hoping we'd find this. It's a diagram for a dwemer crossbow." -> "Is it really... it is! I was hoping we'd find this. It's a diagram for a Dwemer crossbow." (Bug #31995)
- DLC1VQ04RNPCSoulCairnBranchTopic [0200D88A]: "The Soul Cairn is a tiny sliver of Oblivion, the realm of the daedra." -> "The Soul Cairn is a tiny sliver of Oblivion, the realm of the Daedra." (Bug #32010)
- DLC1RV09Start3 [0200CDFA]: "Depends on who you ask. Some say Molag-Bal himself gave these amulets to ancient powerful vampire lords." -> "Depends on who you ask. Some say Molag Bal himself gave these amulets to ancient powerful Vampire Lords." (Bug #31997)
- DLC1RV08Start3 [0200CE01]: "Depends on who you ask. Some say Molag Bal himself gave these rings to ancient powerful vampire lords." -> "Depends on who you ask. Some say Molag Bal himself gave these rings to ancient powerful Vampire Lords." (Bug #31996)
- DLC1HunterBaseIntroSorineStage30BranchTopic [02008476]: "You haven't seen a sack full of dwarven gyros lying around, have you?" -> "You haven't seen a sack full of Dwarven gyros lying around, have you?" (Bug #31983)
- DLC1HunterBaseIntroSorineStage30RequestTopic [020117DC]: "I understand that, but I really can't leave here without at least one usable piece of dwarven equipment." -> "I understand that, but I really can't leave here without at least one usable piece of Dwarven equipment." (Bug #31984)
- DLC1HunterBaseIntroSorineStage30RequestFinal [0200847A]: "I need at least one intact dwarven gyro." -> "I need at least one intact Dwarven gyro." (Bug #31985)
- DLC1VQ07GeleborBalconyEndingBranchTopic02 [02007063]: "If you wish to learn more about the bow, or obtain Sunhallowed Arrows for it, I'd be more than happy to help." -> "If you wish to learn more about the bow, or obtain Sunhallowed arrows for it, I'd be more than happy to help." (Bug #32019)
- DLC1RH05StartTopic [02002F1F]: "Alright! One more set of dwemer plans to go." -> "Alright! One more set of Dwemer plans to go." (Bug #31994)
- [02002F20]: "I've located more dwemer plans." -> "I've located more Dwemer plans."
- DLC1VQ03VampireHellos [02008866]: "Somehow I knew it would be you who found our moth priest." -> "Somehow I knew it would be you who found our Moth Priest." (Bug #32009)
- [02008869]: "Get out there and find a moth priest!" -> "Get out there and find a Moth Priest!"
- DLC1VQ03VampireInnkeeperSolitudeTopic [0200699E]: "Heard anything about a moth priest passing through?" -> "Heard anything about a Moth Priest passing through?" (Bug #32008)
- DLC1NPCMentalModelSeranaRecoverTopicB1 [02004A0B]: "We did worship a daedra, remember?" -> "We did worship a Daedra, remember?" (Bug #31993)
- DLC1VQ07PostSeranaGimmeArrowsTopic [02004234]: "I think you'll need to find some arrows, first. Only elven ones will work for this, remember?" -> "I think you'll need to find some arrows first. Only Elven ones will work for this, remember?" (Bug #32015)
- DLC1VQ07PostSeranaDelicate [02004237]: "So I am. I guess we could use my blood. Do you have any arrows? Elven arrows." -> "So I am. I guess we could use my blood. Do you have any arrows? Elven arrows?" (Bug #32016)
- [02004238]: "Do you have any elven arrows?" -> " Do you have any Elven arrows?"
- DLC1VQ07PostSeranaPresumptuous [02004231]: "Do you have any elven arrows on you?" -> "Do you have any Elven arrows on you?" (Bug #32014)
- [02004232]: "They would have to be of elven quality, I'd guess." -> "They would have to be of Elven quality, I'd guess."
- FFRiften08BrandSheiBranchTopic [000E82B4]: "It was one of the great houses in Morrowind long ago." -> "It was one of the Great Houses in Morrowind long ago. (Bug #31938)
- FFSS02SylgjaSickBranchTopic [000E48FB]: "I was pretty bad off for a while, but a priest of Mara was passing through on his way to Dawnstar and healed me to the best of his abilities." -> "I was pretty bad off for a while, but a Priest of Mara was passing through on his way to Dawnstar and healed me to the best of his abilities." (Bug #31940)
- FFHM01BranchTopic [0006BBA8]: "I waited and waited, and he never came back. Probably shacked up with some elven whore." -> "I waited and waited, and he never came back. Probably shacked up with some Elven whore." (Bug #31901)
- DialogueWhiterunBrillTopicsWorkTopic [000E3DCE]: "The former steward, Proventus, kept very detailed records." -> "The former Steward, Proventus, kept very detailed records." (Bug #31890)
- CW01WindhelmMapTableScene [000E2D24]: "The Jagged Crown! It heralds back to a time before jarls and moots." -> "The Jagged Crown! It heralds back to a time before Jarls and Moots." (Bug #31783)
- CWMission07FriendBlackmail [000E1737]: "I'm sure having a steward in the pocket will come in handy." -> "I'm sure having a Steward in the pocket will come in handy." (Bug #31815)
- TG08BTrapBranchTopic [000DF8B7]: "The lass seems to think old Mercer is pulling a fast one on us... leading us here and letting the dwarven constructs wear us down." -> "The lass seems to think old Mercer is pulling a fast one on us... leading us here and letting the Dwarven constructs wear us down." (Bug #31977)
- MGRArniel04KeeningBigDealTopic [000DE43E]: "This is a dwarven artifact beyond nearly all value." -> "This is a Dwarven artifact beyond nearly all value." (Bug #31958)
- MGRitual03PhinisResponse1 [000DB367]: "A sigil stone from an Oblivion gate." -> "A sigil stone from an Oblivion Gate." (Bug #31947)
- DialogueCompanionsJorrvaskrWarTopic [000DAB27]: "There's no honor to be had in the squabbling of jarls." -> "There's no honor to be had in the squabbling of Jarls." (Bug #31781)
- DA15SheoFinish1Topic [000D76EA]: "Oh, I am so happy for you!" -> "Oh, I'm so happy for you!" / "Just, you know, for what you did for the insane emperor." -> "Just, you know, for what you did for the insane Emperor." (Bug #31921)
- DialogueCarriageSystemIdle [000DD657]: "If you've never been to Riften, be sure to visit the Black-Briar meadery." -> "If you've never been to Riften, be sure to visit the Black-Briar Meadery." (Bug #32264)
- DialogueGenericVigilantsOfStendarrDeadraTopic [000CC82D]: "What's dangerous about daedra?" -> "What's dangerous about Daedra?" (Bug #31878)
- CWJarlThanks [000CB1B7]: "Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Whiterun. Talk to my Steward if you're interested." (Bug #31814)
- [000CB1B8]: "In honor of your service in battle, I am hereby granting you permission to purchase property in Markarth. Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Markarth. Talk to my Steward if you're interested."
- [000CB1B9]: "In honor of your service in battle, I am hereby granting you permission to purchase property in Riften. Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Riften. Talk to my Steward if you're interested."
- [000CB1BA]: "In honor of your service in battle, I am hereby granting you permission to purchase property in Windhelm. Talk to my steward if you're interested." -> "In honor of your service in battle, I am hereby granting you permission to purchase property in Windhelm. Talk to my Steward if you're interested."
- DialogueCarriageSystemLoreWhiterunTopic [000C41D4]: "I'd start with the barkeep at the Bannered Mare, or the castle steward." -> "I'd start with the barkeep at the Bannered Mare, or the castle Steward." (Bug #31829)
- MQ201PartyIdgrodThalmorTopic [000BC11C]: "Do you visit the embassy often?" -> "Do you visit the Embassy often?" (Bug #31963)
- DialogueSolitudePalaceScene7 [000A9388]: "I should very much like to see you try it, my dear steward." -> "I should very much like to see you try it, my dear Steward." (Bug #31834)
- MQ202 [000A8456]: "The answer ain't gonna be any different the next time. Arrogant elven bastard." -> "The answer ain't gonna be any different the next time. Arrogant Elven bastard." (Bug #31964)
- CWPromotionSons2 [000CE099]: "Speak with my steward who'll make the arrangements." -> "Speak with my Steward who'll make the arrangements." (Bug #31816)
- DialogueWindhelmJoraTopicsTalosTopic [000A17E8]: "The Empire's elven puppetmasters never cared much for the idea of a human becoming a divine." -> "The Empire's Elven puppetmasters never cared much for the idea of a human becoming a divine." (Bug #31895)
- DA01AzuraEnterStarTopic02 [00093771]: "Then why don't you remove it? Aren't you a daedra?" -> "Then why don't you remove it? Aren't you a Daedra?" (Bug #31909)
- DA01AzuraFinalTopic02 [00093765]: "I dislike the daedra looking into my future." -> "I dislike the Daedra looking into my future." (Bug #31908)
- DialogueWhiterunIrilethTopicsBranch3Topic [00093121]: "What threats does the jarl face?" -> "What threats does the Jarl face?" (Bug #31779)
- DialogueWhiterunDanicaTopicsBranch2Topic [00093137]: "You're a priestess of Kynareth?" -> "You're a Priestess of Kynareth?" (Bug #31891)
- TG08AAcceptLeaderBranchTopic01 [00091942]: "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the dwarven ruins at Irkngthand." -> "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the Dwarven ruins at Irkngthand." (Bug #31976)
- [000D7D66]: "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the dwarven ruins at Irkngthand." -> "I've been poring over the plans you brought us, and I'm convinced the Eyes of the Falmer are in the Dwarven ruins at Irkngthand."
- DA01CollegeQuestionsBranchTopic [000917A5]: "Is there an elven mage here that studies stars?" -> "Is there an Elven mage here that studies stars?" (Bug #31910)
- DA01CollegeQuestionsTopic01 [000917B9]: "An elven mage named Nelacar was exiled from the College over it." -> "An Elven mage named Nelacar was exiled from the College over it." (Bug #31911)
- DA01NelecarIntroBranchTopic [000917A3]: "I'm looking for an elven mage who studies stars." -> "I'm looking for an Elven mage who studies stars." (Bug #31913)
- DA01NelacarQuestionsBranchTopic [0009179D]: "How did the daedra drive Malyn insane?" -> "How did the Daedra drive Malyn insane?" (Bug #31914)
- DialogueWinterholdCollegeOnmundLocalsTopic [0008B59B]: "Throw in the Oblivion Crisis, which was caused by magic-users, and the troubles now with the Aldmeri Dominion, who are elves and magic users." -> "Throw in the Oblivion Crisis, which was caused by magic users, and the troubles now with the Aldmeri Dominion, who are Elves and magic users." (Bug #31903)
- DA01AraneaIntroTopic01B [0008CF81]: "Inside, you will find an elven mage who can turn the brightest star as black as night." -> "Inside, you will find an Elven mage who can turn the brightest star as black as night." / "I believe the fortress may refer to Winterhold. Ask if they know this elven enchanter." -> "I believe the fortress may refer to Winterhold. Ask if they know this Elven enchanter." (Bug #31907)
- DialogueSolitudeElisifBranch3Topic [000AF482]: "Hmmm... A question I am all to familiar with." -> "Hmmm... A question I am all too familiar with."
- TG06_dunMarkarthWizardsQuartersQST [00087100]: "Sir, are you serious?" -> "Sir, are... are you serious?
- [0008D25C]: "Calcelmo's orders- no one gets through to the tower." -> "Calcelmo's orders - no one gets through to the tower."
- [000870F9]: "You heard me, captain- our work must not be disturbed." -> "You heard me, Captain - our work must not be disturbed."
- [000870F0]: "We lost three good men to the traps up there, and for what- just to see another damn spider clanking around?" -> "We lost three good men to the traps up there, and for what - just to see another damn spider clanking around?"
- [00087104]: "Yeah. Calcelmo called in his entire expedition team- said he needed every man he could get to protect his research." -> "Yeah. Calcelmo called in his entire expedition team - said he needed every man he could get to protect his research."
- [000876C2]: "No telling who- or what- we're dealing with here." -> "No telling who - or what - we're dealing with here."
- [0001EA16]: "'Accidents' like this don't just happen!" -> ""Accidents" like this don't just happen!" (Bug #31974)
- C01SkjorWhatIsThatTopic [00081DDF]: "Wuuthrad was the blade held by Ysgramor when he cut through the elven hordes that once swarmed this land." -> "Wuuthrad was the blade held by Ysgramor when he cut through the Elven hordes that once swarmed this land." (Bug #31875)
- TGTQ03OlfridRegistryBranchTopic [0007D01E]: "It's a well-known fact that the steward keeps all of the records on Whiterun's prisoners in a large book." -> "It's a well-known fact that the Steward keeps all of the records on Whiterun's prisoners in a large book." (Bug #31973)
- MiddenThreatenVelehk [00075C6C]: "You're going back where you belong, dremora." -> "You're going back where you belong, Dremora." (Bug #31943)
- [00075C70]: "Why not broker a bargain, instead?" -> "Why not broker a bargain instead?"
- DialogueRiftenRaggedFlagonScene06 [0007177C]: "Good news. I found that dwarven hammer you were looking for." -> "Good news. I found that Dwarven hammer you were looking for." (Bug #31886)
- DialogueRiftenKeepScene02Alternate [00071202]: "Perhaps I made the wrong choice installing you as steward." -> "Perhaps I made the wrong choice installing you as Steward." (Bug #31884)
- Favor205QuestGiveTopic [00090DF0]: "You're a priest of Arkay?" -> "You're a Priest of Arkay?"
- DarkContractHelpBranchTopic [0006D274]: "Sure, you poison the Emperor, but what then? Why not summon an Atronach to cause some chaos?" -> "Sure, you poison the Emperor, but what then? Why not summon an atronach to cause some chaos?" (Bug #32056)
- MGRArniel02InitialBranchTopic [0006A05B]: "What? Oh, no. No, no. I need more time to research the dwarven machinery." -> "What? Oh, no. No, no. I need more time to research the Dwarven machinery." (Bug #31953)
- MGRArniel02ArnielStage40BranchTopic [0006A025]: "I've got the Soul Gem you were after." -> "I've got the soul gem you were after." (Bug #31952)
- MGRArniel03InitialTeachSpellBranchTopic [0006A04E]: "Now this spell is not for defending yourself, but it's just right for heating the Convector. At least three seconds' burn is necessary." -> "Now this spell is not for defending yourself, but it's just right for heating the convector. At least three seconds burn is necessary." / "Just place the soul gem inside, and heat the Convector. At least three seconds. You'll almost certainly need to find multiple Convectors." -> "Just place the soul gem inside, and heat the convector. At least three seconds. You'll almost certainly need to find multiple convectors." (Bug #31955)
- MGRArniel03WhatDoIDoTopic [0006A037]: "Well, yes. The designs for my Convector were based on real dwarven machines, so there may still be some in existence." -> "Well, yes. The designs for my convector were based on real Dwarven machines, so there may still be some in existence." / "I'd go looking myself, but uhh... Yes, there are calculations to double- and triple-check." -> "I'd go looking myself, but uhh... Yes, there are calculations to double and triple-check." / "Perhaps you could seek out these Convectors in Skyrim ruins?" -> "Perhaps you could seek out these convectors in Skyrim ruins?" (Bug #31956)
- CWFinaleExecutionBlockingTopic [00065C7F]: "With me, you kill Skyrim's last hope. Mark my words. You'll all be serving elven masters soon." -> "With me, you kill Skyrim's last hope. Mark my words. You'll all be serving Elven masters soon." (Bug #31876)
- FFRiftenThaneContBranchTopic [00065AF6]: "My steward has such a home available to you for purchase." -> "My Steward has such a home available to you for purchase." (Bug #31833)
- [00065AF7]: "And by the Eight, aren't you fortunate that my steward has just the place for you to buy." -> "And by the Eight, aren't you fortunate that my Steward has just the place for you to buy."
- DialogueMarkarthIgmundHouseTopic [00064B5B]: "My steward will handle things from there." -> "My Steward will handle things from there." (Bug #31879)
- DA08NelkirDoorOpeningHintsTopic [00062D7B]: "Only two people can open it, Balgruuf and Farengar, the court wizard." -> "Only two people can open it, Balgruuf and Farengar, the Court Wizard." (Bug #31917)
- DialogueWinterholdCollegeDormitoryScene06 [0005E2C1]: "We didn't all grow up in dwarven ruins, you know." -> "We didn't all grow up in Dwarven ruins, you know." (Bug #31899)
- [0005E2D0]: "If this is another dwarven trinket, I keep telling you I'm not familiar with them." -> "If this is another Dwarven trinket, I keep telling you I'm not familiar with them."
- CWDialogueHellos [0005B3CB]: "The general expects so much with so little." -> "The General expects so much with so little." (Bug #31827)
- DialogueMarkarthInnEndonFamilyScene02 [000590A1]: "Same old dwarven stones gathering the same old moss." -> "Same old Dwarven stones gathering the same old moss." (Bug #31883)
- HirelingIdles [000E15D9]: "Being a priest of Vaermina put me very close to dark sorcery at its worst." -> "Being a Priest of Vaermina put me very close to dark sorcery at its worst." (Bug #31942)
- [000E167F]: "I've never been inside a dwarven ruin." -> "I've never been inside a Dwarven ruin."
- [000E168E]: "After running from Nightcaller Temple, I wandered Skyrim for years, until I was taken in by a priest of Mara who lived in Morthal." -> "After running from Nightcaller Temple, I wandered Skyrim for years, until I was taken in by a Priest of Mara who lived in Morthal."
- TG03SabjornTaskDoneBranchTopic [000549D1]: "Well it's about time!" -> "Well, it's about time!" (Bug #31726)
- [000549D2]: "I've told the captain of the guard we'll have the meadery cleared for the tasting and he could be here any minute." -> "I've told the Captain of the Guard we'll have the meadery cleared for the tasting and he could be here any minute."
- MQ304TsunIntroA5 [0004FA44]: "Do not mistake the night-shrouded thief's stealthily-taken spoils, stolen and unearned, for a warrior's plunder, won in honorable battle." -> "Do not mistake the night-shrouded thief's stealthily taken spoils, stolen and unearned, for a warrior's plunder, won in honorable battle." (Bug #31966)
- MQ304TsunIntroA2 [0004FA47]: "I welcome the chance to challenge the blade of Ysgramor's heir, honored shield-brother to Kodlak Whitemane, whom I've watched for in vain." -> "I welcome the chance to challenge the blade of Ysgramor's heir, honored Shield-Brother to Kodlak Whitemane, whom I've watched for in vain." (Bug #31965)
- [00092EC6]: "I welcome the chance to challenge the blade of Ysgramor's heir, honored shield-sister to Kodlak Whitemane, whom I've watched for in vain." -> "I welcome the chance to challenge the blade of Ysgramor's heir, honored Shield-Sister to Kodlak Whitemane, whom I've watched for in vain."
- FollowerCommentary01 [000D239D]: "The entrance to a dwarven city." -> "The entrance to a Dwarven city." (Bug #31941)
- [000D239E]: "Is this that dwarven city?" -> "Is this that Dwarven city?"
- [000D23A0]: "Look over there. That's a dwarven ruin." -> "Look over there. That's a Dwarven ruin."
- [000D23A2]: "Ah, look. It's the entrance to a dwarven city." -> "Ah, look. It's the entrance to a Dwarven city."
- [000D23A3]: "I dislike lurking near dwarven cities." -> "I dislike lurking near Dwarven cities."
- [000D23A6]: "Is that a dwarven city?" -> "Is that a Dwarven city?"
- [000D23A8]: "By the Mane, look. A dwarven city." -> "By the Mane, look. A Dwarven city."
- [000D23A9]: "Get nervous around dwarven stonework." -> "Get nervous around Dwarven stonework."
- [000D23AA]: "Old dwarven ruin." -> "Old Dwarven ruin."
- [000D23AB]: "That's a dwarven city." -> "That's a Dwarven city."
- [000DBE4B]: "A dwarven city." -> "A Dwarven city."
- FFRiften14WylandriahBranchTopic01 [00043DE5]: "What I need is my Dwemer Stirring Spoon, my Orichalcum Ingot and my Grand Soul Gem." -> "What I need is my Dwemer stirring spoon, my orichalcum ingot and my grand soul gem." (Bug #31939)
- DA16ErandurAfterLibraryBranchTopic03 [00042864]: "Yes. The Torpor grants an ability the priests of Vaermina called "The Dreamstride"; using dreams to travel distances in the real world." -> "Yes. The Torpor grants an ability the Priests of Vaermina called "The Dreamstride"; using dreams to travel distances in the real world." (Bug #31925)
- DA16ErandurAfterLibraryBranchTopic06 [00042867]: "As a sworn priest of Mara, the elixir won't work for me." -> "As a sworn Priest of Mara, the elixir won't work for me." (Bug #31927)
- [00041E1A]: "They can defile our shrine, they can arrest our people and they can silence our voices, but the Empire will never destroy our spirit." -> "They can defile our shrine, they can arrest our people, and they can silence our voices, but the Empire will never destroy our spirit."
- [00042389]: "Welcome to Mistveil Keep. I'm Jarl Laila's steward, Anuriel." -> "Welcome to Mistveil Keep. I'm Jarl Laila's Steward, Anuriel."
- DialogueWindhelmMarketSceneLonelyGaleNiranye [0003ECA4]: "You're such a wet blanket, captain." -> "You're such a wet blanket, Captain." (Bug #31898)
- DBHelvardGreetBranchTopic [000537CA]: "The jarl is busy! And so am I, for that matter." -> "The Jarl is busy! And so am I, for that matter." (Bug #31782)
- MQ201DelphineThatWillHaveToDo [000A75F1]: "Ready to board the carriage to the embassy?" -> "Ready to board the carriage to the Embassy?" (Bug #31962)
- DialogueWindhelmViolaLonelyGaleScene4 [0003856B]: "Hello, captain! Can you spare a moment?" -> "Hello! Captain! Can you spare a moment?" (Bug #31897)
- DialogueWindhelmViolaLonelyGaleScene1 [00038578]: "Captain, captain!" -> "Captain! Captain!" (Bug #31896)
- DialogueSolitude [0002E191]: "Jarls come and jarls go, but a good cook stays for a lifetime." -> "Jarls come and Jarls go, but a good cook stays for a lifetime." (Bug #31784)
- [0002F81D]: "If you have business, please see Falk Firebeard, my steward." -> "If you have business, please see Falk Firebeard, my Steward."
- DialogueWindhelmMalthyrTopicsMorrowindTopic [0002C011]: "Besides, Ambarys can't run the cornerclub on his own." -> "Besides, Ambarys can't run the Cornerclub on his own." (Bug #32271)
- DialogueWhiterun [0002707C]: "I might just be a servant among lords, but don't think for a moment I don't take my duties as seriously as the jarl himself takes his!" -> "I might just be a servant among lords, but don't think for a moment I don't take my duties as seriously as the Jarl himself takes his!" (Bug #31785)
- [0008F145]: "Chops and steaks fit for a jarl!" -> "Chops and steaks fit for a Jarl!"
- [000C246D]: "This here is Dragonsreach, an' it's my task to see it looks fit for a jarl, night an' day." -> "This here is Dragonsreach, an' it's my task to see it looks fit for a Jarl, night an' day."
- TG01BrynjolfDuringQuestBranchBersiTopic [000206A7]: "The key is that ugly dwarven urn in his shop." -> "The key is that ugly Dwarven urn in his shop." (Bug #31970)
- FightingStance: "Power attacks with one-handed weapons cost 25% less stamina." -> "Power attacks with one-handed weapons cost 25% less Stamina." (Bug #31871)
- ChampionsStance: "Power attacks with two-handed weapons cost 25% less stamina." -> "Power attacks with two-handed weapons cost 25% less Stamina." (Bug #31868)
- DarkSouls: "Reanimated undead have 100 points more health." -> "Reanimated undead have 100 points more Health."
- atronach: "Absorb 30% of the magicka of any spells that hit you." -> "Absorb 30% of the Magicka of any spells that hit you." (Bug #31870)
- SoulSqueezer: "Soul gems provide extra magicka for recharging." -> "Soul gems provide extra Magicka for recharging." (Bug #31873)
- CorpusEnchanter: "Health, magicka, and stamina enchantments on armor are 25% stronger." -> "Health, Magicka, and Stamina enchantments on armor are 25% stronger." (Bug #32122)
- MasterOfTheMind: "Illusion spells work on undead, daedra and automatons." -> "Illusion spells work on undead, Daedra, and automatons." (Bug #31853)
- wardAbsorb: "Wards recharge your magicka when hit with spells." -> "Wards recharge your Magicka when hit with spells." (Bug #32172)
- AvoidDeath: "Once a day, heals 250 points automatically if you fall below 10% health." -> "Once a day, heals 250 points automatically if you fall below 10% Health." (Bug #32086)
- AlterationAdept50: "Cast Adept level Alteration spells for half magicka." -> "Cast Adept level Alteration spells for half Magicka." (Bug #32108)
- AlterationApprentice25: "Cast Apprentice level Alteration spells for half magicka." -> "Cast Apprentice level Alteration spells for half Magicka." (Bug #32109)
- AlterationExpert75: "Cast Expert level Alteration spells for half magicka." -> "Cast Expert level Alteration spells for half Magicka." (Bug #32110)
- AlterationMaster100: "Cast Master level Alteration spells for half magicka." -> "Cast Master level Alteration spells for half Magicka." (Bug #32111)
- AlterationNovice00: "Cast Novice level Alteration spells for half magicka." -> "Cast Novice level Alteration spells for half Magicka." (Bug #32112)
- ConjurationApprentice25: "Cast Apprentice level Conjuration spells for half magicka." -> "Cast Apprentice level Conjuration spells for half Magicka." (Bug #32116)
- ConjurationAdept50: "Cast Adept level Conjuration spells for half magicka." -> "Cast Adept level Conjuration spells for half Magicka." (Bug #32117)
- ConjurationExpert75: "Cast Expert level Conjuration spells for half magicka." -> "Cast Expert level Conjuration spells for half Magicka." (Bug #32118)
- ConjurationMaster100: "Cast Master level Conjuration spells for half magicka." -> "Cast Master level Conjuration spells for half Magicka." (Bug #32119)
- ConjurationNovice00: "Cast Novice level Conjuration spells for half magicka." -> "Cast Novice level Conjuration spells for half Magicka." (Bug #32120)
- DestructionApprentice25: "Cast Apprentice level Destruction spells for half magicka." -> "Cast Apprentice level Destruction spells for half Magicka." (Bug #32127)
- DestructionAdept50: "Cast Adept level Destruction spells for half magicka." -> "Cast Adept level Destruction spells for half Magicka." (Bug #32128)
- DestructionExpert75: "Cast Expert level Destruction spells for half magicka." -> "Cast Expert level Destruction spells for half Magicka." (Bug #32129)
- DestructionMaster100: "Cast Master level Destruction spells for half magicka." -> "Cast Master level Destruction spells for half Magicka." (Bug #32130)
- DestructionNovice00: "Cast Novice level Destruction spells for half magicka." -> "Cast Novice level Destruction spells for half Magicka." (Bug #32131)
- IllusionAdept50: "Cast Adept level Illusion spells for half magicka." -> "Cast Adept level Illusion spells for half Magicka." (Bug #32148)
- IllusionApprentice25: "Cast Apprentice level Illusion spells for half magicka." -> "Cast Apprentice level Illusion spells for half Magicka." (Bug #32149)
- IllusionExpert75: "Cast Expert level Illusion spells for half magicka." -> "Cast Expert level Illusion spells for half Magicka." (Bug #32150)
- IllusionMaster100: "Cast Master level Illusion spells for half magicka." -> "Cast Master level Illusion spells for half Magicka." (Bug #32151)
- IllusionNovice00: "Cast Novice level Illusion spells for half magicka." -> "Cast Novice level Illusion spells for half Magicka." (Bug #32152)
- RestorationAdept50: "Cast Adept level Restoration spells for half magicka." -> "Cast Adept level Restoration spells for half Magicka." (Bug #32165)
- RestorationApprentice25: "Cast Apprentice level Restoration spells for half magicka." -> "Cast Apprentice level Restoration spells for half Magicka." (Bug #32166)
- RestorationExpert75: "Cast Expert level Restoration spells for half magicka." -> "Cast Expert level Restoration spells for half Magicka." (Bug #32167)
- RestorationMaster100: "Cast Master level Restoration spells for half magicka." -> "Cast Master level Restoration spells for half Magicka." (Bug #32168)
- RestorationNovice00: "Cast Novice level Restoration spells for half magicka." -> "Cast Novice level Restoration spells for half Magicka." (Bug #32169)
- IntenseFlames: "Fire damage causes targets to flee if their health is low." -> "Fire damage causes targets to flee if their Health is low." (Bug #32155)
- DeepFreeze: "Frost damage paralyzes targets if their health is low." -> "Frost damage paralyzes targets if their Health is low." (Bug #32126)
- Disintegrate: "Shock damage disintegrates targets if their health is low." -> "Shock damage disintegrates targets if their Health is low." (Bug #32134)
- DLC1VampiricBite: "Killing a person with a power attack bite restores all your health." -> "Killing a person with a power attack bite restores all your Health." (Bug #32196)
- DLC1DetectLifePerk: "Detect all creatures, even dwarven automatons." -> "Detect all creatures, even Dwarven automatons." (Bug #31855)
- DLC1MistFormPerk: "Transform into an invulnerable mist, while health, magicka and stamina regenerate." -> "Transform into an invulnerable mist, while Health, Magicka, and Stamina regenerate." (Bug #32067)
- DLC1AnimalVigorPerk: "100 point bonus to health and stamina in beast form." -> "100 point bonus to Health and Stamina in beast form." (Bug #32179)
- DLC1GorgingPerk: "Feeding heals twice as much health." -> "Feeding heals twice as much Health." (Bug #32186)
- DLC2wardAbsorbNPC: "Wards recharge your magicka when hit with spells." -> "Wards recharge your Magicka when hit with spells." (Bug #32217)
- DLC2dunKolbjornGauntletsPerk: "Your Wards are <25>% less effective, but absorb <50>% of the magicka from incoming spells." -> "Your Wards are <25>% less effective, but absorb <50>% of the Magicka from incoming spells." (Bug #32209)
- [00025D21]: "I don't buy that story, either." -> "I don't buy that story either."
- dunNchuandZelFinalBook: "The Falmer have yet to break into the best of the dwarven goods thanks to the sturdy dwemer locks." -> "The Falmer have yet to break into the best of the Dwarven goods thanks to the sturdy Dwemer locks." (Bug #31859)
- dunTolvaldsCaveNote02: "...Gildryn said he's heard the dwarven roads that leads under the mountains..." -> "...Gildryn said he's heard the Dwarven roads that leads under the mountains..." (Bug #31861)
- DA08EbonyBladeHistory: "Only a daedra most foul could have concocted such a malevolent and twisted weapon." -> "Only a Daedra most foul could have concocted such a malevolent and twisted weapon." (Bug #31846)
- LetterRiftenMercerFreyHouse03: "I wish I knew how you were able to slip by the guards, bypass the portcullis, unlock the armory door and break into that dwarven puzzle-locked chest... you need to teach me that little trick some time." -> "I wish I knew how you were able to slip by the guards, bypass the portcullis, unlock the armory door, and break into that Dwarven puzzle-locked chest... you need to teach me that little trick some time." (Bug #31862)
- DLC1LD_AetheriumWars: "In the span of three short years, the great dwarven cities of Skyrim, from Markarth to the Velothi Mountains, fell before the armies of the High King." -> "In the span of three short years, the great Dwarven cities of Skyrim, from Markarth to the Velothi Mountains, fell before the armies of the High King." / "In the decades preceding their fall, the dwarven cities of Skyrim had been decimated by internal disputes and infighting over a most surprising cause: Aetherium." -> "In the decades preceding their fall, the Dwarven cities of Skyrim had been decimated by internal disputes and infighting over a most surprising cause: Aetherium." / "The dwarven alliance shattered almost immediately, as the four city-states and their rivals attempted to claim the Forge." -> "The Dwarven alliance shattered almost immediately, as the four city-states and their rivals attempted to claim the Forge." (Bug #31863)
- DLC1RH05BanditLetter: "Hands off the dwarven haul until we know who wants this stuff." -> "Hands off the Dwarven haul until we know who wants this stuff." (Bug #31864)
- ccBGSSSE001_MiscWindhelmBounty: "By order of the jarl," -> "By order of the Jarl," (Bug #31780)
- ccBGSSSE025_BlacksmithNote: "On the ground, an assortment of weapons and armor of the Daedra known as Golden Saints and Dark Seducers laid strewn about. It is from this site that we took up their arms, and joined together as bandit companies under their names." -> "On the ground, an assortment of weapons and armor of the Daedra known as Golden Saints and Dark Seducers laid strewn about. It is from this site that we took up their arms, and joined together as bandit companies under their names." (Bug #31866)
- ccBGSSSE025_ThoronJournal02: "A powerful daedra took shape before my eyes: a Golden Saint, with armor gleaming and eyes burning with surprise and fury. To my dismay, my ordinary methods of bending daedra to my will were of no use." -> "A powerful Daedra took shape before my eyes: a Golden Saint, with armor gleaming and eyes burning with surprise and fury. To my dismay, my ordinary methods of bending Daedra to my will were of no use." (Bug #31849)
- ccBGSSSE001_Misc_Dwarven [Objective 30]: "Use the dwarven fishing rod to catch the strange objects near Bronze Water Cave" -> "Use the Dwarven fishing rod to catch the strange objects near Bronze Water Cave" (Bug #31867)
- DLC1VQ02 [Stage 20]: "Her father Harkon is a powerful vampire lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood." -> "Her father Harkon is a powerful Vampire Lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood." (Bug #32007)
- [Stage 30]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- [Stage 40]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- [Stage 180]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- [Stage 190]: "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood." -> "When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful Vampire Lord, offered me the gift of his blood."
- MGRArniel03 [Stage 10]: "He's given me a warped soul gem, and asked me to find several Dwarven Convectors in the various ruins around Skyrim." -> "He's given me a warped soul gem, and asked me to find several Dwarven convectors in the various ruins around Skyrim." (Bug #31954)
- MGRArniel04 [Stage 40]: "That item is Keening, a dwarven dagger that Arniel claims is very important." -> "That item is Keening, a Dwarven dagger that Arniel claims is very important." (Bug #31957)
- DA11 [Stage 500]: "I killed Brother Verulus outside of the shrine of Namira's presence." -> "I killed Brother Verulus outside of the Shrine of Namira's presence." (Bug #31916)
- DA04 [Stage 10]: "I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a dwarven artifact." -> "I've learned that Septimus Signus, a preeminent scholar of the Elder Scrolls, is currently living in the far north, studying a Dwarven artifact." (Bug #31915)
- CallToArmsScroll: "Targets have improved combat skills, health and stamina for <10> minutes." -> "Targets have improved combat skills, Health, and Stamina for <10> minutes." (Bug #32066)
- TGDetectLifeScroll: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #31850)
- BoundBattleAxeFFSelf: "Bound Axe" -> "Bound Battleaxe" / "Creates a magic battle axe for seconds." -> "Creates a magic battleaxe for seconds." (Bug #31776)
- RestoreHealthConcActor, RestoreHealthFFActor: "Heals the target points, but not undead, atronachs or machines." -> "Heals the target points, but not undead, atronachs, or machines." (Bug #32021)
- InfluenceConfUpFFAimedArea: "Target won't flee for seconds and gets some extra health and stamina." -> "Target won't flee for seconds and gets some extra Health and Stamina." (Bug #32154)
- InfluenceConfUpFFAimed: "Target won't flee for seconds and gets some extra health and stamina." -> "Target won't flee for seconds and gets some extra Health and Stamina." (Bug #32153)
- ShockCloakFFSelf: "For seconds nearby opponents take <8> points of shock damage and half magicka damage." -> "For seconds nearby opponents take <8> points of shock damage and half Magicka damage." (Bug #32170)
- BoundBattleAxeMysticFFSelf: "Mystic Axe" -> "Mystic Battleaxe" (Bug #31776)
- AbAtronachCloakFrost: "For seconds, opponents in melee range take points frost damage and stamina damage per second." -> "For seconds, opponents in melee range take points frost damage and Stamina damage per second." (Bug #32105)
- AbAtronachCloakShock: "For seconds, opponents in melee range take points shock damage and magicka damage per second." -> "For seconds, opponents in melee range take points shock damage and Magicka damage per second." (Bug #32106)
- VoiceMakeEthereal: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32171)
- BanishFFActor50: "Weaker summoned daedra are sent back to Oblivion." -> "Weaker summoned Daedra are sent back to Oblivion." (Bug #31854)
- dunFolgunthurMikrulAbsorbHealth: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32080)
- crVampireAbsorbStaminaConcAimed: "Absorb points of stamina per second from the target." -> "Absorb points of Stamina per second from the target." (Bug #32125)
- crVampireAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32123)
- crVampireAbsorbMagickaConcAimed: "Absorb points of magicka per second from the target." -> "Absorb points of Magicka per second from the target." (Bug #32124)
- EnchAbsorbHealthFFContact: "Absorb points of health." -> "Absorb points of Health." (Bug #32139)
- EnchAbsorbMagickaFFContact: "Absorb points of magicka." -> "Absorb points of Magicka." (Bug #32140)
- EnchAbsorbStaminaFFContact: "Absorb points of stamina." -> "Absorb points of Stamina." (Bug #32141)
- DisDamageStamina: "Drains points from stamina." -> "Drains points from Stamina." (Bug #32133)
- DisDamageMagicka: "Drains points from magicka." -> "Drains points from Magicka." (Bug #32132)
- DetectLifeWerewolfVision: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #31869)
- DetectLifeEnemyInteriorConcSelf: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #32089)
- HowlWerewolfDetectLifeEffect1: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32093)
- HowlWerewolfDetectLifeEffect2: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32094)
- HowlWerewolfDetectLifeEffect3: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32095)
- DetectLifeEnemyInteriorSelfFF: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #32090)
- DetectLifeFriendInteriorSelfFF: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #32092)
- VoiceAuraWhisperDescription: "Nearby creatures, including undead, machines and daedra, can be seen through walls for seconds." -> "Nearby creatures, including undead, machines, and Daedra, can be seen through walls for seconds." (Bug #31856)
- DLC1HowlWerewolfDetectLife1: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32096)
- DLC1HowlWerewolfDetectLifeCombat3: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32101)
- DraugrMagicSwordStreak: "Absorb points of stamina." -> "Absorb points of Stamina." (Bug #32138)
- DraugrMagicAxeStreak: "Absorb points of health." -> "Absorb points of Health." (Bug #32136)
- DraugrMagicBowStreak: "Absorb points of magicka." -> "Absorb points of Magicka." (Bug #32137)
- EnchDragonPriestUltraMaskEffect: "When low on health, has a chance to heal wearer and damage nearby enemies, or summon a powerful Dragon Priest defender." -> "When low on Health, has a chance to heal wearer and damage nearby enemies, or summon a powerful Dragon Priest defender." (Bug #32143)
- DLC1KeeperSoulSpellFX: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32185)
- DLC1CrystalAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32181)
- DLC1PCVampireAbsorbHealthConcAimed: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32191)
- GuardianCircleFFSelf: "Caster heals <20> health per second inside it." -> "Caster heals <20> Health per second inside it." (Bug #32147)
- RaceBretonAbsorbSpellChance: "Absorb % of the magicka from hostile spells for seconds." -> "Absorb % of the Magicka from hostile spells for seconds." (Bug #32163)
- RaceHighElfFortifyMagickaRate: "Regenerate magicka faster for seconds." -> "Regenerate Magicka faster for seconds." (Bug #32164)
- PlayerVampireAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32161)
- EnchFortifyMagickaVampire: "+ magicka, if wearer is undead." -> "+ Magicka, if wearer is undead." (Bug #32144)
- DunLabyDamageHealthConcSelf: "Convert points of health into magicka per second." -> "Convert points of Health into Magicka per second." (Bug #32081)
- FortifyHealthFFSelf: "Increases your health by points." -> "Increases your Health by points." (Bug #32145)
- FortifyStaminaFFSelf: "Increases your stamina by points." -> "Increases your Stamina by points." (Bug #32146)
- DLC1AbDeathHoundCloakFrost: "For seconds, opponents in melee range take points frost damage and stamina damage per second." -> "For seconds, opponents in melee range take points frost damage and Stamina damage per second." (Bug #32176)
- DLC1dunHarkonFontAbsorbHealth: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32183)
- DLC1HarkonMistformEffect: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32188)
- DLC1RestoreHealthUndeadConcActor. DLC1RestoreHealthUndeadFFActor: "Heals the undead target points per second, but not the living, atronachs or machines." -> "Heals the undead target points per second, but not the living, atronachs, or machines." (Bug #32022)
- crdunHarkonVampireAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32197)
- DLC1AbsorbHealthFFContact: "Absorb points of health from the target." -> "Absorb points of Health from the target." (Bug #32178)
- DLC1SeranaAbsorbHealthConcAimed: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32193)
- DLC1SeranaAbsorbMagickaConcAimed: "Absorb points of magicka per second from the target." -> "Absorb points of Magicka per second from the target." (Bug #32194)
- DLC1SeranaAbsorbStaminaConcAimed: "Absorb points of stamina per second from the target." -> "Absorb points of Stamina per second from the target." (Bug #32195)
- DLC1dunRedwaterDenPowerEffect: "Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of less health." -> "Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of less Health." (Bug #32184)
- DLC1CrystalAbsorbHealthConcAimedVisualFX: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32182)
- DLC1HowlWerewolfDetectLife2: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32097)
- DLC1HowlWerewolfDetectLife3: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32098)
- DLC1HowlWerewolfDetectLifeCombat1: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32099)
- DLC1HowlWerewolfDetectLifeCombat2: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32100)
- DLC1HowlWerewolfDetectLifeSearching1: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32102)
- DLC1HowlWerewolfDetectLifeSearching2: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32103)
- DLC1HowlWerewolfDetectLifeSearching3: "Nearby living creatures, but not undead or daedra, can be seen through walls." -> "Nearby living creatures, but not undead or Daedra, can be seen through walls." (Bug #32104)
- DLC1PCVampireAbsorbHealthFFAimed: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32192)
- DLC1MistformEffect: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32190)
- DLC1MistformInvisEffect: "You become invulnerable, but unable to attack. However you recover magicka and stamina." -> "You become invulnerable, but unable to attack. However you recover Magicka and Stamina." (Bug #32189)
- DLC1HarkonAbsorbHealthFFAimed: "Absorb points of health, magicka, and stamina per second from the target." -> "Absorb points of Health, Magicka, and Stamina per second from the target." (Bug #32187)
- DLC2AbFortifyHealth: "Neloth's point health boost." -> "Neloth's point Health boost." (Bug #32201)
- DLC2EnchDragonAbsorb: "Absorb % of the magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion." -> "Absorb % of the Magicka from dragon breath and spells. Chance on hit to spawn a tentacle explosion." (Bug #32213)
- DLC2DragonAspectArmsEffect03: "Ancient Dragonborn are summoned if health falls below <50>%." -> "Ancient Dragonborn are summoned if Health falls below <50>%." (Bug #32202)
- DLC2SeekerHealthEffect: "Absorb health, magicka, and stamina for seconds." -> "Absorb Health, Magicka, and Stamina for seconds." (Bug #32216)
- DLC2ExpSpiderPoisonBombFFContact: "Does points of damage to health." -> "Does points of damage to Health." (Bug #32214)
- DLC2BlackBookSeekerMagicEffect: "All spells cost <10>% less magicka." -> "All spells cost <10>% less Magicka." (Bug #32200)
- DLC2dunFrostmoonRingHuntRegenEnchEffect: "While in Beast Form, your health regenerates." -> "While in Beast Form, your Health regenerates." (Bug #32207)
- DLC2dunKolbjornGauntletsEnchEffect: "Your Wards are <25>% less effective, but absorb <50>% of the magicka from incoming spells." -> "Your Wards are <25>% less effective, but absorb <50>% of the Magicka from incoming spells." (Bug #32210)
- DLC2MiraakSwordTentacles: "Absorb points of stamina." -> "Absorb points of Stamina." (Bug #32215)
- DLC2dunFahlbtharzSteamBreathPowerEffect: "Draws upon stamina to release a scorching blast of steam that deals points of damage per second." -> "Draws upon Stamina to release a scorching blast of steam that deals points of damage per second." (Bug #32205)
- HelpSprintLong: "Sprinting will drain your stamina." -> "Sprinting will drain your Stamina." (Bug #32282)
- HelpMovementLongPC, HelpMovementLongConsole: "Sprinting drains your stamina." -> "Sprinting drains your Stamina." (Bug #32281)
- HelpBarsHealthLow: "Your health is low." -> "Your Health is low." (Bug #32275)
- HelpBarsStaminaLow: "Your stamina is low, which may prevent you from sprinting or using power attacks." -> "Your Stamina is low, which may prevent you from sprinting or using power attacks." (Bug #32277)
- HelpBarsMagickaLow: "Your magicka is low, which may prevent you from casting spells." -> "Your Magicka is low, which may prevent you from casting spells." (Bug #32276)
- HelpCookingPots: "Cooking Pots allow you to cook food that restores your health or provides other temporary effects." -> "Cooking Pots allow you to cook food that restores your Health or provides other temporary effects." (Bug #32278)
- DLC2ApocryphaBookReward_F1_Prompt: "Secret of Strength: Power attacks cost no stamina for 30 seconds." -> "Secret of Strength: Power attacks cost no Stamina for 30 seconds." (Bug #32284)
- DLC2ApocryphaBookReward_F2_Prompt: "Secret of Arcana: Spells cost no magicka for 30 seconds." -> "Secret of Arcana: Spells cost no Magicka for 30 seconds." (Bug #32285)
- DLC2ApocryphaBookReward_D2_Prompt: "Seeker of Sorcery: All spells cost 10%% less magicka." -> "Seeker of Sorcery: All spells cost 10%% less Magicka." (Bug #32283)
- DLC1CreatureGargoyle: "Their claws are able to absorb health from their victims." -> "Their claws are able to absorb Health from their victims." (Bug #32180)
- CreatureTroll01: "Trolls regenerate health when wounded, but are susceptible to fire." -> "Trolls regenerate Health when wounded, but are susceptible to fire." (Bug #32087)
- RacialPowersArgonian: "Their Histskin power allows them to regenerate health quickly, for a short time." -> "Their Histskin power allows them to regenerate Health quickly, for a short time." (Bug #32085)
- RacialPowersBreton: "Bretons can use Dragonskin to absorb magicka from hostile spells, for a short time." -> "Bretons can use Dragonskin to absorb Magicka from hostile spells, for a short time." (Bug #32088)
- CityMarkarth01: "Markarth is built on the foundations of an ancient dwarven city." -> "Markarth is built on the foundations of an ancient Dwarven city." (Bug #31874)
- CharacterAttributeMagicka: "The higher the magicka, the more spells that can be cast." -> "The higher the Magicka, the more spells that can be cast." (Bug #32114)
- CharacterAttributeStamina: "Sprinting in Heavy Armor uses more stamina than sprinting in Light Armor or clothing." -> "Sprinting in Heavy Armor uses more Stamina than sprinting in Light Armor or clothing." (Bug #32115)
- SteelBattleAxeBrokenTop: "Broken Steel Battle Axe Head" -> "Broken Steel Battleaxe Head" (Bug #31776)
- SteelBattleAxeBrokenHandle: "Broken Steel Battle Axe Handle" -> "Broken Steel Battleaxe Handle" (Bug #31776)
- DLC2dunKolbjornGauntlets: "Your Wards are <25>% less effective, but absorb <50>% of the magicka from incoming spells." -> "Your Wards are <25>% less effective, but absorb <50>% of the Magicka from incoming spells." (Bug #32208)
- ccBGSSSE001_ArtifactRingMentor: "All spells cost <10>% less magicka to cast." -> "All spells cost <10>% less Magicka to cast." (Bug #32218)
- NightingaleBlade01: "Absorb <5> points of health and <5> points of stamina per second from the target." -> "Absorb <5> points of Health and <5> points of Stamina per second from the target." (Bug #32156)
- NightingaleBlade02: "Absorb <10> points of health and <10> points of stamina per second from the target." -> "Absorb <10> points of Health and <10> points of Stamina per second from the target." (Bug #32157)
- NightingaleBlade03: "Absorb <15> points of health and <15> points of stamina per second from the target." -> "Absorb <15> points of Health and <15> points of Stamina per second from the target." (Bug #32158)
- NightingaleBlade04: "Absorb <20> points of health and <20> points of stamina per second from the target." -> "Absorb <20> points of Health and <20> points of Stamina per second from the target." (Bug #32159)
- NightingaleBlade05: "Absorb <25> points of health and <25> points of stamina per second from the target." -> "Absorb <25> points of Health and <25> points of Stamina per second from the target." (Bug #32160)
- DLC2dunHaknirScimitar01: "When wielded with Soulrender, absorbs <15> health and has a chance to weaken enemy armor." -> "When wielded with Soulrender, absorbs <15> Health and has a chance to weaken enemy armor." (Bug #32211)
- DLC2dunHaknirScimitar02: "When wielded with Bloodscythe, absorbs <15> magicka and and has a chance to dispel magical defenses." -> "When wielded with Bloodscythe, absorbs <15> Magicka and and has a chance to dispel magical defenses." (Bug #32212)
- ArgonianRace: "This reptilian race, well-suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly." -> "This reptilian race, well suited for the treacherous swamps of their Black Marsh homeland, has developed a natural resistance to diseases and the ability to breathe underwater. They can call upon the Histskin to regenerate health very quickly." (Bug #32084)
- DA14 [Stage 5]: "I have awoken in the Temple Of Dibella in Markarth." -> "I have awoken in the Temple of Dibella in Markarth." (Bug #31920)
- [Stage 10]: "I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the Temple." -> "I have awoken in the Temple of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the temple."
- [Stage 30]: "I have awoken in the Temple Of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the Temple. I have cleaned up the Temple, if I apologize to the priestess she might tell me what happened to Sam and the staff." -> "I have awoken in the Temple of Dibella in Markarth. Sam and the staff he promised me have disappeared. I have no idea how I got here but a priestess has told me I trashed the temple. I have cleaned up the temple. If I apologize to the priestess she might tell me what happened to Sam and the staff."
- [Stage 200]: ""Sam" turned out to be the daedric prince of debauchery, Sanguine." -> ""Sam" turned out to be the Daedric Prince of Debauchery, Sanguine."
- DB03 [Stage 20]: "Muiri wants me to kill the bandit leader Alain Dufont, who is holed up with his gang of cutthroats in the dwarven ruin of Raldbthar." -> "Muiri wants me to kill the bandit leader Alain Dufont, who is holed up with his gang of cutthroats in the Dwarven ruin of Raldbthar." (Bug #31932)
- mg06 [Stage 50]: "I need to use magic to attenuate Paratus' focusing crystal, and then manipulate the dwarven machinery to line up the beams of light." -> "I need to use magic to attenuate Paratus' focusing crystal, and then manipulate the Dwarven machinery to line up the beams of light." (Bug #31948)
- [Stage 60]: "I have broken in to Hjerim and should investigate anything of interest." -> "I have broken into Hjerim and should investigate anything of interest."
- TG08B [Stage 10]: "I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" -> "I'm on my way to Irkngthand, a vast Dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" (Bug #31975)
- [Stage 20]: "I've entered Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" -> "I've entered Irkngthand, a vast Dwarven ruin that supposedly contains the legendary "Eyes of the Falmer.""
- [Stage 30]: "Karliah and Brynjolf have joined me in my exploration of Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer."" -> "Karliah and Brynjolf have joined me in my exploration of Irkngthand, a vast Dwarven ruin that supposedly contains the legendary "Eyes of the Falmer.""
- DetectLife: "Nearby living creatures, but not undead, machines or daedra, can be seen through walls." -> "Nearby living creatures, but not undead, machines, or Daedra, can be seen through walls." (Bug #31852)
- CallToArms: "Targets have improved combat skills, health and stamina for <10> minutes." -> "Targets have improved combat skills, Health, and Stamina for <10> minutes." (Bug #32065)
- PowerArgonianHistskin: "Invoke the power of the Hist to recover health ten times faster for <60> seconds." -> "Invoke the power of the Hist to recover Health ten times faster for <60> seconds." (Bug #32162)
- doomAtronachAbility: "Increases Magicka by <50> points, absorb <50>% of the magicka from hostile spells, and Magicka regenerates <50>% slower." -> "Increases Magicka by <50> points, absorb <50>% of the Magicka from hostile spells, and Magicka regenerates <50>% slower." (Bug #32135)
- GreybeardsAbFeim: "While Ethereal, you recover health <25>% faster" -> "While Ethereal, you recover Health <25>% faster." (Bug #32082)
- AbHighElfMagicka: "High Elves are born with <50> extra magicka." -> "High Elves are born with <50> extra Magicka." (Bug #32107)
- DLC1VampireMistform: "You become invulnerable, but unable to attack, while health, magicka and Stamina regen quickly." -> "You become invulnerable, but unable to attack, while Health, Magicka, and Stamina regen quickly." (Bug #32072)
- DLC1AbPowerOfTheGrave: "The power of the grave gives you <50> extra health." -> "The Power of the Grave gives you <50> extra Health." (Bug #32177)
- DLC1PowerOfTheGrave: "50 point bonus to health, magicka and stamina as Vampire Lord." -> "50 point bonus to Health, Magicka, and Stamina as a Vampire Lord." (Bug #32068)
- BYOHAdoptionSleepAbilityMale: "Healing spells and potions restore <25>% more health for <8> hours." -> "Healing spells and potions restore <25>% more Health for <8> hours." (Bug #32199)
- BYOHAdoptionSleepAbilityFemale: "Healing spells and potions restore <25>% more health for <8> hours." -> "Healing spells and potions restore <25>% more Health for <8> hours." (Bug #32198)
- dlc2MerchBowOfTheStagBlessing: "Blessing Of The Stag Prince" -> "Blessing of the Stag Prince" (Bug #32069)
- DLC2DragonAspectBodySpell: "For <300> seconds: power attacks do <25>% more damage, +<75> armor, Ancient Dragonborn summoned if health below <50>%, +<25>% resist fire & frost." -> "For <300> seconds: power attacks do <25>% more damage, +<75> armor, Ancient Dragonborn summoned if Health below <50>%, +<25>% resist fire & frost." (Bug #32203)
- DLC2DragonAspectHeadSpell: "For <300> seconds: power attacks do <25>% more damage, +<100> armor, Ancient Dragonborn summoned if health under <50>%, +<25>% resist fire & frost, shout timer -<20>%." -> "For <300> seconds: power attacks do <25>% more damage, +<100> armor, Ancient Dragonborn summoned if Health under <50>%, +<25>% resist fire & frost, shout timer -<20>%." (Bug #32204)
- DLC2BlackBookHealSpell: "Fully restores your Health, Magicka and Stamina." -> "Fully restores your Health, Magicka, and Stamina." (Bug #32071)
- DLC2dunFrostmoonRingHuntRegen: "While in Beast Form, your health regenerates." -> "While in Beast Form, your Health regenerates." (Bug #32206)
- ccBGSSSE025_ManicElytraSpecial: "Targets won't flee for <5> minutes and get extra health and stamina." -> "Targets won't flee for <5> minutes and get extra Health and Stamina." (Bug #32247)
- ccBGSSSE001_CloakAbsorbHealthEffect: "Absorb points of health per second from the target." -> "Absorb points of Health per second from the target." (Bug #32219)
- ccBGSSSE037_RaceBretonAbsorbSpellChance: "Absorb % of the magicka from hostile spells for seconds." -> "Absorb % of the Magicka from hostile spells for seconds." (Bug #32246)
- Survival_ColdStage2: "Total health is reduced. You move <10>% slower." -> "Total Health is reduced. You move <10>% slower." (Bug #32221)
- Survival_ColdStage3: "Total health is reduced. You move <20>% slower." -> "Total Health is reduced. You move <20>% slower." (Bug #32222)
- Survival_ColdStage4: "Total health is reduced. You move <30>% slower." -> "Total Health is reduced. You move <30>% slower." (Bug #32223)
- Survival_ColdStage5: "Total health is reduced. You move <40>% slower." -> "Total Health is reduced. You move <40>% slower." (Bug #32224)
- Survival_ExhaustionStage2: "Total magicka is reduced. Magicka and stamina regenerate <25>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <25>% slower." (Bug #32232)
- Survival_ExhaustionStage3: "Total magicka is reduced. Magicka and stamina regenerate <50>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <50>% slower." (Bug #32233)
- Survival_ExhaustionStage4: "Total magicka is reduced. Magicka and stamina regenerate <75>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <75>% slower." (Bug #32234)
- Survival_ExhaustionStage5: "Total magicka is reduced. Magicka and stamina no longer recover." -> "Total Magicka is reduced. Magicka and Stamina no longer recover." (Bug #32235)
- Survival_HungerStage2: "Total stamina is reduced. Attacks with weapons are <10>% slower." -> "Total Stamina is reduced. Attacks with weapons are <10>% slower." (Bug #32239)
- Survival_HungerStage3: "Total stamina is reduced. Attacks with weapons are <20>% slower." -> "Total Stamina is reduced. Attacks with weapons are <20>% slower." (Bug #32240)
- Survival_HungerStage4: "Total stamina is reduced. Attacks with weapons are <30>% slower." -> "Total Stamina is reduced. Attacks with weapons are <30>% slower." (Bug #32241)
- Survival_HungerStage5: "Total stamina is reduced. Attacks with weapons are <40>% slower." -> "Total Stamina is reduced. Attacks with weapons are <40>% slower." (Bug #32242)
- Survival_Exhaustion02: "If you become tired, you won't be able to recover magicka or stamina as easily." -> "If you become tired, you won't be able to recover Magicka or Stamina as easily." (Bug #32231)
- Survival_ExhaustionStage3NoDisease: "Total magicka is reduced. Magicka and stamina regenerate <50>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <50>% slower." (Bug #32236)
- Survival_ExhaustionStage4NoDisease: "Total magicka is reduced. Magicka and stamina regenerate <75>% slower." -> "Total Magicka is reduced. Magicka and Stamina regenerate <75>% slower." (Bug #32237)
- Survival_ExhaustionStage5NoDisease: "Total magicka is reduced. Magicka and stamina no longer recover." -> "Total Magicka is reduced. Magicka and Stamina no longer recover." (Bug #32238)
- Survival_AfflictionAddled: "Magicka and stamina regenerate <30>% slower for <24> hours." -> "Magicka and Stamina regenerate <30>% slower for <24> hours." (Bug #32220)
- Survival_HelpExhaustionHigh: "You are tired, which reduces your total available magicka, represented by a dark region in the magicka bar. Fatigue also decreases how quickly you recover magicka and stamina, and the effectiveness of potions." -> "You are tired, which reduces your total available Magicka, represented by a dark region in the Magicka bar. Fatigue also decreases how quickly you recover Magicka and Stamina, and the effectiveness of potions." (Bug #32286)
- Survival_HelpColdHigh: "You are cold, which reduces your total health, represented by a dark region in the health bar." -> "You are cold, which reduces your total Health, represented by a dark region in the Health bar." (Bug #32287)
- Survival_HelpHungerHigh: "You are hungry, which reduces your total available stamina, represented by a dark region in the stamina bar." -> "You are hungry, which reduces your total available Stamina, represented by a dark region in the Stamina bar." (Bug #32288)
- Survival_HelpSurvivalModeLong, Survival_HelpSurvivalModeLongXbox: "You'll need to pay attention to your overall wellness by staying properly fed, rested and warm." -> "You'll need to pay attention to your overall wellness by staying properly fed, rested, and warm." / "You no longer regenerate health. You must use restorative spells, food, and potions to replenish your health." -> "You no longer regenerate Health. You must use restorative spells, food, and potions to replenish your Health." / "Over time, you will become hungry, which will impact your total stamina, as well as your ability to wield most weapons. As you become hungrier, your total available stamina will decrease, represented by a dark region inside the stamina bar." -> "Over time, you will become hungry, which will impact your total Stamina, as well as your ability to wield most weapons. As you become hungrier, your total available Stamina will decrease, represented by a dark region inside the Stamina bar." / "In Survival, if you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving health benefits from food until the effect wears off." -> "In Survival, if you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving Health benefits from food until the effect wears off." / "Fatigue decreases your total available magicka, represented by a dark region inside the magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover magicka and stamina will begin to suffer." -> "Fatigue decreases your total available Magicka, represented by a dark region inside the Magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover Magicka and Stamina will begin to suffer." / "Cold decreases your total available health, represented as a dark region inside the health bar." -> "Cold decreases your total available Health, represented as a dark region inside the Health bar." / "If you reach the highest level of Cold, your health will be reduced to 0 and you will die from exposure to the elements." -> "If you reach the highest level of Cold, your Health will be reduced to 0 and you will die from exposure to the elements." / "If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health." -> "If you swim in a freezing area, you will immediately become colder and begin taking Health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of Health." / "Addled: Magicka and stamina regenerate more slowly." -> "Addled: Magicka and Stamina regenerate more slowly." / "Becoming overencumbered also quickly drains your stamina and causes you to become fatigued much faster." -> "Becoming overencumbered also quickly drains your Stamina and causes you to become fatigued much faster." / "While transformed into a Werewolf or Vampire Lord, you are immune to reduced health from cold, and you will become colder much slower than normal." -> "While transformed into a Werewolf or Vampire Lord, you are immune to reduced Health from cold, and you will become colder much slower than normal." (Bug #32274)
- Survival_DisDamageStamina: "Drains <25> points from stamina." -> "Drains <25> points from Stamina." (Bug #32225)
- Survival_DisDamageStamina2: "Drains <50> points from stamina." -> "Drains <50> points from Stamina." (Bug #32226)
- Survival_DisDamageStamina3: "Drains <75> points from stamina." -> "Drains <75> points from Stamina." (Bug #32227)
- Survival_DisDamageMagicka: "Drains <25> points from magicka." -> "Drains <25> points from Magicka." (Bug #32228)
- Survival_DisDamageMagicka2: "Drains <50> points from magicka." -> "Drains <50> points from Magicka." (Bug #32229)
- Survival_DisDamageMagicka3: "Drains <75> points from magicka." -> "Drains <75> points from Magicka." (Bug #32230)
- Survival_PenaltyHealthEffect: "Reduce health by points." -> "Reduce Health by points." (Bug #32243)
- Survival_PenaltyMagickaEffect: "Reduce magicka by points." -> "Reduce Magicka by points." (Bug #32244)
- Survival_PenaltyStaminaEffect: "Reduce stamina by points." -> "Reduce Stamina by points." (Bug #32245)
v4.2.6a (2021-11-13) [SSE 1.6.318]
USSEP Fixes
- The Twin Souls perk update got merged incorrectly and has been corrected. (Bug #31694)
v4.2.6 (2021-11-12) [SSE 1.6.318]
Official 1.6.318 Patch Update Reconciliation
- Gourd [FoodGourd] edits have been removed.
- HideHelmetAA edits have been removed.
- HideHelmet01AA edits have been removed.
- RedguardClothesOutfitAA changes have been merged with our fixes. Removed the edited meshes as well. (meshes\clothes\redguard\1stpersonredguardoutfitf_0.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_1.nif, meshes\clothes\redguard\redguardoutfitf_0.nif, meshes\clothes\redguard\redguardoutfitf_1.nif)
- HideHelmet01ArgonianAA edits have been removed.
- HideHelmet01KhajiitAA edits have been removed.
- HideHelmetArgonianAA edits have been removed.
- HideHelmetKhajiitAA edits have been removed.
- RedguardClothesDBOutfitAA changes have been merged with our fixes.
- JesterHatArgAA edits have been removed.
- Ulfric's Clothes [ClothesUlfric] added survival keywords.
- Embellished Robes [ClothesJarl_var1] edits have been removed.
- Refined Tunic [ClothesJarl_var2] edits have been removed.
- Boots of the Old Gods [MS02ForswornBoots] added Survival keywords.
- Elven Light Armor [ArmorElvenLightCuirass] edits have been removed.
- Twin Souls [TwinSouls] changes have been merged with our fixes.
- Daedric Bow [DaedricBow] edits have been removed.
- meshes\clutter\honeypot01.nif has been removed - The shadow fix has been done officially.
- meshes\clutter\deadanimals\wallmountedgoat01.nif was removed - The shader fix has been done officially.
- meshes\dlc01\clutter\dlc01idealmastercrystal.nif was removed - The rendering bug has been fixed officially.
- meshes\landscape\trees\treepineforestuprootedstump01sn.nif, meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif were removed - The rendering issues have been fixed officially.
- textures\actors\character\khajiitfemale\femalebody_msn.dds, textures\actors\character\khajiitmale\bodymale_msn.dds were removed - Rendering issues with Khajiit tails were fixed officially.
- textures\architecture\farmhouse\pelt01_n.dds, textures\architecture\farmhouse\pelt02_n.dds, textures\architecture\farmhouse\pelt03_n.dds were removed - Rendering issues with the wall mounted pelts have been fixed officially.
- textures\armor\thievesguild\m\thievesguildarmorshoesm.dds was removed - The incorrect resolution issue has been fixed officially.
- textures\armor\daedric\daedricshield_n.dds was removed - Rendering issues have been fixed officially.
- textures\armor\draugr\femaledraugrboots_n.dds was removed - Rendering issues have been fixed officially.
- textures\clutter\beehive_g.dds was removed - Incorrect resolution has been fixed officially.
- textures\weapons\orcish\orcisharrow.dds, textures\weapons\orcish\orcisharrow_n.dds were removed - Incorrect resolution has been fixed officially.
USSEP Fixes
- The sound file splice for the response to "Your weapons and armor are impressive" was missing from the BSA archive. (Bug #31680)
Actor and AI Fixes
- LvlBanditAmbushMissile was set to use csDraugrMeleeLvl1 instead of csHumanMissile. They are derived from bandit templates, not draugr templates. (Bug #31655)
- LvlBanditAmbushMeleeNordM was incorrectly set to inherit scripts from its template, which blocks the attached ambush script from being used. (Bug #31656)
- LvlFalmerAmbushMissile was set to use csFalmerMelee1H instead of csFalmerMissile. (Bug #31653)
- EncDraugr05TemplateMissile was incorrectly set to use 1-Handed weapons instead of bows. (Bug #31638)
- EncWarlockAtro06ImperialM is incorrectly set to inherit from the Pyromancer template instead of the Conjurer template. (Bug #31635)
- dunRobbersGorge_LvlBanditBoss, dunRobbersGorge_LvlBanditGuard, dunRobbersGorge_LvlBanditMeleeAny, dunRobbersGorge_LvlBanditMeleeBerserker, dunRobbersGorge_LvlBanditMeleeTank, dunRobbersGorge_LvlBanditMissile, dunRobbersGorge_LvlBanditSentry, and dunRobbersGorge_LvlBanditWizard were all erroneously left as members of the standard Bandit faction which would make it impossible to pay the Robber's Gorge bridge toll or to walk away from the camp unharmed. They are all members of a quest specific bandit faction which is only made hostile if the player refuses to pay the toll or otherwise attempts to pass through the camp without paying. (Bug #31571) [NR]
- Leveled bandit ghosts incorrectly dropped physical loot despite being otherwise setup to be ghosts who shouldn't do that. (Bug #31769)
- DLC2EncBandit03MissileDarkElf02F was incorrectly configured to spawn from generic melee NPCs instead of archers. (Bug #31684)
- EncForsworn03TemplateBossMagic was incorrectly configured as a melee class instead of a shaman class. (Bug #31682)
- Serana should no longer make use of Skyforge objects while Kodlak's funeral scene is underway. Her AI package will disable sandbox behavior until you retrieve the Wuuthrad fragment from Kodlak's room after Eorlund asks you to go get it. (Bug #31572)
- Kodlak's corpse should no longer be naked while on the funeral pyre. (Bug #31572)
Item Fixes
- Staff of the Flame Atronach and Staff of the Frost Atronach were both erroneously set as Destruction staves when they're supposed to be Conjuration staves. They have both been separated from their templates in order to address this. [DLC1StaffFalmerConjureFlameAtronach, DLC1StaffFalmerConjureFrostAtronach] (Bug #31435)
- DLC2LItemEnchWeaponMaceBest should not have been flagged to calculate from all levels since it's intended to give you the best possible item it can. (Bug #31296)
Location Fixes
- It is apparently sometimes possible for NPCs to come out the Midden exit at the bottom of the main College spire, and when they do, they become trapped there because there is no ground path back into the area. Several navmeshes outside the area have now been adjusted to provide a walking path back up to the College. It's a somewhat roundabout path back, but it'll have to do. (Bug #30532)
Magic, Perk and Skill Fixes
- The right handed version of Revenant used by NPCs is incorrectly set to use the left hand. [RevenantRighHand] (Bug #31640)
- AbFXAtronachStorm should not have the fire trail for Flame Atronachs attached to it. (Bug #31333)
Quest and Dialogue Fixes
- Orgnar should no longer mention the love triangle in Riverwood if the triangle has been resolved. (Bug #31662)
- During Season Unending (MQ302) the town that's part of the Stormcloak demand for compensation should have been set to Anga'a Mill instead of Darkwater Crossing because Darkwater Crossing has no dialogue selection set up for it, and the control quest that holds the other aliases also specifies Anga's Mill but never fills it. (Bug #31617)
- The trigger box in Volunruud (0008af30) is not large enough and will not trigger properly if you enter the dungeon with followers. It has been expanded to cover the entire entry hall instead of only a very small sliver of it. (Bug #31588)
- Aval Atheron should not be delivering lines about his selection of fruits and vegetables when his inventory in his vendor chest is nothing but meats - and his vendor list was corrected to reflect this in an earlier patched issue. (Bug #31564)
- The Staff of Magnus [MG07] will not start if either Arniel Gane or Faralda are not available (killed, disabled, etc). Their parts in this quest are optional so their aliases have been marked to indicate this. The same issue will also prevent The Eye of Magnus [MG08] from starting as well. Since Bethesda saw fit to mark them this way for MG05, which happens immediately before these, they should have used the same solution here but didn't. (Bug #31681)
- Geldis Sadri should no longer give rumors about investigating Thirsk Meadhall if the player has already been there and resolved it in favor of either the Nords or the Reiklings. (Bug #31349)
- Runil's line "The number of graves in this cemetery never decreases." has an invalid condition on it which has been removed. He will now speak it as one of his random Hellos. (Bug #31338)
- DLC1TolanHello2: Quest condition needed to be modified to check stage 10 instead of 8. (Bug #30313)
Papyrus Fixes
- DLC01WESC03Script: A typo in the OnCellDetach event prevented the associated encounter quest from stopping, which over time would lead to several of the encounters being scattered across the map that are never cleaned up. (Bug #31503)
Placement/Layout/Ownership and other World Object Fixes
- 0010FB68: Rapids effect on the Morthal water wheel was backward. (Bug #31329)
- 0008493F, 00084940, 00084941: Prey animal spawn points that were partially or completely embedded into the landscape. This could cause the nearby predators linked to them to run down the trail into Dawnstar instead of staying near the temple. (Bug #31330)
- 05019D00: Rock placed to cover a gap in a cave wall. (Bug #31385)
- 00105A1A, 00105A1B: Misplaced mudcrab spawn markers. (Bug #31451)
- 000DC443: Misplaced bucket. (Bug #31460)
- 000DC445: Misplaced firewood pile. (Bug #31460)
- 00027BF3, 00027BF6, 00027D10, 0002BA7A, 0002BAAA, 0002BD5B, 0002BD64, 0002BEF8, 00036C37, 000539E4, 0005D2C2, 0005D2F7, 0005D30A, 0005D426, 0005D4FF, 0005D62F, 000600B5, 000600B7, 000601ED, 000E0095, 000E0098, 000E018E, 000E0192: Barrels in several inns were mistakenly marked as owned by TownRiverwoodFaction. (Bug #31487)
- 0501960F: Snow drift added to cover gap in terrain. (Bug #31491)
- 000D976B: Misplaced horse trough. (Bug #31495)
- 000D976C: Misplaced bucket. (Bug #31495)
- 000D9771, 000D9778, 000D9779, 000D977A, 000D977B, 000D977C, 000D979B, 000D979C, 000D979D, 000D979E, 000D979F, 000D97A0, 000D97A1, 000D97A7, 000D97A8, 000DC43E, 000DC43F, 000DC440, 000DC442: Misplaced sacks. (Bug #31495, Bug #31460)
- 000D9772, 000D9773, 000D9774: Misplaced crates. (Bug #31495)
- 000D977D: Clipping shelf. Its contents (Ref 000D97B4, 000D97B5, 000D97B6, 000D97B7, 000D97BC, 000D97BE, 000D97BF, 000D97C0, 000D97C1, 000D97C2, 000D97C3, 000D97C4, 000D97C7, 00108238) needed to be moved with it. (Bug #31495)
- 000D979A, 000DC438: Clipping benches. (Bug #31495, Bug #31460)
- 000D97BB: Misplaced spigot. (Bug #31495)
- 000D97D7: Misplaced coin purse. (Bug #31495)
- 000D976F, 000D9770, 000D9777, 000D9785, 000D9786, 000D9794, 000D97A3, 000D97A4, 000D97A6, 000DE031, 000DE046: Misplaced barrels. (Bug #31534, Bug #31495)
- 000DE047, 000DE048: Misplaced tankards. (Bug #31534)
- 000DE063: Misplaced kettle. (Bug #31534)
- 05030433, 05030434, 0504C638: Rocks added to cover exposed gaps. (Bug #31543, Bug #31485)
- 000CDF10, 000CDF20, 000F3C85, 000F3C88, 000F3C8A, 000F3C8C, 000F3C94, 000F3C95, 000F3C96, 000F3C97, 000F3C98, 000F3C99, 000F3C9A, 000F3CA6, 000F3CAD, 000F3CAE, 000F3CC6, 000F3CD0, 000F3CD1, 000F3CD3, 000F3CD4, 000F3CD5, 000F3CD7, 000F3CDE, 000F3CE0, 000F3CE2, 000F3CE5, 000F3CE6, 000F3CF0, 000F3CF3, 000F3CF4, 000F3CF5, 000F3D03, 000F3D04, 000F3D05: References in Windhelm Marketplace with incorrect ownership set. (Bug #31563)
- 02018860, 02018861: Misplaced bones. (Bug #31607)
- 00044554, 000445C1, 000445C7, 00044648, 00044649, 00044662, 0007E5AA, 0007E5AB, 0009126B: Misplaced food items. (Bug #31618, Bug #31595, Bug #31587)
- 00044565, 000445C0, 00076FE7, 0007E5A8, 000B6D5A, 000B8222, 000B8223, 000EAB06, 00104B16, 00104B17, 00104B68, 0010549D, 001054A0, 00107073, 0010A06C, 0201883F: Cooking pots not hanging properly off of spits. (Bug #31618, Bug #31608, Bug #31607, Bug #31606, Bug #31605, Bug #31595, Bug #31594, Bug #31593, Bug #31591, Bug #31589, Bug #31587, Bug #31583)
- 0007D76E: Snow drift that was floating on one end. (Bug #31665)
- 0502D648, 0502D649: Rocks placed to cover gap in mountain trim slab. (Bug #31665)
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01001F4B, 01001F4C, 01001F56, 01001F57, 01001F58, 01001F59, 01001F5A, 01001F5B, 01002022, 01002023, 01002024, 01002025, 01002028, 01002396, 01002397, 0100239F, 010023A0, 010023A1, 01002504, 01002505, 01002506, 01002507, 01002508, 01002509, 01002728, 0100272C, 0100272D, 0100272E, 01002D0B, 01002D0E, 01002D0F, 01002D10, 01002D11, 01002D12, 01002D13, 0201516C, 02015183, 02015184, 0201226D, 02012276: Misplaced thickets, shrubs, and other plants. (Bug #31686)
- 0006A6D2, 000CE3ED, 000D2156, 000D31C1: Critter spawn marker adjusted along with misplaced plants. (Bug #31687)
- 000C3EC9, 000C3ECA, 000C3ECD, 000C3ECE, 000C3ECF, 000C8BB8, 000D60B4, 01000D0B, 01000D0C, 01000D1C, 01000D1D, 01000D1E, 01000D21, 01000D2B: Plants that are the wrong type for a snowy climate. (Bug #31688)
- 000299DC, 000B7FC8, 000B9FFF, 000D60B3, 000D9106, 000D9115, 000EA8A5: Misplaced trees. (Bug #31689)
Text Fixes
Expand for Details...
- DLC2Book2CommonThirskARevisedHistory: "Still, there is the occasional disagreement - which more often than naught ends in bloodshed - and every few years someone gets it into his head to challenge the chieftain to a blood duel to try to gain possession of Thirsk. -> "Still, there is the occasional disagreement - which more often than not ends in bloodshed - and every few years someone gets it into his head to challenge the chieftain to a blood duel to try to gain possession of Thirsk." (Bug #31340)
- DLC2Book3ValuableVarietiesofFaithintheEmpire: "Other et'Ada, especially Daedra, are often familiar known to many cultures, though specific names are included here only when they possess a particular cultural significance." -> "Other et'Ada, especially Daedra, are often known to many cultures, though specific names are included here only when they possess a particular cultural significance." (Bug #31342)
- DLC2RR03GratiansJournal: "Millius and I are headed into Raven Rock Mine to have look at whatever it is the miners uncovered." -> "Millius and I are headed into Raven Rock Mine to have a look at whatever it is the miners uncovered." (Bug #31347)
- TG03 [Stage 10]: "I've been sent to speak to Maven Black-Briar, head of the wealthiest most influential family in Riften." -> "I've been sent to speak to Maven Black-Briar, head of the wealthiest and most influential family in Riften." (Bug #31358)
- [Stage 30]: "The first part of the scheme is to approach Sabjorn under the guise of assistance with a pest problem he's having thanks to Mallus's tinkering." -> "The first part of the scheme is to approach Sabjorn under the guise of assistance with a pest problem he's having thanks to Mallus' tinkering."
- [Stage 90]: "Now that Mallus's position as the owner of Honningbrew Meadery has been secured, I need to find any information explaining how Sabjorn was able to fund this costly operation." -> "Now that Mallus' position as the owner of Honningbrew Meadery has been secured, I need to find any information explaining how Sabjorn was able to fund this costly operation."
- DLC1VQ01MiscObjective [0200D8D5]: "Yes, si... Isran." -> "Yes, sir... I- Isran." (Bug #31361)
- [0200D8D7]: "I tried to warn all of you... I am sorry, you know." -> "I tried to warn all of you... I am... sorry, you know."
- [0200D8D9]: "I'm, uh... my name is Agmaer, sir." -> "I - I'm, uh... my name is Agmaer, sir."
- [0200D8F6]: "Not sure he'll take me. I hope so." -> "I'm not sure he'll take me. I hope so."
- [0200D8F8]: ""My pa's axe", Stendarr preserve us." -> ""My pa's axe," Stendarr preserve us."
- [0200D904]: "Didn't I tell you to step forward? Hmm... Farm boy, eh?" -> "Didn't I tell you to step forward? Hmm... farm boy, huh?"
- CreatureMudcrab: "The common Mudcrab can be found by the northern shoreline or along the banks of any lakes or rivers." -> "The common mudcrab can be found by the northern shoreline or along the banks of any lakes or rivers." (Bug #31362)
- CreatureMammoth: "Mammoths are a common sight in the tundra of Skyrim, and are often herded by the Giants that also call that region home." -> "Mammoths are a common sight in the tundra of Skyrim, and are often herded by the giants that also call that region home." (Bug #31364)
- DoomstoneLoverTip: "The Lover Stone ability lets you learn all skills a little faster, but not as much as the Thief, Warrior or Mage Stones." -> "The Lover Stone ability lets you learn all skills a little faster, but not as much as the Thief, Warrior, or Mage Stones." (Bug #31365)
- CreatureChurus: "Those venturing in Skyrim's deepest underground reaches should be wary of the Chaurus, a giant insect that spits poison and bites with its razor-sharp mandibles." -> "Those venturing in Skyrim's deepest underground reaches should be wary of the chaurus, a giant insect that spits poison and bites with its razor-sharp mandibles." (Bug #31366)
- DLC1CreatureChaurusHunter: "When a Chaurus reaches the end of its life, its body undergoes a dramatic transformation. After days of death-like stillness, the Chaurus Hunter bursts free from the husk of the Chaurus." -> "When a chaurus reaches the end of its life, its body undergoes a dramatic transformation. After days of death-like stillness, the chaurus hunter bursts free from the husk of the chaurus." (Bug #31367)
- DLC1VQ01CelannGoInside [020126BE]: "Go on inside. Isran'll want to talk to you." -> "Go on inside. Isran will want to talk to you." (Bug #31368)
- CWDialogueHellos [0005B3D0]: "Damnit! Why can't Ulfric see he's tearing Skyrim to pieces?" -> "Dammit! Why can't Ulfric see he's tearing Skyrim to pieces?" (Bug #31369)
- NordRace: "Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors." -> "Citizens of Skyrim, they are a tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold and their talent as warriors." (Bug #31370)
- DialogueWhiterunArcadiaTopicsBranch1Topic [000C2467]: "If I had a Septim for every case of Rockjoint or Witbane I've cured since I opened this shop, I'd be a rich woman indeed." -> "If I had a septim for every case of Rockjoint or Witbane I've cured since I opened this shop, I'd be a rich woman indeed." (Bug #31371)
- WhiterunBrenuinAleTopicTopic [000D33B1]: "Well that all depends on you, now. Doesn't it?" -> "Well, that all depends on you now. Doesn't it?" (Bug #31372)
- DialogueWhiterunBanneredMareScene3 [00018942]: "Saadia dear?" -> "Saadia, dear?" (Bug #31374)
- [00018943]: "Oh Saadia..." -> "Oh, Saadia..."
- [0001894C]: "In a couple days I'll have you make a run, fetch some more." -> "In a couple of days I'll have you make a run, fetch some more."
- DialogueCompanionsJorrvaskrWhydYouJoinTopic [000DAB32]: "Haven't you heard the stories of Kodlak and Skjor fighting off the hundred-and-one Orc berserkers?" -> "Haven't you heard the stories of Kodlak and Skjor fighting off the hundred and one Orc berserkers?" (Bug #31375)
- C00GiantAttackNoSirIDontLikeIt [000CF2D5]: "Well nobody asked you. If you think you're better than we are, go talk to Kodlak Whitemane." -> "Well, nobody asked you. If you think you're better than we are, go talk to Kodlak Whitemane." (Bug #31376)
- DialogueRiftenGrandPlazaScene26 [00063ED6]: "Oh I get it. "It's missing so Grelka must have it." I wish this town would stop pointing their fingers at me." -> "Oh, I get it. "It's missing so Grelka must have it." Ugh. I wish this town would stop pointing their fingers at me." / "There is a Thieves Guild in town you know." -> "There is a Thieves Guild in town, you know." (Bug #31378)
- DialogueSalviusFarmOutsideScene02 [0003014A]: "Yes,it can. I haven't been wrong in 50 years, and I won't be wrong tomorrow." -> "Yes, it can. I haven't been wrong in 50 years, and I won't be wrong tomorrow." (Bug #31379)
- MQ102ACivilWarTopic [00056B24]: "But was it worth tearing Skyrim apart, and maybe destroying the Empire? No, Ulfric will have a lot to answer for in the end." -> "But was it worth tearing Skyrim apart, and maybe destroying the Empire? No. Ulfric will have a lot to answer for in the end." (Bug #31380)
- MQ101 [0004E1A2]: "He won't be needing it any more." -> "He won't be needing it anymore." (Bug #31381)
- [0005B1F5]: "No going back that way, now." -> "No going back that way now."
- [000BF461]: "Damn it. No going back that way." -> "Dammit. No going back that way."
- [00107564]: "Hey, what village are you from horse thief?" -> "Hey. What village are you from, horse thief?"
- MQ102A [0002C2FE]: "He's a friend. Saved my life in fact." -> "He's a friend. Saved my life, in fact." (Bug #31382)
- [0002C2FF]: "She's a friend. Saved my life in fact." -> "She's a friend. Saved my life, in fact."
- CWTrespassNoTrespass2AImperial [000C4A7D]: "Citizen. I'm warning you. Your presence is interfering with Imperial business." -> "Citizen, I'm warning you. Your presence is interfering with Imperial business." (Bug #31383)
- CrimeAutoAttack: "An excessively high bounty will cause a Hold's guards to attack the wanted person on sight." -> "An excessively high bounty will cause a hold's guards to attack the wanted person on sight." (Bug #31387)
- CaravanIdles [000D83E7]: "Tools, wares and weapons, all for sale at fair prices." -> "Tools, wares, and weapons, all for sale at fair prices." (Bug #31388)
- xDualWield: "Dual wielding potentially doubles melee damage output... but prevents any kind of blocking." -> "Dual-wielding potentially doubles melee damage output... but prevents any kind of blocking." (Bug #31389)
- DialogueWhiterunAnoriathNazeemScene1 [0007EC2C]: "Suit yourself, then. The woods are that way. Outside the walls, walk straight ahead. Can't miss them. Good luck on your hunt." -> "Suit yourself, then. The woods are that way. Outside the walls. Walk straight ahead, can't miss them. Good luck on your hunt."
- DialogueWhiterunOlfinaJonScene1 [0007EC0B]: "So I'm, uh... writing a song for you..." -> "So, I'm, uh... writing a song for you..." (Bug #31400)
- [0007EC33]: "Why Jon Battle-Born. You're writing me a song?" -> "Why, Jon Battle-Born. You're writing me a song?"
- [000D19B7]: "Ha! I thought as much." -> "Ha ha! I thought as much."
- DialogueFalkreathSolafTopic2Topic [00088949]: "I was once, but not any more." -> "I was once, but not anymore." (Bug #31401)
- DualFlurry30: "Dual wielding attacks are 20% faster." -> "Dual-wielding attacks are 20% faster." (Bug #31402)
- DualFlurry50: "Dual wielding attacks are 35% faster." -> "Dual-wielding attacks are 35% faster." (Bug #31403)
- DualSavagery: "Dual wielding power attacks do 50% bonus damage." -> "Dual-wielding power attacks do 50% bonus damage." (Bug #31404)
- Headsman: "Chance to decapitate with a dual wielding power attack." -> "Chance to decapitate with a dual-wielding power attack." (Bug #31405)
- SavageBlows: "Dual wielding power attacks do extra damage." -> "Dual-wielding power attacks do extra damage." (Bug #31406)
- DoomstoneLadyTip: "The power from the Lady's Stone lets you regenerate Health and Stamina much faster." -> "The power from the Lady Stone lets you regenerate Health and Stamina much faster." (Bug #31407)
- EnchantingLearn: "An Arcane Enchanter can be used to learn new enchantments from weapons and armor, but any item experimented on is destroyed in the process." -> "An arcane enchanter can be used to learn new enchantments from weapons and armor, but any item experimented on is destroyed in the process." (Bug #31408)
- EnchArmorDaedricShieldResistMagic06: "Daedric Shield of the Nullification" -> "Daedric Shield of Nullification" (Bug #31411)
- Book2CommonCatsOfSkyrim: "Cats Of Skyrim" -> "Cats of Skyrim" / "In my travels I have encountered several khajiit outcast from their clans that have taken up residence in Skyrim." -> "In my travels I have encountered several Khajiit outcast from their clans that have taken up residence in Skyrim." / "I can't say I'm surprised that there are few khajiit here, it's cold and unwelcoming." -> "I can't say I'm surprised that there are few Khajiit here, it's cold and unwelcoming." / "Sabrecats are basic giant cats that have evolved two dangerously sharp front teeth." -> "Sabre cats are basic giant cats that have evolved two dangerously sharp front teeth." / "The average sabrecat has a reddish brown fur which it uses to blend into grassy regions, but I have observed them skulking and sleeping on rocks so I don't believe the fur is for camouflage." -> "The average sabre cat has a reddish brown fur which it uses to blend into grassy regions, but I have observed them skulking and sleeping on rocks so I don't believe the fur is for camouflage." / "The primary attacks of the sabrecat are its biting attack, but it can also briefly rear up to attack with its front claws." -> "The primary attacks of the sabre cat are its biting attack, but it can also briefly rear up to attack with its front claws." / "The snowy version of the sabrecat has spotted white fur which I believe it uses more for stalking more than its cousin in the plains." -> "The snowy version of the sabre cat has spotted white fur which I believe it uses more for stalking than its cousin in the plains." (Bug #31412)
- CreatureSkeleton: "These Skeletons feel no pain or remorse... and deserve no mercy." -> "These skeletons feel no pain or remorse... and deserve no mercy." (Bug #31413)
- MQ102B [00054E7D]: "That was... two days ago, now." -> "That was... uh, two days ago now." (Bug #31417)
- DelphineRentRoomTopic [0009CC99]: "I'd like to rent a room. ( gold)" -> "I'd like to rent a room. ( gold)" (Bug #31418)
- MQ101HadvarBlockingTopic [00061B81]: "Don't worry. We'll get out of here, somehow." -> "Don't worry, we'll get out of here somehow." (Bug #31419)
- MQ101RalofBlockingTopic [00064912]: "There may be a way out, down this way." -> "There may be a way out. Down this way." (Bug #31420)
- [00064917]: "Don't worry. We'll get out of here, somehow." -> "Don't worry. We'll get out of here somehow."
- MQ202EsbernOutroD2 [00036357]: "Oh, yes! The prophecies make clear the signs that will precede the end times." -> "Oh, yes! The prophecies make clear the signs that will precede the End Times." (Bug #31421)
- MQ301JarlAlduinReturnTopic [000D2580]: "Doesn't his return mean it's the end times?" -> "Doesn't his return mean it's the End Times?" (Bug #31422)
- [000D2581]: "Doesn't his return mean it's the end times?" -> "Doesn't his return mean it's the End Times?"
- CWFinale [00035DAD]: "And now, I present to you, Ulfric Stormcloak, hero of the people, liberator and High King of Skyrim!" -> "And now, I present to you, Ulfric Stormcloak, hero of the people, liberator, and High King of Skyrim!" (Bug #31424)
- [000D1433]: "Damnit woman, stand aside." -> "Dammit, woman, stand aside."
- WETalsgarTheWandererDialogueWhyAreYouHereTopic [000BFB40]: "Why to perform for my common man, of course!" -> "Why, to perform for my common man, of course!" (Bug #31428)
- LoreSkyrim03: ""Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans... "" -> ""Skyrim, also known as the Old Kingdom or the Fatherland, was the first region of Tamriel settled by humans..."" (Bug #31429)
- DLC2CreatureDwarvenBallista: "One of the most dangerous Steam Animunculi is the Dwarven Ballista, which fires a bolt that can penetrate even the thickest armor." -> "One of the most dangerous steam animunculi is the Dwarven ballista, which fires a bolt that can penetrate even the thickest armor." (Bug #31430)
- WERoad11Branch05Topic01a [00106A51]: "What's the paint on the cow for, again?" -> "What's the paint on the cow for again?" (Bug #31431)
- C00JorrvaskrFight [000BC0BB]: "Hope they don't get carried away here." -> "Hope they don't get carried away, here." (Bug #31437)
- [000BC0BC]: "Good fight going, here." -> "Good fight going here."
- Book3ValuableVarietiesofDaedra: "Varieties Of Daedra" -> "Varieties of Daedra" (Bug #31438)
- WE17Refuse [0009F7E4]: "If you insist. Come on boys. This'll be fun." -> "If you insist. Come on, boys. This'll be fun." (Bug #31439)
- WE17Sons [000B1FBF]: "There's only three of you Legionaries versus one Stormcloak? Hardly seems fair." -> "There's only three of you Legionnaires versus one Stormcloak? Hardly seems fair." (Bug #31440)
- [000B1FC2]: "We'll see about that. Won't we boys?" -> "We'll see about that. Won't we, boys?"
- WE17Imperial [000B1FC1]: "Well in that case. You'll have to hand over your life as well as your coin." -> "Well, in that case, you'll have to hand over your life as well as your coin." (Bug #31441)
- dunPOITundraWitchShackQST_WitchHellos [000D9322]: "It's tough, just scraping by out here. But I make do." -> "It's tough just scraping by out here, but I make do." (Bug #31443)
- CreatureSabreCat: "The Sabre Cat of Skyrim is a giant, ferocious predator, and will often ambush travelers who stray too far from the roads, and into the wilds." -> "The sabre cat of Skyrim is a giant, ferocious predator, and will often ambush travelers who stray too far from the roads, and into the wilds." (Bug #31444)
- CreatureHorker: "Skyrim's Horkers are often hunted for their tusks and meat." -> "Skyrim's horkers are often hunted for their tusks and meat." (Bug #31446)
- FreeformMarkarthMPostQuest [0006477C]: "Damn Elves! You'll pay for this!" -> "Damn elves! You'll pay for this!" (Bug #31447)
- DLC2dunKolbjornQST_Phase0_RalisIntro [0402757D]: "Damnit, I told him not to waste any more of my time." -> "Dammit, I told him not to waste any more of my time." (Bug #31448)
- MagicWards: "A magical Ward protects the caster from offensive spells, but takes a few seconds to charge up to full power." -> "A magical ward protects the caster from offensive spells, but takes a few seconds to charge up to full power." (Bug #31449)
- MG01 [00021518]: "In continuing with our theme of safety, we'll start with Wards." -> "In continuing with our theme of safety, we'll start with wards." (Bug #31450)
- CreatureSlaughterfish: "Many of Skyrim's waterways are home to Slaughterfish, whose razor-sharp teeth have claimed the lives of many careless swimmers." -> "Many of Skyrim's waterways are home to Slaughterfish, whose razor-sharp teeth have claimed the lives of many careless swimmers." (Bug #31454)
- WICommentDiseasedHello [000AD0E4]: "You sure you shouldn't be home, in bed?" -> "You sure you shouldn't be home in bed?" (Bug #31455)
- DialogueWhiterunUthgerdTopicsBranch1Topic [000CAB7C]: "The heat of battle is the fire that forges the strongest blades." -> "The heat of the battle is the fire that forges the strongest blades." (Bug #31456)
- DialogueWhiterunUthgerdTopicsBranch3Topic [000CAB7A]: "They wanted me to prove my worth, so they threw me up against a young whelp of a lad, hardly old enough to grow his first chin-hairs." -> "They wanted me to prove my worth, so they threw me up against a young whelp of a lad, hardly old enough to grow his first chin hairs." (Bug #31457)
- DialogueGeneric [0001C1D4]: "Just getting jumpy I guess." -> "Just getting jumpy, I guess." (Bug #31458)
- [000854BF]: "Well well. Another maggot to squash beneath my boot." -> "Well, well. Another maggot to squash beneath my boot."
- DB01MiscGuardPlayerResponseNoProb [000556FB]: "Well all right, then." -> "Well, all right, then." (Bug #31459)
- DB01MiscLoreiusPlayerCiceroReported [000556F9]: "Here, my friend. A few septims, to show my thanks, hmm?" -> "Here, my friend. A few septims, to show my thanks, huh?" (Bug #31461)
- DialogueAngasMillKodrirLeifur01 [00044624]: "Watch out Divines, poor Kodrir curses you all for giving him life!" -> "Watch out, Divines, poor Kodrir curses you all for giving him life!" (Bug #31463)
- [00044628]: "Watch your mouth with me you pup!" -> "Watch your mouth with me, you pup!"
- DialogueLoreiusFarm [05007786]: "You need something talk to my husband." -> "You need something, talk to my husband." (Bug #31464)
- DB01MiscCurweGreetBranchTopic [00055703]: "You need something talk to my husband." -> "You need something, talk to my husband." (Bug #31465)
- CreatureSpriggan: "Little is known of the mysterious Spriggans, save that they revere Skyrim's forested regions, and will defend these regions with their lives." -> "Little is known of the mysterious spriggans, save that they revere Skyrim's forested regions, and will defend these regions with their lives." (Bug #31466)
- MS03FrostIdentityPapers: The last line of text was cut off on Frost's Identity Papers. (Bug #31468)
- CreatureHagraven: "Few creatures match the cunning, depravity and repulsiveness of the Hagravens." -> "Few creatures match the cunning, depravity, and repulsiveness of the hagravens." (Bug #31469)
- CreatureHagraven01: "While Hagravens can be deadly with their claws in close combat, they can prove equally challenging at a distance, when casting Destruction spells." -> "While hagravens can be deadly with their claws in close combat, they can prove equally challenging at a distance, when casting Destruction spells." (Bug #31470)
- DBNightgateFultheimCustomersBranchTopic [000DA685]: "Well he doesn't like company, I can tell you that much. Just wants to be left alone. But no... that's not really it." -> "Well, he doesn't like company, I can tell you that much. Just wants to be left alone. But... uh, no, that... that's not really it." / "It's like... he wants to talk. He likes people and all. But he stays separate, because he's supposed to." -> "It's like he wants to talk. He likes people and all. But... he stays separate... because he's supposed to." (Bug #31486)
- CaravansTopicsKharjo1Topic [000E14DC]: "Wolves, trolls, mammoths and giants would all like to make a meal of us." -> "Wolves, trolls, mammoths, and giants would all like to make a meal of us." (Bug #31490)
- DialogueKynesgroveGannaGemma5 [0002296B]: "Well that's just it." -> "Well, that's just it." (Bug #31492)
- [0002327E]: "There is some good news though." -> "There is some good news, though."
- Book1CheapWhiterun: "The smith is a pretty Imperial named Adrianne Avenicci, but she is married to a great hulking brute named Ulfberth War-Bear." -> "The smith is a pretty Imperial named Adrianne Avenicci, but she is married to a great hulking brute named Ulfberth War-Bear." (Bug #31496)
- DLC1CreatureDeathHound: "Death Hounds are used as guardians by vampires." -> "Death hounds are used as guardians by vampires." (Bug #31497)
- CreatureFrostbiteSpider: "The Frostbite Spider is one of Skyrim's most fearsome and loathed native creatures." -> "The frostbite spider is one of Skyrim's most fearsome and loathed native creatures." (Bug #31505)
- CreatureSphereCentrurion: "What the Dwarven Sphere lacks in strength it makes up for in speed and mobility, as it patrols the halls of the Dwemer ruins it still protects." -> "What the Dwarven sphere lacks in strength it makes up for in speed and mobility, as it patrols the halls of the Dwemer ruins it still protects." (Bug #31506)
- CreatureSteamCenturion: "Of all the automatons left behind by the ancient Dwemer, the Dwarven Centurions are among the most technologically impressive... and deadly." -> "Of all the automatons left behind by the ancient Dwemer, the Dwarven centurions are among the most technologically impressive... and deadly." (Bug #31507)
- CreatureTroll: "The Frost Troll is the most fearsome of its kind found in Skyrim, and is at home in the province's most frozen regions." -> "The frost troll is the most fearsome of its kind found in Skyrim, and is at home in the province's most frozen regions." (Bug #31508)
- CrimeHoldBounty: "Each Hold tracks its crime separately." -> "Each hold tracks its crime separately." (Bug #31509)
- DBSanctuary5: "Mortals often represent Sithis as a skeletal being, to signify His relationship to death." -> "Mortals often represent Sithis as a skeletal being, to signify his relationship to death." (Bug #31510)
- DLC1WeaponDragonbone: "You can make Dragonbone weapons at a forge that are more deadly than daedric weapons, but weigh more." -> "You can make Dragonbone weapons at a forge that are more deadly than Daedric weapons, but weigh more." (Bug #31511)
- DLC2CreatureAshSpawn: "Ash Spawn began to appear on Solstheim after the massive eruptions of Red Mountain early in the Fourth Era covered the southern part of the island in ash." -> "Ash spawn began to appear on Solstheim after the massive eruptions of Red Mountain early in the Fourth Era covered the southern part of the island in ash." (Bug #31512)
- DwemerLoad02: "Many Steam Animunculi remain active, making the exploration of dwarven ruins a dangerous prospect." -> "Many steam animunculi remain active, making the exploration of Dwarven ruins a dangerous prospect." (Bug #31513)
- EnchantingBench: "Arcane Enchanters are worktables used by mages to enchant weapons and armor." -> "Arcane enchanters are worktables used by mages to enchant weapons and armor." (Bug #31514)
- FactionCompanions04: "He does not give orders, but his word is highly respected both inside Jorrvaskr and through all the nine Holds." -> "He does not give orders, but his word is highly respected both inside Jorrvaskr and through all the nine holds." (Bug #31515)
- SmithingImproving1: "Weapons can be improved at a Grindstone. Armor can be improved at a Workbench." -> "Weapons can be improved at a grindstone. Armor can be improved at a workbench." (Bug #31516)
- DLC1CreatureDragonLegendary: "They use a shout that can drain health, magicka and stamina from its victims." -> "They use a shout that can drain Health, Magicka, and Stamina from their victims." (Bug #31530)
- Book1CheapTheCodeofMalacath: "Every man, woman, and child inside the walls is trained from birth to defend it." -> "Every man, woman, and child inside the walls is trained from birth to defend it." (Bug #31531)
- Book2CommonButcherofMarkarth: ""You are with us, or you are against Skyrim" was the message on Ulfric's lips as he ordered the deaths of shopkeepers, farmers, the elderly, and any child old enough to lift a sword that had failed in the call to fight with him." -> ""You are with us, or you are against Skyrim" was the message on Ulfric's lips as he ordered the deaths of shopkeepers, farmers, the elderly, and any child old enough to lift a sword that had failed in the call to fight with him." (Bug #31532)
- xMagicStaves: "For example, a wizard with a high Destruction skill would get a lot of uses from a staff of Fireball." -> "For example, a wizard with a high Destruction skill would get a lot of uses from a Staff of Fireball." (Bug #31533)
- Book2CommonDreamOfSovngarde: ""I am Tsun, master of trials," he said to me, his voice booming and echoing upon the walls of the high mountains all around us." -> ""I am Tsun, master of trials," he said to me, his voice booming and echoing upon the walls of the high mountains all around us." (Bug #31609)
- Book2ReligiousAlduinAkatoshDichotomy: "But if you ask the High Elves themselves (as I did, when I traveled to Summerset Isle to continue my research)," -> "But if you ask the High Elves themselves (as I did, when I traveled to Summerset Isle to continue my research)," / ""Alduin," the World Eater, phantom of bedtime stories and justification for ancient (if imagined deeds)." -> ""Alduin," the World Eater, phantom of bedtime stories and justification for ancient (if imagined deeds)." (Bug #31614)
- Book3ValuableDwarvenAutomatons: "As it lumbered closer, its feet struck the ground as if walking on massive pistons and as it loomed out of darkness, I could see it clear for the first time," -> "As it lumbered closer, its feet struck the ground as if walking on massive pistons and as it loomed out of darkness, I could see it clear for the first time," / "It came at me with hammer and axe, inhuman strength and great fortitude, and a purpose of nothing but murder." -> "It came at me with hammer and axe, inhuman strength and great fortitude, and a purpose of nothing but murder." (Bug #31615)
- Book3ValuableDwarvesI: "I would like stated that I use the name "dwarves" in lieu of the more accurate term in these books out of sympathy for my readership, whom I can safely assume does not have the breadth of scholarship that 200 years of study has given me." -> "I would like stated that I use the name "dwarves" in lieu of the more accurate term in these books out of sympathy for my readership, whom I can safely assume does not have the breadth of scholarship that 200 years of study has given me." (Bug #31616)
- Book4RareNGastaKvataKvakis: "N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw." -> "N'Gasta! Kvata! Kvakis! ahkstas so novajxletero (oix jhemile) so Ranetauw." / "En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo." -> "En gxi aperas informauw unuavice pri so lokauw so cxiumonataj kunvenauw, sed nature ankoix pri aliaj aktuasoj aktivecauw so societo." / "So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!." -> "So interreta Kvako (retletera kaj verjheauw) ahkstas unufsonke alternativaj kanasouw por distribui so enhavon so papera Kva! Kvak!." / "Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama." -> "Sed alifsonke so enhavauw so diversaj verjheauw antoixvible ne povas kaj ecx ne vus cxiam ahksti centprocente so sama." (Bug #31636)
- DLC1dunRedwaterDenJournal2: ""...and as we tore the spine... ...last priestess... ...took the viscera into the Bloodstone Chalice... ...waters ran red forever more..."" -> ""...and as we tore the spine... ...last priestess... ...took the viscera into the Bloodstone Chalice... ...waters ran red forever more..."" (Bug #31646)
- DLC2Book3ValuableWherewereyouDragonBroke: "... brief description and multiple accounts of the Dragon Break" -> "... brief description and multiple accounts of the Dragon Break" (Bug #31647)
- dunAngarvundeJournal01: "Whispers of this ancient temple have been few and far between, and most real knowledge seems similar to Angarvunde itself; buried and forgotten." -> "Whispers of this ancient temple have been few and far between, and most real knowledge seems similar to Angarvunde itself; buried and forgotten." (Bug #31648)
- dunVolskyggePuzzleClue: "Others stand tall, stretching their necks to see." -> "Others stand tall, stretching their necks to see." (Bug #31649)
- MQ202ShavariNote: "I have good reason to believe the target will be coming to Riften in the next few days." -> "I have good reason to believe the target will be coming to Riften in the next few days." (Bug #31650)
v4.2.5b (2021-06-14) [SSE 1.5.97]
USSEP Fixes
- The topic type on DialogueFalkreath somehow got changed to "TimeToGo" rather than "Hello" which caused all of the NPCs in Falkreath with intro lines to fail to run them. (Bug #31409)
v4.2.5 (2021-05-22) [SSE 1.5.97]
USSEP Fixes
- Updated the list of Wrye Bash Tags. The list is too long to fit in the file description now so a new file has been created, which will install to "Data\BashTags\Unofficial Skyrim Special Edition Patch.txt". Wrye Bash will use this file to determine the tags to use when building the Bashed Patch.
- The Mage Gloves added by the USKP lacked proper first person meshes. These have now been created and the weight sliders for male and female have been set. (meshes\uskp\clothes\mages\1stpersonmageglovesf_0.nif, meshes\uskp\clothes\mages\1stpersonmageglovesf_1.nif, meshes\uskp\clothes\mages\1stpersonmageglovesm_0.nif, meshes\uskp\clothes\mages\1stpersonmageglovesm_1.nif) (Bug #29504)
- The Throw Voice shout fix done on Bug #19544 somehow had its dialogue ordering messed up which appears to have blocked our generic fix for the races Bethesda didn't give the recorded lines to. (Bug #29158)
- The non-working collision on the Dwemer column that was done in USSEP 4.1.5 has now been corrected and is working properly. (meshes\dungeons\dwemer\smrooms\dwermsmcolumnfixed01.nif) (Bug #26702)
- Several meshes which contain editor markers and had corrections made were making those markers visible on XBox consoles. These have now been set to hide those markers from view. This should not affect their useability and the CK will still show them when editing with USSEP loaded. (meshes\dlc01\dungeons\castle\lghalls\casexfreelgdoor01.nif, meshes\dlc01\dungeons\castle\lghalls\casexfreesmdoor01.nif, meshes\dlc01\dungeons\castle\lghalls\casexfreesmdoor02.nif, meshes\furniture\clutter\milllogpile.nif, meshes\uskp\clutter\weaponrack\wrplaqueshield01_invis.nif, meshes\uskp\clutter\weaponrack\wrsingle01_invis.nif, meshes\clutter\weaponrack\WRDisplayCase01.nif)
- Due to a logic error in the retroactive update system it was possible for some of the retro scripts to be fired off more than once, which is not supposed to happen. This could result in a potential for CTDs when a fix for one of the leveled lists overflowed the size limits on leveled lists. (Bug #31335) [NOTE: Due to the necessary reversion of the DLC2BaseArrowNordic75 leveled list, this fix will also remove any additions to this list that have been made by scripts from other mods. Those additions will need to be reapplied.
Actor and AI Fixes
- Leveled Falmer Shamans [LvlFalmerAmbushShaman] do not have the proper aggressiveness and assistance settings and as a result, are not automatically hostile to the player as they should be. (Bug #29568)
- dunHunterBear, dunHunterMammoth, dunHunterMudcrab, dunHunterSabreCat, dunHunterSkeeverGuardian, dunHunterTroll, dunHunterWolfGuardian: The guardians in Kyne's Sacred Trials (dunHunterQST) would drop standard animal loot on death instead of ectoplasm like would be expected from ghosts. (Bug #29785)
- Wolf Guardian Spirit (dunHunterWolfGuardian) was missing the ActorTypeGhost, ActorTypeUndead, ImmuneParalysis, and MagicNoDistintegrate keywords assigned to the other guardians in dunHunterQST previously by the patch. (Bug #29921)
Audio Fixes
- The Night Eye deactivation sound descriptor was set to use the wrong filename which caused the activation sound to be used twice. (Bug #29040)
- The following notes didn't have their pickup sounds set: WIAddItem03Contract, DLC2HrodulfsHouseNote01. (Bug #30581)
- One of Vingalmo's voice recordings in DLC1RV06 didn't have an emphasis on the word "protected" as the script notes indicate it should have. (sound\voice\dawnguard.esm\maleelfhaughty\dlc1rv06_dlc1rv06startcont_000058bd_2.fuz) (Bug #29705)
- Shared child voice recordings in BYOHRelationshipAdoption that didn't match the other recording or the subtitle. (sound\voice\hearthfires.esm\malechild\byohrelati_relationshipado_00003ede_1.fuz, sound\voice\hearthfires.esm\femalechild\byohrelati_relationshipado_00003edf_1.fuz) (Bug #29719, Bug #29718)
- An Imperial soldier voice recording in a shared topic in CW02B didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\maleyoungeager\cw02b_mq103bsoldierblockin_00059ef3_1.fuz) (Bug #29873)
- Shared voice recordings in WIAssault02 that didn't match the other recordings. (sound\voice\skyrim.esm\malecommoner\wiassault0_wiassault02main_000abc99_1.fuz, sound\voice\skyrim.esm\malecoward\wiassault02_wiassault02no_00039f72_1.fuz) (Bug #29903, Bug #29902)
- Two of Maven Black-Briar's voice recordings didn't match the other recordings or the subtitle in shared topics. (sound\voice\skyrim.esm\femaleuniquemaven\favorjarlsmakefriends__000a34a4_2.fuz, sound\voice\skyrim.esm\femaleuniquemaven\favorjarlsmakefriends__000a2c5a_2.fuz) (Bug #29926, Bug #29925)
- One of Captain Valmir's voice recordings in dunForelhostQST mispronounced the word "assistance." (sound\voice\skyrim.esm\maleslycynical\dunforelho_dunforelhostfor_0006223c_1.fuz) (Bug #30098)
- One of Isran's voice recordings in DLC1VQ03Hunter had an unintented breathing sound at the beginning. (sound\voice\dawnguard.esm\dlc1maleuniqueisran\dlc1vq03hu_dlc1vq03hunterh_00006b2c_1.fuz) (Bug #30128)
- A voice recording in a shared topic in DLC1VQ03Hunter didn't match the other recordings or the subtitle. (sound\voice\dawnguard.esm\femaleeventoned\dlc1vq03hu_dlc1vq03hunters_000132b9_1.fuz) (Bug #30129)
- Shared voice recordings in MGSuspensionQuest that didn't match the other recordings. (sound\voice\skyrim.esm\femaleshrill\mgsuspensi_mgsuspensionque_0005ca17_1.fuz, sound\voice\skyrim.esm\malekhajiit\mgsuspensi_mgsuspensionque_0005ca17_1.fuz, sound\voice\skyrim.esm\femaleshrill\mgsuspensi_mgsuspensionque_0005ca16_1.fuz, sound\voice\skyrim.esm\malekhajiit\mgsuspensi_mgsuspensionque_0005ca16_1.fuz) (Bug #30164, Bug #30163)
- One of Katria's voice recordings in DLC1LD_Arkngthamz uses the present tense when referring to dwarves, which is incorrect given that they're extinct. (sound\voice\dawnguard.esm\dlc1ld_femalenorduniquekatria\dlc1ld_arkngthamz__000163eb_1.fuz) (Bug #30229)
- One of Grimvar's hello topics was using the present tense [do] instead of the past tense [did] like it should. (sound\voice\skyrim.esm\malechild\dialoguewi_windhelmhellos_000dd699_1.fuz) (Bug #30309)
- A FemaleCommoner voice recording in a topic in RelationshipMarriageFIN didn't match the other recordings or the subtitle. (sound\voice\hearthfires.esm\femalecommoner\relationsh_relationshipmar_00003eba_1.fuz) (Bug #30363)
- Various shared guard voice recordings that are either grammatically unsound or don't match the other recordings. (sound\voice\skyrim.esm\maleguard\dialoguemarkarth__000da646_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialoguecr_dgcrimebribe_000cefc3_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguecr_dgcrimeforcegre_0002a37c_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguecrimeguards__0002c172_1.fuz, sound\voice\skyrim.esm\femalenord\dialoguecrimeguards__0002c172_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguecr_dgcrimeforcegre_000267df_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguedawnstar__00090e19_1.fuz, sound\voice\skyrim.esm\maleyoungeager\dialoguecr_dgcrimepersuade_00109bab_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueri_dialogueriftenh_000da65c_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueri_dialogueriftenh_000ad80f_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueri_dialogueriftenh_000da655_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguewi_windhelmhellos_000da666_1.fuz, sound\voice\skyrim.esm\maleguard\dialoguewi_windhelmhellos_000da664_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialoguewi_windhelmhellos_000da664_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd073_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd071_1.fuz, sound\voice\dawnguard.esm\dlc1dialogueguardsgeneral__0001aa67_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000e7b9c_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd06e_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd06d_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd06d_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd06b_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd06b_1.fuz, sound\voice\skyrim.esm\femalenord\dialogueguardsgeneral__000dd063_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd063_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000d27df_1.fuz, sound\voice\skyrim.esm\malenordcommander\cw00a_cw00jointopic_000fba67_1.fuz, sound\voice\skyrim.esm\malenordcommander\cw00a_cw00jointopic_000fba67_2.fuz, sound\voice\skyrim.esm\maleguard\wiremoveit_wiremoveitem01m_000167c8_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000d5ea1_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd0e7_1.fuz) (Bug #30462, Bug #30461, Bug #30450, Bug #30449, Bug #30448, Bug #30447, Bug #30445, Bug #30360, Bug #30359, Bug #30358, Bug #30311, Bug #30310, Bug #30239, Bug #30238, Bug #30237, Bug #30236, Bug #30234, Bug #30233, Bug #30232, Bug #30231, Bug #30230, Bug #30165, Bug #29924, Bug #29923, Bug #29560)
- A Vigilant of Stendarr's voice recording in DialogueGenericVigilantsOfStendarr didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\femaleeventoned\dialoguege_dialoguegeneric_000cc83d_2.fuz) (Bug #30483)
- Shared voice recordings in TutorialBlacksmithing that didn't match the other recordings. (sound\voice\skyrim.esm\malecommoneraccented\tutorialbl_tutorialblacksm_00105384_1.fuz, sound\voice\skyrim.esm\femalecommander\tutorialbl_tutorialblacksm_00105381_1.fuz) (Bug #30487, Bug #30486)
- One of Frabbi's voice recordings in MS01 didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\femaleshrill\ms01_ms01innkeepertopic_000d3e60_1.fuz) (Bug #30489)
- One of Vignar's voice recordings in MQ301 didn't match the other recording or the subtitle. (sound\voice\skyrim.esm\maleoldgrumpy\mq301_mq301jarlreadytotrap_000d2540_1.fuz) (Bug #30513)
Item Fixes
- The loot list for expert level spell tomes in dungeons incorrectly uses a global variable setting that's intended to be used on vendor inventories. [LItemSpellTomes75Alteration] (Bug #29507)
- Linwe's armor [ThievesGuildVariantCuirassAA] will no longer display invisible arms when nocking a bow. (Bug #29505)
- Horker and Ash Yam Stew [DLC2FoodHorkerAshYamStew] was not set to the proper eat sound used by every other stew object in the game. (Bug #29655)
- Ancient Nord Arrows (DraugrArrow) needed the WeapMaterialDraugr keyword so they show up in the correct smithing category. (Bug #30203)
- The inventory art for the following books and notes didn't match their world art: TG07ValdDebt, dunBleakFallsBarrowNote01, dunLostEchoCaveNote, dunPinewatchNote01, dunPOIReachSwimmerJournal, MQ202GissurNote, DLC1DarkfallCaveNote01, DLC1VCNote1, DLC1_WESC05Note, DLC1_WESC06Orders, DLC1_WESC07Orders, DLC1_WESC08Orders. (Bug #30582, Bug #29656)
- DLC2HrodulfsHouseNote01 should have been set to be worth zero gold like others notes in the game. (Bug #31313)
Load Screen Fixes
- Load screen TownFalkreath02 wasn't conditioned to stop appearing if Falkreath isn't under Imperial control and Siddgeir isn't jarl. (Bug #30540)
Location Fixes
- The navmesh in Fort Greymoor Prison was broken. Two segments were disconnected from the rest, which causes NPCs to get stuck and be unable to pursue the player through the entire cell block. Two other disconnected islands existed at the top of the tower section of the same cell. (Bug #30337, Bug #29464)
- Bronze Water Cave (BronzeWaterCave) had no acoustic space set. It should have been set to IntDungeonCave. (Bug #29786)
- Robber's Cove (RobbersGorge01) had no acoustic space set. It should have been set to IntDungeonCave. (Bug #29786)
Magic, Perk and Skill Fixes
- Resist Magic (EnchResistMagicConstantSelf) erroneously had the MagicAlchResistMagic keyword set instead of MagicEnchResistMagic. (Bug #30339)
- Graphical effects for the Bound Bow do not match up with the effects when Mystic Binding is in effect. All other bound weapons have effects that match each other. (Bug #29857)
Mesh and Texture Fixes
- The Thirsk Mead Hall has a bad texture file path specified in it. (meshes\dlc02\architecture\thirsk\meadhall\dlc2thirskmeadhallexterior01.nif) (Bug #29621)
- The terrain section outside the Hall of the Dead in Whiterun had z-fighting along one of the walkway paths. (meshes\architecture\whiterun\wrterrain\wrhallofdeadplatform01.nif) (Bug #29561)
- Several ship meshes were corrected in early 2013 to fix missing shader flags but had never been documented. One additional file needed this and has now also been corrected. (meshes/dungeons/ship/shiplarge01.nif, meshes/dungeons/ship/shiplargedaintysload01.nif, meshes/dungeons/ship/shiplongboat01.nif, meshes/dungeons/ship/shiplongboatwreck02.nif, meshes/dungeons/ship/shipwrecklarge01.nif, meshes/dungeons/ship/shipwrecklarge02.nif, meshes/dungeons/ship/shipwrecklarge03.nif, meshes/dungeons/ship/shipwrecklarge04.nif, meshes/dungeons/ship/shiplargekatariah02.nif) (Bug #29641)
- Hanging moss had an incorrect alpha threshold setting which caused it to only display half of the moss instead of the entire length. (meshes\plants\hangingmoss01.nif) (Bug #27634)
- A filler column used in Dragonsreach lacked collision, allowing the player to escape outside of the level. (meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlewallcorin01.nif) (Bug #29525)
- Two mine ceiling tiles had no collision which would allow the player to escape the playable areas in some dungeons. (meshes\dungeons\mines\caveepicwall\minececeiling01.nif, meshes\dungeons\mines\caveepic\minecemid01.nif) (Bug #29110)
- The Skyforge mesh had some scattered UV mapping issues. (meshes\architecture\whiterun\wrterrain\wrskyforge01.nif) (Bug #22924)
Quest and Dialogue Fixes
- During A Night To Remember (DA14) Ysolda delivers a different line for female players indicating the spouse is male. This is incorrect since the NPC in question is a hagraven, and those are always female. Thus she should always be referring to said hagraven as she/her. (Bug #28894)
- The default response when you tell a guard they're making a mistake after the "Wait... I know you" line was incorrectly restricted to only male players. It was also missing the "Random End" flag. (Bug #29789)
- Galmar is supposed to greet you as "Stormblade" when you achieve that rank, but the conditions on the dialogue nonsensically expected you to be a member of both the Legion and the Stormcloaks. (Bug #29788)
- DialogueSolitude [000D90ED]: A hello topic intended to only play for a male player character would instead only play for a female player character due to an incorrectly set condition check. (Bug #29787)
- Orcs Fighting Forsworn (WE05) does not clean up the generated NPCs when the quest is terminated. (Bug #31302) [NR]
- The speech check for the gate guards at Riften always succeeded due to a bad AND/OR mismatch in the dialogue conditions. (Bug #31279)
- Deck stairs on the Katariah were mistakenly flagged as stone material. [meshes\dungeons\ship\shiplargekatariah02.nif] (Bug #33154)
Papyrus Fixes
- TrapHitBase: Traps fail to factor in disease resistance when applying them to the player. (Bug #29500)
- DLC01WESC03Script: This script called both an OnUnload() and an OnCellDetach() event when only one of these is necessary. Doing this twice throws errors in the log because they both send a Stop command to the quest. (Bug #30585)
Race Fixes
- Burnt spriggans added by the Dragonborn DLC did not have the proper keyword set to exclude them from being fed on by werewolves with the Savage Feeding perk. All other spriggans in the game have this keyword. (Bug #29657)
Placement/Layout/Ownership and other World Object Fixes
- 040216f7: Replaced a mine cave wall that had no collision with the fixed version of the same asset that Bethesda did provide a collision fix for. (Bug #29110)
- 04027e48: Repositioned a marker for Niyya's AI. It was sticking part way through the prison bars and was also floating above the floor. (Bug #30338)
- 0007515F: Shadowmark which needed to be readjusted after the barrels next to it were moved. (Bug #29492)
- 040143D1: Map marker for Frostmoon Crag is using the wrong symbol. (Bug #29649)
- 000A2F86: Duplicate dragon mound deleted. (Bug #29460)
- 0005C873: A potato in Bolli's House with an incorrect and unneeded ownership setting. (Bug #29498)
- 00086767, 05055E50, 05055E51, 05055E52: Gloves and a drum missing proper ownership. (Bug #29499)
- 0004C1D4, 0004C1D5: Floating rubies. (Bug #29514)
- 000CF5AA, 000CF5AC, 000CF5DC, 000CF5DD: Eating utensils in Understone Keep that lack appropriate ownership settings. (Bug #29609)
- 020018EF: Wrong type of wall piece used in part of Arkngthamz; none of the other pieces in the dungeon are the ice variety. (Bug #29625)
- 000C5EBE: Separated a tree that was placed in the same spot as another one. (Bug #29650)
- 0002DF55: Wrong type of cave piece used in part of Cronvangr Hall; none of the other pieces in the dungeon are the Falmer variety. (Bug #29651)
- 0004D71A: Raised a rock below the upper portion of a waterfall so that the waterfall is no longer floating above the rock. (Bug #29652)
- 0502080C: Rubble piece placed to cover gap in dungeon ceiling. (Bug #29653)
- 0007213C: Lowered a ceiling piece in the Thalmor Headquarters to close an exposed gap. (Bug #29742)
- 0002F2ED, 0002F2EE, 0003B28C, 0003B610, 00043DFB, 0005C19D, 0005FEB4, 0005FEB5, 0005FEB6, 0005FEB7, 00062459, 000B0676, 000B4E69, 000B5AA8, 000B5AA9, 000BCFC7, 000BCFC8, 000BCFC9, 000C0710, 000C0711, 000C0712, 000C0713, 000D023C, 000D03E5, 000D03E6, 000D03E9, 000D32C1, 000DA69B, 000DA69C, 000E85F9, 000EFB49, 000EFB4A, 01001906, 01002D22, 01002D23, 01002D2B, 01002D2E: Misplaced thickets, shrubs, and other plants. (Bug #30735)
- 000EA8D2: Snow drift floating slightly on one end. (Bug #30971)
- 05045911: Snow drift added to cover a gap underneath another snow drift. (Bug #30972)
- 0502F090, 0503AE9C, 0503AE9D, 0503AE9E, 0503AE9F, 0503AEA0, 050443A5, 050443A6, 05055E92, 05055E93, 05055E94, 0507C37C, 0507C37D, 0509A97F, 0509A980, 0509A981, 0509A982, 0509A983, 0509A984, 050C828C, 050F5B8E, 050F5B8F: Rocks placed to cover up various terrain gaps. (Bug #31105, Bug #31102, Bug #30968, Bug #30967, Bug #30966, Bug #30965, Bug #30964, Bug #29784, Bug #29783, Bug #29654, Bug #29638, Bug #29596, Bug #29524, Bug #29523, Bug #29501)
- 0002F27C, 0009EDC0, 000AAD7B: Misplaced rocks. (Bug #31107, Bug #30970, Bug #30969)
Text Fixes
Expand for Details...
- DLC1VampireTutorialLore2Topic2 [02019096]: "My domain was vast, my riches endless and my power infinite." -> "My domain was vast, my riches endless, and my power infinite." / "In reward, he gave everlasting life to myself, my wife and my daughter." -> "In reward, he gave everlasting life to myself, my wife, and my daughter." (Bug #29503)
- dunAlftandJzharJournal01: "I signed J'darr and myself up for this expedition to try to get him clean of the Skooma." -> "I signed J'darr and myself up for this expedition to try to get him clean of the skooma." / "I brought a small supply to try bring him down slowly, but the storm has had us trapped in the glacier for weeks." -> "I brought a small supply to try to bring him down slowly, but the storm has had us trapped in the glacier for weeks." / "He's started hallucinating creatures coming out of the ice and the ruins the others are starting to think he may be behind Valie's disappearance, but I know he would never do something like that." -> "He's started hallucinating creatures coming out of the ice and the ruins. The others are starting to think he may be behind Valie's disappearance, but I know he would never do something like that." (Bug #29513)
- dunFrostmereCryptQST [000CF909]: "But... stealing the boss's sword?" -> "But... stealing the boss' sword?" (Bug #29526)
- DialogueWhiterunDanicaTopicsBranch2Topic [00093137]: "The goddess's divine blessings have no doubt helped make Whiterun a thriving and prosperous city." -> "The goddess' divine blessings have no doubt helped make Whiterun a thriving and prosperous city." (Bug #29527)
- NN01SinderionsTome: "Chivius's notes oddly describe the nirnroot as emitting a "brilliant yellowish glow."" -> "Chivius' notes oddly describe the nirnroot as emitting a "brilliant yellowish glow."" / "Strangely, Chivius's notes fail to mention even a single instance of a subterrestrial nirnroot." -> "Strangely, Chivius' notes fail to mention even a single instance of a subterrestrial nirnroot." / "The answer, my fellow alchemists, is ironically concealed within Chivius's own notes." -> "The answer, my fellow alchemists, is ironically concealed within Chivius' own notes." (Bug #29528)
- dunRannveigSildsJournal: "Captured another one...finally." -> "Captured another one... finally." / "He kept saying that when he gets out he'll break me in half like a twig...persuasive isn't he?" > "He kept saying that when he gets out he'll break me in half like a twig... persuasive, isn't he?" / "The reclaimed souls I've summoned make decent targets, but taking a mortal's life is so much more...sweet." -> "The reclaimed souls I've summoned make decent targets, but taking a mortal's life is so much more... sweet." (Bug #29529)
- DA03BarabasAboutAxeTopic [000E7693]: "One of Clavicus's little jests." -> "One of Clavicus' little jests." (Bug #29530)
- T01 [000B7862]: "We'll prepare you for the goddess's presence." -> "We'll prepare you for the goddess' presence." (Bug #29531)
- TG06KarliahOutroBranchTopic03 [0005319F]: "Gallus's journal mentioned the "Twilight Sepulcher."" -> "Gallus' journal mentioned the "Twilight Sepulcher."" (Bug #29532)
- TG07BrynjolfIntroBranchTopic00a [00055FC6]: "From that last entry in Gallus's diary, it looks like he was getting close to exposing Mercer to the Guild." -> "From that last entry in Gallus' diary, it looks like he was getting close to exposing Mercer to the Guild." (Bug #29533)
- TG07BrynjolfOutroBranchTopic01 [00037CD2]: "That was Gallus's pet project." -> "That was Gallus' pet project." (Bug #29534)
- Favor205QuestReturnTopic [000AB81C]: "I found Queen Freydis's sword." -> "I found Queen Freydis' sword." (Bug #29535)
- DLC2dunKolbjornQST_Hello [0403844C]: "It's Ralis's problem now." -> "It's Ralis' problem now." (Bug #29536)
- DA15 [Objective 100]: "Use the Wabbajack to escape from Pelagius's Mind" -> "Use the Wabbajack to escape from Pelagius' Mind" (Bug #29537)
- mg06 [0007D417]: "G...Gavros? Is that you?" -> "G... Gavros? Is that you?" (Bug #29538)
- CityMarkarth05: ""Nothing changes in the city of stone...."" -> ""Nothing changes in the city of stone..."" (Bug #29539)
- MQ303 [Stage 10]: "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains." -> "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Velothi Mountains." (Bug #29540)
- [Stage 100]: "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains." -> "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Velothi Mountains."
- [Stage 300]: "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Jerall Mountains." -> "His portal to Sovngarde is located in the ancient dragon temple of Skuldafn, high in the Velothi Mountains."
- DA15 [Stage 100]: "I have tracked Sheogorath and been transported by him in to Pelagius's mind." -> "I have tracked Sheogorath and been transported by him into Pelagius' mind." (Bug #29541)
- SkillLockpicking2: ""I hope you aren't doubting the word of my father, the sovereign Emperor of all Tamriel, not when there's now proof that you must have been ... mistaken," Pelagius's voice was low, dangerous." -> ""I hope you aren't doubting the word of my father, the sovereign Emperor of all Tamriel, not when there's now proof that you must have been ... mistaken," Pelagius' voice was low, dangerous." (Bug #29542)
- Book4RareTheWolfQueenV6: ""You move quietly, aunt," she said after a moment's pause." -> ""You move quietly, Aunt," she said after a moment's pause." (Bug #29543)
- DLC2SV01 [04025A6D]: "Well...other than to see where you're going, of course." -> "Well... other than to see where you're going, of course." (Bug #29544)
- [04025A75]: ""Continue along the path, don't tread where you've been.." Interesting..." -> ""Continue along the path, don't tread where you've been." Interesting..." (Bug #29545)
- [04025A77]: "By the nine! I've never seen anything like this." -> "By the Nine! I've never seen anything like this." (Bug #29546)
- CW02A [0003C588]: "Can't be. It looks like it's been dead for a hundred years." -> "Can't be. Looks like it's been dead for a hundred years."
- [00054842]: "Steady, legionnaires!" -> "Steady, Legionnaires!"
- [0005485F]: "Alright legionnaires!" -> "Alright, Legionnaires!"
- [0005AEBA]: "One thing at a time soldier." -> "One thing at a time, soldier."
- [0005AEC0]: "I wonder what it's used for." -> "I wonder what it's used for?"
- [0005AEC1]: "Too bad we can't read these carvings. Who knows what secrets we'd uncover?" -> "Too bad we can't read these carvings. Who knows what secrets we'd uncover?"
- [000A2013]: "Listen up, legionnaires." -> "Listen up, Legionnaires."
- [000D6617]: "Hardly likely." -> "Heh. Hardly likely."
- [000E8CA7]: "By the nine!" -> "By the Nine!"
- [000E8CA9]: "Let's get that crown men!" -> "Let's get that crown, men!"
- CW02B [00057DC0]: "Plenty of them are Nords same as us." -> "Plenty of them are Nords, same as us." (Bug #29548)
- [000A0945]: "We're not leaving until we get what we came for." -> "We are not leaving until we get what we came for."
- [000A0DE6]: "Steady now. They may be uglier than Imperials but they'll go down just the same." -> "Steady now. They may be uglier than Imperials, but they'll go down just the same."
- [000A0DEB]: "Hmm, looks like this is as far as the Imperials got." -> "Hmm... looks like this is as far as the Imperials got."
- [000A0DEE]: "Even if one of these pictures tells us where the Crown is, I'm betting we're going to have to find a way through that door." -> "Even if one of these pictures tells us where the crown is, I'm betting we're going to have to find a way through that door."
- [000A0DF4]: "You sure about that?" -> "Oh, you sure about that?"
- [000A0DF5]: "That's done it! Alright, boys, let's get moving. We've got more..." -> "That's done it! Alright, boys, let's get moving. We've got more-"
- [000A0DF6]: "You there, Unblooded, see if you can find another way through." -> "You there, Unblooded. See if you can find another way through."
- [000A0DF8]: "I wonder what it's used for." -> "I wonder what it's used for?"
- [000A0DFC]: "A few dusty bonewalkers aren't going to stop us anymore than the Imperials could." -> "A few dusty bonewalkers aren't going to stop us any more than the Imperials could."
- [000A0DFE]: "We're here for the Crown." -> "We're here for the crown."
- [000A200E]: "Their spies must've found out we know about the Crown, and they don't want us to have it." -> "Their spies must've found out we know about the crown, and they don't want us to have it."
- [000A2015]: "Keep your wits about you and watch your shield brother's back." -> "Keep your wits about you, and watch your Shield-Brother's back."
- [000E8CA2]: "Let's get that crown men!" -> "Let's get that crown, men!"
- [000E8CA4]: "By the nine!" -> "By the Nine!"
- [000E8CAB]: "If you don't mind king, we'll just be taking that crown of yours and be on our way." -> "If you don't mind, King, we'll just be taking that crown of yours and be on our way."
- Book3ValuableAzuraandtheBox: "Only Athynic had seen the Goddess's expression before she vanished, and he could not speak, he was trembling so." -> "Only Athynic had seen the Goddess' expression before she vanished, and he could not speak, he was trembling so." (Bug #29549)
- TG09PostGallusBranchTopic [000E1EE9]: "Gallus's Oath has been paid." -> "Gallus's oath has been paid." (Bug #29550)
- TG04GulumEiKillNote: "I swear to you, brother... I had nothing to do with Gallus's death." -> "I swear to you, Brother... I had nothing to do with Gallus' death." / "Goodbye my brother, keep yourself safe and may fortune favor the foolish." -> "Goodbye, my brother. Keep yourself safe and may fortune favor the foolish." (Bug #29551)
- TG08BMercerOutroBranch03 [00038A3D]: "Our actions have always been one in the same; both of us lie, cheat and steal to further our own end." -> "Our actions have always been one in the same; both of us lie, cheat, and steal to further our own end." (Bug #29552)
- TG08BKarliahIntroBranchTopic [00039E36]: "Mercer's been here, I hope we aren't too late." -> "Mercer's been here. I hope we aren't too late." (Bug #29553)
- MGR01Book1: "Some said that Trechtus's mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." -> "Some said that Trechtus' mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." / "He made it as far as Alinor, half-way across Summerset Isle." -> "He made it as far as Alinor, halfway across Summerset Isle." (Bug #29554)
- TG08B [Stage 45]: "Mercer Frey, betrayer of the Thieves Guild and Gallus's murderer is finally dead." -> "Mercer Frey, betrayer of the Thieves Guild and Gallus' murderer is finally dead." (Bug #29555)
- [Stage 60]: "Safe from the dangers below, Karliah, Brynjolf and I finally have a moment to breathe. Mercer Frey is dead, the Skeleton Key of Nocturnal is in my possession and, most importantly, the Nightingales have survived." -> "Safe from the dangers below, Karliah, Brynjolf, and I finally have a moment to breathe. Mercer Frey is dead, the Skeleton Key of Nocturnal is in my possession, and, most importantly, the Nightingales have survived."
- [Stage 200]: "Karliah, Brynjolf and I have slain Mercer Frey, escaped Irkngthand and recovered the Skeleton Key." -> "Karliah, Brynjolf, and I have slain Mercer Frey, escaped Irkngthand, and recovered the Skeleton Key."
- TG07 [Stage 10]: "Using the information obtained from Gallus's journal as proof, I hope to convince Brynjolf of Karliah's innocence and Mercer Frey's betrayal." -> "Using the information obtained from Gallus' journal as proof, I hope to convince Brynjolf of Karliah's innocence and Mercer Frey's betrayal." (Bug #29556)
- TG06 [Stage 10]: "Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus's journal which she recovered from Snow Veil Sanctum." -> "Karliah believes the only proof that could expose Mercer's treachery can be found within the pages of Gallus' journal which she recovered from Snow Veil Sanctum." / "Our only hope is Enthir, one of Karliah and Gallus's former acquaintances who is a wizard at the College of Winterhold." -> "Our only hope is Enthir, one of Karliah and Gallus' former acquaintances who is a wizard at the College of Winterhold." (Bug #29557)
- [Stage 20]: "Enthir has informed me that Gallus's Journal is written in Falmer." -> "Enthir has informed me that Gallus' journal is written in Falmer."
- [Stage 40]: "It will be impossible to bring this item to Enthir to have him translate Gallus's Journal." -> "It will be impossible to bring this item to Enthir to have him translate Gallus' journal."
- [Stage 200]: "After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called The Twilight Sepulcher, the Temple of Nocturnal." -> "After Enthir successfully translated Gallus's journal, I've discovered that Mercer's motivations transcended simple greed or murder. As a member of the Nightingales, Mercer was tasked with guarding a place called the Twilight Sepulcher, the Temple of Nocturnal."
- TG05 [Stage 10]: "Together, Mercer and I intend to hunt her down and make her pay for Gallus's murder." -> "Together, Mercer and I intend to hunt her down and make her pay for Gallus' murder." (Bug #29558)
- [Stage 200]: "The tables have unexpectedly turned, and Mercer Frey has been revealed as Gallus's killer." -> "The tables have unexpectedly turned, and Mercer Frey has been revealed as Gallus' killer." / "I've also discovered that Mercer, Gallus and Karliah were members of some sort of group calling themselves "The Nightingales" - guardians in service to the goddess Nocturnal." -> "I've also discovered that Mercer, Gallus, and Karliah were members of some sort of group calling themselves "The Nightingales" - guardians in service to the goddess Nocturnal."
- DLC2TT1NewStewardTopic [04018430]: "Neloth is crazy! I hear he talks to mud crabs." -> "Neloth is crazy! I hear he talks to mudcrabs." (Bug #29566)
- RoriksteadSisselJouaneScene02 [0009B016]: "Oh! Are you going to teach me how to turn into a mud crab?" -> "Oh! Are you going to teach me how to turn into a mudcrab?" / [0009B02B]: "Wow! Then I could dive into a river and swim so far away that Britte and father could never find me." -> "Wow! Then I could dive into a river and swim so far away that Britte and Father could never find me." (Bug #29567)
- WICommentMagicDangerousHello [000AD22D]: "You should be more careful with your spell casting." -> "You should be more careful with your spellcasting." (Bug #29569)
- WindhelmHellos [0002C0C2]: "I'd be out there fighting the Imperials right now if it wasn't for my war-wound." -> "I'd be out there fighting the Imperials right now if it wasn't for my war wound."
- [00034F99]: "When Grimvar asks me why women are being killed around the city. I don't even know what to say to him." -> "When Grimvar asks me why women are being killed around the city, I don't even know what to say to him."
- [00034FA0]: "We're the only Temple in Skyrim that can openly worship Talos." -> "We're the only temple in Skyrim that can openly worship Talos."
- [00034FDF]: "Good thing, too, or father would run them off!" -> "Good thing, too, or Father would run them off!"
- [00035027]: "They call me a war hero. I'm no hero, I'm just a soldier who didn't want to die." -> "They call me a war hero. I'm no hero. I'm just a soldier who didn't want to die."
- [00035032]: "Got to have the little bits, too." -> "Got to have the little bits too."
- [00047CA6]: "Every night, I walk around the Gray Quarter and let them gray-skins know what I think of 'em." -> "Every night, I walk around the Gray Quarter and let them gray-skins know what I think of them."
- [00047CAA]: "Can't see why we let them Dark Elves live inside the walls. We should kick 'em out like we did to the scalebacks." -> "Can't see why we let them Dark Elves live inside the walls. We should kick 'em out like we did to the scale-backs."
- [00094186]: "I wish the Nords, Argonians and Dark Elves in Windhelm got along better." -> "I wish the Nords, Argonians, and Dark Elves in Windhelm got along better."
- [000CD8F1]: "Ever since that Imperial craven ran me through from behind, I've had trouble breathing. Don't have any trouble drinking though." -> "Ever since that Imperial craven ran me through from behind, I've had trouble breathing. Don't have any trouble drinking, though."
- [000DA662]: "Head over to Sadri's Used Wares, talk to the Elf." -> "Head over to Sadri's Used Wares. Talk to the Elf."
- [000DD699]: "Did you know my father? He was really important. He even talked to the Jarl sometimes." -> "Did you know my father? He was really important. He even talked to the jarl sometimes."
- [000FE2A0]: "I do the cookin' and cleanin' round the palace." -> "I do the cooking and cleaning 'round the palace."
- DLC1VampireBaseIntro [02005941]: "Well, then... Best of luck to you." -> "Well, then... Best of luck to you." (Bug #29571)
- [02005E29]: "Well that's just fine. Orthjolf told me to finish off anyone who got in the way." -> "Well, that's just fine. Orthjolf told me to finish off anyone who got in the way." (Bug #29572)
- DLC1VampireBaseIntroGaranStage60Response1 [02005E24]: "Well of course they did." -> "Well, of course they did." (Bug #29573)
- DLC2RR01ExperimentJournal: "After my latest experiment, General Carius's eyes briefly opened and he moved his arms." -> "After my latest experiment, General Carius' eyes briefly opened and he moved his arms." (Bug #29574)
- DLC2RR01CariusDeadBranchTopic01 [04026AE6]: "There are quite a few tales of General Carius's exploits, including the founding of Raven Rock." -> "There are quite a few tales of General Carius' exploits, including the founding of Raven Rock." (Bug #29575)
- DLC2RR01 [Objective 80]: "Search General Carius's remains" -> "Search General Carius' remains" (Bug #29576)
- [Stage 30]: "I've stumbled across a dark elf in combat for his life with strange, ashen beings at the Attius Farm outside of Raven Rock." -> "I've stumbled across a Dark Elf in combat for his life with strange, ashen beings at the Attius Farm outside of Raven Rock." (Bug #29577)
- [Stage 130]: "According to the letter I found on General Carius's remains, he appeared to be responsible for sending what he calls his "men" to attack the town of Raven Rock." -> "According to the letter I found on General Carius' remains, he appeared to be responsible for sending what he calls his "men" to attack the town of Raven Rock."
- DLC1DarkfallPassageNote01: "I made it farther than I thought, but I'm afraid I can't go on. I choose not to." -> "I made it farther than I thought, but I'm afraid I can't go on. I choose not to." (Bug #29579)
- Book2CommonGalerionTheMystic: "Some said that Trechtus's mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." -> "Some said that Trechtus' mother, an ignorant and religious woman fearful of her husband, was the betrayer of the smugglers, but there were other rumors as well." (Bug #29580)
- Book3ValuableCharwichKoniingeLettersBookIII: "Perhaps in Bhoriane when I arrived in the Iliac Bay, or in Kambria, or in Grimtry Garden where I met the caretaker, or my hostess's palace in Wayrest." -> "Perhaps in Bhoriane when I arrived in the Iliac Bay, or in Kambria, or in Grimtry Garden where I met the caretaker, or my hostess' palace in Wayrest." (Bug #29581)
- SkillBlock3: ""You wouldn't know of an inn called," he paused for a moment, and then pulled Jurus's letter from his pocket." -> ""You wouldn't know of an inn called," he paused for a moment, and then pulled Jurus' letter from his pocket." (Bug #29582)
- Book0DanceInFireV3: "Mother Pascost disappeared into the sordid hole that was her tavern, and emerged a moment later with a scrap of paper with Liodes Jurus's familiar scrawl." -> "Mother Pascost disappeared into the sordid hole that was her tavern, and emerged a moment later with a scrap of paper with Liodes Jurus' familiar scrawl." (Bug #29583)
- Book0DanceInFireV4: ""I work for Lord Atrius's building commission in the Imperial City," said Scotti." -> ""I work for Lord Atrius' building commission in the Imperial City," said Scotti." / "Reglius's voice hissed from up above: "Be quiet for Mara's sake and climb up here."" -> "Reglius' voice hissed from up above: "Be quiet for Mara's sake and climb up here."" / "He slung Reglius's satchel over his shoulder, and entered." -> "He slung Reglius' satchel over his shoulder, and entered." (Bug #29584)
- Book4RareADanceInFireV5: "He dropped Reglius's satchel to the ground, and held out his empty hands." -> "He dropped Reglius' satchel to the ground, and held out his empty hands." / "The string had been lost, likely burned away in the heat of the fire, but he pulled the cord from Reglius's satchel and restrung it." -> "The string had been lost, likely burned away in the heat of the fire, but he pulled the cord from Reglius' satchel and restrung it." (Bug #29585)
- SkillSpeechcraft1: "The clerk could hardly believe how fat his former colleague at Lord Atrius's Building Commission had become." -> "The clerk could hardly believe how fat his former colleague at Lord Atrius' Building Commission had become." / ""That sounds," said Scotti, searching for the appropriate word. "Like ... bunk."" -> ""That sounds," said Scotti, searching for the appropriate word. "Like... bunk."" / ""You know as well as we do that the Emperor has not been himself lately," Jurus helped himself to Reglius's satchel and pulled out the blank contracts." -> ""You know as well as we do that the Emperor has not been himself lately," Jurus helped himself to Reglius' satchel and pulled out the blank contracts." / "He thought about staying up a little longer to ruminate over Jurus's plans and see what might be the flaw in them, but upon touching the cool, soft bed, he immediately fell asleep." -> "He thought about staying up a little longer to ruminate over Jurus' plans and see what might be the flaw in them, but upon touching the cool, soft bed, he immediately fell asleep." (Bug #29586)
- SkillLockpicking2: ""No, father, it's important that you see him," said Pelagius, rising." -> ""No, father, it's important that you see him," said Pelagius, rising." / "Mother and father will renege on their promise to buy me a daedric katana of my own, saying they never remembered that promise, and it's far too expensive and dangerous for a girl my age." -> "Mother and father will renege on their promise to buy me a daedric katana of my own, saying they never remembered that promise, and it's far too expensive and dangerous for a girl my age." / "Not when she broke into the guest room of the King of Gilane, and stole his crown the morning before Magnus's official Welcoming ceremony." -> "Not when she broke into the guest room of the King of Gilane, and stole his crown the morning before Magnus' official Welcoming ceremony." (Bug #29587)
- Book0WolfQueenV3: "Antiochus's face had gone white with fury." -> "Antiochus' face had gone white with fury." (Bug #29588)
- Book0WolfQueenV4: "While they conversed, Potema looked up the dock and saw the now familiar gray cloaks watching her while they spoke with Levlet, Antiochus's man." -> "While they conversed, Potema looked up the dock and saw the now familiar gray cloaks watching her while they spoke with Levlet, Antiochus' man." (Bug #29589)
- Book0WolfQueenV5: ""We have a unique relationship with the Empire in Hammerfell," said Cephorus's wife, Bianki." -> ""We have a unique relationship with the Empire in Hammerfell," said Cephorus' wife, Bianki." / ""I understand you've already spoken to the Council," said Magnus's wife, Hellena, pointedly." -> ""I understand you've already spoken to the Council," said Magnus' wife, Hellena, pointedly." (Bug #29590)
- Book0WolfQueenV7: "Also, in the 125th year, Magnus's wife Hellena gave birth to their first child, a boy who they named Pelagius, after the Emperor who fathered Magnus, Cephorus, the late Emperor Antiochus, and the dread Wolf Queen of Solitude." -> "Also, in the 125th year, Magnus' wife Hellena gave birth to their first child, a boy who they named Pelagius, after the Emperor who fathered Magnus, Cephorus, the late Emperor Antiochus, and the dread Wolf Queen of Solitude." / "He met your brother King Cephorus's army in Hammerfell in the countryside of Ichidag and there did battle." -> "He met your brother King Cephorus' army in Hammerfell in the countryside of Ichidag and there did battle." / "Magnus's army was in retreat." -> "Magnus' army was in retreat." (Bug #29591)
- MQ101 [00015B45]: "Yes, papa." -> "Yes, Papa." (Bug #29597)
- [000E6D54]: "Who are they, daddy?" -> "Who are they, Daddy?"
- [000EF981]: "You're not with the Thalmor Embassy, are you High Elf?" -> "You are not with the Thalmor Embassy, are you, High Elf?"
- [000FDA30]: "Good luck you two." -> "Good luck, you two."
- [000FDA32]: "Good luck you two." -> "Good luck, you two."
- [001046AD]: "Give that sword a few swings, too." -> "Give that sword a few swings too."
- MS14Hello [00070E7C]: "Who's there? Is that you, father?" -> "Who's there? Is that you, Father?" (Bug #29598)
- MS14HelgiFirstMeetTopic [00027490]: "Helgi. But father says I'm not supposed to talk to strangers." -> "Helgi. But Father says I'm not supposed to talk to strangers." (Bug #29599)
- FFI02NarfiReturnBranchTopic [000D9B55]: "Did you tell her Narfi never said goodbye like mother and father?" -> "Did you tell her Narfi never said goodbye like Mother and Father?" (Bug #29600)
- FFI02NarfiCrazyBranchTopic [000D9B58]: "With father I said goodbye... with mother I said goodbye." -> "With Father I said goodbye... with Mother I said goodbye." (Bug #29601)
- FFI02NarfiBranchPreTopic [000D9B54]: "Did you tell her Narfi never said goodbye like mother and father?" -> "Did you tell her Narfi never said goodbye like Mother and Father?" (Bug #29602)
- DLC2RR02Deaths [04031C8D]: "I join you in death, father..." -> "I join you in death, Father..." (Bug #29603)
- SkillConjuration2: "of Travelling Between Mundus and Oblivion" -> "of Traveling Between Mundus and Oblivion" (Bug #29604)
- DLC1Vampires: "Sunlight eliminates your ability to regenerate health, magicka or stamina." -> "Sunlight eliminates your ability to regenerate Health, Magicka, or Stamina." (Bug #29605)
- DialogueWhiterunStablesScene3 [0007EC0C]: "Listen, father. I've been thinking..." -> "Listen, Father. I've been thinking..." (Bug #29613)
- [0007EC23]: "Come on, father, how hard can it be?" -> "Come on, Father, how hard can it be?"
- DialogueWhiterunAnoriathElrindirScene3: [0007EBED]: "Don't worry, brother. I'm sure he's fine." -> "Don't worry, Brother. I'm sure he's fine." (Bug #29614)
- [0007EC55]: "It's been two months, and no word from father." -> "It's been two months, and no word from Father."
- DialogueRiftenBeeAndBarbScene15 [0005EE53]: "I'm sorry you disapprove, father. But I've made up my mind." -> "I'm sorry you disapprove, Father. But I've made up my mind." (Bug #29615)
- DialogueMarkarthInnKlepprHreinnScene02 [0002484B]: "Father, why do you and mother fight so much?" -> "Father, why do you and Mother fight so much?"
- [00025EC1]: "We don't fight, son. We, um, talk. Loudly." -> "We don't fight, Son. We, um, talk. Loudly."
- DialogueMarkarthInnFrabbiHreinnScene01 [0002467F]: "Are you going to walk over to father and start hitting him again?" -> "Are you going to walk over to Father and start hitting him again?" (Bug #29617)
- [00024845]: "How are your chores coming, son?" -> "How are your chores coming, Son?"
- DialogueMarkarthInnEndonsFamilyScene01 [0002484A]: "If this war had never happened, Cade would have joined the Imperial Legion, like grandfather." -> "If this war had never happened, Cade would have joined the Imperial Legion, like Grandfather." (Bug #29618)
- Book3ValuableFeyfolkenII: "What about a double-border around the "Last Sundas's Offering Plate" announcement?" -> "What about a double-border around the "Last Sundas' Offering Plate" announcement?" / "Alfiers's note he put from his mind, sure that she would soon follow it up with the complete message "I'M SORRY THAT NO ONE EVER TAUGHT YOU TO KEEP RIGHT-HAND AND LEFT-HAND MARGINS THE SAME LENGTH" or "I'M SORRY WE CAN'T GET SOMEONE OTHER THAN A WEIRD, OLD MAN AS SCRIBE OF OUR BULLETIN."" -> "Alfiers' note he put from his mind, sure that she would soon follow it up with the complete message "I'M SORRY THAT NO ONE EVER TAUGHT YOU TO KEEP RIGHT-HAND AND LEFT-HAND MARGINS THE SAME LENGTH" or "I'M SORRY WE CAN'T GET SOMEONE OTHER THAN A WEIRD, OLD MAN AS SCRIBE OF OUR BULLETIN."" / "The handwriting wasn't Alfiers's usual belligerent slashing style, and it wasn't all in Alfiers's usual capital letters, which read like a scream from Oblivion." -> "The handwriting wasn't Alfiers' usual belligerent slashing style, and it wasn't all in Alfiers' usual capital letters, which read like a scream from Oblivion." / ""Hermaeus Mora is the daedra of knowledge ... and Hircine is the daedra of the wild ... and the daedra of revenge is Boethiah," pondered Taksim." -> ""Hermaeus Mora is the daedra of knowledge... and Hircine is the daedra of the wild... and the daedra of revenge is Boethiah," pondered Taksim." (Bug #29626)
- Book0BlackArrowV1: "Moliva was the closest village to the Duchess's estate, where a great and renowned archer had retired after a long life of military service." -> "Moliva was the closest village to the Duchess' estate, where a great and renowned archer had retired after a long life of military service." / "I had nothing to do on most days except to stay out of the Duchess's sight." -> "I had nothing to do on most days except to stay out of the Duchess' sight." / ""This tree is actually as close as I want to get to your Duchess's palace."" -> ""This tree is actually as close as I want to get to your Duchess' palace."" (Bug #29626)
- SkillMarksman5: "There was a single black bolt of ebony piercing the painting, right at the Duchess's heart." -> "There was a single black bolt of ebony piercing the painting, right at the Duchess' heart." / "The next morning, despite all precautions, there was another black arrow piercing the Duchess's portrait." -> "The next morning, despite all precautions, there was another black arrow piercing the Duchess' portrait." (Bug #29626)
- Book2CommonGreatWar: "In a two-day assault, Jonna's army crossed the Niben and advanced west, attempting to link up with Decianus's legions and thus surround the Imperial City. Lord Naarifin was taken by surprise by Decianus's assault, but Jonna's troops faced bitter resistance as the Aldmeri counterattacked from Bravil and Skingrad." -> "In a two-day assault, Jonna's army crossed the Niben and advanced west, attempting to link up with Decianus' legions and thus surround the Imperial City. Lord Naarifin was taken by surprise by Decianus' assault, but Jonna's troops faced bitter resistance as the Aldmeri counterattacked from Bravil and Skingrad." (Bug #29626)
- Book3ValuablePrincessTalaraV5: "Of course, at the time of the King and Queen's murder, and the Princess's disappearance, there was a full inquiry made, but I had different questions to ask this time." -> "Of course, at the time of the King and Queen's murder, and the Princess' disappearance, there was a full inquiry made, but I had different questions to ask this time." / "There were no other playmates, and as the Princess's place was to be close to her parents, so the little Lady Jyllia was always there as well." -> "There were no other playmates, and as the Princess' place was to be close to her parents, so the little Lady Jyllia was always there as well." (Bug #29626)
- SkillRestoration4: ""Were you ... successful?" she asked." -> ""Were you... successful?" she asked." / ""The deals we make with Daedra," said Sotha Sil, continuing on to Iachesis's palace to meet with the Master of the Psijic Order." -> ""The deals we make with Daedra," said Sotha Sil, continuing on to Iachesis' palace to meet with the Master of the Psijic Order." (Bug #29627)
- Book0ArgonianAccountBook3: "Gemullus's words began to reappear in Scotti's mind at this sight." -> "Gemullus' words began to reappear in Scotti's mind at this sight." / ""Archein Right-Foot ...Rock?"" -> ""Archein Right-Foot... Rock?"" (Bug #29627)
- SkillSpeechcraft5: "At age forty-eight, it could be said that Antiochus's wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign." -> "At age forty-eight, it could be said that Antiochus' wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign." / "She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus's weakest flank." -> "She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus' weakest flank." (Bug #29627)
- Book3ValuableLustyArgonianMaidVol02: "I'll satisfy the mistress's cravings later." -> "I'll satisfy the mistress' cravings later." (Bug #29627)
- Book3ValuablePallav2a: "That night while undressing for bed, I rediscovered the black disc I had stolen from Magister Tendixus's office weeks before." -> "That night while undressing for bed, I rediscovered the black disc I had stolen from Magister Tendixus' office weeks before." (Bug #29627)
- TG09NystromsJournal: ""The journey is complete, the Empress's embrace awaits the fallen." -> ""The journey is complete, the Empress' embrace awaits the fallen." (Bug #29627)
- Book0NightingalesFactOrFiction: "After the deed was performed, and Lorthus's cell was examined, the following was found etched into one of the stone blocks:" -> "After the deed was performed, and Lorthus' cell was examined, the following was found etched into one of the stone blocks:" (Bug #29627)
- Book3ValuableLustyArgonianMaidVol01: " But it is huge! It could take me all night!" -> "But it is huge! It could take me all night!" (Bug #29627)
- Book2CommonTheHopeoftheRedoran: "Primary among the grudges was that Athyn had been sent to Rihad to complete his education at Andas's insistence." -> "Primary among the grudges was that Athyn had been sent to Rihad to complete his education at Andas' insistence." / "Athyn retired to his castle with his friends, Andas's enemies, and his servants he had brought from Hammerfell." -> "Athyn retired to his castle with his friends, Andas' enemies, and his servants he had brought from Hammerfell." / "They explained to her Andas's uncommon blessings and the nature of his mother's omen." -> "They explained to her Andas' uncommon blessings and the nature of his mother's omen." / "Andas's entrance brought a great cheer, for not only was he much beloved as the Hope of the Redoran, but as his victory was a foregone conclusion, most wanted to be in good standing with him." -> "Andas' entrance brought a great cheer, for not only was he much beloved as the Hope of the Redoran, but as his victory was a foregone conclusion, most wanted to be in good standing with him." / "The blade pushed by Andas's mighty arm slashed across Athyn's chest, but shallowly, and before it could be counterswung, Athyn knocked it back with his own weapon." -> "The blade pushed by Andas' mighty arm slashed across Athyn's chest, but shallowly, and before it could be counterswung, Athyn knocked it back with his own weapon." (Bug #29628)
- Book0RansomOfZarek: "Ulin would have noticed my absence and caught up with me in no time, and I would have had a hard time explaining Mathais's absence." -> "Ulin would have noticed my absence and caught up with me in no time, and I would have had a hard time explaining Mathais' absence." (Bug #29628)
- Book0PallaV1: "I went back to Magister Tendixus's chamber and pored through his notes, looking for any reference to the disc." -> "I went back to Magister Tendixus' chamber and pored through his notes, looking for any reference to the disc." (Bug #29628)
- Book2CommonRuinsofKemelZe: "He looked likely to sway the villagers to his side with his talk of "religious taboos", but I waved the Empress's letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down." -> "He looked likely to sway the villagers to his side with his talk of "religious taboos", but I waved the Empress' letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down." (Bug #29628)
- Book3ValuableTheWraithsWeddingDowry: "At the moment, though, she was most concerned with avoiding his barbed ax that seemed ideal for breaking her dress's fine stitchwork and the flesh beneath." -> "At the moment, though, she was most concerned with avoiding his barbed ax that seemed ideal for breaking her dress' fine stitchwork and the flesh beneath." (Bug #29628)
- SkillAlchemy1: "For your unholiness's recollection, the Prince is the eldest son of Barenziah, who was once the Queen of Morrowind and once the Queen of the High Rock kingdom of Wayrest." -> "For your unholiness' recollection, the Prince is the eldest son of Barenziah, who was once the Queen of Morrowind and once the Queen of the High Rock kingdom of Wayrest." (Bug #29628)
- SkillAlteration1: "It was a relatively easy task once the strange elves' even stranger hiding holes had been discovered to rout them out, and see to it that there were no more midnight assassinations of the Empress's troops." -> "It was a relatively easy task once the strange elves' even stranger hiding holes had been discovered to rout them out, and see to it that there were no more midnight assassinations of the Empress' troops." (Bug #29628)
- SkillConjuration1: "The 'Doors to Oblivion,' to use Morian Zenas's phrase, are not easily found, and we exhausted many possibilities before we found one where we held the key." -> "The 'Doors to Oblivion,' to use Morian Zenas' phrase, are not easily found, and we exhausted many possibilities before we found one where we held the key." (Bug #29628)
- SkillDestruction3: "Malvasian takes the potion of healing from Dolcettus's pack." -> "Malvasian takes the potion of healing from Dolcettus' pack." (Bug #29629)
- SkillLightArmor1: "The entire castle had been scoured: rotten tubers in the mulch pile found and consumed, a dusty bouquet in the countess's bedchamber eaten, almost every rat and insect but the most cunning infesting the castle walls had been tracked down and gobbled up." -> "The entire castle had been scoured: rotten tubers in the mulch pile found and consumed, a dusty bouquet in the countess' bedchamber eaten, almost every rat and insect but the most cunning infesting the castle walls had been tracked down and gobbled up." (Bug #29629)
- SkillLightArmor2: "Ascutus's right hand found purchase in a deep fissure." -> "Ascutus' right hand found purchase in a deep fissure." (Bug #29629)
- SkillLightArmor4: "It's a play right out of Camoran Kaltos's book of tricks the Hart-King borrowed."" -> "It's a play right out of Camoran Kaltos' book of tricks the Hart-King borrowed."" / "I was Camoran Kaltos's chief scout, and Haymon was his sorcerer and advisor." -> "I was Camoran Kaltos' chief scout, and Haymon was his sorcerer and advisor." / ""Another of Camoran Kaltos's tricks that the Usurper picked up?"" -> ""Another of Camoran Kaltos' tricks that the Usurper picked up?"" (Bug #29629)
- SkillSmithing1: "In particular from the Duke of Vengheto, Thane Minglumire, who took a particular delight in exposing all of the Empress's lack of practical knowledge." -> "In particular from the Duke of Vengheto, Thane Minglumire, who took a particular delight in exposing all of the Empress' lack of practical knowledge." (Bug #29629)
- SkillSneak1: "Lledos's expertise was demonstrated a dozen times, and the guards were of such a diverse variety, he was able to demonstrate all the means of silent assassination he had developed over the years." -> "Lledos' expertise was demonstrated a dozen times, and the guards were of such a diverse variety, he was able to demonstrate all the means of silent assassination he had developed over the years." (Bug #29629)
- SkillSneak3: "Any layman familiar with the work of the poet Enric Milres will recognize Sacred Witness's familiar cadence and style in such books of his as 'The Alik'r.'" -> "Any layman familiar with the work of the poet Enric Milres will recognize Sacred Witness' familiar cadence and style in such books of his as 'The Alik'r.'" (Bug #29629)
- Book3ValuableFeyfolkenI: "The next message was from Alfiers, the secretary at the church, as curt and noxious as ever: "THAURBAD, ATTACHED IS SUNDAS'S SERMON, NEXT WEEK'S EVENTS CALENDAR, AND THE OBITUARIES." -> "The next message was from Alfiers, the secretary at the church, as curt and noxious as ever: "THAURBAD, ATTACHED IS SUNDAS' SERMON, NEXT WEEK'S EVENTS CALENDAR, AND THE OBITUARIES." (Bug #29629)
- Book2CommonRealBarenziahV4: "The tale was old enough, certainly, yet the song was new ... and its meaning ... Barenziah couldn't be sure." -> "The tale was old enough, certainly, yet the song was new... and its meaning... Barenziah couldn't be sure." / "I plan to settle in Dunroamin when I get there ... but I'm in no hurry."" -> "I plan to settle in Dunroamin when I get there... but I'm in no hurry."" / ""Stay with us awhile, then ... if you will, Milord Erhatick."" -> ""Stay with us awhile, then... if you will, Milord Erhatick."" (Bug #29630)
- Book2CommonRealBarenziahV5: ""I plight you that oath, my love. My Queen ... my Barenziah."" -> ""I plight you that oath, my love. My Queen... my Barenziah."" / "A tiny part of her consciousness shared its satisfaction at a job well done, mission accomplished, and rest earned ... yet beneath it all was unease." -> "A tiny part of her consciousness shared its satisfaction at a job well done, mission accomplished, and rest earned... yet beneath it all was unease." (Bug #29630)
- SkillSpeechcraft3: "I thought perhaps you were ... indisposed with the lovely Rijja."" -> "I thought perhaps you were... indisposed with the lovely Rijja."" (Bug #29631)
- Book0DanceInFireV4: "I think they also have ... it looks like long ropes, trailing off behind them, off into the pass."" -> "I think they also have... it looks like long ropes, trailing off behind them, off into the pass."" (Bug #29631)
- Book4RareADanceInFireV5: ""Gemstones and grilled slaves ... The war," moaned the voice and broke down into sobs." -> ""Gemstones and grilled slaves... The war," moaned the voice and broke down into sobs." (Bug #29631)
- Book0ArgonianAccountBook1: ""En route to ..."" -> ""En route to..."" (Bug #29631)
- SkillIllusion5: "I've never even been inside a palace. Is yours very ... big?"" -> "I've never even been inside a palace. Is yours very... big?"" (Bug #29631)
- Book2CommonRealBarenziahV1: ""I don't know. Or, no ... maybe I do." -> ""I don't know. Or, no... maybe I do." (Bug #29631)
- Book2CommonBookofDaedra: "Others are less well known, like Scourge, Mackkan's Hammer, Bane of Daedra...."" -> "Others are less well known, like Scourge, Mackkan's Hammer, Bane of Daedra..."" (Bug #29631)
- Book02920v7: ""The Prince ... was in on this plot?" asked Versidue-Shaie." -> ""The Prince... was in on this plot?" asked Versidue-Shaie." (Bug #29631)
- SkillOneHanded4: ""The truth is, I only want someone ... removed, for a while." -> ""The truth is, I only want someone... removed, for a while." (Bug #29632)
- Book0MysteryOfTalaraV1: "I don't recall ever being here before, but everything I've seen, the city, you, the King himself, all seem ... like I've been here before, long ago."" -> "I don't recall ever being here before, but everything I've seen, the city, you, the King himself, all seem... like I've been here before, long ago."" (Bug #29632)
- Book2CommonWindhelmLetters: "If you no longer care for me, at least think of your ... [illegible] .... Love always, R" -> "If you no longer care for me, at least think of your ... [illegible] ... Love always, R" (Bug #29632)
- Book4RareSixteenAccordsofMadnessV9: "On and on he ran, with no end in sight or in mind...." -> "On and on he ran, with no end in sight or in mind..." (Bug #29632)
- Book3ValuableAShortHistoryofMorrowind: "Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses...." -> "Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses..." (Bug #29632)
- Book2ReligiousSongofPelinalV4: "He entered the Gate at... to win back the hands of the Thousand-Strong of Sedor (a tribe now unknown but famous in those days), which the Ayleids had stolen in the night, two thousand hands that he brought back in a wagon made of demon-bone, whose wheels trailed the sound of women when ill at heart..." -> "He entered the Gate at... to win back the hands of the Thousand-Strong of Sedor (a tribe now unknown but famous in those days), which the Ayleids had stolen in the night, two thousand hands that he brought back in a wagon made of demon-bone, whose wheels trailed the sound of women when ill at heart..." (Bug #29632)
- SkillAlteration2: ""That sounds ... very difficult," replied Tharien, trying to keep a straight face." -> ""That sounds... very difficult," replied Tharien, trying to keep a straight face." (Bug #29632)
- SkillDestruction1: "You're ... with the Captain? Blessed mother." -> "You're... with the Captain? Blessed mother." (Bug #29632)
- Book2CommonRealBarenziahV2: ""You ... care for him, then?" he said, and then suddenly stared at her with fierce curiosity." -> ""You... care for him, then?" he said, and then suddenly stared at her with fierce curiosity." / ""B-but the G-guild w-wouldn't ... wouldn't h-have--" Barenziah was trembling." -> ""B-but the G-guild w-wouldn't... wouldn't h-have--" Barenziah was trembling." / "He came along to protect me. He earns our keep by running errands, and he ... he ..."" -> "He came along to protect me. He earns our keep by running errands, and he... he..."" / ""Well, he should be made to suffer for it ... shouldn't he?"" -> ""Well, he should be made to suffer for it... shouldn't he?"" / ""A whipping. Er ... would twenty stripes be too many, do you think?" -> ""A whipping. Er... would twenty stripes be too many, do you think?" / ""Ai. But then ... I suppose I owe her something." -> ""Ai. But then... I suppose I owe her something." / "Such a past does not ... become an Imperial Queen."" -> "Such a past does not... become an Imperial Queen."" / "But still, there was something about the way he said it ..." -> "But still, there was something about the way he said it..." / "At least he's alive, and he won't need his tongue to ... raise pigs or whatever."" -> "At least he's alive, and he won't need his tongue to... raise pigs or whatever."" / "I never said anything about Therris to ... to ... him."" -> "I never said anything about Therris to... to... him."" (Bug #29633)
- DLC2Book1CheapPoisonSong5: "He believes himself to be ... of the House Dagoth."" -> "He believes himself to be... of the House Dagoth."" / "Cousin Kalkorith and ... when he was a little boy ... Vaster."" -> "Cousin Kalkorith and... when he was a little boy... Vaster."" (Bug #29634)
- Book0AhzirrTraajijazeri: "Ahzirr Trajijazaeri" -> "Ahzirr Traajijazeri" (Bug #29636)
- DLC1ThrallDialogue [020162EF]: "Who are you?..."-> "Who are you...?" (Bug #29637)
- CWAttackCity [000283AA]: "The Empire has no place in Skyrim... not any more. And you? You have no place in Whiterun anymore." -> "The Empire has no place in Skyrim... not anymore. And you? You have no place in Whiterun anymore." (Bug #29639)
- DialogueSolitudeTempleScene3 [000367AE]: "I know you and father Rorlund have many duties to attend to in the temple, but sometimes I feel that there are more important matters to attend to." -> "I know you and Father Rorlund have many duties to attend to in the temple, but sometimes I feel that there are more important matters to attend to." (Bug #29642)
- DialogueRiftenAlessandraBranchTopic [00043D28]: "If you're trying to ask if I tend the hall of the dead alone, then the answer is yes." -> "If you're trying to ask if I tend the Hall of the Dead alone, then the answer is yes." (Bug #29643)
- DialogueRiftenKeepScene09 [00046A98]: "Begging your pardon my lady, but I strongly recommend against it." -> "Begging your pardon, my lady, but I strongly recommend against it." (Bug #29645)
- [00046AE4]: "No. Of course you're right, Unmid." -> "No. Of course, you're right, Unmid."
- DLC1DialogueVampireBase [0200324B]: "My Lady." -> "My lady." (Bug #29646)
- [02015C83]: "My Lord." -> "My lord."
- MGR30TolfdirBranchTopic [000C1E53]: "Actually, yes Arch-Mage. I believe there is." -> "Actually, yes, Arch-Mage. I believe there is." (Bug #29647)
- FFRiftenThaneJarlBranchTopic01 [00065AED]: "Oh don't pretend to be modest." -> "Oh, don't pretend to be modest." (Bug #29648)
- DialogueNarzulburMauhulakhDushnamub1 [00022885]: "Don't you ever wonder, father?" -> "Don't you ever wonder, Father?" (Bug #29660)
- DialogueMarkarthInnKlepprHreinnScene01 [00025EB4]: "But mother says you're a terrible innkeeper!" -> "But Mother says you're a terrible innkeeper!" (Bug #29661)
- DialogueRiverwoodFamilyScene3 [00026DF6]: "Good job, son." -> "Good job, Son." (Bug #29662)
- [00026E30]: "It was one of my best pranks yet, father." -> "It was one of my best pranks yet, Father."
- [00026E31]: "Hey boy, I heard you nailed a Septim into Lucan's doorstep." -> "Hey, boy. I heard you nailed a septim into Lucan's doorstep."
- [00026E32]: "Tell me, son." -> "Tell me, Son."
- DialogueRiverwoodFamilyScene2 [00026E03]: "It's just that papa promised I could make something at the forge. So maybe we could do something together, hmmm... next week?" -> "It's just that Papa promised I could make something at the forge. So maybe we could do something together, hmm... next week?" (Bug #29663)
- [00026E04]: "Just stop trying to change me, mother!" -> "Just stop trying to change me, Mother!"
- [00026E05]: "I'm sorry, mother. I can't help it. All that stuff you like to do, it's just so... boring." -> "I'm sorry, Mother. I can't help it. All that stuff you like to do, it's just so boring."
- [00026E07]: "Wow. Yeah. That sounds great, mother." -> "Wow. Yeah. That sounds great, Mother."
- DialogueSolitude [0002E176]: "Papa says I won't see Roggvir any more, but he wouldn't tell me why not." -> "Papa says I won't see Roggvir anymore, but he wouldn't tell me why not." (Bug #29664)
- [0002E18A]: "You look like you could do with a ripe apple. Or a tomato, cabbage or leek?" -> "You look like you could do with a ripe apple. Or a tomato, cabbage, or leek?"
- [000302CF]: "Stormy exterior, but ah the charms that lie within..." -> "Stormy exterior, but, ah, the charms that lie within..."
- [000302ED]: "And father says we have to be polite to guests." -> "And Father says we have to be polite to guests."
- [000302EE]: "Father says I don't have the knack for reading, but mama says I won't need it to work the farm." -> "Father says I don't have the knack for reading, but Mama says I won't need it to work the farm."
- [00084F23]: "Apples, tomatoes, leeks and cabbages! Fresh and ripe!" -> "Apples, tomatoes, leeks, and cabbages! Fresh and ripe!"
- [00084F30]: "Fresh Fish! Straight from the Fjords!" -> "Fresh fish! Straight from the fjords!"
- [000AF493]: "Forget wine, women and wealth - give me a calm sea and a good book, and I'm happy." -> "Forget wine, women, and wealth - give me a calm sea and a good book, and I'm happy."
- [000AF4D3]: "From ship's captain to lowly crewman... ugh, I suppose I deserve it after wasting all my coin on gambling and women." -> "From ship's captain to lowly crewman... Ugh, I suppose I deserve it after wasting all my coin on gambling and women."
- [000BEB58]: "All right. Back to slicing, dicing and baking." -> "All right. Back to slicing, dicing, and baking."
- [000BEE21]: "Thank you for helping my Aunt, earlier. I'll see you around." -> "Thank you for helping my aunt earlier. I'll see you around."
- [000C0FA7]: "I hid here in Solitude for a long time but war, war follows a man until it's done with him." -> "I hid here in Solitude for a long time, but war... war follows a man until it's done with him."
- [000C1D56]: "I get to help mother with the shop. I used to help papa too... 'til I tried to use the forge..." -> "I get to help Mother with the shop. I used to help Papa too... till I tried to use the forge..."
- [000D69EE]: "May knowledge of your Divinity carry us through our daily trials." -> "May knowledge of your divinity carry us through our daily trials."
- [000DA651]: "Place is a roost for those foul Hagravens." -> "Place is a roost for those foul hagravens."
- [000DA654]: "There are stories... Vampires, some say..." -> "There are stories... vampires, some say..."
- DialogueStonehillsMineScene04 [0002F213]: "I'm fine, father. Work is fine." -> "I'm fine, Father. Work is fine." (Bug #29665)
- [0002F218]: "Good, good. It's honest work, son. No shame in that." -> "Good, good. It's honest work, Son. No shame in that."
- [0002F21A]: "How goes it, son?" -> "How goes it, Son?"
- DialogueSolitudeWinkingSkeeverScene1 [00035859]: "Yes, father. Which cask should we open?" -> "Yes, Father. Which cask should we open?" (Bug #29666)
- [0003589B]: "Good idea, sis. Maybe you ought to be in charge!" -> "Good idea, Sis. Maybe you ought to be in charge!"
- DialogueSolitudeWinkingSkeeverScene2 [0003586C]: "Oh, brother..." -> "Hah! Oh, brother..." (Bug #29667)
- [00035885]: "I don't know, father... There's a whole world out there I want to see." -> "I... I don't know, Father... There's a whole world out there I want to see."
- DialogueSolitudeSanHouseScene1 [00036745]: "I barely make enough for us to eat as it is, father." -> "I barely make enough for us to eat as it is, Father." (Bug #29668)
- [000367A7]: "At the market, father." -> "At the market, Father."
- DialogueSolitudeBitsScene1 [000367AB]: "Father oughtta punch them in the mouth! That'd get people in here!" -> "Father oughta punch them in the mouth! That'd get people in here!" (Bug #29669)
- DialogueWhiterunArgueScene [00038246]: "Come on, father. There's nothing more to be said here." -> "Come on, Father. There's nothing more to be said here." (Bug #29670)
- [00038250]: ""Holding him"? Why I've got him in my cellar." -> ""Holding him?" Why I've got him in my cellar."
- DialogueDawnstarInnKaritaThoringScene01 [0003D1E9]: "I was wondering, father." -> "I was wondering, Father." (Bug #29671)
- DialogueDawnstarInnKaritaThoringScene02 [0003D1F3]: "Father, do you want to talk? About mother?" -> "Father, do you want to talk? About Mother?" (Bug #29672)
- [0003D1F6]: "I'm sure she would want you to be happy, father." -> "I'm sure she would want you to be happy, Father."
- DialogueRiftenHellos [00016CA2]: "I do hope mummy and father come to get me soon." -> "I do hope Mummy and Father come to get me soon.." (Bug #29673)
- [00016CA4]: "When Aventus took off, when he said those things, about killing Grelod... I never imagined he was serious..." -> "When Aventus took off, when he said those... things, about killing Grelod... I never imagined he was serious..."
- [0003C4F2]: "Hm? Sorry, just thinking about my experiments." -> "Hmm? Uh, sorry. Just thinking about my experiments."
- [00041F7C]: "Steward Hemming Black-Briar at your service." -> "Steward Hemming Black-Briar, at your service."
- [000422CF]: "Be brief Imperial, there's only so long I can stand being downwind of your stench." -> "Be brief, Imperial. There's only so long I can stand being downwind of your stench."
- [000422D0]: "Hm. You're not from around here. Imperial spy perhaps?" -> "Hmm. You're not from around here. Imperial spy, perhaps?"
- [000422F9]: "If Indaryn finds out, he'll have me thrown out of the Meadery for certain." -> "If Indaryn finds out, he'll have me thrown out of the meadery for certain."
- [000422FA]: "Oh what am I going do?" -> "Oh, what am I going do?"
- [000422FE]: "Wilhelm was pleased with the delivery, well done." -> "Wilhelm was pleased with the delivery. Well done."
- [0004230A]: "On his deathbed, my master urged me to take over his business but I decided against it." -> "On his deathbed, my master urged me to take over his business, but I decided against it."
- [0004230B]: "Now here I am, working for this dreary city's Fishery." -> "Now here I am, working for this dreary city's fishery."
- [00042321]: "I'm heir to the family fortune after all." -> "I'm heir to the family fortune, after all."
- [00042327]: "Well, if it isn't my little problem-solver." -> "Well, if it isn't my little problem solver."
- [0004234B]: "With my husband's new found religion, what I do with our coin and what I do all day seem less important to him." -> "With my husband's new found religion, what I do with our coin and what I do all day seems less important to him."
- [0004234E]: "All those forms to fill out and file; it's exhausting!" -> "All those forms to fill out and file... it's exhausting!"
- [00042381]: "Come to gloat, have we? To poke fun at the jarl's youngest son?" -> "Oh. Come to gloat, have we? To poke fun at the Jarl's youngest son?"
- [00042387]: "I'm afraid my days as the steward of Riften has come to an end." -> "I'm afraid my days as the Steward of Riften has come to an end."
- [00042394]: "I know you. Where was it? Hm. Oh! You were getting something for me?" -> "I know you. Where was it? Huh. Oh! You were getting something for me?"
- [0004239A]: "Looking for some armor? A weapon perhaps?" -> "Looking for some armor? A weapon, perhaps?"
- [000423B9]: "Please, please. I need but a septim." -> "Please. Please, I need but a septim."
- [000423BE]: "Sure, sure. I'm a dirty beggar... why would you want to even speak to me." -> "Sure, sure, I'm a dirty beggar... why would you want to even speak to me?"
- [00044BE2]: "There's a reason the city guard doesn't come down here you know." -> "There's a reason the city guard doesn't come down here, you know."
- [000532FC]: "Ah finally, someone besides the stupid guards to talk to." -> "Ah, finally, someone besides the stupid guards to talk to."
- [000532FE]: "My experiments continue to go well thanks to you." -> "My experiments continue to go well, thanks to you."
- [000557B8]: "They threw me in here because I called Ulfric a liar; a deceiver." -> "They threw me in here because I called Ulfric a liar... a deceiver."
- [00064988]: "Pleased to meet you, I'm a priestess at the Temple of Mara." -> "Pleased to meet you. I'm a priestess at the Temple of Mara."
- [000A402C]: "Grelod... murdered. Here. I... I need... air... You... you... Get out of here! Get out!" -> "Grelod... murdered. Here. I... I need air... You... you, get out of here! Get out!"
- [000BD77B]: "Speak, I wish to hear everything my subjects have to say." -> "Speak. I wish to hear everything my subjects have to say."
- [000BD77C]: "Unmid and Anuriel shouldn't blame themselves for Riften's fall, I am the one who's ultimately responsible." -> "Unmid and Anuriel shouldn't blame themselves for Riften's fall. I am the one who's ultimately responsible."
- [000BD77D]: "If Riften can be retaken, I will redouble my efforts to ensure the safety of my subjects and the defense of the Rift." -> "If Riften can be retaken, I will redouble my efforts to ensure the safety of my subjects and the defense of The Rift."
- [000C3A32]: "You going to buy something or just here for training?" -> "You gonna buy something or just here for training?"
- [000D0598]: "I do hope mummy and father come to get me soon. Ever since that Aventus boy left, Grelod has been so angry." -> "I do hope Mummy and Father come to get me soon. Ever since that Aventus boy left, Grelod has been so angry."
- [000DA660]: "Damned Hagravens have infested the place." -> "Damned hagravens have infested the place."
- [000E156C]: "Why we bothered to capture Riften I'll never understand." -> "Why we bothered to capture Riften, I'll never understand."
- [000E82BB]: "Some fresh meat to fill your belly perhaps?" -> "Some fresh meat to fill your belly, perhaps?"
- DB06 [00044047]: "Farewell, father. I'll return as soon as I'm able." -> "Farewell, Father. I'll return as soon as I'm able." (Bug #29674)
- MS01RhiadaSilverBloodsTopic [000D6682]: "Very well-respected throughout the Reach." -> "Very well respected throughout The Reach." / "The Silver-Bloods run nearly all the lands in this Hold, as well as the local inn." -> "The Silver-Bloods run nearly all the lands in this hold, as well as the local inn." / "And of course, they own Cidhna Mine, the finest prison and source of silver in Skyrim." -> "And, of course, they own Cidhna Mine, the finest prison and source of silver in Skyrim." (Bug #29675)
- MGR30ExplanationAnomaly [000C1E51]: "There's another report of a disturbance in this Hold. Best if it's taken care of before things get out of hand." -> "There's another report of a disturbance in this hold. Best if it's taken care of before things get out of hand." (Bug #29676)
- [000C1E52]: "There's another report of a disturbance in that Hold. Best if it's taken care of before things get out of hand." -> "There's another report of a disturbance in that hold. Best if it's taken care of before things get out of hand."
- Favor154QuestGiverBranchTopic [00090DF7]: "You've proven reliable. There's a group of bandits in my Hold that I... may have had a few discreet dealings with." -> "You've proven reliable. There's a group of bandits in my hold that I... may have had a few discreet dealings with." (Bug #29677)
- [0301612E]: "There's a group of bandits in my Hold that I... may have had a few discreet dealings with." -> "There's a group of bandits in my hold that I... may have had a few discreet dealings with." / "The cut they were giving me was good at first, but now, now it's time to clean things up." -> "The cut they were giving me was good at first, but now... now it's time to clean things up."
- DialogueMarkarthIgmundWarTopic [00092331]: "When the Empire lost the Reach during the Great War, we became desperate." -> "When the Empire lost The Reach during the Great War, we became desperate." / "We promised a group of Nord militia free worship in exchange for their help retaking the Hold. Then the Elves found out about it." -> "We promised a group of Nord militia free worship in exchange for their help retaking the hold. Then the elves found out about it." (Bug #29678)
- DialogueMarkarthCedranJarlTopic [0004443D]: "That would be Jarl Igmund. Young for a ruler of a Hold, especially the Reach." -> "That would be Jarl Igmund. Young for a ruler of a hold, especially The Reach." (Bug #29679)
- [0004443E]: "It'll be lean times for the Reach with a Silver-Blood ruling it, that's for certain." -> "It'll be lean times for The Reach with a Silver-Blood ruling it, that's for certain."
- DLC1IsranFortDawnguardInfo1 [02018CDC]: "Originally owned by the Jarl of Riften back in the Second Era, it was a bit of a black mark on the Hold's history." -> "Originally owned by the Jarl of Riften back in the Second Era, it was a bit of a black mark on the hold's history." (Bug #29680)
- DLC2DialogueGenericUniqueVoices [040368A7]: "I join you in death, father..." -> "I join you in death, Father..." (Bug #29683)
- DialogueRiftenBeeAndBarbScene08 [00046B08]: "Yes... father." -> "Yes, Father." (Bug #29684)
- [00046B13]: "Take it easy, father. You're making a scene." -> "Take it easy, Father. You're making a scene."
- DialogueRiftenSnowShodHouseScene02 [00046AB3]: "Mother, what can I do to make father happier?" -> "Mother, what can I do to make Father happier?" (Bug #29685)
- DialogueRiftenSnowShodHouseScene01 [00046AB1]: "Father, I promise you, this has nothing to do with Empires or politics." -> "Father, I promise you, this has nothing to do with empires or politics." (Bug #29686)
- [00046B10]: "How are things at the Meadery, my dear?" -> "How are things at the meadery, my dear?"
- [00046B19]: "It has everything to do with politics. Asgeir my son, you have so much to learn." -> "It has everything to do with politics. Asgeir, my son, you have so much to learn."
- FFRiften03RomlynIntroBranchTopic [00053264]: "No, no friend. You've got it all wrong." -> "No, no, friend. You've got it all wrong." / "I sell cases of it for half of what the inns and taverns pay through the Meadery." -> "I sell cases of it for half of what the inns and taverns pay through the meadery." (Bug #29687)
- DialogueRiftenBlackBriarBranchTopic [000C3A38]: "She brings stability, opportunities for employment and strategic value to our city." -> "She brings stability, opportunities for employment, and strategic value to our city." (Bug #29688)
- [000C443A]: "Help us, you end up rich. Cross us and you'll end up a memory. Is that enough information for you?" -> "Help us, you end up rich. Cross us, and you'll end up a memory. Is that enough information for you?"
- DialogueWhiterunStablesScene1 [0007EC13]: "Yes, father." -> "Yes, Father." (Bug #29689)
- [0007EC4C]: "Yes, father, I did." -> "Yes, Father, I did."
- [0007EC5C]: "Groom her, too?" -> "Groom her too?"
- DialogueDragonBridgeFarmScene01 [000B875E]: "That's no business of yours, son. Mind you keep your nose out of it." -> "That's no business of yours, Son. Mind you keep your nose out of it." (Bug #29690)
- DialogueWhiterunDagnyFrothar1 [000C178A]: "Father promised me a new dress days ago, now where is it?" -> "Father promised me a new dress days ago. Now where is it?" (Bug #29691)
- [000C1793]: "I'm going to tell father you said that." / "I'm going to tell Father you said that."
- HirelingQuestErikSlayerTopic [000C41D5]: "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-pusher." -> "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-Pusher." (Bug #29692)
- TGDialogueNiruinBranchTopic [000E5053]: "I used to live in Valenwood working at my father's winery... we made the finest wine to ever cross your lips I promise you." -> "I used to live in Valenwood working at my father's winery... we made the finest wine to ever cross your lips, I promise you." / "We were doing well, plenty of coin, a huge mansion and I was even betrothed to a lovely young woman." -> "We were doing well, plenty of coin, a huge mansion, and I was even betrothed to a lovely young woman." (Bug #29693)
- TGDialogueNiruinBranchTopic01 [000E5046]: "I just wanted a little excitement. Something dangerous." -> "I just wanted a little excitement. Something... dangerous." (Bug #29694)
- WindhelmIdles [0002C0B4]: "Cookware, knives and other goods for the home, all at reasonable prices!" -> "Cookware, knives, and other goods for the home, all at reasonable prices!" (Bug #29695)
- [0003EE41]: "Maybe you should go back to Morrowind, where you belong!" -> "Maybe you should go back to Morrowind where you belong!"
- [000D5E93]: "And not mere Dwarven... is it?" -> "And not mere Dwarven, is it?"
- [000DD064]: "Some say it was Thalmor Agents, others say Thieves Guild." -> "Some say it was Thalmor agents, others say Thieves Guild."
- [000DD074]: "Word is spreading like magefire! The great evil has been vanquished!" -> "Word is spreading like mage fire! The great evil has been vanquished!"
- [000DD0BE]: "What's next, Spriggans in the Bee and Barb?" -> "What's next, spriggans in the Bee and Barb?"
- [000DD0C3]: "So the Emperor had a decoy. Poor bastard got murdered, too." -> "So the Emperor had a decoy. Poor bastard got murdered too."
- [000DD0D8]: "You're that Mage from the College. Right?" -> "You're that mage from the College, right?"
- [000E0FB5]: "Proudspire Manor, now there's a fine home. Up for sale, too." -> "Proudspire Manor, now there's a fine home. Up for sale too."
- DLC1RV06StartContinue5 [020058BD]: "It is the greatest token we can bestow upon those we love and wish to see protected." -> "It is the greatest token we can bestow upon those we love and wish to see... protected." (Bug #29697)
- [020058BE]: "May I strongly suggest that you make a visit to this spouse of yours. And "invite" him to the family by offering him Harkon's Gift." -> "May I strongly suggest that you make a visit to this spouse of yours and "invite" him to the family by offering him Harkon's Gift." / "It is the greatest token we can bestow upon those we love and wish to see protected." -> "It is the greatest token we can bestow upon those we love and wish to see... protected."
- DLC1VQ04RNPCCourtyardBranchTopic [0200D7E7]: "If I had to guess, I'd say the moment mother fled the castle, father went on a rampage." -> "If I had to guess, I'd say the moment Mother fled the castle, Father went on a rampage." (Bug #29698)
- DLC1DialogueGenericUniqueVoices [02010DBC]: "You can't hide, father!" -> "You can't hide, Father!" (Bug #29699)
- [02010DCC]: "There you are, father!" -> "There you are, Father!"
- DLC2RRSeverinManorScene03: [04019917]: "It's your choice, "father"." -> "It's your choice, "Father."" (Bug #29700)
- DLC2RRAlorHouseScene02 [040198C9]: "You don't need to say anything, father. I miss her too." -> "You don't need to say anything, Father. I miss her too." (Bug #29701)
- [0401991A]: "It was her time, father." -> "It was her time, Father."
- DLC2RRAlorHouseScene01 [040198EB]: "Your precious "contacts" have yet to conjure up a scrap of food or work for us, father." -> "Your precious "contacts" have yet to conjure up a scrap of food or work for us, Father." / "Don't make me choose, father... I beg you!" -> "Don't make me choose, Father... I beg you!" (Bug #29702)
- DLC2MQ05 [04027288]: "I stand beside you, father, as always." -> "I stand beside you, Father, as always." (Bug #29703)
- Book2CommonSolitude: "Originally serving as both a landmark and windbreak for Solitude's port, the easily-defended Great Arch also provided an ideal building site for the ancient Nords." -> "Originally serving as both a landmark and windbreak for Solitude's port, the easily defended Great Arch also provided an ideal building site for the ancient Nords." / "Looking right past the looming Emperor's tower, you can glimpse Solitude's natural bridge arcing gracefully over to the windmill." -> "Looking right past the looming Emperor's Tower, you can glimpse Solitude's natural bridge arcing gracefully over to the windmill." / "The Windmill's power was once used to open the gates to what is now the East Empire Company Warehouse, but today that task falls to the strong backs of the dock workers." -> "The windmill's power was once used to open the gates to what is now the East Empire Company Warehouse, but today that task falls to the strong backs of the dock workers." / "Here, you can buy a number of local delicacies including the famous spiced wine made exclusively in Solitude." -> "Here, you can buy a number of local delicacies including the famous Spiced Wine made exclusively in Solitude." / "The founders of Solitude were deeply devout and Solitude is the only place in Skyrim where all of the divines are worshipped in a single temple. All three of the buildings here are well worth taking a look inside, but only the Temple and Castle Dour's military wing are open." -> "The founders of Solitude were deeply devout and Solitude is the only place in Skyrim where all of the Divines are worshipped in a single temple. All three of the buildings here are well worth taking a look inside, but only the temple and Castle Dour's military wing are open." / "You can see the empty alcove that once held the shrine of Talos before Talos worship was outlawed." -> "You can see the empty alcove that once held the Shrine of Talos before Talos worship was outlawed." / "From the courtyard, travel out the exit between Castle Dour and the Temple and you'll get your first sight of the Blue Palace." -> "From the courtyard, travel out the exit between Castle Dour and the temple and you'll get your first sight of the Blue Palace." / "Named for a famous bard, it is said that as long as the flame burns, the college will stand." -> "Named for a famous bard, it is said that as long as the flame burns, the College will stand." / "Looking up from the Bards College steps, you can see that the college stands taller than the Blue Palace itself." -> "Looking up from the Bards College steps, you can see that the College stands taller than the Blue Palace itself." / "Continue up the road from the college and you'll reach the courtyard of the Blue Palace, our final destination." -> "Continue up the road from the College and you'll reach the courtyard of the Blue Palace, our final destination." / "The wing has been locked and left alone since shortly after Pelagius's death." -> "The wing has been locked and left alone since shortly after Pelagius' death." (Bug #29704)
- Book4RareHangingGardens: "....the word I shall have once written of, this "art" our lesser cousins speak of when their admirable ignorance..." -> "...the word I shall have once written of, this "art" our lesser cousins speak of when their admirable ignorance..." (Bug #29707)
- RelationshipAdoption_GamesDarkOut [03003EDF]: "Wha? But.... but it's dark out. Is it... really okay?" -> "Wha? But... but it's dark out. Is it... really okay?" (Bug #29708)
- BYOHRelationshipAdoption [03016400]: "Waaaaaaah...." -> "Waaaaaaah... (Bug #29708)
- DA07IntroMadenaBlockingBranchTopic [000B737C]: "I beg you, don't go into Silus's museum." -> "I beg you, don't go into Silus' museum." (Bug #29709)
- DialogueMarkarthKeepStormcloakCourtScene01 [0002465A]: "What does that mean Reburrus? Are we winning or aren't we?" -> "What does that mean, Reburrus? Are we winning or aren't we?" (Bug #29710)
- [000246BA]: "I, uh, I can't tell Thongvor. It's anyone's guess." -> "I, uh, I can't tell, Thongvor. It's anyone's guess."
- [000253B8]: "Oh, Talos's breath, Reburrus. Skip ahead to the good part." -> "Oh, Talos' breath, Reburrus. Skip ahead to the good part."
- DialogueOldHroldan [0002E493]: "The Old Hroldan Inn is still open, bless poor Eydis's memory." -> "The Old Hroldan Inn is still open, bless poor Eydis' memory." (Bug #29711)
- DLC1VQ05ValericaTLIdealMastersBranchTopic04 [0200FABF]: "The Ideal Masters's weakness is their insatiable hunger for pure souls." -> "The Ideal Masters' weakness is their insatiable hunger for pure souls." (Bug #29712)
- DLC1VQ08Death [0200333C]: "No... Serana... your own father...." -> "No... Serana... your own father..." (Bug #29713)
- DLC2RR03AphiaTLGratianViewTopic [04029DA6]: "Who was Crescius's great-grandfather?" -> "Who was Crescius' great-grandfather?" (Bug #29714)
- DLC2RR03AphiaTLArgueViewTopic02 [04029DAC]: "Crescius's great-grandfather worked for the East Empire Company." -> "Crescius' great-grandfather worked for the East Empire Company." (Bug #29714)
- DLC2RR03AphiaHusbandBranchTopic [04020EA5]: "I'm guessing you don't agree with Crescius's story." -> "I'm guessing you don't agree with Crescius' story." (Bug #29714)
- DLC2RR03 [Stage 50]: "After locating the remains of Gratian Caerellius, recovering his journal and escaping Bloodskal Barrow, I should bring the evidence of my discovery to Crescius Caerellius." -> "After locating the remains of Gratian Caerellius, recovering his journal, and escaping Bloodskal Barrow, I should bring the evidence of my discovery to Crescius Caerellius." (Bug #29714)
- [Stage 200]: "I've located Gratian Caerellius's remains and uncovered the truth regarding his untimely death deep inside Bloodskal Barrow." -> "I've located Gratian Caerellius' remains and uncovered the truth regarding his untimely death deep inside Bloodskal Barrow."
- [Objective 10]: "Retrieve Gratian Caerellius's Journal" -> "Retrieve Gratian Caerellius' Journal"
- [Objective 20]: "(Optional) Read Gratian Caerellius's Journal" -> "(Optional) Read Gratian Caerellius' Journal"
- DLC2TTR3bWindAndSand: "If we believe, as I do, that the rocks themselves contain remnants of Magnus's gift, than this exposure and combinatorial explosion results in a breadth and diversity of magic energy as is unknown elsewhere in Tamriel." -> "If we believe, as I do, that the rocks themselves contain remnants of Magnus' gift, then this exposure and combinatorial explosion results in a breadth and diversity of magic energy as is unknown elsewhere in Tamriel." (Bug #29715)
- FreeformIvarstead01 [Objective 20]: "Bring Wyndelius's Journal to Wilhelm" -> "Bring Wyndelius' Journal to Wilhelm" (Bug #29716)
- RelationshipMarriageCeremonyPostLoveInterestBlockingWithAdoptionTopic [0301819F]: "Where should we live? You could stay with me...." -> "Where should we live? You could stay with me..." (Bug #29717)
- [03003E32]: "I guess we have our entire lives together, now. Where should we live? You could stay with me...." -> "I guess we have our entire lives together now. Where should we live? You could stay with me..."
- T03Hellos [0001C48C]: "So, have you gotten Nettlebane back from those filthy Hagravens yet?" -> "So, have you gotten Nettlebane back from those filthy hagravens yet?" (Bug #29721)
- T03DanicaImOnIt [000D76A7]: "It's held in a Hagraven nest called Orphan Rock." -> "It's held in a hagraven nest called Orphan Rock." (Bug #29722)
- T03DanicaGiveMeTheKnife [000D76A9]: "You'll have to deal with the Hagravens. I've heard about a weapon they've made for sacrificing Spriggans." -> "You'll have to deal with the hagravens. I've heard about a weapon they've made for sacrificing spriggans." (Bug #29723)
- HirelingIdles [000346F9]: "They say ruins like these are filled with treasure. Of course, they're filled with traps, too." -> "They say ruins like these are filled with treasure. Of course, they're filled with traps too." (Bug #29724)
- [000347E5]: "They fetch a handsome price, too." -> "They fetch a handsome price too."
- [000347EF]: "Maybe they'll have a keg of ale, too." -> "Maybe they'll have a keg of ale too."
- [000347F5]: "The sooner we can get out of this filth-pit, the better." -> "The sooner we can get out of this filth pit, the better."
- [0003E322]: "It's said that the Forsworn make dark pacts with the Hagravens, and that is why they can use magic." -> "It's said that the Forsworn make dark pacts with the hagravens, and that is why they can use magic."
- [000E1697]: "When the weather permitted, Aerin and I would often walk the Rift's forests." -> "When the weather permitted, Aerin and I would often walk The Rift's forests."
- [000E16B4]: "There could be Draugr about, I can smell the decay in the air." -> "There could be draugr about. I can smell the decay in the air."
- Favor157QuestGiveTopic [000A34A2]: "They took his shield to those Hagraven beasts they consort with." -> "They took his shield to those hagraven beasts they consort with." / "No man of mine has ever faced a Hagraven and lived." -> "No man of mine has ever faced a hagraven and lived." (Bug #29725)
- dunDarklightIlliaSo [0004B471]: "I called it home, now I know that was a mistake. I am, or was part of a coven serving the Hagravens that live here. So was she." -> "I called it home. Now I know that was a mistake. I am, or was part of a coven serving the hagravens that live here. So was she." (Bug #29726)
- DarkContractHelpBranchTopic [0006C3FA]: "Well that hardly seems fair. You just got here." -> "Well, that hardly seems fair. You just got here." / "Well, that's an old crypt, infested with Draugr. So plan accordingly." -> "Well, that's an old crypt, infested with draugr. So plan accordingly." (Bug #29727)
- [0006C410]: "Give him a good scare, and he'll squawk like a Hagraven." -> "Give him a good scare, and he'll squawk like a hagraven."
- [0006D1C5]: "Use the Jarrin Root to poison the Emperor's food." -> "Use the jarrin root to poison the Emperor's food."
- DA14SammyMeet2Topic [00092458]: "Oh, the Hagraven feather and so on. You can throw all those out. You see..." -> "Oh, the hagraven feather and so on. You can throw all those out. You see..." (Bug #29728)
- CR13LetsDoItContinuation [000E3076]: "Aela said we would need a Hagraven's head." -> "Aela said we would need a hagraven's head." (Bug #29729)
- CR05EnemyTypeTopic [0005476C]: "You'll be clearing a nest of those Hagraven things." -> "You'll be clearing a nest of those hagraven things." (Bug #29730)
- [0005476D]: "Oddly enough, Spriggans." -> "Oddly enough, spriggans."
- DialogueMarkarth [00034C44]: "Are you looking for a gift for a friend, perhaps? Or... a lover?" -> "Are you looking for a gift for a friend, perhaps? Or a... lover?" (Bug #29731)
- [0003559F]: "I am the Jarl of Markarth, now." -> "I am the Jarl of Markarth now."
- [000357FD]: "Every prisoner in the Reach is just another worker for our family." -> "Every prisoner in The Reach is just another worker for our family."
- [0003580A]: "You just let old nana know if you need anything, all right dear?" -> "You just let old Nana know if you need anything. All right, dear?"
- [00035EDA]: "So the Stormcloaks took the Reach?" -> "So the Stormcloaks took The Reach?"
- [000368F2]: "Forsworn have troubled the Reach for too long." -> "Forsworn have troubled The Reach for too long."
- [000368F8]: "The Forsworn know every stone in the Reach." -> "The Forsworn know every stone in The Reach."
- [00036909]: "I've only ever lost a few guards to Steam Centurions. Good odds, considering..." -> "I've only ever lost a few guards to steam centurions. Good odds, considering..."
- [0003690E]: "I try not to think about how my uncle got all the Dwemer Centurion parts." -> "I try not to think about how my uncle got all the Dwemer centurion parts."
- [0003690F]: "Before you say anything, no, I am not from the Reach." -> "Before you say anything, no, I am not from The Reach."
- [00036914]: "Anton sure looks like he's from the Reach, but don't tell him that." -> "Anton sure looks like he's from The Reach, but don't tell him that."
- [00036A3B]: "The Empire didn't think we could take the Reach, but here we are." -> "The Empire didn't think we could take The Reach, but here we are."
- [0004448C]: "You need a reliable horse in the Reach." -> "You need a reliable horse in The Reach."
- [0004448E]: "Traveling in the Reach is dangerous." -> "Traveling in The Reach is dangerous."
- [00053335]: "Things are so much quieter with my darling Frabbi dead." -> "Things are so much quieter... with my darling Frabbi dead."
- [0005479D]: "The bloodiest beef in the Reach." -> "The bloodiest beef in The Reach."
- [0005510E]: "I've taken over the Hag's Cure, since Bothela is gone." -> "I've taken over The Hag's Cure, since Bothela is gone."
- [00055113]: "You need a sword? Uh, how about a small sword? Nail-sized?" -> "You need a sword? Umm, how about a small sword? Nail-sized?"
- [00055A19]: "You'll want some thick armor if you're traveling the Reach alone." -> "You'll want some thick armor if you're traveling The Reach alone."
- [0007ACE2]: "Stormcloaks have taken the Reach, but we'll return." -> "Stormcloaks have taken The Reach, but we'll return."
- [0007ACEF]: "Let the Forsworn ravage the Reach." -> "Let the Forsworn ravage The Reach."
- [0007ACF3]: "We'll be sending generous resources to Ulfric. As much as the Reach can bleed." -> "We'll be sending generous resources to Ulfric. As much as The Reach can bleed."
- [0007ACF9]: "Used to have run-ins with the guards, now they have run-ins with me." -> "Used to have run-ins with the guards. Now they have run-ins with me."
- [000D8311]: "You lay one finger on Igmund, and I'll end you Stormcloak." -> "You lay one finger on Igmund, and I'll end you, Stormcloak."
- [000DA643]: "Caught a case of Rockjoint, once. Bothela at the Hag's Cure fixed me right up." -> "Caught a case of Rockjoint once. Bothela at The Hag's Cure fixed me right up."
- [000DA644]: "Lots of nasty holes in the Reach, and Blind Cliff Cave is one of them. A filthy Hagraven nest, northeast of here." -> "Lots of nasty holes in The Reach, and Blind Cliff Cave is one of them. A filthy hagraven nest, northeast of here."
- [000DC534]: "The bloodiest beef in the Reach." -> "The bloodiest beef in The Reach."
- DLC2TTF2WhereSpriggansTopic [0401AAA1]: "You have to cut it out of a Spriggan." -> "You have to cut it out of a spriggan." (Bug #29732)
- DLC2TTF2DeepFolkCrossingTopic [0401AA9D]: "It's special to the Spriggans." -> "It's special to the spriggans." (Bug #29733)
- DLC2TT2Experiment [04019B71]: "My necropsies of Spriggans led me to believe that a heart stone could be implanted in a person's chest, granting them great power." -> "My necropsies of spriggans led me to believe that a heart stone could be implanted in a person's chest, granting them great power." (Bug #29734)
- dunLostValleyRedoubtQST [000B0F0D]: "Heh, a Nord skull makes the best axe blade. 'bout all they're good for." -> "Heh, a Nord skull makes the best axe blade. 'Bout all they're good for." (Bug #29735)
- [000B3B90]: "...hear he's decided to let the Hags turn him into a Briarheart." -> "...hear he's decided to let the hags turn him into a Briarheart."
- [00026F54]: "With the heart of one of their Briar Warriors, I can lock the Phial's magic into its physical form." -> "With the heart of one of their Briar warriors, I can lock the Phial's magic into its physical form."
- DLC2TTR8 [Objective 105]: "Bring a briarheart to Elynea" -> "Bring a briar heart to Elynea" (Bug #29737)
- DLC2TTR8StartTopic [0401F136]: "You got a briarheart? That's what I really need." -> "You got a briar heart? That's what I really need." (Bug #29738)
- DLC2TTR5HeartStoneTopic [0401C047]: "What do Briarhearts have to do with Heart Stones?" -> "What do Briarhearts have to do with heart stones?" (Bug #29739)
- [0401C052]: "Well, I'm hoping to do something similar... if I could connect a living being to the forces of the Red Mountain well... that would be formidable." -> "Well, I'm hoping to do something similar... if I could connect a living being to the forces of the Red Mountain, well... that would be formidable."
- SkillSpeechcraft3: ""Are you in trouble, father?" whispered the Akaviri lad." -> ""Are you in trouble, Father?" whispered the Akaviri lad." (Bug #29740)
- DunHillgrundsTombValsVeransLetter: "It's probably the smell skooma coming off all of you." -> "It's probably the smell of skooma coming off all of you." (Bug #29741)
- dunFrostflowAbyssNote02: "Take care of yourself little sister." -> "Take care of yourself, little Sister." (Bug #29743)
- BYOHRelationshipAdoption [030163FD]: "Oh yeah? Well, I've seen mudcrabs that're smarter than you!" -> "Oh yeah? Well, I've seen mudcrabs that are smarter than you!"
- [03016425]: "Well, you smell like a Hagraven. And you look like one, too!" -> "Well, you smell like a hagraven. And you look like one too!"
- DLC2dunKolbjornMinersNote: "The first crew working here was a bunch of idiots and milk-drinkers who didn't know how to watch their own backs." -> "The first crew working here was a bunch of idiots and milk drinkers who didn't know how to watch their own backs." / "Just worry about you and father, and let me worry about myself." -> "Just worry about you and Father, and let me worry about myself." (Bug #29746)
- dunFrostflowAbyssJournal03: "Oooh those two get to me sometimes! I went to unpack some of our keepsakes from the trading ships we used to sail but I can't find them!" -> "Oooh, those two get to me sometimes! I went to unpack some of our keepsakes from the trading ships we used to sail, but I can't find them!" (Bug #29748)
- [00029D06]: "The Mages at the College keep to themselves for the most part, so we don't see much of them." -> "The mages at the College keep to themselves for the most part, so we don't see much of them."
- [00029D0D]: "Korir will be the first to tell you that if it weren't for that College, we'd all be better off." -> "Korir will be the first to tell you that if it weren't for that college, we'd all be better off."
- [00029DCC]: "Winterhold might yet thrive if that College had never been built." -> "Winterhold might yet thrive if that college had never been built."
- [0002A31B]: "Winterhold belongs to Skyrim, not the Imperials, or the Mages." -> "Winterhold belongs to Skyrim, not the Imperials, or the mages."
- [0002C6DC]: "I heard it's because of that College." -> "I heard it's because of that college."
- Book2CommonRealBarenziahV4: "Yet these were recounted so charmingly it was impossible to take offence." -> "Yet these were recounted so charmingly it was impossible to take offense." (Bug #29754)
- TG02VexGoldenglowBranchTopic [000479B1]: "Hmph, yeah I did. That Wood Elf s'wit... he's a lot smarter than I expected." -> "Hmph. Yeah, I did. That Wood Elf s'wit... he's a lot smarter than I expected." (Bug #29755)
- DialogueRiverwood_Revised [00045422]: "You met Camilla yet? Wouldn't mind getting my hands on those trunks. He he he he." -> "You met Camilla yet? Wouldn't mind getting my hands on those trunks. He he he he he he." (Bug #29756)
- [00045441]: "We got rooms and food. Drink, too. I cook. Ain't much else to tell." -> "We got rooms and food. Drink too. I cook. Ain't much else to tell."
- [0004541F]: "Me, I've got my axe, my wife Gerdur and my boy Frodnar. That's all I need." -> "Me? I've got my axe, my wife Gerdur, and my boy Frodnar. That's all I need."
- DCETIdle [000854AA]: "..told him to just hand over the gold, but did he listen? Oh, no... they always have to fight back..." -> "...told him to just hand over the gold, but did he listen? Oh, no... they always have to fight back..." (Bug #29758)
- [0009650A]: "..."go to the college" da said... "use your smarts" he said... like I'm supposed to figure out which college he meant..." -> "..."Go to the college," Da said... "Use your smarts," he said... like I'm supposed to figure out which college he meant..."
- DCETAttack [000854DF]: "For the Reach!" -> "For The Reach!" (Bug #29759)
- DialogueDragonBridge [00021264]: "This land's tough and unforgiving, but beautiful, too." -> "This land's tough and unforgiving, but beautiful too." (Bug #29760)
- [0002126D]: "Got a loving wife, a healthy son and a patch of land to call my own." -> "Got a loving wife, a healthy son, and a patch of land to call my own."
- MG06Stage10MirabelleSynod1 [00027578]: "They fancy themselves the Imperial Authority on magic these last few hundred years." -> "They fancy themselves the Imperial authority on magic these last few hundred years." (Bug #29762)
- DialogueWinterholdCollegeGHallScene03 [00037E62]: "I'm dealing with a few new research proposals, evaluating the results of three long-term projects, and keeping an eye on our new Apprentices." -> "I'm dealing with a few new research proposals, evaluating the results of three long-term projects, and keeping an eye on our new apprentices." (Bug #29763)
- [00037E79]: "Yes, thank you Arch-Mage." -> "Yes. Thank you, Arch-Mage."
- DialogueWinterholdKorirsHouseScene01 [000376E5]: "Not like this. Feels colder than usual. Bet it's those damned Mages." -> "Not like this. Feels colder than usual. Bet it's those damned mages." (Bug #29764)
- DialogueWinterholdCollege [0002D8D0]: "Like it or not, this College is a direct influence on the public's impressions of magic and those that use it." -> "Like it or not, this college is a direct influence on the public's impressions of magic and those that use it."
- [000C81AC]: "Like it or not, you are a shining example to future generations of College Mages." -> "Like it or not, you are a shining example to future generations of College mages."
- DB04 [0002243C]: "How can I exert your will? If you will not speak? To anyone!" -> "How can I exert your will if you will not speak? To anyone!" (Bug #29766)
- [00054742]: "Poor Cicero is sorry, sweet mother." -> "Poor Cicero is sorry, sweet Mother."
- T01 [0008682F]: "I'm to go to the temple in Markarth. I... I'll have to leave you and mother." -> "I'm to go to the temple in Markarth. I... I'll have to leave you and Mother." (Bug #29767)
- DialogueDawnstar [0003C385]: "My miners are as dumb as rocks are grey." -> "My miners are as dumb as rocks are gray." (Bug #29768)
- [0003C387]: "A Stamina Potion maybe?" -> "A Stamina potion, maybe?"
- [000A3509]: "She spent her life on the water, and now I do, too." -> "She spent her life on the water, and now I do too."
- DialogueFalkreath [0004E299]: "The war has changed Falkreath, even our neighbors can be our enemies." -> "The war has changed Falkreath. Even our neighbors can be our enemies."
- [000CEFD4]: "Kust is responsible for the cemetery here in Falkreath, I take care of the Shrine." -> "Kust is responsible for the cemetery here in Falkreath. I take care of the shrine."
- [000CEFFE]: "From maid to Steward, I can hardly believe it. I hope I'm up to the task." -> "From maid to Steward. I can hardly believe it. I hope I'm up to the task."
- [000CF009]: "Dengeir was a good Jarl in his day. Even if his day has passed." -> "Dengeir was a good Jarl in his day. Even if his day has passed."
- [000CF00A]: "I'm the Steward here. I serve under Jarl Siddgeir and Jarl Dengeir before him." -> "I'm the Steward here. I serve under Jarl Siddgeir and Jarl Dengeir before him."
- [000D8E5F]: "Kust is responsible for the cemetery here in Falkreath, I take care of the Shrine." -> "Kust is responsible for the cemetery here in Falkreath. I take care of the shrine."
- MS10WhoIsThisHaldynYouSpeakOf [0005225B]: "A battle-mage of fearsome cunning." -> "A battlemage of fearsome cunning." (Bug #29770)
- MS10AdelaisaWarnAboutHaldyn [0005224E]: "Their leader is a battle-mage named Haldyn." -> "Their leader is a battlemage named Haldyn." (Bug #29771)
- MG02TolfdirStage60PsijicBranchTopic [000C1DDB]: "They were a group of mages with a history that pre-dates the Empire." -> "They were a group of mages with a history that predates the Empire." (Bug #29772)
- DialogueWinterholdCollegeMirabellePsijicOrderTopic [000E3534]: "Pre-dated the Imperial Mages Guild by quite a bit." -> "Predated the Imperial Mages Guild by quite a bit." (Bug #29773)
- DoyouhaveanyinsightstoshareaboutthispuzzleDLC2SV01TharstanPuzzle2BranchTopic1 [04026AF4]: "Well, there's a warrior, an archer and a mage." -> "Well, there's a warrior, an archer, and a mage." (Bug #29774)
- SolitudeFreeform03Svari03RefuseTopic [000C7D34]: "Yeah, that's what papa says too." -> "Yeah, that's what Papa says too." (Bug #29775)
- CWFriendHelloHadvar2 [000E175E]: ""Dragonborn" huh?" -> ""Dragonborn," huh?" (Bug #29776)
- DialogueOldHroldanEydisSkuliScene01 [000695AD]: "Mama, where did papa go?" -> "Mama, where did Papa go?" (Bug #29777)
- DialogueMarkarthPostAttackScene01 [00055972]: "Mama, why are you and papa fighting?" -> "Mama, why are you and Papa fighting?" (Bug #29778)
- [000559FF]: "We're not fighting we're just... Why don't I get you something to eat? Mama and papa will talk later." -> "We're not fighting, we're just... Why don't I get you something to eat? Mama and Papa will talk later."
- DialogueKynesgroveKjeldYoungerIddra3 [0002297B]: "But papa was going to take me hunting tomorrow!" -> "But Papa was going to take me hunting tomorrow!" (Bug #29779)
- MS05KingOlafBook01: "death-dealing demon and dragon-killing King" -> "death-dealing demon and dragon-killing king" / "Olaf's vengeance was instant, inspired and wicked." -> "Olaf's vengeance was instant, inspired, and wicked." / "In Solitude bards train for their service, they also gather each year and burn a King who deserves it." -> "In Solitude bards train for their service, they also gather each year and burn a king who deserves it." (Bug #29791)
- DA13 [Stage 10]: "He asked me to acquire a deathbell flower, flawless ruby, silver ingot and some vampire dust." -> "He asked me to acquire a deathbell flower, flawless ruby, silver ingot, and some vampire dust." (Bug #29792)
- DA13 [000A1A65]: "That should do. Now - Inhale deeply." -> "That should do. Now - inhale deeply." (Bug #29793)
- TG04MercerIntroBranchTopic01ac [000B246A]: "They're well-funded, patient and have been able to avoid identification for years." -> "They're well funded, patient, and have been able to avoid identification for years." (Bug #29794)
- MQ101DragonAttack [000DB8D9]: "That's it, son. Make me proud." -> "That's it, Son. Make me proud." (Bug #29795)
- [000DB8E0]: "Get up, papa! Get up!" -> "Get up, Papa! Get up!"
- DialogueRiverwoodFamilyScene1 [00026E3E]: "Can I make something now, papa?" -> "Can I make something now, Papa?" (Bug #29796)
- [00026E40]: "I'm bored standing around, papa." -> "I'm bored standing around, Papa."
- DialogueRiverwoodFamilyScene4 [0002D55F]: "You really think I can be a blacksmith someday, papa?" -> "You really think I can be a blacksmith someday, Papa?" (Bug #29797)
- [0002D5C1]: "He he. Thanks, papa." -> "He he. Thanks, Papa."
- DialogueSolitudeAddvarHouseScene2 [000366FD]: "Yes, papa." -> "Yes, Papa."
- DialogueSolitudeSvari02Topic03 [000BD70A]: "I knew they were real! I have to remember to tell papa." -> "I knew they were real! I have to remember to tell Papa." (Bug #29799)
- DialogueMarkarthInnEndonFamilyScene01 [000590BA]: "Stew again, papa? I want steak." -> "Stew again, Papa? I want steak." (Bug #29800)
- MG02MinerBranchTopic [000855F6]: "For thousand-year old ruins, they're not much to look at." -> "For thousand-year-old ruins, they're not much to look at." (Bug #29801)
- MG07 [0009186C]: "You need to get that Staff, or else we don't stand a chance!" -> "You need to get that staff, or else we don't stand a chance!" (Bug #29802)
- [000B8679]: "When it was over, Atmah, Hafnar and I stared, pale-faced, at one another, unwilling to admit we'd made a terrible mistake." -> "When it was over, Atmah, Hafnar, and I stared, pale-faced, at one another, unwilling to admit we'd made a terrible mistake."
- [000B86BA]: "I knew you'd come eventually." -> "I knew you'd come... eventually."
- BardsCollegePoeticEddaGiraudTaskTopic [000E739D]: "The Poetic Edda is never truly complete. As a living history of Skyrim we Bards continually add parts to it." -> "The Poetic Edda is never truly complete. As a living history of Skyrim we bards continually add parts to it." / "In fact, If you collected parts of the Edda from any Bard you encountered in your travels I would be willing to pay you for them." -> "In fact, If you collected parts of the Edda from any bard you encountered in your travels I would be willing to pay you for them." (Bug #29804)
- DialogueSolitudeStreetVivienneLisetteScene1 [000C7AC5]: "You Bards don't cut each other any slack do you?" -> "You bards don't cut each other any slack do you?" (Bug #29805)
- MS05Verse3SharedInfo [000534F5]: ""Olaf's vengeance was instant, inspired and wicked."" -> ""Olaf's vengeance was instant, inspired, and wicked."" (Bug #29806)
- MS05BardsCollegeInductionTopic2 [0005C61E]: "And finally, there's the matter of the Patronage that Elisif wanted me to give you." -> "And finally, there's the matter of the patronage that Elisif wanted me to give you." (Bug #29807)
- MS05KingOlafsFestival [0006837E]: "I heard you're the reason we get to have this. Thank you." -> "I heard you're the reason we get to have this. Thank you." (Bug #29808)
- [0006C0E5]: "He becomes a full-fledged member of the Bards College. Please welcome our newest Bard!" -> "He becomes a full-fledged member of the Bards College. Please welcome our newest bard!"
- [000E7793]: "You've done well by restoring our Festival." -> "You've done well by restoring our festival."
- [000E779A]: "Try our meats made here at the Festival." -> "Try our meats made here at the festival."
- [05017652]: "She becomes a full-fledged member of the Bards College. Please welcome our newest Bard!" -> "She becomes a full-fledged member of the Bards College. Please welcome our newest bard!"
- DialogueLeftHandMineDaighreErith02 [0001FB8E]: "He had your soft face, and that silly grin you get when you've done something wrong. That's his, too." -> "He had your soft face, and that silly grin you get when you've done something wrong. That's his too." (Bug #29809)
- [0001FD63]: "Mama, can we talk? You know, about papa?" -> "Mama, can we talk? You know, about Papa?"
- dunHalldirsCairnJournal: "Least the storm should cover our tracks." -> "'Least the storm should cover our tracks." / "Least there are no Draugr around." -> "'Least there are no draugr around." (Bug #29810)
- dunFolgunthurJournal1: "Perhaps I can turn this to my advantage, use them as fodder for the traps and Draugr within the tombs." -> "Perhaps I can turn this to my advantage, use them as fodder for the traps and draugr within the tombs." (Bug #29811)
- RelationshipAdoption_Greet4 [03003ECD]: "Hi Ma!" -> "Hi, Ma!" (Bug #29813)
- RelationshipAdoption_NameCallingIntro1 [030192CA]: "Oh, um, Hi Papa!" -> "Oh, um. Hi, Papa!" (Bug #29814)
- RelationshipAdoption_YesMom [03003ED2]: "Yes, ma." -> "Yes, Ma." (Bug #29815)
- RelationshipAdoption_ThanksMom [03003ED3]: "Thanks, ma!" -> "Thanks, Ma!" (Bug #29816)
- RelationshipAdoption_YesDad [03003ED4]: "Yes, pa." -> "Yes, Pa." (Bug #29817)
- RelationshipAdoption_ThanksDad [03003ED5]: "Thanks, pa!" -> "Thanks, Pa!" (Bug #29818)
- RelationshipAdoption_Hellos [03008911]: "Do you think I could be a Bard?" -> "Do you think I could be a bard?"
- [03008913]: "Rolff says I shouldn't go to the Grey Quarter anymore." -> "Rolff says I shouldn't go to the Gray Quarter anymore."
- [03003EF5]: "Did you need something, papa?" -> "Did you need something, Papa?"
- [03003EF6]: "You need something, pa?" -> "You need something, Pa?"
- [03003EF7]: "Did you need something, mama?" -> "Did you need something, Mama?"
- [03003EF8]: "You need something, ma?" -> "You need something, Ma?"
- DLC1RuunvaldJournal01: "Soon enough, he was sending back letters to the Hall, begging for as many men as we could send." -> "Soon enough, he was sending back letters to the hall, begging for as many men as we could send." (Bug #29820)
- MQ106 [0005F700]: "Orgnar. I'm travelling. You've got the inn 'til I get back." -> "Orgnar. I'm traveling. You've got the inn till I get back." (Bug #29822)
- CharacterSkillAlteration: "The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor and Magelight." -> "The School of Alteration focuses on the manipulation of the physical world, and is used to cast spells like Waterbreathing, Magical Armor, and Magelight." (Bug #29823)
- DLC2SVOslafAetaScene01 [0401BD35]: "Yes, papa." -> "Yes, Papa." (Bug #29824)
- dunDarklightTravelChatterTopic [0002DE3A]: "Let's get up there before mother finds out what we're doing." -> "Let's get up there before Mother finds out what we're doing." (Bug #29825)
- dunDarklightQSTAskPlan [00051EEA]: "I'll present you as the sacrifice. Just play along. While mother begins the ritual, I'll strike. Then, together we can... we can kill her." -> "I'll present you as the sacrifice. Just play along. While Mother begins the ritual, I'll strike. Then, together we can... we can kill her." (Bug #29826)
- dunDarklightQST [000304E6]: "Greetings, mother." -> "Greetings, Mother." (Bug #29827)
- [000304E8]: "I can't let you do this, mother. You have to die now!" -> "I can't let you do this, Mother. You have to die now!"
- [000304E9]: "Daughter. Who is this you have brought me?" -> "Daughter. Who is this you've brought me?"
- DialogueRiftenAnurielJobBranchTopic [000BD770]: "As steward, I serve as an intermediary between the Jarl and her subjects." -> "As Steward, I serve as an intermediary between the Jarl and her subjects." (Bug #29828)
- [000BD771]: "I'm not certain what business it is of yours, but I'm moth... I mean Jarl Maven's steward." -> "I'm not certain what business it is of yours, but I'm Moth-- I mean Jarl Maven's Steward."
- DialogueRiftenHarraldBranchTopic [000C0BBF]: "Thank goodness mother is keeping a level head about everything." -> "Thank goodness Mother is keeping a level head about everything." (Bug #29829)
- DialogueWindhelmAmbarysNordsTopicTopic [000A17E3]: "Well you see where we have to live." -> "Well, you see where we have to live." (Bug #29830)
- DLC1VQ05Hellos [02019907]: "I can't believe we found my mother alive... well, you know what I mean." -> "I can't believe we found my mother alive... Well, you know what I mean." (Bug #29832)
- DLC1VQ04RNPCLabPortalBranchFollowerTopic01 [02011DFF]: "We're going to a place I've never been... and we're goind to see my mother." -> "We're going to a place I've never been... and we're going to see my mother." / "I just don't feel comfortable sharing that moment with a total stranger, I'm sorry." -> "I just don't feel comfortable sharing that moment with a total stranger. I'm sorry." (Bug #29833)
- DLC1VQ04RNPCLabBookFoundViewTopic07a [02017679]: "Mother would have plenty of those materials in her laboratory, you just need to find them." -> "Mother would have plenty of those materials in her laboratory. You just need to find them." (Bug #29834)
- DLC1DialogueVampireCuredBlockingTopic [02016937]: "Hopefully he'll be gracious enough to make you one of us again." -> "Hopefully, he'll be gracious enough to make you one of us again." (Bug #29837)
- DLC1DialogueVampireBaseHarkonTeachLordTopic1 [02010F8A]: "When you first transform into a Vampire Lord, you will hover in the air. While you do, you will command the powers of Blood and Night." -> "When you first transform into a Vampire Lord, you will hover in the air. While you do, you will command the powers of blood and night." (Bug #29839)
- DLC1VQ08HarkonEndBranchTopic01 [02019FA6]: "Very well then, you leave me no choice!" -> "Very well, then. You leave me no choice!" (Bug #29841)
- DialogueFalkreathSidgeirTopicsHardTopic [0007265B]: "I eat the most succulent meat, drink the finest ale and hunt with the best hounds in the hold." -> "I eat the most succulent meat, drink the finest ale, and hunt with the best hounds in the hold." / "Meanwhile, my very capable steward sees to the needs of the smallfolk and ensures that my hold runs smoothly." -> "Meanwhile, my very capable Steward sees to the needs of the smallfolk and ensures that my hold runs smoothly." (Bug #29848)
- DialogueSolitudeErikurScene3 [0003671C]: "As always, lord, your loyalty is a shining example to us all." -> "As always, Lord, your loyalty is a shining example to us all." (Bug #29849)
- DA13KeshQuestIntroTopic01 [000C2D08]: "Ah, no. Don't think you've got the stuff." -> "Ahh, no. Don't think you've got the stuff."
- DA13BlockingBranchTopic [00089983]: "You have come to commune with Peryite, Taskmaster and blighted Lord, yes?" -> "You have come to commune with Peryite, Taskmaster and Blighted Lord, yes?" (Bug #29851)
- DialogueRiftenGrandPlazaScene06 [00046AED]: "Very well, I'll try milady." -> "Very well. I'll try, milady." (Bug #29855)
- [00046AFE]: "Sorry Lady Dinya, but I've been busy of late." -> "Sorry, Lady Dinya, but I've been busy of late."
- DialogueRiftenTempleofMaraScene02 [00046A9B]: "They said it wouldn't... that it couldn't happen, but Mara has shown them they're mistake." -> "They said it wouldn't... that it couldn't happen, but Mara has shown them their mistake." (Bug #29856)
- [00046AA2]: "Then I thank Lady Mara with all my heart; for you, for our child and for our love." -> "Then I thank Lady Mara with all my heart; for you, for our child, and for our love."
- Book3ValuableFalmer: "I have studied, and traveled, and explored, and observed, and my hypothesis has finally been confirmed: that the twisted Falmer that inhabit the darkest depths of Skyrim are indeed the snow elves of legend." -> "I have studied, and traveled, and explored, and observed, and my hypothesis has finally been confirmed: that the twisted Falmer that inhabit the darkest depths of Skyrim are indeed the Snow Elves of legend." / "No one really knows when the story of the snow elves began, but the ancient work "Fall of the Snow Prince," which is an account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye, gives a rather vivid account of its ending." -> "No one really knows when the story of the Snow Elves began, but the ancient work "Fall of the Snow Prince," which is an account of the Battle of the Moesring as transcribed by Lokheim, chronicler to the chieftain Ingjaldr White-Eye, gives a rather vivid account of its ending." / "The remaining snow elves were scattered or slain, and were never heard from again." -> "The remaining Snow Elves were scattered or slain, and were never heard from again." / "But where the story of the ancient snow elves ends, that of the current-day Falmer begins. For when the Snow Elf host was shattered on that fateful day, it did not simply disperse - it descended." -> "But where the story of the ancient Snow Elves ends, that of the current-day Falmer begins. For when the Snow Elf host was shattered on that fateful day, it did not simply disperse - it descended." / "For these Dwemer did not trust their snow elf guests, and forced them to consume the toxic fungi that once grew deep underground. As a result, the snow elves were rendered blind." -> "For these Dwemer did not trust their Snow Elf guests, and forced them to consume the toxic fungi that once grew deep underground. As a result, the Snow Elves were rendered blind." / "Soon, the majestic snow elves were rendered powerless." -> "Soon, the majestic Snow Elves were rendered powerless." / "The snow elves, for time eternal, would be blind." -> "The Snow Elves, for time eternal, would be blind." / "Are the snow elves of ages past ready to reclaim their long-forgotten glory?" -> "Are the Snow Elves of ages past ready to reclaim their long-forgotten glory?" (Bug #29858)
- DialogueMarkarthTreasuryHouseThonarBetridScene02 [00017C2A]: "I am busy keeping this family in coin and your pretty little head adorned with jewels, so I'll thank you not to question where I go at night, wife." -> "I am busy keeping this family in coin and your pretty little head adorned with jewels, so I'll thank you not to question where I go at night, Wife." (Bug #29859)
- [00017C30]: "Well maybe if you would finally convince Thongvor to put you in charge of the family, I wouldn't need to question you anymore." -> "Well, maybe if you would finally convince Thongvor to put you in charge of the family, I wouldn't need to question you anymore."
- CW03 [000DA23C]: "And what harm is there in letting a few legionnaires die in place of your own men?" -> "And what harm is there in letting a few Legionnaires die in place of your own men?"
- [000DC23C]: "Just - don't let me down Cipius." -> "Just - don't let me down, Cipius."
- [000DC252]: "Damnit. What's he waiting for?" -> "Dammit. What's he waiting for?"
- [000DC258]: "Damnit. Where did they get catapults?" -> "Dammit. Where did they get catapults?"
- [000E409A]: "And I'm sure you could do it, too." -> "And I'm sure you could do it too."
- [000E40A4]: "You were right Galmar." -> "You were right, Galmar."
- MQ201 [000362C4]: "Tss! Get out of here, I saw nothing." -> "Tss! Get out of here. I saw nothing." (Bug #29869)
- MQ203 [00013118]: "Wonderful! Remarkably well-preserved, too." -> "Wonderful! Remarkably well preserved too." (Bug #29870)
- [00037BBD]: "Sky Haven Temple, constructed around one of the main Akaviri military camps in the Reach, during their conquest of Skyrim." -> "Sky Haven Temple, constructed around one of the main Akaviri military camps in The Reach, during their conquest of Skyrim."
- dunLostKnifeQST [00034C83]: "Yeah, why?" -> "Yeah. Why?"
- [00034C84]: "But, I've got the key to the Sabre cage! Look!" -> "But, I've got the key to the sabre cage! Look!" (Bug #29871)
- [00034C87]: "Wasn't our last catch a Cave Bear?" -> "Wasn't our last catch a cave bear?"
- [00034C88]: "Why, you don't think I could do it?" -> "Why? You don't think I could do it?"
- [00034C8A]: "Pfft" -> "Pfft..."
- [00040010]: "Someone should let that cat lose. That'd shut him up real quick." -> "Someone should let that cat lose. That'd shut him up real quick."
- DialogueSolitudeErikurScene1 [00036723]: "Yes, brother. I'm sure they'll agree it's a fair price to pay in order to avoid interacting with you on a daily basis." -> "Yes, Brother. I'm sure they'll agree it's a fair price to pay in order to avoid interacting with you on a daily basis." (Bug #29872)
- [00036764]: "Fair or not, they'll pay it, and that's all I need to care about. Bear that in mind, sister." -> "Huh. Fair or not, they'll pay it, and that's all I need to care about. Bear that in mind, Sister."
- dunHunterTier02BranchTopic [000E7EA5]: "I'll anoint you with the symbol of the Bear, the Sabre Cat and the Mammoth." -> "I'll anoint you with the symbol of the bear, the sabre cat, and the mammoth." (Bug #29874)
- [000E7EA6]: "The guardian spirits of Bear, Mammoth and Sabre Cat await you." -> "The guardian spirits of bear, mammoth, and sabre cat await you. Return when they are defeated."
- MQ103TulliusBookA2 [0001C5C4]: "I wouldn't have sent you in the first place if it wasn't going to be worth it. Now then..." -> "I wouldn't have sent you in the first place if it wasn't going to be worth it. Now, then..." (Bug #29876)
- [0002F38F]: "Understood... husband?" -> "Understood... Husband?"
- [0002F395]: "You and the Night Mother are of course welcome here, Cicero." -> "You and the Night Mother are, of course, welcome here, Cicero."
- [0009BC02]: "Oh, I do wish to get to know you better. But I must tend to mother." -> "Oh, I do wish to get to know you better. But I must tend to Mother."
- [000E0C85]: "Messy business, kingslaying. Ah, but so very satisfying..." -> "Messy business, kingslaying - ah, but so very satisfying..."
- DBAstridNightMotherPresenceBranchTopic [00022F30]: "We're the last Sanctuary in all of Tamriel, and only by forgoing the old ways have we survived for so long." -> "We're the last Sanctuary in all of Tamriel, and only by forgoing the Old Ways have we survived for so long." (Bug #29880)
- DBCiceroPlayerSancGreetBranchTopic [00057F85]: "I must tend to mother. See her settled." -> "I must tend to Mother. See her settled." (Bug #29881)
- DBCiceroPlayerSancScrewedHim [00057F87]: "He said I attacked someone! On the road! But it never happened. Never. Sweet mother and I were just waiting. My knife was sheathed!" -> "He said I attacked someone! On the road! But it never happened. Never. Sweet Mother and I were just waiting. My... knife... was... sheathed!" (Bug #29882)
- [00057F88]: "He said I was transporting weapons! For the war! In mother's coffin!" -> "He said I was transporting weapons! For the war! In Mother's coffin!"
- CiceroNightMotherRespondTopic2 [0002243A]: "She said those words... to you? "Darkness rises when silence dies"?" -> "She said those words... to you? "Darkness rises when silence dies"?" (Bug #29883)
- DarkAboutYourselfBranchTopic [0006C3E2]: "Well, not literally - you can see how painful that would have been for mother." -> "Well, not literally - you can see how painful that would have been for Mother." (Bug #29884)
- DarkBrotherhoodSanctuaryConvSystem [000167DF]: "Tell me, husband. Is it true what I've heard?" -> "Tell me, Husband. Is it true what I've heard?" (Bug #29885)
- [00034945]: "Astrid, I've been hearing some, er... interesting things, from the others... about what you did when you left the Sanctuary last week..." -> "Astrid, I've been hearing some, uh... interesting things from the others... about what you did when you left the Sanctuary last week..."
- [0006D26E]: "Come now, dear husband. You above all people should know what I'm capable of." -> "Come now, dear Husband. You above all people should know what I'm capable of."
- [0006D270]: "It was good to get out, and have some fun." -> "It was good to get out and have some fun."
- DarkCiceroNightMotherBranchTopic [0006C3DB]: "I don't like mimes, minstrels, thespians, acrobats, jugglers, troubadours or tumblers." -> "I don't like mimes, minstrels, thespians, acrobats, jugglers, troubadours, or tumblers."
- DBCiceroTopLevelBranch5Topic [000FF274]: "Of course our Lady is dead, so she doesn't talk with words, since her lips are... rotted." -> "Of course, our lady is dead, so she doesn't talk with words, since her lips are... rotted. But inside the Listener's head. I hear it's... intimate." (Bug #29890)
- DB01MiscCiceroGreetBranchTopic [000550EB]: "Poor mother... Her new home seems so very far..." -> "Poor Mother... Her new home seems so very far..." / [000556FD]: "Poor mother... she's been waiting here so long..." -> "Poor Mother... she's been waiting here so long..." (Bug #29891)
- [000556FF]: "I will wait for Loreius! Oh yes, mother and I will wait right here, right here until he fixes our wheel." -> "I will wait for Loreius! Oh yes, Mother and I will wait right here, right here until he fixes our wheel."
- DB01MiscCiceroPlayerResponse1 [000550DF]: "I'm taking mother to a new home. A new crypt." -> "I'm taking Mother to a new home. A new crypt." (Bug #29892)
- DB04 [0004C3D5]: "I have served mother well, I have!" -> "I have served Mother well, I have!" (Bug #29893)
- DB07AstridCiceroBranchTopic [00028E2D]: "Werewolves, wizards, eternal ten year-old vampires... what does it matter?" -> "Werewolves, wizards, eternal ten-year-old vampires... what does it matter?" (Bug #29898)
- DB10NazirSancLakeResponse2 [000B83A2]: "Oh! Well in that case, lead on." -> "Oh! Well, in that case, lead on." (Bug #29899)
- DialogueWhiterun [0002849C]: "Crush, clobber, slash or slice. We've got a weapon for any occasion." -> "Crush, clobber, slash, or slice. We got a weapon for any occasion."
- [00028DD3]: "Betcha think you're something, huh?" -> "Betcha think you're somethin', huh?"
- [0002A797]: "Now, there is only enmity." -> "Now there is only enmity."
- [0002A79E]: "People have forgotten humor, poetry and romance." -> "People have forgotten humor, poetry, and romance."
- [0002A7BF]: "I spend a lot of time at the market stalls so I can learn the merchant's trade. I need more experience if I'm going to run an inn someday." -> "I spend a lot of time at the market stalls so I can learn the merchant's trade. I need more experience if I'm going to run an inn someday."
- [0002A7C1]: "But I'll bet you didn't know there's some of us with a good head for business, too." -> "But I'll bet you didn't know there's some of us with a good head for business too."
- [0002A7D1]: "My daughter Braith says I read too much. "Play with me, mother!"" -> "My daughter Braith says I read too much. "Play with me, Mother!""
- [0002A7E6]: "Know the place of others, too." -> "Know the place of others too."
- [0002ABA0]: "It seems our enemies have no end of spies, saboteurs and assassins to send against us." -> "It seems our enemies have no end of spies, saboteurs, and assassins to send against us."
- [000904F0]: "Damn it, I lost my page..." -> "Dammit, lost my page..."
- [000918DC]: "I'm commander of the guard, now." -> "I'm commander of the guard now."
- [00092DA7]: "My brother takes council from Proventus Avenicci?" -> "My brother takes council from Proventus Avenicci."
- [000934E7]: "I see everything, hear everything and know everything." -> "I see everything, hear everything, and know everything."
- [000D3BB1]: "We sell bows, arrows and ale." -> "We sell bows, arrows, and ale."
- [000D3BE2]: "Perhaps you're a wealthy one, too, hm?" -> "Perhaps you're a wealthy one, too, hmm?"
- [000D3BFB]: "You'll find tonics, salves, poultices and potions on my shelves." -> "You'll find tonics, salves, poultices, and potions on my shelves."
- WIAssault02MainTopic [000ABC8B]: "I'll pay to do the same, to a certain special someone." -> "I'll pay to do the same, to a certain... special someone." (Bug #29904)
- [000ABC98]: "Dead? No, no, no, no, no!" -> "Dead? No, no, no, no!"
- [000ABC99]: "I would have hired the Dark Brotherhood if I'd wanted that!" -> "I would have hired the Dark Brotherhood if I wanted that!"
- [000ABCB6]: "Hmph. Good. That'll teach 'em." -> "Hmm. Good. That'll teach 'em."
- TGRShellCapQuestDoneBranchWHTopic [0009DD6B]: "Burnin' that banner was a nice touch, too." -> "Burnin' that banner was a nice touch too." (Bug #29906)
- MQ106DelphineIntroA4 [000CA630]: "I just handed you the Horn of Jurgen Windcaller. Does that make me Dragonborn, too?" -> "I just handed you the Horn of Jurgen Windcaller. Does that make me Dragonborn too?" (Bug #29908)
- dunAnsilvundQST [0003E4B6]: "Ugh... If Lu'ah Al-Skaven can raise an army of Draugr, then why do I have to babysit them?" -> "Ugh... If Lu'ah Al-Skaven can raise an army of draugr, then why do I have to babysit them?" (Bug #29910)
- [00094A24]: "Yeah, but raising Draugr to take on both the Imperials and the Stormcloaks?" -> "Yeah, but raising draugr to take on both the Imperials and the Stormcloaks?"
- DLC2dunKolbjornQST_Phase1RalisUpdate [0402759E]: "I've dealt with the Draugr." -> "I've dealt with the draugr." (Bug #29911)
- [040275A0]: "I've dealt with the Draugr and found a way past the dead end." -> "I've dealt with the draugr and found a way past the dead end."
- DLC2dunKolbjornQST_Phase2AnyNews [04027591]: "I've dealt with the Draugr." -> "I've dealt with the draugr." (Bug #29912)
- [04027593]: "I've defeated the Draugr and located the missing miners." -> "I've defeated the draugr and located the missing miners." / "I'm going to hire some mercenaries this time, too." -> "I'm going to hire some mercenaries this time too."
- DLC2dunKolbjornQST_Phase2Story [04027599]: "Draugr again. I mean... we should have expected it, right?" -> "Draugr again. I mean, we should have expected it, right?" (Bug #29913)
- DLC2dunKolbjornQST_Phase3CompleteReport [04027589]: "Go deal with the Draugr while I try to hold the survivors together." -> "Go deal with the draugr while I try to hold the survivors together." (Bug #29914)
- [0402758A]: "All the Draugr are dead." -> "All the draugr are dead."
- MGLPolicyEye06 [000E31FF]: "This would of course mean that Tamriel, indeed all of Mundus, is actually contained within the sphere." -> "This would, of course, mean that Tamriel, indeed all of Mundus, is actually contained within the sphere." (Bug #29915)
- MGRArniel04 [000E0CF6]: "I also lack Sunder, the counterpart to the dagger Keening. I am reasonably, confident, however, that this will still work." -> "I also lack Sunder, the counterpart to the dagger Keening. I am reasonably confident, however, that this will still work." (Bug #29916)
- [000E0D08]: "Hmm. That... That didn't really do anything, did it?" -> "Hmm. That... that didn't really do anything, did it?"
- MGLShalidor02 [000E3183]: "He is most remembered for his great maze of Labyrinthian, said to hold "Glamoril", or the secret of life." -> "He is most remembered for his great maze of Labyrinthian, said to hold "Glamoril," or the secret of life." (Bug #29917)
- MGLResto05 [000E0C5E]: "Skyrim is well known to be full of these... Draugr, ancient Nord warriors who cannot find peace." -> "Skyrim is well known to be full of these... draugr. Ancient Nord warriors who cannot find peace." (Bug #29918)
- MS09Stage20FraliaBranch2Topic [000D6CC4]: "Their connections to the Empire and the Legion are well-known." -> "Their connections to the Empire and the Legion are well known." (Bug #29919)
- DialogueRiverwoodIntroScene [000954C6]: "What? What is it now, mother?" -> "What? What is it now, Mother?" (Bug #29920)
- [000954D3]: "Dragons, now, is it? Please, mother." -> "Dragons, now, is it? Please, Mother."
- TG07SP [00055D2F]: "That son-of-a-bitch! I'll kill him!" -> "That son of a bitch! I'll kill him!" (Bug #29928)
- DialogueMorthalHighmoonHallScene01 [000AD8AE]: "Yes, mother." -> "Yes, Mother." (Bug #29929)
- DialogueMorthalHighmoonHallScene02 [000AD888]: "I will be Jarl someday, mother?" -> "I will be Jarl someday, Mother?" (Bug #29930)
- DialogueWhiterunHouseBattleBornScene2 [0007F266]: "That's all right, grandmother." -> "That's all right, Grandmother." (Bug #29931)
- [0007F26A]: "No! Please, grandmother, don't do that. I'm fine. Really." -> "No! Please, Grandmother, don't do that. I... I'm fine. Really."
- DialogueRiftenKeepScene02Alternate [000711D6]: "No, mother. The execution will proceed as planned." -> "No, Mother. The execution will proceed as planned." (Bug #29934)
- [000711E6]: "But, mother... this is quite a sizable contribution and the crime doesn't befit such a harsh punishment." -> "But Mother... this is quite a sizable contribution and the crime doesn't befit such a harsh punishment."
- DialogueWhiterunElrindirTopicsBranch2Topic [000A724F]: "You should check in at Dragonsreach, too." -> "You should check in at Dragonsreach too." (Bug #29935)
- [000C3695]: "You should check in at Dragonsreach, too." -> "You should check in at Dragonsreach too."
- CWMission07SynopsisSons [000659AF]: "But, if confronted with proof of his belief, you might be able to "persuade" him to aid our cause, indirectly of course." -> "But, if confronted with proof of his belief, you might be able to "persuade" him to aid our cause, indirectly, of course." (Bug #29937)
- CWSharedSoldierWarnCivilianSons1 [0007D908]: "The imperial butchers are on their way." -> "The Imperial butchers are on their way." (Bug #29939)
- DialogueIvarsteadFellstarFarmScene03 [00067702]: "Yes, mother." -> "Yes, Mother." (Bug #29942)
- DialogueDushnikhYalBlacksmithingScene01 [000606EB]: "No, mother. It's no wonder our enemies fear the sight of an Orc warrior." -> "No, Mother. It's no wonder our enemies fear the sight of an Orc warrior." (Bug #29943)
- DialogueDushnikhYalBlacksmithingScene02 [000606E5]: "Sorry, mother. I'll focus on my work." -> "Sorry, Mother. I'll focus on my work." (Bug #29944)
- DialogueDushnikhYalBlacksmithingScene03 [000606E8]: "Yes, mother." -> "Yes, Mother." (Bug #29945)
- DialogueRiftenBlackBriarManorScene01 [00046AC3]: "Yes, mother." -> "Yes, Mother." (Bug #29946)
- DialogueRiftenBlackBriarManorScene02 [00046AD7]: "Why do you tolerate him, mother?" -> "Why do you tolerate him, Mother?" (Bug #29947)
- [00046ADC]: "I understand, mother. Forgive me." -> "I understand, Mother. Forgive me."
- DialogueRiftenKeepScene03 [00046AA0]: "My only concern is your safety, mother." -> "My only concern is your safety, Mother." (Bug #29948)
- DialogueRiftenKeepScene04 [00046A8C]: "Yes mother? What is it?" -> "Yes, Mother? What is it?" (Bug #29949)
- DialogueRiftenKeepScene05 [00046AB0]: "Come now brother, don't act all high and mighty." -> "Come now, Brother, don't act all high and mighty." / "The things you say are just an act to please mother." -> "The things you say are just an act to please Mother." (Bug #29950)
- 00046ABB]: "I'm disappointed in you brother." -> "I'm disappointed in you, Brother."
- [00046AFF]: "And I hope it's the right one, brother." -> "And I hope it's the right one, Brother."
- DialogueRiftenKeepScene06 [00046AAF]: "You've changed, brother. And not for the better I'm afraid." -> "You've changed, Brother. And not for the better, I'm afraid."
- [00046AD4]: "I've done what I needed to do keep mother happy." -> "I've done what I needed to do keep Mother happy."
- [00046AFA]: "If that's what it will take then so be it." -> "If that's what it will take, then so be it."
- [00046B29]: "You've done what you've had to for yourself, not for mother." -> "You've done what you've had to for yourself, not for Mother."
- DA11FavorPlayerDialogueBranchTopic [000819DD]: "We'll re-open the Hall right away." -> "We'll reopen the hall right away." (Bug #29952)
- DialogueMarkarthVerulusArkayTopic [0006065A]: "It is his shrine people pray to when they visit the Hall." -> "It is his shrine people pray to when they visit the hall." (Bug #29954)
- DLC1VQ01MiscObjective [0200D8DA]: "He was at the Hall when it was attacked..." -> "He was at the hall when it was attacked..." (Bug #29957)
- DLC1HunterBaseIntro [0201A3C8]: "Without the Hall, the Vigilants need a new rallying point." -> "Without the hall, the Vigilants need a new rallying point." (Bug #29958)
- DLC1VQ04 [0200D7E1]: "Very clever, mother. Very clever." -> "Very clever, Mother. Very clever." (Bug #29959)
- MS09 [0003AF55]: "All right, mother." -> "All right, Mother." (Bug #29960)
- DialogueDushnikhYalLonghouseScene01 [00033611]: "Ours is the strongest tribe in all the Reach." -> "Ours is the strongest tribe in all The Reach." (Bug #29961)
- [00033612]: "Tell me, mother, does Malacath favor our stronghold?" -> "Tell me, Mother, does Malacath favor our stronghold?"
- DialogueDushnikhYalHuntingScene01 [0003361F]: "Yes, mother. I'm eager to prove my skills today." -> "Yes, Mother. I'm eager to prove my skills today." (Bug #29962)
- DialogueHeartwoodMillScene01 [000302AF]: "I'm sorry mother, I just want to know more about him." -> "I'm sorry, Mother. I just want to know more about him." (Bug #29963)
- [000E3E71]: "It's okay, mother. I understand." -> "It's okay, Mother. I understand."
- [000E3E7B]: "I'm sorry mother, now that he's dead, I just want to know everything I can about him." -> "I'm sorry, Mother. Now that he's dead, I just want to know everything I can about him."
- DialogueMorthal [00042E4C]: "I don't... I haven't mother's gift, not quite, but I've seen things." -> "I don't... I haven't Mother's gift, not quite, but I've seen things."
- [00042E5C]: "Who are the Stormcloaks, and why would mama want to spend time with them instead of me?" -> "Who are the Stormcloaks, and why would Mama want to spend time with them instead of me?"
- [00042EC7]: "All they do is work, sleep and eat." -> "All they do is work, sleep, and eat."
- [000E0D8B]: "All that ever mattered was what was best for Morthal. Leaving it in Ulfric's hands... It's not right." -> "All that ever mattered was what was best for Morthal. Leaving it in Ulfric's hands... it's not right."
- DLC2SVEdlaNikulasScene01 [0401BD38]: "Very well, mother. I will stay for now." -> "Very well, Mother. I will stay for now." (Bug #29965)
- [0401BD40]: "I know why you're asking, mother." -> "I know why you're asking, Mother."
- DLC2SVOslafFinnaScene01 [040214BB]: "Hm, perhaps I'll make an offering to the All-Maker." -> "Hmm, perhaps I'll make an offering to the All-Maker." (Bug #29966)
- MS11SharedInfos [000E4C95]: "Well, since she's not using it anymore, the Jarl might just let you have it, if you have the money." -> "Well, since she's not using it anymore, the jarl might just let you have it, if you have the money." (Bug #29967)
- [000E4CC4]: "Maybe ask one of the Dark Elves, they usually have some kind of rag falling off of them." -> "Maybe ask one of the Dark Elves. They usually have some kind of rag falling off of them." / "The one who sells things, what's his name. Oh, yes! Revyn Sadri." -> "The one who sells things. What's his name? Oh, yes! Revyn Sadri."
- FreeformMorthalAJarlResponse1 [000217E3]: "Ah, so it is not just dreams then. I have seen this." -> "Ah, so it is not just dreams, then. I have seen this." (Bug #29968)
- DialogueWhiterunHrongarBalgruuf1 [000C06DE]: "Now stop pestering me with your war-mongering!" -> "Now stop pestering me with your warmongering!" (Bug #29972)
- CW01WindhelmMapTableScene [000E2D04]: "All the more reason then." -> "All the more reason, then." (Bug #29973)
- DialogueSolitudePalaceScene4 [0003676F]: "And? I've seen jarls come and go." -> "And? I've seen Jarls come and go." (Bug #29974)
- Book0RansomOfZarek: "Thou should have seen these men, mother." -> "Thou should have seen these men, Mother." / ""That was when I made my escape, mother," said Zarek, in conclusion, showing a little schoolboy pride." -> ""That was when I made my escape, Mother," said Zarek, in conclusion, showing a little schoolboy pride." (Bug #29975)
- SkillConjuration4: "As she and her sisters climbed aboard their horses, Mynistera brought her child, little five-month-old Bosriel to kiss her mother good-bye." -> "As she and her sisters climbed aboard their horses, Mynistera brought her child, little five-month-old Bosriel to kiss her mother goodbye." (Bug #29976)
- SkillIllusion2: ""Just one moment, dear, mother's talking," she said, concentrating on the riddle." -> ""Just one moment, dear, Mother's talking," she said, concentrating on the riddle." (Bug #29977)
- Book0WolfQueenV3: ""Those sound like the words -- are you, by any chance, dying, mother?"" -> ""Those sound like the words -- are you, by any chance, dying, Mother?"" / "Aye, I know the answer to that too, daughter." -> "Aye, I know the answer to that too, Daughter." / ""Thank you, mother."" -> ""Thank you, Mother."" / ""Dear brother, I spoke to my mother last night, and she advised me very wisely." -> ""Dear Brother, I spoke to my mother last night, and she advised me very wisely." / ""Don't fear, brother," said Potema, taking back the letter from his shaking hands." -> ""Don't fear, Brother," said Potema, taking back the letter from his shaking hands." / "Let me tell you, a generous salary is a stronger motivation for keeping a servant in the long run, sister," Antiochus took out his own sheet of paper." -> "Let me tell you, a generous salary is a stronger motivation for keeping a servant in the long run, Sister," Antiochus took out his own sheet of paper." / ""Yes, you will, brother," she said." -> ""Yes, you will, Brother," she said." (Bug #29978)
- DLC2POIUshaNote01: "I have convinced father to look past your lack of wealth and see you for who you really are." -> "I have convinced Father to look past your lack of wealth and see you for who you really are." (Bug #29979)
- DLC1RuunvaldJournal04: "He and mother have always been interested in my studies, even if my sister Minorne was not." -> "He and Mother have always been interested in my studies, even if my sister Minorne was not." (Bug #29980)
- FreeformSalviusFarmALetter: "Your Father," -> "Your father," (Bug #29981)
- Book2CommonGalerionTheMystic: "He made it as far as Alinor, half-way across Summerset Isle." -> "He made it as far as Alinor, halfway across Summerset Isle." (Bug #29982)
- DialogueSolitudeSvariBranchTopic [000854F2]: "I shouldn't be. Mama says if I do, people are going to ask about uncle Roggvir." -> "I shouldn't be. Mama says if I do, people are going to ask about Uncle Roggvir." (Bug #29983)
- [000C1A3C]: "I shouldn't be. Everyone wants to ask me about mama and uncle Roggvir." -> "I shouldn't be. Everyone wants to ask me about Mama and Uncle Roggvir."
- BYOHRelationshipAdoptableUrchins_LuciaNameTopic [03003EA6]: "He's the only one that's been nice to me since... since mama..." -> "He's the only one that's been nice to me since... since Mama..." (Bug #29984)
- RelationshipAdoptable_Adopt_MomDaughter [03003E4D]: "Yea! Thanks, Mama!" -> "Yay! Thanks, Mama!" (Bug #29985)
- RelationshipAdoptable_Adopt_DadDaughter [03003E4E]: "Yea! Thanks, mister - um, Papa!" -> "Yay! Thanks, mister - um, Papa!" (Bug #29986)
- RelationshipAdoptable_Adopt_MomSon [03000997]: "Really? You mean it? Wow, thanks, Ma!" -> "Really? You mean it? Wow. Thanks, Ma!" (Bug #29987)
- RelationshipAdoptable_Adopt_DadSon [03000998]: "Really? You mean it? Wow, thanks, Pa!" -> "Really? You mean it? Wow. Thanks, Pa!" (Bug #29988)
- MQ102B [0004D574]: "Ralof! What are you doing here? Ah... I'll be right down." -> "Ralof! What are you doing here? Hah... I'll be right down." (Bug #29989)
- [00054E7B]: "Thanks, sister. I knew we could count on you." -> "Thanks, Sister. I knew we could count on you."
- [00054EA0]: "Good luck, brother. I'll see you later." -> "Good luck, Brother. I'll see you later."
- [00054EA4]: "Now, Ralof, what's going on? You two look pretty well done in." -> "Now, Ralof. What's going on? You two look pretty well done in."
- [0009A02F]: "That's right! Don't worry, Uncle Ralof, I won't let those soldiers sneak up on you." -> "That's right! Don't worry, Uncle Ralof. I won't let those soldiers sneak up on you."
- [0009A03D]: "Aw, mama, I want to stay and talk with Uncle Ralof!" -> "Aw, Mama. I want to stay and talk with Uncle Ralof!"
- DialogueWhiterunCarlottaMilaScene1 [0007EBD7]: "Can you close up the stand early today, mama?" -> "Can you close up the stand early today, Mama?" (Bug #29991)
- DialogueDarkwaterCrossingHrefnaScene4 [00077F65]: "It's high time you learned to be a Nord, too!" -> "It's high time you learned to be a Nord too!" (Bug #29992)
- [00077F69]: "But mama..." -> "But Mama..."
- DialogueKynesgroveKjeldYoungerKjeld1 [0002287D]: "There you go, son. Be your own man!" -> "There you go, Son. Be your own man!" (Bug #29993)
- [00022F93]: "Papa, mama's making me do kitchen work again." -> "Papa, Mama's making me do kitchen work again."
- DialogueCidhnaMine [000362A0]: "I wonder how grandma Bothela is doing." -> "I wonder how Grandma Bothela is doing." (Bug #29994)
- DA14EnnisInfo0 [0001F37D]: "You really don't remember stealing a goat and selling her to a Giant?" -> "You really don't remember stealing a goat and selling her to a giant?" (Bug #29995)
- DA14EnnisForcegreet1A [0001F392]: "You kidnapped her and sold her to that Giant." -> "You kidnapped her and sold her to that giant." (Bug #29996)
- DA14EnnisForcegreet1B [0001F399]: "Kidnapped by a drunk lout and sold to a Giant?" -> "Kidnapped by a drunk lout and sold to a giant?" (Bug #29997)
- DA14EnnisForcegreet2 [0001F376]: "And don't you think of coming back to Rorikstead until you get her back from that Giant." -> "And don't you think of coming back to Rorikstead until you get her back from that giant." (Bug #29998)
- DA14AskAboutStaffPersuadeTopic [000C41F8]: "I need to find Sam and the staff, in order to get Gleda back. (Persuade)" -> "I need to find Sam and the staff in order to get Gleda back. (Persuade)" (Bug #29999)
- [000C4206]: "You left a note but it was mostly gibberish, the only bit I could make out was "after repaying Ysolda in Whiterun."" -> "You left a note, but it was mostly gibberish. The only bit I could make out was "after repaying Ysolda in Whiterun.""
- [000C4207]: "You didn't seem to need either to sell Gleda to the Giant in the first place." -> "You didn't seem to need either to sell Gleda to the giant in the first place."
- DA14AskAboutStaffIntimidateTopic [000C41FE]: "Okay, okay. Most of what you said didn't make sense but you left a note." -> "Okay, okay. Most of what you said didn't make sense, but you left a note." (Bug #30000)
- [000C41FF]: "Do what you have to do, I'm not giving up on Gleda." -> "Do what you have to do. I'm not giving up on Gleda."
- DA14AskAboutStaffBribeTopic [000C4204]: "Most of what you said was gibberish but you left a note." -> "Most of what you said was gibberish, but you left a note." (Bug #30001)
- dunAlftandQST [000A2034]: ""No! There's got to be more Skooma... Shut up! Shut up! Don't lie to me J'zhar! You hid it! You always try to steal it from me!" -> ""No! There's got to be more skooma... Shut up! Shut up! Don't lie to me, J'zhar! You hid it! You always try to steal it from me!" (Bug #30002)
- [000A2035]: "Where is it? I know you were trying to keep it for yourself J'zhar... You always try to keep it for yourself!" -> "Where is it? I know you were trying to keep it for yourself, J'zhar... You always try to keep it for yourself!"
- [000D19A6]: "Sulla look, the passage is open, wait... there's someone down there!" -> "Sulla, look. The passage is open. Wait... there's someone down there."
- WindhelmGoodbyes [000C9AEB]: "I would not complain if you returned with some Skooma." -> "I would not complain if you returned with some skooma." (Bug #30003)
- [000CD901]: "A strong sword-arm wins battles, but a keen mind wins wars." -> "A strong sword arm wins battles, but a keen mind wins wars."
- CW00BGalmarAlone [000E1AF6]: "Not so sure of yourself after all?" -> "Not so sure of yourself, after all?" (Bug #30004)
- [000E1AF7]: "Before you can stand next to your shield brother, you need to be able to stand on your own." -> "Before you can stand next to your Shield-Brother, you need to be able to stand on your own."
- CW00BGalmarAcceptQuest [000E1AAE]: "I'm off to kill that Ice Wraith." -> "I'm off to kill that ice wraith." (Bug #30005)
- CWFinale [00035B9F]: "Thank you, I thought so, too." -> "Thank you, I thought so too."
- [00035DEB]: "The Jarl will continue to rule Solitude, I will garrison armies here to ward off Imperial attempts to reclaim the city." -> "The Jarl will continue to rule Solitude. I will garrison armies here to ward off Imperial attempts to reclaim the city."
- [0006591A]: "No... But I belong to her." -> "No... but I belong to her."
- [0006594F]: "Step aside Galmar. We're here to accept Ulfric's surrender." -> "Step aside, Galmar. We're here to accept Ulfric's surrender."
- [000D1431]: "Shield brothers and sisters killing each other?" -> "Shield-Brothers and Sisters killing each other?"
- [000D1E08]: "We aren't the bad guys you know." -> "We aren't the bad guys, you know."
- dunBthardamzQST [00083FFB]: "I'm sorry to wake you, my Brother." -> "I'm sorry to wake you, my brother." (Bug #30007)
- [00083FFD]: "Keep your eyes and ears open my Brothers and Sisters. Orchendor needs us to keep vigilant while he convenes with Peryite in the Arcanex." -> "Keep your eyes and ears open my brothers and sisters. Orchendor needs us to keep vigilant while he convenes with Peryite in the Arcanex."
- [000840B9]: "Yes, my Brother. Forgive me." -> "Yes, my brother. Forgive me."
- [000840BB]: "But who am I kidding, I know you wouldn't let me leave, brother. -> "But who am I kidding. I know you wouldn't let me leave, brother."
- [000840BE]: "I want out. I want to leave this place. I long for the fresh air of the Reach." -> "I want out. I want to leave this place. I long for the fresh air of The Reach."
- [000840BF]: "I'm sorry my Brother." -> "I'm sorry, my brother."
- MS02BorkulPersuade [000DF1D2]: "Hmph. Fine. Go on in." -> "Uh huh. Fine. Go on in." (Bug #30008)
- [000DF1D3]: "The only thing Madanach expects is a bottle of Skooma in tribute every so often." -> "The only thing Madanach expects is a bottle of skooma in tribute every so often."
- MS02BorkulIntimidate [000DF1BD]: "Let me through, pig-face. (Intimidate)" -> "Let me through, pig face. (Intimidate)" (Bug #30009)
- FreeformCidhnaMineAOdvanTopic [000DB848]: "That Skooma's mine." -> "That skooma's mine." (Bug #30010)
- FreeformCidhnaMineAGrisvarTopic [000DB83D]: "Maybe you could do something for me, first? Duach has a bottle of Skooma. Finest distilled Moon Sugar. I'm shaking just thinking about it." -> "Maybe you could do something for me, first? Duach has a bottle of skooma. Finest distilled moon sugar. I'm shaking just thinking about it." (Bug #30011)
- DialogueCidhnaMineUraccenInvisibleContinue [000DB84B]: "I'd get a shiv if I was you, or maybe some Skooma to drown your troubles." -> "I'd get a shiv if I was you, or maybe some skooma to drown your troubles." (Bug #30012)
- [000DB84C]: "You don't want to end up getting a shiv in the guts over a bottle of Skooma." -> "You don't want to end up getting a shiv in the guts over a bottle of skooma."
- DLC1dunRedwaterDenWhereAmI [02013C4C]: "This is the Redwater Den, purveyors of the best Skooma outside of Balmora." -> "This is the Redwater Den, purveyors of the best skooma outside of Balmora." (Bug #30013)
- DLC1dunRedwaterDenSkoomaInquire [02013E6D]: "What is so special about your Skooma?" -> "What is so special about your skooma?" (Bug #30014)
- [02013E72]: "The magic in the waters opens the mind to experience Skooma in a way like never before." -> "The magic in the waters opens the mind to experience skooma in a way like never before."
- DLC1dunRedwaterDenQST [02013E70]: "The water from the spring makes the skooma so much more potent, we'll have all the thralls we'll ever need." -> "The water from the spring makes the skooma so much more potent. We'll have all the thralls we'll ever need." (Bug #30015)
- [02013E71]: "Poor sods can't resist after they get a taste of your dosed Skooma." -> "Poor sods can't resist after they get a taste of your dosed skooma."
- DLC1dunRedwaterDenHellos [02013E74]: "If you're looking for Skooma, head on downstairs." -> "If you're looking for skooma, head on downstairs." (Bug #30016)
- [02016358]: "You here for the Skooma?" -> "You here for the skooma?"
- [0201635B]: "Wha - who... you're that one from Helgen." -> "Wha- Who... You're that one from Helgen."
- [0201635C]: "I ain't in the mood to talk. Ohhhh..." -> "I ain't in the mood to talk. Uhhhh..."
- [0201635D]: "You there, bring me another bottle of skooma... wait, who are you? You look like fun. Pull up a seat friend." -> "You there, bring me another bottle of skooma... Wait, who are you? You look like fun. Pull up a seat, friend."
- [0201635E]: "Ohhh... that's good stuff. Believe me friend, I've tried it all and this is the best." -> "Ohhh... that's good stuff. Believe me, friend, I've tried it all... and this is the best."
- [0201635F]: "Couldn't stand up for days, but no where as good as this stuff." -> "I couldn't stand up for days, but nowhere as good as this stuff."
- FFRiften20SkoomaSourceNote: "Just got in a shipment of Moon Sugar from Morrowind." -> "Just got in a shipment of moon sugar from Morrowind." (Bug #30019)
- DLC2Book1CheapConfessionsofaDunmerSkoomaEater: "Nothing is more revolting to Dunmer feeling than the sorry spectacle of another Dunmer enslaved by that derivative moon-sugar known as 'skooma.'" -> "Nothing is more revolting to Dunmer feeling than the sorry spectacle of another Dunmer enslaved by that derivative moon sugar known as 'skooma.'" (Bug #30020)
- dunPOISmugglersDenNote: "We've found our own source of Skooma now - the real stuff, not that watered-down thirdhand trash you've been selling." -> "We've found our own source of skooma now - the real stuff, not that watered-down thirdhand trash you've been selling." (Bug #30021)
- DialogueRiftenRaggedFlagonScene04 [00071778]: "Well if it turns up, I'll be willing to buy." -> "Well, if it turns up, I'll be willing to buy." (Bug #30022)
- DialogueCidhnaMineUraccenSkoomaTopic [000DF1CA]: "Bottles of Moon Sugar. Khajiit use it as a... pick me up. Good way to pass the time." -> "Bottles of moon sugar. Khajiit use it as a... pick-me-up. Good way to pass the time." (Bug #30026)
- MQ103AUlfricBookB1 [0005A6B1]: "Poisoned perhaps? No. He's not that cunning." -> "Poisoned, perhaps? No. He's not that cunning." (Bug #30028)
- CWSiege [000E6C36]: "We are sons and daughters of shopkeepers, maid servants and soldiers!" -> "We are sons and daughters of shopkeepers, maid servants, and soldiers!"
- [000E6C43]: "Professional soldiers, fearless and devastating." -> "Professional soldiers. Fearless and devastating."
- CW01BGoodbye [000C9836]: "Good luck with that Ice Wraith." -> "Good luck with that ice wraith." (Bug #30030)
- CW00BGalmarNotSure [000E1AF1]: "When you kill that Ice Wraith, then we'll talk about you becoming a Stormcloak." -> "When you kill that ice wraith, then we'll talk about you becoming a Stormcloak." (Bug #30031)
- [000E2CFF]: "When you kill that Ice Wraith, then we'll talk about you becoming a Stormcloak." -> "When you kill that ice wraith, then we'll talk about you becoming a Stormcloak."
- CW00BAboutIceWraith [000E1AFE]: "Something about that place attracts the Ice Wraiths." -> "Something about that place attracts the ice wraiths." / "You kill an Ice Wraith out there, and I'll have all the proof I need about you." -> "You kill an ice wraith out there, and I'll have all the proof I need about you." (Bug #30032)
- dunOrotheimJournal: "Damn those Giants. Just one Mammoth would feed us for a month, but they herd them around like prized cattle, never taking an eye off them." -> "Damn those giants. Just one mammoth would feed us for a month, but they herd them around like prized cattle, never taking an eye off them." (Bug #30033)
- DialogueRiftenTalenJeiDrinkBranchTopic [00036A2F]: "First is the "Velvet Lechance" which is a mixture of blackberry, honey, spiced wine and a touch of nightshade... perfectly safe, I assure you." -> "First is the "Velvet Lechance" - which is a mixture of blackberry, honey, Spiced Wine, and a touch of nightshade... perfectly safe, I assure you." / "Second, we have the "White-Gold Tower" which is heavy cream with a layer of blended mead, lavender and dragon's tongue on top." -> "Second, we have the "White-Gold Tower" - which is heavy cream with a layer of blended mead, lavender, and dragon's tongue on top." / "Last, and only for the bravest of souls, we have the "Cliff Racer" which is Firebrand Wine, Cyrodilic Brandy, Flin and Sujamma." -> "Last, and only for the bravest of souls, we have the "Cliff Racer" - which is Firebrand Wine, Cyrodilic Brandy, flin, and sujamma." (Bug #30034)
- DialogueRavenRock [04018AD3]: "Traveling beyond The Bulwark will be much safer as a result of your victory at Fort Frostmoth." -> "Traveling beyond the Bulwark will be much safer as a result of your victory at Fort Frostmoth." (Bug #30035)
- DLC2DDRGjalundTLShipBranchTopic01 [040247A1]: "Made a damn fine living at it, too." -> "Made a damn fine living at it too." (Bug #30039)
- DLC2DDRAphiaVelothiTLHusbandBranchTopic02 [04024788]: "I was a Temple priest at the time, and they had me use my healing arts to restore strength to his ailing body." -> "I was a temple priest at the time, and they had me use my healing arts to restore strength to his ailing body." (Bug #30043)
- DLC2RRFavor04OutroBranchTopic [04024D9E]: "I've given out the Sadri's Sujamma as requested." -> "I've given out the Sadri's Sujamma, as requested." (Bug #30045)
- TG08BBrynjolfEyesBranchTopic [000DF8B9]: "A few years before Mercer murdered Gallus, the Guild took in a thief who specialized in dwarven antiquities." -> "A few years before Mercer murdered Gallus, the Guild took in a thief who specialized in Dwarven antiquities." / "The thief had broken into a nobleman's home somewhere in Windhelm and made off with a small figurine of a snow elf with crystalline eyes." -> "The thief had broken into a nobleman's home somewhere in Windhelm and made off with a small figurine of a Snow Elf with crystalline eyes." (Bug #30047)
- TG08BBrynjolfEyesBranchTopic01 [000DF8B2]: "A snow elf?" -> "A Snow Elf?" (Bug #30048)
- TG06EnthirFalmerBranchTopic [000BA268]: "In the time before man, they were known as the snow elves." -> "In the time before man, they were known as the Snow Elves." (Bug #30049)
- DLC1VQ07GeleborTLSpectralBranchTopic [02002B3D]: "They're ghosts of the snow elf priests that tended the wayshrines before being slaughtered by the Betrayed." -> "They're ghosts of the Snow Elf priests that tended the wayshrines before being slaughtered by the Betrayed."
- DLC1VQ07GeleborTLChantryBranchTopic [02006FAC]: "Most of the snow elf people worshipped Auri-El." -> "Most of the Snow Elf people worshipped Auri-El." (Bug #30051)
- DLC1VQ07GeleborTLChantryBranchTopic01 [020150F6]: "Most snow elves?" -> "Most Snow Elves?" (Bug #30052)
- [02015109]: "Our empire had temples to some of the other deities: Trinimac, Syrabane, Jephre and Phynaster rounded out the rest." -> "Our empire had temples to some of the other deities: Trinimac, Syrabane, Jephre, and Phynaster rounded out the rest."
- DLC1VQ07GeleborIntroBranchTopic02 [0200A856]: "Snow elves? You're a Falmer?" -> "Snow Elves? You're a Falmer?" (Bug #30053)
- [0200A86B]: "I prefer snow elf." -> "I prefer Snow Elf."
- DLC1VQ07GeleborTLBetrayedBranchTopic [02006F7D]: "Why weren't the snow elves here affected?" -> "Why weren't the Snow Elves here affected?" (Bug #30054)
- dunForelhostAlchemistNote01: "The snow elf raids in the northern lands may not be enough to draw off the Snow-Strider when he finds us dead." -> "The Snow Elf raids in the northern lands may not be enough to draw off the Snow-Strider when he finds us dead." (Bug #30055)
- dunForelhostJournal: "13th of Sun's Dusk 1E139" -> "13th of Sun's Dusk 1E 139" / "21st of Sun's Dusk 1E139" -> "21st of Sun's Dusk 1E 139" / "If there is a stronghold of Elves here, we will surely root them out." -> "If there is a stronghold of elves here, we will surely root them out." / "27th of Sun's Dusk 1E139" -> "27th of Sun's Dusk 1E 139" / "It sounds impossible, but we appeared to have stumbled upon a massive hold out of the Dragon Cultists, who were believed to be wiped out during the Dragon War. The Elves must wait, as this is a threat we cannot ignore." -> "It sounds impossible, but we appeared to have stumbled upon a massive holdout of the dragon cultists, who were believed to be wiped out during the Dragon War. The elves must wait, as this is a threat we cannot ignore." / "21st of Evening Star 1E139" -> "21st of Evening Star 1E 139" / "If that blasted storm hadn't caught us off guard and slowed our ascent we might have taken the Monastery, but as it stands we may be in for several more weeks of pounding on their walls." -> "If that blasted storm hadn't caught us off guard and slowed our ascent we might have taken the monastery, but as it stands we may be in for several more weeks of pounding on their walls." / "4th of Morning Star 1E140" -> "4th of Morning Star 1E 140" / "The cultists have fallen back to the interior of the Monastery but soon enough we will breach those defenses." -> "The cultists have fallen back to the interior of the monastery, but soon enough we will breach those defenses." / "5th of Morning Star 1E140" -> "5th of Morning Star 1E 140" / "We entered the Monastery today only to find all inside dead." -> "We entered the monastery today only to find all inside dead." / "We shall hold up here over night rather than face the cold, and explore the catacombs in the morning to see if we can find another passage to the upper areas." -> "We shall hold up here overnight rather than face the cold, and explore the catacombs in the morning to see if we can find another passage to the upper areas." / "6th of Morning Star 1E140" -> "6th of Morning Star 1E 140" / "May the Eight protect us from Dragons and madmen." -> "May the Eight protect us from dragons and madmen." / "We discovered a well in the catacombs, locked but with several buckets already filled, and in their excitement for a drink that didn't risk frostbite on their tongue, two score drank before we could stop them." -> "We discovered a well in the catacombs, locked but with several buckets already filled, and in their excitement for a drink that didn't risk frostbite on their tongue, twoscore drank before we could stop them." (Bug #30056)
- DLC1FVBook04English: "Many of the most dedicated snow elves once committed themselves to a tireless journey through the Chantry to the Inner Sanctum." -> "Many of the most dedicated Snow Elves once committed themselves to a tireless journey through the Chantry to the Inner Sanctum." (Bug #30057)
- DLC1VQ07 [02015063]: "So, this is snow elf magic. Incredible." -> "So, this is Snow Elf magic. Incredible." (Bug #30058)
- DLC1VQ07PostGeleborChantryBranchTopic01 [02015A58]: "It's also quite possible that there are some other isolated conclaves of snow elves nestled elsewhere on Nirn." -> "It's also quite possible that there are some other isolated conclaves of Snow Elves nestled elsewhere on Nirn." (Bug #30059)
- DLC1VQ07GeleborTLBetrayedBranchTopic04 [0201506B]: "Vyrthur and myself are the only two snow elves that remain." -> "Vyrthur and myself are the only two Snow Elves that remain." (Bug #30060)
- DLC1VQ07GeleborIntroBranchTopic01 [0200A872]: "Auriel, Auri-El, Alkosh, Akatosh... so many different names for the sovereign of the snow elves." -> "Auriel, Auri-El, Alkosh, Akatosh... so many different names for the sovereign of the Snow Elves." (Bug #30061)
- MS08KematuST100Topic01 [00022E7E]: ""Saadia", as you know her, is wanted by the noble houses of Taneth for treason." -> ""Saadia," as you know her, is wanted by the noble houses of Taneth for treason." (Bug #30062)
- MQ102JoinLegionYes [00019457]: "I'm ready to take the Oath." -> "I'm ready to take the oath." (Bug #30063)
- DBCiceroJournal01: "For this Sanctuary knows suffering, knows sorrow, for the ghosts of Purification still haunt its halls." -> "For this Sanctuary knows suffering, knows sorrow, for the ghosts of purification still haunt its halls." / "She and Rasha had been discussing the possibility of re-opening the Shadowscale training facility of Archon, in Black Marsh, but ultimately decided we lacked the resources to follow through with the plan." -> "She and Rasha had been discussing the possibility of reopening the Shadowscale training facility of Archon, in Black Marsh, but ultimately decided we lacked the resources to follow through with the plan." (Bug #30064)
- DBCiceroJournal03: "Our Matron's eternal spirit may travel the Void freely, but it is through her own earthly remains that she communicates with the Listener." -> "Our matron's eternal spirit may travel the Void freely, but it is through her own earthly remains that she communicates with the Listener." / "I protect our Lady, keep her sanctified, but still she will not grace me with her voice?" -> "I protect our lady, keep her sanctified, but still she will not grace me with her voice?" (Bug #30066)
- DBCiceroJournal04: "To both Cicero and our Matron." -> "To both Cicero and our matron." / "Found the old journal, decided to write, a treatise on silence, sound, darkness and light!" -> "Found the old journal, decided to write, a treatise on silence, sound, darkness, and light!" / "I took a stroll, and spied a maid, but Matron's duty stayed my blade." -> "I took a stroll, and spied a maid, but matron's duty stayed my blade." (Bug #30067)
- DB07Journal: "Float on a boat through the moat called the sea her and me!" -> "Float on a boat through the moat called the sea, her and me!" / "Good, ancient and strong." -> "Good, ancient, and strong." / "I must serve my Mother's will above my own." -> "I must serve my mother's will above my own." / "A place to rest and ply my trade, for I once more take up the blade, and send some lucky souls to Him, when laughter strikes, as fits my whim!" -> "A place to rest and ply my trade, for I once more take up the blade, and send some lucky souls to him, when laughter strikes, as fits my whim!" (Bug #30068)
- TG06 [000D180F]: "It's alright Karliah." -> "It's alright, Karliah." (Bug #30070)
- [000D1814]: "Gallus had begun to uncover what he calls an "...unduly lavish lifestyle replete with spending vast amounts of gold on personal pleasures."" -> "Gallus had begun to uncover what he calls "...an unduly lavish lifestyle replete with spending vast amounts of gold on personal pleasures.""
- TGTQ03OlfridIntroBranchTopic03 [0007D026]: "The job is two-fold." -> "The job is twofold." (Bug #30071)
- TGRShellRadiantBranchTopic [0002E2D5]: "I handle the fishin', numbers and bedlam jobs... the ones with the more personal touch." -> "I handle the fishing, numbers, and bedlam jobs. The ones with the more... personal touch." (Bug #30072)
- [0002E2DA]: "I handle the burglary, shill, sweep and heist jobs." -> "I handle the burglary, shill, sweep, and heist jobs." / "He runs the more up-close and personal jobs." -> "He runs the more up close and personal jobs."
- TGDialogueGuildHelpBranchTopic [000D36CA]: "Delvin, Vex, Niruin and Vipir can give you a leg up on that." -> "Delvin, Vex, Niruin, and Vipir can give you a leg up on that." (Bug #30073)
- [000D36CC]: "And besides myself, Delvin, Niruin and Vipir can help you with any sort of training you might need to sharpen your skills." -> "And besides myself, Delvin, Niruin, and Vipir can help you with any sort of training you might need to sharpen your skills."
- [000D36CE]: "If talking your way out of trouble isn't enough, you could always pick up some training from Delvin, Vex or Vipir." -> "If talking your way out of trouble isn't enough, you could always pick up some training from Delvin, Vex, or Vipir."
- TG05KarliahIntroOutBranchTopic01 [000B8384]: "There were three of us. Myself, Gallus and Mercer." -> "There were three of us. Myself, Gallus, and Mercer." (Bug #30074)
- DLC2dunFrostmoonQST_HjordisTopic [04035AFC]: "Are you part of this pack, too?" -> "Are you part of this pack too?" / "My pack lived in the mountains northeast of here, 'till they were wiped out." -> "My pack lived in the mountains northeast of here, till they were wiped out." (Bug #30075)
- DLC2dunGyldenhulNote: ""The single richest treasure trove in all of Solstheim" they said." -> ""The single richest treasure trove in all of Solstheim," they said." / "The Stalhrim might be worth something, but my pickaxe ain't even good enough to chip it." -> "The stalhrim might be worth something, but my pickaxe ain't even good enough to chip it." (Bug #30076)
- DLC2WB01Journal: "I hope to one day meet you before the All-Maker, brother." -> "I hope to one day meet you before the All-Maker, Brother." (Bug #30077)
- TG04Brinewater [00077DD5]: "He didn't want to hit the bar like the rest! Ha ha ha!" -> "He didn't want to hit the bar like the rest! Ha ha... ha ha!" (Bug #30078)
- [00077DE7]: "What, seriously? Come on, I thought that was funny!" -> "What? Seriously? Come on, I thought that was funny!"
- [000E66D1]: "Um, I don't know, why?" -> "Um... I don't know, why?"
- TG06Hellos [0005349E]: "I've already provided you with the key to my museum, what else could you possibly want?" -> "I've already provided you with the key to my museum. What else could you possibly want?" (Bug #30079)
- TG06Goodbyes [000BBCAE]: "Now, stand aside, there's work to be done." -> "Now, stand aside. There's work to be done." (Bug #30080)
- [000BBCAF]: "Try not to disturb me in the future, I'm in the midst of groundbreaking research!" -> "Try not to disturb me in the future. I'm in the midst of groundbreaking research!"
- TG02BrynjolfMavenBBBranchTopic00 [00056309]: "One word from her and you could spend the rest of the fourth era in prison." -> "One word from her and you could spend the rest of the Fourth Era in prison." (Bug #30081)
- MQ304HallofValorBlockingTopic [000EC3A1]: "Fighting, drinking, fellowship and boasting?" -> "Fighting, drinking, fellowship, and boasting?" (Bug #30082)
- [000F1A3A]: "By Shor's command we curb our wrath, so we feast and sing, til the final doom." -> "By Shor's command we curb our wrath, so we feast and sing, 'til the final doom."
- dunFrostflowAbyssNote: "Kill every last one of these blighted monsters and take what I've left in the chest on the roof of the Lighthouse." -> "Kill every last one of these blighted monsters and take what I've left in the chest on the roof of the lighthouse." (Bug #30086)
- MQ102IrilethIntroA2 [000D39AB]: "As housecarl, my job is to deal with all dangers that threaten the Jarl or his people." -> "As Housecarl, my job is to deal with all dangers that threaten the Jarl or his people." (Bug #30088)
- MG07EstormoAmbushBranchTopic [00035E12]: "I'm afraid I'll have to take that Staff from you now. Ancano wants it kept safe... oh, and he wants you dead." -> "I'm afraid I'll have to take that staff from you now. Ancano wants it kept safe... Oh, and he wants you dead." (Bug #30092)
- Book1CheapBriefHistoryoftheEmpirev4: "Our current Emperor, His Awesome and Terrible Majesty, Uriel Septim VII, son of Pelagius IV, has the diligence of his great-aunt Morihatha, the political skill of his great-uncle Uriel VI, and the military prowess of his great grand-uncle Uriel V." -> "Our current Emperor, His Awesome and Terrible Majesty, Uriel Septim VII, son of Pelagius IV, has the diligence of his great-aunt Morihatha, the political skill of his great-uncle Uriel VI, and the military prowess of his great-granduncle Uriel V." (Bug #30093)
- Book4RareAdabala: "You are blood-made-glorious, uncle, and will come again, as fox animal or light." -> "You are blood-made-glorious, uncle, and will come again, as fox animal or light." (Bug #30094)
- DLC2Book1CheapPoisonSong5: "There was Aner, uncle Triffith's valet, gutted but still seated at the foyer table where he had been enjoying his afternoon glass of flin." -> "There was Aner, Uncle Triffith's valet, gutted but still seated at the foyer table where he had been enjoying his afternoon glass of flin." (Bug #30095)
- DLC2Book2CommonTheAxeMan: ""But uncle," said Torik." -> ""But Uncle," said Torik." (Bug #30096)
- Book0WolfQueenV4: "By his second wife, Gysilla, he had a daughter in the year 104, who he named Kintyra, after his great-great-great grandaunt, the Empress." -> "By his second wife, Gysilla, he had a daughter in the year 104, who he named Kintyra, after his great-great-great-grandaunt, the Empress." / ""Good morning, mom."" -> ""Good morning, Mom."" / "When he was older and lost his baby fat, he'd be a spitting image of his great great great great great granduncle." -> "When he was older and lost his baby fat, he'd be a spitting image of his great-great-great-great-great-granduncle." (Bug #30097)
- DialogueSolitudePalaceScene3 [000367AD]: "I'm afraid he can. His authority comes from the emperor." -> "I'm afraid he can. His authority comes from the Emperor."
- DialogueWhiterunBanneredMareScene1 [00017F2F]: "Something upbeat? A Breton jig maybe?" -> "Something upbeat? A Breton jig, maybe?" (Bug #30100)
- CWAttackCity [0001A2F4]: "Stay back, lord!" -> "Stay back, Lord!" (Bug #30101)
- [00020F6E]: "He's right. Galmar, come, let us restore order." -> "He's right. Galmar, come. Let us restore order."
- DialogueWhiterunDragonsreachScene1 [00019F91]: "Well... It's your son. Nelkir." -> "Well... it's your son, Nelkir."
- DialogueMarkarthInnOgmundKlepprScene01 [00025EBA]: "Everyone here is anxious to hear the old ballads performed by the True Skald of the Reach." -> "Everyone here is anxious to hear the old ballads performed by the True Skald of The Reach." (Bug #30103)
- DialogueMarkarthHagsCureSceneMuiriBothela01 [000251E0]: "No, no girl. It's the pickled spider tongue and then the decayed taproot." -> "No, no, girl. It's the pickled spider tongue and then the decayed taproot." (Bug #30104)
- DialogueMarkarthKeepCalcelmoAicantarScene02 [00024675]: "Next season, nephew. Next season for sure..." -> "Next season, Nephew. Next season for sure..." (Bug #30105)
- DialogueMarkarthKeepKitchenScene02 [000246A0]: "Now now, brother. He's just being his usual gloomy self, he didn't mean it. He's just being silly again." -> "Now, now, Brother. He's just being his usual gloomy self. He didn't mean it. He's just being silly again." (Bug #30106)
- dunAnsilvundLetter04: "We could have used them to push the elves right off the continent and formed a new state to combat the empire." -> "We could have used them to push the elves right off the continent and formed a new state to combat the Empire." (Bug #30110)
- Book1CheapWhiterun: "High stone walls protect its denizens from the wolves, mammoths, bandits and other dangers lurking beyond." -> "High stone walls protect its denizens from the wolves, mammoths, bandits, and other dangers lurking beyond." / "And of course, there are other services to be found in the Plains district." -> "And of course, there are other services to be found in the Plains District." / "Adrianne is quite fair, but I should not want to find myself being introduced to the keen edge of that husband's war-axe." -> "Adrianne is quite fair, but I should not want to find myself being introduced to the keen edge of that husband's war axe." / "Of the Wind district I have little to say." -> "Of the Wind District I have little to say." / "There are some intriguing prospects to be found in the mead hall should you favor a strong and fearless warrior-woman." -> "There are some intriguing prospects to be found in the mead hall should you favor a strong and fearless warrior woman." (Bug #30111)
- DaedricPrinceHermaeusMora: "Hermaeus Mora is the daedric prince of fate, knowledge and memory." -> "Hermaeus Mora is the daedric prince of fate, knowledge, and memory." (Bug #30114)
- DaedricPrinceMehrunesDagon: "Mehrunes Dagon is the daedric prince of destruction, revolution and ambition." -> "Mehrunes Dagon is the daedric prince of destruction, revolution, and ambition." (Bug #30115)
- DaedricPrinceMephala: "Mephala is the daedric prince of lies, secrets and plots... and thoroughly enjoys meddling in the affairs of mortals." -> "Mephala is the daedric prince of lies, secrets, and plots... and thoroughly enjoys meddling in the affairs of mortals." (Bug #30116)
- DaedricPrincePeryite: "Peryite is the daedric prince of tasks, order and pestilence." -> "Peryite is the daedric prince of tasks, order, and pestilence." (Bug #30117)
- DaedricPrinceSanguine: "Sanguine is the daedric prince of hedonism, debauchery and dark indulgences." -> "Sanguine is the daedric prince of hedonism, debauchery, and dark indulgences." (Bug #30118)
- DaedricPrinceVaermina: "Vaermina is the daedric prince of dreams, nightmares and evil omens." -> "Vaermina is the daedric prince of dreams, nightmares, and evil omens." (Bug #30119)
- DA01CollegeQuestionsBranchTopic [00024578]: ""An elf that studies stars"?" -> ""An elf that studies stars?"" (Bug #30120)
- MG01InitialBranchTopic [00030127]: "I overheard something about a College." -> "I overheard something about a college."
- [0008EC38]: "Of course there is Farengar. He might be the Jarl's wizard, but at least he's a Nord." -> "Of course, there is Farengar. He might be the Jarl's wizard, but at least he's a Nord."
- [0008EC39]: "You'd never think to learn from a Nord like the Jarl's wizard." -> "You would never think to learn from a Nord like the Jarl's wizard."
- [0008EC44]: "If you wanna be a damn fool, go to the College in Winterhold instead." -> "If you want to be a damn fool, go to the College in Winterhold instead."
- CharacterSkillDestruction: "The School of Destruction focuses on the mastery of fire, frost and shock, and is used to cast spells like Fireball, Ice Spike, and Lightning Bolt." -> "The School of Destruction focuses on the mastery of fire, frost, and shock, and is used to cast spells like Fireball, Ice Spike, and Lightning Bolt." (Bug #30122)
- NN01AvrusaNirnOnlyBranchTopic01 [000E4D5F]: "Blackreach... why does that sound so familiar?" -> "Blackreach... Why does that sound so familiar?" / "It's where my mentor, Sinderion said he was going to do his field research." -> "It's where my mentor, Sinderion, said he was going to do his field research." (Bug #30124)
- NN01AvrusaBranchSinderionTopic [000E4D63]: "Perhaps someday I'll continue where he left off, it's the least I can do considering how much he did for me." -> "Perhaps someday I'll continue where he left off. It's the least I can do considering how much he did for me." (Bug #30126)
- MQ201DelphineIntroRiverwoodC1 [000410DC]: "He's a Wood Elf - the Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." -> "He's a Wood Elf. The Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." (Bug #30130)
- MQ201Party [000665D1]: "I still don't understand what just... oh never mind." -> "I still don't understand what just... oh, never mind." (Bug #30131)
- [0006717C]: "You take it back then?" -> "You take it back, then?"
- [00067EE8]: "I would never openly insult your... that is to say..." -> "I would never openly insult your... but that is to say..."
- [000C082A]: "I hate them, always slithering the way they do... what? Are they on me?" -> "I hate them, always slithering the way they do... What, are they on me?"
- MQ201DelphineIntroRiverwoodB1 [0005F702]: "The Thalmor ambassador, Elenwen, regularly throws parties where the rich and connected cozy up to the Thalmor." -> "The Thalmor Ambassador, Elenwen, regularly throws parties where the rich and connected cozy up to the Thalmor." / "Wood elf, plenty of reason to hate the Thalmor." -> "Wood Elf - plenty of reason to hate the Thalmor." (Bug #30132)
- FreeformWinterholdCollegeBFollowUp [000E3537]: "Ilas-tei was practicing Illusion spells." -> "Ilas-Tei was practicing Illusion spells." (Bug #30133)
- FreeformWinterholdCollegeInitialBranchTopic [000E3521]: "You said something about missing Apprentices?" -> "You said something about missing apprentices?" (Bug #30134)
- [000E3541]: "Ah, that. Yes, the group prior to yours has disappeared entirely." -> "Ah, that, yes. The group prior to yours has disappeared entirely."
- HousePurchase [000A2C6C]: "The Jarl has appointed me to be your housecarl." -> "The Jarl has appointed me to be your Housecarl." (Bug #30135)
- FFI02NarfiDoneBranchTopic [000D9B61]: "At least Narfi has Reyda's Necklace... reminds Narfi of his sister." -> "At least Narfi has Reyda's necklace... reminds Narfi of his sister." (Bug #30139)
- FFI02NarfiDoneBranch02Topic [000D9B5C]: "At least Narfi has Reyda's Necklace... reminds Narfi of his sister." -> "At least Narfi has Reyda's necklace... reminds Narfi of his sister." (Bug #30140)
- JarlMakeFriendsShared01 [000A2C5A]: "However, I could only grant the title to someone who is known throughout my Hold, and who owns at least one piece of property in my city." -> "However, I could only grant the title to someone who is known throughout my hold, and who owns at least one piece of property in my city." / "You help my people and purchase a house from my steward, and I'll make you my Thane." -> "You help my people and purchase a house from my Steward, and I'll make you my Thane." (Bug #30141)
- JarlMakeFriendsShared02 [000A34A4]: "However, I could only grant the title to someone who is known throughout my Hold." -> "However, I could only grant the title to someone who is known throughout my hold." (Bug #30142)
- Favor250QuestGiverTopic [000A2C40]: "Then by my right as Jarl, I name you Thane of the Reach." -> "Then by my right as Jarl, I name you Thane of The Reach." (Bug #30143)
- Favor254QuestGiverTopic [000E0B8A]: "If you do good works for the people and purchase a home from my steward, I'll name you my Thane." -> "If you do good works for the people and purchase a home from my Steward, I'll name you my Thane." (Bug #30146)
- Favor256QuestReturnTopic [000A34A8]: "Then by my right as Jarl, I name you Thane of the Pale." -> "Then by my right as Jarl, I name you Thane of The Pale." (Bug #30149)
- [03011CB5]: "Then by my right as Jarl, I name you Thane of the Pale." -> "Then by my right as Jarl, I name you Thane of The Pale."
- BYOHHousePalePurchaseNotNow [03000C2F]: "Hm. Well, if you change your mind, come see me again." -> "Hmm. Well, if you change your mind, come see me again." (Bug #30153)
- [03017710]: "Hmph. Well suit yourself." -> "Hmph. Well, suit yourself."
- BYOHHousePalePurchaseNoMoney [0301770A]: "Well that's unfortunate." -> "Well, that's unfortunate." (Bug #30154)
- Favor205QuestGiveTopic [0006F7DE]: "He used to call me his "pretty Juniper."" -> "He used to call me his "pretty juniper."" / "I found the ring's resting place after he died, but I'm far too old to go exploring some cave, now." -> "I found the ring's resting place after he died, but I'm far too old to go exploring some cave now." (Bug #30155)
- Favor205QuestAccept [00068F64]: "According to my grandfather at least." -> "According to my grandfather, at least." (Bug #30156)
- Favor001QuestGiveTopic [00044489]: "My family has been doing it for years. You need one out in the Reach." -> "My family's been doing it for years. You need one out in The Reach."
- DialogueRiftenAlessandraFatherBranchTopic [00043DE6]: "I never had any friends; who'd want to spend time with "the weird little girl who hangs around dead people?"" -> "I never had any friends; who'd want to spend time with "the weird little girl who hangs around dead people"?" (Bug #30167)
- dunHunterFrokiAboutHamingTopic [000BFB72]: "His parents were at Helgen when, well you know." -> "His parents were at Helgen when... well you know." (Bug #30168)
- DialogueFalkreathDeadMansDrinkScene05 [0009244B]: "I wish I could afford to pay you both, Narri. I really do." -> "I wish I could afford to pay you both, Narri. I really do." (Bug #30169)
- MercerFarmSaleBranchTopic01 [00050ADD]: "Word on the street was that Honningbrew tasted better, cost less and Sabjorn didn't shove it down everyone's throat." -> "Word on the street was that Honningbrew tasted better, cost less, and Sabjorn didn't shove it down everyone's throat." (Bug #30171)
- FFRiften20BranchTopic02 [00085D3E]: "Hm. Well, if you change your mind, come see me again." -> "Hmm. Well, if you change your mind, come see me again." (Bug #30173)
- FFRiften20SharedInfo01 [00085D2F]: "You can't get inside though. They've kept that place locked up tight since the war began." -> "You can't get inside, though. They've kept that place locked up tight since the war began." (Bug #30175)
- DialogueRiftenUngrienMeadBranchTopic [00036A05]: "She uses a very secret blend of spices, fresh honey from Goldenglow Estate and specially constructed aging casks to ensure the best flavor." -> "She uses a very secret blend of spices, fresh honey from Goldenglow Estate, and specially constructed aging casks to ensure the best flavor." (Bug #30176)
- DialogueRiftenBeeAndBarbScene14 [000B72FB]: "Nothing Vulwulf... cheers." -> "Nothing, Vulwulf... cheers." (Bug #30178)
- WEDL06 [000B90F3]: "Maven sends her regards Letrush." -> "Maven sends her regards, Letrush." (Bug #30179)
- DialogueRiftenGrandPlazaScene25 [00063E42]: "So unless Mara is going to start raining coin from the heavens, why don't you mind your own business." -> "So unless Mara is going to start raining coin from the heavens, why don't you mind your own business?" (Bug #30180)
- [00063E63]: "I've got deadbeats who don't pay me, the city guard looking over my shoulder and Maven Black-Briar breathing down my neck." -> "I've got deadbeats who don't pay me, the city guard looking over my shoulder, and Maven Black-Briar breathing down my neck."
- MS01MargretJournal: "Even employs that wispy girl at the door to deter "trouble-makers" like me." -> "Even employs that wispy girl at the door to deter "troublemakers" like me." / "On my life, I won't allow a group of Stormcloak sympathizers to own the prison to the most notorious criminals of the Reach." -> "On my life, I won't allow a group of Stormcloak sympathizers to own the prison to the most notorious criminals of The Reach." (Bug #30182)
- DialogueRiftenKeepScene11 [00046D78]: "I have payments to make you realize." -> "I have payments to make, you realize." (Bug #30183)
- TGPostBrynjolfGuildMasterStatusTopic [000E89DE]: "Vex and Delvin are having to turn clients away at this point, it's almost impossible to keep up." -> "Vex and Delvin are having to turn clients away at this point. It's almost impossible to keep up." (Bug #30184)
- TGPostKarliahNGBranchTopic [000E89E3]: "If you wish to wear your Nightingale Armor within the Guild, I'm certain that no one would give it a second thought." -> "If you wish to wear your Nightingale armor within the Guild, I'm certain that no one would give it a second thought." (Bug #30185)
- TGLeadershipBrynjolfAfterBranchTopic [000AA78C]: "After we're done, head over to Tonilia and she'll set you up with your Guild Master Armor." -> "After we're done, head over to Tonilia and she'll set you up with your Guild Master armor." (Bug #30187)
- TGLeadershipToniliaBranchTopic [000AA77C]: "I mean look at this place." -> "I mean, look at this place. / "Here you go... should fit you like a glove... boss." -> "Here you go, should fit you like a glove... boss." (Bug #30189)
- TGFencesHellos [000DEAF3]: "So, you've come to see me to sell or to buy? Hm?" -> "So, you've come to see me to sell or to buy? Hmm?" (Bug #30191)
- TGFencesBranchTopic [000D8807]: "Protection, respect and a constant flow of coin... it couldn't get any better." -> "Protection, respect, and a constant flow of coin... it couldn't get any better." (Bug #30192)
- dunArcherQST_FamilyKilledTopic01a [000CF213]: "Thanks for offering though." -> "Thanks for offering, though." (Bug #30193)
- DLC2SV02Idles [04027DF6]: "I am a prisoner of the Thalmor. help!" -> "I am a prisoner of the Thalmor. Help!" (Bug #30194)
- [04027DF7]: "Please, someone, help me!" -> "Please, someone help me!"
- DLC1RadiantDisguised1Topic [02015749]: "A song? I, uh... I seem to have misplaced my lute. Another time perhaps?" -> "A song? I, uh... I seem to have misplaced my lute. Another time, perhaps?" (Bug #30195)
- DLC1LD_D2_TonalLockIntro [02005735]: "A 'Tonal Lock'. Simple, and very, very deadly." -> "A "tonal lock." Simple, and very, very deadly." (Bug #30196)
- DLC1LD_D2_KatriaExplainLock [02005750]: "See the Resonators up there?" -> "See the resonators up there?" (Bug #30197)
- [020163FC]: "'Kinetic Resonators', the dwarves called them." -> ""Kinetic resonators," the dwarves called them."
- DLC1LD_KatriaTopic2Topic [0200CF8A]: "Best-preserved dwarven city I'd ever laid eyes on." -> "Best preserved Dwarven city I'd ever laid eyes on." (Bug #30198)
- DLC1LD_Arkngthamz [020163EB]: "Dwarves called them 'Kinetic Resonators'. Don't see them very often, least not among the clans in Skyrim." -> "See that thing? Dwarves called them "Kinetic Resonators." Don't see them very often, 'least not among the clans in Skyrim." (Bug #30199)
- DLC1LD_BthalftDoor02 [0201641E]: "Door's shut tight. I bet those Resonators would open it, though." -> "Door's shut tight. I bet those resonators would open it, though." (Bug #30200)
- DLC1DialogueHunterBaseIsranOldDawnguardTopic [02003985]: "Adventurous type, too much for his own good it seems." -> "Adventurous type. Too much for his own good, it seems." (Bug #30201)
- DialogueSolitudeJornBranchTopic [000854F3]: "We sing tales of kings, queens and their politics, 'tis true. But do you know who really makes history?" -> "We sing tales of kings, queens, and their politics, 'tis true. But do you know who really makes history?" (Bug #30207)
- DB09GiannaIngredient3_2Topic [0004BCA6]: "Oh, I use Nirnroot as a special seasoning all the time as well." -> "Oh, I use nirnroot as a special seasoning all the time as well." (Bug #30208)
- FFSarethi01BranchTopic [000E3E73]: "Between the farm chores, cultivating my supply of nirnroot and keeping a tight rein on my sister Aduri, there's little time for rest." -> "Between the farm chores, cultivating my supply of nirnroot, and keeping a tight rein on my sister Aduri, there's little time for rest." (Bug #30209)
- DunPoiAlchemistsJournal: "Today I'll be heading out to see what kind of effect the mushrooms, and nearby Nirnroot, are having on the ecosystem downstream." -> "Today I'll be heading out to see what kind of effect the mushrooms, and nearby nirnroot, are having on the ecosystem downstream." (Bug #30211)
- DB08_09AstridWhichPoison [0004BCB0]: "Here, take this - it's called Jarrin Root." -> "Here, take this - it's called jarrin root." (Bug #30212)
- DB01RunaGrelodBranchTopic [000225B8]: "Sometimes she even locks us in the... room." -> "Sometimes she even locks us in the room." (Bug #30213)
- DarkwaterCrossingHellos [000300F6]: "Sondas takes care of me when mom's not around." -> "Sondas takes care of me when Mom's not around." (Bug #30214)
- [00030104]: "Just bring me any Corundum you dig up." -> "Just bring me any corundum you dig up."
- RoriksteadSceneMralkiErik01 [0009B024]: "I know where this is going, son. As I've said many a time, the world is a dangerous place. You're much safer here at the farm, with me." -> "I know where this is going, Son. As I've said many a time, the world is a dangerous place. You're much safer here at the farm with me." (Bug #30215)
- RoriksteadSceneMralkiErik02 [0009B02A]: "Were you trying to break into my chest again, son? -> "Were you trying to break into my chest again, Son?" (Bug #30216)
- WETalsgarTheWandererDialogue [000B9127]: "Ah, smell that fresh air?" -> "Ahh. Smell that fresh air?" (Bug #30217)
- DialogueWhiterunStablesScene2 [0007EBE4]: "I tell you? Saw that wild mare again yesterday, just outside the walls." -> "I tell you. Saw that wild mare again yesterday, just outside the walls." (Bug #30218)
- [0007EC53]: "Yes, son. We should try to capture it." -> "Yes, Son. We should try to capture it."
- DialogueWhiterunHrongarProventus1 [000C178E]: "You're his steward, he'll listen to you." -> "You're his Steward, he'll listen to you." (Bug #30219)
- MS05FestivalWineBark2 [000E778F]: "Get some Spiced Wine. A Festival Favorite." -> "Get some Spiced Wine. A festival favorite." (Bug #30220)
- MS05FestivalMeatBark [000E7790]: "Meat Pies. Try one for free, come back for more. Get your meat pies." -> "Meat pies. Try one for free, come back for more. Get your meat pies." (Bug #30221)
- MS05ViarmoTask2 [000534E7]: "Elisif has forbidden the Burning of King Olaf, a Festival put on by the Bards College." -> "Elisif has forbidden the Burning of King Olaf, a festival put on by the Bards College." (Bug #30222)
- MS05SendToJornTopic [000534CB]: "Does that mean I'm a Bard now?" -> "Does that mean I'm a bard now?" (Bug #30223)
- [000534F1]: "These things must be done properly, you will be inducted as part of the Festival itself." -> "These things must be done properly, you will be inducted as part of the festival itself." / "He was preparing the Effigy of King Olaf." -> "He was preparing the effigy of King Olaf." / "Tell him to finish the preparations, the Festival is back on." -> "Tell him to finish the preparations, the festival is back on."
- DialogueSolitudeEvette01Topic02 [000C0697]: "Well, it's a great big festival put on by the bards, every year." -> "Well, it's a great big festival put on by the bards every year." / "But with the death of High King Torygg, the Festival has been declared "in poor taste."" -> "But with the death of High King Torygg, the festival has been declared "in poor taste."" (Bug #30224)
- DialogueSolitudeEndarieBranchTopic [000C0E04]: "Wait. You're that new bard, the one who saved the Festival. Aren't you?" -> "Wait. You're that new bard. The one who saved the festival, aren't you?" (Bug #30225)
- MS05ReturnWithCoatTopic1 [0005C621]: "Looks like you'll be one of us soon. We'll gather outside the College for the Burning of King Olaf." -> "Looks like you'll be one of us soon. We'll gather outside the College for the Burning of King Olaf." (Bug #30226)
- [0006216A]: "I'll tell everyone we're ready but we'll start the festival at dusk." -> "I'll tell everyone we're ready, but we'll start the festival at dusk." / "Come talk to me after dark, we'll get the festival started when you do." -> "Come talk to me after dark. We'll get the festival started when you do."
- [00068372]: "The Festival is back on." -> "The festival is back on."
- MS05KingOlafsFestivalSorexTopic [000E768F]: "I said "a free meat pie". As in one. Here's yours." -> "I said "a free meat pie." As in one. Here's yours." (Bug #30227)
- BYOHHouseBardDismissTopic [03018DC4]: "I don't need your services any more." -> "I don't need your services anymore." (Bug #30240)
- BYOHHouseBardIntroTopic [03018DCB]: "Allow me to introduce myself. I am the bard Llewellyn, known as "The Nightingale"." -> "Allow me to introduce myself. I am the bard Llewellyn, known as "the Nightingale."" (Bug #30241)
- MG01 [00020304]: "You're going to be sharing space with your fellow Apprentices, who you'll meet shortly." -> "You're going to be sharing space with your fellow apprentices, who you'll meet shortly." (Bug #30242)
- [00020308]: "Tolfdir is likely already addressing the new Apprentices." -> "Tolfdir is likely already addressing the new apprentices."
- [000E0C37]: "I don't want to risk hurting any of the other Apprentices." -> "I don't want to risk hurting any of the other apprentices."
- MG04 [000D7B1D]: ""Night of Tears", by Dranor Seleth. Old book, one I'd forgotten about." -> ""Night of Tears," by Dranor Seleth. Old book, one I'd forgotten about." (Bug #30243)
- MS02EscapeMadanachEnding [0005486A]: "Madanach. I've brought what you asked for." -> "Madanach. I brought what you asked for." (Bug #30244)
- [000E24F7]: "Madanach! Think you can escape my prison do you?" -> "Madanach! Think you can escape my prison, do you?"
- [000E24FA]: "You've poisoned the Reach with your tainted silver for long enough, Thonar!" -> "You've poisoned The Reach with your tainted silver for long enough, Thonar!"
- DialogueRiftenBeeAndBarbScene07 [00046AEB]: "He killed six Imperial Guards before they dragged him into the prisons." -> "He killed six Imperial guards before they dragged him into the prisons." (Bug #30245)
- DialogueSolitudeKatlasFarmScene1 [0003523F]: "That's nice, son. Just don't stomp on the crop like last time!" -> "That's nice, Son. Just don't stomp on the crop like last time!" (Bug #30247)
- [00017C88]: "Eltrys, yes, just last season we were wed." -> "Eltrys, yes. Just last season we were wed."
- DialogueLeftHandMineDaighreErith01 [00030563]: "But mom, it's so boring with just me and Torom. I was just asking Skaggi some questions." -> "But Mom, it's so boring with just me and Torom. I was just asking Skaggi some questions." (Bug #30250)
- MS14 [0002953E]: "You found me! Laelette was trying to find me too, but I'm glad you found me first." -> "You found me! Laelette was trying to find me, too, but I'm glad you found me first." (Bug #30251)
- DialogueWinterholdCollegeDormitoryScene01 [00037EB9]: "Err, excuse me Enthir. Might I have a moment?" -> "Err, excuse me, Enthir. Might I have a moment?" (Bug #30252)
- DLC1VQ08Attacks [0200334C]: "I'll make you pay for this, daughter!" -> "I'll make you pay for this, Daughter!" (Bug #30254)
- DLC1VQ05RelationshipBranchTopic2a [020176A4]: "Not a lot of father-daughter bonding if you know what I mean." -> "Not a lot of father-daughter bonding, if you know what I mean." (Bug #30255)
- DialogueSolitudeVivienne01Topic01Continue [000C1A37]: "And my Aunt wouldn't have to worry about her daughter." -> "And my aunt wouldn't have to worry about her daughter." (Bug #30256)
- CWReasonsRikkeDaughter [000B8EBA]: "Ulfric, too, once. He wasn't always a self-serving ego-maniac. He fought in the Imperial army in the War against the Dominion." -> "Ulfric, too, once. He wasn't always a self-serving egomaniac. He fought in the Imperial army in the war against the Dominion." (Bug #30259)
- DialogueWindhelmMarketSceneTovaAval [0003EBE2]: "She... she won't be needing them any more." -> "She... she won't be needing them anymore." (Bug #30260)
- [0003EBDE]: "Oh, I see. Yes, yes of course I'll take a look. Just bring them by whenever it's convenient for you." -> "Oh, I see. Yes, yes, of course, I'll take a look. Just bring them by whenever it's convenient for you."
- DLC1VQ02 [02010A79]: "Ah, if only your traitor mother were here, I would let her watch this reunion before putting her head on a spike." -> "Ah, if only your traitor mother were here. I would let her watch this reunion before putting her head on a spike." (Bug #30261)
- DialogueCompanionsKodlakTorvar1 [000935CB]: "Well why do I have to listen to Skjor, then?" -> "Well, why do I have to listen to Skjor then?" (Bug #30267)
- DialogueCompanionsJorrvaskrWhydYouJoinTopic [000DAB2B]: "Was a damned good one, too." -> "Was a damned good one too." (Bug #30271)
- DialogueDushnikhYalMineScene02 [00033614]: "Yours is the stronger swordarm." -> "Yours is the stronger sword arm." (Bug #30280)
- HirelingHelloMaleEven02 [000BCC8A]: "If you've got the gold to pay my fee, then my sword-arm is yours." -> "If you've got the gold to pay my fee, then my sword arm is yours." (Bug #30283)
- HirelingHelloMaleBrute [000BCC91]: "There's no stronger sword-arm for hire in all Skyrim." -> "There's no stronger sword arm for hire in all of Skyrim." (Bug #30284)
- MS07BanditGreetAtBoatTopic [00088986]: "You're the one who put out the fire in the Lighthouse, right?" -> "You're the one who put out the fire in the lighthouse, right?" (Bug #30286)
- MS07JareeRaConfrontationGreetTopic [0007EAE8]: "You've betrayed me, murdered my sister and massacred my men!" -> "You've betrayed me, murdered my sister, and massacred my men!" (Bug #30287)
- MS07JareeRaOfferTopic2 [00061D8E]: "So you want me to put out the Lighthouse fire?" -> "So you want me to put out the lighthouse fire?" (Bug #30288)
- [00061F08]: "Yes, if someone were to put out the Lighthouse fire and then meet me on the docks afterwards... I could certainly direct them to that loot." -> "Yes, if someone were to put out the lighthouse fire and then meet me on the docks afterwards... I could certainly direct them to that loot."
- Ms07AfterLamp0 [00025F50]: "I put out the Lighthouse fire." -> "I put out the lighthouse fire." (Bug #30289)
- [00025F6B]: "Without the Lighthouse, the Icerunner will have swung wide of the western shoal and run aground on the eastern coast." -> "Without the lighthouse, the Icerunner will have swung wide of the western shoal and run aground on the eastern coast."
- DLC1TolanSharedLore1 [0201A1B7]: "The Hall was a place of respite, learning and comradeship, where a road-weary brother or sister could rest for a time in peace and comfort." -> "The hall was a place of respite, learning, and comradeship, where a road-weary brother or sister could rest for a time in peace and comfort." / "But of course, those days are gone now." -> "But, of course, those days are gone now." (Bug #30312)
- DLC1TolanSharedGoodbyes3 [0201A1BE]: "Something tells me the divines favor you, my friend." -> "Something tells me the Divines favor you, my friend." (Bug #30314)
- MQ302UlfricMadPlayerSonsMale [0008761D]: "But I've learned the hard way that these Imperials are best dealt with at sword point." -> "But I've learned the hard way that these Imperials are best dealt with at swordpoint." (Bug #30315)
- MQ302UlfricMadPlayerSonsFemale [0008761E]: "But I've learned the hard way that these Imperials are best dealt with at sword point." -> "But I've learned the hard way that these Imperials are best dealt with at swordpoint." (Bug #30316)
- MQ302UlfricMadPlayerNeutral [000D841A]: "But I've learned the hard way that these Imperials are best dealt with at sword point." -> "But I've learned the hard way that these Imperials are best dealt with at swordpoint." (Bug #30317)
- DialogueSolitudeRaimentsScene1 [000366F6]: "Oh certainly, dear sister." -> "Oh certainly, dear Sister." (Bug #30318)
- [00036768]: "Good. And while you're at it, perhaps you could sew your mouth shut when our fine customers are within earshot, hrm?" -> "Good. And while you're at it, perhaps you could sew your mouth shut when our fine customers are within earshot, hmm?"
- DialogueSolitudeDocksScene2 [000366F9]: "Patience, sister. Patience." -> "Patience, Sister. Patience." (Bug #30319)
- DialogueRiverwoodLucansDryGoodsScene1 [00026E17]: "Hmmm... Well, maybe we could go on some sort of trip." -> "Hmm... Well, maybe we could go on some sort of trip." (Bug #30320)
- [00026E23]: "Dear sister, we talked about this sort of thing before." -> "Dear Sister, we talked about this sort of thing before."
- [00026E25]: "Of course, Lucan. Of course. I was just, well... Never mind." -> "Of course, Lucan. Of course. I was just... well, never mind."
- [00026E42]: "No, dear sister. We do not." -> "No, dear Sister. We do not."
- DialogueMarkarthTreasuryHouseThonarBetridScene01 [00017272]: "Humph. Who's running the Silver-Bloods?" -> "Who's running the Silver-Bloods?" (Bug #30321)
- [0001727D]: "The only thing I need to do, dear wife, is make sure profits are up, no matter what." -> "The only thing I need to do, dear Wife, is make sure profits are up, no matter what."
- [00017284]: "You'll never be in charge of this family with that attitude, loving husband." -> "You'll never be in charge of this family with that attitude, loving Husband."
- T02LovePoem: "Will mark the time 'til I rush in." -> "Will mark the time till I rush in." (Bug #30324)
- SkillTwoHanded4: "'Til thou releaseth me, will I serve thee so."" -> "Till thou releaseth me, will I serve thee so."" (Bug #30325)
- SkillAlchemy2: "Corruption on corruption, 'til the rot sunk to his very core," -> "Corruption on corruption, till the rot sunk to his very core," (Bug #30326)
- Book0ArgonianAccountBook3: ""And remember to wait 'til you see the red clay, and then the next time you see bubbles, push up..."" -> ""And remember to wait till you see the red clay, and then the next time you see bubbles, push up..."" (Bug #30327)
- Book3ValuableTheDowry: ""The dowry is naturally not to be paid 'til after you've wed," said Ynaleigh." -> ""The dowry is naturally not to be paid till after you've wed," said Ynaleigh." (Bug #30328)
- DB04aDelvinFirstBranchTopic [0005B494]: "Oh. Oh I see." -> "Oh. Oh, I see." (Bug #30336)
- [0005B495]: "Oh. Oh I see." -> "Oh. Oh, I see."
- CWFieldCOFollowup2B [000C8201]: "Back in 42 I was stationed in Hammerfell, on leave in Sentinel, trying to track down some refugee relatives who had fled persecution in Alinor." -> "Back in 42, I was stationed in Hammerfell, on leave in Sentinel, trying to track down some refugee relatives who had fled persecution in Alinor." (Bug #30342)
- CR04IMadeHimAnOfferHeCouldntRefuseTopic [0009D6CF]: "Kind of fun to push people around sometimes, isn't it." -> "Kind of fun to push people around sometimes, isn't it?" (Bug #30343)
- [000C15CA]: "Kind of fun to push people around sometimes, isn't it." -> "Kind of fun to push people around sometimes, isn't it?"
- DialogueRiverwoodSleepingGiantScene5 [00098E48]: "It ain't fair to Sven or Faendal to keep tuggin' on their heart strings like that." -> "It ain't fair to Sven or Faendal to keep tuggin' on their heartstrings like that." (Bug #30344)
- DialogueWhiterunAnoriathElrindirScene1 [0007EC26]: "That's just an excuse for you to avoid working, and "commune with the greenwood like our fathers of old" and blah blah blah." -> "That's just an excuse for you to avoid working, and "commune with the greenwood like our fathers of old," and blah blah blah." (Bug #30345)
- [0007EC3C]: "Congratulations, brother." -> "Congratulations, Brother."
- DialogueRiftenRaggedFlagonScene03 [00071777]: "Sorry, you know the rules Vekel. No refunds." -> "Sorry, you know the rules, Vekel. No refunds." (Bug #30346)
- DialogueSolitudeErikurScene2 [0003676E]: "Of course they do, brother." -> "Of course they do, Brother." (Bug #30347)
- CR14AndTheyreSpectacular [000E3055]: "I envy you. Facing such a beast in combat." -> "Oh, I envy you. Facing such a beast in combat." (Bug #30348)
- [000E3056]: "I envy you. Facing such a beast in combat." -> "Ha ha! I envy you. Facing such a beast in combat."
- dunAlftandDwemerStudy01: "That does raise the question of where they get the liquid for the boiler however." -> "That does raise the question of where they get the liquid for the boiler, however." (Bug #30349)
- LetterRiftenBlackBriarHouse03: "I've performed the Black Sacrament, I've paid the proper penance and I've waited patiently for results." -> "I've performed the Black Sacrament, I've paid the proper penance, and I've waited patiently for results." (Bug #30350)
- dunAlftandManifestJournal01: "Sulla Trebatius (myself) - Expedition leader" -> "Sulla Trebatius (myself) - expedition leader" / "Yag mentioned spotting a fissure in the glacial wall that may lead into the ruins so we are going to try find a way to get down there with the gear." -> "Yag mentioned spotting a fissure in the glacial wall that may lead into the ruins so we are going to try to find a way to get down there with the gear." (Bug #30351)
- Book3ValuablePallav2a: ""But it was a bit of scandal when my great grandfather began the custom." -> ""But it was a bit of scandal when my great-grandfather began the custom." / "But my great grandfather's heart was in the beauty of it, and his philosophy of using the best to honor the best passed down to us all." -> "But my great-grandfather's heart was in the beauty of it, and his philosophy of using the best to honor the best passed down to us all." (Bug #30353)
- SkillHeavyArmor1: "Have you ever heard of Hlaalu Pasoroth, the King's great grandfather?"" -> "Have you ever heard of Hlaalu Pasoroth, the King's great-grandfather?"" (Bug #30354)
- SkillAlchemy4: "His great great grandfather Pelladil Direnni had a similar role with the first Potentate, and encouraged the Guild Act without which we would not have all the professional organizations we have today." -> "His great-great-grandfather Pelladil Direnni had a similar role with the first Potentate, and encouraged the Guild Act without which we would not have all the professional organizations we have today." (Bug #30355)
- DialogueRiftenDinyaMaraBranchTopic [00041E2E]: "If you wish to make a donation to her Benevolence, speak to Maramal and ensure your true love will endure for all eternity." -> "If you wish to make a donation to Her Benevolence, speak to Maramal and ensure your true love will endure for all eternity." (Bug #30357)
- AlchemyPotion01 [000DD63F]: "You can make your own potions by mixing up to three ingredients together. Just use the Alchemy Lab." -> "You can make your own potions by mixing up to three ingredients together. Just use the alchemy lab." (Bug #30361)
- MarkarthHagsCureKey: "Key to the Hag's Cure" -> "Key to The Hag's Cure" (Bug #30364)
- DB03 [Stage 200]: "After contacting Muiri, the apothecary's assistant at the Hag's Cure in Markarth, I learned that she wished to hire the Dark Brotherhood to kill a slanderous ex-lover." -> "After contacting Muiri, the apothecary's assistant at The Hag's Cure in Markarth, I learned that she wished to hire the Dark Brotherhood to kill a slanderous ex-lover." (Bug #30365)
- MS03LouisPlan1A [0001EB6E]: "Get him to tell you where Frost and his Lineage Papers are and bring them to me outside Riften." -> "Get him to tell you where Frost and his lineage papers are and bring them to me outside Riften." (Bug #30366)
- MS03LouisGreet0 [0001DA31]: "Then, I want you to bring me Frost and the Lineage Papers that prove the horse's worth." -> "Then, I want you to bring me Frost and the lineage papers that prove the horse's worth." (Bug #30367)
- NarzulburHellos [0003A932]: "One of these days we need to head back to the Rift." -> "One of these days we need to head back to The Rift." (Bug #30368)
- [000E7ACD]: "Well at least now Mauhulakh has nothing to whine about. Until this one dies, too." -> "Well, at least now Mauhulakh has nothing to whine about. Until this one dies too."
- DialogueMarkarthKeepImperialCourtScene02 [00024734]: "Gather the Legion and drive those blasted beasts out of the Reach for good." -> "Gather the Legion and drive those blasted beasts out of The Reach for good." (Bug #30369)
- [00025D25]: "And what do Legion soldiers know about the hills of the Reach and the caves that make up those hills?" -> "And what do Legion soldiers know about the hills of The Reach and the caves that make up those hills?"
- [00025ED4]: "The rest of the Reach is on its own." -> "The rest of the Reach is on its own."
- FFRiftenThaneJarlBranchTopic [00065AF0]: "I've been informed by my steward that you've made quite an impression in the Rift; several of our citizens have expressed their admiration." -> "I've been informed by my Steward that you've made quite an impression in The Rift; several of our citizens have expressed their admiration." (Bug #30370)
- [00065AF1]: "I've been informed by my steward that you've made quite an impression in the Rift; the people won't stop blathering about you." - > "I've been informed by my Steward that you've made quite an impression in The Rift; the people won't stop blathering about you."
- DLC1DialogueHunterBaseSorineOldDawnguardTopic [02003FBB]: "And then preyed on the Rift until finally someone put them down." -> "And then preyed on The Rift until finally someone put them down." (Bug #30371)
- CWWhatsNext [000A9364]: "Make your way to our camp in the Rift." -> "Make your way to our camp in The Rift." (Bug #30372)
- [000A9365]: "Get over to our camp in the Reach." ->"Get over to our camp in The Reach."
- [000CE08C]: "Make your way to our hidden military camp in the Pale." -> "Make your way to our hidden military camp in The Pale."
- [000E7256]: "Hurry over to our military camp tucked away in the Reach." -> "Hurry over to our military camp tucked away in The Reach."
- [000E7257]: "Get over to our camp in the Pale." -> "Get over to our camp in The Pale."
- [000E7259]: "Make your way to our hidden camp in the Rift." -> "Make your way to our hidden camp in The Rift." / "So, you better win me back Riften, or die trying." -> "So you better win me back Riften, or die trying."
- CWUlfricRiftWant [000A6CCF]: "Losing the Rift gives Tullius easy access to the south of Eastmarch." -> "Losing The Rift gives Tullius easy access to the south of Eastmarch." (Bug #30374)
- CWUlfricRiftWonBack [000E6C85]: "I'm glad we liberated the Rift." -> "I'm glad we liberated The Rift." (Bug #30375)
- CWUlfricRiftHave [000A6CCE]: "Damn Tullius. He's pocketed men in the Rift." -> "Damn Tullius. He's pocketed men in The Rift." (Bug #30376)
- CWUlfricPaleWant [000A6CCB]: "I can't believe we let them take the Pale." -> "I can't believe we let them take The Pale." (Bug #30377)
- CWUlfricPaleWonBack [000E6C83]: "I'm glad we've finally restored the Pale." -> "I'm glad we've finally restored The Pale." (Bug #30378)
- CWUlfricPaleHave [000A6CCA]: "Tullius has camps in the Pale, entertaining thoughts of battle." -> "Tullius has camps in The Pale, entertaining thoughts of battle." (Bug #30379)
- CWUlfricReachWant [000A6CC3]: "But rest assured, we'll win the Reach and wrest it from their greedy paws." -> "But rest assured, we'll win The Reach and wrest it from their greedy paws." (Bug #30380)
- CWUlfricReachHave [000A6CC2]: "Now that the Empire has been driven from the Reach we can put a stop to the raping of her silver mines." -> "Now that the Empire has been driven from The Reach we can put a stop to the raping of her silver mines." (Bug #30381)
- CWTulliusRiftWant [000A6CBF]: "We need the Rift." -> "We need The Rift." (Bug #30382)
- CWTulliusRiftHave [000A6CBE]: "Taking control of the Rift was a great victory." -> "Taking control of The Rift was a great victory." (Bug #30383)
- CWTulliusPaleWant [000A6CB9]: "Controlling the Pale gives Ulfric a port town and takes the pressure off of Windhelm." -> "Controlling The Pale gives Ulfric a port town and takes the pressure off of Windhelm." (Bug #30384)
- CWTulliusPaleHave [000A6CB8]: "Taking the Pale gives us another port in Dawnstar, and puts us within striking distance of Windhelm." -> "Taking The Pale gives us another port in Dawnstar, and puts us within striking distance of Windhelm." (Bug #30385)
- CWTulliusReachWant [000A6CB1]: "Until we retake the Reach, the Stormcloaks will plunder its mines to fund further violence." -> "Until we retake The Reach, the Stormcloaks will plunder its mines to fund further violence." (Bug #30386)
- CWTulliusReachWonBack [000E6C7D]: "It was important we reclaimed the Reach." -> "It was important we reclaimed The Reach." (Bug #30387)
- CWTulliusFalkreathWant [000A6CB7]: "The rebels now control access to the Reach, Whiterun, and the Rift. I want it back." -> "The rebels now control access to The Reach, Whiterun, and The Rift. I want it back." (Bug #30389)
- CWTulliusFalkreathWonBack [000E6C82]: "By taking back Falkreath, we control access to the Reach, Whiterun, and the Rift." -> "By taking back Falkreath, we control access to The Reach, Whiterun, and The Rift." (Bug #30390)
- CWTulliusFalkreathHave [000A6CB6]: "By holding onto Falkreath, we control access to the Reach, Whiterun, and the Rift." -> "By holding onto Falkreath, we control access to The Reach, Whiterun, and The Rift." (Bug #30391)
- CWTulliusReachHave [000A6CB0]: "It's good we hold the Reach." -> "It's good we hold The Reach." (Bug #30392)
- CR11LocationTopic [000C8284]: "One group has hidden out in the Reach." -> "One group has hidden out in The Reach." (Bug #30393)
- [000C8289]: "One group has hidden out in the Pale." -> "One group has hidden out in The Pale."
- [000C828A]: "One group has hidden out in the Rift." -> "One group has hidden out in The Rift."
- CR10StartBranchTopic [0009D6DC]: "I've caught wind that one of the brighter Silver Hand has been sniffing around the Reach." -> "I've caught wind that one of the brighter Silver Hand has been sniffing around The Reach." (Bug #30394)
- [0009D6E1]: "I've caught wind that one of the brighter Silver Hand has been sniffing around the Pale." -> "I've caught wind that one of the brighter Silver Hand has been sniffing around The Pale."
- [0009D6E2]: "I've caught wind that one of the brighter Silver Hand has been sniffing around the Rift." -> "I've caught wind that one of the brighter Silver Hand has been sniffing around The Rift."
- CR09WhereItsAt [0009D6EB]: "A group of them has holed up in the Reach." -> "A group of them has holed up in The Reach." (Bug #30395)
- [0009D6F0]: "A group of them has holed up in the Pale." -> "A group of them has holed up in The Pale."
- [0009D6F1]: "A group of them has holed up in the Rift." -> "A group of them has holed up in The Rift."
- CR08IntroContinuation [00056BAB]: "A citizen of the Reach has been kidnapped." -> "A citizen of The Reach has been kidnapped." (Bug #30396)
- [00056BB0]: "A citizen of the Pale has been kidnapped." -> "A citizen of The Pale has been kidnapped."
- [00056BB1]: "A citizen of the Rift has been kidnapped." -> "A citizen of The Rift has been kidnapped."
- CR04StartBranchTopic [0009B14E]: "We've gotten a letter about someone needing some muscle over in the Reach." -> "We've gotten a letter about someone needing some muscle over in The Reach." (Bug #30397)
- [0009D6D6]: "We've gotten a letter about someone needing some muscle out in the Pale." -> "We've gotten a letter about someone needing some muscle out in The Pale."
- [0009D6D7]: "We've gotten a letter about someone needing some muscle over in the Rift." -> "We've gotten a letter about someone needing some muscle over in The Rift."
- CR02QuestGivingBranchTopic [00053F09]: "The Jarl of the Reach has asked for our help." -> "The Jarl of The Reach has asked for our help." (Bug #30398)
- [00053F0E]: "The Jarl of the Pale has asked for our help." -> "The Jarl of The Pale has asked for our help."
- [00053F0F]: "The Jarl of the Rift has asked for our help." -> "The Jarl of The Rift has asked for our help."
- CR01MainBranchTopic [0005343E]: "A citizen of the Reach has asked for our help." -> "A citizen of The Reach has asked for our help." (Bug #30399)
- [00053443]: "A citizen of the Pale has asked for our help." -> "A citizen of The Pale has asked for our help."
- [00053444]: "A citizen of the Rift has asked for our help." -> "A citizen of The Rift has asked for our help."
- MQ302 [0004B9C8]: "If he's right about Alduin... we both have just as much to lose here, Tullius, remember that." -> "If he's right about Alduin... we both have just as much to lose here, Tullius. Remember that." (Bug #30402)
- [0004B9F0]: "That's a lie! My legionnaires are disciplined, unlike your..." -> "That's a lie! My Legionnaires are disciplined, unlike your..."
- [0004BA31]: "The Stormcloaks will withdraw from the Reach, allowing Jarl Igmund to return to Markarth." -> "The Stormcloaks will withdraw from The Reach, allowing Jarl Igmund to return to Markarth."
- [0004BA32]: "The Stormcloaks will withdraw from the Rift, allowing Imperial troops unhindered access." -> "The Stormcloaks will withdraw from The Rift, allowing Imperial troops unhindered access."
- [0004BA33]: "The Empire will withdraw its troops from the Reach, allowing Ulfric's forces unhindered access to Markarth." -> "The Empire will withdraw its troops from The Reach, allowing Ulfric's forces unhindered access to Markarth."
- [0004BA34]: "The Empire will withdraw its troops from the Rift, allowing the return of Jarl Laila Law-Giver." -> "The Empire will withdraw its troops from The Rift, allowing the return of Jarl Laila Law-Giver."
- [0004BA37]: "Ulfric will allow Imperial forces into the Pale. Skald the Elder will go into exile, and Brina Merilis will assume the Jarlship." -> "Ulfric will allow Imperial forces into The Pale. Skald the Elder will go into exile, and Brina Merilis will assume the Jarlship."
- [0004BA3B]: "The Empire will withdraw its troops from the Pale, allowing Jarl Skald the Elder to return from exile." -> "The Empire will withdraw its troops from The Pale, allowing Jarl Skald the Elder to return from exile."
- [0004BA50]: "You withdraw from the Pale, and allow Jarl Skald the Elder to return to Dawnstar." -> "You withdraw from The Pale, and allow Jarl Skald the Elder to return to Dawnstar."
- [0004BE69]: "And Jarl Ulfric. Markarth is ours!" -> "And Jarl Ulfric... Markarth is ours!"
- [000875F9]: "Come on Galmar. We have a lot of work to do." -> "Come on, Galmar. We have a lot of work to do."
- [000875FD]: "Don't hand me a mug of sheep's piss and call it Colovian brandy." -> "Don't hand me a mug of sheep's piss and call it Colovian Brandy."
- [00087642]: "We want the Pale returned to Imperial control." -> "We want The Pale returned to Imperial control."
- FFRiften15Agreement: "This agreement certifies that Kleppr, owner of the Silver Blood Inn within the City of Markarth, will pay Bolli, owner of the Riften Fishery within the City of Riften, the sum of three septims per bushel of fish." -> "This agreement certifies that Kleppr, owner of the Silver Blood Inn within the city of Markarth, will pay Bolli, owner of the Riften Fishery within the city of Riften, the sum of three septims per bushel of fish." (Bug #30403)
- SkyrimHolds: "There are nine Holds in Skyrim: Eastmarch, Falkreath, Haafingar, Hjaalmarch, the Pale, the Reach, the Rift, Whiterun, and Winterhold." -> "There are nine Holds in Skyrim: Eastmarch, Falkreath, Haafingar, Hjaalmarch, The Pale, The Reach, The Rift, Whiterun, and Winterhold." (Bug #30404)
- Book2CommonExplorersGuideToSkyrim: "If you seek adventure in the Rift, leave the city by the southern gate and cast your gaze upon the bluff that rises to the south." -> "If you seek adventure in The Rift, leave the city by the southern gate and cast your gaze upon the bluff that rises to the south." / "The recent Forsworn Rebellion has made travel in the Reach perilous, but for those determined to seek adventure no matter the cost, another stone can be found to the east of the city, perched on the mountain above Kolskeggr Mine." -> "The recent Forsworn Rebellion has made travel in The Reach perilous, but for those determined to seek adventure no matter the cost, another stone can be found to the east of the city, perched on the mountain above Kolskeggr Mine." (Bug #30406)
- Book1CheapNineHolds: "Located in the pine forests of southern Skyrim, Falkreath hold borders Cyrodiil to the south and Hammerfell to the west." -> Located in the pine forests of southern Skyrim, Falkreath Hold borders Cyrodiil to the south and Hammerfell to the west." / "It not only controls access to the Reach, Whiterun, and the Rift, but also acts as an important supply line in and out of Cyrodiil." -> "It not only controls access to The Reach, Whiterun, and The Rift, but also acts as an important supply line in and out of Cyrodiil." / "Solitude, the seat of the High King of Skyrim and the capital of Haafingar hold, has always welcomed the Empire with open arms." -> "Solitude, the seat of the High King of Skyrim and the capital of Haafingar Hold, has always welcomed the Empire with open arms." / "Dominating the western border of Skyrim, the Reach is made up almost entirely of steep, craggy mountains." -> "Dominating the western border of Skyrim, The Reach is made up almost entirely of steep, craggy mountains." / "Be aware that this dangerous region of Skyrim is home to the Forsworn, the rebellious natives of the Reach." -> "Be aware that this dangerous region of Skyrim is home to the Forsworn, the rebellious natives of The Reach." / "This hold occupies the southeast corner of Skyrim, and much like the Reach in the west, is dominated by tall mountain peaks. The climate in the Rift is milder than in the northern holds, and there is more vegetation to be found here." -> "This hold occupies the southeast corner of Skyrim, and much like The Reach in the west, is dominated by tall mountain peaks. The climate in The Rift is milder than in the northern holds, and there is more vegetation to be found here." (Bug #30407)
- POIFallForestRyanTrollNote: "There have been multiple complaints about attacks near the river northwest of the Rift." -> "There have been multiple complaints about attacks near the river northwest of The Rift." (Bug #30408)
- FavorJarlsMakeFriends [Objective 10]: "Assist the people of the Reach" -> "Assist the people of The Reach" (Bug #30409)
- [Objective 20]: "Assist the people of the Rift" -> "Assist the people of The Rift"
- [Objective 70]: "Assist the people of the Pale" -> "Assist the people of The Pale"
- CWObj [Objective 201]: "Regain the Reach" -> "Regain The Reach"
- [Objective 202]: "Liberate the Reach" -> "Liberate The Reach"
- [Objective 601]: "Regain the Pale" -> "Regain The Pale"
- [Objective 602]: "Liberate the Pale" -> "Liberate The Pale"
- [Objective 901]: "Regain the Rift" -> "Regain The Rift"
- [Objective 902]: "Liberate the Rift" -> "Liberate The Rift"
- DialogueNarzulburUrogYatul1 [00022FD4]: "They are, but your mind has to be sharp, too." -> "They are, but your mind has to be sharp too." (Bug #30411)
- WhiterunLarsBullyTopicTopic [000934E2]: "If you can get Braith to leave me alone, I'll be your best friend... forever! I'll pay you, too! My whole life's savings - two septims!" -> "If you can get Braith to leave me alone, I'll be your best friend... forever! I'll... I'll pay you too! My whole life's savings - two septims!" (Bug #30412)
- WE31Shared [000753C2]: "After that I thought I was turning into a wizard too, because dead things near me would come to life again for a while." -> "After that I thought I was turning into a wizard too... because dead things near me would come to life again for a while." (Bug #30413)
- DialogueLeftHandMine [0002EC4B]: "He's the best dog in the Reach." -> "He's the best dog in The Reach."
- [0006625D]: "No place in the Reach is safe from the Forsworn." -> "No place in The Reach is safe from the Forsworn."
- [00066260]: "What'cha doing in Left Hand? Do you dig up rocks too, like my mom?" -> "Whatcha doing in Left Hand? Do you dig up rocks, too, like my mom?"
- RelationshipAdoptableOrphanage_Q5i [03003DD2]: "At my house in the Pale." -> "At my house in The Pale." (Bug #30415)
- BYOHRelationshipAdoptable_ProposePale [03003D92]: "Yes, I've got a house in the Pale." -> "Yes, I've got a house in The Pale." (Bug #30416)
- WERoad01Topic01a [00106A4B]: "Then you've seen them, too. We lost our home, our livestock..." -> "Then you've seen them too. We lost our home, our livestock..." (Bug #30418)
- TutorialEnchantingBranchTopic [00105A5F]: "Take an enchanted weapon or piece of armor, then use the Arcane Enchanter to learn its secrets." -> "Take an enchanted weapon or piece of armor, then use the arcane enchanter to learn its secrets." / "You'll use the Arcane Enchanter for that, too." -> "You'll use the arcane enchanter for that too." (Bug #30419)
- DLC2RRAnyLocScene12 [04019BD2]: "Makes a good bit of coin doing it, too." -> "Makes a good bit of coin doing it too." (Bug #30420)
- RacialPowersWoodElf: "Wood elves are 50% resistant to disease and poison." -> "Wood Elves are 50% resistant to disease and poison." (Bug #30421)
- WE31Nice [000753C0]: "I used to think so, too." -> "I used to think so too." (Bug #30422)
- TutorialAlchemyPotionTopic [0010556C]: "Long as you clean up. You know how to use it right?" -> "Long as you clean up. You know how to use it, right?" / "A little Wheat and Blisterwort makes a healing potion, if you didn't know." -> "A little wheat and blisterwort makes a healing potion, if you didn't know." / "We have plenty of ingredients for sale, too." -> "We have plenty of ingredients for sale too." (Bug #30423)
- MQ302UlfricThePale [00086CAF]: "How about the Pale?" -> "How about The Pale?" / "Hmm... the Empire is bringing in a lot of supplies through Dawnstar. Taking the Pale would stretch them pretty thin..." -> "The Empire is bringing in a lot of supplies through Dawnstar. Taking The Pale would stretch them pretty thin..." (Bug #30424)
- DA08NelkirWhereIsThedoor [00028D7E]: "I bet she'll talk to you, too." -> "I bet she'll talk to you too." (Bug #30425)
- RelationshipMarriageWeddingPaleHouse [03003D70]: "I have a house in the Pale." -> "I have a house in The Pale." (Bug #30426)
- DB09 [00063FF2]: "(Laughing.)" -> "(Laughing)"
- [00064225]: "(Laughing.)" -> "(Laughing)"
- [0006422A]: "(Clapping.)" -> "(Clapping)"
- [00064230]: "(Laughing.)" -> "(Laughing)"
- MS07 [00025F70]: "You look new. I'm new, too. I think we could be friends." -> "You look new. I'm new too. I think we could be friends." (Bug #30428)
- TownDawnstar01: "Dawnstar is the capital of the Pale, known for its rich mines and harbor." -> "Dawnstar is the capital of The Pale, known for its rich mines and harbor." (Bug #30429)
- RoriksteadSceneBritteSissel3 [0009B013]: "You smell like a pig's pen, too. What a stink!" -> "You smell like a pig's pen too. What a stink!" (Bug #30430)
- DialogueMarkarthIgmundReachTopic [00092329]: "The Empire lost the Reach before? How?" -> "The Empire lost The Reach before? How?" (Bug #30431)
- [00092341]: "Many of the disgruntled natives of the Reach used the opportunity to depose the Empire, and founded what they called an independent kingdom." -> "Many of the disgruntled natives of The Reach used the opportunity to depose the Empire, and founded what they called an independent kingdom." / "It was little more than a chaotic uprising, but the Reach was removed from Imperial authority for two years before we reclaimed it." -> "It was little more than a chaotic uprising, but The Reach was removed from Imperial authority for two years before we reclaimed it."
- MQ302FirstConcessionA4Sons [00086CA1]: "How about the Reach? Gaining control of the silver mines would be invaluable." -> "How about The Reach? Gaining control of the silver mines would be invaluable." (Bug #30432)
- MQ302FirstConcessionA4A2 [000DA639]: "With the Reach in enemy hands, our whole position in Solitude would be threatened." -> "With The Reach in enemy hands, our whole position in Solitude would be threatened." (Bug #30433)
- DialogueGeneric [000B8A04]: "You remind me of my cousin's cat. Killed that, too!" -> "You remind me of my cousin's cat. Killed that too!" (Bug #30434)
- MQ203KarthspireWalkAway [000ADD6E]: "That part of the Reach is rough country these days." -> "That part of The Reach is rough country these days." (Bug #30435)
- MQ203KarthspireBestWay [000ADD73]: "Either way, the Reach is wild country these days." -> "Either way, The Reach is wild country these days." (Bug #30436)
- MQ301DelphineIntroA1 [000D0709]: "He's been digging around the records the Blades left here, too." -> "He's been digging around the records the Blades left here too." (Bug #30437)
- MQ203EsbernAlduinsWallWhere [000ADD12]: "It's in the Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of the Reach." -> "It's in the Sky Haven Temple, an ancient Blades sanctuary, hidden deep in the crags of The Reach." (Bug #30438)
- MQ203DelphineBlockingTopic [000ADD8E]: "I know the area of the Reach that Esbern's talking about. Near what's now known as Karthspire, in the Karth River canyon." -> "I know the area of The Reach that Esbern's talking about. Near what's now known as Karthspire, in the Karth River Canyon." / "We can meet you there, or all travel together, your call." -> "We can meet you there, or all travel together. Your call." (Bug #30439)
- MQ00RemansWallTopic [0003172D]: "Its location was lost for centuries, but I know where it is: Sky Haven Temple, an ancient Blades sanctuary, hidden within the crags of the Reach." -> "Its location was lost for centuries, but I know where it is: Sky Haven Temple, an ancient Blades sanctuary, hidden within the crags of The Reach." (Bug #30440)
- MQ00 [000B0BC0]: "And a sound, too. Distinct and indistinct." -> "And a sound too. Distinct and indistinct." (Bug #30441)
- DLC1HunterBaseIntroIsranIntroWhoPeopleTopic [020076D1]: "Right to the point, aren't you. I like that." -> "Right to the point, aren't you? I like that." / "Last I knew, she was out in the Reach, convinced she was about to find the biggest dwarven ruins yet." -> "Last I knew, she was out in The Reach, convinced she was about to find the biggest Dwarven ruins yet." (Bug #30442)
- MQ302TulliusThePale [0004B99E]: "How about the Pale?" -> "How about The Pale?" (Bug #30443)
- DLC1VQ01MiscObjective [0200D8D8]: "Oh, hey there! You here to join the Dawnguard, too?" -> "Oh, hey there! You here to join the Dawnguard too?" (Bug #30452)
- CityMarkarth03: "The poor in Markarth live in the Warrens, and are almost exclusively natives of the Reach." -> "The poor in Markarth live in The Warrens, and are almost exclusively natives of The Reach." (Bug #30453)
- BYOHBuildYourOwnHouse: "Friends of the Jarls in Falkreath, Hjaalmarch and the Pale may buy land in those holds and build their own home on it." -> "Friends of the Jarls in Falkreath, Hjaalmarch, and The Pale may buy land in those holds and build their own home on it." (Bug #30454)
- DialogueMarkarthThongvorUlfricTopic [0006065B]: "Just like Talos himself at the Battle of Old Hroldan, reclaiming the Reach from those heathen natives." -> "Just like Talos himself at the Battle of Old Hroldan, reclaiming The Reach from those heathen natives." (Bug #30455)
- dunMossMotherQST_BrandrInitialTopic [000B31FC]: "Word now's that our hunters are gone, too." -> "Word now's that our hunters are gone too." (Bug #30456)
- DialogueCarriageSystemLoreMarkarthTopic [000E8F28]: "They were crushed, of course, but the survivors - the Forsworn - still lurk in the wilds and make the Reach dangerous for honest folk." -> "They were crushed, of course, but the survivors - the Forsworn - still lurk in the wilds and make The Reach dangerous for honest folk." (Bug #30457)
- DialogueMarkarthThongvorWarTopic [0009233C]: "Once the war is over, I'll petition Ulfric to send the militia and we'll cleanse the Reach of this menace." -> "Once the war is over, I'll petition Ulfric to send the militia and we'll cleanse The Reach of this menace." (Bug #30458)
- DialogueMarkarthThongvorFamilyTopic [000604BC]: "Why should the Jarl listen to you?" -> "Why should the jarl listen to you?" (Bug #30459)
- DialogueMarkarthThongvorFamilyTopic [000607BD]: "We keep the Reach safe. We flood Markarth with wealth, but does the Jarl listen to us when we want a say? No." -> "We keep The Reach safe. We flood Markarth with wealth, but does the Jarl listen to us when we want a say? No." (Bug #30459)
- DCETTaunt [00096796]: "First you... then all of the Reach!" -> "First you... then all of The Reach!" (Bug #30460)
- DialogueCarriageSystemIdle [000D2A4F]: "You'll want to watch out for the Forsworn if you do any traveling around the Reach." -> "You'll want to watch out for the Forsworn if you do any traveling around The Reach."
- DLC2EnchArmorStalhrimHeavyBootsCarry04: "Stalhrim Boots of Brawn" -> "Stalhrim Heavy Boots of Brawn" (Bug #30465)
- DLC2EnchArmorStalhrimHeavyBootsCarry05: "Stalhrim Boots of the Ox" -> "Stalhrim Heavy Boots of the Ox" (Bug #30465)
- Book2CommonLegendofRedEagle: "Curiously, stories of a similar king and his legendary blade appear in other ancient myths of the Reach." -> "Curiously, stories of a similar king and his legendary blade appear in other ancient myths of The Reach." / "They named him Faolan, which means 'Red Eagle' in the tongue of the Reach, for the screeching bird-call that greeted his birth, and the crimson blooms on the autumn hills." -> "They named him Faolan, which means 'Red Eagle' in the tongue of The Reach, for the screeching bird-call that greeted his birth, and the crimson blooms on the autumn hills." / "Ten kings ruled the Reach in those days, and though men were free, the people were scattered and warred amongst themselves. The augurs foresaw the boy's destiny: a warrior without peer, first and foremost Lord of the Reach, chosen to unite all under his name." -> "Ten kings ruled The Reach in those days, and though men were free, the people were scattered and warred amongst themselves. The augurs foresaw the boy's destiny: a warrior without peer, first and foremost Lord of The Reach, chosen to unite all under his name." / "The banner of the Red Eagle was raised along the cliffs of the Reach, and his people prospered." -> "The banner of the Red Eagle was raised along the cliffs of The Reach, and his people prospered." / "In the years that followed, Red Eagle became known as the untamed spirit of the Reach, unbowed, unbroken, stained by the blood of his foes." -> "In the years that followed, Red Eagle became known as the untamed spirit of The Reach, unbowed, unbroken, stained by the blood of his foes." / "Two years passed, and the foreigners were all but driven from the Reach." -> "Two years passed, and the foreigners were all but driven from The Reach." / "Fight on, and when at last the Reach is free, his blade should be returned, that he might rise and lead them again." -> "Fight on, and when at last The Reach is free, his blade should be returned, that he might rise and lead them again." (Bug #30467)
- Book2CommonMadmenoftheReach: "The "Madmen" of the Reach" -> "The "Madmen" of The Reach" / "The "Madmen" of the Reach:" -> "The "Madmen" of The Reach:" / "Since the legendary victory of Tiber Septim over the "barbarian natives" in the Battle of Old Hroldan, Imperial and Nord scholarship has cast the people of the Reach as little more than savages, prone to irrational fits of violence, worshipping old, heretical gods, and fetishizing beasts and nature spirits that any civilized person would best well avoid." -> "Since the legendary victory of Tiber Septim over the "barbarian natives" in the Battle of Old Hroldan, Imperial and Nord scholarship has cast the people of The Reach as little more than savages, prone to irrational fits of violence, worshipping old, heretical gods, and fetishizing beasts and nature spirits that any civilized person would best well avoid." / "Let us begin with the Forsworn, the so-called "madmen" of the Reach. The Imperial Legion classifies them as little more than brigands, noting their constant raids and ambushes within the Hold." -> "Let us begin with the Forsworn, the so-called "madmen" of The Reach. The Imperial Legion classifies them as little more than brigands, noting their constant raids and ambushes within the hold." / "It is this incongruity that led me to Markarth, the capital city of the Reach, in search of answers." -> "It is this incongruity that led me to Markarth, the capital city of The Reach, in search of answers." / "When asked about the Forsworn, the old woman would say that they are the "real" men and women of the Reach: those that refused to give in to the Nords." -> "When asked about the Forsworn, the old woman would say that they are the "real" men and women of The Reach: those that refused to give in to the Nords." / "We are the true sons and daughters of the Reach." -> "We are the true sons and daughters of The Reach." (Bug #30468)
- Book2CommonHagravens: "They say she fled into the Reach and never reappeared, and justly so because they say the devilry of her magic had grown stronger with each new day." -> "They say she fled into The Reach and never reappeared, and justly so because they say the devilry of her magic had grown stronger with each new day." / "This tale has brought me to the Reach, where this witch they call a Hagraven makes its home." -> "This tale has brought me to The Reach, where this witch they call a Hagraven makes its home." (Bug #30470)
- dunRedEagleRite: "Rule over us, High Lord of the Reach, forevermore!" -> "Rule over us, High Lord of The Reach, forevermore!" (Bug #30471)
- DA07KeepersoftheRazorNotes: "While the leader of the Keepers of the Razor was a Nord and thankfully was easily researched through the clan's family histories, the other two members were an Orc and a native daughter of the Reach, whose culture's paucity of respect for literacy made tracking them down less straightforward." -> "While the leader of the Keepers of the Razor was a Nord and thankfully was easily researched through the clan's family histories, the other two members were an Orc and a native daughter of The Reach, whose culture's paucity of respect for literacy made tracking them down less straightforward." (Bug #30472)
- Book2CommonButcherofMarkarth: "It is said that when the Empire abandoned Skyrim, and the natives of the Reach rebelled (undoubtedly due to the Nords' poor treatment of them), Ulfric Stormcloak and his militia was there to retake "their" land from the Forsworn." -> "It is said that when the Empire abandoned Skyrim, and the natives of The Reach rebelled (undoubtedly due to the Nords' poor treatment of them), Ulfric Stormcloak and his militia was there to retake "their" land from the Forsworn." / "Yes, from 4E 174-176, the Forsworn did in fact rule over the Reach as an independent kingdom from Skyrim." -> "Yes, from 4E 174-176, the Forsworn did in fact rule over The Reach as an independent kingdom from Skyrim." / "Native women were tortured to give up names of Forsworn fighters who had fled the city or were in the hills of the Reach." -> "Native women were tortured to give up names of Forsworn fighters who had fled the city or were in the hills of The Reach." / "So when a "grateful" Empire accepted Ulfric's victory and sent soldiers to re-establish the rule of law in the Reach, it was no surprise that he would demand to be allowed to worship Talos freely before the Legion could enter." -> "So when a "grateful" Empire accepted Ulfric's victory and sent soldiers to re-establish the rule of law in The Reach, it was no surprise that he would demand to be allowed to worship Talos freely before the Legion could enter." (Bug #30473)
- MQPaarthurnaxBook: "Mirmulnir - Last sighted in the Reach in 2E 212." -> "Mirmulnir - Last sighted in The Reach in 2E 212." (Bug #30474)
- Book3ValuableLostLegends: "Wise and just, he was well-known in the courts of King Harald and the jarls of Skyrim, and his aid and counsel were sought by man and mer alike." -> "Wise and just, he was well known in the courts of King Harald and the jarls of Skyrim, and his aid and counsel were sought by man and mer alike." / "A great chase ensued, from the wilds of the Reach to the glacial north." -> "A great chase ensued, from the wilds of The Reach to the glacial north." (Bug #30475)
- Book1CheapTheCityofStone: "If you're cutting your coins across Skyrim, you'll want to point your blade towards Markarth, the capital city of the Reach." -> "If you're cutting your coins across Skyrim, you'll want to point your blade towards Markarth, the capital city of The Reach." / "They're about as helpful as an angry Frostbite Spider while you're caught in its web, and if you mention anything about the Forsworn to them they might spit in your eye." -> "They're about as helpful as an angry frostbite spider while you're caught in its web, and if you mention anything about the Forsworn to them they might spit in your eye." / "Instead, head directly to Dryside and talk to the local Nord nobles and see what problems you can start solving (at the highest rate)." -> "Instead, head directly to the Dryside and talk to the local Nord nobles and see what problems you can start solving (at the highest rate)." / "A good place to go if you're on good terms with the Divines, but be warned, the Priestesses of Dibella don't allow men into their Inner Sanctums, so don't go crashing down in there uninvited unless you want a short trip to a long fall." -> "A good place to go if you're on good terms with the Divines, but be warned, the priestesses of Dibella don't allow men into their inner sanctums, so don't go crashing down in there uninvited unless you want a short trip to a long fall." / "One of those old dwarven ruins." -> "One of those old Dwarven ruins." / "If you're lucky, you might come across one of those old dwarven machines, and you can bring back a souvenir after you're done breaking it apart." -> "If you're lucky, you might come across one of those old Dwarven machines, and you can bring back a souvenir after you're done breaking it apart." (Bug #30476)
- dunPOIReachLoversJournal: "Talvur and I must be long gone by then, or Father will have all the Reach up in arms against him." -> "Talvur and I must be long gone by then, or Father will have all The Reach up in arms against him." (Bug #30477)
- dunSerpentsBluffNote: "Our people control the entire eastern slope of the Reach - all save Sungard." -> "Our people control the entire eastern slope of The Reach - all save Sungard." (Bug #30478)
- CityMarkarth02: "The Nords first conquered Markarth from the native people of the Reach thousands of years ago." -> "The Nords first conquered Markarth from the native people of The Reach thousands of years ago." (Bug #30479)
- DialogueGenericUniqueVoices [000A7285]: "So, it's to the pain then!" -> "So, it's to the pain, then!"
- [000E7C0F]: "Die damnit!" -> "Die dammit!"
- VC01SoulGemPurchaseTopic [0005DBA0]: "I would not sell it to just anyone but I'll make an exception for you." -> "I would not sell it to just anyone, but I'll make an exception for you." (Bug #30491)
- DLC1VQ05 [020076F2]: "Your motivations might have been different, but in the end, I'm still just a pawn to you, too." -> "Your motivations might have been different, but in the end, I'm still just a pawn to you too." (Bug #30492)
- DLC1DialogueHunterBase [02004E0B]: "It's usually a good bit of fun, too." -> "It's usually a good bit of fun too." (Bug #30493)
- DLC2RRGuardDialogueHellos [04031D64]: "What... never seen a Redoran Guard before?" -> "What... never seen a Redoran guard before?" (Bug #30494)
- CR07StartBranchTopic [000E30B1]: "The braggarts in the Reach always claim that no prisoner escapes their mine." -> "The braggarts in The Reach always claim that no prisoner escapes their mine." (Bug #30495)
- [000E30DC]: "It seems that law-breakers in the Pale have no desire to stay there." -> "It seems that law-breakers in The Pale have no desire to stay there."
- DialogueMorthalGormInitialBranchTopic [000AD8BC]: "You will not disrespect Jarl Idgrod while in this Hall." -> "You will not disrespect Jarl Idgrod while in this hall." (Bug #30496)
- MS05 [000534EE]: ""An attack on Solitude total destruction to follow."" -> ""An attack on Solitude, total destruction to follow."" (Bug #30501)
- [000534EF]: "Thank you yet again." -> "Oh, thank you yet again."
- [000534F4]: "I thank you and the college thanks you, Jarl." -> "I thank you and the College thanks you, Jarl."
- [00053509]: "You have proven your point, Viarmo. The festival is truly a celebration of Solitude and a condemnation of false kings." -> "You have proven your point, Viarmo. The festival is truly a celebration of Solitude and a condemnation of false kings."
- [0005350C]: ""So ends the story of Olaf the liar, a thief and a scoundrel we of Solitude commit to the fire."" -> ""So ends the story of Olaf the liar, a thief, and a scoundrel we of Solitude commit to the fire."" / ""In Solitude bards train for their service, they also gather each year and burn a King who deserves it."" -> ""In Solitude bards train for their service, they also gather each year and burn a king who deserves it.""
- [00053510]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be moderately rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be moderately rewarded."
- [00054F8C]: ""He sacked Winterhold his only true ally, and used magic bold to blame Solitude."" -> ""He sacked Winterhold, his only true ally, and used magic bold to blame Solitude.""
- [00054F8E]: ""No shouting match between dragon and man, no fire or fury did this battle entail."" -> ""No shouting match between dragon and man, and no fire or fury did this battle entail.""
- [0005CC6C]: "Ah, Viarmo. I assume you are here to petition for the reinstatement of the Burning of King Olaf Festival." -> "Ah, Viarmo. I assume you are here to petition for the reinstatement of the Burning of King Olaf Festival."
- [0005CC6D]: "Recovered this very day from the Bard's Tomb." -> "Recovered this very day from the bard's tomb."
- [0005CC6E]: "Ah, you mentioned something that would convince us the festival should take place but I didn't expect King Olaf's lost verse." -> "You mentioned something that would convince us the festival should take place, but I didn't expect King Olaf's lost verse."
- [00060360]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be moderately rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be moderately rewarded."
- [00060361]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be generously rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be generously rewarded."
- [00060362]: "Furthermore, I believe that such a fine poem deserves some payment of Patronage. The college will be very generously rewarded." -> "Furthermore, I believe that such a fine poem deserves some payment of patronage. The College will be very generously rewarded."
- [000C33BA]: "Nice to meet the person who went to King Olaf's Tomb." -> "Nice to meet the person who went to King Olaf's tomb."
- [000E774A]: "Good to meet a prospective Bard." -> "Good to meet a prospective bard."
- Book2CommonRiftenOfCrossedDaggers: "The once-proud streets and buildings have vanished and been replaced with a collection of wooden structures and rough stonework shrouded in a permanent fog-like mist." -> "The once proud streets and buildings have vanished and been replaced with a collection of wooden structures and rough stonework shrouded in a permanent fog-like mist." (Bug #30504)
- LetterRiftenPawnedPrawn01: "I know that the trinkets from the Nordic Barrows sell quite well, but it isn't worth getting killed." -> "I know that the trinkets from the Nordic barrows sell quite well, but it isn't worth getting killed." (Bug #30505)
- dunNeugradBanditJournal: "Finally found the keys to the Fort's old library." -> "Finally found the keys to the fort's old library." (Bug #30507)
- CWMission07EvidenceLetter: " has shown great wisdom in choosing you as Steward." -> " has shown great wisdom in choosing you as steward." / "The Jarl wasn't acting in best interest by turning down my gracious offer." -> "The jarl wasn't acting in best interest by turning down my gracious offer." / "In the end, I'm quite sure the Jarl will thank you for your cleverness in this matter." -> "In the end, I'm quite sure the jarl will thank you for your cleverness in this matter." (Bug #30508)
- DLC1_WESC05Note: "By order of the Dawnguard, the is hereby condemned to death for the crime of Vampirism." -> "By order of the Dawnguard, the is hereby condemned to death for the crime of vampirism. (Bug #30510)
- BQ01BountyLetter: "To all able bodied men and women of ." -> "To all able bodied men and women of ." (Bug #30514)
- BQ02BountyLetter: "To all able bodied men and women of ." -> "To all able-bodied men and women of ." (Bug #30515)
- BQ03BountyLetter: "To all able bodied men and women of ." -> "To all able-bodied men and women of ." (Bug #30516)
- Book3ValuableSkyrimRuleOutsiderView: "In observing these Jarls, I found each to of course have his or her own unique personality and leadership style." -> "In observing these jarls, I found each to of course have his or her own unique personality and leadership style." (Bug #30518)
- DLC1Book3ValuableFurTrader: "My stronghold was well-hidden, and practically impenetrable." -> "My stronghold was well hidden, and practically impenetrable." (Bug #30519)
- BQ04BountyLetter: "To all able bodied and fearless men and women of ." -> "To all able-bodied and fearless men and women of ." (Bug #30520)
- MQ201UlfricDossier: "After the war, contact was established and he has proven his worth as an asset.The so-called Markarth Incident was particularly valuable from the point of view of our strategic goals in Skyrim, although it resulted in Ulfric becoming generally uncooperative to direct contact." -> "After the war, contact was established and he has proven his worth as an asset. The so-called Markarth Incident was particularly valuable from the point of view of our strategic goals in Skyrim, although it resulted in Ulfric becoming generally uncooperative to direct contact." (Bug #30521)
- SkyrimJarls: "Each of the nine Holds is governed by a Jarl." -> "Each of the nine holds is governed by a Jarl." (Bug #30529)
- ShopsMagic: "Spellbooks can be purchased from the court wizard in the Jarl's palace." -> "Spell books can be purchased from the court wizard in the Jarl's palace." (Bug #30530)
- MQ102UlfricCaptureTopic [00056B1F]: "He surrendered pretty meekly, too." -> "He surrendered pretty meekly too." (Bug #30537)
- DA08 [Objective 20]: "Listen to the whispering door" -> "Listen to the Whispering Door" (Bug #30542)
- [Objective 30]: "Obtain the key to the whispering door" -> "Obtain the key to the Whispering Door"
- [Objective 40]: "Open the whispering door" -> "Open the Whispering Door"
- FreeformMorthalA [Stage 30]: "The Jarl of Morthal has told Falion to stop what he's been doing in the Marsh." -> "The Jarl of Morthal has told Falion to stop what he's been doing in the marsh."
- TGTQ03 [Stage 20]: "In order to free him, a prisoner registry in the steward of Whiterun's quarters must be changed and a letter stolen from the Jarl's quarters in Dragonsreach." -> "In order to free him, a prisoner registry in the Steward of Whiterun's quarters must be changed and a letter stolen from the Jarl's quarters in Dragonsreach." (Bug #30546)
- VC01 [Stage 50]: "Falion in Morthal is rumored to have studied vampires. He might be able to cure the condition." -> "Falion in Morthal is rumored to have studied vampires. He might be able to cure the condition." (Bug #30549)
- [Stage 100]: "I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help." -> "I should be careful not to be blood-starved when I meet with him or he won't trust me enough to help."
- [Stage 150]: "I should be careful not to be Blood-Starved when I meet with him or he won't trust me enough to help." -> "I should be careful not to be blood-starved when I meet with him or he won't trust me enough to help."
- [Stage 200]: "Falion in Morthal has cured me of vamprism, if I ever contract it again I should contact him." -> "Falion in Morthal has cured me of vamprism. If I ever contract it again I should contact him."
- MQ102 [Stage 10]: "His sister owns a lumbermill there and should be able to help me." -> "His sister owns a lumber mill there and should be able to help me." (Bug #30550)
- [Stage 20]: "His sister owns a lumbermill there and should be able to help us." -> "His sister owns a lumber mill there and should be able to help us."
- [Stage 30]: "Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood." -> "Hadvar's uncle Alvor asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the jarl to send soldiers to protect Riverwood." / "Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the Jarl to send soldiers to protect Riverwood." -> "Ralof's sister Gerdur asked me to take word to the Jarl of Whiterun of the dragon attack on Helgen, and to ask the jarl to send soldiers to protect Riverwood."
- DLC2DRRMorvaynTLHouseRedoranTopic01 [04023FBE]: "Council? You mean there's no Jarl?" -> "Council? You mean there's no jarl?" (Bug #34552)
- DialogueDawnstarInnFridaKaritaScene01 [0005B27A]: "Dawnstar has always held its own against the bandits and wild animals of the Pale." -> "Dawnstar has always held its own against the bandits and wild animals of The Pale." (Bug #30555)
- DialogueDawnstarInnFridaThoringScene02 [0005B279]: "Animals in the Pale don't need a reason to attack Dawnstar." -> "Animals in The Pale don't need a reason to attack Dawnstar." (Bug #30556)
- RelationshipMarriageAdoptionLimiterTopic [03003EBB]: "You have children, though, don't you? We'll have to find somewhere with room for them, too." -> "You have children, though, don't you? We'll have to find somewhere with room for them too." (Bug #30557)
- RelationshipAdoptableOrphanage_OrphanStories [03003E20]: "I want to be big and strong like a lion, too. Someday." -> "I want to be big and strong like a lion too. Someday." (Bug #30559)
- dunDarklightThoughtThrough [00051EE7]: "I've thought this through, and it's the only way. She's too far gone, too corrupted by the Hags." -> "I've thought this through, and it's the only way. She's too far gone, too corrupted by the hags." (Bug #30560)
- DialogueRiftenGoodbyes [0003C4EC]: "Now was it two parts giant lichen or three? Hm..." -> "Now was it two parts giant lichen or three? Hmm..." (Bug #30561)
- [00041F6B]: "Try and get those marks without violence please. I don't want to be responsible for their deaths... or yours." -> "Try and get those marks without violence, please. I don't want to be responsible for their deaths... or yours."
- [00043DE8]: "Be cautious, the pilgrimage to the Shrine is not an easy one." -> "Be cautious, the pilgrimage to the shrine is not an easy one."
- [00043DEC]: "You're welcome in Riften as long as you continue to obey our laws." -> "You're welcome in Riften, as long as you continue to obey our laws."
- [00043DF1]: "Okay, now where did I put those spiders?" -> "Okay... now where did I put those spiders?"
- [000453A1]: "Yes, yes... goodbye." -> "Yes, yes, goodbye."
- DLC1VQ04RNPCLabQuestionsBranchTopic01c [0200D3D9]: "She wasn't, always. But I think you're right." -> "She wasn't always. But I think you're right." / "Like she didn't just want to stop my father... she wanted to stick it to him, too." -> "Like she didn't just want to stop my father... she wanted to stick it to him too." (Bug #30562)
- DLC1DialogueHunterBaseDexionTopic1 [0200FD6F]: "I wish I could say that I did, but without the other two Scrolls, the picture will remain incomplete." -> "I wish I could say that I did, but without the other two scrolls, the picture will remain incomplete." / "Now it's a race to claim the remaining Scrolls and discover what part Auriel's Bow has to play in this prophecy." -> "Now it's a race to claim the remaining scrolls and discover what part Auriel's Bow has to play in this prophecy." (Bug #30563)
- DB03MuiriNilsineWhyBranchTopic [000D2AEA]: "Couldn't they understand that I was used? That I was grieving for Friga, too?" -> "Couldn't they understand that I was used? That I was grieving for Friga too?" / "With Nilsine dead, maybe then Tova will realize what she's lost, hmm?" -> "With Nilsine dead, maybe then Tova will realize what she's lost, huh?" (Bug #30564)
- DB03MuiriPoisonBranchTopic [00097F73]: "I planned to kill Alain myself, you know. Nilsine too." -> "I planned to kill Alain myself, you know. Nilsine too." (Bug #30565)
- DB03MuiriChoices [000C027A]: "I didn't know it when we were... with each other... but Alain is actually the leader of a band of cutthroats." -> "I didn't know it when we were... with each other, but Alain is actually the leader of a band of cutthroats." / "They're holed up in some old dwarven ruin - Raldbthar." -> "They're holed up in some old Dwarven ruin - Raldbthar." (Bug #30566)
- DialoguePlayerRelationshipHellos [000225D2]: "Its scent is foul, unclean. Hurtful." -> "Its scent is foul. Unclean. Hurtful." (Bug #30567)
- dunMarkarthWizard_LabJournal: "The Guards are out looking for one now." -> "The guards are out looking for one now." / "The Guards are all afraid of it." -> "The guards are all afraid of it." (Bug #30568)
- MS10AdelaisaKnowIslandBranchTopic [0005225E]: "Since we're short on soldiers you'll be coming with us, too. No arguments." -> "Since we're short on soldiers you'll be coming with us too. No arguments." (Bug #30569)
- FFRiften14WylandriahBranchTopic [00043DE2]: "Yes, I could use some help with that. An assistant perhaps?" -> "Yes, I could use some help with that. An assistant, perhaps?" (Bug #30570)
- DB03MuiriKillNilsineTopic [000D2AE6]: "If Nilsine dies, too... I'll make it worth your while." -> "If Nilsine dies too... I'll make it worth your while." (Bug #30573)
- CWFriendSiegePost5 [000E176D]: "Everything seems bigger, too. Strange..." -> "Everything seems bigger too. Strange..." (Bug #30574)
- CWFriendSiegePre2 [000E1766]: "So, do you get that weird taste in your mouth before battle, too? What is that?" -> "So, do you get that weird taste in your mouth before battle too? What is that?" (Bug #30575)
- dunForelhostQST [Stage 10]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask." (Bug #30576)
- [Stage 20]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask."
- [Stage 40]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask."
- [Stage 50]: "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his Mask." -> "I have been asked to defeat the Dragon Priest in Forelhost and to bring back his mask."
- [Stage 60]: "I have defeated the Dragon Priest, Rahgot, and taken his Mask." -> "I have defeated the Dragon Priest, Rahgot, and taken his mask."
- CR14YouWannaGo [000E308B]: "There are whispers of where we might find one, too." -> "There are whispers of where we might find one too." (Bug #30577)
- DB05 [00037B5E]: "Well aren't you a pretty thing?" -> "Well, aren't you a pretty thing?" (Bug #30578)
- [000618AE]: "By the gods, the blood! The blood!" -> "By the gods. The blood! The blood!"
- [000618BF]: "The thought of paying a dowry to that, that... Stormcloak turns my stomach." -> "The thought of paying a dowry to that - that... Stormcloak turns my stomach."
- MS01 [Objective 65]: "Read Nepos's Journal" -> "Read Nepos' Journal" (Bug #30580)
- dunBleakFallsBarrowNote01: "You know the Troll pit we discovered the other day that everyone's been talking about?" -> "You know the troll pit we discovered the other day that everyone's been talking about?" (Bug #30586)
- DLC1_WESC08Orders: "We've received word of an increase in Vampire activity in western Skyrim." -> "We've received word of an increase in vampire activity in western Skyrim." (Bug #30587)
- MS05Verse1SharedInfo [000534EC]: ""death-dealing demon and dragon-killing King."" -> ""death-dealing demon and dragon-killing king."" (Bug #30590)
- MS05 [Stage 75]: "As part of the Application, Headmaster Viarmo wants me to find and bring to him King Olaf's Verse." -> "As part of the application, Headmaster Viarmo wants me to find and bring to him King Olaf's Verse." (Bug #30593)
- [Stage 125]: "As part of the Application, Headmaster Viarmo asked me to retrieve King Olaf's Verse. Parts of the verse have decayed, I must help Viarmo reconstruct it so he can present it in court." -> "As part of the application, Headmaster Viarmo asked me to retrieve King Olaf's Verse. Parts of the verse have decayed. I must help Viarmo reconstruct it so he can present it in court."
- [Stage 150]: "As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse." -> "As part of the application, I helped Headmaster Viarmo reconstruct King Olaf's Verse."
- [Stage 175]: "As part of the Application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. The court has accepted the Verse I should speak to Viarmo about my application." -> "As part of the application, I helped Headmaster Viarmo reconstruct King Olaf's Verse. The court has accepted the verse. I should speak to Viarmo about my application."
- [Stage 200]: "I am to be inducted into the Bards College at the Burning of King Olaf festival." -> "I am to be inducted into the Bards College at the Burning of King Olaf Festival."
- [Stage 250]: "I am to be inducted into the Bards College at the Burning of King Olaf festival. I must speak to Jorn who is in charge of preparing the Effigy." -> "I am to be inducted into the Bards College at the Burning of King Olaf Festival. I must speak to Jorn who is in charge of preparing the effigy."
- [Objective 255]: "Attend The Burning of King Olaf" -> "Attend the Burning of King Olaf"
- [Stage 255]: "I am to be inducted into the Bards College at the Burning of King Olaf festival." -> "I am to be inducted into the Bards College at the Burning of King Olaf Festival."
- MS05ViarmoTaskDescription [0005350B]: "Elisif mourns her husband deeply and she feels that a festival that burns a King in effigy is... distasteful." -> "Elisif mourns her husband deeply and she feels that a festival that burns a king in effigy is... distasteful." / "I've tried to convince her the festival is many centuries old and celebrates Solitude but I need proof." -> "I've tried to convince her the festival is many centuries old and celebrates Solitude, but I need proof." / "I believe King Olaf's verse will provide that proof." -> "I believe King Olaf's Verse will provide that proof." (Bug #30594)
- WE36PlayerBountyLetter: "To all able bodied men and women." -> "To all able-bodied men and women." (Bug #30596)
- MQ201MalbornPostQuestA3 [0004C77F]: "Don't worry, I'm mad at her, too." -> "Don't worry, I'm mad at her too." (Bug #30597)
- MQ201GissurBlockingTopic [00053A2C]: "None of my business of course." -> "None of my business, of course." (Bug #30598)
- DA11 [0008795A]: "Soon, Namira's blessing will be yours." -> "Soon Namira's blessing will be yours." (Bug #30599)
- Book0WolfQueenV5: "Goodbye, aunt."" -> "Goodbye, Aunt."" / "The Wolf Queen watched them go, and then reentered the Map Room." -> "The Wolf Queen watched them go, and then re-entered the Map Room." (Bug #30601)
- Book3ValuableWolfQueenV8: "He understood that his father had to continue to hold siege on aunt Potema's castle." -> "He understood that his father had to continue to hold siege on Aunt Potema's castle." (Bug #30602)
- DA07MythicDawnMuseumPamphlet: "Inside of his very own home in the great capital of the Pale, Dawnstar" -> "Inside of his very own home in the great capital of The Pale, Dawnstar" (Bug #30603)
- MS11ButcherFlyer: "These calamitous times bring out the worst in people, don't become the next victim!" -> "These calamitous times bring out the worst in people; don't become the next victim!" (Bug #30604)
- SkillLightArmor4: "They waited until the weird, haunting sound had past, and then was replaced by the soft rumble of the distant battle." -> "They waited until the weird, haunting sound had passed, and then was replaced by the soft rumble of the distant battle." (Bug #30605)
- dunIlinaltasDeepAdventurerJournal: "Whole Imperial Fort just sank into the water one day, and they say the ruins have been haunted since." -> "Whole Imperial fort just sank into the water one day, and they say the ruins have been haunted since." (Bug #30606)
- Book1CheapBriefHistoryoftheEmpirev2: "Volume I of this series described in brief the lives of the first eight Emperors of the Septim Dynasty, beginning with the glorious Tiber Septim and ending with his great, great, great, great grandniece Kintyra II." -> "Volume I of this series described in brief the lives of the first eight Emperors of the Septim Dynasty, beginning with the glorious Tiber Septim and ending with his great-great-great-great-grandniece Kintyra II." (Bug #30607)
- DLC2WE06Q1cTopic [04027A03]: "Good idea. They might leak out. Don't want them crawling into your head, too." -> "Good idea. They might leak out. Don't want them crawling into your head too." (Bug #30608)
- CW01SolitudeMapTableScene [000D5EE0]: "The Stone-Fist's no fool. He's found the Crown. But we'll get to it first." -> "The Stone-Fist's no fool. He's found the crown. But we'll get to it first."
- MG01 [Stage 21]: "In order to join the College of Winterhold, I need to show I'm capable of simple magic by summoning a Flame Atronach." -> "In order to join the College of Winterhold, I need to show I'm capable of simple magic by summoning a flame atronach." (Bug #30618)
- [Stage 50]: "I have joined the College of Winterhold, and after a tour of the grounds need to find Tolfdir, who looks after the new Apprentices." -> "I have joined the College of Winterhold, and after a tour of the grounds need to find Tolfdir, who looks after the new apprentices."
- [Objective 20]: "Cast a Mage Light spell" -> "Cast a Magelight spell"
- MG02 [Stage 10]: "Tolfdir has asked the Apprentices to meet him at Saarthal, the site of an ongoing excavation by the College." -> "Tolfdir has asked the apprentices to meet him at Saarthal, the site of an ongoing excavation by the College." (Bug #30619)
- MG03 [Stage 30]: "Urag suggested that useful books may have been stolen from the Arcanaeum by Orthorn, a former Apprentice at the College." -> "Urag suggested that useful books may have been stolen from the Arcanaeum by Orthorn, a former apprentice at the College." (Bug #30620)
- [Stage 60]: "I was asked to find books that may have information about the object discovered in Saarthal, and traveled to Fellglow Keep to retrieve them from Orthorn, a former Apprentice at the College." -> "I was asked to find books that may have information about the object discovered in Saarthal, and traveled to Fellglow Keep to retrieve them from Orthorn, a former apprentice at the College."
- [Stage 200]: "One of the books, "Night of Tears", has some information about Saarthal that Urag found very interesting." -> "One of the books, "Night of Tears," has some information about Saarthal that Urag found very interesting."
- MG04 [Stage 40]: "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with The Augur of Dunlain within the College." -> "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with the Augur of Dunlain within the College." (Bug #30622)
- [Stage 45]: "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with The Augur of Dunlain within the College." -> "The monk, named Quaranir, has informed me that the "Eye of Magnus" is dangerous and that to learn how to deal with it, I need to speak with the Augur of Dunlain within the College."
- mg06 [Stage 30]: "I found one man who died, and suggested that more people may be inside at something called The Oculory." -> "I found one man who died, and suggested that more people may be inside at something called the Oculory." (Bug #30624)
- DLC2dunKolbjornQST [Stage 75]: "I agreed to fund his expedition to excavate the Barrow." -> "I agreed to fund his expedition to excavate the barrow." (Bug #30628)
- [Stage 110]: "The excavation had reached a dead end when Draugr within the tomb awoke, killing several miners and causing the rest to flee." -> "The excavation had reached a dead end when draugr within the tomb awoke, killing several miners and causing the rest to flee."
- [Stage 130]: "The excavation had reached a dead end when Draugr within the tomb awoke, killing several miners and causing the rest to flee. I defeated the Draugr, but now need to find a way past the dead end." -> "The excavation had reached a dead end when draugr within the tomb awoke, killing several miners and causing the rest to flee. I defeated the draugr, but now need to find a way past the dead end."
- [Stage 140]: "The excavation had reached a dead end when Draugr within the tomb awoke, killing several miners and causing the rest to flee. I found a way past the dead end, but must deal with the Draugr before work can continue." -> "The excavation had reached a dead end when draugr within the tomb awoke, killing several miners and causing the rest to flee. I found a way past the dead end, but must deal with the draugr before work can continue."
- [Stage 150]: "At his request, I defeated the Draugr and found a way past the dead end." -> "At his request, I defeated the draugr and found a way past the dead end."
- [Stage 210]: "Most of the miners were killed by another wave of Draugr attacks, and two more are unaccounted for." -> "Most of the miners were killed by another wave of draugr attacks, and two more are unaccounted for."
- [Stage 230]: "Most of the miners were killed by another wave of Draugr attacks, and two more are unaccounted for. I dealt with the Draugr, but still need to locate the missing miners." -> "Most of the miners were killed by another wave of draugr attacks, and two more are unaccounted for. I dealt with the draugr, but still need to locate the missing miners."
- [Stage 240]: "Most of the miners were killed by another wave of Draugr attacks, and two more were unaccounted for. I found the bodies of the missing miners, but still need to deal with the Draugr threat." -> "Most of the miners were killed by another wave of draugr attacks, and two more were unaccounted for. I found the bodies of the missing miners, but still need to deal with the draugr threat."
- [Stage 250]: "At his request, I dealt with the Draugr and found the bodies of the missing miners." -> "At his request, I dealt with the draugr and found the bodies of the missing miners."
- [Stage 260]: "I agreed to fund Ralis Sedarys' expedition to excavate Kolbjorn Barrow, but the ongoing Draugr attacks means he needs more gold in order to hire more miners and guards to protect them." -> "I agreed to fund Ralis Sedarys' expedition to excavate Kolbjorn Barrow, but the ongoing draugr attacks means he needs more gold in order to hire more miners and guards to protect them."
- [Stage 310]: "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but Draugr have attacked the miners again, and only a few managed to escape." -> "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but draugr have attacked the miners again, and only a few managed to escape."
- [Stage 350]: "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but Draugr again attacked the miners. Once again, I slew the Draugr so work could proceed." -> "I agreed to continue funding Ralis Sedarys' excavation of Kolbjorn Barrow, but draugr again attacked the miners. Once again, I slew the draugr so work could proceed."
- DLC2SV01 [Stage 10]: "I met Tharstan, a historian living in the Skaal village who discovered the recently-unearthed entrance to an old crypt." -> "I met Tharstan, a historian living in Skaal Village who discovered the recently unearthed entrance to an old crypt." (Bug #30629)
- [Stage 20]: "I met Tharstan, a historian living in the Skaal village who discovered the recently-unearthed entrance to an old crypt." -> "I met Tharstan, a historian living in Skaal Village who discovered the recently unearthed entrance to an old crypt."
- dunGauldursonQST [Stage 7]: "In Folgunthur, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes." -> "In Folgunthur, I found a cryptic message on the body of a powerful draugr, condemning him for his ancient crimes." (Bug #30631)
- [Stage 8]: "In Geirmund's Hall, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes." -> "In Geirmund's Hall, I found a cryptic message on the body of a powerful draugr, condemning him for his ancient crimes."
- [Stage 9]: "In Saarthal, I found a cryptic message on the body of a powerful Draugr, condemning him for his ancient crimes." -> "In Saarthal, I found a cryptic message on the body of a powerful draugr, condemning him for his ancient crimes."
- CreatureDraugrFemale: "Woe to the unwary explorer who delves deep into the burial crypts of the ancient Nords, and disturbs the Draugr that dwell within." -> "Woe to the unwary explorer who delves deep into the burial crypts of the ancient Nords, and disturbs the draugr that dwell within." (Bug #30632)
- CreatureDraugrMale: "No one is quite sure why the Draugr walk the halls of Skyrim's burial crypts, but some believe they once served the dragons ages ago... and have been cursed with undeath for their treachery." -> "No one is quite sure why the draugr walk the halls of Skyrim's burial crypts, but some believe they once served the dragons ages ago... and have been cursed with undeath for their treachery." (Bug #30633)
- dunFrostflowAbyssNote04: "Oh gods why didn't I listen to Mani? Father's fever was getting worse and he kept mumbling about Daedra." -> "Oh gods, why didn't I listen to Mani? Father's fever was getting worse and he kept mumbling about Daedra." (Bug #31848)
- GodKynareth: "Kynareth is the goddess of the air, wind and sky." -> "Kynareth is the goddess of the air, wind, and sky." (Bug #30636)
- DA10 [Stage 10]: "He believes it was once a site of Daedric worship." -> "He believes it was once a site of daedric worship." (Bug #30637)
- DA06 [Stage 50]: "The orcs of Largashbur are besieged by giants, and have been forbidden to leave their stronghold. Atub, the wise woman of the tribe, has asked me to find her Troll Fat and a Daedra Heart so that she may contact Malacath for guidance." -> "The Orcs of Largashbur are besieged by giants, and have been forbidden to leave their stronghold. Atub, the wise woman of the tribe, has asked me to find her troll fat and a Daedra heart so that she may contact Malacath for guidance." (Bug #30639)
- [Stage 200]: "Malacath has named Gularzob as the new chief, and has named me his new Champion." -> "Malacath has named Gularzob as the new chief, and has named me his new champion."
- DLC2ThirskFFHalbarnQuestEndBranchTopic [04038FB5]: "I've brought the materials you wanted. (Give stalhrim and ebony.)" -> "I've brought the materials you wanted. (Give stalhrim and ebony)" (Bug #30649)
- [04038FB8]: "Just in time, too. Kuvar was starting to give me some grief about his new armor." -> "Just in time too. Kuvar was starting to give me some grief about his new armor."
- DLC2ThirskFFElmusQuestEndBranchTopic [04038EB9]: "I found some Ashfire Mead. (Give mead.)" -> "I found some Ashfire Mead. (Give mead)" (Bug #30650)
- DLC2ThirskFFHilundQuestEndBranchTopic [04038FB3]: "I've got a lot of Riekling spears. I hope it's enough. (Give spears.)" -> "I've got a lot of Riekling spears. I hope it's enough. (Give spears)" (Bug #30651)
- [04038FBA]: "Oh, I'm sure it will be. Give them here, and I'll get to work soon!" -> "Oh, I'm sure it will be. Give 'em here, and I'll get to work soon!"
- DLC2ThirskFFElmusBackQuestEndBranchTopic [04038EB7]: "I've got some juniper berries. (Give berries.)" -> "I've got some juniper berries. (Give berries)" (Bug #30652)
- [04038EBD]: "Oh, perfect. Just the right ripeness, too. Good work, friend." -> "Oh, perfect. Just the right ripeness too. Good work, friend."
- DLC2MQ05NelothGreetA1 [0401D9AD]: "You're still acting surprisingly sane, too. What did he have to say?" -> "You're still acting surprisingly sane too. What did he have to say?" (Bug #30653)
- DLC2MQ04NelothIntroA1 [04019AC7]: "Found one? Yes, and you read it, too, didn't you?" -> "Found one? Yes... and you read it, too, didn't you?" (Bug #30654)
- DLC2DialogueThirskMeadHallHellos [04038964]: "Things are bad enough without everyone around here looking death-eyed, too." -> "Things are bad enough without everyone around here looking death-eyed too."
- [04038966]: "Glad not to be working on that... thing any more." -> "Glad not to be working on that... thing anymore."
- DLC2DialogueThirskMeadHallAfterRieklingsHellos [04024115]: "Just warming up a bit here, before I head out and take some revenge on those Rieklings." -> "Just warming up a bit here, before I head out and take some revenge on those rieklings."
- [04024117]: "Once Halbarn's done sharpening my blade, those Rieklings are going to pay..." -> "Once Halbarn's done sharpening my blade, those rieklings are going to pay..."
- [04038E7F]: "The food is better up here, too." -> "The food is better up here too."
- DLC1VQ04RNPCStartBranchTopic05 [02003C16]: "Besides, I can't imagine a single place my father would avoid looking. And he's had all this time, too." -> "Besides, I can't imagine a single place my father would avoid looking. And he's had all this time too." (Bug #30658)
- DLC1LD_WhatNow3 [0200CF9C]: "We still have to find the Forge itself. I had a lead on that, too." -> "We still have to find the Forge itself. I had a lead on that too." (Bug #30659)
- DLC1LD_KatriaIntroPersuade [0200CF7D]: "Hmph... maybe so. Then again, I thought I could, too." -> "Hmph... maybe so. Then again, I thought I could too." (Bug #30660)
- dunForelhostQST [000729EE]: "Oh! Um, he he... Hold on... I... I can explain..." -> "Oh! Uh, he he... Hold... hold on... I... I can explain..." (Bug #30661)
- dunForelhostSharedInfoYouDoIt [000729ED]: "Me? No, I'm too important to the war effort to risk life and limb in there... Besides, that's what I'm paying you for." -> "Me? No, well, I'm too important to the war effort to risk life and limb in there... Besides, that's what I'm paying you for." (Bug #30662)
- dunForelhostSharedInfoGeneralNeverMentionedYou [00090EE5]: "Oh... well... of course they'd disavow all knowledge... spies are everywhere." -> "Oh... well... of course, they'd disavow all knowledge... spies are everywhere." (Bug #30663)
- dunForelhostSharedInfoDragonCult [000C355B]: "They were among the first men to arrive from Atmora and they worshipped certain animals as avatars of the Gods; Dragons being foremost." -> "They were among the first men to arrive from Atmora and they worshipped certain animals as avatars of the gods; dragons being foremost." / "And for their bloody sacrifices, the Dragons gifted their priests with terrible power." -> "And for their bloody sacrifices, the dragons gifted their priests with terrible power." / "But their cruelty was too great for men to bear, and they rose up in what would be called the Dragon War and the Cult swept from the land." -> "But their cruelty was too great for men to bear, and they rose up in what would be called the Dragon War and the cult swept from the land." (Bug #30664)
- dunForelhostQSTMidJournalBranchTopic [0006223D]: "And what? You couldn't read it yourself?" -> "And what, you couldn't read it yourself?" (Bug #30666)
- SmithingBench: "Look for Forges and Grindstones in the world." -> "Look for forges and grindstones in the world." (Bug #30667)
- DLC1LD_KatriaJournal: "'Friend and Colleague' my arse." -> ""Friend and Colleague" my arse." / "This one, 'Arkngthamz', was on the inscription, too." -> "This one, "Arkngthamz," was on the inscription too." / "Mentioned as a 'Bthar-zel' ('allied city'?)." -> "Mentioned as a "Bthar-zel" ("allied city"?)." / "Apparently, it had to be kept outside because the Aetherium was 'harmonically volatile'." -> "Apparently, it had to be kept outside because the Aetherium was "harmonically volatile."" / "There's a Tonal Lock here, still active. Judging from the corpses, it's safe to say the traps are still active, too." -> "There's a tonal lock here, still active. Judging from the corpses, it's safe to say the traps are still active too." / "Five Resonators." -> "Five resonators." (Bug #30669)
- DLC1LD [Stage 111]: "She warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected by deadly traps." -> "She warned me that the Treasury of Arkngthamz was sealed by a dangerous tonal lock and protected by deadly traps." (Bug #30670)
- [Stage 112]: "There, she warned me that the Treasury of Arkngthamz was sealed by a dangerous Tonal Lock and protected by deadly traps." -> "There, she warned me that the Treasury of Arkngthamz was sealed by a dangerous tonal lock and protected by deadly traps."
- [Stage 120]: "With her help, I solved the Tonal Lock that protected its ruined treasury." -> "With her help, I solved the tonal lock that protected its ruined treasury."
- [Stage 125]: "With her help, I solved the Tonal Lock that protected its ruined treasury and found a strange glowing crystal shard within." -> "With her help, I solved the tonal lock that protected its ruined treasury and found a strange glowing crystal shard within."
- [Stage 126]: "With her help, I solved the Tonal Lock that protected its ruined treasury and claimed the Aetherium Shard within." -> "With her help, I solved the tonal lock that protected its ruined treasury and claimed the Aetherium shard within."
- [Stage 130]: "Together, we found one of the four Aetherium Shards that make up the key to the Forge." -> "Together, we found one of the four Aetherium shards that make up the key to the Forge."
- [Stage 150]: "With her help, I found the four Aetherium Shards that make up the key to the Forge, and now seek the entrance to the Forge itself." -> "With her help, I found the four Aetherium shards that make up the key to the Forge, and now seek the entrance to the Forge itself."
- [Stage 160]: "With her help, I found the four Aetherium Shards that make up the key to the Forge, and met her outside its long-sealed entrance." -> "With her help, I found the four Aetherium shards that make up the key to the Forge, and met her outside its long-sealed entrance."
- [Stage 190]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, and combined them to reveal the entrance to a long-sealed ruin." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, and combined them to reveal the entrance to a long-sealed ruin."
- [Stage 200]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, then confronted its ancient guardians." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, then confronted its ancient guardians."
- [Stage 210]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, then defeated its ancient guardians." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, then defeated its ancient guardians."
- [Stage 225]: "With her help, I found the four Aetherium Shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact." -> "With her help, I found the four Aetherium shards that made up the key to the Forge, defeated its ancient guardians, and forged a powerful artifact."
- DLC1LD_KatriaRealization [0200CF64]: "Let me see it. ...Huh..." -> "Let me see it... Huh..." (Bug #30671)
- DLC1LD_Bthalft [020190CE]: "Gah... let's clear out this steam so we can take a look." -> "Let's clear out this steam so we can take a look." (Bug #30673)
- DialogueWindhelmRolffTopic2Topic [000CDE8B]: "Those Thalmor are elves, too." -> "Those Thalmor are Elves too." (Bug #30674)
- DialogueWindhelmLonelyGaleTopicsCity2Topic [000A17CB]: "All lovely ladies, too." -> "All lovely ladies too." (Bug #30675)
- DialogueWhiterunOlfridTopicsBranch3Topic [00084799]: "Difference is, we're rich, and Vignar hates it." -> "Difference is, we're rich... and Vignar hates it." / "Oh, and they hate it, too. All their big talk of pride and honor, and what have they got to show for it? Beggar's rags and stale bread." -> "Oh, and they hate it too. All their big talk of pride and honor. What have they got to show for it? Beggar's rags and stale bread." (Bug #30676)
- SolitudeOpening [000A95F9]: "They can't hurt uncle Roggvir." -> "They can't hurt Uncle Roggvir."
- [000D0516]: "Cut em down!" -> "Cut him down!"
- [000D7895]: "Good riddance to bad rubbish I say." -> "Good riddance to bad rubbish, I say."
- DA06Stage20YamarzInitFollowUp1 [0003BDC2]: "Of course you cannot. No one can. It is my lot as Chief of this tribe, and so I suffer quietly." -> "Of course you cannot. No one can. It is my lot as chief of this tribe, and so I suffer quietly." (Bug #30678)
- DialogueWhiterunOlfridTopicsBranch1Topic [00084797]: "We've got honor. Wealth and titles, too." -> "We've got honor. Wealth and titles too." (Bug #30679)
- DialogueMarkarthVerulusHalloftheDeadTopic [0006067A]: "New to Skyrim? I was confused at first, too." -> "Hmph. New to Skyrim? I was confused at first too." (Bug #30680)
- dunHillgrundsTombSharedAuntQuestion [0003999E]: "My Da locked me in there in a drunken rage when he left us... three days in there eating the offerings left for our dead before Aunt Agna found me." -> "My da locked me in there in a drunken rage when he left us... three days in there eating the offerings left for our dead before Aunt Agna found me." (Bug #30682)
- dunHillgrundsTombIntroDialogTopic [000A8502]: "He's in the tomb doing Gods know what with my dead relatives." -> "He's in the tomb doing gods know what with my dead relatives." (Bug #30683)
- DialogueRiftenHaelgasBunkhouseScene02 [00046B22]: "Just be patient, aunt. She'll have it, I promise." -> "Just be patient, Aunt. She'll have it, I promise." (Bug #30686)
- C01OtherCompanionsPointToSkjorIntro [000D8701]: "Skjor was looking for you, earlier." -> "Skjor was looking for you earlier." (Bug #30687)
- DLC2DialogueSkaalVillageGeneric [04031785]: "Today, you return the All-Maker!" -> "Today, you return to the All-Maker!" (Bug #30688)
- DialogueMarkarthKeepCalcelmoAicantarScene01 [00025EC3]: "What is it nephew? Can't you see I'm trying to think here?" -> "What is it, Nephew? Can't you see I'm trying to think here?" (Bug #30689)
- WEDL03 [000B9166]: "Ugh. Speak to my husband if you must." -> "Ugh. Speak to my husband, if you must." (Bug #30690)
- DialogueMorthalHighmoonHallScene05 [000AECF9]: "I have never doubted that, husband." -> "I have never doubted that, Husband." (Bug #30697)
- [000AECEC]: "The people still doubt me, don't they." -> "The people still doubt me, don't they?"
- DialogueMorthalHighmoonHallScene07 [000AED8C]: "What troubles you, husband?" -> "What troubles you, Husband?" (Bug #30698)
- FreeformDragonBridge01 [000551A8]: "Have you met my husband? Well don't bother, he's a drunk." -> "Have you met my husband? Well, don't bother, he's a drunk." (Bug #30699)
- FreeformDragonBridge01ReturntoHorgeirTopic [000551AB]: "Shor's Crown, that woman never gives up." -> "Shor's crown, that woman never gives up." (Bug #30700)
- DialogueRiftenTempleofMaraScene01 [00046B07]: "I'm so sorry my husband." -> "I'm so sorry, my husband." (Bug #30701)
- DialogueDawnstarRustleifSeren01 [0003CDB7]: "Not hot enough. Does your Skyrim ever get warm, husband?" -> "Not hot enough. Does your Skyrim ever get warm, Husband?" (Bug #30702)
- DialogueMarkarthInnKlepprFrabbiScene02 [0002464F]: "Clean the rooms yourself Kleppr." -> "Clean the rooms yourself, Kleppr." (Bug #30703)
- DialogueRiverwoodSceneA [00019705]: "Good morning, wife." -> "Good morning, Wife." (Bug #30704)
- [00019707]: "Hello, husband. You're rising late." -> "Hello, Husband. You're rising late."
- [00019708]: "Hello, husband. You slept well?" -> "Hello, Husband. You slept well?"
- [0001970B]: "Take care, husband." -> "Take care, Husband."
- DialogueMarkarthMarketSceneKerahEndon1 [00017277]: "Hello, dear husband." -> "Hello, dear Husband." (Bug #30705)
- [0001727A]: "They are perfect. Thank you both." -> "Oh. They are perfect. Thank you both."
- DialogueDushnikhYalLonghouseScene02 [00033619]: "I saw you working the forge today, wife." -> "I saw you working the forge today, Wife." (Bug #30706)
- DialogueRiftenElgrimIngunBranchTopic [00045305]: "My wife Hafjorg, well, she's a necessary evil I suppose." -> "My wife Hafjorg, well, she's a necessary evil, I suppose." (Bug #30707)
- DialogueRiftenBeeAndBarbScene16 [0005EE46]: "Is it really me, or is it your wife? You need to make a choice Bolli." -> "Is it really me, or is it your wife? You need to make a choice, Bolli." (Bug #30708)
- [0005EE4D]: "Oh, Bolli you silly man." -> "Oh, Bolli, you silly man."
- DialogueKynesgroveRoggiKjeldMine3 [00080612]: "What's your wife think of your trips?" -> "What's your wife think of your... trips?" (Bug #30709)
- DialogueOrcsBlacksmithTopic [0008CBB8]: "If a chief has a second wife, she is called the "Forge-wife" in honor of this." -> "If a chief has a second wife, she is called the "Forge-Wife" in honor of this." (Bug #30710)
- [05010559]: "If a chief has a second wife, she is called the "Forge-wife" in honor of this." -> "If a chief has a second wife, she is called the "Forge-Wife" in honor of this."
- WEDL04 [000C03D1]: "I hate it here. Those were my favorite shoes, ruined and for what?" -> "I hate it here. Those were my favorite shoes, ruined, and for what?"
- dunHunterKyneLoreTopic [0001847C]: "Those sycophants in the Temple would call her Kynareth. Just a pale shadow of the truth, like all the Temple Divines." -> "Those sycophants in the temple would call her Kynareth. Just a pale shadow of the truth, like all the temple Divines." (Bug #30713)
- DLC1VQ03HunterHellos [02006AE7]: "Thank the divines for you!" -> "Thank the Divines for you!" (Bug #30714)
- DLC1VQ03VampireDexionBranchCaptureTopic1 [02007B84]: "By the divines! It's as if my eyes have been opened!" -> "By the Divines! It's as if my eyes have been opened!" (Bug #30715)
- DLC1VQ01TopicC1b [0200B66E]: "So where are we off to, now?" -> "So where are we off to now?" (Bug #30719)
- BardsCollegeFluteIntroTopic [000D93DA]: "Well don't just stand there." -> "Well, don't just stand there." (Bug #30722)
- BardsCollegeLuteFinnsStoryTopic [000D93E1]: "Finn was the bard who invented the eight course lute that is commonplace today." -> "Finn was the bard who invented the eight-course lute that is commonplace today." / "Until he found a way to string the extra courses, bards only had six course lutes." -> "Until he found a way to string the extra courses, bards only had six-course lutes." / "The lute they stole is Finn's original eight course lute." -> "The lute they stole is Finn's original eight-course lute."
- WICommentCollegeRobesHello [000ABC54]: "You must be one of those wizards. From the College in Winterhold." -> "You must be one of those wizards. From the college in Winterhold." (Bug #30727)
- WIChangeLocation04ForceGreetTopic [0006F20D]: "I've finally found you! I want to join the College of Winterhold. But I need help with my wards." -> "I've finally found you! I want to join the College of Winterhold, but I need help with my wards." (Bug #30728)
- MS05PoemInspection [000534E9]: "Without the verse I won't be able to convince Elisif of the importance of The Burning of King Olaf Festival." -> "Without the verse I won't be able to convince Elisif of the importance of the Burning of King Olaf Festival." (Bug #30729)
- MS05GenericJoinTopic [000C7B5D]: "I would highly recommend it though. Talk to Viarmo if you're interested." -> "I would highly recommend it, though. Talk to Viarmo, if you're interested."
- MQ205EsbernIntroA1 [00041F12]: "Ah, indeed? There's a pretty puzzle." -> "Ah, indeed? Now there's a pretty puzzle." (Bug #30731)
- DialogueRiftenGateNorthBranchTopic06 [00051A69]: "I'll let you in right away, just need to get the gate unlocked." -> "I'll let you in right away, just need to get the gate unlocked." (Bug #30736)
- dunTrevasWatchQST [000991D4]: "And it shows, I've seen horkers with smaller guts." -> "And it shows. I've seen horkers with smaller guts." (Bug #30737)
- dunTrevasWatchFamilyNotSeenQST [000B3163]: "Hopefully they made it to safety before the attack. I'll begin the search after a quick restock." -> "Hopefully they made it to safety before the attack. I'll begin the search after a quick restock." (Bug #30738)
- dunTrevasWatchEndRewardQST [000B3161]: "Anyway, here is your reward. Thanks again." -> "Anyway, here is your reward. Thanks again." (Bug #30740)
- dunTrevasWatchCompleteTopic [0004CDB2]: "Thank you for your help. Did you see my family inside?" -> "Thank you for your help. Did you see my family inside?" (Bug #30741)
- dunTrevasWatchQuestRunningTopic [0004CDB3]: "I turned him in but apparently he escaped and now this." / "I turned him in... but apparently he escaped... and now this." (Bug #30743)
- dunTrevasWatchQSTRewardHelp [00093A72]: "My family is everything to me. Clear the fort and on top of the posted reward, you can have whatever items you'd like." -> "My family is everything to me. Clear the fort and on top of the posted reward, you can have whatever items you'd like." (Bug #30744)
- dunTrevasWatchQSTGoodbye [0004BD99]: "Fine then. The blood of my family is on your hands as well as Brurid's." -> "Fine, then. The blood of my family is on your hands, as well as Brurid's." (Bug #30745)
- dunTrevasWatchExplanationQST [000AB1F8]: "We left to help with the war and these filth bags swooped in and seized the place. My family is in there." -> "We left to help with the war and these filth bags swooped in and seized the place. My family is in there." (Bug #30746)
- dunTrevasWatchQSTAllClear [000E36BA]: "You've already taken care of it? Thank you friend." -> "You've already taken care of it? Thank you, friend." (Bug #30747)
- dunTrevasWatchQSTBadBlood [00093A6B]: "You ask a lot of questions for a mercenary. Just get in there and open the gate, we'll try and provide help once that's done." -> "You ask a lot of questions for a mercenary. Just get in there and open the gate. We'll try and provide help once that's done." (Bug #30748)
- dunTrevasWatchQSTBruridContinue [00093A6C]: "I suspect Brurid planned this, there's been bad blood between us since the king's death." -> "I suspect Brurid planned this. There's been bad blood between us since the king's death." (Bug #30749)
- dunTrevasWatchQSTHaveAPlan [00093A6A]: "The front gate is locked so you'll need to use the mine entrance behind us. Open the front gate and we'll try and give you some support." -> "The front gate is locked, so you'll need to use the mine entrance behind us. Open the front gate and we'll try and give you some support." (Bug #30750)
- dunTrevasWatchQSTTheBest [00093A6D]: "Good, the place is crawling with bandits. We lost some good men trying to take it earlier." -> "Good, the place is crawling with bandits. We lost some good men trying to take it earlier." (Bug #30751)
- dunTrevasWatchStalleoAccept [0004BD97]: "I wish we could offer more help, but our last attack went sour and we're all that is left." -> "I wish we could offer more help, but our last attack went sour and we are all that is left." (Bug #30752)
- stalleoGiveQuestTopic [0004BD98]: "I was expecting more though, you'd better be good." -> "I was expecting more, though. You'd better be good." (Bug #30753)
- dunTrevasWatchQST [Stage 60]: "I've opened the front gate, I should return to Stalleo for my reward." -> "I've opened the front gate. I should return to Stalleo for my reward." (Bug #30754)
- [Stage 100]: "I have discovered a back way into Treva's watch and was able to open the main gate from the other side." -> "I have discovered a back way into Treva's Watch and was able to open the main gate from the other side."
- [Objective 10]: "Use the backdoor to gain access to Treva's Watch" -> "Use the back door to gain access to Treva's Watch"
- [Objective 20]: "Use the lever to open the gate to Treva's Watch." -> "Use the lever to open the gate to Treva's Watch"
- [Objective 60]: "Meet up with Stalleo in the courtyard." -> "Meet up with Stalleo in the courtyard"
- DLC2SV02Taunts [04027F9E]: "We will have that Stalhrim, and there's nothing you can do to stop us!" -> "We will have that stalhrim, and there's nothing you can do to stop us!" (Bug #30755)
- DLC2SV02Trespass [04029392]: "This is Thalmor business, now get out of here!" -> "This is Thalmor business. Now get out of here!" (Bug #30756)
- DialogueWinterholdInitialScene [000B216F]: "To the Inn for a drink, of course!" -> "To the inn for a drink, of course!" (Bug #30757)
- DialogueRiftenGrandPlazaScene34 [00063E5A]: "Naw... he's fine. Look, I wanted to ask if you'll... um, if you'd like to... well, like to have a drink with me at the Bee and Barb sometime?" -> "No... he's fine. Look, I wanted to ask if you'll, um... if you'd like to, well... like to have a drink with me at the Bee and Barb sometime?" (Bug #30758)
- CW00JoinTopicContinue [000D3C57]: "If you're not, well friend, you'd best walk away before this gets ugly." -> "If you're not, well, friend, you'd best walk away before this gets ugly." (Bug #30759)
- [000FBA68]: "If you're not, well friend, you'd best walk away before this gets ugly." -> "If you're not, well, friend, you'd best walk away before this gets ugly."
- [000D9390]: "Well not against me, against all of Falkreath." -> "Well, not against me, against all of Falkreath."
- DialogueWinterholdCollegeEnthirVendorFGResponse1 [0006BC2F]: "Let's just take a look then." -> "Let's just take a look, then." (Bug #30761)
- DialogueWinterholdCollegeEnthirVendorFGResponse2 [0006BC2E]: "Well then you'd better have something I really want to buy." -> "Well then, you'd better have something I really want to buy." (Bug #30762)
- DialogueWhiterunGuardGateStopNote [000D1980]: "Riverwood's in danger, too? You'd better go on in." -> "Riverwood's in danger too? You'd better go on in." (Bug #30763)
- DialogueLeftHandMineSkaggiAccept [0006A8BE]: "But, I wouldn't go there if I were you." -> "But I wouldn't go there if I were you." (Bug #30764)
- dunRannveigQST [00051976]: "Don't worry though. It'll be relatively painless...relatively." -> "Don't worry, though. It'll be relatively painless... relatively." (Bug #30765)
- [00051977]: "Hhhmmm...maybe I put it over here." -> "Hhhmmm... maybe I put it over here."
- [00051978]: "Ooooh... yes... yes. You've fallen for my trap! Greed makes a great lure. Odd you didn't die from the fall though. Most do."
- [0005197A]: "Ah...Here it is. Now, if you'd be so kind as to stand still this will be much easier for me to do." -> "Ah... here it is. Now, if you'd be so kind as to stand still this will be much easier for me to do."
- [000A87DD]: "Well...that's disappointing. This one didn't survive the fall either." -> "Well... that's disappointing. This one didn't survive the fall either."
- DLC2SV02BaldorBranch2Topic2 [0401E8BF]: "Yes, and I've brought you the map to the Stalhrim source." -> "Yes, and I've brought you the map to the stalhrim source." (Bug #30767)
- [0401E8C3]: "I name you friend of the Skaal, and I will trust you with the knowledge of forging Stalhrim." -> "I name you friend of the Skaal, and I will trust you with the knowledge of forging stalhrim." / "If you bring Stalhrim here to my forge, you can use my tools to make what you will from it." -> "If you bring stalhrim here to my forge, you can use my tools to make what you will from it."
- DLC2SV02BaldorBranch2Topic3 [0401E8C2]: "Until our next meeting, Skaal-friend, may your hunts always bring you game and your crops grow tall and bountiful." -> "Until our next meeting, Skaal-friend. May your hunts always bring you game and your crops grow tall and bountiful." (Bug #30768)
- DLC2SV02AncarionBranch1Topic6 [0402455F]: "Return here with Stalhrim weapons and armor, and I will pay you a fair price for them." -> "Return here with stalhrim weapons and armor, and I will pay you a fair price for them." (Bug #30769)
- DLC2SV02DeorQuestStartTopic5 [04027DFC]: "Baldor is the keeper of an ancient tradition, the forging of Stalhrim." -> "Baldor is the keeper of an ancient tradition, the forging of stalhrim." (Bug #30770)
- DLC2SV02BaldorBranch1Topic7 [0403314F]: "But if you mean the elves, they were trying to learn the secrets of forging Stalhrim." -> "But if you mean the elves, they were trying to learn the secrets of forging stalhrim." / "He says that it shows the location of a hidden source of Stalhrim." -> "He says that it shows the location of a hidden source of stalhrim." (Bug #30771)
- DLC2SV02AncarionMerchantSharedGoodbye1 [04029D91]: "I'll be here when you have more Stalhrim weapons and armor." -> "I'll be here when you have more stalhrim weapons and armor." (Bug #30772)
- DLC2SV02AncarionMerchantSharedHello2 [04029D92]: "Back with more Stalhrim items, I trust?" -> "Back with more stalhrim items, I trust?" (Bug #30773)
- DLC2SV02AncarionMerchantSharedHello1 [04029D93]: "Unless you have more Stalhrim weapons and armor for me, we have nothing to talk about." -> "Unless you have more stalhrim weapons and armor for me, we have nothing to talk about." (Bug #30774)
- DLC2SV02AncarionBranch1Topic2 [04024568]: "No weapon is worth dying for, not even a weapon forged from Stalhrim." -> "No weapon is worth dying for, not even a weapon forged from stalhrim." (Bug #30775)
- DLC2DialogueSkaalVillageBaldorBranchTopic3 [0403A4A3]: "Once I've got Stalhrim, how do I forge it into something useful?" -> "Once I've got stalhrim, how do I forge it into something useful?" (Bug #30776)
- [0403A4A7]: "Yes... I'd say if you know how to forge ebony, then you know everything you need to know in order to forge Stalhrim." -> "Yes... I'd say if you know how to forge ebony, then you know everything you need to know in order to forge stalhrim."
- DLC2DialogueSkaalVillageBaldorBranchTopic2 [0403A4A4]: "Where can I obtain Stalhrim?" -> "Where can I obtain stalhrim?" (Bug #30777)
- [0403A4A8]: "You can find some in Raven Rock Mine, as well as that new source of Stalhrim on the map you recovered from the elves." -> "You can find some in Raven Rock Mine, as well as that new source of stalhrim on the map you recovered from the elves." / "It's the only pickaxe that can mine the Stalhrim properly without breaking it." -> "It's the only pickaxe that can mine the stalhrim properly without breaking it."
- DLC2DialogueSkaalVillageBaldorBranchTopic1 [0403A4A5]: "Tell me about forging Stalhlrim." -> "Tell me about forging stalhrim." (Bug #30778)
- [0403A4A6]: "Well, first you'll need to obtain some Stalhrim, of course, and then you'll need to work it." -> "Well, first you'll need to obtain some stalhrim, of course, and then you'll need to work it."
- DLC2SV02AncarionBranch1Topic1 [04024031]: "I'm here about the Stalhrim map." -> "I'm here about the stalhrim map." (Bug #30779)
- DLC2SV02AncarionBranch1Topic4 [0402455A]: "You want Stalhrim weapons, and I think I can help you get them." -> "You want stalhrim weapons, and I think I can help you get them." (Bug #30780)
- DLC2SV02AncarionBranch1Topic5 [04024559]: "The smith said he'd teach me how to make Stalhrim weapons." -> "The smith said he'd teach me how to make stalhrim weapons." (Bug #30781)
- WIAddItem07Intimidate [000A0E98]: "Hold on, there. I suppose, in the uh, interest of research I... I can spare a few more coins." -> "Hold on, there. I suppose, in the, uh, interest of research I... I can spare a few more coins." (Bug #30782)
- WICourierDeliveries [000A0E9E]: "A note from someone named Calcelmo, in Markarth." -> "A note from someone named... Calcelmo, in Markarth." (Bug #30783)
- [03003DE6]: "There's a new lady in charge of the Orphanage in Riften." -> "There's a new lady in charge of the orphanage in Riften."
- MQ201PartyFriendDistractionYes [00067ED9]: "I trust that whatever you're doing doesn't compromise my position in any way?" -> "I trust that whatever you're doing doesn't compromise my position in any way." (Bug #30785)
- [000C0427]: "Nothing would please me more." -> "Well, nothing would please me more."
- [000C081F]: "I trust you don't presume on our friendship?" -> "I trust you don't presume on our friendship."
- DialogueWindhelmLonelyGaleTopicsPeopleTopic [000A193B]: "And obviously you have Ulfric, the Jarl and future High King." -> "And obviously you have Ulfric, the jarl and future high king." (Bug #30787)
- DLC2TelMithrynNelothTalvasScene02 [0401BD02]: "Master, you promised to teach me a new conjuration spell." -> "Master... you promised to teach me a new Conjuration spell."
- MGLoreStaff01 [000E353A]: "The Staff is said to be able to absorb great amounts of energy." -> "The staff is said to be able to absorb great amounts of energy." (Bug #30790)
- MGLSynod01 [000E0C46]: "It is no secret that both the Synod and the College of Whispers have recently made inquiries as to the status of our College here in Winterhold." -> "It is no secret that both the Synod and the College of Whispers have recently made inquiries as to the status of our college here in Winterhold." (Bug #30791)
- MGLSynod06 [000E0C4C]: "It is entirely possible that they look to our College here in Winterhold in order to find supporters for their organization." -> "It is entirely possible that they look to our college here in Winterhold in order to find supporters for their organization." (Bug #30793)
- MGLSynod09 [000E0C4F]: "The College of Whispers hopes to learn that our College also supports these avenues of research." -> "The College of Whispers hopes to learn that our college also supports these avenues of research." (Bug #30794)
- MGLSynod10 [000E0C50]: "Thus they may claim that the Synod is indeed a political minority in the Empire and should be treated as such." -> "Thus, they may claim that the Synod is indeed a political minority in the Empire and should be treated as such." (Bug #30795)
- MGLSynod15 [000E0C55]: "Arch-Mage Aren believes that their conflict poses a significant threat to the autonomy of our College, and I concur." -> "Arch-Mage Aren believes that their conflict poses a significant threat to the autonomy of our college, and I concur." (Bug #30796)
- MGLSynod15A [000E0C56]: "Arch-Mage Aren believed that their conflict poses a significant threat to the autonomy of our College, and I concur." -> "Arch-Mage Aren believed that their conflict poses a significant threat to the autonomy of our college, and I concur." (Bug #30797)
- MGLSynod16 [000E0C57]: "Falling in with either would threaten to draw much unwanted attention to our College." -> "Falling in with either would threaten to draw much unwanted attention to our college." (Bug #30798)
- MGLResto06 [000E0C5F]: "I submit that everyone in this College has, at one time or another, relied on one of the Restoration spells that can keep them at bay." -> "I submit that everyone in this college has, at one time or another, relied on one of the Restoration spells that can keep them at bay." (Bug #30800)
- MGLResto10 [000E0C63]: "Every mage in this College regularly uses wards for practice, so as to avoid physical harm." -> "Every mage in this college regularly uses wards for practice, so as to avoid physical harm." (Bug #30801)
- MGLShalidor01 [000E3181]: "As many know, there is an ongoing effort to research the work of the Archmagus Shalidor." -> "As many know, there is an ongoing effort to research the work of Archmagus Shalidor." (Bug #30802)
- MGLShalidor09 [000E3192]: "What, then, of this Glamoril? It means "secret of life" in elvish." -> "What, then, of this "Glamoril"? It means "secret of life" in Elvish." (Bug #30803)
- MGLPolicy13 [000E31C9]: "He has suggested that, should he find out who is responsible, he is well versed in making things disappear permanently." -> "He has suggested that, should he find out who is responsible, he is well versed in making things disappear... permanently." (Bug #30804)
- MGLPolicy17 [000E31D2]: "Any information as to the whereabouts of the previous group of Apprentices would be greatly appreciated." -> "Any information as to the whereabouts of the previous group of apprentices would be greatly appreciated." (Bug #30805)
- MGLPolicyEye01A [000E31D5]: "Work continues on the Eye of Magnus, as it has been commonly referred to." -> "Work continues on the "Eye of Magnus," as it has been commonly referred to." (Bug #30806)
- DialogueSolitudePalaceScene5 [000A9379]: "The Jarl would be wise to remember that it is her thanes - and my profits - that are paying for this war." -> "The Jarl would be wise to remember that it is her Thanes - and my profits - that are paying for this war." (Bug #30807)
- DialogueFalkreathJarlsLonghouseScene03 [00092450]: "Sir, I will shape them up but with the war on it is unwise to reduce their wages any further." -> "Sir, I will shape them up, but with the war on it is unwise to reduce their wages any further." (Bug #30808)
- [0009247F]: "I would think a man of your military training would be able to do with less but so be it." -> "I would think a man of your military training would be able to do with less, but so be it."
- MGRArniel03WhatWentWrongResponse1 [0006A03C]: "I'm no tonal architect, I've only read their writings. Scraps, really." -> "I'm no tonal architect. I've only read their writings. Scraps, really." / "My very own Dwarven Convector." -> "My very own Dwarven convector." (Bug #30816)
- DialogueMarkarthGuardIntros [0003F0B4]: "This is Markarth, traveler. Safest city in the Reach." -> "This is Markarth, traveler. Safest city in The Reach." (Bug #30819)
- DLC2MQ04 [0401BD6E]: "I had to clean out the riff-raff last time I was here, too." -> "I had to clean out the riff-raff last time I was here too." (Bug #30820)
- [0402097E]: "Look out for that Steam Centurion!" -> "Look out for that steam centurion!"
- [04025896]: "Look out! Another Steam Centurion!" -> "Look out! Another steam centurion!"
- [0402C582]: "Look out! Another Steam Centurion!" -> "Look out! Another steam centurion!"
- dunHunterQST [Stage 21]: "He has marked me so that the guardian skeever, wolf and mudcrab should appear to me when I visit their lairs." -> "He has marked me so that the guardian skeever, wolf, and mudcrab should appear to me when I visit their lairs." (Bug #30821)
- [Stage 51]: "I defeated the first group of guardians and have been tasked to seek out the guardian bear, sabrecat and mammoth spirits." -> "I defeated the first group of guardians and have been tasked to seek out the guardian bear, sabre cat, and mammoth spirits."
- [Stage 71]: "I have defeated several spirit guardians and have now been asked to seek out the Troll guardian as my final challenge." -> "I have defeated several spirit guardians and have now been asked to seek out the troll guardian as my final challenge."
- MQPaarthurnaxIntroB1 [000ABD23]: "Wulfharth was Dragonborn. Talos, too - the founder of the Empire, back in the good old days." -> "Wulfharth was Dragonborn. Talos too - the founder of the Empire, back in the good old days."
- MQ105ArngeirIntroB2 [0006AF3E]: "We are here to guide you in that pursuit, just as the Greybeards have sought to guide those of the Dragon Blood that came before you." -> "We are here to guide you in that pursuit, just as the Greybeards have sought to guide those of the dragon blood that came before you." (Bug #30824)
- MQ105ArngeirIntroB2A1 [0006AF3B]: "You are not the first. There have been many of the Dragon Blood since Akatosh first bestowed that gift upon mortalkind." -> "You are not the first. There have been many of the dragon blood since Akatosh first bestowed that gift upon mortalkind." (Bug #30825)
- MQ00WayoftheVoiceA1 [000C521F]: "The Dragonborn is an exception to all the rules - the Dragon Blood itself is a gift of the gods." -> "The Dragonborn is an exception to all the rules - the dragon blood itself is a gift of the gods." (Bug #30826)
- MQ00WayoftheVoiceA2 [000C521D]: "That is commendable. But remember, the Dragon Blood is itself a gift of Akatosh." -> "That is commendable. But remember, the dragon blood is itself a gift of Akatosh." (Bug #30828)
- MQ104 [000A9419]: "Those born with the Dragon Blood in 'em. Like old Tiber Septim himself." -> "Those born with the dragon blood in 'em. Like old Tiber Septim himself." (Bug #30829)
- [000D8B71]: "I'd take this a bit more seriously if I were you." -> "I'd take this a bit more seriously, if I were you."
- [000D8B75]: "You should come, too." -> "You should come too."
- MQ105 [0006D197]: "Thus, your Dragon Blood gives you an inborn ability to learn Words of Power." -> "Thus, your dragon blood gives you an inborn ability to learn Words of Power." (Bug #30830)
- DB09_GiannaDontQuestion1 [0004BCB9]: "Of course! I'm sorry. One giant's toe. There." -> "Of course! I'm... sorry. One giant's toe. There." / "What, um... What next?" -> "What, uh... What next?" (Bug #30834)
- DB09_GiannaDontQuestion2 [0004BCAF]: "Heh, I'm sorry. Of course. It's your most famous recipe, after all." -> "He he. I'm sorry. Of course, it's your most famous recipe, after all." / "And if I may say so... it has been an honor, getting a chance to prepare a meal with, well... the best chef in the entire Empire." -> "And if I may say so... it has been an honor getting a chance to prepare a meal with, well... the best chef in the entire Empire." (Bug #30835)
- DB08GourmetThreatRespond1 [00048C8E]: "Gourmet? Why I... Um..." -> "Gourmet? Why I... Uh..." (Bug #30836)
- DB08GourmetThreatRespond2 [00048C8F]: "Oh. Oh, by the gods, no. No, no you can't do this. You can't!" -> "Oh. Oh, by the gods... no. No, no. You can't do this. You can't!" (Bug #30837)
- DB08GourmetThreatRespond3 [00048C8C]: "Please, you're starting to... frighten me." -> "Please... you're starting to frighten me." (Bug #30838)
- DB08FestusPlayerDeadResponse [00068B77]: "You've got the Writ of Passage too, I see." -> "Oh, you've got the Writ of Passage, too, I see." (Bug #30839)
- [00068B78]: "You've got the Writ of Passage too, I see. So there's that. And Anton Virane has suffered an untimely fate, as well." -> "You've got the Writ of Passage, too, I see. So there's that. And Anton Virane has suffered an untimely fate as well." / "Well, looks like you completed the contract as directed." -> "Well. Looks like you completed the contract as directed."
- [00068B7A]: "Good, good. And you've got the Writ of Passage too, I see, so that's done." -> "Good, good. And you've got the Writ of Passage, too, I see. So that's done."
- [00068B7B]: "It would seem Anton Virane has suffered an untimely fate, as well. Good." -> "It would seem Anton Virane has suffered an untimely fate as well. Good."
- DB08_FestusGourmetBranchTopic [00048B30]: "Nobody knows his true identity. Well, nobody except Gaius Maro, and you've already taken care of him." -> "Well, nobody knows his true identity. Well, nobody except Gaius Maro... and you've already taken care of him." / "I do know the Gourmet was classically trained in traditional Breton cuisine in High Rock." -> "Well, I do know the Gourmet was classically trained in traditional Breton cuisine in High Rock." (Bug #30840)
- MS07 [Stage 50]: "Jaree-Ra has asked me to put out the Solitude lighthouse fire." -> "Jaree-Ra has asked me to put out the Solitude Lighthouse fire." (Bug #30842)
- [Stage 100]: "I've put out the Solitude Lighthouse Fire." -> "I've put out the Solitude Lighthouse fire."
- [Stage 175]: "I've defeated his sister Deeja, now I must track down Jaree-Ra." -> "I've defeated his sister Deeja. Now I must track down Jaree-Ra."
- DLC1VQElderShared03 [0201A94F]: "It involves carefully removing the bark from a Canticle Tree, which will in turn attract Ancestor Moths to you." -> "It involves carefully removing the bark from a canticle tree, which will in turn attract ancestor moths to you." (Bug #30848)
- DLC1VQElderShared04 [0201A950]: "In keeping with tradition, you must use a specific tool in the Ancestor Glade, an implement known as a Draw Knife." -> "In keeping with tradition, you must use a specific tool in the Ancestor Glade, an implement known as a draw knife." (Bug #30849)
- DLC1VQ06 [0201A942]: "Well, we got the knife... now all we need to do is track down one of those Canticle Trees." -> "Well, we got the knife... now all we need to do is track down one of those canticle trees." (Bug #30850)
- DLC1VQElderGoodbyes [02003D93]: "Farewell, and good journey milord." -> "Farewell, and good journey, milord." (Bug #30851)
- [02003D94]: "Farewell, and good journey milady." -> "Farewell, and good journey, milady."
- DialogueWhiterunTempleofKynarethScene1 [00019F62]: "You do know that, right? Ha ha ha ha ha." -> "You do know that, right? Ha ha ha ha." (Bug #30854)
- [00019F6E]: "Hmm? Oh, well... To be honest, I was thinking of Nazeem." -> "Huh? Oh, well... To be honest, I was thinking of Nazeem."
- WIRemoveItem05No [00035F84]: "Well what did you go dropping it for?" -> "Well, what did you go dropping it for?" (Bug #30858)
- WhiterunAdrianneSwordTopicTopic [000946F7]: "It's a surprise, and I don't even know if he'll accept it. But..." -> "It's a surprise. I don't even know if he'll accept it, but..." / "Listen, could you take the sword to my father, Proventus Avenicci? He's the Jarl's steward." -> "Listen, could you take the sword to my father, Proventus Avenicci? He's the Jarl's Steward." (Bug #30860)
- TGTQ03OlfridIntroBranchTopic04 [0007D024]: "You see both of these items are kept inside Dragonsreach, and they don't allow visitors inside the Jarl's or the Steward's chambers." -> "You see, both of these items are kept inside Dragonsreach, and they don't allow visitors inside the Jarl's or the Steward's chambers." (Bug #30863)
- TGTQ01EndonIntroBranchTopic02 [000799DE]: "Word on the street says that the Thieves Guild is coming back into its own in Markarth so I figured..." -> "Word on the street says that the Thieves Guild is coming back into its own in Markarth, so I figured..." (Bug #30864)
- SolitudeFreeform04QuestGiveTopic [000D0556]: "Damn, that reminds me, I have a delivery to make to her steward, Falk Firebeard." -> "Damn. That reminds me. I have a delivery to make to her Steward, Falk Firebeard." (Bug #30866)
- MS14ShouldArrest [00025F36]: "And of course they can't prove he murdered them." -> "And, of course, they can't prove he murdered them." (Bug #30869)
- MS14HelgisGhostTopic [00070E73]: "I saw Helgi's Ghost." -> "I saw Helgi's ghost." (Bug #30870)
- MS08SaadiaS25AlikrQuestionTopic [000562E6]: "These men are ruthless. Cunning, deceitful... they'll pay off whoever they can. I can't trust anyone here in Whiterun." -> "These men are ruthless. Cunning, deceitful. They'll pay off whoever they can. I can't trust anyone here in Whiterun." (Bug #30874)
- MS06FalkQuestEnd02 [0009E00F]: "Take this payment - the Jarl would thank you, but she very much wants to keep Potema's return quiet." -> "Take this payment - the jarl would thank you, but she very much wants to keep Potema's return quiet." (Bug #30876)
- [0009E010]: "Take this payment - the Jarl would thank you, but she very much wants to keep Potema's return quiet." -> "Take this payment - the jarl would thank you, but she very much wants to keep Potema's return quiet."
- MS05PoemVerse4Dragon [00053502]: "Oh that is exciting! I'm sure the court and the Jarl will love it. I'm writing it in now." -> "Oh, oh! That is exciting! I'm sure the court and the Jarl will love it. I'm... I'm writing it in now." (Bug #30877)
- [000E770E]: "No, that's pushing it too far. Very exciting but highly unlikely, I can't possibly write that in." -> "No. That... that's pushing it too far. Very exciting but highly unlikely. I can't possibly write that in."
- DBNazirContractSet5ReadyBranchTopic [000205C0]: "Your targets are a Dark Elf wizard named Maluril, in the dwarven ruin of Mzinchaleft. And Helvard, the housecarl of Falkreath." -> "Your targets are a Dark Elf wizard named Maluril, in the Dwarven ruin of Mzinchaleft. And Helvard, the housecarl of Falkreath." (Bug #30881)
- DBSideContract11 [Stage 10]: "I must kill Helvard, the housecarl of Falkreath." -> "I must kill Helvard, the Housecarl of Falkreath." (Bug #30882)
- MS02ThonarBlockingTopic [00024CE9]: "I've had the Jarl officially pardon you, and taken care of a few other loose ends." -> "I've had the Jarl officially pardon you, and take care of a few other loose ends." (Bug #30883)
- MQ302TulliusIntroStormcloak [000D7685]: "But... we could use the breathing space to regroup." -> "But we could use the breathing space to regroup."
- MQ301EsbernFindAlduinA1 [0007D42C]: "Ah yes, yes. We must think. He must have some means of travelling to and from Sovngarde." -> "Ah... yes, yes. We must think. He must have some means of traveling to and from Sovngarde." (Bug #30886)
- MQ201PartyIgmundBlockingTopic [000BC18F]: "I admit, I've never felt entirely at ease in the Thalmor embassy." -> "I admit, I've never felt entirely at ease in the Thalmor Embassy."
- MQ104IrilethBlockingTopic [0005DD52]: "Scatter and get behind cover! We need to hurt it, somehow!" -> "Scatter and get behind cover! We need to hurt it somehow!"
- MQ106DelphineDragonstoneForFarengar [000211F2]: "The dragonstone you got for Farengar, remember?" -> "The Dragonstone you got for Farengar, remember?" (Bug #30898)
- MQ106DelphineLookFamiliar [0005F5BB]: "I arranged to have Farengar recover the dragonstone for me." -> "I arranged to have Farengar recover the Dragonstone for me." (Bug #30899)
- MQ106DelphineMapofBurialSites [0008304E]: "The dragonstone was a map of ancient dragon burial sites." -> "The Dragonstone was a map of ancient dragon burial sites." (Bug #30900)
- MQ106DelphineIntroExclusive2A2A2 [00020056]: "The dragonstone was some kind of map?" -> "The Dragonstone was some kind of map?" (Bug #30901)
- MQ103FarengarRetrieveBookA1 [000DB87E]: "You'll have to see the Jarl about that. Maybe his steward, Avenicci." -> "You'll have to see the jarl about that. Maybe his Steward, Avenicci." (Bug #30906)
- MQ103FarengarIntroMagic [000D50B9]: "Look out - you're about to step in your own Shock Rune." -> "Look out - you're about to step in your own shock rune." (Bug #30909)
- MQ103BTulliusBookB1 [0005A6A6]: "Well... you did show remarkable initiative." -> "Well, you did show remarkable initiative." (Bug #30912)
- MQ102BalgruufIntroCW03 [00098D4A]: "Oh, yes? I wonder what that old busybody wants now." -> "Oh yes? I wonder what that old busybody wants now." (Bug #30916)
- MGR30 [Stage 10]: "Tolfdir fears it is a side-effect of Ancano's meddling with the Eye of Magnus, and has asked that I look into it." -> "Tolfdir fears it is a side effect of Ancano's meddling with the Eye of Magnus, and has asked that I look into it." (Bug #30918)
- MG01FaraldaInitialBranchTopic [000AF0E3]: "I am Faralda, one of the senior Wizards here." -> "I am Faralda, one of the senior wizards here." (Bug #30921)
- FFRiftenThaneDoneBranchTopic01 [00065AE7]: "Just remember that you're only a part of my court, this doesn't make you one of the family." -> "Just remember that you're only a part of my court. This doesn't make you one of the family."
- Favor153QuestReturnTopic [00090DEA]: "You've shown those monsters that they will no longer be tolerated in the Pale." -> "You've shown those monsters that they will no longer be tolerated in The Pale." (Bug #30926)
- Favor153QuestGiveTopic [00090DF5]: "Giants are a common problem in the Pale." -> "Giants are a common problem in The Pale." (Bug #30927)
- Favor110QuestReturnTopic [000AB81A]: "Here's an amulet of Arkay." -> "Here's an Amulet of Arkay." (Bug #30928)
- DLC1RV03Q2 [020150DC]: "Someone attached to the Jarl's court, a merchant, a bard, a priest, someone with stature." -> "Someone attached to the Jarl's court: a merchant, a bard, a priest, someone with stature." (Bug #30932)
- DialogueWhiterunIrilethTopicsBranch1Topic [00093123]: "How did a dark elf come to be Housecarl?" -> "How did a Dark Elf come to be Housecarl?" (Bug #30937)
- DialogueSolitudeFalkBranch2Topic [000C1ABB]: "The moot will meet and choose Ulfric as High King." -> "The Moot will meet and choose Ulfric as High King." (Bug #30941)
- DialogueSolitudeSybille02Topic02b [000C069A]: "No. Even after Istlod died, the moot voted to make Torygg High King of Skyrim." -> "No. Even after Istlod died, the Moot voted to make Torygg High King of Skyrim." (Bug #30943)
- DialogueSolitudeErikurBranch2Topic [000AF487]: "If you're inquiring whether we have concerns about her age and inexperience, well, let me put it this way..." -> "If you're inquiring whether we have concerns about her age and inexperience... uh, let me put it this way..." (Bug #30944)
- DialogueSolitudeBeirand01Topic02 [00084A1B]: "Ah... To be honest, no." -> "Ah... to be honest, no." / "You could say I'm a King's man at heart. Hmph. I guess that's "Jarl's man" now." -> "You could say I'm a king's man at heart. Hmph. I guess that's "Jarl's man" now." (Bug #30945)
- DialogueRiverwoodBackgroundTopic [000FE2D3]: "It's my mill. Some folks think it's my town too, but it ain't." -> "It's my mill. Some folks think it's my town, too, but it ain't." (Bug #30947)
- dunBlindCliffQST [0007DCB4]: "Ah, and there's a lever, too." -> "Ah, and there's a lever too." (Bug #30948)
- DialogueWindhelmMarketSceneTorstenAval [0003EDEE]: "Revyn put the word out to his suppliers but with the war on, tools are scarce." -> "Revyn put the word out to his suppliers, but with the war on, tools are scarce." (Bug #30949)
- BYOHHousePalePurchaseTopic [0301770C]: "Land? Ah, yes. The Heljarchen estate." -> "Land? Oh, yes. The Heljarchen estate." / "It's in the south of the Pale, near Giants' Gap." -> "It's in the south of The Pale, near Giants' Gap." (Bug #30950)
- [0301770E]: "Yes, it is. It's in the southern part of the Pale, right on the border with Whiterun Hold." -> "Yes, it is. It's in the southern part of The Pale, right on the border with Whiterun Hold."
- RelationshipMarriageFINPaleHouse [03003D6D]: "Heljarchen Hall, my house in the Pale." -> "Heljarchen Hall, my house in The Pale." (Bug #30951)
- RelationshipAdoption_MoveToPale [03003D75]: "Heljarchen Hall, my house in the Pale." -> "Heljarchen Hall, my house in The Pale." (Bug #30952)
- MS12QuintusCanRepair [000248EE]: "It requires the briar heart from a Forsworn of the Reach." -> "It requires the Briar heart from a Forsworn of The Reach." (Bug #30953)
- MS12QuintusAboutPowderTopic [00026F52]: "Tell me about the Mammoth Tusk Powder." -> "Tell me about the mammoth tusk powder." (Bug #30954)
- MS12QuintusAboutSnowTopic [00026F53]: "Tell me about the Unmelting Snow." -> "Tell me about the unmelting snow." (Bug #30955)
- DialogueMarkarthThongvorForswornTopic [0009234C]: "During the Great War, they let the unwashed natives retake the Reach and declare their own sovereignty." -> "During the Great War, they let the unwashed natives retake The Reach and declare their own sovereignty." / "The Stormcloaks were forced to retake the Reach on our own, but that taste of independence emboldened them." -> "The Stormcloaks were forced to retake The Reach on our own, but that taste of independence emboldened them." (Bug #30956)
- MS01RhiadaPatronsTopic [000D6683]: "For one, the landowners of the Reach." -> "For one, the landowners of The Reach." / "All the miners, farmers, and laborers in the Reach get their daily wages through us." -> "All the miners, farmers, and laborers in The Reach get their daily wages through us." (Bug #30957)
- MS02EscapeScene01MadanachTopic01 [0006A170]: "No place in the Reach is safe from us now." -> "No place in The Reach is safe from us now." (Bug #30958)
- MS02MadanachForswornTopic [000E1628]: "And we will cut a bloody hole into the Reach until we are free." -> "And we will cut a bloody hole into The Reach until we are free." (Bug #30959)
- MS02BraigForswornTopic [000E179C]: "But every family in the Reach has a story like mine." -> "But every family in The Reach has a story like mine." (Bug #30960)
- MS01WeylinEvidenceTopic [000D66A1]: "And he's well-respected among the natives of the Reach." -> "And he's well respected among the natives of The Reach." (Bug #30974)
- MS01ThonarTopic02 [000D66A6]: "They're crazy. Think they rule the Reach." -> "They're crazy. Think they rule The Reach." / "Well guess who really runs things around here? Me. I own the mines." -> "Well, guess who really runs things around here?" (Bug #30975)
- MS01ThonarKingTopic [000D6678]: "While we were off fighting the Elves in the Great War, Madanach was busy ruling over the Reach." -> "While we were off fighting the Elves in the Great War, Madanach was busy ruling over The Reach." (Bug #30976)
- MS01NeposUprisingTopic [000D66AC]: "Markarth and the Reach are our lands." -> "Markarth and The Reach are our lands." / "We drove the Nords out of the Reach in a great uprising." -> "We drove the Nords out of The Reach in a great uprising." (Bug #30977)
- MS01NeposMadanachTopic [000D66AD]: "A man who once held all the Reach within his grip." -> "A man who once held all The Reach within his grip." (Bug #30978)
- MS01HogniTopic01 [0009C891]: "They promise people they'll kill off all the Nords that rule over the Reach." -> "They promise people they'll kill off all the Nords that rule over The Reach." (Bug #30979)
- MS01EltrysForswornTopic [000D3E56]: "They're remnants of the old rulers of Markarth. Natives of the Reach." -> "They're remnants of the old rulers of Markarth. Natives of The Reach." (Bug #30980)
- MS01EltrysWeylinTopic [000D3E51]: "I never knew much about Weylin, except he lives in the Warrens, like all the other workers." -> "I never knew much about Weylin, except he lives in The Warrens, like all the other workers." (Bug #30982)
- MS01GarveyWeylinTopic [000D66A0]: "Oh yes. I know everyone who sleeps in the Warrens." -> "Oh yes. I know everyone who sleeps in The Warrens." / "I guess someone else will be taking his room, now." -> "I guess someone else will be taking his room now." (Bug #30984)
- FreeformKarthwastenAThonarBranchTopic [00063836]: "The Silver-Blood family own half the Reach, and they won't stop until they own all of it." -> "The Silver-Blood family own half The Reach, and they won't stop until they own all of it." (Bug #30988)
- FreeformKarthwastenAAtarThonarBranchTopic [0006382F]: "They're the most important people in the Reach." -> "They're the most important people in The Reach." (Bug #30989)
- Favor013PersuadeIntimidate [0005551D]: "Think you can mess with an Orc of the Reach? Let's go." -> "Think you can mess with an Orc of The Reach? Let's go." (Bug #30990)
- DGCrimeGoToJail [00020F99]: "Ha, enjoy the Chill." -> "Ha, enjoy The Chill." (Bug #30991)
- [0002C172]: "By order of the Jarl, I command you to halt!" -> "By order of the jarl, I command you to halt!"
- DA14YsoldaBribeTopic [000C4208]: "Decided to go through with it then?" -> "Decided to go through with it, then?" / "I don't know much about Morvunskar but it sounded like a lovely place for the ceremony." -> "I don't know much about Morvunskar, but it sounded like a lovely place for the ceremony." (Bug #30997)
- DialogueOldHroldanEydisTopicTopic [000C822B]: "In the Second Era, Tiber Septim himself led the army that conquered Old Hroldan from the barbarians of the Reach." -> "In the Second Era, Tiber Septim himself led the army that conquered Old Hroldan from the barbarians of The Reach." (Bug #30998)
- DialogueMarkarthKibellNativeTopic [0006A8CC]: "They just call themselves the people of the Reach." -> "They just call themselves the people of The Reach." / "Used to have their own kingdom, till the Nords came, now they're at the bottom of the hay pile." -> "Used to have their own kingdom, till the Nords came. Now they're at the bottom of the hay pile." (Bug #30999)
- DialogueMarkarthHogniMeatTopic [0009234B]: "Where does Hogni get the finest, freshest meat from all over the Reach?" -> "Where does Hogni get the finest, freshest meat from all over The Reach?" (Bug #31000)
- DialogueKarthwastenInChargeTopic [00083078]: "Rare for anyone in the Reach that isn't a Nord." -> "Rare for anyone in The Reach that isn't a Nord." (Bug #31001)
- DialogueCidhnaMineDuachInForTopic [00072BE5]: "Would've been fine dying for the Reach with my kinsmen, but the Silver-Bloods want their ore mined, so they threw me in here." -> "Would've been fine dying for The Reach with my kinsmen, but the Silver-Bloods want their ore mined, so they threw me in here." (Bug #31002)
- DA11DialogueReachcliffQuestion [000A7173]: "I guess you know my secret ingredient for that spiced beef, now." -> "I guess you know my secret ingredient for that spiced beef now." (Bug #31003)
- [000A7177]: ""The bloodiest beef in the Reach!" Ha ha ha." -> ""The bloodiest beef in The Reach!" Ha ha ha ha ha."
- CidhnaMineJailEventSceneUrzogaQuestion [000D922F]: "You'll pay off your debt to the Reach." -> "You'll pay off your debt to The Reach."
- DialogueMarkarthDragonsKeepStormcloakScene01 [000B021B]: "Every soldier we send to hunt dragons is one more man that can't defend the Reach." -> "Every soldier we send to hunt dragons is one more man that can't defend The Reach." (Bug #31005)
- [000B021E]: "Killing dragons isn't defending the Reach?" -> "Killing dragons isn't defending The Reach?"
- FreeformOldHroldanB [00068959]: "To take back the Reach from the savages." -> "To take back The Reach from the savages." (Bug #31006)
- DialogueKarthwastenLashBelchimac02 [00063AB9]: "Why do your people claim the Reach is theirs?" -> "Why do your people claim The Reach is theirs?" (Bug #31007)
- DialogueKarthwasten [00024237]: "I'm one of the few native sons of the Reach that owns land. It doesn't make me very popular." -> "I'm one of the few native sons of The Reach that owns land. Doesn't make me very popular." (Bug #31008)
- DialogueMarkarthInnEndonFamilyScene02 [000590AA]: "The Forsworn are tearing the Reach apart." -> "The Forsworn are tearing The Reach apart." (Bug #31009)
- MS01IntroWorldScene [0005340B]: "I bleed for the people of the Reach!" -> "I bleed for the people of The Reach!" (Bug #31010)
- DialogueWindhelmPalaceScene6 [0003A901]: "Galmar thinks we should double our men in the Reach." -> "Galmar thinks we should double our men in The Reach." (Bug #31011)
- DialogueRorikstead [00039C84]: "This close to the Reach, well, we are truly blessed to have such fertile ground." -> "This close to The Reach, well, we are truly blessed to have such fertile ground." (Bug #31012)
- [00065525]: "Reldith is the hardest-working farmer in Rorikstead, but I'm the one with a head for business." -> "Reldith is the hardest working farmer in Rorikstead, but I'm the one with a head for business."
- DialogueMarkarthKeepStormcloakCourtScene03 [0002469E]: "I'm not worried about Skyrim, I'm worried about the Reach. Specifically, the part of the Reach we're standing on." -> "I'm not worried about Skyrim, I'm worried about The Reach. Specifically, the part of The Reach we're standing on." (Bug #31013)
- MQ203EsbernSkyHavenTemple [00037BBA]: "Sky Haven Temple. An ancient Blades sanctuary, hidden deep in the crags of the Reach." -> "Sky Haven Temple. An ancient Blades sanctuary, hidden deep in the crags of The Reach." (Bug #31014)
- DialogueMarkarthAntonReachTopic [00064770]: "You're not from the Reach?" -> "You're not from The Reach?" (Bug #31015)
- [0006477A]: "I don't care if we share the same ancestors, these people are savages." -> "I don't care if we share the same ancestors. These people are savages."
- MS02 [Stage 100]: "I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in the Reach." -> "I have helped Madanach escape Cidhna Mine, and he and his Forsworn have taken credit for all my past crime, clearing my name in The Reach." (Bug #31016)
- [Stage 250]: "My name has now been cleared in the Reach." -> "My name has now been cleared in The Reach."
- DialogueGenericVigilantsOfStendarrDaedraTopic [000CC83B]: "You hunt daedra?" -> "You hunt Daedra?" (Bug #31017)
- DialogueMorthalJorgenInitBranchTopic [000414E2]: "She hides inside with her 'visions'." -> "She hides inside with her "visions."" (Bug #31021)
- DialogueMorthalGormInitResponse2 [000AD8AF]: "It's also no secret that there are rumors about her and her visions." -> "It's also no secret that there are rumors about her and her... visions." (Bug #31023)
- TutorialBlacksmithingForgeArmorTopic [0010537B]: "Here's that Leather you wanted." -> "Here's that leather you wanted." (Bug #31025)
- TutorialBlacksmithingFinalTopic [00105379]: "I've tempered the Hide Helmet." -> "I've tempered the hide helmet." (Bug #31026)
- TutorialBlacksmithingArmorTopic [0010537C]: "I've sharpened the Iron Dagger." -> "I've sharpened the iron dagger." (Bug #31027)
- TutorialBlacksmithingImproveArmorTopic [0010537A]: "Here's a Hide Helmet." -> "Here's a hide helmet." (Bug #31028)
- TutorialBlacksmithingTemperTopic [0010537D]: "Here's an Iron Dagger." -> "Here's an iron dagger." (Bug #31029)
- T0StartingRumorsPointerToTemple [000261A4]: "Well let's not put it like that." -> "Well, let's not put it like that." (Bug #31030)
- DialogueMarkarthOndolemarMerTopic [0006477E]: "We re-founded the Aldmeri Dominion, an alliance between us and our Bosmer cousins. You might know them from their common name. Wood elves." -> "We refounded the Aldmeri Dominion, an alliance between us and our Bosmer cousins. You might know them from their common name. Wood Elves." / "We intend to prove the superiority of Mer over Man, one century at a time." -> "We intend to prove the superiority of mer over man, one century at a time."
- DialogueMarkarthOndolemarMarkarthTopic [00064788]: "As if this craggy, wretch of a city could give birth to a superiorly bred Mer such as myself." -> "As if this craggy, wretch of a city could give birth to a superiorly bred mer such as myself." (Bug #31032)
- DialogueMarkarthOndolemarThalmorTopic [0006477B]: "We're the ruling body of the Aldmeri Dominion. Saviors of Mer." -> "We're the ruling body of the Aldmeri Dominion. Saviors of mer." (Bug #31033)
- DialogueMarkarthOndolemarAccept [00064781]: "I want you to break in to his home and find evidence." -> "I want you to break into his home and find evidence." (Bug #31034)
- DialogueMarkarthCalcelmoExcavationSiteTopic [00053324]: "Persistent aren't you? Oh, very well." -> "Persistent, aren't you? Oh, very well."
- DialogueFalkreathNenyaTopicsLongTopic [0007265A]: "It was Dengeir who made me a steward, long ago when he was young." -> "It was Dengeir who made me a Steward, long ago when he was young." / "It was simpler just to keep me as steward." -> "It was simpler just to keep me as Steward." (Bug #31039)
- DA15DerveninAboutQuest1 [0002B8B2]: "Oh and you'll need the hip bone... it's very important." -> "Oh, and you'll need the hip bone... it's very important." (Bug #31046)
- CWFinWhatsNextForYouTopic [00065C79]: "I can't say I'll ever get used to the damn cold, or understand these Nords... but, I've come to respect them." -> "I can't say I'll ever get used to the damn cold, or understand these Nords... but I've come to respect them." (Bug #31057)
- [00065C7A]: "The General's put me in charge of assisting the new governments." -> "The general's put me in charge of assisting the new governments." / "I may understand things here in Skyrim better than the General, but I'm a soldier at heart, not a politician." -> "I may understand things here in Skyrim better than the general, but I'm a soldier at heart, not a politician."
- [00065C7C]: "But, I will also be training men and women for their new armies." -> "But I will also be training men and women for their new armies." / "The Empire might send over a few Legionnaires to make sure we're serious, and of course, we'll be taking the fight to the elves soon enough." -> "The Empire might send over a few Legionnaires to make sure we're serious, and, of course, we'll be taking the fight to the elves soon enough."
- CW02ALeadInToCW03YesSir [000D660D]: "Be aware soldier, these documents contain sensitive intelligence for the Jarl's eyes only." -> "Be aware, soldier, these documents contain sensitive intelligence for the Jarl's eyes only." (Bug #31060)
- CW02ATulliusSendsPlayerToWhiterun [000C9838]: "The Jarl, however, refuses the Legion's support." -> "The jarl, however, refuses the Legion's support." / "Be aware soldier, these documents contain sensitive intelligence for the Jarl's eyes only." -> "This missive should convince him. Be aware, soldier, these documents contain sensitive intelligence for the jarl's eyes only." (Bug #31061)
- CW00JoinAboutFactionTopic [000D3C56]: "We fight to make our land great once more, to raise up strong, noble thanes, and lay low false Jarls and the cowards who hide behind them." -> "We fight to make our land great once more, to raise up strong, noble Thanes, and lay low false Jarls and the cowards who hide behind them." (Bug #31062)
- BYOHHouseFalkreathPurchaseTopic [03003007]: "Well-watered, plentiful stands of timber, beautiful view." -> "Well watered, plentiful stands of timber, beautiful view." (Bug #31067)
- [03003009]: "Well-watered, plentiful stands of timber, beautiful view." -> "Well watered, plentiful stands of timber, beautiful view."
- DialogueWhiterunCarlottaOlfinaScene1 [000A2BB9]: "Maybe I should sell swords and armor, instead." -> "Maybe I should sell swords and armor instead." (Bug #31073)
- DialogueLeftHandMineIntroScene [00098792]: "Gods... You two head inside and get some rest." -> "Oh, gods... You two head inside and get some rest." (Bug #31076)
- MS02BraigreShared01 [000E1623]: "I had a daughter, once." -> "I had a daughter once." (Bug #31088)
- DialogueRiftenMjollHouseScene02 [00046D84]: "These so called 'Gutter Saints' live in the sewers beneath." -> "These so called "Gutter Saints" live in the sewers beneath."
- DialogueRiftenRaggedFlagonScene02 [00046D86]: "Gave the package to her just you said." -> "Gave the package to her just like you said."
- DialogueDawnstarWhiteHallMadenaBrina02 [0003D1C0]: "I, well, no of course not." -> "I... well... no, of course not." (Bug #31095)
- DialogueSolitudeCastleScene1 [0003672F]: "We must maintain order and put the rebellious Jarls in their place, before we have a full scale war on our hands." -> "We must maintain order and put the rebellious Jarls in their place, before we have a full-scale war on our hands." (Bug #31097)
- FFRiften01JarlIntroBranchTopic03 [00085DF2]: "I'd advise you to rethink that decision soon." -> "I'd advise you to rethink that decision. Soon." (Bug #31104)
- DialogueMarkarthKeepImperialCourtScene01 [00025EC4]: "Hopefully Solitude can spare more men." -> "Hopefully, Solitude can spare more men." (Bug #31109)
- DialogueSolitudeVivienne02Topic [000C1A3F]: "Ulfric rides in, defeats the High King and Roggvir was the one that let him ride right back out." - > "Ulfric rides in, defeats the High King, and Roggvir was the one that let him ride right back out."
- BYOHAdoption02: "If you would like to adopt an orphan from the Orphanage, speak to Constance Michel." -> "If you would like to adopt an orphan from the orphanage, speak to Constance Michel." (Bug #31118)
- DLC2DRRMorvaynTLCouncilorBranchTopic01 [04023FD1]: "Other than that, Solstheim is crawling with bandits and Rieklings, but that's to be expected living in the frontier like this." -> "Other than that, Solstheim is crawling with bandits and rieklings, but that's to be expected living in the frontier like this." (Bug #31119)
- DLC2StalhrimSmithing: "The ancient Nords of Solstheim sealed their tombs with Stalhrim, a form of enchanted ice as hard as stone. The Skaal are the only ones who know the secret of crafting armor and weapons out of Stalhrim." -> "The ancient Nords of Solstheim sealed their tombs with stalhrim, a form of enchanted ice as hard as stone. The Skaal are the only ones who know the secret of crafting armor and weapons out of stalhrim." (Bug #31121)
- DLC2StalhrimEnchantingLoadScreen: "Frost enchantments are more potent when placed on Stalhrim weapons or armor." -> "Frost enchantments are more potent when placed on stalhrim weapons or armor." (Bug #31122)
- DoomstoneGeneral: "You can only have one Standing Stone active at a time. If you accept the bonus from a new one, it replaces any bonuses from the previously used Stone." -> "You can only have one standing stone active at a time. If you accept the bonus from a new one, it replaces any bonuses from the previously used stone." (Bug #31123)
- DLC2dunHaknirTreasureQST [Stage 29]: "At Haknir's Shoal, a band of pirates uncovered an ancient treasure chest containing a single piece of Stalhrim armor." -> "At Haknir's Shoal, a band of pirates uncovered an ancient treasure chest containing a single piece of stalhrim armor." (Bug #31124)
- DLC2SV02 [Stage 20]: "They were trying to get him to reveal the secret of forging Stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of Stalhrim, and he asked me to retrieve it." -> "They were trying to get him to reveal the secret of forging stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of stalhrim, and he asked me to retrieve it." (Bug #31125)
- [Stage 30]: "They were trying to get him to reveal the secret of forging Stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of Stalhrim, and I retrieved it." -> "They were trying to get him to reveal the secret of forging stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of stalhrim, and I retrieved it."
- [Stage 200]: "They were trying to get him to reveal the secret of forging Stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of Stalhrim. I returned the map to Baldor and in gratitude, he offered to let me use his forge, where I can craft new items made from Stalhrim." -> "They were trying to get him to reveal the secret of forging stalhrim. Baldor told me that the Thalmor leader, Ancarion, had a map that showed the location of a new source of stalhrim. I returned the map to Baldor and in gratitude, he offered to let me use his forge, where I can craft new items made from stalhrim."
- DLC2MH01 [Stage 10]: "I met a group of Nords from Thirsk Mead Hall, which has recently been overrun by Rieklings." -> "I met a group of Nords from Thirsk Mead Hall, which has recently been overrun by rieklings." (Bug #31127)
- [Stage 20]: "I've agreed to help the Nords from Thirsk Mead Hall take their home back from the Rieklings who have infested it." -> "I've agreed to help the Nords from Thirsk Mead Hall take their home back from the rieklings who have infested it."
- [Stage 25]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 27]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 40]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 200]: "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings." / "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of Rieklings." -> "I helped the warriors of Thirsk Mead Hall retake their home from the infestation of rieklings."
- [Stage 210]: "I met a group of Nords who had been exiled from their former home in Thirsk Mead Hall, but chose to help the Rieklings keep them permanently evicted." -> "I met a group of Nords who had been exiled from their former home in Thirsk Mead Hall, but chose to help the rieklings keep them permanently evicted."
- DLC2MH02 [Stage 10]: "I've found a group of Rieklings who seem to have taken up residence in Thirsk Mead Hall." -> "I've found a group of rieklings who seem to have taken up residence in Thirsk Mead Hall." (Bug #31128)
- [Stage 30]: "I've found a group of Rieklings who seem to have taken up residence in Thirsk Mead Hall." -> "I've found a group of rieklings who seem to have taken up residence in Thirsk Mead Hall."
- [Stage 200]: "I found a group of Rieklings who took over Thirsk Mead Hall. I did a number of favors for them, and their Chief attacked me, thinking I was attempting to usurp him." -> "I found a group of rieklings who took over Thirsk Mead Hall. I did a number of favors for them, and their chief attacked me, thinking I was attempting to usurp him."
- [Stage 210]: "I found a group of Rieklings who took over Thirsk Mead Hall, but chose not to help them." -> "I found a group of rieklings who took over Thirsk Mead Hall, but chose not to help them."
- DLC2DialogueThirskAfterRieklingsBujoldInfo1BranchTopic [0402780B]: "Are you going to be able to lead this place, still?" -> "Are you going to be able to lead this place still?" (Bug #31129)
- FreeformMarkarthJBothelaTopic [00078DDD]: "Comes with living to a ripe old age, people start thinking there's something magical about you." -> "Comes with living to a ripe old age. People start thinking there's something magical about you." (Bug #31131)
- DialogueWindhelmLonelyGaleTopicsStewardTopic [000D3B9D]: "That, and I made my fortune by knowing when to spend my septims, and when not to." -> "That, and I made my fortune knowing when to spend my septims, and when not to."
- DLC2TT1FoundStewardTopic [04018439]: "He makes dreadful canis root tea though." -> "He makes dreadful canis root tea, though." / "But, I should be grateful." -> "But I should be grateful." (Bug #31137)
- SolitudeFreeform07ElisifRefuseTopic [000E7293]: "Return to me if you change your mind though." -> "Return to me if you change your mind, though." (Bug #31139)
- DialogueSolitudePalaceScene1 [0003679C]: "And what would my impetuous Thane Bryling suggest, instead?" -> "And what would my impetuous Thane Bryling suggest instead?" (Bug #31144)
- FFRiftenThaneReturnViewTopic [00065AFB]: "Oh, yes. Of course... the whole thane thing. I'd forgotten. If you're ready then, can we get this out of the way?" -> "Oh, yes, of course. The whole Thane thing. I'd forgotten. If you're ready then, can we get this out of the way?" (Bug #31145)
- DA06Stage30AtubCurseTopic [00052720]: "But the winner is made Chief. That is how it is done." -> "But the winner is made chief. That is how it is done." (Bug #31146)
- DA06AtubInitialFollowUp [00057FB3]: "Our Chief, Yamarz, was once a strong and proud warrior." -> "Our chief, Yamarz, was once a strong and proud warrior." (Bug #31147)
- DLC2MH02ChiefBackWithRedgrassTopic [0401FE03]: "I brought your Scathecraw." -> "I brought your scathecraw." (Bug #31148)
- MQ201EmbassyGuardIntroTopic [00041FC2]: "I'm sorry, sir, I'm on duty." -> "I'm sorry, sir. I'm on duty." (Bug #31151)
- [00041FC3]: "I'm sorry, ma'am, I'm on duty." -> "I'm sorry, ma'am. I'm on duty."
- MQ201ElenwenOfficeNote: "An informant has identified a possible lead, whom we have brought back to the Embassy for a full interrogation." -> "An informant has identified a possible lead, whom we have brought back to the embassy for a full interrogation." (Bug #31152)
- MQ201DelphineIntro3Continue [0003B495]: "I'm not sure yet." -> "Hmm, I'm not sure yet." (Bug #31153)
- DialogueWinterholdKorirInitialResponse2 [000E67AA]: "Stay clear of that College, if you know what's good for you." -> "Stay clear of that college, if you know what's good for you." (Bug #31157)
- MG04Stage50ArenEnd [00027570]: "You've certainly proven yourself to be more than a mere Apprentice. Well done." -> "You've certainly proven yourself to be more than a mere apprentice. Well done." (Bug #31158)
- MG03Stage30UragOrthornInfoTopic [0002B36C]: "He was an Apprentice here at the College." -> "He was an apprentice here at the College." (Bug #31159)
- MG03Stage10InitialBranchTopic [0002ABB7]: "Hmm, that is a problem, isn't it?" -> "Hmm... that is a problem, isn't it?" / "I suppose someone else will need to look after the Apprentices for now." -> "I suppose someone else will need to look after the apprentices for now." (Bug #31160)
- MG01AncanoArgumentCallOut [000D67D2]: "Well, perhaps that is why you're merely an Apprentice here." -> "Well, perhaps that is why you're merely an apprentice here." (Bug #31162)
- DialogueWinterholdCollegeArchMagePsijicsTopic [000E3543]: "One of their number used to advise the Arch-Mage when I was but an Apprentice here." -> "One of their number used to advise the Arch-Mage when I was but an apprentice here." (Bug #31163)
- DialogueWinterholdCollegeAncanoInitBranchTopic [00087986]: "Another new Apprentice, I see." -> "Another new apprentice, I see." (Bug #31164)
- DialogueWinterholdCollegeAncanoRoleTopic [00087971]: "The Thalmor wish to promote relations with your College." -> "The Thalmor wish to promote relations with your college." (Bug #31165)
- MG03CallerBooksTrade [0004D245]: "Now, you can go back to your College and leave me be, or I can kill you." -> "Now, you can go back to your college and leave me be, or I can kill you." (Bug #31166)
- MG04Stage40AugurThalmor2 [000240B0]: "It is a good path, one untraveled by many. It is a path that can save your College." -> "It is a good path, one untraveled by many. It is a path that can save your college." (Bug #31167)
- MG04Stage30QuaranirProblem1Final1 [0007726E]: "I fear I have already overstepped the bounds of my Order, but I will offer this: seek out the Augur of Dunlain here in your College." -> "I fear I have already overstepped the bounds of my order, but I will offer this: seek out the Augur of Dunlain here in your college." (Bug #31168)
- MG04Stage30QuaranirFollowUp1Final1 [00077268]: "As soon as we have finished, I will be leaving your College." -> "As soon as we have finished, I will be leaving your college." / "Nevertheless, my Order will not act directly." -> "Nevertheless, my order will not act directly." (Bug #31169)
- MG04Stage30QuaranirFollowUp1BranchTopic [0007726D]: "The situation here at your College is of dire importance, and attempts to contact you as we have previously have failed." -> "The situation here at your college is of dire importance, and attempts to contact you as we have previously have failed." (Bug #31170)
- MG05Stage50MirabelleResponse3 [0009BB8B]: "You really think the Staff will help?" -> "You really think the staff will help?" (Bug #31171)
- mg06 [00034CB5]: "It is imperative that you return to your College at once." -> "It is imperative that you return to your college at once." (Bug #31172)
- [000B5FAA]: "And yet, in the end, only two locations have been revealed to us. One is your College." -> "And yet, in the end, only two locations have been revealed to us. One is your college."
- MG06ParatusStage55Response3 [000B5F76]: "You show up here just as our work nears completion, and now I can't get any results from this because of something at your College." -> "You show up here just as our work nears completion, and now I can't get any results from this because of something at your college." (Bug #31173)
- MG06ParatusStage55Response1 [000B5F8D]: "You and your College have ruined years of my work, I've lost colleagues and friends to the Falmer, and you want me to calm down?" -> "You and your college have ruined years of my work, I've lost colleagues and friends to the Falmer, and you want me to calm down?" (Bug #31174)
- MG06ParatusStage55FollowUp2 [000B5FAC]: "You have something at your College, don't you?" -> "You have something at your college, don't you?" (Bug #31175)
- MG06ParatusStage55WillHeEverStopTalkingBranchTopic [000B811C]: "So fine, trudge off to Labyrinthian in search of your Staff." -> "So fine, trudge off to Labyrinthian in search of your staff." (Bug #31176)
- MG08Stage50FollowUp1 [00039830]: "It cannot remain here, or else it may destroy your College and this world." -> "It cannot remain here, or else it may destroy your college and this world." / "You now have the opportunity to maintain your College, and carry on with your lives." -> "You now have the opportunity to maintain your college, and carry on with your lives." (Bug #31178)
- MG06ParatusStage60StaffBranchTopic [000B8112]: "Certainly it is, but that doesn't matter now, because I know you're hoarding something even more important at your College." -> "Certainly it is, but that doesn't matter now, because I know you're hoarding something even more important at your college." (Bug #31179)
- MG06ParatusStage55Response2 [000B5F89]: "Whatever you have at that College has completely interfered with our work here." -> "Whatever you have at that college has completely interfered with our work here." (Bug #31180)
- DLC2SV01PostTharstanBranch3Topic1 [040337E9]: "I believe it was the ancient ancestors of the Skaal who built this tomb for their master, the Dragon Priest they called the guardian." -> "I believe it was the ancient ancestors of the Skaal who built this tomb for their master, the Dragon Priest they called the Guardian." / "Of course this is all just theory and conjecture." -> "Of course, this is all just theory and conjecture." (Bug #31184)
- DLC2SV01PostTharstanBranch2Topic1 [040337EE]: "The motives of the Dragon Priests are as inscrutable as those of the Dragons they worshipped." -> "The motives of the Dragon Priests are as inscrutable as those of the dragons they worshipped." (Bug #31186)
- DLC2SV01PostGoodbyes [040337EC]: "Very well then, back to work." -> "Very well then. Back to work." (Bug #31188)
- DA07HaveBladeBranchTopic [000973A4]: "Look at them. The legendary sharpness of a deadric weapon." -> "The legendary sharpness of a Daedric weapon." (Bug #31194)
- DialogueRiftenElgrimsElixirsScene04 [000711DA]: "Ingun, you clumsy fool! You've tainted our entire supply of Painted Troll Fat." -> "Ingun, you clumsy fool! You've tainted our entire supply of painted troll fat." (Bug #31200)
- VC01QuestInfo [0005C620]: "I have studied things beyond the reach of most humans, traveled the Oblivion planes, seen things one should not see." -> "I've studied things beyond the reach of most humans, traveled the Oblivion planes, seen things one should not see." (Bug #31201)
- dunFrostflowAbyssJournal02: "I miss the big port cities, there was always something to do and new people around." -> "I miss the big port cities. There was always something to do and new people around." / "Oh what to do?" -> "Oh, what to do?" / "From the top of the lighthouse we can see all the way to the College at Winterhold, but Father says that magic is for Daedra worshippers." -> "From the top of the lighthouse we can see all the way to the college at Winterhold, but Father says that magic is for Daedra worshippers." / "Oooh why is he so stupid some times? I don't know why he keeps going down there but I've found the cellar key he copied and hid it in Mother's favorite keepsake so he won't find it." -> "Oooh, why is he so stupid sometimes? I don't know why he keeps going down there, but I've found the cellar key he copied and hid it in Mother's favorite keepsake so he won't find it." (Bug #31220)
- MGRitual03PhinisResponse2 [000DB36D]: "Once you have summoned the Dremora, you will order it to deliver to you a sigil stone from an Oblivion gate." -> "Once you have summoned the Dremora, you will order it to deliver to you a sigil stone from an Oblivion Gate." (Bug #31222)
- MGRitual03PhinisFollowUp1 [000DB36A]: "Summoning an Unbound Dremora is not like other Conjuration spells." -> "Summoning an unbound Dremora is not like other Conjuration spells." (Bug #31223)
- MGRitual03 [Stage 10]: "Phinis Gestor has told me that in order to inscribe powerful Conjuration spells, he'll need a sigil stone from an Oblivion gate. To get one, I'll need to summon an Unbound Dremora and bend it to my will." -> "Phinis Gestor has told me that in order to inscribe powerful Conjuration spells, he'll need a sigil stone from an Oblivion Gate. To get one, I'll need to summon an unbound Dremora and bend it to my will." (Bug #31225)
- [Stage 70]: "I subdued an Unbound Dremora and had it retrieve one for me, which I should now take to Phinis." -> "I subdued an unbound Dremora and had it retrieve one for me, which I should now take to Phinis."
- [Stage 200]: "I have subdued an Unbound Dremora and had him retrieve a sigil stone for me, which Phinis Gestor has used to inscribe the Master Conjuration spells." -> "I have subdued an unbound Dremora and had him retrieve a sigil stone for me, which Phinis Gestor has used to inscribe the Master Conjuration spells."
- DLC1SoulCairnDialogueHellos [02016060]: "Stay away from the Oblivion Gate I told them." -> "Stay away from the Oblivion Gate, I told them." (Bug #31227)
- DLC1VQ06DexionMothBranchTopic [0201A97D]: "The voice of the Ancestor Moth has always been an integral part of reading the Elder Scrolls." -> "The voice of the ancestor moth has always been an integral part of reading the Elder Scrolls." (Bug #31231)
- DLC1VQ03HunterSeranaStage15Topic2 [020098B7]: "Not that it helps us anyway, because they're all half a continent away in Cyrodiil." -> "Not that it helps us anyway, because they're all half a continent away... in Cyrodiil." (Bug #31242)
- DLC1DialogueHunterBaseIsranScrollTopic [0200FD4F]: "You heard the Scroll reading." -> "You heard the scroll reading." (Bug #31244)
- DLC1VQ03Vampire [02013282]: "Hm. Most interesting." -> "Hmm. Most interesting."
- DLC2RR01ExperimentJournal: "Grafting the heartstone to the subject is proving much more difficult than I originally anticipated." -> "Grafting the heart stone to the subject is proving much more difficult than I originally anticipated." / "I was able to remove the heartstone before he became violent, but this isn't a result that I expected." -> "I was able to remove the heart stone before he became violent, but this isn't a result that I expected." / "I'm beginning to wonder if someone with a heartstone can be commanded at all." -> "I'm beginning to wonder if someone with a heart stone can be commanded at all." (Bug #31271)
- USKPItemsWeaponsSilver: "Silver weapons are especially effective against ghosts, the undead and lycanthropes." -> "Silver weapons are especially effective against ghosts, the undead, and lycanthropes." (Bug #31272)
- AstridPlayerPlanTopic [0004D6BF]: "The old ways... they guided the Dark Brotherhood for centuries. I was a fool to oppose them." -> "The Old Ways... they guided the Dark Brotherhood for centuries. I was a fool to oppose them." (Bug #31274)
- dunForelhostSharedInfoForelhost [000C3534]: "It seems that after the strength of the Cult was broken in the Dragon War a last contingent came here to create a stronghold and regroup." -> "It seems that after the strength of the cult was broken in the Dragon War, a last contingent came here to create a stronghold and regroup." (Bug #31275)
- FFRiften15Agreement: The purchase agreement between Bolli and Kleppr didn't have handwritten font set in its text. (Bug #31310)
- dunMistwatchIntroTopic [00092CC1]: "Stendarr's mercy - you aren't one of them." -> "Stendarr's Mercy - you aren't one of them." (Bug #31311)
- MG04Stage30QuaranirOrderQuestionBranchTopic [00077255]: "Why should I trust you or your Order?" -> "Why should I trust you or your order?" (Bug #31315)
- [00077271]: "The Thalmor see our Order as a threat because we have power, and we will not allow them to control us." -> "The Thalmor see our order as a threat because we have power, and we will not allow them to control us."
- MG04Stage40SavosBranchTopic [0010480A]: "A monk from the Psijic Order, here, after all these years, and then he just leaves." -> "A monk from the Psijic Order... here, after all these years, and then he just leaves." (Bug #31316)
- dunForelhostGrifterNote: "You will proceed to the ruins of Forelhost to retrieve the Mask from the Dragon Cult there." -> "You will proceed to the ruins of Forelhost to retrieve the mask from the Dragon Cult there." / "Once you have obtained the Mask, bring it to Labyrinthian." -> "Once you have obtained the mask, bring it to Labyrinthian." (Bug #31317)
- LoreDarkElves: "Dark elves, also known as Dunmer, are natives of Morrowind - a land many consider alien and inhospitable." -> "Dark Elves, also known as Dunmer, are natives of Morrowind - a land many consider alien and inhospitable." (Bug #31318)
- LoreHighElves: "High elves, also known as Altmer, are natives of Summerset Isle." -> "High Elves, also known as Altmer, are natives of Summerset Isle." (Bug #31319)
- LoreKhajiit: "Khajiit are a feline race native to Elsweyr. It is infamous for producing Moon Sugar, which can be refined into Skooma." -> "Khajiit are a feline race native to Elsweyr. It is infamous for producing moon sugar, which can be refined into skooma." (Bug #31320)
- RacialPowersHighElf: "High elves are born with extra Magicka." -> "High Elves are born with extra Magicka." (Bug #31321)
- MGRitual02 [Stage 200]: "I have found the Master Illusion Texts hidden throughout the College and delivered them to Drevis Neloren." -> "I have found the Master Illusion texts hidden throughout the College and delivered them to Drevis Neloren." (Bug #31326)
- [Objective 10]: "Bring the Four Master Illusion texts to Drevis Neloren" -> "Bring the four Master Illusion texts to Drevis Neloren"
- MQ102AElisifTopic [000D39AC]: "Jarl Elisif, I should say, although only because she was married to Jarl Torygg when he was murdered." -> "Jarl Elisif, I should say, although only because she was married to Jarl Torygg... when he was murdered." / "Once the jarls start killing each other, we're back to the bad old days." -> "Once the Jarls start killing each other, we're back to the bad old days." (Bug #31327)
v4.2.4b (2020-12-19) [SSE 1.5.97]
USSEP Fixes
- For really real this time, no more purple stuff on Dark Brotherhood armor!
v4.2.4a (2020-12-16) [SSE 1.5.97]
USSEP Fixes
- meshes\plants\FloraNirnroot01.NIF and meshes\plants\FloraNirnroot01Red.NIF have been removed from the archive because they are the result of an unknown and undocumented fix that predates the initial USKP 1.0 release from back in 2012.
- The meshes for the Dark Brotherhood torso armor pointed to an invalid texture path, making the bandana portion turn purple.
v4.2.4 (2020-11-21) [SSE 1.5.97]
USSEP Fixes
- A pillar in the Temple of Kynareth was missing a BSX Flags node when its collision was attached in Bug #13345. (Bug #29048)
- Ongoing reports, which we have NOT been able to validate in any way, about the unwanted effects book not being added to your inventory have been addressed. That book will now be found leaning against the bookshelf in the Temple of Kynareth. We feel this strikes a balance between having a second shrine object in there with the normal one and the fact that people don't want clutter on their lesser powers menu. This will be the last time we deal with this. If this solution offends your sense of immersion, too bad. If you think we should have been dicks and forced this in via an MCM, too bad, that cuts out too many people who could otherwise benefit from this being here. Any further reports on this subject will be ignored as this solution is as benign as it's going to get.
- In The Affairs of Hagravens (dunBlindCliffQST) a previous fix put in place to properly handle killing Petra or Melka caused quest progression to be stopped because the wrong quest stage was being used in the test condition. We have now changed this to the correct stage check and this should allow the quest to resolve properly regardless of what order things are done in. (Bug #29340)
- The following duplicated texture files have been removed from the USSEP:
- textures\actors\goat\goat_d.dds (Bug #29308)
- textures\actors\elk\elkbody.dds (Bug #29307)
- meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013480.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013480.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00013B97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00013B97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\00034D97.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\00034D97.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001338E.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001338E.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000133AF.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000133AF.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001364D.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001364D.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\000132AD.NIF, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\000132AD.dds, meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001E7D5.NIF (Bug #29304)
- textures\architecture\farmhouse\stonewall01_n.dds (Bug #29301)
They are all files which SSE corrected at some point that we did not catch sooner.
- Somewhere along the way, Aringoth's updated facefen files got left out of the package. (meshes\actors\character\FaceGenData\FaceGeom\Skyrim.esm\0001334a.nif, textures\actors\character\FaceGenData\FaceTint\Skyrim.esm\0001334a.dds) (Bug #29116)
- Ugor's level was altered for no valid reason back in USKP 1.2.5. This change has been removed, which reverts Bug #7248.
- Two corrupted navmeshes in Wolfskull Cave that the CK somehow added and then attributed to our .esp file have been removed as they are just random stray verts with no connections to anything. (Bug #29169)
- A navmesh edit north of Mzinchaleft was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
- A navmesh edit on top of a tower at Fort Amol was no longer linked to the vanilla navmesh it connected with for some reason. (Bug #29168)
- At some point back in 2015 during the original USLEEP merge, a script property was lost on a fix for Haknir's Shoal that is intended to disable rieklings that shouldn't be left in place. This property has now been restored. (Bug #29382)
- An undocumented change to the material type for the "Nord Hero Bow" has been reverted because it breaks the benefits given by the Steel Smithing perk when tempering the bow. (Bug #29091)
Actor and AI Fixes
- Ghosts in Forelhost incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. They previously got other bug fixes relating to ghosts but the loot flag was overlooked. (Bug #29368)
- Similarly, ghosts in Halldir's Cairn incorrectly drop physical loot instead of ghost loot like all the other ghosts in the game. Halldir himself will not be flagged this way due to his dropping unique loot that would otherwise be lost. (Bug #29242)
- Urag-gro Shub does not offer the scrolls given to him in a previous fix because his custom vendor formlist did not include the VendorItemScroll keyword. (Bug #29210)
Animation Fixes
- Horse animation files do not play any sounds when associated with non-vanilla horse actors. Normally this would not be addressed by the USSEP but these assets are shipped as part of the base game and are used extensively by both vanilla and Creation Club added horses which makes it more complicated to fix without addressing it at the source. (meshes\actors\horse\animations\attack1.hkx, meshes\actors\horse\animations\attack2.hkx, meshes\actors\horse\animations\idle_head1.hkx, meshes\actors\horse\animations\idle_head3.hkx, meshes\actors\horse\animations\idle_headshake.hkx, meshes\actors\horse\animations\idle_pawing.hkx, meshes\actors\horse\animations\idle_rearup.hkx, meshes\actors\horse\animations\idle_tail1.hkx, meshes\actors\horse\animations\idle_tail2.hkx) (Bug #29343)
Audio Fixes
- The MaleYoungEager voice recording in a hello topic in CW00Hello didn't match the other recordings. (sound\voice\skyrim.esm\maleyoungeager\cw00a_cw00hello_000d3c58_1.fuz) (Bug #29083)
Image Space Fixes
- The NightEyeImodIntro effect caused a flicker right at the end of the transition that was due to incorrect changes made during an official SSE update at some point. (Bug #29046)
Item Fixes
- The leveled list for master scrolls erroneously contains 2 expert level scrolls which are already represented in the proper expert list. [LItemScroll100Skill] (Bug #29185)
- DLC2SublistEnchNordicSwordAbsorbMagicka should be setting the entries to levels 20, 22, and 25 instead of all being level 1. This is how all of the other lists in this grouping work. (Bug #29094)
- DLC2SublistEnchNordicMaceFire and DLC2SublistEnchNordicWarAxeParalyze should both have the "Calculate All <= PC" and "Calculate From Each" boxes checked to be in line with the rest of the sublists. (Bug #29094)
- LItemArmorGauntletsHeavyBest and DLC2LItemArmorGauntletsHeavyBest are both missing Iron Gauntlets at level 1, and incorrectly have steel set to level 1 instead of level 6. All of the other LItemArmor*Best lists are set up this way. (Bug #29077)
- SublistEnchArmorSteelShield01, SublistEnchArmorSteelShield02, and SublistEnchArmorSteelShield03 are erroneously set up to check levels on the items in these sublists, when all of the other sublists are set for level 1. Since the levels are calculated where these sublists are actually called for, this can result in either no reward being given, or only resist magic shields until the player reaches at least level 7. (Bug #29071)
- LItemWarlockRobes: This list produced enchanted hooded and non-hooded robes at a 50:50 chance, but for no obvious reason, all unenchanted robes came without a hood. This has been corrected, so unenchanted robes are now either hooded or non-hooded at a 50:50 chance too. (Bug #29391)
- TreasWarlockChest, TreasWarlockChestBoss: These treasure chests are used in both necromancer and warlock dungeons, but only ever returned enchanted necromancer robes. Enchanted warlock robes were never found, although the items and a separate loot list existed in the game. (Bug #29399)
- NecromancerOutfitHood50: Unlike the naming convention suggests, the chance to obtain a hooded robe from this outfit was not anywhere near 50%. Note that his fix now also makes the unenchanted hooded necromancer robe actually obtainable in the game. With the outfits set up as they were, no NPC was ever wearing it, and necromancer robes do also not appear on vendor lists. (Bug #29417)
Location Fixes
- Navmeshes near Movarth's Lair have some bad edge connections with each other. (Bug #29215)
- Navmeshes near Lakeview Manor have some bad edge connections with each other that were caused by errors in the Hearthfire DLC. (Bug #29214)
- Navmeshes alongside Lakeview Manor had incomplete preferred navigation. (Bug #29213)
- A navmesh island in the Golden Glow Estate basement was preventing one of the NPCs from navigating. (Bug #29331)
- The Mortar and Pestle shop in Dawnstar does not always open up when it should due to faction ownership issues on the cell and the door. Several items inside the shop also incorrectly had NPC ownership when they should have none so that the faction ownership takes effect. (Bug #29287)
- Gloomreach Hive has no default acoustic space. It should have been set to cave dungeon. (Bug #29341)
Magic, Perk and Skill Fixes
- The effects for the Cyclone and Battle Fury shouts lacked the MagicShout keyword. (DLC2VoiceCyclone01FFAimedArea, DLC2VoiceCyclone02FFAimedArea, DLC2VoiceCyclone03FFAimedArea, DLC2VoiceBattleFuryFFSelf) (Bug #29241)
- The names for the Zahkriisos' Ire and Dukaan's Fury masks were attached to the wrong perks. (Bug #29239)
- Paralyze has no impact data set information linked because there was no data set to link it with. (Bug #29113)
Mesh and Texture Fixes
- Two parts of Riekling bridges had incorrect Havok material sounds set. (meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatformsmall.nif, meshes\dlc02\architecture\riekling\dlc2rieklingbridgeplatform01.nif) (Bug #29162)
- The Dwarven female armor ground object is using an incorrect environment map. (meshes\armor\dwarven\dwarvencuirassfgo.nif) (Bug #29081)
Quest and Dialogue Fixes
- Investor perk dialogue does not use the correct condition checks to determine the amount of gold the player needs to be able to invest. (Bug #29335)
- Random innkeeper dialogue in Raven Rock was repeating itself too soon and not allowing all of the available responses to have a chance to play. These will now take 24 hours to reset just like all of the other rumor topics elsewhere in the game. (Bug #29332)
- Boti and Jofthor should no longer talk about how Fastred might leave for Riften if she has already done so. (Bug #29243)
- Objectives for Toying With The Dead (FreeformRiften21) were still being added to the quest log even if you'd never been to see Vekel about finding the books. (Bug #29310)
- During Chasing Echoes (DLC1VQ04) Serana should no longer spam dialogue about her mother being on the other side of the portal if you should decide to leave the ruins before entering the portal. (Bug #29131)
- In the random event, "An enemy's gratitude" (WIKill04), it is possible for the person giving the reward to be killed and thus cause the quest to get stuck because you can no longer collect. The "enemy" alias in this quest is now marked protected so that they cannot be killed by random hostiles before you have the chance to collect. (Bug #29128) [NR]
- During Lisbet's Missing Shipment (FreeformMarkarthE) if Lisbet is killed before either finding the statue or returning it to her once found, the quest will be permanently stuck in your log and the statue cannot be dropped. To resolve this, a death event has been added to Lisbet's alias which will fail the quest if she dies and stop it. (Bug #29064)
Papyrus Fixes
- CompanionsHousekeepingScript: The SetUpCompanions() function call can become deadlocked and cause the Companions quest system to fail to initialize after chargen. Since this issue manifests at the beginning of a game, it is not possible to fix retroactively. If you are having problems with the Companions quest line on an existing save, the best thing you can do is go do something else and wait. The deadlock should eventually be resolved by the Papyrus VM. (Bug #29333)
- DLC1_SF_DLC1HunterBaseIntroEn_01008A8C: This fragment failed to manipulate the gates in Dawnguard Castle as intended because it called the animations directly on the references instead of their Default2StateActivator scripts. (Bug #29293)
Placement/Layout/Ownership and other World Object Fixes
- 0002be20: Carlotta's stall marker is slightly misaligned with the counter. (Bug #29371)
- 000eebca: Canis root embedded in the floor. (Bug #29337)
- 000B8F37: Gauntlet dummy object was incorrectly loading boots. (Bug #29313)
- 001067C7: Shadowmark which has been obscured by plants added with the initial SSE release. (Bug #29208)
- 0505DD6F: Rock added to cover up an exposed gap in a mountain cliff. (Bug #28907)
- 000A0F5F: Adjusted an iceberg piece with an exposed gap. (Bug #29045)
- 00019844: Misplaced draugr corpse. (Bug #29085)
- 000DAE5E: The double bed in Addvar's House had an incorrect ownership setting, which resulted in Greta being unable to use it, and therefore she was never able to sleep at all. (Bug #29090)
- 000E9A14: Misplaced sack. (Bug #29163)
- 000638AE, 00064F62, 000775F8: Floating rocks. (Bug #29375, Bug #29092)
- 00085FB1: Misplaced plate. (Bug #29383)
- 0009965E, 0009965F, 000D2A70, 000D2A7C: Misplaced thickets and shrubs. (Bug #29384)
Text Fixes
- doomSerpentAbility: "Paralyze the target for 5 seconds, and do 25 points." -> "Paralyzes and does <25> points of damage per second to the target for <5> seconds." (Bug #28549)
- TG02BToniliaBranchTopic02: "At the end of the day you'll find that all we care about down here is how much gold you can make us." -> "At the end of the day, you'll find that all we care about down here is how much gold you can make us." (Bug #29088)
- MQDelphineConcordat: "Also trampled on the sacred name of Talos, and gave the Thalmor free reign to stamp out Talos worship throughout the Empire." -> "Also trampled on the sacred name of Talos, and gave the Thalmor free rein to stamp out Talos worship throughout the Empire." (Bug #29119)
- CW02BAnAxe: "Yes. An axe. How long have you been in Skyrim. Give the man my axe." -> "Yes. An axe. How long have you been in Skyrim? Give the man my axe." (Bug #29120)
- DBNazirEvictionBranchTopic [0006F9A4]: "Idiot. I may not have a lot of rules, but that doesn't give you free reign to do as you please." -> "Idiot. I may not have a lot of rules, but that doesn't give you free rein to do as you please." (Bug #29121)
- MQDelphineJusticiars: "Why does the Empire allow the Thalmor free reign?" -> "Why does the Empire allow the Thalmor free rein?" (Bug #29122)
- CWTulliusWhiterunHave: "We can't give the rebellion free reign through the center of Skyrim." -> "We can't give the rebellion free rein through the center of Skyrim." (Bug #29123)
- CW00TulliusForcegreetTopic [000D5145]: "Are my men now giving free reign to anyone who wanders into the castle?" -> "Are my men now giving free rein to anyone who wanders into the castle?" (Bug #29124)
- ThrowVoiceLine [000E0CB5]: "Hey, slug-breath!" -> "Hey, slug breath!" (Bug #29164)
- Shout03 [000A82B7]: "Vaaz...Zol!" -> "Vaaz... Zol!" (Bug #29165)
- [0200C6FB]: "Hsss...Hsss" -> "Hsss... Hsss"
- [0200C6FC]: "Lah...Haas!" -> "Lah... Haas!"
- [02014CA6]: "Neh...Viir!" -> "Neh... Viir!"
- [02014CA7]: "Neh...Viir!" -> "Neh... Viir!"
- [0201A15F]: "Vaaz...Zol!" -> "Vaaz... Zol!"
- [0201A160]: "Lah...Haas!" -> "Lah... Haas!"
- [0201A161]: "Qoth...Zaam!" -> "Qoth... Zaam!"
- RevenantScroll: "Scroll of Revanant" -> "Scroll of Revenant" (Bug #29184)
- CaravanScene7 [00072CFE]: "Hm. I had not thought of it that way." > "Hmm. I had not thought of it that way." (Bug #29194)
- EnchDraugrWarAxeFrost01, EnchDraugrGreatswordFrost01, EnchDraugrBattleAxeFrost01, EnchDraugrSwordFrost01, EnchDraugrWarAxeHonedFrost01, EnchDraugrSwordHonedFrost01, EnchDraugrGreatswordHonedFrost01, EnchDraugrBattleAxeHonedFrost01, EnchImperialSwordFrost1, EnchIronWarAxeFrost01, EnchIronSwordFrost01, EnchSteelWarAxeFrost1, EnchSteelSwordFrost01, EnchSteelMaceFrost1: Corrected inconsistencies in the suffixes of weapons with the EnchWeaponFrostDamage01 enchantment. Some were using the "of Cold" suffix and the rest were using the "of Chills" suffix. The "of Chills" suffix is more in line with the naming used for higher level versions of the frost damage enchantment. (Bug #29206)
- WoodElfRace: "Wood elves make good scouts and thieves, and there are no finer archers in all of Tamriel." > "Wood Elves make good scouts and thieves, and there are no finer archers in all of Tamriel." (Bug #29378)
v4.2.3 (2020-04-25) [SSE 1.5.97]
USSEP Fixes
- The mesh file path for the first person fix on DLC2ChitinLightCuirassMTAA was pointing to the wrong folder. (Bug #28911)
- Somewhere way back in 2016 when USSEP was just a baby, an undocumented change to CWMissionGeneratorTriggerScript was somehow included which was causing commanders at military camps on the map to appear when they didn't belong there. (Bug #28956)
Actor and AI Fixes
- Frofnir Trollsbane carries a unique item but his corpse can easily be culled out of the game before the player even knows it's there. (Bug #28915) [NR]
- The ghosts in Yngvild were lacking proper keywords to mark them as undead/ghosts. (Bug #28930)
Audio Fixes
- Dawnguard erroneously alters MUSCombatBoss03CG to play discovery music. (Bug #28910)
- The MaleGuard voice recording in a hello topic in DialogueGuardsGeneral didn't match the other two recordings. (sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000d5ec0_1.fuz) (Bug #28923)
Location Fixes
- The map marker location data for Skyborn Altar was pointing to a random XMarker rather than to the map marker itself.
- The map marker location data for Cracked Tusk Keep was pointing to a random XMarker rather than to the map marker itself.
- Ancestor Glade is missing its location name, parent location, and worldspace map marker settings.
- The room boundings for Angarvunde near the word wall needed to be expanded slightly to make sure portions of that part of the dungeon don't disappear from the screen. (Bug #28943)
- NPCs in Solitude sometimes fall through portions of the city due to it being too large to load all of the cells into memory at the same time. Usually this will result in their deaths as they fall through and hit the landscape below, but it can sometimes also lead to them being permanently stranded in the water below the arch. A possible solution has been implemented in the form of a giant trigger box that encompasses the city from one of the cells which always loads. If an NPC falls into the box, they will be returned to their editor location and then be able to resume their schedule as normal from there. (Bug #28929)
Magic, Perk and Skill Fixes
- Dragons could be slowed in flight by the application of a frost effect due to missing keywords to prevent this, as the equivalent effect from the Dawnguard DLC is set up for. [FrostSlowFFAimed] (Bug #110) [This fix appeared first in USKP 1.2 but was never documented]
Papyrus Fixes
- MGRitual05DragonScript: When a dragon respawns, the DoOnce property needs to be reset to 0 so that the newly respawned dragon can allow a Heartscale to be taken. (Bug #28845)
Quest and Dialogue Fixes
- Delphine could apparently become stuck on rare occasions when entering Sky Haven Temple for the first time. She is supposed to light some braziers but apparently can fail to equip a torch first, which is required for the sequence to flow properly. [MQ203SkyHavenEntryScene] (Bug #28861)
- Dark Ancestor (FreeformFalkreathQuest03B) does not stop when it should, and Vighar's alias is thus not properly cleared at the end which causes him to "respawn" due to the unique name override in the alias. The alias also needs to be flagged to clear the text on removal. (Bug #28953) [NR]
- When the player kills an NPC, the game has the chance of generating a "letter of gratitude" from one of the NPCs enemies [Quest WIKill04]. It was apparenly possible for the player themselves to be set as the enemy which would make collecting the reward for the kill impossible. The "Enemy" alias will now prevent the player from satisfying the conditions. (Bug #28980)
- DialogueOrcsBlacksmith: A new dialogue response needed to be created to account for the possibility that the Orc blacksmith the player speaks to is male. Proper condition checks needed to be added to both the existing response (0008CBB8) and the new response (06010559). (Bug #25563)
Placement/Layout/Ownership and other World Object Fixes
- 001054CB, 001054CD, 001054CA, 001054CC, 001054CE: Parts for the swinging blade trap on the second level of Kilkreath Ruins that were incorrectly set up as a pressure plate system which causes the blades to only swing through once after breaking the tripwire. The lever at the end of the hall also wasn't working because of this. (Bug #27172)
- Several placed references of the RemovableTorchSconce01 activator that were added in the DLCs never got the fix to set them to not respawn, and thus were contributing slightly to save bloat.
- 00041e5c: Assigned to an alternate room bounds due to the ceiling tile disappearing. (Bug #28858)
- 000a1e13: Wall filler piece that needed to be moved slightly to close a gap. (Bug #28922)
- 0006C268: Table assigned to alternate room bounds in Shroud Hearth Barrow so it doesn't vanish when viewed. (Bug #28902)
- 000ADF4F: Rotated a rock pile slightly to remove a texture clash on the road. (Bug #28594)
- 03011F51, 030124A3, 03016CF7, 03017244: Raised sconces that were clipping with jugs. (Bug #28530) [NR]
- 000E4132, 000E4148, 000E45AD, 000E45C3: Disabled several duplicated shackles in Valthume. (Bug #28862)
- 000601E8, 000601E9, 000601FA, 0006EAFC, 0006EAFF, 0006EB0C: Misplaced crops. (Bug #28916)
Text Fixes
- DA05HircinesRingCursed: "Causes the wearer to randomly become a werewolf" -> "Causes the wearer to randomly become a werewolf." (Bug #28498)
- DA05HircinesRing: "Provides additional transformations for werewolves" -> "Provides additional transformations for werewolves." (Bug #28498)
- Book0MysteryOfTalaraV1: "Before the March had danced it way into the palace gates, she had all but forgotten the encounter." -> "Before the March had danced its way into the palace gates, she had all but forgotten the encounter." / "Not a one of lust as she had experienced before, but one of small fondness, a dutiful kiss." > "Not one of lust as she had experienced before, but one of small fondness, a dutiful kiss." (Bug #28503)
- MQ103RikkeIntroTopic: "Welcome to the Legion, auxiliary. Listen up." > "Welcome to the Legion, Auxiliary. Listen up." (Bug #28604)
- CW02ARank: "You called me auxiliary?" -> "You called me "Auxiliary"?" (Bug #28605)
- MQ103RikkeAtKorvanjundTopic: "You ready, auxiliary?" > "You ready, Auxiliary?" (Bug #28606)
- CW02A [0005AEBC]: "See what you can figure out auxillary, I'm going to check out these carvings over here. Let me know if you find something." > "See what you can figure out, Auxiliary. I'm going to check out these carvings over here. Let me know if you find something." (Bug #28607)
- DLC2RRF07Book: "But it is huge! It could take me all night!" > "But it is huge! It could take me all night!" / "I'll satisfy the mistress's cravings later." > "I'll satisfy the mistress' cravings later." (Bug #28844)
- C00KodlakBackToThePlayerTopic [000A3E72]: "Oh you're back. Do you still think you could stand as a Companion?" > "Oh, you're back. Do you still think you could stand as a Companion?" (Bug #28863)
- C00EorlundIntroTopic: "I'm guessing you're the newcomer then?" > "I'm guessing you're the newcomer, then?" (Bug #28864)
- DLC2RR02AdrilFoundOutBranchTopic01: "So Geldis's plan worked, eh? Everytime we tried it, no one would ever show up." > "So Geldis' plan worked, eh? Every time we tried it, no one would ever show up." (Bug #28962)
- MS01MargretInfoInvisibleContinue: "I'm one of General Tullius's agents." > "I'm one of General Tullius's agents." (Bug #28963)
- DialogueGenericUniqueVoices [000A6BB6]: "Come, taste darkness's embrace!" > "Come, taste darkness' embrace!" (Bug #28964)
- DLC2RRFavor04DrinkBranchTopic [04024DCA]: "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis's strange concoctions." > "Sorry, I'm always on duty and I don't wish to have my brain addled by Geldis' strange concoctions." (Bug #28965)
- DLC2RRFavor06Goodbyes [04033CFC]: "It might take more than a simple request to change Geldis's mind." > "It might take more than a simple request to change Geldis' mind." (Bug #28966)
- MQ302CouncilBlockingTopic [00088992]: "The look on Tullius's face while the Greybeard read the terms was worth the trip." > "The look on Tullius' face while the Greybeard read the terms was worth the trip." (Bug #28967)
- DialogueSolitudeErikurBranch2Topic [000AF487]: "The Thanes have every confidence in General Tullius's leadership." > "The Thanes have every confidence in General Tullius' leadership." (Bug #28968)
- CW03 [000DA230]: "Then might I urge you to consider General Tullius's request?" > "Then might I urge you to consider General Tullius' request?" (Bug #28969)
- MQ102A [0002C44E]: "I don't know where to start. You know I was assigned to General Tullius's guard." > "I don't know where to start. You know I was assigned to General Tullius' guard." (Bug #28970)
- MG01 [Stage 20]: "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell.." > "In order to join the College of Winterhold, I need to show I'm capable of simple magic by casting a Magelight spell." / [Objective 23]: "Cast a Fear Spell" > "Cast a Fear spell" (Bug #28971)
- DialogueRiftenHellos [00065C69]: "I trust the day's found you well, thane." > "I trust the day's found you well, Thane." / [00065C6A]: "How do you do, thane?" > "How do you do, Thane?" / [000DA659]: "A pleasure, thane." > "A pleasure, Thane." / [000E156E]: "I hope you're finding the city in proper order, thane." > "I hope you're finding the city in proper order, Thane." (Bug #28981)
v4.2.2 (2020-01-25) [SSE 1.5.97]
Actor and AI Fixes
- When killing a dragon for the Alteration Ritual Spell quest it was not possible to collect a dragon scale if Kahvozein's Fang was being dual-wielded in the player's left hand. (Bug #28425)
Location Fixes
- ShroudHearthBarrowLocation had an incorrect world location marker set. (Bug #27981)
- Fort Fellhammer was incorrectly set as part of Winterhold's location when it's in The Pale. (Bug #28080)
- Grass density in the Soul Cairn was adjusted when SSE first released but is also responsible for a serious drop in frame rates. Since Bethesda intends for the grass to be upgraded there we've reduced the density down to 50. The original value for Skyrim LE was 35. If 50 proves to still be too high we can adjust this downward in a future update. (Bug #26629)
Quest and Dialogue Fixes
- The final rumor for when Rieklings have taken over Thirsk could never play due to being listed after the end of the random selections. (Bug #28409)
- When advancing through Summerset Shadows (TGTQ04) it is sometimes possible to burn the banner before being prompted to do so, and then end up with the objective stuck in the journal after it comes up. This is due to the quest making use of terribly imprecise update timers. These update timers have been replaced with trigger boxes to advance things in a way that's unlikely to break due to timing issues. (Bug #27590)
Papyrus Fixes
- TrapTriggerBASE: The lastTriggerRef property was not being cleared when cells detached, which would leave behind persistent references that consume undue memory resources. (Bug #28300) [NR]
- DLC2DialogueRRQuestScript: Fixed an error in resetting the followers array due to a bad cast. (Bug #28454)
- TrapDweFlamePillar: The OnLoad() event was attempting to manipulate animation graph variables that don't exist and are never used elsewhere in the code. (Bug #28456)
Placement/Layout/Ownership and other World Object Fixes
- 000B9771: Moved a trigger in Saarthal away from the walls to prevent a possible means to trigger it accidentally and trapping the player. (Bug #27878)
- 000F85E6: Statue head assigned to the wrong room bounds which caused it to disappear sometimes when viewed. (Bug #28175)
- 00058ee3: Expanded the size of this trigger box as a possible solution to Karliah leaving Nightingale Hall after pulling the chain to enter the chamber. (Bug #18354)
- 04034ED7: Dragon mound with invalid script set on it. (Bug #28455)
- 000D97D9: Misplaced dummy battleaxe. (Bug #28101)
- 04039B88: Floating bedroll. (Bug #28118)
- 0401FA70: Table clipping with a boulder. A number of items (0401FA75, 0401FA76, 0401FA77, 0401FA78, 0401FA79, 0401FA7A, 0401FA7B, 0401FA7C, 0401FA7D, 0401FA7E, 0401FA7F, 0401FA80, 0401FA81, 0401FA82, 0401FA83, 0401FA91, 0403BD3E ) on and near the table needed to be adjusted along with it. (Bug #28119)
- 000D97B3, 0402680B, 0402680C, 0402680D: Misplaced shovels. (Bug #28119, Bug #28101)
- 0403AB70, 0403AB77, 0403AB78, 0403AB7A, 0403AB7D: Misplaced urns. (Bug #28124, Bug #28120)
- 05098652: Rock placed to hide a stray water tile on a rock that wasn't intended to be there. (Bug #28135)
- 0006523C: Floating mine pillar. (Bug #28128)
- 000677EF: Floating rock pile. (Bug #28128)
- 000EE6B3: Misplaced pickaxe. (Bug #28128)
- 050A2851: Dirt mound placed to cover gap in cave floor. (Bug #28128)
- 000BAAB9, 000BAAC4, 000BAAC5, 000BAAC6: Floating bedrolls. (Bug #28129)
- 0010040B: Floating grindstone. (Bug #28129)
- 0010040D: Misplaced leather strip. (Bug #28129)
- 000D85CE: A table was floating slightly above the floor. A number of items (000D85CB, 000D85CD, 000D85CF, 000D85D0, 000D85D2, 000D85D5, 000D85D6, 000D85D7, 000D85D8, 000D85D9, 000D85DA, 000D85DB, 000D85DC, 000D85DD, 000D85DE, 000D85DF, 000D85E0, 000D85E1, 000D9B46, 00109FD0) on top needed to be adjusted along with it. (Bug #28220)
- 000D8AC5, 000D8AC6, 000DBCDB, 000E3571: Floating rugs. (Bug #28220, Bug #28129)
- 0003ED77, 0004043B, 000BF23A, 000D97FC, 000EDFAC, 000F5792, 0403AB9F, 0403ABA2: Misplaced lanterns. (Bug #28229, Bug #28220, Bug #28130, Bug #28128, Bug #28122, Bug #28121, Bug #28101)
- 0003ED9C: Misplaced wooden ladle. (Bug #28229)
- 00040416, 000BF2D7, 040352BC, 040352BD, 040352BE: Misplaced tankards. (Bug #28229, Bug #28220, Bug #28122)
- 000A8C74: Adjusted a clipping bookshelf and the items (000A820B, 000A8213, 000A8216, 000A8217, 000A821C, 000A8227, 000A8230, 000A8236, 000E8152) placed on it. (Bug #28229)
- 001063B0, 0010669A, 001066DD: Misplaced chicken nests. (Bug #29330, Bug #29229, Bug #28130)
- 00038C0E, 00083921, 0008699F, 0008E5F9, 000E019E, 000F6576, 0401FA96: Misplaced buckets. (Bug #28231, Bug #28230, Bug #28229, Bug #28130, Bug #28119)
- 0006280B, 000E7427, 000E7431, 000E7432, 000E7433, 000ECD3A, 000ECD3B, 001063B1, 001063B2, 001063B3, 00106698, 00106699, 001066DA, 001066DB, 001066DC: Floating hay mounds and a hay bale. (Bug #28294, Bug #28230, Bug #28229, Bug #28130, Bug #28128, Bug #28126)
- 00063716, 000710B4, 000710E5, 00075163, 000E040A, 000E6265: Misplaced chests. (Bug #28294, Bug #28229, Bug #28220, Bug #28130)
- 00103712, 00103737: Wood chopping block clipping with wall. Its collision marker needed to be expanded as a result. (Bug #28294)
- 0006DC97, 000C7A6A, 000C7A6D, 000C7A74, 000C7A75, 000EA73A: Adjusted a clipping dresser. Several items on top and near it needed to be adjusted along with it. (Bug #28295)
- 000A6E7E, 000A6E80, 000C8343, 000C8344, 000C8F1C, 000C8F1D, 000CB4C6, 040352A8, 040352AF: Misplaced candles. (Bug #28296, Bug #28295, Bug #28122)
- 000C8347, 000CB4B4, 001063C0, 0403D1F3, 0403D1F4: Misplaced books. (Bug #28296, Bug #28295, Bug #28121)
- 000D471C: Misplaced shelf. (Bug #28296)
- 000C8F03, 000D8ABE: Misplaced benches. (Bug #28296, Bug #28220)
- 00038B69, 0003C314, 0003EDB4, 00079526, 00079527, 000B510A, 000B5112, 000BF2FC, 000BF2FD, 000BF2FE, 000D4787, 000EE676, 0403523B, 04036F2D: Misplaced baskets. (Bug #28297, Bug #28296, Bug #29230, Bug #29229, Bug #29220, Bug #28128, Bug #28124, Bug #28121, Bug #28100)
- 0007CE9A, 000C8F18, 000C8F19, 000CD42F: Misplaced dressers and wardrobes. (Bug #28297, Bug #28296)
- 000BF23A, 000CD436: Misplaced coin purses. (Bug #28297, Bug #28220)
- 000CD45E: Misplaced troll skull. (Bug #28297)
- 000D2409: Misplaced lute. (Bug #28297)
- 000E4B11, 000E4B64, 000E4BB0, 000E4BB5, 000E4BE3, 000E4BF5, 000E4C15, 000E4C2A, 000E4C30: Several tables and shelves were clipping with walls. A number of items (000E4AEA, 000E4AEB, 000E4B13, 000E4B14, 000E4B15, 000E4B16, 000E4B17 000E4B1F, 000E4B65, 000E4B66, 000E4B67, 000E4BB1, 000E4BB2, 000E4BB6, 000E4BB7, 000E4BB8, 000E4BB9, 000E4BBA, 000E4BDB, 000E4BE2. 000E4BE4, 000E4BE5, 000E4BE6, 000E4BF5, 000E4C06, 000E4C07, 000E4C08, 000E4C09, 000E4C0D, 000E4C0E, 000E4C11, 000E4C12, 000E4C17, 000E4C18, 000E4C19, 000E4C1A, 000E4C1D, 000E4C1E, 000E4C20, 000E4C25, 000E4C28, 000E4C29, 000E4C2B, 000E4C2C, 000E4C2D, 000E4C2E, 000E4C2F, 000F52AD) on top of and near them needed to be adjusted as well. (Bug #28297)
- 0001CB9C, 0001F228, 0003713C, 0003713D, 00038BD3, 0003C331, 0004D74E, 00051103, 0005C011, 0005C67F, 0005C770, 0005D2C2, 0005D41F, 0006280A, 000651C4, 000651C5, 000651CB, 0006B08B, 0007115D, 00079523, 00079524, 00079525, 0007CECB, 000831F0, 000831F1, 000831F2, 000831F3, 000831F4, 000831F5, 00083200, 000832C3, 000832C4, 0008330C, 0008330D, 0008330F, 00083310, 000838DE, 000838DF, 000838E0, 0008390D, 0008390E, 00086528, 000867CB, 000867CC, 0008E57B, 000A8C20, 000A8C41, 000A8C6B, 000A8C6C, 000A8C6D, 000A8C6E, 000A8C6F, 000A9028, 000A9038, 000A903E, 000A903F, 000A9040, 000A9DC3, 000A9EED, 000B0133, 000B0135, 000B1128, 000B1129, 000B3B48, 000B3B49, 000B3B4B, 000B3B4C, 000B3B4E, 000B8065, 000BF232, 000BF233, 000BF234, 000BF235, 000BF238, 000BF23B, 000C60F4, 000D23E9, 000D23EA, 000D23EB, 000D6311, 000D6AA1, 000D6AA2, 000DD6FE, 000DD6FF, 000DD70E, 000DD72B, 000DD72C, 000DD72D, 000DDA93, 000DDA94, 000DDA95, 000DE658, 000DE659, 000E019F, 000E020F, 000E52C4, 000E7E3C, 000EB48C, 000EB491, 000EB492, 000EDFA4, 000EDFA5, 000EE04B, 000EE04C, 000EE6AB, 000EE6AD, 000EE6BD, 000EE779, 000F648F, 000F6490, 000F58C6, 000F6582, 000F666E, 001033BB, 04019A40, 0401FA95, 040335D4, 04034BF0, 04035237, 04035238, 04035239, 0403526A, 0403527B, 0403527C, 04035296, 040352A2, 040352A3, 040352AE, 040352E7, 040352ED, 04035949, 0403594D, 04035DEA, 04035DEB, 04035FAB, 0403600E, 0403602B, 04036056, 0403608C, 04036E95, 04036EE5, 04036F01, 04036F02: Misplaced barrels. (Bug #28298, Bug #28297, Bug #28296, Bug #28294, Bug #28231, Bug #28230, Bug #28229, Bug #28220, Bug #28130, Bug #28129, Bug #28128, Bug #28126, Bug #28124, Bug #28123, Bug #28122, Bug #28121, Bug #28120, Bug #28119, Bug #28118)
- 0003F07F, 00083300, 000A6E7C, 000CB42F, 000CB435, 000CB436, 000CD42C, 000CB514, 000E28CB, 0010040E: Misplaced tables. (Bug #28298, Bug #28297, Bug #28295, Bug #28231, Bug #28229)
0003FC60, 0004056D, 00044923, 00044924, 00044925, 0008658F, 00086590, 0008E5DA, 000BF236, 000BF237, 000BF239, 000BF23D, 000BF23E, 000BF23F, 000BF240, 000BF241, 000CA104, 000CC2E3, 000CC2E4, 000CD446, 000CD447, 000D978C, 000D978D, 000D2502, 000D2503, 000DB587, 000DB588, 000DBCFB, 000DBCFC, 000DBCFD, 000DBCFE, 000DBCFF, 000DBD00, 000DBD01, 000DCBF3, 000DD470, 000DD471, 000DD472, 000DD473, 000DD474, 000DD475, 000DD476, 000E2B5F, 000E2B61, 000E7E40, 000F5D74, 000F5D75, 000F5D76, 000F5D77, 000FB854, 000FB858, 000FB859, 04036EF1: Misplaced sacks. (Bug #28298, Bug #28297, Bug #28231, Bug #28229, Bug #28124, Bug #28220, Bug #28101)
- 0004D74A, 0004D74B, 000795A1, 000CB58A: Misplaced firewood piles. (Bug #28298, Bug #28297, Bug #28294)
- 000616FF, 000A8C79, 000C7A99, 000C7A9D, 000CB430, 000CB439, 000CB515, 000CB6F3: Misplaced chairs. (Bug #28298, Bug #28296, Bug #28295, Bug #28229)
- 000838E1, 000838E2, 000838E3, 001033BE, 000B5109, 000B510B, 000B510C, 000B510D, 000B510E, 000B510F, 000B5110, 000B5111, 000B5113, 000B5114, 000B5115, 000B5116, 000B5117, 000B5118, 000B5119, 000B511A, 000B511B, 000B511C, 000B511D, 000B511E, 000B511F, 000B5120, 000B5121, 000B5122, 000C8390, 000C8391, 000CA109, 000CA10C, 000CA10D, 000CA10E, 000CA10F, 000CB4CF, 000CB4D1, 000CB4D3, 000CB4D4, 000CB4D5, 000CB4D6, 000CB65E, 000CB65F, 000CB660, 000CB661, 000CD483, 000D2414, 000D241B, 000D241C, 000D47DB, 000D47DC, 000D47DD, 000E4C64, 000E4C65, 000E4C66, 000E4C67, 000E4C68, 001033BF: Misplaced drinks, food, ingredients, and potions. (Bug #28298, Bug #28296, Bug #28295, Bug #28231, Bug #28230, Bug #28100)
- 000A36A4, 000CB589, 000D978A, 000D978B, 000D978E, 000DCBF2, 000DCBF3, 000E2B5E, 000EDFA8, 000EDFAB, 000EE6AA, 000EE6CA, 000FB854, 000FB857, 04034BD6, 0401FAA5: Misplaced crates. (Bug #28298, Bug #28229, Bug #28130, Bug #28128, Bug #28126, Bug #28119, Bug #28101)
- 000C0E68, 000CA061: Floating bed. (Bug #28298, Bug #28126)
- 000C8350, 000C8351, 000C8F1E, 000C8F1F, 000C8F20, 000C8F21, 000CA100, 000CA108, 000CB4A9, 000CB4B5, 000CB4C4, 000CB58A, 000CB5B0, 000CB5B1, 000CB5B2, 000CB5B3, 000CB5B4, 000CB5B5, 000CB5B6, 000CD435, 000D23FD, 000D477E, 000D477F, 000D4780, 000D4781, 000D4782, 000D4783, 000D4785, 000D4786, 000DCC0A: Misplaced bowls, candlesticks, cups, goblets, jugs, and plates. (Bug #28298, Bug #28297, Bug #28296, Bug #28295, Bug #28119)
- 00107F4B, 00108A99, 00108A9C: Floating snow drifts. (Bug #28299)
- 0500BD5B, 05010808, 050ACA5A, 050ACA5B: Rocks placed to cover up exposed gaps. (Bug #28421, Bug #28256, Bug #28228)
- 0500A36E, 0500BD5C, 0500BD5D: Rock piles placed to cover terrain gaps. (Bug #28427, Bug #28257)
- 00031007, 0003100D, 0006A3A3, 000830D5, 000C43D9, 000C43DA, 000D3B28, 000EE894, 000F0B7D, 000F0BB0, 000F0BDD, 000F6FE5, 000F6FE6, 000F6FE9, 000F6FEA, 000F6FEC, 000F6FED, 000F6FEE, 01001038, 01001047, 01001049, 0100122E, 0100122F, 0100187A, 01002873, 01002874: Misplaced thickets, shrubs, and other plants. (Bug #28442, Bug #28254)
Text Fixes
- DLC2DialogueRavenRock [04018EEB]: "Allow me to apologize for Crescius's behavior, I'm afraid he hasn't been himself lately." -> "Allow me to apologize for Crescius' behavior. I'm afraid he hasn't been himself lately." (Bug #27953)
- DLC2DialogueRavenRock [04018EEA]: "I don't know what you did in those mines, but it put a smile on Crescius's face." -> "I don't know what you did in those mines, but it put a smile on Crescius' face." (Bug #27954)
- DLC2RR03Hellos [04020EB2]: "My apologies for Crescius's ravings." > "My apologies for Crescius' ravings." (Bug #27955)
- CityMarkarth06: ""Blood and silver are what flows through Markarth...." -- popular saying" -> ""Blood and silver are what flows through Markarth..." -- popular saying" (Bug #27956)
- Book2CommonLegendofRedEagle: "The cowl was thrown back in the dim light, and she revealed herself to be one the ancient and venerable Hagravens." -> "The cowl was thrown back in the dim light, and she revealed herself to be one of the ancient and venerable Hagravens." (Bug #28097)
- CaravansTopicsKharjoTopic: A word of advice, my friend -- do not mix gambling and drink. Taken together, they will empty your pockets of every septim." -> "A word of advice, my friend -- do not mix gambling and drink. Taken together, they will empty your pockets of every septim." (Bug #28099)
- HirelingQuestErikSlayerTopic: "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-pusher." -> "Father says I should pick a name that describes what I really am, but nobody's going to hire Erik Greenthumb or Erik Hoe-pusher." (Bug #28108)
- DA07BookMythicDawnCommentariesV2: "Tides of dreugh:" > "Hides of dreugh:" (Bug #28144)
v4.2.1 (2019-11-21) [SSE 1.5.97]
USSEP Fixes
- Wolf howls when idling has been fixed officially, thus making our own fix for this redundant. (For real this time!)
- Navmesh fixes in Solitude have been merged with the edits done to provide Creation Club support for the Saints & Seducers dungeon.
Item Fixes
- Kleppr and Frabbi's merchant chest did not benefit from the Master Trader perk. [MerchantMarkarthSilverFishInnChest] (Bug #27783)
- The Repel Undead staff was incorrectly set to use the same enchantment as the Lesser Repel Undead staff. [StaffEnchRepelUndead] (Bug #27758)
- The Ahzidal's Genius ability improperly restricted its use to exactly 4 items with the correct keyword when it should be 4 or MORE items. [DLC2dunKolbjornSetAbility] (Bug #27611)
Mesh and Texture Fixes
- The sigil stone in The Midden had some bad alpha settings causing the sphere to be black instead of translucent like it was in Skyrim LE. The static version of the mesh could also be knocked out of position on the pedestal because it was cloned from the Havok enabled version. (meshes\clutter\quest\sigilstone.nif,
meshes\clutter\quest\sigilstonestatic.nif) (Bug #27608, Bug #27606)
Quest and Dialogue Fixes
- A dialogue scene between Hillevi and Nilsine in Windhelm is interrupted when Nilsine leaves for no reason. The DialogueWindhelmMarketSceneNilsineHillevi quest had Nilsine's alias mistakenly filled with Nils instead, which caused her to use his AI packages instead of her own. (Bug #27707)
- The scripts that handle collecting logs to build a Hearthfire house lacked a proper inventory event filter causing it to generate stack dumps on occasion in large operations in completely unlreated parts of the game. BYOHHouseBuildingPlayerScript required a new OnInit() event to set up the filter. (Bug #27626)
- The objective to report to the Jarl of Whiterun after the Battle of Whiterun will become permanently stuck in your quest log if you never speak to him before the end of the Civil War. (Bug #27753)
Placement/Layout/Ownership and other World Object Fixes
- 00060A22: A road chunk was set to the wrong type in a snowy location. It also needed to be rotated to match the direction of other nearby road pieces. (Bug #27618)
- 000C681D: A sculpture head was set to the wrong type in a snowy location. (Bug #27618)
- 05014773: Rock cliff piece added to cover a large gap in the side of a mountain. (Bug #27618)
- 000FF27E: Adjusted lean marker placement because the NPC that uses it was clipping in and out of the wall. (Bug #27673)
- 04036AF9: Adjusted snow drift that was floating on one end. (Bug #27797)
- 05049514: Snow drift added to cover a gap in a mountain trim piece. (Bug #27800)
- 000BABB7: Chest clipping with wall. (Bug #27804)
- 0004002C, 04037A4E: Misplaced rock and boulder pile. (Bug #27809, Bug #27805)
- 000E4998: A shrub that was the wrong type for a snowy area. (Bug #27830)
- 0201318B: Floating chest. (Bug #27854)
- 0503080D, 0503080E, 05045C44, 05045C45, 05045C46, 05045C47, 05045C48, 0504C723, 05051833, 05056943, 05056944, 0506AD4D, 050B6AB7, 050B6AB8, 050B6AB9, 050B6ABA, 050B6ABB, 050B6ABC, 050B6AC0, 050B6AC1, 050B6AC2, 050B6AC3, 050B6AC4, 050B6AC6, 050B6AC7, 050B6AC8, 050B6AC9, 050B6ACA, 050B6ACB, 050B6ACC, 050B6ACD, 050B6ACE, 050B6ACF, 050B6AD0: Dirt mounds added to cover various gaps in cave floors. (Bug #27867, Bug #27855, Bug #27854, Bug #27834, Bug #27833, Bug #27807, Bug #27806, Bug #27805, Bug #27803, Bug #27799, Bug #27798)
- 00039EEE, 0007298A, 0007B963, 0007C488, 0007C48A, 000860BA, 000C776D, 000C776F, 000E4998, 000ED17A, 000ED17C, 000ED17F, 000ED180, 000ED19C, 000ED1A1, 010015B9, 0200F95B, 0200F95E, 0200F965, 0200F966, 0200F972, 0200F973, 020120AE, 020120AF, 04038DBC, 04038DBD, 04038DBE, 04038DE3: Misplaced thickets, shrubs, and other plants. (Bug #27929, Bug #27854)
- 00107C48: Floating leveled creature spawn marker. (Bug #27930)
- 000B1A2B, 000B1B1E: Misplaced White Cap mushroom clusters. (Bug #27931)
- 0008E036: Floating tree. (Bug #27932)
- 05016905, 05020880, 05023F00, 050334A0, 05051832, 05056934, 05056935, 05056936, 0505BA45, 0505BA46, 05074550, 050B6ABD, 050B6ABE, 050B6ABF, 050B6AC5, 050B6AD1, 050B6AD2, 050B6AD3, 050B6AD4, 050B6AD5, 050B6AD6: Rocks and boulders added to cover various gaps. (Bug #27952, Bug #27856, Bug #27840, Bug #27839, Bug #27836, Bug #27835, Bug #27808, Bug #27806, Bug #27805, Bug #27716, Bug #27618)
Text Fixes
- The Necromancy perk description now reflects what actually happens in the game: "Greater duration for reanimated undead." -> "Greater duration for reanimated or summoned undead."
- Falmer Poison provided no description in the UI when the player was affected with it. [crFalmerFFContact] (Bug #27613)
- dunAlftandJournalUmana01: "We've manage to break through into another section of the ruins," -> "We've managed to break through into another section of the ruins," (Bug #27607)
- DLC2RR02AdrilEvidenceBranchTopic03: "You've proven devastating to their plans and they'd stop at nothing to hunt you down." -> "You've proven devastating to their plans, and they'd stop at nothing to hunt you down." (Bug #27674)
- DialogueRiftenBrandSheiBranchTopic: "You have an odd name for a dark elf." -> "You have an odd name for a Dark Elf." (Bug #27675)
- DLC2TelMithrynVaronaElyneaScene01 [0401F8C7]: "An old dunmer like me can't afford it." -> "An old Dunmer like me can't afford it." (Bug #27676)
- FFRiften08BrandSheiBook: "If nothing else, as a reminder to other dunmer that the Telvanni were once a proud and noble people." -> "If nothing else, as a reminder to other Dunmer that the Telvanni were once a proud and noble people." (Bug #27677)
- Book3ValuableTheDragonWar: "In the ancient nordic tongue it was drah-gkon." -> "In the ancient Nordic tongue it was drah-gkon." (Bug #27678)
- DLC2HirelingQuestIdles [04038B6A]: "I was briefly in the employ of an orc warrior once." -> "I was briefly in the employ of an Orc warrior once." (Bug #27679)
- DialogueWindhelm [000A17E2]: "A few dark elves getting shoved around doesn't really amount to much." -> "A few Dark Elves getting shoved around doesn't really amount to much." (Bug #27680)
- SkillRestoration2: "The reproductive biology of orcs is at present not well understood," -> "The reproductive biology of Orcs is at present not well understood," / "Surely any normal Bosmer or Breton impregnated by an orc would keep that shame to herself, and there's no reason to suppose that an orc maiden impregnated by a human would not be likewise ostracized by her society." > "Surely any normal Bosmer or Breton impregnated by an Orc would keep that shame to herself, and there's no reason to suppose that an Orc maiden impregnated by a human would not be likewise ostracized by her society." (Bug #27681)
- Book0PallaV1: "An orc warlord entertained a giggling princess with tales of rape and pillage." -> "An Orc warlord entertained a giggling princess with tales of rape and pillage." (Bug #27682)
- SkillConjuration3: "As he spoke, a horde of orcs surged into the field," > "As he spoke, a horde of Orcs surged into the field," / "Turala had seen orcs before," -> "Turala had seen Orcs before," / "One of the orcs heard something though," -> "One of the Orcs heard something though," / "The orcs flew backwards, falling dead on their backs." -> "The Orcs flew backwards, falling dead on their backs." / "the woman turned to look at the orcs feasting on the remains of the horse," -> "the woman turned to look at the Orcs feasting on the remains of the horse," / ""What did you do to those orcs?" asked Turala." -> ""What did you do to those Orcs?" asked Turala." / "To fell those orcs," -> "To fell those Orcs," / "Your kind destroyed the orc homeland two thousand years ago." -> ""Your kind destroyed the Orc homeland two thousand years ago." (Bug #27683)
- Book1CheapKolbAndTheDragon: "Following the stench, Kolb found a filthy orc! The orc snarled and charged Kolb with his spiked club." -> "Following the stench, Kolb found a filthy Orc! The Orc snarled and charged Kolb with his spiked club." / "The orc cackled as his club splintered Kolb's shield and smashed into his face. There Kolb died, and the orc had soup from his bones." -> "The Orc cackled as his club splintered Kolb's shield and smashed into his face. There Kolb died, and the Orc had soup from his bones." / "Before the orc could strike, Kolb swung his mighty axe. The orc's head and club fell uselessly to the floor." -> "Before the Orc could strike, Kolb swung his mighty axe. The Orc's head and club fell uselessly to the floor." (Bug #27684)
- SkillConjuration4: "Cassyr recognized at once the signs of an orc raid." -> "Cassyr recognized at once the signs of an Orc raid." (Bug #27685)
- SkillLockpicking2: "My sire, the King of Solitude, doesn't care if Princess Galana looked like an orc." -> "My sire, the King of Solitude, doesn't care if Princess Galana looked like an Orc." (Bug #27686)
- SkillBlock3: "with a close minority of orcs." -> "with a close minority of Orcs." / "The question, of course, is what is to be made of this apparent reference to orcs occupying the region?" -> "The question, of course, is what is to be made of this apparent reference to Orcs occupying the region?" / "Tradition has it that the orcs were not born until after the Aldmer had settled the mainland," -> "Tradition has it that the Orcs were not born until after the Aldmer had settled the mainland," / "So, Topal setting sail from Firsthold heads north-east," -> "So, Topal setting sail from Firsthold heads northeast," / "Perhaps the orcs were an aboriginal tribe predating the Aldmeri colonization." -> "Perhaps the Orcs were an aboriginal tribe predating the Aldmeri colonization." / "whose name was to be given the orcs in a different era." -> "whose name was to be given the Orcs in a different era." / "we have caught glimpses of ancient orcs (perhaps)," -> "we have caught glimpses of ancient Orcs (perhaps)," (Bug #27687)
- Book0WolfQueenV3: ""I must still be drunk. It looks like orcish."" -> ""I must still be drunk. It looks like Orcish."" (Bug #27688)
- Book2ReligiousAncestorsandtheDunmer: "However, Dark Elves consider the human and orcish races to be little more than animals." -> "However, Dark Elves consider the human and Orcish races to be little more than animals." (Bug #27689)
- DLC2Book1CheapPoisonSong1: ""Orsinium was the home of the orcs, off in the Wrothgarian Mountains." -> ""Orsinium was the home of the Orcs, off in the Wrothgarian Mountains." / "The orcs would come down out of the mountains and rape and pillage all over High Rock." -> "The Orcs would come down out of the mountains and rape and pillage all over High Rock." (Bug #27690)
- DLC2Book2CommonHouseofTroubles: "The Dark Elves say he is Malak, the god-king of the orcs." -> "The Dark Elves say he is Malak, the god-king of the Orcs." (Bug #27691)
- DLC2Book3ValuableVarietiesofFaithintheEmpire: "the Dark Elves say he is also Malak, the god-king of the orcs." -> "the Dark Elves say he is also Malak, the god-king of the Orcs." (Bug #27692)
- SkillTwoHanded1: "A pack of orcs had stolen some gold from a local chieftain in Meditea," -> ""A pack of Orcs had stolen some gold from a local chieftain in Meditea," / "I heard the grunts of orcs nearing in."" -> "I heard the grunts of orcs nearing in."" / "The orcs had gathered in a circle around me," -> "The Orcs had gathered in a circle around me," (Bug #27693)
- DA16VerenGoodbye: "The orcs could breach the inner sanctum at any moment!" -> "The Orcs could breach the inner sanctum at any moment!" (Bug #27694)
- DA16Thorek01: "The orcs have breached the inner sanctum, Brother Veren." -> "The Orcs have breached the inner sanctum, Brother Veren." (Bug #27695)
- DialogueWindhelmBlacksmithScene1 [00038278]: "Don't even bother with that one. Leave it to the orcs." -> "Don't even bother with that one. Leave it to the Orcs." (Bug #27696)
- DA16ErandurBarrierIntroBranchTopic03: "When the orcs invaded the temple, I fled." -> "When the Orcs invaded the temple, I fled." (Bug #27697)
- DA16ErandurBarrierIntroBranchTopic05: "Do you realize when the orcs attacked, I was only concerned with myself?" -> "Do you realize when the Orcs attacked, I was only concerned with myself?" (Bug #27698)
- DA16ErandurBarrierIntroBranchTopic04: "When the orcs raided the temple, I fled." -> "When the Orcs raided the temple, I fled." (Bug #27699)
- DA16ErandurOutsideBranchTopic03: "I'm concerned that when this place is unsealed, the Miasma will dissipate and they'll awaken; both orcs and priests alike." -> "I'm concerned that when this place is unsealed, the Miasma will dissipate and they'll awaken; both Orcs and priests alike." (Bug #27700)
- DA16ErandurOutsideBranchTopic02: "No. Knowing they could never defeat the orcs, the priests of Vaermina released what they call "The Miasma," putting everyone to sleep." -> "No. Knowing they could never defeat the Orcs, the priests of Vaermina released what they call "The Miasma," putting everyone to sleep." (Bug #27701)
- DA16ErandurAfterLabBranchTopic: "I'm relieved you discovered a bottle intact; this place looks as though it was ransacked by the orcs." -> "I'm relieved you discovered a bottle intact; this place looks as though it was ransacked by the Orcs." (Bug #27702)
- DA16Attacks [000BBE30]: "How dare you defile this temple, orc!" -> "How dare you defile this temple, Orc!" / [000BBE3A]: "Die, foul orc!" -> "Die, foul Orc!" (Bug #27703)
- DA06Stage50AtubMalacathFollowUp: "He demands loyalty and strength from his orcs." -> "He demands loyalty and strength from his Orcs." (Bug #27704)
- DialogueWhiterun [000D3BDA]: "Everything you see here was made with skill and care by my wife Adrianne." -> "Everything you see here was made with skill and care by my wife, Adrianne." (Bug #27717)
- TG06EnthirIntroBranchTopic: "Do you have Gallus's Journal?" -> "Do you have Gallus' Journal?" (Bug #27774)
- DLC2TT2Prisoners: "Horrible things. Experiments...and worse." "-> "Horrible things. Experiments... and worse. (Bug #27775)
- DLC01SoulCairnHorseQuestEndTopic: "Arvak...You saved him! His soul is free, I can feel it!" -> "Arvak... You saved him! His soul is free, I can feel it!" (Bug #27776)
- DLC2InitVendorTopic [0401EEAD]: "Haggling with you can be so...entertaining." -> "Haggling with you can be so... entertaining." (Bug #27777)
- Favor205 [000AD09A]: "Don't forget. You find Queen Freydis's Sword, I'll reward you." -> "Don't forget. You find Queen Freydis' Sword, I'll reward you." (Bug #27778)
- DLC2DialogueGenericCommandedDarkElf [04033A64]: "You...must...die." -> "You... must... die." (Bug #27779)
- DLC2DialogueGenericCommandedDarkElf [04033A65]: "Must...kill." -> "Must... kill." (Bug #27780)
- DLC2DialogueGenericCommandedDarkElf [04033B20]: "Free...again." -> "Free... again." (Bug #27781)
- CW02BABoutCrownTopic: "The crown is made from the bones and teeth of ancient dragons, and it is said to contain a portion of the power of every king who has worn it." -> "The crown is made from the bones and teeth of ancient dragons, and it is said to contain a portion of the power of every king who has worn it." (Bug #27782)
- DLC2DialogueTelMithryn [04026724]: "Uh...now it's my turn!" -> "Ow... now it's my turn!" (Bug #27785)
- DLC2DialogueTelMithryn [04026725]: "Ah...damn you!" > "Ah... damn you!" (Bug #27786)
- DLC2DialogueTelMithryn [04017E74]: "I could really use a fresh toe for... nevermind." -> "I could really use a fresh toe for...nevermind." (Bug #27787)
- DLC2DialogueTelMithryn [04019592]: "My new steward is...acceptable." -> "My new steward is... acceptable." (Bug #27788)
- DLC2DialogueTelMithryn [04017E7B]: "Sometimes being Master Neloth's apprentice is...painful." -> "Sometimes being Master Neloth's apprentice is... painful." (Bug #27789)
- DLC2DialogueBandits [04026221]: "...captain promised me a life o' adventure on the high seas...instead I'm stuck on this cesspit of an island..." -> "...captain promised me a life o' adventure on the high seas... instead I'm stuck on this cesspit of an island..." (Bug #27790)
- DLC1RadiantDisguised1Topic [0201577F]: "W..Where's the sun?" -> "Wh- Where's the sun?" (Bug #27791)
- FFRiften20BranchTopic [00085D35]: "Yes, I'm afraid we're aware of Sarthis's presence in the warehouse." -> "Yes, I'm afraid we're aware of Sarthis' presence in the warehouse." (Bug #27811)
- FFRiften01JarlIntroBranchTopic01 [00085DF5]: "It won't take long for Sarthis's associates to learn of his death." -> "It won't take long for Sarthis' associates to learn of his death." (Bug #27832)
- Book1CheapOlafAndTheDragon, FavorAdonatoBook: "It is one the most celebrated legends of the Nords," -> "It is one of the most celebrated legends of the Nords," (Bug #27877)
v4.2.0 (2019-09-21) [SSE 1.5.80]
USSEP Fixes
- A script edit made to fix an assignment error in CWFortSiegeScript at some point results in the Imperial attack on Fort Dunstad failing to turn control over to the Imperials if you return later. You would instead find Stormcloaks back in control despite the hold having officially changed hands. (Bug #27328)
- The script for removing unwanted magic effects has been moved to a book object which will be given to the player upon loading the game. Use the new book object to get rid of anything stuck on your character. The shrine object and table that were inside the Temple of Kynareth have been removed from the game.
Actor and AI Fixes
- Gemma Uriel was a member of the Windhelm town faction when she shouldn't be. (Bug #27193)
- Arch-Curate Vyrthur should now drop Vampire Dust when killed. (Bug #27205)
Audio Fixes
- The MaleGuard voice recording in a hello topic in DialogueGuardsGeneral didn't match the other recordings or the subtitle. (sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000ad7e7_1.fuz) (Bug #26835)
Item Fixes
- The standard Gold Ring item was not visible when worn by Khajiit vampires. (Bug #26837)
- The standard Akatosh Amulet item was not visible when worn by Orc vampires. (Bug #26837)
- The standard Ancient Nord Amulet was not visible when worn by Nord vampires. (Bug #26387)
- Dexion's Akaviri Sword could not be tempered at a grinding wheel. (Bug #26843)
- The magic effect for the Ring of Namira (DA11NamiraBlessingEffect) was incorrectly set to affect the Restoration school. (Bug #25909)
- When harvesting plants from the planters used in the Hearthfire system, the amount of ingredients was not being affected by the Green Thumb perk, among other things wrong with it. A set of leveled lists has been added to make the objects behave in a proper manner so that you actually harvest what you're expecting. (Bug #27196)
Location Fixes
- Navmesh issues have been corrected in 3 inns. (Bug #27174)
- Bleak Falls Barrow was set in Falkreath Hold when it should be set in Whiterun Hold. (Bug #27167)
- Fixed bad navmesh pathing next to Broken Tower Redoubt. (Bug #26829)
- World max height data has been updated to properly reflect all changes made by the original 3 official DLCs. (Bug #27500)
Magic, Perk and Skill Fixes
- The alchemy effects for Frenzy and Fear poisons (AlchInfluenceAggUp, AlchInfluenceConfDown) were missing the MagicAlchHarmful keyword which causes the Poisoner perk to fail with these 2 effects. (Bug #27218)
- The tentacle damage effect from Miraak's robes is supposed to have a stagger effect but this was not working because the effect script required a casting actor that the explosion object was unable to provide. (Bug #25587)
Mesh and Texture Fixes
- One block of the large mountain mesh was missing its "cast shadows" flag. (meshes\landscape\mountains\mountaincliff01.nif) (Bug #26849)
- The Bone Hawk amulet's default position in the inventory display is rotated out of position, unlike every other item viewed this way. (meshes\dlc01\armor\dlc1hawkamuletgo.nif) (Bug #27190)
- Parts of the prison tunnel in Windhelm would bleed when struck. (meshes\architecture\windhelm\whprison01.nif) (Bug #27184)
- Dwemer cogs had split edges allowing light to show through. (meshes\clutter\dwemer\dwecog01.nif) (Bug #25993)
Papyrus Fixes
- FXfakeCritterScript: The script was not set up properly to allow you to order a follower to grab the items and have it go into their inventory where it's expected. (Bug #26841)
Placement/Layout/Ownership and other World Object Fixes
- 050B1983, 050B1984: Collision planes added to prevent being able to jump out into the void in the Hall of Valor. (Bug #27179)
- 0201259a: Dummy arrows partially embedded into a table. (Bug #26830)
- 020125b8, 020125b9: Bolt quivers with ragdoll data attached that should not be, causing them to bounce out of their container. (Bug #26830)
- 051fac84: Added a missing wooden beam to the ceiling in the Windhelm Warehouse. (Bug #27265)
- 00097C61: Bow which was erroneously positioned nearly 60,000 units up and 3 cells away from the display rack it belongs on at Hunter's Rest.
- 00075af4: Raised a wooden barrier up due to z-fighting. (Bug #27442)
- 00097C19, 00097C1A: Misplaced glow dust and frostbite venom. Both items were also missing their proper ownership setting. (Bug #27251)
- 0500421E, 0500421F: Rock piles added to cover an exposed gap underneath a road piece. (Bug #27264)
- 00029EA5, 0005C09B: Rocks adjusted with exposed undersides. (Bug #27278, Bug #27192)
- 00069610, 001026B5, 001026BF: Floating trees. (Bug #27284, Bug #27283, Bug #27282)
- 05004220, 05009321, 05009322, 0500E435, 0500F11D, 050B19A7, 050B19A8, 050B19A9, 050B19AA, 050B19AB, 050B19AC, 050B19AD, 050B19AE, 050B19AF: Rocks placed to cover up various gaps. (Bug #27294, Bug #27281, Bug #27280, Bug #27279, Bug #27277, Bug #27266, Bug #27250)
- 0003B4CA, 0005B65A, 0005B65B, 0007BC96, 0009719A, 0009719B, 0009979F, 000997A0, 000997A1, 000C2B23, 000D9A20, 000E3C11, 01000BA1, 01000BA3, 01000BA4, 01000BBA, 01000DF0, 01000DF1, 01000E0F, 01000E10, 01001528: Misplaced thickets and shrubs. (Bug #27501, Bug #27183)
- 0007C54F, 000E930D: Misplaced flora. (Bug #27501)
Text Fixes
- The effect for Fortify Archery (AlchFortifyMarksman) incorrectly shows in the UI as "Fortify Marksman" which is inconsistent with all other uses of the effect name in other parts of the game. (Bug #25452)
- DaedricPrinceNamira: "Namira is the daedric prince of darkness and revulsion, and is frequently associated with disease, spiders, insects, slugs and other repulsive creatures." > "Namira is the daedric prince of darkness and revulsion, and is frequently associated with disease, spiders, insects, slugs, and other repulsive creatures." (Bug #27285)
- Book3ValuableFeyfolkenI: ""No, I can't say we were ever in very great danger, but that it isn't to say that there weren't a few unfortunate incidents where a unschooled yokel invented something beyond his ken." -> ""No, I can't say we were ever in very great danger, but that isn't to say that there weren't a few unfortunate incidents where a unschooled yokel invented something beyond his ken." / "This particular tale takes place in city of Alinor on the west coast of Summerset Isle, and concerns a scribe named Thaurbad." -> "This particular tale takes place in the city of Alinor on the west coast of Summerset Isle, and concerns a scribe named Thaurbad." / "Most of messages to and from his house dealt with his business, writing the weekly proclamation from the Temple of Auri-El." -> "Most of the messages to and from his house dealt with his business, writing the weekly proclamation from the Temple of Auri-El." (Bug #27334)
- Book2CommonCabinInTheWoods: "He sat in what used to be the cabin's bedroom staring at the barricaded door shaking." > "He sat in what used to be the cabin's bedroom staring at the barricaded door, shaking." (Bug #27335)
- book2CommonSongAskeldeMen: "Wordlessy they chanted then until dawn" -> "Wordlessly they chanted then until dawn" (Bug #27344)
v4.1.9 (2019-06-13) [SSE 1.5.80]
USSEP Fixes
- Merged the fix for the Solitude Fletcher's inventory with the crossbow items update from Patch 1.5.80.
- The fix previously applied to the Abandoned Shack exterior chimney has been modified to a more fitting form. (Bug #26810)
Location Fixes
- The navmesh on the north cell border for Lakeview Manor has a broken border connection to the lake road. (Bug #26808)
- Hag's End has no acoustic space setting applied which results in no reverb being present as it should be. (Bug #26802)
Mesh and Texture Fixes
- The metal railing on top of the Solitude tower walls was pointing to the wrong texture file. (meshes\architecture\solitude\cwtowerwall01.nif) (Bug #26792)
Three varieties of downed tree have transparent roots. (meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif, meshes\landscape\trees\treepineforestuprootedstump01sn.nif) (Bug #26793) [Official SE 1.6.318 Patch]
v4.1.8a (2019-06-01) [SSE 1.5.73]
USSEP Fixes
- The fix for Mjoll's house mesh somehow lost its texture block which had to be replaced to fix a missing texture.
v4.1.8 (2019-06-01) [SSE 1.5.73]
USSEP Fixes
- In a previous fix to Hern and Hert, their AI packages were assigned by who was named in them. This turned out to be wrong and they have been assigned backward ever since. Hert should have the sawmill packages Hern was given, and Hern should be the one using the chopping block in front of the house. This will correct being unable to buy logs from the mill and also being able to cut them yourself after gaining favor with Hert. (Bug #26464)
- Cheese wheels bled when shot or hacked at due to an incorrect material setting assigned when fixing the lack of drop sounds. (meshes\clutter\food\cheesewheel01a.nif, meshes\clutter\food\cheesewheel01b.nif, meshes\clutter\food\cheesewheel02a.nif, meshes\clutter\food\cheesewheel02b.nif) (Bug #23058)
- Invisible Child (WICastMagic01) had an invalid detection check in the CastingActor alias which caused the event to fail whenever it should have run. This reverts part of Bug #17867. (Bug #26781)
- A redundant AI package for Aventus Aretino was removed from the patch. This package had been previously added by an old update but was never actually needed.
Actor and AI Fixes
- Agent Lorcalin and his escort were insta-spawning on top of the shrine instead of ambushing the player properly. They now have added travel packages to force them to walk up from where they are initially enabled. (Bug #26688)
Audio Fixes
- Markarth guards incorrectly talk about "the Dibella" when they should be referring to "the Sybil". (sound\voice\skyrim.esm\femalenord\dialogueguardsgeneral__000dd0f2_1.fuz, sound\voice\skyrim.esm\maleguard\dialogueguardsgeneral__000dd0f2_1.fuz, sound\voice\skyrim.esm\malenordcommander\dialogueguardsgeneral__000dd0f2_1.fuz) (Bug #25908)
Item Fixes
- Wuuthrad had an incorrect detection sound level. (Bug #26302)
- The basic fork had the wrong sound attached for sheathing the weapon. (Bug #26489)
- End tables in the basement building options of the Hearthfire homes were pointing to the wrong models in the UI. (Bug #26255)
Location Fixes
- Navmesh problems around the sawmill at Half-Moon Mill were making it impossible for Hert to walk up the ramp without the player pushing her there.
- Sylgja's front door was missing its navmesh triangles which could result in here being stuck inside her house. (Bug #26733)
Magic, Perk and Skill Fixes
- Nightstalker's Footsteps claimed to provide a 25% improvement to sneaking as a vampire but only actually gave 20%. (Bug #25873)
Mesh and Texture Fixes
- A stray beam sticking out from Mjoll's house in Riften was removed because it disappears from view as you approach. (meshes\architecture\riften\rtmjolldeck02.nif) (Bug #26515)
- The glowmap on sunhallowed arrows was incorrectly done. The black mask to block glow was not completely black, resulting in visual issues with the arrows. (textures\dlc01\weapons\auriel\aurielsbow_g.dds) (Bug #19915)
The large floating ideal master crystals in the Soul Cairn were not rendering correctly. (meshes\dlc01\clutter\dlc01idealmastercrystal.nif) (Bug #26666) [Official SE 1.6.318 Patch]
Quest and Dialogue Fixes
- During Blood On The Ice (MS11), going to Wuunferth about the amulet and journal never triggers the objective to patrol the Stone Quarter due to the objectives used in the ResolveObjective() function being incorrect.
- During Kolskeggr Mine (FreeformKolskeggrA) Pavo remains inside the barracks and often accuses the player of trespassing inside. He will now sandbox outside for 12 hours once the Forsworn in the mine are dead. Note that the change to the barracks cell to make it public has been reverted in this update so you WILL be arrested for trespass if you go inside now. Wait for him to come out. You don't own the place after all. This reverts Bug #18200. (Bug #25773)
- It was possible to interrupt Erandur during the ritual to destroy the Skull of Corruption due to a missing scene flag. (Bug #26712)
- Siddgier's 4th dialogue option in Favor154 is trying to compare his relationship rank to a NULL target instead of the Player as it's supposed to be. (Bug #26741)
- The "Giants fending off bandits" encounter (WE07) was not generating the correct type of mammoth for the giants to be herding. (Bug #26773)
- The encounter quest with the magic student (WIChangeLocation04) should now terminate correctly if he's either killed or unloaded from memory before you agree to help him practice wards. (Bug #26775)
Papyrus Fixes
- BYOHHouseHorkerScript: The horkers near the fish hatchery at Windstad Manor should become friendly regardless of whether fish are spawned or not. (Bug #26495)
- DLC1VQ04LabTriggerScript: Entering Valerica's Lab after Chasing Echoes erroneously caused people who used vampirism to enter the Soul Cairn to be blocked from doing so if they later became cured, despite Valerica saying they'd no longer have a problem entering the portal. (Bug #26730)
- defaultDisableHavokOnLoad: Updated the OnActivate event to prevent a potential race condition if 3D is not loaded. (Bug #26371)
Placement/Layout/Ownership and other World Object Fixes
- 04018633: Incorrect type of cooking pot container was used at Bujold's Retreat. (Bug #26408)
- 0010F595, 0010F596, 0010F598: Water planes in Ysgramor's Tomb that needed to be assigned to a multibound to keep them from vanishing. (Bug #26575)
- 000ad0b3: Door in Black-Briar Lodge missing the key setting. (Bug #26553)
- 05195851: Chimney added to the exterior of the Abandoned Shack for consistency with the fireplace on the inside. (Bug #26780)
- 000b924d: Floating Canis Root tree.
- 000A8964, 000C8E4C: Farm fence pieces replaced with alternates that are not misaligned where they meet. (Bug #21698)
- 00071658: Expanded trigger size for the crowd scene outside Movarth's Lair so stragglers don't hold up progression. (Bug #22120)
- 00048C3B: Gap in a mountain piece. (Bug #26378)
- 000B9B88: Rock cliff adjusted that was protruding through the wall of the Dragonsreach pond. (Bug #26319)
- 050A776B: Rock pile added to cover a small gap underneath another rock pile. (Bug #26320)
- 050A776C, 050A776D, 050A776E, 050A776F, 050A7770, 050A7771, 050A7772: Rocks added to cover up holes near Mortrag Peak where it was possible for the player to become stuck. (Bug #26348)
- 0403AA11: Floating predator spawn marker. (Bug #26349)
- 000F8E2C, 000F8E2D: Dwemer strut and Dwemer metal piece placed in the same spot as a dead Dwarven spider. (Bug #26713)
- 050A7767, 050A7768, 050A7769, 050A776A: Rocks placed to cover up a large gap in the side of a mountain piece. (Bug #26756)
- 0007298B, 0007298C, 0007298D, 0007298E, 010011B5, 01001365, 01001371: Misplaced tree thickets and shrubs. (Bug #26784)
v4.1.7 (2019-03-13) [SSE 1.5.73]
USSEP Fixes
- The enchantments governing the Pale Blade had once been fixed to provide an extra stamina effect to satisfy the double stamina damage. However this was incorrect because the standard frost damage effect already has a second AV weight of 2 which doubles that damage. Thus the blade was incorrectly delivering 3x stamina damage. This reverts Bug #10179. (Bug #25291)
- Argonian Ale and Cyrodilic Brandy have received fixes in official SSE updates and have had their edits removed from the patch. (Bug #25736)
- The fixed Dawnguard Rune Hammer effect (UDGPDLC1HunterHammerRuneFireFFLocation) was missing the MagicDamageFire keyword that it should have had. (Bug #25589)
- After receiving confirmation that the magic effect duration reversals for Salmon Roe (introduced with the Hearthfire DLC in 2012) were in fact intentional, we have removed these edits from the patch. This reverts Bug #15093.
- crReduceDamage05, crReduceDamage075 and crReduceDamage035 were altered in USKP 2.1.3. Since no documentation of the original report exists to explain why this was done, these changes are being removed. (Bug #25813)
- An old fix in USKP 1.2.4 to keep Farengar's scene in The World-Eater's Eyrie (MQ303) from playing if he was dead was incorrectly checking his alias without making sure it was actually filled first. If he's been dead a long enough time, it won't fill, but Papyrus will return a result as though he were still alive and then runs the scene anyway. (Bug #25519)
- Transparency issues with the Blue Palace entry way and door have been fixed. Our edits have thus been removed from the patch. This reverts Bug #8755. (meshes\architecture\solitude\sbluepalaceentrance.nif, \meshes\architecture\solitude\doors\shousedoor01.nif)
- Patch 1.5.73 fixes FoodRestoreHealthDuration. This cancels out Bug #24582.
Actor and AI Fixes
- Wisp Mothers have a spell which should be possible for them to dual cast and benefit from the Impact perk, but they were never given the actual perks to enable that. (Bug #25516)
Item Fixes
- Rocksplinter could not be tempered because it did not inherit from the base pickaxe template. (Bug #25590)
- Poacher's Axe, Pickaxe, Notched Pickaxe, and both versions of Ancient Nordic Pickaxe were lacking the VendorItemTool keywords. (Bug #25590)
- Bonemold Gauntlets and Improved Bonemold Gauntlets did not have keywords to enable the Fists of Steel perk. Regular bonemold now has the keyword for steel, and improved bonemold has the keyword for dwarven. Both of these are based on the closest equivalent weight for vanilla gauntlets. (Bug #25730)
- Stalhrim Light Bracers incorrectly had a keyword for the Fists of Steel perk. They are light armors. (Bug #25730)
- The Poacher's Axe (dunHaltedStreamPoachersAxe) had an enchantment charge of 0 which resulted in the enchantment not actually working. (Bug #25456)
- The Bloodskaal Blade could fail to produce its proper energy wave effect because the object was set to respawn. Which for whatever crazy reason caused the engine to delete the original object despite it being stored in an active quest alias. The replacement would spawn correctly but because it didn't get stored in the alias, the blade broke. Unfortunately this is not possible to fix if this issue has already happened. You will need to restore a save prior to having visited the dungeon. (Bug #25785) [NR]
Location Fixes
- A broken navmesh on the path from the main road up to Clearspring prevents followers (and other NPCs in general) from being able to get up to the location. (Bug #25775)
Magic, Perk and Skill Fixes
- Sinderion's Serendipity wrongly applies a 26% chance to work instead of the stated 25% due to the incorrect use of a <= operator. (Bug #25482)
- The Warmaster perk incorrectly applies a 26% chance to cast instead of the stated 25% due to the incorrect use of a <= operator. (Bug #25455)
- The conjuration spells for flame, frost, and storm atronachs - as well as their potent counterparts - were only providing half of the expected skill experience per use due to a quirk in how the magic system interprets a spell with 2 effects. This resulted in it taking an abnormally long time to level conjuration using these spells. (Bug #21400)
- Detect Dead was mistakenly flagging mages with reanimated thralls as undead actors due to checking for the summoned spell effect when they shouldn't have. (Bug #25875)
- The visual effects for the 3 Labyrinthian weapons (DraugrMagicSwordStreak, DraugrMagicAxeStreak, DraugrMagicBowStreak) were not completely set up and thus did not display properly when used. (Bug #25585)
Quest and Dialogue Fixes
- Quest objectives for In My Time Of Need (MS08) get scrambled in the display due to bad handling when stage 175 is trying to clear them out after deciding to turn Saddia in. (Bug #25774)
- If their initial scene in Winterhold is interrupted for some reason, Birna and Ranmir will be forever stuck standing outside her shop. This was both due to the scene not being marked as interruptible (dragon attacks, random wildlife etc can interrupt it) and due to each of them having an alias looking for a condition that will never be set once it's been interrupted. Interrupting it would cause the scene quest to stall and never be terminated. [DialogueWinterholdInitialScene]
- Vigilants of Stendarr are supposed to confront vampire lord players before attacking but could not do so due to a bad condition check in the dialogue. (Bug #25874)
Papyrus Fixes
- CCHouseQuestScript: Initialization of the house quest arrays is not thread safe and leads to broken setups when starting a new game. (Bug #25562)
- defaultDisplayUniqueItemScript: Certain weapons displayed on unique weapon racks for Creation Club DLCs are prone to falling on the floor when you leave the room and return later. We have included a crude workaround for this problem that should solve most cases of returning to find your hard earned treasures scattered about the room. (Bug #25561)
- DLC1TestPhilAtronach: Found an old copy of the script from 1.5.3 and compiled it in to silence the Papyrus log error about it being missing. (Bug #25560)
Placement/Layout/Ownership and other World Object Fixes
- 02001785: Closed gap under a dirt ramp. (Bug #25559)
- 050A2657, 050A2658: Rock piles added to cover a gap in a cave floor. (Bug #25527)
- 050A2656, 050A2659: Rocks added to cover a gaps in a rock cliff. (Bug #25569, Bug #25518)
- 000C076B, 000C076D, 000C076E, 000C076F, 000C0770, 000C0773, 000C0774, 000C0779, 000C077A, 000C077B, 000C077D, 000C077E, 000C077F, 000C0780, 000C0781, 000C0782, 000C0783, 000C0784, 000C0785, 000C0786, 000C078A: Floating crops. (Bug #25757)
- 0004D735, 000F72E0, 000F72FC, 000F72FD, 000F72FF, 000F7302, 000F7303, 000F7304, 000F7305, 000F730A, 000F92D1, 000F92D5, 000F92D6, 000F92D7, 01001165, 01001166: Misplaced thickets, shrubs, and other plants. (Bug #25963)
- 01001109, 01001172, 01002029, 0100202A: Misplaced mountain flower plants. (Bug #25964)
- 000F92DE: Misplaced tree. (Bug #25965)
- 050A265A, 050A265B: Rocks placed to close a gap in Whiterun's terrain mesh. (Bug #25821)
- 00090BA6, 00090AC8: Script placed on arrows to attempt to remove them if the associated corpse is deleted. (Bug #25741)
Text Fixes
- MGR10Note: "Sergius's Note" -> "Sergius' Note" (Bug #25521)
- TG05GallusJournalPre: "Gallus's Encoded Journal" -> "Gallus' Encoded Journal" (Bug #25522)
- LetterRiftenRaggedFlagon03: "Give Me A Chance" -> "Give Me a Chance" (Bug #25523)
- SkillAlchemy5: The text on the title page wasn't properly aligned and centered. (Bug #25524)
- DialogueWindhelm [000CD8F0]: "You come here where you're not wanted, you eat our food, you pollute our city with your stink and you refuse to help the Stormcloaks." -> "You come here where you're not wanted, you eat our food, you pollute our city with your stink, and you refuse to help the Stormcloaks." (Bug #25554)
- DialogueDragonBridgeAzzadaTopicsBranch3Topic: "You ask if I'm worried? I'm terrified, if you want to truth of it." -> "You ask if I'm worried? I'm terrified, if you want the truth of it." (Bug #25556)
- DialogueDragonBridgeHorgeirTopicsBranch2Topic: "I swear that woman is the most spiteful shrew in all Skyrim. I think there's a chunk of ice where her heart ought to be." -> "I swear that woman is the most spiteful shrew in all of Skyrim. I think there's a chunk of ice where her heart ought to be." (Bug #25557)
- DA15Paranoia [000B81E5]: "With the threat gone Pelagius is under the delusion that he is safe, which means you've helped him... sort of. And we're that much closer to home." -> "With the threat gone Pelagius is under the delusion that he's safe, which means you've helped him out... sort of. And we're that much closer to home." (Bug #25558)
- CharacterSkillIllusion: "The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm and Invisibility." -> "The School of Illusion focuses on the manipulation of an enemy's mind, and is used to cast spells like Fear, Charm, and Invisibility" (Bug #25567)
- CharacterSkillOneHanded: "The One-Handed skill improves the use of weapons such as daggers, swords, maces and war axes." -> "The One-Handed skill improves the use of weapons such as daggers, swords, maces, and war axes." (Bug #25568)
- dunMiddenTreasureMap, dunTreasMapRiverwood: Removed the description text from these two treasure maps, because it is inconsistent with the other maps in the game that don't have a description. (Bug #25598)
- DLC2MH01BujoldLetsGo: "Well let's not waste time talking about it, then!" > "Well, let's not waste time talking about it, then!" (Bug #25767)
- DA11Intro [Objective 15]: "Tell Verulus the Hall of the dead is safe" > "Tell Verulus the Hall of the Dead is safe" (Bug #25772)
- Bladesman90: "Attacks with a swords have a 20% chance of doing even more critical damage." -> "Attacks with swords have a 20% chance of doing even more critical damage." (Bug #25814)
v4.1.6 (2018-12-05) [SSE 1.5.62]
USSEP Fixes
- Previous fix for Fine Clothes 02 needed to be redone due to a mismatched number of triangles in the meshes. (meshes\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708)
Audio Fixes
- Pantea Ateia's initial greeting would say "good evening" even if you met her for the first time at any other time of day. (sound\voice\Skyrim.esm\FemaleEvenToned\dialoguesolitude__0002e17c_1.fuz) (Bug #25366)
Item Fixes
- Jarl clothing variants were pointing to an incorrect ground object for the female world models. (Bug #25295)
Location Fixes
- The navmesh at Cragslane Cavern needed to be adjusted to prevent a recurrence of the wolves spawning outside their cages. (Bug #25463)
Mesh and Texture Fixes
- Two uprooted tree models had transparent roots due to invalid decal flags being applied. (meshes\landscape\trees\treepineforestuprooted01.nif, meshes\landscape\trees\treepineforestuprootedstump01.nif) (Bug #25294)
Female NPC Head dirt 01 texture was broken due to being nothing but a blank file. Fixed by taking the same file from LE and stretching it to 512x512. Since this is what the other 2 head dirt textures had done, there should be no visual quality difference. (textures\actors\character\character assets\tintmasks\femaleheaddirt_01.dds) (Bug #22359)[Official Patch 1.6.1130]
Quest and Dialogue Fixes
- Birna would still offer dialogue to sell you the Coral Dragon Claw even if you had just bought it from her. The option for when you can't afford it was missing the proper quest stage check. (Bug #25299)
- Gerdur's line directing the player to Alvor had an invalid condition checking to see if Alvor's axe was dead rather than Alvor himself.
- Sven would direct the player to Alvor even if dead because the dialogue option was checking to see if Sven was dead instead, which is not useful since Sven is delivering the line.
- Sven should no longer deliver dialogue as though he is in Riverwood if he has been relocated somewhere else, such as being your steward at a Hearthfire house. (Bug #25275)
- Sven should also no longer use lines suggesting he doesn't know the Dragonborn if he's no longer in Riverwood as he can only be moved out by being hired somehow. (Bug #25725)
- Pantea Ateia's greeting regarding the end of the rebellion should no longer play once the Civil War is over. (Bug #25366)
- During The Way of the Voice (MQ105) the player turns the Horn of Jurgen Windcaller in to Arngeir. Yet when the player returns to the place the horn belongs and clicks on it, the horn reappears as though the player still had it. The scripts had once been set up to enable it at the site as it was turned in but was changed for some reason. The horn will now be on the tomb when the player returns instead of only popping up when the player activates it. (Bug #25353)
Placement/Layout/Ownership and other World Object Fixes
- 000e2cd2: Mist effect in Proudspire Manor that was not always visible. Moved up from the floor to avoid possible clipping issues. (Bug #21559)
- 0010D004, 0010D005, 0010D006, 0010D007, 0010D008: Misplaced barrels. (Bug #25334)
- 0006F147: Misplaced potion. (Bug #25335)
- 000D6883: Misplaced rock. (Bug #25341)
- 0201111D: Misplaced rock pile. (Bug #25341)
- 05005905: Rock added to cover a gap in a rock cliff. (Bug #25341)
- 05005906: Rock added to cover a gap in part of a mountain slope. (Bug #25341)
- 0004DB5F, 0004DB60, 0004DB74, 0004DBD4, 0004DC1A, 0005A0AE, 0008CAD4, 0008CAD6, 0008CAD8, 000A39AA, 000A39AC, 000B447E, 000B447F, 000B44D4, 000CB123, 01001114, 01001117, 01001118, 01001271, 01001278, 01001280, 01001281, 01001352, 01001354, 01001355, 0100135A, 01001360, 01001361, 01001363, 01001364, 01001374, 0100137A, 0100137B, 0100137C, 0100137D, 0100137E, 0100137F, 01001380, 01001381, 01001384, 01001385, 0100138A, 0100138D, 01001397, 01001398, 01001399, 0100139A, 0100139B, 01002360, 01002361, 01002363, 02011127, 02011128: Misplaced thickets, shrubs, and other plants. (Bug #25425)
v4.1.5a (2018-10-27) [SSE 1.5.53]
USSEP Fixes
- Female shoes were invisible due to a missing asset when packaging for 4.1.5.
v4.1.5 (2018-10-27) [SSE 1.5.53]
USSEP Fixes
- A previous fix done for the Angarvunde dungeon ended up making it impossible to loot the key if you killed Medresi Dren prior to when she'd normally give it to you. (Bug #24797) [NR]
- Frostbite Staff was set to use the wrong type for the slow effect when it was fixed in a previous patch version. (Bug #25196)
Actor and AI Fixes
- Updates to facegen data for the Sultry Maiden have been merged with an official patch that was done on her recently. (Bug #25147)
- Borgakh the Steel Heart is initially placed in the game clipping into a table, which could be potentially causing her to get flung out of playable space and thus disappearing from the game. (Bug #25142)
- The Dremora Butler and Dremora Merchant were set to use the wrong facial morph setting resulting in them looking like little more than costumed Bretons. (Bug #24763)
- The burnt spirggan held prisoner in Tel Mithryn had an invalid script property attached. (Bug #25276)
Item Fixes
- Fixed an exploit on the Dynamo Actuator in Fahlbtharz Grand Hall that was caused by a bad state transition in the script that runs it. [DLC2defaultSlottedItemActivatorScript] (Bug #13279, Bug #25035)
- The ground object for female Thieves Guildmaster Boots was pointing to the wrong object model. (Bug #25179)
- The lexicon cubes given to you during Septimus' quest do not make sounds when picked up, dropped, or clicked on in inventory. The sound assigned to them will not play for these conditions. (Bug #21151)
Location Fixes
- A water edit had not been forwarded for cell -35,13. (Bug #24813)
- Arkngthamz could not be marked as cleared because the Centurion at the end was not marked as a boss. (Bug #25145)
- Several defective navmeshes have been fixed at Fort Sungard. (Bug #24583, Bug #24575)
- Navmeshes in cells (20,-2), (22,-7), (29,2), (39,-11), (40,-14), (40,-6), and (40,-8) were missing preferred triangles for road pathways. (Bug #24542)
Magic, Perk and Skill Fixes
FoodRestoreHealthDuration was using the wrong keyword following a previous fix to the effect. (Bug #24582) [Official Patch 1.5.73]
- Blessing of Mara (FortifyRestorationFFSelf) incorrectly states healing spells will heal 10% more. It should instead say the spells cost 10% less Magicka to cast. (Bug #22895)
- Grand Healing does not apply the bonus from the Respite perk due to checking the wrong actors to see who actually cast the spell. (Bug #25197)
- Necromantic Healing and Heal Undead do not correctly apply bonuses from the Respite perk due to the spell using the wrong fatigue check. A new set of these needed to be created in order for these spells to work correctly. (Bug #25197)
- Chillrend frost damage (ChillrendEnchFrostDamageFFContact) did not include Stamina damage like every other frost magic effect in the game due to being set to the wrong modifier type. (Bug #24352)
- The Predator's Grace enchantment (dunEnchDeepwoodMuffle) was set to the wrong value for the Stamina regeneration effect. (Bug #24573)
- Shadowcloak of Nocturnal should now stop working properly once the 120 second timer runs out. (Bug #18821)
Mesh and Texture Fixes
- One of the farmhouse walkway pieces is missing its ropes and struts due to incorrectly converted nodes in the vanilla asset. (meshes\architecture\farmhouse\walkway\walkwayfull01.nif) (Bug #24939)
- One of the bridges next to the Gildergreen was missing part of its lattice. (meshes\architecture\whiterun\wrterrain\wrtreecircle01.nif) (Bug #25181)
- The door to the Pelagius Wing of the Blue Palace did not make sounds when activated. (meshes\architecture\solitude\doors\ssingledoorint01load.nif) (Bug #25177)
- The fireplace in Candlehearth Hall had the wrong collision sound attached. (meshes\architecture\windhelm\interiorkits\castle\whfireplace03.nif) (Bug #24936)
- Dragonsreach castle tower segment had bad UV alignment. (meshes\architecture\whiterun\wrbuildings\wrcastlestonetower01.nif) (Bug #25228)
- The blacksmith grinding wheel had bad UV mapping on the wheel shaft. (meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif) (Bug #25134)
- Ice cave entry piece that had a gap in its geometry has been corrected. (meshes\dungeons\caves\ice\largehall\caveilhallentrance01.nif) (Bug #24935)
- The Volkihar vampire load screen was missing its eyes. (meshes\dlc01\loadscreenart\loadscreenvampire.nif) (Bug #22438)
- The road path up to the Dragonsreach dungeon was not connected properly. (meshes\architecture\whiterun\wrterrain\wrtercloud03.nif) (Bug #25192)
- Ship oars had incorrect Havok material set. (meshes\dungeons\ship\clutter\shipoar01.nif) (Bug #25248)
- Male Forsworn boots had a leg gap when wearing no armor. (meshes\clothes\forswornarmor\forswornboots_0.nif, meshes\clothes\forswornarmor\forswornboots_1.nif) (Bug #25242)
Female Redguard boots were missing a forearms partition, causing clipping with gauntlets. They also had an unnecessary calf partition which caused invisibility when not wearing armor. (meshes\clothes\redguard\redguardoutfitf_1.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_0.nif, meshes\clothes\redguard\1stpersonredguardoutfitf_1.nif, meshes\clothes\redguard\redguardbootsf_0.nif, meshes\clothes\redguard\redguardbootsf_1.nif, meshes\clothes\redguard\redguardoutfitf_0.nif) (Bug #25272) [Official SE Patch 1.6.318]
- The female Belted Tunic had a visible seam at the wrists when worn. (meshes\clothes\farmclothes01\1stpersontorsof_1.nif, meshes\clothes\farmclothes01\1stpersontorsof_0.nif) (Bug #24347)
- Female versions of the Mourner's Clothes were using the wrong texture in first person view. (meshes\ussep\clothes\mournersclothes\1stpersonmournoutfitf_1.nif, meshes\ussep\clothes\mournersclothes\1stpersonmournoutfitf_0.nif) (Bug #24341, Bug #24342)
- Collision issues with one of the Dwemer columns. (meshes\dungeons\dwemer\smrooms\DweRmSmColumnFixed01.nif) (Bug #24368)
- Collision on the tower at High Hrothgar had gaps allowing people to walk through it. (meshes\architecture\highhrothgar\highhrothgartower01.nif) (Bug #25241)
Papyrus Fixes
- PlayerBookShelfContainerScript, BYOHDivertPrefabsScript: Fixed an issue that caused invalid objects to attempt being transferred to the player house chest when rooms get swapped. Plugs up numerous Papyrus errors and corrects the invalid pointers that would result. (Bug #13682)
- DLC2OmenOfDangerScript: Fixed an issue with registration for animation events. (Bug #14337)
- DragonPriestActorScript: Fixed issues with registration for animation events that were not working. (Bug #13749)
- FXAtronachStormSCRIPT: Fixed issues with registration for animation events that were not working. (Bug #13993)
- FXDragonBloodDamageScript: Fixed issues with registration for animation events that were not working. (Bug #13547)
- FXDragonMoundScript: Fixed issues with registration for animation events that were not working. (Bug #16140)
- MQKillDragonScript: Fixed issues with registration for animation events that were not working. (Bug #14379)
- SprigganFXSCRIPT: Fixed issues with registration for animation events that were not working. (Bug #14445)
- dunFolgunthurBossBattle: Fixed an issue with the battle manager update that would end up passing NULL references if the quest shut down while the loop was running. (Bug #14020)
Quest and Dialogue Fixes
- In the Conjuration Ritual Spell (MGRitual03) the Unbound Dremora would be hostile toward Blades members who were not also proper followers for the player, as well as to Barbas, if they happened to be there when the spell is cast. (Bug #25132)
- It is not always possible to pick up Jarl Siddgeir's favor quest (Favor154) because the dialogue checks to initiate it are targeting a NULL reference instead of the player reference. (Bug #24853)
- A sound marker is not disabled properly once Revealing the Unseen (MS06) has completed the scene with Ancano and the Eye of Magnus. (Bug #20092)
- Crossing the caged walkway in Frostmere Crypt should no longer result in the player losing an invisibility spell. (Bug #19446)
- The Bounty Collector quest (WEBountyCollectorQST) was charging 0 gold to the player in Falkreath Hold due to a typo in the script that controls it.
- Repairing the Phial (MS12b) could get stuck thinking the player has picked up a Briar Heart when they really haven't and thus failing to advance the quest when needed. The underlying cause is still not known but a workaround has been added to the Retro scripts to unstick it on a save where this has happened. (Bug #21688)
- Talen-Jei should no longer be greeting you with contradictory lines if you blackmailed or killed Keerava. (Bug #22138)
- Thralls should no longer comment on the player displaying dangerous magic. (Bug #20022)
- It is possible during Retaking Thirsk (DLC2MH01) to end up in a situation where Rieklings being killed are not properly counted. The scripts involved (DLC2MH01QuestScript, DLC2MHRieklingHandlerQuestScript) were using improper operations to change the global variable value. (Bug #23415) [NR]
- After becoming Blood-Kin to the Orcs you should no longer be warned about trespassing in the longhouses at the orc strongholds. (Bug #19568)
- Balgruuf should no longer comment about having a city to keep after he's been exiled. (Bug #25261)
- Orphans transferred to Riften are not in an ownership faction and thus can't use various markers in the orphanage. (Bug #24541)
Placement/Layout/Ownership and other World Object Fixes
- 030137B3, 030137B4, 030137B5, 030137B6, 030137B7, 030137B8, 030137B9: Child beds in Honorhall Orphanage with no ownership set. (Bug #24541)
- 030137FB, 030137FC, 030137FD, 030137FE, 030137FF, 03013800, 03013801, 03013802, 03013803, 03013804, 03013805: Idle markers in Honorhall Orphanage that were not useable by children. (Bug #24541)
- 0403A2AD: Static representation of Ahzidal's Armor was out of place after fixing its mesh. (Bug #24903)
- 0008C921, 0008C922, 0008C923, 0008C924, 0008C925, 0008C926, 0008C927, 0008C928: Weapon racks outside the playable area that were showing up on the local map in Fort Greymoor. (Bug #24833)
- 0009B2CD: Exposed underside of a rock. (Bug #25158)
- 04014414: Iceberg ledge sticking out on one side. (Bug #25027)
- 000a0187: Sewer piece sticking out through an archway. (Bug #24812)
- 0508420b: Added ice chunk to cover up a hole in the Glacial Crevice. (Bug #24832)
- 00096CFD, 00096EA1: Orc corpse used as a container swapped for a boss chest. The corpse could potentially fall out of the world. The chest has been moved to the boss fight area rather than being isolated down the path beyond where it made little sense. (Bug #21709)
- 000B146E, 000B1475, 000B1477, 000B148E: Mythic Dawn banners in Silus' house were facing backward, which resulted in lighting issues. (Bug #21052)
- 0500082D: Boulder added to cover up a gap between the cave floor and some rocks. (Bug #24806)
- 00018BF1, 0007115B, 0007115C, 0007115D, 0007115E, 000A59F8, 000E471C: Misplaced barrels. (Bug #24810)
- 000E471B: Misplaced lantern. (Bug #24810)
- 000A3A34: Brewery cask clipping into floor. (Bug #24812)
- 0006B34B, 00099A90, 0009B4EE, 000AAFFA: Floating boulder and rock piles. (Bug #24820, Bug #24819, Bug #24806)
- 0200A589: Torch sconce not properly linked to its light source. (Bug #24849)
- 000F7214: Floating bedroll. (Bug #25103)
- 0500082E, 0500082F, 05000830, 05010801, 05010802, 05010803, 05010804, 0501080A, 0509D543, 0509D544, 0509D545, 0509D546, 0509D547, 0509D548, 0509D549, 0509D54A, 0509D54B, 0509D54C: Rocks and boulders added to cover up various gaps. (Bug #25135, Bug #25127, Bug #25126, Bug #25057, Bug #24818)
- 0002244C: Floating rock. (Bug #25126)
- 00037D8B: Misplaced rubble piece. (Bug #25152)
- 00072213, 00080290: Misplaced trees. (Bug #25267)
- 000EDE14, 000EDE15: Thickets that are the wrong type for the climate where they're located. (Bug #25268)
- 000802AE, 0008B789, 00090163, 0009A291, 0009A292, 0009A293, 0009A298, 0009A29B, 0009A2A0, 0009A2A8, 0009A2B8, 0009A2B9, 0009A2C3, 0009A2C5, 0009A2C6, 0009A2FB, 0009A2FD, 0009A302, 0009A323, 0009A324, 0009A32A, 0009A32B, 0009A32D, 0009A65D, 0009A65E, 0009A690, 0009A6F3, 000D8CA5, 000D8CA6, 000D8CA7, 000D8CD0, 000D8CD1, 000EDE14, 000EDE15, 000EDE1A, 000EDE1B, 000EDE1C, 000EDEA2, 000EDEAD, 000EDEAE, 000EDEAF, 000EDEC3, 000EDEC4, 000EDECA, 000EDECB, 000FBAE8, 000FBAEB, 000FBAEC, 000FBAED, 0100212B, 0100212C, 010023E9, 010023EA, 0100270B, 0100270C, 0100270D: Misplaced bushes, thickets, and shrubs. (Bug #25269)
- 00037BE2: Delphine marker in Sleeping Giant Inn secret basement. Fixed awkward z rotation value causing her not facing Esbern at all when talking to him. (Bug #25229)
- 0010F861: Japhet's Folly. Collision marker replaced by proper ship stairs. It was odd to see the player going out of the imperial ship by walking on an invisible launchpad. (Bug #25229)
- 000BE474, 000DA4C2, 000DA4C4: Light sources slightly moved. It was possible in 3rd person view to go at their exact spots, and crappy shadows were projected from inside your character's body. (Bug #25229)
- 0003EF14: Winterhold jail marker where the player respawns after paying his debt to society. Far over the floor, resulting in the player falling when respawning there. Grounded. (Bug #25229)
Text Fixes
- The "Wall Shelves (4)" option for Hearthfire houses really only yields 3 shelves, not 4, so its description was updated to reflect this (BYOHHouseInteriorPart022WallShelvesx4_01) (Bug #24879).
- DialogueSolitudeVald01Topic02 [000BD716]: "You're the Dragonborn aren't you?" -> "You're the Dragonborn, aren't you?" / "I'm sort of hoping you're going to fight the dragons for us. A normal man is no match for a dragon." -> "I'm sort of hoping you are going to fight the dragons for us. A normal man is no match for a dragon." (Bug #24807)
- Book1CheapCombatTips: "They'll hit you with everything they've got in, order to open you up, and keep on hitting." -> "They'll hit you with everything they've got in order to open you up, and keep on hitting." (Bug #24902)
- Book2CommonBeggarPrince: ""I am please you recognized me," Namira rasped." -> ""I am pleased you recognized me," Namira rasped." / "Wheedle knew that Namira was the Daedric lord of all thing gross and repulsive." -> "Wheedle knew that Namira was the Daedric lord of all things gross and repulsive." / ""As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations." -> ""As you begged at my feet for 33 days and 33 nights, so shall you now beg for your fortune in the cities of men. Your name will become legendary among the beggars of Tamriel. The story of Wheedle, the Prince of Beggars, shall be handed down throughout the generations."" (Bug #24988)
- Book2CommonShortLifeUrielSeptim: "Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an ruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence." -> "Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an unruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence." (Bug #24989)
- Book1CheapBriefHistoryoftheEmpirev3: "Before taking the throne of Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire." -> "Before taking the throne of the Empire, Cassynder I had ruled the kingdom of Wayrest, but poor health had forced him to retire." / "In short, however, the destruction of the forces of the Usurper had little do with the efforts of the Emperor." -> "In short, however, the destruction of the forces of the Usurper had little to do with the efforts of the Emperor." (Bug #25002)
- Book2CommonManualMixedUnitTactics: "At the end of the day the Khajiit lost perhaps a half-dozen fighters out a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers." -> "At the end of the day the Khajiit lost perhaps a half-dozen fighters out of a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers." (Bug #25013)
- Book2CommonCakeandTheDiamond: "Abelle took the piece on the left and popped into her mouth." -> "Abelle took the piece on the left and popped it into her mouth." (Bug #25014)
- Book2CommonRuinsofKemelZe: "To remove it from ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." -> "To remove it from the ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being." (Bug #25015)
- Book2CommonRealBarenziahV4: "It doesn't really matter. His power lives on, and his son now wields it."" -> "It doesn't really matter. His power lives on, and his grandson now wields it."" / "Healer's oaths do not always hold."" -> "Healers' oaths do not always hold."" (Bug #25016)
- Book2CommonTheArcturianHeresy: "Something must to be done." -> "Something must be done." (Bug #25025)
v4.1.4 (2018-07-14) [SSE 1.5.39]
USSEP Fixes
- When persuading or intimidating the Valtheim Towers bandit, they were going hostile immediately after doing so. They should have been on a 60 second timer, but that got ignored due to forgetting to take out the stage advancement in the dialogue. (Bug #24740)
- The idle animation file for wolves has been reinstated to the patch due to Bethesda's fix not being entirely complete. (meshes\actors\canine\animations\wolf_idle_spice.hkx)
- The Falmer shield should not have been given the ArmorHeavy keyword since no other shields use these and it interferes with the use of the Mage Armor perk. This partially reverts fixes for Bug #22958.
Actor and AI Fixes
- Threki the Innocent should not be capable of sending thugs to attack the player for stealing stuff in the Riften jail. (Bug #23050)
- The reference to the dragon at Mount Anthor had an incorrect override on the DragonActorScript that may have blocked various properties and thus caused it to not reset properly once killed for the first time. No other dragon seems to have this sort of override present. (Bug #21951) [NR]
- Two guards outside of Understone Keep had overlapping AI which resulted in them both trying to occupy the same post for 2 hours. (Bug #24785)
Item Fixes
- Bound daggers should now be properly transparent when summoned. (meshes\ussep\weapons\boundweapons\bounddagger.nif) (Bug #22357)
- The empty satchel (TreasSatchelEMPTY) added by Hearthfire and used in Vlindrel Hall when the children's bedroom is purchased was mistakenly flagged to respawn. Storing items inside of it could result in them being lost as a result. (Bug #24478)
Location Fixes
- Navmesh in cell -22,6 was missing some border crossings which caused NPCs in the area to leave the road when traveling through. (Bug #24721)
- Navmesh in cell FortSungardCourtyard was missing border crossings on its west side. (Bug #24627)
Magic, Perk and Skill Fixes
The crReduceDamage035 perk introduced by Dawnguard suffers the same bug as the two vanilla perks for the same purpose. Instead of reducing damage incoming to the NPC using it, it was increasing their attack damage instead. (Bug #24764) [USSEP 4.1.7]
- The 3 new rune spells added by the Dragonborn DLC were set to use the wrong decal for their effects. (DLC2RuneAshProjectile, DLC2RuneFrenzyProjectile, DLC2RunePoisonProjectile) (Bug #24403)
- The Silent Moons enchantment has unnecessary effects attached after the earlier USKP fix to correct the magic effect times. (dunSilentMoonsEnchWeapon01, dunSilentMoonsEnchWeapon02, dunSilentMoonsEnchWeapon03) (Bug #24401)
- The Staff of Magnus effect does not function correctly due to improper handling of the absorption effects it comes with. (Bug #24359)
- Wisp's Kiss is using the wrong speed multiplier value when affecting the player. It should be 50 instead of 5, which matches up with the way all other slowdown effects work. (Bug #24404)
- Mora's Agony, Tentacle Damage, and Poison Rune were not properly flagged with poison resistance to counter them as they should have been. (Bug #24402)
Mesh and Texture Fixes
- Interior Whiterun wall piece with a layer separated away from its background. (meshes\architecture\whiterun\wrinteriors\wrintwallststr01.nif) (Bug #24499)
Quest and Dialogue Fixes
- Truth Ore Consequences (FreeformRiften17) incorrectly sets disposition for Filnjar instead of Hafjorg when it ends. (Bug #24400)
- Whiterun guards stationed at the Western Watchtower should not be delivering the line about Riverwood not having a wall since it refers to the city walls in Whiterun itself. (Bug #24331)
- During Discerning the Transmundane (DA04) if the player does not take the Elder Scroll and eventually goes on to end the quest without doing so, it becomes impossible to take the scroll due to the activator being set for an alias in DA04 itself. The activator should instead be set to use the alias in MQ00 to get the scroll since MQ00 is a background quest that is never terminated during the life of the game. (Bug #22423)
- The Affairs of Hagravens (dunBlindCliffQST) does not correctly terminate objectives when either of the hagravens are killed because both of them are checking for a prerequisite stage that requires you to open Melka's cage when this should only be checking to make sure Melka has tried to get the player's attention. (Bug #20117) [NR]
- When speaking to Peryite's vision, it was possible for the player to appear stuck after tabbing out of dialogue. This was due to a script having a bad check on the heading angles when facing the fume pot. (Bug #24777)
Placement/Layout/Ownership and other World Object Fixes
- 0009F118, 0009F149: Misplaced dressers. (Bug #24314)
- 0009F121: Misplaced cupboard. (Bug #24314)
- 0009F124, 0009F125: Misplaced sacks. (Bug #24314)
- 0009F137, 0009F138: Floating rubble piles. (Bug #24314)
- 000B3B3C: Misplaced snow drift. (Bug #24315)
- 000F1C26: Wooden cooking spit moved that was clipping into another next to it. (Bug #24315)
- 04026763: Floating ash dune. (Bug #24315)
- 05089115, 05089116, 05089117, 05089118: Boulders placed to cover up overlapping cave pieces. (Bug #24315)
- 0005B154: Misplaced table. (Bug #24320)
- 000B8EA5: Misplaced hanging pelt. (Bug #24320)
- 000DC68B: Basket with an incorrect enable parent setting. (Bug #24334)
- 0009F0E8, 0009F0EA, 0009F0EB, 0009F0F2, 0009F0F3, 0009F0F4, 000AA351: Misplaced beds. (Bug #24364, Bug #24314)
- 000AA3BD: Misplaced bucket. (Bug #24364)
- 000ABBBB, 000ABBBC: Moved a clipping shelf and cupboard. Various items [Ref 000ABBE5, 000ABBE6, 000ABBE7, 000ABBE8, 000ABBF2, 000ABBF3, 000ABBF4] placed on them were adjusted as well. (Bug #24364)
- 000F27A4: Misplaced ruined book. (Bug #24364)
- 0004F077: Floating road chunk. (Bug #24395)
- 00100149: Adjusted floating floor pelt. (Bug #24439)
- 05000821: Dirt mound added to cover gap in cave floor. (Bug #24439)
- 05000822, 0500082C: Rocks added to cover gaps. (Bug #24466, Bug #24395)
- 0002C0A1, 0005419B, 0006E2C5, 000B45E1, 000E7DB4, 000E7DDD: Misplaced rock piles. (Bug #24494, Bug #24439, Bug #24395, Bug #24320)
- 0006EB72: Misplaced stone wall piece. (Bug #24552)
- 0508911B, 0508911C, 0508911D, 0508911E, 0508911F, 05089120: Rock piles placed to cover up gaps. (Bug #24602, Bug #24315)
- 000ABD80: Floating brewery cask. (Bug #24605)
- 000D4AAC: Floating hay scatter. (Bug #24605)
- 000D9D53: Misplaced wardrobe. (Bug #24605)
- 000FF74D, 000FF74E, 000FF74F, 000FF750, 000FF751, 000FF752, 000FF753, 000FF754, 000FF755, 000FF756, 000FF757, 000FF758: Misplaced crates. (Bug #24613)
- 0009B657: Floating rock. (Bug #24651)
- 000619B4, 00094A0D, 00099608: Misplaced rocks. (Bug #24752, Bug #24395)
- 0009F122, 0009F123, 000B45D5, 000B45D6, 000B45D7, 000B45D8, 000B45D9, 000B45DA, 000B45DB, 000B45DC, 000B45DD, 000B45DE, 000BEC63, 000E5E80, 000E5E81: Misplaced barrels. (Bug #24752, Bug #24613, Bug #24494, Bug #24314)
- 000DE9B5: Misplaced candelabra. (Bug #24752)
- 05089119, 0508911A: Road chunks added to cover a gap underneath a rock shelf. (Bug #24752)
- 000BB723, 000EA947: Floating trees. (Bug #24762, Bug #24576)
- 05089121, 05089122: Rocks placed to cover a gap at the base of a mountain peak. (Bug #24782)
- 0006D92B, 0006DDBE, 000E6BD7, 000EBF3E: Misplaced flowers and other flora. (Bug #24783)
- 00043937, 00043938, 000481E1, 0004BD1C, 0004BD1F, 0004BD22, 00059A1C, 00059A1D, 0006D641, 0006F2F7, 0008826F, 0009CBF6, 0009CBFA, 0009CBFB, 0009CBFD, 0009CBFE, 0009CEE2, 000A06F7, 000A06F8, 000A06F9, 000A06FA, 000A06FC, 000A06FD, 000AB115, 000B500D, 000BBBB8, 000BBBB9, 000C8E86, 000D9A10, 000E6BE5, 000EBF3C, 000FCD63, 000FCD64, 000FCD67, 01000CEB, 01000CEC, 01000CEE, 01000CFB, 01000D08, 01000D09, 01000D12, 01000D16, 01000D1A, 01000D1B, 01000D1C, 01000D1D, 01000D1F, 01000D23, 01000D30, 01000D33, 010011C3, 01001697, 01001F5C, 0100205F, 0100207D: Misplaced thickets and shrubs. (Bug #24784)
Text Fixes
- SkillPickpocket2: "Eslaf guessed that that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." -> "Eslaf guessed that if Suoibud was as paranoid as he guessed him to be, the tower would also provide a view of the palace storehouse." (Bug #24322)
- DA15 [Stage 10]: "To do so, I need to gain entrance to the Pelagius Wing of the Blue palace." -> "To do so, I need to gain entrance to the Pelagius Wing of the Blue Palace." (Bug #24325)
- CWMission03 [Stage 200]: "I have successfully intercepted <Alias=Courier> and turned in false documents to the enemy commander in <Alias=EnemyCapital>" -> "I have successfully intercepted the <Alias=Courier>and turned in false documents to the enemy commander in <Alias=EnemyCapital>" (Bug #24326)
- JailQuest: "Retrieve your posessions" -> "Retrieve your possessions" (Bug #24456)
- DialogueWhiterun [0002BDE3]: "Be glad you're here in the city, and not out in Riverwood. Those poor sods don't even have a wall. -> "Be glad you're here in the city and not out in Riverwood. Those poor sods don't even have a wall." (Bug #24458)
- MS05GiraurdPoeticEddaDescription2: "If I'm right Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." -> "If I'm right, Svaknir and King Olaf's Verse lie in Dead Men's Respite, along with the burial chamber of King Olaf himself." (Bug #24604)
- DialogueWindhelmLonelyGaleTopicsActivitiyTopic: "If you're need of goods, there's a market." -> "If you're in need of goods, there's a market." (Bug #24607)
v4.1.3b (2018-04-27) [SSE 1.5.39]
USSEP Fixes
- The old wolf howl bugs from Legendary Edition were apparently fixed back in 2016 when SSE released but this went unnoticed until it began causing problems for the Nix-Hound DLC from the Creation Club. The relevant files have now been removed from the package as they are no longer needed. This reverts Bug #20041.
v4.1.3a (2018-04-24) [SSE 1.5.39]
USSEP Fixes
- Unknown issue with collision on Nordic metal jail doors has been corrected.
- Some old files from previous bug fixes somehow got missed and have now been properly added to the archive.
v4.1.3 (2018-04-20) [SSE 1.5.39]
USSEP Fixes
- 050CB06A: Moved a column in Bloodskal Barrow that was mistakenly placed in the wrong part of the cave in a previous update. (Bug #23863)
- Fixed incorrect lighting data in Soul Cairn weathers left over from the initial port to SSE. (Bug #23903)
- Fixed gaps in female merchant clothing caused by a bad mesh port. (meshes\clothes\merchantclothes\1stpersontorsof_1.nif, meshes\clothes\merchantclothes\1stpersontorsof_0.nif) (Bug #23452)
- Fixed smoke not appearing on smelters. (meshes\furniture\smeltermarker.nif) (Bug #23184)
- Merged updates from official patch 1.5.39.
Actor and AI Fixes
- The encounter faction orcs belong to for random encounters against Forsworn is not set to be their enemies, so they never attack each other until the player initiates combat. (Bug #23632)
- Drovas was still trying to sleep at the Wretching Netch after becoming Neloth's new steward. (Bug #23116)
Item Fixes
- It is no longer possible to obtain 2 Dawnbreakers. This weapon was never intended to duplicate. The developers changed the method by which it was to be acquired but forgot to disable the original alias for it. [NR]
- Urag gro-Shub has no scrolls in his vendor inventory despite clearly stating he sells them when asked about it. (Bug #23821)
- Fixed circlets clipping with the Dark Elf outfits added by Dragonborn. (Bug #23217)
Magic, Perk and Skill Fixes
- Guardian Circle effects were not lasting the same duration as the visuals presented due to a mismatch in durations between the main spell and its hazard spawner (HazardGuardianCircleSpell). (Bug #22959)
- Guardian Circle also would not properly heal the player if they had 100% spell absorbtion in place due to the lack of proper flags to override that. (Bug #23315)
Mesh and Texture Fixes
- Several meshes with invalid havok sound materials have been corrected. (meshes\clutter\stockade\stockadeleanto01.nif, meshes\clutter\woodfires\campfire01landoff.nif, meshes\clutter\woodfires\campfire01landburning.nif, meshes\dungeons\dwemer\clutter\mrkmillgearassembly01.nif, meshes\dungeons\nordic\doors\animated\portcullis\norportcullisgate01.nif, meshes\furniture\blacksmithforgemarker.nif, meshes\dungeons\nordic\doors\animated\cagedoor\norbridgecageexsm01.nif) (Bug #23736)
- Fixed a gap under the brick wall near the Bannered Mare. (meshes\architecture\whiterun\wrterrain\wrbanneredmarebase01.nif) (Bug #23248)
- Fixed stairway gaps near the shacks on the south side of Whiterun. (meshes\architecture\whiterun\wrterrain\wrshacksbase01.nif) (Bug #23247)
- Fixed Dwemer bowls so they no longer float when placed. (meshes\clutter\dwemer\dwebowl02.nif) (Bug #23046)
- Fixed gaps in Skyhaven Temple near the grindstone area. (meshes\architecture\skyhaventemple\skyhaventempletemplayout01.nif) (Bug #22494)
- Fixed a hole in the lumber mills. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #24108)
- Fixed gaps in the exterior walkway areas of High Hrothgar. (meshes\architecture\highhrothgar\highhrothgarfloor01.nif) (Bug #23311)
- Fixed hand seams when wearing Stormcloak armor. (meshes\armor\stormcloaks\cuirasssleeved_1.nif, meshes\armor\stormcloaks\1stpersoncuirassm_0.nif, meshes\armor\stormcloaks\1stpersoncuirassm_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif, meshes\armor\stormcloaks\cuirassm_0.nif, meshes\armor\stormcloaks\cuirassm_1.nif, meshes\armor\stormcloaks\cuirasssleeved_0.nif) (Bug #18585)
- Fixed large gap in Fine Clothes #2 when casting spells in 1st person. (meshes\clothes\fineclothes02\1stpersonoutfitm_1.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0.nif, meshes\clothes\fineclothes02\1stpersonoutfitf_0a.nif, meshes\clothes\fineclothes02\1stpersonoutfitm_0.nif) (Bug #23708)
- Nordic stone dungeon pieces with invalid havok materials. (meshes\dungeons\nordic\exterior\nortmpextdebris08.nif, meshes\dungeons\nordic\exterior\nortmpextdebris01.nif, meshes\dungeons\nordic\exterior\nortmpextdebris02.nif, meshes\dungeons\nordic\exterior\nortmpextdebris03.nif, meshes\dungeons\nordic\exterior\nortmpextdebris04.nif, meshes\dungeons\nordic\exterior\nortmpextdebris05.nif, meshes\dungeons\nordic\exterior\nortmpextdebris06.nif, meshes\dungeons\nordic\exterior\nortmpextdebris07.nif, meshes\dungeons\nordic\exterior\animated\norlabyrinthiandoor\norlabyrinthianactivateddoor01.nif) (Bug #24344)
Quest and Dialogue Fixes
- The player could comment about helping the snow-elf priests while playing the vampire side of the quest. This was due to a missing variable check to be sure the player is in fact playing for Harkon's side. (Bug #23451)
- Lisette delivers a greeting telling the player to feel free to make requests even when she is not currently performing at the inn. (Bug #23375)
- It was possible to ask Balgruuf which side of the war he was on even after the scene started where he discussed committing for the Empire. (Bug #23177)
- It was possible to bypass attacking a fort during the Civil War by forcing the Jarl to submit instead, but doing so would permanently break the further progression of the quest line at that point. This appears to be one contributing factor to Rikke or Galmar no longer giving missions out for additional battles. (Bug #23062)
- During Missing in Action (MS09), Jon Battle-Born never takes back Olfina's letter to him if you pickpocketed it from him as a way to get the evidence. (Bug #23902)
- Honeyside (house in Riften) could be erroneously purchased for as little as 5000 gold due to dialogue checking the variable for Whiterun instead. (Bug #24335)
- Hjerim (house in Windhelm) could be erroneously purchased for the wrong amoung due to dialogue checking the variables for Markarth instead. (Bug #24335)
- Thonar Silver-Blood could be delayed arriving outside the ruins in No One Escapes Cidhna Mine (MS02) due to a control quest checking for the wrong location starting up. The delay was sometimes significant enough that he could be missed entirely and leave the quest hanging. (Bug #24201)
Placement/Layout/Ownership and other World Object Fixes
- Moved two crates that were clipping into the wall of a ship. (Bug #24313)
- 03010de6: Chimney not enabled when the kitchen is built at Heljarchen Hall. (Bug #23102)
- 0500082A, 0500082B: Road chunks added to cover gaps. (Bug #23242)
- 052601c1: Rock added to cover gap in Helgen north gate. (Bug #24059)
- 052601c3: Rock placed to cover gap in Whiterun. (Bug #23458)
- 04019382: Fixed a room bounds issue causing the platform to disappear at certain angles. (Bug #23729)
- 000787A5, 000787A1: Support ropes disappearing due to room bound placement issues. (Bug #23728)
- 000b1a3d: Fixed a room bounds issue causing a rock to vanish when standing nearby. (Bug #23242)
- 00027D7E, 00027D67, 000E0603, 000E0607, 000E5474, 000E5478, 000E5656, 000E5659: Bowls and tankards placed outside of the playable area in several inns. (Bug #23782)
- 00073918: Clipping bench. (Bug #23804)
- 02010F8B: Book placed outside of the playable area in Fort Dawnguard. (Bug #23806)
- 00038395: Table clipping into a wall. Two items [Ref 00038394, 00038396] on top of it were also moved. (Bug #23808)
- 0007989C: Embers not visible in a brazier because they erroneously had the initially disabled flag set. (Bug #23808)
- 0500080D: Rock cliff added to cover gap in a mountainside. (Bug #23820)
- 0006F186, 0006F187, 0006F18E: Floating lockpicks. (Bug #23846)
- 00061EEA: Misplaced road chunk. (Bug #23897)
- 05000815, 05000819: Rock piles added to cover up gaps. (Bug #23897, Bug #23855)
- 0007C927: Cave lamp clipping into a mountain cliff. Its embers and light source [Ref 0007C926, 000C9DAD] needed to be moved along with it. (Bug #23960)
- 0007A959: A boulder is the wrong base type for a snowy location. (Bug #23966)
- 0007C389, 0007C38A, 000F58A4: Floating rock and boulder piles. (Bug #23966, Bug #23897)
- 00091B5D: Misaligned door. (Bug #23970)
- 000F668D: Misplaced staff. (Bug #23974)
- 02015592: Clipping planter. Also moved a deathbell flower [Ref 020155B9] inside of it. (Bug #23981)
- 020155D7, 020155DA, 020155DC: Misplaced braziers. (Bug #23981)
- 05000802, 05000803, 05000804, 05000805, 0500080C, 0500080E, 0500080F, 05000810, 05000811, 05000812, 05000813, 05000814, 05000817, 05000818, 0500081A, 0500081B, 0500081C, 0500081D, 0500081E, 0500081F, 05000820, 05000823, 05000824, 05000827, 05000828, 05000829, 05079F40, 05079F41: Rocks and boulders placed to cover various gaps. (Bug #23982, Bug #23966, Bug #23897, Bug #23861, Bug #23855, Bug #23820)
- 00015906, 00015946, 0003BA5B, 0003BA5C, 00046338, 00046351, 00046D10, 00046D11, 0004B147, 0004C0C1, 0004CC30, 0004D75A, 0004F444, 0004F445, 000506E3, 000506E5, 00051106, 0005344B, 0006B0DB, 00071B1C, 00071B1D, 00088ED3, 0006E0D8, 00088ED9, 00088EDE, 00088EDF, 00088F28, 00088FA5, 00090D1E, 00090D20, 00090D27, 000941E6, 000941E7, 00099F5F, 00099F61, 000A0981, 000A7651, 000A7669, 000A7693, 000B40A6, 000C0AFE, 000C0AFF, 000C0B0F, 000C0B10, 000C1E9D, 000C1E9F, 000C1EA3, 000C1EA4, 000C1EA6, 000C68D2, 000C68D6, 000C68DB, 000C9B1E, 000C9B1F, 000C9B21, 000C9B22, 000C9B23, 000CB121, 000CB122, 000CED23, 000CED25, 000CED26, 000D9952, 000D9953, 000D9954, 000D9956, 000E920C, 000E920E, 020155D3: Misplaced thickets, shrubs, and various other plants. (Bug #24000)
- 000DE931, 001007A8: Adjusted a clipping shelf and cupboard. A number of items [Ref 000DEA94, 000DEA9E, 000DEA9F, 001007A2, 001007A3, 001007A4, 001007A5, 001007A6, 001007A7, 001007A9, 001007AA, 001007AB, 001007AC, 001007D2, 001007D4, 001007D5, 001007D6, 001007D7, 001007D8, 001007D9, 001007DA, 001007DB, 001007DC 001007DD, 001007DE, 001007DF, 001007E0, 001007E1, 001007E2, 001007E3] placed on them were also moved. (Bug #23985)
- 000DE93C, 000DE93D, 000DE93E, 000DE93F, 000DE940, 000DE941, 000DE942, 000DE9E4, 000DE9E5, 000DE9E6, 000DE9E7, 000DE9FB, 000DEA16, 000DEA17, 000DEA18, 000DEA1A, 000DEA1C, 000DEA1D, 000DEA1F, 000DEA20, 000DEA22, 000DEA24, 000DEA25, 000DEA26, 000DEA2C, 000DEA2D, 000DEA2E, 000DEA2F, 000DEA30, 000DEA31 000DEA33, 000DEA34, 000DEA35, 000DEA36, 000DEA37, 000DEA38, 000DEA3C, 000DEA3D, 000DEA3F, 000DEA40, 000DEA41, 000DEA43, 000DEA40, 000DEA41, 000DEA43, 000DEA44, 001007D1: Misplaced barrels. (Bug #23985)
- 001007AF, 001007D3: Tankard and plate placed outside of the playable area in Red Wave. (Bug #23985)
- 05005900, 05005902, 05005903, 05005904, 0500590D, 0500590E, 0500590F, 05005910, 05079F42, 05079F43, 05079F44, 05079F45, 05079F46, 05079F47, 05079F48, 05079F49: Dirt mounds added to cover gaps in cave floors. (Bug #24061, Bug #24028, Bug #23966, Bug #23808)
- 000E6B73, 000E6B76, 000E6B79, 000E6B7C, 000E6B7F: Misplaced stone wall pieces. (Bug #24168)
- 000FBE13, 000FBE14: Slaughterfish eggs on the outside of The Icerunner not linked to the proper enable parent marker. (Bug #24188)
- 05000816, 05000825: Rubble piles added to cover gaps in a dungeon floors. (Bug #24198, Bug #23879)
- 0200E62E, 0200E62F: Misplaced wall platform pieces. (Bug #24199)
- 0200E817, 0200F24F, 0200F253, 0200F25B, 0200F27C, 0200FA56, 0201138E: Misplaced bone piles. (Bug #24199)
- 05000826: Bone pile placed to cover a gap underneath another bone pile. (Bug #24199)
- 000C85F3, 000C85F4, 040332A0, 040332A1: Misplaced crates. (Bug #24290, Bug #24280)
- 000DEA9D, 000DEAAE, 000DEAB5, 000DEAB6, 000DEAB7, 000DEAB8, 04033287: Misplaced baskets. (Bug #24290, Bug #23985)
- 020028F7, 0403329D: Misplaced lanterns. (Bug #24290, Bug #23981)
- 000CA428: Misplaced critter landing marker. (Bug #24291)
- 00052769, 000C9B2F: Misplaced lavender plants. (Bug #24292)
- 0005171C, 000C33E0, 000E6B90, 000E6B91, 000E6B92: Misplaced mountain flower plants. (Bug #24293)
- 000C33DF, 000C9B39, 000E6B8E: Misplaced tundra cotton plants. (Bug #24294)
- 00073837, 0008CF42: Misplaced trees. (Bug #24295)
- 000CED28, 000CED29, 000E90EA: Misplaced snowberry bushes. (Bug #24296)
- 00071AFD: Potato plant clipping with fence. (Bug #24297)
- 0200B13B: Misplaced spiky grass plant. (Bug #24298)
- 0001FB65, 0001FB69, 00042B40, 000627AE, 000627AF: Misaligned fence pieces. (Bug #24299)
- 000C0B0A: Floating gourd cluster. (Bug #24300)
- 01000B03, 01000B04, 01000B31, 01000B33, 01000C4B, 01000F0B, 01000F51, 01000F52, 01000F53, 01000F54, 01000F5C, 01000F5D, 01000F5E, 01000F5F, 01000F60, 01000F63, 0100109D, 010010AB, 010010AD, 01001141, 01001148, 0100114A, 010011C5, 010011CC, 010011CD, 0100124F, 01001258, 0100125B, 0100125C, 0100125D, 0100125E, 0100125F, 01001262, 0100126A, 0100126B, 0100127D, 01001282, 01001287, 01001295, 0100129B, 0100129C, 010012A2, 010012A3, 010012A4, 010012AF, 010012C3, 010012C7, 010012CE, 010012D0, 010012D7, 010012E0, 010012E4, 010012E5, 010012E6, 010012F2, 010012FF, 01001302, 01001393, 010013CC, 010013D1: Misplaced thickets, shrubs, and various other plants. (Bug #24304)
- 010010A0, 010011DA, 01001256, 01001257, 0100126C, 0100129D, 0100129F, 010012D6, 010012FB, 010013C9, 010013CA: Misplaced flowers and other flora. (Bug #24305)
Text Fixes
- DraugrBattleAxeHoned: "Honed Ancient Nord Battle Axe" -> "Honed Ancient Nord Battleaxe" (Bug #23822)
- EnchDraugrBattleAxeFrost01: "Ancient Nord Battle Axe of Cold" -> "Ancient Nord Battleaxe of Cold" (Bug #23822)
- EnchDraugrBattleAxeFrost02: "Ancient Nord Battle Axe of Frost" -> "Ancient Nord Battleaxe of Frost" (Bug #23822)
- EnchDraugrBattleAxeFrost03: "Ancient Nord Battle Axe of Ice" -> "Ancient Nord Battleaxe of Ice" (Bug #23822)
- EnchDraugrBattleAxeHonedFrost01: "Honed Ancient Nord Battle Axe of Cold" -> "Honed Ancient Nord Battleaxe of Cold" (Bug #23822)
- EnchDraugrBattleAxeHonedFrost02: "Honed Ancient Nord Battle Axe of Frost" -> "Honed Ancient Nord Battleaxe of Frost" (Bug #23822)
- EnchDraugrBattleAxeHonedFrost03: "Honed Ancient Nord Battle Axe of Ice" -> "Honed Ancient Nord Battleaxe of Ice" (Bug #23822)
- NordHeroBattleAxe: "Nord Hero Battle Axe" -> "Nord Hero Battleaxe" (Bug #23822)
- C00VilkasSword: "Vilkas's Sword" -> "Vilkas' Sword" (Bug #23826)
- DialogueRiverwood_Revised [0004541B]: "A new face. And a right ugly one at that. No offence." -> "A new face. And a right ugly one at that. No offense." (Bug #23841)
- MS13LucanCamillaScene [000382C5]: "Well what are you going to do then, huh? Let's hear it!" -> "Well, what are you going to do then, huh? Let's hear it!" / [0003834A]: "Well one of us has to do something!" -> "Well, one of us has to do something!" (Bug #23853)
- DialogueSolitudeAngelineFavorAccept: "Oh that's very sweet of you." -> "Oh, that's very sweet of you." (Bug #24038)
- SkillAlchemy5: "Herbalist's guide to Skyrim" -> "Herbalist's Guide to Skyrim" (Bug #24094)
- Book4RareNerevarMoonandStar: "Nerevar Moon and Star" -> "Nerevar Moon-and-Star" (Bug #24117)
- dunSteamcragCampNote: "Official warning" -> "Official Warning" (Bug #24118)
- LetterRiftenSMFRInitialLetter: "To A Concerned Citizen" -> "To a Concerned Citizen" (Bug #24119)
- Book3ValuableDragonLanguage: "Dragon Language: Myth no More" -> "Dragon Language: Myth No More" (Bug #24220)
- Book2CommonCakeandTheDiamond: "The Cake and The Diamond" -> "The Cake and the Diamond" (Bug #24170)
- DLC2SV02ThalmorNote: "Hand-written Note" -> "Handwritten Note" (Bug #24171)
- dunFrostflowAbyssNote03: "Scrawled page" -> "Scrawled Page" (Bug #24172)
- DLC1Book3ValuableFurTrader: "Confessions Of A Khajiit Fur Trader" -> "Confessions of a Khajiit Fur Trader" (Bug #24173)
- TGHellos [000E50B7]: "Let's talk for moment." -> "Let's talk for a moment." (Bug #24259)
- DLC2DialogueTelMithryn [040266F6]: "So you chose to day to die..." -> "So you chose today to die..." (Bug #24284)
- DLC2TelMithrynTelvanniMembershipTopic: "In the mean time, we would keep a bed and chest here for you." -> "In the meantime, we would keep a bed and chest here for you." (Bug #24286)
- DLC2TTR3bDeliverBookTopic: "In the mean time, take this for helping me." -> "In the meantime, take this for helping me." (Bug #24287)
- WhiterunAdrianneIdolafEstablishingScene [000CC7AE]: "We'll pay whatever it takes. But we must have more swords for the Imperial soldiers." -> "We'll pay whatever it takes, but we must have more swords for the Imperial soldiers." (Bug #24303)
v4.1.2a (2018-02-18) [SSE 1.5.16]
USSEP Fixes
- Corrected some bad river flow data that got through somehow.
v4.1.2 (2018-02-03) [SSE 1.5.16]
USSEP Fixes
- File paths for the bear trophy and elk trophy were incorrect, causing both to show up invisible. (Bug #23667, Bug #23178)
Actor and AI Fixes
- The Imperial bodyguard (WEDL03ImpBodyguard) accompanying Plautis and Salonia Carvain had a duplicate shield in his inventory. (Bug #23069)
- The bandit leader at Traitor's Post (dunPOITraitorsPostBoss) was not correctly named "Bandit Chief" like other bandit bosses at similar locations. (Bug #23707)
Item Fixes
- Khajiit ears were not showing on the Ragged Cap. (Bug #23314)
- The common book "Vernaccus and Bourlor" (Book2CommonVernaccusandBourlor) is used in two different ways. One as a skill book for archery (SkillMarksman3), the other as a commonly distributed book that can be found everywhere. Since skill books are supposed to be rare and all sensible logic says you learn from the content of the book, it becomes a confusion issue for the player if they find it and nothing happens. As a result, the following changes have been made:
- The common version has been removed from 3 leveled lists: LItemBook2All, LItemBookClutter, DLC2LItemBook2Combined
- Placed references to the common book have been replaced with Dummy Books that will pull from the lists the common book used to be in. [0005C647, 000A3954, 000A3B95, 000A47DD, 000AA426, 000AAE03, 000C85C4, 000C85D7, 000C95A8, 000CB5D7, 000CB788, 000CB7EB, 000D4821, 000D5874, 000D7C1A, 000DF47C, 000E278B, 000E2B69, 000E2DE2, 0200E27D, 04031FB9]
This will preserve the intent that skill books be rare while randomizing the missing placements so that other books get represented fairly in its place. (Bug #23144)
Mesh and Texture Fixes
- Morag Tong armor displayed the wrong texture in 1st person. (meshes\usleep\dlc02\armor\chitinlight\f\1stpersoncuirassMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\f\1stpersoncuirassMT_1.nif, meshes\usleep\dlc02\armor\chitinlight\f\1stpersongauntletsMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\f\1stpersongauntletsMT_1.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersoncuirassMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersoncuirassMT_1.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersongauntletsMT_0.nif, meshes\usleep\dlc02\armor\chitinlight\m\1stpersongauntletsMT_1.nif) (Bug #23244)
- The Staff of Jyrik Gauldurson had incorrect collision applied. (meshes\weapons\staff01\staff01.nif, meshes\weapons\staff01\1stpersonstaff01.nif) (Bug #23176)
- Several clutter meshes lacked proper collision sound when dropped. (meshes\clutter\blacksmith\blacksmithnovicetongs01.nif, meshes\clutter\common\inkwell01.nif, meshes\clutter\common\lute01.nif, meshes\clutter\food\apple01.nif, meshes\clutter\food\apple02.nif, meshes\clutter\food\cheesewheel01a.nif, meshes\clutter\food\cheesewheel01b.nif, meshes\clutter\food\cheesewheel02a.nif, meshes\clutter\food\cheesewheel02b.nif, meshes\clutter\ingredients\bearcavepelt.nif, meshes\clutter\ingredients\bearpelt.nif, meshes\clutter\ingredients\bearpolarpelt.nif, meshes\clutter\ingredients\deerpelt.nif, meshes\clutter\pelagiushipbone\pelagiushipbone.nif, meshes\critters\bee\beeinjar.nif, meshes\critters\dragonfly\dragonflyinjar.nif, meshes\critters\firefly\fireflyinjar.nif, meshes\critters\moths\mothlunarinjar.nif, meshes\critters\moths\mothmonarchinjar.nif) (Bug #23058)
- Penitus Oculatus Armor displays the wrong 1st person texture for females. (meshes\usleep\armor\generaltulius\1stpersonpenitustorsof_0.nif, meshes\usleep\armor\generaltulius\1stpersonpenitustorsof_1.nif, meshes\usleep\armor\generaltulius\1stpersonpenitustorsom_0.nif, meshes\usleep\armor\generaltulius\1stpersonpenitustorsom_1.nif) (Bug #23243)
Quest and Dialogue Fixes
- Saadia had two greeting lines that are not appropriate to deliver if Hulda is dead. (Bug #23285)
- Lilith Maiden-Loom had a greeting line that is not appropriate to deliver if Skulvar is dead. (Bug #23285)
- Jervar had a greeting line that is not appropriate to deliver if Skulvar is dead. (Bug #23285)
- Jervar had a greeting line that was supposed to be performing a check to see if Skulvar Sable-Hilt and/or Lilith Maiden-Loom were dead, but the reference entry for Lilith was not set. (Bug #23285)
- Hreinn had a greeting line that was checking to see if Kleppr and/or Frabbi were dead, but the check for Frabbi was unnecessary given that she is not mentioned in the dialogue. (Bug #23285)
- Erik had a greeting line that is not appropriate to deliver if Mralki is dead. (Bug #23285)
- Rorik had two greeting lines that were not appropriate to deliver if Jouane Manette is dead. (Bug #23285)
- Ennis had two greeting lines that were not appropriate to deliver if Reldith is dead. (Bug #23285)
- Shadr had four greeting lines that had an incorrect value on a condition which checks whether he has the JobHostler keyword and could never play as a result. One of these lines was also incorrectly referencing Balimund on a GetDead check when the line is about Hrofgir. (Bug #23285)
- Gerdur had a greeting line that is not appropriate to deliver if Hod is dead. (Bug #23285)
- Sven had a greeting line incorrectly referencing Alvor on a GetDead check when the line is about Camilla Valerius. (Bug #23285)
- Adrianne Avenicci had a goodbye line that is not appropriate to deliver if Ulfberth is dead. (Bug #23285)
Papyrus Fixes
- FXDragonMoundScript: Script fails to check for the associated dragon being dead before it starts up the various visual effects for resurrecting it. (Bug #23127)
Placement/Layout/Ownership and other World Object Fixes
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000C86F3, 000C86F5, 000C86F6, 000C86F7, 000C86F8, 000C86F9, 000C86FA, 000CB124, 000CCCA8, 000CCCA9, 000CCCAB, 000CCCAF, 000CE405, 000CE406, 000CE411, 000CE736, 000CE738, 000CE795, 000D0387, 000D038F, 000D03F3, 000D0412, 000D0417, 000D04B7, 000D04BA, 000D04C3, 000D04C4, 000D3405, 000D385E, 000D385F, 000D51D6, 000D51D7, 000D51E5, 000D51E6, 000D51FB, 000D51FC, 000D51FD, 000D51FE, 000D51FF, 000D5200, 000D5201, 000D5FFA, 000D60BD, 000D60C2, 000D60C4, 000D60C7, 000D60CE, 000D60DC, 000D6133, 000D6134, 000D6184, 000D6185, 000D618A, 000D618B, 000D618E, 000D6C67, 000D6C68, 000D6C90, 000D9A02, 000DBA63, 000DD660, 000DF09A, 000E1114, 000E126C, 000E126D, 000E1391, 000E1392, 000E1D3E, 000E1D3F, 000E1D40, 000E1E55, 000E1E56, 000E1E57, 000E1E58, 000E1E81, 000E22BD, 000E31AC, 000E3359, 000E345F, 000E42E9, 000E42EE, 000E4309, 000E4335, 000E69D5, 000E6C80, 000E72EB, 000E72F0, 000E72F1, 000E72F2, 000E7D6F, 000E7D92, 000E7D93, 000E85A1, 000E8E2D, 000E8E2E, 000E8E36, 000E8E37, 000E9102, 000E9145, 000E914A, 000E914B, 000E914C, 000E914D, 000E9153, 000E9175, 000EA23C, 000EA246, 000EA24A, 000EA24B, 000EA24C, 000EA449, 000EA44A, 000EC051, 000EC9E4, 000EC9E5, 000EC9E9, 000ECBD6, 000ED1A2, 000ED1A3, 000ED1A4, 000EDBD7, 000EDC85, 000EDCA3, 000EDCA5, 000EDCA6, 000EDCA8, 000EDCB3, 000EDCB6, 000EDCB8, 000EDCBA, 000EDE8F, 000EDEBB, 000EDEBC, 000EDEBE, 000EDEC0, 000EDED8, 000EE2A6, 000EE2A7, 000EE2A9, 000EE2AA, 000EE2AB, 000EE2AC, 000EE2AD, 000EE38D, 000EFC50, 000EFC51, 000F1402, 000F1412, 000F141E, 000F141F, 000F142A, 000F1434, 000F1435, 000F1568, 000F15D6, 000F15DE, 000F3972, 000F3973, 000F3975, 000F3EA1, 000F3EA2, 000F4F30, 000F5BC8, 000F5BC9, 000F5BCE, 000F5BCF, 000F6A1D, 000F6A1E, 000F6A25, 000F6A26, 000F6A39, 000F6A3A, 000F6B9D, 000F72DB, 000F72E1, 000F72E4, 000F72E5, 000F72E6, 000F7B70, 000F7B71, 000F7B84, 000F7B85, 000F7B86, 000F7B87, 000F7B88, 000F7B8A, 000F7B8C, 000F7B8D, 000F7B8E, 000F7BAC, 000F81FE, 000F81FF, 000F8CFE, 000F8D00, 000F8D03, 000F99C2, 000F99C3, 000F99C4, 000F99C6, 000FF600, 000FF601, 0010573F, 00105DB2, 00105DF3, 00105DF4, 00105DF9, 00105E13, 00105E14, 00105E15, 00105E16, 00105E17, 00105E26, 00105E27, 00105E28, 00105E90, 00105E91, 0010618C, 0010618D, 0010618E, 00106196, 001061A2, 001061A5, 001061A6, 001061A7, 001061A8, 001061B8, 001061C1, 001061C2, 001061CA, 001061CB, 001061CE, 001061D2, 001061D3, 001061D4, 001061D5, 001061F4, 001061F5, 00106202, 00106203, 00106A93, 00106A94, 00106A95, 00106AAC, 00106AAD, 00106ABB, 00107239, 02017FC1, 04018D0D, 04018D0E, 04018D11, 04018D19, 04024049, 0402404A, 0402451F, 04024520, 04024521, 04026BAF, 04026BB2, 04026BB3, 04026BD4, 04026BD5, 04026BD6, 04026BD7, 040278B3, 040278B4, 040278B5, 040278C2, 040278C3, 040278FF, 04027901, 04028EDE, 04028EDF, 04028EE2, 04028EE6, 04028F25, 04028F26, 04028F27, 040286D8, 040286DD, 040286DF, 04028F28, 04028F2A, 0402AA80, 0402AA81, 0402AA9C, 0402AA9D, 0402AA9E, 0402AA9F, 0402AAA0, 0402AAA1, 0402AAA2, 0402AAA4, 0402AAA6, 0402AAA7, 0402AAA8, 0402AAA9, 0402AAAF, 0402AAB0, 0402AAB1, 0402AAB3, 0402AAB4, 0402C0D4, 04031948, 04031949, 0403194A, 0403194B, 0403194C, 0403194D, 040319FC, 040319FE, 04031A0A, 04031A0D, 04031A0E, 04031A0F, 04031A27, 04033FAE, 04036AE2, 04036AE3, 04036AEB, 04036AED, 04036AF2, 04036AF3, 04036AF4, 04036B34, 04036B3F, 04036B5E, 04036B68, 04036B69, 04036B6A, 04036B7B, 04036BA8, 04036BA9, 04036BAA, 04036BAB, 04036BCC, 04036BCE, 04036BD8, 04036BD9, 04036C6A, 04036C6B, 04037006, 04037007, 0403700B, 040379D3, 040379DA, 040379DF, 04038DDC, 04038DDD, 04038DE6, 04038DE8, 0403A5AD, 0403A5B0, 0403A5B1, 0403A5B2, 0403AAF3, 0403AAF4, 0403AAF5, 0403AAF8, 0403AAFA, 0403AAFD, 0403AAFE, 0403AAFF, 0403AB00, 0403AB01, 0403AB02, 0403AB04, 0403BFDD, 0403C007, 0403C008, 0403C00C, 0403C012, 0403C014, 0403C015: Misplaced thickets, shrubs, and other various plants. (Bug #23665, Bug #23504, Bug #23426, Bug #23420, Bug #23105, Bug #23072, Bug #23056)
- 05001000, 05001011, 05001012, 05001013, 05001014, 05001015, 05001018, 0500101C, 05001022, 05001023, 05001024, 05001025, 05001026, 0500102D, 05001031, 0500103B, 0500103E, 05001041, 05001044, 05001047, 0500104C, 0500104F, 05001050, 05001057, 05001058, 0500105B, 0500105C, 0500105D, 05001062, 05002000, 05002001, 05002002, 05002003, 05002004, 05002005, 05008330, 05014C2A, 05015907, 0501EEB8, 0501EEB9, 05033240, 05033244, 0504C79B, 05065CAA, 05074FDB, 05074FDC, 05074FDD, 05079E75, 05079E78, 05079E79, 05079E7A, 05079E7B, 05079E7E, 05079E7F, 05079E80, 05079E81, 05079E82, 05079E83, 05079E88, 05079E89, 05079E91, 05079E92, 05079E93, 05079E94, 05079E95, 05079E96, 05079E97, 05079E98, 05079E99, 05079EA5, 05079EA6, 05079EA7, 05079EA8, 05079EA9, 05079EAA, 05079EAB, 05079EAC, 05079EAD, 05079EAE, 05079EAF, 05079EB0, 05079EB3, 05079EB4, 05079EB5, 05079EB6, 05079EB7, 05079EB8, 05079EB9, 05079EBA, 05079EBB, 05079EBC, 05079EBD, 05079EBE, 05079EBF, 05079EC0, 05079EC1, 05079EC2, 05079EC3, 05079EC4, 05079EC5, 05079EC6, 05079EC7, 05079EC8, 05079EC9, 05079ECA, 05079ECB, 05079ECC, 05079ECD, 05079ECE, 05079ECF, 05079ED0, 05079ED1, 05079ED2, 05079ED3, 05079ED4, 05079ED5, 05079ED6, 05079ED7, 05079ED8, 05079ED9, 05079EDA, 05079EDB, 05079EDC, 05079EDD, 05079EDE, 05079EDF, 05079EE0, 05079EE3, 05079EE4, 05079EE5, 05079EE6, 05079EE7, 05079EE8, 05079EE9, 05079EEF, 05079EF0, 05079EF1, 05079EF2, 05079EF3, 05079EF4, 05079EF5, 05079EF6, 05079EF7, 05079EF8, 05079EF9, 05079EFA, 05079EFB, 05079EFC, 05079EFD, 05079EFE 05079EFF, 05079F00, 05079F01, 05079F02, 05079F03, 05079F04, 05079F05, 05079F06, 05079F07, 05079F08, 05079F09, 05079F0A, 05079F0B, 05079F0C, 05079F0D, 05079F0E, 05079F0F, 05079F10, 05079F11, 05079F12, 05079F13, 05079F14, 05079F15, 05079F16, 05079F17, 05079F18, 05079F19, 05079F1A, 05079F1B, 05079F1C, 05079F1D, 05079F1E, 05079F1F, 05079F20, 05079F21, 05079F22, 05079F23, 05079F24, 05079F25, 05079F26, 05079F2C, 05079F2D, 05079F2E, 05079F2F, 05079F30, 05079F31, 05079F32, 05079F33, 05079F34, 05079F35, 05079F36, 05079F37, 05079F38, 05079F39, 05079F3A: Rocks and boulders placed to cover up various exposed gaps. (Bug #23706, Bug #23610, Bug #23545, Bug #23505, Bug #23504, Bug #23459, Bug #23457, Bug #23435, Bug #23434, Bug #23433, Bug #23420, Bug #23418, Bug #23417, Bug #23409, Bug #23344, Bug #23318, Bug #23310, Bug #23299, Bug #23283, Bug #23273, Bug #23250, Bug #23249, Bug #23210, Bug #23175, Bug #23174, Bug #23173, Bug #23153, Bug #23152, Bug #23124, Bug #23093, Bug #23087, Bug #23083, Bug #23057, Bug #23056, Bug #23055, Bug #23054)
- 05079EA0, 05079EA1, 05079EA2, 05079EA3, 05079EA4: Floor pieces added to cover seams between other floor pieces. (Bug #22931)
- 000A949A, 000A949C, 000A949D, 000A949E, 000A94C1, 000A94C2, 000A94C3, 000A94C4, 000A94C5, 000A94C6, 000A94CA: Disabled some duplicate plants. (Bug #23072)
- 00023DDF: Misplaced ceiling piece. (Bug #23087)
- 000CD4D0: Clipping horse trough. (Bug #23097)
- 05079E65, 05079E66, 05079E67, 05079E68, 05079E69, 05079E6A, 05079E6B, 05079E6C, 05079E6D, 05079E6E: Ceiling pieces added to cover gaps in ceiling. Also adjusted a couple other existing ceiling pieces [Ref 00093243, 000F2D27]. (Bug #23105)
- 000C6130: Encounter zone setting removed from a chest at Ironside Hideout that was respawning unusually quickly. (Bug #23107)
- 000CCCB4: Goat pelt was mistakenly set as the static version. (Bug #23110)
- 000F7B6D, 000F7B91: Clipping bear pelts. (Bug #23110)
- 000F7B6F: Upside down plate. White Cap mushroom [Ref 000F7B6F] on top adjusted along with it. (Bug #23110)
- 0403700E: Clipping riekling fence. (Bug #23121)
- 000D86B5, 000D86B7, 000D86BC, 000D86BD, 000D86C1, 000D86C2, 000D86C3, 000D86C4, 000D86CC, 000D86CD, 000D86CE, 000D86CF, 000D86FD: Objects missing ownership at a hunter's camp in the volcanic tundra. (Bug #23122)
- 00106C42, 00106C43, 00106C44, 00106C45, 0300A504, 0300A505: Floating chicken nests and hay piles below them. (Bug #23131, Bug #23096)
- 04018D16: Adjusted boat clipping through the ground. Its water marker [Ref 0401ded4] was moved along with it. (Bug #23140)
- 04018D29, 04018d2b: Adjusted and scaled down a floor sconce and its embers. (Bug #23140)
- 04028F30: Floating ice pile. (Bug #23140)
- 05047698, 05047699: Ash mounds created to cover gaps in basalt piles. (Bug #23140)
- 000D5A80: Adjusted a shelf clipping with a wall. Various objects [Ref 000D7BFD, 000D7BFE, 000D7BFF, 000D7C00, 000D7C19, 000D7C1A, 000D7C1C, 000D7C1E, 000D7C1F, 000D7C20, 000D7C21, 001053EE] on the shelf were adjusted along with it. (Bug #23150)
- 000354A0, 000354A2, 0007789D: Misplaced icicles. (Bug #23154, Bug #23055)
- 000787A3: Ceiling sconce adjusted that was clipping. Its rope and embers [Ref 000787A1, 000787A4] were moved along with it. (Bug #23154)
- 03007662: A bench on the deck outside of the Lakeview Manor armory was mistakenly placed well below the ground surface. (Bug #23181) [NR]
- 0300A4FC, 0300A4FD, 0300A4FE, 0300A4FF, 0300A500, 0300A502, 0300A503, 0300A509, 0300A8D5, 0300A8D6, 0300A8D7, 0300A8D9, 0300A8DA, 0300A8DB, 0300A8DC, 0300A8DD, 0300C38C, 0300C38D, 0300C633, 0300C634, 03010F5E: Adjusted misplaced fence pieces and their collision markers. (Bug #23183)
- 0300A507, 0300A508, 0300A8D8, 0300A8DE, 0300C645, 0300C646, 0300C647, 0300C648: Disabled several unneeded fence pieces and their collision markers. (Bug #23183)
- 0003273D: Table scaled down slightly that was too large to fit underneath another table. (Bug #23204)
- 050C0F73, 050C0F74: Added stone blocks to cover gaps. (Bug #23242)
- 00019848: Moved a draugr corpse that was clipping with a skeleton. (Bug #23260)
- 000DBD88: Adjusted a protruding floor piece. (Bug #23260)
- 001066AE, 0300765D, 0300A506, 03010F90: Z-fighting hay mounds and a hay scatter. (Bug #23264, Bug #23187, Bug #23131)
- 0008BB13: Slightly lowered a mountain trim piece with an exposed gap. (Bug #23283)
- 000D480E, 000D4876: Adjusted tables clipping with walls. Candlesticks [Ref 000D4842, 000D4843, 000D4844, 000D4845, 000D4872, 000D4873, 000D4874, 000D4875] on top of them were also adjusted. (Bug #23298)
- 0500EE9D: Dirt mound placed to prevent the possibility of the player getting temporarily stuck near the entrance in Redoran's Retreat while sprinting. (Bug #23328)
- 000AB5DD: Floating mammoth cheese sack. (Bug #23329)
- 0500EEA3: Rubble piece placed to hide gap underneath part of a bridge. (Bug #23339)
- 040332EC: Wall basket clipping into a wall. (Bug #23387)
- 0401CF6F, 0401CF70, 0401CF80: Temple floor pieces adjusted that had gaps between them. (Bug #23405)
- 05079E76, 05079E77, 05079E9F, 05079F27: Rubble piles added to cover exposed gaps. (Bug #23417, Bug #23087, Bug #22931)
- 000BB43C, 000C6138, 00100DB5, 04019842, 04019843, 04019844, 0401AA66, 0401AA67: Clipping firewood piles. (Bug #23426, Bug #23398, Bug #23107)
- 04019C93: Floating potato plant. (Bug #23426)
- 0401AA60: Fish rack floating on one end. (Bug #23426)
- 0403AA0A, 0403AA0B: Ore vein adjusted that had visible gaps on both sides. Its marker was moved along with it. (Bug #23434) [NR]
- 0500EECB: Road chunk added to cover an exposed gap in a road piece. (Bug #23435)
- 0009C43D: Misplaced rock cliff. (Bug #23459)
- 0500EEAA, 0500EEAF, 0500EEB0, 05014C0A, 05014C0B, 0501EE8A, 0501EE8B, 0501EE8C, 0501EE8D, 0501EE93, 05079F28, 05079F29, 05079F2A, 05079F2B, 05079F3B, 05079F3C, 05079F3D, 05079F3E, 05079F3F: Snow drifts added to cover exposed gaps. (Bug #23459, Bug #23426, Bug #23405, Bug #23344, Bug #23299, Bug #23283, Bug #22931)
- 00100DB4, 020125CC: Clipping tanning racks. (Bug #23493, Bug #23107)
- 0201258F: Misplaced shield. (Bug #23493)
- 02012599: Table clipping into a wall. Some objects [Ref 02012599, 0201259A, 0201259B, 0201259C, 0201259E] on the table needed to be moved along with it. (Bug #23493)
- 020125DF, 020125E0: Misplaced tankards. (Bug #23493)
- 00077706: Clipping rug. (Bug #23504)
- 000E75DE: Z-fighting ice floe piece. (Bug #23504)
- 000FBE13, 000FBE14: Floating slaughterfish eggs. (Bug #23504)
- 000606D1, 000606D5, 00060726, 020102CA, 020102CB: Misplaced candlesticks. (Bug #23506, Bug #23504)
- 000A91BB, 000B3B65, 000B3B67, 02011C66, 020124DD, 02012544, 020125C6, 0201257D, 0201257E, 0201257F, 02012585, 02012586, 02012598, 020125C6, 020125DA, 020125DE, 0201313F, 03005178, 03012617, 030173B3, 04036FF9, 0403700C, 0403700D, 04037016, 04037017, 0403701C, 04037023, 0403702B, 04037047, 0403704E, 0403704F: Clipping barrels. (Bug #23506, Bug #23493, Bug #23167, Bug #23210, Bug #23121, Bug #23094)
- 000C2A33, 000F37A3, 000F37A7, 000F37B1, 000F5D67, 000F5D68, 02010156, 02012545, 020125C7, 020125E2, 02013113, 04037024, 04037048, 04037049: Clipping crates. (Bug #23506, Bug #23493, Bug #23485, Bug #23328, Bug #23121)
- 000CCC9A, 000F7BA5, 020104F6, 04037001, 04037020, 04037021: Misplaced skulls. (Bug #23506, Bug #23121, Bug #23110)
- 0201019A: Table z-fighting with an adjacent table. (Bug #23506)
- 020101F4, 02010232, 02010233, 02010273: Misplaced hay mounds and hay bale. (Bug #23506)
- 0201028F: Clipping basket. (Bug #23506)
- 020102D3: Misplaced goblet. (Bug #23506)
- 020102D4: Misplaced jug. (Bug #23506)
- 020102D9: Misplaced bowl. (Bug #23506)
- 02011C6A, 02011C6B: Misplaced bread loaves. (Bug #23506)
- 02003E05, 02003E06: Floating dirt mounds. (Bug #23545)
- 02003E75: Misplaced railing. (Bug #23545)
- 0401C9C6: Moved a table that was clipping into a wooden plank. Several items [Ref 0402984B, 0402984C, 0402984D, 0402984E, 0402984F, 04029850, 04029851, 04029852, 0403A4D7] on top and next to it were also moved. (Bug #23570)
- 0402A4EE, 0402A4EF: Floating nordic posts. (Bug #23570)
- 04029852: Dagger that was missing the don't havok settle flag. (Bug #23570)
- 05079E84: Rubble piece added to cover a gap underneath a floor piece. (Bug #23570)
- 00021385, 000339D1: Floating door and door frame. (Bug #23610)
- 0004F06C, 0005C525, 000BD198, 000D3833, 000E2C0E: Misplaced road chunks. (Bug #23610, Bug #23435, Bug #23299, Bug #23283)
- 000A9654, 000A965F: Two bottles of Alto Wine that are used in the quest "A Night To Remember" should have been Holy Water (DA14Water) instead. (Bug #23664)
- 000CBED3, 000CBED4, 020102A1, 020102A2, 020102A3, 0201255D, 020125C8, 020125C9, 020125CF, 020125E1, 030050F6, 030051B3, 030125F0, 03012666, 0301738C, 03017402: Clipping sacks. (Bug #23666, Bug #23506, Bug #23493, Bug #23167)
- 0009C446: Rock that is the wrong type for a snowy climate. (Bug #23671)
- 00016477, 0006A1CE, 0006A1CF, 0006A1D2, 0006A1D3, 0006A1D4, 000A2597, 000A2598, 000B8440, 000B8441, 000B84A2, 000BEC72, 000BD9CE, 000D3629, 000D3630, 000D3631, 000D363C, 000D3655, 000F8CF5, 04018D0C, 04030F11, 04036B41, 04036B61, 04036BB7, 04036BB8, 04036BDE, 040379EC, 040379ED, 0403A6E1: Misplaced snowberry bushes. (Bug #23672)
- 00024757, 00024758, 00027024, 0004A4EA, 0004A572, 0004C0C3, 00083947, 000C052F, 000EC9E3, 000EC9E8: Misplaced thistle plants. (Bug #23673)
- 0004A611, 0004FDEC, 000502EC, 000502ED, 000502EE, 000502F2, 00050376, 0005038D, 0005038E, 00050390, 00055712, 0005CE7D, 00067580, 0006A864, 00071EB1, 00072643, 0007538A, 0007538C, 0007538D, 0007BE3A, 0007F6AC, 0007F6AD, 0007F6AE, 0007F6B1, 000839D1, 0008603C, 0008DCC6, 0008DCC7, 0008DCC9, 0008DCCE, 0008DCCF, 0008EE2A, 00095611, 00098852, 000A784C, 000A784D, 000A784E, 000A784F, 000A7850, 000A7851, 000A7857, 000A90F2, 000A90F4, 000A90F5, 000A90F6, 000A9119, 000A911A, 000A911B, 000A911C, 000A911D, 000A911E, 000A9BC0, 000A9BC2, 000A9BC3, 000A9BC5, 000A9BC6, 000A9BCA, 000A9BCE, 000A9BCF, 000A9BD5, 000A9BD8, 000A9BD9, 000ABFC4, 000B7072, 000B7073, 000B8444, 000B8453, 000B847B, 000B8526, 000B8528, 000D33FE, 000D34AB, 000D3675, 000E8B74, 000E9171, 000EA23D, 000EA24D, 000EC9E6, 000EC9E7, 000EDBBA, 000EDC6F, 000EDC70, 000EDC74, 0403AAF1, 0403AAF2: Misplaced mountain flower plants. (Bug #23674, Bug #23072)
- 000175C3, 000C2108, 000C210C, 000D60C5, 000D60C6: Misplaced Dragon's Tongue flower plants. (Bug #23675)
- 0004A17D, 0004A27E, 00087523, 00087564, 000B54BB, 000C48B0: Misplaced deathbell flower plants. (Bug #23676)
- 000992E6, 000C58D6, 000C58D8, 000D9A27, 000E8E2B: Misplaced lavender plants. (Bug #23677)
- 000C5199, 000E72EC, 000E72ED, 000E72EE, 000E72F4, 000E72F5, 000EC95F, 0010785F, 00107861, 0403A1C4, 0403A1C5: Misplaced nightshade plants. (Bug #23678)
- 000F1409: Floating spiky grass plant. (Bug #23679)
- 000141D8, 0002E8D3, 00032BC5, 00032BF6, 00032E5C, 0003A75C, 00040567, 0004095B, 0004095F, 0004CE92, 0005BD84, 000634C7, 0006446B, 0006446C, 00066A06, 00066F71, 0006CC14, 0006D866, 0007060E, 0007189A, 000718F4, 00071922, 00071978, 000719D1, 0007FC55, 0007FC56, 00080209, 00080485, 0008336E, 000884C4, 00088E88, 00089094, 0008919D, 00089606, 0008D9EB, 0008EC93, 0008EC95, 0009084A, 0009084B, 000971EA, 00098E80, 0009B230, 0009B231, 000A0FAA, 000A7003, 000A98C9, 000A9A83, 000ADCCE, 000ADCCF, 000ADCD0, 000ADCD8, 000ADD54, 000ADD60, 000AEF1A, 000AF093, 000B099C, 000B13F7, 000B535B, 000B57EA, 000B58B7, 000B5912, 000B6138, 000B8F7A, 000B931B, 000BA0AA, 000BAF3E, 000BD0CB, 000BD0CC, 000CE3FA, 000CE6CA, 000D36C2, 000D36C3, 000F4969, 04026BC0: Floating trees. (Bug #23680, Bug #23504, Bug #23072)
- 04038E28: Misplaced scathecraw plant. (Bug #23681)
- 0003A6B0, 0003A6B3, 0003A6B4, 0003A6B8, 0003A6BA, 0003A6BB, 0003A6BC, 0003A6BD, 0003A6BE, 0003A6BF, 0003A6E2, 0003A6E3, 0003A6E4, 0003A6EC, 0003A6EE, 0003A70F, 0003A712, 0003A71A, 0006346D, 000A7657, 000C4B93, 000C4B94, 000C4B95, 001061D2, 001061D3, 001061D4, 00106AAC, 00106AAD, 00106ABA, 00106ABB, 04028F25, 04028F26, 04028F27, 04028F28, 04028F29, 04028F2A, 04036AE2, 04036AE3: Thickets and shrubs that are the wrong type for the climate where they're located. (Bug #23682)
- 000C5BB7, 000D340F, 000D3463, 000D8D16: Floating canis root plants. (Bug #23683)
- 00013D45, 00013EC4, 000D8D19: Misplaced gourd clusters. (Bug #23684, Bug #23072)
- 0004706C, 00077A7C, 0401E1C7, 0403482F: Clipping chests. (Bug #23697, Bug #23434, Bug #23095)
- 0500EE99, 0500EE9C, 0504764A, 05079EB1, 05079EB2, 05079EE1, 05079EE2, 05079EEA, 05079EEB, 05079EEC, 05079EED, 05079EEE: Rock piles added to cover exposed gaps. (Bug #23696, Bug #23459, Bug #23435, Bug #23318)
- 00019ABA, 00020CA7, 00022706, 0002E9F4, 0002EA01, 0002EE52, 0002EE53, 0002EE55, 0002EE61, 00037730, 00037752, 0003A6FC, 0003A6FE, 0003A702, 00057A47, 0005B445, 00078E71, 0007ECED, 0008B768, 0008B780, 0008DD5F, 0008DE41, 0008DE3D, 0008DE4E, 0009016E, 00094A04, 0009B6E9, 000B49AA, 000B7FC3, 000C5108, 000E85DB, 000F0706, 000F12C6, 000F8CEB, 000FAEDE: Misplaced rocks and boulders. (Bug #23700, Bug #23670, Bug #23459, Bug #23344, Bug #23299, Bug #23288, Bug #23249, Bug #23174, Bug #23105, Bug #23093, Bug #23057, Bug #23056)
- 0001E0C6, 00020CFA, 0003102E, 00031030, 00041090, 00041DAD, 0006141B, 000669BC, 0006A53E, 0006E69E, 00077DBE, 0008D6AA, 0008E64D, 000A038E, 000A2ADA, 000AE66C, 000B45E0, 000B45E2, 000B45ED, 000BB45F, 000BB928, 000BD4C8, 02008B55, 04024539, 04033C3C, 04037009, 0403BFE1: Misplaced rock and boulder piles. (Bug #23706, Bug #23610, Bug #23545, Bug #23459, Bug #23453, Bug #23431, Bug #23344, Bug #23318, Bug #23210, Bug #23175, Bug #23174, Bug #23173, Bug #23121, Bug #23056, Bug #22974, Bug #22931)
- 00026CE9, 0008B747, 000972BB, 000C7DB7, 000E9788, 000EBF86, 000F4E5C, 000F6B99, 04036B26, 04036C19: Misplaced snow drifts. (Bug #23706, Bug #23668, Bug #23610, Bug #23459, Bug #23418, Bug #23299, Bug #23283, Bug #23249)
- 00041DD9, 00041F31, 0004B09F, 00053F81, 0007D3A6, 000EF62F, 000F33FB, 000F33E7, 000F8224, 000F828A, 04030F98: Misplaced rubble piles. (Bug #23706, Bug #23610, Bug #23435, Bug #23418, Bug #23104)
- 0500EECE, 05079E6F, 05079E70, 05079E71, 05079E72, 05079E73, 05079E74, 05079E7C, 05079E7D, 05079E85, 05079E86, 05079E8A, 05079E8B, 05079E8C, 05079E8D, 05079E8E, 05079E8F, 05079E90, 05079E9A, 05079E9B, 05079E9C, 05079E9D, 05079E9E: Added dirt mounds to cover gaps in cave floors. (Bug #23706, Bug #23697, Bug #23484, Bug #23427, Bug #22931)
- 00109C4F, 00109C50, 0008CAC0: Blade traps obscured by room bounds and clipping with debris. (Bug #23378)
- 000d3f77: Adjusted position to prevent guards from getting stuck on it while navigating. (Bug #23292)
- 00045312: Stream segment pointed the wrong way for the water flow. (Bug #23291) [NR]
Text Fixes
- RecipeFear1: "~Blue Dragonfly Wing" -> "~Blue Dartwing" (Bug #23063)
- RecipeRestoreHealth3: "~Blue Dragonfly Wing" -> "~Blue Dartwing" (Bug #23063)
- dunAngarvundeOtherWay01: "Is there someway to open them?" -> "Is there some way to open them?" (Bug #23089)
- FFRiften22Goodbyes [000D4FBC]: "She's mixes with all sorts of nasty people." -> "She mixes with all sorts of nasty people." (Bug #23202)
- dunArcherQST_Complete01Topic01b: "Maybe I can teach you thing or two about using a bow." -> "Maybe I can teach you a thing or two about using a bow." (Bug #23203)
- DLC2DialogueSkaalVillageFreaBranch5Topic1: "It was Skaf the Giant, our former chieftan, who taught me the ways of battle." -> "It was Skaf the Giant, our former chieftain, who taught me the ways of battle." (Bug #23239)
- DLC2ThirskFFHalbarn [Objective 10]: "Bring Stalhrim Ore and Ebony Ingots to Halbarn" -> "Bring Stalhrim and Ebony Ingots to Halbarn" (Bug #23396)
v4.1.1 (2017-10-29) [SSE 1.5.3]
USSEP Fixes
- Fixed a bad mesh conversion for the Whiterun throne loading screen. (meshes\architecture\whiterun\wrclutter\wrthrone01static.nif) (Bug #22925)
Actor and AI Fixes
- Ogmund needed to be added to the CR04ExclusionFaction to prevent him from being chosen for Hired Muscle (CR04). (Bug #22881) [NR]
- Orc Hunters (WEOrcHunter) should not be engaging in aggressive behavior toward the player without provocation since they are intended to trade goods. (Bug #22994)
- The ForswornFaction and ChickenFaction have been set to be friendly towards one another to prevent Forsworn from slaughtering their own chickens at Bruca's Leap Redoubt. (Bug #22807)
- Celann had the Custom Fit perk even though he is more proficient in heavy armor. He has been given the Well Fitted perk instead. (Bug #22980)
- Barknar and Alvide didn't have relationships set despite it being clear from dialogue that they are husband and wife. (Bug #22990)
- Balagog gro-Nolob's crime faction was incorrectly set to CrimeFactionReach; it should have been CrimeFactionPale instead. (Bug #23051)
Audio Fixes
- Spouses using the MaleCondescending voice type would recite an incorrect audio line when asked to move to a new house because Hearthfire had an incorrect FUZ file. The correct one was somehow a part of the Dawnguard DLC. (sound\voice\HearthFires.esm\MaleCondescending\relationshipmarriagefin__00002f50_1.fuz) (Bug #22961)
Item Fixes
- Bloodskal Blade is a silver weapon but does not have the script to handle the silver weapon perk attached to it. (Bug #23019)
- Several flag activators for civil war maps had the wrong map markers set for where they're pointing to.
- Elk Pelts have been given a crafting recipe (USLEEPRecipeLeatherElkPelt) so that they can be converted into leather at tanning racks. (Bug #22520)
- Falmer Shield doesn't have the DLC1ArmorMaterielFalmerHeavyOriginal and ArmorHeavy keywords set like the other pieces in the set. (Bug #22958)
Location Fixes
- Bad navmesh connector fixed on the road near Frostmere Crypt. (Bug #22784)
- Erikur's House had its ownership incorrectly set to SolitudeEvetteSansHouseFaction. Its lock list was also incorrectly set to SolitudeEvetteSansHouseLockList. (Bug #22843)
Magic, Perk and Skill Fixes
- Allure was only providing a 9% bonus when buying items instead of a 10% bonus as described. (Bug #22880)
Mesh and Texture Fixes
- The wall at the puzzle door in Yngol Barrow obscured part of the tombs on either side and had to be replaced with a custom fit version. (meshes\usleep\dungeons\nordic\bgrooms\NorRmBgWallSideExBg01Yngol.nif) (Bug #22904)
- Building rubble with a floating piece of wood. (meshes\clutter\helgen\burntrubblenodirt05.nif) (Bug #22719)
- Decal flag removed on Solitude sewer grate to fix possible transparency problems. (meshes\architecture\solitude\clutter\sgrate01.nif) (Bug #22427)
- Bad collision in one corner inside the Riften Mausoleum. (meshes\architecture\riften\interior\smallroombasement\RifRmSmBaseCorInCrypt01b.nif) (Bug #22842)
Quest and Dialogue Fixes
- Conversation options with the bandit at Valtheim Keep should no longer remain stuck expecting the player to tab out. (Bug #22496)
- Random thieves and the Valtheim Keep bandits should no longer be accosting werewolves or vampire lords for money. (Bug #22927)
- Isabelle's Letter was not marked as a quest item for Drowned Sorrows (FreeformWinterholdC) which could cause the quest to become permanently stuck if the letter is lost before the quest is done. (Bug #22920)
- Vampire attacks should no longer disrupt the completion of Tending the Flame (MS05) once you've brought the book back to Viarmo. (Bug #22884)
- It was possible to steal the outfit for Fit for a Jarl (SolitudeFreeform02) prior to actually receiving the quest, which would then leave the outfit permanently flagged as stolen even though you're supposed to be given the outfit freely. (Bug #23029) [NR]
- Faendal will still talk about how he works at the lumber mill in Riverwood if he's hired as a steward for one of the Hearthfire homesteads. A condition check has been added to prevent the hello topic (0004543D) from playing in this situation. (Bug #22834)
- One of Barknar's hello topics shouldn't play if Alvide is dead. (Bug #22992)
- Two of Alvide's hello topics shouldn't play if Barknar is dead. (Bug #22992)
Race Fixes
- Reanimated Dremora would equip invisible items in their hands if they were placed on the corpse before reanimation. (Bug #22848)
Papyrus Fixes
- MagicTrap: Validity check for soul gems was missing which led to errors processing the main while loop. (Bug #14979)
- MG07VisionTriggerScript: Fixed potential infinite loop issues with the script that could lead to it continuing to attempt to process forever once the quest ended. (Bug #22936) [NR]
Placement/Layout/Ownership and other World Object Fixes
- 00097ce6, 00097ca4: Encounter Zone setting removed from 2 chests at Bannermist Tower. (Bug #22914)
- 040268E4: Assigned floor piece to an alternate room bounds due to it vanishing at times. (Bug #22815)
- 01001501, 01001502, 01001506, 01001509, 0100150A, 0100150B, 01001513, 01001689, 0100168B, 0100168C, 01001696, 01001699, 0100169A, 0100169B, 0100169C, 01001CB3, 01001CB4, 01001CB5, 01001CB6, 01001CBD, 01001CBF, 01001CC0, 01001CC1, 010022C0, 010022C1, 010022C2, 010022C5, 010022C6, 010022C7, 010024E1, 010024E2, 010024E3, 0100267F, 0100268B, 01002877, 01002878, 01002879, 0100287A, 0100287B, 0100287C: Misplaced thickets and shrubs. (Bug #23032)
- 01001504: Misplaced snowberry bush. (Bug #23033)
- 01001CB8, 01001CB9: Misplaced mountain flower plants. (Bug #23033)
- 000189F9, 00018B01, 00018B03, 00018B04, 00018B0C, 00018B33, 00018B34, 0001904A, 0001904B, 0001976A, 00019775, 000197BB, 00019857, 00019858, 0001A338, 0001A37F, 0001A383, 0001A3A2, 0001A59C, 0001A5C7, 0001B3B6, 0001EF3D, 0001EF43, 00020F2B, 00024BB4, 00024BB6, 00024BB7, 00024BB8, 00024BB9, 00024BE2, 00024C5C, 00024F2C, 00024F2D, 00024F2F, 00024F31, 00024F32, 0002714C, 00028D26, 00028D27, 00030ACF, 00039DC3, 00039EB6, 00039EB8, 0003CB71, 00043E38, 00043E3B, 00043E3C, 00043E64, 0004682F, 00047E71, 00047E72, 0004BEA4, 0004BEB4, 0004F121, 0004F166, 00052DB5, 000552AD, 000553C2, 00058F09, 0005FE94, 0005FE95, 0006283C, 000628CD, 00062907, 00066A43, 0006AB6A, 0006AB6C, 0006AB77, 0006ABD9, 0006B1AA, 0006B1AC, 0006B1D4, 0006B1D5, 0006B1D6, 0006B1DA, 0006B1DB, 0006B65E, 0006B65F, 0006B660, 0006BCB7, 0007141A, 00071AC4, 00071AC5, 00071AC6, 00071AC7, 00071B09, 00071B0A, 00071B0D, 00071B15, 00071B18, 00071B64, 00071B67, 00071B80, 00071B81, 00075A7C, 00075A7E, 00075A8C, 00075A8D, 00075A8E, 00075A8F, 00075A90, 0007BE02, 0007BE25, 0007BED3, 0007BF94, 0007BF95, 0007BF97, 0007BFA0, 00080B70, 00080B71, 00080B87, 0008129D, 000812A0, 000828C0, 000849C4, 000849CE, 000849CF, 00084B1D, 00084C18, 00084C1A, 00084C20, 00088ABD, 000890DD, 000890DE, 000890E0, 000890E1, 000890E6, 000890E7, 000890F0, 000890F1, 000890F2, 000890F3, 0008B531, 0008B7A2, 0008B7B8, 0008DCCA, 0008DCCB, 0008DD10, 0008DD12, 0008DD13, 0008DD14, 0008DD17, 0008DD18, 0008DD19, 0008DD1A, 0008DD1B, 0008DD1C, 0008DD1E, 0008DD1F, 0008DD23, 0008DD24, 0008DD25, 0008DD26, 0008DD27, 0008DD28, 0008DD29, 0008DD2A, 0008DD2B, 0008DD2E, 0008DD2F, 0008DD31, 0008DD35, 0008DDB7, 0008DDBA, 0008DDBB, 0008DDBC, 0008DE17, 0008DE18, 0008DE19, 0008DE28, 0008DE29, 0008DE2D, 0008DE2E, 0008DE2F, 0008DE30, 0008DE31, 0008DE33, 0008DE34, 0008DE35, 0008DE43, 0008DE44, 0008DE45, 0008DE46, 0008DE47, 0008DE48, 0008DE4A, 0008DE4B, 0008DE54, 0008DE55, 0008DE56, 000900C6, 000900C7, 000900C8, 000900C9, 000900CA, 000900CB, 000900CC, 000900CD, 000900CE, 000900CF, 000900DB, 000900E2, 000900E3, 000900E4, 000900EF, 000972DB, 000972F6, 000972F9, 00097AE2, 00098415, 00098450, 00098457, 00098458, 00098461, 00098462, 00098466, 00098467, 00098470, 00098472, 00098477, 0009847D, 00098480, 00098481, 00098482, 00098486, 00098487, 00098488, 00098494, 00098CF7, 00098CF8, 00098CF9, 00098CFF, 00099349, 00099A3B, 0009AEB9, 0009AED2, 0009B680, 0009B681, 0009B682, 0009B685, 0009B687, 0009B68C, 0009B727, 0009B729, 0009B732, 0009B870, 0009B871, 0009B874, 0009B891, 0009B894, 0009B8DE, 0009BA70, 0009BA7B, 0009BA7C, 0009E4AC, 0009E4AD, 0009E4B5, 0009E4D6, 0009E4D7, 000A0650, 000A0653, 000A0654, 000A065E, 000A0676, 000A0679, 000A0681, 000A0682, 000A0687, 000A0688, 000A2BD1, 000A3E01, 000A3E02, 000A761F, 000A762A, 000A762D, 000A7630, 000A7631, 000A7662, 000A7663, 000A7664, 000A7677, 000A767B, 000A767F, 000A7681, 000A768A, 000A768B, 000A8543, 000A8544, 000A8545, 000A854F, 000A8550, 000A8551, 000A8554, 000A8576, 000A8577, 000A858D, 000A91D3, 000A91E7, 000A91E8, 000A91E9, 000A91ED, 000A9371, 000A9373, 000A9A50, 000A9A51, 000A9A49, 000A9A4D, 000A9A4E, 000A9A88, 000ABE4B, 000ABE75, 000ABE77, 000ABE78, 000ABE7A, 000ABE7D, 000ABE7E, 000ABE7F, 000ABE76, 000ABE80, 000ABE83, 000ABE84, 000ABE85, 000AC1EE, 000ADCF4, 000ADD02, 000AEE8A, 000AEE93, 000AEE94, 000B054A, 000B054B, 000B054C, 000B054D, 000B054E, 000B054F, 000B0550, 000B0551, 000B0552, 000B055A, 000B0564, 000B0565, 000B0566, 000B0567, 000B0568, 000B0569, 000B056A, 000B056B, 000B056C, 000B056D, 000B056E, 000B056F, 000B0574, 000B0575, 000B0595, 000B05CF, 000B05D0, 000B05D1, 000B05D2, 000B05D3, 000B05D4, 000B05FE, 000B05FF, 000B0600, 000B067F, 000B0680, 000B0682, 000B0689, 000B0699, 000B069A, 000B069C, 000B06A3, 000B06C9, 000B06FC, 000B06FD, 000B06FF, 000B0701, 000B0702, 000B0704, 000B0705, 000B0706, 000B0708, 000B070A, 000B070D, 000B070E, 000B0711, 000B072C, 000B072E, 000B072F, 000B0730, 000B0731, 000B0734, 000B073A, 000B073B, 000B073C, 000B073E, 000B073F, 000B074B, 000B0752, 000B1070, 000B4521, 000B4522, 000B4538, 000B4539, 000B8015, 000B8016, 000B8018, 000B8019, 000B804C, 000B8057, 000B8064, 000B84B0, 000B84C1, 000B84C2, 000B84C3, 000B84C6, 000B851D, 000B898B, 000B89A8, 000BAC66, 000BADCF, 000BAE2E, 000BC587, 000BC588, 000BC589, 000BC590, 000BC59F, 000BC5A0, 000BE0CB, 000BE0CC, 000C3FF2, 000C3FF3, 000C43DC, 000C43DD, 000C51A6, 000C51A7, 000C51A8, 000C689F, 000C68A2, 000C68A3, 000C68A4, 000C68A5, 000C68A7, 000C68A8, 000C68AC, 000C68B3, 000C6D4F, 000C6D50, 000C6EDA, 000C6EDC, 000C6EDD, 000C6EDE, 000C6EE5, 000C7FBD, 000C7FC1, 000C86FB, 000C86FC, 000C86FD, 000C86FE, 000C86FF, 000C8702, 000C8736, 000C8738, 000C873C, 000CA50F, 000CB177, 000CB179, 000CF6ED, 000CF6F0, 000CF6F9, 000D038E, 000D0390, 000D03B7, 000D03BD, 000D03BE, 000D03C9, 000D03CA, 000D03CB, 000D03CC, 000D03CD, 000D0FEA, 000D2ED6, 000D2EDA, 000D2EDB, 000D2EF8, 000D2EFB, 000D31B6, 000D3201, 000D3658, 000D3659, 000D365C, 000D365D, 000D365E, 000D3660, 000D3662, 000D3663, 000D3664, 000D3665, 000D3666, 000D366D, 000D366E, 000D366F, 000D3670, 000D3674, 000D3687, 000D3688, 000D3689, 000D36A9, 000D36AA, 000D36AB, 000D36AC, 000D36AD, 000D36B3, 000D36B4, 000D3B10, 000D3B13, 000D3B16, 000D3B1A, 000D3B1B, 000D3B24, 000D3B25, 000D3B26, 000D3B29, 000D3B2B, 000D3B2C, 000D3B2D, 000D3B42, 000D3B45, 000D3B48, 000D3B4C, 000D3B8A, 000D6E20, 000D6E21, 000D6E22, 000D9165, 000D9166, 000D9167, 000DCE07, 000DF7FE, 000DF7FF, 000DF801, 000DF809, 000DF81D, 000DFA24, 000E1F34, 000E1F35, 000E2C15, 000E2C16, 000E9162, 000E9751, 000E9852, 000E9853, 000E9854, 000E9855, 000E9856, 000E9857, 000E9858, 000E985C, 000E985D, 000E986B, 000E986C, 000E9AD6, 000E9ADC, 000E9ADE, 000E9E12, 000EA0E8, 000EA0FF, 000EA1A7, 000EA40E, 000EA414, 000EAE8B, 000EAE8C, 000EB649, 000EC952, 000ECB86, 000ED1D7, 000ED1F9, 000ED202, 000ED268, 000EDCB9, 000EDE2A, 000EDE2B, 000EDE8E, 000EDE90, 000EDE92, 000EDE95, 000EDE96, 000EDE97, 000EDECF, 000EDED0, 000EDED1, 000EDED3, 000EDED4, 000EDED5, 000EDEDA, 000EE895, 000EFAA2, 000EFADA, 000EFBD6, 000F09D5, 000F09D6, 000F09D7, 000F09E6, 000F0AAF, 000F0AB4, 000F0ACF, 000F0AE0, 000F0B72, 000F13A0, 000F1675, 000F1F73, 000F2132, 000F2133, 000F3979, 000F397A, 000F397B, 000F397C, 000F3BA4, 000F68B0, 000F68B1, 000F7298, 000FB42C, 000FB42D, 000FB42E, 000FB42F, 000FB421, 000FB422, 000FB423, 000FB424, 000FB42C, 000FB42F, 000FB430, 000FB431, 000FB432, 000FB433, 000FB44C, 000FB44D, 000FB44E, 000FB451, 000FB452, 000FB453, 000FB454, 000FB455, 000FB456, 000FB457, 000FB458, 000FB459, 000FB45A, 00FB45B, 000FB45C, 000FB45D, 000FB45E, 000FB45F, 000FB460, 000FBB0C, 000FBB0F, 000FBB23, 000FBB2E, 000FBB2F, 000FBB8C, 000FC9A2, 0010332D, 00106AB9, 00106ABA, 001080C3, 020146C9, 02018C4B, 0401A337, 0401C530, 0401C611, 040217B6, 04025144, 04025145, 04026D10, 0402C5C3, 0402C5C4, 0402C5C5, 0402C5D7, 0402C5DC, 0402C5DE, 0402C5E0, 0402C5F1, 0402C5F2, 0402C5FA, 0402C602, 04030CF8, 0403198C, 04032457, 04032458, 04032459, 0403A1B8, 0403A1B9: Misplaced thickets, shrubs, and other plants. (Bug #23034, Bug #22858, Bug #22793)
- 0006BCB7, 00097347, 000983FD, 00098473, 00098880, 0009B896, 000A25B3, 000A25B4, 000A25B5, 000A91D2, 000A91D6, 000A91EA, 000A91EB, 000A91EC, 000A91EE, 000A91EF, 000B847A, 000B8489, 000B848F, 000B84AF, 000B84B7, 000B84B8, 000B8524, 000C06EC, 000C06ED, 000C6EE4, 000D325A, 000D32C6, 000D33AF, 000D35D9, 000D362A, 000D362B, 000D3633, 000D3635, 000D3636, 000D3637, 000D3638, 000D3639, 000D362C, 000D362D, 000D363A, 000D364A, 000D3653, 000D3654, 000D36B2, 000D3B2E, 000D3B2F, 000D3B9C, 000E9859, 000EFA2F, 000EFAAD, 000F0B10, 000F0B73, 000F163A: Misplaced snowberry bushes. (Bug #23035)
- 000168C0, 000168C1, 000502F6, 000502F7, 00085566, 0009B721, 000A9AB9, 000B4015, 000B848E, 000B8491, 000B84AD, 000B84B2, 000B84B4, 000B84C7, 000B84C8, 000C3FE3, 000C8734, 000CF6FF, 000D03B0, 000D03D2, 000D2EDD, 000D2EF2, 000D2EF6, 000D30BB, 000D36B0, 000E6BC0, 000E6BC1, 000E6BC3, 000E9ACA, 000E9ACB, 000EFADF, 000F0AC8, 000F0ADF, 000F0AE1, 000F0B11, 000F1676, 0403A1BA: Misplaced mountain flower plants. (Bug #23036, Bug #22981)
- 0006CFE0: Missing ownership on a knapsack at an unnamed hunter's camp. (Bug #22787)
- 000C0E2C: One the main doors inside the Palace of the Kings had a visible gap on one side and needed slight adjustment. (Bug #22790)
- 000354BB: Floating icicles. (Bug #22791)
- 000E8CEA: Floating coin purse. (Bug #22791)
- 040323A7: Floating scathecraw plant. (Bug #22811)
- 0401AFB2: Raised a pillar with a small gap where it intersects the ceiling. (Bug #22815)
- 0401B028: Adjusted a mine floor piece to hide a seam between it and another floor piece. (Bug #22815)
- 0401B0C1: Adjusted a mine pillar and added a cliff piece [Ref 050C5F68] to cover up part of a mine wall that was protruding. (Bug #22815)
- 0401B138: Made a very minor adjustment to a floor piece that was causing z-fighting. (Bug #22815)
- 04031C4A, 04031C4B, 04031C4C, 04031C50, 04031C50: Adjusted rubble pieces to prevent a door from clipping when opened. Also added several rubble pieces [Ref 050C0E61, 050C0E62, 050C0E63, 050C0E64] to fill in some gaps. (Bug #22815)
- 050CB06A: Column added to cover up a gap between two wall pieces. (Bug #22815)
- 00078BAB, 00078BB7, 00078C59, 0008FBAF, 0009E149, 0009E164, 0009E18A, 000DED46, 000DED4C, 000DED54, 000DED5C: World encounter trigger boxes that had their script properties set to the wrong holds. (Bug #22837) [NR]
- 05038325, 05038326: Dirt mound and rock added to cover gap in cave floor. (Bug #22847)
- 00018338: Lowered a volcanic fissure piece with an exposed gap. (Bug #22852)
- 00067868: Bucket placed inside of rock wall. (Bug #22855)
- 00050210, 00050211, 00050214, 00050215, 00050216, 00050223, 00050224, 00067811, 00067813, 0006781B, 0006781C, 0006781D, 0006781E, 00067820, 00067821: Reduced the scale on a number of mead barrels which were too large to fit on shelves. (Bug #22856, Bug #22855)
- 0005023D, 000E1A6B: Reduced the scale on a kettle that was too large to fit on a shelf. A potion inside of it also needed to have its scale reduced. (Bug #22856)
- 00077225: Floating snow drift. (Bug #22858)
- 04029F35: Lowered an ash dune with an exposed gap showing. (Bug #22858)
- 0006799B, 0006799C, 000978BF, 000DB07C: Bedrolls missing ownership at unmarked hunter and fisherman camps. (Bug #22861)
- 000DB889: The map marker for Western Watchtower was a Fort when it should have been an Imperial Tower instead. (Bug #22862)
- 0001707E: Adjusted a wall piece with an exposed gap. (Bug #22863)
- 05084245, 05084246, 05084247, 05084248: Stone blocks added to cover gaps around a door frame. (Bug #22863)
- 0003D4BC: Misplaced rock cairn. (Bug #22869)
- 0004843D, 0004843E: Stone wall pieces adjusted that were clipping into a rock. (Bug #22869)
- 000543C7: Lowered a floating table. Some items [Ref 000543D1, 000543D2, 000543D3, 000543D4, 000543D5, 000543D7, 000543D8, 000543D9, 000543DA, 000543DB, 000543DC] placed on the table needed to be adjusted as a result. (Bug #22869)
- 0007863F: Made adjustments to steps with an exposed gap. (Bug #22869)
- 000A317A: Adjusted a clipping banner. (Bug #22869)
- 0510AA02, 0501EE1F, 0509354C, 0510CDA1, 050B1B5C: Snow drifts placed to cover exposed gaps. (Bug #22982, Bug #22869, Bug #22810, Bug #22781, Bug #22776)
- 0506AD33, 0506AD34, 0506AD35, 0506AD36, 0506AD37, 0506AD38, 0506AD39, 0506AD3A, 0506AD3B, 0506AD3C, 0506AD3D, 0506AD3E: Created boulders to cover a number of gaps in Kagrenzel. (Bug #22869, Bug #22868)
- 05111EA3, 05111EA4: Rubble piles added to hide exposed gaps. (Bug #22869)
- 00076F96, 00076F97, 00076F98, 00076F99: Adjusted candles that were placed below the dungeon floor. (Bug #22878)
- 00044D4A, 0007928D, 04027272: Adjusted dirt mounds with exposed gaps. (Bug #22882, Bug #22815)
- 000E5563, 000E5593: AI counter markers in Braidwood Inn that had no ownership assigned which was causing NPCs other than the vendors to use them. (Bug #22897)
- 0004537E, 00052F2E, 00054390, 00062306, 0402590E, 04031638: Rock cliffs adjusted to hide exposed gaps. (Bug #22899, Bug #22869, Bug #22846, Bug #22819)
- 05042529, 050A2853, 050A2854, 050EE788, 050EE789, 050EE78A, 050EE78B, 050EE78C, 050EE78D, 050EE78E, 050EE78F, 050EE790, 0513A6BC, 0513A6BD, 0513A6BE, 0513A6BF, 05158CE4: Dirt and ash mounds created to cover exposed gaps. (Bug #22899, Bug #22882, Bug #22869, Bug #22796, Bug #22788)
- 050F3891, 0515DDE7, 0515DDE8, 0515DDE9, 0515DDEA: Boulders added to cover gaps in cave ceilings. (Bug #22901, Bug #22869)
- 020155CE: Floating mushroom cluster. (Bug #22922)
- 00097CC2, 00097CC3, 00097CC6, 00097CC7, 00097CC8: Hay scatters and hay pile with z-fighting. (Bug #22926)
- 000B67DB, 000B67DD, 000B67DE, 00103349, 0010334A, 001066B1: Misplaced hay mounds and hay scatters. (Bug #22937, Bug #22882, Bug #22858)
- 03006925, 03006926, 03006927, 03007606, 03007607, 03007608, 0300A507, 0300A8DE: Adjusted clipping fences and their collision markers. (Bug #22950)
- 00016423, 000F1C1F: Giant clubs that should have been set to the static variety. If a follower was instructed to pick one up and equip it then it was impossible to remove from their inventory. [NR] (Bug #22957)
- 00016423: Lowered a floating giant club. (Bug #22957)
- 0401B1E7, 0401FAB4, 0401FAF5, 0402864E: Misplaced rubble piles. (Bug #22974, Bug #22815)
- 00041171, 0007F634: Misplaced road chunks. (Bug #22986, Bug #22935)
- 02009F94, 02009FA9: A cooking pot and spit needed to be lowered to prevent NPCs that use it from floating above the ground. (Bug #22988)
- 000678C1, 00078531, 00078533, 00078539: Clipping baskets. (Bug #22998, Bug #22855)
- 000752C9: Double bed that should have only been able to be used on one side due to its placed position against a wall. Changed the base type to address this. (Bug #22999)
- 000F6027: Marker on a bedroll was facing towards the wall instead of away from it. Changed the base type to address this. (Bug #22999)
- 00018B04, 00018B38, 00019775, 0001EF41, 00020F36, 00024F32, 000849C4, 00084C20, 000C6EDA, 000C6EDC, 000C8702, 04025144, 04025145: Shrubs that are the wrong type for the climate where they're located. (Bug #23000)
- 000186EC, 00041E1C, 0006106B, 0008DCCB, 00098717, 000B0431, 000B721C, 000DF7EC, 000DF7FC, 0402C5EB: Adjusted rocks that were floating or otherwise misplaced. (Bug #23001, Bug #22974, Bug #22935, Bug #22869, Bug #22851, Bug #22810, Bug #22776)
- 0001AE8A, 000441C8, 00048EE4, 000540D9, 0006E21B, 000A9511, 000ABE64, 000BD4DA, 000C2CA3, 000C2F2C, 000C2F45, 000C3FE0, 000D03C7, 000D4394, 000E69C1, 000EC40A, 000F1E55, 0401C531, 04026CE3, 0402BB2B, 04030D04, 04030D4D: Floating or otherwise misplaced rock and boulder piles. (Bug #23010, Bug #22937, Bug #22935, Bug #22905, Bug #22900, Bug #22875, Bug #22874, Bug #22869, Bug #22858, Bug #22850, Bug #22810, Bug #22796, Bug #22794, Bug #22793, Bug #22786, Bug #22776)
- 00039ECD, 00039ECE, 000733EF, 000752D7, 000E1A52, 04030DD9: Misplaced sacks. (Bug #23010, Bug #22999, Bug #22860, Bug #22856)
- 000EBA08, 0010EADA, 0010EADD, 0010EAE3, 0010EAE5, 0010EAE9, 04030DD7, 04030DF3, 04030DF4: Clipping crates. (Bug #23010, Bug #22998, Bug #22855)
- 04030DF2, 04030DF3, 04030DF4, 04030DF5, 04030DF6, 04030DF7: Reduced the scale on some barrels and crates that were too large to fit underneath a ramp. (Bug #23010)
- 0403ADEA: Misplaced cooking pot. (Bug #23010)
- 0403ADF9: Misplaced lantern. (Bug #23010)
- 0403AE94: Misplaced goblet. (Bug #23010)
- 0403AE97: Misplaced soul gem. (Bug #23010)
- 0403AEB5, 0403AEB8: Adjusted a floating cart and a leather strip that is placed inside it. (Bug #23010)
- 0403AEB6: Clipping hoe. (Bug #23010)
- 0403AEB7: Reduced scale on kettle that was too large to fit in a crate. Also adjusted scale on ore pieces [Ref 0403AEB9, 0403AEBA, 0403AEBB] inside of the kettle. (Bug #23010)
- 000A58B5, 000F09F1, 0403AE0F: Clipping skulls. (Bug #23011, Bug #23010, Bug #22900)
- 0509D74F, 0509D750, 0509D751, 0510CD9D, 050ACA57, 050ACA58, 050ACA59, 050B1B5B, 050B1B5D, 050CB06B, 050CB06C, 050CB06D, 050CB06E, 050DF473, 050DF474, 050F8992, 0510CD9F, 0510CDA0, 0511C0A7, 051262B1, 051262B2, 051355B8, 051355B9, 051355BA, 05158CE0, 05158CE1, 05158CE2, 05158CE3, 0515DDE6, 0515DDEB, 05162EF1, 05162EF2, 05162F27, 05162F28, 0516803C, 0516803D, 0516803E, 0516803F, 05168040, 05168041, 05168042, 05168043, 05168044, 05168045, 05168046, 05168049, 0516804A, 0516804B, 0516804C, 0516804D, 0516804D, 0516804E, 0516804F, 05168050: Rocks and boulders placed to cover exposed gaps in various locations. (Bug #23021, Bug #22989, Bug #22985, Bug #22984, Bug #22969, Bug #22937, Bug #22923, Bug #22922, Bug #22918, Bug #22917, Bug #22905, Bug #22900, Bug #22899, Bug #22890, Bug #22882, Bug #22869, Bug #22852, Bug #22850, Bug #22846, Bug #22818, Bug #22776)
- 0300ED64: Wrong type of bird's nest used on the roof of Heljarchen Hall; it should have been a hawk's nest. (Bug #23030)
- 0002D289, 0002D28D, 0003505A, 00044F83, 0006781D, 0006782F, 00073487, 00078537, 00078538, 0009B750, 0401CE88, 0401CE89, 04030DD5, 04030DF5, 04030DF6, 04030DF7: Clipping barrels. (Bug #23031, Bug #23010, Bug #22999, Bug #22998, Bug #22855)
- 00067899, 0009B756: Clipping chests. (Bug #23031, Bug #22855)
- 05168047: Collision box created to prevent the player from getting stuck if they were to jump behind a chest. (Bug #23031)
- 0005529C, 0005529D, 020155DD, 040378D1: Misplaced spiky grass plants. (Bug #23037, Bug #22795)
- 0002DF38, 00058F17, 0006AA7D, 00075A79, 00075A86, 00075A87, 0007AB14, 000890D4, 000BC56A, 02011A2B, 02011A2C: Misplaced trees. (Bug #22038)
- 00016C70, 00016C71, 0001724C, 0001747A, 000175C4, 000175CC, 0009D40B, 000BE13E, 000DACAC, 000DADC0: Misplaced Dragon's Tongue flower plants. (Bug #23039, Bug #22875)
- 00071410, 00071413, 000D8D0F: Misplaced canis root plants. (Bug #23040)
- 000C8732, 000C8733, 000DF81B, 000DF81C: Misplaced tundra cotton flower plants. (Bug #23041)
- 000EB0A7, 000F80B4, 000F80B9, 0010786E, 00107870, 00107871: Misplaced nightshade plants. (Bug #23042)
- 000186EF, 0007BFA6, 000BE0D0, 000CF6F5, 000D0391, 000D0392, 000D03C1: Misplaced thistle plants. (Bug #23043)
- 000F6F94: Misplaced lavender plant. (Bug #23044)
- 000B364A: Adjusted a bookcase that was clipping into a wall. Several objects [Ref 00066625, 00066626, 00066632, 0006663D, 0006663F, 00066640, 00066641] placed on it were also moved. (Bug #22939)
- 00043D48, 00043D57, 00043D58, 00043D59, 000549EC, 00099D44: Lowered floating skeever nest hay pieces in the basement at Honningbrew Meadery. (Bug #22939) [NR]
- 00082F2C: Floating dirt mound. (Bug #22939)
- 000662DA, 0510FB0D, 0510FB0E: Adjusted an existing dirt mound and created two others to cover up gaps in a cave floor. (Bug #22944)
- 000C34AA, 000C34AC, 000C34AD: Floating bedrolls. (Bug #22944)
- 000A50DD, 000A50DE, 000A50DF, 000A513E, 000A5140, 000B64E1, 000B64E2, 000B64E3, 000B64E4, 000F9340, 000F9341: Lowered and adjusted floating hay piles and hay scatters. (Bug #22945, Bug #22939)
- 0401A3C5: Very minor adjustment made to a rug piece to fix z-fighting between it and an adjoining piece. (Bug #22953)
- 04029359: Adjusted ice pile that was clipping. (Bug #22953)
- 0402AB7C, 0402C604, 04032D75: Floating ash dunes. (Bug #22953)
- 04034AF5: Floating Apocrypha rubble pile. (Bug #22953)
- 05019D1A, 05019D1B: Frozen dirt mounds added to cover up a large tear in a cave floor. (Bug #22987)
- 000A1B88: End table clipping into wall. The candle [Ref 000A1B8A] on top needed to be moved along with it. (Bug #23047)
- 000B489A: Shelf clipping into a wall. (Bug #23047)
- 0005BEE4, 0006D0C0, 0006D0C2, 000AF03C, 000AF11C, 000AF12F, 000BADA3, 000CA50B, 000CA50D, 000CA50E, 000CA510, 000CB29F, 000E437F, 000EB9CF, 000EB9D0, 000FC989, 000FC98A, 000FC98B, 000FC98C, 000FC98D, 000FC98E, 000FC989F, 000FC992, 000FC993, 000FC994, 000FC995, 000FC996, 000FC997, 000FC998, 000FC999, 000FC99E, 000FC99F, 000FC9A0, 000FC9A1, 000FC9A3, 040319F8, 040319F9, 040319FB, 04031A0B, 04031A0C: Floating or misplaced flowers and plants. (Bug #23048)
- 000B114C, 000B27FF: Misplaced basket and bucket. (Bug #23049)
- 000B27FE, 000B64E5: Barrel and chair clipping into wall. (Bug #23049)
Text Fixes
- DLC2SV02AncarionBranch1Topic3: "The blacksmith won't talk. You're wasting your time (Persuade)" -> "The blacksmith won't talk. You're wasting your time. (Persuade)" (Bug #22853)
- MQ202EsbernExplainScene [00037BD6]: "I'll need this... No, no, useless trash... where'd I put my annotated Anuad?" -> "I'll need this... No, no, useless trash... where'd I put my Annotated Anuad?" (Bug #22854)
- DushnikhYalCellar: "Cellar" -> "Burguk’s Cellar" (Bug #22857)
- RiftenBlackBriarMeaderyLocation: "Black Briar Meadery" -> "Black-Briar Meadery" (Bug #22928)
- RiftenBlackBriarManorLocation: "Black Briar Manor" -> "Black-Briar Manor" (Bug #22929)
- BlackBriarLodgeLocation: "Black Briar Lodge" -> "Black-Briar Lodge" (Bug #22930)
- DLC2Book3ValuableWherewereyouDragonBroke: "Where were you when the Dragon Broke" -> "Where Were You When the Dragon Broke?" (Bug #22954)
- DLC1DialogueRefugeeCamp [02019918]: "What if the vampires come here, after the Dawnguard?" -> "And what if the vampires come here, after the Dawnguard?" (Bug #22991)
v4.1.0 (2017-09-27) [SSE 1.4.2]
USSEP Fixes
- Merged armor keywords and cell region data for support of Survival Mode.
- Merged updates to the following scripts: DLC1LycanthropyRegiftQuestScript, DLC1VampireTurnScript, PlayerVampireQuestScript, C03RampageQuest, and CompanionsHousekeepingScript.
v4.0.8 (2017-08-12) [SSE 1.4.2]
USSEP Fixes
- Ebony Blade can no longer be tempered at a grindstone due to clear indications found in game data that specifically states it cannot be heated in a forge etc.
- Edits to the Magelight spell and effect that were done to try and fix it not working with the Stability perk have been reverted since the changes weren't actually working despite having seemed so in the past.
- Farm windmill windows were vanishing upon getting up close to the buildings. (meshes\architecture\whiterun\wrbuildings\wrfarmhousewindmill.nif) (Bug #22426)
- The weapon material keyword on Dragon Priest Dagger was mistakenly set to "WeapMaterialSteel" when it should have been set to "WeapMaterialDwarven" to match the type of ingot that was assigned to temper it. (Bug #22519)
Actor and AI Fixes
- Agmaer and Beleval do not regenerate after entering bleedout because both of them inherited stats from the bandit templates where the bleedout override checkbox was enabled. (Bug #21605)
- The miners in Raven Rock Mine should be properly working their assigned locations. The AI pack controlling this needed its radius doubled to make sure all the nodes were in range. (DLC2RRMinerWorkPackage0x0) (Bug #20760)
- Adara could not sleep because her sleep package didn't specify which bed she was supposed to be sleeping in. (Bug #22395)
- Snilf was not flagged as a unique actor. (Bug #22429)
- The two Dark Brotherhood Initiates (DBInitiate1, DBInitiate2) erroneously had the respawn flag set which could result in items they are carrying to be permanently lost when they reset. (Bug #22437)
- Unmid Snow-Shod was incorrectly set to the CombatWarrior1H class despite his equipment matching that of the CombatBarbarian class. (Bug #22649)
Item Fixes
- Werewolf pelts have been given a crafting recipe (USLEEPRecipeLeatherWerewolfHide) so that they can be converted into leather at tanning racks. This has been done as a result of a previous fix which changed the death item for werewolves from a wolf pelt to a werewolf pelt. (Bug #22361)
Location Fixes
- Followers were unable to enter Purewater Run due to a broken navmesh connection. (Bug #22733)
Mesh and Texture Fixes
- Retractable bridges in Karthspire had transparent ropes due to a bad decal flag. (meshes\architecture\skyhaventemple\retractablebridge\skyhavenretractablebridge01.nif) (Bug #22493)
- Jail wall in the Riften sewers would bleed if struck by weapons or spells. (meshes\architecture\riften\interior\smallroombasement\rifrmsmbasewallgrateframe01.nif) (Bug #22452)
- Honningbrew Meadery buildings have incorrect Havok settings which causes arrows to pass through and other weapons to make no sounds. (meshes\architecture\whiterun\wrbuildings\wrhousemeaderywarehouse01.nif, meshes\architecture\whiterun\wrbuildings\wrhousemeadery01.nif) (Bug #22368)
Quest and Dialogue Fixes
- Deeja and Jaree-Ra will no longer be considered friends of the player after their deception is uncovered in Lights Out! (MS07). (Bug #21172)
- During In My Time Of Need (MS08), entering Swindler's Den without talking to the Alik’r Prisoner will result in the objective to talk to the prisoner never being removed. (Bug #22336)
- The conversation with Brynjolf about the Skeleton Key after the end of Darkness Returns (TG09/TG09Post) will no longer be skipped. (Bug #22386)
- It was possible to sell an item to Calcelmo (WIAddItem07) without having been given the note from the courier. This would then result in the courier attempting to make a delivery for the quest even though it was already complete. (Bug #19633)
- Looting the book from the dead Boethiah Cultist was not closing the objective to investigate the cultists once the book was read. (WEDA02) (Bug #22574) [NR]
- When sneaking around in the temple during The Heart of Dibella (T01) it was possible to tell Hamal you heard there was a valuable statue even if you had already stolen it previously and given it to Degaine. (Bug #22724)
- When Talvas is your follower, the option to ask “What is this place?” should not be available unless you are in or near Tel Mithryn. A condition check has been added to the dialogue topic (DLC2TelMithrynTalvasTowerTopic) to prevent this from occurring. (Bug #22450)
- The Stormcloak camp outside of Whiterun is never disabled once the Battle for Whiterun is resolved. (CWSiege) (Bug #14135)
Papyrus Fixes
- MS08InteriorBaseTriggerScript: Script should not trigger itself if the player has already talked to or killed Kematu. (Bug #22354)
- FXDragonBloodDamageScript: Eliminated error spam and possibly stack dumps generated by this script. It has been rewritten by Taka2nd and used with permission. (Bug #13547)
- dunPOIAvalanche: The script should not be disabling the marker it's attached to or the scene will break after it respawns later. (Bug #13088)
- dlc2MKMiraakRobesSCRIPT: Addspell call did not pass the silent flag so the item the script is attached to would send a "Tentacle Explosion added" message to the screen. (Bug #22765)
Placement/Layout/Ownership and other World Object Fixes
- 000C73ED, 000C7403, 000C77D2, 000C7827, 000C7868: Barrels and a door in the Hall of the Vigilants that were incorrectly marked as owned by the Riverwood town faction. (Bug #22168)
- 052286A0: Rock placed to cover a mountain gap. (Bug #22582)
- 000E9316: Gap under rock part in Markarth. (Bug #22748)
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- 010016F8, 010016F9, 010016FE, 01001733, 01001734, 0100173C, 0100173D, 01001743, 01001746, 010017C7, 010017CD: Tree thickets and shrubs using the wrong texture for the type of climate where they are located. (Bug #22561)
- 01000FC6: Moved a bush that was placed directly on top of a guard marker outside Solitude's gate. (Bug #22705)
- 01001625, 01001627: Moved bushes that were overlapping a marker used by a Thalmor solider during Diplomatic Immunity. (Bug #22706)
- 01000F8C, 01001052, 01001074, 010011EA, 010011EB, 01001637, 01001638, 010016FB, 01001716, 01001717, 010017EC, 010019CE: Misplaced flora. (Bug #22741)
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0010DE68, 0010DE6C, 0010DE6D, 020045AD, 020045AE, 0200CD14, 0200CD1C, 0200CD1D, 0200CD1E, 0200CD29, 0200CD2A, 0200CD2F, 0200CD32, 0200CD34, 0200CD35, 0200CD39, 0200CD3A, 0200CD45, 0200CD49, 0200CD4A, 0200CD51, 0200CD53, 0200D298, 0200D29A, 0200D29B, 0200D29C, 0200D29D, 0200D2A4, 0200D2A9, 0200D2AF, 0200D2B0, 0200D2B1, 0200D2B2, 0200D2B3, 0200D2B4, 0200D2B7, 0200D2C2, 0200D2C5, 0200D2C8, 0200D2C9, 0200D38B, 0200D392, 0200D3A1, 0200D3A3, 0200D4B0, 0200D4B1, 0200D4B3, 0200D518, 0200D56A, 0200D56B, 0200D56C, 0200D56D, 0200D56E, 0200D56F, 0200D571, 0200D573, 0200D574, 0200D57D, 0200D591, 0200D594, 0200D599, 0200D59A, 0200D59B, 0200D59C, 0200D59D, 0200D59E, 0200D5F1, 0200D5F2, 0200D5F3, 02012268, 0201449F, 020144A1: Misplaced thickets, shrubs, and other plants. (Bug #22745, Bug #22564, Bug #22532, Bug #22506, Bug #22505, Bug #22375, Bug #22350)
- 0005EBE3, 0005EBE4: Two levers in Soljund's Sinkhole were missing "NorLever01Script" and would not properly animate after the initial activation as a result. (Bug #22305)
- 0500AA08, 0500AA09, 0500AA0A: Rocks added to cover up holes in tundra rock pieces [Ref 000EA2DA, 000414DC]. (Bug #22350)
- 0500FB0A, 0500FB0B, 0500FB0C, 0500FB0D, 0500FB0E: Rocks and a rock pile placed to cover up gaps in rock cliffs [Ref 000414D0, 000414D1]. (Bug #22350)
- 0403B419: Lowered an ash dune that was floating on one end. (Bug #22356)
- 0501EE13: Rock added to hide a gap in a mountain trim slab [Ref 0004CD35]. (Bug #22369)
- 05019D11: Rock placed to cover a hole in a gap in a mountain cliff slope [Ref 000C2B19]. (Bug #22370)
- 05023F18, 05023F19, 05023F1A, 05023F1B, 05023F1C: Dirt mounds added to cover multiple gaps underneath a mine cliff piece [Ref 0005BB49]. (Bug #22373)
- 0503D445: Embers added to a brazier [Ref 0001D027] that was missing them. The fire effects [Ref 0001D028] needed to be adjusted. The brazier was also clipping with the wall behind it and has been moved. (Bug #22379)
- 000DD954, 000DF45A, 000DF45E, 000E0831: The beds in Endon's House, the double bed in Katla's Farm, and the single bed in Lemkil's Farmhouse did not have ownership set as they should. (Bug #22400, Bug #22399, Bug #22395)
- 000DB120, 000F3B76: Chest and dirt mound adjusted that were clipping with each other. (Bug #22401)
- 00014449, 000DD953, 000DF45E, 000E07CD, 000E082C, 000E5AB0: The beds for Erith, Knud, Adara, Britte, Sissel, and Skuli weren't children's beds so they were unable to use them. The scale needed to be decreased from 1.00 to 0.80 units on all of them. (Bug #22405, Bug #22400, Bug #22399, Bug #22398, Bug #22396, Bug #22395)
- 000E59CA, 000E59CE: A bowl and tankard were placed outside of the bounds in the Old Hroldan Inn and have been moved to a nearby dresser. (Bug #22406)
- 00096CA5: Raised a sack of mammoth cheese placed completely below the ground. (Bug #22419)
- 00096C2D, 00096CA6: Adjusted two giant clubs. One was floating above the ground slightly and another clipping through the ground. (Bug #22419)
- 0002EB86, 000B32B5, 000B32CE, 000B33C3: Raised some barrels that were placed too far below the ground surface. A mead barrel [Ref 000B32D5] on top of one of the barrels needed to be adjusted along with it. (Bug #22421)
- 0002EBAB: A metal animal ring was clipping into a rock wall. Two hanging rabbits [Ref 0002EBA9, 0002EBAA] needed to be adjusted along with it. (Bug #22421)
- 00050270: Adjusted a horn candle that was clipping into a table. (Bug #22421)
- 000B32D0, 000B33C4: Hay bales that were clipping with other objects. A barrel [Ref 000B32CF] and two sacks [Ref 000B33C5, 000B33C6] needed to be adjusted along with them. (Bug #22421)
- 0506AD81, 0506AD82: Rocks placed underneath two support beams connected to the Largashbur Longhouse [Ref 000B200A] that were floating in thin air. (Bug #22421)
- 0506FE84, 0506FE85, 0506FE86, 0506FE87, 0506FE88, 0506FE89, 0506FE8A, 0506FE8B, 0506FE8C, 0506FE8D, 0506FE8E, 0506FE8F, 0506FE90, 0512B47A, 0512B47B, 0512B47C: Rocks and rock piles added to cover up a large landscape tear near the main entrance to Solitude. (Bug #22428)
- 0509D7A8: Rock pile placed to cover up a gap in a mountain cliff [Ref 00066E2A]. (Bug #22436)
- 050B1BAD: Rock pile added to hide a gap underneath a road piece [Ref 00066F54]. (Bug #22436)
- 0509359C, 0509359D, 0509359E: Rocks added to cover up gaps in rock cliffs [Ref 00065846, 0006891E]. (Bug #22441)
- 050986A0, 050986A1, 050986A2: Rocks placed to cover a large hole in a rock cliff [Ref 00066F81]. (Bug #22441)
- 050986A3, 050986A4: Added rocks to cover up a gap in the side of a rock pile [Ref 00067003]. (Bug #22441)
- 050986A5: Placed a rock to cover a hole in a mountain trim slab piece [Ref 000BC101]. (Bug #22441)
- 050986A6: Rock pile added to cover up a hole in a dirt cliff [Ref 00066E0C]. (Bug #22441)
- 050C5FB4: Dirt mound added to cover up an exposed gap in the ceiling next to a wall arch [Ref 00043D9B] in Riften Jail. (Bug #22453)
- 0002AAEF: Floating piece of driftwood. (Bug #22454)
- 050C5FB5, 050C5FB6, 050C5FB7: Rock piles created to cover up a huge gap in the side of a mountain trim slab piece [Ref 000A47E1]. (Bug #22459)
- 000A8B29, 000A8B38, 000A8B3A: Clipping baskets. (Bug #22460)
- 000A8B33: Barrel clipping with a wall. (Bug #22460)
- 000A9069: Moved a chest that was clipping with a wall. (Bug #22460)
- 0009F9DF: A riverbed rock pile needed to be repositioned that was visibly floating below the surface of the water. (Bug #22464)
- 050D01BB, 050D01BC, 050D01BD, 050D52BF, 050D52C0, 050D52C1: Rocks placed over gaps in mountain cliffs [Ref 0009EE6F, 000A28B8, 0010DE65]. (Bug #22464)
- 050D52C2, 050D52C3, 050D52C4: Rocks added to fill in gaps between a waterfall [Ref 0009EE29] and mountain cliffs [Ref 0009EE2C, 0009EE2D]. Also adjusted a nearby rock [Ref 0009EE2C] that was badly placed. (Bug #22464)
- 050CB0B9: Added a rock to fill in a hole in a mountain ridge piece [Ref 0401459F] where the player could get stuck. (Bug #22466)
- 0201689B: Made adjustments to a Dwemer sphere port that was partially clipping into the stone floor at the bottom. (Bug #22491)
- 000515B9, 000515BD: Made very slight adjustments to floor platform pieces to hide a small gap between two of them. (Bug #22498)
- 0002F6FC, 0002F795, 0002F7CD, 0003000F, 00030010, 00030028, 0003002B, 00041307, 0004EE3F, 0004F156, 0005DEBF, 0005DED8, 0005E023, 00060178, 00066F85, 00066F86, 00067000, 00067027, 00067028, 00067034, 00067035, 0006888F, 0006A960, 0006A96D, 0006AAA7, 0007174D, 00078EBB, 0008D670, 0008D673, 0009505B, 00095646, 00095647, 00095B6E, 00097FAA, 000A0735, 000A0736, 000A0737, 000A073F, 000A0739, 000A073B, 000A073C, 000A073D, 000A0741, 000A0FAE, 000A48F1, 000A48F2, 000A51D0, 000A51D1, 000A9900, 000A990B, 000AAFD2, 000AB4C5, 000AF9ED, 000B0C20, 000B26DE, 000B26DF, 000B760A, 000B760B, 000B760C, 000B8F7D, 000BD1CF, 000BD292, 000BD294, 000C4C15, 000C5E82, 000C6D65, 000D3EDE, 000E701D, 0010120A, 0010120B, 0010120E, 0010DE70, 0010DE71, 0200CD1B, 0200CD4F, 0200CD47, 0200CD48, 0200CD50, 0200D29F, 0200D2A0, 0200D2D1, 0200D2D2, 0200D3CD, 0200D41E, 0200D564, 0200D568, 0200D570, 0200D572, 0200D578, 0200D581, 0200D589, 0200D58E, 0200D597, 0200D598, 0200D59F, 0200D5A0, 0200D5ED, 0200D5F0, 0506311A, 0506311B, 0506311C, 05063128, 05063134: Floating or otherwise misplaced trees. (Bug #22532, Bug #22505, Bug #22464, Bug #22443, Bug #22428, Bug #22351, Bug #22350)
- 050EE7FE, 050F3900, 050F3901, 050F3902, 050F3903, 050F8A05, 050F8A06, 050F8A07, 050F8A08, 050F8A09, 050FDB0B: Rocks placed over gaps in rock cliff and mountain cliff pieces [Ref 0009EE21, 0009EE22, 0009EE23, 0009EE72, 0009F995, 0009F999, 0009F9A4, 000A28BA]. (Bug #22505)
- 0511C16A, 0511C16B, 0511C16C, 0511C16D, 0511C16E, 0511C16F, 0511C170, 0511C171, 05102C0D, 05102C0E: Rocks added to cover large gaps in rock cliffs [Ref 0006889C, 000688AC, 000AEE54]. (Bug #22506)
- 000524DF: Chest adjusted that was clipping into the ground and floating on one end. (Bug #22512)
- 00099A90, 00099A91, 000EA213: Lowered rock piles that were partially floating. (Bug #22522, Bug #22436)
- 05121277: Created a snow drift to hide a gap in a glacier piece [Ref 0009B457]. (Bug #22522)
- 000174AB, 000811F2: Floating dragon's tongue flowers. (Bug #22532)
- 05117068: Added a snow drift to cover up a gap between a rock cliff [Ref 0008CD5F] and another snow drift. (Bug #22538)
- 051449DA: Added a rock to cover a gap in a rock cliff [Ref 00060827]. (Bug #22579)
- 000354CE: Moved a large load door forward in Labyrinthian Chasm that would show a black void when opened. (Bug #22581)
- 0513A780, 0513A781, 0513A782, 0513A783, 0513A784, 0513A785, 0513A786, 0513A787, 0513A788, 0513A789, 0513A78A: Large rocks placed to cover a massive gap in the side of a mountain trim piece [Ref 00051C1C] and gaps in a mountain cliffs [Ref 0006E1CB, 0006E1FA]. (Bug #22583, Bug #22558)
- 00064842: A rock cairn was floating on one end exposing a gap at the bottom. (Bug #22584)
- 0514EBDD, 0514EBDE, 0514EBDF: Rocks created to cover gaps in rock cliffs [Ref 000A51AF, 000A51B5] and a mountain cliff slope [Ref 000A51AE]. (Bug #22584)
- 05158DE3, 05158DE4, 05158DE5, 05158DE6, 05158DE7, 05158DE8: Rocks added to hide gaps in mountain cliff pieces [Ref 00091F3A, 00095617, 000D8CF1]. (Bug #22585)
- 00043900, 00048A50, 0007C3B3, 000C392C, 000C394C: Adjusted road chunks that were misaligned and had gaps showing. (Bug #22769, Bug #22587, Bug #22436)
- 051773F1, 051773F2: Created a rock pile and a road chunk to hide gaps in road pieces [Ref 00045DAB, 0005E270]. (Bug #22587)
- 000F3409: Floating fire embers. (Bug #22588)
- 051722EE, 051722EF: Rubble pieces created to hide gaps underneath a rubble pile [Ref 000F8298]. (Bug #22588)
- 0517C4F4, 0517C4F5, 0517C4F6: Rocks created to cover a huge gap in the side of a rock cliff [Ref 000C5F13]. (Bug #22591)
- 0517C4F7, 0517C4F8, 0517C4F9, 0517C4FA, 0517C4FB: Added rocks at Pinefrost Tower to hide part of a rubble piece [Ref 000C5E6E] that was clipping through the tower shell. (Bug #22591)
- 051866FE, 051866FF, 05186700, 05186701, 05186702, 05186703, 05186704: Added dirt mounds to cover up a section of a dirt cliff [Ref 000332DB] that was floating. (Bug #22696)
- 05186705, 05186706: Placed two additional rock piles to hide a gap underneath another rock pile [Ref 0005EB72]. (Bug #22696)
- 00015CDA, 00015CDB: Two candle lamps that were placed behind a wall. Some other candle lamps [Ref 00015CD6, 00015CD9, 00015CDC] were floating slightly. (Bug #22700)
- 0004D697: Lowered a vine that was clipping through the floor. (Bug #22700)
- 0008A7A1: Adjusted a platform wall piece that was poorly placed resulting in an exposed gap. (Bug #22700)
- 001019B5, 001019BA: Snow drifts adjusted that had gaps underneath them. (Bug #22700)
- 0010832E: Grounded a mudcrab spawn marker that was placed too far above the ground. (Bug #22714)
- 000D18FC, 000D18FD: Adjusted two wolf spawn points that were poorly placed. (Bug #22715)
- 0008C198, 0008C199, 0008C19A, 000B81B4, 000B81B5, 000B81B6, 000B81C5, 000B81C7, 000B81C9, 000F8272, 000F8273, 000F8274, 000F8275, 000F8276, 000F8284, 000F8285, 000F8286, 000F94AF, 000F94B0, 00109094, 00109095, 00109096, 00109097, 00109098: Containers and items in the exterior area of Helgen didn't have their encounter zone set and as a result would respawn despite being part of a "no reset" zone. (Bug #22718)
- 000F823D, 000F8243, 000F8244, 000F8245, 000F8248, 000F824B, 000F824C: Bandits in the exterior area of Helgen didn't have their encounter zone set and as a result would respawn despite being part of a "no reset" zone. (Bug #22718) [NR]
- 000C5F75: Chest adjusted that was clipping with a snow drift. A coin purse [Ref 000C5F81] needed to be moved as a result of fixing the position of the chest. (Bug #22725)
- 0005FE8A, 0005FE8B, 0005FFB5, 0006D92F, 0006D963, 0007D3A4, 000955EF, 000A51C2, 000A51C3, 000A5227, 000C7D96, 000C7D97, 000C7D98, 000E4969, 000E4974, 000ED216, 000ED217, 000F532C, 000F532D, 001004EF, 001004F0, 001004F1: Tree thickets and shrubs using the wrong texture for the type of climate where they are located. (Bug #22734)
- 0008DBD9, 000C08BD, 000C4C23, 000C4C24, 000C4C25, 000CB070, 000CCA40, 000DA6D6, 000E43A4, 000E43CA, 000E43CB, 000E43CD, 000E43FC, 000E4468, 000E44C0, 000E44C1, 000E44FC, 000E44FD, 000E6962, 000E6963, 000E696A, 000E696B, 000E6A0B: Misplaced tundra cotton plants. (Bug #22735)
- 0002CD2C, 00033CE8, 0004B4E4, 0004B5C6, 00052DF6, 00059EBB, 00059EC2, 0005FF2A, 00060071, 00060D9F, 00060DA0, 000642E0, 000678CA, 0006A5CC, 00071E23, 00071E82, 0007CD52, 000B7392, 000B8426, 000BD8EA, 000BD950, 000BD984, 000BD990, 000C2B26, 000C2C82, 000D04CB, 000D04E0, 000DB398, 000DB399, 000DB3A9, 000E43AA, 000E44A2, 000E6929, 000E696C, 000E6973, 000E6974, 000E7D62, 000E90A4, 000E90A5, 000E910D, 000E91AE, 000E9ACD, 000EA217, 000EA24E, 000EA24F, 000EF9E2, 000EFB23: Misplaced mountain flower plants. (Bug #22736, Bug #22532)
- 000C5DD6, 000E4506, 000E4558, 000E456A, 000E68FE, 000E6972, 000E69B9, 000E6BF3: Misplaced lavender plants. (Bug #22737)
- 00033CE7, 0003B2D9, 00047234, 00051BD7, 00052E26, 00071E86, 0007C928, 0007C92B, 0007C94E, 0007C967, 0007CD40, 0007CD42, 0007CD43, 0007CD4F, 0007CF59, 0007CF5B, 0007CF5E, 0007CFF0, 0007D02E, 00083CF7, 00097B1D, 0009955C, 000B1876, 000B5E5D, 000B83FF, 000BD951, 000BD952, 000BE5B3, 000BF1D6, 000C0B58, 000C3FA9, 000D3984, 000D6EC7, 000DAF7D, 000DAF7E, 000DAF7F, 000DAFA4, 000E49A1, 000E49A2, 000E49A3, 000E839B, 000E8447, 000E8DE8, 000E969A, 000E9755, 000EA2F5, 000EF9D9, 000F06E4, 000F0A76, 000F0A77, 000F15B0, 000F15B1, 000F1679, 000F1F5D, 000F3827, 000F3864, 000F4296, 00107972: Misplaced snowberry bushes. (Bug #22738, Bug #22532)
- 0001405E, 00029E2F, 00081333, 0008346C, 00099BF4, 00099BF5, 00099BF6, 000A9FE2, 000A9FE3, 000C869F, 000E3AB5, 000E3AB6, 000E69A9, 000E910E, 000E9D15, 000EA21A, 000EA243, 0010DE6E: Misplaced thistle plants. (Bug #22739, Bug #22532)
- 000F394E: Floating deathbell flower. (Bug #22740)
- 0518B808, 0518B809, 0518B80A, 0518B80B, 0518B80C: Rocks created and placed over large gaps in rock cliffs [Ref 00062008, 00062009]. (Bug #22743)
- 000A4844, 000CE850, 000E4977, 000E4980, 000E4982, 000F7D9A: Rocks adjusted that were misplaced and had gaps showing. (Bug #22744, Bug #22584, Bug #22510)
- 05195A0F, 0519FC1F, 0519FC20: Rocks added to cover gaps in mountain cliff slopes [Ref 00041305, 000A51AE]. (Bug #22744)
- 05195A10: Rock pile placed to hide a gap underneath another rock pile [Ref 000E4971]. (Bug #22744)
- 0519FC1D, 0519FC1E: Created large rocks to hide a gap underneath a dirt cliff [Ref 0004EE99]. (Bug #22744)
- 051A4D22: Large rock added to cover a gap at the base of a mountain peak [Ref 00061535]. (Bug #22744)
- 000D1B6A: Raised a bush that was placed below the ground surface outside of Sinderion's Field Laboratory. (Bug #22745)
- 0519FC16: Stone rubble block added to cover up a protruding section of a rubble pile [Ref 00024775]. (Bug #22746)
- 0010F073, 0010F074: Adjusted an iron ore vein and its marker because the vein was clipping out through the side of a mountain piece. (Bug #22747) [NR]
- 0519FC1B, 0519FC1C: Boulders added to hide a gap between a cave door [000C27FE] and a cave cliff [Ref 0002119F]. (Bug #22749)
- 00027741, 00048EE4, 000EDDE9: Adjusted rock piles that were protruding from the ground. (Bug #22769, Bug #22760)
- 0006B1B3, 00085FD2, 0009318F, 000E6766: Adjusted snow drifts that were floating. (Bug #22761, Bug #22746, Bug #22586)
- 00080427, 0008525C, 00085B12, 00085B14: Lowered or adjusted rubble piles and rock piles that were floating. (Bug #22766)
- 000859C4, 000859C5: Lowered a floating Nordic platform and a broken urn placed on top of it. Also adjusted several nearby broken urn pieces [Ref 000859C7, 000859C8, 000859C9]. (Bug #22766)
- 0506FE37, 05074F39: Rock pile and snow drift created to hide gaps at the end of road pieces [Ref 0004395D, 0009B1DF] (Bug #22769)
- 05074F3A: Road chunk added to hide a gap beneath a road piece [Ref 00050DD8]. Raised a stockade barrier [Ref 00023FBB] to account for placement of the new road piece. (Bug #22769)
- 040182B4, 040182B5, 04027A3F: Pull chains without linked doors that were throwing errors (Bug #13782)
- 0401DBBC, 0401DBBD, 0401DBBF, 0401DBE1: Relinked these markers to stop the linked ref chain they're part of from throwing errors during the boss battle in Kolbjorn Barrow (Bug #14368)
Text Fixes
- RiftenHouseofMjolltheLionessLocation: "House of Mjoll the Lioness" -> "Aerin's House" (Bug #22374)
- DialogueMarkarthPostAttackScene01View [000559B8]: "Is that what we're teaching our daughter?" -> "Is that what we're gonna teach our daughter?" (Bug #22407)
- FreeformKarthwastenA: [objective 10] "Convince Ainethach to sell Saunaruch Mine" -> "Convince Ainethach to sell Sanuarach Mine" / [objective 20] "Convince Ainethach to sell Saunaruch Mine" -> "Convince Ainethach to sell Sanuarach Mine" (Bug #22409)
- DialogueKarthwasten [000622D1]: "Sauranach mine is open again." -> "Sanuarach Mine is open again." (Bug #22410)
- DialogueOrcsWiseWomanPeopleTopic: "We guide the tribe and advice our kin on what is most pleasing to Malacath." -> "We guide the tribe and advise our kin on what is most pleasing to Malacath." (Bug #22420)
- DA04HermaeusMoraQuestFinishTopic: "It contains the knowledge of the ages as revealed to Xarses, my loyal servant." -> "It contains the knowledge of the ages as revealed to Xarxes, my loyal servant." (Bug #22461)
- DialogueWindhelmNianyeTopic3Topic: "Are you treated as badly as the dark elves?" ["dark elves" -> "Dark Elves"] / "The dark elves are too proud and naive to understand the way things truly are, and so they continue to dwell in that slum." ["dark elves" -> "Dark Elves"] (Bug #22603)
- MS11SharedInfos [000E4CC4]: "Oh, yes! Revyn Sadri. Maybe he'd know something." -> "Oh, yes! Revyn Sadri. Maybe he'll know something." (Bug #22608)
- MS11SharedInfos [000E4C99]: "Doesn't mean anything to me." -> "Hmm. Doesn't mean anything to me." (Bug #22609)
- MS11SharedInfos [000E4CC2]: "Looks like something one of the dark elves would wear." -> "Looks like something one of the Dark Elves would wear." (Bug #22611)
- DLC2TelMithrynMorrowindTopic [04039FC4]: "The lesser races call us dark elves." -> "The lesser races call us Dark Elves." (Bug #22612)
- WindhelmIdles [0003EE41]: "You like living in this filthy slum, dark elves?" -> "You like living in this filthy slum, Dark Elves?" (Bug #22613)
- WindhelmIdles [0003EE34]: "We don't want your kind here, dark elves!" -> "We don't want your kind here, Dark Elves!" (Bug #22614)
- WindhelmHellos [00047CAA]: "Can't see why we let them dark elves live inside the walls." -> "Can't see why we let them Dark Elves live inside the walls." (Bug #22615)
- WindhelmHellos [00047CA9]: "Them dark elves live like animals." -> "Them Dark Elves live like animals." (Bug #22616)
- WindhelmHellos [00047CA7]: "We ought dig a big hole, throw all them dark elves and Argonians in it, and let 'em tear each other to pieces." -> "We ought dig a big hole, throw all them Dark Elves and Argonians in it, and let 'em tear each other to pieces." (Bug #22617)
- WindhelmHellos [00034FAA]: "You hear about the Shatter-shield girl?" -> "You hear about the Shatter-Shield girl?" (Bug #22618)
- WindhelmHellos [00034FC8]: "How can Elda hate the dark elves when she knows so little about them?" -> "How can Elda hate the Dark Elves when she knows so little about them?" (Bug #22619)
- WindhelmHellos [00094186]: "I wish the Nords, Argonians and dark elves in Windhelm got along better." -> "I wish the Nords, Argonians and Dark Elves in Windhelm got along better." (Bug #22620)
- WindhelmHellos [00094196]: "The dark elves and Argonians won't soon forget Ulfric's prejudice, but I'm doing what I can to repair that rift." -> "The Dark Elves and Argonians won't soon forget Ulfric's prejudice, but I'm doing what I can to repair that rift." (Bug #22621)
- WindhelmHellos [00039CD9]: "The cornerclub's been filling up at night lately." -> "The Cornerclub's been filling up at night lately." (Bug #22622)
- WindhelmHellos [000DD69B]: "Too many dark elves in Windhelm complain about the way we're treated." -> "Too many Dark Elves in Windhelm complain about the way we're treated." (Bug #22623)
- WICourierDeliveries [04036603]: "Got this from a pretty excited looking dark elf around Raven Rock." -> "Got this from a pretty excited looking Dark Elf around Raven Rock." (Bug #22625)
- TG07Hellos [0010327D]: "Look at that dark elf whore... strutting around like she's innocent." -> "Look at that Dark Elf whore... strutting around like she's innocent." (Bug #22626)
- MS10OrthusBringBook: "They have a dark elf who oversees their operations." -> "They have a Dark Elf who oversees their operations." (Bug #22627)
- dunHillgrundsTombMidQuestGoodbye [000A9593]: "That dark elf is about to be a dead elf." -> "That Dark Elf is about to be a dead elf." (Bug #22628)
- dunHillgrundsTombAccept01: "He's gone in to defile our family tomb by using our ancestors for his filthy dark elf necromancy." -> " He's gone in to defile our family tomb by using our ancestors for his filthy Dark Elf necromancy." (Bug #22629)
- DLC2WE15Netch: "The giant air-floaters from the dark elf lands." -> "The giant air-floaters from the Dark Elf lands." (Bug #22630)
- DLC2RRFavor04DrinkBranchTopic [04024DDA]: "There's nothing finer than dark elf sujamma... like nectar it is." -> "There's nothing finer than Dark Elf sujamma... like nectar it is." (Bug #22631)
- DLC2DRRGjalundMQIntroB1: "Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village." -> "Has a small Dark Elf town called Raven Rock and a handful of Nords living in Skaal Village." (Bug #22632)
- DLC2DRRGjalundInitBranchTopic00: "Has a small dark elf town called Raven Rock and a handful of Nords living in Skaal Village." -> "Has a small Dark Elf town called Raven Rock and a handful of Nords living in Skaal Village." (Bug #22633)
- DLC2DDRGloverMalloryTLSmithBranchTopic02: "I had a friend over there, a dark elf named Vanryth... a very talented armorsmith." -> "I had a friend over there, a Dark Elf named Vanryth... a very talented armorsmith." (Bug #22634)
- DialogueWinterholdJarlOblivionCrisisTopic: "A good many dark elves were driven from the city, and people became... uncomfortable with the presence of the College." -> "A good many Dark Elves were driven from the city, and people became... uncomfortable with the presence of the College." (Bug #22635)
- DialogueWinterholdCollegeBrelynaDunmerTopic: "Winterhold used to be full of dark elves?" -> "Winterhold used to be full of Dark Elves?" (Bug #22636)
- DialogueWindhelmSuvarisSpiesTopic: "And it isn't just the dark elves they hate -- they make a target of the Argonians as well." -> "And it isn't just the Dark Elves they hate -- they make a target of the Argonians as well." (Bug #22637)
- DialogueWindhelmSuvarisBlockingTopic: "Do you hate the Dark Elves?" -> "Do you hate the Dark Elves?" (Bug #22638)
- DialogueRiftenBrandSheiBranchTopic: "You have an odd name for a dark elf." ["dark elf" -> "Dark Elf"] / "I may be dark elf by birth, but I was raised Argonian." ["dark elf" -> "Dark Elf"] (Bug #22639)
- DBNazirContractSet5ReadyBranchTopic: "Your targets are a dark elf wizard named Maluril, in the dwarven ruin of Mzinchaleft." -> "Your targets are a Dark Elf wizard named Maluril, in the dwarven ruin of Mzinchaleft." (Bug #22640)
- DA01IntroRumorsTopic: "They say the dark elves built it after they fled from Morrowind." -> "They say the Dark Elves built it after they fled from Morrowind." (Bug #22641)
- MS13BanditCampfireScene [0003A16E]: "That dark elf wants to go on ahead, let him." -> "That Dark Elf wants to go on ahead, let him." (Bug #22642)
- MQ201PartyScene3GuestAndGuestScene [000BF06C]: "It's shameful that the dark elves are made to live that way." -> "It's shameful that the Dark Elves are made to live that way." (Bug #22643)
- MQ101Scene4 [0010756B]: "Next, the dark elf!" -> "Next, the Dark Elf!" / [0010756C]: "Next, the high elf!" -> "Next, the High Elf!" / [00107571]: "Next, the wood elf!" -> "Next, the Wood Elf!" (Bug #22644)
- MQ101DragonAttackScene1: [000DE45C]: "Hey, dark elf. Get up!" -> "Hey, Dark Elf. Get up!" / [000DE460]: "Hey, high elf. Get up!" -> "Hey, High Elf. Get up!" / [000DE461]: "Hey, wood elf. Get up!" -> "Hey, Wood Elf. Get up!" (Bug #22645)
- DialogueCarriageSystemIdle [000DFB23]: "You'll find Windhelm's full of dark elves." -> "You'll find Windhelm's full of Dark Elves." (Bug #22646)
- MQ101Scene4 [000EF97D]: "Not many wood elves would choose to come alone to Skyrim." -> "Not many Wood Elves would choose to come alone to Skyrim." / [000EF981]: "You're not with the Thalmor Embassy, are you high elf? -> "You're not with the Thalmor Embassy, are you High Elf?" / [000EF982]: "Gods really have abandoned your people, Dark Elf." -> "Gods really have abandoned your people, dark elf." (Bug #22647)
- WindhelmDialogueUlfricJorleifScene2 [0003A8CA]: "Blasted dark elves." -> "Blasted Dark Elves." (Bug #22648)
- DialogueWindhelmEldaLonelyGaleScene1 [0003A937]: "The dark elves are uneasy." -> "The Dark Elves are uneasy." (Bug #22650)
- DialogueWindhelmViolaBothersLonelyGaleScene3 [00038573]: "Do you think those dark elves had anything to do with the murders?" ["dark elves" -> "Dark Elves"] / [00038567]: "Viola, dark elves sleep just like the rest of us." ["dark elves" -> "Dark Elves"] (Bug #22651)
- DLC2DialogueRavenRock [0402B987]: "We have all sorts of authentic dark elf food and drink here." -> "We have all sorts of authentic Dark Elf food and drink here." (Bug #22652)
- DLC2DialogueRavenRock [04018B0D]: "Maybe I won't live as long as the dark elves, but at least I didn't abandon my home." -> "Maybe I won't live as long as the Dark Elves, but at least I didn't abandon my home." (Bug #22653)
- DLC2DialogueRavenRock [04018ADE]: "Most exiled dark elves call Vvardenfell their home." -> "Most exiled Dark Elves call Vvardenfell their home." (Bug #22654)
- DialogueWindhelmAmbarysGrayQuarterTopic: "Why are there so many dark elves here?" -> "Why are there so many Dark Elves here?" (Bug #22655)
- WindhelmDialogueUlfricLonelyGaleScene2: [0003A8B8]: "What's the current spirit among the dark elves?" -> "What's the current spirit among the Dark Elves?" (Bug #22656)
- DaedricPrinceBoethiah: "Many dark elves consider her to be their god-ancestor." -> "Many Dark Elves consider her to be their god-ancestor." (Bug #22657)
- CityWindhelm04: "Windhelm's Snow Quarter has been renamed the "Gray Quarter," in reference to the dark elves who have made that district their home." ["dark elves" -> "Dark Elves"] (Bug #22658)
- DLC2RavenRock1: "Although the East Empire Company originally founded Raven Rock, they turned the failing mining colony over to the dark elves at the beginning of the Fourth Era." ["dark elves" -> "Dark Elves"] (Bug #22659)
- DialogueWindhelmBrunwulfTopicsHelpTopic: "Why help the dark elves?" -> "Why help the Dark Elves?" (Bug #22660)
- TownWinterhold2: "Winterhold's large population of dark elves was driven out by Nords convinced they were involved in evil magic." ["dark elves" -> "Dark Elves"] (Bug #22661)
- DarkElfRace: "Also known as "Dunmer" in their homeland of Morrowind, dark elves are noted for their stealth and magic skills." ["dark elves" -> "Dark Elves"] (Bug #22662)
- DialogueWindhelmBrunwuldTopicsWarTopic: "That dark elf called you a war hero." -> "That Dark Elf called you a war hero." (Bug #22663)
- DialogueWhiterunIrilethTopicsBranch1Topic: "How did a dark elf come to be Housecarl?" -> "How did a Dark Elf come to be Housecarl?" (Bug #22664)
- DialogueWindhelmSuvarisBlockingYesTopic: "Yes, I do hate the dark elves." -> "Yes, I do hate the Dark Elves." (Bug #22665)
- DialogueWindhelmRolffTopic2Topic: "You really think the dark elves are Imperial spies?" -> "You really think the Dark Elves are Imperial spies?" (Bug #22666)
- DialogueWindhelmRolffTopic1Topic: "Why do you hate the dark elves?" -> "Why do you hate the Dark Elves?" (Bug #22667)
- DialogueWindhelmAmbarysNordsTopicTopic: "How are the dark elves treated in Windhelm?" -> "How are the Dark Elves treated in Windhelm?" (Bug #22668)
- DLC2RR03GratiansJournal: "Finally arrived in Raven Rock and was surprised at the number of dark elf refugees living in town." -> "Finally arrived in Raven Rock and was surprised at the number of Dark Elf refugees living in town." (Bug #22669)
- Book3ValuableGreatCollapse: "I did not, however, share the apparent expectation that all dark elves would leave Skyrim." -> "I did not, however, share the apparent expectation that all Dark Elves would leave Skyrim." (Bug #22670)
- DunHillgrundsTombGolldirsLetter02: "I'm sure one dark elf is nothing to worry about, but if something should happen, don't forget to check the secret passage in case he barricaded himself in the deeper chambers. ["dark elf" -> "Dark Elf"] (Bug #22671)
- Book2CommonScourgeoftheGrayQuarter: "The dark elves deserve our condolences," ["dark elves" -> "Dark Elves"] / "A number of the dark elves have made their homes there," ["dark elves" -> "Dark Elves"] / "the dark elves have properly assimilated themselves into the Skyrim way of life" ["dark elves" -> "Dark Elves"] / "leaving the dark elves to mete out whatever passes for justice in their native customs." ["dark elves" -> "Dark Elves"] / "but the dark elves have made no effort to ingratiate or assimilate themselves to the proper city-dwellers." ["dark elves" -> "Dark Elves"] / "It would do the dark elves well to pay heed to their scaly cousins." ["dark elves" -> "Dark Elves"] (Bug #22672)
- Book2CommonDunmerOfSkyrim: "the "dark elves" of Morrowind who have as much place in your land as an infection in an open wound." ["dark elves" -> "Dark Elves"] / "For we dark elves have come, and little by little, shall claim Skyrim as our own." ["dark elves" -> "Dark Elves"] (Bug #22673)
- Book3ValuableDwarvesIII: "The dark elves ("Dunmer") for example teach that their great prophet Nerevar helped unite the dwarves and the elves in Morrowind against occupying Nord armies from Skyrim in the First Era," ["dark elves" -> "Dark Elves"] / "This is further confounded by the fact that so many of the dark elven writings on their relationship with the dwarves were lost during the tragic eruptions of Vvardenfell during the Oblivion Crisis nearly 200 years ago." ["dark elven" -> "Dark Elven"] / "What secrets they could have revealed about the Lost Race are now buried behind layers of molten earth along with so many unfortunate dark elven people." ["dark elven" -> "Dark Elven"] (Bug #22674)
- Book2ReligiousChildrensAnuad: "the Dunmer (the Dark or Cursed Ones, the dark elves)," ["dark elves" -> "Dark Elves"] / "the Bosmer (the Green or Forest Ones, the wood elves)," ["wood elves" -> Wood Elves"] / "the Altmer (The Elder or High Ones, the high elves)." ["high elves" -> "High Elves] (Bug #22675)
- DLC2RR01AlternateMessage: "A sizable dark elf force has established a stronghold on the southwestern portion of Solstheim." -> "A sizable Dark Elf force has established a stronghold on the southwestern portion of Solstheim." (Bug #22676)
- TG09NystromsJournal: "Old dark elf fellow by the name of Lythelus." -> "Old Dark Elf fellow by the name of Lythelus." (Bug #22677)
- Book2CommonFirstHoldRevolt: "They do not relish the idea of Reman's dark elf heirs ruling the kingdom when he is gone." -> "They do not relish the idea of Reman's Dark Elf heirs ruling the kingdom when he is gone" (Bug #22678)
- Book2ReligiousAncestorsandtheDunmer: "That is, wood elves and high elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in our world." ["wood elves and high elves" -> "Wood Elves and High Elves"] / "The human cultures of Tamriel are ignorant and fearful of dark elves and their culture," ["dark elves" -> "Dark Elves"] / "like orcs and argonians" ["orcs and argonians" -> "Orcs and Argonians"] / "this association of the dark elves with necromancy is at least partly responsible for the dark reputation of Dunmer throughout Tamriel." ["dark elves" -> "Dark Elves"] / "The dark elves would never think of practicing sorcerous necromancy upon any dark elf or upon the remains of any elf." ["dark elves" -> "Dark Elves", "dark elf -> Dark Elf", "elf" -> "Elf"] / "However, dark elves consider the human and orcish races to be little more than animals." ["dark elves" -> "Dark Elves"] / "most Imperial officials and traders believe dark elf ancestor worship and displays of remains are barbaric or even necromantic." ["dark elf" -> "Dark Elf"] / "They do not, however, practice necromancy upon the remains of dark elves." ["dark elves" -> "Dark Elves"] / "They do practice necromancy upon the remains of animals and upon the remains of humans, orcs, and argonians" [humans, orcs, and argonians" -> "Humans, Orcs, and Argonians"] (Bug #22679)
- MQDelphineThalmorShortVersion: "They're the high elves that rule the Aldmeri Dominion." -> "They're the High Elves that rule the Aldmeri Dominion." (Bug #22680)
- MQDelphineThalmorLongVersion: "The Thalmor take the arrogance of high elves to the extreme" - they believe they are the rightful rulers of all of Tamriel." ["high elves" -> High Elves"] (Bug #22681)
- TG02VexGoldenglowBranchTopic: "That wood elf s'wit... he's a lot smarter than I expected." -> "That Wood Elf s'wit... he's a lot smarter than I expected." (Bug #22682)
- TG02BrynjolfQuestStartBranchTopic03: "It's owned by some smart-mouth wood elf named Aringoth." -> "It's owned by some smart-mouth Wood Elf named Aringoth." (Bug #22683)
- MQ201DelphineIntroRiverwoodC1: "He's a wood elf - the Thalmor wiped out his family back in Valenwood during one of their purges that we never hear about." ["wood elf" -> "Wood Elf"] (Bug #22684)
- DBNazirInfoAnoriathBranchTopic: "The wood elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt." -> "The Wood Elf may run a stall in the city, but he retreats to the plains outside Whiterun to hunt." (Bug #22685)
- DarkSancConvSystemScheme [000167E2]: "A horker, some twine, three wood elves, and a hatchet?" -> "A horker, some twine, three Wood Elves, and a hatchet?" (Bug #22686)
- Book4RareADanceInFireV5: "only one fat wood elf will remain to wave the flag." -> "only one fat Wood Elf will remain to wave the flag." (Bug #22687)
- Book0DanceInFireV4: "When the last wood elf had gone inside, Scotti turned his attention back to the village." ["wood elf" -> "Wood Elf"] / "Now they've got the Khajiiti striking them on land, and the high elves at sea." ["high elves" -> "High Elves"] (Bug #22688)
- Book3ValuableThalmor: "For those not in the know, the Thalmor are Skyrim's recently honored "guests" - high elves of the Aldmeri Dominion who were gracious enough not to wipe us all out during the Great War." ["high elves" -> "High Elves"] (Bug #22689)
- HighElfRace: "Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races." ["high elves" -> "High Elves"] (Bug #22690)
- Book2ReligiousAlduinAkatoshDichotomy: "But if you ask the high elves themselves" -> "But if you ask the High Elves themselves" (Bug #22691)
- xCurrentLore10: "Agents of the high elven Aldmeri Dominion are known as Thalmor." -> "Agents of the High Elven Aldmeri Dominion are known as Thalmor." (Bug #22692)
- xCurrentLore9: "Only by signing the peace treaty known as the White-Gold Concordat was the Empire able to survive the onslaught of the high elven Aldmeri Dominion, and thus end the Great War." ["high elven" -> "High Elven"] (Bug #22693)
- DLC2MQ03 [objective 30]: "Learn Word of Power" -> "Learn the Word of Power" (Bug #22708)
- DLC1RV08Start3: "Some say Molag-Bal himself gave these rings to ancient powerful vampire lords." -> "Some say Molag Bal himself gave these rings to ancient powerful vampire lords." (Bug #22767)
- dunHighGateRuinsHelpRewardQST: "You can have anything except the scroll of course." -> "You can have anything except the scroll, of course." (Bug #22773)
- MS05ReturnWithTheCoatTopic: "Ah the bard-to-be." -> "Ah, the bard-to-be." (Bug #22774)
v4.0.7 (2017-04-16) [SSE 1.4.2]
USSEP Fixes
- Due to a rogue edit by the CK back in October 2013 (UHFP 2.0) it was inadvertently made impossible for wolves to attack a Hearthfire house due to the keyword condition being broken. (Bug #22162)
- Fixed an issue with the desiccated spider meal cocoon that caused it to suffer missing triangles. (meshes\effects\fxspiderwebkitdinnerhumangnd.nif)
- Fixes done for the Totem of Brotherhood back in UDGP 1.3.0 have been reverted after further attempts to fix the proper tiered system revealed why Bethesda didn't implement it correctly to begin with. (Bug #20018)
- Miraak's cultists have finally been subdued! Their gear will no longer produce leg gaps or have odd overlaps or clipping when worn together. Several meshes ended up needing to be repartitioned again and the esp file adjusted to match. (Bug #22149)
- Corrected bad conversion for the male and female 1st person beggar clothing meshes. (meshes\clothes\beggarclothes\1stpersontorsof_0.nif, meshes\clothes\beggarclothes\1stpersontorsof_1.nif, meshes\clothes\beggarclothes\1stpersontorsom_0.nif, meshes\clothes\beggarclothes\1stpersontorsom_1.nif) (Bug #22097)
- Corrected finger corruption at higher NPC weight scales due to bad SSE conversion on the Thieves Guild gauntlets. (meshes\armor\thievesguild\f\1stpersonbracersvariant_1.nif, meshes\armor\thievesguild\f\1stpersonbracers_0.nif, meshes\armor\thievesguild\f\1stpersonbracers_1.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_0.nif, meshes\armor\thievesguild\f\1stpersonbracersleader_1.nif, meshes\armor\thievesguild\f\1stpersonbracersvariant_0.nif) (Bug #22147)
- Corrected bad SSE conversion of the sleeved Stormcloak cuirass. (meshes\armor\stormcloaks\1stpersoncuirassfsleeves_0.nif, meshes\armor\stormcloaks\1stpersoncuirassfsleeves_1.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_0.nif, meshes\armor\stormcloaks\1stpersoncuirasssleeved_1.nif) (Bug #22142)
Actor and AI Fixes
- Wyndelius did not appear at the correct portcullis in Shroud Hearth Barrow because he was missing one of the required linked reference settings. (Bug #22075)
- Olda is marked as the wife of Lodvar and the sister-in-law of Horgeir, which is incorrect given that she’s actually married to Horgeir. (Bug #22309)
Audio Fixes
- The male guard voice incorrectly recorded the line about Skyrim needing more healers. It does not match the subtitle or audio from the other entries. (sound\voice\Skyrim.esm\maleguard\dialogueguardsgeneral__000d5eb7_1.fuz) (Bug #21700)
- Domesticated goats have a bell on their necks that makes no sound. This has been corrected through a workaround in the sound impact data. (Bug #12817)
Item Fixes
- Bolar's Oathblade did not fully recharge due to the enchantment value not being an evenly divisible number of the enchantment cost. The enchantment value is now 575 so that it will charge fully as a multiple of 115. (Bug #21794)
- Female Khajiit Dark Brotherhood Shrouded Hand Wraps (DBGlovesKhaAA) were incorrectly pointing to the Argonian models. (Bug #22310)
- Sunhallowed and Bloodcursed Elven Arrows lacked the material keyword designating them as Elven arrows. (Bug #21705)
- The leveled list [LItemNecromancerRobesRestoration] for the necromancer variety of Robes of Restoration was erroneously set to use the warlock version of the robes. (Bug #22080)
Load Screens
- The Morthal shield used for TownMorthal02 was not positioned correctly and has been adjusted. (Bug #22185)
Location Fixes
- Navmeshing in front of Warmaidens in Whiterun was allowing NPCs to try to walk through objects and take awkward pathing. (Bug #22313)
- White Ridge Barrow should have been assigned the LocTypeDraugrCrypt keyword, but was given the LocTypeAnimalDen keyword instead. This could potentially result in it being chosen as a radiant location for Animal Extermination [CR02]. (Bug #22331)
Mesh and Texture Fixes
- Collision fixes for the area in front of Drunken Huntsman. (meshes\architecture\whiterun\wrterrain\wrdrygoodsbase.nif) (Bug #22061)
- Nordic door had incorrect normals on it, resulting in faulty in-game lighting. (meshes\dungeons\nordic\doors\animated\mediumdoor\ruinsmediumdoor01.nif) (Bug #22086)
- Male barkeep clothes had a weighting issue that caused neck clipping and jewelry to show through the collar. (meshes\clothes\barkeeper\m\torso_0.nif, meshes\clothes\barkeeper\m\torso_1.nif) (Bug #22320)
- Bad decal flags on wicker covered Alto Wine bottles resulted in transparent bottoms. (meshes\clutter\wine\winebottle01b.nif) (Bug #22204)
- Bad decal flags on uprooted snowy stumps causes transparent roots. (meshes\landscape\trees\treepineforestuprootedstump01sn.nif) (Bug #21773)
- The wooden toy sword was mistakenly set up to use metallic collision sounds. (meshes\_byoh\clutter\woodensword\woodensword.nif) (Bug #20537)
- Helgen and Riverwood sign models had no collision. (meshes\clutter\signage\roadsigns\roadsignhelgen01l.nif, meshes\clutter\signage\roadsigns\roadsignhelgen01r.nif, meshes\clutter\signage\roadsigns\roadsignriverwood01l.nif, meshes\clutter\signage\roadsigns\roadsignriverwood01r.nif) (Bug #21710)
Quest and Dialogue Fixes
- After moving to Riften in With Friends Like These (DB02), Aventus Aretino can sometimes be found stuck trying to navigate his way to the city because Fort Greenwall may not yet be cleared when he leaves Windhelm. He will now be moved to the orphanage via script at the appropriate time. (Bug #22212) [Note to modders: The fixes for Aventus have been moved from the DB01 scripts to the DBEntranceQuest scripts.]
- Ainethach's dialogue at the end of the Sanuarach Mine quest (FreeformKarthwastenA) does not exit with a goodbye flag when it should. (Bug #22145)
- Serana should no longer repeatedly say "Yes, what did you need?" during Chasing Echoes (DLC1VQ04). (Bug #22104)
- If the player ignores Riverwood entirely, or leaves Riverwood after being invited to talk to Alvor or Gerdur but before actually talking to them, they will become stuck in the scenes meant to play out for this and be unable to advance the Main Quest if the player returns. This is due to a bad stage check on an alias script that MQ102A and MQ102B both use to track where the status of friendship is with Alvor or Gerdur. This status will not trigger Bethesda's failsafe properly unless the player visits Dragonsreach AND tells Irileth about the attack on Helgen. This is an event easily avoided, and with the things that need processing, it's possible this is the root cause of a number of early issues in the Civil War with things not behaving properly. (Bug #21507)
- During Hitting the Books (MG03) the College students are supposed to gather next to the Eye of Magnus and play out a scene. Due to issues with the scene trigger, this would never happen because the trigger would be encountered prior to this portion of the quest being reached since the trigger box had no conditions and would become disabled upon first entering the Hall of Elements. (Bug #20741)
- Ringmaker (FreeformRiften18) should no longer continue to prompt the objective to bring Madesi his items if the objective to do so is in the quest journal. (Bug #22334)
- Two of Anoriath's dialogue topics shouldn't have been able to play when he is not at his stand offering services. (Bug #22140)
Papyrus Fixes
- default2StateActivator: Fixed issue causing the script to break certain doors that are configured to be activated only once, such as the Castle Volkihar Ruin doors. (Bug #21999) [NR]
Placement/Layout/Ownership and other World Object Fixes
- 00080e55: Windhelm LOD sticking out past the city wall. (Bug #22329)
- 010009FF, 01000A3A, 01000A60, 01000A66, 01000A67, 01000A6F, 01000ABB, 01000AEB, 01000AEC, 01000AF2, 01000B01, 01000B02, 01000B08, 01000B09, 01000B0A, 01000B0B, 01000B14, 01000B15, 01000B20, 01000B21, 01000B24, 01000B25, 01000B26, 01000B4A, 01000B4B, 01000B4C, 01000B4D, 01000B4E, 01000B4F, 01000B75, 01000B76, 01000B77, 01000B78, 01000B79, 01000B7A, 01000B7B, 01000B86, 01000B87, 01000BA6, 01000BFC, 01000BFD, 01000BFE, 01000BFF, 01000C01, 01000C02, 01000D7D, 01000D89, 01000D8A, 01000D8D, 01000E28, 01000EF2, 01000EF3, 01000F33, 01000F34, 01000F35, 01000F36, 01000F39, 01000F3A, 01000F4C, 01000F62, 01000F71, 01000F92, 01000FE9, 01000FEA, 01000FEB, 01000FEC, 010010A2, 010010A3, 010010A4, 010010A5, 010010A9, 010010AC, 01001100, 01001106, 01001107, 01001108, 01001116, 0100111A, 0100111B, 0100111C, 0100111D, 0100111E, 0100111F, 01001120, 01001121, 01001122, 01001123, 01001124, 01001125, 01001126, 01001127, 01001129, 0100112C, 0100112D, 01001142, 01001145, 0100115E, 0100115F, 01001161, 01001167, 01001168, 0100117E, 0100117F, 01001194, 01001197, 0100119A, 010011A2, 010011A3, 010011A8, 010011A9, 010011AA, 010011AD, 010011B6, 010011B7, 010011B8, 010011BB, 010011C0, 010011C1, 010011C7, 010011CE, 010011D0, 010011D1, 010011D4, 010011D5, 010011D8, 010011ED, 010011EE, 010011EF, 010011F0, 010011F1, 010011F3, 010011F5, 010011FA, 010011FF, 01001200, 01001201, 01001207, 01001208, 01001211, 01001212, 01001214, 01001216, 01001217, 01001218, 01001219, 01001222, 01001223, 01001224, 01001242, 01001250, 01001251, 01001252, 01001253, 01001254, 01001255, 01001261, 01001267, 01001292, 01001293, 01001294, 01001296, 01001297, 01001298, 01001299, 0100129A, 010012A5, 010012B8, 010012CB, 010012CC, 010012CD, 010012CF, 010012D1, 010012D2, 010012D3, 010012D8, 010012DE, 010012E1, 010012EA, 010012F0, 010012F1, 010012F5, 010012F8, 010012FD, 010012FE, 01001303, 01001306, 01001309, 01001311, 01001312, 01001313, 01001314, 01001318, 01001319, 0100131C, 0100131D, 01001323, 0100132A, 0100132B, 01001333, 01001336, 0100133C, 0100133D, 0100133F, 01001341, 01001342, 01001343, 01001344, 01001345, 01001346, 01001347, 01001348, 0100134B, 0100134D, 01001395, 01001396, 010013C1, 010013CB, 010013CD, 01001412, 01001413, 01001414, 01001475, 01001476, 010016B1, 01001CE2, 01002454, 01002455, 010026D7, 010026D8, 010028BB, 010028C0, 010028C1, 010028C6, 010028C8, 010028CE, 010028D9, 010028DA, 010028DB: Misplaced thickets and shrubs. (Bug #22023)
- 01000E27, 01000E28, 010016B1: Shrubs that are using the wrong texture for the climate. (Bug #22219)
- 0100122A, 01000B6A, 01000F6B, 01000F6C, 01000F81, 0100114F, 01001150, 0100115B, 010011DD, 010028C4: Misplaced flora and other plants. (Bug #22220)
- 05014C05, 05014C06: Rock piles added to cover up a gap in a dirt cliff [Ref 0009D4BB]. (Bug #22045)
- 05023F0A: Rock added to cover a large gap in rock cliff [Ref 000A9BE7]. A nearby fern plant [Ref 000A9C05] needed to be adjusted as a result. (Bug #22054)
- 05042516, 05042517, 05042518, 05042519, 0504251A, 0504251B: Rocks and rock piles added to cover up a massive gap underneath a mountain cliff [Ref 0006BAA2]. (Bug #22084)
- 0503D410, 0503D411, 0503D412: Rocks added to cover a large gap underneath a dirt cliff [Ref 00019578]. (Bug #22085)
- 00090A0F: Door frame adjusted that was misaligned and had a gap showing on one end. (Bug #22085)
- 05042514, 05042515: Boulders added to cover a large hole in a cave ceiling [Ref 000945BA]. (Bug #22085)
- 0504761D: Rock added to cover a gap in a rock cliff [Ref 000B9D77]. (Bug #22105)
- 0300ED67, 0300ED68: Hawk feathers on the roof of Heljarchen Hall were not linked to an enable parent marker. (Bug #22110)
- 0001A5F4, 0001A6FF, 00024E25: One of the handles on three Whiterun doors would disappear when they were opened. Minor placement adjustments were made to correct this. (Bug #22154)
- 000D2206: Adjusted a rock with a gap showing on one side. (Bug #22155)
- 0506FE27: Rock placed to cover up a gap in a rock cliff [Ref 000D21DA]. (Bug #22155)
- 00017C41, 00018379, 00019B1D, 0002BC60, 0002BC61, 0002BC62, 0002BC63, 0002BC64, 0002BC65, 0002BC68, 0002BC6B, 0002BC6C, 00033DEB, 00033DED, 00033DEE, 00033E0F, 000395FD, 0003B4F7, 0003C023, 0003C024, 00042897, 00047FFA, 00048011, 0004C4E2, 0004CC35, 000506FB, 0007C533, 00090D1F, 000A0702, 000C59A3, 000C59A4, 000C59A6, 000C59AA, 000C59AB, 000C5A15, 000D21FC, 000D21FF, 000D2203, 000D2204, 000D2243, 000D224E, 000D328D, 000D328E, 000D51BB, 000D51EB, 000D51ED, 000D51EE, 000D51F0, 000D51F1, 000D6E36, 000D9216, 000D9A16, 000D9A3F, 000D9A44, 000D9A45, 000E4456, 000E6AAD, 000E6AAE, 000E6AAF, 000EBEE8, 000F72DF, 000F72E2, 000F72E3, 000F72E7: Misplaced thickets and shrubs. (Bug #22217)
- 0002BC60, 0002BC61, 0002BC62, 00042897, 000907B2, 000C2C26, 000C2C6B, 000C2C70, 000C2C73, 000C2C7C, 000C2C7F, 000C2C8A, 000C2C8B, 000C2C98, 000C59F6, 000C5A03, 000C5A07, 000C5A09, 000C5A0A, 000C1D92, 000C1D93, 000C1DA0, 000C1DA5: Shrubs that are using the wrong texture for the climate. (Bug #22218)
- 0004289D, 0004289F: Snowberry bushes that are using the wrong texture for a snowy climate. (Bug #22221)
- 0200651B: Adjusted a floor platform piece that was poorly placed resulting in flickering. (Bug #22281)
- 020006A5: Rug that was flickering has been adjusted. (Bug #22281)
- 000CB5AA: Sack that was clipping into a floor. (Bug #22282)
- 0006B0DA, 000C2C9B, 000E4458, 000EBEEC: Misplaced flora and other plants. (Bug #22283)
- 000997AD: Repositioned a long bow with bad havok ragdoll data. (Bug #22286)
- 000997AE: Iron arrows were placed below the ground. (Bug #22290)
- 050BBD35, 050BBD36, 050BBD37: Rocks created to cover a large gap underneath a dirt cliff [Ref 00052F24]. (Bug #22294)
- 050BBD38, 050BBD39, 050BBD3A: Rocks added to cover gaps in several rock cliffs [Ref 000186CE, 000186EC, 00052F2E]. (Bug #22294)
- 0008415A: Grounded a floating piece of driftwood. (Bug #22297)
- 050BBD33, 050BBD34: Rocks placed to cover up a gap in a rock cliff [Ref 00084071]. (Bug #22297)
- 000F1E37: Wooden stockade fence was floating slightly on the back end. (Bug #22303)
- 050CB043: Rock placed over a small gap in a tundra rock piece [Ref 00041EF6]. (Bug #22304)
- 050C5F3E, 050C5F3F: Added rocks to cover a large gap in a mountain trim piece [Ref 000B91E6]. (Bug #22306)
- 050C5F40, 050C5F41: Created rocks to cover a gap underneath one the Riften watchtowers [Ref 0005B3F7]. (Bug #22306)
- 0006C317: A wall scone was not placed completely on a wall. (Bug #22324)
- 000CD6F1: Quicksilver ingot placed beneath the ground under a waterfall. (Bug #22326)
- 050E964A, 050E964B: Rocks used to cover up gaps in a rock cliff [Ref 0001E5BF]. (Bug #22327)
- 050EE74D, 050EE74E, 0500EE7F, 050EE750, 050EE751: Rocks added to cover gaps between rock cliffs [Ref 0001E5B0, 0001EBC1] and a waterfall [Ref 000BF554]. (Bug #22327)
- 050EE752: Rock placed to cover up a gap in a mountain trim slab [Ref 000BB9DC]. (Bug #22327)
- 000BA017: Grounded a floating pine tree. (Bug #22328)
Text Fixes
- MarkarthKeepScene02 [00025D25]: "And what do Legion soldiers know about the hills the Reach? And the caves that make up those hills?" -> "And what do Legion soldiers know about the hills of the Reach and the caves that make up those hills?" (Bug #16021)
- DialogueRoriksteadRorikTopicsBranch3Topic: "The longer the war goes on, the worse it will be for all for us, I’m afraid.” -> "The longer the war goes on, the worse it will be for all of us, I’m afraid." (Bug #22069)
- DialogueRiftenHafjorgIngunBranchTopic01: "Elgrim can barely put his on his own shoes let alone have the energy to pursue a young girl." -> "Elgrim can barely put on his own shoes let alone have the energy to pursue a young girl." (Bug #22093)
- TGGoodbyes [000E57A8]: "Don't forget your represntin' the Guild." -> "Don't forget you're representin' the Guild." (Bug #22096)
- MQ302CouncilSceneOutroA:"Jarl Baalgruf, I assume you are familiar with the Dragonborn's plan?" -> "Jarl Balgruuf, I assume you are familiar with the Dragonborn's plan?" (Bug #22101)
- RoriksteadFreeformErikGeneralTopic1Topic: "Your crops seem to be thriving" -> "Your crops seem to be thriving." (Bug #22167)
- TG05KarliahIntroConBranch01: "Before both of you arrived, I recovered a journal from Gallus's remains." -> "Before both of you arrived, I recovered a journal from Gallus' remains." (Bug #22255)
- TG05KarliahIntroConBranchTopic: "He needs to pay for Gallus's murder. -> "He needs to pay for Gallus' murder." (Bug #22256)
- TG05KarliahIntroOutBranchTopic: "Enthir... Gallus's friend at the College of Winterhold. Of course..." -> "Enthir... Gallus' friend at the College of Winterhold. Of course..." (Bug #22257)
- TG05MercerKarliahPursuitBranchTopic: "Several stepped up and tried to claim Gallus's former position as Guild Master." -> "Several stepped up and tried to claim Gallus' former position as Guild Master." (Bug #22258)
- TG05SPKillScene [00032DF3]: "It appears Gallus's history has repeated itself." -> "It appears Gallus' history has repeated itself." (Bug #22259)
- TG06KarliahGoAloneViewTopic: "There are preparations to make and Gallus's remains to lay to rest." -> "There are preparations to make and Gallus' remains to lay to rest." (Bug #22260)
- TG07KarliahInitialBranchTopic01b: "Then we show them Gallus's journal and hope for the best." -> "Then we show them Gallus' journal and hope for the best." (Bug #22261)
- TG07KarliahInitialBranchTopic [00055AA3]: "Are you finished your other business and ready to face the Guild?" -> "Are you finished with your other business and ready to face the Guild?" (Bug #22262)
- TG07SPGuildScene01 [00055ADC]: "I have Gallus’s journal." -> "I have Gallus’ journal." (Bug #22263)
- TG08AKarliahWhatsGoingOnBranchTopic: "Perhaps I couldn’t bring Mercer back alive, but together, we were able to clear my name and to put Gallus’s memory to rest." -> "Perhaps I couldn’t bring Mercer back alive, but together, we were able to clear my name and to put Gallus’ memory to rest." (Bug #22264)
- LetterRiftenBlackBriarMeadery02: "To Be Read Immedately!" -> "To Be Read Immediately!" (Bug #22265)
- WIKill04RewardLetter: "But I would like to reward you for you efforts." -> "But I would like to reward you for your efforts." (Bug #22266)
- RiftenElgrimsElixirsLocation: "Elgrim's Elixers" -> "Elgrim's Elixirs" (Bug #22269)
- FFHM01BranchTopic: "What happened to Liefnarr?" -> "What happened to Leifnarr?" (Bug #22311)
- FFHM01DoneBranchTopic: "I found Liefnarr’s body." -> "I found Leifnarr’s body." (Bug #22312)
v4.0.6b (2017-03-11) [SSE 1.4.2]
USSEP Fixes
- The resource path to the Meat Pie texture was wrong and needed to be corrected. (Bug #22076)
- The resource path to the Cave Bear trophy item fixed for Hearthfire was also wrong and needed to be corrected. (Bug #22079)
- The mesh conversion for the horse & rider load screen inadvertently caused CTDs when this mesh was instead used as a static in a cell somewhere. Since this is a vanilla asset, we've now fixed this so that all the skin rendering works on the load screen, in-game, and no longer causes a CTD when used in an unorthodox manner. (Bug #21723)
v4.0.6a (2017-02-24) [SSE 1.4.2]
USSEP Fixes
- Culsits gloves and boots suffered an unknown malfunction somewhere in between testing and release and the fixes for them needed to be redone. They should no longer be exploding into polygon hell or have leg gaps.
- Female elf circlet files somehow got moved out of their resource location in the file structure, resulting in them becoming invisible when worn. (Bug #22060)
v4.0.6 (2017-02-05) [SSE 1.4.2]
USSEP Fixes
- Changes to vampire eye records were never properly reconciled when the USLEEP merge was done back in July of 2015. They were still configured in such a way as to preserve overwrites from the old individual unofficial patches. This may result in some unexpected changes in vampire appearances, but it is now aligned with the changes Dawnguard intends to make to the game.
- dlc2miraakscript has been removed from the archive due to an undocumented fix Bethesda made for SSE that has no source code provided to check. Our changes were just for the debug traces and weren't important anyway.
- The crafting recipe for Woodcutter's Axe [USKPTemperWeaponAxe01] mistakenly required use of a steel ingot when it should have been an iron ingot. (Bug #21642)
- The MagicAlchBeneficial keyword has been removed from the USKPGiftOfCharity effect due to it causing unwanted interference with speechcraft potions.
Actor and AI Fixes
- The bandit [dunRavenscarTrappedBandit] in Ravenscar Hollow didn't have a default outfit set and would appear naked as a result. (Bug #21872)
- Vald lacked the dead body cleanup script which could result in his corpse lingering for ages in Riften. (Bug #21893)
- Camilla Valerus can sometimes get stuck in front of the Sleeping Giant, possibly due to the space between her AI markers being too far apart. (Bug #21734)
- Dorian is incorrectly set up as a static level NPC capping at level 251 due to what appears to be someone typing the proper range into the wrong boxes. He is also marked essential but has no purpose in being so. (Bug #21736)
- Kvenel the Tongue was not configured with the proper keywords for a ghost NPC. (Bug #21971)
- Belrand was set to the wrong outfit to match his skills and perks (should be using 4 pieces of hide, not mixed iron and hide) and had no offensive magic spell despite telling the player he does AND being set to use augmented frost. Gave him the Ice Spike spell for that. (Bug #21793)
- Karan (spawned corpse in The Reach) had the black face bug and needed new facegen created. (Bug #21749)
Audio Fixes
- DLC2ApocryphaWeather and DLC2ApocryphaWeatherNEW both have an invalid sound type set to a deleted form ID. The bad sound entries have been removed as no correct ones could be located. (Bug #20040)
- Flin, Mazte, Shein, Sujamma, Sadri’s Sujamma, and Emberbrand Wine all lack proper pickup and drop sounds. (Bug #21760)
Item Fixes
- The Woodsman's Friend [dunPinewoodGroveWoodsmansFriend] had its detection sound set to "normal" when it should be set to "loud" like a regular iron battleaxe. (Bug #21649)
- Movarth's Boots [dunMovarthsBoots] could not be sold to a vendor since they were missing the VendorItemArmor keyword. (Bug #21826)
- Stormcloak Helmet [TemperArmorStormcloakHelmetFull] required use of a leather strip to temper rather than an iron ingot. This has been corrected to match the other hold guard helmets in the game. (Bug #21779)
- “Boar Meat”, “Ash Hopper Meat”, “Ash Hopper Leg”, and “Cooked Boar Meat” all display 0 value due to not having set the no-autocalc flag on the items. (Bug #21579)
- DLC2Book2CommonRavenRock01, DLC2Book2CommonRavenRock02, DLC2Book2CommonRavenRock03, and DLC2POIUshaNote lacked the "VendorItem" keyword and could not be sold to vendors as a result. (Bug #21861)
- Poison Blooms (DLC01PoisonBloom) lacked the VendorItemIngredient keyword and thus could not be sold to alchemists. (Bug #21983)
Location Fixes
- The interior of Anga's house in Anga's Mill needed to have the navmesh refinalized. She would sometimes become stuck inside, unable to leave. (Bug #21601)
- BYOHHouse1Falkreath had its weather region set as "WeatherSnow" when it should have been "WeatherPineForest" like the surrounding area. (Bug #21882)
- Preferred pathing into Jorrvaskr did not include the front door navmesh triangles so the game would always put quest markers over the back door. (Bug #21813)
- Windstad Manor had an incorrect weather type set for where the exit connects with the exterior. (Bug #21897)
- The secret entry/exit from Reachcliff Cave had no proper navmeshing at the exit so NPCs would go around to the main cave entrance instead even after it was made available. (Bug #21767)
Mesh and Texture Fixes
- Some Windhelm Palace ceiling parts had no endcap attached. Created a free standing endcap, placed 4 to cover the gaps. (meshes\usleep\architecture\windhelm\usleepwindhelmpalaceceilingplug.nif) (Bug #21596)
- UV errors, vertex color issues, incorrect textures, and other issues fixed for Whiterun interior chimneys. (meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney01.nif, meshes\architecture\whiterun\wrinteriors\wrintwallstrchimney02.nif) (Bug #21598)
- Removed stray floating branches from the Gildergreen load screen. (meshes\loadscreenart\loadscreenwrtempletree02.nif) (Bug #21722)
- Hand cart axle stubs rotate when the axle they're part of doesn't. (meshes\clutter\carts\handcart01wheel.nif) (Bug #21711)
- Floating tombstone parts on Windhelm land mesh. (meshes\architecture\windhelm\whlanddead7.nif) (Bug #21597)
- Snow shader and UV issues corrected for Hjerim. (meshes\architecture\windhelm\whhjerim1.nif) (Bug #15123)
- Snow shader and UV issues corrected for Brunwulf's house. (meshes\architecture\windhelm\whbrunwulf.nif)
- Glass greatswords do not make noise when dropped. (meshes\weapons\glass\glassgreatsword.nif) (Bug #21652)
- Fixed gap on the mast for the Katariah, bad transparency on the nameplate, as well as optimized it some. (meshes\dungeons\ship\shiplargekatariah02.nif) (Bug #21936)
- Wooden dragon priest mask had an incorrect material flag set. (meshes\armor\dragonpriesthelms\dragonhelm_wood_go.nif) (Bug #21915)
- Horse and rider load screen mesh displays all black. (meshes\loadscreenart\loadscreenhorse_and_rider.nif) (Bug #21723)
- LOD errors fixed in Apocrypha. (meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.-6.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.4.10.2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.6.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.8.-10.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-2.-2.bto, meshes\terrain\dlc2apocryphaworld\objects\dlc2apocryphaworld.16.-18.-2.bto) (Bug #21727)
- Miraak's temple LOD has been re-fixed in the proper SSE format. (meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.4.12.12.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.4.16.16.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.8.8.8.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.8.16.16.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.16.0.0.bto, meshes\terrain\dlc2solstheimworld\objects\dlc2solstheimworld.16.16.16.bto, textures\terrain\dlc2solstheimworld\objects\apoexttowerbase01_lod.dds, textures\terrain\dlc2solstheimworld\objects\apoexttowerbase01_lod_n.dds) (Bug #21724)
- EEC small crate decal issues corrected. (meshes\clutter\common\cratesmall01eeco.nif) (Bug #21754)
- EEC warehouse sign displaying as all black. (meshes\architecture\solitude\seastempiresign.nif) (Bug #21776)
- The gear worn by Miraak's cultists had bad clipping issues due to being partitioned incorrectly. (meshes\dlc02\clothes\cultist\f\cultistboots_0.nif, meshes\dlc02\clothes\cultist\f\cultistboots_1.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultistgauntlets_0.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultistgauntlets_1.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultisttorso_0.nif, meshes\dlc02\clothes\cultist\m\1stpersoncultisttorso_1.nif, meshes\dlc02\clothes\cultist\m\cultistboots_0.nif, meshes\dlc02\clothes\cultist\m\cultistboots_1.nif, meshes\dlc02\clothes\cultist\m\cultistgauntlets_0.nif, meshes\dlc02\clothes\cultist\m\cultistgauntlets_1.nif, meshes\dlc02\clothes\cultist\m\cultisttorso_0.nif, meshes\dlc02\clothes\cultist\m\cultisttorso_1.nif) (Bug #21771)
- Extra nodes and bad collision corrected on male draugr armor ground model. (meshes\armor\draugr\draugrarmormale_go.nif) (Bug #21324)
- Deformed left arm on the Dragonborn female Dunmer outfit. (meshes\dlc02\clothes\darkelf\f\outfit_0.nif, meshes\dlc02\clothes\darkelf\f\outfit_1.nif) (Bug #20638)
- Corrected texture mismatches, UV maps, coordinates, etc on the bar counterset. (meshes\clutter\counterset\countercornerin01.nif, meshes\clutter\counterset\countercornerout01.nif, meshes\clutter\counterset\counterleft01.nif, meshes\clutter\counterset\counterright01.nif, meshes\clutter\counterset\counterstraight01.nif) (Bug #19462)
- UV alignment mismatch on spider cocoons of human meals. (meshes\effects\fxspiderwebkitdinnerhumangnd.nif) (Bug #21500)
- Additional UV errors corrected on one of the Whiterun houses. (meshes\architecture\whiterun\wrbuildings\wrhouse02.nif) (Bug #20798)
- Fixed a texture seam in the Thalmor robes for the loading screen. (textures\clothes\thalmor\thalmorrobes.dds) (Bug #21333)
- Fixed a gap between the wrists and arms for draugr armor (male + female) (meshes\armor\draugr\1stpersondraugrarmormale_0.nif, meshes\armor\draugr\1stpersondraugrarmormale_1.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_0.nif, meshes\armor\draugr\1stpersondraugrarmorfemale_1.nif) (Bug #21625)
Quest and Dialogue Fixes
- DialogueGeneric [0006D94B]: A condition check was requiring that the speaker be both BretonRace AND BretonRaceVampire when it should have been using the "OR" argument instead. (Bug #21830)
- Teldryn Sero asks the player if they like his Chitin armor even if he's no longer wearing any of it. (Bug #21963)
- Stormcloak rank 1 reward is incorrectly set to an Imperial items leveled list in the civil war quest (CW). (Bug #21338)
- Scene DunRavenscarBandit01 in quest dunRavenscarQST needed to have its final action extended to 3 seconds because it was cutting off the bandit's ending dialogue. (Bug #21931)
- During Laid to Rest (MS14), Alva will no longer be teleported to Movarth's Lair if she is in the coffin when the player activates the journal. (Bug #21446)
- During Discerning the Transmundane (DA04) the Essence Extractor is never enabled before giving it to the player. If the item is later looted from Septimus' corpse and then dropped somewhere, it vanishes. (Bug #21755) [NR if the quest is already over]
- Scene MS13CamillaStage10Scene : Action 10 now ends at phase 1 to avoid Lucan and Camilla speaking together at the same time. (Bug #21987)
- Scene MQ102DragonsreachScene2 : Action 3 now ends at phase 3 to avoid Balgruuf and Proventus speaking together at the same time. (Bug #21987)
- Scene MS06StartAppealForHelpScene : Action 18 now ends at phase 7 to avoid Elisif and Sybille Stentor speaking together at the same time. (Bug #21987)
- Scene MQ201PartyMalbornIntroScene : Action 1 now ends at phase 2, and Action 5 now ends at phase 5 to avoid Malborn and Elenwen speaking together at the same time. (Bug #21987)
Papyrus Fixes
- CWDisableHoldPositionMarkerTrigger: Script should not be passing NONE refs down the function chain since those cannot be processed in the functions being called. (Bug #14559)
- CWFortSiegePhaseTriggerScript: Phase checks should not be done past stage 500 due to volumes of error spam generated when the quest is shutting down. (Bug #14642)
- MaceTrap: Cannot change motion type when the object unloads during cell detach. (Bug #13598)
- DLC2DBBookLevelLightTranslationSCRIPT: Script does not validate the player being in the cell when updating movement on book lights. (Bug #14339)
- trapSoulGemController: Beginning the inMagicTrap state should not try setting the motion type again because it was just set before the state began. (Bug #14888)
- DLC2dunNchardakWaterStageEffectScript: Should not be able to activate this with anything other than a water plane. Logging message added to see where the offending object is coming from. (Bug #14924)
- DLC2Book01PuzzleBookHolder: Script tries to walk a chain of linked refs without validating if the next link even exists. (Bug #14931) [NR]
- DLC2defaultSlottedItemActivatorScript: Script tries to walk a chain of linked refs without validating if the next link even exists. (Bug #14933)
- DLC1_ReflectShieldSCRIPT: Trying to set animation graph variables on actors that might be unloaded. (Bug #14964)
- DA07MehrunesRazorMagicEffectScript: Calculating the percentage chance using the wrong range values. Should be bound by 1-100, not 0-100. (Bug #21775)
- NirnrootACTIVATORScript: Unreliable order between OnReset an OnCellAttach could lead to missing references that should be attached to a nirnroot. (Bug #13603)
Placement/Layout/Ownership and other World Object Fixes
- 000a1ffa: Water wheel in Morthal is turning the wrong direction for the river flow. (Bug #21379)
- 000dc3a2: Moved a coin pouch from the inside to the top of a statue because it couldn't be dislodged when the "don't havok settle" flag was used. (Bug #20750)
- 05042523: Snow drift added to cover a gap in snow-covered mountain trim piece [Ref 000f48d2]. (Bug #21272)
- 05042520, 05042521, 05084261, 05084262: Rocks added to cover a gap in a rock cliff [Ref 0006e05f]. (Bug #21303)
- 0502e11b: Rock pile added to cover an exposed section of a soul cairn plateau slab [Ref 0200fc47]. (Bug #21316)
- 05023f14, 05023f15, 05023f16, 05023f17, 05029019: Rock cliff and several rocks added to cover up a massive gap between two mountain peak pieces [Ref 00095989, 0009598a]. (Bug #21319)
- 0501ee0f, 0501ee11: Rubble pieces added to cover a large gap at the top of a stairway [Ref 000934cd] in Labyrinthian. (Bug #21320)
- 0500fb03, 0500fb04, 0500fb05, 0500fb06: A rock pile and several rocks have been added to cover a large gap at the base of a mountain cliff [Ref 0006e218]. (Bug #21321)
- 05014c08, 05014c09: Rocks added to cover up gaps in mountain cliff [Ref 00086f5f]. (Bug #21328)
- 000e23e3, 000e23e4: Floating mountain flower plants. (Bug #21330)
- 040329bd: Moved an ash creep cluster that couldn't be harvested. (Bug #21478)
- 040397b9: The collision layer setting on a navmesh box was set to the wrong type which was preventing a barrel [Ref 04029e8a] from being interacted with in Thirsk Mead Hall. (Bug #21485)
- 0401ff91, 0401ff93: Floating giant mushroom clusters. Some hanging moss plants [Ref 0401ff94, 0401ff96, 0401ffa1, 0401ffa2, 0401ffa4] needed to be adjusted along with them. (Bug #21493, Bug #21479)
- 000db7a0: Misplaced snowberry bush. (Bug #21510)
- 0008f56f, 0008f570, 000c59b8, 000d6c6a: Thickets and shrubs using the wrong texture for the type of climate in which they are located. (Bug #21512)
- 040328d7, 04039c43, 04039c44: Floating spiky grass plants. (Bug #21540, Bug #21478)
- 040328e8: Floating scathecraw cluster. (Bug #21540)
- 00018706, 00018708, 0003eb8a, 0003eb8b, 0003eb8c, 000e3a99, 00049a57, 00049a59, 00049a5b, 00049a5c, 00052b83, 00052b85, 00069840, 0007ab76, 0007ab77, 00086f58, 00086f59, 000ab935, 000ab936, 000b05ac, 000b05b2, 000b591d, 000b591e, 000b591f, 000b5920, 000b5927, 000b5928, 000b5929, 000b592a, 000b592b, 000b592c, 000b592d, 000b5930, 000b5931, 000b5932, 000b5933, 000b5934, 000b5937, 000b5938, 000b5939, 000b593a, 000b593b, 000b593c, 000b593d, 000b593e, 000b593f, 000b5940, 000b5941, 000b5c30, 000b5c31, 000b5c35, 000b5c36, 000b5c38, 000b5c3a, 000b5c3b, 000b5c3c, 000b5c3d, 000b5c3f, 000b5c43, 000b5c44, 000b5c46, 000b5c47, 000b8062, 000b8063, 000bd7a2, 000bd7bd, 000c2c73, 000c2dfb, 000c2dfc, 000c3773, 000c3774, 000c37b4, 000c37b5, 000c37cc, 000c3af8, 000c3af9, 000c3afa, 000c490f, 000c4c70, 000c50f8, 000c59f6, 000c59b8, 000c59bd, 000db7a3, 000d6c69, 000d6c6c, 04024a47, 040318f4, 040318f5, 040328f7, 04032eb3, 0403d4c5, 0403d4c8, 0403d4d3: Misplaced thickets and shrubs. (Bug #21549, Bug #21511)
- 05060b2a: Ash dune added to cover a gap in another dune [Ref 04039496]. (Bug #21551)
- 000a89c1, 000a89c2, 000a89c5: Floating cabbage plants. (Bug #21592)
- 000c01c5: Lowered a cave pillar that was floating above the cave floor exposing a large gap. (Bug #21639)
- 05093535: Rock added to cover up a gap between two rock cliffs [Ref 00034e88, 00034e8f]. (Bug #21685)
- 0300414b: A silver goblet in the Proudspire Manor children's room had a missing enable parent setting. (Bug #21817)
- 0006142d, 00084050: Bridge end caps at Labyrinthian were the wrong type for the climate. They have been changed to the "snowy" version like they should have been. (Bug #21855)
- 04036f65: Troll skull that was clipping into a shelf in Severin Manor. (Bug #21858)
- 0002056c: Workbench outside of Warmaiden's was clipping with the wall next to it. (Bug #21902)
- 0007c030: Dwemer chest in Reeking Tower that was clipping with rubble piles. (Bug #21626)
- 000b23a2: An XMarker linked to the map marker at Cradle Stone Tower was placed far below the landscape and has been raised to the surface. (Bug #21702)
- 000F46F7, 000F46F9: Puddles outside Windhelm dock gate that cause black patches in the fish net. (Bug #21797)
- 03011FB1, 03011FB2, 03011FB3, 03016D56, 03016D57, 03016D58, 03008277, 03008278, 03008279: Weapon racks in Hearthfire houses that end up with weapons not displayed at the correct angle. (Bug #21718) [NR]
- 0518666A: Whiterun was missing one CWResolutionDefender marker which caused errors to crop up in the attack scripts. (Bug #14558)
- 000c8e4c, 000a8964: Mismatched rotation values for a stone wall segment. (Bug #21696)
- 000FF870, 000FF871: Book and skeleton sitting below the mesh collision. (Bug #21853)
- 00018574, 000185c2: The exterior and interior doors in Froki's Shack were clipping when opened. The rugs [Ref 00107e18, 00107e19] beneath the doors needed slight adjustments. (Bug #21669)
- 000c3349, 00096cfd: Chests clipping with other objects. Collision marker [Ref 050fda5b] created to prevent the player from getting stuck behind one of the chests. (Bug #21979)
- 000c21c6, 000c21c8, 000d4038, 000d4039, 000d7b25, 000d7b26, 000d7b27, 000d7b28, 000d7b29: Misplaced thickets and shrubs. (Bug #21980)
- 0510cd65: Rock added to cover a gap in a mountain cliff slope [Ref 0006dd11]. (Bug #21991)
- 01000bc5, 01000c08, 01000c09, 01000c0a, 01000c0c, 01000c0d, 01000c0e, 01000c11, 01000c12, 01000c14, 01000c16, 01000c28, 01000c3e, 01000c40, 010016a1, 010016af, 010016b0, 010016b2, 01000c1c, 01000c1e, 01000c22, 01000c23, 01000c24, 01000c41, 01000c47, 01000c48, 01000c49, 01000c4a, 01000e59, 01000e5a, 01000e5b, 01000e73, 01000e74, 0100169e: Misplaced thickets and shrubs. (Bug #21650)
- 01000c24, 01000c25: Thickets and shrubs using the wrong texture for the type of climate in which they are located. (Bug #21651)
- 00076809 : floor piece slightly raised to avoid z-fighting (Bug #21987)
- 000B11F3, 000B11F7, 000B11F8, 000B11FA, 000B11FB, 000B11FC, 000B11FD, 0010F0D7 : wood table in Southfringe Sanctum and all objects on it way too low (Bug #21987)
- 000B11F0 : crafting anvil too low, NPCs feet were buried when they were using it. (Bug #21987)
- 0003A38B : Grounded a crafting anvil in Dark Brotherhood Sanctuary; NPCs' feet were buried when they were using it. (Bug #21987)
- 000D498B : gap behind wall mounted elk head (Bug #21987)
- 000C59EC, 000C59ED : fire and its brazier embedded in wall (Bug #21987)
- 00045A66, 00045A6B : floating soldiers idle markers (Bug #21987)
- 00048A33 : rock slightly rotated to close a gap (Bug #21987)
- 0001AD79, 0001AD7A, 0001AD7B : clipping/partly buried Winking Skeever barrels (will be mirrored in upcoming OCS patch) (Bug #21987)
- 000B1FFA : grounded guard idle marker (Bug #21987)
- 000E8E7D, 00092539, 0009253C : crates embedded into one another, reordered (Bug #21987)
- 050012C2, 05001824, 05001D87 : rocks added to hide small z-fighting areas between ground and water (Bug #21987)
- 000D508B : 'don't havok settle' flag set on this potion to avoid a havok issue making the close spider corpse pop out like a spring (Bug #21987)
- The Katariah does not display properly while inside the city of Solitude. The previous USLEEP 3.0.4 fix to use the LOD model turned out to be a really poor and ugly way to deal with it so there's a new set of placed records to handle the ship being there when it should be. (Bug #22021)
- 0004bb5a: Lowered a floating dirt mound. (Bug #22016)
Text Fixes
- DialogueMerryfairFarmScene01 [00030259]: "I can't bare to lose you after everything we've done." -> "I can't bear to lose you after everything we've done." (Bug #21492)
- DLC2BlackBookHagglingEffect: "Do <10>% more damage and get <10>% better prices from people of the opposite sex." -> "Do <10>% more damage to and get <10>% better prices from people of the opposite sex." (Bug #21563)
- Book3ValuableFinalLesson: "We have learned much for you" -> "We have learned much from you" (Bug #21615)
- dunTrevasWatchQSTBadBlood: "Sounds like more then just "bad blood."" -> "Sounds like more than just "bad blood."" (Bug #21832)
- DunPoiAlchemistsJournal: "Today I'll be heading out to see what kind of affect the mushrooms, and nearby Nirnroot, are having on the ecosystem downstream." ["affect" -> "effect"] (Bug #21877)
- SummonStormThrall: The description text need to be removed because it was causing the UI to display the effect description for the "Storm Thrall" spell twice. (Bug #21912)
- DLC2DDRCresciusTLImperialBranchTopic01: "Solsthiem is still rich in ebony ore." -> "Solstheim is still rich in ebony ore." (Bug #21930)
- DLC1RH08Q1 [0001500D]: "A magical shield that when blocked with, surrounds it’s wielder with a holy aura that harms the undead." -> "A magical shield that when blocked with, surrounds its wielder with a holy aura that harms the undead." (Bug #22002)
- DLC1RH08Q2 [00015012]: "Arkay says bandits. Or, wait... no, he says bandits." -> "Arkay says bandits. Oh, wait... no, he says bandits." (Bug #22003)
- DA14YsoldaIntimidateTopic [000C41FC]: "You said you the ceremony was going to be in Morvunskar." -> "You said the ceremony was going to be in Morvunskar." (Bug #22004)
- DA14YsoldaIntimidateTopic [000C41FD]: "Go... get...my...ring." -> "Go... get... my... ring." (Bug #22005)
- DA14YsoldaBribeTopic [000C4208]: "I knew you couldn’t have forgotten about your fiance." -> "I knew you couldn’t have forgotten about your fiancee." (Bug #22006)
- CWMission04 [stage 10]: "I will then break out some fellow Legionnaires held capitive there and take over the fort." -> "I will then break out some fellow Legionnaires held captive there and take over the fort." (Bug #22007)
- DLC1RadiantDisguisedPersuade: "Don’t know what you’re game is, but I’ll humor for a moment." -> "Don’t know what your game is, but I’ll humor for a moment." (Bug #22008)
- DLC1VQSaint [stage 200]: "He presented me with an an amulet and a pristine copy of his first volume in appreciation for my efforts." -> "He presented me with an amulet and a pristine copy of his first volume in appreciation for my efforts." (Bug #22009)
- TGTQ04 [objective 50]: "Recover Fjolti’s Silver Locket" -> "Recover Fjotli’s Silver Locket" (Bug #22010)
- MS01GuardAmbushQuestTopic03: "You'll have plenty of time with the King in Rags when you're in Cidhna mine." -> "You'll have plenty of time with the King in Rags when you're in Cidhna Mine." (Bug #22011)
- MS04Vision04Scene [000565F9]: "Anavchnzel is waiting." -> "Avanchnzel is waiting." (Bug #22012)
- FreeformIvarstead03: [objective 10] "Gather 10 bear pelts for Temba Wide-Arms" -> "Gather 10 bear pelts for Temba Wide-Arm" / [objective 20] "Return to Temba Wide-Arms" -> "Return to Temba Wide-Arm" (Bug #22013)
- SolitudeFreeform06BribeTopic [000D69D4]: "I'm afraid your bargaining without the metal to back it up." -> "I'm afraid you're bargaining without the metal to back it up." (Bug #22014)
v4.0.5 (2016-11-28) [SSE 1.3.9]
USSEP Fixes
- Removed guard edits in Falkreath due to causing intermitent and hard to diagnose freezes when approaching the city from a nearby location shortly after fast traveling. Reverts Bug #14022. (Bug #21614)
Mesh and Texture Fixes
- Bad collision on one of the large mountain slab pieces, blocks progress in some areas. (meshes\landscape\mountains\mountaincliffsm01.nif) (Bug #21603)
- Updated the fix for NPCs hovering above dwemer stone beds. (meshes\furniture\dwemer\dwefurniturebedsingle01.nif) (Bug #21467)
- Dwarven armor textures were mistakenly packed with the original Skyrim assets rather than those from the hi-res texture pack DLC. (textures\armor\dwarven\m\dwarvenboots.dds, textures\armor\dwarven\m\dwarvenboots_m.dds, textures\armor\dwarven\m\dwarvenboots_n.dds, textures\armor\dwarven\m\dwarvengauntlets.dds, textures\armor\dwarven\m\dwarvengauntlets_m.dds, textures\armor\dwarven\m\dwarvengauntlets_n.dds, textures\armor\dwarven\m\dwarvenhelmetmale.dds, textures\armor\dwarven\m\dwarvenhelmetmale_m.dds, textures\armor\dwarven\m\dwarvenhelmetmale_n.dds) (Bug #21581)
- Semi-transparent rope pieces on the retractable dungeon bridge due to decal flags. (meshes\dungeons\nordic\clutter\retractablebridge\norretractablebridge01.nif) (Bug #21523)
Placement/Layout/Ownership and other World Object Fixes
- 000a1ffa: Water wheel in Morthal is turning the wrong direction for the river flow. (Bug #21379)
- 01000e4c: Floating tree thicket. (Bug #21627)
Text Fixes
- Book3ValuableFinalLesson: "We have learned much for you" -> "We have learned much from you" (Bug #21615)
v4.0.4b (2016-11-24) [SSE 1.3.5]
USSEP Fixes
- Corrected an issue with a bad vertex color flag on the female 1st person Blades armor. (meshes\armor\blades\1stpersonbladesarmorf_1.nif)
- Corrected a bad conversion for the child eyes fix that selected the wrong node type and could result in CTDs for some children added by mods. Oddly, vanilla ones did not seem to have an issue. (meshes\actors\character\character assets\eyeschild.nif)
v4.0.4a (2016-11-22) [SSE 1.3.5]
USSEP Fixes
- Corrected 2 meshes with bad texture paths that were revealed by the SSE format conversion.
v4.0.4 (2016-11-21) [SSE 1.3.5]
USSEP Fixes
- Updated the fix for weapon display cases due to the editor marker rendering when it shouldn't. (meshes\clutter\weaponrack\wrdisplaycase01.nif) (Bug #21490)
- Removed fix for Argonian head being invisible when decaptitated. The mesh was no longer compatible with changes SSE is expecting. The issue may actually be fixed officially anyway. (meshes\actors\character\character assets\maleheadargonian.nif)
- All remaining meshes that were not already in SSE format have been updated to SSE format. This should result in a significant reduction in the over all file size of the patch.
Mesh and Texture Fixes
- Removed bad decal flags from the Solitude lamp posts. (meshes\architecture\solitude\clutter\slightpost01.nif)
Papyrus Fixes
- CWDisableHoldPositionMarkerTrigger: Script should not be passing NONE refs down the function chain since those cannot be processed in the functions being called. (Bug #14559)
Placement/Layout/Ownership and other World Object Fixes
- 01000a39, 01000a5e, 01000a5f, 01000b61, 01000b62, 01000b63, 01000b64, 01000e20, 01000e21, 01000e22, 01000e2f, 01000e33, 01000edd, 01000ede: Floating tree thickets. (Bug #21556)
v4.0.3 (2016-11-11) [SSE 1.2.39]
USSEP Fixes
- The ESM flag has been turned back on now that the load order bug is fixed.
- 03016854: Removed edit to this boat due to SSE moving it so it doesn't overlap the one added by Dawnguard. (Bug #21434)
- Updated fixes for Apocrypha meshes due to SSE changes causing editor markers to render. (meshes\dlc02\dungeons\apocrypha\animated\aposcryetrigger01\aposcryetrigger01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn01.nif, meshes\dlc02\dungeons\apocrypha\animated\apourn\apourn02.nif) (Bug #21445)
- Updated the fix for the Dragonbone Shield UV problems to match SSE resolution. (meshes\armor\dragonbone\dragonboneshield.nif, textures\armor\dragonbone\dragonboneshield_n.dds, textures\armor\dragonbone\dragonboneshield.dds)
- Updated the fix for missing water LOD near Robber's Gorge. (meshes\terrain\tamriel\tamriel.4.-20.8.btr) (Bug #21457)
Mesh and Texture Fixes
- Removed a second bad decal flag from the White Phial building in Windhelm. (architecture\windhelm\whmarket04.nif) (Bug #21425)
- Fixed glowing blue strip on the bottom of one of the Solitude doors. (textures\architecture\solitude\sdoor02.dds)
v4.0.2 (2016-11-02) [SSE 1.1.51]
USSEP Fixes
- Several redundant meshes & textures removed from the archive because SSE has fixed versions now, or our work is interferring with the higher resolution of the new files. (meshes\dlc01\weapons\dragonbone\greatsword.nif, textures\dlc01\weapons\dragonbone\claymore2.dds, textures\dlc01\weapons\dragonbone\claymore2_m.dds, textures\dlc01\weapons\dragonbone\claymore2_n.dds, textures\architecture\windhelm\whoutwall_n.dds, textures\architecture\windhelm\whoutwall.dds, textures\architecture\whiterun\wrdragontile01.dds, textures\architecture\solitude\sdoor02.dds)
- Updated the fix for the Soul Cairn bone piles to match the new SSE resolution. (textures\dlc01\soulcairn\scbonetile.dds)
- The Daedric axe texture shadow issue has been updated for the higher resolution SSE texture. (textures\weapons\daedric\daedricaxe.dds, textures\weapons\daedric\daedricaxe_m.dds, textures\weapons\daedric\daedricaxe_n.dds) (Bug #21357)
- Removed a number of floating object fixes that are no longer needed because SSE fixed them itself.
- Fixed the spell icon for 2 Apocrypha powers showing blank green squares. (meshes\dlc02\magic\maginvapocryphareward.nif)
Updated fix for stone wall normal map seam to match SSE resolution. (textures\architecture\farmhouse\stonewall01_n.dds) [USSEP{ 4.2.4]
- Updated fix for floor pelts to fix the inverted normal maps so they match SSE resolution. (textures\architecture\farmhouse\pelt03_n.dds, textures\architecture\farmhouse\pelt01_n.dds, textures\architecture\farmhouse\pelt02_n.dds)
- Fixed the orange patch showing up at lumber mills due to some kind of change in how editor markers work in SSE. (meshes\furniture\clutter\milllogpile.nif)
- Linwe's 1st person arm meshes needed to be redone with SSE copies due to a polysplosion that was not present in the old USLEEP edits. (meshes\armor\thievesguild\m\1stpersontorsovariant_0.nif, meshes\armor\thievesguild\m\1stpersontorsovariant_1.nif) (Bug #21374)
- A number of meshes that had bad flags on them that could cause crashes in some conditions have been fixed.
v4.0.1 (2016-10-30)
USSEP Fixes
- Corrected the remainder of the .hkx files which got missed during the initial conversion. All animation files fixed by the patch should now function correctly. (Bug #21345, Bug #21348)
- Fixed Blades helmet and 1st person armor pieces showing up as a missing mesh icon due to the skin partition using strips instead of triangles. (meshes\armor\blades\bladeshelmetf.nif, meshes\armor\blades\1stpersonbladesarmorf_1.nif, meshes\armor\blades\1stpersonbladesarmor_0.nif, meshes\armor\blades\1stpersonbladesarmor_1.nif, meshes\armor\blades\1stpersonbladesarmorf_0.nif)
- A stray green flap on the grindstone caused by unknown factors has been fixed. (meshes\furniture\clutter\blacksmithsharpeningwheelanimating.nif) (Bug #21341)
- Updated the safety check script to exclude USLEEP now as well. Yes, sadly some mope decided to try it so now we have to guard against it. (Bug #21352)
- Two reduntant textures that SSE fixed itself have been removed from the archive. (textures\architecture\solitude\smanhole.dds, textures\landscape\roads\roaddetails.dds)
- All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed.
- The .bsl file is no longer being included since the SSE archive.exe tool cannot unpack an archive anyway.
Text Fixes
- Book0AhzirrTraajijazeri: Unsupported UTF-8 text corrected. Replaced a "fancy" comma with a normal one. (Bug #21351)
- MGR01Book1: Unsupported UTF-8 garbage removed from the end of the text. (Bug #21351)
v4.0.0 (2016-10-28)
USSEP Fixes
- Initial conversion to Skyrim Special Edition:
- Filename and acronym have been changed.
- Water height and river flow data have been merged from the new Update.esm. Data missed in the DLCs was also corrected at this time.
- Merged hi-res texture fixed in the old Unofficial High Resolution Patch. The Unofficial High Resolution Patch is now obsolete and should not be used.
Fixes From Previous Patches - These are included in USSEP
v3.0.7 (2016-10-22)
USLEEP Fixes
- Further research into the lore behind Black Soul Gems indicates that although not ideal, they are supposed to be able to carry any type of soul. The only lore restriction on them is the process by which they are made, which is irrelevent in terms of Skyrim loot. The fix for Bug #14194 has therefore been modified to only work on Azura's Black Star, which is definitively mentioned in lore and in-game dialogue as ONLY accepting black souls, while Azura's White Star will only accept white souls (non-human/mer NPCs).
Audio Fixes
- Apple Cabbage Stew [FoodAppleCabbageStew] was missing its pickup sound. (Bug #21211)
- Corrected Beem-Ja mispronouncing Gathrik's name (Sound\Voice\Skyrim.esm\MaleArgonian\dunIronbin_dunIronbindBetr_00041F83_1.fuz). (Bug #21224)
Actor and AI Fixes
- Hert and Hern did not have any of the vampire abilities that every other vampire in the game has. (Bug #21221)
- Neloth's perk list focuses on ice, shock, and necromancy but his primary spell is a fire spell which doesn't match anything he's set for. (Bug #21214)
- Maluril and Agnis were incorrectly added to the Dark Brotherhood faction, causing the player to get expelled if they are attacked. (Bug #21246)
Item Fixes
- The Blackguard armors found in Raven Rock do not have a material keyword so they don't count toward the Matching Set perk like they should. (Bug #21195)
- ClothesBarKeeperShoes and ClothesChefShoes both had weight values of zero. They have been assigned a weight value of 1 instead. (Bug #21227)
Mesh and Texture Fixes
- The Sleeping Tree Sap spigot should no longer get displaced from its expected position. A static mesh replacement has been created to solve the problem. (Bug #21053)
- Collision on the upper class wardrobe had defects allowing objects to fall inside of it. (meshes\furniture\noble\noblewardrobe01.nif) (Bug #21299)
- Ice cliffs have some small holes in them which let you see through. (meshes\dungeons\caves\ice\cliffs\caveicliffs01.nif) (Bug #20990)
- Lumber mill has exposed support beams with hollow ends. (meshes\architecture\farmhouse\lumbermill01.nif) (Bug #21160)
- The Thalmor embassy gate had shader flags set that were causing partial transparency issues. (meshes\architecture\solitude\spatiogate01.nif) (Bug #21223)
- Solitude interior corner piece with bad/missing collision. (meshes\architecture\solitude\interiors\ssmawincor01.nif) (Bug #21300)
- Dragonsreach exterior stairway has partial transparency on it. (meshes\architecture\whiterun\wrterrain\wrterwind01.nif) (Bug #21290)
Quest and Dialogue Fixes
- Several Afflicted don't spawn during The Only Cure (DA13) because the parent marker for them is never enabled. (Bug #21293)
- Some of the Forsworn in Cidhna Mine are not properly killed when siding with Thonar in No One Escapes Cidhna Mine (MS02) due to still being locked in protected aliases. (Bug #21254)
- If you start the process to escape Cidhna Mine but turn on Madanach while in the ruins, the control quest (MS02EscapeMadanachEnding) is never stopped which results in Thonar hanging around outside the ruins indefinitely. (Bug #21253)
- Guild dialogue reflecting completion of all upgrades is never triggered because the status quest (TGStatus) never updates the tracking variable. (Bug #21238)
- During "Prophet" (DLC1VQ03Hunter), female Stormcloak soldiers in Dragon Bridge can no longer be asked if they had seen a Moth Priest, as they had no audio recorded. (Bug #21313)
- Hroggar will no longer become hostile if Alva's status as a vampire is known if you encounter him afterward. (Bug #21236)
- Corrected Orthus Endario's hellos during Rise in the East (MS10) checking the wrong quest stages. (Bug #21226)
- During Hide and Seek (DLC1RH01) and A Jarl's Justice (DLC1RH07) it was not considered a crime to attack the disguised vampire despite being warned by Isran that it would be if you were caught. (Bug #21219)
- Cleanup for Eltrys' corpse was causing undue delay in allowing dialogue further along in The Forsworn Conspiracy (MS01) to continue as expected. (Bug #21209)
Race Fixes
- The Netch Calf race did not have the Netch keyword assigned to it. (Bug #21181)
Placement/Layout/Ownership and other World Object Fixes
- 00083ed1: Horker buried in ice. Moved down where the other 2 horkers under the glacier are. (Bug #21289)
- 0001695B: Door pushed too far back and too low in its frame. (Bug #21277)
- 000AA0B9: Scene trigger respawns when it shouldn't - its script relies on variables not being reset. (Bug #21206)
- 000C2C4C, 000C2C4D, 000C2C4E, 000C2C4F, 000C2C50: Hay pieces covering a gap in Helgen that should not be disabled. (Bug #21200)
- 00029975, 00029976, 0002ee72, 0002ee74, 0002f2e0, 000386b0, 000386b1, 000386b4, 000386b5, 000386b6, 000386b7, 000386ba, 000386bb, 000386bc, 000386bd, 0003b30b, 0003b56a, 0003b56b, 0003b5b6, 0003b603, 0003b604, 0003b605, 0003b606, 00049ace, 0004f08c, 0004f093, 0004f094, 0005febd, 0005febe, 0005febf, 0005fed7, 0005fed8, 0006e5a5, 0006e5b4, 0006e5b5, 0006e5fb, 0006e5fd, 0006e5fe, 0006e608, 0006e611, 0006e61f, 0006e63a, 0006e63c, 0006e63d, 0006e658, 0006e761, 0006e80e, 0006e80f, 0006e819, 0006e81a, 0006e81b, 0006e81c, 0006e81e, 0006e81f, 0006e822, 0006e85c, 0006e871, 0006e879, 0006e87a, 0006e87b, 0006e87c, 0006e87f, 0006e887, 0006e88a, 0006e88c, 00077def, 000a8557, 000a857c, 000a857d, 000a857e, 000b0554, 000b0555, 000b0556, 000b0558, 000baebc, 000bc4fc, 000bc51f, 000d04d8, 000d04d9, 000d04db, 000d04dc, 000d04dd, 000d3887, 000e108a, 000e108b, 000e109c, 000e109d, 000e109e, 000e109f, 000e10a0, 000e9c18, 000ea88c, 000ea88d, 000ea8ca, 000ea8cb, 000eb1c7, 000eb1c8, 000eb1c9, 000eb1cc, 000ebf71, 000ebf72: Misplaced thickets and shrubs. (Bug #21312, Bug #21258)
- 05056552, 05056553, 05056554, 05047640, 0504c743, 0514c744: Rocks added to cover large gaps in rock cliffs [Ref 000b6068, 000b606b, 000b606e, 000e76c3] behind Fort Hraggstad. (Bug #21229)
- 0503d439, 0503d43a: Rock piles added to cover gaps underneath Vittoria Vici's House. (Bug #21231)
- 000e7f95: If the fish hatchery addition at Windstad Manor has not yet been built, two ice sheets overlap one another causing z-fighting. One of the ice sheets didn't have an enable parent setting. (Bug #21235)
- 000b1872, 000d3964, 000d3985, 000d396a, 000d396b, 000d3983, 000ea8cc, 000ebef8, 000ee3e9: Misplaced snowberry bushes. (Bug #21259)
- 000e10ab: Misplaced tundra cotton plant. (Bug #21259)
- 00038697, 0003869f: Misplaced branch piles. (Bug #21262)
- 05165c4e: Rubble piece added to cover up a large gap. (Bug #21271)
- 05056547, 05056548, 05056549, 0505654a, 0505654b, 0505654c, 0505654d, 0505654e, 0505654f, 05056550: Multiple cave boulders added to cover up tears in the ceiling [Ref 02001375] in Dimhollow Cavern. Two wall pieces [Ref 02001374, 02018ca1] have been adjusted that were poorly placed. (Bug #21271)
- 0507f15f: Dirt mound added to cover a small gap in a cave floor [Ref 02012d67]. (Bug #21271)
- 000997f4, 000997f6, 000997f7, 000997f8, 000997f9: Floating mushroom clusters. (Bug #21274)
- 000386d7, 000d04e1, 000e10ae, 000e32e0: Floating mountain flower plants. (Bug #21276, Bug #21259)
- 000c3a85: Rock floating above the ground. (Bug #21282)
- 0003a191: Karan's Journal [dunPOIReachLoversJournal] was not properly linked to an enable marker [Ref 0003e97a]. (Bug #21297)
- 000386ac, 0003987d: Floating canis root plants. (Bug #21298, Bug #21259)
- 02018cb7: Altar partially buried in terrain. Some items [Ref 02018ccc, 02018ccd, 02018cce, 02018ccf, 02018cd0, 02018cd1, 02018cd2] placed on top of it needed to be adjusted as a result. (Bug #21301)
- 05089367: Added a rock pile to cover up a gap in a dirt cliff [Ref 000bc49b]. Adjusted a nearby aspen tree [Ref 000bc4b9] slightly as a result of adding the rock pile. (Bug #21306)
- 05089364: Rock pile added to cover a gap in a rock cliff [Ref 000ba059]. (Bug #21307)
- 0509356b: Rock added to cover a gap in a rock cliff [Ref 0003f11f]. (Bug #21310)
- 00073337, 00073338: Raised two juniper trees that were embedded in the ground. (Bug #21311)
- 0509866d, 0509866e: Rocks added to cover up gaps in a dirt cliff [Ref 000ae57e] and a rock cliff [Ref 000ae57f]. (Bug #21314)
- 0007CBD3: bench partly embeded in adjacent wall. (Bug #21315)
- 000D75D0: floating drum. (Bug #21315)
- 00015F85: rug wrongly placed. (Bug #21315)
- 000D0E92, 000BCCE0, 000BCCE1: ceiling ornaments in Thalmor embassy, placed there to cover holes. Moved to effectively cover the holes... (Bug #21315)
- 0007CB9F, 000D0E70: misplaced wall in Thalmor embassy, aligned with adjacent wall to cover a hole. (Bug #21315)
- 000D1333: pot embeded in the wardrobe it is placed on. (Bug #21315)
- 0007DE1E, 0007DE0E: walls wrongly placed, showing gaps in the ceiling. (Bug #21315)
- 0501AA02, 0500AA03: new ceiling ornaments in Thalmor embassy, placed there to cover holes. (Bug #21315)
- 0500AA04, 0500AA05, 0500AA06, 0500AA07: new ceiling ornaments in Thalmor embassy, using a specially designed mesh (meshes\usleep\architecture\solitude\interiors\USLEEP_smdaceicon02.nif), placed there to cover holes. (Bug #21315)
- 020100c7, 020100c8: Floatind soul husks. (Bug #21316)
- 001069F4: Switched a CounterLeanMarker in the Ratway with a LeanTableMarker, as NPCs would rest their hands in midair.
- 00064B76: Corrected a scene trigger in Understone Keep that was erroneously set to respawn, causing the intro scene between Igmund and Raerek to trigger every time the cell reset.
Text Fixes
- FoodRestoreHealth: "Restore points of Health." -> "Restores points of Health." (Bug #21207)
- FoodRestoreStamina: "Restore points of Stamina." -> "Restores points of Stamina." (Bug #21207)
- FoodRestoreHealthDuration: "Restore points of Health per second for seconds." -> "Restores points of Health per second for seconds." (Bug #21207)
- FoodRestoreStaminaDuration: "Restore points of Stamina per second for seconds." -> "Restores points of Stamina per second for seconds." (Bug #21207)
- FoodRestoreMagickaDuration: "Restore points of Magicka per second for seconds." -> "Restores points of Magicka per second for seconds." (Bug #21207)
- DA07KeepersoftheRazorNotes: "the group was renamed the after discovering the legendary artifact of Mehrunes Dagon that became their namesake." ["renamed the after" -> "renamed after"] / "The Void Nights of 4E98-4E100" -> "The Void Nights of 4E 98-4E 100" (Bug #21217)
- SkillAlteration3: "While each rebel was, by their nature, immeasurable, they were, through jealously and vanity, also separate from each other." ["jealously" -> "jealousy"] (Bug #21239)
- dunValthumeQST [Stage 60]: "Valdar has asked me to collect three vessels in Valthume to defeat the Dragon Priest Hevnoraak." ["Vader" -> "Valdar"] (Bug #21294)
- DA04SeptimusHit: "Rlyehhhgh1" -> "Rlyehhhgh!"
- DB05GoodTimesBranch: "I've just lost my daughter to a Nord beast, and my nephew Titus is too busy playing Emperor to even show up." -> "I've lost my daughter to a Nord beast, and my nephew Titus is too busy playing Emperor to even show up."
v3.0.6 (2016-09-17)
Audio Fixes
- Jump sounds from NPCs in the player's vicinity should no longer play as though they originated from the player.
Actor and AI Fixes
- Isran's gear does not match his skill settings as a Heavy Armor Master. His outfit now uses heavy armor versions of his previous gear. (Bug #21022)
- Subjugated Ghost at Rannveig's Fast do not drop proper ghost loot or turn into the right kind of ash piles when killed. (DunRannveigGhostLvlBandit01Melee1H, DunRannveigGhostLvlBandit01Melee2H, DunRannveigGhostLvlBanditMissile) (Bug #21000) [NR]
- The 3 Dunmer ghosts in Tolvald's Cave do not drop proper ghost loot or turn into the right kind of ash piles when killed. (dunTolvaldsCaveGhost01, dunTolvaldsCaveGhost02, dunTolvaldsCaveGhost03) (Bug #20079)
- Kharag gro-Shurkul's Solitude Sawmill packages needed further work to get them working properly with the setup that exists there between him and Hjorunn. (Bug #20983)
The version of Amaund Motierre that shows up at the end of the Dark Brotherhood quest line does not look at all like his original version encountered in the dungeon. (Bug #20984) [USSEP 4.3.1]
- Olfina Gray-Mane goes home to sleep instead of attending to her duties as Housecarl if MS09 is still running. She should now remain in Dragonsreach as expected. (Bug #21163)
- If Olfina Gray-Mane is Housecarl, she will leave Dragonsreach to go home and sleep for 2 hours due to a gap in the package schedule. (Bug #21162)
- Rayya's inventory will no longer falsely display her carrying 4 scimitars even though she only ever has 2. (Bug #14452)
- Melaran has no spells for use in combat. (Bug #21157)
- Aicantar and Calcelmo both have mismatched perks for their elemental spells. (Bug #21158)
- Savos Aren is incapable of using his spells at his minimum level. (Bug #21156)
- Hert has AI packages which were intended for Hern to use, causing her to stand around and do nothing instead of executing the work package she was given. (Bug #20982)
- Reanimating Endrast or J'zhar and then re-killing them could trigger the quest Rejoining the College [MGRejoinQuest]. This could occur because both of them were set to be members of CollegeofWinterholdFaction which serves no purpose for dead NPCs. (Bug #21011, Bug #20995)
- The following dead NPCs shouldn't have crime faction settings because it's possible for the player to gain a bounty if they reanimate and then re-kill them: DLC1CastleThrallTemplateDead, dunAlftandEndrast, dunAlftandJzhar, dunAlftandValie, dunAlftandYagGraGortwog, dunFrostflowAbyssMani, dunFrostflowAbyssRamati, dunFrostflowAbyssSudi, dunNchuandAlethiusCorpse, dunPOITreasCorpseLumberjack, dunPOIVolcanicLuckyLorenze, Gadnor, POIMageBorvir, TreasCorpseCWImperialMale, TreasCorpseCWImperialFemale, TreasCorpseCWSonsMale, TreasCorpseCWSonsFemale. (Bug #21017, Bug #21011, Bug #21010, Bug #21009, Bug #20995)
Item Fixes
- Leveled list DeathItemHorse does not have the "use all" flag checked and thus does not have all the objects that should show up on a dead horse. (Bug #21026)
- Auriel's Shield [DLC1ArmorAurielsShield] had the WeapMaterialElven keyword instead of the ArmorMaterialElven keyword. (Bug #21099)
- Dunmer Shoes [DLC2DarkElfShoes] had the ClothingBody keyword instead of the ClothingFeet keyword. (Bug #21178)
Location Fixes
- A number of light sources in various places have had their shadow striping fixed thanks to forum42087 and his Shadow Striping Fix mod. (Bug #21057)
- There is no navmesh up to the base of the Nocturnal shrine that gets built in the Ragged Flagon Cistern. (Bug #21013)
- It was possible to become trapped in Shroud Hearth Barrow due to an XMarker (0006F851) that had a script placed on it that shouldn't be there. (Bug #19917) [NR]
Magic, Perk and Skill Fixes
- Kyne's Blessing (dunHunterQstPerk) was incorrectly being applied to all creatures (Daedra, undead, etc.) when it is supposed to only apply the 10% damage reduction to animals (bears, wolves, sabre cats, etc). (Bug #21098)
- The Elemental Potency perk does not function correctly for NPCs who have it due to the condition checks being on the magic effects rather than the basic spell entries. (Bug #21166)
Quest and Dialogue Fixes
- If the player activates all 3 DLCs at once on a save of sufficient level and MQ advancement, it is possible for Miraak's Cultists, Durak, and the Courier to all spawn at the same time when entering a population center. Due to this, Durak will often turn hostile against the player (and thus cause the entire Dawnguard to do the same) when the cultists are attacked. The city guards will jump in against Durak if they are around as well, which then turns the whole thing in to a city-wide brawl that will never end. The event which enables Durak will be blocked if the Cultist quest has not triggered the first journal stage in order to prevent these melees from occurring. (Bug #21016)
- The intimidation option for the bandits at Valtheim Keep (dunValtheimKeepQST) did not have a goodbye flag set if the player succeeded. (Bug #21121)
- Miraak's initial scene with the player (DLC2MQ02MiraakApocryphaScene) has an incorrect gender check which blocks the response line for female characters. (Bug #21128)
- During the marriage ceremony quest (RelationshipMarriageWedding) the package your spouse uses to forcegreet after Maramal completes the ceremony will have failed because it was being set off to soon, causing them to attempt to leave the area before the dialogue is done. (Bug #21023)
- Also during RelationshipMarriageWedding, it's possible to cause the ceremony to fail if the player gets impatient and tries to click past all the dialogue. (Bug #21024)
- Repentance (dunDarklightQST) was erroneously set up in the story manager, which could cause it to restart itself unexpectedly. The quest also has an unnecessary "allow repeat stages" flag which further exaggerates problems with this. It ALSO had multiple shutdown stages selected, which doesn't work. The quest is set to stop in stage 55 as the result of a previous USKP fix, so there should be no shutdown stage set now. (Bug #21165)
- During Blood on the Ice (MS11) the quest marker will remain over Viola when you find the journal and show it to her when she wasn't assisting you in finding it. (Bug #21176)
- Several quests erroneously set the "Uses Stored Text" flag on actors populating aliases. This can then lead to permanent name changes that shouldn't happen since these quests didn't need to use that flag anyway. Affected quests: Trouble in Skyrim (CR05), The Bonds of Matrimony (RelationshipMarriage), DialogueFollower, Kill the Giant [Jarl] (Favor153), Kill the Vampire (Favor109), Salty Sea-Dogs (FreeformShipsDawnstar), Family Heirloom (CR06). (Bug #21141)
- Olfrid Battle-Born's essential status is not cleared after Imitation Amnesty (TGTQ03) like the other Thieves Guild quest NPCs. (Bug #21164)
- 3 dialogue scenes in the Blue Palace were incorrectly set to run even if the Civil War was over. (Bug #20639)
Papyrus Fixes
- CWSiegeCityDoorScript: Invalid method used to check if the besieged city is Whiterun. The condition was always valid. This could result in Hadvar or Ralof appearing to follow the player at the wrong battle site and then never leaving after that. (Bug #21161)
Race Fixes
- DLC2LurkerRace did not have the ActorTypeDaedra keyword set. It was also incorrectly named "Giant" instead of "Lurker". (Bug #21101)
Placement/Layout/Ownership and other World Object Fixes
- 000dca1f: World Encounter trigger with incorrectly configured properties. (Bug #21124) [NR]
- 00104b0b: Critter landing marker buried inside a wall. (Bug #21093)
- 00095887: Counter marker sitting slightly too high. (Bug #21092)
- 0009B59F, 0009B5C7, 0009B5C8: Disabled statics in Blue Palace, Pelagius Wing, in order to avoid z-fighting (stone frames that are redundant with the windows below which meshes already have stone frames). It's in an unreachable vanilla area (some kind of casino where we can find markers for an undefined/cut card game) intentionally blocked with wood planks.
- 0006E8FB: Various statics slightly moved to avoid z-fighting.
- 000E47DC, 000E47E3: Basket and the hook inside slightly raised. When you looked inside you could see the floor instead of the basket bottom.
- 000F9944: Idle marker for npcs to warm hands in Silver-Blood Inn changed from crouch to stand version.
- 000770e8, 000770ee: Hagraven fence pieces clipping with a wood pile. (Bug #20988)
- 00083e01: A shelf was clipping with a cave wall pillar. The contents of the shelf [Ref 00083e02, 00083e03, 00083e04, 00083e05, 00083e06, 00083e08, 00083e4c, 00083e4d, 00083f42, 000f903c, 0010ddb1] needed to be adjusted as a result.
- 00083e1f: Wood pile clipping with a shelf. (Bug #20988)
- 05051848: Rock added to cover up a hole underneath a dirt cliff [Ref 0002f15d]. (Bug #20991)
- 0002822f: Lowered a wall piece that had an exposed gap. (Bug #20992)
- 0009190b, 00091af4, 00091af5, 00091af6: Misplaced cave floor pieces. (Bug #20992)
- 00091a13: Adjusted a rubble pile to cover a gap in a cave floor. (Bug #20992)
- 02012d2a, 02012d49, 020013eb: Repositioned floor pieces that had gaps showing. (Bug #20994)
- 02001374: Cave wall piece with a gap in it adjusted. (Bug #20994)
- 0200139b: Cave pillar piece with a hole in it repositioned. (Bug #20994)
- 0505ba4b: Floor piece added to cover up a gap between two stair platform pieces [Ref 02001333, 020013ab]. (Bug #20994)
- 0008746f: Repositioned a cave boulder that had a hole showing. (Bug #20996)
- 000f434d: Wall piece with a gap showing has been repositioned. (Bug #20996)
- 000403c9, 00064145: Misplaced rubble pieces. (Bug #20997, Bug #20989)
- 0504c744, 0504c745: Rocks added to cover up a gap in a mountain cliff [Ref 00062ebb]. (Bug #20997)
- 05051847: Rock added outside of Bannermist Tower to prevent a situation where the player could become trapped between the stairs [Ref 00097c9b] and the side of a mountain cliff slope [Ref 00039e3a]. (Bug #20997)
- 0503833c, 0503833d: Rocks added to cover up gaps in two mountain cliff pieces [Ref 0004e48c, 0004e7b5] in Blackreach. (Bug #20998)
- 0503830c: Rock pile added to cover up a section of a mountain cliff [Ref 000be7be] that was protruding through a dungeon wall [Ref 000bfcda]. (Bug #20999)
- 000f6a6a: Note misplaced on a barrel causing it to fall through. (Bug #21012)
- 0503830b: Rock added to cover up a gap in a mountain cliff slope [Ref 000a6aa9]. (Bug #21015)
- 000162bb: The map marker for Soljund's Sinkhole was a cave instead of a mine like it should be. (Bug #21027)
- 00027de2: The Mammoth Tusk Powder at Stonehills Bluff could sometimes be sent flying into the air if a giant attacks the player nearby. The "don't havok settle" flag has been added to prevent this. (Bug #21038)
- 000977fb, 0009780c, 0009781b, 0009781c, 0009781d, 0009781e, 0009781f, 00097820, 000978b5: Items and a dead NPC that were never supposed to respawn but did anyway because their NoResetZone setting was missing. (Bug #21042)
- 05042540, 05042541: Rocks added to cover up an additional hole in a rock cliff [Ref 0006e179]. Another nearby hole on the same cliff piece was fixed in USLEEP 3.0.5. (Bug #21044)
- 0008bbed: Barrel clipping with another barrel in Pavo's House. (Bug #21046)
- 0007bde8: Barrel clipping into a wall in Abandoned House in Markarth. Two pieces of cheese [Ref 0007bded, 0007bdee] on top of the barrel needed to be moved as well. (Bug #21048)
- 000df479: Barrel clipping into a wall in Endon's House. A cheese wheel [Ref 000df442] sitting on top of the barrel needed to be moved along with it. (Bug #21049)
- 000df3e2: Basket clipping with a table in Endon's House. Some food items [Ref 000df430, 000df431, 000df43c, 000df44b] inside the basket also needed to be moved. (Bug #21051)
- 04027256, 04027257, 04027258, 04027259: Soul gem holders containing soul gems moved that were very difficult to reach. (Bug #21055)
- 05065c4e, 05065c4f: Dirt mounds added to cover up tears in a cave floor [Ref 04025bae]. (Bug #21055)
- 0506fe52: Iceberg chunk added to cover up a gap in a glacier slab [Ref 0009b0e4]. (Bug #21056)
- 000ed0ff: Barrel clipping with a crate in Redbelly Mine. A dagger [Ref 000eb121] on top of the barrel also needed to be moved. (Bug #21059)
- 000c47bd, 000c47bf: Barrels clipping with a crate in The Katariah. Several other objects [Ref 000c47be, 000c47d9, 000c47eb, 000c47ec] also needed to be adjusted to fix the issue. (Bug #21060)
- 0005d9d2, 0005d9d3, 0005d9d4: Barrels clipping with each other and several other barrels in Bryling's House. (Bug #21062)
- 000ddb77: Barrel clipping with a crate in Birna's Oddments. (Bug #21065)
- 000d9d65: Basket clipping with sacks. (Bug #21066)
- 000c60e1: Barrel clipping with two other barrels that it is placed on top of. (Bug #21067)
- 000f6937: Repositioned a cave floor piece that had a hole showing. (Bug #21072)
- 0507f156, 0507f157: Boulders added to cover up gaps in cave floor pieces [Ref 00048828, 0004884f]. (Bug #21072)
- 000aab71, 000aab76, 000aab8c, 000b4fe4, 00107f30, 00107f41, 00107f42: Misplaced thickets and shrubs. (Bug #21073)
- 000979d4, 000979d5, 000979d6, 000979d7, 000979d8, 000979d9, 000979da, 000979db, 000979dc: Some beverages and potions in The Katariah were mistakenly set as owned. (Bug #21078)
- 000979c8: Floating satchel. (Bug #21086)
- 02011701: Realigned a small staircase that had a gap in it. (Bug #21087)
- 0509355e: Dirt mound added to cover up a gap in a cave floor [Ref 0005608d]. (Bug #21088)
- 0508e45b: Dungeon piece added to an area in Soljund's Sinkhole [Ref 000334fd, 000334ff] where the ceiling was missing. (Bug #21089)
- 0508e45c: Boulder added to cover a seam between a ceiling piece [Ref 000656e0] and a pillar [Ref 000656df] in Soljund's Sinkhole. (Bug #21089)
- 0009ce89, 0009ce8b: Thieves Guild Sweep Job item markers were floating above the surfaces they are placed on. (Bug #21102)
- 050a2862, 050a2863: Rocks added to fill in a large gap in part of a terrain piece [Ref 00088cc3]. (Bug #21105)
- 050aca67, 050aca68, 050aca69, 050aca6a, 050aca6b: Dirt mounds and a cave boulder added to cover up multiple gaps in cave cliff piece [Ref 0001f49d]. (Bug #21106)
- 000558ca, 0006140d, 00091b13: Rock piles adjusted that had gaps showing. (Bug #21107, Bug #20997, Bug #20993)
- 0002f38c, 000a91da: Rocks adjusted that had gaps showing. (Bug #21108, Bug #20992)
- 0005b680, 00068aea: Repositioned a mountain trim piece and a large rock with a big gap showing. (Bug #21108)
- 0007d344, 0007d345: Wooden floor pieces that were misaligned and overlapping resulting in flickering. (Bug #21122)
- 050bbd72, 050bbd73: Rocks added near the lower entrance to Darkwater Pass to cover up a large gap between the door frame [Ref 000522b9] and a mountain cliff slope [Ref 000a49cc]. (Bug #21120)
- 050bbd70: Rock added to cover up a hole in a mountain cliff slope [Ref 0009598c]. (Bug #21130)
- 050bbd6f: Rock added to cover up a hole in a rock cliff [Ref 00079807]. (Bug #21131)
- 050cb077: Added a debris piece to cover a hole in a wall divider [Ref 00060a5c]. (Bug #21142)
- 050d0179, 050d017a, 050d017b, 050d017c: Rocks added to cover up gaps in mountain cliffs [Ref 00060b10, 000609eb, 000613ec, 00060a2b] in exterior areas near Labyrinthian and Lost Valkygg. (Bug #21142)
- 0005c9a9: Repositioned a rock cliff that had a gap showing. (Bug #21143)
- 050d017d, 050d017e, 050d017f: Rocks added to cover holes in rock cliffs [Ref 0005b54f, 0005fbfa]. (Bug #21143)
- 050d0180: Rock added to cover up a gap between some rocks and a mountain cliff [Ref 0004f505, 0005b4a8]. (Bug #21143)
- 00060a8f: Chest that was clipping with a rubble pile. (Bug #21149)
- 000e9cfc: Grounded a small rock pile that was floating above the ground. A guard patrol marker [Ref 00102031] needed to be adjusted along with it. (Bug #21152)
- 000b74b0, 000dac4f, 000d32ce, 00107f2f: Misplaced flora and other plants. (Bug #21153, Bug #21150, Bug #20975)
- 000b6e4b, 000b6e51: Mine scaffolding planks that were overlapping each other resulting in flickering. (Bug #21154)
- 00014454, 000979c6, 000979ca, 000979cb, 000979cd, 000bed36, 000bed3a, 000bed3b, 000bed3c, 000bed3d, 000bed4b, 000ebae5, 000ebb39: Sacks clipping with other objects. (Bug #21177, Bug #21086, Bug #21047, Bug #21045)
- 000bdf3d: Floating hay scatter. (Bug #21177)
- 0006885a: Road piece lowered that was floating. (Bug #21152)
Text Fixes
- Lover's Insight (DLC2BlackBookHagglingEffect): Missing highlights around the numbers. (Bug #21126)
- DA07BookMythicDawnCommentariesV1, DA07BookMythicDawnCommentariesV3, DA07BookMythicDawnCommentariesV4: Corrected various typos in the text.
- TG06EnthirGallusBackgroundBranchTopic02: "in turn it lead to a conversation" -> "in turn it led to a conversation" (Bug #21190)
- Book1CheapBriefHistoryoftheEmpirev2: "She repaired much of the damage that previous emperor's broken alliances and bungled diplomacy created." ["emperor's" -> "emperors'"] / "Katariah's death in a minor skirmish in Black Marsh is a favorite subject of conspiracy minded historians. ["conspiracy minded" -> "conspiracy-minded"] (Bug #21125)
- CurePoison: "Cure Poison" -> "Potion of Cure Poison" (Bug #21144)
- DialogueWindhelmMarketScene [0003ebe0]: "I've been meaning to speak to you, Niranye. Rumor is, you've got ties to the Thieves' Guild." ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- DialogueCarriageSystem [000c41db]: "You can get a room at the Bee and Barb, but mind your coin purse -- it's no secret the Thieves' Guild makes its home here." ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- DialogueWhiterunHrongarBalgruuf1 [000c06de]: "If we lose half our men, the Dark Brotherhood and Thieves' Guild will have the run of the city. ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- Book1CheapNineHolds: "Our agents have reason to suspect that the Thieves' Guild makes its home here, though it is now much diminished from its strength of previous years." ["Thieves' Guild" -> "Thieves Guild"] (Bug #21147)
- DLC2TelMithrynArchmage: "As the Archmage of Winterhold, you and I should share our secrets." ["Archmage" -> "Arch-Mage"] (Bug #21148)
- ClothesMGRobesArchmage: "Archmage's Robes" -> "Arch-Mage's Robes" (Bug #21148)
- ClothesMGBootsArchmage: "Archmage's Boots" -> "Arch-Mage's Boots" (Bug #21148)
- ClothesMGRobesArchmage1Hooded: "Archmage's Robes" -> "Arch-Mage's Robes" (Bug #21148)
- dunMiddenInvestigationBook: I must show it to Archmage Sedoth during his upcoming visit." -> "I must show it to Arch-Mage Sedoth during his upcoming visit." (Bug #21148)
- LetterRiftenFishery01: They took potshots at our ship last time we moored within a stone's throw of their location, no idea why and answers to Aringoth have gone unanswered. ["answers to Aringoth" -> "letters to Aringoth"] (Bug #21193)
- SkillSneak4: "Ministes" is misspelled "Minestes" a number of times in the book text. / "SILANUS KRATELY - Imperial man, 51, merchant" ["SILANUS" -> "SILENUS"] / "While he does so, Ministes gets up from the 'fire,' apparently warmed up, and stands at the top of the stairs down." ["'fire,'" -> "'fire',"] / "I didn't figger you for a supersitionalist." ["supersitionalist" -> "superstitionalist"] (Bug #21197)
v3.0.5 (2016-07-28)
USLEEP Fixes
- The original fix for Toying With The Dead (FreeformRiften21) from back in USKP 1.0 has been reworked to behave more consistently with the intent of the initial bug fix. (Bug #20959)
Actor and AI Fixes
- The version of Veren Duleri who attacks you during Waking Nightmare does not look anything like the previous version you see during the Dreamstride. (Bug #20891)
- Fethis and Dreyla Alor are incorrectly set as husband and wife when they're really father and daughter. (Bug #20927)
- Madesi, Marise Aravel, Brand-Shei, Grelka, Wylandriah, Bersi Honey-Hand, Balimund, Elgrim, Hafjorg, Keerava, and Talen-Jei all needed to have their non-functional sleep outfits set to "none" to keep them from offering up their clothing as part of their shop inventory. (Bug #20603)
- Silda does not have a sleep package. She will now sleep in the Temple of Talos for 4 hours each night. (Bug #20761)
- Mogrul was incorrectly set to use the CombatWarrior2H when his equipped weapon is intentionally set to a 1H war axe. (Bug #20942)
- SolitudeStablesKey has been added to the inventories of Fridrika, Geirmund, and Horm. Additionally, it has been assigned to the door [00070bd3] to the Solitude Stables farmhouse [SolitudeStablesLocation]. (Bug #20690)
Audio Fixes
- Karliah directs the player with the wrong direction to the circle in Nightingale Hall. (sound\voice\Skyrim.esm\FemaleUniqueKarliah\TG08A_TG08AKarliahPreOathQ_0005A0C0_1.fuz) (Bug #20637)
- Solitude Stables Key [SolitudeStablesKey] didn't have its drop and pickup sounds set. (Bug #20699)
- The following notes didn't have their pickup sounds set: DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, TG03SabjornLetter. (Bug #20906)
Item Fixes
- Ash Creep Clusters were using the wrong texture for the ingredient mesh. A new texture set was created to use the assets already present in the Dragonborn DLC. (Bug #20830)
Cyrodilic Brandy [WEDL03CyrodilicBrandy] was mistakenly marked as a potion rather than a food item. (Bug #20627) [Official SSE Patch - version not known]
- The VendorItemClutter keyword was previously removed on a number of dragon claws in the game. The following claws also needed to have the keyword removed: DLC2SV01HalfClawLeft, DLC2SV01HalfClawRight, dunValthumeIronClaw. (Bug #20823)
- The following notes were not weightless like the rest of the others in the game: CWMission07InformantLetterSons, DA13AfflictedLetter, DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, dunShipwreck04TriusNote, FavorSondasNote. (Bug #20832)
- DLC2WE05Note was incorrectly set as a note when it should have been set as a journal. (Bug #20896)
- The following notes should have been set to be worth zero gold like others in the game: DA13AfflictedLetter, DLC2HrodulfsHouseNote00, DLC2POIUshaNote01, DLC2WB01Journal, TG03SabjornLetter. (Bug #20905)
Location Fixes
- Minor navmesh adjustments in Windhelm north of Candlehearth Hall to prevent guard patrols from becoming stuck on obstacles. (Bug #20820)
Mesh and Texture Fixes
- Bad UVs on the Dawnguard waygates. (meshes\dlc01\architecture\snowelfruins\dlc1waygate.nif) (Bug #20853)
- UV error corrected on Dragonsreach castle stairway path. (meshes\architecture\whiterun\wrterrain\wrterwind01.nif) (Bug #20645)
- Several Windhelm terrain meshes generate incorrect havok collision sounds. (meshes\architecture\windhelm\whvalunstrad30.nif, meshes\architecture\windhelm\whvalunstrad8.nif, meshes\architecture\windhelm\whvalunstrad37.nif, meshes\architecture\windhelm\whvalunstrad4.nif, meshes\architecture\windhelm\whvalunstrad6.nif, meshes\architecture\windhelm\whvalunstrad12.nif, meshes\architecture\windhelm\whvalunstrad17.nif, meshes\architecture\windhelm\whvalunstrad18.nif) (Bug #20827)
- Corrected hole in cave cliff mesh. (meshes\dungeons\caves\green\cliffs\cavegcliffs01.nif) (Bug #20957)
Quest and Dialogue Fixes
- During the player's wedding, when Maramal declares the couple wed, it's possible for the spouse to begin wandering off because the dialogue sets the quest stage before he starts speaking rather than waiting for him to finish. (Bug #20913)
- Companions radiant hunting quests (WERJ10, WERJ11, WERJ12) can run before you've joined them which then causes dialogue problems that will break the intro fight scene you need to watch before you can actually join them. (Bug #20872)
- In Blood on the Ice (MS11) it was possible to sell the amulet, pickpocket it back, and sell it again repeating the cycle over and over again for infinite gold. A new tracking variable has been added. Calixto will no longer discuss the amulet at all if you've sold it to him, even if you steal it back. (Bug #20930)
- When your spouse gets kidnapped by bandits (BYOHHouseBanditAttack2) it is possible to kill the bandits and for the quest to end without properly unrestraining the spouse which then causes them to get into a "shuffling" state. (Bug #20724) [NR]
- In Promises to Keep (MS03) Maven Black-Briar had a dialogue option where you could inform her about the theft of Frost before Sibbi Black-Briar had actually told you this. (Bug #20719)
- In Lights Out! (MS07) Jaree-Ra has 4 greeting topics that are checking against an invalid quest stage and thus running when they're not supposed to. (Bug #20526)
- In First Lessons (MG01) it is still possible to tell Faralda you are interested in Elder Scrolls even if you have completed enough of Elder Knowledge and Seeking Disclosure (meaning you have the scrolls already). Her dialogue is referencing an incorrect quest stage. (Bug #20940)
- Also in MG01, it is not possible to ask Faralda if they'd admit the Dragonborn due to an incorrect quest stage comparison if the main quest was advanced far enough. (Bug #20940)
- Bassianus Axius has a 3rd greeting that should be available but cannot play due to a bad condition check. (UESP)
- If Hroggar survives Laid To Rest (MS14) he is never added back into the Morthal crime faction which appears to lead to him being treated aggressively and can lead to fights with guards. (Bug #20141)
Placement/Layout/Ownership and other World Object Fixes
- 0006B33C, 000B2FE4, 000B2FE6, 0007E144: Spread out the two patrol markers in front of the archery practice area in Solitude so the guards won't be close enough to stop each other from firing due to AI range detection. (Bug #20822)
- 050ee800: Added browsing idle marker to the package marker at Mallory's shop in Raven Rock to prevent NPCs from bunching up there. (Bug #20759)
- 00046477, 00046478: Icicles embedded inside a wall. (Bug #20925)
- 000A9F56: Clipping barrel. (Bug #20915)
- 000cd717: Floating bedroll.
- 000df0c1: Rock clipping through wall. (Bug #20743)
- 0001e5bf: Illogical water flow over a rock. (Bug #20670)
- 00040dde: Displaced rope in Riften Jail.
- 00083d22: AI marker at Half-Moon Mill not close enough to the sawmill for the work packages to run properly. (Bug #20757)
- 0004bd5a: Misplaced mountain flower plant. (Bug #20671)
- 00083d80: Shrine of Arkay with bad placement resulting in it being unusable. Also adjusted the placement of two candles [Ref 00083d56, 00083d7f] next to the shrine. (Bug #20712)
- 000abe88: Rock pile that was misaligned resulting in a visible gap. (Bug #20712)
- 02001529, 020015de: Misaligned cave boulders resulting in visible holes in cave walls. (Bug #20712)
- 0519d75b: Boulder added to cover up a gap between three dungeon wall pieces [Ref 020016be, 02001707, 02001721]. (Bug #20712)
- 050513ee, 050513ef: Rocks added to cover up a gap in a rock cliff [Ref 0005dad2]. (Bug #20712)
- 050513e7, 050513e8, 050513e9, 050513ea, 050513eb: Rocks added to cover up a large gap in the side of a mountain cliff slope [Ref 000885be]. (Bug #20712)
- 050a2865: Rock added to cover up a hole between a mountain trim slab piece [Ref 00087245] and a mountain ridge piece [Ref 00086c17]. (Bug #20712)
- 000f1024: Unreachable Namira's Rot mushrooms relocated in front of a chest. The chest [Ref 000e72fb] needed to be moved back slightly to make room for the mushrooms. (Bug #20734)
- 00021953: Hand cart with its wheels partially buried in the ground. (Bug #20740)
- 000eb543: Barrel clipping with terrain. (Bug #20740)
- 0010aced, 0010acee: Tree logs clipping with a bridge. (Bug #20740)
- 000f46f9: Puddle decal position adjusted to prevent a fish rack net and the puddle from alpha fighting each other. (Bug #20745)
- 000a8571, 000b8532, 000b8535, 000b8537, 000b8540, 000b8541, 000b8542, 000b8552, 000b8554, 000eb1c1, 000ebee2, 000fff01, 000fff02, 000fff05, 000fff10, 000fff11: Misplaced icicles. (Bug #20746)
- 0001869e, 00021a15, 00021a21, 00021a5e, 00021a5f, 00021a61, 0004b793, 0004b794, 0004b795, 0004b796, 0004b799, 0004b79a, 0004d0d9, 0004d0db, 0004d0dc, 0004d0dd, 000539c8, 000675cc, 000675d3, 000675d4, 000675e4, 000675e5, 000675e6, 000675e7, 000675e8, 000675e9, 000675ea, 000675eb, 000675ed, 000675ef, 000aafbb, 000aafc2, 000ab1d9, 000acd59, 000b8b70, 000b8b94, 000b8b95, 000bf9fe, 000cae6e, 000cae87, 000cc89e, 000cc89f, 000cc8a0, 000cc8a1, 000cc8a2, 000d82de, 000d82df, 000d82e4, 000d82e5, 000d82e6, 000d82e7, 000df0ce, 000df0d7, 04039bff, 04039c00: Misplaced thickets and shrubs. (Bug #20792, Bug #20740, Bug #20671)
- 0009ce89: An item spawn marker for The Sweep Job quest in Smelter Overseer's House was placed on the floor. It has been moved to the top of a shelf. (Bug #20869)
- 00108c51: Book with poor placement that was causing it to fall through the collision of the terrain. (Bug #20880)
- 0007396c: Cooked salmon clipping with a plate. (Bug #20890)
- 04018637: A wooden ladle at Bujold's Retreat was not properly tied to its enable parent marker. (Bug #20895)
- 050513ec, 050513ed: Rocks added to cover up a large gap in a portion of a mountain cliff [Ref 0005399E]. (Bug #20921)
- 00046e57: Floating hagraven sticks. (Bug #20922)
- 000a0fd0: Misplaced pine tree. (Bug #20938)
- 000b8b7b: Misplaced snowberry bush. (Bug #20938)
- 00108c74: Skill book relocated that was placed inside of a rock cliff. (Bug #20938)
- 050513f2, 050513f3: Rocks added to cover up a large hole at the base of a mountain cliff [Ref 00053050]. (Bug #20938)
- 050513f4, 050513f5: Rocks added to cover up two holes in a mountain cliff [Ref 000377A6]. (Bug #20938)
- 050513f0, 050513f1: Rocks added to cover up a gap in the side of a mountain cliff [Ref 0006E179]. (Bug #20938)
- 0401862b: Bucket clipping with terrain. (Bug #20952)
- 04018658, 04018659, 0401865a, 0402c0ca: Misplaced sacks. (Bug #20952)
- 00089366, 00089367, 000e7e4d: Floating juniper trees. (Bug #20958, Bug #20712)
- 000cc89d: Imp Stool mound floating above the ground. (Bug #20967)
Text Fixes
- DialogueFollowerFollowTopic: "Follow me. I need you help." -> "Follow me. I need your help." (Bug #20928)
- dunPinewatchNote05: "Roras's Letter" -> "Roras' Letter" (Bug #20652)
- SeptimusSignusOutpos, SeptimusSignusOutpostLocation, SeptimusSignusOutpostMarkerREF: "Septimus Signus's Outpost" -> "Septimus Signus' Outpost" (Bug #20654)
- MarkarthNepossHouse, MarkarthNepossHouseLocation: "Nepos's House" -> "Nepos' House" (Bug #20697)
- MarkarthNeposHouseKey: "Key to Nepos's House" -> "Key to Nepos' House" (Bug #20697)
- DLC2dunFahlbtharzJournal02: "Eydis's Journal" -> "Eydis' Journal" (Bug #20700)
- CR13FarkasWolfSpirit: "Farkas's Wolf Spirit" -> "Farkas' Wolf Spirit" (Bug #20701)
- CR13VilkasWolfSpirit: "Vilkas's Wolf Spirit" -> "Vilkas' Wolf Spirit" (Bug #20702)
- TG06EnthirOutroBranchInitialTopic: "This should help translate Gallus's Journal." -> "This should help translate Gallus' Journal." (Bug #20703)
- MarkarthWarrensElyrsDoor: "Door to Eltrys's Room" -> "Door to Eltrys' Room" (Bug #20704)
- DLC2RR02AdrilEvidenceBranchTopic: "I found evidence proving the Severins's guilt." -> "I found evidence proving the Severins' guilt." (Bug #20705)
- DawnstarSilussHouse, DawnstarSilussHouseLocation: "Silus Vesuius's House Key" -> "Silus Vesuius' House" (Bug #20706)
- DA07SilussHouseKey: "Silus's Museum Key" -> "Silus Vesuius' House Key" (Bug #20707)
- dunBluePalacePelagiusAtronachStorm: "Pelagius's Storm Thrall" -> "Pelagius' Storm Thrall" (Bug #20711)
- DLC2TT1NotYourServant: "I supposed you want to be asked nicely. Very well." -> "I suppose you want to be asked nicely. Very well." (Bug #20770)
- dunAlftandSullasPack: "Sulla Trebatius's Pack" -> "Sulla Trebatius' Pack" (Bug #20779)
- FFRiften20SarthisKey: "Sarthis's Key" -> "Sarthis's Key" (Bug #20780)
- FFRiften20SarthisSatchel: "Sarthis's Satchel" -> "Sarthis' Satchel" (Bug #20782)
- TG09AndersMessage: "Anders's Message" -> "Anders' Message" (Bug #20783)
- DLC2RRCresciusHouseLocation: "Crescius's House" -> "Caerellius House" (Bug #20784)
- FavorOengulSword: "Queen Freydis's Sword" -> "Queen Freydis' Sword" (Bug #20785)
- DA11CorpseofVerulusMessage: "Brother Verulus's still warm body lies before you." -> "Brother Verulus' still warm body lies before you." (Bug #20786)
- BalbusForkNonEquip: "Balbus's Fork" -> "Balbus' Fork" (Bug #20787)
- FavorAdonatoBook: "by Adonato Leonetti" ->"by Adonato Leotelli" (Bug #20803)
- ClothesMerchantHat: "Hat" -> "Merchant's Hat" (Bug #20806)
- Book0ImmortalBlood: "And then you will tell me of the vampires of High Rock, and Hammerfell, and Elsweyr, and Black Marsh, and Morrowind, and the Sumurset Isles, yes?" ["Sumurset Isles" -> "Summerset Isles"] (Bug #20816)
- CWMission07InformantLetterSons: "suffice it to say that I am no friend to the imperials." -> "suffice it to say that I am no friend to the Imperials." (Bug #20848)
- DLC1nVampireNightPowerNecklaceGargoyle: "Amulet of The Gargoyle" -> "Amulet of the Gargoyle" (Bug #20885)
- FreeformSalviusFarmA [Stage 10]: "Deliver Rogatus's letter to Leonitus" -> "Deliver Rogatus' letter to Leontius" (Bug #20946)
- DLC2RR03Intro {Objective 20}: "Return Ancient Nordic Pickaxe to Glover Mallory" -> "Return the Ancient Nordic Pickaxe to Glover Mallory" / {Objective 30}: "Tell Glover Mallory lie about the Ancient Nordic Pickaxe" -> "Tell Glover Mallory a lie about the Ancient Nordic Pickaxe" (Bug #20963)
- DLC2RR02 {Stage 60}: "I've informed Adril Arano that Tilisu Severin was the mystery vistor leaving offerings in the Ulen Ancestral Tomb." ["vistor" -> "visitor"] / {Stage 70}: "All three of them are working in conjuction with unknown forces in a place called "Ashfallow Citadel," to assassinate Councilor Morvayn." ["conjuction" -> "conjunction"] / {Stage 200}: "With the Vendil Ulen dead and the Morag Tong eliminated, I've ended the threat to Councilor Morvayn." ["With the Vendil Ulen" -> "With Vendil Ulen"] / "I've been awared Severin Manor and all of the contents within and deemed an honorary citizen of Raven Rock." ["awared" -> "awarded"] (Bug #20964)
- DLC2TTR7 {Stage 200}: "Neloth has asked me to retrieve one of Azra Nightweilder's staffs." ["Azra Nightweilder's" -> "Azra Nightwielder's"] / {Stage 300}: "Neloth has asked me to retrieve one of Azra Nightweilder's staffs." ["Azra Nightweilder's" -> "Azra Nightwielder's"] (Bug #20965)
v3.0.4 (2016-06-11)
USLEEP Fixes
- Static horker mesh was accidentally edited with absolute paths for the textures. (meshes\dlc02\plants\dlc2horker01.nif) (Bug #20227)
- The atronach forge leveled list fix accidentally included USLEEPLItemEnchDaedricBattleaxeATRO in the LItemEnchDaedricAnyWeapon list instead of LItemEnchDaedricBattleaxe. This change has been reverted. The LItemEnchDaedricATROFORGE leveled list is also a dead entry and has been removed. (Bug #20216)
- Numerous vampires were missing their intended Chill Touch attack overrides due to an old bug in xEdit which has now been corrected. (Bug #20460)
- Jaree-Ra could become stuck for several hours inside Angeline's Aromatics after the execution scene plays out upon first entering Solitude. He has now been shifted to the Winking Skeever so that he can't be trapped by locked doors he doesn't have permission to open. (Bug #20497)
- The previous fix to prevent duplicate copies of Stormfang from spawning was interfering with the ability of the Skaal to assign quests to kill bandit leaders because the game insisted on choosing a location that should not have been able to accept the quest (Reaver Lord was dead etc). The issue will now be corrected via the weapon and a pair of leveled lists that will stop it from spawning again once the player loots it. (Bug #20185)
- The edit to LItemEnchCircletEnchanting done in Bug #15151 was later rendered useless and is now a dead edit. It has been removed. (Bug #20542)
- The missing skin segments for the female ebony armor fixed by the USKP ages ago has been restored. (Bug #18926)
- DLC1nVampireBloodMagicRingErudite: Reverted a change made in UDGP 1.2.1 involving the description text for Ring of the Erudite. The enchantment is really a raw value increase rather than a percentage boost, so the original description was actually accurate. (Bug #20387)
Actor and AI Fixes
- Pactur accuses Teeba-Ei of trespassing in Highmoon Hall because Teeba-Ei was never assigned to the faction like all the other possible occupants. (Bug #20127)
Item Fixes
- Nightingale's Talon level 5 enchantment (EnchWeaponNightingaleSword05) did not have the auto-calc flag set, which produced an incorrect enchantment value for its level. (Bug #20292)
- Call To Arms and Rally scrolls did not match the described effects they both claimed to apply. (Bug #20390)
- Wuuthrad (C06BladeOfYsgramor) did not have the VendorItemWeapon keyword attached. (Bug #20530)
- Several static definitions for Windhelm had incorrect snow shader angles or were missing them entirely. (Bug #20615)
- Firiniel's End [DB05ElvenBow], Froki's Bow [dunHuntersBow], and Aegisbane [DBAlainAegisbane] were using incorrect enchantment values. (Bug #20219)
Location Fixes
- The door marker leading out of the basement in Lakeview Manor was clipping with the ladder and sometimes causing followers or the children to become stuck and unable to leave. (Bug #20054)
- The cell east of the Solitude Docks bridge and the tower entry door to the city was not assigned a location. Surrounding cells are assigned to Solitude Docks, which this one should have been. (Bug #20495)
- Followers were unable to keep up with the player if entering Blackreach via Mzinchaleft Gatehouse due to an incomplete navmesh. (Bug #19637)
Magic, Perk and Skill Fixes
- The Absorb Health shader (EnchRedFXShader) had incorrect UV scale settings which led to the effect causing distortions on weapons it was applied to. (Bug #20441)
Mesh and Texture Fixes
- House section in Markarth has some bad UVs and poorly fitting collision. (meshes\architecture\markarth\mrkhousingwall01.nif) (Bug #20087)
- Large cave wall with poor collision that is prone to blocking access to things. (meshes\dungeons\caves\green\epic\cavegecorner03.nif) (Bug #19206)
- Large cave hallway with poor collision which blocked access to NPCs standing near it. (meshes\dungeons\caves\green\largehall\caveglhall1way03c.nif) (Bug #19082)
- One of the main Solitude castle pieces had poorly placed collision on one of the platforms. (meshes\architecture\solitude\scastlewall06.nif) (Bug #19028)
- Large mountain slab with poorly placed collision causing actors to sink into it. (meshes\landscape\mountains\mountaintrimslab.nif) (Bug #17116)
- Another large mountain slab with poor collision. (meshes\landscape\mountains\mountaincliff03.nif) (Bug #17115)
- Mine hallway pieces with raised hole in the floor. (meshes\dungeons\mines\cavelargehall\mineclhall1way02.nif, meshes\dungeons\mines\cavelargehall\mineclhall1way02c.nif) (Bug #19996)
- Cave ceiling with defective collision block, combined with a useless second collision block. (meshes\dungeons\caves\green\epic\cavegemid01.nif)
- Multiple issues such as bad UV mapping, collision holes, missing parts, and bad model construction plagued the main wall in Windhelm's Gray Quarter. An adjacent wall mesh needed overlapping parts removed to prevent z-fighting with the fix. (meshes\architecture\windhelm\whgrayquarter01.nif, meshes\architecture\windhelm\whgrayquarter02.nif) (Bug #12326)
- The Katariah has no distant LOD. (meshes\uskp\ship\USLEEP_shiplargekatariah02_LOD.nif)
- Supporting placement edits to enable LOD viewing for objects on the ship: 00097EDA, 00097EDB, 00097EDC, 00097EDD, 00097EDE, 00097EFF, 00097F1A, 00097F1B, 000984F3, 000984FB, 000985B9
(Bug #20037)
- Galdur's Amulet fragments have the wrong default inventory rotation. (meshes\armor\amuletsandrings\ancientnord\brokenamulettopgonif.nif, meshes\armor\amuletsandrings\ancientnord\brokenamuletbottomgo.nif, meshes\armor\amuletsandrings\ancientnord\brokenamuletmiddlego.nif) (Bug #19995)
- Apples have collision radiuses that are too large, causing them to float. (meshes\clutter\food\apple01.nif, meshes\clutter\food\apple02.nif) (Bug #20122)
- Interior segment of Jorrvaskr with bad UV mappings. (meshes\architecture\whiterun\wrinteriors\wrjorvaskr\wrintchentrancer.nif) (Bug #20279)
- The Dragonbone Battleaxe has bad UV mappings. (meshes\dlc01\weapons\dragonbone\1stpersonbattleaxe.nif, meshes\dlc01\weapons\dragonbone\battleaxe.nif) (Bug #20271)
- Several Solitude interior pieces that have emittance set in the CK don't have the flag set on the meshes. (meshes\architecture\solitude\interiors\smdfwinsol01.nif, meshes\architecture\solitude\interiors\smdfflosol03.nif, meshes\architecture\solitude\interiors\slgftracon03.nif, meshes\architecture\solitude\interiors\slgftracon05.nif) (Bug #20058)
- One of the inn interior building pieces had an invalid Havok material setting instead of MAT_GRASS. (meshes\architecture\farmhouse\interior\farmintinnend05.nif) (Bug #20455)
- Some ground meshes in Windhelm had the wrong Havok material set on their collision which produced the wrong footstep sounds. (meshes\architecture\windhelm\whvalunstrad5.nif, meshes\architecture\windhelm\whvalunstrad16.nif, meshes\architecture\windhelm\whvalunstrad2.nif, meshes\architecture\windhelm\whvalunstrad3.nif) (Bug #20408)
- Regenerated different collision type for the mounted antlers to try and resolve them falling off of walls unexpectedly. (meshes\clutter\bones\mountedantlers.nif) (Bug #17446)
- Bad UV maps on Dragonbone greatsword and Dragonbone sword. (meshes\dlc01\weapons\dragonbone\1stpersongreatsword.nif, meshes\dlc01\weapons\dragonbone\1stpersonsword.nif, meshes\dlc01\weapons\dragonbone\greatsword.nif, meshes\dlc01\weapons\dragonbone\sword.nif) (Bug #20391)
- Imperial fort meshes with extraneous unviewable faces fixed. (meshes\dungeons\imperial\exterior\impextbldgsecondcorner01.nif, meshes\dungeons\imperial\exterior\impextbldgsecondcorner02.nif, meshes\dungeons\imperial\exterior\impextbldgsecondcorner03.nif, meshes\dungeons\imperial\exterior\impextbldgsecondcorner04.nif) (Bug #20385)
- Fixed some gaps in a Solitude interior stairway. (meshes\architecture\solitude\interiors\smdestasol01.nif) (Bug #20309)
- Basic plates had poor collision allowing floating objects to rest on top of them. (meshes\clutter\dining set\basicplate02.nif, meshes\clutter\dining set\basicplate01.nif) (Bug #20121)
- Gap in wall pieces corrected in Jorrvaskr. (meshes\architecture\whiterun\wrinteriors\wrjorvaskr\wrintchstrslopel.nif) (Bug #20280)
- Canal dock pilings in Riften that lacked collision. (meshes\architecture\riften\rtcanalsr01.nif) (Bug #20474)
- Guilded wristguards contorted badly when sitting down while wearing them. (meshes\clothes\yarlclothes\m\1stpersongloves_0.nif, meshes\clothes\yarlclothes\m\1stpersongloves_1.nif, meshes\clothes\yarlclothes\m\gloves_0.nif, meshes\clothes\yarlclothes\m\gloves_1.nif) (Bug #20039)
- Minor UV error on the Whiterun blacksmith building. (meshes\architecture\whiterun\wrbuildings\wrhouseblacksmith01.nif) (Bug #20613)
- Gaps and UV errors corrected on the destroyed version of the Gray-Mane house. (meshes\architecture\whiterun\wrbuildings\wrhousegreymane01destroyed.nif) (Bug #20612)
- Poor collision prevents taking items placed on the Sovngarde interior window sills. UV errors have also been corrected. (meshes\architecture\sovengarde\sovngardeinterior\sovintwingwinr.nif, meshes\architecture\sovengarde\sovngardeinterior\sovintwingwinl.nif) (Bug #20097)
- UV errors on one of the Whiterun houses. (meshes\architecture\whiterun\wrbuildings\wrhouse02.nif) (Bug #20611)
- Further work was needed to completely fix the gap between the ankle and foot of the Briarhearts. (meshes\armor\briarheart\briarheartbody_0.nif, meshes\armor\briarheart\briarheartbody_1.nif) (Bug #15678)
Quest and Dialogue Fixes
- Torbjorn's line about leaving Tova alone in Rare Gifts (Favor110) was incorrectly conditioned to check for Tova being dead. Due to the weird way her death is actually handled, it needs to check a quest variable rather than for the Actor herself actually being dead. (Bug #20270) [Why it's stored in Favor110 is anyone's guess]
- If Rare Gifts (Favor110) is running when Nilsine is killed and Torbjorn is the quest giver, the quest needs to be shut down a