Arthmoor Posted October 26, 2016 Posted October 26, 2016 Unofficial Skyrim Special Edition Patch Version: 4.3.6 By the Unofficial Patch Project Team Download it from AFK Mods Download it from ModDB Download it from SSE Nexus Download it from Bethesda.net - PC + XB1 Download it from Bethesda.net - PlayStation 4/5 Requires Skyrim Special Edition 1.6.1130 or greater. Works with Steam, GoG, and Epic Games Store releases. Documentation + Credits - PC, XB1 USSEP Discussion Forum on AFK Mods This mod is an effort to fix the vast amount of bugs currently existing in Skyrim Special Edition. If you're experiencing a bug with Skyrim Special Edition, please report the bug to us in as much detail as possible on the USSEP bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Skyrim bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Skyrim experience! (Note that all fixes are retroactive unless otherwise noted) Frequently Asked Questions - BUGS Frequently Asked Questions - About the Project Mods Made Obsolete by the USSEP Skyrim Anniversary Update If you are running the full AE Upgrade, it is strongly recommended you download and install Garthand's Creation Club Patches. These patches resolve conflicts between the DLCs and the USSEP that are caused by how load ordering works in the game. All Creation Club content is loaded before anything user generated, like the USSEP and any other ESM flagged mods you may have. The PC version can be found here: Unofficial Skyrim Creation Club Content Patches XBox and PlayStation versions can be found here: Unofficial Skyrim Creation Club Content Patch Please direct any questions about these patches to Garthand over on Nexus. PlayStation Support We have officially handed off support of the PlayStation version of the patch. Vexona of Armored Reptile Gaming will now be maintaining a version for PS users from this point forward. Any issues regarding the PS version need to be sent their way. They can be reached at the ARM Discord. Official patch notes for the PS version can be found here: https://vexmodding.com/ussep-ps4-notes/ v4.3.6c (2025-08-31) [SSE 1.6.1130+] USSEP Fixes The fix for Chasing Echoes dealing with Serana biting the player had a script property that had not been filled. [INFO:0200D3E0] (Bug #35799) Haggling formula changes originally made in 22880 and 8551 are not actually correct. An analysis on UESP explained the reciprocity involved in the buy vs sell values and these changes should never have been made. [PERK:000BE128:Haggling00, PERK:000C07CE:Haggling20, PERK:000C07CF:Haggling40, PERK:000C07D0:Haggling60, PERK:000C07D1:Haggling80, PERK:00058F75:Allure] (Bug #33685) The Unwanted Effects Remover book has been de-injected to prevent it from being removed from the game by other mods since this book is the only method available to activate the removal script. v4.3.6b (2025-08-17) [SSE 1.6.1130+] USSEP Fixes Dragon mounds where the dragon has been killed already are re-enabling the cap on the mound due to a bad script edit. The caps should only be getting enabled if the dragon is still alive at a mound. In a separate problem with the same section of the script, the transformation animation is not playing when Alduin resurrects the dragon at the mound. [Script:FXDragonMoundScript] (Bug #35749) v4.3.6a (2025-08-09) [SSE 1.6.1130+] USSEP Fixes The trigger volume added for Halldir's Cairn was somehow set up as a solid invisible block instead of a proper trigger volume. This resulted in the dungeon becoming in accessible. (Bug #35730) v4.3.6 (2025-08-02) [SSE 1.6.1130+] USSEP Fixes The previous fix for your spouse telling you they're going to open a store did not work and had to be set up differently in order to properly location match for your chosen house. There is an unused location alias on RelationshipMarriageFIN (CurrentMarriageHouse). This location alias, once filled, can be used to match up when you are in a home you purchased or acquired in some other way. The Lover's Comfort benefit also needs this location to be filled to operate properly. So this is both a bug fix and a modders aid. In order to have a mod added house support the spouse asking to set up a store, one need only fill the "CurrentMarriageHouse" location alias with the proper location for a mod added house. This is especially useful for mods such as Hearthfire Multiple Adoptions and Spoused Can Live Everywhere. Since USSEP will only fill this alias for the 5 base vanilla houses, the 3 Hearthfire added houses, and the 20 Creation Club reserved houses, it will not interfere with a mod that is setting a marriage house to some other place. For a more detailed explanation of the process, there will be a post on the AFK Mods forum to outline what's needed. [INFO:000479F5, INFO:000CCD5A, INFO:000CCD5B, INFO:000CCD5C, INFO:000CCD5D, INFO:000CCD5E, INFO:000CCD5F, Script: RelationshipMarriageSpouseHouseScript] (Bug #35664) Actor and AI Fixes The default sandbox package for NPCs to use in their homes is flagged to allow riding horses, which will cause them to mount an owned horse outdoors and then be unable to proceed to the interior of their home, or to get through any other load doors that may be in their way. [PACK:00031730:DefaultSandboxHomeowner] (Bug #35636) Ahjisi had 2 stacks of 2 daggers in her inventory when she should only have 2 daggers in total. [NPC_:000CE086:DA05Hunter11_04Melee_Ahjisi] (Bug #35607) Erdi, Odar, and Una have several idle markers in the Blue Palace which they are supposed to use but they were never added to the faction that owns the markers. [NPC_:00013271:Erdi, NPC_:0001329E:Odar, NPC_:000132AC] (Bug #35512) Magic, Perk and Skill Fixes The Soul Trap effects for Halldir's Staff and Bloodthorn are missing keywords to keep them from working on Dwemer constructs. [MGEF:000FB404:dunHalldirEnchSoulTrapFFAimedArea, MGEF:000FB407:dunHagsEndSoulTrapFFContact] (Bug #35702) Mesh and Texture Fixes Fixed duplicate names, Invalid light falloff angles, and Missing EnvMap_Light_Fade flags for the entire Azura's Crystal set. [meshes\dungeons\azurasstar\azuraepiccrystal01.nif, meshes\dungeons\azurasstar\azuraepiccrystal02.nif, meshes\dungeons\azurasstar\azuraepiccrystal03.nif, meshes\dungeons\azurasstar\azuraepiccrystal04.nif, meshes\dungeons\azurasstar\azuraepiccrystal05.nif, meshes\dungeons\azurasstar\azuraepiccrystal06.nif, meshes\dungeons\azurasstar\azuraepiccrystal07.nif, meshes\dungeons\azurasstar\azuralargecrystal01.nif, meshes\dungeons\azurasstar\azuralargecrystal02.nif, meshes\dungeons\azurasstar\azuralargecrystal03.nif, meshes\dungeons\azurasstar\azuralargecrystal04.nif, meshes\dungeons\azurasstar\azuralargecrystal05.nif, meshes\dungeons\azurasstar\azuralargecrystal06.nif, meshes\dungeons\azurasstar\azuralargecrystal07.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving01.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving02.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving03.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving04.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving05.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving06.nif, meshes\dungeons\azurasstar\azuralargecrystalmoving07.nif, meshes\dungeons\azurasstar\azuralargefloorhex01.nif, meshes\dungeons\azurasstar\azuralargefloorhex02.nif, meshes\dungeons\azurasstar\azuralargefloorhex03.nif, meshes\dungeons\azurasstar\azuralargefloorhex04.nif, meshes\dungeons\azurasstar\azuralargefloorhex05.nif, meshes\dungeons\azurasstar\azuralargefloorhex06.nif, meshes\dungeons\azurasstar\azurascrystalcluster01.nif, meshes\dungeons\azurasstar\azurascrystalcluster02.nif, meshes\dungeons\azurasstar\azurascrystalcluster03.nif, meshes\dungeons\azurasstar\azurascrystalcluster04.nif, meshes\dungeons\azurasstar\azurascrystalcluster05.nif, meshes\dungeons\azurasstar\azurascrystalcluster06.nif, meshes\dungeons\azurasstar\azurasmallcrystal01.nif, meshes\dungeons\azurasstar\azurasmallcrystal02.nif, meshes\dungeons\azurasstar\azurasmallcrystal03.nif, meshes\dungeons\azurasstar\azurasmallcrystal04.nif, meshes\dungeons\azurasstar\azurasmallcrystal05.nif, meshes\dungeons\azurasstar\azurasmallcrystal06.nif] (Bug #35612) Arches on the Skyhaven Temple walkway mesh are misaligned with the columns. [meshes\architecture\skyhaventemple\skyhavenexteriorwalkway02.nif] (Bug #35532) Daedric bow is missing a flag to indicate it's animated. [meshes\weapons\daedric\daedricbowskinned.nif] (Bug #35642) Fixed some invalid block names and removed an actor node with no purpose from the High Hrothgar tower. [meshes\architecture\HighHrothgar\highhrothgartower01.nif] (Bug #35643) Fixed ragdoll issues with destroyed spider webs and wrapped human meals. [meshes\furniture\fxspiderwebkitdoorspecialdest.nif, meshes\effects\fxspiderwebkitdinnerhumangnd.nif] (Bug #35644) Fixed gaps in the 3 floor Solitude stairway. [meshes\architecture\solitude\interiors\smdestasol01.nif] (Bug #35653) Disabled alpha blending and added double-sided flag to the ropes on the Unholy Altar in Hjerim that's used for Blood on the Ice. [meshes\clutter\quest\ms11unholyaltar.nif] (Bug #35655) Fixed normals on Serikur's house that were causing black triangles in the windows. [meshes\architecture\solitude\serikur house.nif] (Bug #35656) The large entry piece for several Nord ruins had broken or jagged normals. [meshes\dungeons\nordic\exterior\dwellings\nordwelling04extbasea.nif] (Bug #35658) Fixed normals and tangent spaces on the Redoran well. [meshes\dlc02\architecture\ravenrock\redoran\redoranwell01.nif] (Bug #35659) Civil war cots had clipping between the fur top and the cot itself. [meshes\clutter\civilwar\civilwarcot01.nif] (Bug #35660) Fixed material type and tangent spaces on jyggalag root clusters. [meshes\creationclub\bgssse025\clutter\jyggalagrootcluster01.nif] (Bug #35683) Fixed material type and tangent spaces on Whiterun castle stairs. [meshes\architecture\whiterun\wrinteriors\wrcastle\wrintcastlestairs03.nif] (Bug #35684) Fixed normals and tangent spaces on Windhelm docks. [meshes\architecture\windhelm\whdocks2.nif] (Bug #35685) Fixed vertex positioning on an ice cave large room piece that caused it to show a gap with other parts of the kit. [meshes\dungeons\caves\ice\largeroom\caveilroomcorner03.nif] (Bug #35687) Bad tangent spaces and normals on an Imperial floor piece. [meshes\dungeons\imperial\clutterkits\impfloorpiece01.nif] (Bug #35694) Bad tangent spaces and normals on an Imperial wall support. [meshes\dungeons\imperial\exterior\impextsupport01.nif] (Bug #35695) Navmesh Fixes Some minor issues with floating nodes have been corrected near Karthspire. [NAVM:000E81DC, NAVM:0010C6AF, NAVM:0010C6B1, NAVM:00100A22, NAVM:00104714] (Bug #35620) Minor navmesh cleanup around a Civil War camp. [NAVM:000799F4, NAVM:000799FA] (Bug #35595) Navmesh in Sightless Pit was a huge mess of floating nodes, triangles too high to access, triangles poking through walls, down slopes that were too steep, and passing directly through solid objects. [NAVM:000F43EF, NAVM:00028D15, NAVM:00025F5C, NAVM:00025F49, NAVM:00025F48] (Bug #35583) Navmesh fixes for the Throat of the World area. [NAVM:000FA1BF, NAVM:000FA1C2, NAVM:000FA1C3, NAVM:00094140, NAVM:000FA1E0, NAVM:001069DB, NAVM:000FA1DE, NAVM:000FA1E2, NAVM:000FA1E3, NAVM:000FA1E4, NAVM:000FA1E5, NAVM:000FA1DD, NAVM:000FA1EA, NAVM:000FA1F7, NAVM:000FA1F2, NAVM:000FA1F3, NAVM:000FA1F4] (Bug #35698) Papyrus Fixes DA05PlayerCloseInJailScript: The OnCellAttach event incorrectly attempts to delete the trigger box. This should be disabling it instead. (Bug #35696) Quest and Dialogue Fixes In Chasing Echoes [DLC1VQ04] it is possible to get stuck in a loop where Serana tries to turn you into a vampire if you had previously elected to become a vampire and then for some reason did not enter the Soul Cairn to advance the quest. The script call that actually performs the bite has been moved from Stage 110 into the dialogue topic itself, which will run whether you'd done this portion before or not. [Scripts: DLC1_QF_VQ04Hunter_0100284F, DLC1_TIF__0100D3E0] (Bug #31654) CWFortSiegeCapital does not have the "allow reserved" flag set on the player. This could cause the "Battle for ..." quests to fail startup. [QUST:00087C21:CWFortSiegeCapital] (Bug #35639) Two bandits in Faldar's Tooth are supposed to run a scene where they're chatting about a card game, but the scene does its distance check on an invalid alias so it never starts before the bandits are aware of you. [SCEN:000BFFDE:dunFaldarsToothCardGameScene] (Bug #35649) CurrentMarriageHouse alias on RelationshipMarriageFIN is never filled. This will cause the Lover's Comfort benefit to fail to work correctly in some conditions. [Script: RelationshipMarriageSpouseHouseScript] (Bug #35670) The initial adoption of a child, and subsequent moves to new homes, are not always reliable and can fail for a variety of reasons, but mainly because the location alias handling on BYOHRelationshipAdoptionNewAdoptionHandler is set up wrong. This fix also appears to have corrected long standing issues with being able to adopt Lucia or Sofie and having them move to your house. [QUST:03003F6E:BYOHRelationshipAdoptionNewAdoptionHandler, QUST:030042B4:BYOHRelationshipAdoption, Script: BYOHRelationshipAdoptionScript] (Bug #35669) When Trouble in Skyrim [CR05] sends you to Haldir's Cairn, it's possible it will have selected the wrong actor as the "leader". Since this setup is a convoluted mess that's not really feasible to work with, a brute force solution was crafted to force the alternate draugr boss into the quest's alias so that you will get credit for killing the right one. [Form added: REFR:07005914, Script added: USSEPCR05FixTriggerScript] (Bug #19604) Klimmek and Gwilin do not headtrack properly for their scene in Ivarstead. [SCEN:000DD5FB:IvarsteadSSScene] (Bug #35686) The "Request to Meet" note given during Staada Quest [ccBGSSSE025_StaadaQuest] is not marked as a quest item. Reading the note is a required step. The control quest which controls the status of the note will now be stopped after reading it since it serves no other purpose anyway, so that once you've read it, you will be free to get rid of it. [QUST:06198278:ccBGSSSE025_PostQuestCourierStaada] (Bug #34521) In Riverwood, it is possible for Dorthe and Frodnar's scene to get called to run a second time. This is due to a leftover E3Demo node in the story manager that had no conditions. This has now been given an impossible condition to meet so that the proper node with all the conditions on it will be used instead. This likely resolves issues with either Frodnar or Dorthe getting stuck outside the inn and never moving again. [SMQN:000EAFCE:E3DemoKids] (Bug #33830) In Blood on the Ice [MS11] there are several dialogue options that are still checking to see if Jorlief is the one who should be saying them. They should have been set to use the AuthorityFigure alias instead. [INFO:000E4C93, INFO:000E4C95, INFO:000E4C99, INFO:000E4CAF, INFO:000E4CC1, INFO:000E4CC8, INFO:000E4CCC, INFO:000E4CCD, INFO:000E4CCE, INFO:000E4CCF, INFO:000E4CD0, INFO:000E4CD1, INFO:000E4CD2, INFO:000E4CD3, INFO:000E4CD4] (Bug #35689) Placement/Layout/Ownership and other World Object Fixes 00032DA0, 0004377E: Alduin references that are not in the right persistence location. Also edited: [LCTN:00018ED2:VirtualLocation] (Bug #35697) 02008D45, 02013E7C, 02013E7D, 02013E7E, 02013E7F, 02013E82, 0201407F, 02014080, 02014081, 02014082, 02017E1D: Various clipping objects as well as ownership issues in Redwater Den. (Bug #35611) 0005D17F, 0005D181, 000C7A85, 000C7AE0, 000C7AE2: Floor pieces with gaps, and an arrow sitting on the floor when it should be on the counter in Drunken Huntsman. (Bug #35613) 02003501, 000B3950: Floating objects near Solitude Sawmill. (Bug #35638) 000617CA: Duplicate ceiling piece in Warmaiden's. (Bug #35621) 0401862C, 04018637: Displaced objects at Bujold's Retreat. (Bug #34131) 000543C6: Fire lowered too far into the ground at Silent Moons Camp. (Bug #35640) 00091078, 0009107A: Objects clipping a table in Faldar's Tooth. (Bug #35650) 04032470, 0401E2FB: Gaps under ash piles on Solstheim. (Bug #35654) 000B05ED, 000B05EF, 010018D1, 000A586C, 00018FD6, 000199AF, 00095B06, 00095B3F, 000A6B68, 0009809D, 00098096, 00098097, 00098098, 0009809C, 00019D47, 00019E2E, 00095B2B: Floating shrubs. (Bug #35661) 02018E71: Z-fighting floor piece in Castle Volkihar. (Bug #35662) 0006AF9E, 0006AF9F, 0006AFA0, 0006AFA1, 0006AFA2, 0006AFA3, 0006AFA4, 0006AFA5, 0006AFA7, 0006AFA8, 0006AFBD, 0006AFBE, 0006AFBF, 0006AFC0, 0006AFC6, 0006AFC7, 0006AFC8, 0006AFC9, 0006AFD8, 0006AFD9, 0006AFDA, 0006AFF0, 0010E434: Various references sticking out on the local map display for Red Belly Mine. (Bug #35666) 000C2C49: Microadjustment for z-fighting scaffold piece in Redoran's Retreat. (Bug #35651) 00036F8D, 00036F8E: Wall markers in Markarth that may have been slightly buried. (Bug #35648) 0008448F, 00084490, 0008449B, 00108352: Animal spawners buried under the ground. (Bug #35647) 0001C914: Cooked slaughterfish clipping with a plate. (Bug #35646) 00088DD2: Fixed a gap underneath a mountain. (Bug #35595) 000B83EB, 000B83ED, 000B83F4: Shrubs that should be disabled while the burnt rubble is enabled in Windhelm. (Bug #35500) 00016085, 0004953D, 00070DA1, 00070DA4, 00070DA6, 000A6E5B, 000C34EA, 00050C63, 000E8E72, 000F6F8E, 000F6F93, 000FBA89, 01001065, 01001066, 01001087, 0003A2C9, 0006B32C, 000FBA83, 0010007C: Objects that should be disabled while burnt rubble is active in Solitude. (Bug #35502) 000C3D4E: Dagger falls off of table in Calixto's House. (Bug #35674) 000A195B: Shrink the bounds on the scene marker for Brunwulf and Malthyr so that it will wait for the player to get closer before triggering. (Bug #30610) 000FAB10, 000FAB12: Objects clipping a shelf in Broken Tower Redoubt. (Bug #35675) 000F6D8F: Dead Dwemer sphere clipping through the shelf it's on. Havok settled it out so it no longer makes a mess of everything in the room. (Bug #34515) 07002F99: Corner segment added to cover up a wall gap in Fort Dawnguard. (Bug #35704) 0001C8E6, 000A28ED: Fixed gap under a boulder at Pinemoon Cave. (Bug #35708) 0006CFD4: Removed an unused bedroll buried underground. (Bug #35703) Text Fixes DLC1WEDB03FirstBranchTopic [00014207]: "Vampires" -> "vampires" [Not a proper name usage] (Bug #35606) DLC1WEDB03FirstBranchTopic [02014206]: "Vampires" -> "vampires" [Not a proper name usage] (Bug #35605) The complete changelog for PC and XBox One is available here. StarlightNV, Dankrou and smr1957 2 1
Arthmoor Posted October 26, 2016 Author Posted October 26, 2016 Reserved for future beta announcements.
Leonardo Posted October 26, 2016 Posted October 26, 2016 Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game.
I2edShift Posted October 27, 2016 Posted October 27, 2016 Why not reset the USSEP 4.0.0 version back to 1.0.0 instead of continuing the USLEEP version 3.x by starting with the 4.0.0 version for USSEP, especially when SSE is a separate game. That seems unnecessary & counter-intuitive. I imagine the process will be to fix things in 'classic' Skyrim, then simply re-compile the plugin & archive in the SSE Creation Kit. Keeping the same versions seems much easier to keep track of.
BlackPete Posted October 27, 2016 Posted October 27, 2016 Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead.
Leonardo Posted October 27, 2016 Posted October 27, 2016 Resetting it back to 1.0.0 would likely add to the amount of confusion for a lot of people especially those who haven't been following the patch project along the way. Also, when bugs reports are being submitted and we refer to the version numbers (in conversations) it could lead to some misunderstandings which are otherwise avoidable if the version number starts at 4.0.0 instead. I doubt it will cause confusing since the acronym is USSEP and not USLEEP, but I guess the version number could arise some questions.
Arthmoor Posted October 27, 2016 Author Posted October 27, 2016 The only one questioning the version number is you Leo
alt3rn1ty Posted October 28, 2016 Posted October 28, 2016 I dont know what anyone has been using for extracting the new BSAs so far, but if you havent seen it Sharlikran linked a new tool ( from the new Wrye Bash for SSE description ) that ousnius has put together https://github.com/ousnius/BSA-Manager/releases/tag/v0.5 Same guy who has been doing amazing work on bodyslide and outfit studio
Arthmoor Posted October 28, 2016 Author Posted October 28, 2016 I've been using a private copy of BAE that Jon updated for the beta. Good to know stuff is starting to show up in public though.
Malacath Posted October 29, 2016 Posted October 29, 2016 I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised.
Zed99 Posted October 29, 2016 Posted October 29, 2016 I understand, (by the text in yellow, at the top of the page), that there is a known issue with load order. Indeed the mod 'Campfire' cant help but stay at the top of my list, no matter how many times I try to move it. Will this affect USSEP, seeing it should come first? (This is using Bethesdas new in game mod menu.) I made a seperate topic concerning this. Thank you for your time, Best Regards
BlackPete Posted October 29, 2016 Posted October 29, 2016 I would like to report a bug about the wolves not howling but the bugtracker doesn't work for me. It says i'm not authorised. This guide should help: http://www.afkmods.com/index.php?/topic/3865-visual-guide-reporting-bugs-with-tracdown/ It sounds like you're not selecting a category and/or subcategory. In this case you would want "Unofficial Skyrim Patch" -> "Audio".
MartinTh3Turtl3 Posted October 29, 2016 Posted October 29, 2016 I would like to report a bug that occurs, from what I can tell, not to everyone, but it did occur to myself. It is on the winterhold college mission "Revealing The Unseen", in which you have to Speak with Mirabelle Ervine. The marker that the game gives me is inside the mountains to the North East of Riften. She's supposed to be inside the College of Winterhold. Can anyone help?
Leonardo Posted October 30, 2016 Posted October 30, 2016 Does a bug exist for Irileth in vanilla or is it fixed in USSEP? The reason I asked is simple, because when I played without any mods she didn't run pass me during the Dragon Rising quest when talking to the Jarl about what happen near the Western Watchtower. But with USSEP and a lot of other mods, mostly Arthmoor's mods and a few other mods, Irileth now run pass me and stops in front of the Jarl Balgruuf the Greater and I cannot see his face. That never happen in SLE with or without mods. The only mod, I am aware of, that could affect Irileth is USSEP. I dunno what is wrong. Has anyone notice the same thing as I have?
Arthmoor Posted October 30, 2016 Author Posted October 30, 2016 USSEP 4.0.1 is out. Should correct the issues people have been seeing. Lots of folks out there awfully damned impatient and spamming forums with a bunch of crap, all of you are repeating the same small set of errors over and over and making a big deal out of nothing.
Maxyb Posted October 30, 2016 Posted October 30, 2016 I love your patch Arthmoor. But I can't seem to download the new patch. The only other mods I have are your open cities and new life mods. I have tried downloading the new patch 3 times but once it gets to 100% it says cannot download. I'm playing the Xbox one. Thanks Max
Arthmoor Posted October 30, 2016 Author Posted October 30, 2016 I had quite a bit of trouble just getting it uploaded. I think their network is being slammed. You may simply need to wait a bit.
NightStar Posted October 31, 2016 Posted October 31, 2016 @arthmoor Went through the OP and a few things could use your attention. Due to the recent changes some of our trusty documents need updating. I've listed the sections that should be looked over by their titles. What needs editing should be pretty obvious. "Frequently Asked Questions - BUGS": Your bug tracker is broken, it says I don't have permission. Several questions in the "Frequently Asked Questions - About the Project" require attention due to USSEP. Many of them are still relevant for the users of the older patches. Do you want to remove/rewrite the obsolete sections or add some kind of way to distinct between information relevant to USSEP and the separate patches? The sections that should be reviewed are: Has the mod been cleaned? Will the mod be released as an ESM file? What is this useless .bsl file for? What is the proper load order for the Unofficial Patches? Do I still need to keep the old patches (USKP/UDGP/UHFP/UDBP) after I upgrade to the Legendary Edition (USLEEP)? I have numerous mods that used one or more of your old patches. What do I do about this? My game won't load now! In addition, since you're linking to "Bug Fixes Recommended in Addition to the Unofficial Patches" from USSEP thread, that page should probably have a mention in its OP that most mods recommended have not yet been updated for SSE and should not be used in their current form until they are (to avoid noobs tripping themselves over by blindly following links and installing things). Also, I remember reading somewhere that Bethesda fixed the lip sync bug in SSE, so would that still be necessary to use? Lastly, couple of typos: handle user generate files --- generate -> generated other than the unofficial patches installed --- we still have several patches, do we? patches -> patch Known issues we're working on for 4.0.2:Flickering LOD on certain buildings. Still looking into it. All LOD resources have been temporarily removed from distribution until we figure it out. You probably already read this (and the following post) about how editing OBND data may cause issues. Relevant?
LunarFern Posted October 31, 2016 Posted October 31, 2016 I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help.
Arthmoor Posted October 31, 2016 Author Posted October 31, 2016 @Nightstar: Yep, planning to get to those things as soon as possible. @LunarFern: You're going to need to be far more specific than that.
Maxyb Posted October 31, 2016 Posted October 31, 2016 Got the update thanks. But now the Imperial Cloaks mod isn't working. Does that mean that mod creator will have to update his mod to make it compatible again?
Leonardo Posted October 31, 2016 Posted October 31, 2016 I'm having trouble marring anyone in the game. I have completed the book of love quest and put the necklace on. The character I'm trying to marry is Derkeethus. Please help. Did you talked to Maramal in Riften about getting married? After you talked to him you also need to wear an Amulet of Mara before asking Derkeethus for marriage. Did you do that, talk to Marmal and obtain an Amulet of Mara? If you did then you must have a mod(s) that's preventing you from getting married.
LunarFern Posted October 31, 2016 Posted October 31, 2016 @Artmoor sorry I wasn't detailed enough. @Leonardo no I didn't talk to him I'll try it.
alt3rn1ty Posted October 31, 2016 Posted October 31, 2016 @ Arthmoor Reference : All LOD data (meshes+textures) have been removed until we can investigate what needs to be done with the files, or if they're still needed Does that include the textures in terrain \ deepwoodredoubtworld \ *.* Because all of those are still valid fixes from what I have seen - USSEP v4.0.0 on the left, Skyrim SE still with corrupted textures on the right ( I have checked all of them not just the ones currently in Irfanview ) : Edit : Out of the Terrain folder, I think The solstheimworld atlas texture does need pulled, I am listing that texture in the Redundant fixes topic .. Or at least it needs redone with the new SE atlas and add the miraak tower LOD to that instead
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now