Jump to content

Search the Community

Showing results for tags 'skyrim'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • AFK Mods
    • Administration
    • General Discussion
  • Bethesda Games
    • The Elder Scrolls
    • Fallout
    • Starfield
    • Tools of the Trade
  • Other Games
    • Total War
    • No Man's Sky
  • Unofficial Patch Project
    • Unofficial Patch Project Bug Tracker
    • Unofficial Starfield Patch
    • Unofficial Fallout 4 Patch
    • Unofficial Skyrim Special Edition Patch
    • Unofficial Skyrim Patches
    • Unofficial Oblivion Remastered Patches
    • Unofficial Oblivion Patches
    • Unofficial Morrowind Patch

Categories

  • Unofficial Patch Project
    • Files For Fixes
    • Unofficial Patch Betas
    • Skyrim Special Edition
    • Skyrim Classic/Legendary Edition
    • Fallout 4
    • Oblivion Remastered
    • Oblivion
    • Morrowind
  • Starfield
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 4
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Skyrim Special Edition
    • Audio
    • Armor & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Skyrim Classic/Legendary Edition
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Fallout: New Vegas
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 3
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Oblivion Remastered
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Dungeons
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Modders Resources
    • Patches & Fixes
    • Quests & Adventures
    • Visual Enhancements
    • Tools & Utilities
  • Oblivion
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Dungeons
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Modders Resources
    • Patches & Fixes
    • Quests & Adventures
    • Visual Enhancements
    • Tools & Utilities
  • Nehrim
  • Morrowind
    • Cities, Towns & Villages
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
  • Civilization
    • Civilization 4 Maps
  • Total War Series
  • Miscellaneous Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

  1. Version 1.0.2 is released and includes quite a bit of new material, tweaks, edits, etc.
  2. JunksMods

    LEGION by JunksMods Update

    I have finally begun working on adding "Lago", a town from Clint Eastwood's western film "High Plains Drifter". UPDATE 12/6/24: Lago is finished. Check it out.
  3. JunksMods

    LEGION by JunksMods

  4. JunksMods

    LEGION

    Version 1.0.1

    21 downloads

    "And Jesus asked him, What is thy name? And he answered, saying, My name is Legion: for we are many." - Mark 5:9 DESCRIPTION Ever want to leave Skyrim behind and travel to the ole wild west? Throw on your cowboy hat, grab a bottle of whiskey and some jerky, and discover LEGION, a true, fully open-world, western town with a violent history. An outlaw, by the name of "Junk" was said to have robbed the town bank in Junction. He ain't been heard from since. Find out what happened to him, and what has become of the dusty, ole town of LEGION. There ain't no naked chicks, fluffy bunny rabbits, or vendors that are so happy you're there. I'm not gonna give spoilers here. Download it, play it, and keep yer britches on! You will receive a Wanted Poster upon first installing this mod. Read it and keep it. Collectible cards now being added. I will add them as I create them. In the end, there may be a quest to find 'em all. NOTES *Please do not post spoilers in the comments section. Thank you.* *READ the ReadMe file in the Data/Music/LegionMusic folder or you won't have any songs when operating the jukebox. REQUIREMENTS Skyrim. Dawnguard, Dragonborn, and Hearthfire are NOT needed and never will be. CONFLICTS None known. THANKS & CREDITS Ray2NJ for just being plain ole awesome brother! Arthmoor for this awesome site! Bethesda for the base game, Creation Kit, and crappy engine Gimp2 Blender NifSkope NifScan Cathedral Assets Optimizer TES5Edit TESVSnip Wave Editor All of you out there that take a moment to come back and say "Hey!" PERMISSIONS You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods). I am sharing this mod here exclusively at AFK Mods. Do not upload this mod (or any of my mods for that matter) in part or in full to any other site. (That includes the Nexus that already stole my work.) Remember, Jesus is watchin'! And so am I.......
  5. JunksMods

    Junk's Black Death

    Version 1.0.0

    11 downloads

    DESCRIPTION THIS MOD IS IN BETA STAGE My Creation Kit continues to crash while trying to open this plugin and make new edits. I have been trying everything to fix it. I believe it is due to so many custom meshes and 4K textures. This issue will not effect YOUR game in any way, shape or form, but is pissing me off 'cause I would like to continue with the mod. But for now....... Save a small village in Scotland during the Great Plague of 1350 A.D. A terrible pestilence is plaguing the land of Scotland in the year of our Lord, 1350. The "Black Death" has cost nearly seventy percent of the village folk their lives. Those that remain have barricaded themselves within their homes, too fearful to allow anyone to enter, too spiteful to care. The rats carry death in their bite and have overcome the village, apparently outnumbering the fleas which feed upon them and take their lives in unholy numbers. The fate of this once beautiful and noble land lies on the shoulders of one hero. Will you be that hero??? The quest will begin upon game-load and a courier will deliver you a letter. Read the letter to update your map. Travel by ship to Scotland. Enjoy custom followers, new armor, weapons and more as you progress through the quest. All custom meshes and textures for architecture, armor, weapons, pretty much everything! *NOTE* A lever exists which will reset the entire land and the pestilence if you'd like to start the quest all over when finished. I will be updating with more images and description in the future. I would also like to update the mod itself if I can get this F~(@!*& Creation Kit to cooperate! REQUIREMENTS Skyrim Dawnguard, Dragonborn, and Hearthfire are NOT needed and never will be. CONFLICTS None known THANKS & CREDITS Ray2NJ for just being plain ole awesome brother! Arthmoor for this awesome site! Bethesda for the base game, Creation Kit, and crappy engine Gimp2 Blender NifSkope NifScan Cathedral Assets Optimizer TES5Edit TESVSnip Wave Editor All of you out there that take a moment to come back and say "Hey!" PERMISSIONS You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods). Do not upload this mod (or any of my mods for that matter) in part or in full to any other site. (That includes the Nexus that already stole my work.) Remember, Jesus is watchin'! And so am I.......
  6. JunksMods

    Junk's Haunted Mansion Update

    Hello whomever may read this. I have been extremely busy with work and life. I would like to tell it all to "F" right off and revisit a few of my Oldrim mods this winter (2024-2025) and will be releasing updates as I can/want. I may even be releasing an update I have been working on for my "Middle Earth - Path of the Hobbit". (Yes Broheim, you were right as always lol.) (: And to those who continue to ask "No SE version?" for any of my mods, the answer is quite simple... no.
  7. JunksMods

    Junk's Haunted Mansion

    Version 1.0.5

    42 downloads

    DESCRIPTION I put a lot of work (but had a ton of fun) into building this. This adds a small mansion just across the way from the Old Hroldan Inn. The mansion has been abandoned for good reason. Find out why. NOTE: Just be sure to do another walk through the house after you "cleanse" it. Many things change throughout while you advance. This mod is focused on being clean and free from errors and touching any Bethesda files. It has no mannequins, weapon plaques, added BS clutter, etc. All custom furniture and most parts. REQUIREMENTS Skyrim CONFLICTS None known THANKS & CREDITS Ray2NJ for testing and just being plain ole awesome brother! Arthmoor for this awesome site! Bethesda for the base game, Creation Kit, and crappy engine Gimp2 Blender NifSkope NifScan Cathedral Assets Optimizer TES5Edit TESVSnip Wave Editor All of you out there that take a moment to come back and say "Hey!" INSPIRATIONS Resident Evil (All of 'em!) Disney's Haunted Mansion The Ghost and Mr. Chicken (If you haven't seen the movie, or don't even know who the "F" Don Knotts is, look it up!) Clue PERMISSIONS You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods). Do not upload this mod (or any of my mods for that matter) in part or in full to any other site. (That includes the Nexus that already stole my work.) Remember, Jesus is watchin'! And so am I.......
  8. Version 1.0.2

    199 downloads

    I have completed "Middle Earth - Path of the Hobbit". (Really Ray2NJ! lol) Unless something glaring or completely Middle-Earth-shattering pops up, this will be the final release. This has been a thirteen-plus year project of mine and I have put all of myself into it.......and enjoyed MOST of it. * * * * * * * It's a dangerous business, going out your front door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to....... DESCRIPTION Adds my rendition of J.R.R. Tolkien's Middle Earth during the time and journey of the hobbit "Bilbo Baggins" to Skyrim. This is for "Oldrim". No, I will not begin to try and port it to SE, XBOX, or any other combination of letters you can think of putting together; but hey, thanks for askin'! This has been a ten-plus year project of mine and I have put all of myself into it. Leave Skyrim behind and discover the path of the famous little Hobbit, Bilbo Baggins. Journey through a beautifully and meticulously created Middle Earth from the Hobbit Hole Bag End to the Lonely Mountain of Smaug. Play as a dwarf or hobbit, if you choose, with custom clothing and armor to suit. Visit The Shire Bywater, Hobbiton, South Farthing and the North. Stop to rest and have a pint at the Inn of the Prancing Pony in the Village of Bree. Face the 3 Cave Trolls in Trollshaws and loot their Troll Hole. Learn how you can help Lord Elrond in Rivendell. Face an army of goblins and their tyrannical king in Goblin Town. Find Gollum's Cave and take the One Ring. Battle against the spiders and other creatures of Mirkwood Forest. Make your way to Rhosgobel, a shack protruding from a growing tree. Take an automated boat-ride to the Long Marshes and face the 3 Bog Witches. Discover the Woodland Realm (Halls of Thranduil). Barter a boat ride to Lake-Town, with its many diverse people, homes, inns, and shops. Encounter Lonely Mountain to face Smaug the magnificent within. And finally, choose sides and take part in the great Battle of the Five Armies. Inspired by J.R.R.Tolkien's "The Hobbit", this is created from my own imagination, my own interpretation, not Peter Jackson's. Over 500 custom NPCs added. Quests, rings of power, weapons, armor, spells, and much more included. You will receive a new book, "Guide To Middle Earth" the first time you load this mod. There is also a copy in a chest on the Riverwood bridge (near the entrance to Middle Earth). Be sure to read it! Questions asked that are covered in that book or here on this site will be ignored. I built this mod for my own game play, my own taste. At some point, I thought others may enjoy it as well. I'm not looking for "critiques". Never asked for any. You don't like it, move on. - This mod includes my Middle Earth Mountains HD2K and 4K Parallax. It is optional in the installer. See my images for a preview. - Be sure to "set the table" in Lord Elrond's courtyard before trying to enter his home. It more or less brings Rivendell to life. - The main entrance to Lonely Mountain is blocked with rubble. If you side with Middle Earth against the goblins during the Battle of the Five Armies, the rubble will be removed. - The 3 Cave Trolls in Trollshaws are from Witcher 3 which I heavily modified. I also set them up that if you kill them, they turn to stone for the rest of your game. - I have kept the scripting to a minimum and tested my mod to great extent and worked out all the bugs. I cleaned it with Tes5Edit and TesVSnip, and also ran every .nif file through NifScan. - You MUST equip the "Ring of Choice" BEFORE leaving Lonely Mountain interior. Removing the ring removes you from that army. Good luck on your own. There is a lot more to this mod than meets the eye, or than I can write on this page. I built this mod for myself and I didn't want a bunch of plug-ins so I have created a ton of things that I would like to see in my game and tastefully added them into this mod. I have included a true, open-world, portable fort that can be placed anywhere in Skyrim or Middle Earth. You can be your own traveling bard with this mod. Want to cut loose and jam on a lute in the Middle of Solitude or near the peaceful river that flows through Riverwood, it's in there. Special rings of power, weapons, armor, not all Tolkien worthy, but things I created for my game and put into this mod. I could go on, but you'll find it all. Or you won't. I put a lot of work into my Lighting, ImageSpaces, and Climates as lighting and atmosphere is probably thee most important thing in modding in my opinion. REQUIREMENTS Skyrim & an open mind. Dawnguard, Dragonborn, and Hearthfire are NOT needed and never will be. RECOMMENDATIONS I run with my brightness at 10/20 (halfway) and uGridsToLoad=7 in my Skyrim.ini settings. Of course every monitor as well as player's choice of settings and taste differs. Rudy ENB v4.2 (with my own tweaks), using Boris's ENB V407 .dll CONFLICTS None known. EXTRA Although obviously not lore-correct, I have included a suite in Lake-Town for my own personal game. It is a "game" after all. The Suite will work as-is and contains no nudity. If you would like to experience the full Suite, you can download and install the following mods. UNP Female Bodies - Adds some nice detail to bodies in game in general. Brings the Suite to a "new level". Dimonized UNP Clothing Resources - Adds some nice clothing for the Suite. Summer Wear V2 - Adds some nice clothing for the Suite. Also adds follower Sukque. (She can be found in Honningbrew Meadery and will follow you to the Suite and stay there even after release. She has a bed there but will not interfere with my mod if she is not used. I navmeshed the Suite cell differently so ALL followers will stay there until you have them follow you out again.) THANKS & CREDITS Thank you "Ray2NJ" for just being plain ole awesome brother! Thank you "Arthmoor" for this site and for increasing your upload file size limit so that this mod could even be possible here! Thank you "mlsbrn" for the "nudge" to git-r-done! agerweb, VZRedemption, ray2nj, and TheBawb for ALL of your help! Wood stoves courtesy of Strotis Oven Resource Treasure textures courtesy of Assorted Resources (Thank you Tamira. Saved me a ton of work.) Hobbit Outfits courtesy of Halfling Clothes (Thank you TheBawb for the link.) Dwarven Beards courtesy of DwemerBeards Cave Troll and other meshes and textures courtesy of Witcher 3. Bethesda for the base game, the Creation Kit, and the crappy engine Gimp2 Blender NifSkope Cathedral Assets Optimizer TES5Edit TESVSnip All of you out there that take a moment to come back and say "Hey!" PERMISSIONS You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods). I am sharing this mod here exclusively at AFK Mods. Do not upload this mod (or any of my mods for that matter) in part or in full to any other site. (That includes the Nexus that already stole my work.) Remember, Jesus is watchin'! And so am I.......
  9. This is an attempt at a re-compiled Legendary Edition version of wSkeever's mod, High Gate Ruins Puzzle Reset Fix. While I believe this has been compiled correctly, I make no promises that it will work the way it is supposed to, as it was built for Skyrim Special Edition. My modding experience with Skyrim is limited, so troubleshooting will likely not happen. This mod should be compatible with anything that doesn't modify the following file: highGateRuinsLeverPuzzle.pex For anyone wondering if my backport of wSkeever's mod is allowed, here is a screenshot of their mod permissions: All files provided in this mod have been ported over from their Skyrim Special Edition counterpart. To avoid any permissions issues with wSkeever's mod, all permissions will be restricted on this mod. Please defer to wSkeever's mod permissions if you would like to use any assets from that mod in your mod. Original (Slightly Modified) Description Background High Gate Ruins is a Nordic Ruin featuring a puzzle where the player pulls 4 levers in sequence to light 4 braziers. Once the 4 braziers are lit, a trap door opens, allowing you to proceed further into the dungeon. However, when the location resets, the door is reset and closes, but the puzzle will not reset and remains in a solved state, preventing you from opening the door again. This bug is detailed on UESP: This bug locks you out of the latter half of the dungeon, preventing you from accessing the boss container and completing radiant quests which use High Gate Ruins as the location. Description This mod fixes this bug by doing the following: OnReset is implemented to reset the puzzle when the dungeon resets If you don't want to wait that long. I've also set the puzzle to reset when you pull any of the levers after the puzzle is solved, allowing you to solve it again. No esp. Minor edits to existing USSEP script Installation/Uninstallation Install at any time Uninstall at any time Implementation Details Script edited is highGateRuinsLeverPuzzle "KillSwitch" function edited to allow puzzle reset even after it is solved: FAQ Credits wSkeever for High Gate Ruins Puzzle Reset Fix Download Link
  10. Version 0.2

    72 downloads

    This is an attempt at a re-compiled Legendary Edition version of wSkeever's mod, High Gate Ruins Puzzle Reset Fix. While I believe this has been compiled correctly, I make no promises that it will work the way it is supposed to, as it was built for Skyrim Special Edition. My modding experience with Skyrim is limited, so troubleshooting will likely not happen. This mod should be compatible with anything that doesn't modify the following file: highGateRuinsLeverPuzzle.pex For anyone wondering if my backport of wSkeever's mod is allowed, here is a screenshot of their mod permissions: All files provided in this mod have been ported over from their Skyrim Special Edition counterpart. To avoid any permissions issues with wSkeever's mod, all permissions will be restricted on this mod. Please defer to wSkeever's mod permissions if you would like to use any assets from that mod in your mod. Original (Slightly Modified) Description Background High Gate Ruins is a Nordic Ruin featuring a puzzle where the player pulls 4 levers in sequence to light 4 braziers. Once the 4 braziers are lit, a trap door opens, allowing you to proceed further into the dungeon. However, when the location resets, the door is reset and closes, but the puzzle will not reset and remains in a solved state, preventing you from opening the door again. This bug is detailed on UESP: This bug locks you out of the latter half of the dungeon, preventing you from accessing the boss container and completing radiant quests which use High Gate Ruins as the location. Description This mod fixes this bug by doing the following: OnReset is implemented to reset the puzzle when the dungeon resets If you don't want to wait that long. I've also set the puzzle to reset when you pull any of the levers after the puzzle is solved, allowing you to solve it again. No esp. Minor edits to existing USSEP script Installation/Uninstallation Install at any time Uninstall at any time Implementation Details Script edited is highGateRuinsLeverPuzzle "KillSwitch" function edited to allow puzzle reset even after it is solved: Added OnReset Event to reset the puzzle when the dungeon resets: FAQ Credits wSkeever for High Gate Ruins Puzzle Reset Fix I've also created a forum for this topic if you want to give any feedback.
  11. Update: After reports of issues with Dragon Souls not being absorbed and personal testing of this mod, it appears recompiling the script in the original Creation Kit does not work. Please use Fixed Dragon Stalking Fix (Re-Upload) instead, it should work with the original Skyrim since it is only a script: https://www.nexusmods.com/skyrimspecialedition/mods/54625
  12. There is a great deal of bad information floating around in the community right now about what actually constitutes the Anniversary Edition. I won't link to Bethesda's FAQ about it, because that ultimately doesn't explain the distinction well enough. So this is an attempt to clear the air. What constitutes Skyrim Special Edition Now? This one is relatively simple. Skyrim Special Edition was updated to game version 1.6.318 (there was briefly a 1.6.317 but a hotfix came out a few hours after launch). This update included recompiling the .exe file with a newer version of Visual Studios, and this recompiling has resulted in a small boost in game performance due to the new optimizations that VS2019 offers. There are also now 4 additional DLCs which have become part of the package: Survival Mode, Saints & Seducers, Rare Curios, and Fishing. The first 3 are existing DLCs, the Fishing one is brand new with this update. All of this has been provided to everyone on all platforms as a free content update, thus making version 1.6.318 the new "base game" that everyone gets. As a bonus, there were also a number of other bugfixes made to some things. What Constitutes Skyrim Anniversary Edition? The Anniversary Edition upgrade of the game is a paid DLC package on each platform. Since I am obviously not familiar with how the XBox or Playstation storefronts work, I'll describe what is done in Steam. On Steam, the Anniversary Edition Upgrade is a $20 paid DLC package that produces some sort of token which tells your game to unlock the other 70 DLCs which are part of this update. Nobody gets this unless they go out of their way to purchase and then download it. Nothing is forced. So what is the Modpocalypse then? There is no "Modpocalypse". In the run up to the release of the Anniversary Edition a number of nightmare scenarios were offered that in the end did not come to pass. Rather than some kind of doom scenario where every mod stops working properly and we all have to fall off the grid to keep Steam from updating the game, it's turned out to be just like every other update to SSE that's ever been put out. There will be a short period of time where some inconvenience is present while stuff updates. Unfortunately, there are those out there who just want to see the world burn and they run with the first bit of information they see, never bothering to come back to see if it was true or not. This has led to a number of mod authors declaring they won't be making "AE versions" of their mods - without realizing there really isn't a distinction between AE and SE as far as their mod is concerned. There is only an update to SE. SKSE64 has been updated already. Proper support for the plugin management system is in place, and 3rd party extension updates are now flowing again as they always do. It's been less than a full week since the game updated, so this should be considered a somewhat faster response than usual overall. This as at least partly because Bethesda gave the SKSE64 team pre-release access to the update, under an NDA. What if I don't want to update? Then don't? But seriously, regardless of what measures are taken, Steam will eventually have its way and your game will update. Offline mode is not permanent, and the update on launch option will not allow you to ignore it indefinitely with any game, not just Skyrim. If that bothers you too much, the sanest thing you can do is play something else until the dust settles on whatever is giving you pause. Since you aren't having to pay anything for the basic update, there's really no harm in letting it happen and coming back in a month or two. If you're like me, you have plenty of other games waiting to be played while you wait for things to get updated. As a mod author, I have some things that need it. As a player, I'm waiting on certain specific things before going forward with a new game. In the end though, it will be a new game grounded on the current officially released version on Steam. It would be STRONGLY recommended to avoid hackish solutions like updating and then promptly installing executables from the previous update or running a program to downgrade your game. Solutions of this nature can come back to bite you in the ass. Things like this can lead to strange problems while playing with mismatched versions of files. Anything from poor performance, to CTDs, and possibly even save corruption. It's really not worth the risk. Plus if you should need technical support from Bethesda for some reason, they will not provide it if you've done this. What about the CK? There is currently no update to the CK, but it is largely unnecessary anyway. Unless you are specifically modding content from the Creation Club and need the source code to those scripts, you're fine. You can continue to use it without worry. That said, it's a good idea to update when such an update is made available.
  13. Hello everyone😀, Welcome to Adella’s Survival Challenges. What kind of ‘Survival Challenge’?.....They are a tiered set of frameworks designed to test participants survival capability in Skyrim. Each trial is not a competition per se, rather a personal challenge, although we like to compare notes and progress between participants. There is no prize for getting to the end, but the satisfaction and kudos of the accomplishment may give you a nice warm feeling inside. There are two distinct types to choose from. The Gemstone Series based upon never levelling up and the Metal Series based upon regular levelling and perking skills. How do they work?....Progressively each challenge works by reducing the help from assets and mechanics you can obtain in game, to make it more difficult and thrilling to play. There are no lethal climate survival or Creation Club offerings, and required mods are both few and commonly available...in fact only the top tier challenges need a mod, should you feel brave enough to try😋. It is envisaged that if you are interested , you pick the level you will enjoy the most from the easiest Metal Challenge - Bronze to the insane Plutonium. Alternatively the different Gemstone Series of Sapphire to Black Diamond. If you want to do all of them, fill your boots!...and yes I test and tweak each Challenge through personally for balance and completability (Making a Challenge impossible is simple...Making it difficult to a measured degree requires much work). Entry criteria Just post your name or char name, race and how they identify. The challenge is an open invite to all, and spectators are welcome to comment, but if survival gaming is not your cup of tea, please do not explain why you are not interested hmmm. Ethos Remember the trials are about testing your mettle....not seeing what can be gotten away with! There are ingenious ways to exploit one's way through, but this is intended to be a personal challenge.....If you take an unconventional easy route or exploit a rule loophole, you are only trivialising your own accomplishment. Keep it real, keep the faith. 😌 Above all whether participating of spectating I hope you enjoy Adella😀
  14. Rotzi

    Skyrim Adventures

    So, since the screenshot threads on bethesda.net were my second home i thought i start one here. Show me what you have. Everything you have documented with screenshots. Quests, Adventuring, just Landscapes, Fighting, Characters, modded, unmodded. These were my last ones on beth.net. Edit: I think i extend the purpose of this thread a little more. Not only screenshots. Maybe just write what you did in Skyrim or which quest you on. Or share something you have experienced for the first time. In essence: Whatever is on your mind related to Skyrim.
  15. I apologize in advance as I know this isn't the desired way to report bugs. I'm unsure how detailed I need to be, this is my first time reporting (as you can see). Anyways, Alesan can't receive gifts because they are "too heavy". I've tried daggers, clothing, and a wooden sword but he won't accept any of them. I figured something had to be going on because Sofie will accept things. Thus far that's the only issue with Alesan.
  16. Hello, I came across a bug/glitch that prevents me from buying Hjerim in Windhelm. I have done Blood on the Ice first and then the civil war quest for the stromcloaks that normally allows you to purchase it from Jorleif the steward. The dialogie option to buy it is there but Jorleif says that there is something wrong with the house even though I have done BoTI quest before. I asked on other forums and friends, and they told me that they had the same problem , they fixes it with disabeling the USSEP, and then enabling it after purchase. I am not sure if this is safe to do.I also know that Blood on the Ice is a real mess of a quest. Before I had the USSEP I could buy Hjerim without problems. I know that it is not the USSEPs fault , it is Skyrim after all(buggy as hell),but If you have a safe solution or fix please tell me.
  17. This all began when I accidentally read the black book: the winds of change, I spammed o and then my character got stuck in a a 45 degrees angle and is slowly walking in place, when I try to fast travel it says "You cannot fast travel at this time", when i read another black book it doesn't make a difference either, i tried to whirlwind sprint nothing happens and I don't even hear the shout. My cursor/cross-hair is also stuck in the middle of the screen and I can only move it on a vertical axis. I tried to talk to an NPC but it makes no difference. NOTE: I am also on ps4**
  18. aela's "totems of hircine" quests wont start for me, despite the fact that im both a companion and a werewolf. ive done atleast 20 of her generic quests so i know i should have gotten a totem quest by now. ive tried to fix it in every way i know how but to no avail (side note, im on xbox one). please help! and thank you all for your hard work. ps: sorry if i didnt do this correctly. it wouldnt let me select "bug tracker" like the mod description says.
  19. Hello, I was working on a new worldspace. And while working I have generated the terrain and object lod several times through xlod-gen and oscape. But recently I stumbled down on a problem, where after generating lod I couldn't visit the cells (exterior cells). Every time I enter to a cell the game crashes to desktop. Well, I still can go to some cells of the world, but in most cells the game just crashes. Its a new problem I am facing. Although I can visit the cells if I delete the lod meshes and texture. Could anybody please kindly help me?
  20. Has anyone else had the following issue (ON PLAYSTATION 4): upon entering The Bannered Mare, I noticed that the barstool that serves as a table for the bard, Mikael, is glitched; the cup and plate that usually sit atop it have fallen through, and continue to fall through even if I try to put them back in-game. The same goes for the stool/tables in the Temple of Kynareth, as they cannot hold what usually sits atop them. It's a very annoying, very immersion-breaking bug that I've never seen before until the Unofficial SSE Patch. Though I haven't found the issue elsewhere in Skyrim, I'm sure all the stools meant to be tables are affected. Is it an item placement bug? Clipping? Anyone else experience this? Any information or fixes, or updates on if the next version of the PS4 USSEP will address this would be greatly appreciated.
  21. DayDreamer

    Skyrim VR patches

    It's been out over a year, which was about how long it took for SKSE64 to be finished. SKSE VR has been out for awhile, and also SkyUI VR. What do we need to get USVRP/USSEP working? Creation Kit 2 can be made to work (according to forum posts), but the scripts don't match. Do we have a good direct contact at Bethesda? The reason that I'm asking is dozens of folks have asked for Touring Carriages VR. So I've recently purchased a Valve Index. OTOH, Steam Charts says that only hundreds of folks are running VR (280 at this moment), relative to the tens of thousands still running LE (7109) and SE (13788).
  22. I have the three hearthFire homes built and I do not have the option to move my family whom consists of Yoslda, Francois Beaufort and Runa Fair-Shield when I speak to Yoslda but it appears with my children. Also a bug has occurred might be because I built everything too fast but furniture does not appear even tho I built it only in Windstad Manor. I am also being told to I need to leave my own home.
  23. Shivzz0119

    [WIP] The Yokudan Ascendancy

    The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  24. Shivzz0119

    [WIP] The Yokudan Ascendancy

    The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
×
×
  • Create New...