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I have completed "Middle Earth - Path of the Hobbit". (Really Ray2NJ! lol)

Unless something glaring or completely Middle-Earth-shattering pops up, this will be the final release.

This has been a thirteen-plus year project of mine and I have put all of myself into it.......and enjoyed MOST of it.

*   *   *   *   *   *   *

It's a dangerous business, going out your front door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.......

 

DESCRIPTION

Adds my rendition of J.R.R. Tolkien's Middle Earth during the time and journey of the hobbit "Bilbo Baggins" to Skyrim.
This is for "Oldrim". No, I will not begin to try and port it to SE, XBOX, or any other combination of letters you can think of putting together; but hey, thanks for askin'!
This has been a ten-plus year project of mine and I have put all of myself into it.
Leave Skyrim behind and discover the path of the famous little Hobbit, Bilbo Baggins. Journey through a beautifully and meticulously created Middle Earth from the Hobbit Hole Bag End to the Lonely Mountain of Smaug. Play as a dwarf or hobbit, if you choose, with custom clothing and armor to suit. Visit The Shire Bywater, Hobbiton, South Farthing and the North. Stop to rest and have a pint at the Inn of the Prancing Pony in the Village of Bree. Face the 3 Cave Trolls in Trollshaws and loot their Troll Hole. Learn how you can help Lord Elrond in Rivendell. Face an army of goblins and their tyrannical king in Goblin Town. Find Gollum's Cave and take the One Ring. Battle against  the spiders and other creatures of Mirkwood Forest. Make your way to Rhosgobel, a shack protruding from a growing tree. Take an automated boat-ride to the Long Marshes and face the 3 Bog Witches. Discover the Woodland Realm (Halls of Thranduil). Barter a boat ride to Lake-Town, with its many diverse people, homes, inns, and shops. Encounter Lonely Mountain to face Smaug the magnificent within. And finally, choose sides and take part in the great Battle of the Five Armies.
Inspired by J.R.R.Tolkien's "The Hobbit", this is created from my own imagination, my own interpretation, not Peter Jackson's.
Over 500 custom NPCs added. Quests, rings of power, weapons, armor, spells, and much more included. You will receive a new book, "Guide To Middle Earth" the first time you load this mod. There is also a copy in a chest on the Riverwood bridge (near the entrance to Middle Earth). Be sure to read it! Questions asked that are covered in that book or here on this site will be ignored.
I built this mod for my own game play, my own taste. At some point, I thought others may enjoy it as well. I'm not looking for "critiques". Never asked for any. You don't like it, move on.

- This mod includes my Middle Earth Mountains HD2K and 4K Parallax. It is optional in the installer. See my images for a preview.
- Be sure to "set the table" in Lord Elrond's courtyard before trying to enter his home. It more or less brings Rivendell to life.
- The main entrance to Lonely Mountain is blocked with rubble. If you side with Middle Earth against the goblins during the Battle of the Five Armies, the rubble will be removed.
- The 3 Cave Trolls in Trollshaws are from Witcher 3 which I heavily modified. I also set them up that if you kill them, they turn to stone for the rest of your game.
- I have kept the scripting to a minimum and tested my mod to great extent and worked out all the bugs. I cleaned it with Tes5Edit and TesVSnip, and also ran every .nif file through NifScan.
- You MUST equip the "Ring of Choice" BEFORE leaving Lonely Mountain interior. Removing the ring removes you from that army. Good luck on your own.

There is a lot more to this mod than meets the eye, or than I can write on this page. I built this mod for myself and I didn't want a bunch of plug-ins so I have created a ton of things that I would like to see in my game and tastefully added them into this mod. I have included a true, open-world, portable fort that can be placed anywhere in Skyrim or Middle Earth. You can be your own traveling bard with this mod. Want to cut loose and jam on a lute in the Middle of Solitude or near the peaceful river that flows through Riverwood, it's in there. Special rings of power, weapons, armor, not all Tolkien worthy, but things I created for my game and put into this mod. I could go on, but you'll find it all. Or you won't.

I put a lot of work into my Lighting, ImageSpaces, and Climates as lighting and atmosphere is probably thee most important thing in modding in my opinion.

 

REQUIREMENTS

Skyrim & an open mind.
Dawnguard, Dragonborn, and Hearthfire are NOT needed and never will be.

 

RECOMMENDATIONS

I run with my brightness at 10/20 (halfway) and uGridsToLoad=7 in my Skyrim.ini settings.
Of course every monitor as well as player's choice of settings and taste differs.
Rudy ENB v4.2 (with my own tweaks), using Boris's ENB V407 .dll

 

CONFLICTS

None known.

 

EXTRA

Although obviously not lore-correct, I have included a suite in Lake-Town for my own personal game. It is a "game" after all. The Suite will work as-is and contains no nudity.
If you would like to experience the full Suite, you can download and install the following mods.
UNP Female Bodies - Adds some nice detail to bodies in game in general. Brings the Suite to a "new level".
Dimonized UNP Clothing Resources - Adds some nice clothing for the Suite.
Summer Wear V2 - Adds some nice clothing for the Suite. Also adds follower Sukque. (She can be found in Honningbrew Meadery and will follow you to the Suite and stay there even after release. She has a bed there but will not interfere with my mod if she is not used. I navmeshed the Suite cell differently so ALL followers will stay there until you have them follow you out again.)

 

THANKS & CREDITS

Thank you "Ray2NJ" for just being plain ole awesome brother!
Thank you "Arthmoor" for this site and for increasing your upload file size limit so that this mod could even be possible here!
Thank you "mlsbrn" for the "nudge" to git-r-done!
agerweb, VZRedemption, ray2nj, and TheBawb for ALL of your help!
Wood stoves courtesy of Strotis Oven Resource
Treasure textures courtesy of Assorted Resources (Thank you Tamira. Saved me a ton of work.)
Hobbit Outfits courtesy of Halfling Clothes (Thank you TheBawb for the link.)
Dwarven Beards courtesy of DwemerBeards 
Cave Troll and other meshes and textures courtesy of Witcher 3.
Bethesda for the base game, the Creation Kit, and the crappy engine
Gimp2
Blender
NifSkope
Cathedral Assets Optimizer
TES5Edit
TESVSnip
All of you out there that take a moment to come back and say "Hey!"

PERMISSIONS

You may NOT use any part from this mod for any purpose without written consent from myself (Junk @ JunksMods).
I am sharing this mod here exclusively at AFK Mods.
Do not upload this mod (or any of my mods for that matter) in part or in full to any other site. (That includes the Nexus that already stole my work.)
Remember, Jesus is watchin'! And so am I.......

Edited by JunksMods


What's New in Version 1.0.2

Released

UPDATES IN VERSION 1.0.2:
- ***IMPORTANT*** I changed my "HobbitHealerScript" from "RegisterForUpdate" to read "RegisterForSingleUpdate" as the former can crash a game.
- Created new weather and climate for The Shire.
- Created parallax meshes for WRTemple tree and roots to be compatible with Middle Earth.
- Made message for ladder to deer-stand in North Farthing.
- Added artwork to the Suite.
- Upscaled Starman banners at Suite entrance and moved up to make more room for artwork.
- Added chandelier and light to Suite sitting area to right of bard stage to see NPCs better.
- Added dresser and light to Suite pool area to light up new artwork.
- Redid HobbitArtFrame1 and 2 .dds textures from 512 to true 4K.
- Added Zoltan Chivay from Witcher3 with custom clothes I created and my custom sound files. Put him at the Inn of the Prancing Pony.
- Added Ciri from Witcher3 with armor, swords and head. Put her at the Inn of the Prancing Pony.
- Added Dandelion from Witcher3. Put him at the Inn of the Prancing Pony.
- Updated scripts HobbitBardPrancingPonyScript and HobbitInnMusicSTOP to accommodate Dandelion to Priscilla's song.
- Added song "Toss A Coin To Your Witcher" to Dandelion in the Prancing Pony and re-wrote script HobbitBardPrancingPonyScript.
- Deleted script HobbitInnMusicSTOP and wrote 3 new scripts to kill music when exiting inns, 1 specific for each inn. HobbitInnMusicStopPrancingPony, HobbitInnMusicStopBrandybuck and HobbitInnMusicStopThrushKnocks.
- Moved Hobbit dance table over in the Prancing Pony to allow more room for bards/drunks/etc.
- Adjusted positioning of all tables and benches in the Prancing Pony.
- Added 2 Nilfgaardians to Prancing Pony and 3 custom male outfits from Witcher3. My flute bard received one.
- Flagged all NPCs in Prancing Pony "Persistent Location" as InnOfThePrancingPony.
- Added "Shani of Oxenfurt" to Inn of the Prancing Pony with "KS_Kurosaki" hair and clothes from Witcher3.
- Added Witcher2 "Letho" clothes. 
- Replaced MUSHobbitMusicInn 2-5 .xwm music files with original .wav files. (1 was still original.)
- Made a separate Bard Tip Cup for Thrush Knocks and Prancing Pony and gave them each a unique script HobbitInnMusicSelect_ThrushKnocks & HobbitInnMusicSelect_PrancingPony and deleted old Bard Tip Cup and old script HobbitInnMusicSelect.
- Added new song MUSHobbitMusicInnFAUN_Tanz_Mit_Mir and made it available through Bard Tip Cup at Prancing Pony exclusively.
- Updated scripts HobbitInnMusicSelect_PrancingPony, HobbitInnMusicStopPrancingPony and HobbitBardPrancingPonyScript to accomodate new song.
- Changed bards' rug and added draperies in Prancing Pony.
- Added sound "Medieval Tavern Atmosphere" and put it in Prancing Pony.
- Created a Witcher Choker for Player and Ciri.
- Added Ciri's DLC alternative armor.
- Added Viola, the prostitute from the Passiflora in Novigrad to the Prancing Pony. Gave her custom purple hair.
- Changed Prancing Pony Inkeeper's hat to a nightcap.
- Replaced RivendelleTreeGrassL &  RivendelleTreeGrassS with my new LEGION grass meshes and texture.
- Made firepit logs and embers in Prancing Pony like I did in "Junk's Riverwood" Sleeping Giant Inn.
- Added MiddleEarthBookPerkPoint (Tome of Arcane Knowledge) which adds perk points to player upon read. In BagEnd.
- Created an entirely new Gollum.
- Replaced Meshes\Furniture\fxspiderwebkitdoorspecial.nif with my new fixed mesh I made for ENB Particle Patch.
- Created new mesh for HobbitRopeRing.
- Adjusted positioning of 2 of my ropes in LakeTown.
- Resized/repositioned woodpiles to accomodate "High Poly Project - Firewood".
- Added woodpile and cobwebs to House of Esgaroth Dining Hall.
- Created new mesh HobbitSecretStoneDoor.nif to fit in with House Of Esgaroth walls.
- Adjusted brightness of HobbitSecretStoneDoor.nif and CastleDracheFLOORBLOCKGrey.NIF from 80 to 120 to match House Of Esgaroth walls.
- Fixed upper windows on LakeTownSbrylingHouse.nif in LakeTown - In NifSkope, Under NiAlphaProperty, Unticked "Enable Blending".
- Fixed LakeTownDockPiece.nif mesh by adding vanilla board ends.
- Meshes HobbitHoleKitGreatRoom.nif, HobbitHoleKitGreatRoom2.nif, HobbitHoleKitGreatRoom3.nif, HobbitHoleKitGreatRoomBagEnd.nif & HobbitHoleKitGreenDragonInn.nif had wood beams pointing to WRBrazier texture. Since updating my Whiterun textures, the hobbit hole great room wood beams look wrong. I redid the file paths on the meshes and pointed to textures\architecture\whiterun\wrwoodbeam02.dds & textures\architecture\whiterun\wrwoodbeam02_n.dds.
- I used wrwoodbeamint01.dds which I customized to make new HobbitDoorFrame.dds. I stayed with my original HobbitDoorFrame_n.dds as wrwoodbeamint01_n.dds left the wood way too glossy.
- I changed to settings for the center cross beam of HobbitHoleKitWindow2.nif & HobbitHoleKitWindow2_EXT.nif to match the rest of the wood and set "Specular Color" to black to reduce sheen. Also created "HobbitDoorFrame2.dds" so the grain was correct.
- Redid HobbitHoleKitBeamSATIN.nif to match other interior wood.
- Replaced odd beams in Green Dragon Inn with HobbitHoleKitBeamSATIN.nif.
- Redid HobbitArtR&BElves.dds & HobbitArtR&BBilbo.dds from 256 to 1K with new images.
- Revamped the outhouse using new Solitude textures I customized.
- Changed out "LegionGrass01" & 02 with my new improved meshes.
- Flagged all NPCs in LakeTown Suite "Persistent Location" as LakeTownSuite except Taylor. Left hers at LakeTown.
- Swapped one static bench out in Suite with furniture bench. Removed static bench from hallway near staircase.
- Added HobbitRingHobbitSuite to HobbitFactionJoinTipCup so Player gets the ring when they donate to the Suite.
- Added custom crystal ball to enchanting table in BagEnd.

  • Like 2
  • Thanks 1

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Recommended Comments

mlsbrn

Posted

Thank you  :)

ray2nj

Posted

Broski, looks like Arthmor gets a hearty thumbs up for the site upgrade.  I friggin LOVE this mod, playin thru as we speak.

JunksMods

Posted

Broheim!!! Yes he does! It is most appreciated. Too many years of work into this mod to let it just go to waste.

Spoiler

 

Spoiler

 

BTW, I am still going to finish my "Black Death" mod for Skyrim. I love the mod and have a TON of time into it. I just need a break from binding books! LOL

ray2nj

Posted

Money first, fun later LOL Keep at Bro, i can't wait 'till you have something for me to test.

FredV

Posted

Hi!

I had v1.18 from Nexus downloaded but had not ever installed it. I just saw this weekend you removed it from Nexus (I do NOT blame you for that at all!), and after some searching I found your mod here. 2 questions if you have a minute:

 

1) I assume that even though your mod version here is 1.0 0, that it really is newer than the 1.18 version I had previously downloaded from Nexus, but is that true?

2) Is there a change log anywhere on AFK Mods?

I am very happy you have found a new home for your mod. Can't wait to try it!

JunksMods

Posted

Hello FredV, sorry about the late response, but summers are extremely busy for me and modding is the last thing on my mind at that time. I will be back at it this winter, however, and already have some new material and more planned for Oldrim.

To answer your questions...

1) You assume correctly. I just wanted a fresh version # with my "fresh start" here at the awesome AFK. This version has new material which is not included in version 1.18 that Nexshit stole.

2) I have no change log set up at this time, but may do that this winter for some of my mods, especially Middle Earth.

I am happy you found my new home. (:

ksnowdog

Posted

Hey there!

Long-time fan of the mod. When I saw it was offered on AFK, and that it was updated, I couldn't wait to download and play. I'm having difficulty getting through the Riverwood door to Hobbiton. I tried the mod with just the Realm of Lorkhan as my secondary mod (to skip the intro) and high-tailed it to Riverwood; but when I click to enter, it shows the loading screen, then promptly crashes. I've tried other doors throughout the game, and they seem to work fine. Any tips on how to prevent crashing and get right back into Middle Earth?

Thank you!

ray2nj

Posted

Bro i was just poke'n 'round and noticed "I have completed Middle Earth - Path of the Hobbit". I ain't say'n I don't believe that or not, I'm just say'n after know'n you for these past ten years that is a BOLD statement LOL. If something pops into that fervent noodle of yours all bets'll be off and you'll be back on M E like stank on sh*t LMFFAO - gimme a holler and congrats on crossing the finish line :) 

JunksMods

Posted

@ksnowdog Sorry man, I've been away all year and just read your message. If you're still out there (tryin' to get into Middle Earth LOL), let me know. Don't know of any reason why you would be havin' an issue.

JunksMods

Posted

@ray2nj Well Broheim, here ya go man. Yet another update for M.E. You win. lol

ray2nj

Posted

HAHAHAHA you da man Brutha. I been playin Legion and Black Death today, might as well make it a  trifecta. 

JunksMods

Posted

Yeaaaaaah...You were right... I was wrong. LOL I just had so many new things I added in Middle Earth I had to bundle it up and upload it. The file was 1.12 GB which was too big for AFK, so I had to compress all the music to make it fit. (Hate when things don't fit!) You'll have to lemme know what ya think of Black Death. I was havin' a blast buildin' it. Just wish I could get the CK to cooperate so I can finish. Thanks for checkin' 'em out Broheim!

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