Jump to content

Search the Community

Showing results for tags 'bug tracker'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • AFK Mods
    • Administration
    • General Discussion
  • Bethesda Games
    • The Elder Scrolls
    • Fallout
    • Tools of the Trade
  • Unofficial Patch Project
    • Unofficial Patch Project Bug Tracker
    • Unofficial Fallout 4 Patch
    • Unofficial Skyrim Special Edition Patch
    • Unofficial Skyrim Patches
    • Unofficial Oblivion Patches
    • Unofficial Morrowind Patch

Categories

  • Unofficial Patch Project
    • Unofficial Patch Betas
    • Skyrim Special Edition
    • Skyrim
    • Fallout 4
    • Oblivion
    • Morrowind
  • Fallout 76
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 4
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Skyrim Special Edition
    • Audio
    • Armor & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Skyrim
    • Armors & Weapons
    • Cities, Towns & Villages
    • Companions & NPCs
    • Gameplay Changes
    • Houses and Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
    • Weird Stuff
  • Fallout: New Vegas
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Fallout 3
    • Armor & Weapons
    • Cities, Towns & Settlements
    • Companions & NPCs
    • Gameplay Changes
    • Houses & Dwellings
    • Landscaping
    • Miscellaneous
    • Modders Resources
    • Models & Textures
    • Patches & Fixes
    • Quests & Adventures
    • Realism & Immersion
    • Tools & Utilities
  • Nehrim
  • Oblivion
  • Morrowind
  • Civilization
  • Miscellaneous Files

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Hi all, I'm working on a mod to improve the courier and while integrating fixes from the unofficial patch, I realized the courier didnt seem to be affected by crime. I've modified the script below to use IsChild since holds themselves are not the primary location of the cells the courier spawns in, which is likely the cause of the lack of crime association. Scriptname WECrimeFactionAliasScript extends ReferenceAlias {Based on the HoldLocationAlias property, puts the actor in this alias in the correct crime Faction} LocationAlias Property myHoldLocation Auto Location Property HaafingarHoldLocation Auto Location Property ReachHoldLocation Auto Location Property HjaalmarchHoldLocation Auto Location Property WhiterunHoldLocation Auto Location Property FalkreathHoldLocation Auto Location Property PaleHoldLocation Auto Location Property WinterholdHoldLocation Auto Location Property EastmarchHoldLocation Auto Location Property RiftHoldLocation Auto Faction Property CrimeFactionHaafingar Auto Faction Property CrimeFactionReach Auto Faction Property CrimeFactionHjaalmarch Auto Faction Property CrimeFactionWhiterun Auto Faction Property CrimeFactionFalkreath Auto Faction Property CrimeFactionPale Auto Faction Property CrimeFactionWinterhold Auto Faction Property CrimeFactionEastmarch Auto Faction Property CrimeFactionRift Auto Event OnLoad() Location myHold = myHoldLocation.GetLocation() Faction myCrimeFaction = GetCrimeFactionForHold(myHold) Actor selfActor = GetActorReference() ; debug.trace(self + "OnLoad() myHoldLocation: " + myHold + " means I should get the crime Faction: " + myCrimeFaction) selfActor.SetCrimeFaction(myCrimeFaction) EndEvent Faction Function GetCrimeFactionForHold(Location HoldLocation) {Returns the normal crime Faction for the hold} Faction ReturnFaction If HaafingarHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionHaafingar ElseIf ReachHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionReach ElseIf HjaalmarchHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionHjaalmarch ElseIf WhiterunHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionWhiterun ElseIf FalkreathHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionFalkreath ElseIf PaleHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionPale ElseIf WinterholdHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionWinterhold ElseIf EastmarchHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionEastmarch ElseIf RiftHoldLocation.IsChild(HoldLocation) returnFaction = CrimeFactionRift Else EndIf return ReturnFaction EndFunction
  2. aela's "totems of hircine" quests wont start for me, despite the fact that im both a companion and a werewolf. ive done atleast 20 of her generic quests so i know i should have gotten a totem quest by now. ive tried to fix it in every way i know how but to no avail (side note, im on xbox one). please help! and thank you all for your hard work. ps: sorry if i didnt do this correctly. it wouldnt let me select "bug tracker" like the mod description says.
  3. I have the three hearthFire homes built and I do not have the option to move my family whom consists of Yoslda, Francois Beaufort and Runa Fair-Shield when I speak to Yoslda but it appears with my children. Also a bug has occurred might be because I built everything too fast but furniture does not appear even tho I built it only in Windstad Manor. I am also being told to I need to leave my own home.
  4. Given the extent I'm having to go through to just report a bug I'm not even going to bother posting it because this is absolutely ridiculous. Solitude's Castle Dours are all misspelled. Dour - 1) stern, harsh 2) obstinate, unyielding 3) gloomy, sullen First Known Use: 14th century I believe this applies to the Legendary Patch as well. Been awhile since I was in Solitude.

Support us on Patreon!

Patreon
×
×
  • Create New...