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[RELz] LOOT - Load Order Optimisation Tool


WrinklyNinja

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I have got installed and modded Skyrim, FNV and FO4 and have got installed (but vanilla) SSE, Oblivion and FO3. I do not own FO4 VR or Skyrim VR.

Also, there might be an issue with the cc plugins for FO4. I did not get an error while using LOOT, however I think that not all my cc plugins get recognized by LOOT. More on that in a few minutes, need to check that first.

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I own 23 cc plugins (22 .esl's + 1 .esm). LOOT recognizes these:

ccbgsfo4001-pipboy(black).esl
ccbgsfo4005-bluecamo.esl
ccbgsfo4022-powerarmorskin(camo01).esl
ccbgsfo4033-powerarmorskinwhite.esl
ccbgsfo4024-pacamo03.esl
ccbgsfo4045-advarccab.esl
ccgcafo4005-factionws05hrpink.esl
ccgcafo4015-factionas04hrpink.esl
ccswkfo4001-astronautpowerarmor.esm
ccbgsfo4050-dgbcoll.esl
ccbgsfo4052-dgdal.esl
ccbgsfo4061-dgshiinu.esl
ccbgsfo4036-trnsdg.esl
ccfrsfo4002-antimaterielrifle.esl

However, for some reason I'm not seeing the following ones within LOOT:

ccbgsfo4016-prey.esl
ccbgsfo4020-powerarmorskin(black).esl
ccbgsfo4023-powerarmorskin(camo02).esl
ccbgsfo4025-powerarmorskin(chrome).esl
ccbgsfo4033-powerarmorskinwhite.esl
ccbgsfo4038-horsearmor.esl
ccbgsfo4042-bfg.esl
ccfsvfo4001-modularmilitarybackpack.esl
ccfsvfo4002-midcenturymodern.esl

 

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1 minute ago, pStyl3 said:

The one I already posted applies.

[11:40:57.102542] [trace]: Checking to see if "ccbgsfo4016-prey.esl" is a valid plugin.
[11:40:57.102542] [warning]: The file "ccbgsfo4016-prey.esl" is not a valid plugin.

Huh, weird. I've seen those plugins picked up correctly in other logs from the recent bug reports. Although, investigating, when I copy those plugin names as you gave them into a text editor, they have extra invisible characters. They're not there in the debug log, so I wonder if there's some funny filename encoding stuff going on, and/orr the forum could be mangling things.

Try renaming one of the plugins, typing out the name as you see it, so that it definitely doesn't contain any invisibles, then running LOOT again.

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Hmm no that doesn't seem to have any effect (neither with the same string, nor with e.g. test.esl). I've also gone back to v0.12.0, the first version of LOOT to support FO4 .esl plugins. prey.esl & the rest won't be displayed with that build aswell.

Edited by pStyl3
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8 hours ago, WrinklyNinja said:

I'm pretty sure this is #956, try the fix posted there.

While the fix posted there (I'm assuming you mean the new .dll) didn't work (it was throwing an error about "couldn't find entry point" I think? Whatever it was it doesn't seem to matter), the 0.13.1 release *did* fix my issues. Thank you.

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2 minutes ago, Nautilee said:

While the fix posted there (I'm assuming you mean the new .dll) didn't work (it was throwing an error about "couldn't find entry point" I think? Whatever it was it doesn't seem to matter), the 0.13.1 release *did* fix my issues. Thank you.

And on that note...

LOOT v0.13.1 released!

Hopefully this one's boring.

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Seems to work with the Creation Club mods, at least, it doesn't throw errors. Although nmm doesn't seem to like it (the mod is hard-coded to FE000), the mod is the free (today) hot pink armor paint. According to nmm, it's placed between 0E15 and 0F16 in the plugin's tab.

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40 minutes ago, pek2000 said:

Seems to work with the Creation Club mods, at least, it doesn't throw errors. Although nmm doesn't seem to like it (the mod is hard-coded to FE000), the mod is the free (today) hot pink armor paint. According to nmm, it's placed between 0E15 and 0F16 in the plugin's tab.

I don't understand what you mean...

7 minutes ago, SpockST said:

I just tried to DL v0.13.1 and Norton System Works keeps complaining that this is infected with a virus. :(

Probably just triggering heuristics, virus scanners seem to dislike every LOOT release. Try with another scanner if you want peace of mind.

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1 hour ago, SpockST said:

I just tried to DL v0.13.1 and Norton System Works keeps complaining that this is infected with a virus. :(

Nexus automatically passes everything uploaded onto Nexus through VirusTotal have a look at the files there, and click the green tick to be taken to the VirusTotal results page ..

t57JAoB.png

here is the results for LOOT 0.13.1

https://www.virustotal.com/en/file/e93993bbbe02fbfffb40fb7e904a8097f844c00bcb12621d5d2ef91b2e98dc36/analysis/1528036033/

Symantec on that list (same people who do Norton) gave it a green tick.

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@Whoever is doing masterlist updates - Got a few "Clean with xEdit v3.2.1" results from the Manual Cleaning Skyrim Master Files topic

The following are mostly using the usual auto cleaning (Filter for Clean, then ITMs, then UDRs), but the Dawnguard.esm had an additional step of manual cleaning as per the guide. I dont think everyone will be using the guide, and probably quite a lot of people dont realise Dawnguard needs a second clean to catch the 6 extra ITMs .. So not sure how LOOT ought to present a message for the various stages of cleaning that plugin.

Dawnguard original CRC = Needs Cleaning

Dawnguard auto clean first time CRC = Needs further cleaning for 6 remaining ITMs

Dawnguard auto clean second time CRC = Clean

Dawnguard auto clean plus manual clean CRC = Also clean (but its a bit cleaner due to manual clean out of the testing cell etc) 

I dont know if Skyrim Original plugins are coming up clean in LOOT, I dont have Skyrim LE installed, but Skyrim SE (latest version of official plugins after cleaning) are not ..

 

Skyrim Original

Update.esm Original - CRC = E5B67BDA MD5 = 2476E42699D4D9236DDD2EA8B31F612D
Update.esm Auto Clean - CRC = 18401373 MD5 = 27CF2C3E379BC853F4AC574BCEC7A0B9
Dawnguard.esm Original - CRC = BD72CCF3 MD5 = 5BD2F339925A5FB96F9F0DA7F96FD8CE
Dawnguard.esm Auto Clean First time - CRC = 6391C6DC MD5 = 0602D8450CC51F8C9EF8AB531B6EDAEB
Dawnguard.esm Auto Clean Second time - CRC = 94A47F31 MD5 = D3D38017BCDA07C1ABB1C343A9266634
Dawnguard.esm Auto plus Manual Clean - CRC = 50FB6A39 MD5 = 74561A2CF8644ACC8BE857E0705996D5
Hearthfire.esm Original - CRC = AF82CE6A MD5 = 71C3D20EA9F8510E29C36F2A426247C2
Hearthfire.esm Auto Clean - CRC = FBB4B8FA MD5 = E91E103C7F541C34F7CDD53AD68EDA3A
Dragonborn.esm Original - CRC = A9F83BFF MD5 = 37D8CBFFCB460011CE2BF3AABD007A2D
Dragonborn.esm Auto Clean - CRC = E0715431 MD5 = 7D78A3CA1E4D3700DB5D7F5DDAF5F7D2

 

Skyrim Special Edition


Update.esm Original - CRC = fe610a99 MD5 = 70D089E0F55620127E8087A19285EC4B
Update.esm Auto Clean - CRC = c18ee18c MD5 = 0D1793153B88691EAD5865DACD4D0EC0
Dawnguard.esm Original - CRC = 81a481e8 MD5 = 055FAAD4A75321F6439ABA05BEA9FD06
Dawnguard.esm Auto Clean First time - CRC = 6f162d5e MD5 = D449836BD497593E967A4AE880E9DD75
Dawnguard.esm Auto Clean Second time - CRC = 6061bcff MD5 = 192F2D3C115B9CD859192DECBA89D7A5
Dawnguard.esm Auto plus Manual Clean - CRC = 141be1e5 MD5 = 18E1A883F28F938AAAF720EAFC39D2BE
Hearthfire.esm Original - CRC = a631401b MD5 = B42D76EA5E863FD47DBB83213FF00484
Hearthfire.esm Auto Clean - CRC = 0ed37282 MD5 = 3EF5D1E32AF8BFA6568A0E9BE408737E
Dragonborn.esm Original - CRC = 64625bcd MD5 = BF9B92C5B70EDF5C4DE074B64532A30A
Dragonborn.esm Auto Clean - CRC = 5eb9eade MD5 = C075133B06C986E7218DAA59C1D8906F

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LOOT just crashes at "Parsing, merging, and evaluating metadata...". I've tried deleting user metadata with no change in results. I'm using an old version of MO1, does that have anything to do with the problem? I tried a dev version of 12.5 and the same issue occurred.

LOOTDebugLog.txt

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17 minutes ago, 2jz said:

LOOT just crashes at "Parsing, merging, and evaluating metadata...". I've tried deleting user metadata with no change in results. I'm using an old version of MO1, does that have anything to do with the problem? I tried a dev version of 12.5 and the same issue occurred.

LOOTDebugLog.txt

Disregard this, when I updated my GPU drivers (NVIDIA) then LOOT ran as normal. Can anybody tell me why this solved the problem? Just curious.

Edited by 2jz
typo
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Quote

Dawnguard auto clean first time CRC = Needs further cleaning for 6 remaining ITMs

This will still be marked as dirty, Displaying for SSE (6 ITM, 0 UDR, 57 nav)

Quote

Dawnguard auto clean second time CRC = Clean

Dawnguard auto clean plus manual clean CRC = Also clean (but its a bit cleaner due to manual clean out of the testing cell etc) 

Both can be marked as clean, adding a message to say one is cleaner than the other will just raise unnecessary questions.

A message could be added for that final Dawnguard.esm CRC to inform them of the remaining wild edits, with a link to the below guide 

 

Quote

I dont know if Skyrim Original plugins are coming up clean in LOOT, I dont have Skyrim LE installed, but Skyrim SE (latest version of official plugins after cleaning) are not ..

I have both LE & SSE so I can check LE cleaning later.

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Some of you may have seen the news that GitHub is being bought by Microsoft for $7.5 billion, little did they know that wouldn't be today's biggest GitHub-related news, because CptMcSplody is joining the LOOT team! CptMcSplody's made a lot of quality contributions in recent months, adding metadata to the masterlists and helping to answer support queries, and will be able to do so more easily as part of the team.

Plus, it means less clicking on "Merge Request" buttons without having anything to complain about for me. :P

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19 minutes ago, WrinklyNinja said:

Some of you may have seen the news that GitHub is being bought by Microsoft for $7.5 billion, little did they know that wouldn't be today's biggest GitHub-related news, because CptMcSplody is joining the LOOT team! CptMcSplody's made a lot of quality contributions in recent months, adding metadata to the masterlists and helping to answer support queries, and will be able to do so more easily as part of the team.

Plus, it means less clicking on "Merge Request" buttons without having anything to complain about for me. :P

Thanks, delighted to join the LOOT team. Your constructive feedback improved my contributions tremendously :whip::frantics:

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19 hours ago, cptmcsplody said:

This will still be marked as dirty, Displaying for SSE (6 ITM, 0 UDR, 57 nav)

Both can be marked as clean, adding a message to say one is cleaner than the other will just raise unnecessary questions.

A message could be added for that final Dawnguard.esm CRC to inform them of the remaining wild edits, with a link to the below guide 

:) Thats pretty much what I was thinking too, my post was more of a prompt for discussion of how to present what could do with being mentioned.

Still dirty for the remaining 6 ITMs

And for the final 2 stages Both marked as clean but an additional advisory message and link to achieve the last CRC sounds good to me too, the last CRC just being noted as Verified Clean with xEdit v3.2.1 and LOOTs new Clean Water Drip icon.

Just updated my masterlists and noticed you already have updated them :cool:

-------------------------------------

 

A few more for you from Skyrim SE 

Skyrim Project Optimization SE - (Recently updated to carry forward USSEP changes)

Skyrim Project Optimization - Full Version.esm - CRC = 45374C76 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 1219756 Elapsed Time: 00:19
[Removing "Identical to Master" records done]  Processed Records: 1198, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 1198, Undeleted Records: 0, Elapsed Time: 00:00

 

Skyrim Project Optimization - Full Version.esp - CRC = 137A03B3 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 1219756 Elapsed Time: 00:19
[Removing "Identical to Master" records done]  Processed Records: 1198, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 1198, Undeleted Records: 0, Elapsed Time: 00:00

 

SKY UI SE

SkyUI_SE.esp v5.2 - CRC = 79ACE179 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 10 Elapsed Time: 00:00
[Removing "Identical to Master" records done]  Processed Records: 9, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 9, Undeleted Records: 0, Elapsed Time: 00:00

 

Relighting Skyrim SSE

RelightingSkyrim_SSE.esp v1.0.2 - CRC = AD0407B5 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 1303149 Elapsed Time: 00:55
[Removing "Identical to Master" records done]  Processed Records: 17389, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 17389, Undeleted Records: 0, Elapsed Time: 00:00

 

Audio Overhaul Skyrim SE

Audio Overhaul Skyrim.esp v3.0.0 - CRC = 96BF25A6 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 1239395 Elapsed Time: 00:21
[Removing "Identical to Master" records done]  Processed Records: 2475, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 2475, Undeleted Records: 0, Elapsed Time: 00:00

 

Run For Your Lives SE

Run For Your Lives.esp v4.0 - CRC = F3EF2798 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 1237093 Elapsed Time: 00:21
[Removing "Identical to Master" records done]  Processed Records: 173, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 173, Undeleted Records: 0, Elapsed Time: 00:00

Special notes : Run For Your Lives SE now includes the old mod When Vampires Attack, if you are still using RFYL and WVA, then uninstall WVA

 

Inigo SE

Inigo.esp  v2.4c - CRC = 9CCE987C = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 917154 Elapsed Time: 00:15
[Removing "Identical to Master" records done]  Processed Records: 11072, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 11072, Undeleted Records: 0, Elapsed Time: 00:00

 

Unofficial Skyrim Special Edition Patch

Unofficial Skyrim Special Edition Patch.esp v4.1.3b - CRC = FD8D6035 = Verified Clean with xEdit v3.2.1 :

[Filtering done]  Processed Records: 1285759 Elapsed Time: 00:50
[Removing "Identical to Master" records done]  Processed Records: 48839, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 48839, Undeleted Records: 0, Elapsed Time: 00:00

Special Notes :

1. Users of USSEP should never try to clean this mod.

2. This mod (by design) is a fake esm, it has the esp extension but will be grouped among the esms. Do not rename it.

 

Edit : I think Note No. 2 for USSEP would be good to have, because one of the mod managers (I think its NMM) is giving a Warning to users that the mod is a Fake.esm .. As if thats something to warn people about and is not a valid modding practice for special cases such as the Unofficial Patches. The result of that warning is a lot of users repeatedly asking the unofficial patch team "why is my mod manager warning me about your mod?", when there is nothing to be concerned with.

 

Some of the above are pending updates, but ETA unknown.

And I have a few more beta plugins like DynDOLOD plus support plugins .. But leaving them until they go live etc.

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11 hours ago, alt3rn1ty said:

Special Notes :

1. Users of USSEP should never try to clean this mod.

2. This mod (by design) is a fake esm, it has the esp extension but will be grouped among the esms. Do not rename it.

I could combine those two messages into one, something like "Please do not modify or rename this plug-in, its edits and .esp extension are intentional."

 

Edit: Above changes have been added except for the USSEP Special notes.

Edit 2:

Plug-in information has been updated for LE masters. Manual cleaning check and message has also added.

Spoiler

image.png.1cbc776f57ef904ce9a84146f479a1e2.png

 

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:beer: Thank you - Got a few more for Skyrim SE ..

 

Verdant - A Skyrim Grass Plugin

Verdant - A Skyrim Grass Plugin SSE Version.esp  - v1.5 - CRC = 102BBC11 = Verified Clean with SSEEdit v3.2.1 :

[Filtering done]  Processed Records: 1025390 Elapsed Time: 00:22
[Removing "Identical to Master" records done]  Processed Records: 2900, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 2900, Undeleted Records: 0, Elapsed Time: 00:00

 

Simply Bigger Trees SE

SimplyBiggerTreesSE.esp  - v1.0SE - CRC = ADC2F6AF = Verified Clean With SSEEdit v3.2.1 :

[Filtering done]  Processed Records: 906349 Elapsed Time: 00:15
[Removing "Identical to Master" records done]  Processed Records: 267, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 267, Undeleted Records: 0, Elapsed Time: 00:00

+

SimplyBiggerTreesSE.esp  - v1.0SE - CRC = 0BA34575 = Verified Clean With SSEEdit v3.2.1 :

[Filtering done]  Processed Records: 1004958 Elapsed Time: 00:18
[Removing "Identical to Master" records done]  Processed Records: 830, Removed Records: 0, Elapsed Time: 00:00
[Undeleting and Disabling References done]  Processed Records: 830, Undeleted Records: 0, Elapsed Time: 00:00

 

The second plugin for SimplyBiggerTreesSE (0BA34575) .. Is a third party edit of the same plugin to solve the original plugins floating tree moss issues, by Archphaeton in the comments. Fadingsignal has recently noticed it (been busy elsewhere) and will be incorporating the moss edits in the main file .. Until then there are two version of the plugin as above, both clean.

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Cool, that's pretty much ready to go live, I just have one query about Verdant.

4 hours ago, alt3rn1ty said:

Verdant - A Skyrim Grass Plugin SSE Version.esp  - v1.5 - CRC = 102BBC11 = Verified Clean with SSEEdit v3.2.1 :

Which plug-in version is this?

I'm getting the following results from cleaning v1.5.

main file

CRC = 730EF406,  Dirty: 11 ITM, 0 UDR, 0 nav

CRC = 76E6CE3C Clean SSEEdit v3.2.1

W.A,T.E.R version

CRC = 0040F980   Dirty: 11 ITM, 0 UDR, 0 nav
CRC = B3D0DC65 clean

OCS compatible version

CRC = 05D653F7 Dirty: 13 ITM, 0 UDR, 0 nav
CRC = 99AC1D1B clean

Has the v1.5 - CRC = 102BBC11 not be released yet?

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