alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 @cptmcsplody Ah .. Good catch Seems there has been a stealthy re-upload or something since I grabbed it last (I think that is actually possible on Nexus, you can reupload over the same file on the CDN without bumping the version .. or maybe I did some custom editing I cant remember) : main file CRC = 730EF406, Dirty: 11 ITM, 0 UDR, 0 nav [Filtering done] Processed Records: 1025401 Elapsed Time: 00:22 Removing: [LAND:000383C6] Removing: GRUP Cell Temporary Children of [CELL:0001A280] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-3) Removing: [CELL:0001A280] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-3) Removing: [LAND:00038406] Removing: GRUP Cell Temporary Children of WhiterunWindDistrict01 [CELL:0001A27E] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-1) Removing: WhiterunWindDistrict01 [CELL:0001A27E] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 4,-1) Removing: [LAND:0001B0D6] Removing: GRUP Cell Temporary Children of WhiterunPlainsDistrict02 [CELL:0001A277] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 6,-3) Removing: [CELL:00009BDF] (in Tamriel "Skyrim" [WRLD:0000003C] at -12,-17) Removing: DragonMoundPineForest03 [CELL:00009ADE] (in Tamriel "Skyrim" [WRLD:0000003C] at -19,-9) Removing: [CELL:00009ADC] (in Tamriel "Skyrim" [WRLD:0000003C] at -17,-9) [Removing "Identical to Master" records done] Processed Records: 2911, Removed Records: 11, Elapsed Time: 00:00 [Undeleting and Disabling References done] Processed Records: 2900, Undeleted Records: 0, Elapsed Time: 00:00 I concur with your findings - Becomes : CRC = 76E6CE3C Clean SSEEdit v3.2.1 The CRC still matches that result also if you use SSEEdit to Sort Masters (they are out of order by default) cptmcsplody 1 Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 6, 2018 Share Posted June 6, 2018 Okay thanks, those changes are pushed now. 4 minutes ago, alt3rn1ty said: The CRC still matches that result also if you use SSEEdit to Sort Masters (they are out of order by default) Will out of order masters cause any issues? Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 Skyrim.esm Update.esm Dawnguard.esm Hearthfires.esm Dragonborn.esm I dont know how MAs get this wrong, because most mod managers stick to the same rule of following the order in which they were released, and as per the Load Order required by the Unofficial Patch. Anyway there are technical issues that can be result of getting your masters wrong, I forget the detail, but also you may get confused users of mods then trying to arrange the masters the same as a mod has them .. Which would make them wrong for anything that explicitly needs the masters to be in the order they should be so that .. for example .. fixes in the USSEP do not break. If the plugin was an esm or fake esm itself, then it may also upset LOOT trying to get the Load Order correct for explicit dependancies? Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 Oh wait, I think I found a bug with LOOT, @cptmcsplody which explains where I got the strange CRC from for Verdant @WrinklyNinja Compare the CRCs of all plugin in Wrye Bash v LOOT in the following two screenshots, primarily looking at Verdant different result between the two, but check the two plugins above and below verdant which match between Wrye Bash and LOOT, whereas Verdant does not match and gives the false CRC CptMcSplody queried about my earlier report Link to comment Share on other sites More sharing options...
WrinklyNinja Posted June 6, 2018 Author Share Posted June 6, 2018 I've got a CRC of 730EF406 displayed for Verdant in Bash and LOOT, I just downloaded the main file. Not sure why you're seeing different values... Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 Yep so did I until I cleaned it with SSEEdit v3.2.1, now the two cant agree. Though 7zip x64 v18.05 agrees with LOOT that it should be CRC = 102BBC11 Here I have repacked the cleaned plugin back into the zip .. So maybe Wrye Bash is getting this wrong ? Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 6, 2018 Share Posted June 6, 2018 20 minutes ago, alt3rn1ty said: So maybe Wrye Bash is getting this wrong ? Can you link the Wrye Bash version that you are running? edit: never mind, found it I think Spoiler Okay I'm getting the following with the latest Wrye Bash dev version. Spoiler And when it's packed Spoiler Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 Just managed to get Wrye Bash to get the correct CRC, if you right click on the Mods Tab Header Bar and choose "Recalculate CRCs" It will come back with it could not find any cached issues Close Wrye Bash and reopen it .. You will have the same CRC as LOOT and 7Zip are giving I am using the same Wrye Bash as you are now, so I am pretty sure this is a Wrye Bash problem Edit : @cptmcsplody Did you also use SSEEdit to Sort Masters after cleaning the plugin? .. I thought previously that did not make a difference to the CRC result, but I may have been duped by Wrye Bash not showing a difference Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 6, 2018 Share Posted June 6, 2018 (edited) 15 minutes ago, alt3rn1ty said: Edit : @cptmcsplody Did you also use SSEEdit to Sort Masters after cleaning the plugin? Reveal hidden contents No I left them, I'll try that now. Edit: D0F7B277 sorted no cleaning 102BBC11 sort saved & then cleaned Edited June 6, 2018 by cptmcsplody Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 6, 2018 Share Posted June 6, 2018 I Cleaned first then Sorted Masters .. But same result 102BBC11 = Wrye Bash has an issue refreshing CRCs after SSEEdit has done its thing then Wrye Bash comes back into focus and does not pick up on the CRC change. It used to, but this may be tied in with another odd issue Utumno is looking into recently. Will point him to what has transpired here for a read through of the issue. Thank you for confirming, and that will be another necessary CRC for Verdant, which is clean and has had its masters sorted. Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 6, 2018 Share Posted June 6, 2018 32 minutes ago, alt3rn1ty said: Thank you for confirming, and that will be another necessary CRC for Verdant, which is clean and has had its masters sorted. Those updates have been added. alt3rn1ty 1 Link to comment Share on other sites More sharing options...
pek2000 Posted June 7, 2018 Share Posted June 7, 2018 From my post on Sunday, your latest version fixed the creators club problem with the sort/apply loop. I just mentioned in passing that nmm doesn't like how the cc mods place themselves where ever they want to. The mod list numbering gets screwed up. Haven't looked at what fo4edit does with them. Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 7, 2018 Share Posted June 7, 2018 @cptmcsplody Another one for Skyrim SE masters Shezrie's Old Hroldan Town ShezrieOldHroldanVer2.esp v2.1 v2.2 - CRC = 22DAD810 = Verified Clean with SSEEdit v3.2.1 + Masters sorted [Filtering done] Processed Records: 1150984 Elapsed Time: 00:17Removing: GRUP Cell Temporary Children of [CELL:040393DA] (in aa11UTOldHroldanWorld "Wood Haven" [WRLD:040211BB] at 0,-2)[Removing "Identical to Master" records done] Processed Records: 12110, Removed Records: 1, Elapsed Time: 00:00[Undeleting and Disabling References done] Processed Records: 12109, Undeleted Records: 0, Elapsed Time: 00:00 Aswell as needing cleaned this is another with out of order masters, the above CRC 22DAD810 is with both cleaning and masters corrected. Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 7, 2018 Share Posted June 7, 2018 59 minutes ago, alt3rn1ty said: @cptmcsplody Another one for Skyrim SE masters Shezrie's Old Hroldan Town ShezrieOldHroldanVer2.esp v2.1 v2.2 - CRC = 22DAD810 = Verified Clean with SSEEdit v3.2.1 + Masters sorted [Filtering done] Processed Records: 1150984 Elapsed Time: 00:17Removing: GRUP Cell Temporary Children of [CELL:040393DA] (in aa11UTOldHroldanWorld "Wood Haven" [WRLD:040211BB] at 0,-2)[Removing "Identical to Master" records done] Processed Records: 12110, Removed Records: 1, Elapsed Time: 00:00[Undeleting and Disabling References done] Processed Records: 12109, Undeleted Records: 0, Elapsed Time: 00:00 Aswell as needing cleaned this is another with out of order masters, the above CRC 22DAD810 is with both cleaning and masters corrected. Thanks @alt3rn1ty I'll make an issue for it on github and add it when I get a chance. Working through a @Arthmoor mods at the moment. I'll post here later for review. alt3rn1ty 1 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted June 7, 2018 Share Posted June 7, 2018 Cool, I was going to start on those but after seeing his latest release combining all towns .. I held off for the SE version appearing sometime too. Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 7, 2018 Share Posted June 7, 2018 (edited) A few I've gone through so far, a bit verbose but I'd like to have as much information on plug-ins as possible. I'll update this post as I go through them. The below is just a template I'm using at the moment to keep track of mod details before writing them up properly. If you have any suggestions for it let me know, I'd like to have some kind of template for user submissions on github. Alternate Start - Live Another Life SSE Spoiler (Required Fields *) Mod Name: Alternate Start - Live Another Life URL*: https://www.nexusmods.com/skyrimspecialedition/mods/272 Plug-in name*: 'Alternate Start - Live Another Life.esp' Group: Alternate Start Group version:v4.0.4 CRC32: 0xBD2B9643 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current(C.Location,Names) ADD() REMOVE( ) Load after:{ Open Cities Skyrim.esp, My Home Is Your Home.esp, Landscape Fixes For Grass Mods.esp } Imcompatible with:{ - 'Original Opening Scene.esp' - 'Random Alternate Start.esp' - 'Random Alternate Start Reborn SE.esp' - 'Skyrim Unbound.esp' } Has Patches for: N\A Ars Metallica - Smithing Enhancement Spoiler (Required Fields *) Mod Name: Ars Metallica - Smithing Enhancement URL: https://www.nexusmods.com/skyrimspecialedition/mods/321 Plug-in name*: 'Ars Metallica.esp' Group: Default version: v2.0.3 CRC32: 0x43FC5E84 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current(Names) ADD(Invent,Relev ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Bring Out Your Dead Spoiler (Required Fields *) Mod Name: Bring Out Your Dead URL: https://www.nexusmods.com/skyrimspecialedition/mods/323 Plug-in name*: 'Bring Out Your Dead.esp' Group: Low Priority Overrides version:v4.0.2 CRC32: 0xE14997CA Form version: 44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current(C.Location) ADD( ) REMOVE( ) Load after:{ Verdant - A Skyrim Grass Plugin SSE Version.esp } Imcompatible with: N\A Patches for: N\A Castle Volkihar Rebuilt Spoiler (Required Fields *) Mod Name: Castle Volkihar Rebuilt URL: https://www.nexusmods.com/skyrimspecialedition/mods/324 Plug-in name*: Castle Volkihar Rebuilt.esp Group: Default version: v2.0.1 CRC32: 0x0D275CEA Form version: 44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD(C.Encounter,C.Location) REMOVE( ) Load after: - 'Immersive Citizens - AI Overhaul.esp' Imcompatible with: N\A Patches for: N\A Cutting Room Floor Spoiler (Required Fields *) Mod Name: Cutting Room Floor URL: https://www.nexusmods.com/skyrimspecialedition/mods/276 Plug-in name*: 'Cutting Room Floor.esp' Group: Low Priority Overrides version: v3.0.7 CRC32: 0x7752174D Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current(C.Location,C.Owner,C.RecordFlags,Delev,Graphics,Invent,Names,Stats) ADD(Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Stats,NPC.Class) REMOVE( ) Load after:{ TouringCarriages.esp UnlimitedBookshelves.esp WhiterunHoldForest.esp } Imcompatible with: N\A Patches for:{ RS Children Overhaul } Dolmen Ruins Spoiler (Required Fields *) Mod Name: Dolmen Ruins URL: https://www.nexusmods.com/skyrimspecialedition/mods/327 Plug-in name*: Dolmen Ruins.esp Group: Default version: v2.0.3 CRC32: 0xCE522D51 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Dragon Claw Stands Spoiler (Required Fields *) Mod Name: Dragon Claw Stands URL: https://www.nexusmods.com/skyrimspecialedition/mods/337 Plug-in name*: Dragon Claw Stands.esp Group: Default version: v2.0.1 CRC32: 0x1A076EF7 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A ESO Skyshards Spoiler (Required Fields *) Mod Name: ESO Skyshards URL: https://www.nexusmods.com/skyrimspecialedition/mods/6331 Plug-in name*: Skyshards.esp Group: Default version: v2.0.3 CRC32: 0xE729E39E Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Gildergreen Regrown Spoiler (Required Fields *) Mod Name: Gildergreen Regrown URL: https://www.nexusmods.com/skyrimspecialedition/mods/348 Plug-in name*: Gildergreen Regrown.esp Group: Default version: v2.0 CRC32: 0xFFD6E910 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Oblivion Gates in Cities Spoiler (Required Fields *) Mod Name: Oblivion Gates in Cities URL: https://www.nexusmods.com/skyrimspecialedition/mods/388 Plug-in name*: Oblivion Gates in Cities.esp Group: Default version: v2.0.1 CRC32: 0x85982F95 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: OCS Patches for: N\A Open Cities Skyrim Spoiler (Required Fields *) Mod Name: Open Cities Skyrim URL: https://www.nexusmods.com/skyrimspecialedition/mods/281 Plug-in name*: Open Cities Skyrim.esp Group: Alternate Start Group version: v3.0.5 , v3.0.6 CRC32: 0xF3E88F7D , 0xD6B49D54 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: ONE ERROR(Intentional - Cutting Room Floor Soft Compatibility, AFAIK?) Bash Tags suggestions: Current(C.Location, C.Regions) ADD(C.Owner) REMOVE( ) Load after: - 'Storefront.esp' Imcompatible with:{ Oblivion Gates in Cities JKs Skyrim - All in one (Currently) } Patches for:{ Skyrim Sewers 4 Drinking Fountains of Skyrim } Provincial Courier Service Spoiler (Required Fields *) Mod Name: Provincial Courier Service URL: https://www.nexusmods.com/skyrimspecialedition/mods/10623 Plug-in name*: Provincial Courier Service.esp Group: Default version: v4.0.1 CRC32: 0x10CC6B4D Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current(C.Location) ADD(Actors.ACBS, Actors.AIPackages, C.Location ) REMOVE( ) Load after: - 'Immersive Citizens - AI Overhaul.esp' Imcompatible with: N\A Patches for: N\A Run For Your Lives Spoiler (Required Fields *) Mod Name: Run For Your Lives URL: https://www.nexusmods.com/skyrimspecialedition/mods/2272 Plug-in name*: Run For Your Lives.esp Group: Default version: v4.0 CRC32: 0xF3EF2798 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Shadowmarks Spoiler (Required Fields *) Mod Name: Shadowmarks URL: https://www.nexusmods.com/skyrimspecialedition/mods/353 Plug-in name*: Shadowmarks.esp Group: Default version: v2.0 CRC32: 0x28E63EB9 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Storefront Spoiler (Required Fields *) Mod Name: Storefront URL: https://www.nexusmods.com/skyrimspecialedition/mods/364 Plug-in name*: Storefront.esp Group: Default version: v2.0 CRC32: 0xBB8E454A Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A The Paarthurnax Dilemma Spoiler (Required Fields *) Mod Name: The Paarthurnax Dilemma URL: https://www.nexusmods.com/skyrimspecialedition/mods/365 Plug-in name*: The Paarthurnax Dilemma.esp Group: Default version: v2.0 CRC32: 0xBBB08325 Form version:44 Masters require sorting: No CRC32 after master sort: N\A CRC32 post cleaning no sort: N\A CRC32 post cleaning with masters sorted: N\A Cleaning Report: (ITM: 0,UDR: 0, NAV: 0) Wild edits: N\A Errors: N\A Bash Tags suggestions: Current() ADD( ) REMOVE( ) Load after: N\A Imcompatible with: N\A Patches for: N\A Current sorting order of Arthmoors mods for reference. Spoiler 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Special Edition Patch.esp 6 6 Cutting Room Floor.esp 7 7 Bring Out Your Dead.esp 8 8 Castle Volkihar Rebuilt.esp 9 9 Ars Metallica.esp 10 a Run For Your Lives.esp 11 b Dolmen Ruins.esp 12 c Dragon Claw Stands.esp 13 d Keld-Nar.esp 14 e Darkwater Crossing.esp 15 f Dawnstar.esp 16 10 Shor's Stone.esp 17 11 Skyshards.esp 18 12 Ivarstead.esp 19 13 Helarchen Creek.esp 20 14 Provincial Courier Service.esp 21 15 Kynesgrove.esp 22 16 Whistling Mine.esp 23 17 Soljund's Sinkhole.esp 24 18 Karthwasten.esp 25 19 Storefront.esp 26 1a Telengard.esp 27 1b Rorikstead.esp 28 1c Dragon Bridge.esp 29 1d The Paarthurnax Dilemma.esp 30 1e Shadowmarks.esp 31 1f Oblivion Gates in Cities.esp 32 20 Gildergreen Regrown.esp 33 21 Open Cities Skyrim.esp 34 22 Alternate Start - Live Another Life.esp 35 23 Bashed Patch, 0.esp Edited June 9, 2018 by cptmcsplody Added load after rules to OCS, PCS, CVR Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 8, 2018 Share Posted June 8, 2018 (edited) 11 hours ago, alt3rn1ty said: @cptmcsplody Another one for Skyrim SE masters Shezrie's Old Hroldan Town Has been added. @alt3rn1ty https://github.com/loot/skyrimse/issues/149 Also updated USLEEP meta data https://github.com/loot/skyrim/pull/189 Added load after Lanterns Of Skyrim, it reverts changes to locations made by USLEEP. Clean Plug-in info added URL added for maintenance. Edited June 8, 2018 by cptmcsplody Update on USLEEP Link to comment Share on other sites More sharing options...
Arthmoor Posted June 8, 2018 Share Posted June 8, 2018 7 hours ago, alt3rn1ty said: Cool, I was going to start on those but after seeing his latest release combining all towns .. I held off for the SE version appearing sometime too. I wouldn't suggest waiting on that since I'm still doing SSE villages. The AIO is only for LE right now. Open Cities also need to be listed as a hard incompatibility with Oblivion Gates in Cities. Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 8, 2018 Share Posted June 8, 2018 (edited) 17 hours ago, Arthmoor said: Open Cities also need to be listed as a hard incompatibility with Oblivion Gates in Cities. Added for both in dev masterlist. Issue Tracker If anyone wants to test the changes made so far to SSE masterlist change v0.13 to dev-masterlist in your LOOT settings. Spoiler Will a XLCN - location change have to be forwarded? Spoiler Or will they be merged at runtime like LCTN records? Spoiler Skyrim LE master-list rules for Provincial Courier Service. - name: Provincial Courier Service.esp after: - Immersive Citizens - AI Overhaul.esp Edited June 8, 2018 by cptmcsplody LE Rule for reference Link to comment Share on other sites More sharing options...
Arthmoor Posted June 9, 2018 Share Posted June 9, 2018 XLCN records need to be patched forward. They don't merge like the LCTN records do. Also I have been meaning to push for Immersive Citizens to be moved to a much higher group since it does all of it's AI work via aliases and its navmesh edits interfere with an awful lot of stuff if it's left where LOOT currently puts it now which can then lead to load order issues trying to fit other stuff in with it properly. Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 10, 2018 Share Posted June 10, 2018 7 hours ago, Arthmoor said: XLCN records need to be patched forward. They don't merge like the LCTN records do. Also I have been meaning to push for Immersive Citizens to be moved to a much higher group since it does all of it's AI work via aliases and its navmesh edits interfere with an awful lot of stuff if it's left where LOOT currently puts it now which can then lead to load order issues trying to fit other stuff in with it properly. I agree, I'm also thinking that relationship dialogue overhaul can be moved higher up as well. It and or ICAIO may have been the cause of convenient horses not working correctly with open cities. As the RDO author said on his page, it won't break anything to have RDO higher, you'll just lose some functionality. I'm currently working on changing the default groups for SSE, its only on a testing branch at the moment. But I'll post here when its ready to test. Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 11, 2018 Share Posted June 11, 2018 (edited) Okay I've updated the rules for Immersive citizens, if anyone wants to test it out, in loot setting change masterlist repository from v0.13 to dev-masterlist. Changes made are here, https://github.com/loot/skyrimse/commit/22cd661 It could be moved higher to same group as cutting room floor, but I'd like some people to test it out. Spoiler Edited June 11, 2018 by cptmcsplody Updated link Link to comment Share on other sites More sharing options...
reevus77 Posted June 12, 2018 Share Posted June 12, 2018 Feature request: Throw error or warning on form 43 .esp in Skyrim Special Edition Link to comment Share on other sites More sharing options...
cptmcsplody Posted June 13, 2018 Share Posted June 13, 2018 (edited) Any suggestions for default groups or ordering? I'm probably going to change these a good bit during testing, so let me know if you see any issues or have any ideas. Spoiler Well works fine if those branches have a point of reference to work off, not so much if they don't hmm. Edited June 13, 2018 by cptmcsplody some testing later... Link to comment Share on other sites More sharing options...
Genousity Posted June 19, 2018 Share Posted June 19, 2018 Hello I cannot seem to find an answer or a fix anywhere but for the last three days when I launch loot it only opens to a white blank screen. Ive reinstalled it multiple times removed all files for the %appdata% folder removed all files from the installation. No antivirus quarantining Loot. Link to comment Share on other sites More sharing options...
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