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alt3rn1ty

No Mans Sky - Update

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There's a new Shop style UI, which also applies to the Galactic Trade Interface (those blobs on the wall) ..

But your right that you should be able to buy specific Planetary charts at the Cartographers shop on Space stations

The Space Station Cartographer has been changed to use the full trade interface, allowing players to buy as many charts as they like, as well as choosing specific charts

I haven't used the Cartographers shop since Synthesis was launched, will have a look soonish

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I tried to use one last night and was presented with the same old options that have always been there. I saw no obvious means to get at a shop UI like you get from traders at a planetary settlement.

And yes, I suppose it's somehow possible that one of the mods I set aside had lasting effects on this but I doubt it.

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Those new Augmentation upgrades for extra Starship slots are good, I had a Hauler sitting in my Freighter doing nothing (I was saving it for anytime I needed a lot of cargo space), took it to a space station, then scrapped it. I got 3 Augmentation upgrades (plus a load of lucrative scrap to sell), to expand my Heavy Fighter more than its maximum. They can also be used on your Tech slots. I later found a crashed Hauler, fixed it up enough to get that to a Space station and then scrapped it. Got 1 Augmentation upgrade from that (so I guess it depends on the state of the ship how many you get),  a lot cheaper than paying circa 80,000,000 + per slot.

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So how does that work? I was afraid to even try it since it won't list the other 2 ships I picked up elsewhere and have no intention of scrapping my already tricked out Class S fighter. When you scrap the ship you fly in how does it handle letting you get back off the station?

I'm loving the increased terrain edits and the new "undo" feature. I'm especially happy to find that they also applied the undo to any pieces you laid down on the ground as well so that those terrain edits are also refunded, keeping you from running into the limit so quickly.

I'm definitely not seeing that cartographer UI either.

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After scrapping the ship you have landed in, I just went to the Teleport, zip to current base, if the ship that turns up at your base is not the one desired then use the call ship menu (there is a call ship option which lets you select any of the Starships you currently have). There are probably other ways of doing it but that was the first way I thought of, I am still doing some base missions so was in system.

If you have a Freighter all of your spare starships will be parked on it, if any are missing (depends what you have been doing recently) just do an auto save at the freighter and reload the game .. They should all default to being back onboard the Freighter. I thought we should be able to build a teleporter on the freighter, but you can only have a Teleporter where you have made a Base Computer unfortunately at the moment. Might see about suggesting it to Hellogames now that we can be temporarily stranded systems away from our base, because currently it could turn into a long arsed travel just to get a ship near you.

The Cartographer UI in the Space Stations for Charts is if you select "Exchange Charts", if you are not seeing it still I would say thats a bug (if not affected by mods).

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14 hours ago, alt3rn1ty said:

Might see about suggesting it to Hellogames now that we can be temporarily stranded systems away from our base, because currently it could turn into a long arsed travel just to get a ship near you.

Sent a request to HelloGames Zendesk, if you have not built a Teleport at your base I think not having a way to call any of your Starships to a Space Station after scrapping current ship is a bit of an oversight. Unless I am missing something, you cant use your personal menu to call any ships on a space station landing pads, and there is no call ship console that I could find, the game needs one or the other if Teleport is not an option, and even if it is it could be in another system left waaay behind.

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I tried the scrap menu on a junker I found. When it was done salvaging the stuff off of it the thingy you use to do that auto-summoned my other ship so I guess that's working well enough. I didn't have to try teleporting off to one of my bases either.

I figured out what the issue with the cartographer was too. I used the option to buy a map for 15 nanites and it dumped a random one on me. Exchanging navigation data brings up the expected shop UI which I gotta say is a vast improvement.

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On 12/1/2019 at 6:54 PM, Arthmoor said:

I tried the scrap menu on a junker I found. When it was done salvaging the stuff off of it the thingy you use to do that auto-summoned my other ship so I guess that's working well enough. I didn't have to try teleporting off to one of my bases either.

Yes I have seen others talking about the same, and one other reported not having a replacement ship turn up .. So its probably a rare spurious bug which could be solved maybe with a reload at the station before scrapping occurred. I haven't done another yet, I got one of those charts to a Distress ship trying to replicate the issue since, but when I got there a Gek NPC was lurking and wanted help fixing his ship, helped him and he promptly flew away .. Trust me to be a good Samaritan, I should have tried to just claim it :D

Oh well there will be more.

Meanwhile, more fixes incoming, the experimental has been updated to include more ..

https://steamcommunity.com/app/275850/discussions/0/1744512294433399533/

Fixed an issue that caused the wrong rewards to be listed when handing in missions on the Space Station mission board.

Fixed a rare issue where players can become stuck in a conversation with Polo on the starship communicator.

Fixed a crash when using the pulse drive to fly towards a freighter if that freighter is your mission target.

Fixed a UI issue that made it very hard to install technology in a freighter.

Fixed a rare crash in the pirate AI.

Fixed a crash in the network replication of AI starships.

Fixed a crash that could occur when leaving the Nexus mission details page.

Fixed an issue that caused buried technology to be destroyed by the Terrain Manipulator.

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Synthesis Patch v2.23 is now public

https://www.nomanssky.com/2019/12/synthesis-patch-2-23/

Patch Notes

  • Fixed an issue that caused the wrong rewards to be listed when handing in missions on the Space Station mission board.
  • Fixed a rare issue where players can become stuck in a conversation with Polo on the starship communicator.
  • Fixed a crash when using the pulse drive to fly towards a freighter if that freighter is your mission target.
  • Fixed a UI issue that made it very hard to install technology in a freighter.
  • Fixed a rare crash in the pirate AI.
  • Fixed a crash in the network replication of AI starships.
  • Fixed a crash that could occur when leaving the Nexus mission details page.
  • Fixed an issue that caused buried technology to be destroyed by the Terrain Manipulator.
  • Fixed an issue that could cause the backpack to swoop into view when opening the inventory in the starship.
  • Fixed an issue that could cause the backpack to be visible in VR Photo Mode.
  • Fixed an issue where Multi-Tool purchase brought up an incorrect UI when taking the Multi-Tool from an NPC, not from a terminal.
  • Improved the tip text when charging a technology from an inventory popup, so that it is more clear you can now change the stack size before using the fuel stack to charge the tech.
  • Fixed some misleading information in the description of salvaged components harvested from starships.
  • Fixed an issue that prevented the Shield Lattice from increasing hazard protection.
  • Fixed an issue that was incorrectly hiding underwater protection upgrades from the Quick Menu when players were low on oxygen.
  • Fixed a rare crash in the Nexus mission UI.
  • Fixed an issue that prevented players with starships that were acquired before the Pathfinder update from upgrading the number of available Technology Slots.
  • Fixed a number of problems that could occur when repeatedly reinteracting with the Starship Outfitting Terminal.
  • Fixed an issue that prevented Photo Mode from being available while in the ship in VR.
  • Fixed an issue that could prevent players from leaving the Terrain Manipulator’s Create Mode in VR.
  • Fixed an issue that could add invalid ships to a player’s saved ship data after salvaging a ship.
  • Fixed an issue that prevented players from saving more teleport destinations if they entered their current galaxy via unconventional means.
  • Procedural movement upgrades are now guaranteed to upgrade the jetpack tanks, alongside whatever other stats they might roll.
  • Fixed an issue that could cause players to fall through the terrain in multiplayer.
  • Fixed a crash on PC and XBox One when redeeming pre-order bonus content.
  • Fixed an issue on PC and XBox One where falling off a frigate could lead to players continuing to fall after respawning.

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New experimental, unfortunately they still havent fixed any of the single player game issues which the Beyond update caused, I guess their testing guys are all wearing VR in Multiplayer. So I think chances of the single player game getting fixed this side of the Christmas holidays are slim to none.

Experimental Branch 11/12
  • The Galactic Trade Terminal in the Space Station now defaults to buying, rather than selling.
  • The ability to edit terrain in a multiplayer game is now its own permission setting, alongside the permission to edit a base.
  • Restored the ‘Friends Only’ multiplayer permission setting, distinct from people in your group but not in your friends list.
  • Fixed an issue where freighters bought before the Synthesis Update would be limited to 4 tech slots.
  • Fixed a hang that could occur when comparing freighters.
  • Fixed an issue where upgraded starships always rolled the worst possible stat ranges for their class. The chosen stat is now based on the unique seed for that ship.
  • The upper bounds for some starship stats has been increased on haulers, fighters and exploration starships, so that exotic ships are no longer guaranteed to the best at each specialisation.
  • Added the ability to see a starships’ stats through the Analysis Visor, including the difference between ‘core’ and ‘upgraded’ stats.
  • Fixed an issue that caused the displayed shield strength stat of a starship to be incorrect.
  • Fixed an issue that added one shell to the Position Ejector’s clip size when adding reload speed upgrades.
  • Fixed an issue with GTAO that caused many planets to appear slightly too dark.
  • Added a new ‘Ultra’ setting for GTAO on PC.
     
  • Plants placed in a base now get slightly bigger as they grow.
  • Interactive objects that have been used are now hidden on the compass and in the Analysis Visor.
  • Fixed an issue that could prevent players from using their secondary weapon if they only have one secondary weapon installed.
  • Fixed an issue that allowed players to equip weapons in a number of circumstances where weapons are not allowed.
  • Made a number of fixes to Nexus missions, including: reducing message spam during pirate-hunting missions; preventing missions from marking depots that have previously been destroyed; and preventing base-building missions from selecting planets with extreme Sentinels.
  • Added a multiplayer message when collecting mission-critical objects.
  • Vortex Cubes and Submerged Relics are no longer destroyed by the Terrain Manipulator.
  • Fixed an issue with the Exocraft camera that made it difficult to aim weapons.
  • Fixed an issue that caused newly installed Exocraft weapons to be unavailable until cycling weapons.
     
  • Unavailable options in the build menu are now greyed out rather than removed.
  • Fixed an issue that prevent players from deleting base parts while a wire is being placed.
  • Fixed a number of animation issues with the solar panel.
  • Improved the icon for the Teleport Cable.
  • Fixed an incorrect icon in a mission from the Abyss update.
  • Fixed an issue that caused some hostile plants to have incorrect HUD labels.
  • Fixed a number of issues with warning arrows and health bars in non-HD resolutions.
  • Fixed an issue that could cause players not to receive the correct rewards from Apollo’s contact.
  • Fixed an issue that caused the planetary hazard reading to be in degrees when on an anomalous world.
  • The amount of rust and other junk substances found in damaged planetary machine has been reduced.
     
  • Fixed a rare crash in the Build Menu.
  • Fixed a rare crash in the planet generation system.
  • Fixed a PC-only crashed related to getting player names for base parts.
  • Made a number of minor optimisations to the texture caching system.

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Ha! I have been sent a tip, beware setting lower screen resolutions :

In my case thats what caused Upgrade Stats not showing, and offset damage bars on enemy ships.

I find anything less than 1600 x 900 and those issues come back

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New Experimental update https://steamcommunity.com/app/275850/discussions/0/1741135610609877095/

Experimental Branch Update 13/12
  • Fixed an issue where the camera postition incorrectly when taking a base screenshot.
  • Fixed an issue where submerged relics were destroyed by the terrain manipulator.
  • Fixed a rare issue where interacting with base parts could result in the wrong interaction.
  • Fixed a crash in base power grids.
  • Fixed a crash when interacting in multiplayer.

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