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No Mans Sky - Update


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Yeah, I've got the same issues on a pair of bridges I built to link 3 islands on my Horker Island base. The foundation things don't always work.

Also ran into a stupid bug last night. I sat down on a bench at one of those outdoor trade stations where it shields you from the nasty weather effects. Was going to wait out a storm so my ship didn't get hit by lighting trying to leave. Well, standing up is fine. No issue. Sit down on the bench, the radiation from the storm starts piling up. Stand back up, all good again. Somebody clearly never playtested stuff like that.

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O_o, you know after all this time I have never sat down at a Trade Centre, I know the weather can get you if you are not far enough in under the main roof, from running around between landing ships trying occasionally to find a random pilot with a Walker Brain (ingredient for one of the starship upgrades, when I couldn't be bothered raising a Sentinel Walker), and sometimes when trying to get an S-Class Fighter of a particular type (before we could expand starships of any type to S-Class in a space station and max its slots).

Maybe if you choose the seats nearest the Galactic Trade Terminal you would be safe, but reclining on some would take your body beyond the limited area of protection?. Going to try and see.

Did you know .. If you press X when flying your Starship, then use Q to go to the settings, then in settings you can Scan for a trade centre. Seems like a bizarre place to put that Scan option, I only found out recently it had been placed in there, but it gets you those 7 landing pad Trade Centres (not the small Trading Posts with the one landing pad).

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It didn't matter where I sat in the station.

Scanning functions buried in the settings UI? Who thought that was a good idea?

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Reported the placement of the Scan function and the station issue to zendesk, might see it fixed in a few years :rolleyes:

I am also pushing this idea .. https://www.gog.com/forum/no_mans_sky/about_that_flying_saucer

See post #4. I think it would be a good long term kinda quest, with the goal somewhere near the centre of whatever current galaxy the player is in.

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Prisms update v3.5



  • Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which incorporates anti-aliasing and super sampling techniques to improve image detail at higher resolutions, without compromising framerate.
  • DLSS can be enabled for all compatible NVIDIA RTX graphics cards, and offers significant performance and visual quality improvements.


  • Screen space reflections (SSR) have been enabled for PC (coming soon to PCVR), next-generation consoles, and Xbox One X.
  • SSR creates high-quality reflective materials and improves lighting quality.
  • Bespoke SSR visuals have been authored and enabled on the Space Anomaly, the Space Station, freighter interiors, derelict freighters and Atlas Stations.


  • The existing volumetric lighting system has been significantly optimised.
  • Volumetric lighting has been enabled in VR.
  • Added support for coloured volumetric lights.
  • Added support for directional volumetric lights.
  • Added volumetric lighting to caves.
  • Added volumetric lighting to starship and exocraft headlights.
  • Added volumetric lighting to Sentinel drones, quads and walkers.
  • Added volumetric lighting to more props in derelict freighters.


  • Parallax occlusion mapping has been added for all platforms.
  • Parallax occlusion mapping adds additional detail and definition to textures and materials used on the Space Anomaly and large planetary buildings.


  • Light refraction rendering has been enabled for all platforms except VR on base PS4.
  • Glass basebuilding parts will now refract light.
  • Refractive materials have been added to appropriate glass or liquid decorative items, such as glass containers or transparent screens.
  • Refractive materials have been added to appropriate planetary effects, such as floating bubbles.
  • Refractive materials have been added to the Space Anomaly.
  • Starship and Exocraft cockpits now refract the light.


  • The visual quality and density of rain effects have been significantly improved.
  • Raindrops now refract the light.
  • Planetary surfaces, plants, minerals, creatures, starships and players now become wet when they are rained upon.
  • Lightning storms now have a chance to create storm crystals at the impact point of lightning.
  • Meteor showers now have a chance to leave valuable harvestable rocks at their impact site.


  • Light shaft / crepuscular ray rendering has been improved for a more atmospheric planetary experience.
  • Many foliage props have been reworked for increased detail.
  • Additional planetary details have been added, and draw distances on existing objects have been increased, for next-generation consoles and PC using Ultra settings.
  • Caves have been overhauled, creating a rich, more detailed, more atmospheric environment to explore.
  • Warping and teleportation visuals and audio have been completely reworked.
  • The Space Station hangar bay now features an automated Space Station Controller to monitor traffic and ensure smooth station operations.
  • Starship engine audio has been remixed and improved.
  • Particle effects, such as drone, ship and asteroid explosions, have been significantly improved.
  • The visual effects for the player torch have been improved.
  • Fixed a number of issues that caused the player torch to be too bright for the current location.
  • Fixed a number of issues that caused the player torch to intersect the player while running.
  • Debanding has been improved, fixing several visual artifacts in high-noise areas.
  • Fixed an issue that caused the galaxy map to be less colourful than intended.
  • Fixed an aliasing issue affecting chairs and other seating in the Space Station.
  • Fixed an issue that could cause incorrect shadows on freighter bridges.
  • Fixed an issue that caused ship takeoff audio to trigger as the game loaded.
  • Fixed several visual issues with the alien pods aboard derelict freighters.


  • The depth of field effect has been rewritten, based on physical circle-of-confusion simulation.
  • The quality of the DoF field has been significantly improved.
  • In Photo Mode, DoF controls have been adjusted to reflect these settings. Auto-Far mode has been removed. A Macro mode has been added, giving fine control over focus close to the camera.
  • Bloom control has been added to the available Photo Mode options.
  • The buttons to adjust Photo Mode settings have been made instant click.
  • Fixed an issue that caused audio spam while adjusting Photo Mode settings.


  • Fur rendering technology has been added for all platforms except Xbox One S and PSVR.
  • Fur has been added to a number of creatures. These creatures have been selected appropriately from existing species.
  • Virtually all low-flying and land-based creatures can now be tamed and adopted as companions.
  • Low-flying companions can be mounted and flown through the sky.
  • Fixed an issue that caused crablike creatures to always be labelled as extinct.
  • Fixed a number of colouration and marking issues with specific creatures.


  • The quality of the ByteBeat drum synthesiser has been significantly improved.
  • A ByteBeat library and music player has been added to the Quick Menu, under Utilities.
  • The library can be used to play saved tracks wherever you are, allowing you to create your own personal soundtrack.
  • When within a base (your own or another player’s) with active ByteBeat Devices, you can save the devices’ output as a track to your Library.
  • The ByteBeat Library can be used to send tracks to nearby players. Sent tracks are saved to their Library.


  • Fixed an issue that caused the galaxy map to show duplicate freighter markers if your active mission involved your capital ship.
  • Planetary Charts that fail to locate a building are no longer consumed.
  • Planetary Charts that fail to locate a building will give an error message with guidance as to why.
  • When purchasing a freighter, your previous freighter base will now be automatically transferred and reassembled aboard the new freighter.
  • A new option has been added to the freighter upgrade terminal that allows players to reset their freighter base back to the default layout.
  • A new component recipe research station has been added to the Space Anomaly. This terminal allows the research of component recipes in exchange for nanites. Planetary factories and harvesters will still offer component recipes as exploration rewards.
  • Pinning instructions will now advise players to visit the Space Anomaly to unlock recipes they do not have access to.
  • Pinning instructions will now advise players to purchase components from the Space Station if the player does not know the recipe and components are easy to purchase.
  • Fixed a rare instance of an untranslated ERROR string in the popups for the research trees.
  • Added an error message when attempting to research a recipe before its parent is unlocked.
  • The UI for the Appearance Modifier and other customisation interactions has been overhauled and visually refreshed.
  • Inventory tabs and sub-tabs now feature a small icon to show that a new item has been placed in that inventory.
  • The UI displayed when receiving blueprints for several components at the same time has been improved and now shows all parts in the bundle.
  • On PC, keybinds can now be cleared by re-assigning the same key to the same action.
  • Significantly increased the freedom of the third person ship camera, so that players can rotate around the ship while in flight.
  • Introduced an alternative and varying camera angle while using the pulse engine in third person.
  • Introduced a fuel gauge to the notifications area while using the pulse engine in third person.
  • The ship cockpit 3D map now correctly displays Atlas Stations and Black Holes.
  • Fixed an issue that could cause the ship cockpit 3D map to feature a space station in systems where no station was present.
  • Improved the clarity of the messaging in the Quicksilver Synthesis Companion shop.
  • Improved the clarity of the messaging when unable to redeem particular rewards during an Expedition.
  • Added a warning message if attempting to undertake an expedition without an online-enabled account (Expeditions do not require paid online accounts, but a connection needs to be made to the NMS Discovery Server to initially download the relevant data before beginning the expedition).
  • Fixed an issue that caused some non-extreme planets to be labelled as extreme.
  • Fixed a number of instances where icons were missing from the mission notification.
  • Fixed an issue that caused several minor UI elements to be incorrectly offset at 3200×1800 resolution.
  • Fixed an issue that caused a thin white line to be drawn around an inventory slot as it expands.
  • Fixed an issue that overlaid two markers if a building has been visited but also has an active mission marker.


  • Fixed a crash related to downloaded bases from other players.
  • Introduced a minor optimisation related to instanced props on planets.
  • Introduced a lighting optimisation on Xbox One X.
  • Introduced a significant number of shader optimisations.
  • Fixed a PC-specific issue that could cause slow streaming.
  • Fixed an issue that could cause hitching on PC and next-gen consoles.
  • Fixed a rare issue that could cause NPCs to offer the same interaction repeatedly.
  • Fixed an issue that reversed the intended order of a specific interaction with a Korvax found at a planetary debris site.
  • The rewards given by NPCs while practising language skills or repairing their damaged starships have been rebalanced to be more generous.
  • The construction cost of Ion Batteries has been reduced.
  • The construction cost of several Quicksilver reward items have been reduced.
  • Fixed an issue that caused incorrect and unbuildable duplicate foundation and door pieces to appear in the blueprint research tree and catalogue.
  • Fixed a number of snapping issues with large rooms.
  • Fixed a number of desynchronisation issues with Nexus mission destination markers.
  • Fixed a number of desynchronisation issues with Nexus pirate missions.
  • Increased the number of potential corrupted Sentinel encounters during some Nexus missions.
  • Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed before acquiring a capital ship.
  • Fixed an issue that could cause Expedition One save games to be reactivated as expeditions after the expedition had finished.
  • Fixed a crash that could occur during the transition from an expedition save to a normal mode save at the end of an expedition.
  • Fixed an issue that caused black holes to always take players to the expedition start system during an expedition.
  • Fixed an issue that could cause NPC ships to land on top of each other at outposts.
  • Adjusted the landing pads at Planetary Archives so that ships do not take off and crash into the building.
  • Farmable crops planted in your base no longer collide with players, for ease of navigation.
  • Fixed an issue that caused an untranslated string to appear for a short time while joining a Nexus mission.
  • Fixed a number of text formatting issues.
  • Fixed an issue that could cause the tracking audio to be played repeatedly after a mission target was discovered using a Target Sweep.
  • Bespoke UI audio has been added to the companion customisation page.
  • Fixed a rendering issue that could cause dark spots to appear on the terrain.
  • Fixed an issue that could cause a seam to be visible in the planetary atmosphere.
  • Fixed an issue that caused the cursor to appear during dialogue choices while using VR with a pad.
  • Target sweeping and hotspot detection in VR now uses the Multi-Tool as the pointer.
  • Fixed an issue that could block other players from using some interactions after repairing a cargo pod salvaged from a planetary crashed freighter.
  • Fixed an issue that could cause some players to have zero charge on a technology upgrade but no way to recharge it.

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.. plus a new Experimental update today

Experimental Branch 02/06
  • Added support for reflections on PC VR.
  • Improved the appearance of rain.
  • Fixed an issue that could cause missing or corrupted text in the Analysis Visor on the Space Anomaly or derelict freighters.
  • Fixed an issue that could cause stars to disappear when looking out the side of the ship in VR.
  • Fixed some mistranslated text in the ByteBeat Library.
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Favorite thing listed for this update - buying a new freighter transferring your upgrades off your old one onto the new one. I've passed up picking up new freighters several times on my main save because I didn't want to have to rebuild all the lost stuff.

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Yes that was a good addition, though I am going to back up saves before trying it in case there is any loss to expansion of the amount of inventory slots .. which may additionally lose a handful of those special Freighter upgrades you get off of Derelicts. Fingers crossed it doesn't, so much time invested in getting those, but it wouldn't be the first time things like that go a bit Pete Tong after an update.

I'm very happy with the type of Freighter I have, but there is one style I wouldn't mind having a go at getting as an S Class, the one with the spherical bow which reminds me of 2001 a space odyssey.

One update which baffles me ..

"The Space Station hangar bay now features an automated Space Station Controller to monitor traffic and ensure smooth station operations."

There is a greyed out option 1 on the console for it.

It also reports 95% on flight management .. Is that Hellogames excuse for incoming NPC starships always clipping the walls of the entrance tunnel?

Weird but probably something to do with upcoming updates still to be implemented. :shrug:

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I bought this game at release, but stopped playing when everything was about multi-player and nothing else, and I just can't stand multi-player.  Is there a way to play the game SP yet, and if so would it be worth doing so?  Trying SP (by just ignoring everyone) after one of those big updates it just seemed I had no real purpose to do anything other than to just do it.  There were goals to get your base set up, but after doing that I never wanted to leave the planet since I didn't want to start over somewhere else.

So I'm curious, what keeps people playing the game now?

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Yes, SP is definitely worth your time. I never play in MP and I've had a blast with this game since buying it. There's something that's just very relaxing about the whole thing.

You can totally disable all multiplayer aspects of the game so that it's just you, even on one of the new Expedition missions.

I keep coming back because the new stuff they add to it makes it enough of a new experience that I can pick up from where my long lasting save left off and just go do stuff again. I guess in that respect it's a lot like TES games - you always find something new you missed before.

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Yep I play mostly SP too, I have dabbled in playing while there are limited Expeditions being offered (purely just to get the rewards, extra decorations / ships etc) then revert to playing SP.

Its as simple as you want to make it, go into the Net settings and disable everything, for Expeditions I just leave the top MP option on with all else disabled, then on completion switch that off ..

.. If you want to be fully SP with no connection to Hellogames servers, dont launch the game client (Steam or GOG Galaxy), and just launch the game from its NMS.exe in the binaries folder, right click and send an icon to the desktop.

Having the GOG version you can also install it without GOG Galaxy, by just downloading the manual Offline Installer. One caveat with this method at the moment, the Quicksilver Bot in the Anomaly Nexus sells lots of items for exchange of Quicksilver, his list of items has been updated recently (the Next update) to include most of them even for completely offline players (we can now get a Void Egg for the Living Ship without having to be online), BUT your game needs to have had at least just one sniff of being online before the Quicksilver Missions become available (otherwise getting Quicksilver is a very slow process of randomly coming across Space Encounters which give Quicksilver, Condensed Stellar Ice). So these days I install it with GOG Galaxy, launch it with the same to give it a sniff of the servers, then play it mostly by launching directly from the NMS.exe without GOG Galaxy running. This way I can dip into my limited MP settings game for Expeditions.

Some newer Quicksilver bought items which are included as rewards for the weekend Community research missions will also not show up on the list of items for sale until you have let the game have a sniff of the servers again and saved afterwards before continuing in SP Offline play.


What keeps me interested :

I'm the same as Arthmoor and enjoy the game for being a chill experience, over the years since 2016 the content has greatly expanded, and diversity of Flora / Fauna / Biomes / Discoverable Space Encounters give a lot more eye candy for the journey, and being able to make a mobile base out of your Freighter has now expanded a lot too with the rewards you can get from Derelict Frieghters in space, getting all of those at S Class is a veeery slow process, even for the most dedicated players.

It's mostly still a completionist game once you get past the main missions in SP (some aspects of those have changed over the years), amazingly after all this time I have still not got to the Centre, I have been to other galaxies via entering Portal coord's but right now am still on the venture to the centre in Euclid onboard my Freighter ( Star Trek Voyager style exploring, I just beam down my Exxocraft when needed on any particular planet after casing it out with whichever starship i choose to fly down in :) ). Still discovering flora / fauna I have never seen before.

I'm hoping Hellogames will incorporate a very long term hook mission at some point, suggested a UFO mission recently which is as long as getting to the Centre of a Galaxy, and will start in whatever Galaxy you are in. Just to give the game an extra very long term goal to spur on the exploration. See what happens I guess, HG are still pumping out large updates.

I took a break recently to have a go at replacing my old and far left behind wooden shack, with something a bit better and a bit closer to current travels on a more scenic planet, bed is underwater for a more relaxing snooze, but this will not be holding me back from getting to the centre :), favourite Exxocraft is the Nomad, you can jump out of it and go for a swim anywhere on the oceans ..






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The experimental went live as v3.51 ..

New experimental update is in beta :

Experimental Branch 04/06
  • Significantly improved and streamlined the freighter upgrade control menu, which includes access to the options to reset the freighter base.
  • Improvements to ensure more consistent behaviour across the different photo mode settings.
  • Made a change so the cockpit remains visible when transitioning to the Galaxy Map in VR.
  • Fixed a bug that caused the transition to play twice when entering a vehicle in PSVR.
  • Improved the appearance of the UI in VR when using a refiner or performing a maintenance interaction.
  • Fixed some clipping text in the inventory screen in VR.
  • Added a popup for players running outdated drivers on compatible NVIDIA RTX cards, encouraging a driver update in order to enable DLSS support.
  • Fixed an issue that could cause photomode screenshots to appear black with DLSS enabled.
  • Fixed an issue that could prevent mission notifications from displaying.
  • Fixed an issue that could prevent build menu tutorial hints from displaying.
  • Fixed an issue that prevented display of the player's balance of Salvaged Data when using research trees, such as the Construction Research Station aboard the Space Anomaly.
  • Updated the in-game patch notes to reflect the Prisms update.

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Experimental Branch 07/06
  • Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed with a full fleet, or before acquiring a freighter.
  • Fixed an issue that could cause music to stop playing in the Space Anomaly and photo mode.
  • Fixed a bug that could cause the death quote screen to display at the incorrect size when running with DLSS enabled.
  • Fixed an issue that could cause some planets to not look wet during ambient rain.
  • Fixed an issue that could cause photo mode screenshots to get cut off in VR when running with DLSS enabled.
  • Fixed an issue that could cause the stars on some planets to appear overly large with some resolutions and DLSS quality settings.
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v3.53 public (seemed to be no Experimental beta for this one as its just more fixes)


Patch Notes

  • Fixed an issue that could cause some furry creatures to be missing the hologram effect when on the Space Anomaly.
  • Improved ship explosion effect during space combat.
  • Fixed an issue that could cause stars to appear closer than they should in VR.
  • Fixed a rare crash related to bases.

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