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alt3rn1ty

No Mans Sky - Update

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```Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.``` Oh good, I wondered what was up with that on one of my resource depot bases. Which also happens to be buried halfway into the ground despite the 3.0.1 patch. Sent them a bug report with saves for that. I hope they don't now ignore it because they think they fixed it.

I ran into one of the new planetary archive things while testing near my bases. Pretty cool. Makes me wish we could get base building parts to make proper cities with now.

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10 hours ago, Arthmoor said:

~ Which also happens to be buried halfway into the ground despite the 3.0.1 patch. ~

That might be fixed aswell now in the latest experimental patch last night ..

"

  • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or in bases being buried under the terrain.

"

Fingers crossed for you.

I went to have a look at my old start missions wooden shack, just out of curiosity to see if that planet had been affected in any way. Besides having a few bits of new flora and the atmospherics being better, the base was not affected. But then I haven't been to visit it prior to last nights patch so it could have been affected in the last couple of days but I was unaware.

I have seen a Vykeen version of the Archive buildings, yet to see any other race variations, but yeah parts from those would be good for bases. No doubt the modding community one day will be utilising resources in new ways.

------------------------------

You might remember I have been holding off to see if I could find a Void Egg anywhere else outside of the Quicksilver shop for players who are completely Offline, which proved fruitless as suspected.

Well then they made Origins with Swamp like planets and Xeno Colony planets (the style of the flora on the latter looks very much like living ships, with that slimy crawling animation on its surface). Checked them out and haven't found any wild Void Eggs so ..

Sometime recently and before last nights patch, I found that they have updated the GOG No Man's Sky page to include a disclaimer it has not had before :

https://www.gog.com/game/no_mans_sky

Please note: The GOG Galaxy Client is required to access online features for No Man's Sky.

The game features online components introduced in updates (SYNTHESIS, BYTEBEAT, LIVING SHIP, EXO MECH, CROSSPLAY, DESOLATION and ORIGINS) that require Internet connection.

Cross-platform multiplayer is supported.

Given that, I gave up on the idea that HG would one day allow offline players to have a Void Egg as part of the default list of items in the QS store, and decided it's time for me to let the game go online and get the QuickSilver shop items populated, and start enjoying having some of the more desireable items like Bobbleheads and Starship Engine trails ..

.. and then last nights patch happened

"

  • Fixed an issue that prevented items from unlocking in the Quicksilver shop.

"

So now I am wondering if that means they botched the normal list of items showing up, or would an offline player now get Void Eggs :facepalm:

:lmao: Bugger it, I cant be arsed going round the buoy again just to see, I want to just enjoy the game now.

----------------------

Anyway, did you know that those bobbleheads have hidden qualities ?, and they have adjacent synergy with other items such as engine trails?

Bobbleheads

Apollo - ship gun damage

Artemis - boost

Atlas - jump distance

Nada - launcher takeoff cost

Null - ship shield

Polo - boost maneuverability

Install one of those in your ships inventory. But also you can buff them further with having other QS items in an adjacent slot

GeFqcY8.png

I'm still in the process of expanding the ships slots so haven't much room to play with at the moment, but you can see the highlighted border indicating them have adjacent slot bonuses.

I can't tell how much has been buffed, Artemis buffs Boost which is not a stat the game shows, but nice to know there is more to discover about these items :)

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Experimental had another fix today

Experimental Branch Update 28/09
  • Fixed an issue that caused the build menu to be inaccessible after going through a portal as part of a mission. This issue could previously be worked around by saving and reloading the game.

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Another experimental is up ..

Experimental Branch 30/09
  • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
  • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
  • Increased the likelihood of meteor showers on dead planets.
  • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
  • Fixed a number of audio issues with creatures.
  • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
  • Added the ability to tilt the camera in Photo Mode.
  • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
  • Weather warning decals are no longer visible in Photo Mode.
  • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
  • Fixed an occasional visual glitch that caused stretched polygons in the grass.
  • Improved the icon for the Data Packet.
  • Fix an issue that caused the Vy'keen smuggler to only say 'Grah!'
  • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
  • When using the Analysis Visor, more distant markers are now shown slightly faded out.
  • In Photo Mode, props will now be shown at the highest possible detail setting.
  • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
  • Fixed an number of flickering issues present when using DoF controls in Photo Mode.
  • Fixed an issue that made it difficult to summon the starship on some planets.
  • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
  • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
  • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
  • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
  • Virtual keyboard is now supported in Steam VR.
  • Fixed a number of clipping issues in the UI.
  • Fixed a number of text issues.
  • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.
  • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
  • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
  • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
  • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
  • Fixed an issue that caused distant thunder audio to only play occasionally.
  • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
  • Fixed an issue that caused some flying creatures to be classified as 'Ground' by the Discovery Page.
  • Fixed an issue that caused jellyfish to face the wrong way while swimming.
  • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
  • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.
  • Fixed an issue that could cause poor framerate on PC VR.

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Another experimental is up ..

Experimental Branch 30/09
  • Fixed an issue that allowed the personal forcefield to activate while using the Analysis Visor.
  • Fixed an issue that caused a different mission to be selected when moving from one step of the Artemis story to another.
  • Increased the likelihood of meteor showers on dead planets.
  • Fixed an issue that caused an occasional checkerboard pattern to appear on the terrain on frozen and volcanic worlds.
  • Fixed a number of audio issues with creatures.
  • Improved the controls in Photo Mode, adding acceleration to the camera movement to allow more fine-tuned adjustments.
  • Added the ability to tilt the camera in Photo Mode.
  • Fixed an issue that caused screenshots taken in Photo Mode to be cropped to the wrong FOV.
  • Weather warning decals are no longer visible in Photo Mode.
  • Fixed an issue that caused vegetation and other planetary items to be spread too thin when viewed at a distance.
  • Fixed an occasional visual glitch that caused stretched polygons in the grass.
  • Improved the icon for the Data Packet.
  • Fix an issue that caused the Vy'keen smuggler to only say 'Grah!'
  • Fixed an issue on PC that prevented base thumbnails from showing in the teleporter.
  • When using the Analysis Visor, more distant markers are now shown slightly faded out.
  • In Photo Mode, props will now be shown at the highest possible detail setting.
  • Fixed an issue that could cause players to very occasionally warp into a system inside a planet.
  • Fixed an number of flickering issues present when using DoF controls in Photo Mode.
  • Fixed an issue that made it difficult to summon the starship on some planets.
  • Fixed an issue that caused incorrect discovery counts to appear on planets where nothing had been discovered.
  • Fixed an issue that could cause the Local Information Register to display the system name as the planet name and vice versa.
  • Exchanging an artefact at a Planetary Archive vault now correctly awards standing with the relevant faction.
  • Fixed an issue that blocked other players from using the vaults at the Planetary Archives in multiplayer.
  • Virtual keyboard is now supported in Steam VR.
  • Fixed a number of clipping issues in the UI.
  • Fixed a number of text issues.
  • Fixed an issue where using the Steam VR desktop overlay would spin the game camera.
  • Fixed an issue that caused incorrect thumbnails to display on the Discovery Page.
  • Opening the Discovery Page immediately after discovering something now correctly takes you straight to the details of that discovery.
  • Fixed an issue that caused the discovery thumbnail in the Analysis Visor to occasionally appear corrupted.
  • Fixed an issue that caused oxygen plants and carbon crystals to award too much of their substance on some planets.
  • Fixed an issue that caused distant thunder audio to only play occasionally.
  • Fixed an issue that caused some creatures to appear at an incorrect position or scale when viewed on the Discovery page.
  • Fixed an issue that caused some flying creatures to be classified as 'Ground' by the Discovery Page.
  • Fixed an issue that caused jellyfish to face the wrong way while swimming.
  • Fixed an issue that prevented teleporter destinations from other galaxies from being visible on the teleport page.
  • Fixed an issue that caused some PC users with Windows hardware acceleration enabled to only see a white screen on boot.
  • Fixed a number of audio and rumble issues with the Sandworm in multiplayer.
  • Improved the displacement effect on vegetation when it is pushed by the player or creatures.
  • Fixed a rare softlock that could occur when entering the ship at the moment you die.
  • Fixed an issue that could cause poor framerate on PC VR.

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Experimental Branch 01/10
  • Fixed an issue that caused frozen dead worlds to report overly warm temperatures.
  • Fixed an issue that could cause your ship to teleport inside buildings when visiting bases.
  • Trader ships that land on the planet's surface will now crush any objects they land on.
  • Fixed an issue that caused the Photo Mode cloud coverage option to be unavailable on some planets.
  • Fixed an issue that caused items awarded by the Planetary Archive vaults to change rarity after save/load.
  • Fixed a number of minor errors in interactions.
  • Players may now use the back-out button to select the 'Leave' option in an interaction.

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Another update, just VR stuff this time

Experimental Branch 05/10
  • Fixed an issue that prevented players from using the Multi-Tool upgrade terminal in VR.
  • Additional fixes to provide a smoother framerate in VR.

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