Jump to content

Recommended Posts

Another experimental update, still no sign of fixing outstanding bugs, I am starting to think Hellogames are failing at bug fixing old bugs because they have to prioritise new update patch fixes to new bugs caused. Sigh!

Experimental Branch 17/06
  • Fixed a number of issues that could prevent players from being able to see other ambient players.
  • Fixed a networking error that could occur when joining games from the frontend.
  • Fixed an issue that could prevent Steam sessions from being marked full when at the player cap.
     
  • Fixed an issue that prevented system-level messages from appearing in the chat window if chat permissions were restricted.
  • Fixed an issue that could cause Speech-To-Text to be active even when disabled in the options.
  • Fixed an issue that caused the default network permissions to be incorrect in Normal Mode.
  • Fixed an issue that made the Nexus mission board UI appear too far away in VR.
  • Fixed an issue that caused ship sounds from other players to loop constantly.
     
  • Fixed a throttling issue when changing window focus.
     
  • Fixed an issue with depot raiding multiplayer missions that could block progress if players destroyed a depot while in their ship.
  • Fixed a rare issue that could occasionally cause multiplayer missions to fail to find an appropriate planet on which to collect a Quad Servo.
  • Made a number of minor text fixes.
Link to post
Share on other sites
  • Replies 363
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Cool. I wish more games would jump on board the Vulkan train and tell DX12 where to stuff it. Moves like that open the door to getting AAA games onto linux, which would help bust another monopoly holi

Yes I also wish every game would just dump OpenGL and DX, and adopt Vulkan instead. This has been one very nice update, couple of things to do when you have the Vulkan Update installed : You

Here's to hoping one of those polish features is automatic foundation struts on the large buildings

Posted Images

New update 2.55, mostly Crossplay and Multiplayer fixes, but they may again have stealth fixed some older issues (haven't tried it yet)

Patch Notes

  • Fixed multiplayer connections on Windows 7.
  • Crossplay players now show a different icon depending on their platform.
  • Fixed PS4 friends showing a gamemode icon when playing in non English languages.
  • Fix for crossplay friends not being joinable if they are in a group.
  • Updated matchmaking rules to form lobbies of the correct size.
Link to post
Share on other sites
  • 3 weeks later...

Desolation update is live ..

News https://www.nomanssky.com/2020/07/no-mans-sky-desolation-release/

Patch Notes https://www.nomanssky.com/desolation-update/

It's time to standby for more patches to fix whatever this one breaks :)

Very nice update though. Asteroid placement is now deterministic, fingers crossed this fixes a heap of asteroids clipping into Anomaly / Freighters etc.

The critters on derelict freighters remind me of Metroid

Bloom lighting looks better, but it now has "improved" lens flare, bleagh!. Hope we can turn it off.

Patch notes :

 

 

2.6 PATCH NOTES

  • Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
    • Derelict freighters are procedurally generated, with an infinite array of potential layouts.
    • Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
    • Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
  • Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
  • Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unravelled.
  • New lore and story content can be found when retrieving the captain’s log.
  • Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
  • Emergency Broadcast Receivers are expensive and may escalate in accordance with demand. Prices reset each day.
  • Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
  • Derelict freighters offer many lucrative rewards:
    • Valuable items and a large number of nanites.
    • The opportunity to sell the data logs for nanites or standing.
    • The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your own capital ship.
    • The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.
  • The Upgrade Station on the freighter bridge can be used to recolour your freighter. Unlock new available colours with nanites. Unlocked colours are permanently available and can be reapplied for free.
  • Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.
  • Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
  • Improved the display and clarity of the stats displayed on the freighter inventory screen.
  • Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.
  • Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
  • The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
  • Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.
  • Added hover text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know ahead of time what option they are selecting.
  • Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.
  • Added the ability to add a custom Title to your player name.
    • Titles can be selected at the Customiser.
    • Titles are earned for a large variety in in-game achievements.
  • Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
  • Sentinel weapon speeds have been adjusted to improve the feel of combat.
  • Player projectiles and aiming have been adjusted to improve the feel of combat.
  • In general, player weapon reload speeds have been reduced and clip sizes increased.
  • The base damage of the Boltcaster has been increased.
  • Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
  • The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
  • Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
  • Added tracer lines to the Boltcaster projectiles.
  • Increased the minimum damage of the Blaze Javelin if firing without charging.
  • Decreased the cooldown time for the Blaze Javelin.
  • Tightened the FOV while in combat.
  • Added custom reticles for each weapon mode.
  • Impact effects and targeting status is now shown on the reticle.
  • The Blaze Javelin charge status is now shown on the reticle.
  • Increased the speed of the FOV zoom when using the combat scope.
  • Improved the impact effects and muzzle flashes of all weapons.
  • Improved the camera shake and pad vibration during combat.
  • Improved the clarity of the incoming damage indicator on the player HUD.
  • Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.
  • Added a new style of Nexus multiplayer mission focused on exploration.
  • Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
  • Reworked the digsite Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
  • Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
  • Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.
  • Fixed a rare crash that could occur when using a shop in multiplayer.
  • Introduced a minor optimisation to terrain generation.
  • Introduced a new implementation for bloom post-processing effects.
  • Improved lighting for bright and/or emissive props.
  • Improved the quality and brightness levels of lens flare effects.
  • Selected spotlights, such as the player torch, now make use of textured light patterns.
  • Selected spotlights now display volumetric properties.
  • When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
  • Fixed an issue that could cause flickering text on the Galaxy Map.
  • Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
  • Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
  • Fixed a number of network stability issues.
  • Fixed an issue where player marker names would clash with their interaction prompt.
  • Fixed a number of cases of chat message spam when entering or leaving the Space Anomaly.
  • Fixed a number of issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
  • Fixed an issue that prevented photo missions working correctly on Xbox.
  • Fixed an issue that could prevent players from summoning their freighter to RGB systems.
  • Fixed a number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
  • Fixed a number of resolution scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
  • The HUD now correctly shows a damage indicator when the jetpack is broken.
  • Fixed an issue with VR camera positioning when the player body is enabled.
  • Added an option for VR head bob when the player body is enabled.
  • Fixed an issue where VR weapon shadows would display outside of VR.
  • Fixed an issue that could cause a moon to be labelled ‘of an unknown planet’ even after discovery.
  • Fixed a number of incorrect or missing icons in the Guide.
  • Asteroid placement is now deterministic.
Link to post
Share on other sites

I couldn't get the game running Offline (sans GOG Galaxy), so sent a bug report to the Zendesk yesterday ..

Its now fixed in the Experimental released a short while ago, just tried it and confirmed:

https://steamcommunity.com/app/275850/discussions/0/2793871682811150884/

Experimental Branch 17/07
  • Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
  • Ladders between floors of abandoned freighters are now orientated so that the player always faces forwards into the next room.
  • Fixed a number of instances of freighter log snippets being difficult to interact with.
  • Fixed an issue that could cause abandoned freighter decoration to occasionally spawn outside of the freighter.
  • Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
  • Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.
  • Fixed a stall that could occur when generating the procedural interior of a derelict freighter.
  • Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
  • Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
  • Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
  • Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
  • Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
  • Fixed an issue that could cause the player torchlight to stutter as it moved.
  • Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
  • Introduced some minor performance improvements to derelict freighter art assets.
  • Fixed a number of incorrect or missing icons on derelict freighter mission hints.
  • Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
  • Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
  • Introduced a number of other general optimisations.
  • Player titles are now shown in the interaction prompt as well as in player icons.
  • Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
  • Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
  • Improved the timing of the messages in the derelict freighter airlock door sequence.
  • Fixed a number of minor text issues.
  • Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
  • Fixed an issue that prevented freighters from being recoloured immediately after purchase.
  • Fixed an issue that caused technology labels to appear on some derelict freighter items.
  • Fixed a number of clipping issues with derelict freighter decorations.
  • Fixed an issue that prevented freighter technology from being placed in the technology inventory.
  • Fixed a rare issue that could cause a hang during loading.
  • Fixed a number of audio issues.
  • Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
  • Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
  • Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
  • Fixed an issue that could cause hostile aliens on the derelict freighters to target players incorrectly.
  • Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
  • Fixed a number of music issues aboard the derelict freighter.
  • Improved the visuals of the derelict freighter walkway.
  • Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
  • Improved the smoothness of the lighting changes when entering a derelict freighter.
  • Improved the atmospheric fog visuals inside the derelict freighter.
  • Fixed an issue that caused textures to look incorrect in some weird biomes.
  • Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
  • Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
  • Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
  • Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
  • Fixed an issue that caused multiplayer ship audio to be too loud while instead a derelict freighter.
  • Fixed a heater being unreachable in a derelict freighter.
  • Fixed an issue that allowed multiple uses of the Cargo Bulkhead upgrade module.
  • Reset the disable mods file.
  • Fixed an issue that affected collision on abandoned Space Stations.

Link to post
Share on other sites

^^ That update had a few more updates

And has since gone public https://www.nomanssky.com/2020/07/desolation-patch-2-61/

 

Hello everyone,

Thank you to everyone playing the Desolation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 2.61, which will be live on all platforms today.

 

Patch Notes

  • Fixed an issue that caused player freighter colours to change. Freighters have been restored to their correct colours.
  • Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
  • Fixed an issue that prevented freighters from being recoloured immediately after purchase.
  • Fixed an issue that prevented freighter technology from being placed in the technology inventory.
  • Ladders between floors of derelict freighters are now orientated so that the player always faces forwards into the next room.
  • Improved the smoothness of the lighting changes when entering a derelict freighter.
  • Improved the atmospheric fog visuals inside the derelict freighter.
  • Fixed an issue that caused textures to look incorrect in some weird biomes.
  • Player titles are now shown in the interaction prompt as well as in player icons.
  • Improved the visuals of the derelict freighter walkway.
  • Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
  • Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
  • Fixed an issue that could cause player torchlight to stutter as it moved.
  • Fixed a crash that could occur when system authority ships attempted to take off from an abandoned space station.
  • Fixed an issue that prevented players from being able to land on abandoned space stations.
  • Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
  • Fixed an issue that overly inflated the complexity value of a range of base parts, causing bases to be culled incorrectly.
  • Fixed a stutter that could occur when generating the procedural interior of a derelict freighter.
  • Fixed a rare issue that could cause a hang during loading.
  • Introduced some Xbox-specific performance optimisations.
  • Introduced a number of other general optimisations.
  • Introduced some minor performance improvements to derelict freighter art assets.
  • Fixed a number of console-specific rendering crashes.
  • Fixed a crash related to planetary creature navigation.
  • Fixed a number of minor text issues.
  • Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
  • Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
  • Fixed a number of audio issues.
  • Fixed a number of music issues aboard the derelict freighter.
  • Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
  • Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
  • Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
  • Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
  • Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
  • Fixed an issue that caused technology labels to appear on some derelict freighter items.
  • Fixed a number of incorrect or missing icons on derelict freighter mission hints.
  • Fixed a number of instances of freighter log snippets being difficult to interact with.
  • Fixed an issue that could cause derelict freighter decoration to occasionally spawn outside of the freighter.
  • Fixed a number of clipping issues with derelict freighter decorations.
  • Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
  • Improved the timing of the messages in the derelict freighter airlock door sequence.
  • Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
  • Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
  • Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
  • Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
  • Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
  • Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
  • Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
  • Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
  • Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
  • Fixed an issue that could cause hostile aliens on the derelict freighters to target multiplayer players incorrectly.
  • Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
  • Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
  • Fixed an issue that caused multiplayer ship audio to be too loud while inside a derelict freighter.
  • Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
  • Fixed an issue that could cause players to damage themselves when shooting other players after having landed on an derelict freighter.
  • Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
  • Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

Link to post
Share on other sites

.. And immediately after the above two experimentals going public, there is a new experimental update

https://steamcommunity.com/app/275850/discussions/0/2798375917886520192/

Which is surprising .. The original Specifications on GOG https://www.gog.com/game/no_mans_sky states :

Other : Intel cards are not supported

( Although it does not say the same on the Steam site for NMS https://store.steampowered.com/app/275850/No_Mans_Sky/ )

And now here's a fix for Intel GPUs ???, maybe Intel Integrated GPUs on newer machines are now capable of being minimum spec, anyway that's Hellogames prerogative iaw the EULA if they want to support more machines, just hope it doesn't cause more people burning out their laptops due to overheating ( and disabling Lensflare is not a bad thing imho :) )..

 
Experimental Branch 22/07
  • Improved performance on integrated Intel GPUs by disabling anamorphic lensflare.
Link to post
Share on other sites

More patching

Experimental Branch 25/07

  • Fixed ship trails visuals to better match the engines.
  • Fixed a crash that could occur during procedural generation of a derelict freighter.
  • Fixed a crash in creature behaviours.
  • Fixed an issue that could cause particles not to show.
  • Removed object blocking the corridor in some derelict freighters.
  • Various small optimisations.
  • Fixed an issue which could prevent large save games from loading.

Link to post
Share on other sites

And more ..

https://steamcommunity.com/app/275850/discussions/0/2798376099456638907/

Experimental Branch 27/07

  • Added procedural atmospheric fog effects to the interior of derelict freighters.
  • Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
  • Fixed a number of small visual artifacts in the lighting system.
  • Fixed a crash that could occur during loading.
  • Fixed a number of issues that could occur when declining or accepting a group invite.
  • Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
  • Fixed an issue that caused a number of lighting issues for metallic surfaces.
  • A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
  • Fixed an issue that could cause the game to become unresponsive during loading.

Link to post
Share on other sites

.. and more ..

Experimental Branch 29/07

  • Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
  • Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
  • Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.
  • Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.
  • Expanded the Nexus exploration mission to also include flora and minerals.
  • Fixed an issue that could prevent other people's discoveries from advancing multiplayer exploration missions.
  • Fixed a number of issues that could cause planetary creatures to fail to spawn.

Link to post
Share on other sites
  • 2 weeks later...
  • 1 month later...

Hah, and I just got the last of the mod updates I needed for Desolation in last week and finally started poking around the new derelict freighters. They're pretty interesting, although quickly becoming repetitive. It would be nice if instead of simply selling the logs or whatever, you could take over the freighter and add it to your fleet or something as a major support class vessel.

Link to post
Share on other sites

I was going to start modding the game after (what I thought was going to be) the final updates, but it seems that is going to be a lot longer now.

Currently I'm heavily into X4, so haven't played NMS for a while. But I am looking forward to delving into the more advanced desolate hulks probably after the couple of bug fix updates which will no doubt follow the Origins update. Only done a couple of them so far which were not so big, so have yet to discover where to come across the more dangerous / lengthy procedurally generated desolate freighters.

Still not bored with the game, it still has that chill out pull, but I can imagine some of those freighters will become repetitive once you have seen all there is to see in different configurations. Saving seeing the different types of creatures you can encounter on them for later too.

I have yet to finish developing my own freighter, I started it just before getting back into X4, bagged a fresh Dreadnought class, gave it a new colour scheme and a couple of decks for Captains quarters / living quarters / trophy space, and left it there for now. No doubt next week I will be back in there :cool:

Link to post
Share on other sites

Not released yet but the patch notes are up

Edit : Its gone public and there is already an experimental patch too.

https://www.nomanssky.com/origins-update/

 

3.0 PATCH NOTES

PLANETARY GENERATION

  • New planets have been created in most star systems.
  • Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
  • Terrain generation for existing planets has not been affected, and player bases have not been reset.

PLANETARY VISUALS

  • Planetary terrain rendering has been significantly improved.
  • Planetary colour diversity has been significantly increased.
  • Planetary lighting diversity has been significantly increased.
  • Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
  • In addition, scorched planets have a chance of becoming volcanically active.
  • Lush planets also have a chance of becoming marshlands or swamps.
  • Every planet has a small chance of becoming infested with bizarre alien growths.
  • This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
  • PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
  • A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.

ATMOSPHERIC VISUALS

  • The visual quality of cloud rendering has been significantly improved.
  • The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
  • During storms, cloud coverage now increases and darkens.
  • Cloud coverage levels are now procedurally generated and vary from planet to planet.
  • Cloud coverage levels now vary over time.

STAR SYSTEM VISUALS

  • Additional stars have been added to the universe.
  • Some systems now have binary stars.
  • There is a rare chance for a system to have ternary stars.

PLANETARY FAUNA

  • A large number of new, highly exotic creatures have been added to the universe.
  • Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
  • The diversity of insect and flying life has been increased.
  • The behaviour and animations for flying creatures has been significantly improved.
  • Flying and swimming creatures can now flock together.
  • Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
  • New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.

PLANETARY WEATHER

  • New weather and other atmospheric events have been added.
  • Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
  • Lightning may now strike during storms.
  • There is now a rare chance that tornadoes can form during a storm.
  • Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
  • Anomalous planets may now experience strange gravitational events.
  • During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.

PLANETARY BUILDINGS

  • Previously empty planets now have a range of abandoned and/or ancient buildings.
  • New colossal planetary archives have been added to the building generation.
  • The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
  • The archives are also home to a large number of NPCs and shops.
  • The archives contain mapping stations that reveal the presence of nearby ancient ruins.
  • Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.

SANDWORMS

  • Some planets are now home to colossal worms. Watch your step.

TRADERS

  • Trader ships now occasionally land on the planet’s surface.
  • These traders sell a range of exotic goods, including black-market upgrade modules.
  • The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.

USER INTERFACE

  • The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
  • The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
  • The teleporter interface now more consistently shows screenshots of the target base.
  • The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
  • The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
  • The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
  • Systems may now be hidden from the list of discovered systems.
  • The Discoveries page system / planet view now displays more accurate information about player bases.
  • A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
  • Planetary base markers now display the name of the base.
  • Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
  • A number of places in which the UI did not respect disabling press & hold have been fixed.
  • Fixed a number of visual issues with the display of information on the Galaxy Map.
  • The number of items in an inventory stack is now displayed in the popup header.
  • A depth readout has been added to the player HUD when underwater.

PHOTO MODE

  • New photo mode filters have been added.
  • Photo mode controls over fog and cloud density have been fixed and improved.
  • Photo mode controls over vignettes have been fixed.
  • Photo mode control over FOV has been fixed and improved.
  • Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
  • Photo mode now captures stormy conditions accurately.
  • Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.

CRAFTING AND ITEMS

  • A number of lesser-used crafting products have been removed from the game.
  • A smaller number of new crafting products have been added to replace them.
  • The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
  • The stack size for Glass has been increased.
  • A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
  • Fixed a number of issues with items being in the wrong place in the Catalogue.

MULTI-TOOL UPGRADES

  • Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
  • New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
  • Multi-Tool class can also be upgraded for a significant amount of nanites.
  • Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.

PORTAL INTERFERENCE

  • Portal interference for conventional portals has been removed. Players may explore freely.
  • After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.

OTHER FIXES

  • Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
  • Reduced player and camera jitter in third person.
  • Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
  • Reduced the auto-centre strength on the falling camera.
  • Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
  • Player freighters now supply power automatically to all base parts placed aboard them.
  • Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
  • Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
  • Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
  • Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
  • Fixed an issue that caused the Eye of the Korvax helmet to be black.
  • Fixed an issue that prevented markers placed on crashed freighters from clearing.
  • Fixed an issue that caused the lighting on the children of helios to be overblown.
  • Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
  • Fixed a number of issues with base building parts looking incorrect when seen at a distance.
  • Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
  • Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
  • Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
  • Fixed an issue that caused dead creatures to become embedded in the terrain.
  • Fixed an issue that caused the lightning to be overblown on some rare props.
  • Fixed an issue that caused underwater props to appear overly bright.
  • Fixed an issue that caused the mining laser impact effect to stay active forever.
  • Fixed an issue that prevented some time-based missions from starting correctly.
  • Fixed an issue that caused some mission UI elements to appear during warp.
  • Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
  • Fixed a number of interface errors that could occur during the process to upgrade an inventory.
  • Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
  • Fixed an issue that caused the portable refiner to be missing its audio.
  • Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
  • Fixed a number of issues that could cause Nexus missions to mark the wrong system.
  • Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
  • Fixed a text glitch that could occur when leaving a technology shop.
  • Fixed an issue where NPC pilots did not have their name above their speech box.
  • Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
  • Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
  • Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
  • Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
  • Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
  • Fixed an issue that caused starship trail customisations to appear on other players’ ships.
  • Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
  • Fixed a number of issues with using the Steam Overlay in VR.
  • Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
  • Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
Link to post
Share on other sites

Yep, all the new atmospheric visuals are good. First time flying down to a planet the clouds were quite thick (and matched what you saw from space), which was followed by foggy conditions. I was expecting a bit of an atmospheric gap before seeing land, but the new land generation had other ideas .. MOUNTAIN! :)

Link to post
Share on other sites

Lets see how long it takes for the community to start shouting "More variety / biomes / flora / fauna" :rolleyes:

Can't complain though, if it wasn't for them we probably would not have had half the content Origins has brought. Sean Murray had said previously that they didn't want to just work on more colours and variations, seems they had a change of heart ..

Video of Sean talking to IGN here https://www.ign.com/articles/no-mans-sky-origins-update-release-date-free

Glad I don't build bases, seems like the plan to try and not affect what people have built has had a few casualties on steam discussions.

Really like that we can now upgrade our multi-tool of choice, instead of hoping one day for something that comes close enough. I had an Alien A class before the update, which is aesthetically just right for my preference, but I knew one day it would have to go to get better slots. Not anymore, I am spending a fortune in souping it up. Next slot is 30,000,000 and the last will be 40 .. Though I dont know if it will be the last, it looks like there is a grid to open up even more slots

nOED85y.png

Link to post
Share on other sites

Just found something nice ..

It pays to visit those Manufacturing facilities, take the correct action and aswell as being able to get blueprints for some things, there is a new option to grab a multi-tool slot expansion item :) just saved me 40,000,000 for that last slot.

That will be one of those new items mentioned in the Origin Update notes they didn't go into the details of.

Link to post
Share on other sites

Well it would figure that one of my major bases and several of my smaller depots got caught up in the terrain issue they're referring to. The patch didn't help when I loaded the saves from last week so I guess it's still not entirely fixed :P

Link to post
Share on other sites

New Experimental branch

https://steamcommunity.com/app/275850/discussions/0/2850173019331071767/

Experimental Branch 24/09
  • Fixed an issue that counted extinct creatures towards the planet total in the Local Information Register.
  • Fixed an issue that caused new creatures to be marked 'Extinct' when discovered.
  • Fixed an issue that caused incorrect creatures to spawn on weird biomes.
  • Fixed an issue that allowed Exocraft to destroy volcanoes and other large objects.
  • Fixed a crash that could occur when an NPC ship took off from the planet surface.
  • Fixed an issue that allowed some traders to continue to sell deprecated items.
  • Fixed a number of crashes specific to AMD video cards.
  • Introduced a significant optimisation for large bases.
  • Fixed a crash that could occur when being hit by a projectile launched by an entity that was destroyed before the projectile hit.
  • Upgraded OpenVR to the latest revision.
  • Fixed an issue that could cause Nexus mission to be abandoned as if the player was AFK, even though they had taken off before the AFK timer finished.
Link to post
Share on other sites
Experimental Branch Update 25/09
  • Fixed an issue that caused some electromagnetic power hotspots to supply less power than before.
  • Fixed an issue that caused warp tunnel audio to continue to play after the warp had finished.
  • Fixed an issue that caused industrial power grid batteries to be used as bait for robotic creatures, instead of ion batteries.
  • Fixed an issue that could cause a softlock when trying to purchase a frigate in specific star systems.
  • Fixed an issue that caused creatures to spawn in the opposite hemisphere than indicated in the discovery hint.
  • Fixed an issue that caused the portal coordinates for new worlds to be considered invalid.
  • Fixed an issue that could cause volcanoes to be placed upon buildings.
  • Experimental only: Fixed an issue that prevented the Terrain Manipulator from mining substances.
  • Fixed an issue that prevented items from unlocking in the Quicksilver shop.
  • Fixed an issue that caused framerate stuttering on PC.
  • Fixed an issue that caused some buildings to move, which could result in missions leading to distant buildings or in bases being buried under the terrain.
  • Fixed an issue that could prevent games from saving correctly. This fix fully restores any affected saves.
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...