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alt3rn1ty

No Mans Sky - Update

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Another experimental update, still no sign of fixing outstanding bugs, I am starting to think Hellogames are failing at bug fixing old bugs because they have to prioritise new update patch fixes to new bugs caused. Sigh!

Experimental Branch 17/06
  • Fixed a number of issues that could prevent players from being able to see other ambient players.
  • Fixed a networking error that could occur when joining games from the frontend.
  • Fixed an issue that could prevent Steam sessions from being marked full when at the player cap.
     
  • Fixed an issue that prevented system-level messages from appearing in the chat window if chat permissions were restricted.
  • Fixed an issue that could cause Speech-To-Text to be active even when disabled in the options.
  • Fixed an issue that caused the default network permissions to be incorrect in Normal Mode.
  • Fixed an issue that made the Nexus mission board UI appear too far away in VR.
  • Fixed an issue that caused ship sounds from other players to loop constantly.
     
  • Fixed a throttling issue when changing window focus.
     
  • Fixed an issue with depot raiding multiplayer missions that could block progress if players destroyed a depot while in their ship.
  • Fixed a rare issue that could occasionally cause multiplayer missions to fail to find an appropriate planet on which to collect a Quad Servo.
  • Made a number of minor text fixes.

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On 6/17/2020 at 7:30 PM, alt3rn1ty said:

~ still no sign of fixing outstanding bugs ~

Actually .. they have stealth fixed something I reported ages ago. Not seen it mentioned at all but its a nice fix.

Anyway, 2.54 is now public.

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New update 2.55, mostly Crossplay and Multiplayer fixes, but they may again have stealth fixed some older issues (haven't tried it yet)

Patch Notes

  • Fixed multiplayer connections on Windows 7.
  • Crossplay players now show a different icon depending on their platform.
  • Fixed PS4 friends showing a gamemode icon when playing in non English languages.
  • Fix for crossplay friends not being joinable if they are in a group.
  • Updated matchmaking rules to form lobbies of the correct size.

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Desolation update is live ..

News https://www.nomanssky.com/2020/07/no-mans-sky-desolation-release/

Patch Notes https://www.nomanssky.com/desolation-update/

It's time to standby for more patches to fix whatever this one breaks :)

Very nice update though. Asteroid placement is now deterministic, fingers crossed this fixes a heap of asteroids clipping into Anomaly / Freighters etc.

The critters on derelict freighters remind me of Metroid

Bloom lighting looks better, but it now has "improved" lens flare, bleagh!. Hope we can turn it off.

Patch notes :

 

 

2.6 PATCH NOTES

  • Added a new category of space encounter, the Derelict Freighter. These can be landed on and explored.
    • Derelict freighters are procedurally generated, with an infinite array of potential layouts.
    • Derelict freighters contain large volumes of valuable salvage, as well as special new rewards.
    • Each star system has one derelict freighter style, allowing Travellers to share the portal address of systems with particularly interesting wrecks.
  • Derelict freighters are home to several new hostile entities, including security turrets, aggressive drones, and a new variety of biological horror.
  • Derelict freighters contain procedurally generated stories, with data logs to be found and the crew’s fate to be unravelled.
  • New lore and story content can be found when retrieving the captain’s log.
  • Derelict freighters are occasionally detected by the starships’ subspace radar while using Pulse Drive. However, they can be specifically sought out by purchasing an Emergency Broadcast Receiver from the Space Station’s new Scrap Dealer.
  • Emergency Broadcast Receivers are expensive and may escalate in accordance with demand. Prices reset each day.
  • Each week, Iteration Helios offers a free Emergency Broadcast Receiver.
  • Derelict freighters offer many lucrative rewards:
    • Valuable items and a large number of nanites.
    • The opportunity to sell the data logs for nanites or standing.
    • The ability to use the derelict freighter’s engineering system to extract a piece of the freighter’s technology to fit into your own capital ship.
    • The ability to use the derelict freighter’s engineering system to generate new inventory slots for your capital ship. Take new expandable bulkheads to the Upgrade Station on your freighter bridge to apply them.
  • The Upgrade Station on the freighter bridge can be used to recolour your freighter. Unlock new available colours with nanites. Unlocked colours are permanently available and can be reapplied for free.
  • Storage Containers built upon a freighter base now add tabs to the freighter’s inventory page, allowing quick management of freighter inventory contents.
  • Fixed an issue that prevented the installation of technology within a freighter’s general inventory.
  • Improved the display and clarity of the stats displayed on the freighter inventory screen.
  • Teleporters can now be built aboard Freighter Bases. These variants do not require power. They can be used to teleport to other teleporters, or to the Space Station.
  • Capital ships now contribute stats to the success of fleet expeditions. Different freighters have different base levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
  • The expedition UI now shows the difference between stats contributed by the fleet and stats contributed by temporary frigate upgrades or any capital ship technologies.
  • Fixed an issue that could cause an expedition to be started while adding or browsing available temporary frigate upgrades.
  • Added hover text to all colour, texture and armour style options to the buttons in the customiser, allowing players to know ahead of time what option they are selecting.
  • Added a new item, the Anomaly Detector, occasionally found when mining asteroids. This strange device will help locate an anomalous space object.
  • Added the ability to add a custom Title to your player name.
    • Titles can be selected at the Customiser.
    • Titles are earned for a large variety in in-game achievements.
  • Sentinel health has been lowered, but once alerted and hunting the player, they now spawn in larger groups.
  • Sentinel weapon speeds have been adjusted to improve the feel of combat.
  • Player projectiles and aiming have been adjusted to improve the feel of combat.
  • In general, player weapon reload speeds have been reduced and clip sizes increased.
  • The base damage of the Boltcaster has been increased.
  • Ricochet is no longer in the pool of procedural upgrades. Specific technologies have been added to the research tree on the Space Anomaly that will add ricochet functionality to weapons if desired.
  • The Boltcaster and the Scatter Blaster now fire in bursts. Holding down fire will trigger short gaps between salvos. These can be adjusted with new technologies.
  • Increased the speed of Boltcaster and Scatter Blaster projectiles, making it easier to hit targets.
  • Added tracer lines to the Boltcaster projectiles.
  • Increased the minimum damage of the Blaze Javelin if firing without charging.
  • Decreased the cooldown time for the Blaze Javelin.
  • Tightened the FOV while in combat.
  • Added custom reticles for each weapon mode.
  • Impact effects and targeting status is now shown on the reticle.
  • The Blaze Javelin charge status is now shown on the reticle.
  • Increased the speed of the FOV zoom when using the combat scope.
  • Improved the impact effects and muzzle flashes of all weapons.
  • Improved the camera shake and pad vibration during combat.
  • Improved the clarity of the incoming damage indicator on the player HUD.
  • Fixed an issue that caused the secondary weapon mode to be deselected when loading a save.
  • Added a new style of Nexus multiplayer mission focused on exploration.
  • Added a new style of Nexus multiplayer mission focused on rescuing stranded Travellers.
  • Reworked the digsite Nexus multiplayer missions to allow progress from any type of bone, rather than requiring only very rare bones.
  • Summoning the Space Anomaly while in Pulse Drive will now correctly disengage the Pulse Engine.
  • Added a new item, the Repair Kit. This can be used to repair any damaged subcomponent, in place of its required materials. The kit is consumed upon use.
  • Fixed a rare crash that could occur when using a shop in multiplayer.
  • Introduced a minor optimisation to terrain generation.
  • Introduced a new implementation for bloom post-processing effects.
  • Improved lighting for bright and/or emissive props.
  • Improved the quality and brightness levels of lens flare effects.
  • Selected spotlights, such as the player torch, now make use of textured light patterns.
  • Selected spotlights now display volumetric properties.
  • When joining a multiplayer game from the frontend, if the player you are joining is on the Space Anomaly then you will spawn directly aboard the Anomaly with them.
  • Fixed an issue that could cause flickering text on the Galaxy Map.
  • Multiplayer player names are now shown when hovering over systems in the Galaxy Map.
  • Fixed an issue that could cause players to start in an unsafe system when starting a new game in multiplayer.
  • Fixed a number of network stability issues.
  • Fixed an issue where player marker names would clash with their interaction prompt.
  • Fixed a number of cases of chat message spam when entering or leaving the Space Anomaly.
  • Fixed a number of issues that could cause missions to find incorrect targets when undertaking multiplayer missions from the Nexus.
  • Fixed an issue that prevented photo missions working correctly on Xbox.
  • Fixed an issue that could prevent players from summoning their freighter to RGB systems.
  • Fixed a number of issues that could occur if players deleted the Void Egg before speaking to the Living Ship for the first time.
  • Fixed a number of resolution scaling problems, including the discovery information popup, and damage and nearby Sentinel indicators.
  • The HUD now correctly shows a damage indicator when the jetpack is broken.
  • Fixed an issue with VR camera positioning when the player body is enabled.
  • Added an option for VR head bob when the player body is enabled.
  • Fixed an issue where VR weapon shadows would display outside of VR.
  • Fixed an issue that could cause a moon to be labelled ‘of an unknown planet’ even after discovery.
  • Fixed a number of incorrect or missing icons in the Guide.
  • Asteroid placement is now deterministic.

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Yep, saw this update this morning and it looks pretty cool. Just the kind of thing I think the game needed.

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I couldn't get the game running Offline (sans GOG Galaxy), so sent a bug report to the Zendesk yesterday ..

Its now fixed in the Experimental released a short while ago, just tried it and confirmed:

https://steamcommunity.com/app/275850/discussions/0/2793871682811150884/

Experimental Branch 17/07
  • Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
  • Ladders between floors of abandoned freighters are now orientated so that the player always faces forwards into the next room.
  • Fixed a number of instances of freighter log snippets being difficult to interact with.
  • Fixed an issue that could cause abandoned freighter decoration to occasionally spawn outside of the freighter.
  • Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
  • Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.
  • Fixed a stall that could occur when generating the procedural interior of a derelict freighter.
  • Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
  • Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
  • Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
  • Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
  • Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
  • Fixed an issue that could cause the player torchlight to stutter as it moved.
  • Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
  • Introduced some minor performance improvements to derelict freighter art assets.
  • Fixed a number of incorrect or missing icons on derelict freighter mission hints.
  • Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
  • Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
  • Introduced a number of other general optimisations.
  • Player titles are now shown in the interaction prompt as well as in player icons.
  • Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
  • Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
  • Improved the timing of the messages in the derelict freighter airlock door sequence.
  • Fixed a number of minor text issues.
  • Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
  • Fixed an issue that prevented freighters from being recoloured immediately after purchase.
  • Fixed an issue that caused technology labels to appear on some derelict freighter items.
  • Fixed a number of clipping issues with derelict freighter decorations.
  • Fixed an issue that prevented freighter technology from being placed in the technology inventory.
  • Fixed a rare issue that could cause a hang during loading.
  • Fixed a number of audio issues.
  • Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
  • Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
  • Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
  • Fixed an issue that could cause hostile aliens on the derelict freighters to target players incorrectly.
  • Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
  • Fixed a number of music issues aboard the derelict freighter.
  • Improved the visuals of the derelict freighter walkway.
  • Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
  • Improved the smoothness of the lighting changes when entering a derelict freighter.
  • Improved the atmospheric fog visuals inside the derelict freighter.
  • Fixed an issue that caused textures to look incorrect in some weird biomes.
  • Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
  • Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
  • Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
  • Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
  • Fixed an issue that caused multiplayer ship audio to be too loud while instead a derelict freighter.
  • Fixed a heater being unreachable in a derelict freighter.
  • Fixed an issue that allowed multiple uses of the Cargo Bulkhead upgrade module.
  • Reset the disable mods file.
  • Fixed an issue that affected collision on abandoned Space Stations.

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^^ That update had a few more updates

And has since gone public https://www.nomanssky.com/2020/07/desolation-patch-2-61/

 

Hello everyone,

Thank you to everyone playing the Desolation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes have been combined into patch 2.61, which will be live on all platforms today.

 

Patch Notes

  • Fixed an issue that caused player freighter colours to change. Freighters have been restored to their correct colours.
  • Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
  • Fixed an issue that prevented freighters from being recoloured immediately after purchase.
  • Fixed an issue that prevented freighter technology from being placed in the technology inventory.
  • Ladders between floors of derelict freighters are now orientated so that the player always faces forwards into the next room.
  • Improved the smoothness of the lighting changes when entering a derelict freighter.
  • Improved the atmospheric fog visuals inside the derelict freighter.
  • Fixed an issue that caused textures to look incorrect in some weird biomes.
  • Player titles are now shown in the interaction prompt as well as in player icons.
  • Improved the visuals of the derelict freighter walkway.
  • Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
  • Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
  • Fixed an issue that could cause player torchlight to stutter as it moved.
  • Fixed a crash that could occur when system authority ships attempted to take off from an abandoned space station.
  • Fixed an issue that prevented players from being able to land on abandoned space stations.
  • Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
  • Fixed an issue that overly inflated the complexity value of a range of base parts, causing bases to be culled incorrectly.
  • Fixed a stutter that could occur when generating the procedural interior of a derelict freighter.
  • Fixed a rare issue that could cause a hang during loading.
  • Introduced some Xbox-specific performance optimisations.
  • Introduced a number of other general optimisations.
  • Introduced some minor performance improvements to derelict freighter art assets.
  • Fixed a number of console-specific rendering crashes.
  • Fixed a crash related to planetary creature navigation.
  • Fixed a number of minor text issues.
  • Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
  • Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
  • Fixed a number of audio issues.
  • Fixed a number of music issues aboard the derelict freighter.
  • Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
  • Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
  • Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
  • Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
  • Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
  • Fixed an issue that caused technology labels to appear on some derelict freighter items.
  • Fixed a number of incorrect or missing icons on derelict freighter mission hints.
  • Fixed a number of instances of freighter log snippets being difficult to interact with.
  • Fixed an issue that could cause derelict freighter decoration to occasionally spawn outside of the freighter.
  • Fixed a number of clipping issues with derelict freighter decorations.
  • Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
  • Improved the timing of the messages in the derelict freighter airlock door sequence.
  • Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
  • Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
  • Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
  • Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
  • Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
  • Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
  • Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
  • Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
  • Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
  • Fixed an issue that could cause hostile aliens on the derelict freighters to target multiplayer players incorrectly.
  • Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
  • Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
  • Fixed an issue that caused multiplayer ship audio to be too loud while inside a derelict freighter.
  • Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
  • Fixed an issue that could cause players to damage themselves when shooting other players after having landed on an derelict freighter.
  • Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
  • Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.

 

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,

Hello Games

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.. And immediately after the above two experimentals going public, there is a new experimental update

https://steamcommunity.com/app/275850/discussions/0/2798375917886520192/

Which is surprising .. The original Specifications on GOG https://www.gog.com/game/no_mans_sky states :

Other : Intel cards are not supported

( Although it does not say the same on the Steam site for NMS https://store.steampowered.com/app/275850/No_Mans_Sky/ )

And now here's a fix for Intel GPUs ???, maybe Intel Integrated GPUs on newer machines are now capable of being minimum spec, anyway that's Hellogames prerogative iaw the EULA if they want to support more machines, just hope it doesn't cause more people burning out their laptops due to overheating ( and disabling Lensflare is not a bad thing imho :) )..

 
Experimental Branch 22/07
  • Improved performance on integrated Intel GPUs by disabling anamorphic lensflare.

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More patching

Experimental Branch 25/07

  • Fixed ship trails visuals to better match the engines.
  • Fixed a crash that could occur during procedural generation of a derelict freighter.
  • Fixed a crash in creature behaviours.
  • Fixed an issue that could cause particles not to show.
  • Removed object blocking the corridor in some derelict freighters.
  • Various small optimisations.
  • Fixed an issue which could prevent large save games from loading.

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And more ..

https://steamcommunity.com/app/275850/discussions/0/2798376099456638907/

Experimental Branch 27/07

  • Added procedural atmospheric fog effects to the interior of derelict freighters.
  • Fixed an issue that caused a soft light to follow the player into caves and other dark spaces.
  • Fixed a number of small visual artifacts in the lighting system.
  • Fixed a crash that could occur during loading.
  • Fixed a number of issues that could occur when declining or accepting a group invite.
  • Fixed an issue that prevented the Chef title from unlocking after impressing Cronus.
  • Fixed an issue that caused a number of lighting issues for metallic surfaces.
  • A range of new base building parts have been added. These are based upon the decoration inside derelict freighters. The blueprints can be acquired by searching salvage crates found inside derelict freighters.
  • Fixed an issue that could cause the game to become unresponsive during loading.

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.. and more ..

Experimental Branch 29/07

  • Fixed an issue that caused the hit indicator to flash incorrectly for some ship and Multi-Tool modes.
  • Reduced the priority of the Emergency Broadcast Detector and Salvage Opportunity hints so that they do not block other mission messages.
  • Fixed a number of issues that could cause the Anomaly Detector and Emergency Broadcast Detector to perpetually fail to locate an object, blocking progress.
  • Fixed an issue that could cause inappropriate items to appear in the artifact crates at the heart of buried ruins.
  • Expanded the Nexus exploration mission to also include flora and minerals.
  • Fixed an issue that could prevent other people's discoveries from advancing multiplayer exploration missions.
  • Fixed a number of issues that could cause planetary creatures to fail to spawn.

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