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[RELz] Cutting Room Floor


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There isn't much of anything significant left that can be cleanly salvaged. I'd also never consider reviving something with no recorded dialogue.

Yes, just don't expect it to be happening quickly since there's a lot of tweaking that's going to need to be done to get it all in place. Especially since it all needs to take the state of the city in

CRF works fine with my other village mods so you shouldn't have any issues with them. It's best loaded somewhere in the middle, preferably right above the village grouping. If you're on PC, LOOT

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Yes, just don't expect it to be happening quickly since there's a lot of tweaking that's going to need to be done to get it all in place. Especially since it all needs to take the state of the city into account or it won't make sense for them to run at all.

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BTW,

(I don't want to start a new thread for such a minor thing, and for civil war there is another thread "Rebuilding the civil war")

did anyone look into those voice files that don't have their corresponding dialogue in ESM files?

For example, form id bd684, it has recorded voice "Get her, Torvar!" but the topic info has some other shared response. Can't say 100% this line is not used elsewhere, but it seems legit - developers at some point switched to a shared response, previous response line was not deleted. Most of such lines turns out to be voice actors saying "stub" or more or less duplicate lines, so I gave up looking into it.

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  • 3 weeks later...

Version 3.1.8

Several tier 7 Warlock actors were created for the game but never added to any of the leveled lists for Warlocks.
The quest script for the player alias in MGR12 did not include an Inventory Event Filter. (Bug #29068)
The scene where Olfrid confronts Vignar about stolen crops has been restored. This will only play if the siege of Whiterun has not yet happened, as it won't make sense afterward.
One of the added Imperial soldiers in Riften was not set up properly and became enabled all the time. This resulted in him being attacked by the Stormcloak guards which could also risk a city-wide melee due to the stray arrow shots.
Gestur Rockbreaker now has a house in Stonehills as he was supposed to.

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  • 3 months later...
On 4/28/2019 at 8:04 AM, Nihlo said:

Hey, got a question.

Without CRF you can find Ilas-Tei lying dead at a Talosshrine with his ring. With CRF installed which actually adds the quest to find him there is no body and the ring lies at the shrine. Is that intended ?

Or a kind of bug which only causes the body to spawn if you recieve the quest ?

ive downlaoded CRF and still the ring wont appear. anyone help?

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  • 1 month later...
Posted (edited)
Quote

The quest script for the player alias in MGR12 did not include an Inventory Event Filter. (Bug #29068)

On a very related note:

Arth_crf_cr03playeraliasscript has the same problem.  One possible solution:

	Scriptname ARTH_CRF_CR03PlayerAliasScript extends ReferenceAlias
{Counts the number of skins for Aela's pelt collection quest. Handles dropping them too.}
	CR03QuestScript Property CR03 Auto
	state Running
	    Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
	        CR03.CountSkins()
	    endEvent
	    Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
	        CR03.CountSkins()
	    endEvent
	endState
	; subhuman - quick and dirty version, won't update immediately, but should be soon enough
event    OnInit()
	    RegisterForSingleUpdate(8.0)
	endEvent
	event    OnPlayerLoadGame()
	    RegisterForSingleUpdate(8.0)
	endEvent
	event    OnUpdate()
	; GetStage is a slow "convenience function".  Bad Arthmoor, no cookie for you!
    if (CR03.GetCurrentStageID() == 10)
        GoToState("Running")
        RemoveAllInventoryEventFilters()
        AddInventoryEventFilter(CR03.TargetSkins)
    else
        GoToState("")
    endIf
    RegisterForSingleUpdate(8.0)
	endEvent
	

 

Edited.  Reason: code within spolier seemed to have destroyed the formatting.

Edited by subhuman
code inside spooler in original destroyed formatting
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  • 2 weeks later...

Can this mod be run with the other town update/added mods you have?  It seems like it may be doing the same thing in some places.  I think I've installed all the other mods so I just wanted to make sure this one isn't overwriting the others, or if they do overwrite, should this be placed last in the load order or first ahead of the other mods?

I realize the instructions say to put it near the top, but I wasn't sure if that's still true if I have all the other mods loaded also.

Thanks.

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CRF works fine with my other village mods so you shouldn't have any issues with them.

It's best loaded somewhere in the middle, preferably right above the village grouping. If you're on PC, LOOT should be able to place it properly.

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