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[RELz/WIPz] Unofficial Fallout 4 Patch [UFO4P]

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Unofficial Fallout 4 Patch


Version: 2.0.7
By the Unofficial Patch Project Team


Download it from AFK Mods
Download it from Fallout 4 Nexus
Download it from Bethesda.net - PC
Download it from Bethesda.net - XB1
Download it from Bethesda.net - PS4

Requires Fallout 4 version 1.10.130 or greater.
Requires Official Automatron DLC.
Requires Official Wasteland Workshop DLC.
Requires Official Far Harbor DLC.
Requires Official Contraptions Workshop DLC.
Requires Official Vault-Tec DLC.
Requires Official Nuka-World DLC.

Documentation + Credits - PC, XB1
Documentation + Credits - PS4

UFO4P Discussion Forum on AFK Mods

This mod is an effort to fix the vast amount of bugs currently existing in Fallout 4. If you're experiencing a bug with Fallout 4, please report the bug to us in as much detail as possible on the UFO4P bugtracker. Please use search to ensure that you aren't submitting something that is already there. Please also confirm that the bug you are reporting happens with no mods other than the unofficial patches installed. A lot of Fallout 4 bugs are actually the result of other mods doing things they're not supposed to. Thank you and we hope you have a better Fallout 4 experience!

If your bugs is of the more important variety, such as a broken quest, broken settlement mechanics, broken perks, etc, you should also submit the report of your issue to Bethesda as well. Use their feedback form to do so and provide them as much detail as you would us. We would all prefer the bigger things to be fixed by them, right?

(Note that all fixes are retroactive unless otherwise noted)

Frequently Asked Questions - BUGS
Frequently Asked Questions - About the Project
Mods Made Obsolete by the UFO4P

UFO4P Fixes

  • Defend The Castle (MinDefendCastle) was getting stuck and not advancing the attack waves after the first due to a bad edit to the death tracker on one of the quest aliases. (Bug #25860)
  • For reasons unknown, the animation fix for Railroad Stealth Boys was causing the game to remove a regular Stealth Boy from your inventory instead of the correct one. (Bug #26170)
  • Fixes done in TrapThistleScript have been reworked due to the fact that they appear to be leaving behind radiation traps that were deleted. This modifies Bug #23367 and Bug #20688.
  • An old edit to fix a gap at Croup Manor was breaking the precombs there and has been removed. To cover the gap, which is too large to ignore, a flat rock of sufficient size was placed to cover it instead. (Bug #26304)

Audio Fixes

  • One of Parker Quinn’s audio lines mistakenly merged the second part of the dialogue topic in with the first, which resulted in three sentences being played twice. The audio for the first part of the dialogue topic has been trimmed to fix this issue. (Sound\Voice\Fallout4.esm\NPCMParkerQuinn\00083F77_1.fuz) (Bug #25690)
  • Minutemen Radio audio line that had the last word partially cut off. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\NPCMMinuteMenRadioVoice\00217A93_5.fuz) (Bug #25758)
  • One of the female player character's audio lines that can play when trading with a companion didn’t match the subtitle text or the corresponding male player character’s audio line. This has been corrected by replacing it with a duplicate audio sample in the game that didn’t have this issue. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0011CD97_1.fuz) (Bug #25901)
  • Diamond City security guard audio line that would say "Really, pal. Stealing?" instead of "Really? Stealing?" like the sample for the other voice actor. It was also intended for the female player character, so having the "pal" part in the audio recording was done in error. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity01\000D1513_1.fuz) (Bug #25961)

Item Fixes

  • Inst302SynthRoomTrigger did not have the Health property filled in as required. (Bug #25833)
  • Right Leg Barbaric Staggering Plate (DLC01Bot_Legs_Sentry_Armor_Wasteland08_Right) was missing the knockdown effect it's supposed to have to match the left leg. (Bug #25385)
  • Right Leg Warmonger Staggering Plate (DLC01Bot_Legs_Sentry_Armor_Wasteland10_Right) was missing the knockdown effect it's supposed to have to match the left leg. (Bug #25385)
  • DLC01Bot_Torso_Sentry_Shoulder_Null_Right should be labeled as "No Right Shoulder Mod" and also should not be stating it launches cluster bombs since it does no such thing. (Bug #25384)
  • LoadElevatorPanelHiTech, LoadElevatorPanelPublic, LoadElevatorPanelUtility, LoadElevatorPanelVault: these items were missing the "deactivated message" property on LoadElevatorPanelScript (Bug #25574).
  • TrapRadiation: The script on this trap was missing a property for the items to be added to the player's inventory upon disarming the trap. This fix also required a modification to TrapRadiationScript because it was expecting a MiscItem property and thus did not accept the (already existing) leveled list that specified these items (Bug #25639).
  • Child of Atom Simple Rags (ClothesChildofAtom2), Short Rags (ClothesChildofAtom3), Long Brown Rags (ClothesChildofAtomBrown), Brown Rags (ClothesChildofAtomBrown2), Short Brown Rags (ClothesChildofAtomBrown3), Long Green Rags (ClothesChildofAtomGreen), Green Rags (ClothesChildofAtomGreen2), and Short Green Rags (ClothesChildofAtomGreen3) did not return any cloth when scrapped. They should return one piece like other similar clothing items. (Bug #25995)
  • Gunner Harness (Armor_GunnerRaider_Underwear2) and Gunner Guard Outfit (Armor_GunnerGuard_UnderArmor) did not return any leather when scrapped. They should return one piece like other similar clothing items. (Bug #26078)

Location Fixes

  • WestingEstateExt, WRVRBroadcastCenterExt, Wilderness (0000E597), Wilderness (0000E598): Worldspace cells that had incorrect water type settings. (Bug #25700)

Mesh Fixes

  • The Cryolater's fusion core is inserted backward. (meshes\weapons\Cryolator\CryolatorLoad.nif, meshes\weapons\Cryolator\Cryolator_1.nif) (Bug #24743)

Quest Fixes

  • If the player is kicked out of the Institute after reporting back to Father in The Battle of Bunker Hill (Inst302) the residents of Bunker Hill will be stuck in the cowering position forever because the secondary combat tracker is never shut down. (Bug #25869)
  • Invalid DN084_MassFusion02_LabWindowEnableMarker property removed from DN084. (Bug #25848)
  • Invalid DialogueInstituteLokenAyo1 property removed from InstM03. (Bug #25837)
  • Invalid DialogueInstituteLokenAyo1 property removed from InstM03Starter. (Bug #25835)
  • A scene involving Vertibirds during The Battle of Bunker Hill (Inst302Combat) was not able to complete properly because the game was trying to change the value on a global variable that had been incorrectly marked as a constant. (Bug #25830)
  • Invalid SynthPortal1 property removed from Inst302Combat. (Bug #25829)
  • Invalid property removed from MinutemenCentralQuest dialogue. (Bug #25991)
  • BoSKickOut: Flagged an alias as optional, so the scripts can clear it as intended (Bug #25723).
  • BoSM04: Fixed a null-pointer property (Bug #25722).
  • BoS301: Removed some lines from the stage 90 fragment that were referencing a non-existing objective (Bug #25692).
  • DialogueInstituteReactScene: Fixed a quest property that was erroneously pointing to a wall safe and removed a line from the stage 5 fragment that tried to set a stage on a non-existing quest (Bug 25339).
  • DLC04_NUK001_CrowdManager: Fixed several null-pointer properties (Bug #25643).
  • DLC04GZMainQuest: Fixed several null-pointer properties (Bug #25649).
  • DLC04MQ01: Fixed a null-pointer property (Bug #25632).
  • DLC04GZNukaGalaxy: Fixed three null-pointer properties (Bug #25650).
  • DLC04MQ01Gauntlet: Fixed an issue where the quest script tried to animate an elevator in unloaded area. The script now sets a bool on the elevator script that lets the elevator run the required animations if it loads for the next time (Bug #25645).
  • DLC04RECampCT03: Fixed three null-pointer properties (Bug #25655).
  • DNMasterQuest: Fixed an issue with the condition checks on ElevatorGoingUpDownScene that could result in the wrong announcer message being played (i.e. "going up" if the elevator was going down and vice versa) (Bug #25517).
  • FFGoodneighbor07: Fixed several lines in the quest fragments that were mistakenly calling ChangeAnimArchetype() instead of ChangeAnimFaceArchetype() to change the AnimFaceArchetypes on various actors (Bug #24838).
  • InstSynthCreation: Missing 3D check added on scene fragment SF_InstSynthCreationScene_001AC0CE (Bug #25340).
  • InstM01: Flagged an alias as optional, so the scripts can clear it as intended (Bug #25765).
  • MQ206: Fixed two null-pointer properties and removed a line from the stage 50 fragment that tried to start a non-existing scene (Bug #25337).
  • MQ302Min: Modified the fill conditions on three aliases to fix an issue where these aliases remained empty because they were setup to fill with actors from aliases on another quest that had not started running when this quest did (Bug #25420).
  • REAssaultSC15_FactionBoSvsInstRelay, REAssaultSC10_FactionMMvsInstRelay: Missing properties added on quest aliases (Bug #25699).
  • RR201: Fixed an issue in the stage 500 fragment where two script functions were called in the wrong order (Bug #25611).
  • Vault81Tour: Invalid properties removed (Bug #25544).
  • Vault81Tour: Removed an invalid property from scene TourHydroponicScene (Bug #25546).
  • InstM01Post [00198B8E, 00198B8F]: Two hello topics have incorrect condition checks that were intended to make sure the Sole Survivor is female before playing. (Bug #25817)
  • DialogueDiamondCitySecurity [000D1513]: Dialog topic with an incorrect condition check that was intended for the female Sole Survivor instead of the male Sole Survivor. (Bug #25961)
  • Inst305Post [000FB0DF]: A hello topic with a missing condition check to make sure that Dr. Li has not left the Institute before it plays. (Bug #25867)

Papyrus Fixes

  • PerkMagHuntsmanScript: Due to a failed safeguard and some really stupid unnecessary math operations, the script was allowing the ExtraMeatChance to drop by 100 every time the Wasteland Survival Guide #9 was activated. This caused the perk to fail to work correctly. (Bug #26274)
  • Inst302InteriorTriggerScript: No sanity check to make sure the alias is filled before being checked for a dead actor. (Bug #25870)
  • QF_Inst305_000A274B: Stage 60 is not making sure the LawrenceHiggs alias is filled before attempting to perform operations on it. (Bug #25858)
  • QF_MinVsInst_00055BE4: Stage 60 is attempting to disable a non-existent object. (Bug #25856)
  • BoS303ReactorTriggerScript: No sanity check on BoS303IngramAlias before trying to evaluate an AI pack. (Bug #25854)
  • QF_DN084_0006D646: Stage 360 is trying to shut down a scene that doesn't exist. (Bug #25853)
  • QF_InstMassFusion_0015BD39: Stage 50 is trying to complete a non-existent objective. (Bug #25851)
  • QF_MS13Thugs_000838AD: Stage 10 was attempting to enable NPCs in a reference collection but was using the wrong index values to do this. (Bug #25820)
  • DN136_RemoveRadiationTriggerScript: Script was incorrectly set up to use integers for healing radiation on the player when it should be computing it in floats. This causes fractional radiation values to fail to heal properly. (Bug #25784, Bug #24102)
  • AbLegendaryScript: Check added to avoid event registration for unbound script instances (Bug #25921).
  • DeathclawRaceScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25962).
  • Default2StateActivator: Check added to bail out of the setup function if the reference this script is running on is disabled (Bug #25638).
  • DLC03:CreatureAreaAttackFXScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25658).
  • DLC04:DLC04_GZStarCorePanelScript: Fixed an animation graph error (Bug #25653).
  • DLC04:DLC04MQ01GauntletQuestScript: Added sanity checks and fixed an issue where an array was cleared before the script had finished with running stuff on the elements in that array (Bug #25640).
  • DLC04:DLC04RideControllerGenericScript: Removed several lines that tried to stop a sound instance which was always invalid (Bug #25634). Also added a missing 3D check (Bug #25651).
  • HackerHolotapeMaster: Added checks to stop any further actions (and avoid errors) in cases where the player inserts a holotape into a non-matching terminal (e.g. using the turret override holotape on a terminal with no turrets linked etc.) (Bug #25610).
  • InstituteTeleportQuestAliasScript: Added sanity checks for 'none' locations (Bug #25542).
  • InstKickOutQuestScript: Added a check to prevent this script from trying to delete an input enable layer that was never created (Bug #25415).
  • MQ302Script: Removed several lines that were registering for events that cannot be handled by this script (Bug #25419).
  • REScript: Check added to bail out of the dead count tracking procedures if the array required for this purpose has not been set up. This was necessary because some quests are misusing the 'Track Death' flag on the RE alias scripts to flag aliases for dead count tracking by other procedures than those provided by REScript (Bug #26106).
  • SynthCrippleMeleeScript: Checks added to bail out if the magic effect this script is running on expires (Bug #25570).

Terminal Fixes

  • DLC04MQ00ControlTerminal: Removed two invalid properties (Bug #25631).
  • DN056_ExamRoomTerminal: Fixed a null-pointer property (Bug #25543).
  • DN136_BioTerminalSub02: Fixed a null-pointer property (Bug #25600).
  • MQ206HolotapeTerminalEntry: Fixed a null-pointer property (Bug #25411).
  • MQ206HolotapeTerminalEntry_RR: Fixed a null-pointer property (Bug #25338).

Placement/Layout/Ownership and other World Object Fixes

  • 05005301, 05004C43: Static collections with erroneously applied Havok disable script. (Bug #26014) [NR]
  • 0600A188: Power generator that should not have had the FusionGeneratorSCRIPT attached to it since it does not have its own fusion core. (Bug #25642)
  • 001829FB: Dr. Priscilla Penske's sandbox marker in the Hydroponics Lab was extended too far below the floor causing her to get stuck in it sometimes. (Bug #25619)
  • 001103AA: Removed invalid property. (Bug #25545)
  • 00181781: Bad ragdoll data on the object caused it to fall to the ground in an unnatural way. (Bug #25279)
  • 001F9F18: Car sitting too low on a bridge and falling through because of it. (Bug #25220)
  • 071533A1: Brick wall duplicated to cover a piece of floating dirt. (Bug #23799)
  • 0003EFEF: Chained door missing necessary sound properties. (Bug #25998)
  • 0604C797, 0604C798: Properties modified on AttractionObjectScript to avoid errors if the script tries to enable or disable these references (Bug #25652).
  • 0602941E: Invalid script properties removed from a protectron (Bug #25648).
  • 00190B5A: Spotlight light that was mistakenly enable-parented (Bug #25541).
  • 002170FF: Bottom floor property corrected on elevator (Bug #23149).
  • 0020E213, 03049283: Obsolete triggers that have been permanently disabled (Bugs #25656, #25698).
  • 03018F48, 0302D0BA, 0302DAC2, 03050187, 06029CC3, 0602F365, 060381CA, 06039052, 06039095, 0604064F, 06040650, 06041454, 06041455, 06041456, 06041457, 06050DAB, 06050DAD, 06050DAE, 06050DAF, 06050DB2, 06050DB3, 06050DB4, 06050DB5: Static objects with a DisableHavokOnLoadScript attached. These scripts have been removed (Bug #25636). [NR]
  • 0010B97C, 0010B97D, 0010B97E, 0010B97F: Misplaced high-tech file cabinets. (Bug #25582) [NR]
  • 000B37D0, 000B37D1, 000B37E1: Misplaced hard hats. (Bug #25625)
  • 07027E57, 07027E58, 07027E59, 07027E5A: Wood pallets placed underneath floating crates. (Bug #25625)
  • 001A6989: Floating mining helmet. (Bug #25896)
  • 0023819A: Misplaced auto part seat. (Bug #25896)
  • 00248FF9: Misplaced super mutant armor. (Bug #25900)
  • 000EBE07, 000F4332, 000F4338: Misplaced keys. (Bug #25919, Bug #25537)
  • 000AF0FC, 00227502, 00227503, 00227504, 00227505, 00227506, 00227507, 00227508, 00227509: Misplaced caps. (Bug #25947, Bug #25919)
  • 00227446, 0022744A: Misplaced mods boxes. (Bug #25947)
  • 000A2CB0: Misplaced bobby pin. (Bug #25952)
  • 001B5DC5: Misplaced locker. (Bug #25968)
  • 000855C0: Misplaced chems box. (Bug #25971)
  • 001BA4B4, 00218201: Misplaced plastic bins. (Bug #25983, Bug #25968)
  • 001E8271, 001E8272: Misplaced hubflower plants. (Bug #25989)
  • 001FB9CD: Misplaced motorcycle. (Bug #25990)
  • 0009BCE7, 0009BCE8, 0009BCED, 0015A0B6: Misplaced oil lamps and their light sources. (Bug #25997)
  • 001008A3, 00182875, 0020BB8E: Misplaced oxygen tanks. (Bug #26000, Bug #25996) [NR]
  • 000707CE, 001A8F8A: Misplaced footlockers. (Bug #26023, Bug #25896)
  • 00098621, 00098A01, 000A2CB1, 000BEF4E, 00183D97: Floating bobby pin boxes. (Bug #26024, Bug #25983, Bug #25952, Bug #25548)
  • 0604AA52, 0604AA53: Misplaced fluid storage units. (Bug #26025) [NR]
  • 06020CAD: Misplaced cigarette machine. (Bug #26028)
  • 0005568F, 000F4333, 000A7E86, 001440F0, 0019536D, 001A7670, 002194E6: Misplaced caps stashes. (Bug #26030, Bug #25997, Bug #25983, Bug #25919, Bug #25896, Bug #25737)
  • 001A4B28, 001A7678, 001BA482, 001BA483, 00209BBD, 0020B5B9, 0020B5BA, 0020B5BB: Misplaced books and magazines. (Bug #26030, Bug #25996, Bug #25968)
  • 002176B7: Misplaced Vault-Tec lunchbox. (Bug #26030)
  • 000986D6, 060426D6: Misplaced lunch pails. (Bug #26036, Bug #25983)
  • 00209169: Floating auto part steering wheel. (Bug #26039)
  • 0001D39A, 0008EEF1, 0008EEF2, 0008EEF3, 0008EEF4, 0008EEF5, 0008EEF6, 0008EEF7, 0008EEF8, 0008EEF9, 0019B244, 0019B245, 001C143E: Misplaced ammo. (Bug #26044, Bug #25900, Bug #25896, Bug #25540)
  • 000EFB1F, 00124616, 00125575, 0022B39B: Misplaced wooden crate containers. (Bug #26048, Bug #25548)
  • 001CACD7: Misplaced lobster float. (Bug #26050)
  • 00024340, 0007DB86, 0007DB9A, 001505F5, 06032701, 06032721: Misplaced Nuka-Cola vending machines. (Bug #26054, Bug #26008, Bug #25696, Bug #25625)
  • 07027E5B, 07027E5C: Trash piles placed underneath floating crates. (Bug #26055)
  • 00021A49, 00021A56: Misplaced office file cabinets. (Bug #26057)
  • 001084B8: Floating static wooden crate. (Bug #26057)
  • 001A0CDA, 001AB81C, 001AB871, 001AB876: Misplaced weapons and armor workbenches. (Bug #26057, Bug #26044, Bug #25896)
  • 0006F0A8, 0016501F, 001667AB, 00209179: Misplaced folders. (Bug #26058, Bug #26039, Bug #25891)
  • 0001D399, 0003B71C, 0008023A, 00086698, 000866A9, 000866AA, 000866F4, 0008EF6C, 0009463A, 0009466C, 00094697, 000946E2, 000946EC, 000946F2, 00094AFE, 00098CDC, 0009FA5B, 000AF035, 000FB0DF, 000FB159, 000FE6BB, 000FE6BC, 00165150, 00165151, 0017B740, 0017B643, 00182823, 0018284B, 00182858, 001876BC, 001876C4, 0019B0EC, 00208A59, 00209167, 00209168: Misplaced wooden boxes. (Bug #26066, Bug #26065, Bug #26064, Bug #26063, Bug #26046, Bug #26044, Bug #26039, Bug #26030, Bug #26008, Bug #26000, Bug #25988, Bug #25983, Bug #25896, Bug #25540, Bug #25537)
  • 00063780, 00082411, 0008AD6E, 000EDF3F, 001A5605: Misplaced coolers. (Bug #26067, Bug #26035, Bug #25896, Bug #25539, Bug #25537)
  • 000EE010: Misplaced explosives box. (Bug #26067)
  • 000EE013, 000FAE2F, 0020C2A1: Misplaced corpses. (Bug #26067, Bug #26063, Bug #25549) [NR]
  • 000EDED6, 000EDED7, 000EDEF4, 000EDF19, 000EDF1A: Misplaced washers and dryers. (Bug #26067)
  • 000A2CF8, 000A7E81, 000EE012, 0012559D, 0019D7C3, 001BFBD0: Misplaced ammo boxes. (Bug #26070, Bug #26067, Bug #26045, Bug #26041, Bug #25983, Bug #25548)
  • 0009D112, 0018284E, 0018285C, 0018285D, 00182891, 001C239F: Misplaced traffic cones. (Bug #26072, Bug #26000, Bug #25983)
  • 00186373, 001BFC84, 0603B3CE: Misplaced news stands. (Bug #26072, Bug #26054, Bug #26038)
  • 0013BF1E, 00156CD6, 00191684, 0024870A: Misplaced trunks. (Bug #26073, Bug #26061, Bug #26029, Bug #25900)
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0003B847, 0003B99F, 0003BA74, 0003BA76, 0003BA7C, 0003BA84, 0003BA85, 0003BA94, 00045350, 0004538B, 00045795, 0004648B, 00049EA0, 0004A08A, 0004A08C, 00055690, 00055692, 00055694, 00055695, 00055696, 00055697, 00055698, 00055770, 00055771, 00056BC5, 00057AAF, 00057AB3, 00065537, 000610AF, 000646D7, 000646D9, 000661D9, 0006B5DB, 0006B5DC, 0006B5DF, 0006B5E0, 0006B5E1, 0006C1AE, 0006F0AA, 0006F0AD, 0006F0AE, 0007332B, 00073386, 00074335, 000743A4, 000743E6, 000743E9, 0007555C, 0008017B, 00080239, 0008023E, 0008023F, 00080242, 00080243, 00080244, 00080252, 00080253, 0008280A, 00086618, 00086619, 0008661A, 0008661B, 0008661C, 000866B7, 000866FA, 000866FB, 000866FC, 000866FD, 000866FE, 000866FF, 000870F5, 000870F8, 00087165, 0008ADB2, 0008ADB4, 0008ADB6, 0008ADB9, 0008ADBA, 0008ADBC, 0008ADC0, 0008ADC1, 0008ADC2, 0008ADC3, 0008B5A7, 0008B5A9, 0008B5AB, 0008EE3B, 0008EE3C, 0008EE3D, 0008EEDE, 0008EEDF, 0008EF40, 0008EF41, 0008EF44, 0008EF6E, 0008EF70, 0008EF72, 0008FD75, 00093646, 00093EFC, 00093EFF, 00093F00, 00093F10, 00094697, 000946B8, 000946C8, 000946DE, 000946DF, 000946F5, 000946F6, 00094716, 00094717, 00094719, 0009471A, 0009605D, 000961BA, 0009859D, 000985BA, 000985BC, 00098671, 0009867B, 00098684, 00098685, 000986B6, 000986B8, 000986B9, 000986BB, 000986D4, 00098A77, 00098ABF, 00098AC1, 00098B68, 00098C26, 00098CE1, 00098DCB, 00098DEF, 0009D14A, 0009D156, 0009D15A, 0009D1ED, 0009D1EE, 0009D1FF, 0009D24C, 0009D24F, 0009D250, 0009D252, 0009F9E8, 0009F9ED, 0009FAA9, 0009FA01, 0009FAD9, 0009FADA, 0009FB01, 000A2CAF, 000A7E41, 000ACA47, 000ACA4E, 000ACA4F, 000ADA49, 000ADA55, 000ADCD7, 000ADCD8, 000ADCD9, 000ADCF0, 000ADCF1, 000ADD12, 000ADD15, 000ADD16, 000AEFA4, 000AEFA5, 000AF0AF, 000AF123, 000AF12C, 000AF282, 000B017F, 000B0198, 000B01EA, 000B01EF, 000B01F0, 000B01F1, 000B01F2, 000B01F3, 000B01F4, 000B01F6, 000B01F7, 000B01FB, 000B01FE, 000B01FF, 000B0209, 000B020A, 000B025D, 000B025F, 000B0260, 000B3816, 000B3817, 000B3818, 000B381A, 000B381B, 000B381C, 000B381D, 000B381E, 000B381F, 000B3820, 000B382F, 000B3853, 000B3854, 000B3855, 000B3856, 000B3857, 000B3858, 000B3859, 000B3860, 000B3862, 000B3863, 000B3865, 000B3867, 000B3868, 000B3869, 000B386B, 000B3BD8, 000B3C1A, 000B3D86, 000B8692, 000B86B5, 000BAFBA, 000BEF38, 000BEF3B, 000BEF3C, 000BEF3D, 000BEF3E, 000BEF3F, 000BEF40, 000BEF41, 000BEF42, 000D613B, 000E0DC9, 000E0DCB, 000E0DE3, 000E0DEC, 000E0DED, 000E0DEE, 000E0DEF, 000E0DF9, 000E721F, 000EB578, 000EB579, 000EB5F0, 000EB5F1, 000EB5F2, 000EDED8, 000EDEE7, 000EFBE2, 000EFBE4, 000EFBE5, 000EFBE6, 000FB047, 000FB0E0, 000FB104, 000FB109, 000FB112, 001008BF, 001008C0, 001008C3, 001008C4, 001008C7, 001008CC, 0010C7C2, 0010C7C4, 0010C7C5, 001233B0, 001233B1, 001233B2, 001233B3, 001233B4, 001233B5, 001233B7, 00128B68, 00128B6B, 00128B76, 001239C2, 001239C3, 0012DCB9, 0013BED7, 0013F790, 0013F793, 0013F798, 001440F3, 001440F4, 0014724D, 0014726B, 00147275, 0015A1B1, 0015A1B2, 0015A1B5, 0015A1B6, 0015A1C5, 0015A1C6, 0015A1C9, 0015B82D, 0015B840, 0015B842, 0015D583, 0015DCD5, 0015F75A, 0016501D, 00165020, 00165021, 00165041, 00165042, 0016504B, 0016504D, 00165055, 00165093, 00165094, 00165098, 00165099, 00165152, 00165153, 00165154, 00165155, 00165156, 0016516B, 00165173, 001667A7, 001667A9, 001667AA, 001667C2, 001667D2, 001667AA 00166818, 0016681A, 0016681B, 0016681D, 0016681E, 0016681F, 00166820, 00166821, 00166839, 0016683A, 0016683B, 00166873, 00166885, 00166887, 00171756, 00171757, 00171758, 00173F5F, 00173F60, 0017B637, 0017B63B, 0017B643, 0017B644, 0017B645, 0017B646, 0017B6FD, 0017B741, 0017B742, 001827F4, 00182804, 0018280C, 00182830, 00182835, 00182846, 00182848, 0018284F, 00182851, 00182865, 00182866, 00182867, 00182869, 0018286A, 0018286B, 0018286C, 0018286D, 00182885, 00182887, 00182894, 001828A0, 00183D94, 00183DA6, 00183F7D, 0018BD3E, 0018BD3F, 0018EBB5, 0019749D, 001974AB, 00199018, 0019AF40, 0019AF45, 0019AF46, 0019AF80, 0019AF81, 0019AF82, 0019B0EC, 0019B0ED, 0019B0EE, 001A54CA, 001A54D5, 001A54E5, 001A54E6, 001A54E7, 001A54EA, 001A550E, 001A550F, 001A5510, 001A610D, 001A6119, 001A611E, 001A612B, 001A612C, 001A6130, 001A6183, 001A6188, 001A6841, 001A6842, 001A68F7, 001A7671, 001A7673, 001A7CDB, 001AB81D, 001AB872, 001AB873, 001AB877, 001AB878, 001AD872, 001AEEF4, 001AEEF5, 001AEEF6, 001AEEF7, 001B5AB8, 001B5D9A, 001B5D9F, 001B5DF3, 001B8BB2, 001B989F, 001B98A0, 001B9A6E, 001B9A9F, 001B9AA2, 001BA4D6, 001BA4DE, 001BA585, 001C619E, 001C619F, 001C6C79, 001C6C7A, 001C6C7B, 001C6C7C, 001C6C7D, 001C6C7F, 001C6C81, 001C8F46, 001C8E9E, 001C8E9F, 001C8FA4, 001CAF6D, 001CAF81, 001CB71D, 001D1A3F, 001D1A40, 001D1A41, 001D1A42, 001D28B5, 001EB181, 001EB182, 001EB183, 001EC49C, 001EC4A1, 001EC4A2, 001EC4A6, 001EC4A7, 001EC4A9, 001EC4AA, 001EC4B9, 001EC4C1, 001EC4C2, 001EC4C3, 001EC4C4, 001EC4E5, 001EC4E6, 001EC4E7, 001EC4E8, 001EC4E9, 001EC4F6, 001F06A9, 001F06AA, 001F06AB, 001F2B79, 001F2B7A, 001F2B7B, 001F2B7C, 001F2B7D, 001F2B83, 001F2B88, 001F2B89, 001F2BF9, 001F2BFA, 001F2C12, 001F2C1E, 001F2C1F, 001F2C29, 001F2C35, 001F2C44, 001F2C55, 001F2C56, 001F2C45, 001F2C57, 001F2C58, 001F2C59, 001F2C87, 001F2C94, 001F2CCF, 001F2CD0, 001F2CE4, 001F2CF4, 001F2D0B, 001F2D0C, 001F2D0D, 001F2D2A, 001F2D2B, 001FB9A5, 001FB9A9, 001FE470, 001FE471, 001FE472, 001FE477, 001FE478, 001FE48C, 001FFE1B, 001FFE1F, 001FFE24, 002080A5, 002080A7, 002080A8, 002080BD, 002080BE, 002084B9, 00208A4C, 00208A4D, 00208A4E, 00208A4F, 00208A50, 00208A55, 00208A7B, 00208A7F, 00208A7D, 00208AEA, 00208AEB, 00208AEF, 00208C99, 00208C9A, 00208E4E, 00208E4F, 00208E50, 00209143, 00209163, 0020916A, 0020916B, 0020916C, 0020916D, 0020916E, 00209144, 00209145, 00209161, 00209162, 0020917A, 0020917B, 002091B2, 002091B4, 002091BB, 002091BC, 00209BC0, 0020BAA3, 0020BAAA, 0020BAAE, 0020BAB3, 0020BAB4, 0020BAC7, 0020BACD, 0020BAD9, 0020BAF2, 0020BAF3, 0020BAF8, 0020BAFF, 0020BB03, 0020BB35, 0020BB48, 0020BB5B, 0020BB7C, 0020CC4A, 0020CCC5, 00210F5C, 00210FDC, 00210FDF, 00210FED, 00210FEE, 00210FEF, 00211026, 00211027, 0021102F, 00218E1E, 00218E21, 00218E22, 002194B7, 0021983E, 00220F6C, 00222B96, 00223252, 00223270, 0022743E, 0022743F, 00227440, 00227442, 00227444, 00227445, 00227448, 00227449, 0022744C, 00227455, 00227456, 00227457, 00227470, 00227471, 00227472, 00227473, 00227474, 00227475, 00227476, 00227480, 00227485, 00227486, 002274FD, 002274FE, 002274FF, 00227500, 00227501, 0022B9B4, 0022C60B, 0022C60C, 0022C60D, 0022C60E, 0022C60F, 0022DDD6, 0022DDD9, 0022DFE1, 0022DFE2, 00230CCD, 00238748, 00238749, 0023D0FC, 0023D0FD, 0023D0FE, 0023D0FF, 0023D100, 0023D101, 0023D102, 0023D103, 0023D105, 0023D107, 0023D10D, 0023D111, 0023D117, 0023D141, 0023D143, 0023D144, 0023D148, 0023D149, 0023D154, 06022B1D, 06022C4E, 0603BA9B, 060426E4, 060426E5, 0604281E, 060469AD, 060469AE, 0604C7DF, 0604C7E0: Various misplaced junk items. (Bug #26074, Bug #26073, Bug #26071, Bug #26068, Bug #26067, Bug #26065, Bug #26064, Bug #26063, Bug #26060, Bug #26059, Bug #26058, Bug #26057, Bug #26056, Bug #26055, Bug #26054, Bug #26053, Bug #26052, Bug #26048, Bug #26047, Bug #26046, Bug #26045, Bug #26044, Bug #26042, Bug #26039, Bug #26037, Bug #26036, Bug #26034, Bug #26033, Bug #26031, Bug #26030, Bug #26029, Bug #26027, Bug #26024, Bug #26023, Bug #26008, Bug #26006, Bug #26000, Bug #25997, Bug #25996, Bug #25990, Bug #25988, Bug #25983, Bug #25970, Bug #25968, Bug #25967, Bug #25952, Bug #25947, Bug #25946, Bug #25919, Bug #25900, Bug #25896, Bug #25891, Bug #25625, Bug #25581, Bug #25548, Bug #25540, Bug #25539, Bug #25538, Bug #25537)
  • 0003A849, 0003AE49, 0004639F, 000985D7, 000985D8, 000986A3, 00098A43, 00098B14, 00098B2F, 00098CBF, 00098CC0, 00098E0F, 0009D203, 000A7E3E, 000B8605, 000B864F, 000EDEF3, 0010794F, 0019AF93, 0019AF9A, 001B5E2F, 001B5E31, 001B8B6C, 001BA48E, 001CB8DA, 001D966E, 00208E86, 0020B856, 0020BAE6, 0020BB4D, 0020CC13, 0020CC15, 00210FD9, 00218219, 00219399: Misplaced static trash cans. (Bug #27074, Bug #26067, Bug #26043, Bug #26039, Bug #26030, Bug #26027, Bug #26000, Bug #25996, Bug #25983, Bug #25896, Bug #25625, Bug #25540)
  • 0003E2BC, 000ACB69, 000BEF39, 0012F038, 0013BF12, 001715C3, 001A6886, 001A6887, 001A6888, 001A6889, 001A688A, 001A688B, 001A688C, 001A68D3, 001A68D4, 001A698C, 001A698D, 00220F6D: Misplaced clothing items. (Bug #26074, Bug #26073, Bug #26044, Bug #26024, Bug #25952, Bug #25896, Bug #25891, Bug #25625)
  • 00046A3A, 00046A3C, 000855BE, 0008ADB3, 0008ADB5, 0008ADB7, 0008ADBB, 0008ADBD, 0009BCD0, 0009BCD1, 000B85B5, 000B85B6, 000EDE73, 000EDE9E, 0011E3CF, 0011E3D0, 001255B5, 001255B7, 00172979, 001A3212, 001EB15E, 001F2B90, 001F2B91, 0023981F: Misplaced furniture. (Bug #26074, Bug #26070, Bug #26067, Bug #26006, Bug #25997, Bug #25952, Bug #25946, Bug #25896, Bug #25625, Bug #25548)
  • 00055691, 00063772, 00064834, 0008EF6F, 00091099, 00098B63, 0009BCD2, 0009D152, 000ECABC, 000FE612, 00100897, 0011E44B, 001D1097, 00208C7F, 00208DFC, 00224079: Misplaced toolboxes. (Bug #26074, Bug #26070, Bug #26068, Bug #26044, Bug #26039, Bug #26032, Bug #26008, Bug #26000, Bug #25997, Bug #25983, Bug #25896, Bug #25548, Bug #25540, Bug #25536)
  • 00055693, 0013F785, 00166838, 001B989E, 00223153: Misplaced cardboard boxes. (Bug #26074, Bug #25968, Bug #25947, Bug #25896, Bug #25891)
  • 0008241B, 0018FA6F, 0018FA70, 0018FAB0, 0018FAB1, 0018FAB5, 00191681, 00210FF4: Misplaced suitcases. (Bug #26074, Bug #26061, Bug #26060, Bug #26035)
  • 00096255, 0009625C, 000F1D5C, 000F1D5D, 00134CEC, 0013A05F, 001B2829, 001B8AB6, 001F5EC2, 001FAE4B, 00209B4C, 0602C70B, 060366BF, 0603B166, 06040541, 06046DB4: Misplaced trash can containers. (Bug #26074, Bug #26071, Bug #26069, Bug #26062, Bug #26055, Bug #26054, Bug #26052, Bug #26026, Bug #26025, Bug #25996, Bug #25968, Bug #25581)
  • 00098AC4, 001D42A0, 001D42A1, 0023F425, 0023F436, 0023F437: Misplaced explosives. (Bug #26074, Bug #26030, Bug #25983, Bug #25737)
  • 00186372, 0023D651: Misplaced mailboxes. (Bug #26074, Bug #26072)
  • 001B359C: Misplaced milk vending machine. (Bug #26074)
  • 0020316F: Misplaced mutfruit plant. (Bug #26074)
  • 0022FA03, 0022FA04: Floating cash registers. (Bug #26074)
  • 00046488, 000986C5, 000E56D8, 0015DCD6, 0018287F, 001C144E, 001D28C4, 001D8F71, 001D8F77, 0021A148: Misplaced weapons. (Bug #26075, Bug #26074, Bug #26063, Bug #26057, Bug #26051, Bug #26047, Bug #26000, Bug #25983, Bug #25968)
  • 0001FF59, 0001FF5B, 0001FF5E, 0001FF64, 0001FF6A, 0001FF71, 00024341, 00024342, 00024343, 00024344, 00024345, 00024346, 0002FF30, 0002FF31, 0002FF32, 0002FF37, 0002FF3B, 0002FF3F, 00077B1F, 00077B20, 00077B21, 00077B22, 00077B23, 00077B24, 0007BD94, 0007BD95, 0007BD96, 0007BD97, 0007BD98, 0007BD99, 0007DB87, 0007DB88, 0007DB89, 0007DB8A, 0007DB8B, 0007DB8C, 000801E0, 000801E1, 000801E2, 000801E3, 000801E4, 000801E5, 0009F9F0, 0009F9F1, 0009F9F2, 0009F9F3, 0009F9F4, 0009F9F5, 0010B8F6, 0010B8F7, 0010B8F8, 0010B8F9, 0010B8FA, 0010B8FB, 0011ABEB, 0011ABEC, 0011ABED, 0011ABEE, 0011ABEF, 0011ABF0, 0011AC07, 0011AC09, 0011AC0A, 0011CC8E, 0011CC91, 001505EF, 001505F0, 001505F1, 001505F2, 001505F3, 001505F4, 00165141, 001651452, 001651453, 001651454, 00165145, 00165146, 001C64C5, 001C64C6, 001C64C7, 001C64C8, 001C64C9, 001C64CA, 0602654B, 0602654C, 0602654D, 0602654F, 06026550, 0602844A, 0602844B, 0602844C, 0602844D, 0602844E, 0602844F, 060284F1, 060284F2, 060284F3, 060284F4, 060284F5, 060284F6, 0602B77B, 0602B77C, 0602B77D, 0602B77E, 0602B77F, 0602B780, 0603267A, 0603267B, 0603267C, 0603267D, 0603267E, 0603267F, 060326FB, 060326FC, 060326FD, 060326FE, 060326FF, 06032700, 0603271B, 0603271C, 0603271D, 0603271E, 0603271F, 06032720, 0603B109, 0603B10A, 0603B10B, 0603B10C, 0603B10D, 0603B10E, 0603BCEB, 0603BCEC, 0603BCED, 0603BCEF, 0603BCF0, 0603FAE2, 0603FAE3, 0603FAE4, 0603FAE6, 0603FAE7, 06042841, 06042842, 06042843, 06042844, 06042845, 06042846: Nuka-Cola bottles misplaced in vending machines. (Bug #26076, Bug #26055, Bug #26054, Bug #26039, Bug #26035, Bug #26008, Bug #25600, Bug #25996, Bug #25983, Bug #25737, Bug #25625, Bug #25582, Bug #25581)
  • 0001B05B, 0001B05C, 0002BD0A, 0002FF26, 0003ACEE, 0003AD43, 0003AD44, 0003AE67, 0003AE68, 0003B57B, 0003B57E, 0003B57F, 0003B64E, 00046EEB, 00046EED, 00046EF2, 00046EF9, 00046EFA, 00046EFE, 00046F03, 00046F04, 00046F05, 000646DD, 00070539, 0007053A, 0007053B, 000743CF, 000743D1, 000743D2, 000743D3, 000743D4, 00080255, 00083408, 000870F1, 000870F3, 000870F4, 000870FE, 0008AD6F, 0008AD70, 0008AD71, 0008AD8A, 0008AD8B, 0008AD8D, 0008AD8E, 0008AD8F, 0008ADC5, 0008ADC6, 0008ADCA, 0008ADCB, 0008ADCC, 0008ADCD, 0008ADD1, 0008EEB3, 0008EEB4, 0008EF44, 0008EF45, 000946F3, 000946F4, 00096A76, 000985DC, 00098915, 00098916, 00098B67, 00098B7B, 00098B8A, 0009BCD6, 0009BCD7, 0009FA04, 0009FA05, 000ACA51, 000ADA5D, 000ADA5E, 000ADCEE, 000ADCEF, 000ADD2C, 000B0183, 000BEC97, 000BEF48, 000BEF49, 000BEF4A, 000BEF4C, 000E0DF7, 000E5599, 000E55AA, 000E56BF, 0010C7C3, 001233AF, 0012EF6A, 0013F79B, 0013F7B7, 0013F7B8, 0015A1C7, 0015A1C8, 0015D580, 0016687B, 0016687C, 0017B647, 0019B232, 001A6840, 001B8BD8, 001B8BDA, 001B8BDC, 001B98A1, 001BA4BF, 001D28B6, 001D28C6, 001D28C7, 001D28C8, 001D28C9, 001E3C10, 001E3C11, 001F2C50, 001F2C51, 001F2C52, 001F2C53, 001F2CDF, 001FE4B3, 001FE4B4, 001FE4B5, 0020602E, 00208A81, 0020BACB, 002110C4, 0021633F, 00227441, 0022744D, 0022744E, 00227451, 0022745B, 0022745C, 0022745D, 0022745E, 0022745F, 00227460, 00227477, 00227478, 00227479, 0022747A, 0022747E, 00227481, 00227482, 002274FC, 0022C605, 0022C608, 0023819E, 0023D116, 0023D118, 0023D119, 0023D11A, 0023D12F, 0023D130, 0603BEED, 0603BEEF, 0603BEF1, 0603BF17, 06043D24, 06043D8D, 06043D8E, 0604C7DE: Various misplaced consumables. (Bug #26077, Bug #26074, Bug #26071, Bug #26065, Bug #26064, Bug #26063, Bug #26059, Bug #26058, Bug #26054, Bug #26049, Bug #26048, Bug #26047, Bug #26044, Bug #26042, Bug #26039, Bug #26035, Bug #26030, Bug #26027, Bug #26024, Bug #26023, Bug #26008, Bug #26000, Bug #25997, Bug #25996, Bug #25983, Bug #25968, Bug #25967, Bug #25947, Bug #25946, Bug #25919, Bug #25900, Bug #25896, Bug #25891, Bug #25625, Bug #25582, Bug #25581, Bug #25540, Bug #25537)

Text Fixes

  • Spoiler

     

    • COMPiper [00162D46]: "You're all bravado, no brains, aren't ya?" > "You're all bravado and no brains, aren't ya?" (Bug #25535)
    • Weapons01GammaGun: "The Gamma Gun emits radiation that is deadly to humans, but ineffective against almost all Ghouls, robots and Wasteland creatures." > "The Gamma Gun emits radiation that is deadly to humans, but ineffective against almost all ghouls, robots, and Wasteland creatures." (Bug #25547)
    • ConvBunkerHillGenericNPC01 [0018F9F8]: "You know my rifle, belonged to my grandpappy." > "You know, my rifle... belonged to my grandpappy." (Bug #25550)
    • [0018F9F9]: "But he stopped doing it for good the day he saw Ol' Peg. with his own two eyes." > "But he stopped doin' it for good the day he saw Ol' Peg, with his own two eyes."
    • [0018FA00]: "You've covered enough miles to know first-hand that radiation ravages all living things in its own way." > "You've covered enough miles to know firsthand that radiation ravages all living things in its own way."
    • [0018FA01]: "He stood still for a long time and the fog cleared for a brief moment. And that's when he saw the outline of the great behemoth." > "He stood still for a long time. The fog cleared for a brief moment, and that's when he saw the outline of the great behemoth."
    • [0018FA02]: "Ask any of the old timers and they'll all agree - something ancient and terrifying haunts the sea." > "Ask any of the old timers and they'll all agree - somethin' ancient and terrifying haunts the sea."
    • [0018FA08]: "Ol' Peg? Is that supposed to mean something?" > "Ol' Peg? Is that supposed to mean somethin'?"
    • [0018FA09]: "Like nothing he ever heard before or since." > "Like nothin' he'd ever heard before or since."
    • [0018FA0A]: "As the fog gathered, he saw that great beast submerge back into the deep." > "Yeah. As the fog gathered, he saw that great beast submerge back into the deep."
    • DLC03Acadia_Institute [03013F63]: "Learn whatever you can about them; I'll talk to Advanced Systems about re-calibrating the Relay and putting a team together." > "Learn whatever you can about them. I'll talk to Advanced Systems about re-calibrating the relay and putting a team together." (Bug #25555)
    • GoodneighborIrmaTerminal [Menu Items; Item ID 5]: "Reminder to myself: Daisy may not look it now, but there's a reason she's lived to be such a ripe, old age." > "Reminder to myself: Daisy may not look it now, but there's a reason she's lived to be such a ripe old age." / "I don't need a reason for the hellion side of her coming out, looking for pay back." > "I don't need a reason for the hellion side of her coming out, looking for payback." (Bug #25577)
    • CreatureRaider: "Raiders are the scourge of the Wasteland, in the Commonwealth and everywhere else." > "Raiders are the scourge of the Wasteland, in the Commonwealth, and everywhere else." (Bug #25578)
    • InstituteSRBTerminal3Sub [Menu Items; Item ID 1]: "Refrain from discussing any sensitive information, especially the ongoing investigation involving the gen 3 synths." > "Refrain from discussing any sensitive information, especially the ongoing investigation involving the Gen-3 synths." / [Menu Items; Item ID 5]: "I'm starting to wonder if M7-62 (the Infiltrator unit "McDonough") hasn't begun to outlive its usefulness." > "I'm starting to wonder if M7-62 (the infiltrator unit "McDonough") hasn't begun to outlive its usefulness." / "A mem wipe would kill any psychological weaknesses attributed to self-perceived old age, but that body?" > "A mem-wipe would kill any psychological weaknesses attributed to self-perceived old age, but that body?" / "Given its relative age and physical condition (not to mention the danger inherent in an Infiltrator unit's discovery), further lifespan estimated at two weeks maximum." > "Given its relative age and physical condition (not to mention the danger inherent in an infiltrator unit's discovery), further lifespan estimated at two weeks maximum." (Bug #25579)
    • InstM02RoboticsTerminal2Sub1 [Menu Items; Item ID 1]: "As you are all aware, from time to time one of our Gen 3 synths assigned to surface duty will malfunction and go off assignment." > "As you are all aware, from time to time one of our Gen-3 synths assigned to surface duty will malfunction and go off assignment." / "Please answer his questions as completely as you can, and provide Dr. Ayo with any logs, materials or other items he requests." > "Please answer his questions as completely as you can, and provide Dr. Ayo with any logs, materials, or other items he requests." / [Menu Items; Item ID 2]: "Gen1 phase-out" > "Gen-1 Phase Out" / "Per Father's plans as discussed at the recent Directorate meeting, we will soon begin to phase out our Gen 1 synth units within the Institute, with the intention of relegating all remaining units to surface duties only." > "Per Father's plans as discussed at the recent Directorate meeting, we will soon begin to phase out our Gen-1 synth units within the Institute, with the intention of relegating all remaining units to surface duties only."/ "Our first generation synths have served admirably and exceeded their design specifications in virtually every category, but the remarkable breakthroughs in synth design and production that have led to our latest, more aesthetically-pleasing models herald a time for change." > "Our first generation synths have served admirably and exceeded their design specifications in virtually every category, but the remarkable breakthroughs in synth design and production that have led to our latest, more aesthetically pleasing models herald a time for change." / "Over the next several years, we expect to replace all Gen 1 units with Gen 3 units, and in time, we will enact a similar plan with the Gen 2 units as well." > "Over the next several years, we expect to replace all Gen-1 units with Gen-3 units, and in time, we will enact a similar plan with the Gen-2 units as well." / [Menu Items; Item ID 3]: "In select Gen 3 units, the synthetic brain is indeed capable of accepting specific enhancements to the visual cortex, basal ganglia and right parietal cortex." > "In select Gen-3 units, the synthetic brain is indeed capable of accepting specific enhancements to the visual cortex, basal ganglia, and right parietal cortex." (Bug #25593)
    • InstM02SRBTerminal [Menu Items; Item ID 2]: "Location: Libertalia Raider stronghold" > "Location: Libertalia raider stronghold" (Bug #25594)
    • DialogueAbernathyFarm_LucyCaps: "Yeah, like bottle caps? And because it's money? At least it is here in the Commonwealth." > "Yeah, like bottle caps? And because it's money? Uh, at least it is here in the Commonwealth." (Bug #25595)
    • DLC01COMRobotCompanion [01000F17]: "Switching to close-range combat." > "Switching to close range combat." (Bug #25596)
    • [010014C6]: "Warning: Multiple malfunctions detected." > "Warning: multiple malfunctions detected."
    • [010014CB]: "I'm afraid I don't have much left...ma'am." > "I'm afraid I don't have much left... ma'am."
    • [010014D1]: "No problem, I'll be right behind you." > "No problem. I'll be right behind you."
    • [01006E2A]: "Certainly, help yourself, sir." > "Certainly. Help yourself, sir."
    • [01006E2B]: "Certainly, help yourself, ma'am." > "Certainly. Help yourself, ma'am."
    • [01006E34]: "Search mode... active." > "Search mode: active."
    • [01006E46]: "Violence protocols... engaged!" > "Violence protocols engaged!"
    • [01006E70]: "Hostility mode, activated!" > "Hostility mode activated!"
    • [01006E73]: "Weapon systems, online!" > "Weapon systems online!"
    • [01006E91]: "Shut down... imminent..." > "Shutdown... imminent..."
    • [01006EB5]: "Engine compartment, damaged badly!" > "Engine compartment damaged badly!"
    • [01006EBB]: "Sensors recalibrating." > "Sensors re-calibrating."
    • [01006ED5]: "Threat level, zero." > "Threat level: zero."
    • [01006EF0]: "Recalibrating detection circuits." > "Re-calibrating detection circuits."
    • [01006F08]: "Visual sensors recalibrating!" > "Visual sensors re-calibrating!"
    • [01006F09]: "Warning: Enemy using visual countermeasures!" > "Warning: enemy using visual countermeasures!"
    • [01008BCB]: "Error: terminal security bypass failure. Repeating attempt." > "Error: Terminal security bypass failure. Repeating attempt."
    • [01008BCF]: "Report: this unit is unable to bypass the locking mechanism." > "Report: This unit is unable to bypass the locking mechanism."
    • [0100EB97]: "Error: terminal security holding. Repeating attempt." > "Error: Terminal security holding. Repeating attempt."
    • DLC03AcadiaLabTerminalSub01 [Menu Items; Item ID 1]: "Internal motors re-worked to correct problems with units becoming off-balance" > "Internal motors reworked to correct problems with units becoming off balance" / [Menu Items; Item ID 2]: "Vacuum tubes re-sealed after corrosion noted in multiple locations" > "Vacuum tubes resealed after corrosion noted in multiple locations" / "Too much more of this and he risks over-working himself." > "Too much more of this and he risks overworking himself." (Bug #25597)
    • MQ206TinkerTomTerminal [Menu Items; Item ID 2]: "So to my hopefully worthy successor, you got to know about the Circuit Analyzer." > "So to my hopefully worthy successor, you got to know about the circuit analyzer." / "The Circuit Analyzer's got built in all the tricks I picked up on scanning their chips and circuit boards." > "The circuit analyzer's got built in all the tricks I picked up on scanning their chips and circuit boards." / "Their tech is constantly evolving so in time you'll have to make updates to my baby." > "Their tech is constantly evolving, so in time you'll have to make updates to my baby." / [Menu Items; Item ID 3]: "Active hypotheses" > "Active Hypotheses" / [Menu Items; Item ID 4]: "Disproved theories" > "Disproved Theories" / [Menu Items; Item ID 5]: "Field test log" > "Field Test Log" (Bug #25601)
    • InstituteAdvSysTerminal01Sub1 [Menu Items; Item ID 1]: "magnetic confinement field calculations refined" > "Magnetic confinement field calculations refined" / [Menu Items; Item ID 2]: "New skin added per Director's specifications" > "New skin added per director's specifications" / [Menu Items; Item ID 3]: "frequency modifications per Watson.E" > "Frequency modifications per Watson.E" / "new housings fabricated" > "New housings fabricated" / [Menu Items; Item ID 4]: "Ormand.R working on localized Relay focus" > "Ormand.R working on localized relay focus" (Bug #25602)
    • InstituteBioScienceTerminal1Sub [Menu Items; Item ID 2]: "The Warwick Homestead Initiative was conceived to facilitate field testing of various genetically-modified specimens in the unique climate of the Commonwealth." > "The Warwick Homestead Initiative was conceived to facilitate field testing of various genetically modified specimens in the unique climate of the Commonwealth." / "We of the BioScience division are in full agreement on the following hypothesis: subjected to the proper levels of ambient radiation and soil ph such as those found in the exceptionally fertile soil at Warwick Homestead, our modified seed specimens are likely to exhibit accelerated growth rate and a two-fold increase in size." > "We of the BioScience division are in full agreement on the following hypothesis: Subjected to the proper levels of ambient radiation and soil pH such as those found in the exceptionally fertile soil at Warwick Homestead, our modified seed specimens are likely to exhibit accelerated growth rate and a twofold increase in size." (Bug #25603)
    • InstituteFEVTerminal01Sub2 [Menu Items; Item ID 1]: "Latest round of subjects show results similar to previous test runs over last 5 years." > "Latest round of subjects show results similar to previous test runs over the last 5 years." / [Menu Items; Item ID 4]: "All inquiries about this project should now go straight to the Director." > "All inquiries about this project should now go straight to the director." (Bug #25604)
    • Holotapes_DN154_5: "Mommy says you're helping all the horsies find good homes. Take care of them, ok?" > "Mommy says you're helping all the horsies find good homes. Take care of them, okay?" (Bug #25605)
    • Holotapes_DN154_7: "Hmm? Oh, Buttercup says she loves you, too." > "Hmm. Oh, Buttercup says she loves you, too." (Bug #25606)
    • BoS203HolotapeSharedInfo01: "I'm going to make sure the whole program is shut down. If not for good, then at least for years to come. After that..." > "I'm gonna make sure the whole program is shut down. If not for good, then at least for years to come. After that..." (Bug #25607)
    • InstituteAdvSysTerminal02Sub01 [Menu Items; Item ID 3]: "Modification to Relay assembly allowing for extra parameters when re-materializing, specifically to explore recalibrating object size and density. Imagine if it were possible to use the Relay to shrink someone down to the size of an insect... or even smaller!" > "Modification to relay assembly allowing for extra parameters when re-materializing, specifically to explore re-calibrating object size and density. Imagine if it were possible to use the relay to shrink someone down to the size of an insect... or even smaller!" (Bug #25608)
    • InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "Security systems need to be reviewed by Facilities Division ASAP. Given recent events it is extremely important that the Institute be prepared for any conceivable situation, no matter how unlikely." > "Security systems need to be reviewed by Facilities division ASAP. Given recent events, it is extremely important that the Institute be prepared for any conceivable situation, no matter how unlikely." (Bug #25609)
    • DN015_DirectorsSubTerminalLogs [Menu Items; Item ID 1]: "Project Thesis" > "Project thesis" / "He asked what the status on the project was and when I explained that we were still behind schedule he didn't seem angry like he normally would. All he said was that it was very important that I keep the team working in the lab today and that I contact him as soon as the project was complete. It almost feels like he was trying to tell me something but I can't imagine what." > "He asked what the status on the project was, and when I explained that we were still behind schedule, he didn't seem angry like he normally would. All he said was that it was very important that I keep the team working in the lab today, and that I contact him as soon as the project was complete. It almost feels like he was trying to tell me something, but I can't imagine what." / [Menu Items; Item ID 2]: "I need to find a way to get ahold of Col. Kemp to see if they can extract us to a safe location." > "I need to find a way to get a hold of Col. Kemp to see if they can extract us to a safe location." / "Maybe if I can get ahold of a ham radio I can try to reach them on an open channel." > "Maybe if I can get a hold of a ham radio, I can try to reach them on an open channel." / [Menu Items; Item ID 3]: "Between that and the radiation sickness the past 36 hours have been hell. I finally managed to find the right frequency and get through to a military liaison, but he said that Kemp had left orders that they could only spare an extraction team for assets vital to war effort." > "Between that and the radiation sickness, the past 36 hours have been hell. I finally managed to find the right frequency and get through to a military liaison, but he said that Kemp had left orders that they could only spare an extraction team for assets vital to the war effort." / "I have to keep them in the lab, we have to finish the project." > "I have to keep them in the lab. We have to finish the project." (Bug #25614)
    • MS04ComicProducerTerminal [Menu Items; Item ID 1]: "She especially loves the outfit, you got the shots of that, right?" > "She especially loves the outfit. You got the shots of that, right?" / [Menu Items; Item ID 2]: Vivi got ahold of me before she left." > "Vivi got a hold of me before she left." (Bug #25615)
    • DN015_BergmanSubTerminalMail [Menu Items, Item ID 1]: "Yes, the doors through the clean room will open, but the first thing through them will be a wave of robots to kill every living "Intruder" in the lab!" > "Yes, the doors through the clean room will open, but the first thing through them will be a wave of robots to kill every living "intruder" in the lab!" / "If you do this you are more likely to get us all killed than set us free!" > "If you do this, you are more likely to get us all killed than set us free!" / [Menu Items; Item ID 2]: "Good morning everyone, I know you've all been here over night and everyone is tired but I need everyone to push through just a little longer." > "Good morning everyone. I know you've all been here overnight and everyone is tired, but I need everyone to push through just a little longer." / "Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive lining project and I have a good feeling that today will be the day. > "Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive Lining Project, and I have a good feeling that today will be the day." / [Menu Items; Item ID 4]: "I got a network alert the moment you took control of the Isotope Containment." > "I got a network alert the moment you took control of the isotope containment." / "Locking Ericka and the rest of the team out of the Isotope Containment just to spite me doesn't accomplish anything." > "Locking Ericka and the rest of the team out of the isotope containment just to spite me doesn't accomplish anything." (Bug #25616)
    • DN015_ErickaSubTerminalProject [Menu Items; Item ID 1]: "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride that a localized conversion of ionizing radiation to electrical energy might be achieved. This method of compact energy harvest may prove suitable for application to preexisting Power Armor currently in use by US armed forces." > "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride, that a localized conversion of ionizing radiation to electrical energy might be achieved. This method of compact energy harvest may prove suitable for application to pre-existing power armor currently in use by U.S. armed forces." / [Menu Items; Item ID 3]: "We've taken a slight hit to the harvest efficiency, but extended the static material lifetime from a matter of days to a several years." > "We've taken a slight hit to the harvest efficiency, but extended the static material lifetime from a matter of days to several years." / [Menu Items; Item ID 4]: "Wil started talking with some of the others about going at the problem from "a more oblique angle", which got me to thinking about the thermal dissipation problem when it dawned on me." > "Wil started talking with some of the others about going at the problem from "a more oblique angle," which got me to thinking about the thermal dissipation problem when it dawned on me." / "If we change dosing pattern so it isn't producing nanoholes perpendicular to the surface but instead at an angle, we might be able to reflect the most direct radioactive particles and trapping only those coming in at an oblique angle to the material." > "If we change the dosing pattern so it isn't producing nanoholes perpendicular to the surface but instead at an angle, we might be able to reflect the most direct radioactive particles and trap only those coming in at an oblique angle to the material." (Bug #25617)
    • DN015_OtherSubTerminalMail [Menu Items; Item ID 1]: "Good morning everyone, I know you've all been here over night and everyone is tired but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive lining project and I have a good feeling that today will be the day." > "Good morning everyone. I know you've all been here overnight and everyone is tired, but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive Lining Project, and I have a good feeling that today will be the day." / [Menu Items; Item ID 3]: "Yes as you've heard by now, I have locked you out of the clean room." > "Yes, as you've heard by now, I have locked you out of the clean room." / "As soon as I have the data for a successful prototype I will unlock the doors and everyone will be free to go home." > "As soon as I have the data for a successful prototype, I will unlock the doors and everyone will be free to go home." (Bug #25621)
    • DN015_ErickaSubTerminalMail [Menu Items; Item ID 1]: "Please do not share this with anyone else, it may start a panic." > "Please do not share this with anyone else; it may start a panic." / [Menu Items; Item ID 2]: "Good morning everyone, I know you've all been here over night and everyone is tired but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive lining project and I have a good feeling that today will be the day." > "Good morning everyone. I know you've all been here overnight and everyone is tired, but I need everyone to push through just a little longer. Dr. Elwood-Woolum has said that you are very close to cracking the problem with the Nucleostrictive Lining Project, and I have a good feeling that today will be the day." / [Menu Items; Item ID 3]: "I've gotten through his updated security subroutines and it's only a matter of time till I get control of the Facility Defenses. He's so busy trying to keep me out of the Clean Room Controls, he probably hasn't realized that by triggering a Facility Breached sweep, all the doors will open to allow the robots access." > "I've gotten through his updated security subroutines and it's only a matter of time till I get control of the facility defenses. He's so busy trying to keep me out of the clean room controls, he probably hasn't realized that by triggering a facility breached sweep, all the doors will open to allow the robots access." (Bug #25622)
    • DN015_BergmanTerminal [Menu Items; Item ID 1]: "Password request (Archive)" > "Password Request (Archive)" / [Menu Items; Item ID 2]: "Latest patch notes" > "Latest Patch Notes" / "Minor tweaks to the brute force counter-measures." > "Minor tweaks to the brute force countermeasures." (Bug #25623)
    • DN015_CleanRoomInternalTerminal [Menu Items; Item ID 5]: "Function currently unavailable due to security lock down." > "Function currently unavailable due to security lockdown." / [Menu Items; Item ID 6]: "Function currently unavailable due to security lock down." > "Function currently unavailable due to security lockdown." (Bug #25624)
    • DN015_Note: "Everyone else left tried to get into Bergman's lab to get the password for the Isotope Containment, but he rigged up some kind of gun." > "Everyone else who left tried to get into Bergman's lab to get the password for the isotope containment, but he rigged up some kind of gun." (Bug #25629)
    • Workshop03: "They will then share food, water and any resources needed for building." > "They will then share food, water, and any resources needed for building." (Bug #25662)
    • BoS204 [0002B099]: "Nah, of course not. Just me poking my nose into your business for no particular reason." > "Nah, of course not. Just me pokin' my nose into your business for no particular reason." (Bug #25663)
    • [0002B09A]: "Oh yeah? Why, what have you got cooking?" > "Oh yeah? Why? What have you got cookin'?"
    • [0002B0AB]: "Hmm, the Brotherhood, huh? I sure hope you know what you're doing." > "Hmm, the Brotherhood, huh? I sure hope you know what you're doin'."
    • [0013C692]: "A device like the Signal Interceptor is way out of my league." > "A device like the signal interceptor is way out of my league."
    • [0013C6B5]: "In the meantime, your mission to recruit Dr. Li still needs to be completed. I believe Elder Maxson gave you all of the details." > "In the meantime, your mission to recruit Dr. Li still needs to be completed. I believe Elder Maxson gave you all of the details?"
    • [0018B91E]: "So, I'll bet your eager to get your hands dirty on our new project. How much has Maxson told you about it?" > "So, I bet you're eager to get your hands dirty on our new project. How much has Maxson told you about it?"
    • [0028B922]: "We're pouring every resource we have into this thing and we can't risk tipping off the Institute." > "We're pouring every resource we have into this thing. We can't risk tipping off the Institute."
    • BoS204SharedInfos [001AC332]: "Everyone is waiting for you to bring that holotape back. Don't let us down." > "Everyone's waiting for you to bring that holotape back. Don't let us down." (Bug #25664)
    • BoS204Greetings [0002B094]: "Sturges, remember that holotape with all the Institute data? I need it back." > "Sturges. Remember that holotape with all the Institute data? I need it back." (Bug #25665)
    • DLC03LoreVim01: "Vim! was a prewar soda pop native to New England. Residents considered it a point of pride to drink it over the more nationally recognized Nuka Cola brand." > "Vim! was a pre-war soda pop native to New England. Residents considered it a point of pride to drink it over the more nationally recognized Nuka-Cola brand." (Bug #25668)
    • DLC03_ADV08_VimCEOPassword: "Vim CEO's Password" > "Vim! CEO's Password" (Bug #25669)
    • DLC03_VimMarketingScematicMessage: "Vim Marketing schematics added." > "Vim! Marketing Schematics added." (Bug #25670)
    • DLC03_VimPaintjobScematicMessage: "Vim Power Armor schematics added." > "Vim! Power Armor Schematics added." (Bug #25671)
    • DLC03Vim_Cold: "Ice Cold Vim" > "Ice Cold Vim!" (Bug #25672)
    • DLC03Vim_Refresh_Cold: "Ice Cold Vim Refresh" > "Ice Cold Vim! Refresh" (Bug #25673)
    • DLC03Vim_Quartz_Cold: "Ice Cold Vim Quartz" > "Ice Cold Vim! Quartz" (Bug #25674)
    • DLC03Vim_CaptainsBlend: "Vim Captains Blend" > "Vim! Captain's Blend" (Bug #25675)
    • DLC03Vim: "Vim" > "Vim!" (Bug #25676)
    • DLC03Vim_Refresh: "Vim Refresh" > "Vim! Refresh" (Bug #25677)
    • DLC03_VimColaMachine: "Vim Machine" > "Vim! Machine" (Bug #25678)
    • DLC03_VimDrinkRecipesMessage: "Vim Recipes added." > "Vim! Recipes added." (Bug #25679)
    • InstituteSRBTerminal3 [Menu Items; Item ID 2]: "ITEMS: 1 count Rifle Armament" > "ITEMS: 1 count rifle armament" (Bug #25680)
    • DN036_Phyllis_ThinkAboutIt: "Hm... I'll think about it." > "Hmm... I'll think about it." (Bug #25681)
    • DN036_WhatsASynthResponse: "But instead of gears and motor, it's synthetic blood and guts. They could be anyone. For all I know, you're one of them." > "But instead of gears and motor, it's synthetic blood and guts. They could be anyone. For all I know, you're one of 'em." (Bug #25682)
    • DN036_StayOutOfMyStuff: "Fine, just do whatever you came here to do and get the hell out of here. And stay out of my stuff." > "Fine. Just do whatever you came here to do and get the hell out of here. And stay out of my stuff." (Bug #25683)
    • DLC04_GunnerFreewayTerminalSubIntel [Menu Items; Item ID 1]: "Considering leading a tag & bag to add to our dwindling supply." > "Considering leading a tag and bag to add to our dwindling supply." / [Menu Items; Item ID 3]: "Low chance of high-value salvage." > "Low chance of high value salvage." / [Menu Items; Item ID 4]: "Recon scouts have reported the location of a substantial Raider encampment." > "Recon scouts have reported the location of a substantial raider encampment." (Bug #25684)
    • DN036_ViolenceChallengeFailed: "I warned you kid." > "I warned you, kid." (Bug #25685)
    • DN036_ResolveStaying: "Look, I- I'm sorry I drew my weapon on you, kid." > "Look, I - I'm sorry I drew my weapon on you, kid." (Bug #25686)
    • DN036_ResolveMovingOn: "I'm going to take care of a few things here, but then I'll be moving on." > "I'm gonna take care of a few things here, but then I'll be moving on." (Bug #25687)
    • InstituteSRBTerminal4 [Menu Items; Item ID 2]: "ITEMS: 1 count Rifle Armament" > "ITEMS: 1 count rifle armament" (Bug #25688)
    • Inst308PostSharedInfoWatsonCondolences: "Father and I used to have long talks every week over dinner.I'm going to miss those conversations." > "Father and I used to have long talks every week over dinner. I'm gonna miss those conversations." (Bug #25689)
    • Inst308PostSharedInfoLiCondolences: "We've lost a great leader, but you've lost a son.You have my deepest sympathies." > "We've lost a great leader, but you've lost a son. You have my deepest sympathies." (Bug #25691)
    • MS07c_CoastGuardPDTerminal_C [Menu Items; Item ID 2]: "OBJECT: 53x "Jangles" dolls, knock-offs" > "OBJECT: 53x "Jangles" dolls, knockoffs" / [Menu Items; Item ID 3]: "STATUS: Collected by Maj. Newton, US Army." > "STATUS: Collected by Maj. Newton, U.S. Army." / [Menu Items; Item ID 4]: "STATUS: In evidence lock-up, Natick Police." > "STATUS: In evidence lockup, Natick Police." (Bug #25701)
    • DLC04_GiftShopTerminal [Menu Items; Item ID 3]: "We recently had an incident where an employee swapped out Nuka-Cola branded items for offbrand knock-offs." > "We recently had an incident where an employee swapped out Nuka-Cola branded items for off-brand knockoffs." / "We operate with the approval of the Nuka-Cola Corporation, so any cheap, knock-off quality products are not tolerated and will result in immediate termination." > "We operate with the approval of the Nuka-Cola Corporation, so any cheap, knockoff quality products are not tolerated and will result in immediate termination." / "How to tell if an item is offbrand:" > "How to tell if an item is off-brand:" (Bug #25702)
    • InstR02Shared1: "Well, I suppose you'll just cut off some of its flesh, store it however you like and then bring it to me." > "Well, I suppose you'll just cut off some of its flesh, store it however you like, and then bring it to me." (Bug #25703)
    • InstR02 [000EB292]: "I believe we can improve the growth rates of our crops by using mutated cells such as those found in Super Mutants." > "I believe we can improve the growth rates of our crops by using mutated cells, such as those found in super mutants." / "To test this theory, I'll need a tissue sample from a particularly strong Super Mutant." > "To test this theory, I'll need a tissue sample from a particularly strong super mutant." (Bug #25704)
    • [000EB293]: "Now remember, only a particularly hardy Super Mutant will fit the bill for this experiment." > "Now remember, only a particularly hardy super mutant will fit the bill for this experiment."
    • [000EB296]: "You need a tissue sample from a strong Super Mutant. Got it." > "You need a tissue sample from a strong super mutant. Got it."
    • [000EB29B]: "Yes, this will do nicely. I hope those Super Mutants didn't give you too much trouble." > "Yes, this will do nicely. I hope those super mutants didn't give you too much trouble."
    • [000EB29E]: "Another time maybe." > "Another time, maybe."
    • [000EB2A4]: "Director! Good, I'm glad you're here. I'm hoping you can assist with me an experiment." > "Director! Good. I'm glad you're here. I'm hoping you can assist with me an experiment."
    • [000EB2A5]: "I could use some more tissue samples, if you have the time to collect them." > "I could use some more tissue samples, if you have time to collect them."
    • [000EB2AA]: "I suppose that's a fair request." > "I suppose that's a... fair request."
    • [000EB2AC]: "You are persistent, aren't you?" > "Huh. You are persistent, aren't you?" / "Here, take these. That's all I have for now." > "Uh, here. Take these. That's all I have for now."
    • [000F287A]: "Super Mutants can be pretty dangerous, so take whatever precautions you need to." > "Super mutants can be pretty dangerous, so take whatever precautions you need to."
    • [000F287B]: "Remember, you're looking for a Super Mutant that's tougher and stronger than the average one." > "Remember, you're looking for a super mutant that's tougher and stronger than the average one."
    • [000F287C]: "I hate to send you into harm's way, but in this case, there's no way around it." > "I hate to send you into harm's way, but in this case, there's no other way around it."
    • InstR02 [Stage 100]: "To aid in one of his experiments, Doctor Holdren of the BioScience division asked me to obtain a tissue sample from a particularly tough Super Mutant." > "To aid in one of his experiments, Doctor Holdren of the BioScience division asked me to obtain a tissue sample from a particularly tough super mutant." (Bug #25705)
    • [Stage 200]: "I've obtained the Super Mutant tissue sample that Doctor Holdren requires for his experiment, and now I need to deliver it to him." > "I've obtained the super mutant tissue sample that Doctor Holdren requires for his experiment, and now I need to deliver it to him."
    • [Stage 1000]: "I collected a tissue sample from a tough Super Mutant to help with one of Dr. Holdren's experiments." > "I collected a tissue sample from a tough super mutant to help with one of Doctor Holdren's experiments."
    • [Objective 10]: "Collect a Flesh Sample" > "Collect a flesh sample"
    • [Objective 20]: "Take the Flesh Sample to Clayton Holdren" > "Take the flesh sample to Clayton Holdren"
    • ADV08_Vim_Terminal_PAStation [Menu Items; Item ID 1]: "Vim Ambassador Program" > "Vim! Ambassador Program" / "The Vim Ambassador program is a ground level advertising campaign to bring Vim directly to consumers." > "The Vim! Ambassador Program is a ground level advertising campaign to bring Vim! directly to consumers." / "Dressed in custom painted suits of power armor, our Vim Ambassadors will hand out bottles of Vim, Vim Refresh, and Vim Quartz." > "Dressed in custom-painted suits of power armor, our Vim! ambassadors will hand out bottles of Vim!, Vim! Refresh, and Vim! Quartz." / [Menu Items; Item ID 2]: "Vim Paint Job Schematics" > "Vim! Paint Job Schematics" / [Menu Items; Item ID 3]: "In this area, we paint and maintain the suits of power armor used by our Vim Ambassadors! These stalwart friends carry the message of Vim's great taste to your local communities! Be on the look out for them in your home town, where they may be coming soon to give away free bottles of Vim pop!" > "In this area, we paint and maintain the suits of power armor used by our Vim! ambassadors. These stalwart friends carry the message of Vim!'s great taste to your local communities. Be on the lookout for them in your hometown, where they may be coming soon to give away free bottles of Vim! pop." (Bug #25707)
    • DLC03Vim_Quartz: "Vim Quartz" > "Vim! Quartz" (Bug #25708)
    • DLC01Bot_Arm_RoboBrain_Limb_Left: "RoboBrain Left Arm" > "Robobrain Left Arm" (Bug #25709)
    • miscmod_DLC01Bot_Arm_RoboBrain_Limb_Left: "RoboBrain Left Arm" > "Robobrain Left Arm" (Bug #25710)
    • InstituteAdvSysTerminal01 [Menu Items; Item ID 1]: "Notes: Review of Phase Three project status" > "Notes: Review of Phase Three Project status" / "Notes: update diagnostic tools for child synth project" > "Notes: Update diagnostic tools for Child Synth Project" / [Menu Items; Item ID 3]: "Facilities has nothing; they simply refer me to the Director." > "Facilities has nothing; they simply refer me to the director." (Bug #25711)
    • InstMQ302ShaunTerminal [Menu Items; Item ID 5]: "- Hydroponics Programs functional" > "- Hydroponics programs functional" "- Child synth project under quarterly review" > "- Child Synth Project under quarterly review" / "- Weapons Diagnostics ongoing" > "- Weapons diagnostics ongoing" (Bug #25712)
    • InstituteAdvSysTerminal02 [Menu Items; Item ID 1]: "Notes: submitting research projects for approval" > "Notes: Submitting research projects for approval" / "Notes: update diagnostic tools for child synth project" > "Notes: Update diagnostic tools for Child Synth Project" (Bug #25713)
    • InstM02MaintenanceTerminal [Menu Items; Item ID 1]: "Operation: Cleaning supply inventory." > "Operation: Cleaning supply inventory" / [Menu Items; Item ID 3]: "Operation: Cleaning supply inventory." > "Operation: Cleaning supply inventory" (Bug #25714)
    • InstM02RoboticsTerminal1Sub1 [Menu Items; Item ID 4]: "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB division in its ongoing investigation into the missing third-generation synths." > "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB division in its ongoing investigation into the missing Gen-3 synths." / [Menu Items; Item ID 5]: "As production of our gen-3 synths continues apace, I would like to take this opportunity to formalize our categorization." > "As production of our Gen-3 synths continues apace, I would like to take this opportunity to formalize our categorization." (Bug #25715)
    • InstituteSS4 [001C6416]: "I can't argue with that. Even so, I'm ready to see the full gen-3 rollout." > "I can't argue with that. Even so, I'm ready to see the full Gen-3 rollout." (Bug #25716)
    • DN021_EdwinsTerminal_Journal [Menu Items; Item ID 3]: "Couple of Bloatflies bothering Bess this morning." > "Couple of bloatflies bothering Bess this morning." (Bug #25171)
    • DialogueInstituteSRB5 [00169163]: "Doctor Secord, I've just been informed that a Courser in grid J-twelve has stumbled across a rogue synth completely by accident." / "Doctor Secord, I've just been informed that a Courser in grid J-12 has stumbled across a rogue synth completely by accident." (Bug #25717)
    • [001691EC]: "A gen-3, designation S1-14. The report indicates that it has no memory of the Institute or that it is a synth." > "A Gen-3, designation S1-14. The report indicates that it has no memory of the Institute or that it is a synth."
    • DialogueInstituteRobotics6 [0016919D]: "SRB doesn't agree. Statistically, the gen-threes have shown an increase in autonomic behavior, suggesting a malfunction in the latest models." > "SRB doesn't agree. Statistically, the Gen-3s have shown an increase in autonomic behavior, suggesting a malfunction in the latest models." (Bug #25718)
    • [001691A5]: "I assure you Doctor, that is not a malfunction." > "I assure you, doctor, that is not a malfunction."
    • [001691C9]: "In light of recent events, we've been asked to take a look at the behavioral mapping in the gen-3s." > "In light of recent events, we've been asked to take a look at the behavioral mapping in the Gen-3s."
    • [001691F3]: "I see...Another of Doctor Ayo's manipulative power plays. Well he's wrong. The Gen-threes are functioning just as designed." > "I see... Another of Doctor Ayo's manipulative power plays. Well, he's wrong. The Gen-3s are functioning just as designed."
    • [001691F4]: "Regardless of what she might believe, she's wrong. The gen-threes are functioning perfectly." > "Regardless of what she might believe, she's wrong. The Gen-3s are functioning perfectly."
    • Clothes_InstituteWorker: "Cleanroom Suit" > "Clean Room Suit" (Bug #25719)
    • Clothes_InstituteWorkerwithHelmet: "Hooded Cleanroom Suit" > "Hooded Clean Room Suit" (Bug #25720)
    • DN015 [00028EF0]: "Do you possess previous experience with Polymer Synthesis?" > "Do you possess previous experience with polymer synthesis?" (Bug #25726)
    • [00028EF2]: "Sounds like you need me regardless, so lets get down to brass tacks." > "Sounds like you need me regardless, so let's get down to brass tacks."
    • [00028EFD]: "Polymer Synthesis? What are you talking about?" > "Polymer synthesis? What are you talking about?"
    • [0002A070]: "I have been instructed to inform you that Director Elwood has issued mandatory overtime due to uncompleted milestones." > "I have been instructed to inform you that Director Elwood has issued mandatory overtime... due to uncompleted milestones." / "Please report to the project lead, Dr. Elwood-Woolum for specific research assignment." > "Please report to the project lead, Dr. Elwood-Woolum, for specific research assignment." / "Starting Decontamination Sequence." > "Starting decontamination sequence."
    • [0002A071]: "Due to staffing needs, we can forgo the Orientation at this time." > "Due to staffing needs, we can forgo the orientation at this time."
    • [0002A078]: "Decontamination Complete." > "Decontamination complete."
    • [0002A07A]: "The genesis of Cambridge Polymer Labs lies in the research of a group brilliant graduate students." > "The genesis of Cambridge Polymer Labs lies in the research of a group of brilliant graduate students." / "In the spring of 2074 the company was founded, with a generous grant provided by the Defense Experimental Research Project Initiative." > "In the spring of 2074, the company was founded, with a generous grant provided by the Defense Experimental Research Project Initiative." / "The research produced here has resulted in several of components used in the Liberty Prime project that led to the successful defense of Anchorage." > "The research produced here has resulted in several of the components used in the Liberty Prime Project that led to the successful defense of Anchorage."
    • [0002A07B]: "No, let's just move it along" > "No, let's just move it along."
    • [0002A07F]: "No Contamination Detected. Please exit the Clean Room." > "No contamination detected. Please exit the clean room."
    • [0002A080]: "Contamination Detected. Initiating Decontamination Sequence." > "Contamination detected. Initiating decontamination sequence."
    • [0002A081]: "Would you like the Orientation before beginning your work in the labs?" > "Would you like the orientation before beginning your work in the labs?"
    • [00020A85]: "I could bust your chassis open and we could see what Polymers you've got in there." > "I could bust your chassis open and we could see what polymers you've got in there."
    • [0002A08E]: "Please enter the Clean Room." > "Please enter the clean room."
    • [0002A08F]: "The Orientation is intended to provide the new employee with a history of the company to enrich their working experience." > "The orientation is intended to provide the new employee with a history of the company to enrich their working experience."
    • [0002A517]: "Here is your lab coat and clip board." > "Here is your lab coat and clipboard."
    • [0002A518]: "Sales staff are provided with a business suit, the cost of which will be deducted from your first commission." > "Sales staff are provided with a business suit; the cost of which will be deducted from your first commission."
    • [0002AEFE]: "Sure, the world may have ended, but why not sit at a desk all day?" > "Sure. The world may have ended, but why not sit at a desk all day?"
    • [0002CC20]: "The director will want to see this immediately. Please follow me." > "The director will want to see this immediately. Please, follow me."
    • [0002CC23]: "I must apologize for the Director. He hasn't been himself lately. Must be the office flu." > "I must apologize for the director. He hasn't been himself lately. Must be the office flu."
    • [0002CC27]: "Let me out of here you stupid robot!" > "Let me out of here, you stupid robot!"
    • [0002CC2B]: "We do not want another incident like we had with the secretary. Please keep your hands to yourself." > "We do not want another incident like we had with the secretary. Please, keep your hands to yourself."
    • [0002CC2C]: "Director Elwood, HR has requested that I remind you to respect employee's personal space." > "Director Elwood, HR has requested that I remind you to respect employees' personal space."
    • [0002CC31]: "This is not a reflection on your work and we will be happy to provide you with a positive reference." > "This is not a reflection on your work, and we will be happy to provide you with a positive reference."
    • [0002CC34]: "Here is your bonus minus taxes and benefits." > "Here is your bonus, minus taxes and benefits."
    • DN015Greetings [0002CC2D]: "I have been instructed to inform you that Director Elwood has issued mandatory overtime due to uncompleted milestones." > "I have been instructed to inform you that Director Elwood has issued mandatory overtime... due to uncompleted milestones." (Bug #25727)
    • CA_Event_PlayerCrippled_Arm_Piper: "Hey! You're gonna be alright." > "Hey! You're gonna be all right." (Bug #25732)
    • CA_Event_EnterPowerArmor_Hancock [001284B1]: "Alright. Now we're talkin'." > "All right. Now we're talkin'." (Bug #25733)
    • GlowingSeaPOIDB02Note: "Mrs. Hart" > "Mrs. Hart," (Bug #25735)
    • FollowersCaitOutOfBobbyPins: "I'm out of bobby pins. Have any on you?" > "I'm out of bobby pins. Have any on ya?" (Bug #25738)
    • FollowerGetOutPowerArmor: "I need you to get out of your Power Armor." > "I need you to get out of your power armor." (Bug #25739)
    • BoSM01_Brandis_FarewellThankYou: "Goodbye. And... and... thanks." > "Goodbye. And, uh... and... thanks." (Bug #25744)
    • BoSM01_Brandis_Brotherhood: "No, no, no, it can't be. They aren't here! They're... they're too far away. They left me. All... all alone." > "No, no, it can't be. They're... They aren't here! They're... they're... they're too far away. They... they... they left me. All... all alone." (Bug #25745)
    • BoSM01_Brandis_Greet01: "You still here?" > "You... you still here?" (Bug #25746)
    • BoSM01_Brandis_HowdYouGetIn: "Who are you? Who sent you? How'd you get in here?" > "Who are you? Who sent you? How did you get in here?" (Bug #25747)
    • BoSM01_Brandis_TriedToGoBack2: "I thought so. I tried to go back for them, you know, but there was... there was nothing I could do, not alone." > "I thought so. I... I... I tried to go back for them, you know, but... there was... there was nothing... I could do... not alone." (Bug #25748)
    • BoSM01_Brandis_SureYouDont2: "Then... then what do you want? Who are you working for? How did you find me?" > "Well then... what do... what do you want? Who are you workin' for? How did you find me?" (Bug #25749)
    • BoSM01_Brandis_SureYouDont1: "What? No! You... you just hacked the door! You have your gun out!" > "What? No! No! You... you just hacked the door! You had your gun out!" / "Who are you working for? What do you want from me?" > "Who are you... Who are you workin' for? What do you want from me?" (Bug #25750)
    • BoSM01_Brandis_Brotherhood2: "No, no, no, it can't be. They're... they're too far away. They wouldn't send you. ...Would they?" > "No, no, no, it can't be. They're... they're... they're too far away. They wouldn't send you. ...Would they?" / "Let's... let's say I believe you. How did you find me?" > "Let's, uh... let's say I believe you. How did you find me?" (Bug #25751)
    • BoSM01_Brandis_DontBelieveYou: "No! No, no, no! I can't trust you! I can't trust you!" > "No! No! No, no, no! I can't trust you! I can't trust you!" (Bug #25752)
    • BoSM01_Brandis_Reward: "I've collected a lot over the years. Technology. Odds and ends. If you see anything you want, take it, take it." > "I've collected a lot over the years. Technology, odds and ends. If you see anything you want, take it, take it." (Bug #25753)
    • BoSM01_Brandis_CantTrustYou: "I... I... no! No! What are you doing here?" > "I... no! No! No! What? What are you doing here?" (Bug #25754)
    • BoSM01 [0008738A]: "There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same." > "There is that. But I hoped we could persuade him to return. He was a fine soldier once. But he would never be the same." (Bug #25755)
    • [000B336C]: "All right. I'll... I'll get my things together." > "All right. I'll, uh... I'll get my things together."
    • [000B336D]: "All right. I'll... I'll get my things, head to the airport." > "All right. I'll, uh... I'll get my things... head to the airport."
    • [000B338B]: "I could let you sleep here too, I suppose. That's all right. Or... or try the food. I don't have much, but if you're hungry..." > "I could let you sleep here, I suppose. That's all right. Or, uh... or try the food. I don't have much, but if you're hungry..." / "The only other thing I have is my gun, and... and... no, no I still need it. I... I can't let you have it." > "The only other thing I have is my gun, and... no, no I still need it. I... I can't let you have it."
    • [000B338C]: "My team... we were on a recon mission. But the Brotherhood is far away. Too far... too far to help us." > "My team, we were... we were on a recon mission. But... the Brotherhood is... far away. Too far... too far to help us."
    • [000B338D]: "I... I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything." > "I'll... I'll manage. I'm so used to hiding. And fighting. Everyone. Everything."
    • [000B33A8]: "You're a "Paladin"? What does that mean?" > "You're a "Paladin?" What does that mean?"
    • [000B33A9]: "Are you going to be all right?" > "Are you gonna be all right?"
    • [000B33C0]: "I... can't. It's been too long. I... I wouldn't be of any use." > "I... I... I can't. It's... it's been too long. I... I wouldn't be of any use."
    • [000B35AD]: "What? No, no, I couldn't. Not after everything that's happened." > "What? No. No, I couldn't. Not... not after everything that's happened."
    • [000B3BE0]: "I... I tried to do some recon. Explore a little. But I'm... I'm all alone. It was... it was just too much. Too much of a risk." > "I... I tried to do some recon. Explore a little. But... I'm... I'm all alone. It was... it was just... too much. Too much of a risk." / "So, I've been hiding. So long... three years? Yes, yes, about that. Too long." > "So, I've been hiding. So long... three years? Yes, yes, yes, about that. Too long."
    • [000B3D4B]: "I... I asked you a question! Why are you here? Why are you here?" > "I asked you a question! Why are you here? Why are you here?"
    • [000B3D5D]: "You... you did? Thank you. This... this really means a lot to me." > "You... you... you did? Thank you. This... this really means a lot to me." / "I... I tried to go back for them, you know. There was nothing I could do, not alone. But... I had hoped..." > "I tried to go back for them, you know. There was nothing I could do, not alone. But... but I'd hoped..."
    • [000B3D65]: "It's going to take me a while." > "It's gonna take me a while."
    • [000B3D66]: "Move along, move along." > "Move along. Move along. You're in the way."
    • [000B3D70]: "...Danse? No... no, no, no, that can't be. Why... why are you here?" > "...Danse? No... no, no, that can't be. Why... why are you here?"
    • [000B4163]: ""Gone native"?" > ""Gone native?""
    • [000B4183]: "There is that. But I hoped we could persuade him to return. He was a fine soldier, once. But he would never be the same." > "There is that. But I hoped we could persuade him to return. He was a fine soldier once. But he would never be the same."
    • [000B4228]: "The whole team, wiped out... even Brandis?" > "The whole team wiped out... even Brandis?"
    • [000B6ECB]: "Over here. This is Brotherhood Power Armor. Look, you can still see the insignia." > "Over here. This is Brotherhood power armor. Look, you can still see the insignia."
    • [000B6ECC]: "It's Brotherhood Power Armor. Look, you can still make out the insignia. The recon team was here." > "It's Brotherhood power armor. Look, you can still make out the insignia. The recon team was here."
    • [000B6ECE]: "They should have fortified their camp, made it a proper outpost. But they must not have had time. And Astlin paid the price." > "They should have fortified their camp, made it a proper outpost. They must not have had time. And Astlin paid the price."
    • [000B6ED3]: "That uniform. A Brotherhood Field Scribe? Here?" > "That uniform. A Brotherhood field scribe? Here?"
    • [000BA8D1]: "They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. But they were ambushed." > "They must have come to the satellite array for the comm system. Probably trying to send word back to the Prydwen. They were ambushed." / "He broke the first rule of small-group tactics. Stick together. Always stick together." > "He broke the first rule of small group tactics. Stick together. Always stick together."
    • [001419E1]: "Look, just... just take what you need and go." > "Look, just, uh... just take what you need and go."
    • [001419E3]: "If you're tired, there's... there's a bed over there. In the corner." > "If you're tired, there's a... there's a bed over there in the corner."
    • [001419E4]: "Just... just leave me in peace." > "Just leave me in peace."
    • [0014324D]: "He's lost his drive, his discipline. Even if he decided to return to the Brotherhood, he would never be the same." > "He lost his drive, his discipline. Even if he returned to the Brotherhood, he would never be the same."
    • [0014398E]: "I've been here too long. I'm... I'm not myself. Would they still take me?" > "I've been here too long. I'm... I'm... I'm not myself. Would they still take me?"
    • [0014398F]: "Unless I go back, their sacrifices... everything we went through... it'll be forgotten. I... I can't let that happen. I'll do it. For them." > "Unless I go back, their... their sacrifices... everything we went through... it'll be forgotten. I can't let that happen. I'll do it. For them."
    • [0014560A]: "The Scribes haven't detected any transmissions from there, but it's worth investigating." > "The scribes haven't detected any transmissions from there, but it's worth investigating."
    • [00145627]: "There's more." > "There's more?"
    • [001455AC]: "The previous team went was dispatched three years ago. They never reported back. Officially, they're missing, presumed dead." > "The previous team was dispatched three years ago. They never reported back. Officially, they're missing, presumed dead."
    • [0014565C]: "You're 'sorry'? Then you still have a lot to learn about the Brotherhood." > "You're "sorry?" Then you still have a lot to learn about the Brotherhood." / "They knew the risk. They faced it with courage. And we honor their sacrifice. We don't feel 'sorry' for them." > "They knew the risk. They faced it with courage. And we honor their sacrifice. We don't feel "sorry" for them."
    • [00184392]: "Better to pass here than be torn to shreds by Ferals." > "Better to pass here than be torn to shreds by ferals."
    • [00184396]: "Doesn't even look like the guy put up a real fight. Shame. Could do some real damage from up here." > "Doesn't even look like the guy put up a fight. Shame. Could do some real damage from up here."
    • [00184397]: "Hm, sniper's nest. I used to set these up myself when I wanted to take my targets out at long range. Looks like they found him though." > "Hmm, sniper's nest. I used to set these up myself when I wanted to take my targets out at long range. Looks like they found him though."
    • [0018439C]: "Hm... not a bad vantage point. Still didn't save him, though." > "Hmm... not a bad vantage point. Still didn't save him, though."
    • [001843A7]: "At least she went down swinging." > "At least she went down swingin'."
    • [001AC4AD]: "The Brotherhood has sent Recon Teams to the Commonwealth before, right?" > "The Brotherhood has sent recon teams to the Commonwealth before, right?"
    • [001AC4EC]: "Over the years, the Brotherhood has sent several Recon Teams to the Commonwealth." > "Over the years, the Brotherhood has sent several recon teams to the Commonwealth."
    • [001AC4EE]: "*Sigh*" > "*sigh*"
    • MinRecruitPlayerSuperMutantsAlreadyDoneNeutral: "I took care of those Super Mutants for you." > "I took care of those super mutants for you." (Bug #25759)
    • MinRecruitPlayerSuperMutantsAlreadyDonePositive: "Those Super Mutants are already taken care of." > "Those super mutants are already taken care of." (Bug #25760)
    • MinCentralRadioTopic [000A02BF]: "All quiet, which is how we like it. Stay safe out there people." > "All quiet, which is how we like it. Stay safe out there, people." (Bug #25761)
    • MS13PaulDivideTheSpoils: "Great. Then you take the money from Nelson, I'll take the chems and we'll call it even." > "Great. Then you take the money from Nelson, I'll take the chems, and we'll call it even." (Bug #25762)
    • Inst308Post [001574ED]: "We've lost a great leader, but you've lost a son.You have my deepest sympathies." > "We've lost a great leader, but you've lost a son. You have my deepest sympathies." (Bug #25763)
    • [001AC5EE]: "Well, that's... unfortunate. I suppose it' just as well he isn't able to hear that sentiment. Moving on..." > "Well, that's... unfortunate. I suppose it's just as well he isn't able to hear that sentiment. Moving on..."
    • [001AC5EF]: "Father and I used to have long talks every week over dinner. I'm going to miss those conversations." > "Father and I used to have long talks every week over dinner. I'm gonna miss those conversations."
    • [001AC5F0]: " I'll see to it that Requisitions is re-stocked, and have them add in some additional items to be used at your discretion." > "I'll see to it that Requisitions is restocked, and have them add in some additional items to be used at your discretion."
    • [001AC5F4]: "Thank you, that's kind of you." > "Thank you. That's kind of you."
    • [001AC5F5]: "Obviously, the Director's quarters are now yours." > "Obviously, the director's quarters are now yours."
    • [001AC5F6]: "Don't tell me... He's gone, isn't he." > "Don't tell me... He's gone, isn't he?"
    • [001AC5FB]: "Good luck, Director." > "Good luck, director."
    • [001AC5FD]: "He mentioned you... Said he always trusted you." > "He mentioned you... said he always trusted you."
    • [001AC603]: "We've lost a great leader, but you've lost a son.You have my deepest sympathies." > "We've lost a great leader, but you've lost a son. You have my deepest sympathies."
    • [001AC605]: "Father and I used to have long talks every week over dinner. I'm going to miss those conversations." > "Father and I used to have long talks every week over dinner. I'm gonna miss those conversations."
    • [001AC619]: "Why don't you go see Dr. Filmore. I'll take care of things here." > "Why don't you go see Dr. Filmore. I'll take care of... things... here."
    • DN036_PhyllisSamuelStoryShared: "There's nothing else to tell. Everyone came running out, but it was just me and Samuel. No raiders. No gunners. Just blood." > "There's nothing else to tell. Everyone came running out, but it was just me and Samuel. No raiders. No gunners. Just... blood." (Bug #25768)
    • InstR05Shared2 [000F167E]: "Mm hm." > "Mm hmm." (Bug #25770)
    • DialogueGraygarden [00045BFC]: "Wow, look at this, folks! We've got a special guest!" > "Wow! Look at this, folks! We've got a special guest!" (Bug #25777)
    • [00045C02]: "Do you think it's easy, being this beautiful? I assure you, it is not." > "Do you think it's easy being this beautiful? I assure you, it is not."
    • [00063D03]: "Uh, sure, okay." > "Uh, sure... okay."
    • [00063D0C]: "Alright, two hundred caps it is. I should warn you, asking for more could lead to disqualification, so you might want to stop right there." > "All right, two hundred caps it is. I should warn you, asking for more could lead to disqualification, so you might want to stop right there."
    • [00063D0F]: "However, if you're ready to wheel and deal, then I'm just the 'bot you're looking for!" > "However, if you're ready to wheel and deal, then I'm just the bot you're looking for!"
    • [00106E3D]: "Ladies and gentlemen, let's bid a fond farewell to a our contestant." > "Ladies and gentlemen, let's bid a fond farewell to our contestant."
    • [001091CB]: "We supervisors - that is, myself, Greene and Brown - possess sophisticated cognition processors." > "We supervisors - that is, myself, Greene, and Brown - possess sophisticated cognition processors." / "We are capable of complex analysis and decision-making, a testament to the genius of our creator, Doctor Edward Gray." > "We are capable of complex analysis and decision making, a testament to the genius of our creator, Doctor Edward Gray."
    • [001091D5]: "I think you're a little confused darling. You simply can't have been alive back then." > "I think you're a little confused, darling. You simply can't have been alive back then."
    • [001091D6]: "You seem a bit confused, darling." > "You seem... a bit confused, darling."
    • [0015E963]: "I'm going to hold on to these mutfruits." > "I'm gonna hold on to these mutfruits."
    • [0016C4F9]: "It would be pretty strange if you let these 'bots do whatever they wanted." > "It would be pretty strange if you let these bots do whatever they wanted."
    • [0016C4FB]: "From what I have seen of human decision making, perhaps you are not one to throw stones. I said it right, yes?" > "From what I've seen of human decision making, perhaps you are not one to throw stones. I said it right, yes?"
    • [0016C4FD]: "Or at least a sane decision. No offense, but some robots these days... are really colorful." > "Or at least a sane decision. No offense, but some robots these days are really... colorful."
    • [0016C501]: "I always thought so, too, but then... what's going on here?" > "I always thought so, too, but then... what's goin' on here?"
    • [0016C503]: "I think you're forgetting a couple lapses in human decision-making." > "I think you're forgetting a couple lapses in human decision making."
    • [0016C589]: "Well, at least you know that they won't be slackin' off on you." > "Well, at least you know that they won't be slackin' off on ya."
    • [0016C58F]: "Robots working on a farm, huh? Now I've seen it all." > "Robots workin' on a farm, huh? Now I've seen it all."
    • [0016C642]: "She's does have a lot of charm for a bot." > "She does have a lot of charm for a bot."
    • [0016C646]: "Robot talk almost as much as humans. Shut up metal man!" > "Robot talk almost as much as humans. Shut up, metal man!"
    • DialogueGraygardenShared1: "Well that's just dandy. Let's get started, then shall we?" > "Well, that's just dandy. Let's get started then, shall we?" (Bug #25778)
    • DialogueGraygardenShared4: "Oooh, I hate to say it but that is the wrong answer." > "Oooh, I hate to say it, but that is the wrong answer." (Bug #25779)
    • MQ206MinGreetingMin01: "So do you believe in these visions she has?" > "So, do you believe in these visions she has?" (Bug #25782)
    • DN058 [0002CB23]: "You don't think I will? I'm tired of sitting on my ass anyway." > "You don't think I will? I'm tired of sittin' on my ass anyway." (Bug #25786)
    • [0002CB2A]: "Hey! I told you to bring them in through the basement!" > "Hey! I told you to bring 'em in through the basement!"
    • [00095920]: "No, I was out doing my rounds. What about him?" > "Oh no, I was out doin' my rounds. What about him?"
    • [00095921]: "That's fuckin nuts! Did you guys take him out?" > "That's fuckin' nuts! Did you guys take him out?"
    • [00095922]: "Don't be stupid. We have two guys back there. I thought I told you to shut up?" > "Don't be stupid. We got two guys back there. I thought I told you to shut up?"
    • [00095923]: "You see that last one we tried to pulled in? With all the "grenades"?" > "You see the last one we tried to pull in? With all the "grenades?""
    • [00095925]: "That's the thing! Turns out they weren't grenades at all!" > "That's the thing! It turns out they weren't grenades at all!" / "They were just rocks! He was making the sounds with his mouth. Pins being pulled, the whole nine yards!" > "They were just rocks! He was makin' the sounds with his mouth. Pins bein' pulled, the whole nine yards!"
    • [00095927]: "I don't know. There are some lunatics out there though." > "I don't know. There's some lunatics out there, though."
    • [00095928]: "What's taking so long? I know I just saw someone out there." > "What's takin' so long? I know I just saw someone out there."
    • [0009592A]: "What? What'd you guys do?" > "What? What... what'd you guys do?"
    • [0009592B]: "Hey. I told you to stop talking. Say another word and I'll make sure you don't annoy me ever again." > "Hey hey hey. Told you to stop talking. Say another word and I will make sure you don't annoy me ever again."
    • [0009592D]: "This one looked like a good mark. So just shut up and wait." > "This one looked like a good mark, so just shut up and wait."
    • [0009592E]: "He must have got spooked or something, because he suddenly starts throwing grenades everywhere!" > "He must have got spooked or somethin', because he suddenly starts throwing grenades... everywhere!"
    • [0009592F]: "Seriously though. What if they.. Hey! No, don't!" > "Seriously, though. What if... Hey! No, don't!"
    • [00095930]: "No, we just stood there. Couldn't believe what we were seeing." > "No, we just stood there. We couldn't believe what we were seein'." / "After he threw about half a dozen rocks near the back of the store he started making machine guns noises and backing toward the door." > "After he threw about half a dozen rocks near the back of the store, he started makin' machine guns noises and backin' toward the door." / "Once he got outside it sounded like he pretended to get on a motorcycle." > "Once he got outside, it sounded like he pretended to get on a motorcycle." / "Which, of course, didn't "start" right away. Then he took off toward the freeway at what sounded like full throttle. "Shifting" gears and everything." / "Which, of course, didn't "start" right away. Then he took off toward the freeway at what sounded like full throttle. "Shiftin'" gears and everything."
    • DLC01MQ01 [0100FD84]: "Our built in modifications would be desired pieces of salvage." > "Our built-in modifications would be desired pieces of salvage." (Bug #25787)
    • [0100FD9A]: "Are You Ok?" > "Are You Okay?" / "Are you ok?" > "Are you okay?"
    • [0100FD9E]: "Perhaps if I had more Sentry Bot based defenses, I could have successfully defended my friends against those robots." > "Perhaps if I had more sentry bot based defenses, I could have successfully defended my friends against those robots."
    • [0100FD9F]: "They roam the Commonwealth and claim to be restoring order. We've seen them fighting Raiders, but they've also attacked innocents." > "They roam the Commonwealth and claim to be restoring order. We've seen them fighting raiders, but they've also attacked innocents."
    • [01010BA9]: "I am heavily modified, but at my core, I am an Assaultron." > "I am heavily modified, but at my core, I am an assaultron."
    • DN151_WhiteItsGhastly: "It's ghastly, that's what it is. Simply ghastly." > "Oh, it's ghastly. That's what it is. Simply ghastly." (Bug #25788)
    • DN151PrestonIntro: "Got a strange message. From a robot. Said it was from someplace called Graygarden." > "Got a strange message. From a robot. Said it was from some place called Graygarden." (Bug #25789)
    • DN151 [0004B771]: "Why, yes. That's what I was getting at, dear. The water - it's simply ghastly!" > "Why... yes. That's what I was getting at, dear. The water - it's simply ghastly!" (Bug #25790)
    • [0004B782]: "Ugh, I don't even want to think about what you must have gone through." > "Ugh. I don't even want to think about what you must have gone through."
    • [0004B783]: "Men! Take it from me, dear, it's ghastly. Simply ghastly." > "Men! Take it from me, dear. It's ghastly. Simply ghastly."
    • [0004B784]: "Surely you aren't serious, dear? Why, it'll melt that makeup right off your... adequate little face." > "Hmph. Surely you aren't serious, dear? Why, it'll melt that makeup right off your... adequate little face."
    • [0004B789]: "Such a gentleman, too! I simply must give you something." > "Oh. Such a gentleman, too! I simply must give you something."
    • [0004B78D]: "Here, you can have some of our produce." > "Here. You can have some of our produce."
    • [000AEF98]: "Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them." > "Huh. I guess I never thought of robots being Minutemen, but why not? If they're willin', I guess we can use them."
    • [000E6AD9]: "Yes, yes of course." > "Yes. Yes, of course."
    • [000E6ADA]: "You deserve something for all of your hard work." > "You deserve something for all your hard work."
    • [000E6ADB]: "Trust me, darling, I can make it worth your while." > "Trust me, darling. I can make it worth your while."
    • [000E6ADC]: "Be a dear and pay it a visit, hmm? See what you can do? Maybe tidy up the place? It must be filthy." > "Be a dear and pay a visit, hmm? See what you can do? Maybe tidy up the place? It must be filthy."
    • FFDiamondCity12SharedInfo01: "I'm... I'm not a synth. I told him. I kept telling him. Why didn't he listen to me?" > "I'm... I'm not a synth. I... I told him. I kept telling him. Why didn't he listen to me?" / "I... I need a minute..." > "I, uh... I need a minute…" (Bug #25795)
    • FFDiamondCity12 [0014BF62]: "I swear. I'm not a Synth! Don't shoot! For God sakes, we're family!" > "I swear. I'm not a synth! Don't shoot! For God sakes, we're family!" (Bug #25796)
    • [00153731]: "Okay, show's over! There are no Synths in Diamond City, hear me? Just you folks and your damn paranoia!" > "Okay, show's over! There are no synths in Diamond City, hear me? Just you folks and your damn paranoia!"
    • [00153735]: "What you didn't hear the shouting? Guy pulls a gun on his own brother, thinking he's a synth." > "What, you didn't hear the shouting? Guy pulls a gun on his own brother, thinkin' he's a synth." / "It's that newspaper's fault. Got people all riled up, thinking their own family might be replaced by machines." > "It's that newspaper's fault. Got people all riled up, thinkin' their own family might be replaced by machines."
    • [00153736]: "You got bricks for ears? I said get the hell out of here. Now." > "You got bricks for ears? I said get the hell outta here. Now."
    • [0015373C]: "Oh don't even start with me. I got a dead body in the middle of the damn street. Now follow orders and get out of here." > "Oh, don't even start with me. I got a dead body in the middle of the damn street. Now, follow orders and get outta here."
    • [00153740]: "You shut your mouth. We're risking our lives every day to keep assholes like you safe." > "You shut your mouth. We're riskin' our lives every day to keep assholes like you safe." / "Now move along." > "Now, move along."
    • [00153747]: "Hey, who hasn't engaged in a little friendly attempted fratricide in their life?" > "Hey. Who hasn't engaged in a little friendly attempted fratricide in their life?"
    • [00153757]: "Whoa. Something heavy is going down..." > "Whoa. Somethin' heavy is goin' down..."
    • [00153759]: "Holy moley. What's going on?" > "Holy moley. What's goin' on?"
    • [0015375A]: "He's going to shoot him. Just you watch." > "He's gonna shoot him. Just you watch."
    • [00153760]: "Glad Security took care of that madman." > "Glad security took care of that madman."
    • [00153764]: "Hey, uh, come back later huh? What a mess..." > "Uh, hey. Come back later, huh? What a mess..."
    • [00153765]: "Well that nonsense just ruined my whole day..." > "Well, that nonsense just ruined my whole day..."
    • [0015376B]: "Look, thanks for the help, but I gotta mess to deal with. Get going." > "Look, thanks for the help, but I got a mess to deal with. Get goin'."
    • [0015376D]: "Told you to move along. Find somewhere else to gawk." > "Hey. Told you to move along. Find somewhere else to gawk."
    • [00153773]: "He... He pulled a gun on me. My own brother..." > "He... he pulled a gun on me. My own brother..."
    • [0015DE69]: "I'm not a Synth!" > "I'm not a synth!"
    • [0015DE6C]: "Kyle! It's me! I'm not a Synth!" > "Kyle! It's me! I'm not a synth!"
    • [00182959]: "My own brother... If you hadn't shown up... He would've killed me..." > "My own brother... If you hadn't shown up... He... he would've killed me..."
    • [001C98A9]: "What's everyone still standing around for? Go back to your own damn business!" > "What's everyone still standin' around for? Go back to your own damn business!"
    • DialogueConcordArea [0001A4D5]: ""Saw It"?" > ""Saw It?"" / "You "saw it"?" > "You "saw it?"" (Bug #25797)
    • [0001A4C1]: "Dumb mutt's going to get me killed." > "Dumb mutt's gonna get me killed."
    • [0001A4C3]: "So he's your dog?" > "So, he's your dog?"
    • [0001A4C6]: "He led you to us cause he knew we needed your help. Dogmeat's thoughtful like that." > "He led you to us 'cause he knew we needed your help. Dogmeat's thoughtful like that." / "And now he's gonna stick by you. I saw it." > "And now he's gonna stick by ya. I saw it."
    • [0001A4C7]: "Oh he ain't my dog. No sir. Dogmeat, he's what you'd call his own man." > "Ah, he ain't my dog. No sir. Dogmeat, he's what you'd call his own man."
    • [0001A4C8]: "Just listen to me, actin' the crazy old lady. It's the chems, you see. They give ole Mama Murphy the "Sight." Been that way since I was a girl." > "Just listen to me, actin' the crazy old lady. It's the chems, you see. They give ol' Mama Murphy the "Sight." Been that way since I was a girl."
    • [0001A4CA]: "Oh, I know what you're thinkin'. This old lady, she's out of her mind. But it's the chems. They give ole Mama Murphy the "Sight."" > "Ah ha ha. I know what you're thinkin'. This old lady, she's out of her mind. But it's the chems. They give ol' Mama Murphy the "Sight.""
    • [0001A4CB]: "It's the chems, kid. They give ole Mama Murphy the "Sight." Been that way for as long as I can remember." > "It's the chems, kid. They give ol' Mama Murphy the "Sight." Been that way for as long as I can remember."
    • [0001A4CD]: "Ain't nothin' wrong with a bit o' kick. Don't let nobody tell you otherwise." > "Ain't nothin' wrong with a bit o' kick. Don't let nobody tell ya otherwise."
    • [0001A4CF]: "It's comin'. Here soon." > "It's comin'. Here. Soon."
    • [0001A4DF]: "Now where did I put those Mentats..." > "Now, where did I put those Mentats..."
    • [0001A4E6]: "Oh, I wish I could help you, kid. But the Sight ain't always clear. I'll... keep concentrating." > "Oh, I wish I could help you, kid. But the Sight ain't always clear. I'll... keep concentratin'."
    • [0001A4E7]: "But anyway, the two of us been jawin' long enough. You've got a job to do..." > "But anyway, the two of us been yakkin' long enough. You've got a job to do..."
    • [0001A4E9]: "I'm... I'm sorry, kid, but I just don't know. The Sight ain't always clear. But believe me when I tell you it ain't a Raider." > "I'm... I'm sorry, kid, but I just don't know. The Sight ain't always clear. But believe me when I tell you it ain't a raider." / "Ah, but I'm tired, now. And if I ain't mistaken', you've got a job to do..." > "Ah, but I'm tired now. And if I ain't mistaken', you've got a job to do..."
    • [0001A90E]: "There are more of you. Right?" > "There're more of you. Right?"
    • [0001A91F]: "Juice up the suit of Power Armor, and then you'll be able to heft that minigun." > "Juice up the suit of power armor, and then you'll be able to heft that minigun."
    • [0001A920]: "Yeah, I know what you're thinking. This guy's huge. Bet he could lift that minigun without stupid power armor. Nuh-uh. No thanks. I don't do guns." > "Yeah, I know what you're thinkin'. This guy's huge. Bet he could lift that minigun without stupid power armor. Nuh-uh. No thanks. I don't do guns."
    • [0001A921]: "That armor may be old, but it's got a standard interface. Just jack the Fusion Core in." > "That armor may be old, but it's got a standard interface. Just jack the fusion core in."
    • [0001A934]: "Well, looks like one of its passengers left behind a seriously sweet goody. We're talking a full suit of cherry T-45 Power Armor. Military issue." > "Well, looks like one of its passengers left behind a seriously sweet goody. We're talkin' a full suit of cherry T-45 power armor. Military issue."
    • [0001B111]: "New guy. Hello." > "New guy. Hello?"
    • [0001B116]: "Get the suit, you can rip the minigun right off the vertibird. Do that, and those Raiders get an express ticket to Hell. You dig?" > "Get the suit, you can rip the minigun right off the vertibird. Do that, and those raiders get an express ticket to hell. You dig?"
    • [0001B514]: "Change your mind, tough guy? You gonna help us get that Fusion Core?" > "Change your mind, tough guy? You gonna help us get that fusion core?"
    • [0001BAA2]: "That Fusion Core will do the job, trust me." > "That fusion core will do the job, trust me."
    • [0001C23F]: "Listen... When we first met... You said we owed you. For helping us out. I guess you've earned it, so here. It may not be a chest full of emeralds, but it'll have to do." > "Listen... When we first met... You said we owed you for helpin' us out. I guess you've earned it, so here. It may not be a chest full of emeralds, but it'll have to do."
    • [0001C240]: "Listen... When we first met... You said you were just passing through. Well, maybe this'll help you reconsider. Ain't much, but... it's the best we can do. And you've earned it." > "Listen... When we first met... You said you were just passin' through. Well, maybe this'll help you reconsider. Ain't much, but it's the best we can do. And you've earned it."
    • [0001C242]: "That was... a pretty amazing display. I'm just glad you're on our side." > "That was... a pretty amazin' display. I'm just glad you're on our side."
    • [0001D1F6]: "You hear what I'm saying?" > "You hear what I'm sayin'?"
    • [0001DC5E]: "You don't know the half of it. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "You don't know the half of it. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
    • [0001DC62]: "So what's the solution?" > "So, what's the solution?"
    • [0001DC6D]: "What makes that Power Armor so special?" > "What makes that power armor so special?"
    • [0001DC72]: "Don't see why not. It'll have a manual trigger. Just aim it at the bad guys, and do the ole' "spray and pray."" > "Don't see why not. It'll have a manual trigger. Just aim it at the bad guys, and do the ol' "spray and pray.""
    • [0001DC74]: "A West Tek internalized servo-system, that's what. Inside that baby, super is the new normal. You'll be stronger, tougher, resistant to rads. And..." > "A West Tek internalized servo system, that's what. Inside that baby, super is the new normal. You'll be stronger, tougher, resistant to rads, and..."
    • [0001DC76]: "You think I don't know that? The things I've seen... The things I've done... Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "You think I don't know that? The things I've seen... The things I've done... Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
    • [0001DC82]: "Heh heh heh heh, yeah, I thought you might. Protection, with an added bonus." > "Heh heh heh heh. Yeah, I thought you might. Protection with an added bonus."
    • [0001DC85]: "Full-on feral. Radiation completely rotted their brains. We barely made it out alive. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Full-on feral. Radiation completely rotted their brains. We barely made it out alive. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
    • [0001DC8A]: "Just folks lookin' for a new home. A fresh start. I've been with 'em since Quincy. Lexington looked good for a while, but the Ghouls drove us outta there. A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. It's just me, the Longs - Marcy and Jun - that's old Mama Murphy on the couch. And this here's Sturges." > "Just folks lookin' for a new home. A fresh start. I've been with 'em since Quincy. Lexington looked good for a while, but the ghouls drove us outta there. A month ago, there were twenty of us. Yesterday, there were eight. Now, we're five. It's just me, the Longs - Marcy and Jun - that's old Mama Murphy on the couch. And this here's Sturges."
    • [0001DC8F]: "And I can use the minigun like a... rifle?" > "And I can use the minigun like a rifle?"
    • [0001DC94]: "Well if that's true, we could use some more good will. As you can see, we're in a bit of mess here." > "Well, if that's true, we could use some more good will. As you can see, we're in a bit of mess here."
    • [0001DCA0]: "Thanks. It's... good to meet someone who really cares. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Thanks. It's good to meet someone who really cares. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
    • [0001DCA3]: "Actually, I already grabbed the Fusion Core. We're set." > "Actually, I already grabbed the fusion core. We're set."
    • [0001DCAC]: "Fair enough. But the enemy of my enemy is my friend, right? And those Raiders want us all dead. Including you." > "Fair enough. But the enemy of my enemy is my friend, right? And those raiders want us all dead. Including you."
    • [0001DCAE]: "What're you looking for again?" > "What are you looking for again?"
    • [0001ED13]: "Sorry, but this door stays closed 'till those Raiders are dead." > "Sorry, but this door stays closed till those raiders are dead."
    • [0001ED14]: "Can't open the door 'til all the Raiders are dealt with." > "Can't open the door till all the raiders are dealt with."
    • [0001ED15]: "I got people in here! The door ain't openin' until those Raiders are cleared out!" > "I got people in here! The door ain't openin' until those raiders are cleared out!"
    • [0001E675]: "Listen... When we first met... You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for sticking around." > "Listen... When we first met... You were in such a hurry I thought we'd never see you again, but you did right by us. So here, for stickin' around."
    • [0001F378]: "Ah, we'll have no problem gettin' where we're headed, now. Sanctuary. That's our new home. I saw it." > "Ah, we'll have no problem gettin' where we're headed now. Sanctuary. That's our new home. I saw it."
    • [0001FA1F]: "I've got a group of settlers inside! The Raiders are almost through the door! Grab that Laser Musket and help us! Please!" > "I've got a group of settlers inside! The raiders are almost through the door! Grab that laser musket and help us! Please!"
    • [0002CB76]: "So you ain't gonna help us, huh? Fine. I'll think of something on my own, then. Just you see." > "So you ain't gonna help us, huh? Fine. I'll think of somethin' on my own, then. Just you see."
    • [0002CB7A]: "Awww, shucks. I knew you had it in you. I knew it." > "Aw, shucks. I knew you had it in ya. I knew it."
    • [0002CB7B]: "Woo boy, never seen Raiders tear out that fast." > "Woo boy, never seen raiders tear out that fast."
    • [0002CB94]: "We'll be moving on, soon. Hopefully Sanctuary's as quiet as they say." > "We'll be movin' on soon. Hopefully, Sanctuary's as quiet as they say."
    • [000329B7]: "I see... I see... Oh, it's... it's horrible, kid. Claws and teeth and horns. The very face of death itself." > "I see... I see... Oh... it's... it's... horrible, kid. Claws and teeth and horns. The very face of death itself."
    • [000329B9]: "The Sight?" > "The "Sight?"" "What's the Sight?" > "What's the "Sight?""
    • [00034CF4]: "Ghouls? What are Ghouls?" > "Ghouls? What are ghouls?"
    • [00034CF6]: "Wow, you really aren't from around here, are you? Ghouls are... irradiated people. Most are just like you and me. They look pretty messed up, and live for a long time, but they're still just... people. The ones I'm talking about are different. The radiation's rotted their brains. Made them feral. They'll rip you apart, just as soon as look at you. Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Wow. You really aren't from around here, are you? Ghouls are... irradiated people. Most are just like you and me. They look pretty messed up, and live for a long time, but they're still just people. The ones I'm talkin' about are different. The radiation's rotted their brains, made them feral. They'll rip you apart, just as soon as look at you. Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea."
    • [0003E087]: "Careful, kid. There somethin' comin'. And it is... angry." > "Careful, kid. There's somethin' comin'. And... and it's... it's angry."
    • [0004DE01]: "New gal. Hello." > "New gal. Hello?"
    • [0004DE05]: "Change your mind, tough girl? You gonna help us get that Fusion Core?" > "Change your mind, tough girl? You gonna help us get that fusion core?"
    • [0005DF07]: "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You telling me you can't keep an open mind after that?" > "I just saw you go toe-to-toe with a twenty foot tall irradiated lizard. You tellin' me you can't keep an open mind after that?"
    • [0005DF08]: "Before you leave, kid. A word. About the journey you're about to start on. 'Cause I've seen your destiny, and I know your pain." > "Before you leave, kid. A word. About the journey you're about to start on. 'Cause I've seen your destiny. And I know your pain."
    • [0005DF0B]: "My "destiny"? What do you mean?" > "My "destiny?" What do you mean?"
    • [0005DF0C]: "Well, that much is true. Cause I've seen your destiny, and I know your pain." > "Well, that much is true. 'Cause I've seen your destiny, and I know your pain."
    • [0005DFAF]: "Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, he's gonna need it too." > "Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, he's gonna need it, too."
    • [0005DF11]: "You know, you remind me of my friends. The other Minutemen, the ones who gave their lives for something bigger than themselves." > "You know, you remind me of my friends. The other Minutemen, the ones who gave their lives for somethin' bigger than themselves."
    • [0005DF1F]: "Look, kid, I know how I sound. The Sight, it's weird. And it ain't always clear. But your son's out there." > "Look, kid. I know how I sound. The Sight, it's weird. And it ain't always clear. But your son's out there."
    • [0005DF25]: "It's all right, Preston. Not everyone understands the Sight. But I don't need you to believe, I just need you to listen... " > "It's all right, Preston. Not everyone understands the Sight. But I don't need you to believe. I just need you to listen... "
    • [0005DF26]: "You'd need to stay strong. Like you been. Cause there's more to your destiny. I've seen it. And I know your pain." > "You'd need to stay strong. Like you been. 'Cause there's more to your destiny. I've seen it. And I know your pain."
    • [0006C500]: "Look... I fix stuff. I tinker. Bypassing security ain't exactly my forte. You could give it a shot." > "Look... I fix stuff. I tinker. Bypassin' security ain't exactly my forte. You could give it a shot."
    • [0006D337]: "I've been trying to hack this console, but no dice." > "I've been tryin' to hack this console, but no dice."
    • [00075F50]: "Oh, I like you. You're just what this Commonwealth needs. And I hope your heart stays true. 'Cause you're gonna walk a long, hard road. I saw it." > "Ah, I like you. You're just what this Commonwealth needs. And I hope your heart stays true. 'Cause you're gonna walk a long, hard road. I saw it."
    • [00075F54]: "Hmph. Maybe. But pickles like this? You're gonna find yourself in plenty of 'em. Lots of chances to play hero. Or not. Oh, it's true. I saw it." > "Hmph. Maybe. But pickles like this? You're gonna find yourself in plenty of 'em. Lots of chances to play hero. Or not. Oh, it's true. I... I saw it."
    • [00075F58]: "Hail the conquering hero. He he he he." > "Hail the conquerin' hero. He he he he."
    • [00075F4E]: "Me? Oh that's simple: lead these here people to a land of safety and sanctuary. Now your tale... That's a winding one. Oh yes. It's true. I saw it." > "Me? Oh, that's simple: lead these here people to a land of safety and sanctuary. Now your tale... That's a winding one. Oh yes. It's true. I saw it."
    • [00075F4F]: "Now kid. That's nonsense and we both know it. Affecting people's lives is always a "big deal." And you're gonna be doing a lot of it. I saw it." > "Now, kid. That's nonsense and we both know it. Affecting people's lives is always a "big deal." And you're gonna be doing a lot of it. I saw it."
    • [00092AD9]: "Actually, I already grabbed a Fusion Core. We're set." > "Actually, I already grabbed the fusion core. We're set."
    • [000ADA22]: "Please, Mama Murphy, I'm working from nothing. I need more." > "Please, Mama Murphy. I'm working from nothing. I need more."
    • [000ADA23]: "Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, she's gonna need it too." > "Oh shush, Preston. We're all gonna die eventually. We're gonna need the Sight. And our new friend here, she's gonna need it, too."
    • [000CA9CB]: "Like I was saying... you should join us in Sanctuary. We could really use your help." > "Like I was sayin'... you should join us in Sanctuary. We could really use your help."
    • [000CA9CD]: "The Minutemen? I'm afraid you're looking at them. It's just me now. And as you can see, we're in a bit of a mess here." > "The Minutemen? I'm afraid you're lookin' at them. It's just me now. And as you can see, we're in a bit of a mess here."
    • [000D22B7]: "Change your mind? You gonna grab that minigun? Help us clear out those Raiders?" > "Change your mind? You gonna grab that minigun? Help us clear out those raiders?"
    • [000D22BA]: "I had a whole fancy plan about fixing up a suit of Power Armor, and here you are, walking in like some kind of metal miracle." > "I had a whole fancy plan about fixin' up a suit of power armor, and here you are, walkin' in like some kind of metal miracle." / "Well, it's got a minigun, and it seems to be intact. Wearing that armor, you could rip it right off. Then those Raiders get an express ticket to Hell. You dig?" > "Well, it's got a minigun, and it seems to be intact. Wearin' that armor, you could rip it right off. Then those raiders get an express ticket to hell. You dig?"
    • [000E7466]: "Look, kid, I'm tired now. Maybe you'll bring me some chems later, the Sight will paint a clearer picture." > "Look, kid. I'm tired now. Maybe you'll bring me some chems later; the Sight will paint a clearer picture."
    • [000E7468]: "The Great, Green Jewel of the Commonwealth. Diamond City. The biggest settlement around." > "The Great Green Jewel of the Commonwealth. Diamond City. The biggest settlement around."
    • [0011805B]: "And now you want us to just head out on another wild-goose chase based on no better plan than "Mama Murphy saw it"?" > "And now you want us to just head out on another wild-goose chase based on no better plan than "Mama Murphy saw it?""
    • [00118061]: "Alright folks. Thanks to our friend here, it's safe to move out." > "All right folks. Thanks to our friend here, it's safe to move out." / "We're heading for that place Mama Murphy knows about: Sanctuary. It's not far." > "We're heading for that place Mama Murphy knows about - Sanctuary. It's not far."
    • [00179F54]: "We need help, and we get a Vault Dweller? What are you going to do in that stupid jumpsuit? Bleed to death?" > "We need help, and we get a vault dweller? What are you going to do in that stupid jumpsuit? Bleed to death?"
    • [00193870]: "I've got a group of settlers inside! The Raiders are almost through the door!" > "I've got a group of settlers inside! The raiders are almost through the door!"
    • PrestonIntroShared1: "A month ago, there were 20 of us. Yesterday there were 8. Now, we're 5. First it was the Ghouls in Lexington and now this mess." > "A month ago, there were twenty of us. Yesterday, there were eight. Now, we're five. First, it was the ghouls in Lexington, and now this mess." (Bug #25798)
    • PrestonIntroShared5: "Anyway, we figured Concord would be a safe place to settle. Those Raiders proved us wrong. But... well, we do have one idea." > "Anyway, we figured Concord would be a safe place to settle. Those raiders proved us wrong. But... well, we do have one idea." (Bug #25799)
    • Preston_Shared_Question: "A Fusion Core. It's kind of a fancy battery." > "A fusion core. It's kind of a fancy battery." (Bug #25800)
    • Preston_Shared_Maybe: "Well, it's not a no... Look, if you can get to the Fusion Core, jack it into that Power Armor and grab the minigun. Then those Raiders'll know they picked the wrong fight. Good luck." > "Well, it's not a "no"... Look, if you can get to the fusion core, jack it into that power armor and grab the minigun. Then those raiders'll know they picked the wrong fight. Good luck." (Bug #25801)
    • PlayerToPrestonShared01: "The answer's no. I'm out." > "The answer's "no." I'm out." (Bug #25802)
    • PrestonShared03: "Stay safe - maybe at least one of us will survive this." > "Stay safe. Maybe at least one of us will survive this." (Bug #25803)
    • PrestonShared02: "Well all right. Maybe our luck's finally turning around. Once you jack the Core into the Power Armor and grab that minigun, those Raiders'll know they picked the wrong fight. Good luck." > "Well, all right. Maybe our luck's finally turnin' around. Once you jack the core into the power armor and grab that minigun, those raiders'll know they picked the wrong fight. Good luck." (Bug #25804)
    • PrestonShared01: "What you'll need is an old pre-war F.C., a standardized Fusion Core." > "What you'll need is an old pre-war F.C., a standardized fusion core." (Bug #25805)
    • GrandmaMonkShared01: "And right now I can see there's something coming. Drawn by the noise, and the chaos." > "And right now I can see there's somethin' comin'. Drawn by the noise, and the chaos." (Bug #25806)
    • PrestonShared_No_3: "Get up on the roof, pull the minigun off the vertibird, then take care of those Raiders. Hopefully, with that Power Armor you're wearing, it'll be easy." > "Get up on the roof, pull the minigun off the vertibird, then take care of those raiders. Hopefully, with that power armor you're wearing, it'll be easy." (Bug #25807)
    • PrestonShared_No_4: "Well all right. Maybe our luck's finally turning around. Once you, that Power Armor, and that minigun show up outside, those Raiders'll know they picked the wrong fight. Good luck." > "Well, all right. Maybe our luck's finally turnin' around. Once you, that power armor, and that minigun show up outside, those raiders'll know they picked the wrong fight. Good luck." (Bug #25808)
    • PrestonShared_No_5: "Well, it's not a no... Look, if you can grab that minigun, then those Raiders'll know they picked the wrong fight. Good luck." > "Well, it's not a "no"... Look, if you can grab that minigun, then those raiders'll know they picked the wrong fight. Good luck." (Bug #25809)
    • DialogueConcordAreaSharedInfo01: "Hold up a sec, hotshot. That's suit's outta juice. There's a Fusion Core locked up in the basement. Trust me -- you'll want to grab it." > "Hold up a sec, hotshot. That's suit's outta juice. There's a fusion core locked up in the basement. Trust me, you'll want to grab it." (Bug #25810)
    • CA_Event_EnterPowerArmor_Piper [00162C95]: "That's one heck of a get-up, Blue." > "That's one heck of a getup, Blue." (Bug #25815)
    • MS09Intro [0006D2E1]: "You sure? I was going to offer you a job. Pays pretty well, too." > "You sure? I was gonna offer you a job. Pays pretty well, too." (Bug #25823)
    • [000732E9]: "I'm always looking for people who know how to handle themselves in dangerous situations." > "I'm always lookin' for people who know how to handle themselves in dangerous situations."
    • [000732F0]: "You may remember shooting up a place called Parsons State Insane Asylum." > "You may remember shootin' up a place called Parsons State Insane Asylum."
    • [000732F7]: "And you got my attention by poking your nose into my business. Specifically by shooting up a place called Parsons State Insane Asylum." > "And you got my attention by poking your nose into my business. Specifically, by shootin' up a place called Parsons State Insane Asylum."
    • [000732FA]: "You will be well-paid, I can promise you that." > "You will be well paid, I can promise you that."
    • [000E75C9]: "I took the trouble of tracking you down because I'm always looking for people that can handle themselves in dangerous situations." > "I took the trouble of tracking you down, because I'm always looking for people that can handle themselves in dangerous situations."
    • [000E75D1]: "Nice." > "Real nice."
    • [000E75D7]: "No. But you got my attention by poking your nose into my business. Specifically by shooting up a place called Parsons State Insane Asylum." > "No. But you got my attention by poking your nose into my business. Specifically, by shootin' up a place called Parsons State Insane Asylum."
    • MS09IntroEdwardNeedToTalkToJack: "Come down to Cabot House in Beacon Hill and ask to talk to Jack. I'll let him know you're coming." > "Come down to Cabot House in Beacon Hill and ask to talk to Jack. I'll let him know you're comin'." (Bug #25824)
    • MS09IntroEdwardNotInterested: "You know your own business." > "Well, you know your own business." (Bug #25825)
    • MS09IntroEdwardDontKnowYet: "I don't know yet. Whatever needs to be done once my boss has had a look at you." > "I don't know yet. Whatever needs to be done once my boss has had a look at ya." (Bug #25826)
    • FFDiamondCity01 [Stage 30]: "I've managed to mix a can of Green Paint, the same color as the Wall in Diamond City. Abbot will be happy about this." > "I've managed to mix a can of green paint, the same color as the Wall in Diamond City. Abbot will be happy about this." (Bug #25827)
    • [Objective 10]: "Search Hardware Town for Paint" > "Search Hardware Town for paint"
    • [Objective 30]: "(Optional) Mix a batch of Green Paint" > "(Optional) Mix a batch of green paint"
    • FFDiamondCity01 [00017B89]: "You ready to help out, now? Get that paint from Hardware Town." > "You ready to help out now? Get that paint from Hardware Town." (Bug #25828)
    • [00017B9B]: "Good luck getting that paint." > "Good luck gettin' that paint."
    • [0001DBE3]: "Mmmhmm. That's a good shade of green. The Wall sure seems happy with it." > "Mmm. That's a good shade of green. The Wall sure seems happy with it."
    • [0002389D]: "Hardware Town. Ruined store close by to the west. Bring back a can of paint, and it'll be 100 caps in your pocket. How’s that sound?" > "Hardware Town. Ruined store close by to the west. Bring back a can of paint, and it'll be 100 caps in your pocket. How does that sound?"
    • [000238A0]: "You think people are going to be upset?" > "You think people are gonna be upset?"
    • [000238A6]: "No one's broken through the Wall. Never. Least we can do for her in return is keep her looking pristine." > "No one's broken through the Wall. Never. Least we can do for her in return is keep her lookin' pristine."
    • [000238A9]: "Well, let's hope so. I guess it's better than her going into disrepair, but... damn. That's over 200 years of tradition we're moving away from." > "Well, let's hope so. I guess it's better than her going into disrepair, but... damn. That's over 200 years of tradition we're movin' away from."
    • [000238B2]: "Mind your manners. This isn't just some shack I'm painting. This is the Wall, and the great green guardian ain't to be touched." > "Mind your manners. This isn't just some shack I'm painting. This is the Wall. The great, green guardian ain't to be touched."
    • [000238B4]: "But we gotta make do with what we got, don't we? And I ain't letting her fall into disrepair on account of the color." > "But we gotta make do with what we got, don't we? And I ain't lettin' her fall into disrepair on account of the color."
    • [000238CA]: "Raiders moved in a ways back. Security says they can't handle them. That's why I'm running low." > "Raiders moved in a ways back. Security says they can't handle 'em. That's why I'm runnin' low."
    • [000238CF]: "I'm working on it." > "I'm workin' on it."
    • [000238D0]: ""Whatever?" You don't know what this is, do you? This is the Wall, the great green guardian." > ""Whatever?" You don't know what this is, do you? This is the Wall - the great green guardian."
    • [000238DA]: "Good. The Wall keeps out the bad guys, so I appreciate you not messing her up none." > "Good. The Wall keeps out the bad guys, so I appreciate you not messin' her up none."
    • [00023BAC]: "Thinking you need a little education. Maybe a bit of community service, what do you say?" > "Thinkin' you need a little education. Maybe a bit of community service. What do you say?"
    • [000238D3]: "Yeah, yeah, make with the jokes, but you still helped." > "Yeah, yeah. Make with the jokes, but you still helped."
    • [0003DE3F]: "Here's your payment and a little bonus for getting the right shade of green. Don't do anything with it I wouldn't do." > "Here's your payment and a little bonus for gettin' the right shade of green. Don't do anything with it I wouldn't do."
    • [0003DE40]: "Here's your payment. Now get going. I got work to do." > "Here's your payment. Now get goin'. I got work to do."
    • [0003DE41]: "Don't worry. I won't." > "Don't worry, I won't."
    • [0006AF43]: "Driving a hard bargain. 150 caps." > "Drivin' a hard bargain, huh? 150 caps."
    • [0006AF44]: "Got me by the short hairs, here. 200 caps, but that's all I have." > "Got me by the short hairs, here. 200 caps. That's all I have."
    • [00136160]: "Well work faster." > "Well, work faster."
    • PublickOccurrencesArticle01: "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking and laughing." > "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking, and laughing." / "There aren't many among us who are even old enough to remember that evening - although some of the city's Ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-Ghoul decree of 2282." > "There aren't many among us who are even old enough to remember that evening - although some of the city's ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-ghoul decree of 2282." / "He reached inside his coat, took out a revolver, and then 'Blam!' - He shot Henry, the barman, right in the head." > "He reached inside his coat, took out a revolver, and then 'blam!' - He shot Henry, the barman, right in the head." / "But his cheek never did stop twitching. Let me tell you, all Hell broke loose after that."" > "But his cheek never did stop twitching. Let me tell you, all hell broke loose after that."" / "What Eustace is describing is, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." > "What Eustace is describing, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." / "Like I said, all Hell broke loose." > "Like I said, all hell broke loose." / "The guards came running, they opened fire, and Mr. Carter he kept shooting, and throwing people around left and right." > "The guards came running, they opened fire, and Mr. Carter, he kept shooting, and throwing people around left and right." (Bug #25842)
    • DmndPiperTerminal [Menu Items; Item ID 1]: "Former Mayor McDonough was a Synth; an agent in the pocket of the Institute, who used his power and influence to do untold damage to Diamond City and the lives within it." > "Former Mayor McDonough was a synth; an agent in the pocket of the Institute, who used his power and influence to do untold damage to Diamond City and the lives within it." / "Will the position of Mayor ever be entrusted to someone else?" > "Will the position of mayor ever be entrusted to someone else?" / [Menu Items; Item ID 2]: "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking and laughing." > "The barman's name was Henry, and that night, he facilitated the shared human experiences of drinking, smoking, talking, and laughing." / "There aren't many among us who are even old enough to remember that evening - although some of the city's Ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-Ghoul decree of 2282." > "There aren't many among us who are even old enough to remember that evening - although some of the city's ghoul residents certainly could have, had they not been forcibly removed, thanks to Mayor McDonough's anti-ghoul decree of 2282." / "He reached inside his coat, took out a revolver, and then 'Blam!' -- He shot Henry, the barman, right in the head." > "He reached inside his coat, took out a revolver, and then 'blam!' -- He shot Henry, the barman, right in the head." / "But his cheek never did stop twitching. Let me tell you, all Hell broke loose after that."" > "But his cheek never did stop twitching. Let me tell you, all hell broke loose after that."" / "What Eustace is describing is, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." > "What Eustace is describing, of course, is the infamous event known as the "Broken Mask," when the people of the Commonwealth learned for the first time that the Institute, the shadowy scientific organization responsible for the creation of combat androids, had actually succeeded in creating a model so advanced, it could effortlessly infiltrate human society." / "Like I said, all Hell broke loose." > "Like I said, all hell broke loose." / "The guards came running, they opened fire, and Mr. Carter he kept shooting, and throwing people around left and right." > "The guards came running, they opened fire, and Mr. Carter, he kept shooting, and throwing people around left and right." / [Menu Items; Item ID 3]: "Before the Super Mutant and the Feral Ghoul and the Synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "To my surprise, did not have much to say about life in the Vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a Vault Dweller, 's an original Vault Dweller." > "That's right, isn't just a vault dweller, 's an original vault dweller." / [Menu Items; Item ID 4]: "Before the Super Mutant and the Feral Ghoul and the Synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "In speaking to , stressed that time inside the Vault was normal. But what is normal for a Vault?" > "In speaking to , stressed that time inside the vault was normal. But what is normal for a vault?" / [Menu Items; Item ID 5]: "Before the Super Mutant and the Feral Ghoul and the Synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / " began our interview joking about time in the Vault." > " began our interview joking about time in the vault." (Bug #25843)=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>
    • PublickOccurrencesArticle02: "Will the position of Mayor ever be entrusted to someone else?" > "Will the position of mayor ever be entrusted to someone else?" (Bug #25844)
    • IntroSceneDiamondCityDugoutExt [00028E89]: "Can't believe you eat that food. Only one thing worth buying in the Dugout Inn, and that's the booze." > "I can't believe you eat that food. Only one thing worth buyin' in the Dugout Inn, and that's the booze." (Bug #25845)
    • Workshop04: "Every Workbench, Crafting Station and Modding Station in a single settlement shares resources." > "Every Workbench, Crafting Station, and Modding Station in a single settlement shares resources." (Bug #25846)
    • Inst301Post [0019CDF1]: "Unit B5-92 is undergoing the reclamation process as we speak. Before long, he'll be back in the work force." > "Unit B5-92 is undergoing the reclamation process as we speak. Before long, he'll be back in the workforce." (Bug #25861)
    • InstM03Post [00198CC7]: "I can't believe I let Lawrence talk me into that scheme." > "I can't believe I let Lawrence talk me into that... scheme." (Bug #25862)
    • RECampKMK_InstM03 [00168612]: "Time will prove that we were right, you'll see!" > "Time will prove that we were right. You'll see!" (Bug #25863)
    • [00168613]: "Well I hope you're happy with yourself." > "Well, I hope you're happy with yourself."
    • InstM03 [000B8895]: "I know these men, and I can assure you they're completely serious." > "I know these men, and I can assure you they are completely serious." (Bug #25864)
    • [000B88AA]: "Oh, what's the use." > "Oh, what's the use..."
    • [000B88B0]: "Well I'm sorry you've been inconvenienced, but solving personnel issues is part of an administrator's job." > "Well, I'm sorry you've been inconvenienced, but solving personnel issues is part of an administrator's job."
    • [000B8A66]: "No, you're wrong. You see, I've tried talking. For years I've suggested that we do things differently here, but nobody listens." > "Oh, you're wrong. You see, I've tried talking. For years I've suggested that we do things differently here, but nobody listens."
    • [000BA864]: "You're a stubborn fool, and you're not going to like how this ends." > "You're a stubborn fool, and you're not gonna like how this ends."
    • [000BA870]: "A chance? Hm." > "A chance? Hmm."
    • [000BBF5B]: "Remember, they control the defense systems. Be careful" > "Remember, they control the defense systems. Be careful."
    • [000BBF5E]: "Made it past the guards, hm? Impressive." > "Made it past the guards, hmm? Impressive."
    • [000BE7C7]: "I'm starting to get used to that." > "I'm startin' to get used to that."
    • [000BE7DB]: "You're beaten, Doctor Higgs. Your plan failed, Now open the door." > "You're beaten, Doctor Higgs. Your plan failed. Now open the door."
    • [00130BAD]: "I could , but that would be a missed opportunity for you to show that you can be the leader these people need." > "I could, but that would be a missed opportunity for you to show that you can be the leader these people need."
    • [00130BB2]: "In all my years, I have never seen such nerve!" > "All my years... I've never seen such nerve!"
    • [00134193]: "For what it's worth, I have every confidence in you. Higgs and Loken do not speak for all of us." > "For what it's worth, I have every confidence in you. Higgs and Loken don't speak for all of us."
    • [0013A027]: "Father's heir apparent. He made it past your impenetrable defenses." > "Father's heir apparent. He made it past your "impenetrable" defenses."
    • [0013A028]: "Father's heir apparent. She made it past your impenetrable defenses." > "Father's heir apparent. She made it past your "impenetrable" defenses."
    • [001AC85F]: "You're cleared to proceed, sir." > "You are cleared to proceed, sir."
    • [001AC860]: "You're cleared to proceed, ma'am." > "You are cleared to proceed, ma'am."
    • InstM03Shared7: "And if I may add, the way you've handled this proves to me that you might just be up for the job of Administrator." > "And if I may add, the way you've handled this proves to me that you might just be up for the job of administrator." (Bug #25865)
    • InstM03Shared6: "The answer is no. We will not back down." > "The answer is "no." We will not back down." (Bug #25866)
    • Followers [000F4B88]: "For the love of... Stupid lock!" > "Oh, for the love of... Stupid lock!" (Bug #25878)
    • [000F4B8E]: "Hm. Looks doable. I'll give it a try." > "Hmm. Looks doable. I'll give it a try."
    • [000AEF4A]: "Not happening." > "Not happenin'."
    • [000AEF4B]: "Stupid lock. Tumblers are rusted shut or something." > "Stupid lock. Tumblers are rusted shut or somethin'."
    • [000AEF4D]: "Nope, not goin' to happen." > "Nope, not gonna happen."
    • [001694DB]: "This one is gonna need a key." > "This one's gonna need a key."
    • [00174114]: "Alright, let's try a slightly different approach..." > "All right, let's try a slightly different approach..."
    • [00174115]: "Hmm. Was sure that was going to do it." > "Hmm. Was sure that was gonna do it."
    • [00174118]: "Hmmm..." > "Hmm..."
    • [001760E3]: "Darn. Not gonna budge." > "Darn. It's not gonna budge."
    • [0017E519]: "Hm, this isn't the easiest lock I've ever seen." > "Hmm, this isn't the easiest lock I've ever seen."
    • [00181A30]: "Huh. Now how did you structure... I see." > "Huh. Now how did you structure... Ah, I see."
    • [00181A31]: "Oh. Oh now that is clever. But if I..." > "Oh. Oh, now that is clever. But if I..."
    • [00181A34]: "Goodness. They've got this locked down tighter than a... hmm..." > "Goodness. They've got this locked down tighter than a... huh..."
    • [00181A35]: "What on Earth? How are they... oh... oh" > "What on Earth? How are they... oh... oh..."
    • [00181A61]: "Damn. Sorry, not happening." > "Damn. Sorry, it's not happening."
    • [00181A62]: "Sorry. Can't bust it." > "Sorry. I can't bust it."
    • [00189897]: "That was easy. How about a challenge next time." > "That was easy. How about a challenge next time?"
    • [00189899]: "I got it. You can thank me anytime now." > "I got it. You can thank me any time now."
    • [001CF3D0]: "Hey Nick. Got a sec?" > "Hey, Nick. Got a sec?"
    • [001CF3D3]: "Excuse me. Piper." > "Excuse me, Piper."
    • [001CF3D5]: "Hey Mayor." > "Hey, Mayor."
    • FollowerRelationshipShared05: "Are things alright between us?" > "Are things all right between us?" (Bug #25879)
    • FollowersSayCommandDistanceFar [0008444C]: "Sure, I'll keep my distance." > "Sure. I'll keep my distance." (Bug #25880)
    • [0008444D]: "Sure thing. Should be easier to spot trouble from back there." > "Sure thing. Should be easy to spot trouble from back there."
    • [0008444E]: "Alright, I'll drop back and trail you." > "All right, I'll drop back and trail you."
    • [0010D63F]: "Roger that, moving to long range." > "Roger that. Moving to long range."
    • [0011A6E5]: "Wide spacing, yes sir." > "Wide spacing. Yes, sir."
    • FollowersSayCommandDistanceMedium [00084407]: "Middle distance, got it." > "Middle distance. Got it." (Bug #25881)
    • [0010D627]: "Roger that, changing to medium range." > "Roger that. Changing to medium range."
    • [0010F150]: "I can stay at a intermediate distance." > "I can stay at an intermediate distance."
    • [0010F153]: "Sure, medium range works for me." > "Sure. Medium range works for me."
    • [0010F154]: "If you wanted me any closer that'd make me nervous." > "If you wanted me any closer... that'd make me nervous."
    • FollowersSayCommandDistanceNear [0008444F]: "Okay, I'll stay close." > "Okay. I'll stay close." (Bug #25882)
    • [0010D6A3]: "Close range, got it." > "Close range. Got it."
    • [0010D6A5]: "Moving into close, roger that." > "Moving into close. Roger that."
    • [0010F1BA]: "Yes, close range." > "Yes. Close range."
    • [0010F1BD]: "How close we talking about? Do you just want a hug?" > "How close are we talking about? Do you just want a hug?"
    • FollowersSayCommandGoHome [0004A5FE]: "Hey. Watch yourself, alright?" > "Hey. Watch yourself, all right?" (Bug #25883)
    • [00083C1E]: "Good, I think I might hit a few pubs on the way back." > "Good. I think I might hit a few pubs on the way back."
    • [0010F19F]: "I have so much data, I have much to do once I am home." > "I have so much data. I have much to do once I am home."
    • [0010F1A3]: "Can do. I got some errands to take care of. Meet you back at base." > "Yeah. Can do. I got some errands to take care of. Meet you back at base."
    • FollowersSayCommandStanceAggressive [00083C03]: "Anythin' gets in our way, I'll flatten it." > "Anything gets in our way, I'll flatten it." (Bug #25884)
    • [0010D658]: "Permission to drop hostiles, roger that." > "Permission to drop hostiles. Roger that."
    • FollowersSayCommandStanceDefensive [00084669]: "Sure, I've played bodyguard before." > "Sure. I've played bodyguard before." (Bug #25885)
    • [0010D679]: "Switching to defensive, roger that." > "Switching to defensive. Roger that."
    • FollowersSayDefensiveCombatOverrideChange [00084661]: "Hang tight, I've got you." > "Hang tight. I've got you." (Bug #25886)
    • [000F1F3E]: "Too close for comfort. Ayyyeeee!" > "Too close for comfort!"
    • [0010D62A]: "Can't stay back, we're getting overrun!" > "Can't stay back... we're getting overrun!"
    • [0010D62B]: "Too dangerous, I'm in this one!" > "Too dangerous. I'm in this one!"
    • [0010F15C]: "To hell with that, I'm coming." > "To hell with that. I'm coming."
    • [0011E2CD]: "No more stupid defense!" > "No more stupid defense! Rrrraaaggh!"
    • FollowersSayDefensiveCombatOverrideStart [0010D619]: "Look alive, we've got company." > "Look alive. We've got company." (Bug #25887)
    • [0010F1D1]: "Woah, we got hostiles." > "Whoa. We got hostiles."
    • [0011A6D9]: "Watch it, we've got hostiles." > "Watch it. We've got hostiles."
    • DialogueDrinkingBuddy [00097F40]: "Okay, lets head in." > "Okay. Let's head in." (Bug #25888)
    • [001761E4]: "Like pisswater" > "Like piss water" / "Like pisswater, you dumb machine. Don't you have anything harder?" > "Like piss water, you dumb machine. Don't you have anything harder?"
    • [001761E6]: "Change of plans, I've decided to keep you myself." > "Change of plans. I've decided to keep you myself."
    • [001761EB]: "Acknowledged. Starting internal recalibration of flavor sensors." > "Acknowledged. Starting internal re-calibration of flavor sensors."
    • [00178A7B]: "Understood, returning to standby mode." > "Understood. Returning to standby mode."
    • [00178A80]: "The bartender says, "Sorry, but we don't serve minors in here."" > "The bartender says, "Sorry, but we don't serve minors in here." Ha ha ha."
    • [00178A85]: "The default location where I will begin normal operation. Home can be reassigned after normal operation has begun." > "The default location where I will begin normal operation. HOME can be reassigned after normal operation has begun."
    • [00178A89]: "Home?" > ""Home?"" / "What do you mean by home?" > "What do you mean by "home?""
    • [00178A8C]: "Hey Buddy, I found a recipe for you." > "Hey, Buddy. I found a recipe for you."
    • [00178A8D]: "Hey Buddy, some recipes for you." > "Hey, Buddy. Some recipes for ya."
    • [00178A8E]: "Hey Buddy." > "Hey, Buddy."
    • [00178A8F]: "Greetings, New Owner." > "Greetings, new owner."
    • [00178A98]: "Attempted Murder." > "Attempted murder."
    • [00178A99]: "There is a band called one thousand and twenty three megabytes." > "There is a band called one thousand and twenty-three megabytes."
    • [00178A9E]: "A Neutron walks into a bar and asks, "How much for a drink?"" > "A neutron walks into a bar and asks, "How much for a drink?""
    • [00178AA2]: "Charles Dickens walks into a bar and orders a Martini." > "Charles Dickens walks into a bar and orders a martini." / "The bartender turns to him and asks, "Olive or twist?"" > "The bartender turns to him and asks, "Olive or twist?" Ha ha ha."
    • [00179629]: "Hey there, buddy, you look like you could use a drink." > "Hey there, buddy. You look like you could use a drink."
    • [0017D530]: "Here for a laugh? Or did you want a cold beverage?" > "Here for a laugh, or did you want a cold beverage?"
    • [00198E1C]: "I'm working on it." > "I'm workin' on it."
    • [00198E1D]: "Understood. Temporarily bypassing HOME parameter set up." > "Understood. Temporarily bypassing HOME parameter setup."
    • [001A00C8]: "Nevermind it's just too cheesy." > "Never mind. It's too cheesy."
    • DialogueDrinkingBuddySI_WhatAreYouA: "I am a modified RobCo Protectron, designation Drinkin' Buddy." > "I am a modified RobCo protectron, designated Drinkin' Buddy." (Bug #25889)
    • DialogueDrinkingBuddyTellMeAJoke: "Tell me a joke" > "Tell me a joke." (Bug #25890)
    • DLC01REObjectSC01_Note: "If this thing works, I'm gonna be rich-- just need to hire some mercs to tail the EyeBot and snag whatever it finds. Suppose I'll have to give them a cut-- ten or twenty percent oughta be enough." > "If this thing works, I'm gonna be rich -- just need to hire some mercs to tail the eyebot and snag whatever it finds. Suppose I'll have to give them a cut -- ten or twenty percent oughta be enough." (Bug #25892)
    • DN109_TerminalSturges [Menu Items; Item ID 4]: "Maybe if we can get these suits of Power Armor back in order it'll convince her to cool it." > "Maybe if we can get these suits of power armor back in order it'll convince her to cool it." (Bug #25893)
    • DN109_TerminalHollis [Menu Items; Item ID 1]: "He even has a couple suits of Power Armor." > "He even has a couple suits of power armor." / [Menu Items; Item ID 2]: "I politely informed him that there was not a chance in Hell of that happening, and what I would do to his traitorous ass if he showed up again." > "I politely informed him that there was not a chance in hell of that happening, and what I would do to his traitorous ass if he showed up again." / [Menu Items; Item ID 3]: "I've had Sturges working on getting some walkways set up across the rooftops, figure if they manage to breach the wall, we may be able to retreat up there for a counter-attack." > "I've had Sturges working on getting some walkways set up across the rooftops; figure if they manage to breach the wall, we may be able to retreat up there for a counterattack." (Bug #25894)
    • DN109_TerminalLongs [Menu Items; Item ID 1]: "I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug crazed-hallucinations." > "I can't believe Mayor Jackson is actually trying to get the Minutemen out here based on Mama Murphy's drug-crazed hallucinations." / "Now we're going to have to board and feed a bunch of freeloaders with Laser Muskets, for nothing in return." > "Now we're going to have to board and feed a bunch of freeloaders with laser muskets, for nothing in return." / [Menu Items; Item ID 3]: "To make matters worse, while Kyle was following the Minutemen patrols around he caught a bullet in the leg." > "To make matters worse, while Kyle was following the Minutemen patrols around, he caught a bullet in the leg." (Bug #25895)
    • DN102 [000AF894]: "*Laughs*" > "*laughs*" (Bug #25897)
    • [000AF899]: "*Giggles*" > "*giggles*"
    • [000AF8A0]: "The voices... they... they say...." > "The voices... they... they say..."
    • [000AF8A2]: "The voices... they... they say...." > "The voices... they... they say..."
    • [000AF8A3]: "I have to... have to..." > "I have to... I have to..."
    • [000AF8AA]: "No! No, this... this isn't real! It isn't real!" > "No! No no no! No! No! This isn't real... this isn't real... this isn't real!"
    • [000AF89B]: "Where'd you go... where'd you go...?" > "Where'd you go... where'd you go... where'd you go...?"
    • [000AF8A6]: "Die. Die. Die. Die. Die. *Giggles*" > "Die. Die. Die. Die. Die. *giggles*"
    • [000AF8A8]: "*Sobbing*" > "*sobbing*"
    • [000AF8AE]: "*Panting*" > "*panting*"
    • [000E61F8]: "HalluciGen's Irradicator provides your forces with a state-of-the-art field decontamination solution." > "HalluciGen's Irradicator provides your forces with a state of the art field decontamination solution."
    • [000E61F9]: "Criminal scum? Don't get a gun. Try The Suppressor from HalluciGen-- a safe, reliable, and effective way to paralyze even armored targets." > "Criminal scum? Don't get a gun. Try HalluciGen's Suppressor -- a safe, reliable, and effective way to paralyze even armored targets."
    • [000E61FE]: "InvisiWave is an exciting new advance in the field of stealth technology, capable of doing away with cumbersome personal generators forever." > "InvisiWave from HalluciGen is a new advance in the field of stealth technology, capable of doing away with cumbersome personal generators forever."
    • [000E6201]: "Some subjects may become inaudible and/or intangible. Effects may be permanent. Additional research is ongoing." > "Some subjects may become inaudible and/or intangible. Effects may be permanent. Further research is ongoing."
    • [000E697A]: "HalluciGen Gas can stop a riot faster than any other product on the market-- and without the messy side effects of our competitors' offerings." > "HalluciGen Gas can stop a riot faster than any other product on the market -- and without the messy side effects of our competitors' offerings."
    • [000E6987]: "Davey? Davey, what are you doing here? You're dead! Dead! *giggles*" > "Davey? Davey, what are you doing here? You're dead! You're dead! *giggles*"
    • [000FF145]: "Smash! Smash! *Laughs*" > "Smash! Smash! *laughs*"
    • [000FF146]: "*Snarl*" > "*snarl*'
    • [00189203]: "*Giggling*" > "*giggling*"
    • DN102_GoAway: "No! No no no, you're trying to trick me. Go away! Go away!" > "No! No no no no no! You're trying to trick me. Go away! Go away!" (Bug #25898)
    • RECampKMK_DN079A [0014CE7B]: "Oh... god.... sorry. Probably better if you get going. If it's anything like last time, it's about to get kinda messy..." > "Oh... god.... sorry. Probably better if you get goin'. If it's anything like last time, it's about to get kinda messy…" (Bug #25899)
    • [0014CE7C]: "Don't worry, I'm not going to hurt you." > "Don't worry, I'm not gonna hurt you."
    • [0014CE7D]: "Here, have the rest of it. I'm never touching the stuff again as long as I live. Assuming I live through the day." > "Here, have the rest of it. I'm never touchin' the stuff again as long as I live. Assuming I live through the day."
    • [0014CE7F]: "Nah, nothing like that. It's just... well, I think I ate a bad can of meat." > "Nah, nothin' like that. It's just... well, I think I ate a bad can of meat."
    • [0014CE85]: "Speaking of passing through... I think I ate a bad can of meat." > "Speakin' of passin' through... I think I ate a bad can of meat."
    • DialogueFarmGeneric [00159C5A]: "I saw a Deathclaw once. It was far away, but I saw it." > "I saw a deathclaw once. It was far away, but I saw it." (Bug #25903)
    • DialogueGenericRaider [00020A55]: "Minigun! Fuckin' Minigun!" > "Minigun! Fuckin' minigun!" (Bug #25906)
    • [00021B25]: "Well what the fuck you waitin' for?" > "Well, what the fuck you waitin' for?"
    • [00021B6C]: "*gasp* No!" > "No!"
    • [00021BDF]: "I must have a concussion. I'm fucking seeing things." > "I must have a concussion. I'm fuckin' seeing things."
    • [00021C08]: "Ain't nothin!" > "Ain't nothin'!"
    • [00021CAB]: "I'm done playin' peek a boo!" > "I'm done playin' peek-a-boo!"
    • [00021CB4]: "It's a meat-grinder! Fall back!" > "It's a meat grinder! Fall back!"
    • [00021CB6]: "Tearing us up like a chew-toy. Move back!" > "Tearing us up like a chew toy. Move back!"
    • [0002F14E]: "I got ya covered! Go around!" > "I got you covered! Go around!"
    • [0003070B]: "I'm coming for your little dog, next!" > "I'm comin' for your little dog, next!"
    • [00032876]: "Bugging out!" > "Buggin' out!"
    • [000328B1]: "Oh fuck me. Bullet in the knee..." > "Oh, fuck me. Bullet in the knee..."
    • [000328B5]: "Ugh...What? What happened?" > "Ugh... What? What happened?"
    • [000478B7]: "...keep telling 'em we're running low on supply... need to take more risks... caravans ain't that well guarded..." > "...keep tellin' 'em we're runnin' low on supply... need to take more risks... caravans ain't that well guarded..."
    • [000478B9]: "...can't believe they're only giving me half a share... this outfit's way worse than the last one..." > "...can't believe they're only givin' me half a share... this outfit's way worse than the last one..."
    • [0006D4D0]: "Oh fuck this!" > "Oh, fuck this!"
    • [0006F154]: "Awww man, come back! I was havin' fun!" > "Aw, man. Come back! I was havin' fun!"
    • [0006F15A]: "Only a fuckin' coward hides." > "Only a fucking coward hides."
    • [00084750]: "I... I'm blind!" > "I'm blind!"
    • [00084751]: "Can't... can't see!" > "I can't... I can't see!"
    • [00084753]: "Can't...can't breathe!" > "Can't... can't breathe!"
    • [000F78E9]: "Still kicking? Jesus!" > "Still kickin'? Jesus!"
    • [000FDED8]: "Power Armor!" > "Power armor!"
    • [000FDED9]: "Power Armor? Bring it!" > "Power armor? Bring it!"
    • RRR04 [00184A16]: "Before you get into that, PAM. I have an idea." > "Before you get into that, P.A.M. I have an idea." (Bug #25907)
    • MS13CookeDies [0008C121]: "Alright, thanks. I'll be around. I'd appreciate it if you let me know if you hear anything." > "All right, thanks. I'll be around. I'd appreciate it if you let me know if you hear anything." (Bug #25910)
    • [0008C122]: "How about the direct approach, then." > "How about the direct approach, then?"
    • [0008C128]: "I'm in town looking for Henry Cooke. Do you know where I might find him?" > "I'm in town lookin' for Henry Cooke. Do you know where I might find him?"
    • [0008C129]: "Well pull up a chair then." > "Well, pull up a chair, then."
    • [0008C978]: "I wasn't actually looking for a date. I do have a question for you though." > "I wasn't actually looking for a date. I do have a question for you, though."
    • [0008C979]: "Get out of here before I change my mind." > "Get outta here... before I change my mind."
    • [0008C97F]: "I'm his daughter. So now are you going to answer my question? How did he die?" > "I'm his daughter. So, now are you gonna answer my question? How did he die?"
    • [0008C980]: "Oh, Christ. That figures. I guess he kinda had it coming. That son-of-a-bitch." > "Christ. That figures. I guess he had it comin'. Son of a bitch."
    • [0008C981]: "No. It's not worth it. He was no saint. There are all sorts of ways he could have gotten himself killed, the way he lived." > "No. It's not worth it. He was no saint. There're all sorts of ways he could have gotten himself killed, the way he lived."
    • [0008C983]: "He got caught in the cross-fire while we were double-crossing some chem dealers." > "He got caught in the crossfire while we were double-crossing some chem dealers."
    • [0008C98D]: "Goodbye, Dad. I'm going to find who did this." > "Goodbye, Dad. I'm gonna find who did this."
    • [0008C98E]: "You're sorry? I ought to-" > "You're sorry? I ought to..."
    • [0008C98F]: "Pretty convenient for you, huh? I ought to-" > "Pretty convenient for ya, huh? I oughta..."
    • [0008C993]: "You going to sit down? Kind of awkward looking up at you like this." > "You gonna sit down? Kind of awkward lookin' up at you like this."
    • [0008C995]: "I think you know something, and you're going to tell me. Now." > "I think you know something, and you're gonna tell me. Now."
    • [0008C998]: "You're right. He's dead. Nothing's going to bring him back." > "You're right. He's dead. Nothin's gonna bring him back." / "Thanks for letting me know that he's... dead. Better to know." > "Thanks for lettin' me know that he's... dead. Better to know."
    • [0008C999]: "No, no. You're not walking away that easy." > "No, no. You're not walkin' away that easy."
    • [0008C99B]: "I'm not actually looking for a date, sailor. Sorry to disappoint." > "I'm not actually lookin' for a date, sailor. Sorry to disappoint."
    • [0008C99C]: "I'm not actually looking for a date, sister. Sorry to disappoint." > "I'm not actually lookin' for a date, sister. Sorry to disappoint."
    • [0008C9A5]: "Okay... well, thanks for letting me know. I'd better go. Bye." > "Okay... um... well... thanks for letting me know. I'd better go. Bye."
    • [0008C9B0]: "You're right. He's dead. Nothing's going to bring him back." > "You're right. He's dead. Nothin's gonna bring him back."
    • [0008C9B1]: "Shut up, you murdering son-of-a-bitch." > "Shut up, you murdering son of a bitch."
    • [0008C9B2]: "You're going to tell me what you know or it's going to turn into a very bad day for you." > "You're gonna tell me what you know, or it's gonna turn into a very bad day for you."
    • [0008CA5D]: "Well that sounds like him." > "Well, that sounds like him."
    • [0008CA68]: "Huh. If you say so. Thanks for the tip, anyway. I'll be seeing you around." > "Hmph. If you say so. Thanks for the tip, anyway. I'll be seeing you around."
    • [0008EA2C]: "I'm making it my business. Now answer the question." > "I'm making it my business. Now, answer the question."
    • [0008EA3B]: "Well that sounds like him." > "Well, that sounds like him."
    • [0008EA3D]: "The thing is, I don't believe you. Now, either you answer my questions or this gets ugly." > "Yeah yeah yeah. The thing is, I don't believe you. Now, either answer my questions or this gets ugly."
    • [0008EA4D]: "And then you'll make up some new story? No, I'm done with your games." > "And then you'll make up some new story. Hmph. No, I'm done with your games."
    • [0008EA62]: "That sounds like my dad, alright. Damn it. Then this was all a wild goose chase." > "That sounds like my dad, all right. Dammit. Then this was all a wild-goose chase."
    • [0008EA64]: "I still don't believe you. I think you killed him." > "You know what? I still don't believe you. I think you killed him."
    • [0008EA66]: "That's not good enough. You tell me what you know or this is going to get ugly." > "That's not good enough. You tell me what you know or this is gonna get ugly."
    • [0008EA68]: "Alright, thanks. He seems to have vanished off the face of the earth." > "All right, thanks. He seems to have vanished off the face of the earth."
    • [0008EA69]: "I know what you told me. But you wouldn't tell me why, and that makes me wonder if I should believe you." > "Yeah. Yeah. I know what you told me. But you wouldn't tell me why, and that makes me wonder if I should believe you."
    • [0008EA6A]: "Really. A mighty convenient story to be coming out now. How do you happen to know about it?" > "Really? A mighty convenient story to be comin' out now. How do you happen to know about it?"
    • [0008F633]: "I mean, I not a violent person. So... just from the standpoint of who's more likely to succeed... I think it should be you." > "I mean, I not a violent person. So, just from the standpoint of who's more likely to succeed... I think it should be you."
    • [0008F63C]: "Easy for you to say. I have my family to think about. I'll just to have to deal with her myself." > "Oh. Easy for you to say. I have my family to think about. I'll just to have to deal with her myself."
    • [0008F63E]: "The question is, what are we going to do about her?" > "The question is, what are we gonna do about her?"
    • [0008F656]: "I don't think so. She seems like a very dangerous person. Possibly irrational." > "I don't think so. She seems like a very dangerous person... possibly irrational."
    • [0008F673]: "Oh. Well, I, uh... I guess that means I don't have to worry about her coming after me, one way or another." > "Oh. Well, I, uh... I guess that means I don't have to worry about her comin' after me, one way or another."
    • MS13CookeDiesGreetings [0008CA64]: "I've still got a question for you." > "I've still got a question for ya." (Bug #25911)
    • [0008F645]: "Have you run into that woman looking for Cooke?" > "Have you run into that woman lookin' for Cooke?"
    • DN024_LonnieTerminal01: [Menu Items; Item ID 4]: "Luckily the boys can hold their liquor and were able to still shoot straight." > "Luckily, the boys can hold their liquor and were able to still shoot straight." / [Menu Items; Item ID 5]: "He's been pouring way too much time and caps into trying to figure out this "sight" thing, when what we need to be doing is securing this place." > "He's been pouring way too much time and caps into trying to figure out this "Sight" thing, when what we need to be doing is securing this place." (Bug #25915)
    • DN024_BossTerminal01 [Menu Items; Item ID 1]: "Setting up Shop" > "Setting Up Shop" / "But now Lexington is secure, I can finally get to work." > "But now that Lexington is secure, I can finally get to work." / [Menu Items; Item ID 2]: "The Raiders burning the town, killing the parents, stealing the kids." > "The raiders burning the town, killing the parents, stealing the kids." / "If I could get that sort of power, that sight, the Commonwealth, the other gangs." > "If I could get that sort of power, that "Sight," the Commonwealth, the other gangs." / [Menu Items; Item ID 3]: "They're just a trigger for the sight." > "They're just a trigger for the Sight." / "Wish I'd realized it before my arms looked like pin-cushions, but at least it's a new lead." > "Wish I'd realized it before my arms looked like pincushions, but at least it's a new lead." / [Menu Items; Item ID 4]: "Still no successes but the rumor of free chems has brought plenty of new recruits." > "Still no successes, but the rumor of free chems has brought plenty of new recruits." / [Menu Items; Item ID 5]: "Some joker in a cowboy hat with a laser musket, three civilians and one frail old woman dressed like a fortune teller." > "Some joker in a cowboy hat with a laser musket, three civilians, and one frail old woman dressed like a fortune teller." (Bug #25916)
    • InstM01Post [0018F9C4]: "Our hero returns! Hope you're doing well." > "Our hero returns! Hope you're doin' well." (Bug #25918)
    • [0018F9C5]: "You see that new gourd in the patch? The colors are really something." > "You see that new gourd in the patch? The colors are really somethin'."
    • [0018F9C8]: "Hope the Warwick family's doing alright." > "Hope the Warwick family's doin' all right."
    • [0018F9CA]: "Think I'll just lay low here 'til the caps run out." > "Think I'll just lay low here till the caps run out."
    • [0018F9D2]: "You should take a look at the gourd patch. We've got a prize-winner for sure." > "You should take a look at the gourd patch. We've got a prizewinner for sure."
    • COMPiperIdles [00162E22]: "We can never just wander someplace nice, can we?" > "We can never just wander some place nice, can we?" (Bug #25924)
    • [00165A27]: "Nice being on the move again... fewer papercuts than back home." > "Nice being on the move again... fewer paper cuts than back home."
    • [00165A28]: "Nothing stays hidden forever. Least, not if I have my say." > "Nothing stays hidden forever. 'Least, not if I have my say."
    • [00165A41]: "Hey Blu--" > "Hey, Blu--"
    • COMPiperGenericShared04: "Woah, woah. Not okay." > "Whoa, whoa. Not okay." (Bug #25925)
    • COMPiperGenericShared06: "H-How did you even... wow." > "How... How did you even... wow." (Bug #25926)
    • ADV002_EdenMeadowsRadio [0304DF58]: "The giant man-lizard is back and this time he's facing the sizeable synthetic simian in "Manzilloid versus Roborilla." When they fight, we all lose." > "The giant man-lizard is back and this time he is facing the sizeable synthetic simian in "Manzilloid versus Roborillo."... -rilla... Roborilla... When they fight, we all lose." (Bug #25927)
    • [0304DF5A]: "It's a love triangle at the zoo in "Animal Magnetism!" You'll go bananas...really?... for this mad cap comedy hit from the makers of "The Nut Factory."" > "It's a love triangle at the zoo in "Animal Magnetism!" You'll go bananas... really?... for this mad cap comedy hit from the makers of "The Nut Factory.""
    • [0304DF5B]: "A savage land, filled with ancient magic and killer beasts awaits you in "Into the Hollow Earth." Filmed in glorious DinoVision." > "A savage land, filled with ancient magic and killer beasts await you in "Into the Hollow Earth." Filmed in glorious... DinoVision?"
    • [0304DF5D]: "Grab your pistols and get ready for a old fashioned stand off as the Fightin' Furies return in "Last Stand at Fort McGee"" > "Grab your pistols and get ready for an old-fashioned stand off as the Fightin' Furies return in "Last Stand at Fort McGee.""
    • [0304DF5F]: "Yee Haw, y'all. All that western action made me hungry. Why not rustle up some hot dogs, available at the concessions stand." > "Yee-haw, y'all. All that western action made me hungry. Why not rustle up some hot dogs, available at the concessions stand."
    • [0304DF60]: "What a rootin' tootin good time. Speaking of "rootin," why not head to the snack bar for one of our delicious root beer floats, available now." > "What a rootin' tootin' good time. Speakin' of "tootin'"... "rootin'," why not head to the snack bar for one of our delicious root beer floats, available now."
    • [0304DF61]: "Hungry, "pardner?" Why not mosey up to the concession stand and rustle up some grub? Our corral is more than just OK." > "Hungry, "pardner?" Why not mosey up to the concession stand and rustle up some grub? Our corral is more than just okay."
    • [0304DF62]: "Boy that sounded exciting, but not as exciting as what's playing this weekend at Eden Meadows Drive-In Cinemas." > "Boy, that sounded exciting, but not as exciting as what's playing this weekend at Eden Meadows Drive-In Cinemas."
    • [0304DF63]: "Wow, what an exciting line up we have coming soon. But none of them can possibly beat what's playing now on Screen B." > "Wow, what an exciting line-up we have coming soon. But none of them can possibly beat what's playing now on Screen B."
    • [0304DF64]: "You're listening to the Eden Meadows Drive In Cinemas Radio Broadcast." > "You're listening to the Eden Meadows Drive-In Cinemas Radio Broadcast."
    • [0304DF65]: "But why just listen to the movies when you could see them in glorious high definition cinematic splendor. Here's what's playing now..." > "But why just listen to movies when you could see them in glorious high-definition cinematic splendor. Here's what we're playing now..."
    • [0304DF68]: "Ooo, how thrilling. Send chills up my spine. The excitement never stops at Eden Meadows Cinemas. Here's what's coming soon." > "Ooo, how thrilling. Send chills up my spine. The excitement never stops at Eden Meadows Cinema. Here's what's coming soon."
    • [0304DF69]: "If you thought that sounded great, what until you get a load of what's coming soon at Eden Meadows Cinema" > "If you thought that sounded great, what until you get a load of what's coming soon at Eden Meadows Cinema."
    • [0304DF6C]: "Leave the kiddies at home for this next one. "Night of the Fish Men's Revenge" will have them shaking in their socks." > "Leave the kiddos at home for this next one. "Night of the Fish Men's Revenge" will have them shaking in their socks."
    • MS13ColetteOhOkayThanks: "Oh. Okay. Thanks for letting me know." > "Oh. Okay. Thanks for lettin' me know." (Bug #25928)
    • MS13ColetteHesMyFather: "Fair question. He's my father. I hadn't heard from him in a while, so I came to town to check up on him." > "Fair question. He's my father. I haven't heard from him in a while, so I came to town to check up on him." (Bug #25929)
    • MS13ColetteTimeToMoveOn: "I guess it's time to move on. I'm not going to find my dad here." > "I guess it's time to move on. I'm not gonna find my dad here." (Bug #25930)
    • MS13ColetteYouMustHaveYourReasons: "Well. Okay. You must have your reasons. I do appreciate you letting me know that he's still alive." > "Well, okay. You must have your reasons. I do appreciate you letting me know that he's still alive." (Bug #25931)
    • MS13PaulIfYouWontHelp: "Okay, if you won't help, I will do it. I'm not afraid anymore." > "Okay. If you won't help, I'll do it. I'm not afraid anymore." (Bug #25932)
    • MS13PaulNoWeCantDoThat: "No, no. We can't do that. She hasn't actually done anything. I just think we should be on our guard." > "No. We can't do that. She hasn't actually done anything. I just think we should be on our guard." (Bug #25933)
    • MS13PaulSeemsDrastic: "You do what you think is best. I trust you'll make the right call." > "You do what you think is best. I'll trust you to make the right call." (Bug #25934)
    • ParkerQuinnQuest [00083F68]: "Interesting? A work of art's interesting. This is frigging revolutionary." > "Interesting? A work of art's interesting. This is friggin' revolutionary." (Bug #25935)
    • [00083F6A]: "You remind me of this guy I knew from Dorchester. But I regress." > "You remind me of this guy I knew from Dorchester. Ah, but I regress."
    • [00083F73]: "Fair question. Totally fair. To which I say - yes. I am not standing out here freezing my balls of talking to some random stranger for no reason." > "Fair question. Totally fair. To which I say - yes. I am not standing out here freezin' my balls off talkin' to some random stranger for no reason." / "Not saying that's never happened, but it's definitely not happening right now." > "Not sayin' that's never happened, but it's definitely not happenin' right now."
    • [00083F77]: "I do. I do say so. Cause man, I look at you, and I swear to God - no lie - and I say, "This guy. He is no friggin' joke."" > "I do. I do say so. 'Cause man, I look at you, and I swear to God - no lie - and I say, "This guy. He is no friggin' joke."" / "He walks down the street like he was born here. And nobody's born here - cause Ghouls, if anything, probably eat babies." > "He walks down the street like he was born here. And nobody's born here - 'cause ghouls, if anything, probably eat babies."
    • [00083F8F]: "Every day, you gotta buy stuff. Food, ammo, beer, whatever. And you pay with caps. Caps. Bottle caps. What is this, fuckin' 1612?" > "Every day, you're gonna buy stuff. Food, ammo, beer, whatever. And you pay with caps. Caps. Bottle caps. What is this, fuckin' 1612?" / "A bunch of losers blow up the world 200 years ago, and we have to lug around piles of bottle caps. Are you friggin' kidding me?" > "A bunch of losers blow up the world 200 years ago, and we have to lug around piles of bottlecaps. Are you friggin' kidding me?" / "So that's why I've been working with every single shop in the Commonwealth to get RID of caps." > "So that's why I've been workin' with every single shop in the Commonwealth to get RID of caps." / "Introducing the only form of currency you'll ever need." > "Introducin' the only form of currency you'll ever need."
    • [00084065]: "I can't believe you just asked me that. What, I'm a charlatan? You think I got this far in life by ripping people off?" > "I can't believe you just asked me that. What, I'm a charlatan? You think I got this far in life by rippin' people off?"
    • [00084067]: "Look... Because you're obviously a busy, dangerous, and exceedingly intelligent person, I'm going to cut right to it." > "Look... Because you're obviously a busy, dangerous, and exceedingly intelligent person, I'm gonna cut right to it." / "I'm going to make you a proposition so spectacular, you can't possibly say no. You ready?" > "I'm gonna make you a proposition so spectacular, you can't possibly say no. You ready?"
    • [00084068]: "Something super special, that's what." > "Somethin' super special, that's what."
    • [0008406A]: "Okay, good. Cause then I'd want you to tell me how I'm going to die, and it would be a huge mistake." > "Okay, good. 'Cause then I'd want you to tell me how I'm gonna die, and it would be a huge mistake." / "It would be like, "In two days you're going to get ripped in half by a fucking Super Mutant."" > "It'd be like, "In two days you're gonna get ripped in half by a fuckin' super mutant.""
    • [0008406B]: "Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just cause you're here." > "'Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just 'cause you're here." / "If a guy stays alive in the Commonwealth - enough to go walking through Southie - he got his affairs in order. You know your shit." > "If a guy stays alive in the Commonwealth - enough to go walkin' through Southie - he got his affairs in order. You know your shit."
    • [00084075]: "I'll tell you. You're being so patient, thank you so much." > "I'll tell you. You're bein' so patient, thank you so much." / "Cause I don't like that misanthropic garbage. A girl can do anything a man can." > "'Cause I don't like that misanthropic garbage. A girl can do anything a man can."
    • [00084076]: "I will! That's why we're having this discourse." > "I will! That's why we're havin' this discourse."
    • [00084077]: "I apologize expectorantly if you're feeling that way. Definitely not my intention." > "I apologize expectorantly if you're feelin' that way. Definitely not my intention."
    • [00084083]: "No fuckin' shit. So you already knew you were going to meet me, and have the best day of your life? Now I'm jealous." > "No fuckin' shit. So you already knew you were going to meet me and have the best day of your life? Now I'm jealous."
    • [000843D9]: "What? What did you call me? You calling me a thief? Do you know who I am? Do you have any idea who I am or who I know?" > "What? What did you call me? You callin' me a thief? Do you know who I am? Do you know who I am... and who I know?" / "Oh my God, the look on your face! I'm totally fucking with you." > "Oh my god, the look on your face! I'm totally fuckin' with you."
    • [000843DA]: "Oh my God, you're wise ass. No, it's all right. I come from a long line of wiseasses. Also, violent drunks." > "Oh my god, you're a wise ass. No, it's all right. I come from a long line of wise asses. Also, violent drunks."
    • [000843DB]: "Jesus! You kiss your mother with that mouth? I'm just trying to be nice, here. No need to get conformational." > "Jesus! You kiss your mother with that mouth? I'm just tryin' to be nice, here. No need to get conformational."
    • [000843DC]: "You're welcome. See, look at us. Being all polite. Just two people, having a talk, being civil. It's nice isn't it?" > "You're welcome. See, look at us. Bein' all polite. Just two people, having a talk, bein' civil. It's nice isn't it?" / "Cause I think we both know most conversations these days are like, "Hello." And then someone gets stabbed in the liver." > "'Cause I think we both know most conversations these days are like, "Hello." And then someone gets stabbed in the liver." / "And then it's all, "Ah, help me, I'm bleedin', somebody get a doctor!" Seriously." > "And then it's all, "Ah, help me, I'm bleedin'. Somebody get a doctor!" Uhh. Seriously."
    • [000843E4]: "Well I guess that answers my question, because if you was psychic, you would know that I am definitely NOT kidding you." > "Well, I guess that answers my question, because if you was psychic, you would know that I am definitely NOT kidding you."
    • [00084AA4]: "Well this is ironic. I'm trying to help free you from the burden of carrying too many caps when really... you're poor. So, come back when you're not." > "Well, this is ironic. I'm tryin' to help free you from the burden of carrying too many caps when really... you're poor. So, come back when you're not."
    • [00084AA7]: "No refunds or exchanges." > "Uh, no refunds or exchanges."
    • [000843E5]: "Ahhh... You're a smart one. I respect that. I respect that. But how do you know you're not interested if you don't what I was going say." > "Ahhh... You're a smart one. I respect that. I respect that. But how do you know you're not interested if you don't what I was gonna say?"
    • [00225F78]: "Oh my God. I think I got a punctured liver." > "Oww. Oh my God. I think I got a punctured liver."
    • [0023CD74]: "Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just cause you're here." > "'Cause I got something you need. Seriously. I can TELL you need it. You know how I know? Just 'cause you're here." / "If a lady stays alive in the Commonwealth - enough to go walking through Southie - she got her affairs in order. You know your shit." > "If a lady stays alive in the Commonwealth - enough to go walkin' through Southie - she got her affairs in order. You know your shit."
    • [0023D7C9]: "I do. I do say so. Cause lady, I look at you, and I swear to God - no lie - and I say, "This chick. She is no friggin' joke."" > "I do. I do say so. 'Cause lady, I look at you, and I swear to God - no lie - and I say, "This chick. She is no friggin' joke."" / "She walks down the street like she was born here. And nobody's born here - cause Ghouls, if anything, probably eat babies." > "She walks down the street like she was born here. And nobody's born here - 'cause ghouls, if anything, probably eat babies."
    • ParkerQuinnQuestGreetings [000843D7]: "Pardon me, sir. Parker Quinn. I just wanted to say, it's a good thing you came by my corner." > "Pardon me, sir. Parker Quinn. I just wanted to say, it's a good thing you came by my corner." (Bug #25936)
    • [00084A87]: "Pardon me, ma'am. Parker Quinn. I just wanted to say, it's a good thing you came by my corner." > "Pardon me, ma'am. Parker Quinn. I just wanted to say, it's a good thing you came by my corner."
    • DialogueAbernathyFarm [0001A9B5]: "That big, two-headed animal in the pen with patchy fur? That's a Brahmin. That's our Clara." > "That big, two-headed animal in the pen with patchy fur? That's a brahmin. That's our Clara." (Bug #25937)
    • [0001A9B6]: "Clara was our Brahmin. We'd had her longer than I can remember. She was like... part of the family." > "Clara was our brahmin. We'd had her longer than I can remember. She was like... part of the family."
    • [0001A9C9]: "You're a real piece of work, aren't you?" > "You're a real piece of work, aren't ya?"
    • [0001A9CA]: "And... what's a Brahmin?" > "And... what's a brahmin?"
    • [0001AB4E]: "It's okay. I'm friendly. Not looking to cause any trouble." > "It's okay. I'm friendly. Not lookin' to cause any trouble."
    • [0001AB52]: "Neither do I. Just passing through." > "Neither do I. Just passin' through."
    • [00027F21]: "Wow, anyone who doesn't know what a Brahmin is sure isn't from around here." > "Wow, anyone who doesn't know what a brahmin is sure isn't from around here."
    • [00027F22]: "Clara's our Brahmin. I like to consider her just as much a part of the family as Maisie." > "Clara's our brahmin. I like to consider her just as much a part of the family as Maisie."
    • [0006C50B]: "Damn Raiders. There's nothing they won't try to take from you, including your life." > "Damn raiders. There's nothin' they won't try to take from ya, including your life."
    • [0006C50F]: "Got no handouts, if that's what you're looking for." > "Got no handouts, if that's what you're lookin' for."
    • [0006C510]: "Around here folks work for what they've got." > "Around here folks work for what they got."
    • [0006C511]: "What are you looking at? Never seen hard work before?" > "What are you lookin' at? Never seen hard work before?"
    • [0006D381]: "Mostly tatos so far, but we're starting on melons." > "Mostly tatos so far, but we're startin' on melons."
    • [0006D382]: "My father would have told you it's the three L's: Land, Labor and Love." > "Well, my father would have told you it's the three L's: Land, Labor and Love." / "Any one who doesn't ain't goin' to last long." > "Anyone who doesn't, ain't gonna last long."
    • [0006D38D]: "Well, good luck to you then." > "Well, good luck to you, then."
    • [0006D38E]: "Yeah, but they're the best-armed bastards in the Commonwealth." > "Yeah, but they're the best armed bastards in the Commonwealth."
    • [0006D392]: "Bastards, all of them." > "Bastards, all of 'em."
    • [0006D394]: "Well, it was good talkin' to you. There's work to be done, so I'll say goodbye." > "Well, it was good talkin' to ya. There's work to be done, so I'll say goodbye."
    • [0006D395]: "Well, it was good talkin' to you. It's late, so I'll say goodbye." > "Well, it was good talkin' to ya. It's late, so I'll say goodbye."
    • [0006D399]: "You're a real son of a bitch, aren't you?" > "You're a real son of a bitch, aren't ya?"
    • [00086144]: "It's very rude, just standing there like that." > "It's very rude, just standin' there like that."
    • [00086145]: "So, uh..." > "So, um..."
    • [00086146]: "I guess you've probably got better things to do." > "I guess you've probably got better things to do?"
    • [000A006C]: "I'd say sure, but who knows. Without those rules, maybe somethin' worse happens." > "I'd say sure, but... who knows. Without those rules, maybe somethin' worse happens."
    • [000A006F]: "It's not everyday a stranger comes along and helps us out the way you did." > "It's not every day a stranger comes along and helps us out the way you did." / "Like I said, if you need somethin', just let me know." > "Like I said, if ya need somethin', just let me know."
    • [0011605C]: "Mister Abernathy." > "Mr. Abernathy."
    • [0016A725]: "Well, that was charming. What's gotten into you?" > "Well, that was... charming. What's gotten into you?"
    • [0016A73B]: "An all-too-common tale in the Commonwealth, I'm afraid." > "An all too common tale in the Commonwealth, I'm afraid."
    • [001989EF]: "Connie will rest easier knowing she's got that locket back." > "Connie will rest easier knowin' she's got that locket back."
    • [001989F0]: "If only you'd been here when those raiders first showed up. Mary may still be alive." > "If only you'd been here when those raiders first showed up... Mary may still be alive."
    • [001989F5]: "I don't know what you risked to get it, but havin' that locket back... it's like havin' a piece of Mary back, too." > "I don't know what you risked to get it, but havin' that locket back... it's... it's like havin' a piece of Mary back, too."
    • [0019B27E]: "Careful around the crops with that Power Armor." > "Careful around the crops with that power armor."
    • [0019B280]: "That Vault suit must be pretty comfortable. Me? I like my clothes with a little room to breathe." > "That vault suit must be pretty comfortable. Me? I like my clothes with a little room to breathe."
    • [0019B283]: "Nice jumpsuit, but somethin' tells me your style ain't gonna be catching on." > "Nice jumpsuit, but somethin' tells me your style ain't gonna be catchin' on."
    • [0019B284]: "I've never seen working Power Armor before. I can't believe how big it makes you look." > "I've never seen working power armor before. I can't believe how big it makes you look."
    • [0019B285]: "Whoa, what's that on your arm? That probably costs more caps than I'll see in my whole life." > "Whoa. What's that on your arm? That probably costs more caps than I'll see in my whole life."
    • [0019B286]: "I'd like to see daddy try and pull off your look. I'd die if I saw him in a Vault suit." > "I'd like to see daddy try and pull off your look. I'd die if I saw him in a vault suit."
    • [0019C5D7]: "You really are new to these parts. Best-armed bastards in the Commonwealth. You have something they want? They won't hesitate to take it." > "You really are new to these parts. Best armed bastards in the Commonwealth. You have somethin' they want? They won't hesitate to take it."
    • [0019C5DB]: "New here? Well, if you've got anything worth trading, you can talk to me." > "New here? Well, if you've got anything worth tradin', you can talk to me."
    • [001A007B]: "Great. Maybe next time you can get right to the point instead of wasting my time." > "Great. Maybe next time you can get right to the point instead of wastin' my time."
    • [001A02DF]: "Why ya think I'm selling ammo and meds? You can't protect yourself? The Commonwealth will swallow you right up." > "Why ya think I'm sellin' ammo and meds? You can't protect yourself? The Commonwealth will swallow you right up."
    • [001A4D1A]: "Thanks to you? Better." > "Thanks to you, better."
    • DialogueAbernathyFarm_BlakeIntroTrade: "You lookin' to trade, you can talk to my wife. She's up by the house, but be warned. You try anything, you're asking for a fight." > "You lookin' to trade, you can talk to my wife. She's up by the house, but be warned. You try anything, you're askin' for a fight." (Bug #25938)
    • DialogueAbernathyFarm_BlakeIntroNice: "Let me tell ya, farming ain't easy. Out in the field, all day, everyday? And every minute of it spent watching your back." > "Let me tell ya, farmin' ain't easy. Out in the field, all day, every day? And every minute of it... spent watchin' your back." (Bug #25939)
    • DialogueAbernathyFarm_PCCaps: "Did you say caps? Why would I want those?" > "Did you say "caps?" Why would I want those?" (Bug #25940)
    • DialogueAbernathyFarm_LucyPayment: "Three caps per melon. Not a bad deal if you ask me." > "Three caps per melon. Not a bad deal, if you ask me." (Bug #25941)
    • DialogueAbernathyFarmCatLucy [00176DC0]: "Meow" > "(meow)" (Bug #25942)
    • [00176DC1]: "Meow" > "(meow)"
    • [00176DC3]: "I can't play with you right now, Maisie. Why don't you ask someone else for a change?" > "I can't play with you right now, Maisie. Why don't you ask someone else for a change?"
    • [00176DC4]: "Well I just brushed you yesterday, so you're going to have to wait." > "Well, I just brushed you yesterday, so you're going to have to wait."
    • [00176DC5]: "I gave you my answer, little miss. Now go hunt for mice or something." > "I gave you my answer, little miss. Now go... hunt for mice or something."
    • [00176DC6]: "Yes, well, I don't care how cute you are, it's not happening. Go on now, shoo." > "Yes, well, I don't care how cute you are, it's not happening. Go on now. Shoo."
    • [00176DC7]: "Oh really? That's very interesting, but I'm still not changing my mind. Off you go, now." > "Oh really? Well, that's very interesting, but I'm still not changing my mind. Off you go, now."
    • DialogueInstituteThompsonHome2 [0016918C]: " I don't understand what the issue is. He is as real as any child I've ever seen." > "I don't understand what the issue is. He is as real as any child I've ever seen." (Bug #25945)
    • [001691B2]: "No I know, but I can't stop thinking about him. He's supposed to be an exact replica of a child but that's all he'll ever be. It feels wrong." > "No, I know, but I can't stop thinkin' about him. He's supposed to be an exact replica of a child, but that's all he'll ever be. It just feels wrong."
    • [001691B8]: "He'll be a child forever...Sometimes I feel we have no right to do the things we do, just because we can is not a reason. I think we made a mistake." > "He'll be a child forever... Sometimes I feel we have no right to do the things we do. Just because we can is not a reason. I think we made a mistake."
    • [001AC63C]: "Janet, don't say things like that. Someone might not understand, and take it the wrong way." > "Janet, don't say things like that. Someone might not understand and take it the wrong way."
    • [001AC63E]: "Nothing... I saw the synth Shaun today. There's something about him that just makes me sad." > "Nothing. I... I saw the synth Shaun today. There's something about him that just makes me... sad."
    • DialogueRailroadMercer [00146091]: "We will make Mercer someplace truly special." > "We will make Mercer some place truly special." (Bug #25954)
    • RECampKMK02 [001A95DC]: "I keep thinking it's about time to pack it in, and then I think - why?" > "I keep thinkin' it's about time to pack it in, and then I think – why?" (Bug #25955)
    • [001A95EF]: "You said something there, no doubt about it." > "You said somethin' there, no doubt about it."
    • [001A95F3]: "That's what I've been trying to say all night." > "That's what I've been tryin' to say all night."
    • CaravanBase [000AB352]: "Got to love the Commonwealth. So much death and destruction, I'll never be out of work." > "Gotta love the Commonwealth. So much death and destruction, I'll never be out of work." (Bug #25956)
    • [000DC90F]: "But I'll tell you what, wiseass. You made an old girl smile, and that ain't easy. You want to do some trading, I'll give you a discount." > "But I'll tell you what, wise ass. You made an old girl smile, and that ain't easy. You want to do some tradin', I'll give ya a discount."
    • [000DC910]: "But I'll tell you what, beautiful. You made an old girl smile, and that ain't easy. You want to do some trading, I'll, uh, give you a discount." > "But I'll tell you what, beautiful. You made an old girl smile, and that ain't easy. You want to do some trading, I'll, uh, give ya a discount."
    • [000DC916]: "This ain't my first muggin', and I'm just going to say it: you're not that scary. Why don't you run along?" > "This ain't my first muggin', and I'm just gonna say it: You're not that scary. Why don't you run along?"
    • [000DC918]: "Just a bit of everything. You'd be surprised what people leave behind on the old roads. Gotta keep your eyes pealed for the good stuff." > "Just a bit of everything. You'd be surprised what people leave behind on the old roads. Gotta keep your eyes peeled for the good stuff."
    • [000DC925]: "Ah, the would-be robber. You're gonna have to shoot me, 'cause I ain't giving you shit." > "Ah, the would-be robber. You're gonna have to shoot me, 'cause I ain't givin' you shit."
    • [0012FCA7]: "Eh, there'll be other customers. Always are." > "Eh. There'll be other customers. Always are."
    • [00130B54]: "You keep traveling and I'm sure we'll do business by and by." > "You keep travelin' and I'm sure we'll do business by and by."
    • [00130B64]: "Been selling armor to smart wastelanders for years. The dumb ones walk away empty-handed." > "Been sellin' armor to smart wastelanders for years. The dumb ones walk away empty-handed."
    • [00130B6E]: "Mmmm-mmm." > "Mm-hmm.
    • [00130B71]: "Speak up if you want something then." > "Speak up if you want something, then."
    • [001679BA]: "Yeah, yeah, keep your shirt on." > "Yeah, yeah. Keep your shirt on."
    • CarlaShared01: "Directions. Hmph. Figures. Just keep goin' until you see the skyline, across the river." > "Directions. Hmph. Figures. Just keep going until you see the skyline, across the river." (Bug #25957)
    • DialogueWarwickHomestead [00018F32]: "I'm not looking to sell anything right now." > "I'm not lookin' to sell anything right now." (Bug #25958)
    • [00018F66]: "If you want to pitch in, pick some tatos and bring 'em here. I'll give you two caps for each." > "If you want to pitch in, pick some tatos and bring 'em here. I'll give ya two caps each."
    • [00047051]: "Well, no offense, but I'll believe it when I see it." > "No offense, but I'll believe it when I see it."
    • [00047810]: "It's a full time job keeping those little scamps of mine out of trouble." > "It's a full-time job keepin' those little scamps of mine out of trouble."
    • [00047811]: "It's a good life we've got here, and we're grateful for it." > "It's a good life we got here, and we're grateful for it."
    • [00047816]: "It's a lot of work to keep this place running, but there's nothing I'd rather do." > "It's a lot of work to keep this place runnin', but there's nothin' I'd rather do."
    • [0004781C]: "The mutfruit's really sweet this year. You should try one." > "Mmm. The mutfruit's really sweet this year. You should try one."
    • [0004781D]: "One of our gourds is a totally different color. Weird." > "One of our gourds is a totally different color. It's weird."
    • [00070D4B]: "We ran out of food after some Super Mutants wrecked the farm. We... almost didn't make it." > "We ran out of food after some super mutants wrecked the farm. We... almost didn't make it."
    • [00070D4C]: "It's Alright" > "It's All Right"
    • [00070D4D]: "He used to drink all day and he never did any work, then one day, everything changed." > "He used to drink all day and he never did any work, and then one day everything changed."
    • [00070D53]: "Do you mind if I ask you something? I need an honest opinion and I figure you've got no reason to lie to me." > "Do you mind if I ask you something? I need an honest opinion, and I figure you've got no reason to lie to me."
    • [00070D77]: "Even if we could feed, bunk and pay them, we'd still have to find people we could trust." > "Even if we could feed, bunk, and pay them, we'd still have to find people we could trust."
    • [00070D7A]: "Yeah, some Super Mutants came through and tore the place up. We damn near starved to death." > "Yeah, some super mutants came through and tore the place up. We damn near starved to death."
    • [00070D96]: "Sitting around drunk all day is no way to support a family. Good thing he snapped out of it." > "Sittin' around drunk all day is no way to support a family. Good thing he snapped out of it."
    • [00070DA7]: "I've got a son, Shaun. I... lost my wife." > "I've got a son, Shaun. I... I lost my wife."
    • [00070DAA]: "Uh, sure, I guess." > "Uh, sure. I guess."
    • [00070DB3]: "Sorry, I can see I've hit a nerve." > "Sorry, I... I can see I've hit a nerve."
    • [001061EB]: "Besides, it keeps the wild animals and the raiders away." > "Besides, keeps the wild animals and the raiders away."
    • [00106E00]: "Now I know what you're thinking. Why set up a farm at a place like this?" > "Now, I know what you're thinkin'. Why set up a farm at a place like this?" / "It might not look like much, and there's that smell... but that's the thing. See, this used to be a sewage plant." > "It might not look like much, and there's that smell... But that's the thing. See, this used to be a sewage plant."
    • [00106E02]: "We've got mutfruit and tatos for the time being." > "We got mutfruit and tatos for the time being." / "The crop we have is doing so well, we can barely keep up with it." > "The crop we have is doin' so well, we can barely keep up with it."
    • [00106E0C]: "You find something out there that's all good and no bad, please let me know." > "You find somethin' out there that's all good and no bad, please let me know."
    • [00106E11]: "Oh god, I'm so sorry. I can't imagine what you must be feeling." > "Oh god. I'm so sorry. I can't imagine what you must be feeling."
    • [00106E20]: "I appreciate you saying so." > "I appreciate you sayin' so."
    • [00106E24]: "We've got some stuff for trade, if you're interested. My wife June handles that." > "We've got some stuff for trade, if you're interested. My wife, June, handles that."
    • [00106E2B]: "Yeah, they really are." > "Yep, they really are."
    • [00106E3F]: "Yep, we're all still here, thank God." > "Yep, we're all still here. Thank God."
    • [00116025]: "Mister Warwick." > "Mr. Warwick."
    • [0016A767]: "You'd be surprised how many dishes you can make with Mutfruit." > "You'd be surprised how many dishes you can make with mutfruit."
    • [0016A76C]: "You're up to something, I can tell." > "You're up to somethin', I can tell."
    • [0016A76D]: "Don't think I'll trust you just on a friendly word." > "Don't think I'll trust you on a friendly word."
    • [0016A771]: "Wouldn't mind a strong drink." > "Would not mind a strong drink."
    • [0016A777]: "Bill" > "Bill."
    • [0016A778]: "Foreman" > "Foreman."
    • [0016A791]: "I expect you're looking to get paid for those tatos." > "I expect you're lookin' to get paid for those tatos."
    • [0016C513]: "Does no one have manners any more?" > "Does no one have manners anymore?"
    • [0016C516]: "Smells like where unbathed Super Mutants go to die." > "Smells like where unbathed super mutants go to die."
    • [0016C519]: "Come on. It's not that bad. I mean... I'm sure you get used to it after a while." > "Come on. It's not that bad. I mean... I'm sure you get used to it... after a while."
    • [0016C51B]: "It this bad everyday or did something pass away here recently?" > "It this bad every day or did something pass away in here recently?"
    • [0016C5D1]: "So we're literally standin' on a huge pile of shite. Disgustin'." > "So, we're literally standin' on a huge pile of shite. Disgustin'."
    • [0016C5D3]: "And Old World fertilizer means your crops would be safer for human consumption." > "And old world fertilizer means your crops will be safer for human consumption."
    • [0016C5D5]: "But boy... that smell. But Warwick's food is some of the best." > "Boy... that smell. But Warwick's food is some of the best."
    • [0016C5D8]: "Never going to be able to look at one the same again, but they're really coming in well." > "Never gonna be able to look at one the same again, but they're really coming in well."
    • [0022B614]: "It could be worse, pal. Trust me, I know." > "Could be worse, pal. Trust me, I know."
    • WarwickHomesteadWork1: "We need some help picking the mutfruit. For each one you bring me, I'll pay you two caps." > "We need some help pickin' the mutfruit. For each one you bring me, I'll pay you two caps." (Bug #25959)
    • DialogueWarwickHomesteadSharedInfo01: "Oh... I'm sorry. I probably shouldn't have asked. I hope I haven't re-opened any old wounds." > "Oh... I... I'm sorry. I probably shouldn't have asked. I hope I haven't reopened any old wounds." (Bug #25960)
    • DLC03WorkshopRadiantOwned02 [030409D8]: "Finally figured out where they're coming from at least. We could use some help clearing them out. What do you say?" > "Finally figured out where they're comin' from at least. We could use some help clearin' them out. What do you say?" (Bug #25972)
    • [030409DA]: "Alright then. I can show you the way, if you want some company." > "All right, then. I can show you the way, if you want some company."
    • [030409DF]: "Ok, then. I'll just have to take care of it myself." > "Okay, then. I'll just have to take care of it myself."
    • [030409E9]: "Those Super Mutants won't be bothering you anytime soon." > "Those super mutants won't be bothering you any time soon."
    • [030409EA]: "We've run into a bit of trouble with Super Mutants lately." > "We've run into a bit of trouble with super mutants lately."
    • [03048E47]: "Just point me to them." > "Just point me to 'em."
    • [03048E5B]: "I've already dealt with those Super Mutants." > "I've already dealt with those super mutants."
    • [03048E7A]: "Are you sure you want to tangle with Super Mutants?" > "Are you sure you want to tangle with super mutants?"
    • MinRecruit04Radio [0015B87C]: "Any Minutemen in the area. There's a settlement that's been raided by Super Mutants. Please respond if you can help." > "Any Minutemen in the area. There's a settlement that's been raided by super mutants. Please respond if you can help." (Bug #25973)
    • MinRecruit04SharedPlayerOutro1: "Things didn't go well with that Super Mutant problem. The settlers aren't too happy with us." > "Things didn't go well with that super mutant problem. The settlers aren't too happy with us." (Bug #25974)
    • MinRecruit04SharedPlayerOutro2: "I took care of those Super Mutants. The settlers were relieved to not have them to worry about any more." > "I took care of those super mutants. The settlers were relieved to not have them to worry about anymore." (Bug #25975)
    • MinRecruit04 [0015B87E]: "Thank god. Super Mutants... civilians just don't stand a chance against them." > "Thank God. Super mutants... civilians just don't stand a chance against them." (Bug #25976)
    • [0015B8A9]: "As usual, I've got something else for you." > "As usual, I've got somethin' else for you."
    • [0015B8B5]: "I've had some bad news. Super Mutants raided a settlement." > "I've had some bad news. Super mutants raided a settlement."
    • [0015B8B9]: "Those Super Mutants won't be bothering you again." > "Those super mutants won't be bothering you again."
    • [0015B8BF]: "Super Mutants? No problem." > "Super mutants? No problem."
    • [0015CE4A]: "Super Mutants?" > "Super mutants?" / "Super Mutants? Those guys are already taken care of." > "Super mutants? Those guys are already taken care of."
    • [0016043A]: "Well, you're still alive... that either means you haven't gone after those Super Mutants yet, or... good news?" > "Well, you're still alive... that either means you haven't gone after those super mutants yet, or... good news?"
    • [0018BC75]: "Although, you could redeem yourselves a bit if you took care of those Super Mutants that've been giving us so much trouble." > "Although, you could redeem yourselves a bit if you took care of those super mutants that've been giving us so much trouble."
    • [0018BC76]: "Maybe you can help us against these Super Mutants. They've been giving us no end of trouble." > "Maybe you can help us against these super mutants. They've been giving us no end of trouble."
    • [0018BC77]: "Super Mutants? I'm sure the General will make short work of them." > "Super mutants? I'm sure the General will make short work of them."
    • [0019EE01]: "Damn Super Mutants. Makes me sick to think of the progress I could have made without them around." > "Damn super mutants. Makes me sick to think of the progress I could have made without them around."
    • [0019EE06]: "With those Super Mutants gone, I hope I can start over for the last time." > "With those super mutants gone, I hope I can start over for the last time."
    • [0019EE09]: "It's about time the Commonwealth had someone who could stand up to those Super Mutants." > "It's about time the Commonwealth had someone who could stand up to those super mutants."
    • MinRecruit04 [Stage 100]: "A nearby group of Super Mutants has been terrorizing ." > "A nearby group of super mutants has been terrorizing ." (Bug #25978)=actuallocation>=actuallocation>
    • [Stage 200]: "I was able to take out the leader of the nearby group of Super Mutants." > "I was able to take out the leader of the nearby group of super mutants."
    • [Objective 20]: "Kill the Super Mutants in " > "Kill the super mutants in "=dungeon>=dungeon>
    • DLC03WorkshopRadiantOwned02SharedFinal: "That's good to hear. We've got enough trouble around here without having to deal with Super Mutants on top of it." > "That's good to hear. We've got enough trouble around here without having to deal with super mutants on top of it." (Bug #25978)
    • DLC03WorkshopRadiantOwned02 [Stage 100]: "A group of Super Mutants holed up in has been terrorizing ." > "A group of super mutants holed up in has been terrorizing ." (Bug #25979)=actuallocation>=raiderdungeon>=actuallocation>=raiderdungeon>
    • [Stage 200]: "The leader of the Super Mutants at is dead." > "The leader of the super mutants at is dead."=raiderdungeon>=raiderdungeon>
    • [0bjective 20]: "Kill the Super Mutants in " > "Kill the super mutants in "=raiderdungeon>=raiderdungeon>
    • MS01Post [0019EF75]: "Glad you were here when Bullet and his gunners showed up." > "Glad you were here when Bullet and his Gunners showed up." (Bug #25980)
    • [0019EF79]: "I never thought I'd see my mom and dad again. Thanks." > "I never thought I would see my mom and dad again. Thanks."
    • [0019EF7C]: "I don't care what happens to me any more. My mod and dad are both dead." > "I don't care what happens to me anymore. My mom and dad are both dead."
    • Publick_Interview_01A: "Before the Super Mutant and the Feral Ghoul and the synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "To my surprise, did not have much to say about life in the Vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a Vault Dweller, 's an original Vault Dweller." > "That's right, isn't just a vault dweller, 's an original vault dweller." (Bug #25984)=player>=player>=player>=player>=player>=player>=player>=player>=player>=player>
    • Publick_Interview_01B: "Before the Super Mutant and the Feral Ghoul and the synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / "In speaking to , stressed that time inside the Vault was normal. But what is normal for a Vault?" > "In speaking to , stressed that time inside the vault was normal. But what is normal for a vault?" (Bug #25985)=player>=player>=player>=player>=player>=player>=player>=player>
    • "Before the Super Mutant and the Feral Ghoul and the synth." > "Before the super mutant and the feral ghoul and the synth." / "So, as fortune often has it, I crossed paths with . Vault Dweller." > "So, as fortune often has it, I crossed paths with . Vault dweller." / "Is Diamond City the "Great, Green Jewel" we have always claimed it to be?" > "Is Diamond City the "Great Green Jewel" we have always claimed it to be?" / " began our interview joking about time in the Vault." > " began our interview joking about time in the vault." (Bug #25986)=player>=player>=player>=player>=player>=player>
    • COMPiperTalk [0016CB6F]: "Hey doll." > "Hey, doll." (Bug #25987)
    • [0016CB70]: "Hey handsome." > "Hey, handsome."
    • DN094_NahantLabTerminal [Menu Items; Item ID 2]: "I can't find the keys to your office and I need to print out more of the signup sheets and info pamphlets for the harbor blockade." > "I can't find the keys to your office, and I need to print out more of the sign-up sheets and info pamphlets for the harbor blockade." (Bug #25999)
    • DN094_NahantOfficeTerminal [Menu Items; Item ID 1]: "Remaining staff members, please use the week to coordinate with volunteers to get more sign ups for the blockade." > "Remaining staff members, please use the week to coordinate with volunteers to get more sign-ups for the blockade." / [Menu Items; Item ID 2]: "Here at the Nahant Oceanological Society we strive to save our oceans by researching the long-term effects of radioactive exposure on aquatic life and working with the community to raise public awareness." > "Here at the Nahant Oceanological Society, we strive to save our oceans by researching the long-term effects of radioactive exposure on aquatic life and working with the community to raise public awareness." (Bug #26001)
    • DN094 [0007EDCC]: "When threatened, the Puffer Fish will blow itself up to more than twice its original size to scare off predators." > "When threatened, the puffer fish will blow itself up to more than twice its original size to scare off predators." (Bug #26002)
    • [0007EDCE]: "The bite of a Great White Shark can exceed forty thousand pounds per square inch." > "The bite of a great white shark can exceed forty thousand pounds per square inch."
    • [0007EDCF]: "A Swordfish will use its bill to lash out and stun prey and possess a special organ to heat their brain and eyes." > "A swordfish will use its bill to lash out and stun prey and possess a special organ to heat their brain and eyes."
    • [0007EDD0]: "Belcher's Sea Snake is the most venomous snake in the world. A few milligrams of venom is enough to kill hundreds of people." > "Belcher's sea snake is the most venomous snake in the world. A few milligrams of venom is enough to kill hundreds of people."
    • [0007EDD1]: "Members of the Scorpaenidae family, such as the Lionfish, possess a sharp dorsal spine coated in a venemous mucus." > "Members of the Scorpaenidae family, such as the lionfish, possess a sharp dorsal spine coated in a venemous mucus."
    • DN094_SharedIdle04: "A whale's eyeballs are fixed. To look in a different direction it must turn its whole body." > "A whale's eyeballs are fixed. To look in a different direction, it must turn its whole body." (Bug #26003)
    • DN094_SharedIdle03: "Growing to a length of over a meter, the Geoduck is the worlds largest clam. They can live over 150 years." > "Growing to a length of over a meter, the Geoduck is the world's largest clam. They can live for over 150 years." (Bug #26004)
    • DN094_SharedIdle01: "A single mouthful of seawater may contain hundreds of thousands of Phytoplankton." > "A single mouthful of seawater may contain hundreds of thousands of phytoplankton." (Bug #26005)
    • DN079 [Stage 100]: "After confronting Theodore Collins, I've found out that the canned food from Longneck Lukowski's may be contaminated due to molerats in the machinery." > "After confronting Theodore Collins, I've found out that the canned food from Longneck Lukowski's may be contaminated due to mole rats in the machinery." / [Objective 50]: "Inspect the cannery." > "Inspect the cannery" / [Objective 100]: "Clear out the molerats from Longneck Lukowski's." > "Clear out the mole rats from Longneck Lukowski's" / [Objective 200]: "Confront Theodore Collins." > "Confront Theodore Collins" (Bug #26007)
    • DN079_BasementTerminalLogs [Menu Items; Item ID 2]: "Got the robots working but I'm still reading up on how to use the canning retorts." > "Got the robots working, but I'm still reading up on how to use the canning retorts." / [Menu Items; Item ID 3]: "Had to mix in some meat from the molerats I found down here, but who's gonna know the difference?" > "Had to mix in some meat from the mole rats I found down here, but who's gonna know the difference?" / [Menu Items; Item ID 4]: "Molerats" > "Mole rats" / "That book I found on Marketing really seems to be doing the trick." > "That book I found on marketing really seems to be doing the trick." / "I've been having to mix in more and more molerat." > "I've been having to mix in more and more mole rat." (Bug #26009)
    • DN026_CraterHouseTerminal [Menu Items; Item ID 2]: "We have sent our faithful to the tower on the cliff. They will create a beacon to call forth Atoms children to rejoin us in the glow." > "We have sent our faithful to the tower on the cliff. They will create a beacon to call forth Atom's children to rejoin us in the glow." (Bug #26110)
    • DN079 [0003EF7B]: "Distributors. Always trying to talk their way into a bigger cut of the profit." > "Distributors. Always tryin' to talk their way into a bigger cut of the profit. (Bug #26080)
    • [0003EF7D]: "I'll even give you a little something for your trouble." > "I'll even give you a little somethin' for your trouble."
    • [0003EF81]: "Are you interested in buying some of Longneck Lukowski's delicious Canned Meat?" > "Are you interested in buying some of Longneck Lukowski's delicious canned meat?"
    • [0003EF82]: "We've got a fresh batch of Longneck Lukowski's Canned Meat, just put out yesterday. You looking to buy?" > "We've got a fresh batch of Longneck Lukowski's canned meat, just pulled out yesterday. You lookin' to buy?"
    • [0003EF84]: "Seven out of ten people prefer our Longneck Lukowski's Canned Meat over even fresh Brahmin. Looking to try it for your self?" > "Seven out of ten people prefer our Longneck Lukowski's canned meat over even fresh brahmin. Lookin' to try it for yourself?"
    • [0003EF85]: "We buy old cans and the best meat the commonwealth has so we can offer the finest product on the market. Looking to take a few cans home with you?" > "We buy old cans and the best meat the Commonwealth has so we can offer the finest product on the market. Looking to take a few cans home with you?"
    • [0003EF86]: "People get sick all the time. That has nothing to do with my product." > "People... people get sick all the time. That... that has nothing to do with my product." / "Besides, I'm only selling the meat you people bring me. If there's something wrong with it, it's your own damn fault." > "Besides, I mean, I... I... I'm only sellin' the meat you people bring me. If there's something wrong with it, it's your own damn fault."
    • [0003EF87]: "We'll also buy any cans or meat you've got to sell for a good price." > "We'll also buy any cans or meat you've got to sell... for a good price."
    • [0003EF89]: "Forget it. The deals off. You want to sell your "Product" to the people out there? Then you can get out there and do it your damned self." > "Forget it. The deals off. You want to sell your "product" to the people out there? Then you can get out there and do it your damned self."
    • [0003EF8B]: "What do you mean contaminated?" > "What do you mean "contaminated?""
    • [0003EF8C]: "So I can have a look around?" > "So, I can have a look around?"
    • [0003EF90]: "I'm sorry but ten cans is all I can commit to right now." > "I'm sorry, but ten cans is all I can commit to right now."
    • [0003EF91]: "What? Hey! Aw come on..." > "What? Hey! Aw... Aw, come on..."
    • [0003EF95]: "Ten cans? You can't take only ten cans. You know it tastes better than that old Cram or Brahmin that's been sitting out in the sun for days." > "Ten cans? You can't only take ten cans. You know it tastes better than that old Cram or brahmin that's been sittin' out in the sun for days." / "There are people out there who are hungry, you've just got to sell up the product a bit more." > "There... there are people out there who are hungry, you've just gotta sell up the product a bit more."
    • [0003EF98]: "Help with molerats" > "Help with mole rats"
    • [0003EF9A]: "There might have been some mole rats that got in to the machinery. Couple of cans probably just didn't get sealed right and spoiled." > "There might have been some mole rats that got into the machinery. Couple of cans probably just didn't get sealed right and spoiled." / "But I swear to you that I run a clean shop. If you went back there right now, you wouldn't see a single molerat near the machines." > "But I... I swear to you that I run a clean shop. If you went back there right now, you wouldn't see a single mole rat near the machines." / "Except on the cutting table. But there's nothing wrong with molerat meat. We use a mix to give you the best of everything." > "Except on the cutting table. But there's nothing wrong with mole rat meat. We use a mix to give you the best of everything."
    • [00046C8F]: "Fine, screw you then." > "Fine. Screw you, then."
    • [00046C9B]: "Oh man. I thought you were going to kill me for sure." > "Oh man. I thought you were gonna kill me for sure." / "Here's your cut. I'll get this place cleaned up and I'll even give you a discount on the meat." > "Here's your cut. I'll get this place cleaned up and... I'll even give you a discount on the meat."
    • [00046D00]: "Look, we can run this place together. You look the other way and I'll give you a cut of the profits." > "Look... we can run this place together. You look the other way and I'll... give you a cut of the profits."
    • [00046D1D]: "What do you say? You help keep this quiet, I run the cannery. We both make a fortune." > "What... what do you say? You help keep this quiet. I run the cannery. We both make a fortune."
    • [00046E24]: "So you can feed people Ghoul meat?" > "So you can feed people ghoul meat?"
    • [00046E25]: "We go in on it together. I run the cannery, you bring me meat and cans and make sure nobody starts getting suspicious." > "We go in on it together. I run the cannery, you bring me meat and cans, and make sure nobody gets suspicious." / "I'll give you a discount on whatever you want to buy and a cut of the profits." > "I'll... I'll give you a discount on whatever you want to buy and... a cut of the profits."
    • [00046E26]: "Oh uh... yeah. Here's your cut." > "Oh... yeah. Here's your cut."
    • [00046E29]: "Like I said, they're no different than Brahmin." > "Like I said, they're no different than brahmin."
    • [00096A3B]: "No offense but, you better grow a spine or that guy's gonna walk all over you." > "No offense, but... you better grow a spine or that guy's gonna walk all over you."
    • [00096A3E]: "I told you to stay out of the basement. Now that you know my little secret I'll just have to kill you." > "I told you to stay out of the basement. Now that you know my little secret... I'll just have to kill you."
    • [00096A43]: "He didn't seem so bad. Its got to be hard trying to run a business out here." > "He didn't seem so bad. It's got to be hard trying to run a business out here."
    • [00096A46]: "He's always talking about "upselling the Product" and "establishing brand recognition."" > "He's always talking about "upselling the product" and "establishing brand recognition."" / "Been reading too many of those old books if you ask me. Did people really think like that back then?" > "Been reading too many of those old books, if you ask me. Did people really think like that back then?"
    • [00096A4D]: "Anyway... enough about Theo." > "Anyway, enough about Theo."
    • [00096A54]: "If you're looking to trade meet me outside, but you'd better make it quick, cause I'm not sticking around." > "If you're looking to trade meet me outside, but you'd better make it quick, 'cause I'm not stickin' around."
    • DN079Greetings [0003EF9D]: "Oh uh... Sorry you had to see that. Just some trade negotiations." > "Oh, uh... Sorry you had to see that. Just some trade negotiations." (Bug #26081)
    • [0003EF9E]: "Hey there partner." > "Hey there, partner."
    • [0003EF9F]: "Couldn't stay away huh?" > "Couldn't stay away, huh?"
    • [00046E2C]: "Whoa whoa, look it doesn't have to be this way!" > "Whoa, whoa. Hey, look... look... it... it doesn't have to be this way!"
    • [00046E2E]: "Hey there pal, business is good." > "Hey there, pal. Business is... good."
    • [00096A56]: "Hey, sorry about giving you the brush off in there. Theo just gets on my last nerve, you know what I mean?" > "Hey, sorry about giving you the brush off in there. Theo just gets on my last nerve. You know what I mean?"
    • MQ104 [00083578]: "Ah, my knight-in-shining-armor. But the question is, why does he come all this way, risk life and limb, for an old private eye?" > "Ah, my "knight in shining armor." The question is, why does he come all this way, and risk life and limb, for an old private eye?" (Bug #26082)
    • [0008F6AD]: "Gotta love the irony of the reverse damsel-in-distress scenario. Question is, why did our heroine risk life and limb for an old private eye?" > "Gotta love the irony of the reverse "damsel in distress" scenario. Question is, why did our heroine risk life and limb for an old private eye?"
    • EE_RaiderAlertToNormalConvScripted01 [000847B5]: "I don't know. Jumping at shadows." > "I don't know. Jumpin' at shadows." (Bug #26083)
    • [000847B1]: "Yeah, you're probably right. Gotta cut down on the jet, I guess." > "Yeah, you're probably right. Gotta cut down on the Jet, I guess."
    • MQ207 [0019ABAB]: "I have no doubt. I'm afraid I have little experience with those emotions, having lived my life within the Institute." > "I have no doubt. I'm afraid I have very little experience with those emotions, having lived my life within the Institute." (Bug #26084)
    • MQ206RR [000B3F15]: "I know PAM was running numbers on a good site for a new safehouse. It's got a workshop, good location, and the full blessings of her predictive algorithms." > "I know P.A.M. was running numbers on a good site for a new safehouse. It's got a workshop, good location, and the full blessings of her predictive algorithms." / "Or you could build your own platform somewhere else, I guess. Your call." > "Or you could build your own platform somewhere else... I guess. Your call." (Bug #26085)
    • [000B3F16]: "I heard you and PAM were cooking up a new safehouse, Mercer, right? You might want to move on that. It's got a workshop, good location, and the full blessing of her predictive algorithms." > "I heard you and P.A.M. were cookin' up a new safehouse. Mercer, right? You might want to move on that. It's got a workshop, a good location, and the full blessings of her predictive algorithms." / "Or you could build your own platform somewhere else, I guess. Your call." > "Or you could build your own platform somewhere else... I guess. Your call."
    • [000B3F17]: "It should fit over at Mercer Safehouse. PAM's already given that place her full blessing." > "It should fit over at Mercer Safehouse. P.A.M.'s already given that place her full blessing."
    • COMQCIdles [00225360]: "Waste of a fully operational gen-3. That's disappointing." > "Waste of a fully operational Gen-3. That's disappointing." (Bug #26086)
    • Inst301 [00123BAA]: "Now that you've had a chance to see the Institute first-hand, what do you think?" > "Now that you've had a chance to see the Institute firsthand, what do you think?" (Bug #26087)
    • [0012548B]: "A synth?! What the hell are you talking about?" > "A synth?! What the hell are you talkin' about?" / "I remember my whole life. I know where I grew up, and who my parents were." > "I remember my whole life. I know where I grew up and who my parents were."
    • [0012548F]: "So tell me, is the Institute so desperate for resources that it's stealing plunder from honest, hard-working Commonwealth gangs?" > "So, tell me. Is the Institute so desperate for resources that it's stealing plunder from honest, hard-working Commonwealth gangs?"
    • [0012549A]: "Oh, so you're a funny man, huh? We had one of those for dinner not long ago." > "Oh... so you're a funny man, huh? We had one of those for dinner not long ago." / "Now I'm going to ask you one last time. Why are you here?" > "Now, I'm gonna ask you one last time. Why are you here?"
    • [001254A1]: "Okay, okay. I can see we're no match for you guys. Just don't kill us." > "Okay. Okay. I can see we're no match for you guys. Just don't kill us."
    • [0016C583]: "Bah, to hell with all this code nonsense. Let's just take it down the old fashioned way." > "Ugh, to hell with all this code nonsense. Let's just take it down the old-fashioned way."
    • Inst302 [000D4CE3]: "Usually they are a minor nuisance, but lately they have become more emboldened." > "Usually they are a minor nuisance, but lately they have become more... emboldened." (Bug #26088)
    • [000D6040]: "We move in, secure the synths, and I Relay out with them back to the Institute. Clear?" > "We move in, secure the synths, and I relay out with them back to the Institute. Clear?"
    • [000D6048]: "The situation appears to have escalated. A covert approach is likely impossible." > "The situation appears to have... escalated. A covert approach is likely impossible."
    • [000D60C0]: "Issue the reset codes and we'll Relay back to the Institute. Time is critical." > "Issue the reset codes and we'll relay back to the Institute. Time is critical."
    • [000E7084]: "But enough about that. The task is done and you've returned our synth safely to us." > "But enough about that. The task is done, and you've returned our synth safely to us."
    • [000E7085]: "While it's unfortunate that the synth was destroyed, the important thing is that you could see some of the good work we do." > "While it's unfortunate that the synth was destroyed, the important thing is you could see some of the good work we do."
    • [000FCE27]: "The chances of failing this mission were so astronomically low that yes, it does indeed matter." > "The chances of failing this mission were so astronomically low that yes, it does matter."
    • [000FCE2C]: "You can imagine that I find it very hard to believe, given that all the intelligence leading up to this indicated we'd take them by surprise." > "You can imagine that I find that very hard to believe, given that all the intelligence leading up to this indicated we'd taken them by surprise."
    • [00176648]: "But now... this just confirms the truth I've always known. The Commonwealth is... dead. There's no future here." > "But now... this just confirms the truth I've always known. The Commonwealth... is dead. There's no future here."
    • [0017665E]: "Standing here, I'm reminded of how fortunate I am that I was spared a life in this wasteland." > "Standing here... I'm reminded of how fortunate I am that I was spared a life in this... wasteland."
    • [0017666F]: "Perhaps. But at costs too great to be worth it." > "Perhaps. But at a cost too great to be worth it."
    • [00176671]: "You Let Me Out" > "You Let Me Out?" / "So it was you. You let me out." > "So it was you. You let me out?"
    • [00176675]: "Certainly it was no longer necessary to keep you suspended... I... Well, I suppose I wanted to see what would happen." > "Certainly, it was no longer necessary to keep you suspended... I... Well, I suppose I wanted to see what would happen."
    • [00176681]: "I was the perfect candidate; an infant with uncorrupted DNA. But if something were to go wrong... if I died..." > "I was the perfect candidate: an infant with uncorrupted DNA. But if something were to go wrong... if I died..."
    • [00176694]: "They kept me alive too..." > "They kept me alive, too..."
    • [001766B8]: "I know that to you, I was kidnapped from that Vault. In truth, the Institute rescued me." > "I know that to you, I was kidnapped from that vault. In truth, the Institute rescued me."
    • [001766C1]: "But... why re-freeze me?" > "But... why refreeze me?"
    • [001766C8]: "It only made sense that my parents should fill that role. So, you were kept alive and safe within the Vault." > "It only made sense that my parents should fill that role. So you were kept alive and safe within the vault."
    • [00249AC8]: "to be quite honest: no, I hadn't considered that. It would be such a poor decision on your part, I had not given it much thought." > "To be quite honest, no, I hadn't considered that. It would be such a poor decision on your part. I had not given it much thought."
    • Inst303 [000470E6]: "We have, at times, had to rely on drawing power from above-ground installations. It risks personnel and equipment." > "We have, at times, had to rely on drawing power from above ground installations. It risks personnel and equipment." (Bug #26089)
    • [00055976]: "We can talk more later. Right now, the future of the Institute is at stake." > "We can talk more... later. Right now, the future of the Institute is at stake."
    • [00055BFB]: "Ignoring your borderline-insubordinate tone, I will simply say this." > "Ignoring your borderline insubordinate tone, I will simply say this."
    • Inst305 [000A80BD]: "It is time to announce our presence to the Commonwealth, to request they do not interfere with our plans. You should be the one to do it." > "It is time to announce our presence to the Commonwealth, to request that they do not interfere with our plans. You should be the one to do it." (Bug #26090)
    • [000AB2CD]: "I've been assured that the necessary parts are on-site. You'll just need to install them to boost the broadcasting power." > "I've been assured that the necessary parts are on site. You'll just need to install them to boost the broadcasting power."
    • [000AB715]: "I did good work, didn't I." > "I did good work, didn't I?"
    • [0016796B]: "The Railroad won't suddenly decide to stop bothering us, and we all know why the Brotherhood is even in the Commonwealth to begin with." > "We all know why the Brotherhood is even in the Commonwealth to begin with."
    • [0016796F]: "We'd like your input on what direction we should take: do we increase synth production or focus on weapons development?" > "We'd like your input on what direction we should take. Do we increase synth production or focus on weapons development?"
    • [0016797F]: "As Director, it's up to you in how we focus our efforts in achieving this goal." > "As director, it's up to you in how we focus our efforts in achieving this goal."
    • [00167996]: "As the incoming Director, we felt it important to inform you of the decision and get your thoughts on it." > "As the incoming director, we felt it important to inform you of the decision and get your thoughts on it."
    • Inst306 [000B9240]: "Trust is a scarce commodity in our organization. Let me answer you like this. I've put our future - and the future of all Synths - in your hands." > "Trust is a scarce commodity in our organization. Let me answer you like this. I have put our future - and the future of all synths - in your hands." / "I didn't do that lightly and you haven't given me a reason to regret that decision." > "I didn't do that lightly, and you haven't given me a reason to regret that decision." (Bug #26091)
    • [000B92B3]: "PAM predicted that they would ask you to do that sooner or later." > "P.A.M. predicted that they would ask you to do that sooner or later."
    • Inst307Fight [00174029]: "Targeting... parameters...offline. Re-calibrating..." > "Targeting... parameters... offline. Re-calibrating…" (Bug #26092)
    • InstMassFusion [0016F89A]: "Anyplace above ground has its risks, but that's why you're in charge. You're there to protect me." > "Any place above ground has its risks, but that's why you're in charge. You're there to protect me." (Bug #26093)
    • [0016F89F]: "Head on up to the Relay, and they'll get you over to Mass Fusion in a flash... pun sort-of intended." > "Head on up to the relay, and they'll get you over to Mass Fusion in a flash... pun sort of intended."
    • [0016F8A9]: "Of course! That's why we're talking. Otherwise you'd be up top already." > "Of course! That's why we're talking. Otherwise, you'd be up top already."
    • [0016F8AA]: "You're going to the Mass Fusion building to acquire a Beryllium Agitator for us." > "You're going to the Mass Fusion building to acquire a beryllium agitator for us."
    • [0016F8AB]: "Head on up to the Relay, and I'll meet you there." > "Head on up to the relay, and I'll meet you there."
    • [00216252]: "We don't want them getting the Agitator before we do." > "We don't want them getting the agitator before we do."
    • InstM01 [0009C852]: "When Roger asks how your trip was, tell him some Bloodbugs chased you halfway across the Commonwealth." > "When Roger asks how your trip was, tell him some bloodbugs chased you halfway across the Commonwealth." (Bug #26094)
    • [000F0DCC]: "Ah, the courier. I hope your journey here was uneventful?" > "Ah, the courier. I hope your journey here was uneventful."
    • [000F1491]: "The McDonough synth has another report ready for pick-up. Can you make the trip?" > "The McDonough synth has another report ready for pick up. Can you make the trip?"
    • InstR01 [000F7958]: "Can you deal with those Ghouls?" > "Can you deal with those ghouls?" (Bug #26095)
    • [000F795F]: "Of course, there are Feral Ghouls hiding all over the Commonwealth." > "Of course, there are feral ghouls hiding all over the Commonwealth."
    • [000F7961]: "That's against SRB policy, unfortunately. I'm afraid you're the only option." > "That's against SRB policy, unfortunately. I'm afraid you are the only option."
    • [000F7978]: "Someday, we should capture a feral ghoul and bring it here for study." > "Someday, we should capture a feral ghoul and bring it back here for study."
    • [000F7980]: "Another of our scavenger teams has come under attack by Feral Ghouls. There seems to be no end to the damn things." > "Another of our scavenger teams has come under attack by feral ghouls. There seems to be no end to the damn things."
    • [000F7981]: "Have you changed your mind about that Feral Ghoul problem I mentioned?" > "Have you changed your mind about that feral ghoul problem I mentioned?"
    • [000F7982]: "Those Feral Ghouls won't be a problem any more." > "Those feral ghouls won't be a problem anymore."
    • [000F7983]: "I cleared out those Feral Ghouls." > "I cleared out those feral ghouls."
    • InstR04 [000F00E6]: "I guess those Raiders didn't know what hit them." > "I guess those raiders didn't know what hit them." (Bug #26096)
    • InstR05 [000F1689]: "The mayor will be waiting in his office. He'll give you the report, and then you'll bring it back to me." > "The mayor will be waiting in his office. He'll give you the report and then you'll bring it back to me." (Bug #26097)
    • MinVsInst [0009A64F]: "Commonwealth citizen lives in that there Observatory. Institute thugs showed up to haul him off, only he spotted them coming." > "Commonwealth citizen lives in that there observatory. Institute thugs showed up to haul him off, only he spotted 'em comin'." (Bug #26098)
    • [0009A652]: "These Institute bastards aren't getting away; they'll have to go through us to get out of there." > "These Institute bastards aren't gettin' away. They'll have to go through us to get out of there."
    • [0009A654]: "Oh I know exactly what's going on. These assholes think they can kidnap whoever they want, whenever they want." > "Oh, I know exactly what's goin' on. These assholes think they can kidnap whoever they want, whenever they want." / "Well not today. Not while we're here." > "Well, not today. Not while we're here."
    • [0009A657]: "You're an unexpected surprise. We could use the back-up." > "You're an unexpected surprise. We could use the backup."
    • [0009A658]: "I don't... Are you kidding me?" > "I don't... Are you kiddin' me?"
    • [0009A659]: "I thought our whole purpose was to protect the people, to stop shit like this from happening!" > "I thought our whole purpose was to protect the people, to stop shit like this from happenin'!"
    • [0009A65D]: "Thank you, uhh, sir." > "Thank you... sir."
    • [0009A660]: "So, how do you want to play this? We thought about trying to lure 'em out here, since it'd be easier to kill them..." > "So, how do you want to play this? We thought about trying to lure 'em out here, since it'd be easier to kill 'em..."
    • [0009A661]: "We don't know quite what we're up against, but it's good you're here to help. How... how did you hear about this?" > "We don't know quite what we're up against, but it's good you're here to help. Uh... how did you hear about this?"
    • [0009A662]: "Not too much. Wallace is his name. Kind of an egg-head type, but real squirrely. Keeps to himself." > "Not too much. Wallace is his name. Kind of an egghead type, but real squirrely. Keeps to himself." / "So... We moving in, or what?" > "So... We movin' in, or what?"
    • [0009E588]: "You'd risk that man's life? You could get him killed too." > "You'd risk that man's life? You could get him killed, too."
    • [0009E58E]: "Why are you so against this? You do know which side you're on, don't you?" > "Why are you so against this? You do know which side you're on, don't ya?"
    • [0009E591]: "You're right. Let's go in there and get them." > "You're right. Let's go in there and get 'em."
    • [0009E595]: "If we don't do something now, they're going take that poor guy... wherever it is they go, and we'll have failed. Again." > "If we don't do somethin' now, they're gonna take that poor guy... wherever it is they go, and we'll have failed. Again." / "Are you going to order the attack or not?" > "Are you gonna order the attack or not?"
    • [0009E59B]: "We have to act now, or else we risk not only letting them get away, but taking one of ours with them. I wouldn't wish that fate on anyone." > "We have to act now, or else we risk not only lettin' them get away, but takin' one of ours with 'em. I wouldn't wish that fate on anyone." / "Are you going to lead us in there, or what?" > "Are you gonna lead us in there, or what?"
    • [0019B4D0]: "Oh, thank god you're here." > "Oh, thank God you're here."
    • DialogueDiamondCity [00173B3B]: "I, for one, take that as the highest compliment! Science teaches us the lessons we need to survive. Now more than ever." > "I, for one, take that as the highest compliment! Science! teaches us the lessons we need to survive. Now more than ever." (Bug #26099)
    • [0001F7A3]: "So what brings you to the Great, Green Jewel?" > "So what brings you to the Great Green Jewel?"
    • [0001F8C0]: "Hello again. What brings you to the Great, Green Jewel?" > "Hello again. What brings you to the Great Green Jewel?"
    • [0002A02B]: "Oh... well, if you're not... um... I guess I'll just get back to the lab then. *sigh*" > "Oh, well, if you're not... um... I guess I'll just get back to the lab, then. *sigh*"
    • [00048255]: "Oh... Well everything was kind of building up to the... never mind. Um, I should get back to the lab." > "Oh, well, everything was kind of building up to the... never mind. Um, I should get back to the lab."
    • [0014193E]: "Here's the key. Let me be the first to welcome you as a resident of the Great, Green Jewel!" > "Here's the key. Let me be the first to welcome you as a resident of the Great Green Jewel!"
    • [00144A7E]: "Last place I was going to check out was Salem. Real old town far to the north. Never made it, though. Got a bad feeling about that area." > "Last place I was going to check out was Salem. Real old town far to the north. Never made it, though. Got a bad feelin' about that area."
    • [001624EE]: "The Great, Green Jewel is safe. As safe as the Commonwealth can be, at least." > "The Great Green Jewel is safe. As safe as the Commonwealth can be, at least."
    • [0016347B]: "The Great, Green Jewel. Diamond City is a place where everyone knows everyone, and no one talks to anyone." > "The Great Green Jewel. Diamond City is a place where everyone knows everyone, and no one talks to anyone."
    • [00173B45]: "I need more. For science." > "I need more. For Science!"
    • [00173B4D]: "Well, if it's for science... 200." > "Well, if it's for Science!... 200."
    • DialogueDiamondCityPlayer [00115867]: "Hey Moe..." > "Hey, Moe…" (Bug #26100)
    • DialogueDiamondCityGenericNPCs [000A93A1]: "Heard what you said about Diamond City. Glad to see the Great, Green Jewel still shines." > "Heard what you said about Diamond City. Glad to see the Great Green Jewel still shines." (Bug #26101)
    • [0017DAA4]: God, did you see that explosion? The old CIT ruins, they're... they're just a big crater now." > "God, did you see that explosion? The old C.I.T. ruins, they're... they're just a big crater now."
    • DialogueDiamondCitySecurity [0002D99D]: "Ain't everyday someone picks up the garbage for free..." > "Ain't every day someone picks up the garbage for free…" (Bug #26102)
    • [000D1520]: "Code Red! CODE RED!" > "Code red! CODE RED!"
    • [000D1522]: "Everyone off the streets!" > "Everyone. Off the streets!"
    • [000EB1F2]: "I need some back up over here!" > "I need some backup over here!"
    • [0017DAA5]: "That explosion came from the old CIT ruins... I mean, if you believe the stories or the history... Could the Institute really have been destroyed?" > "That explosion came from the old C.I.T. ruins... I mean, if you believe the stories or the history... Could the Institute really have been destroyed?"
    • DialogueDiamondCitySecurityExterior [0002B035]: "Commonwealth's a dangerous place. Lucky you're near the Great, Green Jewel." > "Commonwealth's a dangerous place. Lucky you're near the Great Green Jewel." (Bug #26103)
    • RadioDiamondCity [00225330]: "At this time we can't confirm the source, but it appears to have come from near the old CIT ruins. I highly recommend everyone stay inside, and stay safe." > "At this time we can't confirm the source, but it appears to have come from near the old C.I.T. ruins. I highly recommend everyone stay inside, and stay safe." (Bug #26104)
    • [00068197]: "That sounds a bit like a threat. I'm sure I'm just misunderstanding you, though. Threats aren't advisable for someone in your position." > "That sounds a bit like a threat. I'm sure I'm just misunderstanding you though. Threats aren't advisable for someone in your position."
    • DialogueInstitute [0006819F]: "Why don't you trust me?" > "Why? Don't you trust me?" (Bug #26105)
    • [0009768C]: "Hey. What did you need?" > "Hey. What do you need?"
    • [000B2BFB]: "Hm... this isn't too bad." > "Hmm... this isn't too bad."
    • [000B2BFE]: "Alright, that should do it." > "All right, that should do it."
    • [000B2C00]: "Alright, hold still and I'll take a look." > "All right, hold still and I'll take a look."
    • [000C8980]: "Welcome, welcome! It's so good to meet you. I truly hope you'll come to think of the Institute as your home." > "Welcome, welcome! It is so good to meet you. I truly hope you'll come to think of the Institute as your home."
    • [000C8982]: "When the lights go down and the stars come out, a man just forgets all his troubles." > "When the lights go down and the stars come out, a man just forgets about all his troubles."
    • [000C9AA0]: "It's really exciting, having you here. I can't wait to see what you can do." > "It's really exciting having you here. I can't wait to see what you can do."
    • [000D13EB]: "I'm in charge of housing and provisions." > "Oh. I'm in charge of housing and provisions."
    • [00116036]: "Doctor Ayo" > "Doctor Ayo."
    • [0011603D]: "Evan" > "Evan."
    • [00116046]: "Clayton" > "Clayton."
    • [00116052]: "Madison" > "Madison."
    • [00116056]: "Hey doc." > "Hey, doc."
    • [00116058]: "Hi doc." > "Hi, doc."
    • [0014AD15]: "Let your surroundings be a reminder of what Science and willpower can accomplish." > "Let your surroundings be a reminder of what science and willpower can accomplish."
    • [0014E67A]: "I wish I had more time to spend with Quentin but I can't be in two places at once...we haven't been able to crack that one yet." > "I wish I had more time to spend with Quentin, but I can't be in two places at once... we haven't been able to crack that one yet."
    • [0016A05E]: "Good evening. I am at your disposal; would you care for food-based products?" > "Good evening. I am at your disposal. Would you care for food-based products?"
    • [001A5D02]: "I heard we lost another gen 3. Doctor Ayo was furious." > "I heard we lost another Gen-3. Doctor Ayo was furious."
    • [001A6ACF]: "The same thing it does for our Coursers. Creates a link to the Relay that allows them, and now you, to get in and out at will." > "The same thing it does for our Coursers. Creates a link to the relay that allows them, and now you, to get in and out at will."
    • [001A6AE7]: "The SRB constantly monitors our gen-3 synth population, looking for specific traits." > "The SRB constantly monitors our Gen-3 synth population, looking for specific traits." / "Those who show tenacity, fearlessness and independence undergo a rigorous training regimen." > "Those who show tenacity, fearlessness, and independence undergo a rigorous training regimen." / "We teach them armed and unarmed combat, investigative techniques, psychology and mechanical skills." > "We teach them armed and unarmed combat, investigative techniques, psychology, and mechanical skills."
    • [001A9577]: "Hm, let's see what's wrong with you." > "Hmm, let's see what's wrong with you."
    • [001A957C]: "Now, hold still please." > "Now, hold still... please."
    • [001A958E]: "Hm... your injuries aren't serious." > "Hmm... your injuries aren't serious."
    • [001A958F]: "Hm... you've definitely seen some action." > "Huh... you've definitely seen some action."
    • DialogueRailroad [0005D7CB]: "Woah, woah, woah. Not so fast." > "Whoa whoa whoa whoa whoa. Not so fast." (Bug #26107)
    • [0011531F]: "PAM..." > "P.A.M."
    • [0017FCAB]: "Recalibrating all predictive models. Variables changed too rapidly." > "Re-calibrating all predictive models. Variables changed too rapidly."
    • [0018546F]: "I wholeheartedly agree. PAM's already crunched the numbers on this scenario, though." / "I wholeheartedly agree. P.A.M.'s already crunched the numbers on this scenario, though."
    • MinRecruit04RadiantSettlementIntro [0002B9AD]: "There's a gang of Super Mutants that's been preying on anyone who comes near their turf, including traders." > "There's a gang of super mutants that's been preying on anyone who comes near their turf, including traders." (Bug #26108)
    • [0004704F]: "Those Super Mutants are still out there somewhere, and they could come back at any time." > "Those super mutants are still out there somewhere, and they could come back at any time.
    • MinRadiantOwned02Problem [000A7ACA]: "They said as long as we kept paying them "tribute", they'd leave us alone." > "They said as long as we kept paying them "tribute," they'd leave us alone." (Bug #26109)
    • MinRadiantOwned05 [0016043D]: "Super Mutants came through a few days ago. Only a few of them, but they did a lot of damage before we managed to drive them off." > "Super mutants came through a few days ago. Only a few of them, but they did a lot of damage before we managed to drive them off." (Bug #26110)
    • BoS203 [0009FFF0]: "We have great plans for Doctor Li, including the resurrection of one of her greatest creations." > "We have great plans for Doctor Li; including the resurrection of one of her greatest creations." / "The last thing we'd want to do is kill the Golden Goose." > "The last thing we'd want to do is kill the golden goose." (Bug #26111)
    • [000A002C]: "Hm. That's a shame. Well... given the proper motivation, I'm certain she can be persuaded to see things our way." > "Huh. That's a shame. Well... given the proper motivation, I'm certain she can be persuaded to see things our way."
    • [000A002F]: "*Sigh* You really know how to push my buttons, don't you." > "You really know how to push my buttons, don't you?"
    • [000D3FF1]: "Thank you. I'm sure that will come in handy." > "Thank you. I'm sure that'll come in handy."
    • [000D3FF2]: "Given that the Relay is the only way to access the Institute, "handy" is something of an understatement." > "Given that the relay is the only way to access the Institute, "handy" is something of an understatement."
    • [000D3FF7]: "The same thing it does for our Coursers. Creates a link to the Relay that allows them, and now you, to get in and out at will." > "The same thing it does for our Coursers. Creates a link to the relay that allows them, and now you, to get in and out at will."
    • [000D3FFC]: "I assure you, it's necessary. The Relay is the only access to the surface that we possess" > "I assure you, it's necessary. The relay is the only access to the surface that we possess."
    • [000D4000]: "If you expect to be coming and going, you're going to need one. You may have noticed the Relay is our only access to the surface." > "If you expect to be coming and going, you're going to need one. You may have noticed the relay is our only access to the surface."
    • [0022B5C6]: "I'm quite disappointed you chose to build the Signal Interceptor without the Brotherhood, Knight." > "I'm quite disappointed you chose to build the signal interceptor without the Brotherhood, Knight." / "However, you've secured passage to and from their facility which was one of our primary goals, so I'm willing to overlook your lapse in judgment." > "However, you've secured passage to and from their facility, which was one of our primary goals, so I'm willing to overlook your lapse in judgment."
    • BoS301 [0001B4A4]: "Charming, isn't she." > "Charming, isn't she?" (Bug #26112)
    • [000B2EBD]: "Whew, I wish I had your confidence." > "Huh. I wish I had your confidence."
    • [000B2FAC]: "You really know how to push my buttons, don't you." > "You really know how to push my buttons, don't you?"
    • [000B2FAD]: "All those people dying in the Commonwealth while I was surrounded by food, medicine and comfort." > "All those people dying in the Commonwealth while I was surrounded by food, medicine, and comfort." / "You really know how to push my buttons, don't you." > "You really know how to push my buttons, don't you?"
    • BoS302 [0014FE78]: "Where did Danse keep his Power Armor?" > "Where did Danse keep his power armor?" (Bug #26113)
    • [0014FE7B]: "His quarters and all his possessions are now yours, including his personal suit of Power Armor." > "His quarters and all his possessions are now yours, including his personal suit of power armor."
    • BoS302B [0016B827]: "Our tactical analysis says they could possibly hamper, or harm our operations which is a risk I'm not willing to take." > "Our tactical analysis says they could possibly hamper or harm our operations, which is a risk I'm not willing to take." (Bug #26114)
    • BoS302BGreets [0016B847]: "Ah, Paladin. Good. Now that the unfortunate matter regarding Danse has been settled, we can return to our wartime preparations." > "Ah, Paladin. Good. Now that the unfortunate matter regarding Danse has been settled, we can return to our primary mission." (Bug #26115)
    • BoSM04 [000AE316]: "A threat? One Super Mutant?" > "A threat? One super mutant?" (Bug #26116)
    • [001669F9]: "How many Super Mutants did he create? How many lives have been lost because of his hubris?" > "How many super mutants did he create? How many lives have been lost because of his hubris?"
    • [00166A0E]: "He served his purpose. Now, he's just another monster. And a damn dangerous one." > "He served his purpose. Now he's just another monster. And a damn dangerous one."
    • BoSR03 [00043996]: "You'll be given a location to purge of post-bomb deviants." > "You'll be given a location to purge of those post-bomb deviants." (Bug #26117)
    • BoSR05 [000439D1]: "We don't want any trouble. You'll get your "donation"." > "We don't want any trouble. You'll get your "donation."" (Bug #26118)
    • MQ201 [00067FD4]: "The Institute? Hoo boy..." > "The Institute? Oh boy…" (Bug #26119)
    • [0015531F]: "The Institute? Hoo-boy..." > "The Institute? Oh boy…"
    • RRR03 [000E1663]: "PAM, I took care of the DIA cache." > "P.A.M., I took care of the DIA cache." (Bug #26120)
    • [000E1664]: "Cache secured, PAM." > "Cache secured, P.A.M."
    • RRR07 [00186CAD]: "Just tell me what you want in English, PAM." > "Just tell me what you want in English, P.A.M." (Bug #26121)
    • RR102 [000F1FEB]: "I don't know if we can trust you. But I hope we can. We just survived a hell of a crisis. So we may be just a teeny, weeny bit desperate for new members." > "I don't know if we can trust you, but I hope we can. We just survived a hell of a crisis, so we may be just a teeny, weeny bit desperate for new members." / "If everything was sunshine and bottle caps, we'd probably play a longer "getting to know you" game. But we don't have that luxury." > "If everything was sunshine and bottle caps, we'd probably play a longer "getting to know you" game, but we don't have that luxury." (Bug #26122)
    • RR102Greetings [000757B3]: "Oh, thank god. Do you have a geiger counter? Do you have a goddamn geiger counter?" > "Oh, thank God. Do you have a Geiger counter? Do you have a goddamn Geiger counter?" (Bug #26123)
    • RR201 [0014DDB9]: "Problem is, I can't even crack version 1. So I need a good old fashion username and a password, and that's nowhere to be found in the Institute." > "Problem is, I can't even crack version 1. So I need a good old-fashioned username and a password, and that's nowhere to be found in the Institute." (Bug #26124)
    • [0014F56E]: "Write up a full report on PAM's terminal. After you're done, we'll analyze it and figure out the next step. Get to it." > "Write up a full report on P.A.M.'s terminal. After you're done, we'll analyze it and figure out the next step. Get to it."
    • [0014F578]: "Thanks, PAM." > "Thanks, P.A.M."
    • [0014F57A]: "Oh. Thank. God." > "Oh. Thank God."
    • [0015BD88]: "PAM believes their destruction is absolutely necessary. But the Institute isn't just populated by diabolical scientists." > "P.A.M. believes their destruction is absolutely necessary. But the Institute isn't just populated by diabolical scientists." / "Families live there. Children. If we destroy them, we're going to evacuate more than just Synths." > "Families live there. Children. If we destroy them, we're going to evacuate more than just synths."
    • RR301 [0010FA67]: "You've been talking to PAM, haven't you? We have no choice, so we press on." > "You've been talking to P.A.M., haven't you? We have no choice, so we press on." (Bug #26125)
    • RRM02 [00049940]: "PAM, will Corby's alternative work?" > "P.A.M., will Corby's alternative work?" (Bug #26126)
    • [000A8BED]: "PAM, what if we re-route through Lexington?" > "P.A.M., what if we reroute through Lexington?"
    • [00115A65]: "In English, PAM." > "In English, P.A.M."
    • AO_Comment_Dialogue [00173D9B]: "Worst part of being lookout in the Obelisk? Forgetting your lunch." > "Worst part of being lookout in the obelisk? Forgetting your lunch." (Bug #26127)
    • [0017EFA2]: "Place is nicer without the Raiders. Not much, but nicer." > "Place is nicer without the raiders. Not much, but nicer."
    • [0018A2DD]: "*Coughing* Damn... some kind of gas... we've got to get out of here..." > "*coughing* Damn... some kind of gas... we've got to get out of here..."
    • [00188381]: "Let's check out the t-shirt stand before we leave." > "Let's check out the t-shirt stand before we leave, eh?"
    • [00188B84]: "*Coughing* Can't breathe... this stuff... it smells strange." > "*coughing* Can't breathe... this stuff... it smells strange."
    • [00188B85]: "*Coughing* This can't be good. Hope this stuff isn't lethal." > "*coughing* This can't be good. Hope this stuff isn't lethal."
    • [00188B86]: "*Coughing* A chemical weapon's been deployed. We need to get out of here." > "*coughing* A chemical weapon's been deployed. We need to get out of here."
    • DN053 [0014764B]: "Still, I take your point. This is a significant advance. But only for one strain of FEV." > "Still, I take your point. This is a significant advance, but only for one strain of FEV." (Bug #26128)
    • COMCodsworthSharedInfos [000F1FCA]: "Alright." > "All right." (Bug #26129)
    • COMCurieIdles [0010BC5C]: "Can you get one of the trains working? It would be interesting to get first-hand data of their acceleration." > "Can you get one of the trains working? It would be interesting to get firsthand data of their acceleration." (Bug #26130)
    • COMDanse [0010E272]: "Ad vic...victoriam, brother..." > "Ad... victoriam... brother…" (Bug #26131)
    • [0013BFA4]: "It took almost three weeks, but we tracked his team down to a Super Mutant hive." > "It took almost three weeks, but we tracked his team down to a super mutant hive."
    • [0013BFA5]: "In the span of a few hours, my identity was ripped from me and my world turned upside-down." > "In the span of a few hours, my identity was ripped from me and my world turned upside down."
    • [0019466B]: "Ad vic...victoriam, sister..." > "Ad vic... victoriam, sister..."
    • [001CFCB4]: "But I wasn't looking for an evaluation of her performance as a scribe, I wanted to know what you thought of Haylen... as a person." > "But I wasn't looking for an evaluation of her performance as a scribe. I wanted to know what you thought of Haylen... as a person."
    • [001CFCC6]: "I signed up to be your sponsor so I teach you everything that I know, but it looks I'm the one that needed the lesson today." > "I signed up to be your sponsor, so I teach you everything that I know. But it looks I'm the one that needed the lesson today."
    • [001CFCCF]: "A few months before you found us, one of my men was shot multiple times by Raiders." > "A few months before you found us, one of my men was shot multiple times by raiders."
    • COMDanseIdles [0010BEE5]: "Give me a laser rifle and my Power Armor and I'll take on the world." > "Give me a laser rifle and my power armor, and I'll take on the world." (Bug #26132)
    • COMDeacon [000F7733]: "I don't know if it's your good old fashion pre-war values or you just won the genetic lottery, but anyone that has you in their corner has an advantage." > "I don't know if it's your good old-fashioned pre-war values or you just won the genetic lottery, but anyone that has you in their corner has an advantage." (Bug #26133)
    • [000F7841]: "I'm getting tired of waiting." > "I'm gettin' tired of waiting."
    • COMDeaconIdles [000F7860]: "I'm a sucker for those Old World books. It must've been something living back then." > "I'm a sucker for those old world books. It must've been somethin' livin' back then." (Bug #26134)
    • [000F7893]: "Thanks for all those wacky Old World robots, pal. Just, thanks." > "Thanks for all those wacky old world robots, pal. Just... thanks."
    • [000F7894]: "You can make some decent caps salvaging robots." > "You can make some decent caps salvagin' robots."
    • [000F95E7]: "I'm alright if we have to take out the Gen 1s and 2s. Barely, but alright." > "I'm all right if we have to take out the Gen-1s and 2s. Barely, but all right."
    • COMHancock [001260F7]: "All right, let's get eatin'. Kidding, kidding..." > "All right, let's get eatin'. Kiddin', kiddin'…" (Bug #26135)
    • [0012EEE6]: "Yeah, course." > "Yeah, 'course."
    • [00168FB5]: "Thanks... for hearin' me out... friend." > "Thanks for hearin' me out... friend."
    • [0016FC2D]: "Hey, I get it, alright? You're happy. But can we drop all the emotions and just get back to it?" > "Hey, I get it, all right? You're happy. But can we drop all the emotions and just get back to it?"
    • [00188193]: "Well, thanks. Again. Now, you wanna get this freakshow back on the road?" > "Well, thanks. Again. Now, you wanna get this freak show back on the road?"
    • COMHancockIdles [0012619F]: "You know what Mirelurk shell doesn't protect against? Mines." > "You know what mirelurk shell doesn't protect against? Mines." (Bug #26136)
    • [001261A3]: "I saw a Mirelurk spawning once. Can't eat shellfish to this day." > "I saw a mirelurk spawning once. Can't eat shellfish to this day."
    • [00126229]: "I'd heard Mirelurks were tiny before the bombs. Wonder what else might be plying those waters." > "I'd heard Mirelurks were tiny before the bombs. Wonder what else might be plying those waters."
    • COMPiper [00162DC7]: "Come on, lurk. Show us that underbelly." > "Come on, 'lurk. Show us that underbelly." (Bug #26137)
    • [00165968]: "I don't think it was anymore than usual. Though that's a pretty high bar." > "I don't think it was any more than usual. Though that's a pretty high bar."
    • [00165972]: "Blue, please, this is hard enough without you going and being even more understanding, okay?" > "Blue, please. This is hard enough without you going and being even more understanding, okay?"
    • [00181A10]: "Weren't not in any rush to go, are we?" > "We're not in any rush to go, are we?"
    • COMPrestonIdles [00079263]: "I admit I wasn't sure about you at first, but you're alright." > "I admit I wasn't sure about you at first, but you're all right." (Bug #26138)
    • DialogueGoodneighbor [00065F4B]: "Where did the Memory Loungers come from, you ask? *chuckle* Girl's gotta have her secrets." > "Where did the Memory Loungers come from, you ask? *chuckle* Well, a girl's gotta have her secrets." (Bug #26139)
    • DialogueFinchFarm [001A94E1]: "Heard you talking with my Pa. Mom still thinks she can straighten stuff out with him and Jake, but I don't know..." > "Heard you talking with my pa. Mom still thinks she can straighten stuff out with him and Jake, but I don't know…" (Bug #26140)
    • BoS101 [000E8436]: "Got... cooked by those flames, but... thanks to my power armor I'm still in one piece." > "Got... cooked by those flames, but thanks to my power armor I'm still in one piece." (Bug #26141)
    • BoSDialoguePoliceStation [000DB84B]: "Might be more humane to just take you out back and shoot you." > "Might be more humane to just take ya out back and shoot ya." (Bug #26142)
    • BoSGenericHellos [0014795C]: "Taking on a Deathclaw without backup is a great way to get yourself killed." > "Taking on a deathclaw without backup is a great way to get yourself killed." (Bug #26143)
    • [00147969]: "Oh man, if I'm late for muster one more time, Captain Kells is going to have me do a hundred pushups." > "Oh man, if I'm late for muster one more time, Captain Kells is gonna have me do a hundred pushups."
    • [0014797C]: "If it was up to me, I'd take every feral, mutie and synth and shoot them into space." > "If it was up to me, I'd take every feral, mutie, and synth and shoot them into space."
    • [00147994]: "I heard you hunted down Paladin Danse. Good... it needed to be done." > "I heard you hunted down Paladin Danse. Good. It needed to be done."
    • [0015355B]: "Hungry? Rations are first-come, first serve." > "Hungry? Rations are first come, first serve."
    • [00176316]: "You keep track of your Ghoul. I don't want to be the one picking up chunks of it later." > "You keep track of your ghoul. I don't want to be the one picking up chunks of it later."
    • [00176318]: "Don't let that Ghoul out of your sight. Who knows the damage it could do?" > "Don't let that ghoul out of your sight. Who knows the damage it could do."
    • [00176319]: "If your Ghoul even looks like it's going feral, I'm putting it down." > "If your ghoul even looks like it's going feral, I'm putting it down."
    • BoSGenericIdles [0017C637]: "Reactor at one-hundred percent efficiency." > "Reactor at one hundred percent efficiency." (Bug #26144)
    • [0017C63C]: "System deltas at one-hundred percent. Secondary deltas standing by." > "System deltas at one hundred percent. Secondary deltas standing by."
    • BoSDialoguePrydwen [00180C08]: "Check every building you explore during your patrols very carefully and you might be pleasantly surprised at what you find." > "Check every building you explore during your patrols very carefully, and you might be pleasantly surprised at what you find." (Bug #26145)
    • BoSDialoguePrydwenGreetings [0001CBCE]: "Looking to pick a fight? I'll help you end it." > "You lookin' to pick a fight? I'll help you end it." (Bug #26146)
    • [00180C10]: "Ah... Paladin. You have technical documents perhaps? Or looking to assist on a research patrol?" > "Ah... Paladin. You have technical documents, perhaps? Or looking to assist on a research patrol?"
    • [00180C0F]: "Ah... Knight. You have technical documents perhaps? Or looking to assist on a research patrol?" > "Ah... Knight. You have technical documents, perhaps? Or looking to assist on a research patrol?"
    • [0019FCD4]: "Ah... Sentinel. You have technical documents perhaps? Or looking to assist on a research patrol?" > "Ah... Sentinel. You have technical documents, perhaps? Or looking to assist on a research patrol?"
    • [001AC82A]: "Look, I'm really busy and not in the mood for talking." > "Look. I'm really busy, and I'm not in the mood for talking."
    • DialogueBunkerHill [001236D9]: "Dad, you're not going to send him on that same wild goose chase?" > "Dad, you're not gonna send him on that same wild-goose chase?" (Bug #26147)
    • DialogueTraderRylee [00096A4C]: "Alright. I'll be around." > "All right. I'll be around." (Bug #26148)
    • [00096A52]: "Hm? Never been to 81 I take it? I grew up there, but left to be a trader. Here, let me show you where it is." > "Hmm. Never been to 81, I take it? I grew up there, but left to be a trader. Here, let me show you where it is."
    • [00096A53]: "Oh you know. Food from the farms, stuff I trade in town, scavenge I find on the way. Bit of everything, really." > "Oh, you know. Food from the farms, stuff I trade in town, scavenge I find on the way. Bit of everything, really."
    • [00096A59]: "Where did you get that Vault Suit?" > "Where did you get that vault suit?"
    • DialogueTraderRyleeGreetings [00096A48]: "Got some stuff for sale, care to have a look?" > "Got some stuff for sale. Care to have a look?" (Bug #26149)
    • HolotapesQuest [000C45A3]: "So join with us in fighting the real enemy: The Institute. Join the Railroad." > "So join with us in fighting the real enemy: the Institute. Join the Railroad." (Bug #26150)
    • [0013C000]: "My requests to shut down the FEV program have repeatedly been denied. We've learned nothing useful in the last 10 years; why does Father insist on continuing it?" > "My requests to shut down the FEV program have repeatedly been denied. We've learned nothing useful in the last 10 years. Why does Father insist on continuing it?"
    • [0018FA10]: "...approaching Boston from the west. We've got heavy winds, but it shouldn't be a problem. Lining up for runway 2 at heading..." > "...approaching Boston from the west. We've got heavy winds, but it shouldn't be a problem. Lining up for runway 2 at heading..."
    • [0018FA11]: "What the hell is that? Some kind of bright light from the north..." > "What the hell is that? Some kind of bright light from the north..."
    • [001A776A]: "Jack, this is Perry. What's taking you so long, coz? You should have moved more than half of this stuff by now!" > "Jack, this is Perry. What's takin' you so long, cuz? You should've moved more than half this stuff by now!" / "I've got that sanctimonious prick McDonnell breathing down my neck. Partner my ass..." > "I've got that sanctimonious prick McDonnell breathin' down my neck. Partner my ass..." / "We'll let his dumbass take the fall for this, then come back in a week or so and say our grandma was having health problems down in New York." > "We'll let his dumbass take the fall for this, then come back in a week or so and... and say our grandma was... was havin' health problems down in New York." / "Just make sure you're ready tonight and- who's there? You better show yourself asshole!" > "Just make sure you're ready tonight and... Who's there? You better show yourself asshole!"
    • [001C3FF3]: "In point of fact, everything down here is fine... with... one notable exception." > "In point of fact, everything down here is fine... with one notable exception."
    • [001CF4A6]: "I know some of the other Divisions have suggested we just cut off all contact; hide underground and pretend nobody's home." > "I know some of the other divisions have suggested we just cut off all contact, hide underground, and pretend nobody's home."
    • WorkshopParent [00112032]: "Alright, just let me know." > "All right, just let me know." (Bug #26151)
    • [001125EF]: "I can't argue with your timing. Who knows what would have happened to us if you hadn't been here?" > "I can't argue with your timing. Who knows what would have happened to us if you hadn't been here."
    • DNMasterQuest [000E2129]: "Pulowski! Nuclear Protection on a budget." > "Pulowski! Nuclear protection on a budget." (Bug #26152)
    • DN121 [0002C616]: "What? Jake's back? Oh, thank god." > "What? Jake's back? Oh, thank God." (Bug #26153)
    • RESceneLC01 [0017E752]: "Oh, thank god." > "Oh, thank God." (Bug #26154)
    • MS04 [0016AACA]: "Holy crap... that guy went down like a sack of tatoes." > "Holy crap... that guy went down like a sack of tatos." (Bug #26155)
    • MS13 [0003D2BC]: "Jesus, Paul, what now?" > "Jesus, Paul. What now?" (Bug #26156)
    • [0003D756]: "Gather round and I'll tell ya." > "Gather 'round and I'll tell ya."
    • [00045804]: "Plus there's no plausible way I could explain to Marowski how I wasn't involved in this - unless I "die" here along with everyone else." > "Plus, there's no plausible way I could explain to Marowski how I wasn't involved in this, unless I "die" here along with everyone else."
    • [00066E7A]: "The password is "Applejack"." > "The password is "Applejack.""
    • [00066E81]: "Oh yeah? What about if the place is overrun by feral ghouls - which don't even look twice at my all-ghoul crew." > "Oh yeah? What about if the place is overrun by feral ghouls - which don't even look twice at my all ghoul crew."
    • [00066E82]: "Well... okay. I'm trusting you, right?" > "Well... okay. I'm trustin' you, right?"
    • [00066E8A]: "As was putting it in an area overrun by feral ghouls, and then recruiting an all-ghoul crew to run it." > "As was putting it in an area overrun by feral ghouls, and then recruiting an all ghoul crew to run it."
    • [00197554]: "There's no plausible way I could explain to Marowski how I wasn't involved in this - unless I "die" here along with everyone else." > "There's no plausible way I could explain to Marowski how I wasn't involved in this, unless I "die" here along with everyone else."
    • [00198CAC]: "We'll see. You better not be trying to screw me over again." > "We'll see. You better not be tryin' to screw me over again."
    • MinutemenCentralQuest [00217A95]: "We can confirm that the Brotherhood of Steel used their giant war machine, "Liberty Prime", to blast their way into the Institute." > "We can confirm that the Brotherhood of Steel used their giant war machine, "Liberty Prime," to blast their way into the Institute." (Bug #26157)
    • MinRadiantOwned01 [000A7AD2]: "Oh, yeah, you can use whatever we've got. Lots of junk piled up, some of it may even be useful." > "Oh, yeah. You can use whatever we've got. Lots of junk piled up. Some of it may even be useful." (Bug #26158)
    • MinRadiantOwned08 [00186A50]: "Please just- wait, you're not with the Gunners... Are you here to help us out?" > "Please just... Wait, you're not with the Gunners... Are you here to help us out?" (Bug #26159)
    • MinRadiantOwned08SharedPlayerOutro3: "Well that's a few Gunners that won't be attacking our settlements any time soon." > "Well, that's a few Gunners that won't be attacking our settlements any time soon." (Bug #26160)
    • DN054Hellos [0005DE19]: "Can't you see there's a race goin on? Quit buggin me." > "Can't you see there's a race goin' on? Quit buggin' me." (Bug #26161)
    • [0005DE1A]: "I'm tryin to watch the race. Bug off." > "I'm tryin' to watch the race. Bug off."
    • [0019D6B6]: "Nothing gets me fired up like some good old fashioned Rock 'n Roll." > "Nothing gets me fired up like some good old-fashioned rock 'n roll."
    • MS14Greetings [000E2E58]: "Oh thank god, you're here." > "Oh, thank God. You're here." (Bug #26162)
    • [000E3569]: "Oh thank god, you're here." > "Oh, thank God. You're here."
    • RESceneKMK08 [0019430A]: "Okay... you have someplace for her to live, right?" > "Okay... you have some place for her to live, right?" (Bug #26163)
    • AO_Companion_LoiterSearch [00187D75]: "I think someone was using this as a trashcan." > "I think someone was using this as a trash can." (Bug #26164)
    • DLC01COMRobotCompanionBleepTalk [0100F6A1]: "Hm. Well... this is certainly going to make having a conversation a challenge." > "Hmm. Well... this is certainly going to make having a conversation a challenge." (Bug #26165)
    • DLC04RadioQuest [06040CEC]: "Uhh, Nisha has the following to say to the Pack: "Take one more shit on our lawn, and we'll put you down." Hoo boy! I don't write 'em, folks - I just read 'em." > "Uh... Nisha has the following to say to the Pack: "Take one more shit on our lawn, and we'll put you down." Hoo-boy! I don't write 'em, folks - I just read 'em." (Bug #26166)
    • DLC04SafariAdventureQuest [0604241E]: "Wild Goose Chase" > "Wild-Goose Chase" / "This had better not be a wild goose chase, Cito." > "This had better not be a wild-goose chase, Cito." (Bug #26167)
    • DLC04DialogueRaiderFactionOperators [0600EFAB]: "Woah! Back the hell off!" > "Whoa! Back the hell off!" (Bug #26168)
    • [0600EFAD]: "What the! Get off!" > "What the...! Get off!"
    • [0600EFBF]: "Woah! Woah! Incoming!" > "Whoa! Whoa! Incoming!"
    • [0600EFC0]: "Jesus-- Watch out!" > "Jesus... Watch out!"
    • [0600EFC1]: "What the! Move! Move!" > "What the...! Move! Move!"
    • [0600EFD9]: "You ain't getting me too! You hear me!" > "You ain't getting me, too! You hear me?"
    • DLC04DryRockGulch [060470D0]: "Here. Take some souvenir bottlecaps, courtesy of the Nuka-Cola Janitorial Service Department!" > "Here. Take some souvenir bottle caps, courtesy of the Nuka-Cola Janitorial Service Department!" (Bug #26169)

     

     

The complete changelog for PC and XBox One is available here.
The complete changelog for PS4 is available here.

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Oh, and if anyone is feeling generous, I'd kind of like to use a new color scheme for the UFO4P changelog. Something more appropriate to the series but that is ALSO still readable in a browser.

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By which you mean: No acid green, right? :D

Awesome to see the first UFO4P beta release. It's quite the betaception with running a beta on a beta and made with a beta. I guess for the mesh edits another beta was used, too. I wonder why there is no mod manager support yet :D (don't tell me there's a MO beta, is there?)

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By which I mean it needs to be readable :P So probably no yellow on blue either, even though that would technically fit with the rest of the logo stuff.

 

One other thing I forgot to mention: No, this file is NOT currently a "fake esm" due to technical restrictions I can't go into yet.

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So would you be able to deal with the transport vertibirds collision or lack thereof? it's been a bit annoying to ride in a vertibird only for the thing to fly through buildings.....

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FO4 1.5.151 Beta relz today https://community.bethesda.net/thread/9158

Welcome to our board for providing feedback on Fallout 4's 1.5 Steam Beta update.

 

Along with support for our upcoming add-on, Far Harbor, and additional gameplay optimizations, the 1.5 Update – now available as a Beta on Steam -- features the revamped Survival Mode which incorporates a number of changes based on beta feedback. Thanks again to all those who participated! In the coming weeks, 1.5 – complete with Survival Mode – will be released on Xbox One and PlayStation 4. 

Also in development, Creation Kit and Bethesda.net Mods are still in closed beta. We hope to add Support for Mods to the 1.5 Steam Beta soon with console support for Mods coming in updates that follow. Stay tuned to Bethesda.net and the forums for when those updates will go live.

Please note that we strongly advise players running third party mod managers to back up saves and disable/uninstall them before opting into the Beta, until they have been updated to support the new changes from the 1.5 Update.

Fallout 4 1.5 Update Release Notes (Version 1.5.151

 

New Features

  • New Survival difficulty
    • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
    • Characters set to Survival difficulty appear under their own Character Selection filter

Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.

  • Third person camera movement improvements when player is close up against walls and other objects

Fixes

  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Ability to delete downloadable content via the Add-Ons menu (PS4)
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

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Since this is the place for discussion now, remark regarding

'I'd just like to point out to everyone that when challenging a bug, it is NOT enough to just say "I think that's deliberate" and offer up nothing more. Speculating about adlibs is also not enough on its own. What Chipstick did is the proper way to address a situation like this. Evidence needs to be brought forth, and IMO this is as close to an official "u dun goofed" as one can get for something like this.'

I specifically crossposted Chipstick's findings, because i know you need better arguments than oppinions. However, i do think that this evidence should also extend it's convincing power to other such cases, where the voice over of the two protagonists differ from the subtitle. I'd prefer that for these case, in future, the default should be to assume it IS an ad-lib, unless further, additional reasons are presented. Does thos sound like a reasonable suggestion?

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Since this is the place for discussion now, remark regarding

'I'd just like to point out to everyone that when challenging a bug, it is NOT enough to just say "I think that's deliberate" and offer up nothing more. Speculating about adlibs is also not enough on its own. What Chipstick did is the proper way to address a situation like this. Evidence needs to be brought forth, and IMO this is as close to an official "u dun goofed" as one can get for something like this.'

I specifically crossposted Chipstick's findings, because i know you need better arguments than oppinions. However, i do think that this evidence should also extend it's convincing power to other such cases, where the voice over of the two protagonists differ from the subtitle. I'd prefer that for these case, in future, the default should be to assume it IS an ad-lib, unless further, additional reasons are presented. Does thos sound like a reasonable suggestion?

We'll have to see - as you know each bug is considered on a case by case basis. We do attempt as much as possible to defer to what's been recorded in audio rather than what someone wrote in a subtitle. That's based on the assumption that the audio took more deliberate effort to produce, but it isn't something set in stone either if there's clear evidence it wasn't supposed to be recorded that way. Since we have no official declaration that all audio is sacrosanct and that adlibs are why stuff looks wrong, we can't just assume that in all cases.

 

One example of that was the bit where the guy who did Neloth's response with Savos' name blew the pronunciation of it. While it may be possible to argue that he did it because he's a grade A douchebag, that isn't likely to be the case without supporting evidence. Which is why we dropped the use of his name from that particular line. People objected, but it was almost universally objection because "we just don't like it" - which isn't a valid challenge.

 

In future I suppose we can leave such reports open longer before resolving them, so that time is provided to see if any evidence can be brought forth for why it shouldn't be done?

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I mean in this case here, the problem wasn't that there was anything wrong with the audio. There are other examples in the recent patch, that look just as much like the voice actor 'ad-libed' a bit on top of the writing, and natually the subtitle was adjusted from what looks to be the original writtem, a bit more stiff, text. Which is perfect.

I think the real issue with the protagonist is, that there is just one set of subtitles, not two, right? There is no way to have different subtitles for each gender, unless you make separate files (which might just be a mod idea)? Finding a way to do that would be ace and probably solve any issue that migh end up in a discussion. Can subtitles be conditioned?

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There is no separate subtitle for voicetype anymore? Wow that's a bit short sighted of beth...

 

Perhaps it can be changed with an event handler. It can be done in the older games.

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That's pretty much the problem. Dialogue has one subtitle, but can have multiple recorded lines associated with it. So this thing with Nora and the donuts will always be wrong in one way or the other without some kind of fix.

 

Yes, I did in fact consider an attempt to extend the line for Nate, but there wasn't anything suitable to do that with.

 

The situation you're describing only works when thee audio all says the same thing, but the subtitle is wrong. That's easy. We simply assume the subtitle is incorrect, because 999 times out of 1000 that's exactly what happened.

 

EDIT: There's never been a separate subtitle based on voice type btw. As far back as Oblivion, there is one subtitle but multiple audio files can be mated to it.

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Ahh right I was thinking the response dialogue and not the player dialogue. derp.

 

:EDIT:

 

BTW, am I submitting things to the tracker and linking them in the way that is consistent with your methods?

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Response dialogue is the same way though - you get one subtitle and voice files up to the number of playable races usually. It's literally a One to Many relationship, all the way back to Oblivion. I've never seen any indication of a means to split those in such a way that wouldn't require completely separate entries, which necessitates making copies of the audio files to go with it.

 

Yes, your tracker entries are fine. Two points though:

 

1. We don't do landscape edits. So chances are the one you pointed out a landscape issue will be handled by seeing if something can be lowered to cover it or a rock or something added to cover the gap.

 

2. There is no script being used to modify the placement of persistent references. If things work like they did in Skyrim, most of those should be able to be repositioned without a problem. It's only an issue if they're used in script properties, and we've found that even script moving stuff like that doesn't always work. So if it can't be moved, then we'll mark it as [NR] since it won't show up without a new game.

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Ahh that's where the confusion is for me, in Fallout 3/NV you have responses which can be by any number of variables for a topic and "generic" ones have different voice files based on the voicetype rather than the race.

 

Is there list of do's and dont's ? I am not at all familiar with how you handle things and I need to educate myself on that to avoid any more invalid submissions.

 

Reasoning for not doing landscape edits? LOD? Navmeshes?

 

I'll change that to use a rock or dirt pile or something.

 

That's interesting, in the older engines you can't change persistent refs once the cell has been loaded by the player because the save game always takes precedence. Haven't had any problems moving them with scripts in the older games however, must be something that is an issue with the newer ones.

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Yeah, I did barely anything for FO3 or NV so I don't remember what the dialogue system worked like. It would be nice if each audio file had its own subtitle, but with the way the system currently works, that would cause the number of INFO records to explode.

 

Landscape edits have traditionally caused a lot of compatibility issues that are only resolvable with extra patches, so we don't do those. LOD and navmeshes are things that are more easily overridden and don't manifest themselves as huge rips in the cell borders if something goes a bit wrong, so we DO do those when the situation warrants it.

 

As far as a list of dos and don'ts, whatever is covered in the two pinned FAQ posts is pretty much it.

 

Yep, persistent refs changed quite a bit in Skyrim.

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Allright I have some reading to do.

 

I'll upload a proper patch for that landscape issue soon.

 

:EDIT:

 

I also grant permission to use and distribute anything I submit freely and under no requirements or conditions.

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Even though I'm pretty much avoiding the betas like they had aggressive Ebola and were spraying foam from their mouths, I wanted to say...

 

THANK YOU THANK YOU THANK YOU.

 

I had to use the console to get past quest bugs like 5 times today. I really, *really* appreciate the unofficial patches (they made Skyrim usable for me, it was completely FUBAR before).

 

Also, there are tons of color readability pages online, but your probably knew that.

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On the above topic of color-coding the list, it's a big "thing" in web design;

 

https://www.viget.com/articles/color-contrast

 

And on reversed (light on dark, like the forum): https://www.joedolson.com/2006/08/on-the-readability-of-inverted-color-schemes/

 

This one has some good discussion: http://blog.codinghorror.com/code-colorizing-and-readability/

 

Ultimately it may be a case of doing some tests and the team picking just what seems most appropriate and readable. The reasoning behind the colors is a little different than the bug report list. It should also be easy to maintain and not require a lot of fiddling with the posts. Black on white is generally considered most readable but a lot of people find white on black to be easier on the eyes, and red seems to be the least readable.

 

The "color block / grey text / blue link text" model for the bug reports kind of makes the eye want to skip over the text. I for one would like to see a severity code coloring the text, but honestly searchable quest names (for script fixes) for example are probably more useful.

 

Quest Script Fixes:

 

Silver Shroud - Stage 400 - radio message never broadcast if (condition) - fixed

 

Objects:

 

Mesh - Combat Shotgun has bunny-shaped hole when viewed from side - now correctly fish-shaped

 

Or whatever. Orange is more visible than red. I'd go with the "threat condition code" of white-green-yellow-red but the final color in that one is black - might not work so well.

 

Speaking of bug reports, I guess I should start reporting bugs again now that the Unoffical patch is rolling.

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We usually try to include things like the quest names and their CK editor IDs in stuff like that. The changelog is already ordered in categories which align with the category list in Tracdown. The color thing would probably be nice but IMO, that's probably more work per entry than it's going to be worth for us.

 

About the only color stuff I was possibly looking to do was to have a color scheme that thematically fit with the game rather than the white on black that was picked because it fit better for Skyrim. Only problem is, I'm not entirely sure just what color scheme would work and remain readable :P

 

Keep in mind that if Bethesda fixes their garbage forums, the list also needs to be readable on an off-white background with black text, because hey, Beth likes crappy forum themes. Color that works on a black background will be absolutely hideous against a white one.

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Yeah Arthmoor I just spent my first bit at the new forums.

 

You know all those cat memes with the surprised cat faces?

 

First of all, their front page looks like Pinterest vomited on it. The forums are *really* inefficiently arranged - they take up metric tons of screen real-estate. The new bug thread looks really chaotic and doesn't contain the info from the old thread yet - I don't know if the new forum can handle it. There is an "advanced" editor but the whole arrangement is a little hard on the eyes. It does have tables but I haven't tested them yet.

 

Oh, well, the old forums were being dominated by ingroup/outgroup arguments anyway. Unfortunately that's where a lot of the reporting was.

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the biggest roadblock to using their forum with preformatted posts is that it doesn't parse bbcode. It only handles straight HTML. Which is ludicrous. I don't know who these Jive Software people are but they're stuck in the 90s or something if they think this is normal.

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Official patch description updated by GStaff today https://community.bethesda.net/thread/9158

 

Fallout 4 1.5 Steam Beta Update (1.5.154)

 

Fallout4.exe

Fallout4.esm

Fallout4 - Interface.ba2

 

And a couple of the strings files updated

 

Edit: And strange goings on with Plugins.txt .. Though on my setup its still in Local appdata, apparently the new update is supposed to be moving the plugins.txt file to the game folder ( probably only for people with mods installed ? )

http://forums.bethsoft.com/topic/1601446-rel-loot-thread-23/page-2#entry25138708

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