Unofficial Fallout 4 Patch: Version History
By the Unofficial Patch Project Team
Bugs fixed by official Bethesda patches will be stricken through and the version of the game they are fixed in will be indicated in brackets.
Bugs introduced by the UFO4P (yes, it happens) that are corrected in later versions will be stricken through and tagged with the version of the UFO4P that fixes them. The correction will appear separately in the version where the correction takes place.
The UFO4P bug tracker numbers will be listed for bugs that have been recorded there when they are solved.
All fixes are retroactive unless indicated by an [NR] tag following the fix description.
To view a bug entry in our tracker, enter the bug number here:
v2.1.7 (2024-09-30) [FO4 1.10.980+]
UFO4P Fixes
- The .esp and .ba2 files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. (Bug #34096)
- UFO4P had an undocumented change to the X01 Torso Lining C OMOD that has now been removed. (Bug #34188)
- Facegen files needed to be generated for EncWorkshopNPCMaleFarmer05 after fixing their duplicate appearace in 26842. (Bug #34378)
Item Fixes
- The Baseball Launcher [ccSBJFO4003_BaseballLauncher] is incorrectly flagged as a VATS Long Burst weapon. The VATSWeaponLongBurst keyword should not have been applied. Removing this fixes several issues with the weapon. (Bug #34038)
Location Fixes
- Navmesh in POIRJ13 (18,25) [Commonwealth worldspace] was added by the NG update. This navmesh did not take into account edits made by Far Harbor in the same area. This navmesh needed to be refinalized with all of the DLC loaded to ensure it has the correct cell connection data. (Bug #34300)
- Vault-Tec Office [VaultTecOfficeExt01] is incorrectly assigned to the West Everett Estates location. It should be assigned to VaultTecOfficeLocation instead. (Bug #34368)
- Navmesh in the farmhouse at Abernaty Farm is partially sunken below the floor, preventing the NPCs from navigating it properly. (Bug #34226)
- Fort Hagen Satellite Array can't be cleared more than once because the boss NPC does not respawn. The assaultron next to her has been marked as a boss as well. [01007539] (Bug #34210)
- The USS Riptide is not clearable because the eastern side of the barge is not included in the USS Riptide location data. (Bug #34168) [NR]
Mesh, Material, and Texture Fixes
- The DLC banners for the Contraptions Workshop are incorrectly sized at 500x1024 instead of 512x1024, which can lead to the game crashing. [textures\interface\DLCBannerDLC05.dds, extures\interface\DLCBannerDLC05grey.dds] (Bug #34251)
- The vault door in the Vault-Tec Workshop DLC had a misaligned polygon when the door plays its open animation. [Meshes\DLC06\Architecture\Vault\WorkshopVaultExteriorGearDoor01\WorkshopVaultExteriorGearDoor01.nif] (Bug #34303)
- Bus Stop Benches have a pulled vertex on them that creates an unnatural sharp point. Note: This will only address the furniture version of this bench because the static copies are contained in previsbines. [Meshes\Furniture\BusStop\BusStop01.nif] (Bug #33114)
Quest and Dialogue Fixes
- While "Best of Three" [ccBGSFO4046_BestOfThree] is active, it's possible that the perk which allows you to scan Gunner Pip-Boys will cause Virgil to become hostile during the MQ, which will break it. (Bug #34008)
Settlement and Workshop Fixes
- Lucy's bed was isolated by a navmesh precut for nearby scrappable items that prevented her from being able to use the bed properly. (Bug #34226)
Placement/Layout/Ownership and Other World Fixes
- 0017FEA7: Warehouse door which is set to the incorrect variant. (Bug #34318)
- 085293D9: Fence Post added for unsupported chain link segment. (Bug #34263)
- 0302F334: Ownership removed from Longfellow's bed to prevent issues with bed assignments for the workshop. (Bug #34227) [PC-Only]
- 0852D82A: Pipe valves added to cover up exposed 90 degree pipe bend at Big John's Salvage. (Bug #34219)
- 0006B9F3, 0006B9AF: Beds at Abernathy Farm that cause clipping through the wall when used. (Bug #34226)
- 0020BC38: Unharvestable Glowing Fungus. (Bug #34111)
- 00175b63: Floating elevator hatch removed. (Bug #34050)
Text Fixes
- DLC06SecuritySubTerminal01: "DECTECTED" -> "DETECTED" (Bug #34291)
- DN088_DeansSubTerminalMail: "They me kept redirecting my call for hours" -> "They kept redirecting my call for hours" (Bug #34277)
v2.1.6d (2024-05-14) [FO4 1.10.980+]
UFO4P Fixes
- Fixed an issue that caused Hangman's Alley to fail to be completed properly due to an unintended edit that removed the Boss flag from one of the raiders.
- Generated facegen files for Deidre, MQ302Minuteman02, and DLC04TraderMaleSandbox01. These NPCs all had faulty face morphs corrected in earlier versions but never got updated facegen files.
v2.1.6c [a and b skipped due to Nexus upload issues] (2024-04-28) [FO4 1.10.980]
UFO4P Fixes
- The fix for DLC03:TrapBear was incomplete and has been corrected.
- Merged another script fix in from DLC01MQ00 that needed to be brought in.
- Fixed a missed error in one of the Nuka-World cells that would have broken previsbines.
v2.1.6 (2024-04-25) [FO4 1.10.980]
Official 1.10.980 Patch Update Reconciliation
- Merged change in Heavy Flamer with the position fix for the toolbox so that it will properly require the Keeper's Toolbox Key.
- Forwarded the location data added by Enclave Remnants to GlowingSeaPOIJS02.
UFO4P Fixes
- workshop_co_SleepMattress is an inaccessible recipe and therefore the edits to it are unnecessary. (Bug #32786)
- workshop_co_BedMattress formula has been adjusted to use less steel so that it makes more sense in line with beds that have actual frames. (Bug #33040)
- Crashes for users with nVidia RTX cards who attempt to open the Graygarden workshop menu have been resolved. Glitchfinder has provided us with a mesh that eliminates the problem. (Bug #33066) [meshes\Workshop\WorkshopBorderGrayGarden01.nif]
- An error in script DLC03:TrapBear causes actors without the Lightfoot perk to fail to properly trigger traps using the script. (Bug #33086)
- 03043A2D: Rifle that had its placement adjusted at some point but then somehow ended up sitting upright with improper rotation values. (Bug #32959)
- Gunslinger level 5 had the weapon checks on the wrong perk entry tab from our fix in UFO4P 1.0.1. (Bug #33846)
- The useless Nukalurk Eggs have been removed from the spawning activator. Reverts 27393. The item itself as created by UFO4P will remain to prevent possible CTDs. Go sell the useless eggs or something :P (Bug #33834)
- Modified the fix in stage 101 of Reunions [MQ106] so that the Command Center door is not set into a bad state which may then lead to breaking the arrival of the Prydwen. (Bug #33695)
- December's Child weight decrease was applied incorrectly resulting in it being heavier instead of lighter as intended. [DLC03_mod_Custom_Weapon_M4] (Bug #33931)
- 0724DB6F: Fog Condenser added by UFO4P was not linked to its jug. (Bug #32769)
Actor Fixes
- DLC04_LvlGang_Operator_Boss incorrectly drew from generic raiders which would sometimes result in choosing a Disciple instead of an Operator to fill the template. (Bug #33772)
- MQ302Minuteman02 had incorrect face morph values due to being switched from female to male without a proper facegen update. (Bug #33000)
- Old Longfellow is missing the ability that controls the Live & Love perks for companions. (Bug #33938)
- LCharMoleratLegendary and LCharMoleratAmbushLegendary incorrectly spawn ordinary Mole Rats between level 7 and 13. The Mole Rats themselves also lack their appropriate skins and material swaps. (Bug #33935)
- Caged versions of Glowing Mole Rats and Mutant Hounds did not get the fixes that were done for the non-DLC versions. (Bug #33933)
- Deathclaws permanently mark a target to dismember on death due to the effect wrongly being set up as an ability. [abDeathClawClawsSpell] (Bug #33920)
- Following Last Voyage of the U.S.S. Constitution, the Lookout does not go with his shipmates if the quest ended with the ship crashing into the Baxter Building. [DialogueMS11 - New Alias AI Pack added] (Bug #33139)
- After completing "Out of the Fire" [DN121] Saugus Iron Works respawns a leveled raider boss to fill the leader position. This leader should not have been spawning in using Slag's specific version of raider power armor. [LvLForged_Boss] (Bug #32871)
- Guard settlers are not using the correct template reference for their inventories. Rather than using EncWorkshopNPCMaleFarmer01Template they should be using EncWorkshopNPCMaleGuard01Template. (Bug #33957)
- Synth Refugee [DLC03_Loot_CorpseSynthRefugee] and its female counterpart lack a Synth Component on their bodies, as is found on other dead synths. (Bug #32555)
Item Fixes
- DLC03_LL_Armor_Trapper_Coast_Underwear had an invalid form in the list. (Bug #32989)
- Fancy Plaid Suit & String Tie [DLC04_Armor_Operators_Underarmor_02] was accidentally left out of the Operators underarmor list. [DLC04_LL_Armor_Operators_Underarmor] (Bug #33849)
- DLC01LLI_Vendor_BotMods_Basic_Armor erroneously contains a useless component for Mr Handy Bottom Armor that doesn't have a craftable recipe, nor does it have a craftable modification for it. [miscmod_DLC01Bot_Torso_MrHandy_Armor_Standard_Bottom - removed] (Bug #33848)
- DLC04_NukaWorld_Meat75 erroneously offers up Flying Ant Meat which is never used in anything and was apparently cut from the game. (Bug #33847)
- MacCreadyOutfit erroneously includes an unplayable set of Road Leathers [Armor_MacCready_Raider_Underarmor] which he cannot use due to his duster conflicting with the biped slot. (Bug #33918)
- Basketballs for the Nuka-Cade should cost 4 rubber instead of 2, or the player will be capable of an infinite rubber exploit. [DLC04workshop_co_NukacadeHoopShotBall] (Bug #33842)
- Prewar_Locker_01 was missing its open and close sounds. (Bug #33841)
- Acid Soaker ammunition only crafts a single round instead of the 20 it was supposed to be. [DLC04_co_Ammo_AcidSoaker] (Bug #33840)
- The Gatling Laser Overcharged Capacitor mod incorrectly requires Gun Nut level 2 when energy weapons are always governed by the Science! perks instead. [co_mod_GatlingLaser_LaserReceiver_MoreDamage3] (Bug #33839)
- Vault-Tec Deep Pocketed mod has no crafting requirements. [co_mod_armor_VaultTec_Lining_Torso_ImprovedCarryCapacity2] (Bug #33838)
- Overboss Power Helm [DLC04_Armor_Power_T51_Helm_RaiderOverboss] is missing the default raider headlamp in its template. (Bug #33836)
- MeatBag_Floor001 and MeatBag_Floor002 had wild edits applied by the Wasteland Workshop DLC that serve no purpose. (Bug #33945)
- mod_InstituteLaserGun_Scope_ScopeMedium, mod_InstituteLaserGun_Scope_ScopeMedium_NV, and mod_InstituteLaserGun_Scope_ScopeShort_NV are all set to the wrong zoom value for the type of scopes they are. (Bug #33944)
- mod_armor_Combat_Lining_Torso_Lighter and DLC03_mod_armor_Marine_Lining_Torso_Lighter should both be providing 5 AP instead of 2 since they are for the torso slot. (Bug #33943)
- DLC04_mod_HandmadeGun_Receiver_MoreDamage3 errneously has dn_HasReceiver_Converted applied even though it's not changing the ammo type. (Bug #33942)
- DLC04_TrashObjectBurgerbox01, DLC04_TrashObjectCup02, DLC04_TrashObjectCup, DLC04_TrashObjectPizzabox01, DLC04_TrashObjectCupGroup, and DLC04_TrashObjectHotDogbox01 all have abnormally high weight for miscellaneous trash items. (Bug #33941)
- holotapeLadiesAux01, holotapeLadiesAux02, holotapeLadiesAux03, holotapeTheControl01, holotapeTheControl02, and holotapeTheControl03 all had a weight of 0.2 when holotapes should have 0 weight. (Bug #33940)
- DLC04_Ammo_PaddleBall lacked a short name, causing it to display as blank in the UI. (Bug #33939)
- PA_Legendary_Any_Unbreakable, PA_Legendary_Any_Low_Weight, and mod_Legendary_Weapon_RadiationDamage were missing the setting to raise their value by 4x normal. (Bug #33936)
- Daytripper should last 10 minutes as its description says instead of 5. (Bug #33932)
- Laser Muskets can spawn with Laser Gun parts due to a misconfigured set of object mods. [modcolgroup_LaserMusket_LongBarrel_ExtensionWithBracket_AND_Camera, modcolgroup_LaserMusket_LongBarrel_ExtensionWithBracket_AND_Focuser, modcolgroup_LaserMusket_ShortBarrel_ExtensionWithBracket_AND_Splitter] (Bug #33929)
- Poisoned Caltrops should not be setting off explosions when used. [DLC03_ThrowingCaltropWeaponPoisoned] (Bug #33923)
- Melee weapon mods do not actually provide bonuses for cripple chance or extra limb damage because the effect data for them was never created. (Bug #33930)
- BaseballGrenadeProjectile, BehemothBoulderProjectile, MolotovCocktailProjectile, SynthTeleportGrenadeProjectile, DLC04_LuckyRabbitsFootProjectile, DLC04_LuckyRabbitsFootProjectile2, DLC04NukaCherryGrenadeProjectile, and DLC04NukaQuantumGrenadeProjectile all have explosion effects that incorrectly default to the one for frag grenades. (Bug #33927)
- MS09JackRadiationGunProjectile, and GammaGunProjectileLarge are incorrectly flagged to penetrate geometry despite being beam weapons. (Bug #33919)
- Robot and Metal armor pieces incorrectly have Universal linking keywords attached to them which results in the "Dense" mod being applicable to more than just torso parts. [Armor_Metal_ArmLeft, Armor_Metal_ArmRight, Armor_Metal_LegLeft, Armor_Metal_LegRight, Armor_Metal_Torso, DLC01_Armor_Robot_Torso, DLC01_Armor_Robot_ArmRight, DLC01_Armor_Robot_ArmLeft, DLC01_Armor_Robot_LegRight, DLC01_Armor_Robot_LegLeft] (Bug #33835)
- Deliverer should have the WeaponTypePistol keyword on the actual weapon instead of by way of adding modifications for it. [mod_Deliverer_Grip_Standard, mod_Deliverer_Grip_Better1, mod_Deliverer_Grip_Better2] (Bug #32839)
- Fortification effects for Ultra-Jet, Psycho-Jet, and Buffout need to be reduced from 15 duration to 5 duration due to the fact that the durations are incorrectly extended due to the slow time effects. (Bug #32932)
- The Marine Armor Chest Piece [DLC03_Armor_Marine_Torso] incorrectly referenced leg armor materials in its Epic variants. (Bug #32809)
- Several Rust Devil Robot mods list "Reduces Carry Capacity" as an effect for the object mods. This effect was left off of many of them. See ticket for the complete list. (Bug #31630)
- Exemplar's T-60 Torso is always labeled as "c" but it should be "b", "d", or "e" based on which level is rewarded to you by Kells. (Bug #31517)
- Plasma weapons should now work properly with the Penetrator perk. [PlasmaProjectileLarge, PlasmaProjectileSmall, PlasmaProjectileSmallFast, DLC01LightningGunProjectile] (Bug #23322)
- Curie will now give Curie's Healthpaks to the player instead of ordinary stimpaks. Curie's Healthpak [ALCH 0019c0d9] does exist in the game files already, but it was nowhere used (Bug #32937)
- The combat rifle mods mod_CombatRifle_Scope_SightsImprovedGlowIron and mod_CombatRifle_Scope_SightsImprovedIron were using the same loose mod. The combat shotgun mods mod_CombatShotgun_Scope_SightsImprovedGlow and mod_CombatShotgun_Scope_SightsImprovedIron had the same problem. Two new loose mods were created and have also been added to all relevant leveled lists and form lists. (Bug #32641)
Location Fixes
- Several issues with the setup for the Caravan encounter in Automatron have been corrected. (Bug #33074)
- MassPikeInterchangeExt03 had a Nuka-Cola machine with navmesh under it that should not have been there. The navmesh has been adjusted to account for the machine being in the way. (Bug #32858)
- The Walden Pond Gift Shop Basement [WaldenPond01] was missing the "Has Water" flag. (Bug #33816)
- Fixed an elevated navmesh vertex at the back entrance to Hardware Town. (Bug #32812)
Mesh, Material, and Texture Fixes
- Plasma Guns, Laser Guns, Laser Muskets, and Lever-Action Rifle all have an unnecessary generic collision block around them which makes it place awkwardly in several situations as well as having the wrong material sounds attached. (Bug #33064) [Meshes/Weapons/HuntingRifle/HuntingRifleDummyParent.nif, Meshes/Weapons/LaserMusket/LaserMusketDummyReceiver.nif, Meshes/Weapons/LaserWeapons/LaserWeaponDummyReceiver.nif, Meshes/Weapons/Plasma/DummyReceiver.nif]
- Warehouse roof piece with a transparent ceiling. [Materials\Architecture\Warehouse\WrhsRoofPlywood01.bgsm] (Bug #33191)
- The bounding boxes on 3 workbenches and one trash bin have been corrected so that parts of them no longer disappear at certain angles. Fix provided by Pra. [meshes\furniture\workstations\workbencharmor\WorkstationArmorB01.nif, meshes\furniture\workstations\workbenchweapons\WorkbenchWeaponsB.nif, meshes\furniture\workstations\workbenchweapons\WorkbenchWeaponsA.nif, meshes\setdressing\trashbin\TrashBin01.nif] (Bug #32894)
- Assaultron Claw Hands do not have a material flie specified. The material file that should be used also has the incorrect grayscale texture set. [meshes\Actors\Robot\Parts\HandLeftAssaultronClaw.nif, meshes\Actors\Robot\Parts\HandRightAssaultronClaw.nif, Materials\DLC01\Actors\CreateABot\DLC01AssaultronBladeHandsRemap_base.bgsm] (Bug #29367)
- Nuka-World Assaultron space paint material references the wrong normal map. [materials\Actors\DLC04\BotColors\DLC04AssaultronTorso.BGSM] (Bug #29367)
Papyrus Fixes
- SentryBotFaceLightScript: Removed the IsBoundGameObjectAvailable() check in the OnEffectFinish block of the script as this appears to cause an issue with the light remaining on even though the game throws a Papyrus error. (Bug #25355)
- Default2StateActivatorScript: A few edits were made to this script as part of the fixes related to various doors in Fort Hagen: the handling of disabled references was improved and redundant code has been removed. (Bug #33695)
- SpotlightScript: This script was missing code for handling the light sources of spotlights that are initially disabled. (Bug #32995)
- UFOActivatorScript: Added a sanity check for invalid sound instances. (Bug #32545)
- WorkshopParentScript: The top level vendor globals were not properly updated when a top level vendor store was removed from a workshop. (Bug #32686)
Perk and Stat Fixes
- The Bloodied perk [ModLegendaryWeaponsDamageInverseHealthPerk] has errors in how it checks the conditions for the player's health. (Bug #33851)
- RRTheHeavyPerk and ImmuneToRadiation should both be hidden due to having no UI elements to show the player. (Bug #33850)
- The bonus application for Black Widow and Lady Killer were inverted. The global properties should be negative values due to how the actual formula calculation is done. (Bug #33843)
- Endangerol Syringes do not actually work the way the game describes, instead causing the target to reduce the effectiveness of everyone else's armor. To mimic the intent, the perk associated with the item now does 25% extra damage to the target. Text descriptions have been changed to reflect this as well. [EndangerolPerk] (Bug #33845)
- Energy Weapons Bobblehead does not affect Gatling Lasers and Alien Blasters. [PerkBobbleheadEnergyWeapons] (Bug #33934)
- The Rad Powered legendary perk has a messy implementation that would result in showing multiple individual strength buffs in the UI instead of a single one with the correct buff amount. [DLC03_ench_mod_Legendary_Armor_RadsIncreaseStrength] (Bug #33928)
- Calmex incorrectly blocks its effect if the player has Ninja level 2 despite the chem and the perk having nothing to do with each other. [FortifySneakAttackBonus2xChemPerk] (Bug #33926)
- Repair Bobblehead has an unnecessary check for whether the player is wearing Power Armor or not. [PerkBobbleheadRepair] (Bug #33925)
- Quiet Reflection is missing it's UI animation. [QuietReflectionXPBonus] (Bug #33924)
- Pain Train 3 does not actually improve impact landing damage due to the effect not being assigned. [PA_ImpactLandingAggroDamageSpell] (Bug #33922)
- Sniper level 1 has an unnecessary condition check for Iron Sights which causes a stutter when aiming the weapon. [PerkSniperAimStability] (Bug #33921)
- Sneak level 5 is not applying its invisibility component properly for distant enemies. [PerkSneakInvisibilityEffect, PerkSneakInvisibility] (Bug #32931)
- Mister Sandman needed to have its perk priority adjusted to prevent it interfering with sneak attack value bonuses from Ninja and Cloak & Dagger. (Bug #31307)
- The Piezonucleic Lining mod for Power Armor does not do what the description says. An actual perk to produce the proper effect did not exist and had to be created for it. [ench_mod_LegendaryPA_RadsCoreHealth -> changed from using LegendaryPA_RadsCoreHealthEffect to UFO4P_PiezonucleicEffect] (Bug #22529)
Quest and Dialogue Fixes
- Curie's pick up lines were not flagged to require player activation and would instead be pulled as random dialogue you could not avoid. (Bug #32908)
- When asked to tell stories for the class in Vault 81 [Short Stories - V81_04] Katy's dialogue references completing MQ102 instead of Min00. The story you tell is about killing the deathclaw, which happens in Min00. (Bug #21305)
- "Object01 - Radio in a junk pile" [REObjectDL01] incorrectly marks 2 of the spawned objects as temporary. This leaves the rest hovering above the ground when the player returns later. The "garbage pile" object will also throw visual anomalies because the script is trying to move a static object during setup. (Bug #33585) [NR]
- The random encounter for Dreth could become broken and leave the player unable to trade with her again on subsequent meetings. (Bug #25994)
- The random encounter with Stash could end up broken because her forcegreet was flagged as Say Once. (Bug #26734)
- Technical Documents, Viable Blood Sample, and Reactor Coolant [currently unused] will no longer get spawned if the player has become hostile with the Brotherhood of Steel. (Bug #33091)
Settlement and Workshop Fixes
- Egret Tours Marina, Outpost Zimonja, and Taffington Boathouse could have attack markers moved to where the player wanted a fast travel marker. This could result in attacking NPCs being right on top of the settlement instead of at the designated edges. A new marker has been placed in each location, linked to the map marker, and then positioned to where the edge marker is currently at since the edge marker is what would be used for the FT target. The edge markers are then relocated back to their default positions in the CK. (Bug #33906)
- Hangman's Alley could pick up the wrong map marker for the Workshop data. (Bug #33871)
- Power Armor stations should no longer cause Encumbrance damage when using them in survival mode. [HC_EncumbranceEffect_OverEncumbered] (Bug #33844)
Placement/Layout/Ownership and Other World Fixes
- 0100FFA9, 0100FFAA: Eyebots generating static when disabled. Fixed by attaching a new script provided by Glitchfinder. (Bug #33776)
- 000ED0DD: Locker clipping through plumbing. (Bug #33143)
- 000ED126: Desk clipping through wall column. (Bug #33143)
- 00043AE9: File cabinet clipping through a wall column. (Bug #33112)
- 000AB84D: Metal box clipping into the one next to it. (Bug #33111)
- 0704E648, 0704E649: Wall segments added to Combat Zone exterior to cover up gaps. (Bug #33178)
- 0008212b: Dead Minuteman that despawns before being able to loot it before the end of "Out of Time". (Bug #33098) [NR]
- 0005698F: Wooden box intersecting with a spawn marker. (Bug #33095)
- 0023D2F1: Unused door viewable outside the playable area in Shamrock Taphouse. (Bug #33094)
- 06048D2C, 06048D2D, 06048D2E, 06048D2F, 06048D30, 06048D31: Nuka-Cola bottles spawning outside of the associated vending machine. (Bug #33088)
- 00228A79: Dead turret had a Havok script it didn't need which would cause its physics to go crazy when touched by the player. (Bug #33075)
- 0011AC0C: Nuka-Cola machine too close to a wall, causing its door to clip. (Bug #33060)
- 03010466: Activateable door placed under rubble that should have been a static version. (Bug #33059)
- 06053544: Operator's rifle spawner is picking from the wrong leveled list. (Bug #33037)
- 00110E11: Fire barrel at Boston Airport which should only be enabled once the BoS take over. (Bug #33026)
- 001843EC: Light source above a fire barrel at Boston Airport which should only be enabled once the BoS take over. (Bug #33025)
- 0602991E: Dead turret occupying the same space as a live turret. (Bug #33019)
- 000E515E: Stool clipping into a desk. (Bug #33004)
- 060459AF: Crate assigned to an invalid reference group object. (Bug #32997)
- 00221C5D: Locker door which should have been a static version. (Bug #32971)
- 001A0C49: Workbench clipping with a barrel. (Bug #32968)
- 0023A60C: Cabinet clipping with a wall. (Bug #32962)
- 00110DA1: Fire barrel clipping with its neighboring barrel. (Bug #32938)
- 00205603, 00205621, 00205629, 0020562A, 0020562B: Floating Nuka-Cola bottles. (Bug #32912)
- 001B9EE7: Wall lean marker sunk too far into the ground. (Bug #32912)
- 001FEFE1: Water plane that was not large enough to cover the area it's in. (Bug #32912)
- 001B9EEB: Patrol marker embedded too far into a wall. (Bug #32912)
- 00077CAB, 00077CAC, 000939BF: Misplaced frag mines. (Bug #32911)
- 0604AD62, 0604AD63, 0604AD64: Crops owned by the wrong NPC/Faction. (Bug #32909)
- 07000001: Sidewalk segment added to cover up a gap. (Bug #32905)
- 07000002: Wall piece added to cover up a gap. (Bug #32094)
- 001D6117: Car that gets thrown skyward due to bad placement across a cell boundary. (Bug #32852)
- 001EB3F4: Port-A-Diner that was missing the property to link it to the container's door. (Bug #33837)
- 00072283: Nuka-Cola vending machine door out of position with the rest of the machine. (Bug #32807)
- 01000998: Mechanist Master Control Terminal was sunken into the server rack and was hard to access. (Bug #32838)
- 074D81E2: Light source for ceiling lamp that lacked one. (Bug #32816)
- 00135A89: Ownership set for Abraham Finch. This prevents "Out of the Fire" [DN121] from stalling due to another NPC commandeering the marker. (Bug #32887)
- 074E4ED3: Sandbox primitive added to Vault 88 because settlers won't sandbox beyond the first chamber otherwise.
- 001F41E1: Suitcase too far underwater to access. (Bug #32582)
- 000EAC12: Fallen door not covering the gap well enough to cross it. (Bug #32571)
- 060502BE: Clint's Power armor, which should be unique, was placed in a random Gunner camp in Nuka-World. It has been replaced with a generic Gunner's type Power Armor. (Bug #32546)
- 002133c2: Grass moved away from a metal box because it was somehow blocking access to it. (Bug #33003)
- 00046379: Door that should have been a static version since it opens through a static cabinet. Also moved a first-aid kit from the other side of the door that would have become inaccessible. (Bug #32966)
- 002287B7: Power Armor not owned by the Gunners when it should be. (Bug #32520)
- 074FE8B8: Sandbox primitive added to The Castle because settlers won't sandbox the full build area otherwise. (Bug #22113)
Text Fixes
- NatDoorSM01: "Door" -> "Bulkhead" [Inconsistently named, other 4 with the same model are named "Bulkhead"] (Bug #33780)
- FortuneFinder04: Corrected text to indicate what this level of the perk actually enables, since it does not increase the number of caps you get from containers. (Bug #32892)
- OfficeFileCabinetEmpty01: "File Cabinet Drawer" -> "Empty File Cabinet" (Bug #32884)
v2.1.5c (2023-06-30) [FO4 1.10.163]
UFO4P Fixes
- Due to ongoing issues with the Far Harbor DLC, all worldspace edits (except the persistent records) have been removed from the XBox One copy of the mod. Until such time as the exact cause of the problems can be pinned down, this will remain the case for the foreseeable future. Please note that this is NOT because the patch had errors. It's because the master DLC file on XB1 is not the same one we have to build against on PC. There are mismatched cell headers which cause both previsbine errors and potential CTDs at semi-random locations. It's not the solution we would have preferred, but too many people are spending too much time in a blind black box to justify continuing without at least temporarily putting a stop to the problems. When ( or perhaps if ) we are able to figure out exactly which edits to remove, we'll reinstate the full copy and then remove only those parts.
This problem is not limited to the UFO4P either. ANY mod which makes edits to the main island worldspace will also run into these problems on XB1. This is a mismatch at Bethesda's level and only they can fix it permanently. [XBox Only - PC not affected]
v2.1.5b (2023-06-16) [FO4 1.10.163]
UFO4P Fixes
- Once more unto the breech! Glowing Mutant Hounds STILL had a broken texture on XBox One because the archiving tool when used on its own does NOT perform the proper texture conversions. Only the CK will do this, and it had to be convinced through some janky methods to not only convert the glow map, but also to archive and upload the results. In the end, it's now fixed, and let's hope this time for good. (Bug #33014) [XBox Only - PC not affected]
v2.1.5 (2023-03-07) [FO4 1.10.163]
UFO4P Fixes
- The glow map texture for the glowing mutant hounds got corrupted again somehow. It has been fixed yet again. Hopefully for good this time. (textures\actors\FEVHound\FEVHound_g.dds)
- The Graygarden workshop borders that were initially fixed in 23169 have been reverted and replaced with a direct mesh edit to properly indicate the borders instead. (meshes\Workshop\WorkshopBorderGrayGarden01.nif) (Bug #32583)
- The edit for debris material needs to be removed because the affected file is in use by more than just the previously known references. Reverts Bug #32322 and deletes the material file in Materials\Landscape\Ground\DebrisGroundTile.BGSM (Bug #32691)
- Several cells on Far Harbor end up with missing textures on XB1 due to a mismatch in the data sets for Previsbines in them. It doesn't matter what type of edits they were since the issue lies in the CELL record headers themselves. [AcadiaObservatoryExt02, FringeCoveDocksExt02, HarborGrandHotelExt03, NationalParkCampgroundExt, SouthWestHarborExt, DLC03POIDL02, DLC03POI14, DLC03POI55, DLC03POI02] (Bug #31597)
Actor Fixes
- Amelia Stockton incorrectly had a synth component in her inventory that is instead supposed to be an on-death item. (Bug 32704)
- Female "Child of Atom" corpses only identified as a generic corpse rather than one specific to them. This was due to mistakenly inheriting the base data from generic corpses. [Loot_CorpseChildrenOfAtomFemale] (Bug #32791)
- Bullet's Minions remain gathered outside of Billy's house after the end of his quest because their package conditions would only make them follow Bullet as long as it was running. Since these minions only exist to support Bullet anyway, all conditions from the package have been removed. So where Bullet goes, his goons will follow. [MS01BulletMinionFollow] (Bug #19998)
Item Fixes
- Seasoned Rabbit Skewers were missing a piece of wood in its recipe. All other skewered food requires one. [DLC03_co_food_SteakRabbit] (Bug #32739)
- Vendor counters at Bunker Hill could be destroyed during the battle because the furniture objects had destruction data attached. Once destroyed, the vendors can no longer do their jobs and can't be reassigned either. Unfortunately the objects will not regenerate if they're already destroyed. [WorkshopStoreMisc03NoEditDinerCounter] (Bug #32727) [NR]
- The Relentless modification had a NULL enchantment in its list. [mod_Legendary_Weapon_OnCritRefillAP] (Bug #32708)
- Empty Lukowski's Potted Meat Trays should have been set up as Aluminum rather than steel. (Bug #32684)
- The Workshop hamper was incorrectly set up to require wood scrap instead of the normal wood component. [DLC06Workshop_co_CleanFurn_Hamper_Empty] (Bug #32680)
- LLM_HuntingRifle and LL_MiscMod_HuntingRifle had entries in their lists which should have been set to level 11 but were mistakenly set for level 111. (Bug #32672)
- Nuka-Cide [DLC04_NukaCola_NukaCide] should provide a larger magnitude when the player has the Wasteland Survival 3 perk. The value checks on this were reversed. The boosted magnitude was also incorrectly set to 10 when it should be 11.25. (Bug #32671)
- The Calibrated Powerful Receiver mod incorrectly references the scope attachment point instead of the gun casing attachment point. [mod_DoubleBarrelShotgun_Receiver_MoreDamage2_and_BetterCriticals] (Bug #32778)
Quest and Dialogue Fixes
- Rite of Passage (DLC03FarHarborM01) does not recognize meats added by Nuka-World. All of the DLC04 meats have been added to formlist DLC03FarHarborM01MeatList so that they will be usable in the quest. (Bug #32763)
- Strong's affinity dialogue checks were all incorrectly keyed to the player and would always respond neutral. Further, all of the random lead-in dialogue was set to check Admiration rather than Infatuation, resulting in only 4 sets of choices instead of 5 like it should be. And to top all of that off, none of his responses were properly randomized so only the first response in each set was ever used. [COMStrongTalk] (Bug #32699)
- Cedric Hopton should be set as protected after losing his essential status in Building a Better Crop (InstM01) so that he doesn't randomly die and improperly get the player blamed for his murder. (Bug #32690)
- During Hunter/Hunted (MQ205) the radio signal that lead you to the Courser should have been shut down. A property was missing on Z2-47's quest alias to call the stage that handled this. (Bug #32569)
- Pest Control, Hypothesis, Appropriation, Reclamation, and Political Leanings [InstR01, InstR02, InstR03NEW, InstR04, InstR05] could all be erroneously restarted after the player is kicked out of the Institute (or later destroys it) because the Story Management node was only checking to see if Synth Retention [Inst301] had been completed rather than also checking to see if the kickout conditions had been set. (Bug #32570)
- In Last Voyage of the U.S.S. Constitution [MS11], telling the scavengers you'll help them prompts Cait to say she liked the decision, yet she throws a negative affinity bump. This is caused by CompanionAffinityEventQuestScript calling the wrong affinity function for her response event. (Bug #32389) [NR]
- In the same quest, Strong incorrectly gives a neutral bump instead of a negative bump when telling the scavengers you're siding with Ironsides. (Bug #32389) [NR]
- The scientist who scans you for radiation at Vault 81 could never play his lines because they were all checking if he had the radiation amounts instead of the player. One response line was also incorrectly configured to only play for male characters even though it's a neutral line. (Bug #32803)
- During Road To Freedom [RR101], Deacon has some dialogue to vouch for the player when certain quests are done. If the player rescues Nick Valentine from Skinny Malone, Deacon's lines for this can't play because they're checking the wrong quest stage. (Bug #32802)
- Getting the final reward from Kent Connolly in The Silver Shroud [MS04] when you're at level 45 or higher makes you wait for an arbitrarily long time (until level 100). This is due to the fact that the armor is given to you based on Kent's level instead of your own. He's level 6, so the armor is the lowest one on the table. Given the scripting involved it's fairly clear this was supposed to give you the armor based on your own level, and if you were already at or above 45, to set it up so that no upgrades would be offered since none are available beyond that. Note that if you've already completed this quest you'll just have to play on to level 100 to get the appropriate copy since there's no way to determine what level you were when the quest was completed. (Bug #32783) [NR]
- At the end of Taken For A Ride [DLC04MQ01] the player is supposed to gain "ownership" of the Fizztop Grille, but this is never done. The end result being that the bed will not confer the benefits of the Well Rested or Lover's Embrace perks when slept in. (Bug #28846)
- During The Battle of Bunker Hill [Inst302], if the player kills 2 or frees 1 synth, the objective to deal with escaped synths is deactivated. However, further along in the quest when the player needs to report back to the Institute, the quest reinstates the objective when it shouldn't. Not only should it ignore this condition, it would also result in a duplicated objective in the quest list. (Bug #25914)
- After Open Season [DLC04RaiderKickout] there may be several dead raiders who remain behind indefinitely. This appears to be because several Actor Dialogue event quests could be running at the same time you're running around killing them all. These quests will all be shut down now once you've completed Open Season and should result in the raider corpses despawning after the expected amount of time. (Bug #22242)
- Similarly, after destroying the Railroad by killing all of its NPCs, none of the corpses ever get cleaned up because numerous quests are still running which are holding them in aliases. These will all be shut down upon reloading the game a second time after installing the patch. This should allow for time to go loot the bodies before the cleanup is triggered. (Bug #20003)
- Radio Freedom should no longer exhibit janky behavior like going silent after moving around, and should now work properly when placed Minutemen Radio objects are turned on. This was due to an odd set of conditions on the radio loop scene that would interrupt things if the player was not tuned in on the pip-boy or listening live at The Castle. (Bug #20522)
- In Pull the Plug [DN138] the second objective to return to Sulley is never completed and remains open in your pip-boy forever. (Bug #25186)
Placement/Layout/Ownership and Other World Fixes
- 00204345: Duplicate decal deleted. (Bug #23765)
- 0006662E: Door that should not have been interactible as it leads to nowhere. (Bug #32572)
- 001B8987: Duplicate water bottle separated and placed next to the original. (Bug #32761)/li>
- 000F933E: Reference to Dn047Worker02 is positioned in the editor in such a way that they can sometimes get pushed off the navmesh next to the chair they're linked to. This sometimes results in them being pushed through the ceiling or floor by the game attempting to move them to a valid position. (Bug #32759)
- 03044492: Footlocker clipping into a mattress. (Bug #32748)
- 00124772: Fire barrel clipping through an overpass. (Bug #32746)
- 0016C9C1: Stool stuck in a debris pile that should not be interactible. (Bug #32745)
- 000FFA66, 000FFA67, 000FFA69: Frag mines buried too far underground to be interacted with. (Bug #32744)
- 00164F95, 0016535F: Items clipping through a display counter. (Bug #32743)
- 000BC14D: Nuka-Cola machine rotated to prevent the door from clipping into the fridge next to it. (Bug #32741)
- 03056EEA: Dog Collar moved to the ground. It could not be looted from its original position due to being trapped behind a bad collision mesh. (Bug #32740)
- 001AEEF8: Unlootable tool box moved outside of the collision cube it was placed under. (Bug #32737)
- 0303DEED: Bench clipping into a wall. (Bug #32735)
- 0023AEFA: Duplicate toolbox separated and placed near the original. (Bug #32721)
- 001B19AF: Duplicate hazard trap deleted. (Bug #32720)
- 0022F115: Jukebox incorrectly set to use a workshop version when it's not in a settlement. (Bug #32705)
- 001BBBF0: Clutter piece missing its other half, leaving an exposed underside. (Bug #32777)
- 001FB9FC: Duplicate desk deleted. (Bug #32775)
- 0700002B: Grass patch added to cover up a huge gap under a wall. (Bug #32774)
- 000DCC2D: Duplicate elevator meter deleted. (Bug #32773)
- 000BF2A1: Duplicate traffic cone separated and placed near the original. (Bug #32772)
- 0300C965: Buoy set up with the wrong type of bell. (Bug #32677)
- 000c38bf: Incorrect roof hatch type used on the roof entrance to Fort Hagen. (Bug #32676)
- 00181BBE: Bottle stuck inside a fusion generator. (Bug #32649)
- 00248403: Unlootable pre-war cooler. (Bug #32636)
- 000EF623, 000EF613, 000EF61B: Desks facing backward into walls. Rotated 180 degrees to correct. (Bug #32598)
- 03036B98: Cooler clipping a wall. (Bug #32780)
- 073CB226: Wooden frame placed to cover a huge hole in the ceiling which allowed seeing through the underside of a building. (Bug #32776)
- 0018C597: Tinker Tom's microscope improperly has Havok enabled collision on it. Replaced with a standard NPC use microscope. (Bug #32637)
- 00197896: Dog spawner clipping through the ground. (Bug #32805)
- 000618a0: Reinstated ownership on this door. Reverts Bug #29157. (Bug #32804)
- 0002A3B3: Desk turned 180 degrees in the wrong direction. (Bug #32801)
- 00195F51, 00195F52, 00195F53, 001ABA7D: Unowned idle markers that should have been marked as BoSGenericNPCFaction. Companions could get stuck by them. (Bug #32797)
- 06027A8B, 06027A8C, 06027A8D, 06027A8E, 06027A8F, 06027A90, 06027A91, 06027A93: Items in the "Vault-Tec: Among the Stars" room that were erroneously set as owned by Penske's faction from Vault 81. All on a single table, so likely the result of a copypasta error. (Bug #32787)
- 00177AD8: Fire barrel clipping through the ground. (Bug #32601)
- 001B8CEC, 001B8CF0, 001B8CF4, 001B8CF5, 001B8CF6, 001BBF74: Raiders at Hangman's Alley that would respawn because they weren't tagged in the Encounter Zone. (Bug #27726)
- 07417FCB: Added a collision box to make it possible to climb up the stairs at Custom House Tower. (Bug #19895)
v2.1.4 (2022-07-15) [FO4 1.10.163]
UFO4P Fixes
- A sweep of the plugin has been made to remove lingering edits to references which are part of a previsbine. There should no longer be any remaining at this point.
- 07026EF7: Forgot to set the enable parent to have this debris pile disable when the CIT explodes. (Bug #32441)
Audio Fixes
- A PlayerVoiceMale01 recording in a scene between the Sole Survivor and Glory in DialogueRailroad didn't match the other recording or the subtitle. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0009948A_1.fuz) (Bug #31297)
- A PlayerVoiceMale01 recording in a scene between the Sole Survivor and Hancock in COMHancock didn't match the other recording or the subtitle. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00168FB1_1.fuz) (Bug #31323)
- DLC03MUSFactionChildrenOfAtom had no fade duration and was not set to cycle between the two tracks in its list. (Bug #31475)
Actor Fixes
- DLC03MQ02_LCharMirelurkHunter had an unresolved reference in the list which has now been removed. There is insufficient information to determine what should have gone there. (Bug #32306)
- Mutant Hounds did not drop the Viable Blood Sample because the leveled list with that item init was not included in their death drop. [LLD_MutantHound] (Bug #31434)
- Mutant Hounds also did not drop extra meat after acquiring Wasteland Survival #9 because no leveled list to handle this had been created. [LLD_MutantHound] (Bug #31433)
- Molerats did not drop extra meat after acquiring Wasteland Survival #9 because LLD_MoleratExtra was never added to the death drop list. [LLD_Molerat] (Bug #31291)
- Old Longfellow is missing the 4 levels of Sneak and the Immunity to Radiation perks that every other companion has. (Bug #32430)
- Nick Valentine was capped at a max level of 99. No other companions have a level cap, which strongly suggests Nick shouldn't have either. (Bug #32323)
- DLC04TraderMaleSandbox01 had invalid face morph settings due to having been switched from female to male at some point during development. (Bug #32504)
- The following preplaced Settler NPCs were all incorrectly set up as "Tripod Turret Class" instead of "Citizen" like they should have been.
- Farm01FemaleEvenToned
- Farm01MaleBoston
- Farm01MaleEvenToned
- Farm02FemaleBoston
- Farm02MaleRough
- Farm03FemaleEvenToned
- Farm03FemaleRough
- Farm04MaleEvenToned
- Farm04MaleOld
- Farm05MaleRough
- Farm06FemaleOld
- Farm06MaleOld
- Go home Todd, you're drunk! 3 child settlers in the same group of Farmers have also been incorrectly set to Turret class but should have been set to the Child class:
- Farm02MaleChild
- Farm05FemaleChild
- Farm05MaleChild
These settlers appear by default in Tenpines Bluff, County Crossing, and Nordhagen. Not that this likely will not fix them in an existing save, and definitely won't if any other settlers have been spawned from these base records. (Bug #31744) [NR]
Item Fixes
- DN124_NoticeToSlocumsJoe: Note incorrectly flagged as a featured item. (Bug #31462)
- PA_T60_Helmet_Headlamp_Bright and PA_T60_Helmet_Headlamp_RedTactical both pointed to the incorrect T45 variants for the OMOD objects. This led to the modifications screen previewing the wrong lamp. (Bug #23644) [This was actually fixed at some earlier date but somehow didn't get documented]
- Cultivated Razorgrain is erroneously marked to be ignored as food by the survival settings. (Bug #26809)
- Artillery Smoke Grenades, Plasma Grenades, Nuka Grenades, and Homing Beacon all have bad flight conditions that can lead to visual anomalies like them going up, stopping, and then falling straight to the ground after setting off the secondary effects. This is due to bad settings for their gravity and detonation time responses. (Bug #31625, 31623, 28537)
- The Harpoon Gun [DLC03_HarpoonGun] incorrectly had the keyword to mark it as a type of Gatling Laser. This caused it to be included in the bonus for the Tesla And You perk. This weapon has multiple settings it shares in common with the Broadsider though, including it's preview model, so it should instead be marked as a Broadsider type. This will correctly remove it from the perk while still retaining the ability to mount it on a Heavy Weapon Stand. (Bug #31652)
- Six of the legendary armor modifications included with Far Harbor lacked the +2 increase to damage and energy resistance. (Bug #31675)
- Some of the Robot Factory armor modifications incorrectly reduce carry weight when their descriptions do not call for this. (Bug #31632)
- Several Front Hydraulic Frames for robots are missing their expected enhancement +10 to carry weight. (Bug #31631)
- Tarberry normally gives 1hp/sec for 10 seconds. Reading Wasteland Survival Guide #1 should boost that to 1.5hp/sec for 10 seconds but it was mistakenly set to a 5 second duration. (Bug #31743)
Location Fixes
- Several navmesh nodes were buried underground at Finch Farm, causing Jack to get stuck and end up teleporting. (Bug #25288)
- Four random wilderness cells [-7,21 / -7,22 / -8,21 / -8,22 ] were erroneously marked as being part of GeneralAtomicsGalleriaLocation when they're nowhere near that site. They should all have been in the default CommonwealthLocation instead. (Bug #31494)
- Several locations in the Commonwealth incorrectly had dungeon music assigned which starts playing even when you're still outside the buildings and should still be hearing exploration music. All of the cells in these locations correctly have dungeon music assigned internally so they will not lose the proper music. (Bug #31476)
- Cell 4,1 (near Bunker Hill, on the river) is mistakenly marked to disable water LOD. (Bug #31732)
- Minor navmesh issues at Huntress Island that may have prevented enemies from entering one of the houses. A ramp [0738F5B5] has also been added to the back door as there was a significant gap between the doorway and the landscape outside that was large enough to impede the player as well. (Bug #32329)
Mesh, Material, and Texture Fixes
- Several lights added by the Vault-Tec Workshop DLC cast their shadows and light cones in the wrong direction due to their light emmision nodes being in the wrong positions. [Meshes\DLC06\Workshop\DLC06_VltLight01FluorBox.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResHallHalfLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResHallLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResWallHalfLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight02FluorResWallLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight04SpotLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight05UtilCage01MountedGreenLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight05UtilCage01MountedRedLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight05UtilCage01MountedWhiteLit.nif, Meshes\DLC06\Workshop\DLC06_VltLight07UtilFluor.nif] (Bug #21071)
- Due to a missing double sided flag on the material, roof sections on top of things like the bus stop at Shaw High School had invisible bottoms. [Materials\Architecture\Buildings\hightech\HitTechGlassExterior01NA.BGSM] (Bug #31804)
- The Carlisle Typewriter variant had flat keys with no 3D definition on them like the common junk typewriter. [meshes\props\typewriter\typewriter.nif] (Bug #31671)
Debris piles have transparent holes in them where they don't belong due to a bad alpha setting on their material file. [Materials\Landscape\Ground\DebrisGroundTile.BGSM] (Bug #32322) [UFO4P 2.1.5]
- The normal map for the Memory Lounger does not display because of a bad texture path in the material file. [Materials\SetDressing\MemoryLounge\MemoryLoungerGlass01.BGEM] (Bug #32064)
- BeachFence_BrokenEnd_Left01, which is used in 52 places in the game, has no geometry within the mesh. This results in phantom collision being present. All of the blocks have been removed from the mesh to resolve the issue. [meshes\SetDressing\FencesGrates\BeachFence_BrokenEnd_Left01.nif] (Bug #32356)
Perk and Stat Fixes
- Eleanor's Friendship gives out discounts globally instead of only with her as it was supposed to. (Bug #31345)
Quest and Dialogue Fixes
- The WRVR Radio NPCs should no longer repeat the scene about Rex being held by Super Mutants if Curtain Call (MS10b) is already completed. There was no condition on the intro scene preventing it from being run again. (Bug #24025)
- As part of Ad Victoriam [BoS304, by way of DNPrime_BoS304] several waves of Synths are enabled for the battle at the CIT Courtyard. Once the fight is over, the alias that handles the 5th wave is never disabled again like the other 4. This eventually results in new Synths spawning over the destroyed remains of the Institute and they all fall into the water below. To fix this, Stage 1000 of DNPrime_BoS304 has an added line to disable the 5th wave alias markers. (Bug #21288)
- In The Sight [MQ00MamaMurphy] when the player gives drugs to Mama Murhphy, they are never taken from the player's inventory. (Bug #21567)
- Getting kicked out of the Railroad is supposed to let you then kill all of its leaders. This could not be accomplished because the scripts for the quest mixed the usage of the SetEssential() function between Actor references and base actor records. The CK wiki specifically says that once SetEssential() is called on an individual Actor reference, further attempts to call this function on the base actor will be ignored. This results in the leaders still being flagged essential when they should not be. (Bug #21552)
- Randolph Safehouse [RRR06] can sometimes give you an objective with a truncated location name. This appears to be causes by alias depencencies being out of order, with the final forced alias that should be getting used ending up not filled. This alias for the actual location was also marked optional, which would throw things off and is possibly the cause of several other bugs relating to this quest as well. The alias has been repositioned in the list as seen in the CK, and marked as required now. This should stop this quest from coming up at all if an invalid location is rolled. (Bug #23158)
- Jackpot [RRR03] also suffers from the exact same problem. The alias processing order is wrong and the chosen location can end up invalid, which may well result in being sent back to the same place that was just visited. The same solution was implemented and the optional flag removed from the alias that holds the actual location. So now this quest will not run if no valid location can be found either. (Bug #20551)
- At the end of Star Control [DLC04GZMainQuest] when the zone is cleared several robot modifications are unlocked, except for the Auto Space Lasers. This was due to a missing call to enable the global that controls the recipes for the 4 varieties. (Bug #23884)
- Dr. Li will not respond to the Progress Report topic if you have been appointed director but the reactor is not yet online. This is due to the response checking for an incorrect quest stage. (Bug #23837)
- When encountering the scavangers at Rotting Landfill they will remain stuck at the site if the player never talked to them after the fight. AI pack DN119TravelToDiamondCity needed to be adjusted to send them to Diamond City whenever DN119Fight is no longer running. This will cover any condition in which the quest can be terminated. (Bug #28538)
- The corpses for Josh and Emma at the Super Duper Mart need the quest object flag set on their aliases in DN068 so that they will not be culled by the game before the player has a chance to take their holotapes. (Bug #31473)
- The Atom Cats Garage drag race scene should no longer be triggered and over with before the player can get close enough to watch. (Bug #32515)
- Weathervane [RRR05] does not give out all 11 possible drop locations because the global variable that determines if you placed all of them was set to 9 instead of 11 [RRR05MILAsAllPlaced]. (Bug #31562) [NR]
- When picking up Curie, dialgoue she's supposed to use as a synth cannot be played when you're dropping someone else off because the lines are all conditioned to use the wrong value for the ComCurieIsSynth global variable. Several other non-pickup related lines also used the same incorrect condition checks and have also been fixed. (Bug #32397)
- When dropping Preston off and picking up Codswoth as a companion, Preston's line for female players does not play because it is incorrectly checking for male players. (Bug #32395)
- Ok, let's just get this over with and check all the rest - several other companions also had the same issue as reported for Strong and Hancock. The dialogue was mistakenly set to targer, not quest alias. (Bug #32393, 32394)
- When talking to Moe about baseball, Strong and Hancock have responses that don't play due to checking the wrong status variables. (Bug #32542)
Papyrus Fixes
- BoS100FightMonitor: Fixed several issues with the AllGhouls array caused by engine bugs relating to the use of the PlaceAtMe function. This should eliminate recurring errors in the log and cuts off one avenue for engine issues to cause this script to remove objects that aren't even Ghouls at all. (Bug #28303)
- During Taken For A Ride, the player is tasked with defeating Colter in a combat area. As part of this, it is possible to sabotage his protection by removing a fusion core from one of the nearby reactors. Due to an issue with floating point calculations, the DLC04:DLC04MQ01GauntletQuestScript would make it nearly impossible to zap Coulter with the water pistol. A very slight adjustment on the value used (from 0.0004 to 0.00039 - yes, this actually does work) corrects the problem and allows the weakness to be exploited as intended. (Bug #28142)
- MQ206QuestScript: Lack of sanity checking on the Shutters alias - the function can be called from outside MQ207 even when it's not running yet. (Bug #25410)
- V111BedScript: Incorrect quest stage being checked if the player activates a bed after leaving Vault 111 and then returning later. (Bug #25278)
- QF_MQ302_000229EE: During The Nuclear Option [MQ302] This script is supposed to run a teleport effect on the faction leader you bring with you on the assault. That script was never placed, so the teleport call always fails. It's been disabled to supress the error. This will not break the actual sequence where the NPC comes in and later leaves with you. (Bug #26183)
- QF_DN136_Attack_00121D0C: No sanity check on the Z114 alias - the NPC is optional but the script doesn't treat it as such. (Bug #26174)
- QF_DN028_PAsystem_0018E378: Removed a redundant call to start the PA System scene since the scene itself is configured to star when the quest does via the checkbox in the scene data. (Bug #26484)
- vaultExitElevatorSCRIPT: When exiting chargen, the Looks menu event is never unregistered. (Bug #29292)
Settlement and Workshop Fixes
- The cell immediately to the south of Taffington Boathouse (1,10) was not marked as part of the location which prevented most settlement functions from behaving correctly if things were built on it. (Bug #31714)
Graygarden has a buildable area which extends upward to part of the overpass on the south side. However, the workshop buildable border indicator does not extend up far enough to be visible from either level of the overpass. A new pair of border indicators has been added to show this when you're up there. [Added resource: meshes\UFO4P\Workshop\WorkshopBorderGraygarden01_10x2UFO4P.nif. Static record added: 07001FFF. References added: 07045D54, 07045D55, 07045D56, 07045D57.] (Bug #23169)[UFO4P 2.1.5]
Weather Data Fixes
- CommonwealthClear weather had an invalid texture path for the 5th cloud layer. It was incorrectly referencing a SkySky path that does not exist. (Bug #31802)
Placement/Layout/Ownership and Other World Fixes
- 001A5DEB: Picture frame with no actual picture in it. (Bug #32443)
- 001AAFCB: Box clipping through a wall. (Bug #32442)
- 00227ECC: Terminal with an incorrect lock level value set. (Bug #32370)
- 000999E2, 000999E4: These 2 doors opened onto an empty void. Replaced them with the equivalent damaged static versions that can't be opened. (Bug #32352)
- 001E7723: Duffle bag cliping through a roof. (Bug #32328)
- 002322C4: Duplicate leaky pipe marker deleted. (Bug #32319)
- 00240594: Duplicate bollard deleted. (Bug #32318)
- 000F3BC3: The other bollard raised to street level. (Bug #32318)
- 00203AEB: Duplicate AI marker moved to one side. (Bug #32317)
- 00066F0F: Duplicate fence piece deleted. (Bug #32316)
- 0023C797: Duplicated loot box, moved it away into the same debris pile as the first one. (Bug #32314)
- 001978CA: Duplicated Brahmin separated from the second one. Linked to the patrol marker like the other 2. So now there shall be 3. (Bug #32308)
- 00087de1: Purified water container that was clipped into the one next to it.
- 00087de4: Duplicate whiskey bottle. Separate it and moved it over slightly. (Bug #32307)
- 001A0CD5: Workbench that was embedded into some crates. (Bug #32299)
- 00091591: Static fire barrel moved from under the ground. (Bug #31795)
- 0023b246: MedX repositioned so it doesn't respawn hoveing in thin air. (Bug #32407)
- 0013BE03: Loot trunk embedded into the floor of a truck. (Bug #32402)
- 001a5346: Cooking Stove moved to take it out of the collision box of the metal shelf behind it. It was causing the player to lock up trying to animate into it. (Bug #32403)
- 001fe0db: AI marker embedded in wall collision, causing the NPC using it to fall through in combat. (Bug #32404)
- 00247603: Unlootable Brain Fungus moved to an adjacent wall of the vehicle it's in. (Bug #32405)
- 0004AD3C, 0004AD41, 000EFCD4, 0004AD5E, 00177F1B, 00177F1C: Raider NPCs at Pickman Gallery which only have male voice lines recorded. Their placements will now pull from male-only lists since these are the ones using the relevant autofill conditions. (Bug #31282)
- 0008A58A: Cap stash moved so that a missile trap nearby will be less likely to blow it out of reach under the bed. (Bug #31471)
- 002485A9, 002485A8, 000FF3F8, and 000FF3F7: Trigger boxes controlling the start of the Boston Public Library quest have been adjusted to prevent a timing issue which could lead to the intercom failing to activate properly at the entrances. (Bug #23757)
- 00095942, 00095945, 00095946: Placed corpses which were supposed to have a linked reference to a nearby crate to store their inventories. (Bug #31596)
000618a0: Door in College Square Station that should not be marked as owned. (Bug #29157) [UFO4P 2.1.5]
- 0023C285: A side of beef that was randomly sunk into the ground. Moved into the nearby shack. (Bug #32436)
- 000C2738: Bench that was facing backwards. (Bug #31499)
- 0004E914: Back door to Gwinnett Brewery had an erroneously applied lock. (Bug #27225)
- 0019536C: Caps stash clipping into desk and unobtainable. (Bug #31628)
- 001BC78F: Nuke mine with an unneeded ownership setting. (Bug #29156)
- 001AD775: Relocated a note that couldn’t be picked up because it was stuck within the collision of a barrel. (Bug #31410)
- 0302C159: Fusion generator clipping partially into a wall. It and the fusion core (Ref 0302C15E) inside needed to be scaled down and adjusted to fix this. (Bug #31502)
- 03053EA6: Note clipping into machinery. (Bug #31553)
- 0301087F: Note clipping into floor of boat. (Bug #31550)
- 03023EC4: Moved a loot box out of the collision zone of a nearby fern. (Bug #32440)
- 0302F35A: Scrappable box with an invalid duplicated linked reference. (Bug #32454)
- 0603458F: Mirelurk Queen with missing spawn properties near the Nuka-Cola Bottling Plant in Nuka-World. (Bug #27313)
- 0603FECA: Incorrect type of water bottle placed. (Bug #29022)
- 0604D3C4: Note riased above the rug it was under to allow it to be picked up. (Bug #32498)
- 06033583: Nuka-Cade Ticket half clipped into a brick. (Bug #32343)
- 060241D9, 06033584, 0603518A, 0603794F, 06042B99: Duplicate Nuka-Cade Tickets separated and placed near the originals. (Bug #32343)
- 06017D29: Duplicated fern. Scaled down and moved next to the original. (Bug #32342)
- 060429E0: Duplicated Nuka-Cola Quantum separated and moved to the left of the original. (Bug #32341)
- 060241B2, 06042BB1, 060351B2: Duplicated toy trucks relocated to spots nearby the originals. (Bug #32344)
- 0603B8F2: An entire duplicate set of target ducks has been deleted. (Bug #32345)
- 0601F3BC, 0601DDB6, 0601FE8D: Duplicated empty beer bottles moved to different parts of the debris piles they're in. (Bug #32346)
- 06035D71: Duplicated neon signs deleted. (Bug #32347)
- 06028393: Duplicated wind marker moved to an adjacent debris pile. (Bug #32348)
- 0601CAB8: Duplicated pre-war locker moved to another part of the building. (Bug #32349)
- 0601E8E8: Duplicated teapot separated and placed next to the original. (Bug #32350)
- 0602441F: Duplicated tool chest separated and moved to the interior of the building. (Bug #32351)
- 06047DB1, 0604D493: Floating street lamps lowered to the ground. (Bug #32369)
- 0701E632: Street wall piece placed to cover a gap in another similar piece. (Bug #32174)
- 0701A1E0: Rock placed to cover up two erroneously placed lights. The lights themselves are part of a precomb and cannot be edited. (Bug #31619)
- 0705A291: Curb piece placed to cover a gap between a building and the sidewalk. (Bug #31658)
- 072CF384: Concrete wall added to cover a hole which should not have visibility to the exterior. (Bug #23629)
- 07045D50, 07045D51, 07045D52, 07045D53: Objects added to cover up a visible glow beyond the playable area in Bradberton's Office. (Bug #21140)
- 07306B9E: Solid floor piece added to plug a hole in the ceiling at Atlantic Offices in the Glowing Sea. (Bug #24630)
- 07045D58, 07045D59, 07045D5A, 07045D5B: Rubble piles added to plug gaps along the wall next to the CIT. (Bug #28903)
- 07033E97: This reference has been changed to one of the Vault 95 repair kit meshes that Glitchfinder provided. It has been moved into position to replace the dirt mound originally added in 23648. 07033E98 has been removed entirely as it is now redundant. (Bug #28870)
- 07045D87, 07045D88, 07045D879: Added ceiling tiles to correct a color mismatch inside Diamond City Security. (Bug #28872)
- 07045D99, 07045D9A, 07045D9B: Water planes added to correct physics issues with the damn near Forest Grove Marsh. For some bizarre reason, water planes with the IsFullLOD flag lose their physics interactions and no longer properly behave as water. The original references have not been removed as they need to remain to show the water at a distance. (Bug #29390)
- 07045D9E through 07045DA6: References added to the large blue building next to Postal Square to cover up gaps in the window columns. (Bug #32519)
- 07386D0C: Road chunk added to cover up a broken water cell border. (Bug #32304)
- 0738F5B6: Added static door to cover up a hole in an inaccesible building. (Bug #32335)
- 07393A07, 08393A08: End caps to cover exposed parts of the same building as above. (Bug #32338)
- 07393A09: Plank added to cover up an exposed landscape seam. (Bug #32372)
- 07397E5B, 07397E5C: Added concrete parts to cover up a floor gap by a door. (Bug #32437)
- 07397E5E: Added a chunk of roof at a hirise near Beacon Hill because you could fall in and be stuck and have to use the console to get back out. XBox and PS4 users would have been forced to travel away, or lose progress if playing in survival. (Bug #32438)
- 0739C2AF: Trash pile added to cover up a road seam. (Bug #32472)
- 073A0700, 073A0701: Columns added to plug a wall gap near the Combat Zone. (Bug #32477)
- 073A0702: Added a missing porch segment to the house at Sandy Coves. (Bug #32521)
Precombined Optimizaion Data Fixes
- Missing optimization data for several cells that were blanked by various DLCs has been restored. This will correct performance issues caused by the missing data. [Cells: DA86, D90D, D90E, D92C, D92D, D92E, D962, DE14, DE34, DE35, DE36, DE56, E12E, E14E, E426, E1E7, and E1E8 - all part of the Commonwealth worldspace] (Bug #31657)
- Numerous errors in the precombs for Vault 81 have had workarounds provided by Glitchfinder.
- Assets added for these fixes:
- Meshes\UFO4P\Interiors\Vault\HallUtil\VltHallUtilPipeCaps01.nif
- Meshes\UFO4P\Interiors\Vault\HallUtil\VltHallUtilWallHalf01Lining.nif
- Meshes\UFO4P\Interiors\Vault\HallUtil\VltStairWellSteps01Floor.nif
- Meshes\UFO4P\SetDressing\Vault\Vault_Bed01Invisible.nif
- Meshes\UFO4P\SetDressing\Vault\Vault_BedBunk01Invisible.nif
- References 07045D5C through 07045D7F have been created to implement the placements for the corrections.
- New objects 07045D82 through 07045D86 have been created to implement the static assets needed for the references.
(Bug #28869)
- 07045D8A through 07045D98: references added as workarounds for Previsbine issues in Mass Chemical. (Bug #28905)
- CELL record 06002FB9 was pointed to an invalid reference for the existing precombined mesh. Should be pointed to 0604F042 instead. (Bug #32340)
Text Fixes
- MS07c_QuincyPDTerminal_C: "CASE 111-Hm" -> "CASE 311-Hm" (Bug #32366)
- DN109_TerminalClintSubLogs: "Leutenant" -> "Lieutenant" (Bug #32365)
- DN109_TerminalHollis: "Gotta say, it's nice to find the Minutemen wecomed like we were back in the old days for a change. -> "Gotta say, it's nice to find the Minutemen welcomed like we were back in the old days for a change." (Bug #32364)
- 00157F3F: "Some days are harder then others." -> "Some days are harder than others." (Bug #32387)
- PlateCeramic02_Yellow_Clean: "Yellow-Trimmed Plate" -> "Clean Yellow-Trimmed Plate" (Bug #32430)
- TeddyBearClean: "Teddy Bear" -> "Clean Teddy Bear" (Bug #32421)
- mod_10mm_Barrel_LightPortedShort: "Improved hip-fire and recoil." - > "Superior recoil and improved hip-fire accuracy." (Bug #31260)
- DLC01Bot_Arm_MrHandy_Limb: "Better melee damage." -> "Improved melee damage and carrying capacity." (Bug #31633)
- FloraBloodLeaf02DLC03: "BloodLeaf" > "Black BloodLeaf" (Bug #31483)
- DN107_McDonnall: "McDonnall" > "McDonnell" (Bug #31493)
- mod_LaserGun_Muzzle_Focuser_B: "Super range and accuracy. Better recoil." > "Superior range and accuracy. Better recoil." (Bug #31304)
- Vault75AssistantSubTerminal [Menu Items; Item ID 3]: "If we hit the door during nap they should be save." > "If we hit the door during nap they should be safe." (Bug #31692)
- MS07a [000360ED]: "What did I do? I didn't do anything. It was Earl who didn't want to be happy." > "What did I do? I... I... I didn't do anything. It was... it was Earl... It was Earl who didn't want to be happy." (Bug #30973)
- MS07a [0006165D]: "Wasn't much for the great outdoors, so likely not Raiders or Mutants." > "Wasn't much for the great outdoors, so likely not raiders or mutants." (Bug #31522)
- MQ104 [00017B34]: "You smug, overconfident ass... Agh!" > "You smug, overconfident ass... Get outta here!" (Bug #30742)
- MS09 [00019BB7]: "I don't know about that, but I'd given him plenty of loyalty over the years without getting much respect in return." > "Well, I don't know about that, but I'd given him plenty of loyalty over the years without getting much respect in return." (Bug #31352)
- MS19 [000976D3]: "Alright. The overseer did give me a few caps for this. How does 50 caps sound?" > "Alright. The Overseer did give me a few caps for this. How does 50 caps sound?" (Bug #32073)
- MS04 [000E1A11]: "And you're from the olden days, like me." > "And you're from the olden days, just like me." / "To make the place b-better. So you in?" > "To make the place b- better. So you in?" (Bug #31306)
- MS04 [0004719D]: "When they took him they... they left you a message. Just listen to Kent's radio station." > "When they took him away they left you a message. Just listen to Kent's radio station." (Bug #31305)
- MS09 [000524FC]: "Ham! Will you come over here a minute?" -> "Ham! Would you come over here a minute?" (Bug #31354)
- DialogueGoodneighbor [00071553]: "I don't care if you're a Synth, Ghoul, or even a Super Mutant. So long as you play nice." > "I don't care if you're a synth, ghoul, or even a super mutant. So long as you play nice." (Bug #31523)
- [0010B67E]: "They're big, green, and destroy or kill anything they come across except other Super Mutants." > "They're big, green, and destroy or kill anything they come across... except other super mutants."
- DialogueFinchFarm [0007879E]: "It was more dangerous, too. There were some big raider gangs back then, and a lot more Feral Ghouls and Super Mutants than there are now." > "It was more dangerous too. There were some big raider gangs back then, and a lot more feral ghouls and super mutants than there are now." (Bug #31524)
- FFDiamondCity07 [0008BA66]: "And people just say "well, could've been worse. Could've been killed by Raider attacks or Super Mutants, or Feral Ghouls." They just give up." > "And people just say "Well, could've been worse. Could've been killed by raider attacks or super mutants or feral ghouls." They just give up." (Bug #31525)
- DialogueRailroad [0005D7B0]: "Are you seriously asking do I eat food?" > "Are you seriously asking if I... eat food?" (Bug #31299)
- DialogueRailroadGreetings [000B840F]: "The DIA. Shit, man. That cache you found had some serious high tech." > "The DIA. Shit, man. That cache you found had some real serious high tech." (Bug #31309)
- BoSPSHellos [0017208F]: "I'm guessing we not the only ones scouring the Commonwealth for those artifacts." > "I'm guessing we're not the only ones scouring the Commonwealth for those artifacts." (Bug #31555)
- RR102 [00100113]: "This is it. It may lack the amenities of the Switchboard. But it's safe and we've taken precautions to not be taken by surprise again." > "This is it. It may lack the amenities of the Switchboard... but it's safe and we've taken precautions not to be surprised again." (Bug #31298)
- COMDeacon [00186A04]: "Nick. I haven't the faintest what you're talking about." > "Mr. Valentine, you flatter me." (Bug #31294)
- CIS_CaitLockPick_Reminder [001760EC]: "Let me know if you want help with that lock." > "Let me know if you want me to help with that lock." (Bug #31339)
- DLC03_V118_Quest [0304E6FA]: "It was fever pitch, Detective. She had apparently gone to the overseer's office to check on the state of things and found it in horrible disrepair." > "It was fever pitch, Detective. She had apparently gone to the Overseer's office to check on the state of things and found it in horrible disrepair." (Bug #32076)
- [0304E6FD]: "I think she found something in the overseer's office... I wasn't listening when she told me about it. I... I kind of had my head in my research." > "I think she found something in the Overseer's office... I wasn't listening when she told me about it. I... I kind of had my head in my research."
- [0304E70E]: "The door to the overseer's office is locked." > "The door to the Overseer's office is locked."
- DLC06E03 [050050CA]: "What were you doing? I kept seeing, "Obey the overseer!"" > "What were you doing? I kept seeing, "Obey the Overseer!"" (Bug #32078)
- DLC04MQ02 [0604A464]: "Oh sure, I understand. So are you just going to paint the bullseye directly on my back, or what?" -> "Oh sure, I understand. So are you just gonna paint the bullseye directly on my back, or what?" (Bug #31474)
- DLC04BottlingPlantSubTerminalRexLog, Entry 6 and 7: "Ruth" is the incorrect name for Dr. Leavitt. Her actual first name is Kate, as mentioned in the 4 recorded Holotapes associated with these NPCs. (Bug #25314)
- DLC04BottlingPlantTerminalBeverageer, Main text: "Ruth" is actually "Kate". (Bug #25314)
v2.1.3 (2021-05-22) [FO4 1.10.163]
UFO4P Fixes
- Due to an oversight in the quest scripts modified for bug #28982, unique items that are placed directly in the game world (i.e. not in an actor's inventory or otherwise in a container) could be missing entirely when a new game was started with UFO4P 2.1.2b installed. This bug affected four items in the base game, one item in the Far Harbor DLC and one item in the Nuka-World DLC. The fix makes sure that all missing items are recreated. You will be able to pick them up at their usual places (Bug #30815).
Actor Fixes
- DN083_EncTurretTripodMounted: The template used by Barney's turrets was changed from EncTurretTripodMounted01Template to EncTurretTripodMounted04 (which brings them from level 1 to level 40), since the encounter zone they're in has a minimum level of 45 where level 1 turrets were almost instantly destroyed by the mirelurks they were supposed to defeat (Bug #24584).
- EncRadscorpion04Legendary, EncRadscorpion04AmbushLegendary: Legendary albino radscorpions were missing the material swaps for the albino skin (Bug #26401).
- LvlRadRoachNOSCALE: Due to a mistake with templates, the names of this variant of radroaches (with a fixed size) did not always match their appearance, i.e. normal radroaches were occasionally named glowing radroaches and vice versa (Bug #19884).
Audio Fixes
- One of the settler voice recordings in a topic in ConvBunkerHillDebGenericNPC02 didn't match the other recordings or the subtitle. (Sound\Voice\Fallout4.esm\FemaleEvenToned\0005FB8C_1.fuz) (Bug #29509)
Item Fixes
- Ultra-Jet: Despite its description stating an action point increase for 15s, this effect only lasted for 5s (Bug #30623).
- DLC04_Armor_Power_T51_Torso_RaiderOverboss: The overboss power armor torso was missing a null mod in the Misc slot (Bug #29223).
- CO_Mod_GatlingLaser_LaserReceiver_MoreDamage2: The construction of the Gatling Laser's Maximized Capacitor mod required the same science perk level as the construction of the Overcharged Capacitor mod, but should have required one level less (Bug #29496).
- FSTArmorMechanistWalkLImpactSet, FSTArmorMechanistWalkRImpactSet: The entries for walking in water in the impact data sets for the mechanist's armor were pointing to the impact data for power armor instead of the corresponding data for the mechanist's armor (Bug #29302).
- PowerRelayCoil: Removed a script that tried to set an obsolete stage on MS11 every time a power relay coil was dropped, picked up or moved between containers (Bug #23500).
- ModCol_PipeRevolver_Barrels_Long: The collection of long barrel mods for the pipe revolver mistakenly contained the long finned barrel mod for pipe bolt action guns (Mod_PipeBoltAction_Barrel_FinnedLong) instead of the corresponding pipe revolver mod (Mod_PipeRevolver_Barrel_FinnedLong) (Bug #29781).
- PA_X01_Torso_Lining_C: While all other third level power armor torso linings in the game add 120 HP, this one did only add 60 HP. This is no improvement compared to the corresponding second level mod (PA_X01_Torso_Lining_B), which adds 60 HP too, and thus unlikely to have been intended (Bug #29217).
- DLC03_Mod_Armor_Marine_Lining_Limb_ReducedDetection, DLC03_Mod_Armor_Trapper_Lining_Limb_ReducedDetection, DLC04_Mod_Armor_Disciples_Lining_Limb_ReducedDetection, DLC04_Mod_Armor_Operators_Lining_Limb_ReducedDetection, DLC04_Mod_Armor_Pack_Lining_Limb_ReducedDetection and Mod_Armor_RaiderMod_Lining_Limb_ReducedDetection all appear in mod collections for both arm and leg armor pieces and thus could be found on epic arm and leg armor items created by the game at run time. Though, once removed from arm pieces, the mods could not be put back nor mounted on other arm pieces because of an inappropriate mod association keyword (Bug #30341).
- DLC03_mod_armor_Trapper_Lining_Torso_Lighter3: This mod did mistakenly show up in the workbench menu for raider torsos, due to a wrong mod association keyword. Since it's a perfect duplicate of DLC03_mod_armor_Trapper_Lining_Torso_Lighter2 and also does not have a valid construction recipe (no materials specified), it has been invalidated (Bug #29782)
Location Fixes
- HalluciGen, Inc.: Added a drop down marker to a ledge that didn't have one. Companions had to take a lengthy detour because they could not follow the player when he jumped down from that ledge (Bug #20418).
- Forest Grove Marsh: A one triangle navmesh island in a corner between a car frame and a container on the bridge just south of Forest Grove Marsh (cell -15,-6) has been moved out of the way since NPCs could get stuck there. On rare occasions, this could happen to Dogmeat during the quest MQ106 (Reunions) (Bug #19579).
- Somerville Place: The navmesh inside of the small bunker north of Somerville Place had no connection to the navmesh outside of it (Bug #28589).
Quest and Dialogue Fixes
- Inst302: This quest never disabled all of the BoS soldiers that were enabled for the battle of Bunker Hill because some of them are not enable-parented and are enabled by scripts on various triggers instead. Because only those triggers can access them directly (through their links), they should also disable them eventually. To fix this, a cleanup function has been added to BHExtBoSEnable, along with some code that lets the script react to a custom cleanup event, and a custom script to send this event has been added to Inst302 (Bug #26704).
- RETravelCT07 (Simon attacks; Stash & Co, pt4): A tracking global was added to stop the story manager from trying to repeat this encounter after Simon is dead. The quest itself could not restart with Simon dead, but could get stuck in its startup phase and would then block its trigger forever (Bug #30279).
- DN009_MQ305 (Hunter/Hunted): At high levels, the scenes between the courser and the gunners could break because the courser was no longer able to kill his captives as intended. To avoid this, the quest script will now give him a custom perk that allows him to deal extra damage to his captives (Bug #29458).
- DialogueCovenant: Jacob Orden would still warn the player about Honest Dan even after MS17 (Human Error) was completed, because the respective topic had no appropriate checks to avoid this (Bug #28457). Also, Swanson's taunt line should only ever be used when he's targeting the player, but the respective topic had no appropriate checks either (Bug #28683).
- ComCurie, ComDeacon, ComStrong: Curie, Deacon and Strong will no longer comment on robots, synths, and turrets looted by the player as if they were beings of flesh and blood. In addition to adding condition checks to various dialogue topics, this fix also required substantial modifications to CA_QuestScript and the quest CA_LootCorpse, as there would otherwise have been no target to run the checks on (Bug #23400).
- Inst302: The railroad agents enabled in the exterior world space during the battle of Bunker Hill were never disabled. While they do not respawn, any agent who survived the battle could stay in the area infinitely (Bug #30482).
- REChokepointCT02 (Stash & Co, pt1): Due to setting a tracking bool prematurely, this encounter could be missed entirely. The game would then proceed with starting the second part of this encounter series, where NPCs would talk to the player as if they had met before. Also, due to the quest shutting down and the aliases being cleared while the end stage fragment was still running, it could fail to move the NPCs back to the holding cell (Bug #29465).
- RETravelCT06 (Stash & Co, pt2): This quest was supposed to set a control stage and a tracking bool when the NPCs turn hostile, but this never happened because the scripts on its aliases were missing a property. This could result in the game trying to repeat this encounter or to proceed with follow-up quests in this encounter series (depending on whether the player spoke to Stash or not, and on his dialogue choices) even after all actors were dead. Also, due to the quest shutting down and the aliases being cleared while the end stage fragment was still running, it could fail to move the NPCs back to the holding cell (Bug #30228).
- RECampCT07a (Stash & Lexa dead; Stash & Co, pt3): Due to setting a tracking bool prematurely, this encounter could be missed entirely. The game would then proceed with starting RETravelCT07 eventually, and the player would miss a part of the story because he never witnessed the camp scene. This quest will now stay running until the player gets close enough to the camp site to discover the corpses and only then will set its tracking bool and be allowed to shut down (Bug #30278).
- DLC01MQ01 (Mechanical Menace): Ada's combat behavior flag on the scene DLC01MQ01_2400_AdaIntro was flipped from "end" to "pause", in order to allow her for resuming the conversation in case it gets interrupted by a stray enemy (Bug #28935).
- Deezer (Covenant) will now eventually be disabled when he's dead (Bug #25953).
- Knight Lucia (Boston Airport) will now eventually be disabled when she's dead (Bug #26818).
- BoSEnable: The BoS scribes enabled by BoS301 (Liberty Reprimed) were never disabled after the Prydwen had crashed. This will be handled now by the stage 200 fragment of BoSEnable (Bug #26818).
- DialogueGoodneighborRufus (Trouble Brewin'): This quest should not fail all of its objectives if Rufus dies after the drinkin' buddy has been delivered to him (Bug #24872).
- DLC04WorkshopBOSAttack01, DLC04WorkshopBOSAttack02, DLC04WorkshopBOSAttack03: These quests did never shut down, because they forgot to flip a bool property on their REScript once they got to the stage where shutting down was safe (Bug #28959).
Papyrus Fixes
- DefaultDisableHavokOnLoad: This script had to be modified to handle cases where objects are placed on other objects that can be disabled or otherwise removed, such as knifes placed on corpses: when the corpse was cleaned up by the game eventually, it left the knife floating in mid air. The fix was then applied to a knife (001A6968) held by a settler corpse (Bug #26817).
Perk and Stat Fixes
- The "highlight living targets" effect (DetectLifeChem) from Berry Mentats didn't benefit from the Chemist Perk because it was missing the necessary keyword (ChemEffect). (Bug #29095)
Settlement & Workshop Fixes
- Outpost Zimonja: Fixed various navmesh issues related to gaps, precut meshes and overlapping triangles. To ease the reconstruction of its precut mesh, the cooking pot 0007285F was slightly moved away from a fence (Bug #30444).
- Jamaica Plain: Fixed a navmesh gap, grounded two significantly floating navmesh vertices and added a missing precut mesh to the news stand 00095383 (Bug #29901).
Terminal Fixes
- BoS301ScaraMainTerminal: Due to a missing condition check, an entry on Professor Scara's terminal about the arrival of the Prydwen could be read before the Prydwen actually arrived (Bug #23252).
Placement/Layout/Ownership and Other World Fixes
- 0019D9E2: Floating bobby pin box (Bug #30553).
- 000E9277: Enable marker missing an 'initially disabled' flag (Bug #30814).
- 00072807: Cinder blocks clipping into a guard tower (Bug #30444).
- 00024A21: A misplaced cluster of rocks and branches. One of the rocks was floating (Bug #30444).
- 03027F6D: A terminal linked backwards from a spotlight (0301EC6F) and a turret (03027F71) (Bug #30657).
- Roadside Pines: A leveled raider in power armor (001CCBB8) was forced by EMSystemTurf to use a wall lean marker while he was not in combat. This also forced him to exit from his power armor which he was unable to re-enter later on and which was usually found abandoned at the place of that marker (Bug #24597).
- Quincy Ruins: A leveled gunner boss in power armor (00225378) was forced by EMSystemTurf to use a terminal while he was not in combat. This also forced him to exit from his power armor which he was unable to re-enter later on and which was usually found abandoned and clipping into the table the terminal is sitting on (Bug #24597).
- Suffolk County Charter School: A terminal (0019A804) with no use has been disabled. The game data suggest that it was supposed to display some specific text, but this was never added by the developers (Bug #27222).
- 0704B75A: A wall piece was added to hide a gap between the wall pieces 000E1C39 and 00057BB6 (Bug #29463).
- 03054107, 03054108, 03054109, 0305410A, 0305410B: All Islander's Almanacs were missing the DefaultDisableHavokOnLoad script (Bug #30538).
- 0021FD4B: An absolete trigger that was moved out of the way by the patch earlier had to have its LocRefType removed, in order to prevent it from eventually ending up in an alias on DN084 (Bug #26181).
- 001A861A: A trigger, scripted to enable a linked reference that doesn't exist. It has been moved out of the way (Bug #26283).
- 0009D29E: A terminal linked with a wrong keyword to a door (Bug #25728).
- 07040C29, 07040C2A: Room corner pieces added to hide a seethrough gap in a wall. (Bug #28542)
- 00120730, 00120733, 00120775, 00120780, 001E80B0, 001E80B1: Benches that are placed backwards. (Bug #29455)
- 000A0E14, 000A0E15: Misplaced consumables. (Bug #29578)
- 000E7B59: Misplaced bakery ticket. (Bug #29622)
- 001E45D9: Cotton yarn with an incorrect ownership setting. (Bug #29622)
- 000A2D11: Minuteman corpse placed slightly below the surface of the ground. (Bug #30294)
- 000A2D12, 000A2D13, 000A2D14: Fusion cells and a stimpack that shouldn't have been set to respawn. (Bug #30294)
- 000A4AB8: Dirty Tan Suit partially stuck in collision of a locker, possibly making it impossible to pick up. (Bug #30554)
- 00096A8F: Misplaced box. (Bug #30592)
- 00232591, 00232592, 00232593, 00232596, 002325A2, 002325A4, 002325A5, 002325A6, 002325A9: Misplaced junk items. (Bug #30592)
- 00232595: Misplaced seat. (Bug #30592)
- 0023E76B: Weapons workbench clipping with wall slightly. (Bug #30592)
- 00044257: Wrong base type used on an opened first aid box. (Bug #30617)
Text Fixes
- ConvBunkerHillDebGenericNPC02 [0005FBA6]: "Need some ammo, there? Just machined up a couple of boxes of .556." > "Need some ammo, there? I just machined up a couple of boxes of 5.56." (Bug #29508)
- BoSPAMPostGame [0002AFF6]: "Super Mutants are abominations of science and must be eliminated at all costs." > "Super mutants are abominations of science and must be eliminated at all costs." (Bug #30295)
- COMCaitIdle [000F161F]: "Raiders, Super Mutants, shamblers... you name it, they call the city home." > "Raiders, Super mutants, shamblers... you name it, they call the city home." (Bug #30296)
- [000F1659]: "Never seen a female Super Mutant before... and you know what? Never want to." > "Never seen a female super mutant before... and you know what? Never want to."
- [000F17CD]: "Super Mutants pack serious firepower, so expect the worst and keep your stimpaks ready." > "Super mutants pack serious firepower, so expect the worst and keep your stimpaks ready."
- ConvDiamondCityGenericNPC05 [0017E193]: "And become Raider fodder, or maybe a Super Mutant's dinner?" > "And become raider fodder, or maybe a super mutant's dinner?" (Bug #30297)
- DLC03_AO_Comment_Dialogue [030480AB]: "You live by the water, then the Mirelurks find you sooner or later." > "You live by the water, then the mirelurks find you sooner or later." (Bug #30298)
- DLC04COMGageIdle [0602779B]: "Super Mutants... dumb as shit, but you gotta respect their strength." > "Super mutants... dumb as shit, but you gotta respect their strength." (Bug #30299)
- [06028A30]: "If Super Mutants ever got organized... we'd all be screwed." > "If super mutants ever got organized... we'd all be screwed."
- DLC04ShankKatelynIntroScene [0601E2FB]: "Here. Earned this. Anything else you find out--" > "Here. Earned this. Anything else you find out-" (Bug #30300)
- [0601E2FE]: "Word is Super Mutants just hit the place." > "Word is super mutants just hit the place."
- MinRadiantOwned05 [0018BC86]: "Maybe you can help us fight these Super Mutants." > "Maybe you can help us fight these super mutants." (Bug #30301)
- [0018BC87]: "There's nothing to worry about." > "There's nothin' to worry about."
- MinRadiantOwned05PrestonGreeting [0016045C]: "A settlement has sent word - they somehow managed to drive off a Super Mutant raid." > "A settlement has sent word - they somehow managed to drive off a super mutant raid." (Bug #30302)
- MinRadiantOwned05SharedPlayerOutro2 [00160450]: "I'm sorry to report that the Super Mutants came back and tore up that settlement pretty bad." > "I'm sorry to report that the super mutants came back and tore up that settlement pretty bad." (Bug #30303)
- MinRadiantOwned05SharedPlayerOutro3 [00160451]: "We wiped out that Super Mutant raiding party." > "We wiped out that super mutant raiding party." (Bug #30304)
- MinRadiantOwned05Radio [0016042F]: "Attention, all Minutemen. Super Mutant attack reported. Please respond if you can." > "Attention, all Minutemen. Super mutant attack reported. Please respond if you can." (Bug #30305)
- MS09 [000F06B1]: "I was well-known as one of the belles of Boston society... back when there was any." > "I was well known as one of the belles of Boston society... back when there was any." (Bug #30306)
- MS11 [0016A8B2]: "You really think this place would be better off in the hands of Super Mutants or Raiders?" > "You really think this place would be better off in the hands of super mutants or raiders?" (Bug #30307)
- RadioDiamondCity [0017975D]: "Thanks to the actions of our favorite Vault Dweller, Rex will hopefully lead a long, happy life free of the clutches of Super Mutants." > "Thanks to the actions of our favorite vault dweller, Rex will hopefully lead a long, happy life free of the clutches of super mutants." (Bug #30308)
- [0017975E]: "Really bad luck, if, uhh, if you ask me... Anyway, Rex has been... He was saved by the, uhh, Vault Dweller." > "Really bad luck, if, uhh, if you ask me... Anyway, Rex has been... He was saved... He was saved... by the... by the vault dweller."
- [00179767]: "And finally, in a strange twist in this story, apparently one of the Super Mutants has actually broken ranks, and joined forces with the Vault Dweller." > "And finally, in a strange twist in this story, apparently one of the super mutants has actually broken ranks, and joined forces with the vault dweller."
- [00179768]: "One, uhh... One last thing that's... well, it's sort of related: One of the Super Mutants, has, uhh, I guess kind of, joined forces... with the, uhh, the Vault Dweller." > "One, uhh... One last thing that's, uhh... well, it's sort of related. One of the super mutants, has, uhh, I guess kind of, uhh, joined forces... with, uhh, the, uhh, the vault dweller."
- [00179792]: "Whatever their reasoning, I think we can all agree that fewer Super Mutants running around isn't a bad thing." > "Whatever their reasoning, I think we can all agree that fewer super mutants running around isn't a bad thing."
- [00179793]: "...That, uhh, that was a joke. Totally kidding, didn't really mean it... If the Brotherhood is listening I'm sure you're very nice, please don't kill me." > "...That, uhh, that was a joke. By the way, I was totally kidding... didn't really mean it... And if the Brotherhood is listening I'm sure you're very nice... please don't kill me."
- [0017979D]: "For anyone who'd heard the radio broadcast from one Rex Goodman, captured by Super Mutants, I'm happy to report that he has been rescued." > "For anyone who'd heard the radio broadcast from one Rex Goodman, captured by super mutants, I'm happy to report that he has been rescued."
- [0017979E]: "Maybe you heard the, uhh, radio broadcast... the one from Rex Goodman? That guy that was, uhh, he was captured by Super Mutants?" > "Maybe you heard the, uhh, radio broadcast... the one from Rex Goodman? The guy who was, uhh, he was captured by, uhh, super mutants?"
- [0017979F]: "They've recently been seen cleaning up Fort Strong, formerly occupied by some very unpleasant Super Mutants." > "They've recently been seen cleaning up Fort Strong, formerly occupied by some very unpleasant super mutants."
- [001797A0]: "They were last seen, uhh, attacking Fort Strong... The fort was, I mean, as far as I know, filled with, uhh... Super mutants." > "They were last seen, uhh, attacking Fort Strong... The fort was, I mean, as far as I know, filled with, uhh... super mutants. So... that's fun."
- [001797AC]: "So, he's... He's alive... yay... and I guess will probably avoid Super Mutants. Even more than, uhh, than he used to." > "So, he's, uhh... He's alive... yay... and I guess will probably avoid super mutants. Even more than... than he used to."
- mod_10mm_Receiver_BetterCriticals, mod_PipeGun_Receiver_BetterCriticals, mod_PipeBoltAction_Receiver_BetterCriticals, mod_PipeRevolver_Receiver_BetterCriticals, mod_HuntingRifle_Receiver_BetterCriticals, mod_CombatRifle_Receiver_BetterCriticals, mod_CombatShotgun_Receiver_BetterCriticals, mod_AssaultRifle_Receiver_BetterCriticals, mod_Deliverer_Receiver_BetterCriticals, mod_DoubleBarrelShotgun_Receiver_BetterCriticals, DLC03_mod_RadiumRifle_Receiver_BetterCriticals, DLC03_mod_LeverGun_Receiver_BetterCriticals, DLC04_mod_HandmadeGun_Receiver_BetterCriticals: The description of all Calibrated Receivers incorrectly read "Better critical shot damage" when they should have read "Better critical shot damage and accuracy." (Bug #30352)
- pa_comp_T60_Leg_Lining_D: "T-60d Left Armor" > "T-60d Leg Armor" (Bug #30469)
- BoS_DN084_Terminal_MassFusionMAIN1FCustomerService_NFSub01 [Menu Items; Item ID 3]: "If you're experiencing the following symptoms, we give you our word you that they are in no way related to our Cleanpower technology: Nausea, vomiting, diarrhea, headache, fever, dizziness and disorientation, weakness, fatigue, hair loss, poor wound healing, low blood pressure, skin flaking or burns." > "If you're experiencing the following symptoms, we give you our word that they are in no way related to our Cleanpower technology: Nausea, vomiting, diarrhea, headache, fever, dizziness and disorientation, weakness, fatigue, hair loss, poor wound healing, low blood pressure, skin flaking, or burns." (Bug #30534)
- BoS_DN084_Terminal_MassFusionMAIN1FCustomerService_NF [Menu Items; Item ID 4]: "After spending six years years cutting his teeth as an electrical engineer with Poseidon Energy, Mr. Oslow decided he'd had enough with traditional methods of energy distribution and founded Mass Fusion to begin realizing his vision." > "After spending six years cutting his teeth as an electrical engineer with Poseidon Energy, Mr. Oslow decided he'd had enough with traditional methods of energy distribution and founded Mass Fusion to begin realizing his vision." (Bug #30534)
- DialogueGoodneighborRufus [0017D524]: "Dunno if you've had the beer down at The Third Rail, but I swear Charlie must've found it in a sewer with how bad it tastes." > "Don't know if you've had the beer down at The Third Rail, but I swear Charlie must've found it in a sewer." (Bug #30535)
- [0017D526]: "Dunno if you've had a beer here yet, but I swear Charlie must've found it in a sewer with how bad it tastes." > "Don't know if you've had a beer here yet, but I swear Charlie must've found it in a sewer with how bad it tastes."
- [0017D545]: "Great. So the brewing machine is in the basement of an old bar call the Shamrock Taphouse." > "Great. So, brewing machine is in the basement of an old bar called the Shamrock Taphouse." / "When you leave town make your way around east till you hit Atlantic Ave. Bar's got a big green sign. Bring it back to me when you're done." > "When you leave town make your way around east till you hit Atlantic. Great big green sign. Bring it back here when you're done."
- Inst301Shared11 [000E6A1A]: "You had me for a minute there." > "You... you had me for a minute there." / "Kill these sons-of-bitches!" > "Kill these sons of bitches!" (Bug #30583)
- COMDeacon [000F9681]: "God damned, robots. Tough sons-of-bitches." > "God damn, robots. Tough sons of bitches." (Bug #30584)
- [000F969E]: "This will be our finest hour. Tales shall be told of our fight versus the rad roaches." > "This will be our finest hour. Tales shall be told of our fight versus the radroaches."
- [000F969F]: "Rad Roaches. Oh, scary." > "Radroaches. Oh, scary."
- [000F96AE]: "Because Super Mutants needed a giant bigger brother." > "Because super mutants needed a giant bigger brother."
- [000F96B0]: "Time for a Super Mutant show down." > "Time for a super mutant showdown."
- [000F96B6]: "God damned, turrets." > "God damn turrets."
v2.1.2b (2020-12-16) [FO4 1.10.163]
UFO4P Fixes
- The fix for Inst306 was checking for the wrong quest stage which caused people to get kicked out of the Railroad incorrectly. (Bug #29474)
v2.1.2a (2020-12-12) [FO4 1.10.163]
UFO4P Fixes
- Two scripts were left out of the archive on accident which cause errors to be thrown in the logs.
- The UFO4P knife keyword for weapon racks was not added to the formlist of approved keywords that the rack objects refer to. (Bug #29469)
v2.1.2 (2020-11-23) [FO4 1.10.163]
UFO4P Fixes
- Additional corrections have been made for the Nuclear Physicist perk fix supplied in Bug #22528. (Bug #29027)
- The fix for Bug #28753 had to be modified because it could leave some of the tracks in the Mechanist's Lair active after leaving the cell when the related quest had shut down already. This required modifications to DLC01:DLC01_TrackSystemMachine and DLC01:DLC01_TrackSystemTrack (Bug #29452).
- The Glowing Mutant Hound texture that was somehow messed up in a previous patch update has been fixed. (Bug #29061)
- The perk fix for Trashcan Carla wasn't working because the tab index in the perk conditions was incorrect. (Bug #29456)
Actor Fixes
- Hugo's corpse at Dunwitch Borers could be culled from the game before finding it if the player passed close enough to the area without actually going there. (Bug #29268) [NR]
- DLC01_EncRaider01Template, DLC01_EncRaider02, DLC01_EncRaider02b: Unlike their higher level analogues, the lower level legendary rust devils did not have "Legendary" in their names, because they needlessly inherited their base data from a non-legendary template (Bug #28174).
Audio Fixes
- The audio in several shared cultist dialogue topics in DN019JoinCult didn't match the other recording. (Sound\Voice\Fallout4.esm\FemaleBoston\001A0093_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0019E9D6_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0019E9CB_1.fuz) (Bug #28994, Bug #28993, Bug #28992)
- A word was badly garbled in one of Barney Rook’s voice recordings in DN083_Barney. (Sound\Voice\Fallout4.esm\NPCMBarneyRook\001243F8_1.fuz) (Bug #29005)
- One of the DLC01RobotCompanionFemaleDefault audio recordings was silent when the male player enters their power armor. (Sound\Voice\DLCRobot.esm\DLC01RobotCompanionFemaleDefault\01000DC7_1.fuz) (Bug #29177)
- One of Jezebel's audio recordings in DLC01MQ04 was grammatically unsound. (Sound\Voice\DLCRobot.esm\DLC01RobotRobobrain\01010353_1.fuz) (Bug #29180)
- Corrected a female player character recording in DLC01MQ04 with noticeable background noise. (Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0101040F_1.fuz) (Bug #29183)
- Corrected audio in shared settler dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\FemaleBoston/0013A1B7_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0013A1D0_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0008EA57_1.fuz) (Bug #29246, Bug #29008)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00055BF7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00055BF7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001DE56C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001DE584_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002B8C8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00075362_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0100AEFD_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0100EB17_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\0100FF45_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01010B98_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00152A34_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceFemale01\01010409_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001281D4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001281FB_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001281FB_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001243E7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00152A56_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00152A54_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A36DA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000A0EFD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A0EFD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054D97_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00054D7E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054D7E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00155326_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00155325_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000C207B_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000C510A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001A0091_1.fuz) (Bug #29253, Bug #29250, Bug #29249, Bug #29233, Bug #29225, Bug #29203, Bug #29202, Bug #29199, Bug #29198, Bug #29182, Bug #29181, Bug #29007, Bug #29006, Bug #29003, Bug #29002, Bug #29001, Bug #29000, Bug #28999, Bug #28998, Bug #28997, Bug #28996, Bug #28995, Bug #28991, Bug #28990, Bug #28989)
- In holdupquest, a Gunner audio recording didn’t match the other recordings in a shared dialogue topic. (Sound\Voice\Fallout4.esm\GunnersMale01\000F4BD5_1.fuz) (Bug #29453)
Item Fixes
- Four of the shipment objects which can be purchased from vendors were not set to calculate their prices properly. (shipment_Screws_small, shipment_Fertilizer_small, DLC02shipment_Concrete_100, DLC02shipment_Concrete_200) (Bug #29114)
- Combat knifes and switchblades could not be mounted on short weapon racks (DLC05WorkshopWeaponRackShort01). Their weapon type keywords did not allow for discerning them from larger weapons that would not fit on a small rack, the script on the rack was missing a set of properties for attaching knifes, and the rack mesh (Meshes\DLCß5\SetDressing\Workshop\WeaponRack\DLC05WorkshopWeaponRackShort01.nif) was missing a node that was suitable for placing a knife (Bug #28936).
- DLC04_LL_Armor_DisciplesA, DLC04_LL_Armor_DisciplesB, DLC04_LL_Armor_DisciplesC, DLC04_LL_Armor_DisciplesD: These lists had to be modified because they could generate leg and underarmor items together with an armored skirt which occupies the leg armor and underarmor slots already. Depending on the order in which the game euqipped the items, this could result in the actors either wearing no underarmor or having an extra armored skirt in their inventory (Bug #28274).
- Mod_Armor_Synth_Lining_Limb_ReducedDetection: The muffled mod for synth armor pieces could not be attached to arm pieces at a workbench although epic armors created by the game at run time had it appear on both arm and leg armor pieces (Bug #29056).
- Due to having a zero duration setting, Ware's Brew would fail to provide the proper amount of radiation removal in survival mode (Bug #29444).
- ArmorPoweredFrameBOS: The BoS power armor frame was mistakenly using the armor addon for the raider power armor frame (Bug #29447).
Location Fixes
- Vault88: Six pre-placed dead molerats (05004766, 05004767, 05004768, 05004769, 0500476A, 0500476B) in a cavern in the northern sector were never cleaned up either. They will now get disabled when the vault unloads after the player has been in that area (Bug #26732).
- Vault88: Two pre-placed dead raiders (05001BCD, 05001BBE) were never cleaned up. They will now disappear when the nearby objects are scrapped (Bug #28895).
Mesh, Material, and Texture Fixes
- DLC04_Armor_Operators_Heavy_TorsoLegsUnderarmorSkirt: This armor was missing a world model and used the raider harness instead. A new mesh (Meshes\DLC04\Clothes\Operators\Operators_HeavyArmor_TorsoLegsSkirt_GO.nif) was created to fix this (Bug #28972).
- Meshes\Architecture\Buildings\SmallTown\Bld03FreeSidingARes02.nif: To fix a gap in this mesh without touching the precombs, a small helper mesh was created (Meshes\Architecture\Buildings\SmallTown\Bld03FreeSidingARes02Cap.nif) and placed on all eight occurrences of the mesh in the game world (Bug #19582).
Papyrus Fixes
- DLC04:DLC04SettlementDoctorScript: The HealRadiation function needs to calculate the value as a float instead of an integer or Dr. Mackenzie will not be able to fully heal radiation damage in all cases. (Bug #29319)
- ChainedDoor: Fixed a faulty condition check that could result in this script running when it was not supposed to run (Bug #25659).
- CompCurieAvoidDeathScript: Unbound script check added (Bug #28912).
- DialogueCovenantScript: Locking and unlocking of the shop and office doors at Covenant is handled by an OnLocationChange() event that runs when the player arrives at Covenant. For all the time he subsequently stays at Covenant, the lock states set by that event remain unchanged. Thus, if the player arrives at night or early in the morning, the doors would remain closed, no matter how long he's waiting, and likewise, if he arrives during the day, they would always remain open. There is a timer event running to start shop and office closing scenes in the evening, but these scenes do not change the actual lock state of the doors. Unfortunately, the script cannot lock the doors, because it has no control on where the player is when it does, so there would be a risk of locking him in the shop or office for the night. Unlocking the doors however bears no risk, so the timer event has been altered to do this in the morning, in case they were still locked when he arrived. That's not a perfect solution, but the result is pretty much the same as what the vanilla scripts were doing anyway if the player arrived at day time (Bug #28475).
- DLC04:DLC04_GZVaultTecMisterScript: Fixed an animation graph error (Bug #27248).
- DLC04:DLC04_RobotLiftLightScript: Fixed animation graph errors (Bug #27291).
- DLC04:DLC04MQ01GauntletQuestScript: Fixed an issue where trying to equip an item failed with an error (Bug #25633).
- DLC05:WeaponRackScript: Added a missing 3D check (Bug #28284).
- DN084_OverridesQuestScript: The timers started by this script confused the timer IDs with the timer delays. As a result, AI overrides that should have been applied to the player followers during the Mass Fusion quest only temporarily were never properly removed, and companions could eventually stop following. Also added sanity checks for empty follower aliases (Bug #25852).
- FollowersScript: Added a missing sanity check (Bug #28259).
- MQ106InvestgationDummySCRIPT: For no obvious reason, this script did not start any scenes that did not involve interactions with Dogmeat. As a result, the activate prompts on most clues at the investigation sites remained unresponsive and numerous player voice lines that were supposed to be played when activating those clues were never heard in the game (Bug #19578).
- PAFramePurchaseScript: Fixed an issue with an operator, added a missing sanity check and removed a Delete() call that never worked (Bug #22210).
- MirelurkAmbushArtScript: Fixed an issue related to animation event registrations (Bug #29374).
- WorkshopParentScript: Fixed an issue that could result in workshop actors being counted twice for total population (Bug #29148). Also on this script, the AssignActorToObject() function was slightly modified to make sure that supply lines get properly deleted if a provisioner is assigned to a different work object (Bug #27671).
Quest and Dialogue Fixes
- At the end of Here There Be Monsters (MS02), if you help Zao repair the submarine he tells you he's going to leave for China. The game never actually disables his sub in the bay or any of the associated objects around it. (Bug #29042)
- During startup initialization it was possible for quest DN019 (the control quest for Emogene at the amphitheater) to finish its setup before The Secret of Cabot House (MS09) had completed its own setup. If this happens, the alias in DN019 will not be filled and the failure will also block the Emogene alias in MS09 from filling. This then causes her to not be present during the stages where you rescue her from the amphitheater. (Bug #25262) [NR]
- Marty Bullfinch's body can be too easily culled from the game when the player passes close to Faneuil Hall. This can result in Nick Valentine commenting on his corpse long after it's gone. The corpse should now remain in the game until you actually pass by it on the related quest. (Bug #28951) [NR]
- Inst306 (End of the Line): Completing this quest did not fail other Railroad quests because it never started the Railroad kickout handler (RRKickout) as it should have (Bug #28960).
- MinRadiantOwned06ChangeLocOnly, MinRadiantOwned07ChangeLocOnly, MinRadiantOwned10ChangeLocOnly: These quests did repeatedly shut down and fail all objectives if the player left the workshop location while they were still running, because a script variable had a wrong start value specified (Bug #29134).
- CustomItemQuest, DLC01MasterQuest, DLC03_CustomItemQuest, DLC04_CustomItemQuest: Because of a design error in the quests that handle the creation of unique armor and weapon items at run time, external scripts that called these quests for creating items had no control on whether these items were actually existing already when they ran subsequent operations on them. This usually resulted in glitches such as the items not being equipped by their actors and ending up in their inventories instead, but on rare occasions, the items could also go missing entirely or were never created. This fix includes modifications to CustomItemQuestScript (Bug #28982) [NR].
- DLC04RaiderKickOut (Open Season): The script on this quest (DLC04:DLC04KOQuestScript) failed to make Fritsch hostile when the player was kicked out of the raider factions, presumably because he's not in any of the raider factions that were already taken care of by this script (Bug #21317).
- DLC04SettlementFF01 (Amoral Combat): This quest did not fail as it should have when the player was kicked out of the raider factions, because it was missing a DLC04KickOutHandlerScript and thus did not react to the kick-out event sent by DLC04RaiderKickOut (Open Season). Its shutdown is now handled by DLC04:DLC04KOQuestScript (Bug #21317).
- MinVsInst ("Pinned"): Fixed an issue where disabling an actor failed due to a conflict with enable parents (Bug #25855) [NR].
- MS07b (The Gilded Grasshopper): Removed a line from the stage 20 fragment that always failed with an error but was not needed anyway (Bug #29372).
Terminal Fixes
- Scribe Haylen's terminal in the Cambridge Police Station [BoS_DN130_HaylenTerminalSub02] is supposed to have an entry displayed about the player after first joining the Brotherhood of Steel but this entry is set to check for a non-existant quest stage.
Placement/Layout/Ownership and other World Object Fixes
- 0003B2D8: A trigger in Fraternal Post that had wrong property values specified on its DefaultRefOnTriggerEnter script, so it could be triggered by the player although this was not intended according to a note on quest DN048 (Bug #29362).
- 00137C61: A trap that was missing an "initially disabled" flag (Bug #28573).
- 0015D381: Superfluous trigger disabled and moved out of the way (Bug #25849).
- 001BAA97: Unlinked this trigger from its enable parent to resolve conflicts with the script running on it and modified the BoSEnable quest to handle it separately (Bug #25849).
- 00107157: A door on College Square with a script that tried to set a stage on DN049 (General Atomics Galleria quest) when it was opened. Since the door is entirely unrelated to DN049, this script had to be removed (Bug #28312) [NR].
- 00183C94: Faulty script properties corrected on AttractionObjectScript running on this reference (Bug #28504).
- 001342E2: A dead raider with faulty script properties that led the scrpt running on him to mistake him for bloody rags (Bug #28574).
- 07004C5D, 07004C5E, 07004C5F, 07004C60, 070809A6, 070809A7, 070080D3, 070080D4, 070080D5, 070080D6, 070080D7, 070090B9, 070090BA, 070090BB, 070090BC, 070090BD, 070090BE, 070090BF, 070090C0, 070090C1, 07009280, 070700CD, 070080C9, 070080CA, 070080CB, 070080CC, 070080CD, 070080CE, 070080CF: Rocks, rock piles, and boulders added to cover gaps in the terrain. (Bug #28666, Bug #28438, Bug #27221)
- 070190B3: Beach dune added to cover gap in terrain. (Bug #28666)
- 07064C50, 07064C51: Cave floor pieces placed to fix an issue where existing pieces were not rendering properly. (Bug #28853)
- 0705A8D4: Dirt slope piece added to cover a gap in the terrain. (Bug #28876)
- 001B48DD: Misaligned pillar. (Bug #28975)
- DN110_Loot_Prewar_Suitcase_Diary: The unique "Runaway's Suitcase" at Ranger Cabin should not have been flagged to respawn. (Bug #28986)
- 07004C61, 070090E3, 070090E4, 070200BA, 070200BB, 070200BC, 070200BD, 070200BE, 070200BF, 0707C53B, 0707C53C, 0707C53D, 0707C53E, 0707C53F, 0707C540, 0707C541, 0707C542, 0707C543, 0707C544, 0707C545: Grass and dirt mounds added to cover exposed gaps in the terrain. (Bug #28988, Bug #28666, Bug #27304)
- 0604826D: Misplaced trash can lid. (Bug #29010)
- 070080C6, 070080C7, 070080C8, 070080D0, 070080E0, 070080E1, 070080E2, 070080E3: Rubble piles added to cover gaps in the terrain. (Bug #29049, Bug #28438)
- 03016AA6, 03016AA7: Misplaced skeletons. (Bug #29098)
- 0021807C, 0021807D, 0021807E, 00218082, 00218083, 002180B9, 002180BA, 002180BB, 002180BC, 002180BD, 002180BE, 002180BF: Items in Harbormaster Hotel that were improperly flagged as owned. (Bug #29104)
- 0602CD9C, 0605606C, 06056071: References in exterior "no reset" areas that didn't have their proper encounter zone settings specified. This could potentially result in them respawning even though they're not intended to do so. (Bug #29140)
- 060425DB, 060425DC: Misplaced ammo. (Bug #29147)
- 06035B47, 0603A896: Misplaced crafting workbenches. (Bug #29167, Bug #29166)
- 06046DC5, 06049082: Misplaced holotapes. (Bug #29167, Bug #29166)
- 06053886: Misplaced grenade. (Bug #29167)
- 06053888, 0605213D, 060562C0: Misplaced weapons. (Bug #29167, Bug #29142)
- 06056CFD: Misplaced schematics folder. (Bug #29167)
- 0602D44D: Misplaced Nuka-Cade ticket. (Bug #29172)
- 0603035B: Misplaced hard hat. (Bug #29172)
- 0604A20C: Misplaced tire. (Bug #29172)
- 000934D5, 06030355, 060406BB, 0604826E, 0604A255, 0604C843, 0604C872, 0604C8EF: Misplaced static trash cans. (Bug #29175, Bug #29172, Bug #29167, Bug #29143, Bug #29010)
- 060332AA, 060332AB, 06036D5D, 0604048A: Misplaced static barrels. (Bug #29222, Bug #29172, Bug #29166)
- 0602F91B, 0602F91C: Erroneous ownership removed on two bureaus in Grandchester Mystery Mansion. (Bug #29229)
- 001E3306: Raiders would often trigger their own tripwire due it missing the proper ownership setting. (Bug #29364)
- 07019416: Wooden post added to place a makeshift bomb (001E3308) on that couldn't be interacted with in its existing position because it was placed within in the collision of a junk fence. (Bug #29364)
- 0701A1F0, 0701A1F1, 0701A1F2, 0701A1F3, 0701A1F4, 07024B20, 07024B21, 07024B22, 07024B23, 07024B24, 07024B25, 07024B26, 07024B27, 07044FC0, 07044FC1, 070700CC, 070700CE, 070700CF, 070700D0, 070700D1, 070700D2, 070700D3, 070700D4, 070700D5, 070700D6, 070700D7: Trash piles added to cover exposed gaps. (Bug #29364, Bug #29050, Bug #28987, Bug #28666)
- 001C239C, 001C23A0, 001C23A1: Misplaced traffic cones. (Bug #29427, Bug #29422)
- 060191FC, 06038CAA, 0604D584, 0604F85F: Misplaced street lamps. (Bug #29431, Bug #29222)
- 0014C133, 0019C143, 0100AF7B, 0100AFC5, 030495E7, 0603105B, 0603105C, 06032439, 0603243A, 06033208, 06033223, 060333B0, 060333BE, 0603344F, 06033462, 06033481, 0603349F, 0603A609, 06040747, 06040752, 0604075B, 0604C804, 0604C909: Misplaced bins, boxes, and crates. (Bug #29433, Bug #29427, Bug #29424, Bug #29174, Bug #29172, Bug #29167, Bug #29143, Bug #29141)
- 0021FB54, 00223D4A, 0604EC57, 0604EC58, 06056A46, 06056993, 06056A83: Misplaced books, a note, and pamphlets. (Bug #29434, Bug #29429, Bug #29426, Bug #29173, Bug #29144, Bug #29142)
- 00223D46, 06041314, 0604153A: Misplaced bobby pin boxes. (Bug #29434, Bug #29166)
- 0600D03F, 0600D040, 0600D041, 0600D042, 0600D043, 0600D044, 0602D5E0, 0602D5E1, 0602D5E2, 0602D5E3, 0602D5E4, 0602D5E5, 0602D5E6, 0604798B, 0604798C, 0604798D, 0604798E, 0604798F, 06047990, 0604C0CA, 0604C0CB, 0604C0CC, 0604C0CD, 0604C0CE, 0604C0CF, 060569F8, 060569F9, 060569FA: Misplaced dummy Nuka-Cola bottles in vending machines. (Bug #29438, Bug #29172, Bug #29170, Bug #29142)
- 0600D045, 060253E0: Misplaced Nuka-Cola vending machines. (Bug #29438, Bug #29142)
- 06056D05, 06056D9A: Misplaced Nuka-Cade ticket rolls. (Bug #29438, Bug #29167)
- 00093EA1, 001CFDF0, 0604A94A, 0604A94B, 0604A94C, 0604C83A: Misplaced caps stashes. (Bug #29441, Bug #29175, Bug #29167, Bug #28875)
- 0017626B, 0019C231, 0019C610, 001A5A14, 001B86BD, 001B86BE, 001B86BF, 001BBC10, 001C4567, 001D09CD, 00248D55, 06044D08, 06046F9E, 06046F9F: Misplaced vehicles. (Bug #29441, Bug #29437, Bug #29425, Bug #29421, Bug #29364, Bug #29175, Bug #29141)
- 001E3301: Misplaced flammable tank. (Bug #29441)
- 00246E28, 0602F845: Misplaced plants. (Bug #29441, Bug #29429)
- 00049873, 00049874, 0007EE1B, 0007EE1E, 000934B1, 000934B3, 00096921, 00096923, 00096924, 00096925, 0014C137, 0014C138, 001B12AC, 001B12B0, 001CCD7B, 00223D40, 00223D68, 00223D69, 00223D7A, 00223D91, 00223D92, 00223D9E, 00223DA1, 002322D7, 00232323, 002325B3, 002325BC, 0100AFC6, 0100AFC7, 0100B02B, 03046672, 060254B1, 060254B3, 0602BDCB, 0602BDCC, 0602BE9A, 06033228, 06033229, 06033379, 060334BF, 060334C0, 060334C6, 060334C7, 060334CB, 060337C1, 060337C2, 060337C3, 060337C4, 060337C5, 060337DA, 060337DB, 060337DC, 060337DD, 060337DE, 060337DF, 060377C0, 06037812, 06037820, 06037821, 06037822, 06038A69, 06038CD3, 0603A605, 0603A606, 0603A624, 0603A625, 0603A626, 0603A627, 0603A629, 0603A62B, 0603A62C, 060406C4, 06040735, 06040737, 06040776, 06040778, 06040779, 0604077A, 0604077D, 0604077E, 06040781, 06040782, 06040783, 06040784, 06040795, 06041507, 06041508, 06041515, 06041516, 06041517, 06041518, 06041519, 0604151A, 0604151E, 06041532, 06041533, 06041534, 06041541, 06041545, 06041546, 06041547, 06041554, 06041555, 06041557, 0604155B, 06041EAA, 0604A208, 0604A20D, 0604A286, 0604A948, 0604A949, 0604C8F5, 0604C8F6, 0604C8F8, 0604C8F9, 0604C8FA, 0604C8FD, 0604CEBF, 0604EC56, 0604ECDE, 0605698E, 060569A0, 060569F6, 060569F7: Various misplaced junk items. (Bug #29442, Bug #29441, Bug #29440, Bug #29438, Bug #29434, Bug #29432, Bug #29431, Bug #29424, Bug #29175, Bug #29174, Bug #29173, Bug #29172, Bug #29167, Bug #29166, Bug #29146, Bug #29143, Bug #29142, Bug #29141, Bug #29010, Bug #29009, Bug #28875)
- 00051AD1, 001B12A5, 001B12A6, 001B12A7, 001B12A8, 001B12A9, 001B12AA, 001B12AB, 001BF066, 00215CC5, 060254F6, 0602BE9B, 0602BE9C, 0602BE9E, 06041524, 06041525, 06041BDB, 060421BE, 060421BF, 060429E5, 060429E6, 060429EB, 060429DE, 0604A94D, 0604A94E, 0604A94F, 0604CE9F, 0604CEA0, 0604CEA1, 0604CEA2, 060500A8, 06053887, 0605698F, 060569E7, 060569E8: Various misplaced consumables. (Bug #29442, Bug #29441, Bug #29438, Bug #29364, Bug #29175, Bug #29173, Bug #29172, Bug #29170, Bug #29167, Bug #29166, Bug #29141, Bug #29099, Bug #28875)
- 00051B0E, 00051B10, 00051B11, 00051B3E, 000D1783, 000D1786, 00111B01, 00185963, 00185964, 0019D652, 001B160D, 001CCD8A, 0020AA50, 06014C05, 0601456F, 06014C09, 06014C0D, 06014C0E, 0601BEB0, 0601BEB1, 0601C87C, 0601DA5B, 060254AB, 06030368, 0603197F, 06031980, 060331E0, 06038A78, 06038CAB, 06038CBA, 06038CBB, 0603A89C, 0603AC8C, 0603AC8D, 0603AE2A, 0603AE7D, 0603AE7E, 0603B2FD, 0603B2FE, 060412E9, 0604259A, 06055246, 060569CE: Various misplaced furniture items. (Bug #29442, Bug #29441, Bug #29438, Bug #29434, Bug #29431, Bug #29429, Bug #29427, Bug #29364, Bug #29172, Bug #29167, Bug #29166, Bug #29145, Bug #29144, Bug #29141, Bug #29009)
- 00071F4E, 000AB0E0, 000D807C, 00134A96, 0013AF7C, 0013AF7E, 0017626B, 001C4935, 001C4936, 001CCD5B, 001CCD76, 001CCD77, 001CCD78, 001CCD79, 001F41E1, 0020AA5F, 0020AA70, 00238792, 0302ABAE, 0302B73C, 060193CB, 0601F30D, 060247DB, 06024961, 060253CE, 0602BDCE, 0602D5E9, 06030430, 0603101E, 06032890, 06032E6B, 06032E7E, 060332CF, 060332D1, 060332D3, 06035C16, 06037811, 06038A68, 060399DC, 0603A631, 0603B111, 0603B9DE, 0603F9EA, 0604049E, 060404A1, 060406C1, 06040773, 060412C2, 06041F73, 060421E9, 060425BD, 060425BF, 060425D9, 0604444C, 06049192, 0604A26D, 0604A288, 0604A2D5, 0604A2D6, 0604B633, 0604C8D0, 0604C93B, 0604CED0, 06052134, 06050087, 0605008F, 060500A7, 060500AD, 060560FE, 06056B57: Various misplaced containers. (Bug #29442, Bug #29439, Bug #29438, Bug #29436, Bug #29435, Bug #29432, Bug #29431, Bug #29430, Bug #29429, Bug #29428, Bug #29427, Bug #29364, Bug #29175, Bug #29174, Bug #29173, Bug #29172, Bug #29171, Bug #29170, Bug #29167, Bug #29166, Bug #29147, Bug #29146, Bug #29143, Bug #29129, Bug #29099, Bug #29009)
- 0008F6F0, 0011B06C, 001B12B7, 0602BDE6, 06036D5F, 06040489, 06049F84, 06049F85, 06049F86, 0604D649, 0604D64D, 06056285: Misplaced light sources. (Bug #29442, Bug #29441, Bug #29431, Bug #29423, Bug #29222, Bug #29166, Bug #29141)
- 0008F6FA, 001B12B8, 0602BDE7, 06049FA0, 06049FA1: Misplaced oil lamps. (Bug #29442, Bug #29441, Bug #29166, Bug #29141)
- 0603D7D9, 0603D7DA, 0603D7DB, 0603D7DC, 0603D7DF, 0603D7E1, 0603D7E2, 0603D7E3, 0603D7E4: Obsolete triggers that tried to set non-existing stages on DLC04_BottlingPlantMAIN. They have been disabled and moved out of the way. 0603D7E5, another trigger with the same problem, but still used by the AI packages of several leveled actors, had its DefaultRefOnTriggerEnter script removed (Bug #27463).
Text Fixes
- [OilCan01_Rare] "Oil Can" -> "Aluminum Oil Can" (Bug #29111)
- MS09ThomasWhatDoIGetAnswer: "You're still stuck in old thinking." > "And you're still stuck in old thinking." (Bug #28899)
- DN019JoinCult [000C512B]: "No offense, but you know how women can get sometimes." > "No offense, uh, but you know how women can get sometimes." (Bug #28900)
- [000C512C]: "This is one of my favorite parts of the job, getting to welcome new members into our movement." > "This is one of my favorite parts of the job... getting to welcome new members into our movement."
- [000C5132]: "I really can't take no for an answer, though." > "I really can't take "no" for an answer, though."
- [000C5135]: "It's possible I may have lied a little bit about that." > "It's possible I may have... lied a little about that."
- [000C5144]: "Well that's just fantastic! I know you're going to fit right in around here." > "Well, that's just fantastic! I know you're going to fit right in around here."
- [000C514A]: "Not that it's any of your business, but she and I are just having a little... relationship trouble. You know how it is." > "Not that it's any of your business, but... she and I are just having a little... relationship trouble. You know how it is."
- [000C5153]: "Every one of them handed over everything they owned in return for... hmm, well. Hope?" > "Every one of them handed over everything they owned in return for... hmph, well, hope." / "Sure it's false hope, but hey. It was worth it to them." > "Sure, it's false hope, but hey... it was worth it to them."
- [000C5157]: "If you want to see her so bad, don't let me stand in your way." > "If... if you want to see her so bad, don't let me stand in your way."
- [000C5170]: "Never mind then." > "Never mind, then."
- [000C5176]: ""I deserve a better life" am I right?" > ""I deserve a better life," am I right?"
- [000C5183]: "Truth is, we had a little, uh, disagreement about her joining the movement." > "The truth is, we had a little, uh, disagreement about her joining the movement."
- [000C5184]: "I'm not going to take money to let you see my woman." > "I'm not gonna take money to let you see my woman."
- [000C5188]: "Look... truth is, we had a little, uh, disagreement about her joining the movement." > "Look... the truth is, we had a little, uh... disagreement about her joining the movement."
- [000C9438]: "Then I'll just let you be on your way." > "Then I'll... just let you be on your way."
- [000C9453]: "Uh, good to know." > "Uh... good... good to know."
- [000EF259]: "I've got to warn you." > "I... I've got to warn you."
- [0016A0F3]: "Remember your training soldier." > "Remember your training, soldier."
- [0016A0F5]: "This guy is taking you for a ride. And I ain't talking about the fun, too-much-Jet kind of ride." > "This guy is takin' you for a ride. And I ain't talkin' about the fun, too much Jet kind of ride."
- [0016A119]: "You wouldn't any to get any stains all over that fine outfit you're wearing, would ya?" > "You wouldn't want to get any stains all over that fine outfit you're wearing, would ya?"
- [0016A11B]: "Woah. You really want to head down this route?" > "Whoa. You really want to head down this route?"
- [0016A11C]: "Unless he actually was holding her prisoner." > "Unless he was actually holding her prisoner."
- [0016A2BE]: "Hey now, we earned these materials possessions. You ain't seriously just going to give them away?" > "Hey now, we earned these material possessions. You ain't seriously just gonna give them away?"
- [0016A2FA]: "You sure? I really think his get-up could use a splash of red." > "You sure? I really think his getup could use a splash of red."
- [0016A2FB]: "What a waste of good caps... and a good fight." > "Ahh, what a waste of good caps... and a good fight."
- [0016A2FC]: "Five hundred caps? I'm in the wrong business." > "Five hundred caps? Hah. I'm in the wrong business."
- [0016A325]: "Oh come on, these idiots aren't going to listen to reason." > "Oh, come on, these idiots aren't gonna listen to reason."
- [0016A329]: "Oh the stories we could tell." > "Oh, the stories we could tell."
- [0016A32A]: "Oh, yeah. We can be real convincing." > "Oh yeah. We can be real convincing."
- [0016A32B]: "Blah, blah, blah... why are you even talking to these morons?" > "Blah, blah, blah... Why are you even talking to these morons?"
- [0019E9CD]: "I'm just passing through." > "I'm just passin' through."
- [0019E9CF]: "You should find out how our movement can change your life before you make up your mind." > "You should find out how our movement can change your life... before you make up your mind."
- [0019E9D6]: "That's right, friend. It's changed my life and it can change yours!" > "That's right, friend. It changed my life and it can change yours!"
- [001A0091]: "I found one of your fliers. What is your movement all about?" > "I found one of your fliers. What's your movement all about?"
- FFGoodneighbor08 [0015E66C]: "Sure as hell didn't act like him. Institute thinks they can replace people with Synths in THIS town?" > "He sure as hell didn't act like him. Institute thinks they can replace people with synths in THIS town?" (Bug #28901)
- [0016415D]: "Hey, hey. I don't like what you're implying there, smoothskin. If he was just a Synth, there'd be no problem." > "Hey, hey. I don't like what you're implyin' there, smoothskin. If he was just a synth, there'd be no problem."
- [0016415F]: "You stay close to your and yours, now. They start acting weird - you get that gut-punch that says they've been replaced?" > "You stay close to your and yours, now. They start actin' weird - you get that gut punch that says they've been replaced?"
- [00164163]: "Sammy was fine a few days ago and then BAM. He's acting funny, gives up cigarettes, the booze, stops cheating on his wife." > "Sammy was fine a few days ago and then BAM! He's actin' funny, gives up cigarettes, the booze, stops cheatin' on his wife."
- [001641E2]: "He didn't make it two days before everyone realized something was wrong with him." > "He didn't make it two days before everyone realized somethin' was wrong with him." / "Speaking of which, I gotta figure out where this body needs to get dumped." > "Speakin' of which, I gotta figure out where this body needs to get dumped."
- [001641E4]: "And the Institute better learn that no synth double is going to go unnoticed in this town." > "And the Institute better learn that no synth double is gonna go unnoticed in this town."
- [001641E6]: "They replace one of ours with a Synth?" > "They replace one of ours with a synth?" / "Now why don't you move along?" > "Now why don't you... move along?"
- [001641ED]: "We're just here keeping Goodneighbor free of Institute spies." > "We're just here keepin' Goodneighbor free of Institute spies."
- [001641F6]: "Thanks! At least Synth doubles die just like the real thing, right? Adios." > "Thanks! At least synth doubles die just like the real thing, right? Adios."
- DN083_Barney [001243E8]: "Hey, what are you doing down there? Look out, they're coming right at you!" > "Hey, what are you doin' down there? Look out, they're comin' right at ya!" (Bug #28917)
- [001243E9]: "Luckily, I've got Reba here to help me crack those crabs wide open. Isn't that right, girl?" > "Luckily, I've got Reba here to help me crack those crabs wide open. Isn't that right, girl?"
- [001243EA]: "I'm gonna let you in the bunker. Don't make me regret this." > "I'm gonna let you in the bunker. Don't make me regret this."
- [001243EB]: "What, you've never seen a Mirelurk before?" > "What, you've never seen a mirelurk before?" / "Those S.O.B's are hard to kill, on account of the armor you saw." > "Those SOBs are hard to kill, on account of the armor you saw."
- [001243F8]: "Ok? Do you go walking into every empty town you come across assuming everything is going to be "OK?"" > "Okay? Do you go walking into every empty town you come across assuming everything is gonna be "okay?""
- [001243F9]: "This place seemed empty. I thought everything was ok." > "This place seemed empty. I thought everything was okay."
- [001281D0]: "Listen, don't let an old codger like me scare you." > "Listen, don't let an old codger like me scare ya."
- [001281D4]: "Is it just the two of you? Where is everyone else?" > "Is it just the two of you? Where's everyone else?"
- [001281D9]: "You did it, didn't you? Ha, I could hear that sweet, sweet machine gun music all the way down here!" > "You did it, didn't ya? Ha! I could hear that sweet, sweet machine gun music all the way down here!"
- [001281DD]: "I saved your sorry butt, the least you can do is keep me company for five stinking minutes!" > "I saved your sorry butt. The least you can do is keep me company for five stinkin' minutes!"
- [001281E1]: "Now, I'd love to sit here gabbing all day like a couple of house wives, but we've got some work to do." > "Now, I'd love to sit here gabbing all day like a couple of housewives, but we've got some work to do." / "Before you showed up, the Mirelurks had been mostly quiet." > "Before you showed up, the mirelurks had been mostly quiet." / "Since things had been quiet lately, I took the turrets offline to conserve ammunition. Obviously, they need to be reactivated." > "Since things had been quiet lately, I took the turrets offline to conserve ammunition. Obviously, they need to be reactivated."
- [001281FA]: "Fine, I'll think about it." > "Fine. I'll think about it."
- [00128200]: "Look, don't tell Reba, but I've been working on a sister for her in my spare time." She's in the back room." > "Look, don't tell Reba, but I've been workin' on a sister for her in my spare time."
- [00128201]: "Ok, how about I throw in 200 caps? That starting to sound good to you?" > "Okay, how about I throw in 200 caps? That starting to sound good to ya?"
- [00128204]: "Nothing to think about, this is your assignment. Take it or leave it." > "Nothing to think about. This is your assignment. Take it or leave it."
- [00128205]: "The town could be crawling with them by now." > "The town could be crawling with 'em by now."
- [00128210]: "I'm also the quartermaster, sergeant at arms, and scribe for all official meetings." > "I'm also the quartermaster, sergeant at arms, and scribes for all official meetings."
- [001527C6]: "Here's a key to my workshop in the Bunker. Reba II should be sitting on the table in there. I'd say you've earned her." > "Here's a key to my workshop in the bunker. Reba II should be sitting on the table in there. I'd say you earned her." / "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!" > "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!"
- [001527CC]: "Five, like the number of fingers you've got on one hand, ok?" > "Five, like the number of fingers you've got on one hand, okay?" / "Mirelurks are allergic to bullets. Make sense, Einstein?" > "Mirelurks are allergic to bullets. Make sense, Einstein?"
- [001527D2]: "Hey, Barney" > "Hey, Barney."
- [001527D5]: "Barney, what happened here?" > "Barney. What happened here?"
- [001527D6]: "Here's a key to my workshop in the Bunker. Reba II should be sitting on the table in there. I'd say you've earned her." > "Here's a key to my workshop in the bunker. Reba II should be sitting on the table in there. I'd say you earned her." / "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!" > "Now, if you'll excuse me, I believe today is earmarked for some target practice. The Salem Volunteer Militia never rests!"
- [001527D7]: "They might, but they'll have something to think about if they do." > "They might, but they'll have somethin' to think about if they do."
- [001527D9]: "Something I say unclear to you?" > "Somethin' I say unclear to you?"
- [00152A2F]: "Yeah, I'm fine. It's just..." > "Yeah... I'm fine. It's just..."
- [00152A30]: "That's a real great plan there until one of them eats you and it's down to just me again." > "There's a real great plan until one of them eats ya, and it's down to just me again."
- [00152A31]: "Barney, are you ok?" > "Barney, are you okay?"
- [00152A33]: "You're right, gotta keep my mind on the job" > "You're right, gotta keep my mind on the job."
- [00152A34]: "First we have to get rid of all the mirelurks." > "First, we have to get rid of all the mirelurks."
- [00152A37]: "False alarm, don't worry about it." > "False alarm. Don't worry about it."
- [00152A38]: "Yeah, I'll tell you. It'll do me some good to get this off my chest." > "Yeah, I'll tell ya. It'll do me some good to get this off my chest."
- [00152A3B]: "No, I don't think I will. Even if no one comes back, I can't imagine living any place else." > "No, I don't think I will. Even if no one comes back... I can't imagine livin' any place else."
- [00152A3D]: "Um...well...all of them." > "Um... well... all of 'em."
- [00152A40]: "Um, Barney, I've got some bad news..." > "Um, Barney. I've got some bad news..."
- [00152A41]: "Listen, I accidentally destroyed some of your turrets, but I still think we're ok here." > "Listen, I accidentally destroyed some of your turrets, but I still think we're okay here."
- [00152A45]: "Yeah, I hope so, too." > "Yeah. I hope so too."
- [00152A46]: "Whatever, I'll just kill them all myself." > "Whatever. I'll just kill them all myself."
- [00152A48]: "The good news is the turrets may be down but the targeting system should still be up. So your mission technically remains the same." > "The good news is the turrets may be down, but the targeting system should still be up. So your mission technically remains the same." / "So get back out there and try not to do something else stupid, ok?" > "So get back out there and try not to do something else stupid, okay?"
- [00152A49]: "All right, enough chit chat. You've got a job to do, so go do it!" > "All right, enough chit-chat. You got a job to do, so go do it!"
- [00152A4B]: "No. No way you are this stupid." > "No. No way you are this stupid."
- [00152A4C]: "But don't think we're gonna start a knitting circle or anything, ok?" > "But don't think we're gonna start a knitting circle or anything, okay?"
- [00152A4D]: "Ok, I guess I've got a minute." > "Okay, I guess I've got a minute."
- [00152A4F]: "Yes, I'm really interested." > "Yes. I'm really interested."
- [00152A50]: ""Just a few," he says. "No big deal," he says." > ""Just a few," he says. "No big deal," he says."
- [00152A51]: "Ok, Barney, calm down. Remember your blood pressure. Breathe." > "Okay, Barney, calm down. Remember your blood pressure. Breathe."
- [00152A52]: ""Just a few," she says. "No big deal," she says." > ""Just a few," she says. "No big deal," she says."
- [00152A53]: "We did such a good job that before I was even born, this place was one of the safest towns in the commonwealth. And soon everyone forgot how to be cautious." > "We did such a good job that before I was even born this place was one of the safest towns in the Commonwealth. And soon everyone forgot how to be... cautious."
- [00152A57]: "What'll you do now?" > "What will you do now?"
- [0015F808]: "Get out of the street before any more of them catch wind of you!" > "Get out of the street before any more of them catch wind of ya!"
- [001ABE58]: "A traitor in our midst! Get him, Reba!" > "A traitor in our midst! Get him, Reba!"
- [001ABE5B]: "Now, now. You stay out of there." > "Now, now. You stay out of there."
- DN083_BarneySharedInfo05: "It's going to take a lot more than some big fish to scare me!" > "It's gonna take a lot more than some big fish to scare me!" (Bug #28918)
- DN083_BarneySharedInfo03: "I ain't running out of ammo anytime soon, crabby!" > "I ain't runnin' out of ammo anytime soon, crabby!" (Bug #28919)
- DLC04NukaCola05: "Boasting 35% alcohol-by-volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country." > "Boasting 35% alcohol by volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country." (Bug #29011)
- DLC04NukaWorld_General01: "It originally consisted of only two parks, Nuka-Town U.S.A. and Kiddie Kingdom." > "It originally consisted of only two parks: Nuka-Town U.S.A. and Kiddie Kingdom." (Bug #29012)
- DLC04NukaWorld_NukaTownUSA01: "Nuka-Town U.S.A. boasted several unique service attractions such as The Parlor Dinner Theater, Cappy's Cafe, the Nuka-Cade, the Fizztop Grille and the Bradberton Amphitheater as well as the bruise-inducing Cola-Cars ride." > "Nuka-Town U.S.A. boasted several unique service attractions such as: The Parlor Dinner Theater, Cappy's Cafe, the Nuka-Cade, the Fizztop Grille, and the Bradberton Amphitheater, as well as the bruise-inducing Cola-Cars ride." (Bug #29013)
- DLC04PowerPlantTerminal02_Reports [Menu Items; Item ID 4]: "Corporate review of this incident has determined that no major faults can be found, incident was mis-characterized as a Class 1 Failure when in fact it was merely a Class 7 event." > "Corporate review of this incident has determined that no major faults can be found; incident was mischaracterized as a Class 1 Failure when in fact it was merely a Class 7 event." (Bug #29014)
- DN135_GwinnettBarTerminal2 [Body Text, Index 1]: "Tours are to be conducted by Hosting staff only." > "Tours are to be conducted by hosting staff only." / [Menu Items; Item ID 1]: "Tours of the craft wing are to be conducted by trained Hosts or Hostesses every half hour as warrented." > "Tours of the craft wing are to be conducted by trained hosts or hostesses every half hour as warranted." / [Menu Items; Item ID 2]: "Main Brewery Tours include the Craft Wing Tour, followed by a tour of the Main Brewing Facility, located across the inlet." > "Main brewery tours include the craft wing tour, followed by a tour of the main brewing facility, located across the inlet." / "Included in the price is a Seasonal Sampler, a Souvenir Pint Glass." > "Included in the price is a seasonal sampler, a souvenir pint glass." (Bug #29015)
- DN135_GwinnettBreweryTerminal1 [Body Text, Index 1]: "Note: With the exception of special tours with the Master Brewer, all tours are to be run by Hosting staff from the restaurant, not by brewing employees." > "Note: With the exception of special tours with the master brewer, all tours are to be run by hosting staff from the restaurant, not by brewing employees." (Bug #29016)
- DN135_GwinnettBreweryTerminal2 [Menu Items; Item ID 1]: "Tours of the craft wing are to be conducted by trained Hosts or Hostesses every half hour as warranted." > "Tours of the craft wing are to be conducted by trained hosts or hostesses every half hour as warranted." / [Menu Items; Item ID 2]: "Main Brewery Tours include the Craft Wing Tour, followed by a tour of the Main Brewing Facility, located across the inlet." > "Main brewery tours include the craft wing tour, followed by a tour of the main brewing facility, located across the inlet." / "Included in the price is a Seasonal Sampler, a Souvenir Pint Glass." > "Included in the price is a seasonal sampler, a souvenir pint glass." (Bug #29017)
- DN135_GwinnettBreweryTerminal4 [Menu Items; Item ID 2]: "We holed up in the restaurant for a while, but when looters broke in yesterday and Melissa locked herself in the utility closet. I managed to pop the grating off the pipe in the craft wing and get out to the main brewery, but now I'm trapped up here on the roof." > "We holed up in the restaurant for a while, but when looters broke in yesterday and Melissa locked herself in the utility closet, I managed to pop the grating off the pipe in the craft wing and get out to the main brewery, but now I'm trapped up here on the roof. (Bug #29018)
- MS07c_NahantPDTerminal_C: "1x cooler containing "Gwinett Brewery" beverages" > "1x cooler containing "Gwinnett Brewery" beverages" (Bug #29019)
- DLC04GrandchesterPlaqueMsq08: "There were assorted knives, makeshift weapons, animal bones and toxic substances." > "There were assorted knives, makeshift weapons, animal bones, and toxic substances." / "Unfortunately all of those items remain in police evidence lockers to this day." > "Unfortunately, all of those items remain in police evidence lockers to this day." (Bug #29023)
- DLC04GrandchesterPlaqueMsq07: "When curators investigated this room, they found a variety of hidden speakers, trip wires, fog machines and other devices clearly used to stage false seances." > "When curators investigated this room, they found a variety of hidden speakers, trip wires, fog machines, and other devices clearly used to stage false seances." (Bug #29025)
- MS02 [Objective 800]: "Install Dampening Rods" > "Install dampening rods" / [Objective 850]: "Install Warhead" > "Install warhead" (Bug #29029)
- DN150WestEverettSubTerminal1 [Name]: "" > "Wayne's Terminal" / [Header Text]: " " > "Property of the Tournquist family" / [Menu Items; Item ID 1]: "We made it back here into our bunker just as the planes started going over head." > "We made it back here into our bunker just as the planes started going overhead." / "I can still hear gun fire out there. Bonnie, I don't know if you are still out there but I'm praying you are." > "I can still hear gunfire out there. Bonnie, I don't know if you are still out there, but I'm praying you are." / [Menu Items; Item ID 3]: "It sound likes the fighting down there is really bad, I hope you're safe hon." > "It sounds likes the fighting down there is really bad. I hope you're safe, hon." / [Menu Items; Item ID 4]: "We didn't have any more in the house so I tried to sneak over to the Cobb's house across the street. He was working with the construction crew in the neighborhood so I figured he might have some." > "We didn't have any more in the house, so I tried to sneak over to the Cobb's house across the street. He was working with the construction crew in the neighborhood, so I figured he might have some." / "He told me to turn around slowly, and oh god Bonnie, his face." > "He told me to turn around slowly, and oh god, Bonnie, his face." / [Menu Items; Item ID 5]: "Happy Birthday Bonnie. I don't know if you are still out there, but it's your 30th so David and Michael made you a cake." > "Happy Birthday, Bonnie. I don't know if you are still out there, but it's your 30th, so David and Michael made you a cake." / "The Ames's and I have been busy the past few months." > "The Ameses and I have been busy the past few months." / "It was another month before we had the rest of the wall ready, but we've been keeping watch shifts since then, and the kids all have enjoyed getting to come out side." > "It was another month before we had the rest of the wall ready, but we've been keeping watch shifts since then, and the kids all have enjoyed getting to come outside." (Bug #29030)
- DN150WestEverettSubTerminalLance [Menu Items; Item ID 1]: "I can't believe we finally made back home. We were on the freeway in Connecticut when it all went down and thank god we bailed on the cars." > "I can't believe we finally made it back home. We were on the freeway in Connecticut when it all went down and thank God we bailed on the cars." / "I might scout out a bit while its still dark." > "I might scout out a bit while it's still dark." / [Menu Items; Item ID 2]: "December 12th 2077," > "December 12th, 2077" / [Menu Items; Item ID 4]: "March 27th 2078" > "March 27th, 2078" (Bug #29031)
- MQ206MinListCombined: "Items needed - Signal Interceptor" > "Items Needed - Signal Interceptor" (Bug #29032)
- MQ206BoSListReflectorPlatform: "Items needed - Reflector Platform" > "Items Needed - Reflector Platform" (Bug #29033)
- MQ206RRListReflectorPlatform: "Items needed - Reflector Platform" > "Items Needed - Reflector Platform" (Bug #29034)
- MQ206RRListCombined: "Signal Interceptor - Items needed" > "Items Needed - Signal Interceptor" (Bug #29035)
- MQ206BoSListCombined: "Signal Interceptor - Items needed" > "Items Needed - Signal Interceptor" (Bug #29036)
- MQ206MinListReflectorPlatform: "Items needed - Reflector Platform" > "Items Needed - Reflector Platform" (Bug #29037)
- DLC04BottlingPlantSubTerminalRexResearch [Menu Items; Item ID 4]: "Also it has a pleasant blue glow." > "Also, it has a pleasant blue glow." (Bug #29038)
- DLC04BottlingPlantRexNote: "Despite the treason and cowardice from my fellow Beverageers, I've finally completed the stable weaponization of Quantum." > "Despite the treason and cowardice from my fellow beverageers, I've finally completed the stable weaponization of Quantum." (Bug #29039)
- DN062TeacherTerminal [Name]: "Mr. Davidson's Terminal" > "Mr. Smith's Terminal" (Bug #29101)
- DN156_StarlightWorkshopKey: "Back Storage Key" > "Workshop Shed Key" (Bug #29109)
- VaultTecOffice_DavidsonsTerminal [Menu Items; Item ID 1]: "I believe Dr. Reid is under the impression that the vaults in the Boston area will be used to harm it's future residents instead of help them." > "I believe Dr. Reid is under the impression that the vaults in the Boston area will be used to harm its future residents instead of help them." / [Menu Items; Item ID 2]: "I told her it was fine and we had a good laugh about the whole thing. If she does it again I'll stab her in the fucking throat with my pen." / "I told her it was fine, and we had a good laugh about the whole thing. If she does it again, I'll stab her in the fucking throat with my pen." / [Menu Items; Item ID 3]: "If he keeps it up, I might have to....discipline him." / "If he keeps it up, I might have to... discipline him." (Bug #29115)
- DLC01Lair_RW_HoldingBlockObsTerminal [Menu Items; Item ID 2]: "Burned down a court house leaving 3 dead." > "Burned down a courthouse leaving 3 dead." / [Menu Items; Item ID 5]: "Subject A72" > "Subject A88" (Bug #29125)
- DLC01Lair_UW_FacilitiesManagementTerminal [Menu Items; Item ID 2]: "Assigned: J. McDaniel" > "Assigned: B. McDaniel" (Bug #29125)
- DLC04ColaCarsTerminal [Menu Items; Item ID 2]: "Repalced steering wheels, cabs 1, 4, 6" > "Replaced steering wheels, cabs 1, 4, 6" / "Replace wiring in remote master switch panel" > "Replaced wiring in remote master switch panel" / "Emergency cab cleaning (child bodily functions accident), cab2" > "Emergency cab cleaning (child bodily functions accident), cab 2" / "Damaged font bumper replaced, cab 7" > "Damaged front bumper replaced, cab 7" / "Recalibrated accelerator (descreased sensitivity), cab 5" > "Recalibrated accelerator (decreased sensitivity), cab 5" / "(Archived entries available in Adminsitration) > "(Archived entries available in Administration)" (Bug #29130)
- DLC04ColaCarsTerminalSub1Messages [Menu Items; Item ID 3]: "Under no circumstances shall any park employee provide a hint, suggestion or other form of direction to any park guest regarding the location of any Hidden Cappy image." > "Under no circumstances shall any park employee provide a hint, suggestion, or other form of direction to any park guest regarding the location of any Hidden Cappy image." / [Menu Items; Item ID 5]: "Those of you who weren't re-assigned can stay home." > "Those of you who weren't reassigned can stay home." (Bug #29136)
- CAT_Event_EnterPowerArmor_DLC01Robot [01000DC8]: "That Power Armor will provide adequate protection." > "That power armor will provide adequate protection." (Bug #29176)
- DLC01HagenRaiderEntranceTerminal [Menu Items; Item ID 1]: "No Lockjaw, this doesn't mean you can set three bots to patrol the area and take a nap." > "No, Lockjaw, this doesn't mean you can set three bots to patrol the area and take a nap." / "I want AT LEAST TWO living breathing humans patrolling the perimeter at all times, and let me know IMMEDIATELY if you see any strange bot come up the hill." > "I want AT LEAST TWO living, breathing humans patrolling the perimeter at all times, and let me know IMMEDIATELY if you see any strange bot come up the hill." (Bug #29178)
- DLC01HagenRaiderJezebelTerminal [Menu Items; Item ID 2]: "We have the brain now, just destroy the Eyebot." > "We have the brain now, just destroy the eyebot." (Bug #29179)
- DLC01MQ04 [01002882]: "Here you go, Ada. One slightly dented but still functional Radar Beacon." > "Here you go, Ada. One slightly dented but still functional radar beacon." (Bug #29187)
- [01008A12]: "Hopefully, she'll be able to grant us access to the Mechanist's facility and we can put an end to this nonsense once and for all." > "Hopefully, she'll be able to grant us access to the Mechanist's facility, and we can put an end to this nonsense once and for all."
- [01008A3F]: "The Robobrain is at Fort Hagen Satellite Array, which means it's in the hands of the Rust Devils." > "The robobrain is at Fort Hagen Satellite Array, which means it's in the hands of the Rust Devils."
- [01008A4F]: "So where exactly is the last Robobrain located?" > "So where exactly is the last robobrain located?"
- [01008A78]: "The brain is used both as a control unit and a data storage unit which is far more efficient than using standard circuits." > "The brain is used both as a control unit and a data storage unit, which is far more efficient than using standard circuits." / "Unfortunately, there were a lot of programming issues with these robots which caused them to be a bit... shall we say, unhinged?" > "Unfortunately, there were a lot of programming issues with these robots, which caused them to be a bit... shall we say, unhinged?" / "Hopefully, this particular Robobrain will have some of the answers that we've been seeking." > "Hopefully, this particular robobrain will have some of the answers that we've been seeking."
- [01008A82]: "All we needed was its Radar Beacon." > "All we needed was its radar beacon." / "Besides, Robobrains are notorious for being... well, a real pain in the neck." > "Besides, robobrains are notorious for being... well, a real pain in the neck."
- [01008A94]: "Each Robobrain's Radar Beacon has unique encryption so that it can't be traced back to the source." > "Each robobrain's radar beacon has unique encryption so that it can't be traced back to the source."
- [01008A9B]: "Ah, yes. That would be helpful." > "Ah yes. That would be helpful."
- [01008AAD]: "Here you go, Ada. The final Radar Beacon." > "Here you go, Ada. The final radar beacon."
- [01008AC1]: "Now that you have the final Radar Beacon, will it be enough to track down the Mechanist's location?" > "Now that you have the final radar beacon, will it be enough to track down the Mechanist's location?"
- [01008AC7]: "In the meantime, I've picked up another Robobrain beacon signal." > "In the meantime, I've picked up another robobrain beacon signal.
- [0100EA10]: "Despite what lies ahead, I can easily continue to decrypt the signal as we proceed, so shall we be on our way?" > "Despite what lies ahead, I can easily continue to decrypt the signal as we proceed. So shall we be on our way?"
- [0100F8E7]: "Not at all. The Robobrain was built with a very different design philosophy in mind." > "Not at all. The robobrain was built with a very different design philosophy in mind." / "The Robobrain's unfortunate tendency towards violence and aggression should be considered more of a malfunction than a calculated decision." > "The robobrain's unfortunate tendency towards violence and aggression should be considered more of a malfunction than a calculated decision."
- [0101044C]: "The offer still stands if you're interested. Get me out of this place, find me a new body and I'll give you access to the Mechanist's facility." > "The offer still stands, if you're interested. Get me out of this place, find me a new body, and I'll give you access to the Mechanist's facility."
- [0101034A]: "My Radar Beacon? Now that's unexpected." > "My radar beacon? Now that's unexpected."
- [0101034B]: "A Radar Beacon. How very interesting." > "A radar beacon? How very interesting."
- [0101034D]: "The Rust Devils are a group of ruthless Raiders who utilize robots for their nefarious practices." > "The Rust Devils are a group of ruthless raiders who utilize robots for their nefarious practices."
- [01010351]: "In order to find the Mechanist, you're going to need more than just my Radar Beacon, you're going to need access to the facility." > "In order to find the Mechanist, you're going to need more than just my radar beacon. You're going to need access to the facility."
- [01010353]: "They felt that by keeping my head online would prove useful to them." > "They felt that keeping my head online would prove useful to them." / "Admittedly, it hasn't gotten me very far, but it has saved me from the same fate as my rather unfortunate comrades you see in pieces around you." > "Admittedly, it hasn't gotten me very far, but it has saved me from the same fate as my rather "unfortunate" comrades you see in pieces around you."
- [01010355]: "Once we're at our destination, I'll happily relinquish my Radar Beacon as a gesture of good faith." > "Once we're at our destination, I'll happily relinquish my radar beacon as a gesture of good faith."
- [01010356]: "Hunting down a Radar Beacon." > "Hunting down a radar beacon."
- [0101035F]: "Getting ready to crack open that dome you call a head to get your Radar Beacon." > "Getting ready to crack open that dome you call a head to get your radar beacon."
- [01010362]: "Please, don't insult my intelligence." > "Please... don't insult my intelligence.
- [01010367]: "That's a very specific part to be searching for and you don't look like the typical parts scavenger type to me." > "That's a very specific part to be searching for, and you don't look like the typical parts scavenger type to me." / "If I'm correct, and I usually am, then perhaps we can help each other with our respective... predicaments." > "If I'm correct, and I usually am, then perhaps we can help each other with our... respective... predicaments."
- [010103FB]: "Therefore it's better to hasten the human's death and put them out of their likely chance of misery than to deplete my limited time." > "Therefore, it's better to hasten the human's death and put them out of their likely chance of misery than to deplete my limited time."
- [01010405]: "I am a top-of-the-line model with an efficiency rating that makes a Mr. Handy look like a glorified toaster oven." > "I am a top-of-the-line model with an efficiency rating that makes Mr. Handy look like a glorified toaster oven."
- [01010415]: "So, why don't you ask me everything you wanted to know and then I'll be on my way." > "So, why don't you ask me everything you wanted to know, and then I'll be on my way."
- [01010423]: "Sorry, your highness. The royal tailor has been quite ill and I'm afraid the task fell to me instead." > "Sorry, your highness. The royal tailor has been quite ill, and I'm afraid the task fell to me instead."
- [01010424]: "It's the most efficient way to assist them. Any other effort to help tends to result in numerous complex side-effects." > "It's the most efficient way to assist them. Any other effort to help tends to result in numerous complex side effects."
- [01010426]: "What you call "good" I call my "primary directive."" > "What you call "good," I call my "primary directive.""
- DLC04MQ01 [Stage 10]: "Ada has detected a second Robobrain. I should head out to the location and retrieve its Radar Beacon." > "Ada has detected a second robobrain. I should head out to the location and retrieve its radar beacon." (Bug #29188)
- [Stage 100]: "I've retrieved a second Radar Beacon from a Robobrain. I should bring the device to Ada, and find out where the third and final Radar Beacon is located." > "I've retrieved a second radar beacon from a robobrain. I should bring the device to Ada, and find out where the third and final radar beacon is located."
- [Stage 110]: "Ada has identified the Fort Hagen Satellite Array as the location of the final Robobrain. I should proceed out there to retrieve its Radar Beacon so we can finally locate the Mechanist." > "Ada has identified the Fort Hagen Satellite Array as the location of the final robobrain. I should proceed out there to retrieve its radar beacon so we can finally locate the Mechanist."
- [Stage 140]: "The signal Ada found seems to be broadcasting from the head of a Robobrain connected to a strange machine. I should attempt to communicate with the head and see if it will relinquish its Radar Beacon." > "The signal Ada found seems to be broadcasting from the head of a robobrain connected to a strange machine. I should attempt to communicate with the head and see if it will relinquish its radar beacon."
- [Stage 145]: "The Robobrain head that calls itself "Jezebel" has agreed to help me find the Mechanist and access the Mechanist's facility if I take it from Fort Hagen Hangar and find it new body." > "The robobrain head that calls itself "Jezebel" has agreed to help me find the Mechanist and access the Mechanist's facility if I take it from Fort Hagen Hangar and find it new body."
- [Stage 160]: "I've agreed to help the Robobrain head that calls itself "Jezebel" escape from Fort Hagen Hangar. In exchange, Jezebel has agreed to tell me how to access the Mechanist's facility and relinquish its Radar Beacon." > "I've agreed to help the robobrain head that calls itself "Jezebel" escape from Fort Hagen Hangar. In exchange, Jezebel has agreed to tell me how to access the Mechanist's facility and relinquish its radar beacon."
- [Stage 180]: "I should now give Jezebel's head to Ada so she can remove the final Radar Beacon." > "I should now give Jezebel's head to Ada so she can remove the final radar beacon."
- DLC01MQ04SharedInfo01: "I don't mean you any harm, I just want some answers." > "I don't mean you any harm. I just want some answers." (Bug #29191)
- DLC01MQ04SharedInfo03: "If you don't cooperate, I could always toss you back to those Raiders." > "If you don't cooperate, I could always toss you back to those raiders." (Bug #29192)
- DLC01MQ04SharedInfo06: "Why don't you go ahead and ask me your questions." > "Why don't you go ahead and ask me your questions?" (Bug #29193)
- DLC01MQ01 [01010B98]: "It sounds like it could be a dangerous undertaking." > "Sounds like it could be a dangerous undertaking." (Bug #29198)
- DLC01HagenRaiderIveysTerminal [Menu Items; Item ID 1]: "Because the universe has a sick sense of humor, this woke the Deathclaw." > "Because the universe has a sick sense of humor, this woke the deathclaw." / [Menu Items; Item ID 2]: "It's not like we don't fight back. But jeez. We kill a group of his bots, and 10 more appear." > "It's not like we don't fight back. But jeez. We kill a group of his bots, and ten more appear." (Bug #29200)
- DLC01FortHagenSatelliteArrayQuest [01010001]: "Hm. > "Hmm." (Bug #29201)
- DLC01DialogueQuest [0100C326]: "Um, hello?" > "Um... hello?" (Bug #29204)
- [0100E39D]: "Failure... Imminent..." > "Failure... imminent…"
- V81_00_Intro [0015D401]: "If she's lived this long in the Commonwealth, I'm sure she's chosen his friends wisely." > "If she's lived this long in the Commonwealth, I'm sure she's chosen her friends wisely." (Bug #29212)
- DLC03WorkshopRadiantOwned05 [03046364]: "Walkin' in the Fog willl be a bit less... interestin' now that I don't have to wonder if she might be lurkin' behind the next rock." > "Walkin' in the Fog will be a bit less... interestin' now... that I don't have to wonder if she might be lurkin' behind the next rock." (Bug #29219)
- DLC04WWEmployeeAreaSecurityTerminal: Fixed an issue with the body text being misaligned in this terminal. (Bug #29221)
- miscmod_mod_Cryolator_Barrel_Null: "Cryolater Standard Barrel" > "Cryolator Standard Barrel" (Bug #29226)
- miscmod_mod_Cryolator_Barrel_Long: "Cryolater Long Barrel" > "Cryolator Long Barrel" (Bug #29226)
- miscmod_mod_Cryolator_Grip_StockRecoil: "Cryolater Recoil Compensating Stock" > "Cryolator Recoil Compensating Stock" (Bug #29226)
- miscmod_mod_Cryolator_Grip_Stock: "Cryolater Standard Stock" > "Cryolator Standard Stock" (Bug #29226)
- miscmod_mod_Cryolator_Scope_SightsGlow: "Cryolater Glow Sights" > "Cryolator Glow Sights" (Bug #29226)
- miscmod_mod_Cryolator_Scope_SightsIron: "Cryolater Standard Sights" > "Cryolator Standard Sights" (Bug #29226)
- BoS_Prydwen_Terminal_IngramSub02 [Menu Items; Item ID 1]: "After having a long discussion with both Lancer-Captain Kells and Knight-Captain Cade, I've decided to deny your request for field service. While I understand that you've modified your Power Armor frame to accommodate your injury, and Cade has personally given it his seal of approval, I don't feel it's worth risking your life." > "After having a long discussion with both Lancer-Captain Kells and Knight-Captain Cade, I've decided to deny your request for field service. While I understand that you've modified your power armor frame to accommodate your injury, and Cade has personally given it his seal of approval, I don't feel it's worth risking your life." / [Menu Items; Item ID 2]: "I'm guessing you've already read that Maxson is denying your field work request. I did everything I could to talk him out of it, but he just wasn't convinced." > "I'm guessing you've already read that Maxson is denying your field work request. I did everything I could to talk him out of it, but he just wasn't convinced." / "I hate to bring this up now, but you really need to head down here and let me tweak your leg hydraulics." > "I hate to bring this up now, but you really need to head down here and let me tweak your leg hydraulics." / [Menu Items; Item ID 3]: "Remember how you told me about those sweets you loved so much?" > "Remember how you told me about those sweets you loved so much?" / "Well, Quinlan's last sweep and retrieve patrol just came in, and they found a whole roll of them." > "Well, Quinlan's last sweep and retrieve patrol just came in, and they found a whole roll of them." / [Menu Items; Item ID 4]: "Now that Captain Kells has transferred all of your materials down to the surface, and the gantry construction has started, I think it's time we had a talk about the timeline of your new project. I'd like you to head up to the Command Deck as soon as possible so we can discuss the details." > "Now that Captain Kells has transferred all of your materials down to the surface, and the gantry construction has started, I think it's time we had a talk about the timeline of your new project. I'd like you to head up to the command deck as soon as possible so we can discuss the details." / [Menu Items; Item ID 5]: "On the other hand, I've read your after-report and I'm pleased that the Beryllium Agitator is in our hands." > "On the other hand, I've read your after-report and I'm pleased that the beryllium agitator is in our hands." / [Menu Items; Item ID 6]: "This is a priority alert. Paladin Danse has been identified as an Institute synth by our command staff. Its current whereabouts are unknown." > "This is a priority alert. Paladin Danse has been identified as an Institute synth by our command staff. Its current whereabouts are unknown." (Bug #29230)
- SalemWitchcraftMuseumTerminal01 [Body Text; Index 1]: "Members receive discounted entrance fees and more!" > "Members receive discounted entrance fees and more!" (Bug #29234)
- InstMQ302ShaunTerminal [Menu Items; Item ID 7]: "Kellogg is a living memorial to a forgotten program. He is an augmented human being, a cyborg really, and the benefits he has received cannot be denied." > "Kellogg is a living memorial to a forgotten program. He is an augmented human being, a cyborg really, and the benefits he has received cannot be denied." (Bug #29240)
- BoS301 [000B2F33]: "*Sigh* Obviously you're not here to bring me a message from Doctor Duff, so why don't you tell me the real reason you've tracked me down." > "*sigh* Obviously you're not here to bring me a message from Doctor Duff, so why don't you tell me the real reason you've tracked me down?" (Bug #29244)
- BoSDialoguePlayerHellos [00169CEB]: "*Sigh* Is this going to take much longer?" > "*sigh* Is this going to take much longer?" (Bug #29244)
- BoSM02_Clarke_Sigh: "*Sigh*" > "*sigh*" (Bug #29244)
- COMCait [001896B5]: "*Cough* The hell is that awful stench?" > "*cough* The hell is that awful stench?" (Bug #29244)
- [001896F6]: "*Coughs* This place is filthy." > "*coughs* This place is filthy."
- COMDeacon [000F7782]: "*Convulsions*" > "*convulsions*" (Bug #29244)
- ComX688 [001887C4]: "Feeling queasy? *Chuckle*" > "Feeling queasy? *chuckle*" (Bug #29244)
- CZ_Crowd_Approval_Sounds [0010C795, 0010C796, 0010C797, 0010C798, 0010C799, 0010C79A, 0010C79B, 0010C79C, 0010C79D, 0010C79E]: "*Shouting approval*" > "*shouting approval*" (Bug #29244)
- [0010C7A0, 0010C7A1, 0010C7A2, 0010C7A3, 0010C7A4, 0010C7A5, 0010C7A6, 0010C7A7, 0010C7A8, 0010C7A9]: "*Whistling*" > "*whistling*"
- CZ_Crowd_Disapproval_Sounds [0010C779, 0010C77A, 0010C77B, 0010C77C, 0010C77D, 0010C77E, 0010C77F, 0010C780, 0010C781, 0010C782]: "*Booing*" > "*booing*" (Bug #29244)
- [0010C783, 0010C784, 0010C785]: "*Hissing*" > "*hissing*"
- CZ_Crowd_Laughter [0010C76D, 0010C76E, 0010C76F, 0010C770, 0010C771, 0010C772, 0010C773, 0010C774, 0010C776, 0010C777]: "*Laughing*" > "*laughing*" (Bug #29244)
- DLC03_AO_Comment_Dialogue [030480A0]: "*Sniff* Smell that? Lobster." > "*sniff* Smell that? Lobster." (Bug #29244)
- [030480A5]: "*Low whistle* Well now, how'd you like to eat your kibble in here?" > "*low whistle* Well now, how'd you like to eat your kibble in here?"
- DLC03_COMOldLongfellow [03012FA7]: "*Sigh* I should know better, but maybe I'm just getting' soft in my old age." > "*sigh* I should know better, but maybe I'm just gettin' soft in my old age." / "You'd better make sure you don't waste it, cause there won't be another one." > "You'd better make sure you don't waste it, 'cause there won't be another one." (Bug #29244)
- DLC03_V118_QuestHookRE2 [0304B139]: "*Bleep Bloop*" > "*bleep bloop*" (Bug #29244)
- DLC03MQ02 [03020E59]: "*Roar*" > "*roar*" (Bug #29244)
- [03048A8B]: "*Scream in the distance*" > "*scream in the distance*"
- DLC03MQ02Fight [03043837]: "*Roar*" > "*roar*" (Bug #29244)
- DLC03MQPostQuest [03037C41]: "*Sigh* God, this has all been so much more complicated than I expected..." > "*sigh* God, this has all been so much more complicated than I expected…" (Bug #29244)
- [030481C6]: "*Sigh...* All right." > "*sigh...* All right."
- DLC04_KiddieKingdomMain [0103E597, 0603E59B, 0603E59F]: "*Growl*" > "*growl*" (Bug #29244)
- [0603E59A]: "*Angry Growl*" > "*angry growl*"
- DLC04HubRaiderCombatReactions [06056C90, 06056C91, 00056C94, 00056C95, 00056C98, 00056C99, 00056C9C, 00056C9D, 00056CA0, 00056CA1, 00056CA4, 00056CA5]: "*Cheering*" > "*cheering*" (Bug #29244)
- [06056C92, 06056C93, 00056C96, 00056C97, 00056C9A, 00056C9B, 00056C9E, 00056C9F, 00056CA2, 00056CA3, 00056CA6, 00056CA7]: "*Laughing*" > "*laughing*"
- DLC04MQ01 [0600A622]: "*Halfhearted Applause*" > "*halfhearted applause*" (Bug #29244)
- [0600A628]: "*Wild Cheering and Howling*" > "*wild cheering and howling*"
- [0600A62E]: "*Uncertain Murmur*" > "*uncertain murmur*"
- [0600A630]: "*Hesitant Cheering*" > "*hesitant cheering*"
- [0600D36F]: "*Shocked Gasps*" > "*shocked gasps*"
- [060417F0, 060417F6]: "*Static*" > "*static*"
- DLC04MS03_LucyLaughs: "*Laughter*" > "*laughter*" (Bug #29244)
- DLC04SafariAdventureQuestSharedHit04: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DLC04SafariAdventureQuestSharedTaunt01: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DLC04SafariAdventureQuestSharedTaunt02: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DLC04SafariAdventureQuestSharedTaunt03: "*Gorilla noises*" > "*gorilla noises*" (Bug #29244)
- DN049 [00157A17]: "*Sigh*" > "*sigh*" (Bug #29244)
- REAssaultSC01_DN123SkylanesAssault [000CAB61, 000CB216]: "*Hmph*" > "*hmph*" (Bug #29244)
- ConvDiamondCityGenericDoctorSun02Crocker [0013A1AB]: "It's Doctor Sun! *Sigh* What is it?" > "It's Doctor Sun! *sigh* What is it?" (Bug #29248, Bug #29244)
- [0013A1B7]: "Doc Crocker referred me to you. He said you'd be handling the "post-op procedures" whatever that means?" > "Doc Crocker referred me to you. He said you'd be handling the "post-op procedures." Whatever that means."
- [0013A1C3]: "If you mean I'm going to be cleaning up all his lazy stitch-work and patching infections due to careless incisions, then yes." > "If you mean I'm going to be cleaning up all his lazy stitchwork and patching infections due to careless incisions, then yes."
- DLC04Min01PrestonBlockingGreeting02: "You're making it damn hard for me to believe you're someone I should trust." > "You're makin' it damn hard for me to believe you're someone I should trust." (Bug #29257)
- DLC04Min01PrestonBlockingSceneStart: "The last thing the Commonwealth needs is another gang of Raiders." > "The last thing the Commonwealth needs is another gang of raiders." (Bug #29258)
- DLC04SettlementSS3 [0604B538]: "You've been hitting the Jet pretty hard." > "You've been hittin' the Jet pretty hard." (Bug #29259, Bug #29244)
- [0604B541, 0004B542]: "*Laughing*" > "*laughing*"
- DLC04SafariAdventureQuest [0603ABF1]: "What's next for you Cito?" > "What's next for you, Cito?" (Bug #29260, Bug #29244)
- [0603ABF2]: "*Gorilla sounds*" > "*gorilla sounds*"
- [06042420]: "*Sigh* I knew this would be a pain in the ass." > "*sigh* I knew this would be a pain in the ass."
- DLC04Holotapes [0603F8AF]: "And second of all, no thanks, I'm done being your lab rat." > "And second of all, no thanks. I'm done being your lab rat." / "So, until then, why don't you just stay out of my way." > "So until then, why don't you just stay out of my way?" (Bug #29261, Bug #29244, Bug #29221)
- [0603F8B0]: "You're not telling me what to do anymore!" > "You're not tellin' me what to do anymore!" / "There is no Bradberton anymore." > "There's no Bradberton anymore."
- [0603F8B2]: "When I told J.C. about our chat, he blew his top." > "When I told J.C. about our "chat," he blew his top."
- [0603F8B5]: "It's a built in safety precaution." > "It's a built-in safety precaution." / "It seals all the high security areas up tight, his vault, our lab, the power plant's control center... all of it." > "It seals all the high security areas up tight: his vault, our lab, the power plant's control center... all of it."
- [0603F8B7]: "I don't have to consult with any of you first. I'm the Lead Beverageer, remember?" > "I don't have to consult with any of you first. I'm the lead beverageer, remember?"
- [0603F8BB]: "She still thinks all we're doing here is making soda, for gods sakes." > "She still thinks all we're doing here is making soda, for god's sakes." / "It's a shame too, because she's the best organic chemist we have." > "It's a shame, too, because she's the best organic chemist we have."
- [0603F8BD]: "I mean, if she hasn't noticed... we are at war." > "I - I mean, if she hasn't noticed... we are at war."
- [0603F8C5]: "Well you know what? I'm done. I'm done with you and I'm done hiding down here waiting until you snap." > "Well, you know what? I'm done. I'm done with you, and I'm done hiding down here waiting until you snap."
- [0603F8C6]: "She's going to walk away from all of this?" > "She's gonna walk away from all of this?
- [0603F8CA]: "Damn it... I wish we could see what was going on outside!" > "Dammit... I wish we could see what was going on outside!"
- [0603F8CD]: "There could be Chinese soldiers right above us, and we'd never know." > "There could be Chinese soldiers right above us and we'd never know."
- [0603F8CE]: "A gun? So what are you going to do? You going to shoot me now? Is that what this has come to?!" > "A gun? So what are you gonna do? You going to shoot me now? Is that what this has come to?!"
- [060439C9]: "For gods sakes, Rabbit... you're supposed to use our code names." > "For god's sakes, Rabbit... you're supposed to use our code names."
- [060439CB]: "You going to shut up and let me do this, Rabbit?" > "Are you going to shut up and let me do this, Rabbit?"
- [060439CC]: "Yeah, Hein. We know what's going on down there." > "Yeah. Yeah, Hein. We know what's goin' on down there."
- [060439CE]: "We know what's going on in that laboratory of yours." > "We know what's goin' on in that laboratory of yours."
- [060439D4]: "Oh, that's where you're wrong, Dr. Hein. We brought you to the Angry Anaconda construction site for a very specific reason." > "Oh ho ho, that's where you're wrong, Dr. Hein. We brought you to the Angry Anaconda construction site for a very specific reason." / "As a supposed man of "science" how can you be so stupid to allow Bradberton to build this thing so close to where you're keeping the animals?" > "As a "supposed" man of science, how can you be so stupid to allow Bradberton to build this thing so close to where you're keepin' the animals?" / "Do you have any idea the lasting damage it will do to them?! Well, do you?" > "Do you have any idea the lasting damage it'll do to them?! Well, do you?"
- [060439D5]: "Sigh. You know I'm recording, right?" > "*sigh* You know I'm recording, right?"
- [060439D6]: "Don't forget the part about slaughtering the animals needlessly for food." > "Oh, don't forget the part about slaughtering the animals needlessly for food."
- [060439D8]: "All right. Rabbit, stay with Dr. Hein. Robin, let's walk the perimeter of the place with Mouse and see what the hell is going on." > "All right. Rabbit, stay with Dr. Hein. Robin, let's walk the perimeter of the place with Mouse and see what the hell is goin' on."
- [060439D9]: "Sigh. What is it, Rabbit?" > "*sigh* What is it, Rabbit?"
- [060439DB]: "I don't know. People, running around everywhere. Maybe looking for us, maybe not. Looks pretty crazy." > "I don't know. People running around everywhere. Maybe looking for us, maybe not. Looks pretty crazy."
- [060439DC]: "Yeah, nice try, Hein. But you aren't going anywhere." > "Hiya. Nice try, Hein. But you aren't goin' anywhere."
- [060439DE]: "Sigh. Fine. *Clears Throat*" > "*sigh* Fine. *clears throat*"
- [060439DF]: "Don't just say "AFAD." Tell them what is stands for!" > "Don't just say "AFAD." Tell them what it stands for!"
- [060439E4]: "*Psst* Chipmunk! Tell them what our name means!" > "*psst* Chipmunk! Tell them what our name means!"
- DN015_ErickaSubTerminalProject [Menu Items; Item ID 1]: "Initial studies have lead us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride, that a localized conversion of ionizing radiation to electrical energy might be achieved." > "Initial studies have led us to hypothesize that by taking a known piezoelectric material, Lead Zirconium Titanite (PZT), and properly applying a polymer of Gold and Lithium Hydride, that a localized conversion of ionizing radiation to electrical energy might be achieved." / [Menu Items; Item ID 2]: "The ionic excitation in the gold that produces the harvestable electrons also create a build up of thermal waste." > "The ionic excitation in the gold that produces the harvestable electrons also create a buildup of thermal waste." (Bug #29262)
- DLC03CoA_DialogueNucleus [03006B69]: "You've been to Far Harbor, yes? Seen its barriers against Atom's holy Fog. It's citizens' blasphemous refusal to vacate what is clearly His domain?" > "You've been to Far Harbor, yes? Seen its barriers against Atom's holy Fog? Its citizens' blasphemous refusal to vacate what is clearly His domain?" (Bug #29263)
- [0302C999]: "It's why a place like this island truly is meant for His children. Others simply whither away while we gladly await Division." > "It's why a place like this island truly is meant for His children. Others simply wither away while we gladly await Division."
- DLC04_KK_SubTerminalDeanLog: [Menu Items; Item ID 1]: "Thank god we had The Plan, and everyone stuck to it." > "Thank God we had the Plan, and everyone stuck to it." / [Menu Items; Item ID 3]: "Our features have become twisted and distorted, but we no longer felt ill." > "Our features have become twisted and distorted, but we've no longer felt ill." / "They aren't speaking any more and they seem to just shuffle around growling." > "They aren't speaking anymore, and they seem to just shuffle around growling." / [Menu Items; Item ID 4]: "It's been about a week since the bombs fell, and we'd all writen Mitchel off for dead." > "It's been about a week since the bombs fell, and we'd all written Mitchel off for dead." / "We blew up the service tunnel passages connecting to the other areas of the park.If things don't calm down in another few weeks, we'll head outside and barricade the gates." > "We blew up the service tunnel passages connecting to the other areas of the park. If things don't calm down in another few weeks, we'll head outside and barricade the gates." / [Menu Items; Item ID 5]: "The fighting outside has died down a bit and we've barricaded the gates to Kiddie Kingdom." > "The fighting outside has died down a bit, and we've barricaded the gates to Kiddie Kingdom." (Bug #29264, Bug #29221)
- DLC03Acadia_RR [030203F9]: "I've never heard of this Dima, but he sounds like our kind of guy." > "I've never heard of this DiMA, but he sounds like our kind of guy." (Bug #29265)
- DLC03NickDiMAScenes [03043569]: "So Dima, I got a question. Why do you even call me "Nick"?" > "So DiMA, I got a question. Why do you even call me "Nick"?" (Bug #29266)
- InstM01Shared2: "*Sigh* How unsurprising." > "*sigh* How unsurprising." / "No doubt Doctor Holdren preferred to boast about the importance of the BioScience division rather than tell you the details of my situation." > "No doubt Doctor Holdren preferred to boast about the importance of the BioScience Division rather than tell you the details of my situation."(Bug #29297, Bug #29244)
- FactionInstitute07: "The BioScience division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects." > "The BioScience Division produces the majority of the Institute's food, but also carries out a number of other, sometimes secret, projects." (Bug #29298)
- InstituteBioScienceTerminal1Sub [Menu Items; Item ID 2]: "We of the BioScience division are in full agreement on the following hypothesis:" > "We of the BioScience Division are in full agreement on the following hypothesis:" (Bug #29299)
- InstSS7 [001CC1F9]: "I will be happy to forward your request to the BioScience division." > "I will be happy to forward your request to the BioScience Division." (Bug #29300)
- HolotapesQuest [000EACF6]: "I can't even tell you how much I paid my Army Intelligence friend for this info. So I guess me building that shelter was a smart idea after all huh?" > "I can't even tell you how much I paid my cloak and dagger friend for this info. So I guess me building that shelter was a smart idea after all, huh?" / "The reason I haven't been around for awhile." > "The reason I haven't been around for a while." / "I've been working with this doctor in East Boston. Guy's a fucking genius." > "I've been workin' with this doctor in East Boston. Guy's a fuckin' genius." / "Yeah, I know... It could kill me. I'm willing to chance it. But I can't risk losing you. So I'm the guinea pig. And I've been getting... treatments." > "Yeah, I know... it could kill me. I'm willing to chance it. But I can't risk losin' you. So I'm the guinea pig. And I've been gettin'... treatments." / "I think this crazy shit's really working." > "I think this crazy shit's really workin'." / "And when it does, I'm gonna walk out into Boston and pick up where I left up." > "And when it does, I'm gonna walk out into Boston and pick up where I left off." / "I'm assuming you'll be dead by then, of course, but let's not dwell on the negative." > "I'm assumin' you'll be dead by then, of course, but let's not dwell on the negative." / "So look. You come to the sub shop tomorrow night. You and I will go into the shelter together, seal it up, and wait for big kaboom." > "So, look. You come to the sub shop tomorrow night. You and I will go into the shelter together, seal it up, and wait for the big kaboom." / "Just, ahh... You might want to prepare yourself a little." > "Just, uhh... You might want to prepare yourself a little." (Bug #29323, Bug #29227)
- [00192296]: "Michael, grab your brother there's no time, they'll be back any second." > "Michael, grab your brother. There's no time, they'll be back any second."
- [00192298]: "Mama this is David." > "Mama, this is David." / "I saw them shoot mister Lance and he fell off the roof." > "I saw them shoot Mister Lance, and he fell off the roof."
- [00192299]: "David, come on! Dad said we have to grab our stuff." > "David, come on! Dad said we had to grab our stuff."
- [0019229B]: "Boys come on, we're leaving. Now!" > "Boys, come on, we're leaving. Now!"
- [001C3FEF]: "I am officially echoing the team's position: the most likely progress for our research on synthetic organics requires new avenues of exploration." > "I am officially echoing the team's position: The most likely progress for our research on synthetic organics requires new avenues of exploration."
- [001C3FF4]: "This is Doctor Elliott, reporting for the BioScience division." > "This is Doctor Elliott, reporting for the BioScience Division."
- DLC04BradbertonVaultTerminalCobalt [Menu Items; Item ID 2]: "It's costing me a fortune and I've had to divert money from the amusement park, but who cares." > "It's costing me a fortune, and I've had to divert money from the amusement park, but who cares." / "I'm hearing complaints from my Nuka-World team about the cutbacks, but they'll just have make due." > "I'm hearing complaints from my Nuka-World team about the cutbacks, but they'll just have to make do." / [Menu Items; Item ID 4]: "The original intention of LEAP-X was to create a living bio-suit to preserve my body after it would normally expire, but now I've been told by those idiots on the LEAP-X team that it's not possible." > "The original intention of LEAP-X was to create a living biosuit to preserve my body after it would normally expire, but now I've been told by those idiots on the LEAP-X team that it's not possible." / [Menu Items; Item ID 5]: "I've instructed Peyton Huxley, my Executive Assistant to handle my affairs." > "I've instructed Peyton Huxley, my executive assistant, to handle my affairs." (Bug #29324, Bug #29295)
- DLC04BradbertonsTerminalSub01: [Menu Items; Item ID 1]: "Obviously I wanted it concealed, but where? Then the answer came to me: it should be placed near my greatest creation, the very reason for my success." > "Obviously, I wanted it concealed, but where? Then the answer came to me. It should be placed near my greatest creation, the very reason for my success." / [Menu Items; Item ID 5]: "If so, have you considered how Project Cobalt could effect that idea?" > "If so, have you considered how Project Cobalt could affect that idea?" / [Menu Items; Item ID 7]: "Saved us billions I suspect. You're at the top of your game Peyton, and maybe someday you'll be sitting in the big chair." > "Saved us billions, I suspect. You're at the top of your game, Peyton, and maybe someday you'll be sitting in the big chair." (Bug #29325, Bug #29294)
- DLC04GZVaultTec_SalesTerminal [Menu Items; Item ID 3]: "When you feel like you've gained their confidence, explain the benefits of life within a Vault using the information from our "Better Living Underground" packet." > "When you feel like you've gained their confidence, explain the benefits of life within a vault using the information from our "Better Living Underground" packet." / [Menu Items; Item ID 4]: "Pull the following forms from the New Applicants file: GZ089 Health Form, TR17 Liability Wavier, LM222 Last Will and Testament Form, DB104 Vault-Tec Citizenship Agreement, XM003 Organ Donation Invoice, HW660 Psychological Evaluation Screening, KY269 Intimate Relations Conduct Agreement, PLK575 Rights Revocation Charter and the FQS010 Family History Form." > "Pull the following forms from the New Applicants file: GZ089 Health Form, TR17 Liability Waiver, LM222 Last Will and Testament Form, DB104 Vault-Tec Citizenship Agreement, XM003 Organ Donation Invoice, HW660 Psychological Evaluation Screening, KY269 Intimate Relations Conduct Agreement, PLK575 Rights Revocation Charter, and the FQS010 Family History Form." / "File the daffodil-colored copy in the Corporate Bin, file the lemon-colored copy in the Local Bin, place the canary-colored copy in the Medical Bin, place the gold-colored copy in the Insurance Bin and present the yellow copy to the applicant." > "File the daffodil-colored copy in the Corporate Bin, file the lemon-colored copy in the Local Bin, place the canary-colored copy in the Medical Bin, place the gold-colored copy in the Insurance Bin, and present the yellow copy to the applicant." (Bug #29326, Bug #29284)
- BoS203 [0009FFED]: "Very good, very good." > "Very good. Very good." (Bug #29327, Bug #29254)
- [000A001B]: "You're standing in the Advanced Systems division." > "You're standing in the Advanced Systems Division."
- [000A002E]: "I am getting a bit tired of all the secrets here." > "I am getting a bit tired of all the secrets around here."
- [000A004E]: "That information is highly classified, but I can tell you that she was working in our Combat Robotics division." > "That information is highly classified, but I can tell you that she was working in our Combat Robotics Division."
- holdupquest [000F355B]: "Ok, take 'em." > "Okay, take 'em." (Bug #29328, Bug #29244)
- [000F4BD5]: "Damn it..." > "Dammit..."
- [001DE551]: "Super Mutant! Kill... everything!" > "Super mutant! Kill... everything!"
- [001DE553]: "*Insect Clicking* Attack!" > "*insect clicking* Attack!"
- [001DE556]: "*Insect Buzzing* Kill! Infest!" > "*insect buzzing* Kill! Infest!"
- [001DE558]: "(Buzzing), attack!" > "*buzzing* Attack!"
- [001DE55B]: "*Bear Growling* Attack!" > "*bear growling* Attack!"
- [001DE55C]: "Go little guy. Kill, kill, kill!" > "Go, little guy. Kill, kill, kill!"
- [001DE576]: "*Insect Clicking* You ready?" > "*insect clicking* You ready?"
- [001DE577]: "*Insect Clicking* You ready?" > "*insect clicking* You ready?"
- [001DE578]: "*Insect Buzzing* You ready?" > "*insect buzzing* You ready?"
- [001DE579]: "*Bear Growling* You ready?" > "*bear growling* You ready?"
- [001DE57B]: "Don't move.... It's all right..." > "Don't move... It's all right..."
- [001DE580]: "Nice giant scorpion..." > "Nice... giant scorpion..."
- [001DE582]: "Ho ho, now girl. It's allll right." > "Ho ho, now girl. It's all right."
- [001DE584]: "There's a mosquito..." > "There's a good mosquito..."
- [001DE58A]: "Heeyy... little buddy." > "Hey... little buddy."
- MQ202 [00054D95]: "But there's no way to access the memories inside without a compatible port." > "But there's no way to access the memories inside... without a compatible port." (Bug #29329)
- [00054DB9]: "Skip to the good part, doc." > "Skip to the good part, Doc."
- [00054DC1]: "But, Institute technology being what it is... The brain implant could fit him." > "But... Institute technology being what it is... The brain implant could fit him."
- [00054DC3]: "Go on, doctor." > "Go on, Doctor."
- [00054DD2]: "If we're lucky, it should hook right in." > "If we are lucky, it should hook right in."
- [000A0EDD]: "What's this? This isn't a brain! This is...wait..." > "What's this? This isn't a brain! This is... wait..."
- [000A0F05]: "Now do you have it?" > "Now... do you have it?"
- [000A36E2]: "Well, move quickly, for Heaven's sake!" > "Well, move quickly, for heaven's sake!"
- [00101062]: "Well you better be soon." > "Well, you better be soon."
- AO_Comment_Dialogue [00174B52]: "Woah. Hey, it's working. Damn." > "Whoa. Hey, it's workin'. Damn." (Bug #29330, Bug #29244)
- [00174B74]: "Now the raiders got Power Armor. God damn it." > "Now the raiders got power armor. Goddammit."
- [0018866D]: "So this is the treasure. *Laughs* Come on... it's almost too funny not to laugh about." > "So, this is the treasure. *laughs* Come on... come on... it's almost too funny not to laugh about."
- [001887B7]: "The Robotics division did something like this once." > "The Robotics Division did something like this once."
- [00188BCD]: "*Yawn* Yup, this is really fascinating. Can we stay longer?" > "*yawn* Oh, yup, this is really fascinating. Can we stay longer?"
- [00188CA4]: "Oh, lovely. You got a can-opener?" > "Oh, lovely. You got a can opener?"
- [00188CA5]: "Hey look, it's the Brotherhood of Squeal! *Laughs*" > "Hey look, it's the Brotherhood of Squeal! *laughs*"
- [00188CA6]: "Damn it... these Raiders are using Power Armor." > "Dammit... these raiders are using power armor."
- [001888D6]: "Every minute we spend in here makes me appreciate the BioScience division a little bit more." > "Every minute we spend in here makes me appreciate the BioScience Division a little bit more."
- [0018917B]: "Tunnel snakes rule! *Laugh* Sorry, heard that a long time ago." > "Tunnel snakes rule! *laugh* Sorry... I heard that a long time ago."
- [001891B7]: "*Sniff* It's nothing... just got something in my eye." > "*sniff* It's nothing... I... I just got something in my eye."
- [001891BF]: "*Sigh* I hope you know what you're doin'." > "*sigh* I hope you know what you're doin'."
- [001891CE]: "Let me guess... you're going to make us climb this entire building. *Sigh*" > "Let me guess... you're gonna make us climb this entire building. *sigh*"
- [001891F0]: "Make sure you search the entire cabin Thoreau-ly. *Laughs* No?" > "Make sure you search the entire cabin Thoreau-ly. *laughs* No?"
- [001891F1]: "Hm, I remember this author." > "Hmm. I remember this author."
- BoS_DN084_Terminal_MassFusionMAIN27F_NF [Menu Items; Item ID 1]: "This includes office terminals, mainframe time, technical documentation, reference manuals, paper, pens-- anything." > "This includes office terminals, mainframe time, technical documentation, reference manuals, paper, pens -- anything." [Menu Items; Item ID 2]: "As part of Mass Fusion's industry-leading Education at Work program, these talented students will have six months of intensive, hands-on training in our product engineering division while working to earn valuable college credit." > "As part of Mass Fusion's industry-leading Education at Work Program, these talented students will have six months of intensive, hands-on training in our product engineering division while working to earn valuable college credit." (Bug #29345)
- DN151_TerminalManager [Menu Items; Item ID 1]: "As a reminder, members of the local and national media will be touring the facility on Tuesday, 10/26, as part of the Weston WELLness press initiative." > "As a reminder, members of the local and national media will be touring the facility on Tuesday, 10/26, as part of the Weston WELLness Press Initiative." / "All questions, especially those pertaining to the recent cholera outbreak, are to be directed to the nearest Weston Public Relations Officer." > "All questions, especially those pertaining to the recent cholera outbreak, are to be directed to the nearest Weston public relations officer." / [Menu Items; Item ID 2]: "The second quarter saw record losses in our Massachusetts Regional division." > "The second quarter saw record losses in our Massachusetts Regional Division." (Bug #29346)
- FactionInstitute06: "The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially-appointed Director." > "The Institute is ruled by a Directorate, made up of the individual heads of each division, and one specially appointed Director." (Bug #29347)
- FactionInstitute08: "The Advanced Systems division is responsible for developing the original Molecular Relay, nearly one hundred years ago." > "The Advanced Systems Division is responsible for developing the original Molecular Relay, nearly one hundred years ago." (Bug #29348)
- InstituteAdvSysTerminal01Sub1 [Menu Items; Item ID 2]: "- Latest personality matrix from Robotics division installed" > "- Latest personality matrix from Robotics Division installed" (Bug #29349)
- InstituteAdvSysTerminal03 [Menu Items; Item ID 2]: "** Security systems need to be reviewed by Facilities division ASAP." > "** Security systems need to be reviewed by Facilities Division ASAP." / [Menu Items; Item ID 4]: "I've scrubbed her terminal for any sign of data removal; there's nothing apparent but that doesn't mean it didn't happen." > "I've scrubbed her terminal for any sign of data removal; there's nothing apparent, but that doesn't mean it didn't happen." (Bug #29350)
- InstituteBioScienceTerminal1A [Menu Items; Item ID 1]: "Note to self: request that we allocate a scavenger team to that area." > "Note to self: Request that we allocate a scavenger team to that area." / "So which aquatic creature makes a good candidate." > "So which aquatic creature makes a good candidate?" / "Nothing too large, nothing to small." > "Nothing too large, nothing too small." / "Most promising candidates: genus delphinus, genus Carcharhinus." > "Most promising candidates: genus Delphinus, genus Carcharhinus." / "Many logistical challenges to implement, Facilities division likely to oppose this." > "Many logistical challenges to implement. Facilities Division likely to oppose this." / "Will table this journal for the time being, focus on other priorities until I can come up with more reasons that we'll benefit from the aquatic habitat." > "Will table this journal for the time being; focus on other priorities until I can come up with more reasons that we'll benefit from the aquatic habitat." / [Menu Items; Item ID 3]: "The risk is simple too great." > "The risk is simply too great." (Bug #29351)
- InstM02RoboticsTerminal1Sub1 [Menu Items; Item ID 4]: "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB division in its ongoing investigation into the missing Gen-3 synths." > "It has been brought to my attention that some of you are displeased with the methods and practices employed by the SRB Division in its ongoing investigation into the missing Gen-3 synths." (Bug #29352)
- InstM02RoboticsTerminal3 [Menu Items; Item ID 1]: "Notes: Access Surface Work Crew Tracking" > "Notes: Access surface work crew tracking" / [Menu Items; Item ID 2]: "Notes: Access Surface Work Crew Tracking" > "Notes: Access surface work crew tracking" / [Menu Items; Item ID 3]: "[Unable to correct w/o permanent damage, unit wiped and reassigned to Facilities division]" > "[Unable to correct w/o permanent damage, unit wiped and reassigned to Facilities Division]" / "[Pathfinding software updated, all Gen 1 units will require patch. Facilities notified.]" > "[Pathfinding software updated, all Gen-1 units will require patch. Facilities notified.]" / ""Hey dad. Eve is having trouble speaking today." > ""Hey, Dad. Eve is having trouble speaking today." (Bug #29353)
- InstM02SRBTerminal [Menu Items; Item ID 2]: "Notes: Unit's remains discovered near Saugus Ironworks and returned to Robotics division." > "Notes: Unit's remains discovered near Saugus Ironworks and returned to Robotics Division." (Bug #29354)
- InstituteSRBTerminal3Sub [Menu Items; Item ID 3]: "Failure to uphold this mandate will result is severe discipline." > "Failure to uphold this mandate will result in severe discipline." (Bug #29355)
- Vault75ScienceSubTerminal [Menu Items; Item ID 1]: "We always thought some grown-ups must stay in the Vault to help the Overseer run things, even if we never saw them." > "We always thought some grownups must stay in the vault to help the overseer run things, even if we never saw them." / [Menu Items; Item ID 2]: "He'd spent most of the morning searching for them, then pulled me aside to get me looking for them while he went to meet with the Overseer." > "He'd spent most of the morning searching for them, then pulled me aside to get me looking for them while he went to meet with the overseer. / [Menu Items; Item ID 3]: "Rohit and James both still talk about taking over the Vault." > "Rohit and James both still talk about taking over the vault." / [Menu Items; Item ID 4]: "The range is really getting run-down. I've asked the Overseer whether we can have some supplies brought in to help refurbish it, but was told we should work with what we've got." > "The range is really getting run down. I've asked the overseer whether we can have some supplies brought in to help refurbish it, but was told we should work with what we've got. (Bug #29356)
- CIS_ENL_YangtzeTopic [001717DA]: "The Advanced Systems division had plans for a vehicle like this." > "The Advanced Systems Division had plans for a vehicle like this." (Bug #29357)
- DN088_ProfsSubTerminalMail [Menu Items; Item ID 7]: "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend, so he should out of your hair." > "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend, so he should be out of your hair." / "- Curtis Mathews" > "- Curtis Marsh" (Bug #29381)
- BoSM02 [000BC0A4]: "Report to Knight-Sergeant Gavil at the base. He commands our logistics division. He can familiarize you with his unit and the depot." > "Report to Knight-Sergeant Gavil at the base. He commands our Logistics Division. He can familiarize you with his unit and the depot." (Bug #29385)
- [0016699F]: "Tell me about the Logistics division." > "Tell me about the Logistics Division."
- COMCurie [0010BC01]: "We must defeat these... Mirelurks. For science." > "We must defeat these... mirelurks. For science." (Bug #29386)
- [0010BC02]: "Tissue samples may provide theories as to these Mirelurks genesis." > "Tissue samples may provide theories as to these mirelurks' genesis."
- [0010BC03]: "These Mirelurks, they were not in the Old World, right?" > "These mirelurks, they were not in the Old World, right?"
- [0010BC15]: "The Sentry Bot is attacking." > "The sentry bot is attacking."
- [0010BC16]: "Combat reports of Sentry Bots is most alarming." > "Combat reports of sentry bots is most alarming."
- COMMacCreadyQuest [001965DC]: "*Laughs* Glad you enjoyed it." > "*laughs* Glad you enjoyed it." (Bug #29387, Bug #29244)
- [001965E5]: "Hm. You could give me back those caps I paid you." > "Hmm. You could give me back those caps I paid you."
- ConvGenericRaiderDungeonCleared [00092067]: "You hear about Corvega? Every Raider in the place is taking a dirt nap, Jared included." > "You hear about Corvega? Every raider in the place is taking a dirt nap. Jared included." (Bug #29388)
- DialogueDiamondCity [00085107]: "Stuck up, old bat." > "Stuck-up old bat..." (Bug #29389)
- DialogueGoodneighbor [00020A29]: "You... I love you. If all my customers were... you... that would be super-swell. Now, I got all kinds of chems looking for a home." > "You... I love you. If all my customers were... you... that would be super swell. Now I got all kinds of chems lookin' for a home." (Bug #29392)
- [00024AF1]: "Oh. A new face walks into my store. And you're not even screaming, yet. Very polite." > "Oh. A new face walks into my store. And you're not even screaming yet. Very polite."
- [00024AF2]: "Oh, you're back. Can't get enough looks at this lovely figure of mine? No? Guess you'll just have to shop then." > "Oh, you're back. Can't get enough looks at this lovely figure of mine? No? Guess you'll just have to shop, then."
- [00075E2C]: "Designation: Assaultron." > "Designation: assaultron."
- [00075E2D]: "Was that a pickup line?" > "Was that a pick-up line?"
- [000A2D6A]: "Scientists...pfft..." > "Scientists... pfft..."
- [0010C910]: "Complaints about the room? Two words: "Care" and "Don't"." > "Complaints about the room? Two words: "Care" and "Don't.""
- [001120E3]: "Everyone's welcome here. If you need something, just ask." > "Everyone's welcome here. If you need somethin', just ask."
- [0011E364]: "Hey, I don't mean to bitch, but aren't you supposed to heading to Pickman Gallery for me? Something else you need?" > "Hey, I don't mean to bitch, but aren't you supposed to heading to Pickman Gallery for me? Somethin' else you need?"
- [00111F2F]: "Too bad about Finn. Gonna miss him next Super Mutant attack rolls 'round... Oh well, what can I do for our newcomer?" > "Too bad about Finn. Gonna miss him next super mutant attack rolls 'round... Oh well. What can I do for our newcomer?"
- VaultTecGhoulShared01: "You're not fooling me. I sold you that space in the Vault, remember?" > "You're not fooling me. I sold you that space in the vault, remember?" (Bug #29393)
- DaisyShared01: "Well, now you're just making fun of me. If you were as old as I was, you would've been around since before the War." > "Well, now you're just makin' fun of me. If you were as old as I was, you would've been around since before the war." / "So let's hear it. Come on. Tell me what the world was like before the War, if you're so ancient." > "So let's hear it. Come on. Tell me what the world was like before the war, if you're so ancient." (Bug #29394)
- DaisyShared02: "Now, can I get you something, sweetie?" > "Now can I get you something, sweetie?" (Bug #29395)
- DaisyShared03: "You know, if you haven't already, you should check out the Hotel Rexford. There's another pre-War Ghoul hanging around there." > "You know, if you haven't already, you should check out the Hotel Rexford. There's another pre-war ghoul hangin' around there." (Bug #29396)
- DialogueInstitute [00043A03]: "As the name implies, the BioScience division specializes in fields of study such as botany, genetics, and medicine." > "As the name implies, the BioScience Division specializes in fields of study such as botany, genetics, and medicine." (Bug #29397, Bug #29244)
- [000469AC]: "Now, I'll give you a quick run-down of the Facilities division, and then I'll answer any questions you might have afterward." > "Now, I'll give you a quick rundown of the Facilities Division, and then I'll answer any questions you might have afterward."
- [000C9AA5]: "If the Robotics division was a little more careful, we wouldn't have synths trying to escape." > "If the Robotics Division was a little more careful, we wouldn't have synths trying to escape."
- [000D13AC]: "Doctor Clayton Holdren, head of the BioScience division." > "Doctor Clayton Holdren, head of the BioScience Division."
- DialogueInstitute [000D13B8]: "*Sigh* All of my work is important." > "*sigh* All of my work is important."
- [001A6AEB]: "If there's anything else you'd like to know about the Facilities division, I'm happy to discuss it." > "If there's anything else you'd like to know about the Facilities Division, I'm happy to discuss it."
- [001C641F]: "If you require maintenance, please file a report with the Facilities division." > "If you require maintenance, please file a report with the Facilities Division."
- [001C6423]: "If you encounter a hazardous chemical spill, please alert the Facilities division immediately." > "If you encounter a hazardous chemical spill, please alert the Facilities Division immediately."
- [001C6426]: "All maintenance requests should be directed to the Facilities division." > "All maintenance requests should be directed to the Facilities Division."
- DialogueInstituteHydroponics1 [000C7D95]: "Well, that's a question best left to our colleagues in the Robotics division." > "Well, that's a question best left to our colleagues in the Robotics Division." (Bug #29398)
- DialogueRailroad [000BF936]: "We're a man down, though, and if anything Deacon said about you is true I'd like you on our team." > "We're a man down, though... and if anything Deacon said about you is true... I'd like you on our team." (Bug #29400)
- [000BF942]: ""For a human"? What do you mean?" > ""For a human?" What do you mean?"
- [000BF947]: "You're a born-in-the-wild human model 1.0. You ain't bad for that model. Not in the same league as us synths. But hey, not your fault." > "You're a born-in-the-wild human model 1.0. You ain't bad for that model. Not in the same league as us synths. But... hey, not your fault."
- [000BF948]: "In the artificial flesh. And before you start with the questions the only thing I'll say about it is this: all those rumors out there are bullshit." > "In the artificial flesh. And before you start with all the questions... the only thing I'll say about it... is this: all those rumors out there are bullshit." / "I'm as real a girl as you'll ever meet. The only difference is I bet your assembly instruction were a hell of a lot more fun." > "I'm as real a girl as you'll ever meet. The only difference is... I bet your assembly instructions were a hell of a lot more fun."
- DialogueVault111 [0001EE77]: "Pip-Boy interface required to activate Vault door cycling sequence." > "Pip-Boy interface required to activate vault door cycling sequence." (Bug #29401)
- DLC03DialogueNick [03042818]: "Thanks, smart-ass. Let me run through this real quick..." > "Thanks, smartass. Let me run through this real quick..." (Bug #29402)
- DLC03MQElliePostQuest [0303DC51]: "Oh boy... it's like that, is it? Why do I always get stuck with the smart-asses..." > "Oh boy... it's like that, is it? Why do I always get stuck with the smartasses..." (Bug #29403)
- DLC04COMGage [06032190]: "Yes, you smart-ass. I am almost done." > "Yes, you smartass. I am almost done." (Bug #29404)
- DLC04DialogueSettlement [06029C03]: "Mags and William normally have me frisk visitors, but that you get... special treatment." > "Mags and William normally have me frisk visitors, but you... get special treatment." (Bug #29405)
- [0603B536]: "But Raiders, they're unpredictable. Quick-tempered." > "But raiders, they're unpredictable. Quick-tempered." / "It's a delicate balance, this place. Lot of reward but just as much risk." > "It's a delicate balance, this place. Lots of reward but just as much risk."
- [0603B547]: "When a bunch of Raiders aren't happy any more, the bullets start flying." > "When a bunch of raiders aren't happy anymore, the bullets start flying."
- [0603DAEA]: "When released to market, the delicious beverage was nothing short of a sensation, quickly becoming..." > "When released to the market, the delicious beverage was nothing short of a sensation, quickly becoming..."
- DogmeatQuest [0021687A]: "Come on boy, it's time to go." > "Come on, boy. It's time to go." (Bug #29406)
- Inst303 [00055C02]: "Well I clearly have faith in you." > "Well, I clearly have faith in you." (Bug #29407)
- InstM01 [0011A0A5]: "Sorry mister, but I'm not supposed to talk to strangers." > "Sorry, mister, but I'm not supposed to talk to strangers." (Bug #29408)
- [0011A0A6]: "Sorry lady, but I'm not supposed to talk to strangers." > "Sorry, lady, but I'm not supposed to talk to strangers."
- InstM02 [000B17DE]: "Yep. Maybe one day I'll even be head of the Robotics division." > "Yep. Maybe one day I'll even be head of the Robotics Division." (Bug #29409)
- Inst305 [000A80C5]: "The Facilities division has it well in hand." > "The Facilities Division has it well in hand." (Bug #29410)
- Inst305Post [0015335A]: "I'm sure the Facilities division is relieved to have the new reactor online." > "I'm sure the Facilities Division is relieved to have the new reactor online." (Bug #29411)
- MQ201 [00155333]: "Kellogg kidnapped my baby. Handed him to the Institute. And I'm going to find them and make them regret what they've done to me." > "Kellogg kidnapped my baby. Handed him to the Institute. And I'm gonna find them and make them regret what they've done to me." (Bug #29412)
- MQ302BoS [00164203]: "Paladin, we've located the reactor. It's accessible through the Advanced Systems division." > "Paladin, we've located the reactor. It's accessible through the Advanced Systems Division." (Bug #29413)
- MS07c [000DD37D]: "Hey, it's all right. I'm just [b]passing[/b] through..." > "Hey, it's all right. I'm just [b]passin'[/b] through..." (Bug #29414)
- [000DD380]: "Passing through? A secure underground bunker?" > "Passin' through? A secure underground bunker?"
- [000DD386]: "All this time, and the first person to walk through my door is a wise-ass." > "All this time, and the first person to walk through my door is a wiseass."
- [000DD387]: "All this time, and the first person to walk through my door is a wise-ass." > "All this time, and the first person to walk through my door is a wiseass." / "Well, you are easy on the eye. So that's something." > "Well, you are easy on the eye. So that's somethin'."
- [000DD389]: "Eddie! It's me! Your old pal Shamus McFuckyourself." > "Eddie! It's me! Your old pal, Shamus McFuckyourself."
- [000DD37B]: "Ha! Oh, boy-o, if I only had a sawbuck for every time somebody said that to me. But I ain't dead yet, am I?" > "Ha! Oh, boy-o. If I had a sawbuck for every time somebody said that to me... But I ain't dead yet, am I?"
- [000EDE3D]: "From what I've heard, the pastrami golem is the one you really have to watch for..." > "Yeah, from what I've heard, the pastrami golem is the one you really have to watch for..." / "Anyway, if you're done being a wise-ass..." > "Anyway, if you're done being a wiseass..."
- [07016D03]: "Eddie! It's me! Your old pal Molly McFuckyourself." > "Oh, come on! Eddie! It's me! Your old pal, Molly McFuckyourself."
- MS09 [000F06B1]: "You'll see once I get my treatment. I was well-known as one of the belles of Boston society - back when there was any." > "You'll see once I get my treatment. I was well-known as one of the belles of Boston society... back when there was any." (Bug #29415)
- [0016A294]: "That could have been valuable to the BioScience division." > "That could have been valuable to the BioScience Division."
- MS17 [0007C774]: "*Painful cry* *Crying* I said... Catcher. Catcher... P-Please... *Moan*" > "*painful cry* *crying* I said... Catcher. Catcher... Please... Please... *moan*" (Bug #29416, Bug #29244, Bug #29234)
- [000E6EDE]: "I'm not gonna say anything more than that. Just take the test. Pass and you can come inside where everything's safe. All right?" > "I'm not gonna say anything more than that. Just take the test. Pass... and you can come inside where everything's safe. All right?"
- [000EEC70]: "I had hired a mercenary to do the job, but clearly I should've contacted you instead, eh?" > "I had hired a mercenary to do the job, but clearly I should've hired you instead, eh?"
- RadioDiamondCity [00178EE3]: "There have been reports of, I'm dead serious, a Chinese submarine seen off the coast, heading out to sea." > "There have been reports of, I'm dead serious, now, a Chinese submarine seen off the coast, heading out to sea." (Bug #29418)
- [00178EE4]: "Apparently, a, uhh... A Chinese submarine... oh boy... was seen off the coast, heading out to sea." > "Apparently, a, uhh... a Chinese submarine... oh boy... uhh, a Chinese submarine was seen off the coast, heading out to sea."
- RECampLC01 [001905AE]: "Would you untie me, please?" > "Would you... untie me, please?" (Bug #29419)
- RRR102 [0007B2FE]: "And Desdemona is really OK with that?" > "And Desdemona is really okay with that?" (Bug #29420)
- [0007B30A]: "Sales pitch over. If you want to walk away here's your chance." > "Sales pitch over. If you want to walk away, here's your chance."
- [000AC88C]: "But you willing to brave some danger to stop the Institute and their nefarious schemes? I can't believe I just said that." > "But you... willing to brave some danger to stop the Institute and their nefarious schemes? I can't believe I just said that."
- [000FE137]: "We need every able body we can get. So you interested at all?" > "We need every able body we can get. So, you interested?"
- [000FE138]: "But the truth isn't so cut and dry. Listen, are you interested in the Railroad? Learning more? Maybe joining?" > "But the truth isn't so cut and dry. Listen. Are you interested in the Railroad? Learning more? Maybe joining?"
- DN102_DevelopmentLabTerminal [Menu Items; Item ID 1]: "Admiral was impressed, inquired about shipboard installations." > "Admiral was impressed; inquired about shipboard installations." / [Menu Items; Item ID 2]: "Date: 10/25" > "Date: 10/21" / "What part of 'hand-held field decontaminator' did you not understand?" > "What part of "handheld field decontaminator" did you not understand?" / [Menu Items; Item ID 3]: "Subject survived test, failed to recover from treatment." > "Subject survived test; failed to recover from treatment." (Bug #29445, Bug #29133)
v2.1.1a (2020-05-10) [FO4 1.10.163]
Other Issues
- Canary support has been added to the patch to help dig into the cause of certain quests losing all of their data. For further details on the problem, install the Canary Save File Monitor.
v2.1.1 (2020-03-02) [FO4 1.10.163]
UFO4P Fixes
- The texture and material data for the glowing mutant hounds on XB1 produced a flat white image when they spawned instead of the intended green glow. This was not seen on PCs which made it difficult to diagnose. Adjustments were provided that should fix this issue now and have been tested to verify they do not interfere with the results on PC. (Bug #24948)
Actor Fixes
- Lucy Abernathy had an invalid setting in her AI Data which would cause her to aggro against the player if they got too close. She's not supposed to engage in such behavior so the value had to be reset to 0. (Bug #28519)
- Polly and Mr. Navigator both have invalid AI settings which could cause them to aggro the player when they're not supposed to do that. (Bug #28576)
- Hermit Crab Hatchlings were not dropping crab meat like they were supposed to. (Bug #26851)
- Ivey and Ahab should not be respawning inside the Fort Hagen Satellite Array zone. They should instead be unique actors. (Bug #27203)
- EncRaiderDogTemplate, which is used as the source for numerous raider dog templates, is not set to respawn. This results in every use case of raider dogs never respawning when expected, despite them all being used in the same scenarios as LvlRaider, which does respawn. (Bug #28183, Bug #28020) [NR]
- Cambridge_ScienceCenterVendorFaction was missing the "Can Be Owner" flag, despite it being used for ownership settings in Science Center Gift Shop. (Bug #28842)
- LvlScavengerAggro768 should be set to respawn but wasn't because he had been duplicated from a specifically non-respawning peaceful version. [NR]
Audio Fixes
- The Institute Rifle did not make any audible sound when fired by an NPC in non-auto mode. (Bug #27326)
- The silenced version of The Deliverer did not make any audible sounds when fired by an NPC. (Bug #25336)
- The audio in one of Arlen Glass' hello topics in DN154Hellos is grammatically unsound. (Sound\Voice\Fallout4.esm\NPCMArlenGlass\001196C2_1.fuz) (Bug #28086)
- One of Supervisor White's dialogue topics in DN151 mispronounces the word "hmph." This has been fixed by using another audio sample that is correct. (Sound\Voice\Fallout4.esm\RobotSupervisorWhite\000E6AD1_1.fuz) (Bug #28137)
- One of Patrick's hellos in DialogueDrumlinDiner has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\MaleEvenToned\00106C28_1.fuz) (Bug #28146)
- One of Dr. Patricia's voice recordings in a shared dialogue topic in DialogueGenericDoctors doesn't match the others. (Sound\Voice\Fallout4.esm\NPCFDoctorPatricia\00079257_1.fuz) (Bug #28165)
- The audio in a Diamond City Security guard hello didn't match the other recording in the shared topic. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity02\000D8FDB_1.fuz) (Bug #28173)
- One of Jules' dialogue topics in RECampLC01 has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\MaleEvenToned\00192D57_1.fuz) (Bug #28250)
- The audio in several Vault 81 security guard hello topics didn't match the other recording. (Sound\Voice\Fallout4.esm\GuardMaleVault81\001A0AF1_1.fuz, Sound\Voice\Fallout4.esm\GuardMaleVault81\001A0AF6_1.fuz, Sound\Voice\Fallout4.esm\GuardMaleVault81\001A0AFA_1.fuz) (Bug #28353, Bug #28352)
- A dialogue topic in CreatureDialogueMrHandy had the first word partially cut off in the audio recording. (Sound\Voice\Fallout4.esm\RobotMrHandy\000C163E_1.fuz) (Bug #28383)
- One of Penny Fitzgerald's dialogue topics in DialogueCovenant has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\NPCFPennyFitzgerald\0008B41D_1.fuz) (Bug #28459)
- Corrected audio in several shared raider dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\RaiderMale01\000478BB_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale02\0008FF61_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale02\0008FF7F_1.fuz) (Bug #28467, Bug #28324, Bug #28323)
- One of Swanson's dialogue topics in MS17 has a minor error in the audio recording. (Sound\Voice\Fallout4.esm\NPCMSwanson\000E6EDE_1.fuz) (Bug #28476)
- The audio in one of Moe Cronin's dialogue topics in a scene in DialogueDiamondCity is grammatically unsound. This has been corrected by splicing the audio. (Sound\Voice\Fallout4.esm\NPCMArlenGlass\001196C2_1.fuz) (Bug #28492)
- The audio in a RETravelKMK03 guard hello topic didn't match the other two recordings. (Sound\Voice\Fallout4.esm\FemaleBoston\0002F5EF_1.fuz) (Bug #28509)
- Several of Rex Goodman's dialogue topics in MS10b have minor errors in the audio recordings. (Sound\Voice\Fallout4.esm\NPCMRexGoodman\001A03F3_1.fuz, Sound\Voice\Fallout4.esm\NPCMRexGoodman\00146CD1_2.fuz, Sound\Voice\Fallout4.esm\NPCMRexGoodman\00146CB4_1.fuz) (Bug #28521)
- Mac mispronounces his name in an audio recording in REObjectRJ03. (Sound\Voice\Fallout4.esm\MaleBoston\001AC71F_1.fuz) (Bug #28570)
- Corrected audio in various shared settler dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\FemaleOld\00046513_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00061FFE_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0009A10A_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0009A10A_1.fuz, Sound\Voice\Fallout4.esm\MaleOld\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleRough\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\0015B8BB_3.fuz, Sound\Voice\Fallout4.esm\MaleOld\0015B8BB_2.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0015B8BB_2.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0015B8BB_2.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\00156A07_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\001909A1_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\001909A1_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00112043_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\001909A0_1.fuz, Sound\Voice\Fallout4.esm\MaleOld\00112040_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\00112040_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\00112040_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\001909A2_1.fuz) (Bug #28712, Bug #28595, Bug #28594, Bug #28280, Bug #28161, Bug #28155, Bug #28154, Bug #28153, Bug #28152, Bug #28151)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don't match each other. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000567A2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000567BB_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0003EF97_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00076A9C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00076A9C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001F5FC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0001F5FC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000DC924_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001AC705_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0010FC9C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00146CC8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00065EE6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00065EE6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00065F27_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000673DF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000537C7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000537A6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000537A6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000B92A6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00047133_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000F9364_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00091B42_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000E6ED9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054AFC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000ED4B5_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000994D1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00054B08_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000537A4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000537A4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00145852_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030BA1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030B8E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030B91_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00030BA0_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01004BC3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001658F2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001658F2_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01004BC2_1.fuz, Sound\Voice\DLCRobot.esm\PlayerVoiceMale01\01004BBF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000CAB42_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000CAB7F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001A9694_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002A4D2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002A4D2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00005825_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00136078_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0007D5A3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0003718F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00157F31_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00157F35_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00067FB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001C23D_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000B13E0_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000F73F8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001456AA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000673EF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019231E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001905CF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019D2F3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001905AE_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\06016E11_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\0601C929_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00190E00_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00106D10_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00106D0F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001069F2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000E6AE4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00063D13_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00063D14_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00023BAF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00023BAC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001DABD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale\000BFB29_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale\000BFB21_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00118AB7_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale\001196B6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000ED228_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000ED239_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000C02EC_1.fuz) (Bug #28759, Bug #28758, Bug #28708, Bug #28707, Bug #28706, Bug #28705, Bug #28569, Bug #28527, Bug #28522, Bug #28502, Bug #28501, Bug #28992, Bug #28990, Bug #28489, Bug #28482, Bug #28481, Bug #28480, Bug #28479, Bug #28478, Bug #28473, Bug #28472, Bug #28470, Bug #28466, Bug #28465, Bug #28436, Bug #28434, Bug #28433, Bug #28432, Bug #28431, Bug #28414, Bug #28413, Bug #28411, Bug #28410, Bug #28375, Bug #28374, Bug #28372, Bug #28346, Bug #28340, Bug #28339, Bug #28322, Bug #28316, Bug #28315, Bug #28314, Bug #28311, Bug #28310, Bug #28307, Bug #28301, Bug #28293, Bug #28273, Bug #28251, Bug #28249, Bug #28248, Bug #28171, Bug #28170, Bug #28159, Bug #28149, Bug #28148, Bug #28147, Bug #28134, Bug #28132, Bug #28131, Bug #28116, Bug #28115, Bug #28104, Bug #28093, Bug #28092, Bug #28091, Bug #28090, Bug #28089, Bug #28088, Bug #28087)
Item Fixes
Nukalurk Eggs (DLC04_NukalurkEgg_Harvestable) were not generating the correct type of ingestible egg because no such object had been created. They were instead substituting Mirelurk Eggs. (Bug #27393) [UFO4P 2.1.6]
- The Hooded Clean Room Suit (AAClothesInstituteWorkerHat) uses an incorrect model for the female version. (Bug #27175)
- Firebelly uses an incorrect Stimpak mesh when it should be represented by the vodka bottle instead. (Bug #26457)
- It was not possible to mount the Cryolater on one of the Contraptions weapon racks. (Bug #21340)
- 10mm Large Magazine loose mods should now be attachable to 10mm pistols. (Bug #21188)
- The Hardened Receiver for combat rifles (mod_CombatRifle_Receiver_MoreDamage1) had corrupted text in its object filter window. (Bug #25421)
- The Standard Magazine for combat rifles (mod_CombatRifle_Mag_Small) had an incorrect reload speed modifier set on it. (Bug #25421)
- The Hardened Automatic Receiver for the Handmade Rifle does not reduce damage as the description calls for. (Bug #25413)
- Swan Boat Fragments do not have any carry weight. (Bug #28553)
- The mini-nuke parts in Gorksi Cabin had no weight or value. Since there are 4 parts, the sensible solution is to divide the weight and value evenly based on a fully assembled mini-nuke. (Bug #28276)
- Melee saw blade weapons added by Automatron all say they add bleeding damage but it was never added to the OMODs. [DLC01Bot_Hand_Melee_HammerSaw_Left, DLC01Bot_Hand_MrHandy_Melee_Saw_Left, DLC01Bot_Hand_Melee_Saw_Left, DLC01Bot_Hand_MrHandy_Melee_Saw_Middle, DLC01Bot_Hand_Melee_HammerSaw_Right, DLC01Bot_Hand_MrHandy_Melee_Saw_Right, DLC01Bot_Hand_Melee_Saw_Right] (Bug #25383)
- The throwable caltrop item [DLC03_ThrowingCaltropWeapon] should not explode when shot at because it's not an explosive device.
Location Fixes
- No LOD was ever generated for the Nuka-World transit station in the western part of the Commonwealth. This has now been corrected. (meshes\terrain\Commonwealth\Objects\Commonwealth.4.-28.4.bto, meshes\terrain\Commonwealth\Objects\Commonwealth.8.-32.0.bto) (Bug #24429)
- The Kiddie Kingdom Employee Tunnels (DLC04KiddieKingdomTunnels01) and the Secure Beverageer Lab (DLC04BottlingPlant02) both have water planes in them that don't function correctly because the cells lacked the "Has Water" flag. (Bug #27511)
- A corrupted navmesh in Far Harbor at cell -5, 10 caused edge links to neighboring cells to be broken due to an unresolved form ID. (Bug #27591)
- MassGravelAndSandExt: Mass Gravel & Sand and Mass Fusion Disposal Site were mistakenly merged together as one location (MassFusionCoolantDisposalLocation). The map marker at Mass Gravel & Sand (MassGravelAndSandLocation) was also incorrectly set to use the one at the Mass Fusion building. (Bug #28210)
- POIJoel06: The exterior cell at Electronic Hobbyist's Club (POIJoel06Location) wasn't properly set as part of the location. This resulted in the exterior area resetting despite never being intended to do so. (Bug #28217)
- 0000DF63: A wilderness cell was mistakenly included as part of CambridgePDLocation. It is located a significant distance away from the police station. (Bug #28840)
- Nahant PD: Fixed several bad navmesh sections on the ground floor of Nahant PD that caused NPCs spawned there by a random encounter trigger to get stuck. To improve access to a doorway, the chair 001CAA10 was slightly moved (Bug #28079).
- Shamrock Taphouse Exterior: A small platform with a patrol idle marker in front of Shamrock Taphouse was missing a navmesh (Bug #28477).
- The MS Azalea area was mistakenly left set up as a workshop zone. Indications are this was once intended to be another settlement in Far Harbor but the work was never completed and left the entire zone in an inconsistent state.
- 3 cells on the east side of Barney's Bunker were not added to the location despite having objects and actors in them that are directly associated with the site.
Mesh, Material, and Texture Fixes
- Protectron Medics use the wrong material setting for their legs, resulting in them having green hips when they should be white like the rest of the body. (Materials\Actors\CreateABot\ProtectronLegsMEDIC.BGSM) (Bug #28471)
Perk and Stat Fixes
- Food buffs become permanently stuck on the player in survival mode due to incorrectly using a perk to hard set the effect values to 0 each time something is eaten instead of using a multiplier to correct it. (Bug #27210) [NR]
- The Nuclear Physicist perk ranks were not correctly calculating their bonuses for Fusion Cores or the Gatling Laser and had some other oddities which causes them to interact badly with other related perks. (Bug #23503, Bug #22528, Bug #23439)
- CarlaMarkdownPerk: Due to a missing actor check, Carla's discount perk mistakenly applied to all vendors (Bug #28351).
Papyrus Fixes
- DN092_IntercomTrig_Script: Modified this script to disable the triggers it's running on once DN092 has shut down. At this point, the scenes supposed to get started by the triggers are no longer available and all subsequent operations of this script would fail with errors (Bug #28243).
- CircuitBreakerMasterScript: Added missing 3D checks (Bug #26372).
- DLC01:DLC01_AddFormsEffectScript: Added a missing 3D check (Bug #28385).
- DLC03:DLC03CoA_FFNucleus03DeconButtonScript: Added sanity checks (Bug #26421).
- DLC03:DLC03POI04DummyNoteScript: Removed an invalid event registration and added a missing sanity check (Bug #26393).
- DN143RemoveFromCaptiveFaction: Modified this script to stop it from trying to manipulate dead actors (Bug #26285).
- DoorChain: Missing sanity checks added (Bug #27368).
- ElevatorMasterScript: Added two missing sanity checks (Bug #26286).
- RESceneRJ02_NoteScript: Modified a condition check to avoid errors when a note changes containers after RESceneRJ02 has stopped running (Bug #28107).
- VertibirdMobilityScript: Added an AI check to avoid errors when trying to play an idle (Bug #26244).
- DLC01:DLC01_TrackSystemTrack: A while loop could become hopelessly stuck in an endless loop, becoming an unbound object, when the player leaves the Mechanist's Lair. This would then result in serious script lag, and if the Papyrus logs are on, multiple gigs worth of data after a long session. (Bug #28753) [NR]
Quest and Dialogue Fixes
- Raider combat idles were not restricted to members of RaiderFaction and could incorrectly get used by other types of NPCs who are not meant to be raiders. (Bug #28474)
- Maisie (the cat at Abernathy Farm) should now properly be culled upon being killed. The alias on DialogueAbernathyFarm has been marked optional and given the UFO4P script to clear an alias when dead. (Bug #25943) [NR]
- When talking to Blake Abernathy initially, the player can ask if Blake means "Preston's Crew". The player says the line over the top of Blake's response to it due to a missing scene flag. (Bug #20254)
- A dead scavenger near Hubris Comics that carries a hint note could be culled from the game before being discovered. An alias for this scavenger has been added to The Silver Shroud (MS04) to preserve him until the quest is completed. (Bug #26394) [NR]
- When returning to Ada in A New Threat (DLC01MQ02) it is possible to get stuck in the dialogue chain because one of her responses did not have the proper scene selected to start after she greets you. (Bug #27603)
- Desdemona should not be mentioning Coursers in conjunction with the player infiltrating the Institute if the Institute is destroyed already, or the player has been permanently kicked out. (Bug #27237)
- In quests InstM01Post and DialogueWarwickHomestead the alias for Cedric Hopton prevents his corpse from being removed from the game if he's killed. (Bug #26804) [NR]
- The bodies of Theo Collins, his robots, and his turrets are never cleared if you kill them during Mystery Meat (DN079). (Bug #26795) [NR]
- Also with DN079, if you exit the building to talk to Rylee before first speaking with Theo, the quest would get stuck and be unable to advance if you asked her about people getting sick. Her response was unnecessarily setting a quest stage that was never used for anything. (Bug #26478)
- Speaking to Danny Sullivan more than once after arriving at Diamond City could result in him repeating his greeting and thus offering you access to the second speech option you're not supposed to get if you used the other one. It's not clear entirely where this was tripping up, but setting the scene to move to stage 10 upon closing out has resolved the problem. (Bug #28441)
- During Safari Adventure (DLC04SafariAdventureQuest) Cito would comment on never having "been here" even if he had been convinced to stay behind to defend his family. The scene should only run if he follows you into the cloning facility. (Bug #26341)
- Diamond City security guards would erroneously make comments about the player having a robot companion if Curie had already become a synth, due to the dialogue not checking her race first. (Bug #23838)
- At the end of Cappy in a Haystack (DLC04MS01) the quest journal will indicate that you kept Bradberton alive even if you agreed to shut off the power to his life support. A condition on the journal was missing which caused the game to always display the alternative entry. (Bug #23880) [NR]
- Gunners aliases in REAssaultSC18_FactionMMvsGunners were mistakenly being forced to use synth voices, which was causing them to talk like synths. They should have been set to revert to the voice type of the NPC instead. (Bug #23885)
- DialogueVault81Guards [001A0AE0]: A hello topic intended to only play if the player character is female was erroneously checking to see if the player is male. As a result, Vault 81 guards would sometimes comment on how the player is a "brave woman" even if they are male. (Bug #28309)
- REChokepointRJ01 [001AC234, 001AC241]: Two Gunner responses are using condition checks that incorrectly perform a gender check on subject, instead of on player. This could result in the Gunner addressing the player character as "sir" if they are female. (Bug #28397)
- RESceneJSDN062 (Dead raiders with food paste and intervention note): This encounter could repeat infinitely although the scene is unique and the note addresses one of the raiders with a unique name. It will now stop reoccurring once the player has taken the note from the raider's body (Bug #28305).
Placement/Layout/Ownership and other World Object Fixes
- 0004541A: Floating X-Marker Heading (Bug #28477).
- 001ACBF4: Spotlight trigger that wasn't linked to the same enable marker as its spotlight (Bug #26324).
- Wandering turrets: The turrets 00075983, 00183442, 00183443, 001ADDE5, 001E2E95, 001EC5AD were placed on areas with no navmesh, causing them to wander off after a cell reset because the engine moves all actors spawned at run time onto a working navmesh. To fix this, small navmesh islands were created and shoved underneath them. Another two turrets, 0009398F and 0017FD4B were wandering off because the navmesh they were sitting on was buried below the supports on which they were placed. This has been fixed by edits to the existing navmeshes. Finally, the turret 00077C72 could wander off due to NPC interference (upon cell reset, an NPC placed close nearby may spawn before the turret does, and if he starts moving only a little, he may be standing in the spot of the turret when the game tries to place the turret). This was fixed by moving the NPC 0007432F some distance away from the turret (Bug #28098).
- 071F9BDE: Missing ceiling panel has been placed at Slocum's Joe HQ. (Bug #28515)
- 00072C1B, 000B1303: Set LOD flag on these objects so that they can be properly seen from a distance. (Bug #28512)
- 001F7AC5: Fusion generator that erroneously had a door set as its linked light to flash when the core is taken. This generator has no lights near it so the property just needs to be cleared or the door it was linked to will be permanently screwed up. (Bug #28232) [NR]
- 0018E835: Set to non-respawning to prevent the door into Big John's Salvage from resetting spontaneously. (Bug #25317)
- 001A7940: Linked object chain missing its LinkCustom01 keyword property. (Bug #26680)
- 06021257, 060224A5, 06028E8C, 06023DDF, 03046639, 03027569, 030500AD, 0304A60C, 0304A5E6, 03022688: Vault-Tech Lunchboxes placed using the wrong activation object. (Bug #27199)
- 001A8E64, 001A8E67, 001A8E66: Security bar and linked components that should not be resetting at Kingsport Lighthouse. (Bug #26796)
- 001E81D0: Water plane which was not matched to the height of the cell next to it, causing a minor gap. (Bug #26731)
- 03056C00: Terminal that is not linked properly to its associated spotlights. (Bug #26597)
- 001BE099: Floating tricycle. (Bug #28110)
- 0013039C: Changed the HavokOnHit property on an oxygen tank from true to false. Defaultdisablehavokonload would throw an error on rare occasions when the reference loses 3D during a hit event.
- 00215293: Misplaced jukebox. (Bug #28326)
- 07026ED9, 0703D469, 0703D46A, 0703D46D: Grass mounds placed to cover exposed gaps in the terrain. (Bug #28369, Bug #28275, Bug #28117)
- 002278E0: Misplaced weapon mod. (Bug #28386)
- 001390D8, 00139125: Misplaced radios. (Bug #28393, Bug #28292)
- 00139124: Misplaced bell. (Bug #28393)
- 0006AE02, 00094A26, 00094A27, 00094A36, 00094A5E, 00094A5F, 00094A68, 00094A69, 00094AAB, 0009608E, 0009609D, 000960E6, 0009610F, 0009612B, 0009612C, 0009612D, 0009612E, 0009612F, 00096130, 00096142, 00096143, 00096147, 00096148, 00096149, 00117D53, 00117D54, 00117D56, 001AB84F: Some movable references that are initially located underneath the water before the quarry at Thicket Excavations is drained are missing their proper enable parent settings. (Bug #28437)
- 000AEAB3, 000AEAB4: Sleeping bags that are using the wrong base types. (Bug #28452)
- 07015DA0, 07015DBB, 07015DBC, 07015DBD, 07015DBF, 07015DC5, 07015EAA, 0702F77A, 0703D453, 0703D454, 0703D455, 0703D456, 0703D457, 0703D458, 0703D459, 0703D45A, 0703D45B, 0703D45D, 0703D461, 0703D462, 0703D463, 0703D464, 0703D465, 0703D466, 07062E41, 07062E40: Rocks and rock piles placed to cover exposed gaps in the terrain. (Bug #28539, Bug #28423, Bug #28399, Bug #28370, Bug #28255, Bug #28145, Bug #28081, Bug #27227)
- 07015DC8: Beach dune placed to cover an exposed gap in the terrain. (Bug #28539)
- 000D182E, 000D182F: The map markers for Mass Pike Tunnel West and Mass Pike Tunnel East were mistakenly set as a settlement. They were intended to be set as a Sewer/Utility Tunnel instead. (Bug #28540)
- 00117920, 001F98BD, 001F98BE, 001F98BF, 001F98C1, 001F98C2, 001F98C3, 001F98C4, 001F98C5, 001F98C6, 001F98C7, 002129C9, 002129CA, 002129CB, 002129CC, 002129CD, 002129CE, 002129D2, 002129D3, 002129D4, 002129E8, 002129E9, 002129EA, 0022C902, 0022C903, 0022CA39, 0022CA3A, 0022CA3B, 0022CA3C: Misplaced bottle caps. (Bug #28544, Bug #28169)
- 00019F6E, 00019F6E, 00019F70, 0001AD29, 0001AD67, 0001AD6E, 0001B02C, 0001B02D, 0001B707, 0001B708, 0001B70B, 0001B70C, 0002001C, 00023675, 0003379D, 000359B3, 0003B840, 0003B842, 0003B844, 0003B847, 0003B99F, 0003B9AF, 0003D3E4, 00047D0B, 00047D0C, 00047D0D, 00047D0E, 00051B12, 00051B14, 00051B17, 00051B1D, 00051B5E, 0005690B, 0005F46C, 0005F46F, 0005F47E, 00074C16, 00078600, 00078601, 000819B5, 000819BB, 000819BC, 000819BD, 000819BE, 000938B5, 000940C8, 000940C9, 000940CA, 000940CB, 000940DB, 000940DE, 00097372, 000977B8, 000977B9, 000977BA, 000977BB, 000977BC, 000977BD, 000984F1, 000984F2, 000A07B6, 000A07B7, 000A07B9, 000A07BA, 000A0E07, 000A2CC5, 000A2CC6, 000A2CC8, 000B29CD, 000B29D1, 000B3422, 000B3425, 000B3426, 000B4879, 000B487B, 000C3D6D, 000C3D6E, 000C3D70, 000C3D74, 000C3D79, 000C3D85, 000C3D8A, 000C3D8D, 000C3D90, 000C3D9E, 000C3DAB, 000C3DAE, 000C3DB1, 000C3DB4, 000C3DB8, 000C3DBB, 000C3DBE, 000C9548, 000D0145, 000D0146, 000D04F4, 000D04F6, 000D04FB, 000D3133, 000DCC35, 000DCC36, 000DCCAA, 000DCCAB, 000E1A49, 000E6C9E, 000E6C9F, 000E6CA0, 000EF3F6, 000EF3FB, 000EF3FC, 000EF3FD, 000EF3FE, 000EF3FF, 000EF57B, 000EFB57, 000EFB5C, 000EFB68, 000EFB6E, 000EFB70, 000EFB76, 000EFB77, 000EFB78, 000EFB8A, 000EFB92, 000EFBA5, 000EFBA9, 000EFBAA, 000F16CE, 000F3721, 000F92CD, 000F92D0, 000F92D3, 000FA558, 000FA573, 000FA574, 000FA575, 000FFA72, 000FFA73, 000FFA78, 00106A5D, 00106A5E, 00106A5F, 00106A60, 00108993, 001089DF, 001089E0, 0010B9F3, 0010B9F6, 0010B9F9, 0010B9FB, 0010B9FD, 0010B9FE, 0010C529, 00119B08, 00119B09, 00119B0A, 00119B0B, 00119B0C, 00119CD0, 00119CD1, 00119CD2, 00122254, 00128214, 0012821A, 0012821C, 0012EF5C, 001363FB, 001363FC, 001363FD, 001363FE, 001363FF, 0013BE5F, 0013BE69, 0013CBC0, 0013CBC4, 0013CBD3, 0013CBD6, 0013F897, 0013F8A9, 0013F8AA, 0013F8AB, 0014FF01, 0014FF02, 0014FF03, 00152471, 001527E4, 001527EA, 001527F2, 00157C6C, 0015E993, 00162AF8, 0016818B, 0016818E, 0016818F, 00168195, 0016952B, 0016C1E6, 0016FC7C, 0016FCC2, 00184F97, 00184F9A, 001851D2, 001851E2, 001851E3, 0018596E, 0018660D, 0018660E, 0018660F, 00186610, 00186611, 00186DF7, 001875BD, 0019000A, 001977C2, 001977CF, 00197B7A, 001A7669, 001A7BAD, 001A8590, 001AB855, 001AD528, 001AD529, 001AD52C, 001C1451, 001CD059, 001D16B9, 001D16BA, 001D9AD3, 001F76A8, 001F76F0, 001FB8E8, 001FB902, 001FB906, 0020CEF2, 0020CEF3, 0020CF23, 0020E897, 0020EAB7, 0020EB97, 0020F04C, 00215140, 00218A55, 00229A20, 00229A22, 00238748, 00238749, 002474E7, 002474EB, 002474EF, 002474F0, 002474F1, 002474F2, 002474F6, 002474F9, 002474FE, 00247503, 00247504, 00247505, 00248654, 00248655, 00248656, 00248657, 00248658, 0024875E, 00248775, 03004C4E, 03004C4F, 03004C66, 03004C67, 03004C68, 03004C69, 03004C6A, 03004C6B, 03004C6C, 03004C6D, 03004C6E, 03004C6F, 0300AF73, 03020D11, 03027B47, 03027B4B, 03027B4F, 03027B50, 03027B51, 03027B52, 03027B53, 03027B54, 0302C847, 0302E127, 0302E128, 0302E129, 030348A3, 030348A4, 030348A5, 030348A6, 030348DF, 030348E0, 030348E1, 030348E2, 030348E3, 030348E4, 030348E5, 030348E6, 030365E1, 030365E2, 030365E3, 030365E4, 030365E5, 03040495, 03040496, 03040497, 060194C7, 060194C8, 060194C9, 0601E34E, 0601E34F, 06023E19, 06023E1A, 06023E1B, 06023E1C, 06023E1D, 0602DA6D, 0602DB55, 0602DB57, 0602DB58, 0602DB59, 0602DB5A, 0602DB5B, 0602DB5C, 0602DB5D, 0602DB5F, 0602DB60, 0602DB61, 0602DBFE, 0602DED8, 0602DEDA, 0602DEDB, 0602DEDF, 0602DEE0, 0602DEE1, 0602DEE2, 0602E77B, 0602F87F, 0602F8B3, 0602F8B5, 060316A8, 060319AC, 060319AD, 060319AE, 060319AF, 060319B0, 060319B1, 060319B2, 060319B3, 060319FE, 060319FF, 06031A00, 06031A01, 06031A02, 06031A03, 06031A04, 06031A05, 06032665, 0603266B, 0603266C, 0603266D, 06032674, 06032678, 0603268E, 0603268F, 06032693, 06032694, 06032697, 0603269A, 0603269B, 0603269C, 060326AD, 060326AE, 060326AF, 060326B0, 060326B1, 060326B2, 060326B3, 060326BE, 060326CC, 060326CD, 060326D8, 060326DA, 060326DB, 060326ED, 060326EE, 060326EF, 060326F0, 060326F9, 06032705, 06032706, 06032707, 06032708, 0603270B, 0603270C, 06032715, 06032716, 06032718, 06032719, 0603272C, 0603272D, 0603272E, 0603272F, 06032730, 06032731, 0603274E, 06032774, 06032789, 060327FE, 060327FF, 0603283A, 06032841, 06032863, 0603298F, 060329A1, 0603458F, 06034605, 06034666, 0603466C, 0603467C, 06034694, 060346D1, 060356F6, 060356F8, 06035706, 0603570E, 06035710, 06035712, 06035714, 0603BF18, 0603BF19, 0603BF21, 0603D7CF, 0603D7D1, 0603D7E6, 0603D7E8, 0603D7EA, 0603D7EC, 0603F6EF, 0603F930, 06040B1C, 06040B1D, 06040B25, 06040B29, 06040B37, 06040B9A, 06040C16, 06040C80, 06040C99, 06040C9A, 06040C9B, 06040C9C, 06040C9D, 06040C9E, 06042449, 0604244C, 0604244F, 06042450, 0604245F, 06042468, 06043244, 06043245, 06043246, 060439FA, 060439FC, 060439FD, 06043A02, 06043A07, 06043A09, 06043A0C, 06043A11, 06044426, 06044D18, 06044D1B, 06044D1F, 06044D20, 06044D23, 06044D25, 06044D27, 06044D28, 06044D29, 06044D3C, 06044D3F, 06044D42, 06044D43, 06044D46, 06046DB8, 06046DBB, 06048375, 06048376, 06048A15, 06048A16, 06048A17, 06048A18, 06048A19, 06048A1A, 06048A1B, 06048A1C, 06048A1D, 06048A1E, 06048A1F, 06048A20, 06048A21, 06048A55, 06048A58, 06048A5B, 06048A5C, 06048A5F, 06048A64, 06048A69, 06048A6E, 06048A6F, 06048A74, 06048A79, 06048A7F, 06048A80, 06048A81, 06048A83, 06048A84, 06048A85, 06048A86, 06048A87, 06048A88, 0604A42B, 0604A431, 0604A435, 0604A438, 0604A439, 0604A43A, 0604A43B, 0604A43D, 0604A442, 0604A44A, 0604A44B, 0604A450, 0604A455, 0604B4F2, 0604B4F7, 0604B4FD, 0604B502, 0604CB5A, 0604E9ED, 0604E9EE, 0604E9EF, 0604E9F6, 0604E9F7, 060540D8, 060540DC, 060555BA, 060555BC, 06055DA5, 06055EA0, 06055EA5, 06055EA7, 06055EA9, 06055EAB, 06055EAD, 06055EAF, 06055EB1, 06055EB3, 06055EB6, 06055EB8, 06055EBA, 06055EBC, 06055EBE, 06055EC0, 06055EC2, 06055EC4, 06055EC6, 06055EC8, 06055ECA, 06055ECC, 06055ECE, 06055ED0, 06055ED2, 06055ED4, 06055ED6, 06055ED8, 06055EDA, 06055EDC, 06055EF2, 06055EF9, 06055EFC, 06055EFE, 06055F01, 06055F04, 06055F06, 06055F08, 06055F0A, 06055F0C, 06055F0E, 06055F10, 06055F12, 06055F16, 06055F17, 06055F19, 06055F1B, 06055F1D, 06055F20, 06055F22, 06055F23, 06055F25, 06055F26, 06055F27, 06055F28, 06055F29, 06055F2A, 06055F2C, 06056074, 06056077, 0605607B, 0605607E, 06056081, 060560A9, 060569C5, 06056B32, 06056B37, 06056B3C, 06056B40, 06056B41, 06056B43, 06056B45, 06056B4A, 06056B4E, 06056B4F, 06056B52, 06056B55: Actors and objects in exterior "no reset" areas that didn't have their proper encounter zone settings specified. This could potentially result in them respawning even though they're not intended to do so. (Bug #28893, Bug #28892, Bug #28890, Bug #28889, Bug #28888, Bug #28887, Bug #28886, Bug #28885, Bug #28884, Bug #28883, Bug #28882, Bug #28881, Bug #28880, Bug #28578, Bug #28241, Bug #28238, Bug #28237, Bug #28236, Bug #28235, Bug #28233, Bug #28225, Bug #28223, Bug #28222, Bug #28219, Bug #28216, Bug #28215, Bug #28214, Bug #28212, Bug #28211, Bug #28208, Bug #28207, Bug #28205, Bug #28204, Bug #28203, Bug #28202, Bug #28200, Bug #28199, Bug #28198, Bug #28194, Bug #28193, Bug #28192, Bug #28191, Bug #28190, Bug #28189) [NR]
- 07015DC9, 0703D471, 0703D472, 0703D47A, 0703D47B, 0703D47C, 0703D47D, 0703D47E, 0703D47F, 0703D480, 0703D488, 0703D489, 0703D48A, 0703D48B, 0703D48C, 0703D48D, 0703D48E, 0703D48F, 0703D490: Rubble piles placed to cover gaps. (Bug #28598, Bug #28550, Bug #28539, Bug #28500, Bug #28395)
- 000936C5, 000936C6, 0009372B, 00093763, 00093764, 00093765, 00093766, 00093767, 00093769, 00093770, 00093775, 000937FB, 00093800, 00093804, 00093816, 0009383B, 0009383D, 0009383E, 0009383F, 00093840, 00093841, 0009385D, 0009386B, 0009386C, 0009387E, 00093882, 00093883, 0009388A, 0009388F, 00093890, 000938A5, 000938A6, 000938A7, 000938A8, 000938A9, 000938AA, 000938AB, 000938AC: Objects in the Financial Building lobby that should reset along the items in the rest of the area, but didn't because they were in a "no reset" cell. This has been addressed by adding them to a nearby resetting area. (Bug #28893)
- 00197B7D, 001B4979, 001C5EC2, 001CBD30, 0020EAB8: Misplaced AI markers. (Bug #28879, Bug #28828, Bug #28725, Bug #28392)
- 000E692D, 00117895, 00138C4C, 00184B37, 00184B38, 00184B3A, 0018BC17, 001F0DFA: Misplaced coat racks. (Bug #28745, Bug #28690, Bug #28585, Bug #28552, Bug #28545, Bug #28169)
- 0023CF47: Misplaced lobster float. (Bug #28750)
- 07015D9F, 07015DA4, 07015DB8, 07015DBE, 07015DC0, 07026ED9, 07026EDA, 07026EE5, 07026EE6, 07026EEE, 07026EF6, 07026EF7, 07026EF8, 0703D451, 0703D452, 0703D45C, 0703D45E, 0703D45F, 0703D460, 0703D467, 0703D468, 0703D46B, 0703D46C, 0703D46E, 0703D46F, 0703D470, 0703D473, 0703D474, 0703D475, 0703D476, 0703D477, 0703D478, 0703D479, 0703D481, 0703D482, 0703D483, 0703D484, 0703D485, 0703D486, 0703D487, 0703D491, 0703D492, 0703D493, 0703D494, 0703D495, 0703D496, 0703D497, 0703D498, 0703D499, 0703D49A, 0703D49B, 0703D49C, 0703D49D, 0703D49E, 0703D49F, 0703D4A0, 0703D4A1: Trash piles placed to cover gaps. (Bug #28751, Bug #28727, Bug #28726, Bug #28725, Bug #28699, Bug #28696, Bug #28675, Bug #28632, Bug #28560, Bug #28559, Bug #28556, Bug #28555, Bug #28551, Bug #28539, Bug #28438, Bug #28389, Bug #28369, Bug #28336, Bug #28117, Bug #28114)
- 00046C56, 000E532C, 000E7F7B, 000E7F7C, 000E7F85, 000FA57B, 0010B3B9, 00139F45, 0016FDE4, 001E1E5A, 0021B95A, 0603AD7A, 0603BF27, 060411C0: Misplaced bobby pin boxes. (Bug #28767, Bug #28752, Bug #28740, Bug #28717, Bug #28585, Bug #28582, Bug #28529, Bug #28528, Bug #28391, Bug #28182)
- 0016FDBD, 0016FDBE, 0016FDBF, 0020A223, 0604CB59: Misplaced holotapes. (Bug #28767, Bug #28752, Bug #28582)
- 060319B1, 060319B2, 060327FE: Misplaced dead robots. (Bug #28767)
- 000EF2EF, 001926D6: Misplaced weed whackers. (Bug #28769, Bug #28398)
- 0006737B: Misplaced trash can lid. (Bug #28771)
- 0012DD0D: Misplaced car engine. (Bug #28777)
- 0023995F, 0023B7AF: Misplaced Vault-Tec lunchboxes. (Bug #28785, Bug #28444)
- 00072282, 00197CA9: Misplaced Nuka-Cola vending machines. (Bug #28789, Bug #28528)
- 000EC87C, 0017CD7E, 0017CD7F, 0017CE21, 0017CE23, 0020443C, 00222E84: Misplaced flammable barrels. (Bug #28793, Bug #28582, Bug #28544, Bug #28368, Bug #28096)
- 000CC1C0, 000CC1C1, 000CC1C2, 000CC1C3, 00106BFB, 00106BFC, 0011F87B, 0018C1C5, 002152DB, 0022C938: Misplaced oxygen tanks. (Bug #28812, Bug #28695, Bug #28582, Bug #28544, Bug #28398, Bug #28326)
- 00139C1F, 00150862, 0016FE0A, 0016FE0B, 0019FB34, 001E49E1, 001E49E3, 00225536, 0022CAF7, 00239518, 0023AC41, 0023B46E, 0023C1A1, 00249000: Misplaced armor items. (Bug #28815, Bug #28775, Bug #28752, Bug #28582, Bug #28544, Bug #28529, Bug #28319, Bug #28182, Bug #28096, Bug #27750)
- 00067188, 00067189, 0006718A, 0006718B, 00067225, 00067228, 00067379, 001195C7, 001195C8, 001195C9, 001195CA, 001195CB, 001195D3, 001195D5, 001195D7, 001195D8, 001195D9, 001195DA, 001195DC, 001195DD, 001C7D4D, 001C7D5D, 001C7D5E, 001C7D5F, 001C7D60, 001C7D61, 001C7D62, 001C7D64, 00227747, 00248790: References that were missing their proper ownership. (Bug #28817, Bug #28772, Bug #28580)
- 000A1D4D, 000A1D4F, 000A1D50, 000A1D51, 000A1D52, 000A1D53, 000A68BE, 000A68BF, 000A68C0, 000A68C1, 000A68C2, 000A68C3, 000DCF08, 000DCF09, 000DCF0A, 000DCF0B, 000DCF0C, 000DCF0D, 000DCF90, 000DCF91, 000DCF92, 000DCF93, 000DCF94, 000DCF95, 000FA3DF, 000FA3E0, 000FA3E1, 000FA3E2, 000FA3E3, 000FA3E4, 00197CA3, 00197CA4, 00197CA5, 00197CA6, 00197CA7, 00197CA8, 03004A5F, 03004A60, 03004A61, 03004A62, 03004A63, 03004A64: Misplaced dummy Nuka-Cola bottles in vending machines. (Bug #28820, Bug #28582, Bug #28528, Bug #28443, Bug #28398, Bug #28386)
- 00163AA2, 0018660B, 00186DF7, 0019824C, 00197B7A: Misplaced NPC spawn markers. (Bug #28879, Bug #28878, Bug #28828, Bug #28725)
- 001AD15B, 001C23CF: Misplaced corpses. (Bug #28831, Bug #28780)
- 00045B72, 00045B73, 00045B74, 00050D0D, 00054605, 00054619, 001195CB, 0013888F, 0013BB9F, 0013BBA0, 0013BBA1, 0013C234, 0013F9F3, 0016950E, 00174764, 0017FA8E, 0017FA90, 0017FA97, 00184B06, 00184B07, 00184B08, 00184B8D, 00184B8F, 00184B90, 00184C23, 00184C24, 00184D91, 00184D96, 00184D9C, 00184DA3, 00184DAC, 00184DF9, 00185CA6, 00185CF0, 0018BBDE, 0018BBE0, 0018BBE3, 0018BBE4, 0018BBFE, 0018BBFF, 0018BC02, 0018BC03, 0018BC1A, 0018EAC3, 0018EAC5, 0018EAC7, 0018EACB, 0018EACE, 0018EACF, 0018EAD1, 0018EAD2, 0018EAD4, 0018EAD7, 0018EAD8, 0018EAD9, 0018EADB, 0018EADC, 0018EADD, 0018EADF, 0018EAE2, 0018EAE4, 0018EAE5, 0018EAE7, 0018EAEA, 0018EAEB, 0018EAEC, 0018EAEC, 0018EAEF, 0018EAF1, 0018EAF2, 0018EAF3, 0018EAF4, 0018EAF5, 0018EAF7, 0018EAF8, 0018EAFA, 0018EAFB, 0018EAFC, 0018EAFD, 0018EAFE, 0018EAFF, 0018EB00, 0018EB01, 0018EB02, 0018EB03, 0018EB04, 0018EB05, 0018EB06, 0018EB07, 0018EB08, 0018EB09, 0018EB0A, 0018EB0B, 0018EB0C, 0018EB0D, 0018EB0E, 0018EB0F, 0018EB10, 0018EB11, 0018EB12, 0018EB13, 0018EB15, 0018EB16, 0018EB1A, 0018EB1B, 0018EB1C, 0018EB1D, 0018EB1E, 0018EB22, 0018EB23, 0018EB24, 0018EB25, 0018EB26, 001908EC, 001908ED, 001908EE, 001908F0, 001908F1, 001908F6, 001908F7, 001908F8, 001908F9, 001908FA, 00190904, 00190906, 00190907, 00190908, 00190933, 00190944, 00190946, 00190947, 0019AE22, 0019AE30, 0019AE3C, 0019AE3E, 0019AEEB, 0019B13B, 0019B13C, 0019B13D, 0019B13F, 0019B140, 0019B141, 0019B142, 0019B1CE, 0019B1CF, 0019FB1A, 001A6127, 001A6128, 001A6200, 001A6203, 001A621C, 001A625B, 001ABBD1, 001ABBDD, 001ABBED, 001C6111, 001C6112, 001D70CA, 001D710A, 001D71DA, 001E13C5, 001FB9FD, 0020BAA5, 0020BB06, 00217680, 0022789B, 0022789C, 0022789D, 0022789E, 0022CA33, 00230DE7, 002377E9, 002377EA, 002377EF, 0023B0CC, 0023B0CF, 0023B4FA, 0023B4FB, 0023B4FD, 0023B4FF: Misplaced books, comics, magazines, and notes. (Bug #28834, Bug #28833, Bug #28785, Bug #28778, Bug #28774, Bug #28765, Bug #28750, Bug #28738, Bug #28717, Bug #28585, Bug #28582, Bug #28579, Bug #28552, Bug #28544, Bug #28529, Bug #28398, Bug #28386, Bug #28349, Bug #28292, Bug #28182, Bug #28096)
- 000F75F6, 0018AC4A, 00227815: Misplaced keys. (Bug #28834, Bug #28552, Bug #28386)
- 000435F7, 000438AF, 00044894, 00050D1D, 00050D1E, 00050D27, 00050D28, 00050D29, 0005339D, 0005339E, 000544DF, 000544FE, 0005455A, 0005455B, 00054566, 00054567, 0005457A, 000545F5, 0005463D, 0005463E, 00054659, 0005465A, 000ADA5C, 000ADA9B, 0019091F, 0019AEAE, 0019AEEA, 0019FB13, 0019FB14, 0019FB24, 0019FB85, 001A6121, 001A6122, 001A6209, 001A620B, 001A624A, 001A627C, 001D7205, 0020BB1B, 0020BB1C, 0020BB1D, 0020BB74, 0022C91C, 00248CAB, 060411AB: Misplaced folders. (Bug #28836, Bug #28783, Bug #28774, Bug #28767, Bug #28765, Bug #28738, Bug #28582, Bug #28552, Bug #28544, Bug #28529, Bug #28096)
- 001681B1, 0017CE26, 00181818, 00184110, 00184114, 001E09A1, 00239519, 0023AC42: Misplaced explosives. (Bug #28836, Bug #28798, Bug #28752, Bug #28731, Bug #28582, Bug #28544, Bug #28182)
- 0003B660, 0003B68B, 0003B703, 00045323, 00050CFD, 00054474, 0005447A, 00054545, 00054596, 000545A6, 000545C3, 0005460F, 00054611, 00054634, 00064B49, 00066B02, 00066B03, 00066B0A, 00066B0D, 00066B11, 00066B14, 00075C21, 00075C22, 00075C2C, 00093025, 0009415F, 0009460F, 00094610, 00094616, 00099DCC, 00099DCD, 000EF34A, 000FB386, 0011C507, 0011C508, 0011C536, 0011D6C4, 0011D6CE, 0011D6D1, 0011D6D2, 0011D6D3, 0011D6D4, 0011D6D5, 0011D6D9, 0011D6DA, 0011D6DB, 0011D6DE, 0011D6DF, 0011D6E3, 0011D6E4, 0011D780, 0011D795, 0011D796, 0011D799, 0011D7BD, 001376FD, 0013BBB2, 0013C22B, 0013F71F, 0013FA72, 0016757F, 00167E48, 00167E55, 00167E56, 00167E57, 00178AD2, 0018BB96, 0018BB98, 0018F991, 001908DB, 00190931, 00190932, 00192797, 0019279F, 001927A2, 00192810, 0019918F, 0019AE06, 0019AE09, 0019AE0A, 0019AF4C, 0019AF4E, 0019AFBB, 0019AFBC, 0019B137, 0019FB11, 0019FB20, 0019FB6D, 0019FB8D, 0019FBBE, 0019FBD9, 0019FBEA, 001A013F, 001A015B, 001A015C, 001A017E, 001ABBB0, 001ABBB1, 001ABBB2, 001ABBB3, 001ABBB4, 001ABBBB, 001ABBC1, 001ABBC3, 001ABBC5, 001ABBCA, 001ABBD1, 001ABBE7, 001ABBEA, 001ABBEB, 001AD0CE, 001AD0E8, 001BE88F, 001D526E, 001D52E6, 001D7143, 001D7144, 001D9A07, 001D9A0C, 001D9A0E, 001DFB1F, 001E12D6, 001E13C1, 001E13CF, 001E13D1, 001E1DFB, 001E1E2C, 001E1E2F, 001E1E45, 001E1E4E, 001E1E4F, 001E1E6C, 001E1EA2, 001E1EA3, 001E3522, 001E356A, 001E35A5, 001E35A6, 001E35A7, 001E3620, 001E36DC, 001E36F9, 001E36FA, 001E36FB, 001E36FD, 001E36FE, 001E36FF, 001E3716, 001E374F, 001E3750, 001E49E8, 001E4A0B, 001E4A0C, 001E4A0D, 001E4A0E, 001E4A0F, 001E4A10, 001EF114, 001EF115, 001EF116, 001EF117, 001EF118, 001EF119, 001EF11A, 001EF13F, 001EF140, 001EF143, 001EF144, 001EF145, 001F0D96, 0020B603, 0020B77F, 0020B7F4, 0020B7F5, 0020B7F9, 0020B901, 0020B902, 0020B903, 0020BB00, 0020C897, 0020CEF4, 002152D6, 00215473, 002175E3, 0022C8D4, 00222E7C, 00222E80, 0022610C, 00226125, 0022F15F, 0022F172, 0022F173, 0022F190, 0022F192, 0022F774, 0022FA24, 00237872, 002378A1, 00245E22, 00248CBD, 0603AD77, 0603BAAC, 06044106: Misplaced baskets, bins, boxes, and crates. (Bug #28837, Bug #28334, Bug #28832, Bug #28830, Bug #28825, Bug #28815, Bug #28791, Bug #28785, Bug #28776, Bug #28769, Bug #28767, Bug #28765, Bug #28752, Bug #28750, Bug #28746, Bug #28745, Bug #28740, Bug #28738, Bug #28731, Bug #28725, Bug #28717, Bug #28694, Bug #28690, Bug #28585, Bug #28582, Bug #28554, Bug #28552, Bug #28544, Bug #28529, Bug #28398, Bug #28386, Bug #28368, Bug #28349, Bug #28329, Bug #28326, Bug #28182, Bug #28096)
- 00019E2E, 00019ED4, 0001E2E3, 00028E27, 0004553A, 00050D8B, 00066A34, 00067244, 00067248, 00063402, 000637A7, 000637A8, 00086674, 0008EE55, 000A6526, 000A674B, 000BD432, 000E4668, 000E59FF, 000E5A10, 000E5A11, 000E5BA4, 000EF1E6, 00100FD2, 001195D2, 00138C4B, 00138C7E, 001390DD, 0015A008, 0015A009, 0016FDFF, 00172770, 0017FD5E, 0017FD65, 001878CE, 00191D7B, 0019C55C, 0019FAA7, 001A74D3, 001A74D5, 001A74D6, 001A74E7, 001A74E8, 001B137D, 001B3613, 001B3773, 001D0999, 001E0981, 000F10FE, 0020A733, 0020EF34, 002278CE, 00227999, 00237B3F, 00245E02: Various misplaced furniture items. (Bug #28837, Bug #28832, Bug #28830, Bug #28815, Bug #28805, Bug #28802, Bug #28798, Bug #28591, Bug #28787, Bug #28784, Bug #28773, Bug #28771, Bug #28764, Bug #28756, Bug #28752, Bug #28743, Bug #28738, Bug #28737, Bug #28700, Bug #28694, Bug #28579, Bug #28552, Bug #28545, Bug #28529, Bug #28528, Bug #28386, Bug #28292, Bug #28182, Bug #28096)
- 0002A61B, 0002F209, 0006451C, 00066EF6, 00077697, 000776A5, 000776A6, 000776A7, 00082501, 000893D8, 000915BE, 000FEDBB, 000FEDBF, 001531E8, 001AD155: Misplaced metal barrels. (Bug #28837, Bug #28815, Bug #28806, Bug #28782, Bug #28780, Bug #28424, Bug #28182)
- 000394AB, 00057DC1, 00086044, 000866D4, 00096147, 0009C1EA, 0009C1EB, 000A2FEA, 000A2FEB, 000A2FEC, 000AC7FE, 000AC7FF, 000AC800, 000AC801, 000AC802, 000AC803, 000AC804, 000AC805, 000AC806, 000AC836, 000AC837, 000AC838, 000AEB51, 000AEB52, 000B1749, 000B434F, 000B43C2, 000B442C, 000B442D, 000B442E, 000B4434, 000B44A7, 000B44A8, 000B44AB, 000B44AD, 000B44CD, 000CAE1D, 000F3954, 0011107A, 00131E1B, 00131E1C, 00134E61, 0013AC29, 0014832C, 0014832D, 0014832E, 0014832F, 00148330, 00148331, 0014833A, 0014833C, 0014833D, 00148346, 0014834A, 0014834B, 00148350, 0014835A, 0014835B, 0014835C, 0014835D, 0016EBCC, 0016EBCD, 0016EBCE, 0016EBCF, 0016EBD0, 0016EBD1, 00183B9B, 00190E82, 00194E30, 00198000, 00198001, 00198002, 00198123, 00199EEA, 001A9120, 001EBFCF, 00209F7F, 0020BADE, 00212499: Misplaced tires. (Bug #28837, Bug #28826, Bug #28823, Bug #28822, Bug #28813, Bug #28771, Bug #28743, Bug #28724, Bug #28529, Bug #28518, Bug #28447, Bug #28182, Bug #28169)
- 0003B660, 00045323, 00050CFD, 00054474, 0005447A, 00054545, 00054596, 000545A6, 000545C3, 0005460F, 00054611, 00054634, 00064B49, 00066B02, 00066B03, 00066B0A, 00066B0D, 00066B11, 00066B14, 00075C21, 00075C22, 00075C2C, 00093025, 0009415F, 0009460F, 00094610, 00094616, 00099DCC, 00099DCD, 000EF34A, 000FB386, 0011C507, 0011C508, 0011C536, 0011D6C4, 0011D6CE, 0011D6D1, 0011D6D2, 0011D6D3, 0011D6D4, 0011D6D5, 0011D6D9, 0011D6DA, 0011D6DB, 0011D6DE, 0011D6DF, 0011D6E3, 0011D6E4, 0011D780, 0011D795, 0011D796, 0011D799, 0011D7BD, 001376FD, 0013BBB2, 0013C22B, 0013F71F, 0013FA72, 0016757F, 00167E48, 00167E55, 00167E56, 00167E57, 00178AD2, 0018BB96, 0018BB98, 0018F991, 001908DB, 00190931, 00190932, 00192797, 0019279F, 001927A2, 00192810, 0019AE06, 0019AE09, 0019AE0A, 0019AF4C, 0019AF4E, 0019AFBB, 0019AFBC, 0019B137, 0019FB11, 0019FB20, 0019FB6D, 0019FB8D, 0019FBBE, 0019FBD9, 0019FBEA, 001A013F, 001A015B, 001A015C, 001A017E, 001ABBB0, 001ABBB1, 001ABBB2, 001ABBB3, 001ABBB4, 001ABBBB, 001ABBC1, 001ABBC3, 001ABBC5, 001ABBCA, 001ABBD1, 001ABBE7, 001ABBEA, 001ABBEB, 001AD0CE, 001AD0E8, 001BE88F, 001D7143, 001D7144, 001D9A07, 001D9A0C, 001D9A0E, 001DFB1F, 001E12D6, 001E13C1, 001E13CF, 001E13D1, 001E1DFB, 001E1E2C, 001E1E2F, 001E1E45, 001E1E4E, 001E1E4F, 001E1E6C, 001E1EA2, 001E1EA3, 001E3522, 001E356A, 001E35A5, 001E35A6, 001E35A7, 001E3620, 001E36DC, 001E36F9, 001E36FA, 001E36FB, 001E36FD, 001E36FE, 001E36FF, 001E3716, 001E374F, 001E3750, 001E49E8, 001E4A0B, 001E4A0C, 001E4A0D, 001E4A0E, 001E4A0F, 001E4A10, 001EF114, 001EF115, 001EF116, 001EF117, 001EF118, 001EF119, 001EF11A, 001EF13F, 001EF140, 001EF143, 001EF144, 001EF145, 001F0D96, 0020B603, 0020B77F, 0020B7F4, 0020B7F5, 0020B7F9, 0020B901, 0020B902, 0020B903, 0020BB00, 0020C897, 0020CEF4, 002152D6, 00215473, 002175E3, 0022C8D4, 00222E7C, 00222E80, 0022610C, 00226125, 0022F15F, 0022F172, 0022F173, 0022F190, 0022F192, 0022F774, 0022FA24, 00237872, 002378A1, 00245E22, 00248CBD, 0603AD77, 0603BAAC, 06044106: Misplaced baskets, bins, boxes, and crates. (Bug #28837, Bug #28334, Bug #28832, Bug #28825, Bug #28815, Bug #28791, Bug #28785, Bug #28776, Bug #28769, Bug #28767, Bug #28765, Bug #28752, Bug #28750, Bug #28746, Bug #28745, Bug #28740, Bug #28738, Bug #28731, Bug #28725, Bug #28717, Bug #28694, Bug #28690, Bug #28585, Bug #28582, Bug #28554, Bug #28552, Bug #28544, Bug #28529, Bug #28398, Bug #28386, Bug #28368, Bug #28349, Bug #28329, Bug #28326, Bug #28182, Bug #28096)
- 0003B7C7, 0003B938, 0003DF21, 0004362F, 0006257A, 00066B86, 00066B93, 0006737A, 0006F2E1, 00092F7E, 000A5542, 000A64EA, 000D06ED, 000D7DC5, 000DB582, 000DB5C3, 000DB637, 000DB638, 000DB639, 000E07D9, 000E52F3, 000E5333, 000E70C6, 000E70C7, 000E70D2, 000E710D, 000EB5A0, 000F1B0C, 000F1BDF, 00100EAA, 00101D42, 00101DC2, 00101DC5, 0010B1AB, 00117901, 0011C411, 0011C432, 0011C450, 0011C4DE, 0011C51E, 0011D7BB, 00138C4F, 0013BADB, 0013BADC, 0013C0F9, 0013FA6B, 0013FA6D, 00150D7A, 001572E2, 00167DD4, 00167E4D, 00172779, 0017277A, 0017277B, 00184C1F, 0019275E, 0019275F, 00192768, 001927B5, 001BE26D, 001BE26E, 001C533C, 001DE2CE, 001EF10D, 001EF10F, 001F0DBF, 001F0DC0, 001F0DC1, 001F0DC2, 001F0DC3, 001F0DC4, 001F0DC5, 001F0DC6, 001F0DC7, 002046F5, 0020B52F, 0020B9C0, 0020BAFE, 0020BB34, 0020BB4E, 0021B8F2, 002251B6, 00227FCF, 0022E26C, 0022F160, 00248A26, 03020CD1, 0303F18E, 0603BAA2, 06040F8C, 060441F5: Misplaced static trash cans. (Bug #28837, Bug #28836, Bug #28834, Bug #28830, Bug #28815, Bug #28805, Bug #28785, Bug #27880, Bug #28778, Bug #28774, Bug #28771, Bug #28768, Bug #28767, Bug #28763, Bug #28752, Bug #28750, Bug #28740, Bug #28739, Bug #28738, Bug #28736, Bug #28725, Bug #28717, Bug #28693, Bug #28690, Bug #28585, Bug #28582, Bug #28554, Bug #28552, Bug #28545, Bug #28529, Bug #28444, Bug #28443, Bug #28398, Bug #28386, Bug #28335, Bug #28182, Bug #28169, Bug #28096)
- 0004550B, 00139110, 0015F7F5, 0015EFA2, 001604B6, 0019CDD1, 001A0C26, 001A0C35, 001A0C76, 001A7058, 001A7079, 001AB70E, 001AB71D, 001AB83A, 001AB849, 001C5EC2, 001C8A6F, 0020444B, 0020C847, 002129B0, 00227810, 0022C937, 0023E934, 0023E935, 0023E939, 0023E93D, 0023E93E, 0023E941: Misplaced crafting workbenches. (Bug #28837, Bug #28832, Bug #28821, Bug #28815, Bug #28780, Bug #28774, Bug #28731, Bug #28694, Bug #28692, Bug #28691, Bug #28582, Bug #28544, Bug #28529, Bug #28528, Bug #28518, Bug #28393, Bug #28386, Bug #28169)
- 00046C55, 00051D12, 000A843E, 000A8449, 000E5300, 000E5302, 000FA574, 0013C0A6, 0013C376, 0019891D, 0019B239, 001A66A1, 001A7EEF, 001E13C6, 001FFC51, 001FFC52, 001903BA, 001E632E, 00204402, 0020E80D, 0022C8F8, 0022CA11, 0022CADA, 0302C843, 03056C9B, 0603BEE8, 0603BF03: Misplaced caps stashes. (Bug #28837, Bug #28822, Bug #28801, Bug #28795, Bug #28775, Bug #28767, Bug #28750, Bug #28738, Bug #28736, Bug #28700, Bug #28544, Bug #28528, Bug #28443, Bug #28182)
- 0004BE06, 0006454F, 000645FB, 0007817E, 0008199B, 000FB390, 0010B1B0: Misplaced construction barriers. (Bug #28837, Bug #28740, Bug #28731, Bug #28717)
- 00063F08, 0007297C, 00090C70, 00091144, 00091149, 0009159D, 00091F15, 000BAD2A, 000BD4DD, 000BD4E0, 00146815, 00146818, 0014681D, 0014681E, 0015A0BA, 0015AE6F, 0015AE7D, 001777E1, 001810CA, 00198544, 001AD153, 001AD154, 001C8A92, 001D1F2E, 0020BCE8, 0020BD37, 0020BD5B, 00211254, 00214DD7, 0021C379, 00221713, 00221729, 00224BE5, 00224C67, 002267B5, 0023F395, 0023FA3B, 002475F7, 00247642, 00247656: Misplaced light sources. (Bug #28837, Bug #28833, Bug #28815, Bug #28809, Bug #28804, Bug #28795, Bug #28786, Bug #28780, Bug #28777, Bug #28661, Bug #28652, Bug #28745, Bug #28744, Bug #28717, Bug #28694, Bug #28691, Bug #28690, Bug #28552, Bug #28544, Bug #28444, Bug #28386, Bug #28368, Bug #28335, Bug #28096)
- 00063F0A, 0007297D, 00090B0B, 00090C71, 0009159F, 000BD4E1, 00146811, 00146814, 001985FF, 001C8A93, 0020BCE9, 0020BD38, 00211255, 00214DD8, 0022172A, 0023077F, 002475F8, 00247643, 00247656: Misplaced oil lamps. (Bug #28837, Bug #28833, Bug #28809, Bug #28804, Bug #28795, Bug #28786, Bug #28761, Bug #28746, Bug #28745, Bug #28744, Bug #28717, Bug #28691, Bug #28444, Bug #28368)
- 00090E35, 00100E86, 001178D7, 001643FE, 001694C0, 0017066A, 00170670, 001AD152: Misplaced shopping carts. (Bug #28837, Bug #28780, Bug #28182, Bug #28169)
- 00092243, 0013584D, 0016FDC9, 0016FE0C, 0018BB8D, 0018BB8E, 0018BB90, 0018BB91, 0019FB35, 0019FB39, 001FFC42, 001FFC57, 0022612D, 00227984, 00227986, 00227987, 00227988, 00227989, 0022798A, 0022798B, 0022CAED: Misplaced clothing items. (Bug #28837, Bug #28801, Bug #28752, Bug #28552, Bug #28544, Bug #28386, Bug #28169, Bug #28096)
- 000A0E0D, 000A0E13, 000A0E1C, 001E82B9, 001EA97D, 001FFC55, 00204673: Misplaced plants. (Bug #28837, Bug #28814, Bug #28801)
- 000B1748, 000E3D83, 001006B7, 001694BF, 00170672, 001BE098, 001EF138, 0020B582, 0021B95B, 00225534, 0022F6FD, 00237E1F, 0023B0C5, 0023C79B: Misplaced skeletons. (Bug #28837, Bug #28808, Bug #28780, Bug #28742, Bug #28740, Bug #28690, Bug #28529, Bug #28349, Bug #28182, Bug #28110, Bug #27750)
- 001F0DFE, 001F0DFF, 0023F411: Misplaced signs. (Bug #28837, Bug #28690)
- 0022E1F6, 0022E1F7, 0022E1F8, 00246FDD: Misplaced seats. (Bug #28837, Bug #28368)
- 00019796, 00019797, 00019798, 00019A69, 00019A6A, 00020918, 0003DFB6, 00043498, 00047CE5, 00047CE6, 00047CE7, 00047CE8, 00047CE9, 00075C33, 00062A7F, 00062A80, 00062A81, 00064550, 000674F0, 000674F1, 000819A9, 0008605A, 0008605B, 0008669A, 00093582, 00093965, 00094A81, 0009614A, 000AEBC7, 000B1745, 000B4430, 000BB571, 000BB57E, 000BB57F, 000BB580, 000BB581, 000CC211, 000CC213, 000CC214, 000CC215, 000CC216, 000CC217, 000D18DA, 000DB71A, 000E78EB, 000EF5A2, 000EF5A3, 000EF5A4, 0010B1AF, 0011107C, 0014A153, 00150879, 0015087A, 0015373B, 001652FB, 0001652FC, 001653F4, 00178355, 00178356, 0017835C, 0017C909, 00189711, 0019007D, 00192746, 00192796, 001A91C1, 001A91C2, 001A91C3, 001A91C4, 001B3715, 001B3716, 001B387D, 001B3890, 001B3891, 001B9E18, 001BA1B6, 001BA1B7, 001BE26A, 001BE26B, 001D0D20, 001E3639, 001E500D, 001E6936, 001F5378, 001FFBA1, 00203D55, 0020C2ED, 00222E04, 0022C7B3, 002378BA, 002378BB, 0023DB47, 0023DB48, 0023DB49, 0023DB4A, 0023DB4B, 0023DB4C, 0023DB4D, 0023DB4E, 0023DB4F, 0023DB50, 0023DB51, 0023DB52, 0304943A, 0304943B, 06025B21: Misplaced traffic cones. (Bug #28838, Bug #28837, Bug #28836, Bug #28829, Bug #28823, Bug #28822, Bug #28816, Bug #28812, Bug #28807, Bug #28799, Bug #28788, Bug #28777, Bug #28771, Bug #28763, Bug #28762, Bug #28756, Bug #28750, Bug #28748, Bug #28746, Bug #28740, Bug #28723, Bug #28717, Bug #28695, Bug #28582, Bug #28579, Bug #28552, Bug #28398, Bug #28368, Bug #28182, Bug #27750)
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001694F6, 001694FD, 00169516, 00169519, 00169E04, 00169E05, 00169E06, 0016FC9A, 0016FC9D, 0016FC9E, 0016FC9F, 0016FCD9, 0016FCDD, 0016FDBB, 0016FDBC, 0016FDA2, 0016FDBA, 0016FDDC, 0016FDDD, 0016FDDE, 0016FDEF, 0016FDF6, 0016FDF7, 0016FDFB, 001704AD, 0017067A, 0017067C, 00170F64, 00170F65, 00171371, 00171548, 0017153C, 0017155C, 00171567, 001715DD, 001715ED, 001726D6, 001726D7, 001726DE, 001726E3, 001726E5, 001726E8, 001726E9, 001726EA, 001726ED, 0017272C, 00172855, 00172856, 00172857, 00172859, 0017285A, 00174656, 0017467D, 0017467E, 001746B8, 0017567B, 001769FD, 00178AD3, 0017C90A, 0017CDA4, 0017CDAB, 0017CE1E, 0017CE20, 0017FAFE, 0017FAFF, 0017FB03, 0017FB04, 00184AFA, 00184B00, 00184B04, 00184B93, 00184C17, 00184C18, 00184C37, 00184C63, 00184DF4, 00184E1E, 00184E2F, 00184F09, 00184F0E, 00184F98, 00185085, 00185086, 001878C1, 00188C4D, 00188CBF, 0018BBC7, 0018BBC8, 0018BBF1, 0018BC16, 0018EDFF, 0018EE00, 001903B9, 001903CB, 001908CC, 001908CE, 001908CF, 001908D8, 001908DC, 001908FA, 00190903, 00190912, 00190915, 00190916, 00190917, 00190918, 00190919, 0019091B, 0019091C, 00190930, 00190942, 00191711, 00191D7A, 00191D7C, 00192702, 00192703, 00192704, 00192705, 00192712, 00192713, 00192738, 00192740, 00192764, 00192765, 00192795, 001927A7, 001927BE, 001927C2, 001927C3, 001927C4, 001927CA, 001927CB, 001927CC, 001927D6, 001927DE, 001927EB, 001927EE, 001927F5, 00192807, 0019280D, 00192811, 00192815, 00192816, 00195B89, 00196607, 00196608, 00196609, 001974EE, 001974EF, 00197C5E, 00197C65, 00197CBE, 00197D1F, 00197D6E, 00199BBB, 0019A756, 0019A757, 0019A758, 0019A759, 0019A75A, 0019A75C, 0019ADF0, 0019AE41, 0019AEAB, 0019AEE7, 0019AF48, 0019AF49, 0019AF4A, 0019AF51, 0019AF57, 0019AF58, 0019AF63, 0019AF66, 0019AF67, 0019AF68, 0019AF69, 0019AF6A, 0019AF6E, 0019AF6F, 0019AF70, 0019AF71, 0019AF72, 0019AF73, 0019AF74, 0019AF7B, 0019AFB1, 0019AFB2, 0019AFB3, 0019AFB4, 0019AFB5, 0019AFB6, 0019AFB9, 0019AFC7, 0019AFC8, 0019AFC3, 0019AFC9, 0019AFCB, 0019AFCC, 0019AFCE, 0019B025, 0019B026, 0019B08A, 0019B08B, 0019B08C, 0019B08D, 0019B08E, 0019B138, 0019C557, 0019C560, 0019C556, 0019CDD0, 0019FAAB, 0019FAAD, 0019FAB4, 0019FAB7, 0019FAEE, 0019FB07, 0019FB0E, 0019FB12, 0019FB28, 0019FB2B, 0019FB7F, 0019FB80, 0019FB81, 0019FB82, 0019FB83, 0019FB86, 0019FB88, 0019FB89, 0019FB8C, 0019FB95, 0019FB97, 0019FB9B, 0019FBB4, 0019FBB8, 0019FBB9, 0019FBBC, 0019FBC1, 0019FBC2, 0019FBC7, 0019FBC8, 0019FBCB, 0019FBD1, 0019FBD2, 0019FBD4, 0019FBD7, 0019FBDA, 0019FBE7, 0019FC2A, 0019FD3D, 0019FD3E, 0019FD3F, 0019FD40, 0019FD41, 0019FD42, 0019FD43, 0019FD44, 0019FD47, 0019FD48, 0019FD49, 0019FD4A, 0019FD4B, 0019FD4C, 0019FD4D, 0019FD4E, 0019FD4F, 0019FD6A, 0019FD6B, 0019FD6C, 0019FD6D, 0019FD6E, 0019FD7B, 001A0152, 001A610F, 001A6110, 001A6111, 001A6115, 001A6117, 001A6184, 001A6185, 001A619C, 001A619E, 001A619F, 001A61A4, 001A61A6, 001A61A8, 001A61AA, 001A61EF, 001A621E, 001A621F, 001A6220, 001A6221, 001A6225, 001A6226, 001A6227, 001A6264, 001A6265, 001A626B, 001A626C, 001A626D, 001A626E, 001A6270, 001A6271, 001A6276, 001A627A, 001A627B, 001A61F0, 001A61F1, 001A61F8, 001A6224, 001A725D, 001A7BB2, 001A7F23, 001A7F37, 001A91CE, 001A91CF, 001A91D0, 001A91D1, 001A91D2, 001A91D3, 001A91D4, 001A91D5, 001A91D6, 001A91D7, 001A91D8, 001A91D9, 001A928B, 001A928C, 001A932A, 001AB796, 001AB797, 001AB7E6, 001AB7F5, 001ABBD3, 001ABBD5, 001ABBD6, 001AD0CF, 001AD0D0, 001AD0D9, 001AD0DB, 001AD0DC, 001AD0E7, 001B132B, 001B132C, 001B1335, 001B370F, 001B378B, 001B4187, 001B4188, 001BBE3E, 001BE87A, 001BE87B, 001BE88D, 001BE88E, 001BFCE1, 001BFCE2, 001BFCE7, 001BFCE8, 001BFCE9, 001BFCEA, 001C2949, 001C367A, 001C367B, 001C4A37, 001C4A39, 001C4A89, 001C4B62, 001C4B63, 001C4B72, 001C4B73, 001C4B76, 001C4B78, 001C52F0, 001C5323, 001C69B9, 001C7D47, 001C7D48, 001C7D49, 001C7D4B, 001C7D4C, 001C7D4E, 001C7D60, 001C7D61, 001C7D62, 001D323A, 001D3242, 001D58AF, 001D70CD, 001D70CE, 001D7163, 001D71C3, 001D71C4, 001D71C5, 001D71C7, 001D71D0, 001D7206, 001D7207, 001D7208, 001D7209, 001D7266, 001D7267, 001D7472, 001D7473, 001D7474, 001D7475, 001D7476, 001D747D, 001DE2CE, 001DF1FA, 001DFB33, 001DFB34, 001DFB43, 001DFB61, 001E098C, 001E098D, 001E098E, 001E0992, 001E0993, 001E0F68, 001E0F69, 001E0F6B, 001E13C3, 001E13D2, 001E13D3, 001E13D4, 001E13D5, 001E13D7, 001E13D8, 001E13D9, 001E13DA, 001E1DF5, 001E1DF6, 001E1E15, 001E1E5B, 001E1EC4, 001E1EC6, 001E376B, 001E3775, 001E3789, 001E37A9, 001E37B0, 001E4369, 001E4A1A, 001E4A1C, 001E4A46, 001E4A51, 001E4A61, 001ECF8C, 001ECF8D, 001ED284, 001ED28F, 001EE286, 001EE287, 001EF0BB, 001EF151, 001EF155, 001F0D8B, 001F0DE2, 001F0DFB, 001F0DFC, 001F0DFD, 001F0E11, 001F3EC8, 001F3EC9, 001F3ECB, 001F3ECD, 001F5067, 001F507B, 001F507C, 001F56F8, 001F56F9, 001F56FA, 001F56FB, 001F7589, 001F758B, 001F758C, 001F7B28, 001F7B2C, 001F7B2D, 001F98CA, 001F98CC, 001F98CD, 001F998D, 001FAB19, 001FAB1A, 001FEF99, 001FF776, 001FF780, 001FFE25, 001FFE26, 0020315A, 0020315B, 002043EE, 00204403, 00204404, 00204450, 00204454, 0020446B, 0020446C, 0020446D, 0020446E, 0020446F, 00204477, 00207402, 00207404, 00209C8C, 00209C8D, 00209C8E, 00209C8F, 00209EAD, 00209EFB, 0020B493, 0020B496, 0020B497, 0020B58B, 0020B590, 0020B59E, 0020B5A1, 0020B604, 0020B76B, 0020B76C, 0020B76D, 0020B77A, 0020B77B, 0020BA9D, 0020BAA0, 0020BAA1, 0020BAAB, 0020BAC8, 0020BACE, 0020BADA, 0020BADC, 0020BADD, 0020BADF, 0020BAE1, 0020BAF4, 0020BAF5, 0020BAFA, 0020BB01, 0020BB02, 0020BB05, 0020BB08, 0020BB0E, 0020BB18, 0020BB1E, 0020BB20, 0020BB25, 0020BB28, 0020BB2D, 0020BB3A, 0020BB3F, 0020BB47, 0020BB4C, 0020BB5D, 0020BB75, 0020BB77, 0020C88F, 0020C895, 0020C89D, 0020CEEC, 0020CEF8, 0020CF23, 0020CF29, 0020D3F0, 0020E5A7, 0020E5F5, 0020E608, 0020E618, 0020E775, 0020E76C, 0020E7F1, 0020E7F9, 0020E7FB, 0020E7FF, 0020E810, 0020E83C, 0020EF43, 0020EF44, 0020EF45, 0020EF46, 0020EF47, 002124EF, 002124F0, 002124F1, 002124FA, 002129C3, 002129C4, 002129C5, 002129C7, 002129CF, 002129D0, 002129DE, 002129E0, 002129E7, 002129EB, 002129EC, 002129EE, 00212AF6, 002152B1, 002152B8, 002152C4, 002152C6, 002152C9, 002152CD, 002152D4, 002152E2, 002152E7, 00215454, 00215471, 00215472, 0021547A, 0021547B, 00215482, 00215483, 00215487, 00215488, 00215489, 0021548F, 0021669C, 002169DE, 00217416, 00217417, 00217418, 00217419, 00217428, 00217429, 0021742A, 0021742B, 0021742F, 0021767C, 0021767D, 0021767E, 00217AC4, 0021B928, 00221CFB, 00221CFC, 0021FCB0, 00223035, 00223036, 0022303B, 0022303C, 0022303D, 0022303E, 0022303F, 00223040, 00223041, 00223072, 00223AED, 00223AEE, 00223AF1, 00223AF7, 00223AF8, 00223AFB, 002251A7, 002251C5, 002251C6, 002251DB, 00225813, 00225814, 00226033, 0022610F, 00226128, 0022770B, 00227744, 00227745, 00227863, 00227864, 00227865, 00227866, 00227867, 00227868, 00227869, 0022786A, 0022786B, 0022786C, 0022786D, 0022786E, 00227875, 0022787A, 0022787B, 0022787C, 0022788F, 002278A3, 002278A4, 002278C7, 002278C8, 00227918, 00227921, 00227923, 0022795B, 0022795F, 00227960, 00227F96, 00227F97, 00227F98, 00227FA6, 00227F9B, 00227F9C, 00227F9D, 00227F9E, 00227F9F, 00227FA3, 00227FAD, 00227FB1, 00227FB2, 00227FB3, 00227FB5, 0022B99D, 0022B99F, 0022B9A0, 0022B9A5, 0022B9A8, 0022B9B3, 0022BE9A, 0022C1F4, 0022C1F5, 0022C1FE, 0022C200, 0022C20C, 0022C26F, 0022C8D1, 0022C8D2, 0022C8E7, 0022C8FA, 0022C8FB, 0022C901, 0022C905, 0022C906, 0022C907, 0022C909, 0022C915, 0022C926, 0022C93C, 0022C98B, 0022C98D, 0022C991, 0022C998, 0022C9AA, 0022C9B0, 0022C9B5, 0022C9B6, 0022C9B8, 0022C9CF, 0022C9D8, 0022C9E0, 0022C9E1, 0022C9E9, 0022C9EA, 0022C9F1, 0022C9F2, 0022CA1B, 0022CA1C, 0022CA40, 0022CA8B, 0022CA1D, 0022CA1E, 0022CA27, 0022CA28, 0022CA38, 0022CA61, 0022CA6A, 0022CA6F, 0022CA8C, 0022CAA0, 0022CAB1, 0022CAB2, 0022CAD4, 0022CAD7, 0022CAD8, 0022CAEC, 0022CAFC, 0022CB01, 0022CB04, 0022CB05, 0022CB26, 0022E1C5, 0022E1CC, 0022E1D0, 0022E200, 0022E202, 0022E25A, 0022E25C, 0022F175, 0022F6EE, 0022F6FE, 0022F728, 0022F72A, 0022F730, 0022F76A, 0022F76C, 0022F76D, 0022F777, 0022F778, 0022F77A, 0022F77B, 0022F77C, 0022F77D, 00230F9A, 002326CE, 002326E3, 002326E4, 002326EA, 002377E2, 002377E4, 00237873, 00237874, 0023788F, 002378AD, 002378B6, 002378B7, 00237E20, 0023931B, 0023931C, 002393CB, 002393D2, 002393D3, 002393D4, 002393D5, 00239472, 00239473, 00239474, 0023948A, 0023948B, 0023948D, 0023948E, 002394BE, 0023995B, 0023995C, 00239B76, 0023A815, 0023A816, 0023B10B, 0023B2CE, 0023B2CF, 0023B2D4, 0023B2D5, 0023B2D7, 0023B2D8, 0023B2D9, 0023B2DA, 0023B2DE, 0023B2DF, 0023B2E1, 0023B2E2, 0023B2E4, 0023B2E6, 0023B2E7, 0023BEF3, 00245DCF, 00245E9A, 00245E9C, 00245EA7, 00245EA8, 00246C75, 00247010, 0303469B, 0303469C, 030464B2, 0304661A, 03046644, 03046683, 03046691, 0304940F, 0304941C, 03049424, 03049437, 0304D7D7, 0304D7E9, 0602B7A4, 0603AD75, 0603BA9E, 0603BAA1, 0603AEE0, 0603BD53, 0603F69C, 0603F69D, 06040F91, 06040F97, 060411A1, 060411A3, 060411A4, 060411B0: Various misplaced junk items. (Bug #28838, Bug #28837, Bug #28836, Bug #28835, Bug #28834, Bug #28833, Bug #28832, Bug #28831, Bug #28830, Bug #28823, Bug #28822, Bug #28818, Bug #28815, Bug #28813, Bug #28810, Bug #28808, Bug #28807, Bug #28805, Bug #28798, Bug #28797, Bug #28794, Bug #28793, Bug #28791, Bug #28785, Bug #28784, Bug #28783, Bug #28781, Bug #28780, Bug #28779, Bug #28778, Bug #28777, Bug #28775, Bug #28774, Bug #28771, Bug #28769, Bug #28768, Bug #28767, Bug #28765, Bug #28764, Bug #28763, Bug #28756, Bug #28755, Bug #28752, Bug #28750, Bug #28749, Bug #28748, Bug #28745, Bug #28743, Bug #28742, Bug #28740, Bug #28739, Bug #28738, Bug #28731, Bug #28725, Bug #28724, Bug #28718, Bug #28717, Bug #28700, Bug #28697, Bug #28695, Bug #28694, Bug #28690, Bug #28585, Bug #28582, Bug #28579, Bug #28554, Bug #28552, Bug #28545, Bug #28544, Bug #28529, Bug #28528, Bug #28452, Bug #28451, Bug #28450, Bug #28444, Bug #28443, Bug #28398, Bug #28393, Bug #28391, Bug #28683, Bug #28368, Bug #28349, Bug #28335, Bug #28329, Bug #28326, Bug #28319, Bug #28292, Bug #28182, Bug #28169, Bug #28105, Bug #28096, Bug #27750)
- 000448AF, 00066374, 00066375, 00090E24, 00090E29, 00090E2B, 00090E2D, 00090E2E, 001073F6, 001073F9, 00115843, 00115846, 00116799, 00143657, 00170675, 001908D7, 00190939, 001C142D, 001C182E, 001C4A38, 00204409, 00204449, 0020E5E1, 0020E761, 0020E80B, 00212B62, 00212B63, 00212B65, 00212B67, 002251DC, 002278BF, 002278E1, 002278E5, 0022C908, 0022CAF6, 0022CAFF, 0022F700, 00247308, 030464C1: Misplaced weapons. (Bug #28838, Bug #28837, Bug #28836, Bug #28834, Bug #28833, Bug #28823, Bug #28771, Bug #28582, Bug #28552, Bug #28544, Bug #28386, Bug #28182, Bug #28169)
- 00064A55, 000945F9, 0010B3B4, 00139C23, 00139C32, 00139C33, 00139C34, 00152CAC, 0019B23C, 0019C565, 0019C566, 001C145A, 001C182C, 001C182D, 001E3D69, 0020A66C, 002278F0, 002278F4, 002278F6, 002278F5, 002278F7, 002278F8, 002278F9, 002278FA, 030464C2: Misplaced ammo. (Bug #28838, Bug #28837, Bug #28832, Bug #28771, Bug #28765, Bug #28738, Bug #28717, Bug #28544, Bug #28386, Bug #28319, Bug #28182, Bug #28169)
- 00237E4B: Disabled a duplicated metal box. (Bug #28841)
Text Fixes
- The "Medium Quick Eject Mag" should actually be called a "Standard Quick Eject Mag" when applied to combat rifles. (Bug #25421)
- The "Medium Quick Eject Drum" for sub machine guns (mod_SubmachineGun_Mag_MediumQuick) should be labeled as a "Standard Quick Eject Drum". (Bug #25421)
- mod_melee_Powerfist_Heated: "Adds energy damage." -> "Adds Energy damage." (Bug #25421)
- DN154 [000BFB2D]: "You've got an eye for them too, huh?" > "You've got an eye for them, too, huh?" (Bug #28094)
- [000ED220]: "'Just a toy?'" > ""Just a toy?""
- [000ED21F]: "This was top-of-the-line stuff, even before the war. You won't find it just lying around." > "This was top of the line stuff, even before the war. You won't find it just lying around."
- [000ED238]: "You're asking me to put my life on the line to help you repair an old toy. You're going to have to do better than that." > "You're asking me to put my life on the line to help you repair an old toy. You're gonna have to do better than that."
- [000ED3F5]: "I do have an old ID Card you could have. Might come in handy." > "I do have an old ID card you could have. Might come in handy."
- [00118A93]: "I... I... give me a minute." > "I... I... Give me a minute."
- [00118A99]: "*Sigh*" > "*sigh*"
- [00118AAA]: "Oh, Marlene.... *Sigh*" > "Oh, Marlene... *sigh*"
- [00118AAE]: "*Sigh*" > "*sigh*"
- [00118ACC]: "*Gasp*" > "*gasp*"
- [00118ACE]: "Sorry, I don't remember." > "Sorry, I... I don't remember."
- [00118AD4]: "Marlene. She died in the war." > "Marlene. She... died in the war."
- [00118F21]: "Say, 150 caps? All I can spare." > "Say... 150 caps? All I can spare."
- DN154Hellos [001157C8]: "Hey, Arlen?" > "Hey, Arlen." (Bug #28095)
- IntroSceneDiamondCityDugoutInn [00140A23]: "A Mirelurk? Come on. That's like, two out of ten points of danger. Tops. Now if you wanna talk something really deadly..." > "A mirelurk? Come on. That's like two out of ten points of danger, tops. Now if you wanna talk somethin' really deadly..." (Bug #28102)
- [00140A24]: "So then I am crossing river, right? Wearing nothing but a smile, when out comes the most dangerous of all sea monsters. A Mirelurk..." > "So then I am crossing river, right? Wearing nothing but a smile, when out comes the most dangerous of all sea monsters. A mirelurk..."
- [00140A25]: "*sigh* You know what? Never mind. I'll handle it myself." > "You know what? Never mind. I'll handle it myself."
- [00140A26]: "Just a minute Yefim. I am in middle of story." > "Just a minute, Yefim. I am in middle of story."
- DialogueDiamondCityEntranceSharedInfo02: "Better head inside quick before ol' Danny catches on to the bluff." > "Better head inside quick before ol' Danny catches onto the bluff." (Bug #28103)
- MS07c_NahantPDTerminal_C [Menu Items; Item ID 2]: "Cooler in evidence lock-up, cabinet R-T5." > "Cooler in evidence lockup, cabinet R-T5." / [Menu Items; Item ID 4]: "In Nahant evidence lock-up, cabinet K-D8." > "In Nahant evidence lockup, cabinet K-D8." (Bug #28113)
- DN151_White_WestonIntroNormal: "Tell me, darling, what do you think of the water around here?" > "Tell me, darling. What do you think of the water around here?" (Bug #28133)
- DN151 [0004B775]: "Now, I simply must get back to work. Ta-ta." > "Now I simply must get back to work. Ta-ta." (Bug #28136)
- [0004B789]: "Oh. Such a gentleman, too! I simply must give you something." > "Oh. Such a gentleman, too! I simply must give you... something."
- [000AEF98]: "Huh. I guess I never thought of robots being Minutemen, but... why not? If they're willing, I guess we can use them." > "Huh. I guess I never thought of robots being Minutemen. But why not? If they're willin', I guess we can use them."
- [000E6ADC]: "Be a dear and pay a visit, hmm? See what you can do? Maybe tidy up the place? It must be filthy." > "Be a dear and pay a visit, hmm? See what you can do. Maybe tidy up the place? It must be filthy."
- [000E6AE4]: "I can't believe you called the Minutemen to fix your water." > "Can't believe you called the Minutemen to fix your water."
- DialogueDrumlinDiner [001069CD]: "Whoa, whoa, easy there scavver. This doesn't involve you." > "Whoa, whoa. Easy there, scavver. This doesn't involve you." (Bug #28150)
- [001069CE]: "That's what I'm saying! Finally someone who gets it." > "That's what I'm sayin'! Finally someone who gets it."
- [001069CF]: "Don't suppose you feel like helping us out? Could use an extra gun, or maybe you talk some sense into Trudy over there?" > "Don't suppose you feel like helpin' us out? Could use an extra gun, or... maybe you talk some sense into Trudy over there?"
- [001069D4]: "I appreciate it. If things go sideways we'll back you up." > "I appreciate it. If things go sideways, we'll back you up."
- [001069D9]: "It's a simple business dispute, got it? Trudy's sitting on a pile of goods that she owes me." > "It's a simple business dispute, got it? Trudy's sittin' on a pile of goods that she owes me."
- [001069EF]: "I'm leaving, all right?" > "I'm leavin', all right?"
- [001069F4]: "You took it all, remember? No. Come back to me when this is settled, then maybe we work something out." > "You took it all, remember? No. Come back to me when this is settled, then maybe we work somethin' out."
- [001069F6]: "Okay, okay, 150 caps." > "Okay, okay. 150 caps."
- [001069F8]: "I'm not here to haggle. You'll get whatever I feel like giving you, got it?" > "I'm not here to haggle. You'll get whatever I feel like givin' you, got it?"
- [001069FA]: "Well, I guess Patrick was looking to get from under his momma's skirts and be like the tough guys, so he bought some." > "Well, I guess Patrick was lookin' to get from under his momma's skirt and be like the tough guys, so he bought some."
- [00106C11]: "Oh, that chem-pusher didn't tell you? He got my boy hooked on Jet, sold him a ton of junk on "credit" and now he expects me to pay him off." > "Oh, that chem-pusher didn't tell you? He got my boy hooked on Jet... sold him a ton of junk on "credit" and now he expects me to pay him off."
- [00106C12]: "All right. I'll pay, but that bastard ain't gonna sell one more drop of Jet to my boy." > "All right. I'll pay... but that bastard ain't gonna sell one more drop of Jet to my boy."
- [00106C14]: "Not going to happen, Trudy." > "Not gonna happen, Trudy."
- [00106C1C]: "Okay, I'll make it 125 caps." > "Okay. I'll make it 125 caps."
- [00106C1E]: "All right, killer, it's 200 caps for the job. That's as high as I'll go." > "All right, killer. It's 200 caps for the job. That's as high as I'll go."
- [00106C1F]: "I'm not playing this game, scavver. 100 caps or nothing." > "I'm not playin' this game, scavver. 100 caps or nothin'."
- [00106C22]: "I saw you and that poison-seller talking. Well, he ain't getting his money. Period." > "I saw you and that poison seller talkin'. Well, he ain't gettin' his money. Period."
- [00106C27]: "I see you eyeing me. Don't get cute." > "I see you eyein' me. Don't get cute."
- [00106C47]: "We're closed. You can thank that poison-seller outside for that." > "We're closed. You can thank that poison seller outside for that."
- [00106C48]: "Look, I've been in a shootout before, and I don't like our odds." > "Look, I've been in a shootout before, and... and I don't like our odds."
- [00106CC9]: "Not going to happen, Trudy." > "Not gonna happen, Trudy."
- [00106CE2]: "All right, killer, 200 caps for Wolfgang's head. That's as high as I'll go." > "All right, killer. 200 caps for Wolfgang's head. That's as high as I'll go."
- [00106CE3]: "I'm not playing this game, scavver. 100 caps or nothing." > "I'm not playin' this game, scavver. 100 caps or nothin'."
- [00106CF2]: "Oh, whatever I can get a hold of. Jet's popular. Gives you a rush when you need it, like when you need to hurt somebody." > "Oh, whatever I can get a hold of. Jet's popular. Gives you a rush when you need it... like when you need to hurt somebody." / "And I always try to carry RadAway for obvious reasons." > "And I always try to carry RadAway... for obvious reasons."
- [00106D0A]: "Thanks for helping us out with Trudy." > "Thanks for helpin' us out with Trudy."
- [00179F49]: "We're closed, Vault Dweller. You can thank the poison-seller outside for that." > "We're closed, vault dweller. You can thank the poison seller outside for that."
- [00179F4A]: "Power Armor, huh? Here to shake me down? Well, you can tell that poison-seller outside he ain't getting one single cap from me." > "Power armor, huh? Here to shake me down? Well, you can tell that poison seller outside he ain't gettin' one single cap from me."
- [00179F4F]: "Whoa, whoa, easy there Mister Power Armor." > "Whoa, whoa. Easy there, Mister Power Armor."
- [00179F50]: "Whoa, whoa, easy there Miss Power Armor." > "Whoa, whoa. Easy there, Miss Power Armor."
- [00179F51]: "Whoa, whoa, easy there Vault Boy. This doesn't involve you." > "Whoa, whoa. Easy there, vault boy."
- [00179F52]: "Whoa, whoa, easy there Vault Girl. This doesn't involve you." > "Whoa, whoa. Easy there, vault girl."
- DN152_WickedShippingTerminalSubManifest [Menu Items; Item ID 2]: "INVOICE#- CM5636-32" > "INVOICE#- CM5636-32" / [Menu Items; Item ID 3]: "TYPE- Pallets" > "TYPE- Pallets" (Bug #28156)
- DialogueSwansPond [001081A0]: "And thus the Revolutionary War began." > "And thus, the Revolutionary War began." (Bug #28157)
- DN131_SwanLog03: "My application to join the research team is awaiting the Director's approval." > "My application to join the research team is awaiting the director's approval." (Bug #28158)
- REChokepointCT02 [0018A6D0]: "I'm sure I got something you need." > "I'm sure I got somethin' you need." (Bug #28160)
- [0018A6D4]: "Whatever you need to put that extra oomph in your day." > "Whatever you need to put that extra "oomph" in your day."
- [0018E4C0]: "Yep. There's Simon, loyal employee and customer, and his sister, Lexa." > "Yep. There's Simon, loyal employee and customer... and his sister, Lexa." / "But enough about them!" > "But enough about them."
- [0018EA0F]: "Quit wasting my time." > "Quit wastin' my time."
- [00190E02]: "Don't worry. I'm not going to try anything." > "Don't worry. I'm not gonna try anything."
- [00190E03]: "Oh sure, that's what they all say before pullin' a gun." > "Oh sure. That's what they all say before pullin' a gun."
- DialogueMS11 [00068FF6]: "The ship's structural integrity is well below recommended levels, but pish posh, I'm certain everything will work out." > "The ship's structural integrity is well below recommended levels, but pish posh. I'm certain everything will work out." (Bug #28164)
- [00068FF7]: "To play a part in something so magnificent, I am programmed to burst with excitement. Huzzah." > "To play a part in something so magnificent... I'm programmed to burst with excitement. Huzzah."
- [000A7343]: "From the top deck one can spot other robots of the Commonwealth floating." > "From the top deck one can spot other robots from the Commonwealth floating."
- [000A7345]: "Continuing routine maintenance. It is a mere 73 days over due." > "Continuing routine maintenance. It is a mere 73 days overdue."
- [000A7346]: "Everything is ship shape." > "Everything is shipshape."
- [000A7955]: "Three cheers for our new Lieutenant!" > "Three cheers for our new lieutenant!"
- [000AC635]: "Warning. Overdue for maintenance." > "Warning: Overdue for maintenance."
- DLC04MQ00 [06007D3C]: "Hell, I've seen better days, but it's my family I'm really worried about. Once those Raiders realize I'm gone..." > "Hell, I've seen better days, but it's my family I'm really worried about. Once those raiders realize I'm gone..." / "I don't even want to think about what they'll do to them. God, you've got to help me." > "I don't even want to think about what they'll do to them. God, you gotta help me." (Bug #28172)
- [06007D42]: "Found out they were Raiders the whole time, just stringing us along." > "Found out they were raiders the whole time... just stringin' us along." / "I managed to escape, but my wife and son are still back there. I wanted to get some help and go back for them, but didn't count on taking a bullet." > "I managed to escape, but my wife and son are still back there. I wanted to get some help and go back for them, but didn't count on takin' a bullet."
- [06007D47]: "I can pay you. You bring them back safe, and I'll give you everything I have. Just hear me out." > "I can pay ya. You bring them back safe, and I'll give you everything I have. Just hear me out."
- [06007D4C]: "It's got to be a sign, right? So please, I'm begging you. They're running out of time." > "It's got to be a sign, right? So... please, I'm beggin' you. They're runnin' out of time."
- [06007D4D]: "You're here for a reason. You've got to be." > "You're here for a reason. You gotta be." / "I turned on a transmitter here, hoping someone would come." > "I turned on a transmitter here, hopin' someone would come."
- [06007DC1]: "Where are you going? I need help here!" > "Where are you goin'? I need help here!"
- [06007DC3]: "No, no, don't leave!" > "No. No. Don't leave!"
- [06007E9C]: "I wouldn't say it's still running. The place is run down, but those Raiders sure got it made." > "I wouldn't say it's still runnin'. Place is run down, but those raiders sure got it made." / "Plenty of supplies, clean water, guns... Oh God. I never should have left." > "Plenty of supplies, clean water, guns... Oh god. I never should have left."
- [06007E9D]: "There's not very many of them. Four maybe? Five? And with the amount of jet they were doing to celebrate, it was easy." > "There's not very many of them. Four maybe? Five? And with the amount of Jet they were doing to celebrate, it was easy." / "I picked the lock on the cage they had me in, but one of them came barreling in before I was able to free my wife and son." > "I picked the lock on the cage they had me in, but one of them came barrelin' in before I was able to free my wife and son."
- [06007E9E]: "No, no... I'll be fine. Save it for my wife and kid, for Lisa and Cody." > "No, no... I'll be fine. Save it for my wife and kid... for Lisa and Cody."
- [06016E11]: "You're not thinking straight. Maybe you hit your head..." > "You're not thinkin' straight. Maybe you hit your head..."
- [06019389]: "You think I want to die? I can't risk it. By the time you got help, they could be dead, so please... just find them. I can pay you." > "You think I want to die? I can't risk it. By the time you got help, they could be dead. So please... just find them. I can pay you."
- [060194EA]: "Quit wasting time and get that power on." > "Quit wastin' time and get that power on."
- [060194EE]: "What are you waiting for? Go find them." > "What are you waitin' for? Go find them."
- [0601C032]: "You're one ruthless son-of-a-bitch, aren't you?" > "You're one ruthless son of a bitch, aren't ya?"
- [0601C92D]: "Come on, that monorail ain't going to power itself. Get to the terminal." > "Come on, that monorail ain't gonna power itself. Get to the terminal."
- [06021399]: "Damn it!" > "Dammit!"
- [06032A5E]: "Come on. Say something." > "Come on. Say somethin'."
- [06032A5F]: "Damn it. Please don't be another crazy." > "Dammit. Please don't be another crazy."
- [060424BF]: "Just don't let on that you know. They're sick. Half their fun comes from watching the victims realize they've been tricked." > "Just don't let on that you know. They're sick. Half their fun comes from watchin' the victims realize they've been tricked."
- [0604888B]: "Makes it more believable if I say I'm trying to keep the Raiders at bay." > "Makes it more believable if I say I'm tryin' to keep the raiders at bay."
- [0604B27E]: "Make sure you're ready to deal with those Raiders before you get on that monorail." > "Make sure you're ready to deal with those raiders before you get on that monorail."
- [0604B27F]: "It's no small thing you're doing for me." > "It's no small thing you're doin' for me."
- [0604B280]: "I'll be keeping my fingers crossed for you." > "I'll be keepin' my fingers crossed for you."
- [0604BC92]: "Sounds like typical Raiders to me." > "Sounds like typical raiders to me."
- [0604BC93]: "You don't get it. These Raiders are different. They make Commonwealth Raiders look like a bunch of kids." > "You don't get it. These raiders are different. They make Commonwealth raiders look like a bunch of kids."
- [0604BC96]: "Are you... you're serious? Just be warned, this ain't no walk in the park." > "Are you... you're serious? Just be warned... this ain't no walk in the park."
- [0604BC98]: "Just don't say I didn't warn you. As for me, I'm getting as far away from this place as possible." > "Just don't say I didn't warn you. As for me, I'm gettin' as far away from this place as possible."
- [0604BC99]: "I figure what's some stranger's life compared to those of people I know and care about..." > "I figure... what's some stranger's life... compared to those people I know and care about..."
- [0604BCA0]: "Hope you're packing plenty of ammo." > "Hope you're packin' plenty of ammo."
- DLC04MQ00_Harvey_SpeechChallengeSuccess: "Damn it. Look... you got me. I ain't injured, okay? I just can't do this anymore. The Raiders back at Nuka-World put me up to this." > "Dammit. Look... you got me. I ain't injured, okay? I just can't do this anymore. The raiders back at Nuka-World put me up to this." (Bug #28176)
- DLC04MQ00_Harvey_SpeechChallengeFail: "Jesus, they're running out of time. Please, just go! If not for them, do it for the caps. I can pay you." > "Jesus, they're runnin' out of time. Please, just go! If not for them, do it for the caps. I can pay you." (Bug #28177)
- DLC04MQ00_Harvey_Greet01: "Well? Are you helping or not?" > "Well? Are you helpin' or not?" (Bug #28178)
- DLC04MQ00 [Stage 400]: "He asked me to save his family from a small group of Raiders at Nuka-World." > "He asked me to save his family from a small group of raiders at Nuka-World." / "If he didn't, the Raiders would kill him." > "If he didn't, the raiders would kill him." / "After I killed a man at the Nuka-World Transit Center, a voice came over a speaker system, making me an offer to travel to Nuka-World." > "After I killed a man at the Nuka-World Transit Center, a voice came over a speaker system making me an offer to travel to Nuka-World." / [Stage 500]: "Now I need to take the monorail to Nuka-World, and see what these Raiders have to offer." > "Now I need to take the monorail to Nuka-World, and see what these raiders have to offer." (Bug #28179)
- FFDiamondCity01 [0001DBE5]: "Yellow? You know what you're doing there?" > "Yellow? You know what you're doin' there?" (Bug #28180)
- [000238A6]: "This is the Wall. The great, green guardian that keeps out the bad guys." > "This is the Wall. The Great Green Guardian that keeps out the bad guys."
- [000238B2]: "Mind your manners. This isn't just some shack I'm painting. This is the Wall. The great, green guardian ain't to be touched." > "Mind your manners. This isn't just some shack I'm painting. This is the Wall. The Great Green Guardian ain't to be touched."
- [000238B6]: "Hmm... people wouldn't be happy. It's the great, "green" guardian, after all. Tradition and such." > "Hmm... People wouldn't be happy. It's the Great "Green" Guardian, after all. Tradition and such."
- [00023BD0]: ""Whatever?" You don't know what this is, do you? This is the Wall - the great green guardian." > ""Whatever?" Hmph. You don't know what this is, do you? This is the Wall - the Great Green Guardian."
- [0003DE3F]: "Here's your payment and a little bonus for getting the right shade of green." > "Here's your payment and a little bonus for gettin' the right shade of green."
- [0016A552]: "Hey, be nice about the Wall." > "Hey. Be nice about the Wall."
- REAssaultKMK05 [0014CE83]: "Well that's never happened before." > "Well, that's never happened before." (Bug #28181)
- [0014CE98]: "This is what I do for fun. You having fun?" > "This is what I do for fun. You havin' fun?"
- [0014CE99]: "I've got plenty of ammo. And nothing I'd rather be doing." > "I got plenty of ammo. And nothing I'd rather be doing."
- RESceneCC01 [0005B76E]: "Please take this." > "Please, take this." (Bug #28184)
- DialogueTheSlogWisemanDeirdre [000FA7D5]: "Hey there, D. You makin' any decent caps with your trading?" > "Hey there, D. You makin' any decent caps with your tradin'?" (Bug #28196)
- [000FA7D9]: "There's too damn many people out there who still think ghouls are some kind menace." > "There's too damn many people out there who still think ghouls are some kind of menace." / "Last I checked, none of us here was running around hunched over, drooling and snarling and clawing up the place." > "Last I checked, none of us here was runnin' around hunched over, drooling and snarling, and clawing up the place."
- [000FA7E1]: "Hey, you're preaching to the choir here." > "Hey, you're preachin' to the choir here." / "We have to keep working at it, and things will get better in time. That's a promise." > "Have to keep working at it, and things will get better in time. That's a promise."
- [000FA7E2]: "You just keep holding that pretty head up, D. Better days are coming." > "You just keep holdin' that pretty head up, D. Better days are comin'."
- DN124_NoticeToSlocumsJoe: "Dear Slocum's Joe Inc." > "Dear Slocum's Joe Inc.," (Bug #28197)
- WattzLocation: "Wattz Used Electronics" > "Wattz Consumer Electronics" (Bug #28206)
- MassFusionCoolantDisposalLocation: "Coolant Disposal Site" > "Mass Fusion Disposal Site" (Bug #28209)
- WRVRLocation: "WRVR" > "WRVR Broadcast Station" (Bug #28218)
- SalemWitchMuseumLocation: "Salem" > "Museum of Witchcraft" (Bug #28226)
- DLC03AtomShrineLocation: "The Mother's Shrine" > "Children of Atom Shrine" (Bug #28239)
- POIJoel06Location: "Electrical Hobbyist's Club" > "Electricial Hobbyist's Club" (Bug #28240)
- Armor01PowerArmor1: "Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage and the elimination of falling damage." > "Even without any pieces, a Power Armor frame provides a variety of advantages, like increased carry weight, greater melee damage, and the elimination of falling damage." (Bug #28245)
- DN147_DoorNote: "Next time you forget, I'm locking your ass out permanently" > "Next time you forget, I'm locking your ass out permanently." (Bug #28270)
- RECampLC01 [0019058B]: "They got a point, Fred. He's had all the chances in the world to harm us... maybe, maybe we should just let him go." > "They got a point, Fred. He's had all the chances in the world to harm us... maybe... maybe we should just let him go." (Bug #28271)
- [00190595]: "We let this thing go, how long before it comes back with its Institute buddies to put us down?" > "We let this "thing" go, how long before it comes back with its Institute buddies to put us down?"
- [00190596]: "Just get the hell out of here." > "Just... get the hell out of here."
- [0019059C]: "Maybe he's just bidding his time. I don't know and I don't care. But this thing is not walking away from here." > "Maybe he's just bidin' his time. I don't know and I don't care. But this thing is not walkin' away from here."
- [001905A0]: "Oh my god. Oh thank you. Thank you." > "Oh my god. Oh, thank you. Thank you."
- [001905A2]: "Wait! You can't go!" > "Wait... you can't go!"
- [001905A8]: "Then I swear, I will never bother you again." > "Then I swear I will never bother you again."
- [001905B4]: "But if I ever see you again, I'm putting one right between your eyes." > "But if I ever see you again, I'm puttin' one right between your eyes."
- [001905B7]: "Please, please don't let me die." > "Please... please don't let me die."
- [001905BF]: "Here. I want you to have this. For savin' my life." > "Uh... here. I want you to have this. For savin' my life."
- [001905C0]: "Yeah, yeah. I just, I wish it didn't have to turn out that way." > "Yeah... yeah. I just... I wish it didn't have to turn out that way."
- [001905C6]: "You already were friends with a synth! Now, please. Just, just let me go!" > "You already were friends with a synth! Now please. Just... just let me go!"
- [001905C8]: "I, uh... I'd been traveling with those two... I thought we were friends. Guess I was wrong. Can we just leave it at that?" > "I, uh... I... I'd been traveling with those two... I thought we were friends. I guess I was wrong. Can we just leave it at that?"
- [001905CE]: "Ha! You think I'm stupid? You're just gonna run off and get your Institute buddies to come put us down. That ain't happening, pal." > "Ha! You think I'm stupid? You're just gonna run off and get your Institute buddies to come put us down. That ain't happenin', pal."
- [001905D2]: "The Institute planted this thing to watch us." > "The Institute planted this "thing" to watch us."
- [001905DC]: "He, he was our friend..." > "He... he was our friend..."
- [001905DD]: "I was gonna do it..." > "I was... gonna do it..."
- [001905E0]: "God. That thing watched us while we slept..." > "Ugh. God. That thing watched us while we slept..."
- [00192D2A]: "God dammit." > "Goddammit."
- [00192D55]: "We traveled together for weeks. Got along fine... until this." > "We traveled together for weeks. Got along... fine... until this."
- [00192D58]: "Mind giving me a hand?" > "Mind givin' me a hand?"
- DN092 [0001F59C]: "I'm telling you, man. Let's just get the hell out of here." > "I'm tellin' you, man. Let's just get the hell out of here." (Bug #28272)
- [0001F59D]: "What are you, deaf? Somebody's out there, shootin' the place up. I ain't sittin' around, waitin' to die..." > "What are you, deaf? Somebody's out there shootin' the place up. I ain't sittin' around waitin' to die..."
- [0001F5C9]: "I'm coming in there, and I'm going to skin every last one of you." > "I'm comin' in there, and I'm gonna skin every last one of ya."
- [000212A9]: "Join - or die!" > "Join or die!"
- [00023BBB]: "Not a lot of people could get past my boys, I'll give you that." > "Not a lot of people could get past my boys, I give you that."
- [00023C0C]: "What you waiting for, tin man?" > "What you waitin' for, tin man?"
- [00061140]: "What you waiting for, girl?" > "What you waitin' for, girl?"
- [000AE443]: "Why don't you get down here? Let's you and my boys have a little talk." > "Why don't you get down here? Let you and my boys have a little talk."
- RESceneJSDN077 [00047646]: "I'm on my way to Vault 81 to restock. Maybe you can find what you need there?" > "I'm on my way to Vault 81 to restock. Maybe you can find what you need there." (Bug #28277)
- DN058 [0002CB29]: "What's the point of hiding back here? Why the hell don't we just shoot them in the head the second they step through the door?" > "What's the point of hiding back here? Why the hell don't we just shoot 'em in the head the second they step through the door?" (Bug #28278)
- [0002CB2B]: "What's taking so long?" > "What is taking so long?"
- [00095930]: "After he threw about half a dozen rocks near the back of the store, he started makin' machine guns noises and backin' toward the door." > "After he threw about a half a dozen rocks near the back of the store, he started makin' machine guns noises and backin' toward the door."
- DialogueCZ [001384DC]: "Can't say I miss the crowds, but I sure miss their caps." > "Can't say I miss the crowds... but I sure miss their caps." (Bug #28278)
- [001384DE]: "Take care of Cait, all right?" > "Take care of Cait... all right?"
- DN158_YangtzeReactorTerminalMain [Body Text; Index 1]: "Multiple malfunctions detected, alert Engineer Officer." > "Multiple malfunctions detected, alert engineer officer." / [Menu Items; Item ID 1]: "Reactor will be unable to achieve self sustaining Nuclear Reaction." > "Reactor will be unable to achieve self-sustaining nuclear reaction." (Bug #28285)
- DN158_YangtzeReactorTerminal [Body Text; Index 1]: "Multiple malfunctions detected, alert Engineer Officer." > "Multiple malfunctions detected, alert engineer officer." (Bug #28286)
- RECampKMK_DN079A [0014CE7B]: "Oh... god.... sorry." > "Oh... god... sorry." (Bug #28287)
- [0014CE93]: "" > "*burp* Ugh. That was sour."
- [0014CE94]: "What was I thinking, eating that shit?" > "What was I thinking eating that shit?"
- ConvDiamondCitySchoolhouseZwickyEdnaPreWed01 [0013FE4D]: "Yes, of course. *sigh* I'm glad you're here..." > "Yes, of course... I'm glad you're here..." (Bug #28302)
- [0013FE59]: "I... what I meant was... It'd be impossible to handle all the kids by myself. You're really an... invaluable part of the school." > "I... What I meant was... it'd be impossible to handle all the kids by myself. You're really an... invaluable part of the school."
- AntiFreeze: "Anti Freeze Bottle" > "Antifreeze" (Bug #28306)
- DialogueSanctuaryHills [00157F29]: "Don't mention it. You guys have been through Hell, huh?" > "Don't mention it. You guys have been through hell, huh?" (Bug #28317)
- [00157F35]: "I understand how you feel. I... lost someone, too." > "I understand how you feel. I lost someone too."
- [00157F56]: "Hey kiddo, you alright? You got that Psycho look in your eyes... he he he" > "Hey kiddo, you alright? You got that Psycho look in your eyes... he he."
- [00157F5D]: "I'm afraid I'm not much use in a fight anymore, but back in the day, folks used call me Murphy the Madwoman." > "I'm afraid I'm not much use in a fight anymore, but back in the day, folks used to call me Murphy the Madwoman."
- [0015BDE7]: "I'm sorry, I... I wouldn't be very good company right now." > "I'm sorry, I... I... I wouldn't be very good company right now."
- [0015BDEE]: "Most people are good at breaking things, I enjoy putting 'em back together." > "Most people are good at breaking things. I enjoy putting 'em back together."
- [0015BDEF]: "Welcome to nowheresville, population, this sorry group." > "Welcome to nowheresville... population... this sorry group."
- [0015BDF0]: "My old man taught me that duct tape could fix anything. I don't think he was talking about bullet holes." > "My old man taught me that duct tape could fix anything. I don't think he was talkin' about bullet holes."
- [0015BDFC]: "Do I look like I want to chitchat?" > "Do I look like I want to chit-chat?"
- [001851BC]: "I hope using the Sight was worth it. The cost has certainly been high enough..." > "I hope usin' the Sight was worth it. The cost has certainly been high enough..."
- DN059_RaiderTolls: "Don't tangle with Gunners or the freaks in Power Armor." > "Don't tangle with Gunners or the freaks in power armor." (Bug #28318)
- DialogueSanctuarySturgesJunLong01 [0015FED9]: "Hey Jun, you hangin' in there?" > "Hey, Jun. You hangin' in there?" (Bug #28320)
- [0015FEEB]: "You've been through a rough time, man. The worst. Just, uh, let me know if there's anything I can do to help." > "Well, you've been through a rough time, man. The worst. Just, uh, let me know if there's anything I can do to help."
- IntroSceneDiamondCityWater [00028EA5]: "Sheng, what have I told you about keeping the lake clean?" > "Sheng, what have I told you about keepin' the lake clean?" (Bug #28321)
- EE_RaiderLostToNormalConvScripted01 [0008FF3C]: "Ah, jesus, you always were a fuckin' hardass." > "Ah, Jesus. You always were a fuckin' hardass." (Bug #28325)
- zPOIJoel06: "Cellar" > "Electrical Hobbyist's Club Cellar" (Bug #28330)
- zLexingtonApartments: "Apartments" > "Lexington Apartments" (Bug #28331)
- zLexingtonGarage: "Parking Garage" > "Lexington Parking Garage" (Bug #28332)
- LexingtonGarageLocation: "Lexington Garage" > "Lexington Parking Garage" (Bug #28332)
- zLexingtonLaundromat: "Laundromat" > "Lexington Laundromat" (Bug #28333)
- zLexingtonPharmacy: "Pharmacy" > "Lexington Pharmacy" (Bug #28334)
- SolomonShared01: "Yeah, I got somethin'. Lookin' for a mutated fern if you find any." > "Yeah, I got somethin'. Lookin' for a mutated fern, if you find any." (Bug #28341)
- EllieShared01: "Look, I gotta pack up. Just go." > "Look, I gotta pack up. Just... go." (Bug #28342)
- MoeShared01: "Now can I interest you in these genuine, authentic custom-made hickory Swatters?" > "Now. Can I interest you in these genuine, authentic custom-made hickory Swatters?" (Bug #28343)
- DuffQuestShared01: "You're gonna go out, and find a bloatfly gland." > "You're gonna go out and find a bloatfly gland." (Bug #28344)
- MoeCroninShared01: "Looking for a mitt, one of those old cards, and a signed ball." > "Lookin' for a mitt, one of those old cards, and a signed ball." (Bug #28345)
- DialogueDiamondCitySharedInfo02: "The Institute?" > "The... Institute?" (Bug #28348)
- DmndPiperTerminal [Menu Items; Item ID 3]: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "To my surprise, did not have much to say about life in the vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a vault dweller, 's an original vault dweller. spent entire time on the inside cryogenically suspended." > "That's right, isn't just a vault dweller, 's an original vault dweller." spent entire time on the inside cryogenically suspended." / [Menu Items; Item ID 4]: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "In speaking to , stressed that time inside the vault was normal." > "In speaking to , stressed that time inside the vault was normal." / "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the old world." > "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the Old World." / [Menu Items; Item ID 5]: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / " began our interview joking about time in the vault." > " began our interview joking about time in the vault." / "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the old world." > "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the Old World." / [Menu Items; Item ID 6]: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 7]: "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old Vaults." > "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old vaults." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 8]: "How curious, though, that first reaction to the horrors and tragedies out there would be humor?" > "How curious, though, that first reaction to the horrors and tragedies out there would be humor." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 9]: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," / [Menu Items; Item ID 10]: "I asked to make a statement to Diamond City." > "I asked to make a statement to Diamond City." / [Menu Items; Item ID 11]: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." / [Menu Items; Item ID 12]: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." / [Menu Items; Item ID 15]: "This surely means greater underground expansion, as well increased range of their teleporter technology (which, until recently, had been a closely-guarded Institute secret)." > "This surely means greater underground expansion, as well as increased range of their teleporter technology (which, until recently, had been a closely guarded Institute secret)." / [Menu Items; Item ID 16]: "This reporter hold onto hope, for one very specific reason." > "This reporter holds onto hope, for one very specific reason." / "it would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." > "It would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." (Bug #28355)
- Publick_Interview_01A: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "To my surprise, did not have much to say about life in the vault at all." > "To my surprise, did not have much to say about life in the vault at all." / "That's right, isn't just a vault dweller, 's an original vault dweller. spent entire time on the inside cryogenically suspended." > "That's right, isn't just a vault dweller, 's an original vault dweller. spent entire time on the inside cryogenically suspended." (Bug #28356)
- Publick_Interview_01B: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / "In speaking to , stressed that time inside the vault was normal." > "In speaking to , stressed that time inside the vault was normal." / "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the old world." > "This reporter knows that life behind the sealed gear doors of a Vault-Tec facility is supposed to be a bastion of the Old World." (Bug #28357)
- Publick_Interview_01C: "What would fresh set of eyes say about how far we've come?" > "What would fresh set of eyes say about how far we've come?" / " began our interview joking about time in the vault." > " began our interview joking about time in the vault." / "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the old world." > "Of course, this reporter knows that life behind the sealed gear doors of a Vault-Tec facility is actually supposed to be a bastion of the Old World." (Bug #28358)
- Publick_Interview_02A: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28359)
- Publick_Interview_02B: ""You're all living in rusty shacks, killing each other, and my God, the smell..."" > ""You're all living in rusty shacks, killing each other, and my god, the smell..."" / "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old Vaults." > "So much of civilization was lost when the bombs fell, and we have rebuilt without the comfort and security of the old vaults." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28360)
- Publick_Interview_02C: "How curious, though, that first reaction to the horrors and tragedies out there would be humor?" > "How curious, though, that first reaction to the horrors and tragedies out there would be humor." / "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28361)
- Publick_Interview_02D: "And even though they were in the relative safety of a Vault, someone broke in, and took Shaun from his parent," > "And even though they were in the relative safety of a vault, someone broke in, and took Shaun from his parent," (Bug #28362)
- Publick_Interview_03A: "I asked to make a statement to Diamond City." > "I asked to make a statement to Diamond City." (Bug #28363)
- Publick_Interview_03B: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." (Bug #28364)
- Publick_Interview_03C: "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how he feels." > "I asked to make a statement to Diamond City. To give us an outsider's perspective on what it means to lose a loved one, and how feels." (Bug #28365)
- PublickOccurrencesArticle03: "This surely means greater underground expansion, as well increased range of their teleporter technology (which, until recently, had been a closely-guarded Institute secret)." > "This surely means greater underground expansion, as well as increased range of their teleporter technology (which, until recently, had been a closely guarded Institute secret)." (Bug #28366)
- PublickOccurrencesArticle04: "This reporter hold onto hope, for one very specific reason." > "This reporter holds onto hope, for one very specific reason." / "it would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." > "It would seem that lonely figure who came into our settlement searching for a missing child actually found the monster that had taken so many children." (Bug #28367)
- CreatureDialogueMrGutsy [000BF98B]: "Do I look like I have time for idle chitchat?" > "Do I look like I have time for idle chit-chat?" (Bug #28371)
- [000BF9CC]: "There's nothing I like better than making some other poor bastard die for his country." > "There's nothin' I like better than making some other poor bastard die for his country."
- [000BF9D4]: "I'm just getting warmed up! Hoo-ah!" > "I'm just gettin' warmed up! Hoo-ah!"
- [000BF9D5]: "There's nothing I like better than the smell of plasma in the morning!" > "There's nothin' I like better than the smell of plasma in the morning!"
- [000C1550]: "This area is under the protection of the U.S. army." > "This area is under the protection of the U.S. Army."
- [000C158C]: "I thought I had seen every species of moronic petty bullshit, but you've just topped the list. Congratulations." > "I thought I had seen every species of moronic, petty bullshit, but you've just topped the list. Congratulations."
- [000C15C8]: "The enemy has retired before the awesome might of the U.S. army." > "The enemy has retired before the awesome might of the U.S. Army."
- [000C15D1]: "Another glorious day in the U.S. army." > "Another glorious day in the U.S. Army."
- [000C1611]: "You are about to be introduced to the U.S. army!" > "You are about to be introduced to the U.S. Army!"
- [000C161D]: "Are you afraid of me? You should be because I'm going to kick your ass when I find you!" > "Are you afraid of me? You should be, because I'm going to kick your ass when I find you!"
- [000C1654]: "Another glorious day in the U.S. army!" > "Another glorious day in the U.S. Army!"
- [000C1656]: "That's how we do things in the U.S. army! Hoo-ah!" > "That's how we do things in the U.S. Army! Hoo-ah!"
- [0015D927]: "Not everyday we get visited by a Sentinel all the way up here." > "Not every day we get visited by a Sentinel all the way up here."
- RETravelSJ02 [001A950D]: "It... it is alright. I'm sure I can find it... on my own." > "It... it is alright. I'm sure I can find it on... on my own." (Bug #28373)
- [001A9694]: "I don't, but give me your caps, anyway." > "I don't, but give me your caps anyway."
- RETravelSC01_DN123SkylanesPointer [0006855C]: "Hey, buddy! You looking to earn some caps?" > "Hey, buddy! You lookin' to earn some caps?" (Bug #28376)
- [0006855D]: "Hey, sister! You looking to earn some caps?" > "Hey, sister! You lookin' to earn some caps?"
- [000CAB48]: "Of all the luck... well, you beat me to it, fair and square." > "Huh. Of all the luck... Well, you beat me to it, fair and square."
- [000CAB58]: "How many Raiders?" > "How many raiders?"
- [000CAB5B]: "Trouble is, some Raiders are holed up in it." > "Trouble is, some raiders are holed up in it."
- [0019853B]: "Hello? You feeling all right?" > "Hello? You feelin' all right?"
- DN123_Ness_Hmph: "*Hmph*" > "Hmph." (Bug #28377)
- DN123_Ness_YouveBeenThere: "You have? Well, I think I can still get something out of it." > "You have? Well... I think I can still get something out of it." (Bug #28378)
- DN007_TerminalLoadingDock [Menu Items; Item ID 3]: "- All Cargo Manifests are to be logged to this terminal." > "- All cargo manifests are to be logged to this terminal." / "Notify foreman Lanaham upon arrival for further instructions." > "Notify Foreman Lanaham upon arrival for further instructions." (Bug #28379)
- RETravelRJ02 [001AB2DA]: "Please take a flyer and stop by Wattz Electronics for all your electronics and household appliance needs" > "Please take a flyer and stop by Wattz Electronics for all your electronics and household appliance needs." (Bug #28380)
- DialogueFinchAbrahamDaniel [0010C875]: "Well, they get too close, they're going to get a taste of hot lead." > "Well, they get too close, they're gonna get a taste of hot lead." (Bug #28381)
- [0010C87A]: "Mirelurk. Got to be." > "Mirelurk. Gotta be." / "They've been getting closer lately. Probably scoping us out." > "They've been gettin' closer lately. Probably scopin' us out."
- [0010C87F]: "Keep a watch to the east while you're working today, son." > "Keep a watch to the east while you're workin' today, Son." / "I saw something down by the waterline. Looked big, too." > "I saw somethin' down by the waterline. Looked big too."
- [0010C885]: "Yes sir." > "Yes, sir."
- DN149_ServerRoomTerminal [Menu Items; Item ID 3]: "All I'm asking you to do is turn off the military protocols on the robot shipment we got last night so we can put them on Demo Mode in the store." > "All I'm asking you to do is turn off the military protocols on the robot shipment we got last night so we can put them on demo mode in the store." (Bug #28382)
- CreatureDialogueMrHandy [00046504]: "Ma'am?" > "Mum?" (Bug #28384)
- [000C15D8]: "Well, that's it then." > "Well, that's it, then."
- [000C1625]: "Ready or not, here I come!" > "Ready or not... here I come!"
- [000C1642]: "I'm going to look over here now." > "I... I... I'm going to look over here now."
- GriswoldsTerminal [Menu Items; Item ID 1]: "I have to remember to get something nice for Jake after what happened to his pet molerat..." > "I have to remember to get something nice for Jake after what happened to his pet mole rat..." (Bug #28387)
- CambridgeDeadNewsieNote: "Okay, maybe some of the traders or farmers north of the river might buy some, but that area of the city is full of Raiders." > "Okay, maybe some of the traders or farmers north of the river might buy some, but that area of the city is full of raiders." (Bug #28388)
- DN149_ManagerTerminal [Menu Items; Item ID 1]: "I quit" > "I quit." / [Menu Items; Item ID 2]: "Shipment is procured and on it's way." > "Shipment is procured and on its way." (Bug #28400)
- DLC01COMAda [0100F649]: "Those Robobrains explain how one person could maintain this facility alone." > "Those robobrains explain how one person could maintain this facility alone." (Bug #28405)
- DLC01COMCodsworthSharedInfo06: "My systems are 100% compatible with this Radar Beacon." > "My systems are 100% compatible with this radar beacon." (Bug #28406)
- DN050_GeneralAtomicsReceptionistSubTerminal [Menu Items; Item ID 2]: "Mr. Smidt - Latte, Skim Milk, Three Spoonfuls of sugar" > "Mr. Smidt - Latte, skim milk, three spoonfuls of sugar" (Bug #28407)
- DN050 [00045786]: "First we must test your disciplinary and behavioral management skills." > "First, we must test your disciplinary and behavioral management skills." (Bug #28408)
- [00045789]: "Please proceed into the second test chamber." > "Please, proceed into the second test chamber."
- [00045790]: "And please remember: corporal punishment is strictly forbidden unless the user enables it in your configuration mode." > "And please remember: Corporal punishment is strictly forbidden unless the user enables it in your configuration mode."
- [0009B453]: "Please punish the the child accordingly." > "Please, punish the child accordingly."
- [001081DC]: "Little Timmy has broken a valuable vase while playing catch in the house. The vase was a family heirloom and is quite irreplaceable." > "Little Timmy has broken a valuable vase while playing catch in the house. The vase was a family heirloom and it is quite irreplaceable."
- [0019D32D]: "Please eliminate any potential tool of self harm." > "Please eliminate any potential tool of self-harm."
- DialogueSanctuarySturgesMurphy01 [0015FED5]: "Yeah or quite the imagination..." > "Yeah... or quite the imagination..." (Bug #28412)
- [0015FEDD]: "That Deathclaw in Concord was bad news huh Mama? You ever seen one of those suckers before?" > "That deathclaw in Concord was bad news, huh, Mama? You ever seen one of those suckers before?"
- [0015FEE5]: "Oh sure, plenty. One time I killed a Deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol...and one bullet." > "Oh sure, plenty. One time I killed a deathclaw all by myself, no power armor and fancy minigun, just a pipe pistol... and one bullet."
- [0015FEED]: "You're telling me you killed a Deathclaw? With one bullet? Come on, who do you take me for?" > "You tellin' me you killed a deathclaw? With one bullet? Come on, who do you take me for?"
- DLC01MasterQuest [0100FE88]: "But I think I'm going to leave your head in that machine for now." > "But I think I'm gonna leave your head in that machine for now."
- [0100FE89]: "How about we forge some sort of an accord... just between the two of us?" > "How about we forge some sort of an accord... just between the two of us."
- [0100FE8F]: "Sigh. I suppose it will have to suffice... I mean... yeah, it's a deal." > "*sigh* I suppose it will have to suffice... I mean... yeah, it's a deal."
- [0100FE91]: "What the hell is an "accord?" You talking about wires or something?" > "What the hell is an "accord?" You talkin' about wires or something?"
- [01010C0D]: "So far, we're tracking on schedule for the latest Robobrain milestone." > "So far, we're tracking on schedule for the latest robobrain milestone." / "Dr. Asante has assured me that active time between memory wipes has been greatly increased." > "Dr. Asante has assured me that the active time between memory wipes has been greatly increased."
- [01010C0F]: "I swear to god if these people don't quit smoking, I'm going to sue for health benefits." > "I swear to God if these people don't quit smokin', I'm gonna sue for health benefits."
- [01010C10]: "I can only hope that means due diligence was still paid, and we're not going to be looking at a total system breakdown again." > "I can only hope that means due diligence was still paid, and we're not gonna be looking at a total system breakdown again." / "Other than that, I'm still worried about the... test subjects." > "Other than that, I'm still worried about the, uh... test subjects." / "Right now, we've more than enough to meet our demand, but it's not like these things grow on trees." > "Right now, we've got more than enough to meet our demand, but it's not like these things grow on trees."
- [01010C11]: "As fascinating as it may be to integrate the human mind with robotics, sometimes I wish I had never signed on to this project." > "As fascinating as it may be to integrate the human mind with robotics... sometimes I wish I had never signed on to this project."
- [01010C12]: "Anyway. I got McDaniel up there taking a look, but if that fan needs replacing again, I'm having Fadley fired." > "Anyway. I got McDaniel up there takin' a look, but if that fan needs replacing again, I'm havin' Fadley fired." / "I don't care if he's some hotshot's kid." > "I don't care if he is some hotshot's kid."
- DN070_TerminalJanitorLogs [Menu Items; Item ID 2]: "Last week, it was Protectrons." > "Last week, it was protectrons." / [Menu Items; Item ID 3]: "Still the damndest thing I've ever seen, but... maybe it'll mean something to someone, someday." > "Still the damnedest thing I've ever seen, but... maybe it'll mean something to someone, someday." / [Menu Items; Item ID 4]: "Surprised there were that many-- figured the security screenings would keep them all away. The Mayor tried to put a good face on it for the council, but the city's wasted so much money on this boondoggle, I'd be amazed if we don't impeach the lot of them." > "Surprised there were that many - figured the security screenings would keep them all away. The mayor tried to put a good face on it for the council, but the city's wasted so much money on this boondoggle, I'd be amazed if we don't impeach the lot of them." [Menu Items; Item ID 5]: "All the renovation money's being diverted into her pet project-- that ridiculous 'Treasures' thing." > "All the renovation money's being diverted into her pet project - that ridiculous "Treasures" thing." / [Menu Items; Item ID 7]: "Got called up to fix a light in the breakroom. The whole staff was waiting-- turns out today's my twenty-fifth anniversary with the city." > "Got called up to fix a light in the break room. The whole staff was waiting - turns out today's my twenty-fifth anniversary with the city." (Bug #28417)
- DN070_HolotapeCarlTerminal [Menu Items; Item ID 2]: "The Treasures of Jamaica Plain-- greatest prize in the Commonwealth." > "The Treasures of Jamaica Plain - greatest prize in the Commonwealth." [Menu Items; Item ID 4]: "Sal - Lead. Heavy Weapons." > "Sal - Lead. Heavy weapons." (Bug #28418)
- DN070_HolotapeTreasuresInventoryTerminal [Menu Items; Item ID 4]: "7. American Flags (2) (gift Col. Nelson, US Army)" > "7. American Flags (2) (gift Col. Nelson, U.S. Army)" (Bug #28419)
- DN070_JamaicaPlainHolotapeInstructions: "This is a Holotape." > "This is a holotape." / "In 2077, we used Holotapes to record audio and data files, like music, journals, even games." > "In 2077, we used holotapes to record audio and data files, like music, journals, even games." / "You can play holotapes with the Terminal on this table. Press the 'Load' button, insert the Holotape into the slot, and close it." > "You can play holotapes with the terminal on this table. Press the 'Load' button, insert the holotape into the slot, and close it." (Bug #28420)
- DN138SullyTerminalFlooded [Menu Items; Item ID 3]: "Thing made the damndest sound each time, though." > "Thing made the damnedest sound each time, though." (Bug #28422)
- REScene03HopefulWhine: "(Whine)" > "(whine)" (Bug #28429)
- REScene03HappyBark: "(Bark!)" > "(bark!)"
- REScene03AngryGrowl: "(Growl)" > "(growl)"
- REScene03Greetings [00030B9A]: "(Growl)" > "(growl)" (Bug #28430)
- RESceneKMK03 [00030B90]: "(Whine)" > "(whine)" (Bug #28435)
- [00030B91]: "Here, this will make you feel better." / "Here, this'll make you feel better."
- MS09Mission01 [Stage 30]: "I'm supposed to recover a missing "package"." > "I'm supposed to recover a missing "package." (Bug #28445)
- MS09Mission01 [000EBF07]: "Ha ha ha ha. That must be some good stuff you got." > "Ha ha ha ha ha. That must be some good stuff you got." (Bug #28446)
- [000EE4B3]: ""You promised you'd share"... how do I get stuck with whiny little punks like you?" > "You promised you'd share"... How do I get stuck with whiny little punks like you?"
- [000EF07A]: "I'm not giving you any so get out of my face." > "I'm not giving you any, so get out of my face."
- [000EF07C]: "I'm getting tired of your bullshit." > "I'm gettin' tired of your bullshit."
- [0019A7CC]: "Hey, don't shoot, assholes. It's me." > "Hey. Don't shoot, assholes. It's me."
- [0019A7D0]: "Goddammit. Spread out and see what's been going on here." > "Goddammit. Spread out and see what's been goin' on here."
- [0019A7D1]: "What does he think, we can't manage to keep an eye on a bunch of rent-a-goons walking around in circles?" > "What does he think, we can't manage to keep an eye on a bunch of rent-a-goons walkin' around in circles?"
- [0019A7D3]: "He wants to make sure you're following orders." > "He wants to make sure you're followin' orders."
- CabotHouseSentryBot: "SentryBot" > "Sentry Bot" (Bug #28448)
- CityDiamondCity07: "The Science Center has been instrumental in helping maintain Diamond City's power, robotics and agriculture." > "The Science! Center has been instrumental in helping maintain Diamond City's power, robotics, and agriculture." (Bug #28449)
- MS17CovenantReminder: "We need word-of-mouth to spread so eventually dozens of people a week come through here." > "We need word of mouth to spread so eventually dozens of people a week come through here." (Bug #28458)
- MS17 [Stage 700]: "It turns out, Covenant has been working on a Synth detection test." > "It turns out, Covenant has been working on a synth detection test." / [Stage 740]: "Doctor Chambers paid me to let Covenant continue to perfect their Synth detection test." > "Doctor Chambers paid me to let Covenant continue to perfect their synth detection test." (Bug #28460)
- DN036 [00091B42]: "Let me get in touch with them and they'll send someone out who might be able to tell if you are a synth." > "Let me get in touch with them and they'll send someone out who might be able to tell if you're a synth." (Bug #28479)
- MS17ChambersSubTerminal [Menu Items; Item ID 2]: "Still tracking subject Boyd, just give us the order." > "Still tracking subject Boyd; just give us the order." / [Menu Items; Item ID 3]: "As soon as we can't afford the subsidies Mrs. Fitzgerald will increase her prices to attain self-sufficiency. Commercial traffic will slow but more than traders visit Covenant now." > "As soon as we can't afford the subsidies, Mrs. Fitzgerald will increase her prices to attain self-sufficiency. Commercial traffic will slow, but more than traders visit Covenant now." / [Menu Items; Item ID 7]: "The initial test is most effective if the subjects are close to their psychological base line." > "The initial test is most effective if the subjects are close to their psychological baseline." (Bug #28483)
- MS17RogersTerminal [Menu Items; Item ID 1]: "Without the limiter of multiple choices the answers will admittedly be more varied and so the psychological reaction will be different." > "Without the limiter of multiple choices, the answers will admittedly be more varied, and so the psychological reaction will be different." / [Menu Items; Item ID 2]: "In the Commonwealth people trip up infiltrators all the time based off their imperfect behavior and memory." > "In the Commonwealth, people trip up infiltrators all the time based off their imperfect behavior and memory." (Bug #28484)
- MS17SAFEStats: "0 failures, working long term deal" > "0 failures, working long-term deal" (Bug #28485)
- DN027_Terminal [Menu Items, ID ID 3]: "Journal Entry:2/10/78" > "Journal Entry: 2/10/78" / "The point is, the old world is dead, everyone is back to square one." > "The point is, the Old World is dead, everyone is back to square one." (Bug #28486)
- MS17CameraEntryMessage: "This is an old world camera that's been repaired." > "This is an Old World camera that's been repaired." (Bug #28487)
- DLC03FarHarborTeddyNote: "The other boatmen refuse to go to your island any more." > "The other boatmen refuse to go to your island anymore." / "After digging through the university's archives even in the old world there weren't any solutions to the specified problem." > "After digging through the university's archives, even in the Old World there weren't any solutions to the specified problem." / "Is everything OK over there?" > "Is everything okay over there?" (Bug #28488)
- REChokepointSC03 [0003AC1C]: "Damn it. Kill 'em." > "Dammit. Kill 'em." (Bug #28491)
- [0003AC1E]: "Who the hell...? Get 'im!" > "Who the hell...? Get 'em!"
- [0003AC24]: "We can't afford that! Please, we're just farmers, trying to get home." > "We can't afford that! Please, we're just farmers trying to get home."
- [0003AC3D]: "You saved our lives. I... thank you. Thank you." > "You saved our lives. I... thank you. Thank you. Thank you."
- MS17OfficeTerminalSubTerminal1 [Menu Items; Item ID 3]: "If Mrs. Fitzgerald was not extremely effective in her role I'd request she be reassigned to the Compound. But she's married to Mr. Fitzgerald so her permanent posting here is required." > "If Mrs. Fitzgerald was not extremely effective in her role, I'd request she be reassigned to the Compound. But she's married to Mr. Fitzgerald, so her permanent posting here is required." / [Menu Items; Item ID 4]: "Even when traders are in town his absence is rarely noticed." > "Even when traders are in town, his absence is rarely noticed." / [Menu Items; Item ID 5]: "After bringing up my concerns to her Ms. McGovern has really come around. Part of our job is to act natural and if anything she over does it." > "After bringing up my concerns to her, Mrs. McGovern has really come around. Part of our job is to act natural, and if anything she overdoes it." (Bug #28495)
- Fork_02_StainlessSteel_Prewar: "Fork" > "Antique Dinner Fork" (Bug #28506)
- Chems03Psycho: "Originally developed by the United States military to increase soldiers' combat effectiveness, Psycho grants the user increased Damage output and Damage Resistance for a limited period of time." > "Originally developed by the United States Military to increase soldiers' combat effectiveness, Psycho grants the user increased Damage output and Damage Resistance for a limited period of time." (Bug #28508)
- RETravelKMK03 [0002F5EF]: "Larry's the one to talk to you, unless you want a problem." > "Larry's the one to talk to... unless you want a problem." (Bug #28509)
- MS10b [Objective 15]: "(optional) Get the key" > "(Optional) Get the key" / [Objective 410]: "Get Rex to Safety" > "Get Rex to safety" (Bug #28520)
- MS10b [0009418E]: "Get on the lift you fool." > "Get on the lift, you fool." (Bug #28523)
- [00094191]: "Sweet terra firma. I shall never take thee for granted again." > "Oh, sweet terra firma. I shall never take thee for granted again."
- [00094190]: "We made it. Thank god." > "We made it. Thank God."
- [000EEEFA]: "Life's but a walking shadow, a poor player, that struts and frets his hour upon the stage, and then is here no more." > "Life's but a walking shadow, a poor player that struts and frets his hour upon the stage, and then is here no more."
- [000F3656]: "You fight well human." > "You fight well, human.
- [00146CB4]: "Well, actually, he's far from harmless, but he won't hurt us. Trust me." > "Well... actually, he's far from harmless, but he won't hurt us. Trust me."
- [00146CBA]: "I came here to teach these poor, ignorant creatures culture." > "I came here to teach these poor, ignorant creatures... culture."
- [00146CBD]: "Okay, maybe a psychotic, overly muscled lamb. But I swear you are in no danger." > "Okay, maybe a psychotic, overly muscled lamb. But I swear upon the First Folio... you are in no danger."
- [00146CC8]: "No way! There is a super mutant in there with you." > "No way! There's a super mutant in there with you."
- [00146CCA]: "Then it's the stew pot for me. Farewell cruel world." > "Then it's the stew pot for me. Farewell, cruel world."
- [00146CCE]: "Oh, beneficent bard! A rescuer." > "Oh, beneficent Bard! A rescuer."
- [00146CD0]: "Little did they know there was a radio in here." > "Little did they know, there was a radio in here."
- [00146CD1]: "By the way. He's with me. Please don't shoot him." > "By the way, he's with me. Please... don't shoot him."
- [00146CD5]: "Hurry." > "Hurry..."
- [00146CD6]: "What are the super mutants going to do with Strong." > "What are the super mutants gonna do with Strong?"
- [00146CEE]: "I think the super mutants killed and ate the others." > "I think the super mutants... killed and... ate the others."
- [001478B8]: "Go to Lift. Go fast, humans." > "Go to lift. Go fast, humans."
- [0016DA71]: "And who better to open their eyes to the wonders of the Bard than Rex Goodman, the foremost actor in the world today?" > "And who better to open their eyes to the wonders of the Bard than Rex Goodman, the foremost actor in the world today."
- [0016DA7C]: "In any event, I'm quite grateful." > "Yes, well... in any event, I'm quite grateful." / "Now, if you'll excuse me, I think it's time I left this awful place." > "Now, if you'll excuse me. I think it's time I left this awful place."
- MS04ComicManagerTerminal [Menu Items; Item ID 2]: "I got a full schedule today, dress rehearsals until 8." > "I got a full schedule today; dress rehearsals until 8." / [Menu Items; Item ID 5]: "Not blonde, brown, and definitely NOT A RED-HEAD!" > "Not blonde, brown, and definitely NOT A REDHEAD!" / "I won't have my name in the credits for this train-wreck." > "I won't have my name in the credits for this trainwreck." (Bug #28546)
- MS04ComicProducerTerminal [Menu Items; Item ID 2]: "Can we have Shannon dub over Claire in post (that's the word, right?)" > "Can we have Shannon dub over Claire in post (that's the word, right)?" (Bug #28547)
- DiamondCitySuperMutantIntro [0001E60B]: "Super Mutants!" > "Super mutants!" / "Here's some Diamond City firepower you green uglies!" > "Here's some Diamond City firepower, you green uglies!" (Bug #28548)
- REObjectRJ03_MacLine04: "Ah, another lovely day in the Commonwealth" > "Ahh. Another lovely day in the Commonwealth." (Bug #28561)
- REObjectRJ03_MacLine05: "If I could just get my hands on a table, I think I can make some chairs out of cinder blocks pretty easily" > "If I could just get my hands on a table, I think I can make some chairs out of cinder blocks pretty easily." (Bug #28562)
- REObjectRJ03_MacLine06: "I wonder if I could get more customers if I hired some busty waitress? Nah, people don't go for that these days" > "I wonder if I could get some more customers if I hired some... busty waitress? Nah, people don't go for that these days." (Bug #28563)
- REObjectRJ03_MacLine07: "A dart board! That's what I need! But where would I hang it?" > "A dartboard! That's what I need! But where would I hang it?" (Bug #28564)
- REObjectRJ03_MacLine08: "But if Thursday nights are Ladies Nights, then when will we do the bar trivia?" > "But if Thursday nights are ladies' nights, then when will we do the bar trivia?" (Bug #28565)
- REObjectRJ03_MacLine09: "Cept maybe his ugly mug would scare away paying customers" > "'Cept maybe his ugly mug would scare away paying customers." (Bug #28566)
- REObjectRJ03_MacLine10: "How many tables can I have before I need to hire a waitress, I wonder." > "How many tables can I have before I need to hire a waitress, I wonder?" (Bug #28567)
- REObjectRJ03SharedInfo01: "Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess." > "Ah, a new customer! Welcome to Mac's Bar! We are currently open for business. Please excuse the mess." (Bug #28568)
- REObjectRJ03 [001AC70A]: "No rush, but I don't want a long line forming, ok?" > "No rush, but I don't want a long line formin', okay?" (Bug #28571)
- [001AC711]: "If you say so, but it's a long walk to the next watering hole is all I'm saying." > "If you say so, but it's a long walk to the next watering hole is all I'm sayin'."
- [001AC713]: "Ok, take it easy. Tell your friends about us" > "Okay, take it easy. And tell your friends about us."
- [001AC719]: "A wide and varied supply of spirits and sodas! And maybe a snack or two, if you're feeling peckish." > "A wide and varied supply of spirits and sodas! And maybe a snack or two, if you're feelin' peckish."
- [001AC71F]: "100% serious. She may not look like much, but when I've got the hottest spot in the Commonwealth, we'll see who's laughing at ole Mac" > "One hundred percent serious. She may not look like much, but when I've got the hottest spot in the Commonwealth, we'll see who's laughin' at ol' Mac."
- [001AC722]: "Looking to wet your whistle, huh?" > "Lookin' to wet your whistle, huh?"
- [001AC724]: "You look like someone in need of a drink, what do you say?" > "You look like someone in need of a drink. What do you say?"
- BoS_DN017_RDTerminal [Menu Items; Item ID 4]: "Now all I have to do get the unit's size down by about half so it fits inside the required volume and I'll be finished." > "Now all I have to do is get the unit's size down by about half so it fits inside the required volume and I'll be finished." (Bug #28583)
- PerkMagAstoundinglyAwesomeTales02: Unique perk magazine that was mistakenly set to respawn. (Bug #28586)
- DialogueCommandPlayer [000F0CE9]: "Hold. (Whispered)" > "Hold. (whispered)" (Bug #28596)
- COMPiperDisdainToHatred01: "Why am I mad? Because you're looking me in the eye and asking me that question, that's why I'm mad." > "Why am I mad? Because you're lookin' me in the eye and asking me that question. That's why I'm mad." (Bug #28600)
- COMPiperDisdainToHatred02: "Oh, no. You're not talking your way out of this one." > "Ah, no. You're not talkin' your way out of this one." (Bug #28601)
- COMPiperGenericShared06: "How... How did you even... wow." > "How... How did you even... Wow." (Bug #28602)
- COMPiperInfSecondTry01: "Yeah. No kidding. Well, aren't I lucky you thawed out." > "Yeah, no kidding. Well, aren't I lucky you thawed out." (Bug #28603)
- AO_Companion_Bar [0016EABE]: "Sorry, Blue. The jig is up. Takahashi told me everything. Web of lies, gone. I mean, I bet your name's not even Blue, is it?" > "Sorry, Blue. The jig is up. Takahashi told me everything. Web of lies... gone. I mean, I bet your name's not even Blue, is it?" (Bug #28608)
- AO_Comment_Dialogue [0008E61E]: "Just another welcoming and friendly neighborhood in the Commonwealth." > "Just another welcoming and friendly neighborhood in the Commonwealth, hmm?" (Bug #28609)
- [00174BAE]: "West Everrett. Another town swallowed up by the Super Mutants." > "West Everett. Another town swallowed up by the super mutants."
- [00174BAF]: "Super Mutant behavior is most interesting." > "Super mutant behavior is most interesting."
- [001805BA]: "Super Mutants sure make it easy to forget they were ever human." > "Super mutants sure make it easy to forget they were ever human."
- [001887A0]: "If Super Mutants have claimed this place, we might want to avoid it." > "If super mutants have claimed this place, we might want to avoid it."
- [001891D7]: "Nothin' I'd rather do than spend my life underwater in a giant metal coffin." > "Nothin' I'd rather do than spend me life underwater in a giant metal coffin."
- [001891DA]: "Looks like Super Mutants have ruined another perfectly good part of town." > "Looks like super mutants have ruined another perfectly good part of town."
- [001891DB]: "More Super Mutants? Agh. I'm getting sick of these green lunatics." > "More super mutants? Agh. Gettin' sick of these green lunatics."
- [001891DC]: "Our new mission priority should be cleansing this town of its Super Mutant infestation." > "Our new mission priority should be cleansing this town of its super mutant infestation."
- BoS100 [000F73F8]: "I want to help but I don't like the secrecy. Who are you? Really?" > "I want to help, but I don't like the secrecy. Who are you... really?" (Bug #28610)
- [000F7413]: "We need allies. Not opportunistic mercenaries." > "We need allies, not opportunistic mercenaries."
- BoS202 [0009777D]: "That's Fort Strong, and it's infested with Super Mutants." > "That's Fort Strong, and it's infested with super mutants." (Bug #28611)
- [00169B73]: "There's no other way to deal with Super Mutants." > "There's no other way to deal with super mutants."
- BoSDialoguePoliceStation [000DB849]: "All right big guy, let's go." > "All right, big guy. Let's go." (Bug #28612)
- BoSDialoguePrydwen [0008B300]: "Super Mutants." > "Super mutants." (Bug #28613)
- BoSGenericHellos [0014797A]: "Goddamn Railroad scum. I hope you burn those synth-lovers to the ground." > "Goddamn Railroad scum. I hope you burn those synth lovers to the ground." (Bug #28614)
- [001479A6]: "If Dumb and Ugly had a child, it'd be a Super Mutant." > "If Dumb and Ugly had a child, it'd be a super mutant."
- BoSM02 [001669F2]: "Well, they say raiders with stealth boys hit the terminal every night." > "Well, they say raiders with Stealth Boys hit the terminal every night." (Bug #28615)
- CaravanBase [0012FC99]: "Oh, goody. Let's make mischief." > "Oh goody. Let's make mischief." (Bug #28616)
- COMCait [000EE485]: "It's obvious I'm not getting' through to you, so let me explain." > "It's obvious I'm not gettin' through to ya, so let me explain." / "When I was takin' me knocks in the Combat Zone, I learned somethin' important... you always need to look out for number one." > "When I was takin' me knocks at the Combat Zone, I learned somethin' important... you always need to look out for number one." / "You turn your back on someone, they'll bury a knife in you." > "You turn your back on someone, they'll bury a knife in ya." (Bug #28617)
- [000EF279]: "Alright then." > "Alright, then."
- [000F46B7]: "But they didn't make me this way, I did." > "But they didn't make me this way... I did." / "It sickens me to my stomach even thinkin' about it." > "It sickens me to me stomach even thinkin' about it." / "But I bidded me time and learned to use their own methods against them." > "But I bided me time and learned to use their own methods against them."
- [000F4B27]: "I was makin' a few caps, had me own bed to sleep in and three hot meals a day." > "I was makin' a few caps, had me own bed to sleep in, and three hot meals a day." / "Then the Raiders took over the place." > "Then the raiders took over the place." / "After they moved in, if you didn't keep lookin' over your shoulder, you were liable to get sucker punched and robbed... or worse." > "After they moved in, if you didn't keep lookin' over your shoulder, you were liable to get sucker punched or robbed... or worse." / "Buyin' friends was essential to makin' life easier." > "Buyin' friends was essential to makin' life easy." / "So I guess I'm waitin' for you to hand me a bill, you know what I mean?" > "So... I guess I'm waitin' for you to hand me a bill. You know what I mean?"
- [000F4B28]: "Now so far, you've been treatin' me like a friend." > "Now so far, you've been treating me like a friend." / "If there's anythin' I learned at the Combat Zone, it was that nobody does things for other people without expectin' somethin' in return." > "If there's anythin' I learned in the Combat Zone, it was that nobody does things for other people without expectin' somethin' in return."
- [000F4B32]: "Who knows? Doin' your laundry, takin' a bullet for you, haulin' your gear... what's the difference?" > "Who knows? Doin' your laundry, takin' a bullet for ya, haulin' your gear... what's the difference?" / "I don't think I'm getting' through to you. Let me explain what I mean, and then maybe you'll understand where I'm comin' from." > "I don't think I'm gettin' through to you. Let me explain what I mean, then maybe you'll understand where I'm comin' from."
- COMCaitIdle [00079227]: "Next person that asks me to shag is gettin' a well-placed kick, if you get my meanin'." > "Next person that asks me to shag is getting a well-placed kick, if you get my meanin'." (Bug #28618)
- COMCaitTalk [001A0A75]: "I don't know if you care about me or if you just want to use me to soak up the bullets for you." > "I don't know if you care about me, or if you just want to use me to soak up the bullets for ya." (Bug #28619)
- [001A0A76]: "Rather be with you than bein' leered at by Raiders while fightin' in a cage." > "Rather be with you than bein' leered at by raiders while fightin' in a cage."
- COMCodsworth [00056A28]: "I just want to say what an honor it is for me to accompany you." > "I... I just want to say what an honor it is for me to accompany you." (Bug #28620)
- [00056A5A]: "I just wanted you to know how much I consider you family. I may be a mere robot to some, but I do hope you've come to see me as more." > "I just wanted you to know how much I... consider you... family. I may be a mere robot to some, but I... I do hope you've come to see me as more."
- [0008418B]: "Right then. I'll just pop off. You'll find me I'm sure. Try not to die out there, mum." > "Right, then. I'll just pop off. You'll find me, I'm sure. Try not to die out there, mum."
- [000F1D30]: "Right then." > "Right, then."
- [000F1D3A]: "Alright then." > "Alright, then."
- [000F73DF]: "What's all this then?" > "What's all this, then?"
- [000F74A6]: "Super Mutants!" > "Super mutants!"
- [000FC9B6]: "Right then. I'll just pop off. You'll find me I'm sure. Try not to die out there, sir." > "Right, then. I'll just pop off. You'll find me, I'm sure. Try not to die out there, sir."
- COMCodsworthIdles [000E2C0D]: "*Whistling*" > "*whistling*" (Bug #28621)
- COMCodsworthTalk [001A0DFF]: "You're no longer the man I knew who went into that Vault 200 years ago." > "You're no longer the man I knew who went into that vault 200 years ago." (Bug #28622)
- [001A0E00]: "You're no longer the woman I knew who went into that Vault 200 years ago." > "You're no longer the woman I knew who went into that vault 200 years ago."
- COMCurieIdles [0010BCE6]: "Are Mirelurk claws a great delicacy?" > "Are mirelurk claws a great delicacy?" (Bug #28623)
- [0010BCE8]: "The Mirelurks role in this, I am sure, is quite fascinating." > "The mirelurks' role in this, I am sure, is quite fascinating."
- [0010BCE9]: "I hypothesize that the initial cause of many animal mutations was mankind's research. The Mirelurk, for example." > "I hypothesize that the initial cause of many animal mutations was mankind's research. The mirelurk, for example."
- [0010BCFE]: "I believe Super Mutants must be sterile." > "I believe super mutants must be sterile."
- [0010BD00]: "If I found a peaceful Super Mutant, I have many questions about their condition. Their pain tolerances. Do they get illnesses. Longevity. So many questions." > "If I found a peaceful super mutant, I have many questions about their condition. Their pain tolerances. Do they get illnesses? Longevity. Oh, so many questions."
- [0010BD01]: "It is a shame these Super Mutants force us to dispatch them." > "It is a shame these super mutants force us to dispatch them."
- COMDeaconIdles [000F784E]: "A stealth boy, my best pal, and a world full of danger... This is the good life." > "A Stealth Boy, my best pal, and a world full of danger... This is the good life." (Bug #28624)
- COMOldLongfellowIdle [0300F1BD]: "Ain't exactly the safest-lookin' place is it?" > "Ain't exactly the safest lookin' place, is it?" (Bug #28625)
- COMPiper [001658DB]: "Course, in my experience, if you want to do real good, playing nice only gets ya so far." > "'Course, in my experience, if you want to do real good, playing nice only gets ya so far." (Bug #28626)
- [001658F2]: "Huh, where do you want me to start?" > "Where do you want me to start?"
- [0016596E]: "But, hey, I - I'm sorry if I've been rambling." > "But, hey, I... I'm sorry if I've been rambling." / "It's just nice to talk to someone who, who actually seems to get it, you know. So, should we head out?" > "It's just nice to talk to someone who... who actually seems to get it, you know. So, should we head out?"
- [0016599E]: "My sister and I, we grew up way out in the Commonwealth." > "My sister and I... we grew up way out in the Commonwealth." / "Our dad, he was part of the local militia." > "Our dad... he was part of the local militia." / "Well, one day, our dad turns up dead." > "Well, uh, one day... our dad turns up dead." / "Thought he wasn't getting paid enough to babysit the town." > "Thought he wasn't gettin' paid enough to babysit the town." / "He was going to leave the gates open one night, let a group of raiders sack the place, and take a cut of the profits." > "He was gonna leave the gates open one night... let a group of raiders sack the place and take a cut of the profits." / "My dad found out and was going to turn Mayburn in, but Mayburn got to him first." > "My dad found out and was gonna turn Mayburn in, but Mayburn got to him first." / "I tried talking to the mayor but he wouldn't listen. So I papered the entire town in posters, "Wanted for Gross Dereliction of Duty. Captain Mayburn."" > "I tried talking to the mayor, but he wouldn't listen. So... I papered the entire town in posters, "Wanted for Gross Dereliction of Duty. Captain Mayburn."" / "The mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug-in when a very surprised group of raiders finally showed." > "The mayor sure wanted to talk after that. The town threw Mayburn out on his ass and were dug in when a very surprised group of raiders finally showed."
- COMPrestonIdles [000F5D6E]: "I wish I knew where these damn Super Mutants were coming from." > "I wish I knew where these damn super mutants were comin' from." (Bug #28627)
- [000F5D6F]: "Super Mutants are even worse than raiders. They can't be reasoned with or bought off. Just killed." > "Super mutants are even worse than raiders. They can't be reasoned with or bought off. Just killed."
- [000F5D71]: "I don't like killing, but I make an exception for Super Mutants." > "I don't like killing, but I make an exception for super mutants."
- COMStrong [00187D02]: "Jeez, you mutants are not much prettier up close." > "Jeez. You mutants are not much prettier up close." (Bug #28628)
- CZ [000C43D4]: "Now wait just a second. What exactly are you gonna do without me here?" > "Now just wait a second. What exactly you gonna do without me here?" (Bug #28633)
- [000C4408]: "Trouble? Nah. But keeping those idiots entertained was what kept the lights on." > "Trouble? Nah. But keepin' those idiots entertained was what kept the lights on."
- [000C4415]: "Look, truth is, all that junk, it's been making you careless. And I don't want to be the one doing color commentary when you finally hit the floor." > "Look. Truth is, all that junk, it's been makin' you careless. And I don't want to be the one doin' color commentary when you finally hit the floor."
- [000C73CE]: "Fights going. So either shut up or get out." > "Fight's goin'. So either shut up or get out."
- [001388CA]: "Power Armor, huh? Someone might think you're lookin' for trouble walking around like that." > "Power armor, huh? Someone might think you're lookin' for trouble walkin' around like that."
- [001388CE]: "That a Vault Suit? What kinda gang wears Vault Suits? You from up north or something? Bunch of wierdos up there." > "That a vault suit? What kinda gang wears vault suits? You from up north or somethin'? Bunch of wierdos up there."
- [0013F86C]: "A Vault Suit? Heh. Hate to see the poor bastard you took that from." > "A vault suit? Heh. Hate to see the poor bastard you took that from."
- [0013F86D]: "Why don't you-- hey! You ain't supposed to be in here! Looks like we got some fresh meat!" > "Why don't you- Hey! You ain't supposed to be in here! Looks like we got some fresh meat!"
- [0013F86E]: "Thought I heard fightin'. Those Mutants trying to get inside again?" > "Thought I heard fightin'. Those mutants tryin' to get inside again?"
- [0017506E]: "The fuck you-- that a Pipboy? Who the hell let you in here! Kill him!" > "The fuck you- That a Pip-Boy? Who the hell let you in here? Kill him!"
- [0017506F]: "The fuck you-- that a Pipboy? Who the hell let you in here! Kill her!" > "The fuck you- That a Pip-Boy? Who the hell let you in here? Kill her!"
- [00175070]: "I ain't here to--- the fuck? Who the hell let you in here! We got ourselves a trespasser!" > "I ain't here to- The fuck? Who the hell let you in here? We got ourselves a trespasser!"
- [00175071]: "Piss off--- the hell? How'd you get in here! We got company!" > "Piss off- The hell? How'd you get in here? We got company!"
- CZSharedInfo03: "You're strung out and getting sloppy is what you are." > "You're strung out and gettin' sloppy is what you are." (Bug #28634)
- DialogueBunkerHill [000C45B7]: "Ah, Gary. He is, well was, one of Cricket's hired guns. He hits the roads and comes back to find his wife missing." > "Ah, Gary. He is, well was, one of Cricket's hired guns. He hits the road and comes back to find his wife missing." (Bug #28635)
- DialogueCodsworthPostWar [0008E609]: "Oh just catching up on some old yard work with the occasional pest control." > "Oh just catching up on some old yard work with the occasional pest control." (Bug #28636)
- DialogueCovenant [00068FF2]: "Best deal's around." > "Best deals around." (Bug #28637)
- [0008B41D]: "Whatever the caravans bring in. Plus anything Ms. McGovern can cobble together. You want to take a look?" > "Whatever the caravans bring in. Plus anything Mrs. McGovern can cobble together. You want to take a look?"
- [0008B444]: "And Gladys says the light in the bunkhouse." > "And, uh, Gladys says the light in the bunkhouse."
- [0008BBC5]: "If you don't mind, I still got chores." > "If... if you don't mind, I still got chores."
- [00115323]: "Hey Penny." > "Hey, Penny."
- [00115328]: "Hey Swanson." > "Hey, Swanson."
- [00115329]: "Hey Doc..." > "Hey, Doc..."
- [0018F948]: "We all believe in the mission but outsiders may not clearly see the sacrifices that are necessary to protect the Commonwealth." > "We all believe in the mission, but outsiders may not clearly see the sacrifices that are necessary to protect the Commonwealth."
- COMCodsworth_NormalToCombat03: "Terrific, it's a fight then!" > "Terrific. It's a fight, then!" (Bug #28638)
- DialogueDiamondCity [0001DAB5]: "See, it used to be that this whole place was a stadium." > "See... it used to be that this whole place was a stadium." (Bug #28639)
- [0001F685]: "So you better be careful, newcomer. Institute's out there, and they'll grab you too. Like I said, it's all in the paper." > "So you better be careful, newcomer. The Institute is out there, and they'll grab you too. Like I said, it's all in the paper."
- [00023BAB]: "The ones living in the stands and everyone beneath us." > "The ones living in the Stands and everyone beneath us." / "I know everyone in the stands and that doesn't include you." > "I know everyone in the Stands and that doesn't include you."
- [0002B89C]: "Listen, I can sell you guns, swords, whatever." > "Listen. I can sell you guns, swords, whatever."
- [0002B8A1]: "Got some great stuff if you're interested." > "Got some great stuff, if you're interested."
- [0002B8A2]: "We can talk about guns, or maybe you wanna consider something more up close and personal?" > "We can talk about guns, or maybe you wanna consider something more... up close and personal?"
- [0002B8A6]: "But you might want a secondary weapon, for flexibility." > "But... you might want a secondary weapon, for flexibility."
- [0002BEA6]: "Mistaken? Okay. Whatever. Well, my name's Arturo, and I sell protection if you're here to buy." > "Mistaken? Heh. Okay. Whatever. Well, my name's Arturo, and I sell protection if you're here to buy."
- [0002C94D]: "I said we don't serve your kind here you... synth. Trying to tell me you're human, now?" > "I said we don't serve your kind here, you synth. Trying to tell me you're human now?"
- [0002C960]: "You look like you need a prescription filled. Somethin' to settle your nerves. Let you chill." > "You look like you need a prescription filled. Somethin' to settle your nerves... let you chill."
- [0002C961]: "Got a pick-me-up if you're feelin' glum." > "Got a pick-me-up, if you're feelin' glum."
- [0002E13C]: "Yeah, it's ancient. There was a Fallon's here back even before the War." > "Yeah, it's ancient. There was a Fallon's here back even before the war."
- [00030E1C]: "Hey, you're the new girl, right?" > "Hey. You're the new girl, right?"
- [00037195]: "Well, you can take a seat and wait for the next armageddon, because the detective ain't comin' back." > "Well, you can take a seat and wait for the next Armageddon, because the detective ain't comin' back."
- [0004B23D]: "Well, if you wanna help the sport, I got a lead on a stash of pre-war collector's items." > "Well, if you wanna... help the sport, I got a lead on a stash of pre-war collector's items."
- [0004BE5B]: "Diamond City's greatest baseball collector. Good to see you again. You lookin' to buy?" > "Diamond City's greatest baseball collector. Ha ha ha. Good to see you again. You lookin' to buy?"
- [0005259C]: "Damn straight it is. My brother Yefim and I make the best moonshine in the entire Commonwealth." > "Damn straight it is. My brother, Yefim, and I make the best moonshine in the entire Commonwealth." / "We call it Bobrov's Best. Had to start renting out rooms just so customers had a place to safely pass out after drinking it! Ha ha ha ha!" > "We call it Bobrov's Best. Had to start renting out rooms just so customers... had a place to safely pass out after drinking it! Ha ha ha ha!"
- [0005C430]: "Money, huh? I do have 125 caps in the old rainy day fund." > "Money, huh? I... I do have 125 caps in the old rainy day fund."
- [0005C437]: "There's an old Vault down there that they use as a base." > "There's an old vault down there that they use as a base."
- [0005C438]: "Who's this Skinny Malone character?" > "Who's this "Skinny Malone" character?"
- [0005C43D]: "Oh, I'm sorry, honey. I wish I could help, but the detective isn't here." > "Oh, I'm sorry, honey. I... I wish I could help, but the detective isn't here."
- [000673E4]: "I could spend all day talkin' about the Concord Crushers or the Quincy Killmeisters, but you get the idea." > "Ha! I could spend all day talkin' about the Concord Crushers or the Quincy Killmeisters, but you get the idea."
- [000673E6]: "Oh really. What kind of teams were there?" > "Oh, really. What kind of teams were there?"
- [000673E8]: "Well, believe it or don't believe it, you'll be convinced once you swing a Swatter in someone's face." > "Well, believe it or don't believe it. You'll be convinced once you swing a Swatter into someone's face."
- [000673EF]: "Look dumbass, that's not how baseball was played." > "Look, dumbass. That's not how baseball was played."
- [0006B4DB]: "Come on, this is your boss's life we're talking about here." > "Come on, this is your boss' life we're talking about here."
- [0007D5AE]: "You change your mind about collecting those baseball relics from the Westing Estate?" > "Change your mind about collecting those baseball relics from the Westing Estate?"
- [00083BDA]: "Ah, now that's my kind of action." > "Ah, now that's my kinda action."
- [000A4749]: "New issue of Publick Occurrences! "View from the Vault"! An outsider's perspective on the Commonwealth!" > "New issue of Publick Occurrences! "View from the Vault!" An outsider's perspective on the Commonwealth!"
- [000A474A]: "Read all about it! Vault Dweller says he lived with 1000 Guinea Pigs all his life!" > "Read all about it! Vault dweller says he lived with 1000 guinea pigs all his life!"
- [000A474B]: "Read about the "Woman Out of Time!" Vault Dweller wakes up after 200 years!" > "Read about the "Woman Out of Time!" Vault dweller wakes up after 200 years!"
- [000A474C]: "Read about the "Man Out of Time!" Vault Dweller wakes up after 200 years!" > "Read about the "Man Out of Time!" Vault dweller wakes up after 200 years!"
- [000B2530]: "What!? Oh, that... That's an original... Oh, look at that paint!" > "What!? Oh, that... That's an... an original... Oh, look at that paint!"
- [000EB320]: "And if I'm not out here, leave me alone." > "And... and if I'm not out here, leave me alone."
- [000EB343]: "Hey, why don't we get back to talking weapons?" > "Hey. Why don't we get back to talking weapons?"
- [00135B97]: "Self defense at its best." > "Self-defense at its best."
- [00135B9C]: "Another time then." > "Another time, then."
- [00136095]: "Stop crowdin' my stall then." > "Stop crowdin' my stall, then."
- [0013CA90]: "High quality protection for sale." > "High-quality protection for sale."
- [00169E0D]: "Certainly no one was beaten to death as part of the game mechanics." > "Certainly, no one was beaten to death as part of the game mechanics."
- [00169FE4]: "Yeah, somethin' tells me you're makin' all this up." > "Yeah... somethin' tells me you're makin' all this up."
- [0017D11A]: "You know, I sold McDonough that gun he had. If I had known what he was... *sigh*..." > "You know, I sold McDonough that gun he had. If I had known what he was... *sigh*"
- DialogueDiamondCityEntrance [00022D42]: "Hmm. A big Diamond City welcome from the mayor. You feel honored yet?" > "Hmm. A big Diamond City welcome from the mayor. Do you feel honored yet?" (Bug #28640)
- DialogueFinchFarm [00161F05]: "The one thing we don't need is more junk. Got enough of that already." > "The one thing we don't need is more junk. Enough of that already." (Bug #28643)
- [001A94E1]: "Heard you talking with my pa. Mom still thinks she can straighten stuff out with him and Jake, but I don't know..." > "Heard you talkin' with my pa. Mom still thinks she can straighten stuff out with him and Jake, but... I don't know."
- DialogueGenericCitizens [000341FA]: "What the...? Oh God!" > "What the...? Oh god!" (Bug #28644)
- [000341FB]: "Oh God!" > "Oh god!"
- [00034227]: "Come back here, damn it!" > "Come back here, dammit!"
- DialogueGenericDoctors [001389AD]: "No. The people of this Vault are surprisingly healthy." > "No. The people of this vault are surprisingly healthy." (Bug #28645)
- DialogueGenericRaiders [00021C99]: "Goddamn it, I need covering fire!" > "Goddammit, I need covering fire!" (Bug #28646)
- DialogueGoodneighbor [0001B718]: "A new player in Goodneighbor. Hello little Pawn. Welcome to our fun and games." > "A new player in Goodneighbor. Hello, little pawn. Welcome to our fun and games." (Bug #28647)
- [0001B726]: "Hancock says newcomers are welcome in the Third Rail." > "Hancock says newcomers are... welcome in the Third Rail."
- [00075364]: "Shame... but that's all I ever sing here." > "Well, shame... but that's all I ever sing here."
- [00075371]: "He never talks too much about his past." > "Well, he never talks too much about his past." / "Was that all? Need anything else?" > "Was that all? You need anything else?"
- [001103BD]: "Oh, I flew into town like any songbird does, on a heavy wind and a wounded wing..." > "Oh, I flew into town like any songbird does, on a heavy wind with a wounded wing..." / "This place had a stage. I needed to sing, and Whitechapel Charlie needed customers, so here we are." > "Well, this place has a stage, I needed to sing, and Whitechapel Charlie needed customers, so here we are."
- [0011040C]: "A charge card? Whoa. I haven't seen one of these since before the War..." > "A charge card? Whoa. I haven't seen one of these since before the war..."
- [0017D52D]: "Well, there's a few shiesty folks around, but Goodneighbor a chance and she might surprise ya." > "Well, there's a few sheisty folks around, but give Goodneighbor a chance and she might surprise ya."
- [001AC10A]: "*chuckle* Charlie will be happy to hear that. I think you and I are going to get along just fine." > "*chuckle* Charlie will be happy to hear that. I think you and I are gonna get along just fine."
- [001AC10D]: "Now there's something special about you isn't there? Don't tell me. Let me guess..." > "Now there's something special about you, isn't there? Don't tell me. Let me guess..."
- [001AC111]: "Flatterer. I think you and I are going to get along." > "*chuckle* Flatterer. I think you and I are gonna get along."
- [001AC112]: "I think we're going to get along." > "I think we're gonna get along."
- [001AC114]: "We're all just here trying to forget something, aren't we? *chuckle* I think you and I are going to get along." > "We're all trying to forget something, aren't we? I think you and I are gonna get along."
- [001AC11B]: "I think you and I are going to get along." > "*I think you and I are gonna get along."
- [001AC138]: "Oh, I flew into town like any songbird does, on a heavy wind and a wounded wing..." > "Oh, I flew into town like any songbird does, on a heavy wind with a wounded wing..." / "This place had a stage. I needed to sing, and Charlie - rest his robot bones - needed customers, so here we are." > "Well, this place had a stage and I needed to sing. And Charlie - rest his robot bones - needed customers, so here we are."
- [001B5D37]: "Ten bonus points if he's drunk." > "Ten points if he's drunk."
- DialogueGraygarden [00063D13]: "Tempting, but can you do a little better?" > "Tempting... but can you do a little better?" (Bug #28648)
- [00063D14]: "Come on, a new car's worth more than that." > "Come on. A new car's worth more than that."
- DialogueVault81 [00196576]: "Not everyday I get a customer in Power Armor. What can I get you?" > "Not every day I get a customer in power armor. What can I get you?" (Bug #28649)
- DialogueVault81Guards [0004F484]: "We keep the Vault safe." > "We keep the vault safe." (Bug #28650)
- [001A0ADA]: "Heard we let a couple of people into the Vault." > "Heard we let a couple of people into the vault."
- [001A0ADC]: "I heard there's a Mole Rat infestation near the reactor room." > "I heard there's a mole rat infestation near the reactor room."
- [001A0ADE]: "I heard Austin got bit by a Mole Rat. They're not sure if he's going to make it." > "I heard Austin got bit by a mole rat. They're not sure if he's gonna make it."
- [001A0AE8]: "She runs The Sunshine Diner in the Atrium." > "She runs the Sunshine Diner in the Atrium."
- [001A0AE9]: "If you're looking to do some trading, look for The Depot." > "If you're looking to do some trading, look for the Depot."
- [001A0AEF]: "How's that Power Armor working out for you?" > "How's that power armor working out for you?"
- [001A0AF0]: "Power Armor? Better not be here to cause any trouble." > "Power armor? Better not be here to cause any trouble."
- [001A0AF1]: "Look at you blending in with that Vault suit." > "Look at you blending in with that vault suit."
- [001A0AF2]: "You may wear a Vault suit, but we're still watching you." > "You may wear a vault suit, but we're still watching you."
- [001A0AF5]: "The Overseer let you in? Maybe, but your friend here, he's a real spook." > "The Overseer let you in? Maybe... but your friend here, he's a real spook."
- [001A0AFA]: "Haven't seen another Mister Handy in awhile now." > "Haven't seen another Mister Handy in a while now."
- [001A0AFF]: "Your friend here in the Power Armor always look so serious?" > "Your friend here in the power armor always look so serious?"
- [001A0B04]: "We don't get many Ghouls in 81." > "We don't get many ghouls in 81."
- [001A0B08]: "I've heard about synths, just never thought I'd see one in the Vault." > "I've heard about synths, just never thought I'd see one in the vault."
- [001AC588]: "Erin's cat managed to get out of the Vault." > "Erin's cat managed to get out of the vault."
- DLC03_COMOldLongfellow [0300F14C]: "We're done then?" > "We're done, then." (Bug #28651)
- [0300F14F]: "That's it then?" > "That's it, then?"
- [0300F151]: "Right then." > "Right, then."
- [03012F4E]: "Right then." > "Right, then."
- [030480AF]: "Alright then." > "Alright, then."
- [030480D6]: "Right then. I'll be here if you need me." > "Right, then. I'll be here if you need me."
- DLC03_COMOldLongfellowTalk [0301545D]: "Right then." > "Right, then." (Bug #28652)
- DLC04COMGageIdle [06028A2D]: "Anything with more than 4 legs oughta be put down immediately, if you ask me." > "Anythin' with more than four legs oughta be put down immediately... if you ask me." (Bug #28653)
- [06028A2E]: "One of these bugs ever takes me down, you tell people I died from tripping over my gun, falling off a cliff... Anything. It'd be less embarrassing." > "One of these bugs ever takes me down, you tell people I died from trippin' over my gun, fallin' off a cliff... Anything. It'd be less embarrassing."
- [06044938]: "You know, you'll always be the Overboss of my hear.... [b]ha ha ha! Oh man, I couldn't do it. Couldn't keep a straight face." > "You'll always be the Overboss of my hear- Ha ha ha! Oh man, I couldn't do it. I couldn't keep a straight face."
- [0604493C]: "Anyone ever tell you your ass looks great in that Vault Suit?" > "Anyone ever tell you your ass looks great in that vault suit?"
- DLC04DialogueRaiderBossDisciples [0601D97C]: "Right then." > "Right, then." (Bug #28654)
- DLC04DialogueSettlement [06042494]: "Alright then." > "Alright, then." (Bug #28655)
- DLC04DryRockGulch [06046CD6]: "Rustle up some horses for you, huh cowboy?" > "Rustle up some horses for you, huh, cowboy?" (Bug #28656)
- [06046CD8]: "Well don't take too long, now." > "Well, don't take too long, now."
- DLC04_RQ_Manager [06017FD7]: "No kiddin'? Alright then." > "No kiddin'? Alright, then." (Bug #28657)
- FFDiamondCity07 [0008BA9D]: "The War? Which war?" > "The war? Which war?" (Bug #28658)
- HolotapesQuest [00055E9F]: "Message to Robert Cooper" > "Message to Robert Cooper." / "Hell, once those fat life insurance checks start rolling in, Mrs. Montrano will wish her fat slob of a husband had eaten that bullet 5 years ago." > "Hell, once those fat life insurance checks start rollin' in, Mrs. Montrano will wish her fat slob of a husband had eaten that bullet five years ago." / "So long as Johnny senior never finds out what happened to his little meatball, we're set." > "So... long as Johnny Senior never finds out what happened to his little meatball... we're set." / "Eddie Winter, signing off" > "Eddie Winter, signing off." (Bug #28668)
- [00069821]: "Listen, when you come back, let's get out of here." > "Listen... when you come back, let's get out of here."
- [00069822]: "Hi sweetheart. I'm sorry it had to end this way. I tried to build a place where our children could live comfortably. You know I'm a family man and know our children come first. I'd do anything for them, even at the expense of taxpayers' money." > "Hi, sweetheart. I'm... sorry it had to end this way. I tried to build a place where our children could live comfortably. You... you know I'm a family man, and know our children come first. I'd do anything for them... even at the expense of taxpayers' money."
- [00069823]: "I told her he'll be back soon and not to worry. In the meantime, I told her to take the children down to the utility room in the gym and wait for the all clear." > "I told her... I told her he'll be back soon and not to worry. In the meantime, I told her to take the children down to the utility room in the gym and wait for the all clear."
- [00069824]: "When you come back...hold on, looks like the little one's hungry. Shhh, it's OK baby girl, don't cry. It's OK, Mommy's here." > "When you come back... oh, hold on, looks like the little one's hungry. Shh, it's okay, baby girl, don't cry. It's okay. Mommy's here."
- [00069825]: "Found the Mayor in the tub last night. Locked the door before the Missus found him." > "Found the mayor in the tub last night. Locked the door before the missus found him."
- [00069827]: "Take my body to the people, tell them I died a coward. Maybe they will leave you in peace. I left the key to the safe with one of the attendants, I forget his name. Anyway, goodbye my darling, I love you and the children so much." > "Take my body to the people. Tell them I died a coward. Maybe they will leave you in peace. I left the key to the safe with one of the attendants, I... I forget his name. Anyway, goodbye my darling. I love you and the children so much."
- [00069828]: "Are you OK? The children are scared." > "Are you okay? The children are scared."
- [00069829]: "The mob has broken through and it's only a matter of time before they reach the lower level. As a last resort to protect our family, I give you...well...I give you myself." > "The mob has broken through and it's only a matter of time before they reach the lower level. As a last resort to protect our family, I give you... well I... I give you myself."
- [0006982A]: "The situation's getting out of control and we're outnumbered." > "The situation's gettin' out of control and we're outnumbered."
- [0009A5A4]: "Message to Claire Pozinski" > "Message to Claire Pozinski." / "Dinner tonight. Me, you and Arthur Black." > "Dinner tonight. Me, you, and Arthur Black." / "Don't worry, I'll make sure Arthur's on his best behavior. No stabbing the waiter for a fucked up drink order, like what happened in Charlestown." > "Don't worry, I'll make sure Arthur's on his best behavior. No stabbin' the waiter for a fucked up drink order, like what happened in Charlestown. Even though the prick deserved it." / "Eddie Winter, signing off" > "Eddie Winter, signing off."
- [000D4D86]: "Message to Claire Pozinski" > "Message to Claire Pozinski." / "Time to start thinking about vacation. How do 6 weeks in Ireland sound to you?" > "Time to start thinkin' about a vacation. How do six weeks in Ireland sound to you?" / "Maybe a week in that little bed and breakfast in Kilkenny?" > "Maybe a week in that little bed and breakfast in Kilkenny." / "He can rot in that abandoned fishery down at Union Wharf, for all I care." > "He can rot in that abandoned fishery down in Union Wharf, for all I care." / "Eddie Winter, signing off" > "Eddie Winter, signing off."
- [000D84BC]: "I'll draw them off. Give me a count of ten, then break for the treeline." > "Uh... I'll draw them off. Give me a count of ten... then, uh... break for the treeline."
- [000D84BE]: "It's half-past. She's late." > "It's half past. She's late."
- [000E9BBC]: "Damn it. Worthless bastards. Scattered like radroaches the moment they saw their first Ghoul." > "Dammit. Worthless bastards. Scattered like radroaches the moment they saw their first ghoul."
- [000F7908]: "This whole deal with Eddie is wicked shiesty. I mean, what kind of business partner threatens to kill you if the deal doesn't go their way?" > "This whole deal with Eddie is wicked sheisty. I mean, what kind of business partner threatens to kill you if the deal doesn't go his way?" / "We're in way over our heads, man. I can't see a way out of this." > "We are in way over our heads, man. I can't see a way out of this." / "No way except shutting down and getting outta dodge." > "No way except shuttin' down and getting outta dodge."
- [0011133B]: "That treasure will be mine. Even if I have to dig it up with my own bare hands." > "That treasure will be mine. Even if I have to... dig it up with my own bare hands."
- [001138BB]: "Okay human, make the machine stop recording now." > "Okay, human. Make the machine stop recording now."
- [001138BC]: "Some human made a tiny room under ground with many good things inside." > "Some human made a tiny room underground with many good things inside."
- [001138BF]: "Y- yeah, it's recording now." > "Yeah - yeah, it's recording now."
- [00162561]: "I sent Emma down to the loading docks to wait for me while I check on some things. We won't stay long, just want to get Anthony's body and .... wait..." > "I sent Emma down to the loading dock to wait for me while I check on something. We won't stay long... I just want to get Anthony's body and- Wait..."
- Min01 [000B13E0]: "That means a lot, coming from you, Garvey." > "That means a lot coming from you, Garvey." (Bug #28669)
- MinRecruit02 [00186A5B]: "It was Raiders." > "It was raiders." (Bug #28670)
- [00186A5D]: "Super Mutants." > "Super mutants."
- MinRecruit04 [0015B87E]: "Thank God. Super mutants... civilians just don't stand a chance against them." > "Thank God. Super mutants... Civilians just don't stand a chance against them." (Bug #28671)
- [0015B8BB]: "We can't live like this. Please, you've got to help us." > "We can't live like this. Please, you got to help us."
- MQ101TV [00129FBD]: "Something that is, unquestionably, inescapably, American. I am referring of course, to our great national pastime, baseball." > "Something that is, unquestionably, inescapably, American. I am referring, of course, to our great national pastime, baseball." (Bug #28672)
- MQ105 [00065EE6]: "We were in a Vault when it happened. facility." > "We were in a vault when it happened." (Bug #28673)
- [00065EF5]: "Not even me, and I'm a synth myself." > "Not even me... and I'm a synth myself."
- [00065F27]: "Super Mutants? What are they?" > "Super mutants? What are they?"
- [00065F2C]: "My husband was... murdered. He was trying to keep them from taking Shaun and they... they just..." > "My husband was... murdered. He was just trying... to keep them from taking Shaun and they just... they just..."
- [00065F31]: "Raiders, Super Mutants, the Gunners, and of course, there's the Institute." > "Raiders, super mutants, the Gunners, and of course, there's the Institute."
- [00065F58]: "You think Raiders might have done this?" > "You think raiders might have done this?"
- [000E529D]: "Before you head out... I know this is personal business." > "Uh, before you head out, uh... I know this is personal business."
- [000E52A8]: "I want to see you and your kid safe-and-sound when you get back." > "I want to see you and your kid safe and sound when you get back."
- [000E52A9]: "Goodbye Nick" > "Goodbye, Nick" / "Goodbye Nick." > "Goodbye, Nick."
- [000E52B2]: "*Bark!*" > "(bark!)"
- [000E52BC]: "If you're gonna be that way, you might as well get the make and model right." > "You gonna be that way, you might as well get the make and model right." / "Joking aside, what about Dogmeat?" > "Joking aside, but what about Dogmeat?"
- [0012FAD2]: "*Bark!*" > "(bark!)"
- [00145852]: "Gwinnett Stout Beer... Forty-four caliber bullets... And cigars. "San Francisco Sunlights."" > "Gwinnett Stout Beer... forty-four caliber bullets... cigars. "San Francisco Sunlights.""
- MQ302Min [001867BD]: "But... You didn't even talk to the kid. You're not going to leave him here, are you?" > "But you didn't even talk to the kid. You're... you're not gonna leave him here, are you?" (Bug #28677)
- [001867BE]: "You're seriously going to leave that kid... your own son... here to burn?" > "You're seriously gonna leave that kid... your own son... here to burn?"
- MS01PostQuest [0019EF76]: "Billy misses his mom. It was pretty hard on him seeing her die like that." > "Billy misses his mom. It was pretty hard on him seein' her die like that." (Bug #28678)
- MS02 [Stage 500]: "I've agreed to get a nuclear nuclear dampening coil from the Saugus Ironworks to repair the submarine's reactor." > "I've agreed to get a nuclear dampening coil from the Saugus Ironworks to repair the submarine's reactor." (Bug #28679)
- MS07Intro [00068FEF]: "All right. Let's get down to business." > "All right, let's get down to business." (Bug #28680)
- MS09 [0004B211]: "Wack-job" > "Wack job" / "What a wack-job." > "What a wack job." (Bug #28681)
- [0004B217]: "What I have for you to do is simple." > "The job I got for you is simple."
- [0004EC4B]: "I thought I told you to cut out that kind of talk." > "Listen. I thought I told you to cut out that kind of talk."
- [0004EC50]: "Oh, hell, I guess it's time you met Wilhelmina. Jack's not going to be happy about it. Come on." > "Oh hell, I guess it's time you met Wilhelmina. Jack's not gonna be happy about it. Come on."
- [0004EC55]: "She's, ah... a little flighty. Impulsive." > "She's, uh... a little flighty. Impulsive." / "From time to time, she runs off, usually with a new boyfriend." > "From time to time, she runs off... usually with a new boyfriend."
- [0004EC5D]: "I'm throwing in a little bonus for bringing back the serum." > "I'm throwin' in a little bonus for bringin' back the serum."
- [0004EC62]: "You shouldn't indulge her Edward." > "You shouldn't indulge her, Edward."
- [0004EC63]: "We'll get to that. First I need to know what happened to the courier." > "We'll get to that. First, I need to know what happened to the courier."
- [000518C1]: "She's been spending a lot of time in Goodneighbor, at the jazz club there - the Third Rail." > "She's been spendin' a lot of time in Goodneighbor, at the jazz club there - the Third Rail." / "Somebody there must know something. She's not known for keeping her mouth shut." > "Somebody there must know somethin'. She's not known for keepin' her mouth shut."
- [000524C9]: "Thanks, honey. You were a big help." > "Well, thanks, honey. You were a big help."
- [000524D0]: "Wouldn't stop bothering the customers with that "salvation" racket..." > "Wouldn't stop bothering customers with that "salvation" racket..." / "Kept going on and on about joining him at the Back Bay." > "Kept goin' on and on about joining him at the Back Bay." / "Here, I kept one of them." > "Here. I kept one of them."
- [000524D2]: "No need to get impatient with me. I just don't consider it polite to gossip to any stranger who wanders into the club." > "No need to get impatient with me. I just don't consider it polite to gossip to any stranger who wanders into the club."
- [000524D9]: "Well then, I guess I can't help you." > "Well, then, I guess I can't help you."
- [000524E1]: "Brother Thomas?" > "Hmm... Brother Thomas?"
- [000524ED]: "Oh, no. This fine gentleman here was just looking for Emogene. Do you happen to know where that preacher fellow came from?" > "No. This fine gentleman here was just looking for Emogene. Do you happen to know where that... preacher fellow came from?"
- [000524EE]: "Oh, no. This lady here was just looking for Emogene. Do you happen to know where that preacher fellow came from?" > "No. This lady here was just looking for Emogene. Do you happen to know where that... uh, preacher fellow came from?"
- [000524FC]: "Ham! Will you come over here a minute?" > "Ham! Would you come over here a minute?"
- [00072F10]: "Was that an apology? Now I've seen everything." > "Was that an apology? Heh. Now I've seen everything."
- [00072F1D]: "That's your job, to deal with unexpected problems that come up." > "That's your job... to deal with unexpected problems that come up."
- [00072F1E]: "You're throwing a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowing smoke or not." > "You're throwin' a lot of attitude for the new guy. I guess we'll see soon enough if you're just blowin' smoke or not."
- [00072F1F]: "You're throwing a lot of attitude for the new gal. I guess we'll see soon enough if you're just blowing smoke or not." > "You're throwin' a lot of attitude for the new gal. I guess we'll see soon enough if you're just blowin' smoke or not."
- [00072F25]: "Well then, I guess we're done." > "Well, then, I guess we're done."
- [00076370]: "There was a preacher fellow who used to come in here all the time." > "There was this preacher fellow who used to come in here all the time." / "Most of the customers wouldn't give him the time of day, but Emogene latched on to him for some reason." > "Most of the customers wouldn't give him the time of day, but Emogene... she latched onto him for some reason." / "I don't suppose it hurt that he was easy on the eyes. Intense." > "I don't suppose it hurt that he was easy on the eyes. Mmm... intense."
- [000BDD11]: "What is it? I don't know and I don't care. They pay the bills, I just work here." > "What is it? I don't know and I don't care. They pay the bills... I just work here."
- [000BDD27]: "What is this "package", anyway?" > "What is this "package," anyway?"
- [000BE94D]: "Try Magnolia. She likes to make friends with people, she might know more about this missing bird." > "Try Magnolia. She likes to make friends with people - she might know more about this missing bird."
- [000E0F77]: "You aren't getting paid for this job, though, since you didn't follow my orders. I've got to say, not a great start." > "You aren't gettin' paid for this job, though, since you didn't follow my orders. I got to say... not a great start."
- MS17 [00037032]: "I probably shouldn't say nothing." > "I probably shouldn't say nothin'." (Bug #28682)
- [0003704B]: "You enter his private restroom when no one is looking, and...." > "You enter his private restroom when no one is looking, and..."
- [00053776]: "Synths? I mean, no. The test makes sure that none of... those. Get in here. They promised." > "Synths? I... I mean, no. The test makes sure that none of those... get in here. They promised."
- [00054AFC]: "They took the survivors to a... Compound." > "They took the survivors to a... compound."
- [000786E0]: "You side with this nut job and we're going to have a serious, deadly, problem." > "You side with this nut job and we're going to have a serious, deadly problem."
- [0008B430]: "I already told you: I don't recollect. We get a lot of traffic." > "I already told you. I don't recollect. We get a lot of traffic."
- [000E6ED9]: "What do you mean about "undesirables"?" > "What do you mean by "undesirables"?"
- [000E6EDE]: "You don't know about...? Jesus. Listen, not everyone in the Commonwealth is human, OK? Some are... Synths." > "You don't know about...? Jesus, listen. Not everyone in the Commonwealth is human, okay? Some are... synths." / "I'm not going to say anything more than that. Just take the test. You pass and you can come inside where everything's safe. All right?" > "I'm not gonna say anything more than that. Just take the test. Pass and you can come inside where everything's safe. All right?"
- [000ED483]: "Maybe you heard a rumor about Stockton's caravan and a certain Compound?" > "Maybe you heard a rumor about Stockton's caravan and a certain compound?"
- [000ED48D]: "I know you and your secret Compound are behind what happened to Stockton's caravan." > "I know you and your secret compound are behind what happened to Stockton's caravan."
- [000ED494]: "Thank god, we don't." > "Thank God, we don't."
- [000ED4A5]: "I found out about a Compound." > "I found out about a compound."
- [000ED4AB]: "Oh, I'm afraid I haven't. I hope she's OK." > "Oh, I'm afraid I haven't. I hope she's okay."
- [000F36D8]: "No sign of the Caravan yet. They got to be holding them someplace. What the hell are they doing here, any way?" > "No sign of the caravan yet. They got to be holding them someplace. What the hell are they doing here, anyway?"
- [000F36E0]: "Oh, yes, the interview's over. I'm just reviewing the data on Question 4. It's fascinating, really..." > "Oh, yes. The interview's over. I'm just reviewing the data on Question 4. It's fascinating, really."
- [0012AC52]: "To improve the SAFE test intense psychological pressure must be applied to our test subjects." > "To improve the SAFE test, intense psychological pressure must be applied to our test subjects."
- [0012AC55]: "No, I did not. It may not look like it but there's a war being fought." > "No, I did not. It may not look like it, but there's a war being fought."
- [0012AC5F]: "Then you do understand. It may not look like it but there's a war being fought." > "Then you do understand. It may not look like it, but there's a war being fought."
- RECampKMK01 [0019002F]: "Thanks, doc. You're a lifesaver." > "Thanks, Doc. You're a lifesaver." (Bug #28684)
- [00190030]: "Sure thing, doc. And thanks!" > "Sure thing, Doc. And thanks!"
- [00190031]: "It's better to know. Thanks for your help, doc." > "It's better to know. Thanks for your help, Doc."
- [00190032]: "I know, doc. Sorry. It's just hard to get away, you know?" > "I know, Doc. Sorry. It's just hard to get away, you know?"
- RESceneLC01 [00180074]: "No! He wants me dead. He's never going to stop! I have to kill him." > "No! He wants me dead. He's never gonna stop! I have to kill him." (Bug #28685)
- RETravelSC03 [001AC776]: "Uh-huh..." > "Uh huh..." (Bug #28686)
- RRR03 [000B92A6]: "A Pre-War cache, huh? This'll be interesting." > "Pre-war cache, huh? This'll be interesting." (Bug #28687)
- V81_03 [0018107F]: "Alright then." > "Alright, then." (Bug #28688)
- WorkshopParent [0010D563]: "Ah, it's you. Are you lookin' to buy some armor?" > "Oh, it's you. Are you lookin' to buy some armor?" (Bug #28689)
- [0010FC9C]: "Depends on what you've got." > "Depends on what you got."
- [0010FCAB]: "When I get tired of travelling, I settle down again for a while." > "When I get tired of traveling, I settle down again for a while." / "Travelling's a good way to meet new people." > "Traveling's a good way to meet new people."
- [00112037]: "I was once a Scribe in the Brotherhood of Steel." > "I was once a scribe in the Brotherhood of Steel."
- [0011E298]: "I'm intrigued... you have a deal." > "I'm intrigued... You have a deal."
- [00192315]: "I have a lot of friends. I make new friends where ever I go." > "I have a lot of friends. I make new friends wherever I go."
- [0019231D]: "You're not making any sense." > "You're not makin' any sense."
- [0019231E]: "Sure, let me see what you've got." > "Sure, let me see what you got."
- [00192323]: "So can I get you anything?" > "So... can I get you anything?"
- [0019232C]: "Pull up a ... patch of dirt, stump, old tire, whatever suits you." > "Pull up a... patch of dirt, stump, old tire, whatever suits ya." / "Can I get you something to drink?" > "Can I get you somethin' to drink?"
- [00192337]: "So far, the wandering life suits me. I see the world, and my friends always know I'll be coming to visit soon." > "So far, the wanderin' life suits me. I see the world, and my friends always know I'll be comin' to visit soon."
- [0019FEB9]: "What would you do with a... oh, you're serious?" > "What would you do with a... Oh, you're serious?" / "Some people use them for farming, I hear. Increases productivity quite a bit. That's what I hear at least." > "Some people use them for farming... I hear. Increases productivity quite a bit. That... that's what I hear at least."
- MS09MiscParsons [000EC4F0]: "Stay away from it... people who poke around up there don't come back." > "Stay away from it... People who poke around up there don't come back." (Bug #28701)
- WorkshopVendorSharedPlayerA01: "Sure, let's see what you've got." > "Sure. Let's see what you've got." (Bug #28707)
- MinVsInst [0007957C]: "Yes, thank you doctor, I think that will be all for now." > "Yes, thank you, Doctor. I think that will be all for now." (Bug #28709)
- [00079583]: "Yes, doctor. I'm taking all my little pills." > "Yes, Doctor. I'm taking all my little pills."
- DN019JoinCult [000C5117]: "Of course - how could you be sure until you'd experienced it for yourself?" > "Of course. How could you be sure until you'd experienced it for yourself?" (Bug #28711)
- [000C515F]: "Yes I am." > "Yes, I am."
- DLC04DialogueSettlement [060271F8]: "Oh this is way better than caps, boss." > "Oh, this is way better than caps, boss." (Bug #28713)
- [060271FD]: "Now back to the matter at hand." > "Now, back to the matter at hand."
- [06027203]: "Alright, alright, I feel you. Gotta lay down that law, right? Let me come back at you another way." > "Alright, alright. I feel you. Gotta lay down that law, right? Let me come back at you another way."
- [0602720A]: "Yes sir, yes sir." > "Yes, sir. Yes, sir."
- [0602720B]: "Yes ma'am, yes ma'am." > "Yes, ma'am. Yes, ma'am."
- BoSR05 [000D2C16]: "Well... I'll take that as a yes." > "Well... I'll take that as a "yes."" (Bug #28714)
- MinRecruit06 [0016045D]: "Problem is, Super Mutants have set up camp there." > "Problem is, super mutants have set up camp there." (Bug #28715)
- MS09MariaWhoTookPackageAnswer [00072F2E]: "Although it's weird that they're still hanging around so close." > "Although it's weird that they're still hangin' around so close." / "I'm glad you're going to finally get rid of them." > "I'm glad you're gonna finally get rid of them." (Bug #28716)
- DialogueGoodneighborEntranceSharedInfo01: "Now I know you had ole' Finn handled back there, but a mayor's gotta make a point sometimes." > "Now I know you had ol' Finn handled back there, but a mayor's gotta make a point sometimes." (Bug #28719)
- MS09MagnoliaGladSomeonesLookingOutForHer: "I'm glad somebody's looking out for her." > "Oh, I'm glad somebody's looking out for her." (Bug #28720)
- MS09MagnoliaKnowEmogene: "Emogene? Sure, I know her. I haven't seen her in a while though." > "Emogene? Sure. I know her. I haven't seen her in a while, though." (Bug #28721)
- DialogueGoodneighborEntrance [00033565]: "You better back off, or you're the one who's going to need insurance." > "You better back off, or you're the one who's gonna need insurance." (Bug #28722)
- [0003357E]: "I think you're going to like what I have on offer." > "I think you're gonna like what I have on offer."
- [00033598]: "Come on, man. This is me we're talking about. Let me tell you something." > "Come on, man. This is me we're talkin' about. Let me tell you somethin'."
- [00034CF0]: "Now why'd you have to go and say that, huh? Breaking my heart over here." > "Now why'd you have to go and say that, huh? Breakin' my heart over here."
- [00034D42]: "You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody, "accidents."" > "You hand over everything you got in them pockets, or "accidents" start happenin' to ya. Big, bloody "accidents.""
- [000358A0]: "Whoa, whoa. Time out." > "Whoa, whoa, whoa. Time out."
- [000358A5]: "Hold up there. First time in Goodneighbor? Can't go walking around without insurance." > "Hey. Hold up there. First time in Goodneighbor? You can't go walkin' around without insurance."
- [0007EDC4]: "What was that? I couldn't hear over the sound of all that "pathetic."" > "What was that? I... I couldn't hear over the sound of all that "pathetic.""
- MS09EdwardMission01LieFail: "You used it, didn't you? I know the look... That was a really stupid thing to do, by the way." > "You used it, didn't you? Yeah, I know the look... That was a really stupid thing to do, by the way." (Bug #28728)
- MS09EdwardMission01Figures: "Yeah, figures. Oh, well." > "Yeah, figures. Oh well." (Bug #28729)
- COMMacCreadyQuest [00066DBD]: "A couple of morons looking to climb the ladder of success by steppin' on everyone else on the way up." > "A couple of morons lookin' to climb the ladder of success by steppin' on everyone else on the way up." / "You shouldn't be surprised though, that's how it goes when you run with the Gunners." > "Shouldn't be surprised, though. That's how it goes when you run with the Gunners." (Bug #28732)
- DialogueScienceCenter [001AC6AB]: "I'll take a look" > "I'll take a look." (Bug #28757)
- [001AC6AD]: "Welcome, to the Science Center. Looking for a souvenir?" > "Welcome to the Science Center. Looking for a souvenir?"
- [001AC6C9]: "The museum is currently closed, please visit during business hours." > "The museum is currently closed. Please visit during business hours."
- MQ202NickPostSurgery [000567A2]: "You... feeling all right Nick?" > "You... feeling all right, Nick?" (Bug #28760)
- [000567A6]: "Hmm... I'm a Synth, so radiation isn't much of an issue for me, but an old suit of Power Armor might just be the guardian angel you're looking for." > "Hmm... I'm a synth, so radiation isn't much of an issue for me, but an old suit of power armor might just be the guardian angel you're looking for."
- [000567A7]: "Let's get going, Nick." > "Let's get goin', Nick."
- [000567AB]: "Did I? Amari said there might be some "mnemonic impressions" left over..." > "Did I? Huh. Amari said there might be some "mnemonic impressions" left over..."
- [000567BD]: "Hope you got what you were looking for inside my head. Heh. I was right. Should've killed you when you were on ice." > "Hope you got what you were lookin' for inside my head. He he. I was right. I should've killed you when you were on ice."
- [000567BE]: "You all right? Seem a bit pale..." > "Are you all right? You seem a bit pale..."
- [000567BF]: "Wait. Were you just playing a joke on me?" > "Wait. Were you just playin' a joke on me?"
- [0020C28D]: "Hmm... I'm a Synth, so radiation isn't much of an issue for me, but that suit of Power Armor you've got on might be the guardian angel you're looking for." > "Hmm... I'm a synth, so radiation isn't much of an issue for me, but that suit of power armor you've got on might be the guardian angel you're looking for."
- [001AC124]: "That's right Goodneighbor. I'm the one you're looking for." > "That's right, Goodneighbor. I'm the one you're lookin' for." (Bug #28792)
v2.1.0 (2019-11-25) [FO4 1.10.163]
UFO4P Fixes
- DLC04_PA_Material_Placeholder: A previous attempt at invalidating this duplicated sugar bomb paint job by removing its material association keywords (UFO4P 2.0.6) had not the desired effect. This fix has been improved now by adding a custom material association keyword that does not exist on any power armor part (Bug #23662).
- DLC04:DLC04_RQ_QuestScript: A sanity check added by UFO4P 2.0.9 was not working as intended. This has been corrected (Bug #27249).
Actor Fixes
- Ol' Rusty in Vault 81 is missing his expected thruster unit. (Bug #27928)
Audio Fixes
- Several of Jake Finch's audio recordings in DN121 were spliced to correct minor errors. (Sound\Voice\Fallout4.esm\MaleEvenToned\0002C623_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\000461C1_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00133BF9_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\00133C38, Sound\Voice\Fallout4.esm\MaleEvenToned\001A94DC_1.fuz) (Bug #27578)
- An audio recording in DN121 where the player character is intended to "remain silent" mistakenly has a breathing sound recorded. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002A8FF_1.fuz) (Bug #27579)
- One of the voice recordings in a shared raider greeting topic in DLC04SettlementFF01 doesn't match the others. (Sound\Voice\DLCNukaWorld.esm\DLC04GangPackMale01\06039276_1.fuz) (Bug #27598)
- One of the voice recordings in a shared Gunner hello topic in RECampSC03 doesn't match the others. (Sound\Voice\Fallout4.esm\GunnersMale02\001ABFA0_1.fuz) (Bug #27754)
- Audio corrected in two shared dialogue topics in GenericMerchantsScene where the recording doesn't match the others. (Sound\Voice\Fallout4.esm\MaleRough\000792D7_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\000792D9_1.fuz) (Bug #27863, Bug #27862)
- Several shared greetings in FFDiamondCity12 had audio recordings that didn't match each other or the subtitle. (Sound\Voice\Fallout4.esm\FemaleRough\00153751_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\0015374E_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0015374D_1.fuz) (Bug #27882, Bug #27881, Bug #27880)
- One of John's greetings in FFDiamondCity12 had a minor audio error. (Sound\Voice\Fallout4.esm\NPCMJohn\00153764_1.fuz) (Bug #27883)
- One of the recordings in BeckyGreetScene didn't make sense grammatically and has been replaced with another nearly identical splice that didn't have the error. (Sound\Voice\Fallout4.esm\NPCFBeckyFallon\001363A2_2.fuz) (Bug #27884)
- An audio recording in RESceneLC01_Scene has been corrected where the last word was mistakenly cut out. (Sound\Voice\Fallout4.esm\MaleEvenToned\00180074_1.fuz) (Bug #27895)
- Audio corrected in several shared settler dialogue topics where the recordings don't match the others. (Sound\Voice\Fallout4.esm\FemaleBoston\001866AA_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\00186A44_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\00186A44_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\00186A50_1.fuz , Sound\Voice\Fallout4.esm\MaleBoston\0009A100_1.fuz, Sound\Voice\Fallout4.esm\MaleBoston\0009A0FF_1.fuz) (Bug #27902, Bug #27815, Bug #27814, Bug #27711, Bug #27710)
- The two audio recordings for a shared hello topic in DialogueDiamondCityMayorWallSpeech didn't match each other. (Sound\Voice\Fallout4.esm\MaleEvenToned\00059AA5_1.fuz) (Bug #27912)
- One of Yefim Bobrov's greetings in DialogueDiamond City had a minor audio error. (Sound\Voice\Fallout4.esm\NPCMYefimBobrov\000ECDC8_1.fuz) (Bug #27941)
- A shared hello topic for Diamond City residents had an audio recording that didn't match the other voices or the subtitle. (Sound\Voice\Fallout4.esm\FemaleRough\000A93A0_1.fuz) (Bug #27942)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00093E6A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000673EE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CB9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CBA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CB6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00149CB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D60_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D51_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D5C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00022D58_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00147AC1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00147AB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00147AB4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0015BD43_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00147AD9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0008BB2E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0008BAB5_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0008BA8D_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0008BA7E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001F14F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0001F14F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A56D3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001AC03_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0001AC02_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0001F730_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00180078_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00180078_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0017E75A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001C40B6_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000D3864_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000CEA98_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000BAD08_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019FDDF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00051807_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002D985_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0014ADDE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019FDE3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0003D608_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00072F11_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001826A9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000238D1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000F03F1_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0019C8B2_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0019C8B3_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0011570D_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00177721_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002D986_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002D988_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A17F8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000A5198_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000A5198_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00023CB0_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0007879A_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0007878F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001196CA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001989FD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0014ABF5_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00133C21_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002D9F4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00133EA9_1.fuz) (Bug #28000, Bug #27999, Bug #27998, Bug #27995, Bug #27994, Bug #27993, Bug #27975, Bug #27974, Bug #27973, Bug #27972, Bug #27925, Bug #27924, Bug #27923, Bug #27922, Bug #27921, Bug #27920, Bug #27919, Bug #27918, Bug #27902, Bug #27901, Bug #27887, Bug #27886, Bug #27885, Bug #27873, Bug #27872, Bug #27871, Bug #27825, Bug #27824, Bug #27823, Bug #27822, Bug #27819, Bug #27817, Bug #27816, Bug #27766, Bug #27755, Bug #27748, Bug #27733, Bug #27732, Bug #27705, Bug #27560, Bug #27559, Bug #27558, Bug #27657, Bug #27656, Bug #27655, Bug #27654, Bug #27653, Bug #27647, Bug #27631, Bug #27630, Bug #27628, Bug #27600, Bug #27595, Bug #27582, Bug #27581, Bug #27580)
Item Fixes
- The outfits Wastelander01, Wastelander02 and Wastelander02WithHood returned two full body outfits instead of one. The superfluous entries have been removed (Bug #27802).
- Outfit_CaravanGuard contained two leg armor pieces that cannot be equipped at the same time as the underarmor. This could (but not always did!) result in the actors ending up naked. To fix this, the superfluous leg armor pieces have been removed from the outfit. A retro script will update the caravan guards at run time. For all other actors using this outfit, the fix is not retroactive though (Bug #27378).
- The disciples, operators and pack armor items and a few miscellaneous Nuka-World clothing items not yet addressed in UFO4P 2.0.9 could not be scrapped. Scrap recipes have been set up as follows: DLC04_Armor_Pack_Heavy_LegLeft, DLC04_Armor_Pack_Heavy_LegRight and DLC04_Armor_Pack_UltraLight_Torso_MasonsNecklace will return one piece of bone. DLC04_Armor_Disciples_Light_Helmet_01/02, DLC04_Armor_Disciples_Light_TorsoLegsUnderarmor_Skirt, DLC04_Armor_NukaGirlOutfit, DLC04_Armor_Pack_Light_Helmet, DLC04_Armor_Pack_Light_Helmet_Hat_01, DLC04_Armor_Pack_Mason, DLC04_Armor_Pack_UltraLight_Torso_02/03, DLC04_Armor_Western_01/02/03/05, DLC04_MS01_ClothesNukaWorldJumpsuit, DLC04_Unique_Eyepatch_Gage and DLC04_Unique_Clothes_WildmanOutfit will return one piece of cloth. DLC04_Armor_Operators_Light_Helmet_Glasses, DLC04_Armor_Operators_Light_Helmet_Goggles and DLC04_MS01Glasses will return one piece of glass. DLC04_Armor_Disciples_Light_ArmLeft_01, DLC04_Armor_Disciples_Light_ArmRight_01, DLC04_Armor_Disciples_Light_LegLeft_01, DLC04_Armor_Disciples_Light_LegRight_01, DLC04_Armor_Disciples_Light_Torso, DLC04_Armor_Pack_Heavy_ArmLeft, DLC04_Armor_Pack_Heavy_ArmRight, DLC04_Armor_Pack_Light_ArmLeft, DLC04_Armor_Pack_Light_ArmRight, DLC04_Armor_Pack_Light_Helmet_Hat_02, DLC04_Armor_Pack_Light_Helmet_MaskAndHat_05, DLC04_Armor_Pack_Light_LegLeft, DLC04_Armor_Pack_Light_LegRight and DLC04_Armor_Western_04 will return one piece of leather. DLC04_Armor_Pack_Light_Helmet_Mask_02, DLC04_Armor_Pack_UltraLight_Torso_01, DLC04_Armor_SpaceSuit and DLC04_Armor_SpaceSuit_Helmet will return one piece of plastic. DLC04_Armor_Disciples_Heavy_ArmLeft_A/B, DLC04_Armor_Disciples_Heavy_ArmRight_A/B, DLC04_Armor_Disciples_Heavy_Helmet, DLC04_Armor_Disciples_Heavy_LegLeft_A/B, DLC04_Armor_Disciples_Heavy_LegRight_A/B, DLC04_Armor_Disciples_Heavy_Torso, DLC04_Armor_Disciples_Helmet_Dixie, DLC04_Armor_Disciples_Helmet_Male, DLC04_Armor_Disciples_Helmet_Nisha, DLC04_Armor_Disciples_Light_ArmLeft_02, DLC04_Armor_Disciples_Light_ArmRight_02, DLC04_Armor_Disciples_Light_LegLeft_02, DLC04_Armor_Disciples_Light_LegRight_02, DLC04_Armor_Gage, DLC04_Armor_Operators_Heavy_ArmLeft_A/B, DLC04_Armor_Operators_Heavy_ArmRight_A/B, DLC04_Armor_Operators_Heavy_LegLeft_A/B, DLC04_Armor_Operators_Heavy_LegRight_A/B, DLC04_Armor_Operators_Heavy_Torso, DLC04_Armor_Operators_Heavy_TorsoLegsUnderarmorSkirt, DLC04_Armor_Operators_Light_ArmLeft_01/02, DLC04_Armor_Operators_Light_ArmRight_01/02, DLC04_Armor_Operators_Light_LegLeft, DLC04_Armor_Operators_Light_LegRight, DLC04_Armor_Operators_Light_Torso_01/02, DLC04_Armor_Operators_Light_TorsoLegsUnderarmorSkirt, DLC04_Armor_Pack_Heavy_Helmet, DLC04_Armor_Pack_Heavy_Helmet_Animal_01/02/03 and DLC04_Armor_Pack_Heavy_Torso will return one piece of steel. DLC04_Armor_Pack_Light_Helmet_Mask_03, DLC04_Armor_Pack_Light_Helmet_MaskAndHat_01/04 and DLC04_Armor_Pack_Light_Torso will return one pieve of wood (Bug #27456).
Location Fixes
- MS19MiscVault81 could complete its objective to visit vault 81 when the player approached Big John's salvage because wilderness cell 2,-13 (just outside of Big John's salvage) was erroneously flagged as belonging to vault 81 location (Bug #27875).
Mesh, Material, and Texture Fixes
- Vault 75 has a number of holes in various meshes that needed to be corrected with custom fit pieces. [Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResCorIn01MetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResCorInHalf03FloorMetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWall01MetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWallHalf01MetalPlateConcrete.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWallInsetHalf01Ceiling.nif, Meshes\UFO4P\Interiors\Vault\HallRes\VltHallResWallWreck01Concrete.nif] (Bug #23813, Bug #23649, Bug #27846)
- Razorgrain and corn (Meshes\Landscape\Plants\CornStalk01.nif, CornStalk01Empty.nif, CornStalk01Hulk.nif, CornStalk01HulkDebris.nif, CornStalk02.nif, CornStalk02Empty.nif, CornStalk02Hulk.nif, CornStalk02HulkDebris.nif, RazorgrainPlant01.nif, RazorgrainPlant01Empty.nif, RazorgrainPlant01Hulk.nif, RazorgrainPlant02.nif, RazorgrainPlant02Empty.nif, RazorgrainPlant02Hulk.nif) will no longer float when placed on even landscapes (Bug #20487).
Papyrus Fixes
- MQ03CodsworthHolotapeScript: Enabling the holotape by this script never worked because the holotape is enable-parented. To fix this, the enable marker had to be added as a new script property to the holotape alias of quest MQ102 (Bug #27645).
- DLC03:DLC03MQ06_NukeHandlingScript: Added a missing sanity check (Bug #27847).
- DLC04:DLC04ArcadeController: Removed the call of a cleanup function from the OnReset() event that was supposed to clear a number of arrays that don't exist after a reset. This could result in massive log spam because this script is extended by more than a dozen of other scripts that run on a myriad of Nuka World references (Bug #27668).
- DLC04:DLC04_GZNukaGalaxyLightMarkerScript: Added a missing sanity check (Bug #27296) and improved a trigger event that ran more often than required, resulting in much unnecessary script activity and a wall of animation graph errors on the papyrus log (Bug #27297).
- DLC04:DLC04_GZNukaGalaxySignScript: Added a missing 3D check (Bug #27462).
- DLC04:DLC04_KK_SceneStarter: Added checks to prevent this script from trying to start or stop scenes on a quest that is not running (Bug #27422).
- DLC04_NUK001_CrowdManagerQuestScript: Fixed an issue where this script started to spill out of range errors because an external script removed references from a collection alias while this script was looping through it (Bug #25644).
- DLC04:DLC04_RQ_QuestScript: Added a missing sanity check (Bug #27440).
- DLC04:DLC04KickOutHandlerScript: Added checks to skip unnecessary event handling once the quest this script is running on has entered its shutdown stage (Bug #27423).
- DLC04:DLC04MQ05WeatherOverrideScript: Added missing sanity checks (Bug #27457).
- DLC05:DLC05InitScript: Added a missing sanity check (Bug #27662).
- DN136_AttackKlaxonDestScript: Fixed animation graph errors, 3D issues and a potential infinite loop issue (Bug #26177).
- FollowersScript: Actors without a TeleportActorScript attached (e.g. Dogmeat) were never properly teleported because the TeleportActor() function on this script called MoveTo() on the wrong actor instance (Bug #26179).
- SecurityBarScript: Added missing checks for invalid sound instances (Bug #27646).
- SuperMutantSuiciderScript: Added an unbound script check (Bug #25871).
Quest and Dialogue Fixes
- RETreasureHuntSC01, RETreasureHuntSC02, RETreasureHuntSC03, RETreasureHuntSC04, RETreasureHuntSC05, RETreasureHuntSC06_DN070: Bodies placed by instances of these quests that did shut down prematurely (this always happens if the player does not take the note before the area unloads) were never cleaned up, and the player could loot truncated notes from them a long time after the quest instances that created them had stopped running. Since it turned out that the cleanup was blocked by the quest items left on the bodies, all quest scripts were modified to remove them before shutting down (Bug #24639).
- MinRadiantOwned03ChangeLocOnly (Kidnapped Trader) could not be started because the settlement spokesman's dialogue depended on a faulty quest stage check that never returned true (Bug #25210).
- A script was added to the Far Harbor NPC collection aliases on DLC03DialogueFarHarbor and DLC03MQ06_WindfarmHandling to remove any actors if they die, so their corpses can be cleaned up by the game eventually and will not stay in the game world forever (Bug #26814) [NR].
- DLC04Grandchester: Fixed two null-pointer properties (Bug #27458).
- MinRadiantOwned10ChangeLocOnly: Removed several lines from the stage 100 and 400 fragments that referenced non-existing quest obectives (Bug #27439).
- DLC04MS01Post, DLC04MS01BradbertonDies, DLC04MS01SierraAttacks: Fixed scene properties that were mistakenly pointing to a wooden crate (Bug #27556).
- DLC03MQ06_NukeHandling: Added sanity checks for empty follower aliases to the stage 150 fragment (Bug #26513).
- DLC06E01: Missing sanity check added to the stage 9000 fragment (Bug #26021).
- DN028: Removed two lines from the stage 10 and stage 500 fragments that tried to enable/disable the dungeon boss. This does not work (and never did) because this actor is controlled by an enable parent (Bug #26485).
- DN092: Checks added to the stage 76 fragment to prevent the quest from trying to initiate combat with dead actors (Bug #27661).
- FFDiamondCity12: Added a check to the stage 35 fragment to prevent the quest from trying to initiate combat with dead actors (Bug #27904).
- MS11MiscCharleston could complete its objective to check out the USS Constitution when the player approached Faneuil Hall and had not been anywhere near the ship yet. This happened because USSConstitutionLocation consists of two detached cell clusters (one around the pre-quest ship in Charlestown and another around the post-quest ship near Faneuil Hall) and the quest was relying on a default script that only checked whether the player got into the right location but not whether he also was in the right cell cluster. To fix this, a tailored script has been added that performs an appropriate distance check in addition to the location check (Bug #27257) [NR].
Settlements & Workshops
- WorkshopParentScript: The happiness malus applied to settlements as a penalty for the player killing a protected settler did also apply to synth infiltrators killed during a synth attack although they had their protected flags removed by the synth attack quest scripts (Bug #27621).
- After workshop attacks, settlers will no longer remain stuck infinitely in a "thank you" dialogue loop. DLC01WorkshopBotRaiderAttack01, DLC01WorkshopBotRaiderAttack02, DLC01WorkshopRobotAttack01, DLC01WorkshopRobotAttack02, WorkshopDeathclawAttack01, WorkshopDeathclawAttack02, WorkshopMirelurkAttack_SI, WorkshopRadScorpionAttack01, WorkshopSupermutantAttack02 and WorkshopYaoGuaiAttack01 were not properly configured to use the shared dialogue topics supposed to set the stage that removes the settlers from the attack specific dialogue faction after having spoken to the player (Bug #20304).
- The recruitement radio beacon at the Nuka World workshop never played a radio scene because the WorkshopScript running on DLC04RedRocketWorkshopREF had an invalid radio transmitter property specified which was interpreted by WorkshopParentScript as an override transmitter and made it look for an override radio scene that does not exist. To fix this, the offending property on DLC04RedRocketWorkshopREF was cleared and WorkshopParentScript modified to fall back to the generic radio scene in such cases (Bug #27562).
- WorkshopParentScript: The workshop scripts never intended to create more than one free brahmin for workshops that didn't have one, but used a workshop resource rating value for tracking this. Though, workshop resource rating values don't get updated while a workshop is not loaded, so if the first brahmin was created while it was not loaded, the scripts did continue to create brahmins until the player visited this workshop for the next time. To fix this, WorkshopParentScript does now update the brahmin resource rating value "manually" when a brahmin is created (Bug #27622).
Terminal Fixes
- DLC04GZNukaGalaxy_TerminalLighting: Invalid properties removed (Bug #27295).
Placement/Layout/Ownership and other World Object Fixes
- 07010F99: Concrete wall placed to hide a seam between the adjacent walls. (Bug #27853)
- 07010F9A: Ceiling panel added to hide a gap in the precombs for Vault 81. (Bug #27851)
- 00193DC9, 000F976C: Beds separated from the one between them due to being inaccessible to NPCs. Navmesh in the same cell has been adjusted to match. (Bug #27813)
- 0602FA24: Missing properties added on DefaultMusicActivateScript (Bug #27461).
- 060423F3: Fixed an actor property on a script attached to this trigger that was mistakenly pointing to the parent actor base (Bug #27459).
- 00182E1A, 00183273, 00183C78, 0018F006, 0002B910, 0304A666, 0304A667, 0304A669, 0304A669: Follower comment objects with inappropriate script property values (Bugs #25520, #26289, #26299, #26391, #27616).
- 0602ED2F, 0604864B: Chained doors with missing script properties (Bug #27332).
- 0018591E: A navcut box that was missing the "initially disabled" flag and therefore blocked the passage of a bridge for NPCs during the entire game (Bug #27567).
- Added a tree log to cover a landscape gap in cell GeneralAtomicsGalleriaExt05 (Bug #27849).
- 03049448: A hot plate missing a link to the pan 0304944C placed on its top, so the pan did not start havok settling when the hot plate was grabbed (Bug #23892).
- 06056D67: Fireworks effect missing an "initially disabled" flag (Bug #26254).
- 000919ED: Removed an obsolete script from this reference that was supposed to enable a linked reference that does not exist (Bug #23617).
- 001E2E6A: In a scene where a raider is burying another raider, the dead raider would not respawn after the first encounter. This has been fixed by creating a new actor base (UFO4P_POIJSCorpseRaiderFemale01_R) and adding the respawn flag. (Bug #26481)
- 001D6E7A: Car debris that would fall from the sky on cell reload because they were placed below the ground surface. (Bug #27560)
- 001817C7: Floating tripwire. (Bug #27569)
- 001D95FE: Misplaced assaultron torso. (Bug #27569)
- 0701C5E0, 0701C5E1: Grass mounds added to cover up gaps between railroad track pieces. (Bug #27569)
- 07010880: Added a duplicate floor piece and rotated it to hide an existing floor piece with a bugged mesh. (Bug #27669)
- 07030805: Debris pile added to cover up a gap underneath another debris pile. (Bug #27718)
- 000AE0F0, 000AE0F7: A lamp would remain floating in the air when a drawer it sits on is scrapped with the workbench. This was caused by missing linked reference settings. (Bug #27657)
- 0021B6FA: Misplaced Stealth Boy. (Bug #27829)
- 00085725, 00085726: Two feeding troughs outside of Diamond City were the wrong base type, which prevented Cricket’s brahmin from using them like was intended. (Bug #27951)
- 000A2C57: Misplaced dog house. (Bug #27857)
- 000AED90: Floating cinder blocks. (Bug #27857)
- 000AEDE1: Drawer clipping into refrigerator. (Bug #27857)
- 000AEE10: Misplaced weed whacker. (Bug #27857)
- 001D5156, 001D5159: Misplaced gold bars. (Bug #27857)
- 0700D7F9, 0700D7FA, 0700D7FB, 0700D7FC, 0700D7FD, 0702081A, 0702081B, 07024F5C, 07024F5D: Trash piles added to cover several gaps. (Bug #27864, Bug #27850, Bug #27740)
- 001BE45A: Floating motorcycle. (Bug #27893)
- 0005C352, 0005C364, 03020FAB: Misplaced explosives. (Bug #27917, Bug #27827)
- 001AE08F, 06018B4B, 06051A95: Misplaced Nuka-Cola vending machines. (Bug #27962, Bug #27944, Bug #27569)
- 030425F3: Misaligned truck door. (Bug #27966)
- 000A2D0A, 00139060, 03020FBE, 060516C4: Misplaced bobby pin boxes. (Bug #27967, Bug #27963, Bug #27914, Bug #27827)
- 001D1F1B: Misplaced blood decal marker. (Bug #27967)
- 0023877B: Canned dog food missing proper ownership setting. (Bug #27967)
- 00046CC8, 00064439, 0006443A, 0006443C, 0009710F, 001B0623, 06041B12, 060528BF, 060528C3: Misplaced static barrels. (Bug #27968, Bug #27967, Bug #27944, Bug #27917, Bug #27828, Bug #27739)
- 0002A6B1, 0002A6B2: Misplaced turret and wire. (Bug #27971)
- 001B9C32, 0302177F: Misplaced AI markers. (Bug #27982, Bug #27970)
- 001376E9: Misplaced garage diagnostic cart. (Bug #27984)
- 001ED4F1, 001ED4F3: Hanging ceiling lights not properly attached to ceiling. (Bug #27984)
- 0008EE34, 0008EE35, 0008EE36, 0008EE37, 0008EE38, 0008EE39, 0011A441, 0011A442, 0011A443, 0011A444, 0011A445, 0011A446, 03021462, 06018B4C, 06018B4D, 06018B4E, 06018B4F, 06018B50, 06018B51, 060519FF, 06051A00, 06051A01, 06051A02, 06051A03, 06051A04: Misplaced dummy Nuka-Cola bottles in vending machines. (Bug #27985, Bug #27970, Bug #27962, Bug #27945, Bug #27944)
- 0005C38D, 002474D5: Misplaced NPC spawn markers. (Bug #27988, Bug #27917)
- 000ABFAD, 000C45F6, 000C45F7: Misplaced holotapes. (Bug #27989, Bug #27949, Bug #27910)
- 00138EA6, 00138FAF: Ceiling fans not correctly positioned on ceilings. (Bug #27989, Bug #27986)
- 001916E7: Floating patrolman glasses. (Bug #27992)
- 07010B12, 0702B636, 0702B637, 0702F770, 07038011, 07051D0A, 07051D0B, 0706081A: Rocks and rock piles added to cover up exposed gaps. (Bug #27997, Bug #27894, Bug #27718, Bug #27570, Bug #27569, Bug #27563)
- 000B94FB, 000D356C, 00204252, 00208A9D, 0020BD1D, 002475E1, 0304F360, 0304F366, 06046C5B: Misplaced oil lamps. (Bug #28009, Bug #27967, Bug #27966, Bug #27962, Bug #27916, Bug #27857, Bug #27729)
- 002389FF: Misplaced coat rack. (Bug #28011)
- 00060BF0, 000A0E1D, 000A0E1E, 0011A422, 0022F8DF, 00249006: Misplaced armor items. (Bug #28012, Bug #28004, Bug #27985, Bug #27982, Bug #27946)
- 00031D3D, 0003A642, 0003A648, 0003A649, 0003A64A, 0003DF2D, 0003DF2E, 000484FB, 00048504, 00049BDD, 00056BDF, 00056BE0, 00056BE1, 00056F54, 00056F7F, 00056F80, 00056F81, 00056F82, 0005E73C, 00090FF5, 00090FF6, 00090FF8, 00090FFA, 000A91DD, 000A9F36, 000A9F8E, 000A9F8F, 000D2132, 000EB6EE, 000EB6EF, 001376B1, 001376B5, 001376B6, 001376B7, 001376B8, 001376B9, 001376BA, 001376E4, 0013963D, 0013963E, 001599BE, 001693AC, 0016AD89, 0016AD8A, 0016EBDA, 0016EBDB, 0016EBDC, 00194C83, 00194E31, 001B05DF, 001B05E0, 0602FD8D, 0602FD8C, 06055B95, 06055B96: Misplaced tires. (Bug #28014, Bug #28008, Bug #27996, Bug #27984, Bug #27967, Bug #27964, Bug #27935, Bug #27917, Bug #27910, Bug #27857)
- 0003A646: Misplaced tire pile. (Bug #28014)
- 0003A794, 00064437, 00064438, 0006443D, 0006443E, 000AEE11, 000AEE13, 00137672, 001BBDE9, 0020B05F: Misplaced static crates. (Bug #28014, Bug #27984, Bug #27950, Bug #27857, Bug #27829, Bug #27828)
- 00048BC6, 00091678, 000D3532, 00123882, 00138FFA, 0013907F, 00139722, 001396BD, 001396DA, 00139DC2, 0015A131, 0019CF89, 002041F9, 0020425A, 0020BD1C, 0022DFF2, 002475E0, 030213DB, 0304F35F, 0304F365, 06041B11, 06046C32, 060528BD, 060528BE, 060528C1, 060528C2: Misplaced light sources. (Bug #28014, Bug #28012, Bug #28008, Bug #28003, Bug #27986, Bug #27970, Bug #27967, Bug #27966, Bug #27962, Bug #27933, Bug #27916, Bug #27915, Bug #27914, Bug #27910, Bug #27908, Bug #27739, Bug #27729)
- 0004BE07, 0004BE0F, 0004BE10, 0004BE11, 0015755C, 0015755D, 000645FC, 00066CC4: Misplaced construction barriers. (Bug #28014, Bug #27947)
- 000855A3, 00097144, 000B0CEE, 000FC300, 00138FC1, 00152DB7, 06056E36, 06056E37: Misplaced radios. (Bug #28014, Bug #27986, Bug #27968, Bug #27963, Bug #27950, Bug #27943, Bug #27857, Bug #27829)
- 000A0E13, 000A0E1A, 000A0E48, 000A0E49, 000A0E4A, 000A0E53, 000A0E55, 00118F54, 001D5109, 06029038: Misplaced plants. (Bug #28016, Bug #27967, Bug #27944, Bug #27857)
- 002315EE, 002315EF, 002315F0, 002389FC: Misplaced seats. (Bug #28017, Bug #28011)
- 0021267D: Misplaced lobster float. (Bug #28021)
- 00060CA6, 0006A331, 0008CA33, 000A2D06, 000AD515, 001103FC, 001289FE, 0015F726, 001C6BBC, 001D1F1D, 001F709E, 0021B6FB, 03021771, 060565EA, 060565EB: Misplaced corpses and skeletons. (Bug #28072, Bug #28071, Bug #28013, Bug #28011, Bug #28003, Bug #27970, Bug #27967, Bug #27857, Bug #27829, Bug #27820)
- 0014722E, 00152DC3: Misplaced folders. (Bug #28072, Bug #28014)
- 00058810, 00058813, 00058816, 00058817, 0005881A, 000670B4, 000A2CB2, 00118C36, 00195374, 00199037, 001D4275, 001D4276, 0604D30A, 060565F0: Misplaced caps stashes. (Bug #28073, Bug #28015, Bug #28014, Bug #28003, Bug #27982, Bug #27967, Bug #27964, Bug #27949, Bug #27947, Bug #27946, Bug #27857)
- 0019010C: Misplaced napkin. (Bug #28073)
- 0006A293, 00075410, 000A5329, 000AEEA3, 000C5BE3, 000D06EC, 00165043, 0016508E, 0016508F, 0016512D, 001652E0, 0016539A, 001653EB, 001719A0, 00193D96, 001AAEA7, 00208E87, 002091B0, 0021B8F3, 030329FA: Misplaced static trash cans. (Bug #28075, Bug #28074, Bug #28072, Bug #27982, Bug #27970, Bug #27969, Bug #27916, Bug #27908, Bug #27857, Bug #27829, Bug #27828)
- 00097139, 00193558, 00193559, 001A58D4, 001A58D5, 001A58D6: Misplaced oxygen tanks. (Bug #28075, Bug #27968, Bug #27940)
- 000197B1, 0001B28E, 0001F86E, 00027FA6, 00027FA8, 00027FA9, 0002D298, 0002D299, 0002D29B, 000363E2, 000363E3, 000372AB, 000372BA, 000372AC, 000372AD, 000372C6, 0003735D, 0003736D, 0003736E, 000373CC, 000373CD, 00037597, 0003A4B1, 0003A4B2, 0003A4B3, 0003A4B4, 0003A78B, 0003A7D1, 0003A808, 0003F8C4, 000482B2, 00048BC6, 0004D1F1, 0004D398, 00050F45, 0005822F, 0005823B, 0005FAAF, 0005FAB0, 0005FAB1, 0005FAB2, 0005FAB5, 0005FAB6, 0005FAB7, 00060BE8, 00060CAF, 000642F9, 00064301, 00064302, 00064303, 00064304, 0006430C, 0006430D, 0006430E, 0006430F, 00064310, 00064312, 0006443F, 0006447B, 0006447D, 00064497, 00064499, 0006449C, 0006449D, 00064561, 00064A41, 0006705E, 000674AA, 000674AC, 000674AE, 0006A24B, 0006A256, 0006A25D, 0006A25E, 0006A25F, 0006A264, 0006A272, 0006A273, 0006A274, 0006A27D, 0006A27E, 0006A27F, 0006A280, 0006A281, 0006A296, 0006A297, 00075380, 00075383, 00075386, 000753D0, 000754E8, 000754EB, 000754EC, 000754ED, 000754EE, 000754EF, 000754F1, 00075BE6, 00075C35, 0007817C, 0007817D, 0007894B, 0007BD1C, 000855A2, 000855BA, 000855BB, 00088C93, 00088C9E, 00088CA1, 00088CD7, 0008CC37, 0008CC38, 0008F717, 0008F718, 0008F719, 0008F71A, 0008F71B, 0008F71C, 0008F71D, 0008F71F, 0008F720, 0008F721, 0008F725, 00096C55, 00096C56, 00096FF4, 000970F5, 000970FC, 000970FE, 000970FF, 0009711D, 00097120, 00097134, 0009B4FE, 0009B534, 000A0E20, 000A0E22, 000A0E24, 000A0E2E, 000A0E57, 000A2C9B, 000A2C9C, 000A2CB7, 000A2CB8, 000A2CBD, 000A2CBE, 000A2D0B, 000A413D, 000A4155, 000A415A, 000A415E, 000A5340, 000A5341, 000A53E1, 000A53E2, 000A5455, 000A547B, 000A547C, 000A547F, 000A5485, 000A5493, 000A54B3, 000A54B4, 000A552F, 000A5530, 000A559F, 000A55A2, 000A55A6, 000A55AC, 000AD4EA, 000AE147, 000AE164, 000AED69, 000AEDA7, 000AEE06, 000AEEAA, 000AF828, 000B0CFB, 000B0F40, 000B0F41, 000B142C, 000B14C4, 000B1513, 000B1514, 000B1515, 000B15C4, 000C5BD6, 000C5BD7, 000C5BD8, 000C5BE0, 000C5BE7, 000C5BE8, 000C5BE9, 000C5BEA, 000C5BEB, 000C5BEC, 000C5BED, 000C5BEE, 000C5BEF, 000C5BF0, 000C5BF1, 000C5BF2, 000D0656, 000D0658, 000D065B, 000D065D, 000D0660, 000D0662, 000D0669, 000D066C, 000D066D, 000D066E, 000D066F, 000D0687, 000D06E4, 000D06E5, 000D06F1, 000D072B, 000D3515, 000D3516, 000EEFFE, 00118BEE, 00118BEF, 00118BF0, 00118C18, 00118C19, 00118C1E, 00118C20, 00118C2C, 0011A415, 0011A417, 0011A418, 00122613, 00131E45, 00131E46, 00131E48, 00131E49, 00131E4E, 001376F9, 001376FB, 00137701, 00137704, 00138EA9, 00138F9D, 00138FB7, 00138FB8, 00139038, 0013903A, 0013903B, 0013903C, 00139048, 00139049, 0013905B, 0013905C, 0013905D, 0013905E, 00139063, 00139065, 00139066, 0013962B, 0013964E, 0013964F, 00139650, 00139658, 00139659, 0013965B, 0013965C, 0013965D, 0013965E, 0013965F, 00139660, 00139663, 00139664, 00139665, 00139672, 00139673, 00139687, 00139689, 0013968C, 0013968E, 0013968F, 00139690, 00139DA3, 00139DA5, 00139DA6, 00139DA7, 00139DAA, 00139DAC, 00139DAD, 00139DEB, 00139DED, 00139DEE, 00139DF1, 00139DF2, 00139DF3, 00139DF4, 00139DF5, 00139DF6, 00139DF7, 00139DF8, 00139DF9, 00139DFA, 00139E01, 00139E02, 00139E03, 00139E0E, 0014727E, 001472B3, 0014C038, 0014C0FF, 0015174B, 00152DAB, 00152DAE, 00152DAF, 00152DC4, 00152DC5, 0015A146, 0015F74A, 0015F74B, 0015F74C, 0015F74D, 0015F75E, 0016505D, 0016505E, 00165060, 00165061, 00165091, 0016512C, 00165130, 00165131, 00165132, 001652DD, 001652DF, 001652E1, 001652E2, 001652E3, 001652EC, 00165331, 00165336, 00165337, 0016533B, 0016533C, 0016533D, 00165351, 00165366, 00165368, 0016536A, 00165378, 00165389, 001653A6, 001653A9, 001653AB, 001653B1, 001653B5, 001653B7, 001653BA, 001653C1, 001653C6, 001653C7, 001653D1, 001653DC, 001653DF, 001653E3, 001653E4, 001653E6, 001653FA, 001653FB, 001653FC, 00165402, 00165403, 00165413, 0016541D, 00166B57, 00166B59, 00166B66, 00167663, 00176AA3, 00176AA4, 0017B5F7, 0017B6EF, 0017B6F5, 0017B714, 0017B715, 0017CF33, 00018769, 0018F92B, 00190107, 0019010A, 0019010B, 0019010F, 00190112, 001916EF, 001916F0, 00191707, 0019170A, 0019173D, 001921DA, 001921DC, 001921DE, 00192948, 00193D99, 00194B78, 00197956, 0019AB77, 0019AB80, 0019B1BC, 0019B1BD, 0019B1C3, 0019B1D8, 0019B1E3, 0019B1E5, 0019B1E6, 0019C80D, 0019FA2F, 001A5E28, 001A5E29, 001A5E2A, 001A5E36, 001A5E4C, 001AAEA3, 001AAED0, 001AAED1, 001AAED2, 001AAF64, 001AAFA9, 001AAFAA, 001AB049, 001AB7AA, 001AB855, 001B5E9D, 001B969A, 001B969B, 001BBD7A, 001BBD7B, 001C5E59, 001C5E95, 001C5EA2, 001C5EA4, 001C5EA5, 001C5EA6, 001C5EA7, 001CA0AF, 001D518B, 001D8892, 001D8896, 001D8897, 001EBFCC, 001EBFD7, 001F7052, 001F70AC, 001F70AD, 00206403, 00206404, 0020640A, 0020641E, 002080AE, 00208A63, 00208A64, 00208A65, 00208A83, 00208A84, 00208A8C, 00208A94, 002091C5, 002091C6, 0020B039, 0020B071, 0020B078, 0020B091, 0020B0C1, 0020B0C4, 0020B0C5, 0020B0C6, 0020B0EA, 0020B0FC, 0020B152, 0020B165, 0020B19E, 0020B19F, 0020B120, 0020B21A, 0020B21D, 0020B21E, 0020B21F, 0020B230, 0020B295, 0020F0AF, 0020F0B0, 0020F0BF, 0020F0C3, 002174E0, 00219816, 0022C489, 0022DFF2, 0022F149, 0022F157, 0022F1A3, 0022F8D1, 0022F8D3, 00230E6D, 00230E9A, 00230E9B, 00230E9C, 00230E9D, 00230E9F, 00230EE8, 00230EF1, 00230F7D, 000232D8, 00238793, 0023CBDA, 00246CDA, 00246F69, 00247907, 03020FAD, 03020FAE, 03020FAF, 03020FB1, 03020FB2, 03020FB3, 03020FB7, 03020FB8, 03020FB9, 03020FBA, 03020FBB, 03020FBC, 03020FBD, 030224F7, 030224F8, 03027723, 030321A9, 030321AA, 030329AD, 03032652, 030382FE, 030382FF, 03038301, 03038302, 030343AA, 030343AB, 03035F4E, 03035F51, 030369D5, 030369D6, 0304F36F, 0304F370, 0304F373, 06023A8B, 06023A8C, 06029010, 06029013, 06029014, 06029016, 06029018, 06029827, 0602F8DA, 0602FAF7, 0602FB64, 0602FB70, 06036E69, 0603F591, 0603F595, 0603F596, 06041316, 0604132D, 0604292F, 06042BD4, 06042C31, 06048230, 0604D2DF, 0604D2E0, 0604D2FA, 0604D313, 0604DEF6, 06052C83, 06052D2E, 06052D89, 06052D8A, 06052D8B, 06052D8C: Various misplaced junk items. (Bug #28076, Bug #28075, Bug #28074, Bug #28073, Bug #28072, Bug #28071, Bug #28018, Bug #28015, Bug #28014, Bug #28013, Bug #28012, Bug #28009, Bug #28006, Bug #28004, Bug #28003, Bug #28002, Bug #27992, Bug #27991, Bug #27989, Bug #27986, Bug #27985, Bug #27984, Bug #27982, Bug #27970, Bug #27969, Bug #27968, Bug #27967, Bug #27966, Bug #27965, Bug #27964, Bug #27962, Bug #27960, Bug #27950, Bug #27949, Bug #27948, Bug #27947, Bug #27946, Bug #27945, Bug #27944, Bug #27943, Bug #27940, Bug #27938, Bug #27936, Bug #27934, Bug #27933, Bug #27916, Bug #27915, Bug #27914, Bug #27910, Bug #27909, Bug #27908, Bug #27907, Bug #27865, Bug #27857, Bug #27829, Bug #27828, Bug #27827, Bug #27569)
- 0001DB63, 0003B557, 00050C29, 000556D4, 000556D9, 000556DB, 000556ED, 00058D23, 00058D24, 00058D25, 0005FAB8, 00060CA7, 00060CB0, 000642FC, 00064300, 00064564, 00064565, 00064566, 0006456D, 0006456E, 00064A58, 00066995, 00066996, 00075BEA, 000855BC, 000A0E18, 000A0E21, 000A0E4F, 000A0E51, 000A0E52, 000A2CFA, 000A2D01, 000A2D02, 000A2D03, 000A2D04, 000A2D14, 000A4142, 000A4144, 000A4149, 000A414D, 000A414E, 000AD51C, 000AD51E, 000AD520, 000AF829, 000AF82A, 000B42D1, 000C5BE4, 000C5BE5, 000C5BE6, 000C5BF4, 000C5BF5, 000C5BF6, 000C5BF7, 000C5BF8, 000D06F2, 000D3503, 000D3507, 000D3509, 000D350A, 000E46A0, 00118C12, 00119CE5, 00119CE8, 00119CEB, 00119CEC, 00119CED, 00119CF1, 0011A3C2, 001376E8, 00138EB1, 00138EB2, 00138EB3, 00138EB4, 00138EB5, 00138EB6, 00138EB7, 00138EB8, 00138EB9, 00138FC5, 00138FC6, 00138FC7, 0013904A, 0013904B, 0013904C, 0013904D, 0013904E, 0013904F, 00139050, 00139051, 00139052, 00139053, 00139054, 00139055, 00139056, 00139057, 00139058, 00139059, 0013905A, 00139640, 00139641, 00139642, 00139643, 00139644, 00139645, 00139646, 00139647, 00139649, 0013964A, 0013964B, 0013964C, 0013964E, 0013966C, 0013966D, 00139682, 00139683, 00139684, 00139665, 00139669, 0013966A, 0013966B, 00139DB2, 00139DB3, 00139DB4, 00139DFB, 00139DFC, 00139DFD, 00139DFE, 00139DFF, 0015F740, 0015F741, 0018F929, 00190109, 00190143, 00193D8E, 00193D8F, 001955CC, 0021B938, 00246D1C, 00246D1D, 00246F43, 002471F2, 0304A5A2, 0304A5A3, 060412D1: Various misplaced consumables. (Bug #28076, Bug #28073, Bug #28072, Bug #28071, Bug #28014, Bug #28013, Bug #28004, Bug #28002, Bug #27989, Bug #27985, Bug #27984, Bug #27982, Bug #27967, Bug #27966, Bug #27947, Bug #27946, Bug #27940, Bug #27937, Bug #27934, Bug #27915, Bug #27914, Bug #27910, Bug #27909, Bug #27908, Bug #27907, Bug #27857, Bug #27829, Bug #27828, Bug #27569)
- 0003A18C, 0003A785, 0003A786, 0003B555, 00057B66, 0005880E, 00058811, 0006465B, 0006465C, 00064994, 00064A57, 000670B3, 0006A337, 00073389, 000754E7, 00078951, 000855A6, 000855AC, 000855B3, 0008CC32, 0008CC33, 000A0E46, 000A2C99, 000A2CF5, 000A2CFE, 000ABFAE, 000AEE20, 000AEE24, 000B14BA, 000B14C1, 000B14C8, 000B14CA, 000CC00B, 000CBFDF, 000CC021, 000CC054, 000D33B8, 000D5DA9, 000D5DC9, 000E0FCF, 000E0FD0, 000E3D97, 000FC2FE, 001078CC, 001182D3, 00118C32, 00131E54, 001371EF, 001376AE, 00138E7A, 00138E7C, 00138E7E, 00138E80, 00138E81, 00138E86, 00138E87, 00138EAE, 00138EB0, 00138F9A, 00138F9C, 00138FAD, 00138FBD, 00138FBE, 00138FCB, 0013902A, 0013902D, 0013902E, 0013902F, 00139031, 00139043, 001395C3, 001395C4, 001395C9, 001395D0, 001395D5, 00139636, 0013965A, 0014EF4F, 0015F6F9, 0015F704, 0015F725, 0016D4D6, 00192924, 0019CDEC, 0019EE52, 001A5B6A, 001D1673, 001F9ACC, 0020B30C, 0023A06F, 0023CE23, 00246CF6, 0300B551, 0300B5F3, 0301B71A, 03020FA1, 03020FA2, 03021769, 030336C5, 030336C6, 03034CA2, 03035F54, 03035F55, 030382FD, 0304F36B, 06029186, 060293D0, 06035AD2, 06036E72, 0603F551, 0603F555, 060404F2, 0604DEE7, 060562A8, 060565EE: Various misplaced containers. (Bug #28076, Bug #28072, Bug #28071, Bug #28018, Bug #28014, Bug #28010, Bug #28007, Bug #28003, Bug #28002, Bug #27992, Bug #27991, Bug #27989, Bug #27986, Bug #27984, Bug #27982, Bug #27970, Bug #27967, Bug #27966, Bug #27965, Bug #27964, Bug #27962, Bug #27961, Bug #27959, Bug #27950, Bug #27949, Bug #27948, Bug #27946, Bug #27940, Bug #27936, Bug #27934, Bug #27916, Bug #27914, Bug #27910, Bug #27907, Bug #27857, Bug #27829, Bug #27827, Bug #27569)
- 0003A7B7, 00064480, 00064494, 0006A294, 0008818B, 00088CC8, 0008F71E, 00097122, 0009712C, 0009712D, 000A0E4E, 000A2D00, 000AE133, 000AED41, 000AEDF3, 000B0C99, 000B0C9A, 0011A3F4, 0011A3F5, 00131E40, 00131E41, 00131E44, 00137680, 00137681, 00137685. 001395D3, 0014C02E, 00152DB2, 00152DB3, 001652E9, 001652EA, 001653B8, 00167E3C, 001916D1, 001916D2, 0019B1BB, 00206431, 00206433, 00208A66, 00208A67, 00208ADB, 00208ADC, 00208ADD, 002091C3, 0020B092, 0020B093, 0020B094, 0020B08F, 0020B0AB, 0020B0BB, 0020B22E, 0021A883, 0021A894, 002478E2, 0024893C, 0302F356, 0302F35A, 06025D05, 06025D17, 06025D2A, 06029012, 0602AD65, 0602AD73: Misplaced baskets, bins, and boxes. (Bug #28076, Bug #28072, Bug #28071, Bug #28018, Bug #28014, Bug #28006, Bug #28003, Bug #27992, Bug #27991, Bug #27987, Bug #27985, Bug #27984, Bug #27982, Bug #27968, Bug #27967, Bug #27950, Bug #27944, Bug #27916, Bug #27910, Bug #27857, Bug #27829, Bug #27828)
- 0003B2D2, 000484E7, 0004A704, 0004A705, 00056F7C, 00058251, 0005825D, 0005C6F1, 0005DC74, 0005E22B, 0005E24E, 0005E258, 0005E259, 0005E25A, 0005E264, 0005E27F, 0005E281, 0005E285, 0005E28D, 0005E28E, 0005E2A7, 0005E2AE, 0005E2B5, 0005E2B6, 0005E2B8, 0005E2BD, 0006441F, 0006B9AF, 0006B9F3, 00078BBF, 0007D5E3, 0007D5E4, 0007D5E5, 00085725, 00085726, 000A8D97, 000AD526, 000AD527, 000AE0C1, 000AE0F7, 000AE108, 000AE10C, 000AE11B, 000AE11C, 000AE122, 000AEDF7, 000B0F39, 000B0F3A, 000B0F3D, 000CBFDE, 000CC059, 000CC05A, 000D0682, 000D0685, 000E4656, 001182C8, 0011A376, 0011A46D, 00137687, 0016C720, 0016C9C5, 0016C9C6, 00193D8C, 00194D05, 001A0360, 001A708B, 001AB79A, 001AB7D6, 001AB853, 001B386D, 03006665, 0300323A, 0601CE74, 0602A2A9, 06035B20: Various misplaced furniture items. (Bug #28076, Bug #28014, Bug #28007, Bug #28003, Bug #28002, Bug #27985, Bug #27984, Bug #27982, Bug #27970, Bug #27968, Bug #27967, Bug #27962, Bug #27958, Bug #27951, Bug #27946, Bug #27939, Bug #27938, Bug #27907, Bug #27857, Bug #27829, Bug #27828, Bug #27826)
- 0005F762, 00064573, 000A2CD7, 000A2CFD, 00126DA8, 0021881E, 06056602: Misplaced weapons. (Bug #28076, Bug #28003, Bug #27985, Bug #27967, Bug #27947, Bug #27829)
- 000A170E, 000A2CE7, 000A2D0E, 000A2D12, 000A2D13, 000A413E, 0011A3D9, 00191722, 00191723, 001955CD, 06051694, 06051695, 06051696, 06051697, 06051698, 060516C3: Misplaced ammo. (Bug #28076, Bug #27992, Bug #27985, Bug #27967, Bug #27963, Bug #27937, Bug #27857)
- 0003A7C8, 0004BE14, 0004C357, 0004C359, 0004C3CB, 0004C3CD, 0004C3CE, 00060CB1, 0007817A, 0007817B, 00081949, 000819A3, 00088687, 00088688, 00088689, 00088C90, 00088C91, 00088C92, 001376BF, 001376E1, 001376E2, 001376E3, 001376E5, 001376E6, 0013963F, 001652EC, 00165377, 0016690B, 0018FE30, 000197AE, 0019B3E8, 0019CA16, 0019CA18, 001A5B6C, 001A5B6D, 001A5B6E, 001A5B6F, 001D95FD, 0301A96B, 0301A96C, 0602FD66: Misplaced traffic cones. (Bug #28077, Bug #28076, Bug #28014, Bug #28003, Bug #27984, Bug #27967, Bug #27960, Bug #27950, Bug #27947, Bug #27910, Bug #27829)
- 0010C453, 00152D9B, 00152D9C, 00180A37, 00184D8F, 00184DA6, 00184DB0, 00185CBB, 00185CCB, 0019B1CC, 0019B1CD, 0019B1D0, 0019B1D2, 0019B1DF, 0019B1E1, 001C6BC2, 00249C81, 0302EACB, 0302EACC: Misplaced books, magazines, and notes. (Bug #28078, Bug #28071, Bug #28018, Bug #28014, Bug #27991, Bug #27986, Bug #27982, Bug #27968, Bug #27947, Bug #27936, Bug #27934, Bug #27829)
- 001B83D6, 001BA7D7, 03018700, 03024E5A: Misplaced vehicles. (Bug #28078, Bug #27967, Bug #27966, Bug #27569)
- 070FC6BA, 070FC6BB: Crates placed to hide a door that would protrude through the floor in Vault 114. (Bug #23614)
- 0604B746: An object which erroneously had the DefaultDisableHavokOnLoad script attached. (Bug #27566)
Text Fixes
- DialogueFinchAbrahamAbigail [0010C877]: "You know the rule. Anything that ain't on the workbench is fair game when I'm cleaning." > "You know the rule. Anything that ain't on the workbench is fair game when I'm cleanin'." (Bug #27564)
- [0010C887]: "Well couldn't you have asked me first, woman?" > "Well, couldn't you have asked me first, woman?"
- PlayerDoctorNoRads03: "No trouble with radiation today, doc." > "No trouble with radiation today, Doc." (Bug #27571)
- PlayerDoctorPositiveShared05: "Hurting all over, doc." > "Hurtin' all over, Doc." (Bug #27572)
- PlayerSharedMedical01: "Patch me up, doc." > "Patch me up, Doc." (Bug #27573)
- PlayerSharedMedical02: "Yeah. Take a look at me, doc." > "Yeah. Take a look at me, Doc." (Bug #27574)
- PlayerSharedMedical03:"Yeah, see what's wrong with me, doctor." > "Yeah, see what's wrong with me, Doctor." (Bug #27575)
- DN165_InfoDeskTerminalFoodAndDrink [Menu Items; Item ID 1]: "The finest Domestic and European beer, whiskey, and liquors on draught." > "The finest domestic and European beer, whiskey, and liquors on draught." / [Menu Items; Item ID 2]: "See real hops and brewing implements in our Visitor's Center and Museum, then enjoy a tasting of some of Boston's best ales and lagers." > "See real hops and brewing implements in our visitor's center and museum, then enjoy a tasting of some of Boston's best ales and lagers." (Bug #27577)
- DN121 [0002A85D]: "I'm not your errand boy, do it yourself." > "I'm not your errand boy... do it yourself." (Bug #27585)
- [0002A893]: "I don't want to join the Forged, I just want to go home." > "I don't want to join the Forged. I just want to go home."
- [0002A951]: "Hey, you!" > "Hey... you!"
- [0002A95C]: "You aren't going to find my granddad's sword just standin' around." > "You aren't gonna find my granddad's sword just standin' around."
- [0002AB93]: "I don't want to join the Forged, I just want to go home." > "I don't want to join the Forged. I just want to go home."
- [0002C564]: "Goddamn. I'd hoped he'd come around when he realized what that life meant but I..." > "Goddamn. I'd hoped he'd come around when he realized what that life meant, but I..."
- [0002C591]: "I... I thought if I joined up I could keep them from raiding our farm." > "I... I thought if I joined up I could... keep them from raiding our farm."
- [0002C61B]: "You do? Well that's... that's good." > "You do? Well, that's... that's good."
- [0002C61D]: "I- I understand. Thank you for... well, thank you for trying." > "I... I understand. Thank you for... well, thank you for tryin'."
- [0002C624]: "I, uh. Yeah. I... I messed up pretty bad. I'm sorry." > "I, uh. Yeah. I... I messed up pretty bad. I... I'm sorry."
- [0002C636]: "Thanks for helping me fend them off." > "Thanks for helpin' me fend them off."
- [0002D9E3]: "He was already done for. You did what you had to do, now get over it." > "He was already done for. You did what you had to do... now get over it."
- [0002D9F4]: "You messed up and now a man is dead because of it. You're gonna have to live with that." > "You messed up and now a man's dead because of it. You're gonna have to live with that."
- [000662B2]: "Abraham... Oooh, I'm gonna wring his neck." > "Abraham... Ooh, I'm gonna wring his neck."
- [000662B9]: "Yeah, my youngest, Jake. I guess I shouldn't call him a boy though. That's probably part of the problem." > "Yeah, my youngest, Jake. I guess I shouldn't call him a boy, though. That's probably part of the problem."
- [00133BFC]: "Ha! I like your style stranger. Been a while since anyone had the guts to talk to me like that." > "Ha! I like your style, stranger. Been a while since anyone had the guts to talk to me like that."
- [00133BFE]: "Oh, were those your guys? I thought they were just trying to throw me a barbeque." > "Oh, were those your guys? I thought they were just tryin' to throw me a barbecue."
- [00133C0B]: "Don't do it Jake" > "Don't Do It, Jake"
- [00133C13]: "If you aren't strong enough to kill, then you aren't worth our time. Now do it!" > "If you aren't strong enough to kill, then you aren't worth our time. Now... do it!"
- [00133C21]: "Not exactly. But there is still time to turn things around." > "Not exactly. But there's still time to turn things around."
- [00133C2C]: "Y'know you got some nerve. I'm just a hard workin' man tryin' to feed my family. 150 caps, take it or leave it." > "Y'know you've got some nerve. I'm just a hard workin' man tryin' to feed my family. 150 caps, take it or leave it."
- [00133C36]: "You're right, I don't want to do this." > "You're right. I don't want to do this."
- [00133EA0]: "Keep the sword. Gotta move on and it'll just remind us of him." > "Keep the sword. Gotta move on... and it'll just remind us of him."
- [00133EA2]: "You don't need them, they make you weak." > "You don't need them. They make you weak."
- [00133EA9]: "He ran off. Said he'd changed his mind and was going to leave the commonwealth." > "He ran off. Said he changed his mind and was going to leave the Commonwealth."
- [0015B895]: "I know this wasn't really Minutemen business. But I'm still mighty grateful. You can count on my help down the line." > "I know this wasn't really Minutemen business, but I'm still mighty grateful. You can count on my help down the line."
- [0015B8A2]: "You mean, this sword right here?" > "You mean... this sword right here?"
- [001A94E5]: "I didn't raise my boys to be raiders. As far as I'm concerned, he's dead to me." > "I didn't raise my boys to be raiders. As far as I'm concerned... he's dead to me."
- [001A94E6]: "They're lead by a guy named Slag. Came in from outside of the Commonwealth a few months back and started recruitin'." > "They're led by a guy named Slag. Came in from outside of the Commonwealth a few months back and started recruitin'."
- DN121SharedPlayerOutro1: "Anything else need doing?" > "Anything else need doin'?" (Bug #27586)
- DN061_GunnerBossTerminal [Menu Items; Item ID 1]: "Turns out the Lt was right about the Forged. We had a couple of dust ups, but once their leader saw we weren't going to just roll over and take it we were able to come to an arrangement." > "Turns out the Lt. was right about the Forged. We had a couple of dust-ups, but once their leader saw we weren't going to just roll over and take it we were able to come to an arrangement." / "We stay away from the Ironworks and don't do any recruiting in the area and they keep away from our camp here." > "We stay away from the ironworks and don't do any recruiting in the area, and they keep away from our camp here." (Bug #27587)
- DN061_GunnerBossTerminalSub [Menu Items; Item ID 1]: "I've sent word along to the LT, and he can decide." > "I've sent word along to the Lt., and he can decide." / [Menu Items, Item ID 3]: "A subway, marina, satellite array as well the old boardwalk." > "A subway, marina, satellite array, as well as the old boardwalk." (Bug #27588)
- DN121_LetsTalk: "Slow down kid, let's just talk for a second." > "Slow down, kid. Let's just talk for a second." (Bug #27589)
- RRR10 [0014AAB5]: "Corollary: the remnants of said organization have transformed into a highly unpredictable subset of human actors." > "Corollary: The remnants of said organization have transformed into a highly unpredictable subset of human actors." / "Warning. Success of Railroad operations at unknown risk due to this change to the predictive matrix." > "Warning: Success of Railroad operations at unknown risk due to this change in the predictive matrix." / "Solution: remove Brotherhood variables." > "Solution: Remove Brotherhood variables." (Bug #27594)
- [0014AABC]: "Tracking additional Brotherhood targets. Until location sufficiently predicted agent's services no longer required." > "Tracking additional Brotherhood targets. Until location sufficiently predicted, agent's services no longer required."
- [0014AB7B]: "Brotherhood of Steel patrol spotted, again. Course of action deemed obvious." > "Brotherhood of Steel patrol spotted again. Course of action deemed obvious."
- [0014ABF5]: "Why is it whenever I do math with you, PAM, I wind up covered in blood?" > "Why is it whenever I do math with you, P.A.M., I wind up covered in blood?"
- [0014AC00]: "Organization Brotherhood of Steel removed from the Commonwealth Prediction equations." > "Organization Brotherhood of Steel removed from the Commonwealth prediction equations."
- [0014AC3C]: "PAM, I killed the patrol." > "P.A.M., I killed the patrol."
- DLC04SettlementFF01 [Stage 200]: "I need to head for the Cola-Cars arena so the fight can begin." > "I need to head for the Cola-Cars Arena so the fight can begin." (Bug #27596)
- [Stage 500]: "We fought in the Cola-Cars arena and I won." > "We fought in the Cola-Cars Arena and I won."
- DLC04SettlementFF01 [06039271]: "Then we open up the door to the Gauntlet and let in whatever dumb-ass scavver mark fell into the trap. After that? Play time." > "Then we open up the door to the Gauntlet and let in whatever dumbass scavver mark fell into the trap. After that? Playtime." / "So, what's the call, boss? You gonna give us a show, or what?" > "So, what's the call, boss? You gonna give us a show or what?" (Bug #27597)
- [06039272]: "Gotta admit though, I was looking forward to watching you kick ass and break bones. Maybe next time." > "Gotta admit though, I was lookin' forward to watching you kick ass and break bones. Maybe next time."
- [06039278]: "I heard you were looking for me?" > "I heard you were lookin' for me?"
- [0603927A]: "There's not going to be a fight. Set them free." > "There's not gonna be a fight. Set them free."
- MQ101TVStation [00046D71]: "Since debuting Vault 76 last year, in honor of America's Tercentenary, Vault-Tec continues to expand with plans for well over 100 Vaults around the country." > "Since debuting Vault 76 last year, in honor of America's Tercentenary, Vault-Tec continues to expand with plans for well over 100 vaults around the country."
- [00046D74]: "With the world poised on the brink of war, Vault-Tec is reporting a record number of reservations in Vaults around the country." > "With the world poised on the brink of war, Vault-Tec is reporting a record number of reservations in vaults around the country."
- [000BA501]: "With diplomacy all but suspended, and conventional warfare taking a historic toll on both sides, many have wondered if the good old U-S-of-A hasn't finally entered into a fight it just can't win." > "With diplomacy all but suspended and conventional warfare taking a historic toll on both sides, many have wondered if the good old U.S. of A. hasn't finally entered into a fight it just can't win."
- [00129FA0]: "All the easier for our mechanized hellcats to drive any screaming Commie meamies right into the Bohol Sea." > "All the easier for our mechanized hellcats to drive any screaming commie meamies right into the Bohol Sea."
- [00129FA1]: "On the Island of Mambajao the nights are cold. Unseasonably so for Southeast Asia. But for the 5th Infantry, that's as comfortable as an Autumn jamboree." > "On the island of Mambajao the nights are cold. Unseasonably so for Southeast Asia. But for the 5th Infantry, that's as comfortable as an autumn jamboree."
- [00129FB3]: "Followed by... yes, followed by flashes. Blinding flashes. Sounds of explosions... We're... trying to get confirmation..." > "Followed by... yes, followed by flashes. Blinding flashes. Sounds of explosions... We're, uh... trying to get confirmation..."
- [00141A80]: "Our soldiers were right: War. War never changes." > "Our soldiers were right... War... War never changes."
- [00141A82]: "We do have... we do have coming in... that's, um, confirmed reports. I repeat, confirmed reports of nuclear detonations in New York and Pennsylvania." > "We... we do... we do have... we do have coming in... that's, um... confirmed reports. I repeat, confirmed reports of nuclear detonations in New York and... Pennsylvania."
- RETreasureHuntSC05 [Objective 40]: "Search for tech in ." > "Search for tech in " (Bug #27604)
- DN121_TerminalOShame [Menu Items; Item ID 8]: "SENTENCE: Eyes fed to Mirelurks. Exiled." > "SENTENCE: Eyes fed to mirelurks. Exiled." (Bug #27623)
- DN155_Arlen_GetCaughtUp: "Sorry, sorry, didn't mean to ignore you. Just got caught up in my work again." > "Sorry... Sorry, didn't mean to ignore you. Just got caught up in my work again. (Bug #27629)
- DialogueTheSlog [00018F03]: "Here you go, two caps per berry." > "Here ya go... two caps per berry." (Bug #27633)
- [00018F52]: "So what do you think?" > "So... what do you think?"
- [00019003]: "Ready to get paid for those tarberries?" > "Hmm. Ready to get paid for those tarberries?"
- [00019004]: "Okay then. Hope to see you soon!" > "Okay, then. Hope to see you soon!"
- [0002B9A6]: "In fact, we've got a some trouble right now and we could really use some help." > "In fact, we've got some trouble right now, and we could really use some help."
- [0002B9B0]: "Speaking of trade, we've been having some trouble lately." > "Speaking of trade, we've been having some... trouble lately."
- [00047801]: "Getting this place together was an uphill battle." > "Gettin' this place together was an uphill battle."
- [00047805]: "It's quite a place, isn't it?" > "Ah. It's quite a place, isn't it?"
- [00047807]: "I keep busy fixing the meals and tending house." > "I keep busy fixin' the meals and tending house."
- [0004780B]: "Working here sure beats scratching out a life in Diamond City." > "Workin' here sure beats scratchin' out a life in Diamond City."
- [00078774]: "That's horrible." > "Oh, that's horrible."
- [00078778]: "About What?" > "About what?"
- [0007877F]: "Hell no. I'm still getting over the loss of my wife." > "Hell no. I'm... I'm still getting over the loss of my wife."
- [00078780]: "Hell no. I'm still getting over the loss of my husband." > "Hell no. I... I'm still getting over the loss of my husband."
- [00078782]: "Well, I won't hold it against you." > "Well, I won't hold it against ya." / "So tell me, would you date a Ghoul?" > "So tell me, would you date a ghoul?"
- [00078784]: "When I see something I like, I go after it." > "Ah. When I see somethin' I like, I go after it."
- [00078787]: "I'll say goodbye, then. Good luck with everything." > "I'll say goodbye, then. Good luck with everything. Hmm..."
- [00078795]: "Sweetheart, when it comes to looking good, I'm always serious." > "Sweetheart, when it comes to lookin' good, I'm always serious."
- [00078798]: "We're barely scraping by as it is out here." > "We're barely scrapin' by as it is out here."
- [0007879C, 0007879D]: "Some Day Perhaps" > "Some Day, Perhaps"
- [0009AC5C]: "Guess you'll be wanting some caps for those tarberries." > "Ha ha ha. Guess you'll be wanting some caps for those tarberries."
- [000F8F10]: "Good to meet you!" > "Good to meet ya!"
- [000FA417]: "Then, one day, one of the traders pulls up after it's been raining for hours, and says he's never had to slog through so much mud in his life." > "Then, one day, one of the traders pulls up after it's been rainin' for hours, and says he's never had to slog through so much mud in his life."
- [000FA425]: "We want this to be a place that everyone looks forward to visiting, with smiling faces, good bargains and great produce." > "We want this to be a place that everyone looks forward to visiting, with smiling faces, good bargains, and great produce."
- [000FA42A]: "It's been good talking with you." > "It's been good talkin' with ya."
- [000FA431]: "They believe all that nonsense coming out of Diamond City, I guess." > "They believe all that nonsense comin' out of Diamond City, I guess."
- [000FA434]: "Acting friendly isn't going to change the fact that you look and smell like walking corpses." > "Acting friendly isn't gonna change the fact that you look and smell like walking corpses."
- [000FA436]: "Can't blame a ghoul for trying, right?" > "Can't blame a ghoul for tryin', right?"
- [000FA43A]: "I also had something else a little bigger in mind." > "I also had somethin' else a little bigger in mind."
- [001603E1]: "Deirdre" > "Deirdre."
- [001679FD]: "Well ain't you a looker!" > "Well, ain't you a looker!"
- DN154_Terminal_Marc [Menu Items; Item ID 1]: "10/18 13:00 - SCYTHE briefing w/ Factory Ops Team" > "10/18 13:00 - SCYTHE briefing w/ factory ops team" / "10/20 09:00 - SCYTHE Participants Briefing, D.C." > "10/20 09:00 - SCYTHE participants briefing, D.C." / "10/21 13:30 - Prep SCYTHE notes for Board Mtg" > "10/21 13:30 - Prep SCYTHE notes for board mtg." / "10/22 14:00 - Board Meeting" > "10/22 14:00 - Board meeting" / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" / [Menu Items; Item ID 4]: "The SCYTHE program seeks to repurpose civilian manufacturing infrastructure for the covert production of munitions, allowing for rapid military mobilization in the event of a major conventional-forces conflict." > "The SCYTHE program seeks to re-purpose civilian manufacturing infrastructure for the covert production of munitions, allowing for rapid military mobilization in the event of a major conventional forces conflict." (Bug #27636)
- DN154_Terminal_ArlenOfficeDocuments [Menu Items; Item ID 1]: "-Nuka-Cola: Limited-edition red horse?" > "-Nuka-Cola: Limited edition red horse?" (Bug #27637)
- DN154_Terminal_Security [Menu Items; Item ID 2]: "- All employees and visitors must display their official Atomatoys ID Cards at all times, and present them upon request." > "- All employees and visitors must display their official Atomatoys ID cards at all times, and present them upon request." / "- All visitors must be issued Visitor ID Cards by security. When not in use, Visitor IDs are to be stored in the file cabinet in the security office." > "- All visitors must be issued visitor ID cards by security. When not in use, visitor IDs are to be stored in the file cabinet in the security office." / [Menu Items; Item ID 2]: "To All Employees:" > "To all employees:" (Bug #27638)
- DN154_Terminal_ArlenLab [Menu Items; Item ID 1]: "- 11/18 - Wedding Anniversary. Buy card, gift. Trip? Check with Jen re. vacation calendar." > "- 11/18 - Wedding anniversary. Buy card, gift. Trip? Check with Jen re: vacation calendar." (Bug #27639)
- DN154_Terminal_ArlenOffice [Menu Items; Item ID 1]: "10/18 19:30 - October Parent Focus Group" > "10/18 19:30 - October parent focus group" / "10/21 09:00 - Prep presentation for Board" > "10/21 09:00 - Prep presentation for board" / "10/22 14:00 - Board Meeting (Pending Invite)" > "10/22 14:00 - Board meeting (pending invite)" / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27640)
- DN154_Terminal_Nate [Menu Items; Item ID 1]: "An Operations staff briefing has been scheduled for 10/18." > "An operations staff briefing has been scheduled for 10/18." / [Menu Items; Item ID 2]: "10/18 13:00 - SCYTHE briefing w/ Factory Ops Team" > "10/18 13:00 - SCYTHE briefing w/ factory ops team" / "10/19 16:00 - Weekly Facilities Meeting" > "10/19 16:00 - Weekly facilities meeting" / "10/21 16:30 - Review SCYTHE slides for Board Mtg" > "10/21 16:30 - Review SCYTHE slides for board mtg." / "10/22 14:00 - Board Meeting" > "10/22 14:00 - Board meeting" / "10/22 19:00 - Date Night w/ Paula" > "10/22 19:00 - Date night w/ Paula" / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27641)
- DN154_Terminal_Jen [Menu Items; Item ID 1]: "The board will be joined by Col. Thomas Nelson, US Army." > "The board will be joined by Col. Thomas Nelson, U.S. Army." / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27642)
- DN154_Terminal_SecurityLog [Menu Items; Item ID 1]: "08:55 - Issued Temp ID to Ms. Marshall." > "08:55 - Issued temp. ID to Ms. Marshall." / "09:45 - Memo from Mr. Wilson re. Board Meeting." > "09:45 - Memo from Mr. Wilson re: board meeting." / "13:50 - Issued Visitor IDs to Atomatoys Board." > "13:50 - Issued visitor IDs to Atomatoys Board." / "13:55 - Issued Visitor ID to Col. Nelson." > "13:55 - Issued visitor ID to Col. Nelson." / "14:45 - Disturbance reported in Board Room." > "14:45 - Disturbance reported in board room." / "16:30 - Collected Visitor IDs." > "16:30 - Collected visitor IDs." / [Menu Items; Item ID 2]: "15:40 - Issued Visitor ID to Miss Marlene Glass." > "15:40 - Issued visitor ID to Miss Marlene Glass." / "17:05 - Returned Visitor ID to file cabinet." > "17:05 - Returned visitor ID to file cabinet." / [Menu Items; Item ID 3]: "08:55 - Reissued Temp ID to Ms. Marshall." > "08:55 - Reissued temp. ID to Ms. Marshall." (Bug #27643)
- DN154_Terminal_Paula [Menu Items; Item ID 1]: "To All Employees:" > "To all employees:" / "Remember that your Atomatoys ID Card is an essential part of corporate operational security, both here and at our factory. While occasional requests for Temporary IDs are understandable, repeated incidents will be reported to your supervisor for disciplinary action." > "Remember that your Atomatoys ID card is an essential part of corporate operational security, both here and at our factory. While occasional requests for temporary IDs are understandable, repeated incidents will be reported to your supervisor for disciplinary action." / [Menu Items; Item ID 3]: "To All Employees:" > "To all employees:" (Bug #27644)
- DialogueCodsworthPlayerShared01: "What... what's going on? What's happening here..." > "What's going on? What's happening here…" (Bug #27647)
- CodsworthShared06Female: "After all, Sir and young Shaun. They're... they're my family too." / "After all, sir and young Shaun. They're... they're my family too." (Bug #27648)
- DialogueCodsworthPostWar_KillerHerM: "They...they killed her." / "They... they killed her." (Bug #27651)
- DialogueCodsworthPostWar_KilledHimF: "They...killed him." > "They... killed him." (Bug #27652)
- SturgesTerminalShared03: "God damn it..." > "Goddammit..." (Bug #27672)
- DN001_JailTerminal [Menu Items; Item ID 1]: "HAIR COLOR: Blonde" > "HAIR COLOR: Blond" (Bug #27709)
- DN033_SubTerminalEvents [Menu Items; Item ID 1]: "Please join us at "The Pit" (Station 3) for another Happy Hour." > "Please join us at "The Pit" (Station 3) for another happy hour." / "We don't want a repeat of last Happy Hour's incident involving Jerry falling to his death." > "We don't want a repeat of last happy hour's incident involving Jerry falling to his death." / [Menu Items; Item ID 2]: "Annual Picnic this year will be held near the entrance to the quarry, rain or shine." > "Annual picnic this year will be held near the entrance to the quarry, rain or shine." / "To prevent a repeat of last year's incident, we are excited to announce that we've struck a deal with Robco and they will be providing an extra Sentry Bot to keep everyone in order." > "To prevent a repeat of last year's incident, we are excited to announce that we've struck a deal with Robco and they will be providing an extra sentry bot to keep everyone in order." (Bug #27712)
- DN033_BossTerminal [Menu Items; Item ID 1]: "Well I'm here now." > "Well, I'm here now." / [Menu Items; Item ID 2]: "Last two shipments made it out on time, but the crew we sent to clear out the Ghouls down below haven't come back." > "Last two shipments made it out on time, but the crew we sent to clear out the ghouls down below haven't come back." (Bug #27713)
- Min00 [Stage 30]: "The people under attack inside the Museum are pinned down inside a room." > "The people under attack inside the museum are pinned down inside a room." (Bug #27721)
- [Stage 45]: "Preston Garvey wants me to deal with the Raiders in Concord for good. He says there's a suit of Power Armor on the roof I can use, if I can find a Fusion Core for it." > "Preston Garvey wants me to deal with the raiders in Concord for good. He says there's a suit of power armor on the roof I can use, if I can find a fusion core for it."
- [Stage 47]: "Preston Garvey wants me to deal with the Raiders in Concord for good." > "Preston Garvey wants me to deal with the raiders in Concord for good."
- CA_Event_PickLock_Codsworth [0008442D]: "We won't be stopped by a little thing like a lock, will we mum?" > "We won't be stopped by a little thing like a lock, will we, mum?" (Bug #27730)
- [000E5350]: "We won't be stopped by a little thing like a lock, will we sir?" > "We won't be stopped by a little thing like a lock, will we, sir?"
- Res01ModernDoorStorm01RRStatic: Blank display name field on object record changed to "Door." (Bug #27731)
- DialogueSanctuaryMarcyMurphy01 [0015FEDE]: "A little elderly advice, don't double cross a raider." > "A little elderly advice: don't double-cross a raider." (Bug #27734)
- [0015FEE6]: "Yeah, that's good advice...Sounds like quite the adventure." > "Yeah, that's good advice... Sounds like quite the adventure."
- RedRocketTerminalSubTerminal02 [Menu Items; Item ID 3]: "What seemed to be simply a sticky throttle turned out to be more serious issue with the cables." > "What seemed to be simply a sticky throttle turned out to be a more serious issue with the cables." (Bug #27735)
- DLC04WorkshopVassalRaidersChangeLoc [0002AEF5]: "I swear to god, life doesn't get any more boring than this." > "I swear to God, life doesn't get any more boring than this." (Bug #27736)
- RECamprj03 [001A967D]: "Technically, yes. But you wouldn't eat it all at once like that, so it doesn't matter." > "Technically, yes, but you wouldn't eat it all at once like that, so it doesn't matter." (Bug #27741)
- RECamprj02 [001A70AA]: "Dad, I really miss mom." > "Dad, I really miss Mom." (Bug #27742)
- Min01PrestonThoughtEveryoneKnew: "Where the Minutemen betrayed each other, and the people they were supposed to protect." > "Where the Minutemen betrayed each other... and the people they were supposed to protect." (Bug #27743)
- Min01PrestonWaterSource: "Like a well. Then we don't have to keep drinking the river water. That stuff's not good for you." > "Like a well. Then we don't have to keep drinkin' the river water. That stuff's not good for you. Hmph." (Bug #27744)
- Min01PrestonOutroGreeting: "There's something I need to ask you." > "There's somethin' I need to ask you." (Bug #27745)
- DLC04Min01PrestonSharedWipeThemOut: "Wipe out those Raiders instead of helping them." > "Wipe out those raiders... instead of helping them." (Bug #27746)
- RECampSC03 [0003D604]: "Now, you here for business? Ain't got all night." > "Now, you here for business? I ain't got all night." (Bug #27756)
- [0003D60B]: "All right, let 'im through." > "All right, let him through."
- [0003D60C]: "All right, let 'er through." > "All right, let her through."
- [0003D612]: "Well, now, who's this? You here to trade, boy?" > "Well. Now, who's this? You here to trade, boy?"
- [0003D613]: "Well, now, who's this? You here to trade, sister?" > "Well. Now, who's this? You here to trade, sister?"
- CampFireMed01_Off_Blocks: "Camp Fire" > "Campfire" (Bug #27759)
- CampFireMed01_Off_Blocks_NoSkirt: "Camp Fire" > "Campfire" (Bug #27760)
- WorkshopCampFire01: "Camp Fire" > "Campfire" (Bug #27761)
- BoSR04QuinlanTransition [0003D205, 0003D206]: "Zero casualties of course." > "Zero casualties, of course." (Bug #27762)
- MQ102SturgesTerminalSubTerminal01 [Menu Items; Item ID 4]: "After meeting with the director and board of trustees, I'm afraid I must deliver some rather dire news: our planned Anchorage exhibit has been put on indefinite hold." > "After meeting with the director and board of trustees, I'm afraid I must deliver some rather dire news: Our planned Anchorage exhibit has been put on indefinite hold." (Bug #27764)
- SancHawthorneSubTerminal1 [Menu Items; Item ID 2]: "Good for 7 ampules of Daytripper a week." > "Good for seven ampules of Daytripper a week." (Bug #27765)
- BoS_Prydwen_Terminal_QuinlanSub03 [Menu Items; Item ID 2]: "Surely they could work out any... philosophical issues?" > "Surely, they could work out any... philosophical issues?" / [Menu Items; Item ID 4]: "At age 12, while on a training patrol, he killed two Raiders and saved the squad that was supposed to be escorting him. At age age 13, he single-handedly killed a Deathclaw (and gained the large facial scar he still has to this day). But it was his victory at age 15, over the Super Mutant "Shepherd" who was attempting to re-organize the Capital Wasteland's Super Mutants, that elevated him to hero-like status." > "At age 12, while on a training patrol, he killed two raiders and saved the squad that was supposed to be escorting him. At age age 13, he single-handedly killed a deathclaw (and gained the large facial scar he still has to this day). But it was his victory at age 15, over the super mutant "Shepherd" who was attempting to re-organize the Capital Wasteland's super mutants, that elevated him to hero-like status." / [Menu Items; Item ID 5]: "So it was that a year later, when he was only 16 years old, Arthur Maxson brokered a peace with the Outcasts, re-integrating them into the Brotherhood of Steel, and proving he was as effective a diplomat as he was a warrior. Now re-united, the full force of the Brotherhood of Steel appointed Arthur Maxson as Elder... the youngest in Brotherhood of Steel history." > "So it was that a year later, when he was only 16 years old, Arthur Maxson brokered a peace with the Outcasts, reintegrating them into the Brotherhood of Steel, and proving he was as effective a diplomat as he was a warrior. Now reunited, the full force of the Brotherhood of Steel appointed Arthur Maxson as Elder... the youngest in Brotherhood of Steel history." (Bug #27767)
- DLC03FarHarborFF01SharedInfo01: "Don't you worry about that. One thing a Dalton's never been is poor!" > "Don't worry about that. One thing a Dalton's never been is poor!" (Bug #27768)
- DLC03FarHarborFF01SharedInfo02: "Oh, you're a quick one! Good, you'll need your wits about you, because your part in the story is filled with danger." > "Ah... you're a quick one! Good. You'll need your wits about you, because your part in the story is filled with danger." (Bug #27769)
- DLC03FarHarborFF01SharedInfo04: "Well we haven't all lost someone like Grandpa George, I can promise you that." > "Well, we all haven't lost someone like Grandpa George, I can promise ya that." (Bug #27771)
- DLC03FarHarborFF01SharedInfo05: "Well, the real treasure's waiting for you at the end of the story, but we haven't got to that yet. " > "Well, the real treasure's waitin' for you at the end of the story, but we haven't got to that yet." (Bug #27772)
- DLC03FarHarborFF01 [03025F64]: "That Fog Crawler's going to pay. For Grandpa George!" > "That fog crawler's gonna pay. For Grandpa George!" (Bug #27773)
- [03025F66]: "And that's it. That's the end. I can sleep easy now, knowing there won't be any unfinished business when they put me in the ground." > "And that's it. That's the end. I can sleep easy now, knowin' there won't be any unfinished business when they put me in the ground."
- [03025F68]: "Fine, but after this, I want payment and then I'm done." > "Fine. But after this, I want payment and then I'm done."
- [03025F6A]: "The hero of our saga returns triumphant! Hah! I bet the island didn't see that coming!" > "The hero of our saga returns triumphant! Ha ha! I bet the island didn't see that comin'!"
- [03025F6E]: "Now that you're family's been avenged, why stay? If you think you're in danger from the island, maybe you should leave." > "Now that your family's been avenged, why stay? If you think you're in danger from the island, maybe you should leave."
- [03025F6F]: "Alright then." > "Alright, then."
- [03025F71]: "Remember, Trappers may be half-crazy from the Fog, but they still know how to use a gun." > "Remember, trappers may be half crazy from the Fog, but they still know how to use a gun."
- [03025F77]: "I wiped out the Feral Ghouls at the campground." > "I wiped out the feral ghouls at the campground."
- [03025F78]: "Grandpa George can rest in peace. The Fog Crawler is dead." > "Grandpa George can rest in peace. The fog crawler is dead."
- [03025F79]: "That Trapper who killed your husband is dead." > "That trapper who killed your husband is dead."
- [03025F7B]: "How do I get to the Brooke's Head lighthouse?" > "How do I get to the Brooke's Head Lighthouse?"
- [03025F7C]: "I have no cause to doubt you." > "*chuckle* I have no cause to doubt ya."
- [03025F80]: "Hah! That's the same mistake everyone makes! It lulls you into a false sense of security, and just when you let your guard down, bam! It strikes!" > "Hah! That's the same mistake everyone makes! It lulls you into a false sense of security, and just when you let your guard down... Bam! It strikes!" / "Well I ain't fooled." > "Well, I ain't fooled."
- [03025F83]: "I'm just glad it's over. If I'd have kept going, there wouldn't be anything left alive on this island." > "I'm just glad it's over. If I'd have kept goin', there wouldn't be anything left alive on this island."
- [0302F15C]: "The island sent somethin' after him... a huge monster, mean as spit an' with claws to snap steel beams. A Fog Crawler!" > "The island sent somethin' after him... a huge monster, mean as spit an' with claws to snap steel beams. A fog crawler!" / "Grandpa bravely stood his ground, a shotgun in his hands, holding off that terror while the farm hands fled back here." > "Grandpa bravely stood his ground, a shotgun in his hands, holding off that terror while the farmhands fled back here."
- [0302F166]: "With that Fog Crawler gone, we can send some folks up there to get the place ready for you." > "With that fog crawler gone, we can send some folks up there to get the place ready for you." / "That's right, the farm is yours. Your own little piece of the island. It'll take work to get it up and running again, but you'll have help." > "That's right, the farm is yours. Your own little piece of the island. It'll take work to get it up and runnin' again, but you'll have help."
- [0302F167]: "Well I hope you know how much it means to me that Grandpa George can finally rest in peace." > "Well, I hope you know how much it means to me that Grandpa George can finally rest in peace."
- [0302F169]: "Well I've got something special in store that'll make it all worthwhile, I promise." > "Well, I got somethin' special in store that'll make it all worthwhile, I promise."
- [0302F16A]: "The Fog Crawler at the farm? It's already dead." > "The fog crawler at the farm? It's already dead."
- [0302F16F]: "Well, I'm glad you asked." > "Well... I'm glad you asked."
- [0302F174]: "Don't expect me to feel sorry for you. I had to watch helplessly while my wife was murdered." > "My wife... was killed right in front of me."
- [0302F175]: "Don't expect me to feel sorry for you. I had to watch helplessly while my husband was murdered." > "Don't expect me to feel sorry for you. I had to watch... helplessly while my husband was murdered."
- [0302F185]: "Remember, the island's always watching. Be careful out there!" > "Remember, the island's always watchin'. Be careful out there!"
- [0302F186]: "Damn those Feral Ghouls. And damn the island for sending them after Petey!" > "Damn those feral ghouls. And damn the island for sending them after Petey!"
- [0302F187]: "It's time to settle accounts! You hear me, island? My friend here's going to even things up!" > "It's time to settle accounts! You hear me, island? My friend here's gonna even things up!"
- [0302F188]: "Those Feral Ghouls come at you quick. Poor Petey learned that the hard way." > "Those feral ghouls come at you quick. Poor Petey learned that the hard way."
- [0302F18A]: "Poor old Grandpa George. Torn apart by a Fog Crawler... the island hasn't got a shred of decency." > "Poor old Grandpa George. Torn apart by a fog crawler... the island hasn't got a shred of decency."
- [0302F18B]: "You give that Fog Crawler what for, courtesy of the Daltons!" > "You give that fog crawler what for, courtesy of the Daltons!"
- [0302F18C]: "You ask anyone in Far Harbor, they'll tell you Grandpa George was everybody's favorite." > "You ask anyone in Far Harbor, they'll tell ya Grandpa George was everybody's favorite."
- [0302F18F]: "You take your time killing that Trapper." > "You take your time killing that trapper."
- [0302F190, 0302F191]: "All those Trappers can burn in hell!" > "All those trappers can burn in hell!"
- [0302F193]: "The Trapper leader at the lighthouse is already dead." > "The trapper leader at the lighthouse is already dead."
- [0302F195]: "Kind, gentle, doting. Love to spoil you." > "Kind, gentle, doting. Love to spoil ya." / "You'd never want something awful to happen to them." > "You'd never want somethin' awful to happen to them."
- [0302F2FF]: "The hero finds the treasure, saves the sweetheart an' rides off into the sunset." > "The hero finds the treasure, saves the sweetheart, an' rides off into the sunset." / "Well, I'm a little old to leap up on a horse, but I have got something close to a treasure." > "Well, I'm a little old to leap up on a horse, but I have got somethin' close to a treasure." / "This is an heirloom that's been in my family for... let me think... oh, for a least a generation or two." > "This is an heirloom that's been in my family for... oh, let me think... oh, for a least a generation or two."
- DN116RoboticsDisposalTerminal [Menu Items; Item ID 1]: "03/14/2077 --- 27 Defective Mr. Handy's, won't stop talking" > "03/14/2077 --- 27 Defective Mr. Handies, won't stop talking" (Bug #27792)
- DN120_TerminalFrontDesk [Menu Items; Item ID 6]: "Gladys has escaped 3 times now, I think she just does it to remind us she's still dangerous." > "Gladys has escaped 3 times now. I think she just does it to remind us she's still dangerous." / "These Mr. Handy's are driving me crazy, they consistently fail to check the fake bus stop outside for escapees." > "These Mr. Handys are driving me crazy, they consistently fail to check the fake bus stop outside for escapees." (Bug #27793)
- Vault111OverseersTerminal [Menu Items; Item ID 3]: "Remind all staff to be orderly and follow shutdown protocols before exiting and re-sealing Vault 111." > "Remind all staff to be orderly and follow shutdown protocols before exiting and resealing Vault 111." / [Menu Items; Item ID 5]: "Thankfully we're in no short supply of the chemicals and components I need to tinker with the prototype." > "Thankfully, we're in no short supply of the chemicals and components I need to tinker with the prototype." / "It's a nice way to occupy the time as we wait for the All-Clear Signal." > "It's a nice way to occupy the time as we wait for the all-clear signal." (Bug #27794)
- Vault111SecTermSubLogs [Menu Items; Item ID 2]: "Some people are even saying the All-Clear Signal is never coming." > "Some people are even saying the all-clear signal is never coming." / "The Overseer keeps telling everyone to be patient, focus on work." > "The overseer keeps telling everyone to be patient, focus on work." / [Menu Items; Item ID 5]: "Now the only way out is through the Overseer's evacuation tunnel, how convenient for him." > "Now the only way out is through the overseer's evacuation tunnel; how convenient for him." / [Menu Items; Item ID 6]: "No All-Clear from Vault-Tec is coming." > "No all-clear from Vault-Tec is coming." / "A handful of us confronted the Overseer about opening up the Vault." > "A handful of us confronted the overseer about opening up the vault." / "One way or another, we're getting out of this Vault." > "One way or another, we're getting out of this vault." / [Menu Items; Item ID 7]: "Another company secret only for the higher ups?" > "Another company secret only for the higher-ups?" / "Just a few more months until the All-Clear is supposed to come through." > "Just a few more months until the all-clear is supposed to come through." (Bug #27795)
- MinRecruit06SharedPlayerOutro: "I cleared out that spot you sent me to, and set up a radio beacon there." > "I cleared out that spot you sent me to and set up a radio beacon there." (Bug #27796)
- DogReactionFriendly [00085581]: "(Friendly bark)" > "(friendly bark)" (Bug #27818)
- [0008558B]: "Well hey there, pup." > "Well, hey there, pup."
- MinRecruit03 [Stage 100]: "Blake Abernathy asked me to retrieve his late daughter's locket from the Raiders that murdered her." > "Blake Abernathy asked me to retrieve his late daughter's locket from the raiders that murdered her." (Bug #27858)
- [Stage 200]: "I was able to retrieve the locket that the Raiders stole." > "I was able to retrieve the locket that the raiders stole."
- MinRecruit03SharedPlayerOutro1: "Bad news. That settlement you sent me to isn't going to ally with us." > "Bad news. That settlement you sent me to... isn't going to ally with us." (Bug #27860)
- Abernathy_Blake05: "I don't have much to offer, but... Those raiders that killed Mary, they took her locket, too. It's been in Connie's family for generations." > "I don't have much to offer, but... those raiders that killed Mary, they took her locket too. It's been in Connie's family for generations." (Bug #27861)
- RESceneLC01SharedInfo01: "That thing was wearing my face..." > "That "thing" was wearing my face…" (Bug #27868)
- RESceneLC01SharedInfo02: "Thank god you showed up when you did. I think that thing was really going to do it." > "Thank God you showed up when you did. I think that thing was really gonna do it." (Bug #27869)
- RESceneLC01SharedInfo03: "Look, I'm... I'm not that interested in chatting right now." > "Look... I'm... I'm not that interested in chatting right now." (Bug #27870)
- mod_Legendary_Weapon_DamageVsSupermutants: "Does 50% more damage against super mutants." > "Does 50% more damage against Super Mutants." (Bug #27876)
- FFDiamondCity12SharedInfo01: "I'm... I'm not a synth. I... I told him. I kept telling him. Why didn't he listen to me?" > "I'm... I'm not a synth. I... I told him. I... I kept telling him. Why didn't he listen to me?" (Bug #27879)
- MayorSharedSpeechcraftResponse01: "Well, there is one private citizen. Nick Valentine. A... detective of sorts, who specializes in tracking people down. Usually for debts or whatnot." > "Well, uh, there is... uh, one private citizen. Nick Valentine. A detective of sorts, who specializes in tracking people down. Usually for debts or whatnot." (Bug #27888)
- PlayerNickDetectiveQuestion01: "What do you know about this detective?" > "What do you know about this... detective?" (Bug #27889)
- DialogueDiamondCityEntrance [0001926E]: "I'm standing out in the open here, for cryin' out loud!" > "I'm standin' out in the open here, for cryin' out loud!" (Bug #27890)
- [00019275]: "I got orders not to let you in, Ms. Piper. I'm sorry. I'm just doing my job." > "I got orders not to let you in, Miss Piper. I'm sorry. I'm just doin' my job."
- [000192A0]: "Oooh, that a statement, Mr. McDonough?" > "Ooh, that a statement, Mr. McDonough?"
- [00019A8C]: "Look, I - I'm sorry about your boy. Why don't you come by my office, later? I think I just found my next story." > "Look, I... I'm sorry about your boy. Why don't you come by my office later?"
- [00019FCD]: "Hey, kiddo, how are the paper sales?" > "Hey, kiddo. How are the paper sales?"
- [00019FD5]: "sigh" > "*sigh*"
- [0001C051]: "What're you two arguing about anyway?" > "What are you two arguing about anyway?"
- [0001CA87]: "Just looking for something." > "Just... looking for something."
- [0001DB24]: "Oh, the "green jewel? She's a sight. Everyone who's anyone in the Commonwealth is from here, settled here, or got kicked out of here. A big wall, some power, working plumbing, schools, and some security goons are what make Diamond City the big monster it is. Heh. Love it or hate it. You'll see for yourself, soon enough. Let's go." > "Oh, the "Green Jewel"? She's a sight. Everyone who's anyone in the Commonwealth is from here, settled here, got kicked out of here. A big wall, some power, working plumbing, schools, and some security goons are what make Diamond City the big monster it is. Heh. Oh, love it or hate it. You'll see for yourself soon enough. Let's go."
- [0001DB63]: "Ugh, another "see no evil" type. You'll fit in just fiiine with all the inept guards." > "Ugh. Another "see no evil" type. You'll fit in just fine with all the inept guards."
- [0001F727]: "While I am afraid that our security team can't follow every case that comes through, I'm confident you can find help here." > "While I am afraid that our security team can't follow every case that comes through, I'm confident that you can find help here."
- [0001F733]: "I'm sorry I don't have time for any more questions." > "I'm sorry, I don't have time for any more questions."
- [00022D3C]: "Open this gate, right now!" > "Open this gate. Right now!"
- [00022D3D]: "Damn it, Danny, open up!" > "Dammit, Danny. Open up!"
- [00022D42]: "Hmm, a big Diamond City welcome from the mayor." > "Hmm. A big Diamond City welcome from the mayor."
- [00031C9D]: "Hmm, why don't you stop by my office after you see Valentine? I think I just found my next story." > "Hmm. Why don't you stop by my office after you see Valentine? Think I just found my next story."
- [00065C8D]: "Hmm. Why don't you stop by my office, later? I think maybe I can help you out, after I get some answers." > "Hmm. Why don't you stop by my office later? I think maybe I can help you out... after I get some answers."
- [00065C8E]: "So it's a missing person you're after, but you don't say who, or why they matter to you. Why don't you come by my office, later? I think maybe I can help you out, after I get some answers." > "So, it's a missing person you're after, but you don't say who or why they matter to you. Why don't you come by my office later? I think maybe I can help you out... after I get some answers."
- [00076A3D]: "Oooh. "Just doing your job?"" > "Ooh. "Just doin' your job?""
- [000BA0FC]: "My baby boy. Shaun." > "My baby boy, Shaun."
- [00169DE0]: "Yeah, the world's already filled with bad news... what good does it do to broadcast that to everybody?" > "Yeah, the world's already filled with bad news... What good does it do to broadcast that to everybody?"
- [00169F22]: "That's a pretty outdated concept if you ask me." > "That's a pretty outdated concept, if you ask me."
- [00153754]: "Whoa, you seeing this? Someone's about to shoot someone." > "Whoa, you seein' this? Someone's about to shoot someone."
- [00153759]: "Holy moley. What's goin' on?" > "Holy moly. What's goin' on?"
- FFDiamondCity12 [0015373B]: "Fine I'll Leave" > "Fine, I'll Leave" (Bug #27892)
- RESceneLC01 [0017E74F]: "Please, please you've got to believe me. You can't let that thing do this." > "Please. Please, you got to believe me. You can't let that thing do this." (Bug #27896)
- [0017E754]: "I- alright. I'm putting the gun away." > "I... alright. I'm putting the gun away."
- [0017E758]: "Please! You've got to help me. This guy's a synth and he's going to kill me and replace me and my family... oh god, my kids..." > "Please! You got to help me. This guy's a synth and he... he's gonna kill me and replace me and my family... oh god, my kids..."
- [0017E75D]: "Otherwise I'm going to be in a lot of trouble." > "Otherwise, I'm gonna be in a lot of trouble."
- [0017E75E]: "I'm telling you. I'm not a synth. You have to believe me!" > "I'm tellin' you. I'm not a synth. You have to believe me!"
- [0017E766]: "Oh thank god." > "Oh, thank God."
- [0017E768]: "My kids don't have to grow up orphans thanks to you." > "My kids... don't have to grow up orphans thanks to you."
- [0017E770]: "Quiet synth! You're not talking your way out of this." > "Quiet, synth! You're not talkin' your way out of this."
- [0017E771]: "I said keep your mouth shut." > "I said, "Keep your mouth shut.""
- [0017E775]: "Someone please. Help! This thing is gonna kill me!" > "Someone, please... Help! This "thing" is gonna kill me!"
- [00180077]: "How this... fine. I was on my way to Bunker Hill. I round a bend and I see this guy. Me. Gun drawn. Ready to fire. After that, it's, it's a blur." > "How this, uh... fine. Fine. I was on my way to Bunker Hill. I round a bend and I see this guy. Me. Gun drawn. Ready to fire. After that, it's a... it's a blur." / "We scuffled for a while but I won. Now I don't know what else I can say to convince you. He's the synth. Now are you going to get out of my way?" > "We scuffled for a while, but I won. Now, I don't know what else I can say to convince you. He's the synth. Now, are you gonna get out of my way?"
- [00180078]: "Why don't you just tell me how this happened?" > "How exactly did this happen?"
- [00181E3B]: "I said quiet!" > I said, "Quiet!""
- IntroSceneDiamondCityAlley [00028EA4]: "You're full of it, and that kind of talk is gonna got you snatched up by the Synths." > "You're full of it, and that kind of talk is gonna got you snatched up by the synths." (Bug #27897)
- COMCodsworth_ResponseNo01: "Alright then." > "Alright, then." (Bug #27898)
- COMCodsworth_ResponseNo02: "I see, sir. Another time then." > "I see, sir. Another time, then." (Bug #27899)
- COMCodsworth_ResponseNo03: "I see, mum. Another time then." > "I see, mum. Another time, then." (Bug #27900)
- DmndDugoutInnTerminal [Menu Items; Item ID 2]: "Yefim." > Yefim" (Bug #27905)
- DmndMyrnaTerminal [Menu Items; Item ID 1]: "Danny Sullivan (infiltrating the Security team?)" > "Danny Sullivan (infiltrating the security team?)" / "Moe Cronin (only a Synth loves baseball)" > "Moe Cronin (only a synth loves baseball)" / [Menu Items; Item ID 2]: "There needs to be a real movement against Synths in this city." > "There needs to be a real movement against synths in this city." / "Don't they know all Synths are right-handed, and always eat promptly at Noon?" > "Don't they know all synths are right-handed, and always eat promptly at noon?" / "We'll take back control of this city from the Synths." > "We'll take back control of this city from the synths." / "Anyone could be a Synth." > "Anyone could be a synth." (Bug #27906)
- DmndMayorTerminal_CitySubMenu: [Menu Items; Item ID 2]: "What if Super Mutants attacked, and people were more concerned about "Who is a Synth" than protecting our city?" > "What if super mutants attacked, and people were more concerned about "who is a synth" than protecting our city?" / [Menu Items; Item ID 3]: "While we understand that not everyone understands him as well as a born-and-bred Diamond City resident, we cannot allow such an iconic figure of our great city to be altered in any way."" > "While we understand that not everyone understands him as well as a born and bred Diamond City resident, we cannot allow such an iconic figure of our great city to be altered in any way."" / [Menu Items; Item ID 4]: "First, is the great green guardian behind me." > "First, is the Great Green Guardian behind me." / "Now I want everyone to hear these next words very carefully." > "Now, I want everyone to hear these next words very carefully." / "I am the same flesh and blood boy who grew on these streets." > "I am the same flesh and blood boy who grew up on these streets." (Bug #27911)
- DialogueDiamondCityMayorWallSpeech [000237FF]: "Now I want everyone to hear these next words very carefully." > "Now, I want everyone to hear these next words very carefully." / "I am the same flesh and blood boy who grew on these streets." > "I am the same flesh and blood boy who grew up on these streets." (Bug #27913)
- [00023801]: "First, is the great green guardian behind me. The Wall. Our protector and our savior from the filth of the outside." > "First, is the Great Green Guardian behind me. The Wall. Our protector and our savior from the filth of the outside."
- [00059AA5]: "Looks like the mayor's going to give another speech..." > "Looks like the mayor's gonna give another speech..."
- [00059AA7]: "Wonder what the Mayor has to say this time..." > "Wonder what the mayor has to say this time..."
- [00059AA8]: "Trying to listen." > "Tryin' to listen."
- [00059AA9]: "Mayor's talking. Keep it down." > "Mayor's talkin'. Keep it down."
- [00059AAA]: "Quiet. Trying to hear." > "Quiet. Tryin' to hear."
- FFDiamondCity07 [00022E6A]: "I gotta check a few things, first. We'll talk later." > "I gotta check a few things first. We'll talk later." (Bug #27927)
- [00022E6D]: "Don't worry. We'll get you help, just get your bearings first." > "Don't worry. We'll get you help. Just... get your bearings first."
- [0008BA66]: "Yeah, Blue, you haven't noticed?" > "Yeah, Blue. You haven't noticed?"
- [0008BA67]: "I didn't spend much time in the Vault." > "I didn't spend much time in the vault."
- [0008BA6C]: "Wait. They boxed you up in a fridge?" > "Wa- wait. They boxed you up in a fridge?"
- [0008BA73]: "So. You've seen the Commonwealth. Diamond City. How does it compare to your old life?" > "So, you've seen the Commonwealth... Diamond City. How does it compare to your old life?"
- [0008BA7E]: "No matter how much you want to give up, don't. You have to have hope that you'll see them again. Or at least, that you'll know the truth." > "No matter how much you want to give up... don't. You have to have hope that you'll see them again. Or at least... that you'll know the truth."
- [0008BAA4]: "Now, the big question." > "Now... the big question."
- [0008BAB0]: "Okay, I guess we're gonna have to go with the satirical approach to this article..." > "Okay... I guess we're gonna have to go with the satirical approach to this article..."
- [0008BAB5]: "You're all living in rusty shacks, killing each other, and my god, the smell..." > "You're all living in rusty shacks, killing each other, and my god - the smell."
- [0008BAD2]: "So, what was the Vault like?" > "So, what was the vault like?"
- [0008BAD8]: "So, I know you're from a Vault." > "So, I know you're from a vault."
- [0008BAFF]: "I'll take anger over apathy any day. Good quote. Thanks Blue." > "I'll take anger over apathy any day. Good quote. Thanks, Blue."
- [0008BB1F]: "My son, Shaun, was kidnapped." > "My son, Shaun... was kidnapped."
- [0008BB20]: "My baby, Shaun, was kidnapped." > "My baby, Shaun... was kidnapped."
- [00092F43]: "The first is an obvious fake. Skin looks like plastic. Skeleton might even be showing." > "The first is an obvious fake. Skin looks like plastic... skeleton might even be showing." / "The second type of synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good, old-fashioned human." > "The second type of synth is the real deal. With skin, blood, warm smiles, and guilty glances just like a good old-fashioned human."
- [00095428]: "*chuckle* THAT would be hilarious. But no, no Blue, he's on the up-and-up." > "*chuckle* THAT would be hilarious. But no. No Blue, he's on the up-and-up."
- [0009542A]: "That's what most people say, until they need him. And don't look now, Blue, but you do." > "That's what most people say... until they need him. And don't look now, Blue, but you do."
- [0009542D]: "Thanks Piper. I'll talk to him." > "Thanks, Piper. I'll talk to him."
- [00096487]: "Anyway, if you need me, you'll know where I'll be. Thanks again." > "Anyway, if you need me... you'll know where I'll be. Thanks again."
- [00147AB4]: "There were problems, but it was home, you know? I was used to it. I guess I just thought it was gonna stay that way." > "There were problems, but it was home, you know? I was used to it. I guess I just thought... it was gonna stay that way."
- [00147AB5]: "Look, I'm just gonna say it. You're a Vault Dweller." > "Look, I'm just gonna say it. You're a vault dweller."
- [00147AB6]: "Look, I'm just gonna say it. You're a Vault Dweller." > "Look, I'm just gonna say it. You're a vault dweller."
- [00147AB7]: "You fought in the War? Tell me. What happened? What was it all about?" > "You fought in the War? Tell me. What happened? Wha- what was it all about?"
- [00147AB8]: "Hmm. Interesting you mentioning that, seeing as you're from a Vault." > "Hmm. Interesting you mentioning that, seeing as you're from a vault."
- [00147AB9]: "Interesting you mentioning that, seeing as you're from a Vault." > "Interesting you mentioning that, seeing as you're from a vault."
- [00147AC0]: "Trial by combat. I racked up 30 kills in my day." > "Trial by combat. I racked up thirty kills in my day."
- [00147AD1]: "Not like a cozy day in the Vault, huh?" > "Not like a cozy day in the vault, huh?"
- [00147AD2]: "Not like a cozy day in the Vault, huh?" > "Not like a cozy day in the vault, huh?"
- [00147AD4]: "'Cause of the blue jumpsuit you're wearing? You're a Vault dweller." > "'Cause of the blue jumpsuit you're wearing? You're a vault dweller."
- [00147AD5]: "'Cause you're a Vault Dweller?" > "'Cause you're a vault dweller?"
- DialogueDiamondCityExtra [00022D53]: "Hey, what's brought you into town, anyway?" > "Hey. What's brought you into town anyway?" (Bug #27976)
- [00022D5B]: "All the time. Thing is, sometimes she's bluffing, and sometimes there really is a group of 50 Raiders just over the hill, screaming for blood." > "All the time. Thing is, sometimes she's bluffing, and sometimes there really is a group of fifty raiders just over the hill, screaming for blood."
- [00022D5D]: "So, you're that trader Piper was talking about? Somethin' tells me she's pulled the wool over my eyes again, am I right?" > "So, you're that trader Piper was talking about? Somethin' tells me she's pulled the wool over my eyes again. Am I right?"
- [0008BAC3]: "Hey, I don't take bribes, okay? No." > "Hey. I don't take bribes, okay? No."
- CreatureAssaultron: "The Assaultron robot was constructed by RobCo and sold to the U.S. military as a frontline wartime combatant." > "The Assaultron robot was constructed by RobCo and sold to the U.S. Military as a frontline wartime combatant." (Bug #27983)
- DLC01COMRIdles [01001414]: "Ridding the Commonwealth of Raiders is close to providing a public service." > "Ridding the Commonwealth of raiders is close to providing a public service." (Bug #28001)
- [01001416]: "We should be able to scavenge some useful items from these lowlife Raiders." > "We should be able to scavenge some useful items from these lowlife raiders."
- [01001417]: "According to my database, Raiders rank astonishingly low when it comes to common sense... and personal hygiene." > "According to my database, raiders rank astonishingly low when it comes to common sense... and personal hygiene."
- [01001422]: "If my memory banks are correct, Super Mutants were bio-engineered. Who would create such monstrosities?" > "If my memory banks are correct, super mutants were bioengineered. Who would create such monstrosities?"
- [01001423]: "Super Mutants are loud, brutish and violent... not so different from humankind, wouldn't you agree?" > "Super mutants are loud, brutish, and violent... not so different from humankind, wouldn't you agree?"
- [01001424]: "We need to be careful. I hear Super Mutants like to... experiment on humans." > "We need to be careful. I hear super mutants like to... experiment on humans."
- [01001425]: "Super Mutant bloodlust holds no bounds. How else do you explain their Suiciders?" > "Super mutant bloodlust holds no bounds. How else do you explain their suiciders?"
- [01001426]: "Beg your pardon, but you may have just trodden through Mutant Hound scat." > "Beg your pardon, but you may have just trodden through mutant hound scat."
- [01001427]: "Watch it, sir. Super Mutants are renown for using heavy weapons against their foes." > "Watch it, sir. Super mutants are renown for using heavy weapons against their foes."
- [01001428]: "Watch it, ma'am. Super Mutants are renown for using heavy weapons against their foes." > "Watch it, ma'am. Super mutants are renown for using heavy weapons against their foes."
- AO_Comment_Dialogue [0017D06A]: "Huh. They actually tried to train Mister Handy's." > "Huh. They actually tried to train Mister Handys." (Bug #28022)
- AO_Companion_Bar [0016E9E1]: "So many Mister Handies around." > "So many Mister Handys around." (Bug #28023)
- BoSDialoguePrydwen [0001CB8B]: "Slap a few of them onto your weapons and I'm pretty sure they'll put a smile on your face." > "Slap a few of them onto your weapons, and I am pretty sure they'll put a smile on your face." (Bug #28024)
- [00180BC2]: "I'd try searching desks, filing cabinets, safes and anywhere else you suspect documents would be stored." > "I'd try searching desks, filing cabinets, safes, and anywhere else you suspect documents would be stored."
- BoSGenericHellos [0015355E]: "Hopefully the next recovery team'll bring back some decent supplies." > "Hopefully, the next recovery team will bring back some decent supplies." (Bug #28025)
- [001868A9]: "Keep that Ghoul on a short leash, or we'll toss him overboard." > "Keep that ghoul on a short leash, or we'll toss him overboard."
- BoS000 [00093E8C]: "The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought." > "The atom bomb, bioengineered plagues, and FEV are clear examples of the horrors that technological advancement had wrought." (Bug #28026)
- BoS100 [000F73FE]: "Then I suggest you get out of our way, I don't have any more time to waste." > "Then I suggest you get out of our way. I don't have any more time to waste." (Bug #28027)
- [000F7410]: "Our target is ArcJet Systems, and it contains the technology we need... the Deep Range Transmitter." > "Our target is ArcJet Systems, and it contains the technology we need... the deep range transmitter." / "We infiltrate the facility, secure the transmitter and bring it back here." > "We infiltrate the facility, secure the transmitter, and bring it back here."
- [000FDCB3]: "You're a Vault Dweller?" > "You're a vault dweller?"
- [000FDCB6]: "The atom bomb, bio-engineered plagues and FEV are clear examples of the horrors that technological advancement had wrought." > "The atom bomb, bioengineered plagues, and FEV are clear examples of the horrors that technological advancement had wrought."
- BoSDialoguePoliceStation [00072ABF]: "Got some backbone? Good. You'll need it if you keep hanging with us." > "Got some backbone? Good. You'll need it if you keep hangin' with us." (Bug #28028)
- [00072AC3]: "I'm not angry, I'm just letting you know where you stand." > "I'm not angry. I'm just letting you know where you stand."
- [00072ACF]: "Do what your told, keep your head down and your mouth shut." > "Do what you're told, keep your head down, and your mouth shut."
- [00072AD7]: "Listen smartass, I don't take advise from anyone except Top." > "Listen, smartass. I don't take advise from anyone except Top."
- [00072ADC]: "Well guess what, I'm not interested in making friends." > "Well, guess what. I'm not interested in making friends."
- [00072AEF]: "I'll be certain to keep out of your way then." > "I'll be certain to keep out of your way, then."
- [000DB84A]: "You're all heart, doc." > "You're all heart, Doc."
- BoSM02 [000BEA1F]: "Maybe it's nothing. But... I'm worried about him." > "Maybe it's nothing, but... I'm worried about him." (Bug #28029)
- [00166985]: "We're down over twenty crates, if you believe the Scribes." > "We're down over twenty crates... if you believe the scribes." / "It doesn't make sense. I could see someone stealing weapons, or tech. But our 'thief' goes to all this trouble for a lifetime supply of Cram?" > "It doesn't make sense. I could see someone stealing weapons or tech, but our "thief" goes to all this trouble for a lifetime supply of Cram?"
- [00166986]: "Then what? There's no way you'd get a full crate of supplies off base." > "Then what? Well, there's no way you'd get a full crate of supplies off base."
- [001669E0]: "Other than the sergeant, there's Lucia, me, the Scribes, and a few other Knights who aren't fit for field duty." > "Other than the sergeant, there's Lucia, me, the scribes, and a few other knights who aren't fit for field duty."
- [001669E1]: "Excuse me, Knight Lucia. We joined the Brotherhood together. She'll probably get assigned to a patrol team soon. I'll... still be stuck here." > "Excuse me, Knight Lucia. We joined the Brotherhood together. She'll probably get assigned to a patrol team soon. Me? I'll still be stuck here."
- [001669F2]: "They say Raiders with stealth boys hit the terminal every night." > "Well, they say raiders with stealth boys hit the terminal every night."
- [00166A25]: "I've already spoken with my men. They haven't seen anything. Teagan's scribes just fouled up the books again." > "I've already spoken with my men. They haven't seen anything. Teagan's scribes just... fouled up the books again."
- [00166A31]: "Someone had just filed them in the wrong place, apparently. Clarke found them the next day. Little things do happen, but it never amounts to much." > "Someone had just filed them in the wrong place, apparently. Clarke found them the next day. The little things do happen, but it never amounts to much." / "The Sergeant may complain, but Proctor Teagan and his scribes are very thorough. One or two crates, maybe. But not this many." > "The sergeant may complain, but Proctor Teagan and his scribes are very thorough. One or two crates, maybe, but not this many."
- [0018136D]: "It's tight. At least two Knights and a Scribe on duty at all times. And we've got the entire base right here. We don't have much to worry about." > "It's tight. At least two knights and a scribe on duty at all times. And we've got the entire base right here. We don't have much to worry about."
- BoSPSGreetings [00072B16]: "Think you're some kind of hot-shot?" > "Think you're some kind of hotshot?" (Bug #28030)
- COMCodsworthIdles [000E2BC2]: "It's a shame that there are no Child-Handies." > "It's a shame that there are no child Handys." (Bug #28031)
- COMDanse [0010FDC5]: "I... trust you'll keep this in confidence of course. Some of that information was of a personal nature, and well, I'd like to keep it that way." > "I... trust you'll keep this in confidence, of course. Some of that information was of a personal nature, and well, I'd like to keep it that way." (Bug #28032)
- [0010FDD6]: "The Brotherhood spearheaded an assault on the command post which was ultimately successful but costly." > "The Brotherhood spearheaded an assault on the command post, which was ultimately successful but costly."
- COMDanseIdles [0010BF88]: "With all these planes that were blown across the airport it's amazing the tower survived." > "With all these planes that were blown across the airport, it's amazing the tower survived." (Bug #28033)
- COMDeaconIdles [000F788D]: "If there's one thing the Minutemen did that I was OK with, it's curbing the damned raiders." > "If there's one thing the Minutemen did that I was okay with, it's curbing the damned raiders." (Bug #28034)
- COMPreston [00092E91]: "Thanks Preston. I already know you think so." > "Thanks, Preston. I already know you think so." (Bug #28035)
- [00092E9C]: "Quite the mutual admiration society we've got going here, huh?" > "Quite the mutual admiration society we've got goin' here, huh?" / "No, but I hear you. And thanks. Let's just agree to both keep that in mind going forward, huh?" > "No, but I hear you. And thanks. Let's just agree to both keep that in mind goin' forward, huh?"
- [00092EA9]: "I just wanted you to know that...well... that it matters. That you're making a difference." > "I just wanted you to know that... well... that it matters. That you're making a difference."
- CZ [0013F868]: "Where'd you nab the Power Armor? You one of the Forged or something?" > "Where'd you nab the power armor? You one of the Forged or somethin'?" (Bug #28036)
- DialogueBunkerHill [00020D1E]: "I said, "Caravan or Raider?" Which are you?" > "I said, "Caravan or raider?" Which are you?" (Bug #28037)
- [0005FBCA]: "And every Raider outfit in the area gets protection money to keep their paws off the market and our homes." > "And every raider outfit in the area gets protection money to keep their paws off the market and our homes." / "So there's only two types of people coming through here, Caravans and Raiders. Which are you?" > "So there's only two types of people comin' through here: caravans and raiders. Which are you?"
- DialogueCodsworthPostWar [0001D151]: "I'm afraid I won't be able to repave the driveway anytime soon." > "Hmm... I'm afraid I won't be able to repave the driveway anytime soon." (Bug #28038)
- [0001F14F]: "So, that's all that's left." > "So, this is all that's left."
- [0001F152]: "I'm afraid I don't know anything, sir. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead." > "I... I'm afraid I don't know anything, sir. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead." / "I did find this holotape. I believe the missus was going to present it to you. As a surprise. But then, well... everything "happened."" > "I did find this... holotape. I... I believe the missus was going to present it to you. As a... as a surprise. But then, well... everything "happened.""
- [0004DDFC]: "I'm afraid I don't know anything, mum. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... dead." > "I'm afraid I don't know anything, mum. The bombs came, and all of you left in such a hurry. I thought for certain you and your family were... were dead." / "I did find this holotape. I believe sir was going to present it to you. As a surprise. But then, well... everything "happened."" > "I... I did find this holotape. I believe sir was going to present it to you. As a... as a surprise. But then, well... everything "happened.""
- [000A182A]: "Or maybe... evil Leprechauns!" > "Or maybe... evil leprechauns!"
- [0019E70A]: "Thanks Codsworth" > "Thanks, Codsworth"
- DialogueConcordArea [0001A911]: "Wahh huh huh wahh huh huh" > "Wahh huh huh huh huh huh wahh" (Bug #28039)
- [0001A912]: "No no no noo no noo noo no noo" > "Oh no no no no no noo no noo noo no noo no no"
- [0001A913]: "Ohh huh huh god no why whaa" > "Ohh huh huh huh god no why why whaa whaa whaa"
- [0001A914]: "Huh huh noo huh huh" > "Huh huh huh noo no no no huh huh"
- [0001A915]: "Oh god oh god oh why why why why? It's not fair it's not fair huh huh" > "Oh god oh god oh why why why why why why why? It's not fair it's not fair huh huh huh"
- [0001A916]: "Promised we'd get there I promised I promised we'd get there couldn't keep promise I'm so sorry I'm so sorry I'm so sorry" > "I... I promised we'd get there I promised I promised we'd get there I promised I couldn't keep promise I'm so sorry I'm so sorry I'm so sorry I'm so..."
- [0001C234]: "Yeah. For a while, anyway. We can at least move someplace safer." > "Yeah. For a while, anyway. We can at least move some place safer."
- [0001DC69]: "have my attention" > "Have My Attention"
- [0001DC72]: "Now, as for the armor... It's outta juice. Probably has been for a hundred years. It can be powered up again, but we're a bit stuck..." > "Now, as for the armor... it's outta juice. Probably has been for a hundred years. It can be powered up again, but we're a bit stuck..."
- [0005DF19]: "Help Me Please" > "Help Me, Please"
- [000E7466]: "Look, kid. I'm tired now. Maybe you'll bring me some chems later; the Sight will paint a clearer picture." > "Look, kid. I'm tired now. Maybe you'll bring me some chems later... the Sight will paint a clearer picture."
- [0019FDDA]: "Yours? Or tracking for someone else?" > "Yours, or trackin' for someone else?"
- [00088701]: "Go look, boy! (Shouting)" > "Go look, boy! (shouting)" (Bug #28040)
- [000EF281]: "As you were. (Whispered)" > "As you were. (whispered)"
- [000EF28C]: "Nu-uh. (Whispered)" > "Nu-uh. (whispered)"
- [000EF291]: "Go check that out. (Whispered)" > "Go check that out. (whispered)"
- [000EF296]: "Let's go. (Whispered)" > "Let's go. (whispered)"
- [000EF29B]: "Head over there. (Whispered)" > "Head over there. (whispered)"
- [000EF2A0]: "Wait there. (Whispered)" > "Wait there. (whispered)"
- [000EF2A5]: "Grab that. (Whispered)" > "Grab that. (whispered)"
- [000F0768]: "Over here. (Whispered)" > "Over here. (whispered)"
- [000F0769]: "Get into position. (Whispered)" > "Get into position. (whispered)"
- [000F076A]: "Go there. (Whispered)" > "Go there. (whispered)"
- [000F076B]: "Move out. (Whispered)" > "Move out. (whispered)"
- [000F0770]: "That's it. (Whispered)" > "That's it. (whispered)"
- [000F0773]: "Check it out. (Whispered)" > "Check it out. (whispered)"
- [000F0774]: "Over there. (Whispered)" > "Over there. (whispered)"
- [000F0778]: "Take a look. (Whispered)" > "Take a look. (whispered)"
- [000F0779]: "Come on. (Whispered)" > "Come on. (whispered)"
- [000F077A]: "Follow me. (Whispered)" > "Follow me. (whispered)"
- [000F077F]: "Get 'em. (Whispered)" > "Get 'em. (whispered)"
- [000F0780]: "Drop 'em. (Whispered)" > "Drop 'em. (whispered)"
- [000F0781]: "Take 'em out. (Whispered)" > "Take 'em out. (whispered)"
- [000F0782]: "That one. (Whispered)" > "That one. (whispered)"
- [000F0783]: "That's your target. (Whispered)" > "That's your target. (whispered)"
- [000F0784]: "Over there. (Whispered)" > "Over there. (whispered)"
- [000F0CEA]: "Stay there. (Whispered)" > "Stay there. (whispered)"
- [000F0CED]: "Grab anything useful. (Whispered)" > "Grab anything useful. (whispered)"
- [000F0CEE]: "Take anything good. (Whispered)" > "Take anything good. (whispered)"
- [000F0CFC]: "Get that. (Whispered)" > "Get that. (whispered)"
- [000F0CFD]: "Check it out. (Whispered)" > "Check it out. (whispered)"
- [000F0CFE]: "Here. (Whispered)" > "Here. (whispered)"
- [000F0CFF]: "Over there. (Whispered)" > "Over there. (whispered)"
- DialogueDiamondCity [0001F70C]: "Hmm. You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute's involved." > "Hmm. You're in bad luck. No one tries to find missing people in Diamond City. Missing people means the Institute is involved." (Bug #28041)
- [0003718F]: "Sorry I'll Leave" > "Sorry, I'll leave"
- [0005C43B]: "There's an old Vault down there they use as a base." > "There's an old vault down there they use as a base."
- [00086569]: "If they don't like you, boom. You get replaced." > "If they don't like you... boom. You get replaced."
- [0008656F]: "Hey, I, uh, I just cut hair, all right?" > "Hey. I, uh... I just cut hair. All right?"
- [0008657A]: "Ah. Look. I want to take care of my customers, but with all that talk about the Institute in the papers..." > "Uh... Look. I want to take care of my customers, but with all that talk about the Institute in the papers..."
- [0008BA71]: "A lot of 'em are definitely machines, though, and they're murderous. Kill off whole towns, and take all the remains to... somewhere." > "A lot of 'em are definitely machines, though, and they're murderous. Kill off whole towns, take all the remains to... somewhere." / "University Point used to be a nice little settlement. Now, it's all synths. Just standin' guard." > "University Point used to be a nice little settlement. Now... it's all synths."
- [0008BAB2]: "Yeah, you, me, and everyone else in this city." > "Yeah. You, me, and everyone else in this city."
- [0008BAB9]: "Guess I'm on my own then." > "Guess I'm on my own, then."
- [001360BB]: "Every face I sculpt is a masterpiece. We'll begin as soon as you sit down." > "Every face I sculpt is a masterpiece. We'll begin just as soon as you sit down."
- [0013639F]: "*sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm black-listed." > "*sigh* My husband got taken, all right? By the Institute. Security wouldn't look into it, I raised a stink, and now I'm blacklisted."
- [001363A0]: "Well he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths." > "Well, he ain't here anymore, that's for sure. Not like the Institute leaves a trail besides those damn synths."
- [001363A1]: "Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him." > "Lucky me, huh? The Institute takes my Charlie, and doesn't even bother replacing him."
- [001363A2]: "Lucky me, huh? Institute takes my Charlie, and doesn't even bother replacing him." > "Lucky me, huh? The Institute takes my Charlie, and doesn't even bother replacing him."
- [0013CA8B]: "Mentats, Buffout, Stimpaks, Jet! Everything to even ya out." > "Mentats, Buffout, stimpaks, Jet! Everything to even ya out."
- [00142444]: "Ah, I thought the purifier was running smoother!" > "Ah... I thought the purifier was running smoother!"
- [0014244E]: "150 then." > "150, then."
- DialogueDiamondCityGenericNPCs [00029B20]: "What's with you Vault Dwellers and those jumpsuits, huh?" > "What's with you vault dwellers and those jumpsuits, huh?" (Bug #28042)
- [000A93A0]: "Hey, you're that Vault Dweller. From the paper." > "Hey. You're that vault dweller. From the paper."
- DialogueDiamondCitySecurity [000EB212]: "Whoa, whoa, no public squatting. Go find a bathroom. Jeez." > "Whoa, whoa. No public squatting. Go find a bathroom. Jeez." (Bug #28043)
- DialogueGenericDoctors [00097F60]: "I got loads of Stimpaks, Chems, You-Name-It." > "I got loads of stimpaks, chems, you name it." (Bug #28044)
- DialogueGenericMerchants [000792D5]: "Nothing you'd be interested in. Now, I got merchandise to move here, if you're still buying." > "Nothin' you'd be interested in. Now, I got merchandise to move here, if you're still buyin'." (Bug #28045)
- [000792D7]: "Not really. Let's get back to talking about all these great items I have for sale." > "Not really. Let's get back to talkin' about all these great items I have for sale."
- [000792DA]: "Hey scavver. Let's trade." > "Hey, scavver. Let's trade."
- DialogueRailroad [0017FCA6]: "We all owe you our thanks. But that doesn't mean there isn't more to do." > "We all owe you our thanks. But... that doesn't mean there isn't more to do." (Bug #28046)
- DialogueSanctuaryHills [00157F2D]: "That's... awful. No parent should have to lose their child." > "That's awful. No parent should have to lose their child." (Bug #28047)
- [00157F37]: "You think we don't know that? Look at us, we're barely keeping it together. We've been through Hell..." > "You think we don't know that? Look at us... we're barely keeping it together. We've been through hell…"
- DialogueVault111 [0002D984]: "I can't be the only one left.... HELLO! ANYONE!?" > "I can't be the only one left... HELLO! ANYONE!?" (Bug #28048)
- [000A24C3]: "Come on, come on, come on. Oh God..." > "Come on, come on, come on. Oh god..."
- DLC03FarHarborFF03b [0304802B]: "I have no idea what you're going through. If there's any way I can help." > "I can't imagine what you're going through. If there's any way I can help…" (Bug #28049)
- [030486B9]: "Don't underestimate those Trappers by the Azalea." > "Don't underestimate those trappers by the Azalea."
- DLC04DialogueSettlement [06020A0B]: "Hey there mister boss, sir. Lauren sells the drinks. You probably want to talk to her." > "Hey there, mister boss, sir. Lauren sells the drinks. You'll probably want to talk to her." (Bug #28050)
- [06020A0C]: "Hey there miss boss, ma'am. Lauren sells the drinks. You probably want to talk to her." > "Hey there, miss boss, ma'am. Lauren sells the drinks. You'll probably want to talk to her."
- [06020A0D]: "Working hard to keep the place nice and clean for you and the other Raiders, just like always." > "Workin' hard to keep the place nice and clean for you and the other raiders, just like always."
- DLC04_BottlingPlantPA [060418AE]: "Not one to rest on his laurels, Mr. Bradberton and his team of talented "Beverageers" continued to create new and exciting formulas." > "Not one to rest on his laurels, Mr. Bradberton and his team of talented "beverageers" continued to create new and exciting formulas." (Bug #28051)
- DLC04DialogueRaiderFactionOperators [0601FB17]: "Galactic Zone's impressive, sure, but you ever feel like that giant Handy's just watching you..." > "Galactic Zone's impressive, sure... but you ever feel like that giant Handy's just watching you..." (Bug #28052)
- DLC04_RQ_Manager [0603E327]: "Some dealer would rather do business with anyone but us. As if we wouldn't notice. You're going to make that dealer regret living." > "Some dealer would rather do business with anyone but us. As if we wouldn't notice. You're gonna make that dealer regret living." (Bug #28053)
- FFDiamondCity08 [0013BD25]: "So gracious of you, mum. I'm sure it's not everyday someone shows him such kindness." > "That's so gracious of you, mum. I'm sure it's not every day someone shows him such kindness." (Bug #28056)
- [00149CB3]: "*gasp* Ah thank you! Thank you!" > "*gasp* Ah, thank you! Thank you!"
- [0016A449]: "Yeah, I think that's a good idea. This guy's weird." > "Yeah... I think that's a good idea. This guy's weird."
- [0016A44A]: "You really getting your breeches in a bunch over one Nuka-Cola?" > "You really getting your britches in a bunch over one Nuka-Cola?"
- [0016A44D]: "Sorry, Sheffield. Seems you're going to have to drink dust because my friend can't figure out how to untie his purse strings." > "Sorry, Sheffield. Seems you're gonna have to drink dust because my friend can't figure out how to untie his purse strings."
- [0016A45D]: "Some studies show drinking Nuka-Cola can be extremely habit forming. Bordering on addiction. Poor man." > "Some studies show drinking Nuka-Cola can be extremely habit-forming. Bordering on addiction. Poor man."
- [0016A564]: "So gracious of you, sir. I'm sure it's not everyday someone shows him such kindness." > "So gracious of you, sir. I'm sure it's not every day someone shows him such kindness."
- [0016A566]: "It was admirable of you to help this citizen, even if the request was rather strange." > "It was admirable of you to help this citizen... even if the request was rather strange."
- [0016A569]: "Addicted to Nuka Cola? Now I've heard it all." > "Addicted to Nuka-Cola? Now I've heard it all."
- [0016A56B]: "Look at you, being nice to someone." > "Look at you... bein' nice to someone."
- [0016A593]: "Nice one!" > "Hah! Nice one!"
- [0016A599]: "Yeah, I think he's getting the message." > "Yeah, I think he's gettin' the message."
- [0016A59B]: "He wanted a Nuka Cola. What's the big deal?" > "He wanted a Nuka-Cola. What's the big deal?"
- HolotapesQuest [0002D9EE]: "Daniel, I really stepped in the brahmin pile this time." > "Daniel, I really stepped in the brahmin pile this time." / "Yeah I know. How is that any different than any other day? I don't know Dan, it just... the gloves really came off this time." > "Yeah, I know. How is that different than any other day? I don't know, Dan, it's just... the gloves really came off this time." / "I told him I was going to go join The Forged up at the ironworks and well, you know dad." > "I told him I was gonna go join the Forged up at the ironworks, and well, you know Dad." / "No son of Abraham Finch is ever going be some trumped up raider. As far as I'm concerned, you are dead to me!" > "No son of Abraham Finch is ever gonna be some trumped up raider. As far as I'm concerned, you're dead to me!" / "I took great granddad's sword cause I knew it would piss him off, but now that I'm here, I dunno. I think he might be right about these guys." > "I took Great Granddad's sword 'cause I knew it would piss him off, but... now that I'm here... I dunno. I think he might be right about these guys." (Bug #28057)
- [00055EA2]: "It was the plan all along, Nick. There's nothing we can do." > "It was the plan all along, Nick. There's nothin' we can do." / "We played our part, pal. Not the part we thought, but hey. It happens." > "We played our part, pal. Not the part we thought, but hey, it happens." / "Nick, listen to me. Everything that's happened. With Winter. With... Jenny. It's more than any one man should have to handle. You need help." > "Nick, listen to me. Everything that's happened. With Winter. With Jenny. Hey, it's more than any one man should have to handle. You need help." / "Boston PD has been working with the eggheads at C.I.T. Some new program they have to deal with trauma. Scanning brainwaves or some such." > "Boston PD has been workin' with the eggheads at C.I.T. Some new program they have to deal with trauma. Scannin' brainwaves or some such."
- [000566B6]: "Bye honey! We love you!" > "Ha ha ha. Bye honey! We love you!"
- [000566B8]: "*Feedback sound.* Oops. Ha ha ha. No, no. Little fingers away. There we go. Just say it. Right there. Right there. Go ahead." > "*feedback sound* Oopsy. Ha ha ha. No no no. Little fingers away. There we go. Okay. Just say it. Right there. Right there." / "I don't think Shaun and I need to tell you how great of a father you are... but we're going to anyway." > "I... I don't think that Shaun and I need to tell you how great of a father you are... but we're going to anyway. Isn't that right?" / "You are kind, and loving, (Shaun laughs)... and funny! ha ha. That's right. And patient. So patient. Patience of a saint, as my mother used to say." > "You are kind, and loving, (Shaun laughs)... Ha ha. And funny! That's right. And patient. So patient. Patience of a saint, my mom used to say." / "There will be changes, sure. Things we'll need to adjust to. You'll rejoin the civilian workforce, I'll shake the dust off my law degree..." > "There will be changes, sure. Things we'll need to adjust to. You'll rejoin the civilian workforce, and I'll shake the dust off my law degree..."
- [000566B9]: "*Feedback sound.* Oops. Ha ha ha. No, no. Little fingers away. There we go. Just say it. Right there. Right there. Go ahead." > "*feedback sound* Oops. Ha ha ha. No. Little fingers away. Ah, there we go. Just say it. Right there. Right there. Go ahead." / "Look, with Shaun, and us all being at home together... It's been an amazing year. But even so, I know our best days are yet to come." > "Look, with Shaun, and us all being at home together... It's been an amazing year. But... even so, I know our best days are yet to come."
- [00056DD2]: "Day after that, Flaherty and Kanawa were shot by some scared, desperate, survivors." > "Day after that, Flaherty and Kanawa were shot by some scared, desperate survivors." / "I'm heading into Boston, on foot, to see if my sister survived all this. She's got an apartment on Boylston Street." > "I'm heading to Boston, on foot, to see if my sister survived all this. She's got an apartment on Boylston Street."
- [000D4D85]: "Message to Aleksandr Strelnikov" > "Message to Aleksandr Strelnikov." / "I mean, come on! 1 bullet, halfway across town, and you blew Ron Trevio's head clean off. You, sir, are an artist!" > "I mean, come on! One bullet, halfway across town, and you blew Ron Trevio's head clean off. You, sir, are an artist!" / "Eddie Winter, signing off" > "Eddie Winter, signing off."
- [0016859B]: "What was his name? Welliton? Wellingham?" > "What was his name? Uh, Welliton? Wellingham?"
- [0016859E]: "Oh my... C-Conners? Where, where's the rest of him?" > "Oh my... Conners? Where... where's the rest of him?"
- [001685AA]: "Tracks? What track... what the hell is that?" > "Tracks? What track... What the hell is that?"
- [001685AB]: "A nest full of Deathclaw eggs. A dozen, maybe more. Smashed to bits. Except this one." > "A nest full of deathclaw eggs. A dozen, maybe more. Smashed to bits. Except... this one."
- [001685B8]: "Oh, uh, sorry sir. The lieutenant said he'd found some tracks, wanted to check them out. Private Martin--" > "Oh, uh, sorry sir. The lieutenant said he'd found some tracks, wanted to check them out. Private Martin-"
- [001685BB]: "Major. Major! What found us!" > "Major. Major! What found us?"
- [0018E43D]: "No wonder they wouldn't tell us what was in that case." > "No wonder they wouldn't... tell us what was in that case." / "Guess we know why that Deathclaw tracked us all the way from Lynn Woods now. We stole her damn kids." > "Guess we know why that deathclaw tracked us all the way from Lynn Woods now. We stole her damn kids." / "Christ, maybe, maybe if we'd just returned the eggs..." > "Christ. Maybe... maybe if we just returned the eggs..."
- [0018E7E5]: "Oh hey Momma. You looking for this?" > "Oh, hey momma. You lookin' for this?"
- [001CFB3D]: "Okay, okay... I admit it. You were right, I was wrong. God, this is going to be amazing." > "Okay, okay. I admit it. You were right. I was wrong. God, this is gonna be amazing."
- [001CFB40]: "No way. Already? Man... I can't believe no one has noticed they're missing!" > "No way. Already? Man, I can't believe no one has noticed they're missing!"
- [001CFB41]: "Yeah, yeah... it's covered. The liquid nitrogen came in day before yesterday. All 10 tanks of it. We've got them stored in the basement of building 15." > "Yeah, yeah, it's covered. The liquid nitrogen came in day before yesterday. All ten tanks of it. We got 'em stored in the basement of building 15."
- Min01 [0005E0CF]: "I can't believe we're going to Sanctuary just because Mama Murphy had a "vision"." > "I can't believe we're going to Sanctuary just because Mama Murphy had a "vision."" (Bug #28058)
- [000B13E9]: "Not a General" > "Not a general" / "I'm no "General"." > "I'm no "General.""
- [000B3035]: "You're going to have to get used to it." > "You're gonna have to get used to it."
- [0011B390]: "You're looking at it, I'm afraid. But I wasn't joking when I called you that." > "You're lookin' at it, I'm afraid. But I wasn't joking when I called you that."
- [0014ADC2]: "Of course you know you're welcome anytime. My door's always open to you." > "Of course, you know you're welcome anytime. My door's always open to you."
- [0014ADDD]: "It's been a long road, but... yeah, I think this is it. Home. Feels good." > "It's been a long road, but yeah, I think this is it. Home. Feels good."
- [0019E9C5]: "I've had word from a settlement asking for help. They're still hoping there are Minutemen out there somewhere." > "I've had word from a settlement asking for help. They're still hopin' there are Minutemen out there... somewhere."
- MinRadiantOwned08 [00186A44]: "I can't believe it, we actually won! We couldn't have done it without you, thank you." > "I can't believe it, we actually won! We couldn't have done it without you. Thank you." (Bug #28059)
- MQ00MamaMurphy [001826A5]: "Sorry. I know to you it's private, but for me I can see it plain as day. You leaving that ice box. Waking up in a world that's not yours." > "Sorry. I know to you it's private, but for me I can see it plain as day. You leavin' that ice box. Wakin' up in a world that's not yours." (Bug #28060)
- [001826A8]: "Ha ha. That's good. Humor's a good way to cope. 'Cause this world ain't yours is it? I saw you leave that ice box." > "Ha ha. That's good. Humor's a good way to cope. 'Cause this world ain't yours, is it? I saw you leave that ice box."
- [0018333B]: "When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks," and they'll let you and your friend pass." > "When you meet the fat man and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks," and they'll let you and your friend pass."
- [00184DE3]: "I know it's odd asking for a fitted chair in this day and age, but it'd really help me out, kid." > "I know it's odd askin' for a fitted chair in this day and age, but it'd really help me out, kid."
- [00184E89]: "They're good. More of a chem for scientists and tech types. But who's to say ole' Mama Murphy ain't a closet genius? He he he." > "They're good. More of a chem for scientists and tech types. But who's to say ol' Mama Murphy ain't a closet genius? He he he."
- MQ101 [0005E0CC]: "You coming with us to Sanctuary?" > "You comin' with us to Sanctuary?" (Bug #28061)
- [0005E0CE]: "We owe you. No doubt about that." > "We owe ya. No doubt about that."
- [00067201]: "I feel better already, knowing we have a reliable supply of clean water." > "I feel better already... knowin' we have a reliable supply of clean water."
- [00067204]: "Sounds like you better get going to Diamond City." > "Sounds like you better get goin' to Diamond City."
- [00072F11]: "I guess drinking from the river isn't good enough for you." > "I guess drinking from the river isn't good enough for ya."
- [00072F66]: "I'm on it. Clean water coming up." > "I'm on it. Clean water comin' up."
- [00072F68]: "Great, thanks again." > "Great. Thanks again."
- [00072F29]: "Well, we've been getting by, but the surface water isn't safe to drink regularly." > "Well, we've been gettin' by, but the surface water isn't safe to drink regularly." / "I'm not looking for anything fancy." > "I'm not lookin' for anything fancy."
- [0009181E]: "Thanks for doing that. We'll all sleep better at night knowing we have some defenses set up." > "Thanks for doin' that. We'll all sleep better at night knowin' we have some defenses set up."
- [00091829]: "This place is starting to feel like home." > "Now this place is startin' to feel like home."
- [000ABF7D]: "Ha ha! That's the spirit. Now, let's see..." > "Ha ha ha! That's the spirit. Now, let's see..."
- [000ABF82]: "Whatever you're selling, I'm not buyin'." > "Whatever you're sellin', I'm not buyin'."
- [000ABF92]: "Why we're about you, sir!" > "Why, we're about you, sir!"
- [000ABFC4]: "I Said "No"" > "I said, "No"" / "I said, "no."" > "I said, "No.""
- [000BDAD2]: "My boy isn't giving his mother any trouble, is he?" > "My boy isn't givin' his mother any trouble, is he?"
- [000C507F]: "Whooooa! Okay!" > "Whooooa! Okay! Okay!"
- [000D40B4]: "Why we're about you, ma'am!" > "Why, we're about you, ma'am!"
- [000EAEBA]: "Oh of course, of course." > "Oh, of course, of course."
- [0011888B]: "Well, you asked how you could help; I told you. Did you mean it, or not?" > "Well, you asked how you could help... I told you. Did you mean it, or not?"
- [0011889B]: "You willing to do some work?" > "You willin' to do some work?"
- [0011889C]: "I don't know what you look like. You said you were willing to help; making beds is what we need help with." > "I don't know what you look like. You said you were willing to help. Making beds is what we need help with."
- [00118B2D]: "Hey, good to see you again. I was hoping you'd show up." > "Hey, good to see you again. I was hopin' you'd show up."
- [00118F46]: "Remember to assign somebody to take care of the crops. They need looking after if we're going to harvest anything." > "Remember to assign somebody to take care of the crops. They need lookin' after if we're gonna harvest anything."
- [00118F49]: "Nice job with those defenses. I've got nothing else I need right now. I think Preston may want to chat though." > "Nice job with those defenses. I've got nothin' else I need right now. I think Preston may want to chat, though."
- [00135BCE]: "Oh, right. The park. With you. Because I want to get pregnant AGAIN." > "Oh, right. The park. With you. Because I want to get pregnant again."
- [00135BD4]: "I Said "No"" > "I said, "No""
- [00147730]: "Oh, you're going to love it here." > "Oh, you're gonna love it here."
- [00148B61]: "It'll be okay. Daddy's right here, see?" > "Shh... It'll be okay. Daddy's right here, see?"
- [001797CD]: "He's being fussy. Could you...?" > "He's being fussy. Could you, um...?"
- [001A5654]: "This place is really starting to come together." > "This place is really startin' to come together."
- [001A5655]: "I knew Sturges would find something to keep you busy." > "I knew Sturges would find somethin' to keep you busy."
- [001A5656]: "I really appreciate you helping us out here." > "I really appreciate you helpin' us out here."
- MQ101PlayerComments [000F03F1]: "The glove's a little big right now, but Shaun will grow into it..." > "The glove's a little big now, but Shaun will grow into it..." (Bug #28062)
- MQ101SanctuaryHills [000D2BCB]: "Get to the Vault!" > "Get to the vault!" (Bug #28063)
- [000D2BD0]: "Sir, you need to get to the Vault! Now!" > "Sir, you need to get to the vault! Now!"
- [000D2C5D]: "Are you in the Vault program? They're not letting anyone else in!" > "Are you in the vault program? They're not letting anyone else in!"
- [000D2CBE]: "Head down to the bridge! The Vault is up the hill!" > "Head down to the bridge! The vault is up the hill!"
- [0011E786]: "All registered Vault participants this way!" > "All registered vault participants, this way!"
- [0011E787]: "This way! All Vault participants!" > "This way! All vault participants!"
- [0011F84D]: "We're doing everything we can, now keep moving!" > "We're doing everything we can. Now keep moving!"
- [0011F996]: "All Vault participants check in at the gate!" > "All vault participants, check in at the gate!"
- [0011F998]: "If you're in the Vault program, head to the gate!" > "If you're in the vault program, head to the gate!"
- [0011FB80]: "We never signed up for the Vault..." > "We never signed up for the vault..."
- [0011FC12]: "Sir! Turn around and head to the Vault!" > "Sir! Turn around and head to the vault!"
- [0011FC13]: "Ma'am! Turn around and head to the Vault!" > "Ma'am! Turn around and head to the vault!"
- [0011FC1C]: "The nukes are coming. Those Communist bastards!" > "The nukes are coming. Those communist bastards!"
- [0012126E]: "Ma'am, you need to get to the Vault! Now!" > "Ma'am, you need to get to the vault! Now!"
- [0012127E]: "Sir, you can't stay here! The Vault is in the other direction!" > "Sir, you can't stay here! The vault is in the other direction!"
- [0012127F]: "Ma'am, you can't stay here! The Vault is in the other direction!" > "Ma'am, you can't stay here! The vault is in the other direction!"
- [00121280]: "Sir! Step away from the Vertibird, turn around, and head to the Vault!" > "Sir! Step away from the Vertibird, turn around, and head to the vault!"
- [00121281]: "Ma'am! Step away from the Vertibird, turn around, and head to the Vault!" > "Ma'am! Step away from the Vertibird, turn around, and head to the vault!"
- [0012128A]: "Turn around and head to the Vault!" > "Turn around and head to the vault!"
- [0012145F]: "We're coming! Don't close the Vault without us!" > "We're coming! Don't close the vault without us!"
- [00121461]: "The gate to the Vault is that way, sir!" > "The gate to the vault is that way, sir!"
- [00121462]: "The gate to the Vault is that way, ma'am!" > "The gate to the vault is that way, ma'am!"
- [00121D1F]: "Sir! We need to send you down to the Vault! Step on the platform." > "Sir! We need to send you down to the vault! Step on the platform."
- [00121D29]: "This whole experience has been terrible. When we get to the Vault, I'm registering a complaint." > "This whole experience has been terrible. When we get to the vault, I'm registering a complaint."
- [00121F3E]: "Ma'am! We need to send you down to the Vault! Step on the platform." > "Ma'am! We need to send you down to the vault! Step on the platform."
- [00122E77]: "You can't get us in the Vault, can you? Can you!?" > "You can't get us in the vault, can you? Can you!?"
- [0019C8D2]: "The Vault's this way!" > "The vault's this way!"
- [0019C8D3]: "Come on! We have to get to the Vault!" > "Come on! We have to get to the vault!"
- [0019C8E6]: "There's gotta be room in the Vault for more!" > "There's gotta be room in the vault for more!"
- [0019C8EB]: "We're not in the Vault program. Oh god, we're going to die..." > "We're not in the vault program. Oh my god, we're gonna die..."
- MS07a [00169657]: "Seriously? You're gonna let him live?" > "Seriously? You're going to let him live?" (Bug #28064)
- MS11 [00092AF1]: "We told those crazy assholes not to attack. It's not our fault, all right. When they saw you waltz right onto the Constitution they just went ballistic." > "We told those crazy assholes not to attack. It's not our fault, all right. When they saw you waltz right into the Constitution, they just went ballistic." (Bug #28065)
- [00092AF2]: "So some of your guys almost got me killed." > "So, some of your guys almost got me killed."
- [000A56A4]: "Happy to help you out again." > "Happy to help you out... again."
- [000A56B0]: "Diagnostic inconclusive. No functioning Mr. Handy's available for detailed analysis." > "Diagnostic inconclusive. No functioning Mr. Handys available for detailed analysis."
- [000A56B8]: "However, this has brought to light further failures in our power grid. The Power Relay which, to my shame, I previously complained about is fluctuating wildly." > "However, this has brought to light further failures in our power grid. The power relay, to my shame, I previously complained about is fluctuatin' wildly."
- [000A56C2]: "Power Relay Coils are a common enough part. Might I recommend checking the local shopkeeps?" > "Power relay coils are a common enough part. Might I recommend checkin' the local shopkeeps?"
- [000A56CA]: "Bad for morale, sir. There were dark times where I made all manner of baseless complaints against the Captain, the manner this ship is run, and the plausibility of our sacred mission." > "Bad for morale, sir. There were... dark times where I made all manner of baseless complaints against the Captain, the manner in which this ship is run, and the plausibility of our sacred mission."
- [000A733A]: "Complete this task, and I will gladly relate our mission. Until then: Silence, vigilance." > "Complete this task, and I will gladly relate our mission. Until then: silence, vigilance."
- [000A733F]: "The ship requires Turbopump Bearings from a nearby factory." > "The ship requires turbopump bearings from a nearby factory."
- [000C310D]: "Bad for morale, madame. There were dark times where I made all manner of baseless complaints against the Captain, the manner this ship is run, and the plausibility of our sacred mission." > "Bad for morale, madame. There were... dark times where I made all manner of baseless complaints against the Captain, the manner in which this ship is run, and the plausibility of our sacred mission."
- RelayTowerQuest [001A6AA1]: "Humans, if out there and need help...we help you. Come to Shaw school place. We promise not tear you limb from limb and eat you." > "Humans, if out there and need help... we help you. Come to Shaw School place. We promise not tear you limb from limb and eat you." (Bug #28066)
- [001AAD51]: "Yes, I know you do. Look, I'm reading this exactly like you wanted. Remember? It's a trick. You're trying to trick them. With a lie." > "Yes, I know you do. Look, I'm reading this exactly like you wanted. Remember? It's a trick. You're trying to trick them. With a lie."
- [001AAD57]: "Huh? But I want eat hu..." > "Huh? But I want eat human..."
- RRR06 [0018468A]: "My gut says Mr. Tims is exactly who he says he is. But PAM isn't convinced yet." > "My gut says Mr. Tims is exactly who he says he is. But P.A.M. isn't convinced yet." (Bug #28067)
- RRR09 [00146094]: "I suspect you must tire of all superlatives." > "I suspect you must tire of all the superlatives." (Bug #28069)
- V81_03 [0018136F]: "I swear to god, if Bobby ODs, he'll make me wish I killed him myself." > "I swear to God, if Bobby ODs, he'll make me wish I killed him myself." (Bug #28070)
- [001AC4FD]: "Thank god you saved Austin. It would've been all my fault." > "Thank God you saved Austin. It would've been all my fault."
- [001AC502]: "Thank god I got my Jet, man. I'm barely getting by here." > "Thank God I got my Jet, man. I'm barely getting by here."
v2.0.9 (2019-09-21) [FO4 1.10.138]
UFO4P Fixes
- The dialogue control quest for the Nuka-World settlement (DLC04DialogueSettlement) would not start on a new game due to an unknown engine bug which interfered with the additional aliases meant to fix the shock collars still being on 3 NPCs after Open Season. (Bug #27239, Bug #27441)
Audio Fixes
- One of the traveler voice recordings in "DLC04DialogueSettlement" doesn't match the other three in a hello topic. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCMTraveler01\06043B28_1.fuz) (Bug #27253)
- One of the recordings in "Sylvia's Holotape" has a minor audio error between sentences, possibly due to background noise. (Sound\Voice\Fallout4.esm\DN088_NPCMPeteOwens\0008C39E_1.fuz) (Bug #27346)
- Corrected audio in several shared settler dialogue topics where the recordings don’t match each other and/or don’t match the subtitle. (Sound\Voice\Fallout4.esm\FemaleEvenToned\0009A0FE_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0009C8DB_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0009C8DB_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0009C8DB_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0009A102_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\0009A101_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0009A101_1.fuz) (Bug #27353, Bug #27350, Bug #27349, Bug #27348)
- One of the recordings in "Private Murnahan's Holotape" has a minor audio error. (Bug #27366)
- One of the Brotherhood of Steel soldier audio recordings in "BoSGenericHellos" doesn't match the other three in a hello topic. (Sound\Voice\Fallout4.esm\BoSFemale02\001739A4_1.fuz) (Bug #27373)
- One of the Brotherhood of Steel soldier audio recordings in "BoS202" doesn't match the other three in one of the quest scenes. (Sound\Voice\Fallout4.esm\BoSFemale02\00065DD2_2.fuz) (Bug #27398)
- Two of Nisha’s comments in "DLC04_RQ_Manager" are grammatically unsound and required audio splices in order to make sense. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCFNisha\0603E355_1.fuz, Sound\Voice\DLCNukaWorld.esm\DLC04NPCFNisha\0603E327_1.fuz) (Bug #27414, Bug #27402)
- One of Harvey's audio recordings in "DLC04DialogueHarvey" is grammatically unsound and needed a splice. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCMHarvey\06043BFC_1.fuz) (Bug #27446)
- One of Aaron Corbett's greetings in "DLC04DialogueSettlement" uses the word "sir" when he addresses the player regardless of whether they’re male or female. This has been fixed by splicing out the word. (Sound\Voice\DLCNukaWorld.esm\DLC04NPCMAaronCorbett\0601E394_1.fuz) (Bug #27532)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001632AA_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\060424D2_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06043C05_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06037B8E_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\060253B4_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06043C07_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06009C83_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000BF950_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000BF94B_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000BF94B_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\06017FAF_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\0601802E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001CD086_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0005FCDA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00128D35_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00128D34_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\06042380_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/0604861E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01/0604861E_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\06048611_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/0002D98E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/000A1814_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01/000A1807_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceFemale01\0601DC65_1.fuz, Sound\Voice\DLCNukaWorld.esm\PlayerVoiceMale01\0601DC65_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\001AC78B_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00186668_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0012AC69_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0012AC4F_1.fuz) (Bug #27455, Bug #27453, Bug #27447, Bug #27445, Bug #27444, Bug #27443, Bug #27437, Bug #27420, Bug #27419, Bug #27418, Bug #27416, Bug #27403, Bug #27401, Bug #27371, Bug #27370, Bug #27340, Bug #27339, Bug #27338, Bug #27323, Bug #27321, Bug #27319, Bug #27252, Bug #27233, Bug #27232, Bug #27231, Bug #27230)
Item Fixes
- ClothesMilitaryFatigues was missing instance naming rules (Bug #26816).
- LLI_Armor_Raider_Boss_Outfit was using the wrong epic chance global (LL_EpicChance_Boss instead of LL_EpicChance_Armor_Boss). The leveled list added by UFO4P 2.0.6 to fix bug #25154 (UFO4P_LLI_Armor_Raider_Boss_Outfit _NoHelmet) has been updated to reflect this change as well (Bug #27363).
- Rum bottles (BottleEmptyRum01) were missing a put down sound (Bug #27558).
- Mod_armor_Combat_Lining_Limb_ReducedDetection, mod_armor_Leather_Lining_Limb_ReducedDetection, mod_armor_Metal_Lining_Limb_ReducedDetection: these mods were using the ma_armor__Lining_LimbLeg keywords, but were in the mod collections for both arm and leg armor pieces. Thus, the game could create epic arm and leg armor pieces with muffled mods at run time but the player was not allowed to add these mods to anything else than leg armor pieces at the workbench, making muffled arm mods for no obvious reason the only non-unique/non-legendary mods in the game that could not be recreated by the player. Since the naming conventions ("Limb" instead of "LimbArm"/"LimbLeg" in the root names of all related object mods and misc mods) also suggest that these mods were actually intended to be applied to both arm and leg armor pieces, their mod association keywords have been changed to ma_armor__Lining_Limb to accomplish this (Bug #26715).
- DLC04_Armor_Disciples_Underarmor_01/02/03/04, DLC04_Armor_Operators_Underarmor_01/02/03/04, DLC04_Armor_Pack_Light_LegsUnderarmor, DLC04_Armor_Pack_Underarmor_01/01a/ 01b/01c/01d/01e/01f/01g/02/03/04/05, DLC04_Armor_Western_Hat_01/01a/02/02a, DLC04_Clothing_HubologistRobes, DLC04_Logo_JacketAndPants_Underarmor_01/02/03/04/05 and DLC04_Logo_ShirtAndPants_Underarmor_01/02/03/04/05 were missing scrap recipes. They should return one piece of cloth when scrapped (Bug #27559).
- Maxson's Battlecoat (ClothesMaxsonCoat) wasn't returning one piece of leather when scrapped like was intended. (Bug #27258)
Quest and Dialogue Fixes
- Aliases for "The Cleansed" and Dara could not be cleared when needed due to not being marked as optional. [DLC04DialogueSettlement] (Bug #27293)
- Missing perk property has been filled for Trip to the Stars (DLC04MS02). (Bug #27292)
- Cleared invalid properties from DLC04RECampCT05. (Bug #27247)
- Cleared invalid properties from DLC04REObjectCT04. (Bug #27229)
- Cleared invalid properties from DLC04_KiddieKingdomMain. (Bug #27315)
- REObjectJS01: This encounter places a note that is supposed to add a map marker when read by the player, but the quest could shut down before the player had read the note and no map marker was added at all (Bug #26736).
- GhoulishPerkManager: Fixed an issue where two scripts running on the same alias that react to different events and are both configured to set a stage to stop the quest could cause a situation where one script stopped the quest and the other inadvertently tried to restart it if they did both start running around the same time (Bug #25530).
- DLC04GZBattlezone: Flagged several aliases as optional to match requirements of the quest script (Bug #27308).
- DLC04SafariAdventureQuest: Removed a line from the stage 10 fragment that tried to enable a reference which is controlled by an enable parent (Bug #27359) and another line from the stage 60 fragment that tried to enable a reference in a container (Bug #27360).
- DLC06DialogueVault88: Fixed an issue in the stage 9000 fragment where the script failed to enable items after adding them to a container, instead of doing it the other way around (Bug #26022).
Papyrus Fixes
- DLC04:Fragments:Quests:QF_DLC04GZBattlezone_010295C8: Stage 50 fragment had no sanity check for an empty companion alias. (Bug #27290)
- DLC04:DLC04_RQ_QuestScript: No verification if the alias to check is filled before it tries to get the reference in it. (Bug #27249)
- Fragments:Quests:QF_BoSM01_000B1D79: Stage 91 fragment was attempting to set an incorrect objective. Instead of 25, it should be setting 65. (Bug #27240)
- A sanity check had to be added to the damage helper validation procedure added to WorkshopObjectScript by UFO4P 1.0.5 to skip the operations if an object has no damage helper specified, because there are flora objects that are deliberately missing this property such as the vault 88 pipboy crate (Bug #26016).
- Reincluded the modified version of DLC04:SetStageOnGainLOS (from UFO4P 2.0.0, Bug #21573) since it went missing from the archive somehow (Bug #27317).
- ArtilleryReferenceScript: Removed a line that always failed with an error because it tried to play a sound from an unloaded object (Bug #26243).
- BHExtBOSEnable: Added a missing sanity check and removed a disable call that never worked because all BHExtBOSEnable triggers are parented to an enable marker that is controlled by the quests Inst302 and Inst302Combat (Bug #25831).
- CIS_ManagerScript: Added sanity checks to avoid log spam caused by the interaction scene handling for Curie and Deacon (Bug #25150).
- Default2StateActivator: Added code to the SetOpen() function to further improve the handling of animation calls on unloaded references (Bug #25838).
- DefaultCollectionAlias: Added a check to handle cases where another counter script running on the same collection alias removed references before this script could handle them. If the collection alias contained only one reference at quest start, this script would find it empty when it started running and would create a zero-length array on purpose, on which all subsequent operations failed. In the worst case, this could result in quests not properly advancing (Bug #25819).
- DLC04:DLC04ArcadeController: Added a missing 3D check (Bug #25635).
- DLC04:DLC04ArcadeNukaZapperRaceRocket: Added a missing 3D check (Bug #27228).
- DLC04:DLC04ArcadeShootingGallery, DLC04:DLC04ArcadeShootingGalleryTarget: Added missing 3D checks (Bug #27306).
- DLC04:DLC04KiddieKingdomMainQuestScript: Fixed a loop through a reference collection that was mistakenly using the size of a different reference collection to evaluate its end index and thus occasionally failed with 'index out of range' errors (Bug #27330).
- DLC04:DLC04NukaRacersScript: Added missing 3D checks (Bug #27243).
- DLC04:DLC04RideControllerAnimDrivenScript: This script did not properly update its animation state tracking variable and eventually started spilling errors because animations were called out of order. Also added missing 3D checks (Bug #27242).
- DLC04:DLC04_BloatedAmbushScript: Added a missing 3D check (Bug #27342).
- DLC06:PipboyMiscItemScript: Fixed a vanilla sanity check that was not working as intended (Bug #26196).
- EMSystemTurfScript: Added an unbound script check to a lengthy loop through an actor array because there's evidence that the actors and/or the reference the script is running on unload while the array is processed. Also added a check to skip some code that should not run once this has happened (Bug #27421).
- FXScatterImpactEffectsOnDeath: Improved the unbound script checks added to this script by UFO4P 2.0.3 (Bug #26237).
- HoveringVertibirdScript: Added code to stop impact effects from being played if the parent cell detaches before the reference unloads, since this won't work in unloaded cells, irrespective of whether the reference still has 3D or not (Bug #25529).
- MasterAmbushActorScript: Added an unbound script check to avoid occasional log spam (Bug #25693).
- MinDestBOSScript: Added a sanity check for none objects that may be passed by workshop events after a code change on WorkshopParentScript (Bug #26238). Also added an empty handler for WorkshopEnterMenu events to avoid log spam (Bug #26236).
- MS02PeriscopeScript: Added a quest stage check that was mentioned in a designer note but had never been added to the actual script although it was necessary for it to shut down the periscope. Without this check, the script continued to call animations on the periscope even after MS02 had been completed and the submarine had technically left the harbour. In addition, a number of missing 3D checks were added (Bug #25575).
- PerkRootedScript: Added missing checks (Bug #27329, Bug #27404).
- PowerArmorFXScript: Added an unbound script check (Bug #27220).
- REObjectJS01Note: This script was missing a state change to prevent it from calling REObjectJS01 again if the player reads the note more than once (Bug #26736).
- REScript: Added a sanity check to handle cases where non-RE quests running this script are using the RangeCheckDistance property for custom purposes. If this property is set to anything else than zero, REScript automatically tries to register for distance events with the trigger but this fails with an error on all quests that are not random encounters because they have no triggers (Bug #25354).
- RETriggerScript: Added code to defend trigger sabotage attempts discovered on some random encounter quests added by the DLCs. The start fragments of these quests contain a separate line that runs after the startup function on REScript has been called and for no obvious reason overwrites the valid myQuest property on RETrigger Script that was previously passed by REScript with an invalid one that turns into a broken pointer once the offending quests shut down (Bug #27394).
Placement/Layout/Ownership and other World Object Fixes
- 060330F9: Trigger item with a missing sound property. (Bug #27241)
- 000E6FB2: A generator light that was mistakenly enable-parented and thus never turned off when the fusion core was taken from the generator (Bug #27219).
- 0014FF46: An elevator switch that was mistakenly enable-parented (Bug #26186).
- 00249E8D, 00249E8E: Triggers supposed to toggle linked references that are eventually deleted by the game. A small script has been added to the triggers to disable them once the linked refs no longer exist (Bug #25839).
- 00190B57: A spotlight light that was mistakenly enable-parented (Bug #25771).
- 06056B5E: Useless trigger disabled and moved out of the way (Bug #27361).
- 07034B53, 07034B54, 07034B55, 07034B56, 07034B57, 07034B58, 07034B59, 07034B5A, 07438B8E: Rock piles and ash mounds placed to cover up gaps in the terrain. (Bug #27168, Bug #27166, Bug #27165)
- 0015DC51: A cooking station had ragdoll data and shouldn’t have since it's a static object. (Bug #27194)
- 001B3196, 001B3198: Siren floating above the ground at the top of the tower near Lynn Woods. Attached circuit breaker adjusted along with it. (Bug #27201)
- 001768BC: Disabled a duplicated toolbox. (Bug #27207)
- 00211498: Misplaced seat. (Bug #27224)
- 0603272D, 0603282E, 0603282F: Misplaced robot spawn marker and two patrol markers. (Bug #27235)
- 06044318: Nuka-Cooler recipe adjusted that could potentially not spawn correctly on a shelf and/or could become trapped underneath the ground where it is unobtainable. (Bug #27235) [NR]
- 0601C7AD, 0604AA0E, 0604E4A8, 060500DA, 0605017D, 06051844: Objects which incorrectly had the DefaultDisableHavokOnLoad script attached. (Bug #27314)
- 0003DFC0: Misplaced turret. (Bug #27417)
- 002133E3: Misplaced assembly part. (Bug #27424)
- 000BF009, 000BF00A, 000BF00B: Misplaced cinder blocks. (Bug #27426)
- 0302495F: Door adjusted that would clip through a cabinet when opened. (Bug #27427)
- 001815D4: Mattress buried in rubble that should have been static instead of usable. (Bug #27431)
- 0023104C: Misplaced ironing board. (Bug #27431)
- 0005597C, 0005597D, 0005597E, 000A8C3D: Fusion cells outside of the Museum of Freedom that shouldn't have been respawning. (Bug #27433, Bug #27207)
- 000AE115, 000BA401: Misplaced oxygen tanks. (Bug #27466, Bug #27432) [NR]
- 000F36ED, 060489AA, 060489B3, 060489B4: Misplaced holotapes. (Bug #27470, Bug #27469)
- 0604D3C6, 0604D3C7: Misplaced notes. (Bug #27470)
- 06051164, 06051166, 06051169, 06051181, 06051183: Misplaced napkins. (Bug #27470)
- 06034AC7: Misplaced construction barrier. (Bug #27473)
- 06053B3F: Misplaced hard hat. (Bug #27475)
- 0604AD8E, 0604AD8F, 0604AD90, 0604AD91, 0604AD95, 0604AD9A: Misplaced scrap components. (Bug #27476)
- 00053804, 00053808, 0016BB0B, 0016BB0C, 0016BB0D, 0016BB0E, 0016BB0F, 0016BB10, 0016BBCC, 060186EB, 060186EC, 060186ED, 060186EE, 060186EF, 060186F0, 06022BA6, 06022BA7, 06022BA8, 06022BA9, 06022BAA, 06022BAB, 06036337, 06036338, 06036339, 0603633A, 0603633B, 0603633C, 06036637, 06036638, 06036639, 0603663A, 0603663B, 0603663C: Misplaced "dummy" Nuka-Cola bottles in vending machines. (Bug #27478, Bug #27473, Bug #27470, Bug #27466, Bug #27429)
- 001C5372, 0302E988, 06022C12: Misplaced static barrels. (Bug #27478, Bug #27469, Bug #27427)
- 06022BAC, 0603633D, 06043D8B: Misplaced Nuka-Cola vending machines. (Bug #27478, Bug #27473, Bug #27471)
- 06022C2F: Misplaced static wood crate. (Bug #27478)
- 00017BE7, 00017C0C, 000A5462, 000B1B8E, 001B4B1C, 0603BEF2, 0604AF8B: Misplaced bobby pin boxes. (Bug #27481, Bug #27474, Bug #27471, Bug #27466, Bug #27424)
- 00240B6F, 0605466D, 06054E6B, 0602C38B, 0602C499: Misplaced armor and weapons workbenches. (Bug #27487, Bug #27470, Bug #27431, Bug #27425)
- 06051844: Misplaced tent bunch. (Bug #27487)
- 0005E238, 0005E23B, 000AEDC0, 000B2625, 000B956D, 000B956E, 0015DC52, 001815D4, 001815D5, 0601371E, 06038C67, 06038C68, 0603FF58, 0604AD9F, 06054514, 06054E51: Misplaced furniture. (Bug #27488, Bug #27476, Bug #27474, Bug #27470, Bug #27467, Bug #27433, Bug #27432, Bug #27431, Bug #27425)
- 000395B3, 0005597C, 0005597D, 0005597E, 000A8C3D, 002468D4, 002468D5, 002468D6, 060319C8, 060518AF, 060518B0, 060518AF: Misplaced ammo. (Bug #27491, Bug #27487, Bug #27481, Bug #27471, Bug #27433, Bug #27207)
- 0005B6CB, 0005B6CD, 000A5367, 000A53C8, 0019E424, 0021148D, 06022C34, 06022C35, 06034AC8, 06034AC9, 060469AB: Misplaced traffic cones. (Bug #27491, Bug #27478, Bug #27473, Bug #27466, Bug #27424, Bug #27224)
- 000665E9, 000665EA, 001E048A, 06049179: Misplaced plants. (Bug #27491, Bug #27488, Bug #27484)
- 001F9F0E, 0020E95C: Cars that weren’t havok settled properly. (Bug #27491)
- 0014F750: Mirelurk spawn marker mistakenly placed below ground surface. (Bug #27493)
- 00037128, 000AE0DC, 000AEDBE, 000AEE80, 0016BBDB, 0016BC1B, 0016BC38, 001D71AD, 0020F550, 0020F551, 0020F552, 0022B90B, 0022B913, 0022B914, 010082E7, 01008DA4, 01008F00, 01008F01, 0100A293, 0100A343, 0100A344, 0100ABD0, 0100ABD1, 060356C4, 0603FF2D, 060400EB, 06040100, 06055B9C: Misplaced static trash cans. (Bug #27495, Bug #27487, Bug #27483, Bug #27474, Bug #27470, Bug #27466, Bug #27432, Bug #27429, Bug #27428, Bug #27224)
- 060175F3: Misplaced sandbag. (Bug #27495)
- 060175F6, 06055B78, 06055B79, 06055B7A, 06055B7B: Misplaced tires. (Bug #27495)
- 06055B84: Misplaced paper debris. (Bug #27495)
- 0001F6CE, 0001F6DA, 0001F6DB, 0001F6DE, 0001F6E0, 0001F6E1, 0001F6E2, 0001F6EA, 0003F423, 00058808, 0005880A, 0005B309, 0005B30A, 0005B6C9, 0005B793, 0005B794, 0005B7B1, 0005BA40, 0005BA66, 0005C69B, 00060D7D, 0006F5C3, 0008A540, 0008A549, 0008A54A, 0008EED9, 0008EEDA, 00093982, 00099B02, 000A5422, 000A5423, 000A5576, 000A5578, 000B1B4A, 000B1B4B, 000C922E, 000FEDFB, 001101C3, 00125E6B, 00152AA6, 001665F1, 0016A600, 00187320, 001C6611, 001E7C0B, 0022BE5F, 0100C304, 0300B579, 0302E758, 0601474A, 06022B06, 06022B35, 06022B36, 06022C48, 06023DB1, 06023DC9, 06023DA0, 06023DB7, 06027AA2, 06029749, 0602974D, 0602C704, 0602D7A4, 0603198B, 060319C4, 060323C5, 060323C6, 060338E3, 060348BB, 06034AD4, 06034AE8, 06034F5D, 06035019, 06035022, 06035023, 060353BE, 060355A3, 06035735, 06036622, 06036627, 06036629, 0603662E, 06038116, 0603811C, 060381A2, 0603974C, 0603AE9B, 0603AE9E, 0603AF0F, 0603AF10, 0603B166, 0603B2DF, 0603B45A, 0603B45B, 0603BACA, 0603BACB, 0603BCF3, 0603D7A4, 0603FECF, 0603FEE2, 060426E7, 060426E8, 060426E9, 060442C4, 06044D07, 0604597A, 0604597B, 06048DB0, 06049E01, 0604AF70, 0604E4A9, 0604E4AE, 0604E831, 0604E832, 0604E83F, 06052207, 06052F54, 06053B3E, 06053B48, 06054517, 0605451C, 06054528, 0605466B, 06054B6A, 06054BFD, 06054BFE, 06054D4D, 06056177, 060564CD, 060568D6: Various misplaced containers. (Bug #27496, Bug #27492, Bug #27491, Bug #27489, Bug #27486, Bug #27483, Bug #27482, Bug #27480, Bug #27479, Bug #27478, Bug #27477, Bug #27476, Bug #27475, Bug #27474, Bug #27473, Bug #27472, Bug #27471, Bug #27470, Bug #27468, Bug #27467, Bug #27466, Bug #27431, Bug #27430, Bug #27429, Bug #27428, Bug #27427, Bug #27425, Bug #27424, Bug #27224, Bug #27207)
- 00037136, 00037143, 00037144, 00037145, 00037146, 00037147, 00037148, 0003714B, 0003714F, 0003F41B, 0003F425, 0003F426, 0003F427, 0003F428, 00050999, 0005099A, 0005B301, 0005B482, 0005BA41, 0005BA67, 0005FE8F, 0005FE91, 0005FE93, 0005FE9C, 0005FE9D, 0005FEA1, 0005FED8, 00061F25, 00063585, 000A53C0, 000A541F, 000A544B, 000A5461, 000A5463, 000A5464, 000A5465, 000A5466, 000A5467, 000A5468, 000A5497, 000A54A2, 000A54A3, 000A557E, 000AB429, 000AB42A, 000A2CC8, 000AD525, 000AEE8B, 000B1B8B, 000B1B8C, 000B1B8D, 000BA4B2, 000EDD57, 000EDD58, 000EDD59, 000EDD5B, 000F3ED0, 000FD6E5, 000FD6E6, 001665FC, 001665FF, 00166600, 00166601, 00166603, 00166614, 00168653, 0016BB1A, 0016BB1C, 0016BB67, 0016BBBD, 0016BBC4, 0016BBD0, 0016BBD7, 0016BBDF, 0016BBE0, 0016BC18, 0016BC1D, 0016BC1F, 0016BC22, 0016BC35, 0016BC4F, 0016BC51, 0016BC52, 0016BC53, 0016BC54, 0016BC61, 0016BC69, 0016BCAC, 0016BCB1, 0016BCB4, 0016BCCB, 0018DEE4, 0019C7F8, 0019FCAA, 0019FCAB, 0019FCAC, 0019FCAD, 001A5B80, 001C48BC, 001C6613, 001D5FF2, 001D71A3, 001E317B, 001E7285, 001E7286, 001E7290, 001E72D4, 0020A7A3, 0020A7B4, 0020C8E6, 0020C8E7, 0020D2C8, 0020E9B2, 0020E9E7, 0020EA30, 0020EA31, 0020F527, 0020F528, 0020F529, 0020F59C, 0020F59E, 0020F5F5, 0020F63A, 0020F64A, 0020F662, 0020F663, 0020F668, 0020F669, 0020F66A, 0020F66B, 00211440, 0021144A, 00211484, 00211485, 00211490, 00211493, 00211499, 0021344E, 00213D3D, 0022428F, 00228105, 0022B8D4, 0022B90D, 00230FF3, 0023104D, 0023104E, 00231985, 00231B4F, 01009A99, 01009A9B, 0100AC1C, 0301F5F8, 0301F619, 0302E917, 0302EAA5, 03030B26, 03030B28, 030311AE, 030329EF, 0303ED45, 03033F1E, 060211DE, 060181D6, 060181D7, 0601A9C2, 06022766, 06022767, 06022769, 0602276A, 06022BCC, 06022C37, 06022C38, 06022C41, 06029194, 06029196, 06029197, 060291B2, 06031987, 060349C0, 060349C4, 060349C9, 060349CA, 060349CF, 060349D0, 06034FFF, 06035027, 06035028, 0603502A, 0603502C, 06035030, 0603503E, 06035398, 0603539C, 0603539D, 0603539E, 0603539F, 060353A0, 060353A1, 060353AB, 060353AC, 060353AE, 060353AF, 060353B0, 060353B1, 060353B2, 060353B3, 060353CE, 0603566E, 0603566F, 06035670, 06035671, 06035672, 06035673, 06035674, 06035675, 06035676, 06035680, 06035682, 06035683, 06035684, 06035685, 0603569D, 0603569E, 0603569F, 060356CA, 060356CB, 060356CC, 060356D0, 06035741, 06037E52, 06037E5E, 060381A0, 0603AE60, 0603AE69, 0603AEDC, 0603AEDF, 0603AEE2, 0603AEE3, 0603AF04, 0603AF05, 0603AF07, 0603AF09, 0603AF0E, 0603FA95, 0603FA96, 0603FA97, 0603FA98, 0603FA99, 0603FA9A, 0603FA9B, 0603FE20, 0603FE21, 0603FEC8, 0603FEDF, 0603FEE0, 0603FEE1, 0603FF44, 0604011C, 0604011D, 060411DE, 060428D4, 060428E6, 06042919, 060441E0, 060441E1, 060442C3, 060442D2, 06047D96, 06047D57, 06047F2A, 06047F2B, 06048246, 06048954, 06048D20, 06048DAA, 06048DAB, 06049DA8, 06049DC0, 06049DC2, 06049DC3, 06049DCC, 0604AD87, 0604AD88, 0604AD89, 0604AD96, 0604AEB6, 0604AEB7, 0604AEB9, 0604AF77, 0604AF9E, 0604AF9F, 0604AFA7, 0604AFA8, 0604AFAD, 0604AFAE, 0604AFAF, 0604AFB0, 0604AFB1, 0604AFB2, 0604AFB3, 0604AFB4, 0604AFB6, 0604AFB7, 0604B25B, 0604B25C, 0604B262, 0604B263, 0604BF3C, 0604E4A7, 0604E4B0, 0604E4B2, 06051117, 0605111A, 0605111B, 0605117C, 0605117D, 0605117F, 060517E9, 060517F2, 060517F3, 060517C9, 060517D0, 060517E5, 060517E8, 060517FD, 0605452B, 06054A58, 06054B54, 06054B55, 06054B56, 06054B57, 06054B64, 06054B7A, 06054B7B, 06054B7C, 06054B7E, 06054B7F, 06054B81, 06054B85, 06054B86, 06054B96, 06054B97, 06054B98, 06054B99, 06054B9C, 06054B9D, 06054BA5, 06054BA6, 06054BD2, 06054BE8, 06054BEE, 06054E01, 06054E03, 06055B62, 06055B70, 06055B71, 06055B86, 06055B9E, 06055BA9, 06055F7C, 06055F85, 06055F9A, 06055FA0, 06055FA5, 06055FAF, 06055FB9, 06055FBC, 0605646D, 06056823: Various misplaced junk items. (Bug #27496, Bug #27495, Bug #27494, Bug #27492, Bug #27491, Bug #27490, Bug #27487, Bug #27485, Bug #27483, Bug #27482, Bug #27480, Bug #27478, Bug #27476, Bug #27475, Bug #27474, Bug #27473, Bug #27472, Bug #27471, Bug #27470, Bug #27469, Bug #27466, Bug #27433, Bug #27432, Bug #27431, Bug #27429, Bug #27428, Bug #27427, Bug #27425, Bug #27424, Bug #27224, Bug #27207)
- 00184DAF, 00249C7E, 060291BF, 060291C1, 0603B3BE, 0603B3BF, 0603B3C0, 0603B3C2, 0603B3C3, 0603B3C5, 0603B3C7, 0603B3C8, 0603B3C9, 0603B3CB, 06054BEB, 06056A57, 06056A80, 06056A84, 06056A86, 06056A8E, 06056A90, 06056A9E: Misplaced books, comics, magazines, and pamphlets. (Bug #27496, Bug #27495, Bug #27488, Bug #27471, Bug #27470, Bug #27466, Bug #27429, Bug #27425)
- 0602917F, 06044D09: Misplaced weed whackers. (Bug #27496, Bug #27495)
- 06046D60, 0605044E, 0605044F: Misplaced oil lamps and light source. (Bug #27496, Bug #27472)
- 06048744, 06048745, 06048746, 06056B6C: Floating Nuka-Cade tokens. (Bug #27496, Bug #27470)
- 00058803, 00058805, 00058809, 0008A58A, 000EEBB5, 000EEBD8, 060348C8, 060348C9, 060348CA, 06035024, 0603BF2B, 0604091C: Misplaced caps stashes. (Bug #27497, Bug #27473, Bug #27471, Bug #27466, Bug #27224)
- 000211F1, 000211F2, 000211FF, 00021200, 00021210, 00021211, 00021212, 0010F41D, 001665F9, 00166622, 00166623, 00168647, 0016BC45, 0016BC5B, 0016BC5C, 0016BC5F, 001768F5, 0019C7F9, 001B2BCD, 0020CAE8, 0020E9F2, 0020EA04, 0020F4BA, 0020F4BC, 0020F65A, 0020F65C, 00211333, 00211397, 0021139B, 0021142A, 0021143F, 0021A887, 010082E6, 010082E9, 0302EA11, 06022C2D, 060291E8, 06031969, 060349C4, 060349CD, 06035031, 060353A8, 0603569A, 06047D58, 0604A100, 0604AD65, 0604AD8C, 0605415A, 06054E19, 06054E1A: Misplaced baskets, bins, and boxes. (Bug #27498, Bug #27496, Bug #27495, Bug #27491, Bug #27483, Bug #27478, Bug #27476, Bug #27474, Bug #27473, Bug #27471, Bug #27466, Bug #27433, Bug #27430, Bug #27429, Bug #27428, Bug #27427, Bug #27425, Bug #27424, Bug #27224)
- 0008EEE8, 0008EEE9, 0008EEEA, 0008EEEB, 0008EEEC, 000AD509, 000AD50A, 000AD523, 000AD524, 000AE0FB, 00166616, 0016BC40, 0016BCCD, 0020F64D, 0020F64E, 0020F658, 00211494, 00211495, 002402CC, 03056753, 060181CB, 060181CC, 060181CD, 06022C4D, 06029195, 06035025, 0603662B, 0603FECB, 0603FECC, 0603FF01, 0603FF6B, 0604091D, 06043D8D, 06043D8E, 060442D3, 060442D4, 060442E0, 06048956, 0604AD68, 0604AD69, 0604AD8A, 0604AD8B, 0604AD98, 0604AD99, 0604AD9B, 0604AEB1, 0604AFF7, 0604AFF8, 0604AFF9, 0604AFFA, 0604C2A2, 0604E4AB, 060504BE, 060517C9, 06051FFC, 06051FFD, 06051FFE, 06053231, 06054157, 06054158, 06054B3E, 06054B3F, 06054B42, 06054B43, 06054B6E, 06054B6F, 06054B70, 06054B71, 06054B72, 06054BC0, 06054C00, 06056007, 0605600D: Various misplaced consumables. (Bug #27498, Bug #27497, Bug #27496, Bug #27495, Bug #27492, Bug #27487, Bug #27486, Bug #27483, Bug #27478, Bug #27476, Bug #27474, Bug #27473, Bug #27471, Bug #27470, Bug #27468, Bug #27466, Bug #27432, Bug #27429, Bug #27427, Bug #27425, Bug #27224)
- 000AB25D, 000AD516, 000F3ECD, 03043A2D, 060319C6, 06043B13, 06054166, 06054506, 0605450A, 06054511, 06054BCA: Misplaced weapons. (Bug #27498, Bug #27473, Bug #27471, Bug #27433, Bug #27432, Bug #27427, Bug #27425, Bug #27224)
- 000FDCD7, 00110144, 0015DC53, 001D6004, 001D6005, 001D6006, 001D6007, 001D5FEE, 0020C8E0, 000235BE, 0302E989, 03032C1F, 060348B4, 0604CA21: Misplaced skeletons and other corpses. (Bug #27498, Bug #27473, Bug #27467, Bug #27430, Bug #27429, Bug #27427, Bug #27289, Bug #27226, Bug #27217)
- 0019FCA8, 0019FCA9, 0301F5F3, 0301F5F4, 0605415E, 06054BE4: Misplaced folders. (Bug #27498, Bug #27469, Bug #27427, Bug #27425)
- 0604CA18: Misplaced Nuka-Cola lunchbox. (Bug #27498)
Text Fixes
- BoS201 [00123655]: "Now, I know your eager to hop into a suit of Power Armor and take the fight to the Institute, but first thing's first." > "Now, I know you're eager to hop into a suit of power armor and take the fight to the Institute, but first things first." (Bug #27212)
- DLC04NukaCola04: "Nuka-Cola introduced fruit-flavored beverages such as Nuka-Cherry, Nuka-Grape and Nuka-Orange only a few short years after the corporation was founded." > "Nuka-Cola introduced fruit-flavored beverages such as Nuka-Cherry, Nuka-Grape, and Nuka-Orange only a few short years after the corporation was founded." (Bug #27234)
- EncMrHandy: "Mr Handy" > "Mr. Handy" (Bug #27238)
- DLC04EncMisterHandy01Flamer, DLC04EncMisterHandy01Laser, DLC04EncMisterHandy01Mister, DLC04EncMisterHandy01Saw: "Mr Frothy" > "Mr. Frothy" (Bug #27254)
- DLC04_Trashcan01_Container, DLC04_Trashcan02_Container, DLC04_Trashcan02B_Container, DLC04_Trashcan04_Container, DLC04_Trashcan05_Container, DLC04_TrashcanOverflowing01_Container, DLC04_TrashcanOverflowing02_Container: "Trashcan" > "Trash Can" (Bug #27255)
- HC_SurvivalIllness: "In Survival, eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects." > "In Survival, eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes, and using harmful Chems all put your body at increased risk for various ill effects." (Bug #27259)
- HC_SurvivalAbout: "Do you long for a more brutal take on a life lived post apocalypse?" > "Do you long for a more brutal take on a life lived post-apocalypse?" (Bug #27260)
- HC_HelpSurvival: "Do you long for a more brutal take on a life lived post apocalypse?" > "Do you long for a more brutal take on a life lived post-apocalypse?" / "To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options." > "To enable Survival, press [Pause], select "Settings," then "Gameplay," and choose "Survival" from the "Difficulty" options." / "Manual, quicksaving & most autosaves are disabled." > "Manual, quicksaving, & most autosaves are disabled." / "Food and stimpaks heal at a significantly slower rate, and you'll need to pay attention to your overall wellness by staying properly fed, rested and hydrated." > "Food and Stimpaks heal at a significantly slower rate, and you'll need to pay attention to your overall wellness by staying properly fed, rested, and hydrated." / "Survival: Rest, Wellness & Fatigue" > "Survival: Rest, Wellness, & Fatigue" / "You must stay hydrated, fed, and rested to remain combat-ready." > "You must stay hydrated, fed, and rested to remain combat ready." / "Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes and using harmful Chems all put your body at increased risk for various ill effects." > "Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden foes, and using harmful Chems all put your body at increased risk for various ill effects." / "Herbal Remedies, which can be crafted at Chem Stations, purchased from vendors & doctors and found in various containers significantly lower your chances of developing particular Illnesses." > "Herbal Remedies, which can be crafted at Chem Stations, purchased from vendors & doctors, and found in various containers significantly lower your chances of developing particular Illnesses." (Bug #27261)
- DLC04EncSpaceMrHandy01Template: "Mr Handy Greeter" > "Mr. Handy Greeter" (Bug #27262)
- Toaster_01_Prewar: "Toaster" > "Clean Toaster" (Bug #27263)
- MS17ChambersSubTerminal [Name]: "Doctor Chambers Terminal" > "Doctor Chambers' Terminal" / [Menu Items; Item ID 2]: "RE: Retrieval Team ready" > "RE: Retrieval Team Ready" / "Our team's all patched up and ready to grab some Synths." > "Our team's all patched up and ready to grab some synths." / [Menu Items; Item ID 3]: "RE: Dr. Rogers' rant" > "RE: Dr. Rogers' Rant" / [Menu Items; Item ID 7]: "Effectively the test is hiding in plain sight." > "Effectively, the test is hiding in plain sight." / "The wide variety of risk we expose ourselves to is outright foolish." > "The wide variety of risks we expose ourselves to is outright foolish." (Bug #27268)
- MS17OfficeTerminalSubTerminal1 [Menu Items; Item ID 3]: "Mentioned the synths as "undesirables"." > "Mentioned the synths as "undesirables."" / [Menu Items; Item ID 5]: "* Visitors comment on her "nervousness" and "jumpiness"." > "* Visitors comment on her "nervousness" and "jumpiness."" (Bug #27269)
- MS17RogersTerminal [Welcome Text]: "Doctor Roger's Personal Terminal" > "Doctor Rogers' Personal Terminal" / [Menu Items; Item ID 3]: "Our limiting factor isn't the stream of test subjects going through Covenant: it's our acquisition rate of test negatives and our research bandwidth." > "Our limiting factor isn't the stream of test subjects going through Covenant, it's our acquisition rate of test negatives and our research bandwidth." / "Montgomery is far more important here than giving scavvers check ups." > "Montgomery is far more important here than giving scavvers check-ups." (Bug #27270)
- MS07c_CambridgePDTerminal_C: "Unauthorized Users Report Directly To Lock-Up!" > "Unauthorized Users Report Directly To Lockup!" (Bug #27271)
- ADV08_Vim_Terminal_Tour [Menu Items; Item ID 1]: "History of Vim Presentation" > "History of Vim! Presentation" / "Covers the history of the company, the Reed family, and the unique following of the Vim beverage." > "Covers the history of the company, the Reed family, and the unique following of the Vim! beverage." / "Run time 45 minutes." > "Runtime 45 minutes." / [Menu Items; Item ID 2]: "Guided tour of the Vim Factory, showing how the beverage is made, bottled and shipped." > "Guided tour of the Vim! Factory, showing how the beverage is made, bottled, and shipped." / "20% discount if purchased with History of Vim Presentation Pass." > "20% discount if purchased with History of Vim! Presentation Pass." / [Menu Items; Item ID 3]: "Founded in 1931, Vim is one of the oldest soda pops in the country." > "Founded in 1931, Vim! is one of the oldest soda pops in the country." / "Though it has been slower to reach a national audience than certain other brands, Vim is a state tradition, and may soon be named the official state drink!" > "Though it has been slower to reach a national audience than certain other brands, Vim! is a state tradition, and may soon be named the official state drink!" / "If you will follow me to the theater, you can see a short film on the history of Vim." > "If you will follow me to the theater, you can see a short film on the history of Vim!" / [Menu Items; Item ID 4]: "NOTE: Wait for guests to congregate after 10 minute break following the History of Vim presentation." > "NOTE: Wait for guests to congregate after 10 minute break following the History of Vim! presentation." / "Now that you've seen the history of Vim, we will soon begin the Factory Tour and Tasting, where you can see how our beloved beverages are made and try out some of the new flavors we are currently developing." > "Now that you've seen the history of Vim!, we will soon begin the Factory Tour and Tasting, where you can see how our beloved beverages are made and try out some of the new flavors we are currently developing." / "We are also now shipping internationally if you want to send a case of Vim home or to a loved one!" > "We are also now shipping internationally if you want to send a case of Vim! home or to a loved one!" (Bug #27272)
- ADV08_Vim_Terminal_BrewingProtectron [Name]: "Vim Brewing Terminal" > "Vim! Brewing Terminal" / [Menu Items; Item ID 1]: "This area overlooks many brewing vats, all of which contain our different flavors of Vim." > "This area overlooks many brewing vats, all of which contain our different flavors of Vim!" / "All our soda pops are lightly fermented to bring out the natural flavor profile, exactly the way Herbert Reed made the very first Vim tonic. But don't worry, all our Vim beverages are non-alcoholic and safe for little Jimmy, Judy, or even Fido!" > "All our soda pops are lightly fermented to bring out the natural flavor profile, exactly the way Herbert Reed made the very first Vim! tonic. But don't worry, all our Vim! beverages are non-alcoholic and safe for little Jimmy, Judy, or even Fido!" (Bug #27273)
- ADV08_Vim_Terminal_Legal [Menu Items; Item ID 3]: "Call Sheriffs Dept. for update on bar brawl" > "Call Sheriff's Dept. for update on bar brawl" (Bug #27274)
- DLC04GalacticZoneOnly_LvlMrHandy_WaiterHandy: "Mr Frothy Waiter" > "Mr. Frothy Waiter" (Bug #27286)
- ADV08_Vim_Terminal_CEO_SubMail [Menu Items; Item ID 1]: "Mr. Reed, I know you told everyone in the monthly meeting that "the troubles in distribution," as you put it, are just coincidences, but with respect sir, you're wrong." > "Mr. Reed, I know you told everyone in the monthly meeting that "the troubles in distribution," as you put it, are just coincidences, but with respect, sir, you're wrong." / [Menu Items; Item ID 4]: "I'm actually a little hesitant to share what's in the recipe yet, cause I don't think you are going to believe it. We can do a limited release, but you really need to give us some more testing time before permanently adding it to the Vim line up." > "I'm actually a little hesitant to share what's in the recipe yet, 'cause I don't think you are going to believe it. We can do a limited release, but you really need to give us some more testing time before permanently adding it to the Vim! lineup." (Bug #27287)
- DLC04GalacticZoneOnly_LvlMrHandy_ChefHandy: "Mr Frothy Chef" > "Mr. Frothy Chef" (Bug #27288)
- DN088_GeraldSubTerminalJournal [Menu Items; Item ID 2]: "He threatened the Mayor and the town is in an uproar." > "He threatened the mayor and the town is in an uproar." / [Menu Items; Item ID 3]: "Jacq (that's what she likes to go by now) well she found your old notes about the mail relay and begged me for weeks to take her into the flooded area when I went to hunt Lurks so she could try to find the parts she needed. Well, she must have found what you had been looking for, cause she actually got this mail relay thing working." > "Jacq (that's what she likes to go by now), well, she found your old notes about the mail relay and begged me for weeks to take her into the flooded area when I went to hunt 'lurks so she could try to find the parts she needed. Well, she must have found what you had been looking for, 'cause she actually got this mail relay thing working." (Bug #27298)
- BoS_Prydwen_Terminal_QuinlanSub02 [Menu Items; Item ID 3]: "I need all the help I can get and if that means taking a few troops away from your scouting missions, I'm afraid you'll just have to make due." > "I need all the help I can get and if that means taking a few troops away from your scouting missions, I'm afraid you'll just have to make do." (Bug #27300)
- Weapons20JunkJet: "Load it into the Junk Jet, and shoot it at unsuspecting enemies." > "Load it into the Junk Jet and shoot it at unsuspecting enemies." (Bug #27301)
- DLC04EvanQuestGreeting [0604AC2B]: "Well, hey there. What brings you all the way out here?" > "Well, hey there. Uh, what brings you all the way out here?" (Bug #27302)
- DLC04EvanQuest [0604AC1D]: "Sure... do you happen to have a spare Liberty Prime?" > "Sure... Do you happen to have a spare Liberty Prime?" (Bug #27303)
- [0604AC1F]: "Let's just say I've been out there and I know that the world can be a cruel and unfriendly place." > "Let's just say that I've been out there, and I know that the world can be a cruel and unfriendly place."
- [0604AC23]: "Sure, that would be great." > "Sure, that'd be great."
- [0604AC24]: "I guess you could say that I like the peace and quiet, and the view... well, look for yourself. It's something else." > "I guess you could say that I like the peace and quiet, and the view... well, look for yourself. It's somethin' else."
- [0604AC28]: "Woah, okay. Take it easy. Just trying to break the ice, you know?" > "Whoa, whoa, okay. Take it easy. I'm just tryin' to break the ice, you know?"
- [0604AC2A]: "Hm. I suppose it's because I don't like to judge people until I get to know them." > "Hmm. I suppose it's because I don't like to judge people until I get to know them."
- [0604AC31]: "Don't mind me... I'm just going to hang out around here and enjoy the view." > "Don't mind me... I'm just gonna hang out around here and enjoy the view."
- [0604AC32]: "Here you go. I found this on the outskirts of Nuka-World a while back. Isn't doing me any good." > "Here you go. I found this on the outskirts of Nuka-World a while back. Isn't doin' me any good."
- [0604AC33]: "Making a new friend, I hope." > "Makin' a new friend, I hope."
- [0604B06B]: "Sure... a couple dozen Mini Nukes would do the trick." > "Sure... A couple dozen mini nukes would do the trick."
- DLC04SettlementSS4 [0604B53D]: "I remember." > "Heh. I remember." (Bug #27305)
- [0604B540]: "Heard you put a pretty good beat-down on Val. What happened?" > "Heard you put a pretty good beatdown on Val. What happened?"
- Armor03PowerArmor5T45: "The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. military." > "The T-45 series was the first version of Power Armor ever employed on the battlefield by the U.S. Military." (Bug #27320)
- DialogueCodsworthPostWar_Phase1: "It's... it's REALLY you!" > "Oh, it's... it's REALLY you!" (Bug #27322)
- Armor03PowerArmor8X01: "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. military after the Great War, and offers increased protection over the older, pre-war models." > "The X-01 series of Power Armor was specially engineered and employed by remnants of the U.S. Military after the Great War, and offers increased protection over the older, pre-war models." (Bug #27324)
- DN088_ProfsSubTerminalMail [Menu Items; Item ID 1]: "I am the Dean here and you would do well to remember that. Secondly, what is this I've been hearing about you and officers from the Army performing unauthorized construction under the Administrative Building while I was on vacation?" > "I am the dean here and you would do well to remember that. Secondly, what is this I've been hearing about you and officers from the Army performing unauthorized construction under the administrative building while I was on vacation?" / [Menu Items; Item ID 2]: "I am the one running this university and I have the right to know and approve all research programs." > "I am the one running this university, and I have the right to know and approve all research programs." / [Menu Items; Item ID 4]: "Goddammit Stuart, you aren't worming your way out of this." > "Goddammit, Stuart. You aren't worming your way out of this." / [Menu Items; Item ID 5]: "You think I wouldn't notice how often you visit the Student Credit Union?" > "You think I wouldn't notice how often you visit the student credit union?" / "I'm sure it's merely a coincidence that your Graduate student, Miss Mathews, is always on shift when you have to get something from your safe." > "I'm sure it's merely a coincidence that your graduate student, Miss Mathews, is always on shift when you have to get something from your safe." / [Menu Items; Item ID 6]: "I understand the need for secrecy sir, but don't you think that we could get more work done if you gave Leslie and I access to the research with out you having to be there?" > "I understand the need for secrecy, sir, but don't you think that we could get more work done if you gave Leslie and I access to the research without you having to be there?" / "Leslie said she saw the Dean skulking around following you yesterday and it is going to get harder to get work done if he is tailing you all the time." > "Leslie said she saw the dean skulking around following you yesterday and it is going to get harder to get work done if he is tailing you all the time." / [Menu Items; Item ID 7]: "It was a good idea, but we haven't been dating that long, I had to look it up in the student records in the front office (don't tell her that)." > "It was a good idea, but we haven't been dating that long. I had to look it up in the student records in the front office (don't tell her that)." / "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend so he should out of your hair." > "Anyway, while I was there I overheard that Dean Patterson has an alumni dinner this weekend, so he should out of your hair." / "If you don't tell me what the construction was, and what your research is about I will be going straight to the press and the police." > "If you don't tell me what the construction was, and what your research is about, I will be going straight to the press and the police." (Bug #27345)
- DN088_LabTerminal [Header Text]: "== US Army ==" > "== U.S. Army ==" / [Menu Items; Item ID 1]: "Progress on the project has been slow so far, mostly because the Dean has been having Prof. Campbell tailed to try to figure out where the lab is." > "Progress on the project has been slow so far, mostly because the dean has been having Prof. Campbell tailed to try to figure out where the lab is." / "Thus far we've had trouble in containing the plasmon scattering from the electron beam." > "Thus far, we've had trouble in containing the plasmon scattering from the electron beam." / "I've checked and rechecked the professors calculations and they seem good, but it just doesn't replicate in our practicals." > "I've checked and rechecked the professor's calculations and they seem good, but it just doesn't replicate in our practicals." / [Menu Items; Item ID 3]: "Curtis and I were in early on Saturday so we could try to get through the days experiments in time to go catch a movie when we heard the sirens." > "Curtis and I were in early on Saturday so we could try to get through the day's experiments in time to go catch a movie when we heard the sirens." / [Menu Items; Item ID 5]: "We've no idea what we'll find out there or if anyone is still alive, but we've decided to leave one of the prototypes here, in case Prof. Campbell made it out, so he'd know we finish it. Maybe its a futile gesture, but Curtis agreed with me." > "We've no idea what we'll find out there or if anyone is still alive, but we've decided to leave one of the prototypes here, in case Prof. Campbell made it out, so he'd know we finished it. Maybe it's a futile gesture, but Curtis agreed with me." (Bug #27347)
- MinRecruit02PayRansomResponseRaider: "Oh, okay, thanks. I just hope I can trust those Raiders to keep their promise." > "Oh, okay. Thanks. I just hope I can trust those raiders to keep their promise." (Bug #27351)
- MinRecruit02PayRansomResponseSuperMutant: "Hopefully they'll take the payoff and leave us alone, Super Mutants are pretty unpredictable." > "Hopefully they'll take the payoff and leave us alone. Super mutants are pretty unpredictable." (Bug #27352)
- MS17PublicTerminal: [Menu Items; Item ID 1]: "From a brief rest to a long stay we have everything you are looking for in Covenant. Located in the central Commonwealth we have easy access to the best and safest trade routes in the area." > "From a brief rest to a long stay, we have everything you are looking for in Covenant. Located in the central Commonwealth, we have easy access to the best and safest trade routes in the area." / "For large caravans extra sleeping bags can be provided on request." > "For large caravans, extra sleeping bags can be provided on request." / [Menu Items; Item ID 2]: "Since the walls have come up we've hosted more and more traders." > "Since the walls have come up, we've hosted more and more traders." (Bug #27354)
- COMMacCreadyShared03: "First thing I'm gonna need is a military grade transmitter." > "First thing I'm gonna need is a military-grade transmitter." (Bug #27355)
- TFDShared02: "All right, what the fuck... sorry, I promised I wouldn't say it like that. Ah, forget it... let's just get going." > "All right, what the fuck... Sorry, I promised I wouldn't say it like that. Ah, forget it. Let's... let's just get goin'." / "Sooner we leave this place behind, the better." > "The sooner we leave this place behind, the better." (Bug #27356)
- DN070_NoteLuke: "Practically military grade." > "Practically military-grade." (Bug #27357)
- BoS_Prydwen_Terminal_QuinlanSub01 [Menu Items; Item ID 2]: "Vault-Tec constructed Vault in the basement of Malden Middle School. Data suggests Vault was created to experiment on children, but purpose has been struck from all records." > "Vault-Tec constructed vault in the basement of Malden Middle School. Data suggests vault was created to experiment on children, but purpose has been struck from all records." / [Menu Items; Item ID 3]: "Scouting patrol reported a possible military-grade Sentry Bot that looks serviceable." > "Scouting patrol reported a possible military-grade sentry bot that looks serviceable." / [Menu Items; Item ID 4]: "Facility was former location for Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers. Data suggests evidence lockers on site may still contain viable weapons or other useful equipment. Warning - scouting units have observed Raiders operating in the area." > "Facility was former location for Bureau of Alcohol, Drugs, Tobacco, Firearms, and Lasers. Data suggests evidence lockers on-site may still contain viable weapons or other useful equipment. Warning: Scouting units have observed raiders operating in the area." / [Menu Items; Item ID 5]: "Factory was designed for the manufacture and repair of Miss Nanny Robots." > "Factory was designed for the manufacture and repair of Miss Nanny robots." (Bug #27358)
- BoS_Prydwen_Terminal_CadeSub01 [Menu Items; Item ID 3]: "Previously prescribed painkiller and Stimpak mixture appears ineffective. Dosage has been increased to 300mg/day which is maximum allowable to remain duty-capable." > "Previously prescribed painkiller and stimpak mixture appears ineffective. Dosage has been increased to 300mg/day which is maximum allowable to remain duty capable." / [Menu Items; Item ID 4]: "Applied Stimpak and recommended a minimum eight-hour bedrest. This is third intoxication-related medical incident for patient, so I ordered treatment program to begin, as per regulations." > "Applied stimpak and recommended a minimum eight hour bedrest. This is third intoxication related medical incident for patient, so I ordered treatment program to begin, as per regulations." / [Menu Items; Item ID 5]: "Injuries: left arm and leg missing, severe internal trauma, left hemisphere of head severely burned and acute radiation poisoning." > "Injuries: left arm and leg missing, severe internal trauma, left hemisphere of head severely burned, and acute radiation poisoning." / "Patient's remains were incinerated as per regulations." > "Patient's remains were incinerated, as per regulations." / [Menu Items; Item ID 6]: "Symptoms consistent with sexually-transmitted disease from Ghoul species. Patient treated and report has been sent to Proctor Ingram as per regulations." > "Symptoms consistent with sexually transmitted disease from ghoul species. Patient treated and report has been sent to Proctor Ingram, as per regulations." (Bug #27362)
- DLC04DialoguePlayerHellos [06030AB7]: "Hey Shank." > "Hey, Shank." (Bug #27364)
- [06030ABD]: "Hey Lizzie." > "Hey, Lizzie."
- [06030AC3]: "Hey William." > "Hey, William."
- [0603C609]: "Hey, doc." > "Hey, Doc."
- [0603C610]: "Hi Maddox." > "Hi, Maddox."
- [0603C616]: "Hi Shelbie." > "Hi, Shelbie."
- [0603C618]: "Lauren" > "Lauren."
- [0603C619]: "Hi Lauren." > "Hi, Lauren."
- [0603C61D]: "Hi Chip." > "Hi, Chip."
- [0603C621]: "Hi Katelyn." > "Hi, Katelyn."
- [0603F6D6]: "Hey Sierra." > "Hey, Sierra."
- [0603F6D7]: "Hi Sierra." > "Hi, Sierra."
- DN046_BravoTeamTerminal [Menu Items; Item ID 1]: "I've been pouring over the schematics and I have no idea how were going to get this thing to throw a warhead far enough not to kill the soldier unlucky enough to be stuck with these deathtraps." > "I've been pouring over the schematics, and I have no idea how we're going to get this thing to throw a warhead far enough not to kill the soldier unlucky enough to be stuck with these death traps." / [Menu Items; Item ID 4]: "I was in bed last night when I had one of those "Eureka" moments. I ran over to the night shift guys in the lab, swept all of their drawings on the floor and starting sketching my idea." > "I was in bed last night when I had one of those "eureka" moments. I ran over to the night shift guys in the lab, swept all of their drawings on the floor, and starting sketching my idea." / [Menu Items; Item ID 5]: "It took the better part of a year, and over a hundred test firings, but the M42 is ready to shipped out into the field." > "It took the better part of a year, and over a hundred test firings, but the M42 is ready to be shipped out into the field." / "I feel pretty good knowing we're delivering a well-tested weapon to our own guys fighting overseas." > "I feel pretty good knowing we're delivering a well tested weapon to our own guys fighting overseas." (Bug #27367)
- BoS_Prydwen_Terminal_OutgoingMail [Menu Items; Item ID 2]: "Opened with moving your King's pawn 2 spaces, eh? Smart move - try to control the center of the board and free up the Queen and one of your Bishops." > "Opened with moving your king's pawn two spaces, eh? Smart move - try to control the center of the board and free up the queen and one of your bishops." / "I'm going to move my Queen's pawn 2 spaces so I can teach you a little something called the French Defense." > "I'm going to move my queen's pawn two spaces so I can teach you a little something called the French Defense." (Bug #27369)
- BoS202LinkMQSharedInfo02: "According to our scribes the reading indicated a level of technology that only the Institute could achieve." > "According to our scribes, the reading indicated a level of technology that only the Institute could achieve." (Bug #27372)
- BoS_Prydwen_Terminal_BotanySub01 [Menu Items; Item ID 2]: "Normally I wouldn't hold high hopes for such a small specimen, but the root is displaying chemical properties I've never seen before." > "Normally, I wouldn't hold high hopes for such a small specimen, but the root is displaying chemical properties I've never seen before." (Bug #27374)
- BoS_Prydwen_Terminal_NeriahLabSub01 [Menu Items; Item ID 2]: "Quinlan's collection teams have already brought Super Mutant and synth specimens aboard." > "Quinlan's collection teams have already brought super mutant and synth specimens aboard." / "As far as the Super Mutant specimens go, they're quite different from the strains present in the Capital Wasteland, so most of our anatomical records require updates, which takes time." > "As far as the super mutant specimens go, they're quite different from the strains present in the Capital Wasteland, so most of our anatomical records require updates, which takes time." / [Menu Items; Item ID 5]: "In honor of my resourceful laboratory field assistant, I've decided to name it the X111 Compound." > "In honor of my resourceful laboratory field assistant, I've decided to name it the X-111 Compound." (Bug #27375)
- BoS_Prydwen_Terminal_Kells [Menu Items; Item ID 5]: "Paladin Danse was well-liked and this news is certain to create a panic." > "Paladin Danse was well liked and this news is certain to create a panic." (Bug #27376)
- CA_Event_RadDamage_Gage [0602B8A1]: "Ain't keen to wind up looking like a ghoul. Can we limit the rads?" > "Ain't keen to wind up lookin' like a ghoul. Can we limit the rads?" (Bug #27381)
- [0602B8A2]: "Enough shit trying to kill me, I don't need to do it myself with radiation. Let's move out." > "Enough shit tryin' to kill me. I don't need to do it myself with radiation. Let's move out."
- [0602B8A3]: "Ahh, shit. Rads here, boss. We oughta steer clear." > "Oh, shit. Rads here, boss. We oughta steer clear."
- [0602B8A4]: "Can we move out before I start puking?" > "Can we move out before I start pukin'?"
- [0602B8A5]: "Hey let's try not to irradiate ourselves, okay?" > "Hey. Let's try not to irradiate ourselves, okay?"
- DLC04NPCFMagsBlackHolotapeYoung: "Mother, it's Mags" > "Mother, It's Mags" (Bug #27382)
- DLC04NPCFEvelynBlackHolotape: "Maggy, it's Your Mother" > "Maggy, It's Your Mother" (Bug #27383)
- DLC04_Pack_Story7_Part1_Note: "Note about Missing Slaves" > "Note About Missing Slaves" (Bug #27384)
- DLC04_RQ_Mason_ExplainShockCollar01Female: "Take this Shock Collar. Sneak up and slap it on when she ain't looking. Or, beat her senseless, and snap it on when she's down and out." > "Take this shock collar. Sneak up and slap it on when she ain't lookin'. Or, beat her senseless, and snap it on when she's down and out." (Bug #27385)
- DLC04_RQ_Nisha_ExplainShockCollar01Female: "Take this Shock Collar, sneak up, and snap it on when she isn't looking. Or, beat her senseless, my preference, then snap it on." > "Take this shock collar, sneak up, and snap it on when she isn't looking. Or, beat her senseless, my preference, then snap it on." (Bug #27386)
- DLC04_RQ_Nisha_ExplainShockCollar01FemaleDUPLICATE000: "Make her wear this Shock Collar. You can either sneak up to her and attach it or beat her into submission and then do it." > "Make her wear this shock collar. You can either sneak up to her and attach it... or beat her into submission and then do it." (Bug #27387)
- DLC04_RQ_Mason_ExplainShockCollar01Male: "Take this Shock Collar. Sneak up and slap it on when he ain't looking. Or, beat him to a bloody pulp, then snap it on when he's down and out." > "Take this shock collar. Sneak up and slap it on when he ain't lookin'. Or, beat him to a bloody pulp, then snap it on when he's down and out." (Bug #27388)
- DLC04_RQ_Nisha_ExplainShockCollar01Male: "Take this Shock Collar, sneak up, and snap it on when he isn't looking. Or, beat him to a bloody pulp, my preference, then snap it on." > "Take this shock collar, sneak up, and snap it on when he isn't looking. Or, beat him to a bloody pulp, my preference, then snap it on." (Bug #27389)
- DLC04_RQ_Nisha_ExplainShockCollar01MaleDUPLICATE000: "Make him wear this Shock Collar. You can either sneak up to him and attach it or beat him into submission and then do it." > "Make him wear this shock collar. You can either sneak up to him and attach it... or beat him into submission and then do it." (Bug #27390)
- DLC04_RQ_Mason_Intro10_PCFemale: "Hey, hey! if it ain't the boss-lady herself. Don't 'spose you got some time to help me out with a little something-something?" > "Hey, hey! If it ain't the boss lady herself. Don't s'pose you got some time to help me out with a little somethin' somethin'?" (Bug #27395)
- DLC04_RQ_Mason_Intro10_PCMale: "Hey, hey! if it ain't the boss-man his self. Don't 'spose you got some time to help me out with a little something-something?" > "Hey, hey! If it ain't the boss man hisself. Don't s'pose you got some time to help me out with a little somethin' somethin'?" (Bug #27396)
- DLC04_RQ_Mason_Intro09: "Heh. Come to slum it with us animals? Or you looking for something to do? 'Cause I got something." > "Heh. Come to slum it with us animals? Or you lookin' for somethin' to do? 'Cause I got somethin'." (Bug #27397)
- DLC04_RQ_Mason_Another09: "I got something else. Unless you're done rooting around with us animals." > "I got somethin' else. Unless you're done rooting around with us animals." (Bug #27406)
- DLC04_RQ_Mason_Another10: "So. Don't 'spose you want to help me out with another little something-something?" > "So, don't s'pose you want to help me out with another little somethin' somethin'?" (Bug #27407)
- DLC04_RQ_Mason_Another07: "The Pack might need you for something else. What do you say?" > "The Pack might need you for somethin' else. What do you say?" (Bug #27408)
- DLC04_RQ_Mason_Another06: "Boss. I got something else that requires your attention." > "Boss. I got somethin' else that requires your attention." (Bug #27409)
- DLC04_RQ_Mason_Another04: "Got something lined up. Don't 'spose you want to lend another hand?" > "Got somethin' lined up. Don't s'pose you want to lend another hand?" (Bug #27410)
- DLC04_RQ_Mason_Another03: "Hey Boss. You got any more free time?" > "Hey, boss. You got any more free time?" (Bug #27411)
- DLC04_RQ_Mason_Another02: "I could use you again. If you know, you aint too busy." > "I could use you again. If you know, you ain't too busy." (Bug #27412)
- DLC04_RQ_Mason_Another01: "You busy? I got another something for ya." > "You busy? I got another somethin' for ya." (Bug #27413)
- DLC04_RQ_PlayerHello_CompleteQuest07: "Chalk another one up for the... Well, I was going to say "good guys" but -heh- you know what I mean." > "Chalk another one up for the... Well, I was gonna say "good guys" - but, heh, you know what I mean." (Bug #27415)
- DLC04RaidShankCantFastTravelSharedInfo01: "Now, you're not going to be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town." > "Now, you're not gonna be able to take a direct route to the place - fast way to get yourself killed - so you'll have to meet our folks outside town." (Bug #27435)
- DLC04RaidSelectNoInputSharedInfo03: "You all right boss? You gonna gimme something?" > "You all right, boss? You gonna gimme something?" (Bug #27436)
- DLC04_BottlingPlantNote02: "Raul if you find this, sorry I couldn't stick to the buddy system." > "Raul, if you find this, sorry I couldn't stick to the buddy system." (Bug #27438)
- DLC04DialogueHarvey_CallOut02: "Goddamn Raiders. I should have known." > "Goddamn raiders. I should've known." (Bug #27448)
- DLC04DialogueHarvey_CallOut03: "Oh God, they're going to kill them... I know it." > "Oh god, they're gonna kill 'em... I know it." (Bug #27449)
- DLC04DialogueHarveyCombat: "Oh come on, I was just doing my job!" > "Oh, come on. I was just doin' my job!" (Bug #27450)
- DLC04DialogueHarvey [0601AAC5]: "Jesus, seriously? Say something..." > "Jesus, seriously? Say somethin'…" (Bug #27451)
- [0601AAC8]: "I say something wrong?" > "I say somethin' wrong?"
- [060253B7]: "Hey. Just wanted to say, no hard feelings, all right?" > "Hey. Just wanted to say... no hard feelings... all right?"
- [060253B8]: "Thank God. If it's any consolation, I'm glad you made it." > "Thank God. If it's any consolation... I'm glad you made it."
- [06037B93]: "I was just doing my job!" > "I was just doin' my job!"
- [06037B95]: "They found him and made him watch as they tortured and killed two of our own." > "They found him... and made him watch as they tortured and killed two of our own."
- [06037B9A]: "Damn it!" > "Dammit!"
- [06037B9D]: "I don't have any family...living family. I lost them when Colter and his gangs took this place from us." > "I don't have any family... living family. I lost them when Colter and his gangs took this place from us."
- [06037B9F]: "Hey, boss. Just minding my own business." > "Hey, boss. Just mindin' my own business."
- [06037BA0]: "Hope I don't have to head back out there anytime soon." > "Hope I don't have to head back out there any time soon."
- [06037BA3]: "Another wonderful day in Nuka-Town USA." > "Another wonderful day in Nuka-Town U.S.A."
- [0603972F]: "I'll find someone sooner or later." > "I'll find someone... sooner or later."
- [06039731]: "Don't worry. I'm going to get as far away from here as possible." > "Don't worry. I'm gonna get as far away from here as possible."
- [06043BF0]: "Hell, I won't argue with you there." > "Hell. I won't argue with you there."
- [06043BF2]: "You've no idea. If you ask me, we owe you our lives." > "You have no idea. If you ask me, we owe you our lives."
- [06043BF3]: "Haven't seen any of 'em since they went for the Power Plant." > "Haven't seen any of 'em since they went for the power plant."
- [06043BF4]: "Heh. I guess that is a sort of victory for us traders." > "Heh. I guess that sort of is a victory for us traders."
- [06043BF5]: "Ain't no one going to argue that now." > "Ain't no one gonna argue that now."
- [06043BF9]: "I never thought I'd say it, but I sure am glad you ended up at Nuka-World." > "Never thought I'd say it, but I sure am glad you ended up at Nuka-World." / "That year we spent under those Raiders won't be easy to forget, but I never even dreamed we'd be getting out of this with our freedom." > "That year we spent under those raiders won't be easy to forget, but I never even dreamed we'd be gettin' out of this with our freedom." / "We owe you so much, I don't even know where to begin... besides saying thanks." > "We owe you so much... I don't even know where to begin... besides sayin' thanks."
- [06043BFA]: "Yeah, boss. Well, best get back to work. Don't want to look like I'm slacking on the job." > "Yeah, boss. Well, best get back to work. Don't want to look like I'm slackin' on the job."
- [06043BFC]: "It sure is nice to have electrical power around here, though. Should keep us safe and bring more business to Nuka-World." > "Sure is nice to have electrical power around here, though. Should keep us safe... and bring more business to Nuka-World."
- [06043BFF]: "Maybe now we can restore this place back to its former glory. A fair trading post with good people." > "Maybe now we can restore this place back to its former glory. A fair tradin' post with good people." / "And once word spreads about what you did here, no way any Raiders are going to think about touching this place any time soon." > "And once word spreads about what you did here, no way any raiders are gonna think about touchin' this place any time soon."
- [06043C00]: "Just thought you'd like to know, is all. And don't worry, I'm getting my ass back to work." > "Just thought you'd like to know, is all. And don't worry, I'm gettin' my ass back to work."
- [06043C05]: "I'm so glad the traders approve, I was hoping to win their popularity contest." > "I'm so glad the traders approve. I was hoping to win their popularity contest."
- [06043C08]: "Quit yapping and get back to work." > "Quit yappin' and get back to work."
- [06043C0A]: "I hate Raiders." > "I hate raiders."
- [0604B281]: "I had to do it or he'd kill someone I cared about." > "I had to do it, or he'd kill someone I cared about."
- [0604B282]: "Hey, I may be surprised, but in a good way, all right?" > "Hey. I may be surprised, but in a good way, all right?"
- DLC04GrandchesterHandy: "Gunner Mr Handy" > "Gunner Mr. Handy" (Bug #27464)
- DLC04KiddieKingdomTunnelsLocation: "Nukaworld Tunnels" > "Employee Tunnels" (Bug #27499)
- DialogueGoodneighbor [00112018]: "Ruthless! Nice... You might actually live long enough for me to pay you. All right, 400 caps. But that's all the town coffers can bare." > "Ruthless! Nice... You might actually live long enough for me to pay you. All right, 400 caps. But that's all the town coffers can bear." (Bug #27502)
- AO_Comment_Dialogue [0008E5ED]: "That looks like a military grade robot, and still in working order. Better hope it's friendly." > "That looks like a military-grade robot, and still in working order. Better hope it's friendly." (Bug #27503)
- [001805E4]: "There's likely a damn good reason that bot's still intact." > "There's likely a damn good reason that 'bot's still intact."
- BoS201 [0012333E]: "Maxson's a brilliant tactician, a formidable warrior and possesses an idealistic vision for the future of the Brotherhood." > "Maxson's a brilliant tactician, a formidable warrior, and possesses an idealistic vision for the future of the Brotherhood." (Bug #27504)
- BoS202 [00065DD2]: "I'm going to find a place to set her down and then hightail it back to the Prydwen for repairs." > "I'm gonna find a place to set her down, and then hightail it back to the Prydwen for repairs." (Bug #27505)
- [000977FF]: "I've seen what these Super Mutants do to people... can you imagine what the synths would do to us if they ever got the upper hand?" > "I've seen what these super mutants do to people. Can you imagine what the synths would do to us if they ever got the upper hand?" / "It would be armageddon, repeated." > "It would be Armageddon... repeated."
- [00169B2D]: "Super Mutants with nuclear weapons. Not going to be able to sleep at night knowing that." > "Super mutants with nuclear weapons? Not gonna be able to sleep at night knowing that."
- BoS202LinkMQ [00128D3E]: "I'm not certain if she's a crackpot or she can genuinely assist your search, but our sources say she has some interesting technology at her disposal." > "I'm not certain if she's a crackpot, or if she can genuinely assist your search, but our sources say she has some interesting technology at her disposal." (Bug #27506)
- BoSDialoguePrydwen [0008B2CB]: "I see no reason to prevent you from beginning your duties immediately." > "I see no reason to prevent you from beginning your duties... immediately." (Bug #27507)
- [0017ED96]: "Anyway, since you came down here to meet me, we may as well get it over with." > "Anyway, since ya came down here to meet me, we may as well get it over with." / "If your Power Armor's too tight in the crotch, the Prydwen's about to crash into the ground or a robot's gone haywire, you come see me." > "If your power armor's too tight in the crotch, the Prydwen's about to crash into the ground, or a robot's gone haywire, you come see me."
- COMPreston [0019B634]: "My God... so we just... killed everyone?" > "My god... so we just... killed everyone?" (Bug #27508)
- DialogueCreatureMrHandy [000C1538]: "*Sigh.* Why must you humans always resort to violence?" > "*sigh* Why must you humans always resort to violence?" (Bug #27509)
- [000C153B]: "By God, if I had hands I'd strangle the life out of you!" > "By god, if I had hands I'd strangle the life out of you!"
- [000C153C]: "For Queen and country!" > "For Queen and Country!"
- [000C156B]: "*Gasp!* Murder!" > "*gasp!* Murder!"
- DialogueCodsworthPostWar [0001F14A]: "*Sniff* You're welcome." > "*sniff* You're... you're welcome." (Bug #27510)
- [0001F14E]: "Well It's Something" > "Well, It's Something"
- [0001F154]: "Any standard holotape reading device should be able to play it back. Oh, like that Pip-boy on your arm. That should work brilliantly." > "Any standard holotape reading device should be able to play it back. Oh, like that Pip-Boy on your arm. That should work brilliantly."
- [0004DDFE]: "That's not all that's left, mum. There's still you. And me." > "That's not all that's left, mum. There's... there's still you. And me."
- [0005E686]: "Just tending the garden, sir." > "Oh, just tending the garden, sir."
- [000A17F7]: "Goddamn it, tell me what's going on! 200 years... that's insane!" > "Goddammit, tell me what's going on! 200 years... that's insane!"
- [000A17F9]: "A bit over 210 actually, sir. Or give or take a little for the Earth's rotation and some minor dings to the ole' chronometer." > "Uh, a bit over 210 actually, sir. Or give or take a little for the Earth's rotation and some minor dings to the ol' chronometer." / "That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished." > "That means you're, uh, two centuries late for dinner! Ha ha ha ha ha. Perhaps I can whip you up a snack? You must be famished."
- [000A17FE]: "But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like." > "But not to worry! We have plenty of preservative-rich food. Fancy Lad Snack Cakes and the like."
- [000A1807]: "Codsworth, you're acting... a little bit weird. What's wrong?" > "Codsworth, you're acting... a little weird. What's wrong?"
- [000A1814]: "200 Years? What? Are you...?" > "200 years? What? Are you...?"
- [000A1818]: "It's worse than I thought. Hmm hmm. You're suffering from... hunger-induced paranoia." > "It's worse than I thought. Hmm hmm. You're suffering from hunger-induced paranoia."
- [000A1820]: "What? No! I need help Codsworth, not food!" > "What? No! I need help, Codsworth, not food!"
- [000A5197]: "Shaun's been kidnapped. But I'm going to find him. I'm going to get my son back." > "Shaun's... been kidnapped. But I'm going to find him. I'm going to get my son back."
- [000A519C]: "They came into the Vault... Maybe you saw them?" > "They came into the vault... Maybe you saw them?"
- [000A519D]: "They came into the Vault... Maybe you saw them?" > "They came into the vault... Maybe you saw them?"
- [000A519E]: "Codsworth! What happened.... to the world?" > "Codsworth! What happened... to the world?"
- [000A519F]: ""Everything's dead"? Ah yes, the garden. The posies have been problematic, I admit. " > ""Everything's dead?" Ah, yes, the garden. Uh, the posies have been... uh, problematic, I admit." / "If only the missus were here to help. Where is she, by the by?" > "Oh, if only the missus were here to help. Where is she, by the by?"
- [000A51A0]: ""Everything's dead"? Ah yes, the garden. The posies have been problematic, I admit. " > ""Everything's dead?" Ah yes, the... the garden. Uh, the posies have been problematic, I admit."
- [000A51A1]: "Why, the missus had him last, remember? Perhaps she's gone to the Parker residence to arrange a play-date?" / "Why, the... the missus had him last, remember? Ooh, perhaps she's gone to the Parker residence to arrange a playdate?"
- [000A51A2]: "Why, sir had him last, remember? Perhaps he's gone to the Parker residence to arrange a play-date?" > "Uh. Why... uh. Why, sir had him last, remember? Perhaps he's gone to the Parker residence to arrange a playdate?"
- [000A51A5]: "It's doesn't make sense. There's just no reason someone would take my son..." > "It doesn't make sense. There's just no reason someone would take my son..."
- [000A51A9]: "He's gone, goddamn it! Someone took him! Someone stole my son!" > "He's gone, goddammit! Someone took him! Someone stole my son!"
- [000A51AC]: "My God... they did it. Those bastards really did it. Everything's dead..." > "My god... they did it. Those bastards really did it. Everything's dead..."
- [000B92F7]: "My God... they did it. All that fighting, and for what? Everything's dead..." > "My god... they did it. All that fighting, and for what? Everything's dead..."
- [000A51AF]: "Sir... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood." > "Sir... these things you're saying. These... these terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood." / "It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...?" > "It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad, uh, with you...?"
- [000A51B0]: "Mum... these things you're saying. These... terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this dire mood." > "Oh, mum... these things you're saying. These... these terrible things... I... I believe you need a distraction. Yes! A distraction, to calm this... this dire mood." / "It's been ages since we've had a proper family activity. Checkers. Or perhaps charades. Shaun does so love that game. Is the lad... with you...?" > "It's been ages since we've had a proper family activity. Checkers. Or... or perhaps charades. Oh, Shaun does so love that game. Is... is the lad, uh, with you...?"
- [000A51B1]: "Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." > "Hmm... only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." / "Not like this family, sir. You and the missus have always been such a responsible couple. Where... is she, by the by?" > "Ha ha. Not like this family, sir. You and the missus have always been such a... responsible couple. Oh, where is she, by the by?"
- [000A51B2]: "Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." > "Hmm... Only Ms. Rosa's boy, running around in his Halloween costume, more than a week early." / "Not like you, mum. You're the perfect mother. And sir is... oh, where is sir, by the by?" > "Uh, not like you, mum. You're the perfect mother. And... and sir is... uh... uh. Where is sir, by the by?"
- [000A51B3]: ""Isn't happening"? What ARE you talking about?" > ""Isn't happening?" What ARE you talking about?" / "My, but you look distraught. Perhaps the missus can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half?" > "Oh my, but you look distraught. Oh, perhaps the missus can offer one of those "hugs" you humans are so fond of, hmm? Speaking of which, where is your better half?"
- [000A51B4]: ""Isn't happening"? What ARE you talking about?" > ""Isn't happening?" What ARE you talking about?" / "My, but you look distraught. Perhaps sir can offer one of those hugs you humans are so fond of? Speaking of which, where is your better half?" > "My, but you look distraught. Perhaps sir can offer one of those "hugs" you humans are so fond of, hmm? Speaking of which, where is your better half?"
- [000A7355]: "But not to worry! We have plenty of preservative-rich food. Fancy Lad snack cakes and the like." > "But not to worry! We have plenty of preservative-rich food. Fancy Lad Snack Cakes and the like."
- [000B81A0]: "A bit over 210 actually, mum. Give or take a little for the Earth's rotation and some minor dings to the ole' chronometer." > "A bit over 210 actually, mum. Give or take a little for the Earth's rotation and some minor dings to the ol' chronometer." / "That means you're two centuries late for dinner! Ha ha ha. Perhaps I can whip you up a snack? You must be famished." > "That means you're, uh, two centuries late for dinner! Ha ha ha ha. Perhaps I can whip you up a snack? You must be famished."
- [000B81A1]: "He's gone, goddamn it! Someone took him! They stole my baby!" > "He's gone, goddammit! Someone took him! They stole my baby!"
- [000B81A2]: "It's doesn't make sense. There's just no reason someone would take my baby..." > "It doesn't make sense. There's just no reason someone would take my baby..."
- [000B81A3]: "Shaun's been kidnapped. But I'm going to find him. I'm going to get my baby back." > "Shaun's been... kidnapped. But I'm gonna find him. I'm gonna get my baby back."
- [0019E112]: "You could head into the city. Concord is nearby. But the people there aren't... as put together as I am." > "Well, you could head into the city. Concord is nearby. But the people there aren't... as put together as I am."
- DialogueGoodneighborGuards [00116016]: "Fred Allen at the Hotel Rexford, he can hook you up with chems." > "Fred Allen at the Hotel Rexford... he can hook you up with chems." (Bug #27512)
- DialogueInstShaunKidFaction002 [00248A7E]: "Someday I'll be a Minuteman too, and protect everyone... "at a minute's notice!"" > "Someday I'll be a Minuteman, too, and protect everyone... "at a minute's notice!"" (Bug #27513)
- DialogueRailroad [000A5951]: "PAM's like a glowing one in a crater, soaking up all the data from MILAs' cameras." > "Ooh. P.A.M.'s like a glowing one in a crater, soakin' up all the data from MILAs' cameras." (Bug #27514)
- [000AC8B0]: "I know taking out Coursers is a risk, in more ways that one, but we have to delay the Institute any way we can. So your infiltration can be effective." > "I know taking out Coursers is a risk, in more ways than one, but we have to delay the Institute any way we can… so your infiltration can be effective."
- [00185469]: "I don't know what to tell you. PAM's already crunched the number on this eventuality." > "I don't know what to tell you. P.A.M.'s already crunched the numbers on this eventuality."
- DialogueSanctuaryHills [00157F36]: "Hey, do you have a moment?" > "Uh, hey. Do... do you have a moment?" (Bug #27515)
- [0015BDF3]: "Keep an eye out for Raiders." > "Keep an eye out for raiders."
- [0015BDF9]: "Nothing I hate more than Raider scumbags." > "Nothing I hate more than raider scumbags."
- DialogueVault111 [0001F0F2, 0006FAAB, 0007D2B4]: "Critical failure in Cryogenic Array. All Vault residents must vacate immediately." > "Critical failure in cryogenic array. All vault residents must vacate immediately." (Bug #27516)
- [0001F0F8]: "*Gasping* *Coughing*" > "*gasping* *coughing*"
- [0006FAA7, 0006FAA8, 0006FAA9, 0006FAAA, 0007D2B3, 0007D2B5, 0007D2B6, 0007D2B7]: "Critical failure in Cryogenic Array. All vault residents must vacate immediately." > "Critical failure in cryogenic array. All vault residents must vacate immediately."
- [000A24C4]: "I'll find who did this and I'll get Shaun back. I promise." > "I'll find who did this... and I'll get Shaun back. I promise."
- [0019EB64]: "Malfunction in Cryo Pod manual release override." > "Malfunction in cryo pod manual release override."
- DLC03DialogueFarHarborGenericNPCs [060089D7]: "Always sweep what you catch with the geiger counter." > "Always sweep what you catch with the Geiger counter." (Bug #27517)
- [060089E2]: "Super Mutant? Just another mainlander in my book." > "Super mutant? Just another mainlander in my book."
- [0604A0B2]: "Mitch won't say it but: thank you." > "Mitch won't say it but... thank you."
- DLC04_BottlingPlantPA [060418AC] "Do not operate motor vehicles or heavy machinery for at least 8 hours after drinking." > "Do not operate motor vehicles or heavy machinery for at least eight hours after drinking." (Bug #27518)
- DLC04_Holotapes [06048992]: "Fuck you, Lizzie. When my crew finds out about this, they're going to wear your skin." > "Fuck you, Lizzie. When my crew finds out about this, they're gonna wear your skin." (Bug #27519)
- [06048993]: "Uh, what, what the... hey." > "Uh, what? What the... Hey!"
- [06048994]: "Okay." > "O-kay..."
- [06048995]: "Ah!" > "Ahh!"
- [06048998]: "So, this will be test eight of the persuasion formula. Our subject here... what'd you say your name was again?" > "So, this will be test... eight of the persuasion formula. Our subject here... What'd you say your name was again?"
- [0604899A]: "Excellent. Now, Eight, I'm going to untie your arm." > "Excellent. Now, Eight... I'm going to untie your arm."
- [0604899D]: "Thank you, William. I-I'm going to need a minute, before you bring in number nine." > "Thank you, William. I'm... I'm going to need a minute before you bring in number nine."
- [0604899E]: "Mother, it's Mags. Thank you so much for your tape. It kept William, Lizzie and I very entertained during our time in the holding cell." > "Mother, it's Mags. Thank you so much for your tape. It kept William, Lizzie, and I very entertained during our time in the holding cell." / "We found the part about refusing us our inheritance particularly amusing. Because that money is ours." > "We found the part about refusing us our inheritance... particularly amusing. Because that money is ours."
- [060489A3]: "Are you an idiot? Did you really think that shit would work? I'm going to eat your-- ugh!" > "Are you an idiot? Did you really think that shit would work? I'm gonna eat your- Ugh!"
- [060489A4]: "Okay, we're just going to call you Eight. Eight, would you please stop talking?" > "Okay, we're just gonna call you Eight. Eight, would you please stop talking?"
- [060489A6]: "Now Eight, I want you to hit yourself." > "Now, Eight... I want you... to hit yourself."
- [060489A8]: "You're welcome. Eight, I'm going to untie you. Now, if you wouldn't mind-- Eight! What're you--" > "You're welcome. Eight, I'm going to untie you. Now, if you wouldn't mind- Eight! What're you-"
- DLC04_KiddieKingdomMain [0603A31B]: "Well now friends, it seems we have another uninvited guest to the park." > "Well now, friends. It seems we have another uninvited guest to the park." / "Up! Up, performers! It's time for another show! Though I doubt you'll even make it to the Theater, stranger." > "Up! Up, performers! It's time for another show! Though I doubt you'll even make it to the theater, stranger." / "Shall we take bets on where this one shuffles off? What do you think friends, the tunnels? The Fun House?" > "Shall we take bets on where this one shuffles off? What do you think friends? The tunnels? The Fun House?" (Bug #27520)
- [0603E548]: "You've finally arrived. Quickly the show is about to begin!" > "You've finally arrived. Quickly, the show is about to begin!"
- [0603E558]: "Aw... are you feeling lost? Pathetic." > "Aww... Are you feeling lost? Pathetic."
- [0603E55B]: "Well, you're a bit hardier than those others it seems. But not much smarter I'm afraid." > "Well, you're a bit hardier than those others it seems. But not much smarter, I'm afraid."
- [0603E598]: "Yes of course I'm kidding. But seriously, the clown make up helps scare the invaders off and there's a new one in the park." > "Yes, of course, I'm kidding. But seriously, the clown makeup helps scare the invaders off... and there's a new one in the park."
- [0604237A]: "You Raiders are all the same. You come into someone's home, steal their belongings and kill those they care about." > "You raiders are all the same. You come into someone's home, steal their belongings, and kill those they care about."
- [06048605]: "I've already watched 200 years pass, what makes you think I can't wait 200 more?" > "I've already watched 200 years pass. What makes you think I can't wait 200 more?"
- [06048611]: "What if she never returns? How long are you going to wait?" > "What if she never returns? How long are you gonna wait?"
- [0604861D]: "Ghouls like your friends, it's too late for them. The radiation changed them forever." > "Ghouls like your friends... It's too late for them. The radiation changed them forever."
- [06048624]: "You invaders are all the same. You come into someone's home, steal their belongings and kill those they care about." > "You invaders are all the same. You come into someone's home, steal their belongings, and kill those they care about."
- [06049654]: "When Rachel walks back through those gates with the cure in hand, then you'll see, everyone will see, that I was right!" > "When Rachel walks back through those gates with the cure in hand, then you'll see... everyone will see... that I was right!"
- [06049684]: "When the bombs fell, everything changed." > "When the bombs fell... everything changed."
- [06049688]: "No matter what you do, I can heal my friends, and we will protect what is ours." > "No matter what you do, I can heal my friends... and we will protect what is ours."
- DLC04_RQ_CollarRivalBoss [0604BD4B]: "Free and in charge today, tomorrow somebody's slave." > "Free and in charge today... tomorrow somebody's slave.?" (Bug #27521)
- DLC04_RQ_DialogueBranch [0601A5AC]: "I want to cause a little ruckus for our so-called friends, the Operators." > "I want to cause a little ruckus for our so called friends, the Operators." (Bug #27522)
- [0601A5AE]: "I want to cause a little ruckus for our so-called friends, the Disciples." > "I want to cause a little ruckus for our so called friends, the Disciples."
- [0603E567]: "Just some Super Mutants. Nothing you can't handle." > "Just some super mutants. Nothing you can't handle."
- [0603E568]: "Super Mutants. Fun, right?" > "Super mutants. Fun, right?"
- [0603E569]: "Some worthless local Raiders." > "Some worthless local raiders."
- [0604720B]: "Some Raiders. Nothing more." > "Some raiders. Nothing more."
- DLC04_RQ_Manager [06017DF3]: "Ahah." > "Uh-huh." (Bug #27523)
- [0601E319]: "Some Supermutants. Nothing you can't handle." > "Some super mutants. Nothin' you can't handle."
- [0601E31A]: "Supermutants." > "Super mutants."
- [0603E327]: "Some dealer rather do business with anyone but us. As if we wouldn't notice. You're going to make that dealer regret living." > "Some dealer would rather do business with anyone but us. As if we wouldn't notice. You're going to make that dealer regret living."
- [0603E355]: "Obviously. Think anyone does anything for free around here? Well, heh, beside the traders." > "Obviously. Think anyone does anything for free around here? Well, heh, besides the traders."
- [06047208]: "Some Super Mutants. Shouldn't be challenging." > "Some super mutants. Shouldn't be challenging."
- [06047209]: "A Super Mutant gang. Effectively target practice." > "A super mutant gang. Effectively target practice."
- [0604BCC4]: "Umm. Okay. Lead the way." > "Um... okay. Lead the way."
- [0604BCC9]: "Um, fine. Do I know you?" > "Um... fine. Do I know you?"
- DLC04COMGage [06031286]: "Ahh, shit. You'd better be right." > "Oh, shit. You'd better be right." (Bug #27524)
- [0603DB31]: "That sure was fun, huh boss?" > "That sure was fun... huh, boss?"
- DLC04DialogueRaiderBossDisciples [06030117]: "Never understood the Power Armor thing. Takes half the thrill out of a fight." > "Never understood the power armor thing. Takes half the thrill out of a fight." (Bug# 27525)
- DLC04DialogueRaiderBossOperators [06010E42]: "Rgh! Christ!" > "Ugh! Christ!" (Bug #27526)
- [06010E45]: "Hmph. W-what else ya got?' > "Hmph. Wha- What else ya got?"
- [06010E47]: "Have to.. have to try harder than that." > "Have to... have to try harder than that."
- [06010E4B]: "Uph! God dammit." > "Ah! God dammit."
- [0601F68A]: "Walking around this place at night... even without the bodies it's hard to believe they ever let children in here." > "Walking around this place at night... Even without the bodies it's hard to believe they ever let children in here."
- [0601F68B]: "Hmm. I wonder how much of Gage's little plan to replace Colter wasn't just to make sure the bosses didn't take off his head too?" > "Hmm. I wonder how much of Gage's little plan to replace Colter wasn't just to make sure the bosses didn't take his head off too?"
- DLC04DialogueRaiderBossPack [060232C8]: "I'da killed Colter myself. But wasn't sure how the other gangs would take that. Guess I should've." > "I'da killed Colter myself... but wasn't sure how the other gangs would take that. Guess I shoulda." (Bug #27527)
- DLC04DialogueRaiderFactionPack [060232EA]: "Mason bit the hand off a Yao Guai. So, watch what you try to feed him, unless you ain't fond of your fingers." > "Mason bit the hand off a yao guai. So watch what you try to feed him, unless you ain't fond of your fingers." (Bug #27528)
- [060232ED]: "Everyone earns their place, or get's put in it. You remember that... "Boss."" > "Everyone earns their place, or gets put in it. You remember that... "boss.""
- [060232FB]: "It aint easy keeping the zoo." > "It ain't easy keepin' the zoo."
- [060232FD]: "The Pack let's it all hang out." > "The Pack lets it all hang out."
- [0602330C]: "So what was a horse, anyway?" > "So, what was a horse anyway?"
- [06023314]: "Hard not to preen when you're the best, aint it?" > "Hard not to preen when you're the best, ain't it?"
- DLC04DialogueRaiderFactionDisciples [0600A1B9]: "Aha!" > "Ah-ha!" (Bug #27529)
- [0600A4DD]: "I'm not sure what's worse, wearing a tie, or wearing a teddy bear." > "I'm not sure what's worse, wearing a tie or wearing a teddy bear."
- DLC04DialogueRaiderFactionOperators [06010E21]: "Mags, William, and Lizzie, all you have to do is hear them speak to know they weren't born into this life. But they sure as hell were born for it." > "Mags, William, and Lizzie... All you have to do is hear them speak to know they weren't born into this life. But they sure as hell were born for it." (Bug #27530)
- DLC04DialogueSettlement [0601E392]: "Sorry I'm so nervous, I don't mean any disrespect, boss. I just don't know where I stand with you and I don't want to end up pissing you off." > "Sorry I'm so nervous. I didn't mean any disrespect, boss. I just don't know where I stand with you and I... I don't want to end up pissing you off." / "I mean, this is your show now, you can do anything you want. You could run Nuka-World just like Colter... business as usual. Or..." > "I mean, this is your show now... you can do anything you want. You can run Nuka-World just like Colter... business as usual. Or..." / "You could uh, well, you know... get rid of the Raiders if you don't exactly agree with how they're running the place." > "You could, uh, well, you know... get rid of the raiders if you don't exactly agree with how they're running the place." (Bug #27531)
- [0601E394]: "Well, look who it is." > "Well, well. Look who it is."
- [0601E39E]: "Now, if you need guns or ammo, I'm the one you talk to. And before you ask, yes, everyone pays. Even you." > "Now, if you need guns or ammo, I'm the one you talk to. And before you ask, yeah, everyone pays. Even you."
- [0601E3A1]: "Well let's just say the situation in Nuka-World has never been what I'd call equitable." > "Well, let's just say the situation in Nuka-World has never been what I'd call "equitable.""
- [0601E3AB]: "Yeah? Let me tell you what you're going to see." > "Oh yeah? Well, let me tell ya what you're gonna see." / "You'll see a lot of hard-working people forced to peddle stolen goods to the travelers who come from all over the wasteland." > "You'll see a lot of hard-workin' people forced to peddle stolen goods to the travelers who come from all over the wasteland."
- [0601E3AC]: "Anyway, I'm the closest thing to a doctor around here. I treat everyone, Raider, trader and traveler alike." > "Anyway, I'm the closest thing to a doctor around here. I treat everyone: raider, trader, or traveler alike."
- [0601F90B]: "I don't mean any offense, boss. It's just the way things run around here." > "I don't mean any offense, boss. It's... it's just the way things run around here."
- [0601F911]: "So, uh... what do you think? About running Nuka-World, I mean?" > "So, uh... What do you think? About running Nuka-World, I mean?" / "Figure it must be a pretty tough job, keeping all these Raiders in line." > "Figure it must be a pretty tough job... keeping all these raiders in line."
- [0601FB33]: "Hey hey, it's the baddest man in Nuka-Town! What can I get for you, my friend?" > "Hey, hey. It's the baddest man in Nuka-Town! What can I get for you, my friend?"
- [0601FB34]: "Hey hey, it's the baddest lady in Nuka-Town! What can I get for you, my friend?" > "Hey, hey. It's the baddest lady in Nuka-Town! What can I get for you, my friend?"
- [0601FB35]: "Well, well, it's the highest and the mightiest himself! How can I be of service?" > "Well, well. It's the highest and mightiest himself! How can I be of service, eh?"
- [0601FB36]: "Well, well, it's the highest and the mightiest herself! How can I be of service?" > "Well, well. It's the highest and mightiest herself! How can I be of service?"
- [0601FB37]: "Must be stressful, runnin' this den of backstabbers, throat-cutters and double-dealers. Let my chems put that troubled mind at ease." > "Must be stressful... runnin' this den of backstabbers, throat-cutters, and double-dealers. Let my chems put that troubled mind at ease, eh?"
- [060209DE]: "It changes every day, to be honest, but I try to keep a good mix of weapons, supplies and trinkets." > "It changes every day, to be honest, but I try to keep a good mix of weapons, supplies, and trinkets."
- [06020A03]: "If I said I loved my job, I'd be lying. At least the Raiders find me useful, so they mostly leave me alone." > "If I said I loved my job, I'd be lying. At least the raiders find me useful, so they mostly leave me alone."
- [06020A06]: "Believe it or not, I haven't had a Raider threaten to cut my face off for at least four hours. Maybe my luck is changing..." > "Believe it or not, I haven't had a raider threaten to cut my face off for at least four hours. Maybe my luck is changing..."
- [06020A11]: "Doing my best to keep up with the mess. Not that I'm saying you're messy. Or any of the other Raiders. Just... yeah, I'll get back to work." > "Doin' my best to keep up with the mess. Not that I'm saying you're messy... or any of the other raiders... It's just that... yeah, I'll get back to work."
- [060261E5]: "The Raiders keep talking about bloodworms. I hope I never find out what those are." > "The raiders keep talking about bloodworms. I hope I never find out what those are."
- [060261EF]: "I'd bring my kids here someday, if not for all these Raiders." > "I'd bring my kids here someday, if not for all these raiders."
- [06038287]: "Was hoping you'd come by, boss. You ain't really seen the park 'til you've stopped in for a drink at Cappy's" > "Was hoping you'd come by, boss. You ain't really seen the park till you've stopped in for a drink at Cappy's."
- [0603839F]: "Hey there, boss. You really laid a beat-down on Colter. That was something." > "Hey there, boss. You really laid a beatdown on Colter. That was something."
- [0603C5FC]: "Something wrong? Decided this Overboss thing isn't for you?" > "Somethin' wrong? Decided this Overboss thing isn't for you?"
- [0603C5FD]: "You're drifting away, looks like. I get that sometimes." > "You're driftin' away, looks like. I get that sometimes."
- [0603C601]: "Well, uh... was that it?" > "Well, uh... Was that it?"
- [0603DADA]: "And remember, if you collect a full set of Park Medallions, I'll give you a special reward!" > "And remember, if you collect a full set of park medallions, I'll give you a special reward!"
- [0603DADB]: "And remember, anytime is the right time to enjoy a cold, refreshing Nuka-Cola!" > "And remember, any time is the right time to enjoy a cold, refreshing Nuka-Cola!"
- [0603DAE5]: "Happy Hunting!" > "Happy hunting!"
- [060424D7]: "Boss... I... I can't believe it. You killed the Raiders. All of them. I have to ask... why?" > "Boss... I... I can't believe it. You killed the raiders. All of them. I have to ask... Why?"
- [06043B1A]: "Pistols, rifles, grenades and every other kind of weapon you need." > "Pistols, rifles, grenades, and every other kind of weapon you need."
- [06043B1F]: "Stims, chems and other sweet treats. Get 'em while they last!" > "Stims, chems, and other sweet treats. Get 'em while they last!"
- [06043B27]: "I feel a lot better shopping here now that the Raiders are gone." > "I feel a lot better shopping here now that the raiders are gone."
- [06043B28]: "Without the Raiders making everyone nervous, I think you'll get a lot more visitors here." > "Without the raiders making everyone nervous, I think you'll get a lot more visitors here."
- [06043B29]: "Used to work because the Raiders made me." > "Used to work because the raiders made me."
- [06043B2B]: "You really gave those Raiders hell, boss." > "You really gave those raiders hell, boss."
- [06043B2C]: "No more Raiders... if this is a dream, don't wake me up." > "No more raiders... If this is a dream, don't wake me up."
- [06043B2D]: "You really taught those Raiders a lesson." > "You really taught those raiders a lesson."
- [06043B31]: "It's a new day, boss. We all owe you one. Now what can I get for you?" > "Oh, okay, well... it's a new day, boss. We all owe you one. Now what can I do for ya?"
- [06043B32]: "The Raiders are gone." > "The raiders are gone."
- [06043B34]: "Really cleaned the Raiders out of here, didn't you? Too bad, they were some of my best customers. So, what are you having?" > "Really cleaned the raiders out of here, didn't ya? Too bad they were some of my best customers. So, what are you havin'?"
- [0604B656]: "Caps, ammo, salvage, drugs.. at least some of that's got to be hiding in here." > "Caps, ammo, salvage, drugs... at least some of that's got to be hiding in here."
- [0604BCAE]: "Now you could risk your own neck and try to keep them from tearing each other apart or you could do the right thing and put them in the ground." > "Now, you could risk your own neck and try to keep them from tearing each other apart, or you could do the right thing and put them in the ground."
- [0604BCB6]: "That means putting a bullet into Nisha, Mason, Mags and Mags's brother, William." > "That means putting a bullet into Nisha, Mason, Mags, and Mags' brother, William." / "Once you do that, the gangs will collapse and Nuka-Town goes back to being a free-trading post." > "Once you do that, the gangs will collapse and Nuka-Town goes back to being a free trading post." / "I should uh, probably stop talking about this out here." > "I should, uh, probably stop talking about this out here."
- DLC04DialogueSettlementDoctor [0601F96D]: "Welcome. Dealing with any injuries or illnesses today?" > "Welcome. So you dealing with any injuries or illnesses today?" (Bug #27533)
- DLC04MasterQuest [06041878]: "From Nuka-Town U.S.A., you can access any one of our five individually-themed parks." > "From Nuka-Town U.S.A., you can access any one of our five individually themed parks." / "Take a tour through the Nuka-Cola Bottling Plant or visit Kiddie Kingdom and meet the whole Nuka-Family." > "Take a tour through the Nuka-Cola Bottling Plant, or visit Kiddie Kingdom and meet the whole Nuka-Family." (Bug #27534)
- DLC04_Safari_ReptileHouseTerminal [Menu Items; Item ID 1]: "If they have a valid park admission, they must immediately fill out a Safari Adventure Incident Report. The reports are available in Nuka-Town USA at the main office. If the visitor is paralyzed or otherwise unable to move on their own, inform them that a Nuka-World Emergency Stretcher can be dispatched for four hundred dollars." > "If they have a valid park admission, they must immediately fill out a Safari Adventure incident report. The reports are available in Nuka-Town U.S.A. at the main office. If the visitor is paralyzed or otherwise unable to move on their own, inform them that a Nuka-World emergency stretcher can be dispatched for four hundred dollars." / "Once the Safari Adventure Incident Report has been completed, first aid will be provided." > "Once the Safari Adventure incident report has been completed, first aid will be provided." / [Menu Items; Item ID 2]: "Due to recent incidents, the Death Adder, the Black Mamba and the Inland Taipan specimens have been removed from the Lil' Kid's Reptile Petting Zone." > "Due to recent incidents, the death adder, the black mamba, and the inland taipan specimens have been removed from the Lil' Kid's Reptile Petting Zone." (Bug #27535)
- DLC04NukaTownUSAMapMarkerRef: "Nuka-Town USA" > "Nuka-Town U.S.A." (Bug #27536)
- DLC04MQ02 [06036C1C]: "After Colter went soft, Gage got us behind closed doors, and promised us he'd get someone to off Colter." > "After Colter went soft, Gage got us behind closed doors and promised he'd get someone to off Colter." / "Might a been the whole point of the Gauntlet all along." > "Might of been the whole point of the Gauntlet all along." (Bug #27537)
- [0603F97A]: "For the love of... Ain't you been listening?" > "For the love of... Ain't you been listenin'?" / "I like my head where it is, so if I can do anything to help keep it there, I'm gonna. So, what's it gonna be? We doing this together or not?" > "I like my head where it is, so if I can do anything to help keep it there, I'm gonna. So, what's it gonna be? We doin' this together or not?"
- [060431D9]: "There's always work to do around here keeping the Zoo in order." > "There's always work to do around here keepin' the zoo in order." / "Loyalty's a two way street." > "Loyalty's a two-way street."
- DLC04MQ03 [06009C72]: "Do you think it's wise to watch the gangs tear each other to pieces fighting over what's left of this place?" > "Do you think it's wise to watch the gangs tear each other to pieces fightin' over what's left of this place?" (Bug #27538)
- [06009C82]: "Taking back Nuka-World is a big friggin' deal, no question." > "Takin' back Nuka-World is a big friggin' deal, no question." / "These bunch of savages need a goal, something to focus on. If they ain't got it, they'll wind up turning on each other." > "These bunch of savages need a goal, somethin' to focus on. If they ain't got it, they'll wind up turnin' on each other." / "And an operation this big, we're gonna need more of... well, everything. Nobody's gonna hand it to us; we need to take it." > "And an operation this big, we're gonna need more of... well... everything. Nobody's gonna hand it to us... we need to take it."
- [06009C83]: "I made a promise to all of you... and I followed through. There's nothing more to it than that." > "I made a promise to all of you... and I followed through. There's nothin' more to it than that."
- [06009C86]: "If we're aiming to grab a piece of the Commonweath, it's going to take the right contacts and a lot of muscle, right?" > "If we're aimin' to grab a piece of the Commonweath, it's going to take the right contacts and a lot of muscle, right?" / "He floated this idea before... Been itching to talk to you ever since you took over, so I bet he's got a good idea of where to start." > "He floated this idea before... Been itchin' to talk to you ever since you took over, so I bet he's got a good idea of where to start."
- [06009C88]: "I was just doing what I do best." > "I was just doin' what I do best."
- [0602B624]: "Just head over and talk to the guy... he'll back up what I'm saying about the Commonwealth." > "Just head over and talk to the guy... he'll back up what I'm sayin' about the Commonwealth." / "And while you're doing that, I've already got the gangs working on getting Nuka-World's Power Plant up and running." > "And while you're doin' that, I've already got the gangs workin' on gettin' Nuka-World's power plant up and runnin'."
- [0602B62B]: "Oh for the love of..." > "Oh, for the love of…"
- DLC04MQ04 [0600DB91]: "Those places aren't going to be interested in having a chat so you're going to have more options if you go in guns blazing." > "Those places aren't going to be interested in having a chat, so you're going to have more options if you go in guns blazing." (Bug #27539)
- [0601E308]: "Hey boss. Looking to take on another job? You just let me know how you want to approach it." > "Hey, boss. Lookin' to take on another job? You just let me know how you want to approach it."
- [060287FB]: "We're not always going to be able to run every job against every settlement." > "We're not always gonna be able to run every job against every settlement."
- [060287FC]: "So what exactly is it you do?" > "So, what exactly is it you do?"
- DLC04MS02 [0603361C]: "Soon you will earn the greatest reward Hubology has too offer." > "Soon you will earn the greatest reward Hubology has to offer." (Bug #27540)
- DLC04RaidSelectQuest [0601E2F7]: "If I'm going to do this, I don't want to hurt people." > "If I'm gonna do this, I don't want to hurt people." (Bug #27541)
- [0601E2F9]: "But, look, you're the Overboss." > "But, look... you're the overboss." / "You decide you want to sweet talk the poor sods we're going to be dealing with instead of filling them full of lead, that's up to you." > "You decide you want to sweet talk the poor sods we're gonna be dealing with instead of filling them full of lead, that's up to you." / "But I can't change the fact that you're going to have to run some people out of their homes so we can give them to the gangs." > "But I can't change the fact that you're gonna have to run some people out of their homes so we can give them to the gangs." / "No one said being boss was going to be easy." > "No one said being boss was gonna be easy."
- [06047506]: "I, uhh, I think you know what I'd rather do, boss..." > "I, uh... I think you know what I'd rather do, boss…"
- HolotapesQuest [0008C39E]: "The youngsters may think the Institute is just a ghost story, but I know you're old enough to remember the attacks." > "Look, the youngsters may think the Institute is just a ghost story, but I know you're old enough to remember the attacks." / "I know you feel for the girl, but she brought this trouble down on us, she and her father need to answer for it." > "I know you feel for the girl, but she brought the trouble down on us. She and her father need to answer for it." / "If we give the Institute what they want, or just give them the girl even, maybe they'll leave us alone." > "If we give the Institute what they want... or just give them the girl, even... maybe they'll leave us alone." (Bug #27542)
- [0008C3A3]: "Okay. First I just, I want to say I'm sorry Dad. I knew I was on to something big, and thought I'd see what a trader would pay if I found it." > "Okay. First, I just... I want to say I'm sorry, Dad. I knew I was on to something big, and thought I'd see what a trader would pay if I found it." / "I know you told me not to worry, but I just know that the town is going to vote to throw us out or worse." > "I know you told me not to worry, but I just know that the town is gonna vote to throw us out or worse." / "That's why I have to go back in. I know the key is in there, I just need to put the pieces together. It's something with that professor." > "That's why I have to go back in. I know the key is in there... I just need to put the pieces together. It's something with that professor." / "If I can find it, maybe I can give the Institute what they want, and they will just leave us alone." > "If I can find it, maybe I can give the Institute what they want, and they'll just leave us alone."
- [000F36AD]: "Now, now, now. How are the subject's vitals?" > "Shh. Now, now, now. How are the subject's vitals?"
- [000F36AE]: "Ignore him, you say? Fascinating." > "Ignore him, you say? Hmm. Fascinating."
- [000F36AF]: "I... I don't know. They got the funny... the funny helmets. I saw a picture when I was a kid." > "I... I don't know. They... they got the fu-... the funny... the funny helmets. I saw a picture when I was a kid."
- [000F36B8]: "A little unsteady but within-" > "It's a little unsteady but within-"
- [000F36B9]: "Please... I've got a kid. I've..." > "Please... I got a kid. I've..."
- [000F36BA]: "Do synths even know the rules of baseball?" > "Hmm. Do synths even know the rules of baseball?"
- [000F36C8]: "Who are you? What-" > "Who... who are you? Wh... what's-"
- [000F36CA]: "No. Please, I'm not a... Just let me... " > "No. Please, I'm not... a... Just let me... "
- [000F36CF]: "Catcher, I'd be the Catcher." > "Catcher, I'd be the catcher."
- [000F36D0]: "None. The EKG shows nothing unexpected. The answers are too damned predictable." > "None. The EKG shows nothing unexpected. The answers are too damn predictable."
- [000F36D4]: "I will only say this once: speak only when spoken to. Please, continue." > "I will only say this once: Speak only when spoken to. Please, continue."
- [000F36DB]: "I-I don't know. I don't know science stuff. I... ignore him." > "I... I... I don't know. I don't know science stuff. I... ignore him."
- [000F36DE]: "Moving on. Question 4. The data on this is fascinating. Why does baseball have the highest degree of correlation? Even more than question 8." > "Moving on. Question 4. The data on this is fascinating. Why does baseball have the highest degree of correlation? Even more than Question 8."
- [0010778C]: "October 22, 2077" > "October 22, 2077." / "Dad was shouting, telling me I should be ashamed, that I had to get out of the house." > "Dad was shouting, telling me I should be ashamed, that... that I had to get out of the house." / "Mom just cried, and somehow that hurt worse than anything else." > "Mom just cried, and... somehow that hurt worse than anything else." / " I can't go to John-- he doesn't even know yet." > "I can't go to John - he doesn't even know yet." / "If it weren't for the cabin I wouldn't have a place to sleep. Just need some time to think." > "If it weren't for the cabin I... I wouldn't have a place to sleep. Just need some time to think." / "Last I was here, I was just a little girl playing clubhouse in this old cabin." > "Last time I was here, I was just a little girl playing clubhouse in this old cabin."
- [001AC028]: "Recon report, Knight Wagner recording." > "Recon report. Knight Wagner recording." / "My scouts and I spent days combing the location for a way in and turned up nothing other than a couple of minor casualties..." > "My scouts and I spent days combing the location for a way in and turned up nothing... other than a couple of minor casualties..." / "...when a contingent of Synths boxed us into an old tunnel we were sniffing around." > "...when a contingent of synths boxed us into an old tunnel where we were sniffing around.
- [001BF6F4]: "Word came down that the Army just unloaded the first batch of the M42's this morning." > "Word came down that the Army just unloaded the first batch of the M42s this morning."
- MinRecruit05 [0015F0CB]: "Some Super Mutants have laired in a spot just around the corner from here. It's only a matter of time before there's some real trouble." > "Some super mutants have laired in a spot just around the corner from here. It's only a matter of time before there's some real trouble." (Bug #27543)
- MS17 [000F36CC]: "Looks like they repurposed some old world sewers. I don't like the sight lines here. Plenty of opportunities for an ambush." > "Looks like they've repurposed some Old World sewers. I don't like the sight lines here. Plenty of opportunities for an ambush." (Bug #27544)
- [0012AC56]: "But most importantly it is our one chance to end this age of paranoia." > "But most importantly, it is our one chance to end this age of paranoia."
- [0012AC7D]: "Hundreds of kidnappings over the years. Ask the survivors if it's really "that bad"." > "Hundreds of kidnappings over the years. Ask the survivors if it's really "that bad."" / "And there're so many other tragedies that may be their responsibility, as well." > "And there're... so many other tragedies that may be their responsibility, as well."
- [0012AC7F]: "My life's work on the verge of ruin all because of your efforts to find Stockton's supposed daughter." > "My life's work on the verge of ruin all because of your efforts to find Stockton's "supposed" daughter."
- [001C409A]: "I will make you a deal. I pay you handsomely. And you let me dispose of our last remaining synth test subject, Amelia Stockton." > "I will make you a deal. I pay you handsomely, and you let me dispose of our last remaining synth test subject, Amelia Stockton."
- [001C409B]: "I will make you a deal. If you let me dispose of Stockton's synth and continue our work I'll match whatever reward you were offered." > "I will make you a deal. If you let me dispose of Stockton's synth and continue our work, I'll match whatever reward you were offered."
- MQ101 [000CF907]: "Occupant vitals: Normal." > "Occupant vitals: normal." (Bug #27545)
- MQ101TVStation [00141A81]: "My God." > "My god." (Bug #27546)
- MQ101Vault111 [000D3875]: "Hello there. Once we seal the Vault, we'll all be getting to know each other a lot more, I'm sure." > "Hello there. Once we seal the vault, we'll all be getting to know each other a lot more, I'm sure." (Bug #27547)
- [001603EC]: "Close call, huh? And to think, I thought building the Vault in the neighborhood was a bad idea..." > "Close call, huh? And to think, I thought building the vault in the neighborhood was a bad idea..."
- [001796BE]: "I'll be sure to sit down with all of you about adjusting to Vault life. For now, just follow your guide." > "I'll be sure to sit down with all of you about adjusting to vault life. For now, just follow your guide."
- [0019EE1C]: "Everything ok?" > "Everything okay?"
- [0019EE78]: "Sorry... I... I... Just proceed through the Vault... They can help you." > "Sorry... I... I... Just proceed through the vault... They can help you."
- [0019EE97]: "Hi there. Do you have your Vault suit? You'll need one." > "Hi there. Do you have your vault suit? You'll need one."
- [0019EE98]: "You'll need a Vault suit." > "You'll need a vault suit."
- [0019EEA3]: "Lost? Just head back the way you came, and pick up a Vault suit." > "Lost? Just head back the way you came, and pick up a vault suit."
- RR303 [000C45AA]: "Even at full strength, assaulting the Institute is a risky proposition. PAM's analysis... Well, you don't want to know." > "Even at full strength, assaulting the Institute is a risky proposition. P.A.M.'s analysis... Well, you don't want to know." (Bug #27548)
- RRR03 [Stage 100]: "PAM is sending me to secure a DIA Cache that is hidden in an old world building." > "P.A.M. is sending me to secure a DIA Cache that is hidden in an Old World building." (Bug #27549)
- [Stage 200]: "As soon as I got near the DIA Cache it opened like magic. There were a whole bunch of goodies inside. Runners will pick it up later. Time to report back to PAM." > "As soon as I got near the DIA cache, it opened like magic. There were a whole bunch of goodies inside. Runners will pick it up later. Time to report back to P.A.M."
- [Stage 300]: "The DIA Cache is secure and the Railroad has more tools to help Synths." > "The DIA cache is secure and the Railroad has more tools to help synths."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- RRR06 [0018467F]: "You saw us through some really dark times. We all pitched in together for this." > "You saw us through some really dark times. We... all pitched in together for this." / "My team's going to be hunting for a new safe house. Knowing how paranoid my runner is, it'll take awhile. Take care." > "My team's gonna be huntin' for a new safehouse. Knowin' how paranoid my runner is, it'll take a while. Take care." (Bug #27550)
- [00184641]: "Randolph OK?" > "Randolph okay?" / "Is Randolph Safehouse OK?" > "Is Randolph Safehouse okay?"
- [0018468D]: "PAM's near 100% on Randolph. Her best guess is our people weren't infiltrated, but the Station could be compromised any time now." > "P.A.M.'s near 100% on Randolph. Her best guess is our people weren't infiltrated, but the station could be compromised any time now."
- RRR07 [Stage 100]: "PAM has intel on a Courser in the field." > "P.A.M. has intel on a Courser in the field." (Bug #27551)
- [Stage 200]: "Now to check in with PAM." > "Now to check in with P.A.M."
- [Stage 300]: "With that Courser taken care of, PAM doesn't have any more leads on others in field." > "With that Courser taken care of, P.A.M. doesn't have any more leads on others in the field."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- RRR10 [Stage 100]: "PAM has spotted a surviving patrol." > "P.A.M. has spotted a surviving patrol." (Bug #27552)
- [Stage 200]: "PAM will need details for her calculations." > "P.A.M. will need details for her calculations."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- RRR11 [Stage 100]: "PAM has spotted a surviving vertibird that needs to be destroyed." > "P.A.M. has spotted a surviving vertibird that needs to be destroyed." (Bug #27553)
- [Stage 200]: "The vertibird is down making Railroad operations in the area considerably safer. Time to see PAM." > "The vertibird is down, making Railroad operations in the area considerably safer. Time to see P.A.M."
- [Objective 200]: "Report back to PAM" > "Report back to P.A.M."
- V81_00_Intro [00195DE6]: "Oh my God. All those lives lost due to some malfunction? That's unacceptable." > "Oh my god. All those lives lost due to some malfunction? That's unacceptable." (Bug #27554)
- [00195DE9]: "My God. I wonder what happened. All those people." > "My god. I wonder what happened. All those people..."
v2.0.8a (2019-08-06) [FO4 1.10.138]
UFO4P Fixes
- Klaxons in Vault 88 were not shutting down properly due to an issue with attempting to fix a scripting error in Bug #26015. It turns out that Papyrus logged complete crap which was mistaken for a real error. The edits for this bug have been removed and the Klaxons and lights restored to their expected function.
v2.0.8 (2019-07-07) [FO4 1.10.138]
UFO4P Fixes
- Landscape collision was unexpectedly restored at Hopesmarch Pentecostal Church due to a bug in xEdit when it copied the CELL record during routine merging prior to the 2.0.7 release. This has now been corrected. (Bug #26603)
- The corpses at Kingsport Lighthouse had been flagged for cleanup by one of our scripts but already had a cleanup tag of their own that was controlling things. (Bug #26292, Bug #25992)
Actor Fixes
- Curator Givens spawns with no clothes because his outfit lacks the proper item for it (DN011CuratorOutfit) (Bug #24487)
- Mel (and anyone else using the same package) should no longer continue to walk away while the player is talking to them. The REPatrol package did not have a condition to prevent this from happening. (Bug #26774)
- Swan's corpse should now clear up on its own instead of lingering forever. (Bug #26641) [NR]
- Rust Devils and Brotherhood of Steel were not set as enemies and thus would never attack each other when they appeared together. (Bug #21539)
- DLC04_lvlRadAntAmbush did not have the Aggression and Suspicion actor values filled in on its scripts which resulted in errors in the logs when trying to set these values during an ambush. (Bug #25641)
- Two settlers (EncWorkshopNPCMaleFarmer01Template and EncWorkshopNPCMaleFarmer05) have the same exact face. This has been corrected by generating a different appearance for EncWorkshopNPCMaleFarmer05. (Bug #26842)
Audio Fixes
- Two combat music tracks did not conclude with the proper finale versions when the fights ended. (MUSzCombatHigh07, MUSzCombatBossLegendary05) (Bug #26673)
- Two Minutemen audio recordings in the quest "Pinned" use the word "sir," but don’t have an alternate response if the player character is female. Since no acceptable sample of the word "ma'am" is available for the "MaleBoston" voice, the word "sir" has been trimmed off in both instances. (Sound\Voice\Fallout4.esm\MaleBoston\0009A653_1, Sound\Voice\Fallout4.esm\MaleBoston\0009A65D_1) (Bug #25857)
- One of the Minutemen Radio audio lines during the quest "Taking Independence" is grammatically unsound. The recording is using the word "holed," but it should be "hole" instead. (Sound\Voice\Fallout4.esm\NPCMMinuteMenRadioVoice\0012A210_1.fuz) (Bug #26217)
- One of Vadim’s Bobrov’s audio lines in the quest "Confidence Man" is grammatically unsound. The audio was using the word "messing," but it should be "mess" instead. (Sound\Voice\Fallout4.esm\NPCMVadimBobrov\00019335_1.fuz) (Bug #26322)
- One of Vadim Bobrov’s audio lines in the quest "Confidence Man" had the word "money" partially cut off in the recording. (Sound\Voice\Fallout4.esm\NPCMVadimBobrov\0003F46C_1.fuz ) (Bug #26323)
- One of Bert Riggs' audio lines in the quest "Brain Dead" was mispronouncing "Alzheimer's" as "Alzheimer." (Sound\Voice\DLCCoast.esm\DLC03MaleBertRiggs\03049620_3.fuz) (Bug #26409)
- One of Erikson’s audio lines during his initial conversation when the player first meets him is grammatically unsound. The recording uses the words "a trade," but it should just be "trade." (Sound\Voice\DLCCoast.esm\DLC03SuperMutantErikson\0304E75D_3.fuz) (Bug #26460)
- One of MacCready’s audio lines related to Covenant had the word "if" cut off at the beginning of the sentence, making it grammatically unsound. (Sound\Voice\Fallout4.esm\NPCMMacCready\00173C1B_1.fuz) (Bug #26465)
- One of the audio lines in the random encounter "Escaped Synth" had an awkward pause in the middle of the recording and didn’t match the subtitle. (Sound\Voice\Fallout4.esm\MaleEvenToned\001A950E_1.fuz) (Bug #26469)
- A shared Diamond City security guard hello topic has been spliced because the two recordings didn’t quite match. (Sound\Voice\Fallout4.esm\GuardMaleDiamondCity02\0017180E_1.fuz) (Bug #26583)
- Corrected audio in several shared settler dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\DLCCoast.esm\MaleEvenToned\0304AB7A_1.fuz, Sound\Voice\DLCCoast.esm\FemaleEvenToned\03048E6C_1.fuz, Sound\Voice\DLCCoast.esm\MaleEvenToned\0303EF25_1.fuz, Sound\Voice\DLCCoast.esm\FemaleEvenToned\0304DA85_1.fuz, Sound\Voice\DLCCoast.esm\DLC03MaleMaineAccent\03048E48_1.fuz, Sound\Voice\DLCCoast.esm\FemaleEvenToned\03048E48_1.fuz, Sound\Voice\DLCCoast.esm\MaleEvenToned\03048E48_1.fuz) (Bug #26626, Bug #26617, Bug #26616, Bug #26615, Bug #26614)
- One of the male player character’s greetings in the quest "Kid in a Fridge" had unintended background noise before any actual words are spoken in the recording. This has been corrected by splicing out that portion of the audio. (Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00028620_1.fuz) (Bug #26651)
- One of Bullet’s hellos in the quest "Kid in the Fridge" had part of the word "off" cut from the recording. This has been corrected by splicing in audio from another recording. (Sound\Voice\Fallout4.esm\NPCMBullet\0019FFB6_1.fuz) (Bug #26655)
- One of four shared audio recordings for a Brotherhood of Steel soldier hello topic was using the word "doing" instead of "do." This was inconsistent with the other three recordings. (Sound\Voice\Fallout4.esm\BoSMale02\00147969_1.fuz) (Bug #26658)
- A topic in one of Preston’s relationship scenes had two out of three audio files that were using the wrong file paths in the BA2. This was preventing the audio from playing out as intended. (Sound\Voice\Fallout4.esm\NPCMPrestonGarvey_000FAEBF_2.fuz, Sound\Voice\Fallout4.esm\NPCMPrestonGarvey_000FAEBF_3.fuz) (Bug #26661)
- Corrected audio in several shared raider dialogue topics in DN031 where one or more of the shared recordings don’t match each other and the subtitles. (Sound\Voice\Fallout4.esm\RaiderFemale01\001A7327_1.fuz, Sound\Voice\Fallout4.esm\RaiderFemale01\001A7323_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale01\001A7323_1.fuz, Sound\Voice\Fallout4.esm\RaiderMale02\001A7337_1.fuz, Sound\Voice\Fallout4.esm\RaiderFemale01\001A7334_1.fuz) (Bug #26685, Bug #26684, Bug #26683, Bug #26682)
- Two of eight shared topics in part of a scene in the quest "REParent" didn’t match the other recordings. (Sound\Voice\Fallout4.esm\FemaleRough\0005DB8E_1.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0005DB8E_1.fuz) (Bug #26719)
- A shared audio recording in a hello topic in the quest "MinRecruit05" didn’t match the rest. (Sound\Voice\Fallout4.esm\FemaleGhoul\00160443_1.fuz) (Bug #26720)
- Various shared topics in "MinRecruit07" don’t match the others or the subtitles. (Sound\Voice\Fallout4.esm\FemaleRough\0018668F_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0018668F_1.fuz, Sound\Voice\Fallout4.esm\FemaleBoston\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleRough\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleGhoul\0018668E_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0018668E_1.fuz, Sound\Voice\Fallout4.esm\MaleGhoul\0018668E_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\0018668E_1.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0018668E_2.fuz, Sound\Voice\Fallout4.esm\FemaleOld\0018668C_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0019EE13_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0019EE0C_1.fuz, Sound\Voice\Fallout4.esm\MaleRough\0019EE0C_1.fuz) (Bug #26761, Bug #26760, Bug #26759, Bug #26758, Bug #26757)
- The audio recordings in two shared dialogue topics in "DialogueCovenantGenericNPCs" didn't match each other or the subtitle. (Sound\Voice\Fallout4.esm\FemaleEvenToned\0017FC91_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0017FC91_1.fuz, Sound\Voice\Fallout4.esm\FemaleEvenToned\0017FC8E_1.fuz, Sound\Voice\Fallout4.esm\MaleEvenToned\0017FC8E_1.fuz, Sound\Voice\Fallout4.esm\MaleOld\0017FC8E_1.fuz) (Bug #26764, Bug #26763)
- Corrected audio in various shared male and female player character dialogue topics where the recordings don’t match each other, don’t match the subtitle, and/or don’t make sense grammatically. (Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00065EFA_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0018206E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0018206E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00028621_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0005E122_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028614_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028608_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028601_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028617_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00028629_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002862C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002A740_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00106C87_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000C3F32_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00072C87_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00067FBD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0015FCCD_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00194325_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001647AE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000EAE98_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFCC_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01/00065F07_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0011531E_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00112ED4_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00054DB8_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\00079253_1.fuz, Sound\Voice\DLCCoast.esm\PlayerVoiceFemale01\03025056_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00075E7C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\00075E82_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale\001437DC_1.fuz, Sound\Voice\DLCCoast.esm\PlayerVoiceFemale01\0302F087_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFEF_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFEE_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\0002BFD9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\0002BFED_1.fuz, Sound\Voice\DLCCoast.esm\PlayerVoiceMale01\030482B9_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\001AC228_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000E2E56_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000E2E4F_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000F936C_1.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceFemale01\000EAE90.fuz, Sound\Voice\Fallout4.esm\PlayerVoiceMale01\000EAE90.fuz) (Bug #27019, Bug #26772, Bug #26654, Bug #26650, Bug #26649, Bug #26648, Bug #26647, Bug #26646, Bug #26645, Bug #26644, Bug #26643, Bug #26442, Bug #26607, Bug #26584, Bug #26581, Bug #26559, Bug #26548, Bug #26545, Bug #26544, Bug #26543, Bug #26525, Bug #26519, Bug #26518, Bug #26517, Bug #26494, Bug #26475, Bug #26474, Bug #26461, Bug #26453, Bug #26410, Bug #26405, Bug #26404, Bug #26403, Bug #26402, Bug #26363, Bug #26333, Bug #26332, Bug #26326, Bug #26325)
Item Fixes
- DLC03_ll_Caltrop75 incorrectly had the construction formula for Caltrop Grenades assigned when it should have been the weapon version. This caused the 2 vendors who should offer this item to have none available. (Bug #26828)
- "Leather Coat" (Armor_Raider_Suit_02A_GlovesC) and "Traveling Leather Coat" (Armor_Raider_Suit_02B_GlovesC) should have offered up 1 leather in scrap rather than 1 cloth. They both appear to have been initially duplicated from the actual cloth Raider gloves listed above these 2 in the CK. (Bug #26717)
- One of the two versions of the BoS Uniform (Armor_BoS_Soldier_Underarmor) didn’t yield one piece of cloth like was intended. This was due to it not being included in the appropriate FormList (modScrapRecipe_NullMelee_Cloth). (Bug #26721)
Quest and Dialogue Fixes
- Several NPC corpses lingered at the Fort Hagen Satellite Array after the completion of Headhunting (DLC01MQ04) because the underlying control quest (DLC01FortHagenSatelliteArrayQuest) was not also stopped at the end stage. (Bug #26693)
- 3 additional NPCs need to have their shock collars removed if you complete Open Season by killing all the raiders. (Bug #25526) [NR]
- At the end of Defend the Castle (MinDefendCastle) it was possible for Ronnie Shaw to fail to deliver the proper dialogue if the quest was against the Brotherhood of Steel. (Bug #22422)
- At the end of Last Voyage of the U.S.S. Constitution (MS11) the quest holding the first wave of scavenger aliases is never shut down, resulting in the corpses lingering forever. (Bug #26819)
- When speaking to Roger Warwick for the first time, the response where the player says his wife is dead needs to be conditioned for male players because the female response is a completely incorrect line from the other dialogue branch. (Bug #25769)
- The 3 dogs you can buy from Erikson in Far Harbor were supposed to be cleared from alias in his control quest (DLC03_ADV017) but this could not be done because those aliases were not marked optional. (Bug #26610, Bug #26509) [NR]
- During Emergent Behavior (COMCurieQuest) the alias for her old form is unable to be cleared when called for by the script due to not being marked optional. (Bug #26551)
- Also during Emergent Behavior the quest was attempting to remove Curie's old outfit but the command was trying to remove the outfit and not the armor item. (Bug #26550)
- And once more during Emergent Behavior the quest is attempting to enable the player's memory chair directly instead of using the proper enable parent. (Bug #26549)
- Several workshop radiant attacks (DLC03WorkshopRadiantOwned01, DLC03WorkshopRadiantOwned02, DLC03WorkshopRadiantOwned03, DLC03WorkshopRadiantOwned04, DLC03WorkshopRadiantOwned05Starter) fail to process a check for Preston Garvey properly because they did not fill his alias property. (Bug #26412, Bug #26512)
- Allie Filmore will continue to use her post-game dialogue at the Institute because it was not checking the conditions that should have been set to make her only say it once. (Bug #26834)
- DLC03BostonArrivalAndDeparture - This activator is used during The Great Hunt (DLC03FarHarborS03) and is supposed to advance the quest to say the Mariner killed the Red Death if you leave the island. This was not actually able to happen due to the quest property being missing on the object. (Bug #26358)
- Hull Breach 3 (DLC03FarHarborFF03c) should no longer keep prompting for the count on carapaces after you've obtained the 3rd one. (Bug #26826)
- Corpses for Margaret, Russel, and Mary Sutton can disappear from the game before the player has a chance to encounter them. They were supposed to be part of an unmarked DN132 quest which was never created. We have created a substitute replacement for it that will preserve their corpses until all 3 of the avaialble notes have been read. When they have, the quest holding their aliases will shut down so the corpses can be removed afterward. (Bug #25791) [NR]
- Anne Hargraves should no longer have topics about the radio station once she's been made a settlement trader. (Bug #26812)
- When accessing the Wind Farm on Far Harbor, the quest (DLC03MQ06_WindFarmBuildingQuest) attempts to clear some aliases that don't need to be because the quest will be shutdown shortly afterward anyway. (Bug #26511)
- Cleared an invalid property from DLC03MQ06_WindFarmBuildingQuest. (Bug #26510)
- The Changing Tide (DLC03FarHarborM03) attempts to set 3 quest objectives that don't exist (700,800,900). (Bug #26487)
- Invalid properties removed from DLC03FarHarborS01_Misc. (Bug #26486)
- Invalid propertied removed from DLC03WorkshopRadiantOwned05. (Bug #26373)
- Where You Belong (DLC03MQ03) attempts to set 2 quest objectives that don't exist (38,42). (Bug #26362)
- Cleared invalid property from DLC03AcadiaM01. (Bug #26361)
- Cleared invalid property from DLC01COMRobotCompanionBleep. (Bug #26335)
- Cleared invalid properties from RECheckpoint02_SynthAttackers. (Bug #26205)
- During Vision of the Future (DLC06E03) Canditate One's alias cannot be cleared as directed because it was not set to be optional. (Bug #26197) [NR]
- Cleared invalid properties from RR302. (Bug #26184)
- Cleared invalid property from RECheckpointMinWon05_Init. (Bug #26173)
- MS13 [0003B2BA]: One of Darcy Pembrook's dialogue responses was only intended to play if the player character is female, but was missing the proper condition check. (Bug #26337)
- COMDeacon [0002997E]: One of Deacon’s hellos shouldn’t have been able to play if the Brotherhood of Steel has been destroyed, but was missing the proper condition check. (Bug #26334)
- COMOldLongfellowIdle [0300F163]: One of Old Longfellow’s idles specifically refers to it being dark outside, but was missing the proper condition check to make sure it was actually nighttime. (Bug #26411)
- COMOldLongfellowIdle [00011E75]: One of Old Longfellow’s idles shouldn’t have been able to play outside of Far Harbor, but was missing the proper condition check. (Bug #26468)
- COMDeacon [000F7830]: One of Deacon’s hellos doesn’t make sense if the Institute has been destroyed. (Bug #26501)
- COMCurie [0010BA80, 0010F1DD]: Two of Curie’s dialogue topics were only intended to play if the player character is female, but were missing the proper condition check. (Bug #26564, Bug #26563)
Papyrus Fixes
- DN054PaintJobCertificateScript: When using the Atom Cats paint job certificate to obtain the paint job, the item was set to be deleted. Inventory objects cannot be deleted in this manner so the script needed to be changed to remove it from the player's inventory after using it. (Bug #26833)
- MinRadiantOwnedBuildResourceScript: Script is missing an event handler for WorkshopEnterMenu, resulting in unnecessary log spam. (Bug #26807)
- DLC03:DLC03BoatAnimScript: No sanity check for disabled objects before trying to run anims on them. (Bug #26488)
- DLC03:DLC03_WESafeEnableMarkerScript: Improper use of the GetParentCell() function. (Bug #26420)
- FireFightStall_MasterScript: Missed an instance where the tracking quest property wasn't being checked for validity first. (Bug #26392)
- DLC03:DLC03DialogueV118Script: Array bounds violations when running functions on RefCollection aliases. (Bug #26389)
- DLC03:TrapBear: No validation to make sure triggering references on the trap were actually Actors. (Bug #26360)
- ProjectorScript: Array out of bounds access when deleting the projector slides. (Bug #26353)
- GlowingSeaPOIJS01Script: No sanity check to make sure the second turret and protectron actually exist. (Bug #26298)
- DLC06:WorkshopAutoRepairScript: No validation to make sure the workshop has been made ready before trying to register it for remote events. (Bug #26017)
- BoS303LabSandboxTriggerScript: Script needs to validate whether or not Ingram's alias is actually filled before trying to get her to evaluate packages. (Bug #25850)
- MinRadiantOwned04Script: Script was missing an event handler for WorkshopEnterMenu. (Bug #26241)
- DN136_SynthShutdownScript: Script attempts to play an idle on an actor it already turned off AI processing on. (Bug #26189)
- DN084_GlassElevatorScript: Several attempts to run commands on the myCageDoor property even if it doesn't exist in the elevator setup. (Bug #26187)
- CompanionCrimeFactionHostilityScript: Several attempts to process myCrimeFaction even when it's not valid. (Bug #25840)
Terminal Fixes
- Slag's Terminal (DN121_BossTerminal) was missing the property to add the map marker for Dunwich Borers. (Bug #26290)
- "Clubhouse Terminal" (DN035_ClubhouseTerminal) at Easy City Downs erroneously had "Eager Ernie's Key" (DN035_EasyCityDownsKey) assigned as the key that unlocks it. The correct key is "Eager Ernie's Password" (DN035_EasyCityDownsPassword). (Bug #26526)
- BoS_DN130_GarageTerminal: Missing hacking holotape setting. (Bug #26566)
Placement/Layout/Ownership and other World Object Fixes
050012D7, 050012D8, 050012D9, 050012DA, 050012DB, 050012FE, 050012FF, 05001300, 05001301, 05001302: Klaxons with improperly assigned enable parents. (Bug #26015) [UFO4P 2.0.8a]
- 0006A048: Changed the trigger box type at Lynn Woods so that when the cell loads it triggers the quest that holds the corpse alias needed for the locked chest in the same area. (Bug #24218) [NR]
- 000F9757, 000F9758: Two beds at The Slog which were too close together and thus inaccessible. This necessitated the creation of two custom bed objects with the markers on the blocked sides disabled. They were then pulled farther apart and the navmesh adjusted to fit. (Bug #26823)
- 001A684D: Removed a useless terminal at Quincy Ruins. (Bug #26815)
- 000209ac: Captive marker that needed to be flagged to ignore sandboxing since companions would randomly kneel on it.
- 030382FD: Incorrectly used Fort Hagen quest toolbox where a generic pre-war toolbox should be. (Bug #26448)
- 001B27BC, 001B27BB: Pair of turrets which was not properly linked to the Protectron in the same room. (Bug #26552)
- 0012AC0F: MQ302 message confirming attachment of the Fusion Pulse Charge cannot be displayed due to a missing property. (Bug #26178)
- 000E242B: Chained door lacking its lock and unlock sound properties. (Bug #26483)
- 0303A378: Useless trigger box moved outside the playable area so it won't set off errors anymore. (Bug #26439)
- 03050AD3, 03009041, 0302169F, 030224B4, 03022D37, 03023C7F, 03023C80, 03023C81, 03028FCD, 030382F9, 03049E00, 0304F547, 0304F548, 0304F549, 0304F54A: Objects which incorrectly had the DefaultDisableHavokOnLoad script attached. (Bug #26370)
- 0004b73f: Incorrect door on the player's post-war house. Also added Res01ModernDoorStorm01RRStatic to the workshopScrapRecipe_ScrapMetal06 so the replacement door can still be scrapped as desired. (Bug #26339)
- 0702FA59: Crate added to place a note on that would otherwise fall through the terrain and be unobtainable. (Bug #26203)
- 0702FA5A: Cinder block placed underneath part of a floating armor workbench. (Bug #26229)
- 06056D99: Misplaced Nuka-Cade ticket roll. (Bug #26231)
- 0017CEA2, 0017CEA3, 0017CEB3: Misplaced flammable barrels. (Bug #26240)
- 000756B7, 000756B8, 000756B9, 000756BF, 000756C0, 000756C1, 000756C2, 000756C3, 000756C4, 000756C6, 000756CB, 000756CD, 000756CE, 000756CF, 000756D1, 000756D3, 000756D4, 000756D5, 000756D6, 000756D8, 000756D8, 000756DA, 000756DB, 000756DC, 000756DD, 000756DE, 000756E0, 000756E2, 000756E3, 000756E5, 000756E6, 000756E7, 000756E8, 001DE98C: Misplaced sandbags. (Bug #26251, Bug #26225)
- 07014C56: Trash pile placed to cover up gap underneath another trash pile that is floating. (Bug #26291)
- DN040_LilysLetter01, DN040_LilysLetter02, DN040_LilysLetter04: Unique letters that were mistakenly set to respawn. (Bug #26321)
- 0003FC8D, 0003FC95: Two wires connecting an oil lamp to a fence at Oberland Station were not getting removed if that section of the fence is scrapped with the workbench. The wires were missing the proper linked reference and enable parent settings. (Bug #26338) [NR]
- 060341A7, 060341A8: When the Hubologists abandon their camp the alignment chair and its terminal are removed, but the connected cables weren’t being removed along with them. The cables were missing the proper enable parent settings. (Bug #26346)
- 0600D06E: Elevator meter that was placed too high. (Bug #26347)
- 071E2F90, 071E2F91, 071E2F92, 071E2F93: Grass mounds and rocks added to cover up gaps between railroad track pieces. (Bug #26351, Bug #26350)
- 00066C1C: Door disabled that would clip through a cement block when opened. (Bug #26352)
- 071F40DA, 071F40DB: Grass mounds added to cover up an exposed gap. (Bug #26352)
- 00021273: Beached whale misplaced in boat; its scale was set too high to fit inside. (Bug #26355)
- 0720521E: Rock pile placed to cover a gap in a riverbed. (Bug #26368)
- 0724DB6F: Added a missing activator jug on a fog condenser. (Bug #26445)
- 03036E66, 03036E69: Floating bloodleaf plant and marsh scum lowered to the surface of the water. (Bug #26447)
- 07251FC0: Stair support posts that weren’t long enough to touch the ground. An additional set of posts was added to address this. (Bug #26451)
- 03010DF4: Floating statue arm. (Bug #26454)
- DN033_HolotapeHugo: Unique holotape that shouldn’t be set to respawn. (Bug #26455)
- 001EB1A3: Moved a mirelurk spawn marker that was stuck halfway in a fence. (Bug #26479)
- 000ABA58: Misplaced radio. (Bug #26480)
- 000ABBFF: Floating bottle cap. (Bug #26480)
- 001B4F89: Misplaced skull. (Bug #26532)
- 001E80A6, 0023F431: Misplaced helmets. (Bug #26532, Bug #26203)
- 000BB793, 000BB797, 000BB79B, 000BB7A0, 000E5A6B, 000E5A72, 000E5A79, 000E5A7D, 000E5A81, 000E5A87, 000E5A8C, 00115944, 00115946, 00115949, 00115950, 00115953, 00115954, 00115955, 00115956, 00115957, 00128501, 0019D724, 0019D725, 001A3285, 001A3286, 001A3287, 001A328B, 001A329B, 001A329D, 001A329E, 001AE15C, 001AE166, 001AE167, 001AE16A, 001AE16D, 001AE16F, 001AE173, 001AE175, 001AE17E, 001AE181, 001AE185, 001AE18A, 001AE18B, 001AE18C, 001BDBA8, 001D038B, 001D0391, 001D0392, 001D0393, 001D0394, 001D0395, 001D0396, 001D0397, 001D0398, 002075EC: Actors in exterior "no reset" areas that didn’t have their proper encounter zone settings specified. This could potentially result in them respawning even though they're not intended to do so. (Bug #26578, Bug #26572, Bug #26499)
- 0017E715: Misplaced radio. (Bug #26586)
- ADV016_Holotape01, ADV016_Holotape02, ADV016_Holotape03, ADV016_Holotape04: Unique holotapes at Haddock Cove that shouldn't respawn. (Bug #26595)
- 030246E3: Cooking stove that couldn’t be interacted with due to poor placement. (Bug #26596)
- 073B0176, 073B0177: Placed two crates to hide a protruding trash pile. (Bug #26701)
- DN062AnnouncementsHolotape01, DN062AnnouncementsHolotape02, DN062AnnouncementsHolotape03, REObjectJS01Note: Holotapes and a note in Suffolk County Charter School that respawn but shouldn’t because they’re unique. (Bug #26739)
- 03022C99: Bell moved that was duplicated in the same spot. (Bug #26857)
- 0005562E, 000EC2F8: Misplaced sandbag walls. (Bug #26860, Bug #26229)
- 00100DA0, 0019B249: Misplaced keys. (Bug #26864, Bug #26240)
- 00240CFD: La Coiffe magazine that would respawn but shouldn't have been doing so because it’s unique. (Bug #26868)
- 0100FF99: Adjusted a collision marker placed around an ammo box that was misplaced and moved. (Bug #26878)
- 03048BE9: Adjusted a fog condenser part that was clipping with a crate. (Bug #26881)
- 0302E2B1: Misplaced door. (Bug #26914)
- 03009388, 03009389, 0300938A, 0300938B, 0300938C: Misplaced logs. (Bug #26920)
- 030359D7, 030359D8, 030359D9, 030376C7, 030376C8, 0303A303, 0303A305, 0303A306: Misplaced clutter. (Bug #26920)
- 0301EB07, 0301EB08, 0301EB09, 030359D9, 030376C7, 030376C8, 0303A303, 0303A305, 0303A306, 0303A307, 0303A308, 0303A30A, 0303A30B, 0303A30C: Objects with incorrect or missing linked reference and/or enable parent settings that weren't getting properly disabled when the objects they're associated with are scrapped or moved. (Bug #26921)
- 001D1D3D, 001D1D3E, 001D1D3F, 001D1D40, 0303B552, 0303B55E, 0303B562, 0303B576, 030486C9, 030486CA, 030486CB, 0304BCE4, 0304BCE5, 0304BCE7, 0304BD67, 0304BD69, 0304BD6E, 0304BD73, 0304BD7A, 0305009C, 0305009D, 0305009F, 030500A0, 030500A1, 030543F3, 030543F5, 030543F6, 030543F7, 030543F8, 030543F9, 030543FA, 03054401: References that are missing their proper ownership settings. (Bug #26923, Bug #26869, Bug #26380)
- 000B40B0, 000E4694, 0017E623, 001B3448: Misplaced coat racks. (Bug #26930, Bug #26874, Bug #26586, Bug #26225)
- 0009B1F1: Misplaced workshop workbench. (Bug #26935) [NR]
- 0010AFA1, 03039E6A: Misplaced static pots. (Bug #26939, Bug #26596)
- 0023B570: Floating mirror. (Bug #26939)
- 001CACD4: Misplaced lobster float. (Bug #26958)
- 00063535, 000C45E8, 000C45FC, 00145063, 00225139, 0022513B, 030316E3, 030316E5, 030316E6: Misplaced holotapes. (Bug #26995, Bug #26938, Bug #26866, Bug #26596, Bug #26579, Bug #26532)
- 000EFF7C, 001D3613: Misplaced bookcases. (Bug #26995)
- 00247F32, 00247F33, 00247F34: Misplaced Vault-Tec lunchboxes. (Bug #26997)
- 001A0B95, 001AB727, 001AB803, 001E32ED, 03023E63, 0305D6E2: Misplaced armor and weapons workbenches. (Bug #26999, Bug #26979, Bug #26922, Bug #26891, Bug #26889, Bug #26865, Bug #26229)
- 0006AEA1: Misplaced cage bulb. (Bug #27004)
- 00056EF4, 00056EF5, 000AB9E1, 0014C027, 0014C028, 0019D867, 0022F9B4: Misplaced seats. (Bug #27010, Bug #26989, Bug #26928, Bug #26480, Bug #26208)
- 000AFB99, 001B5669, 03024982: Misplaced trash can lids. (Bug #27012, Bug #27007, Bug #26950)
- 00092FBB, 0013039C, 001303A0, 0017CEAD, 0017CEB2, 001BDD6E, 0020B6A8, 03056DD3, 03056DD4: Misplaced oxygen tanks. (Bug #27016, Bug #26889, Bug #26532, Bug #26240, Bug #26228) [NR]
- 0017CD7C: Misplaced flammable barrel. (Bug #27016)
- 00022253, 00055636, 00061B0B, 000B25FA, 0013BF1F, 001A8E6A, 001D0391, 001D0397, 001F9ACD, 002326A6, 002326A7, 0023819C: Misplaced corpses. (Bug #26983, Bug #26976, Bug #26950, Bug #26926, Bug #26917, Bug #26860, Bug #26579, Bug #26240, Bug #26229)
- 00023203, 00023204, 00023205, 00023206, 00023207, 00023208, 00036682, 00036683, 00036684, 00036685, 00036686, 00036687, 0003C33F, 0003C340, 0003C341, 0003C342, 0003C343, 0003C344, 00056F19, 00056F1A, 00059745, 00061922, 00061923, 00061924, 00061925, 00061926, 00061927, 00061BAC, 00061BB0, 00061BB9, 00061BC3, 00061BC5, 00061BEB, 00061BF3, 00061BF4, 00061BF5, 00061C2C, 00061C2D, 0007E0A0, 0009D615, 0009D616, 0009D617, 0009D618, 0009D619, 0009D61A, 0009D9EE, 0009D9EF, 0009D9F0, 0009D9F1, 0009D9F2, 000BB022, 000BB023, 000BB024, 000BB025, 000BB026, 000BB027, 000BB8FA, 000BB8FB, 000BB8FC, 000BB8FD, 000BB8FE, 000BB8FF, 000BD00D, 000BD052, 000BD061, 000BD0A9, 000BD147, 000BD148, 000E0180, 000E0181, 000E0182, 000E0183, 000E0184, 000E0185, 000FE287, 000FE288, 000FE289, 000FE28A, 000FE28B, 000FE28C, 00100C76, 00100C77, 00100C78, 00100C79, 00100C7A, 00100C7B, 00100C7F, 00100C80, 00100C81, 00100C82, 00100C83, 00100C84, 0010724E, 0010724F, 00107250, 00107251, 00107252, 00107253, 0010B186, 0010B187, 0010B188, 0010B189, 0010B18A, 0010B18B, 0010B249, 0010B24A, 0010B24B, 0010B24C, 0010B24D, 0010B24E, 0013B9B7, 0013B9B8, 0013B9B9, 0013B9BA, 0013B9BB, 0013B9BC, 001665CB, 001665CC, 001665CD, 001665CE, 001665CF, 001665D0, 0017272D, 001B1F0A, 001B1F0B, 001B1F0C, 001B1F0D, 001B1F0E, 001B1F0F, 001D345B, 001D345C, 001D345D, 001D345E, 001D345F, 001D3460, 001F3686, 001F3687, 001F3688, 001F3689, 001F368A, 001F368B, 0020559F, 002055A0, 002055A1, 002055A2, 002055A3, 002055A4, 0020D1CD, 0020D1CE, 0020D1CF, 0020D1D0, 0020D1D1, 0020D1D2, 0020D1D5, 0020D1D6, 0020D1D7, 0020D1D8, 0020D1D9, 0020D1DA, 00215449, 0021544A, 0021544B, 0021544C, 0021544D, 0021544E, 0023B212, 0023B213, 0023B214, 0023B215, 0100B3FE, 0100B3FF, 0100B400, 0100B401, 0100B402, 0100B403, 0100C48C, 0100C48D, 0100C48E, 0100C48F, 0100C490, 0100C491, 0100CC75, 0100CC76, 0100CC77, 0100CC78, 0100CC79. 0100CC7A, 030492A3, 030492A4, 030492A5, 030492A6, 030492A7, 030492A8, 0304FAA8, 0304FAA9, 0304FAAA, 0304FAAB, 0304FAAC, 0304FAAD, 03050454, 03050455, 03050456, 03050457, 03050458, 03050459: Misplaced Nuka-Cola bottles in vending machines. (Bug #27017, Bug #26998, Bug #26989, Bug #26986, Bug #26981, Bug #26971, Bug #26955, Bug #26945, Bug #26940, Bug #26931, Bug #26883, Bug #26879, Bug #26864, Bug #26532, Bug #26480, Bug #26419, Bug #26318, Bug #26316, Bug #26251, Bug #26240)
- 000277AC, 00022BAE, 0002320B, 0002A8DE, 0003AE48, 0003B9A4, 0003C34C, 00047B88, 00047B9B, 00047D3B, 00049734, 00054EDE, 00061A20, 0006ADF1, 0006ED4B, 0006ED61, 0006ED94, 000751AE, 000751DF, 0007520B, 00075286, 000753E8, 0007540F, 00075410, 00075428, 0007D354, 0007D355, 0007D365, 0007D366, 0007D37A, 0007D431, 0007D42F, 000828A1, 000849D0, 00093EF5, 000AB960, 000AFB9A, 000BD7CD, 000D01E4, 000E07DA, 000E59FA, 000E5BA7, 000E5E8C, 000F1B0C, 00107938, 0010794F, 0010ACA9, 00130621, 0014E105, 00166595, 00166596, 00166853, 00167E14, 00167E15, 0016D073, 001719A0, 0017D5CE, 0017D61F, 0017D674, 0017D6AE, 0017E5F7, 0017D667, 0017E61C, 0017E644, 0017E67B, 0017E67C, 001916D5, 00191C10, 0019556E, 0019556F, 00195BC8, 00197CFE, 00197D3C, 00019E02, 00019E05, 0019E2A4, 001A7F67, 001ACE30, 001AD2E7, 001AD304, 001AF0FA, 001AF0FB, 001AF127, 001AF1B6, 001AF275, 001AF276, 001B20F0, 001B20F1, 001B5666, 001B5667, 001B5668, 001B8B6E, 001CAB9C, 001CAD99, 001CBEF9, 001CEE90, 001CEE91, 001CEE92, 001CEE93, 001CEE94, 001CEE95, 001CEE96, 001CEE97, 001CEE98, 001CEE99, 001CEE9A, 001CEE9B, 001D2260, 001D36DB, 001D6930, 001D9770, 001D9774, 001DF6C3, 001F8235, 001F82DE, 001F84F0, 001F866C, 001F866D, 001F86CE, 001F86CF, 001F86D0, 001FE3F5, 001FE3F6, 00215455, 00215491, 0022BE8E, 002300A7, 00247F1A, 00247F1B, 0100CC9E, 0300D09C, 030121A7, 030148E3, 0301B203, 0301BDF0, 0301BDF4, 0301F5C2, 03024981, 0302F353, 03030B23, 03030B47, 03030B49, 03030B4B, 030311C9, 0303121D, 030313E3, 0303516C, 03035237, 03037F35, 03037FCA, 0303800D, 0303BAAE: Misplaced static trash cans. (Bug #27017, Bug #27016, Bug #27015, Bug #27014, Bug #27013, Bug #27012, Bug #27011, Bug #27007, Bug #27006, Bug #27004, Bug #26997, Bug #26995, Bug #26991, Bug #26988, Bug #26985, Bug #26983, Bug #26958, Bug #26954, Bug #26953, Bug #26950, Bug #26949, Bug #26945, Bug #26936, Bug #26931, Bug #26923, Bug #26919, Bug #26916, Bug #26914, Bug #26905, Bug #26900, Bug #26883, Bug #26881, Bug #26879, Bug #26873, Bug #26862, Bug #26855, Bug #26674, Bug #26586, Bug #26532, Bug #26522, Bug #26480, Bug #26380, Bug #26318, Bug #26316, Bug #26251, Bug #26240, Bug #26230, Bug #26208)
- 00029DB1, 0002A681, 00061DF2, 00063B1F, 00072867, 000816D2, 0008CC5D, 000B3B1E, 000E4661, 000E96FF, 000FC920, 000FC941, 001263E7, 001263EA, 001263EB, 001263ED, 001263EF, 001E61B3, 0020F00B, 0022DA52, 0022DA53, 002394E7, 002394E8, 03003B10, 0300F466, 0300F467, 03027716, 05005DC3, 05005DC4, 05005DC5, 05005DC6: Various misplaced furniture items. (Bug #27017, Bug #26995, Bug #26988, Bug #26984, Bug #26950, Bug #26929, Bug #26924, Bug #26923, Bug #26915, Bug #26910, Bug #26902, Bug #26866, Bug #26865, Bug #26586, Bug #26568, Bug #26532, Bug #26480, Bug #26449)
- 0002A600, 000556CD, 000556CF, 000556D1, 00084A5E, 00084A5F, 00093376, 00093377, 000C97CE, 0010FC7C, 001274F8, 00132396, 001916C8, 0019D747, 0019D748, 001A6852, 001C142E, 001C145C, 001C1463, 001C1478, 010084A9, 010084AA, 010084B3, 0303E3D4, 0303E3E6, 03056E8E, 03056E8F, 03056E95, 03056FA8: Misplaced ammo. (Bug #27017, Bug #27011, Bug #26994, Bug #26992, Bug #26988, Bug #26984, Bug #26983, Bug #26910, Bug #26889, Bug #26881, Bug #26879, Bug #26869, Bug #26861, Bug #26860, Bug #26573, Bug #26568, Bug #26316, Bug #26208)
- 0003C6C7, 000BB7A0, 00115955, 00240CED, 00240CFA, 0304360E, 05004766, 05004767, 05004768: Misplaced spawn markers. (Bug #27017, Bug #26945, Bug #26915, Bug #26909, Bug #26579)
- 00075615, 000D310F, 0013A23D, 0013A23E: Misplaced construction barriers. (Bug #27017, Bug #26955)
- 00077636, 000960AF, 000D92D0, 001897C9, 00193E00: Misplaced static barrels. (Bug #27017, Bug #27004, Bug #26988, Bug #26942, Bug #26737)
- 00094A96, 000C1B6A, 000CAE2B, 000D34AC, 000D34A3, 00161046, 00161047, 00161048, 001E396D, 001E396E, 001E69E6, 001FAB8D: Misplaced tires. (Bug #27017, Bug #26974, Bug #26957)
- 000A0E62, 000D04ED, 0017B5F5, 0017B63B, 0017B649, 001916E6, 001916E8, 001916E9, 001916EA, 0019561F, 0019FB36, 001D1D2D, 001D1D2E, 001D1D2F, 001D1D30, 001D1D31, 001D1D32, 001D1D56, 001D1D57, 0023C1F4, 0023C1F5, 00240CE8, 00240CE9: Misplaced clothing and armor items. (Bug #27017, Bug #27016, Bug #26994, Bug #26933, Bug #26917, Bug #26869, Bug #26568, Bug #26316)
- 000AD80A, 000AD80E, 000AD810, 001D37CE, 001D37CF, 0020BB11, 0023FCAC, 0023FCAD, 0023FCAE, 0023FCAF, 0023FCB0, 0023FCB1: Misplaced bottle caps. (Bug #27017, Bug #26995, Bug #26956, Bug #26942)
- 000C97BD, 000C97BE, 000C97BF, 000C97C0, 000C97C1, 000C97C2, 000C97C3, 000C97C4, 000C97C5: Misplaced newspaper articles. (Bug #27017)
- 000D34AE, 000FC973, 000FEDDF, 001B23F9: Misplaced shopping carts. (Bug #27017, Bug #26953, Bug #26866, Bug #26532)
- 000E09FC, 000E09FD, 000E09FF, 0018190C, 0018190D, 0018191D, 0018191E, 00210BEE, 00210BEF, 00210BF0, 00210BF1, 0023A404: Misplaced explosives. (Bug #27017, Bug #26983, Bug #26942, Bug #26860)
- 001C62CD, 001C63AE: Floating rubble piles. (Bug #27017)
- 001CAB83, 001CAB84, 001CAB89, 001CAB8A, 001CAB8B: Misplaced lobster floats. (Bug #27017)
- 001E424D, 001E88AD: Floating plants. (Bug #27017, Bug #26994)
- 0002359F, 0002C3C5, 0002C40C, 0002C40D, 0002C427, 0002E4CC, 00037312, 00037354, 0003C707, 0003C708, 0003C70A, 000453AC, 000454DD, 000454DE, 00045B76, 00047B95, 00047CED, 00049C63, 00054ED5, 00054F60, 000556B3, 000556B4, 000556BB, 000556C7, 0005DF3E, 0005E000, 000610C2, 00061C68, 00063B1D 0006ADC8, 0006ADCF, 0006ADE2, 0006AEA3, 0006AEA4, 0006AEA5, 0006AEA6, 0006AEA7, 0006EDC6, 0007202E, 0007430C, 0007525A, 0007525B, 0007525D, 0007527F, 00075425, 00075BEB, 0007762E, 00077630, 0007D2F7, 0007D2FC, 0007E0C3, 0007E13B, 0008609C, 000887DE, 000932AA, 0009334A, 0009365E, 00093994, 000948EC, 00094A9C, 00095953, 00095954, 00095FAD, 000A5981, 000A599C, 000A8ABD, 000AEAF1, 000B011A, 000B1477, 000B14B7, 000B14C9, 000B15C5, 000B15FA, 000B2497, 000B2600, 000B7F54, 000BB72C, 000BB002, 000BB731, 000BD683, 000BE1A0, 000C0345, 000C06DB, 000D01E7, 000D0224, 000D806F, 000D887E, 000D887F, 000D8880, 000D97BC, 000D97BD, 000E0B18, 000E0B1A, 000E1382, 000E138A, 000E2461, 000E2701, 000E4658, 000E4673, 000E4680, 000E59FD, 000E5A4E, 000E5A67, 000E5B97, 000EC2E2, 000EC699, 000EFF7D, 000EFF7E, 000F0C7B, 000F1B04, 000F75F4, 000FC8AD, 000FCFBB, 000FD004, 000FE068, 000FFB5C, 00100E88, 001086AF, 001086B0, 0010AB5B, 0010AC57, 0010AEE6, 0010AEE7, 0010AFC2, 0010E885, 0010F1DD, 001157FF, 001158D0, 001158F9, 00115911, 00115915, 00122EE9, 00125634, 00132391, 00132394, 00134CC6, 00134CC8, 0013616D, 0013A239, 0013A36E, 00133A66, 0013AE57, 0013AF80, 0013B96E, 0013C9A8, 0013C9C9, 0013CA36, 0014365E, 00143024, 0015314A, 00153154, 001531E0, 001531F2, 0015327F, 0015328D, 0015B925, 001665D2, 00169497, 0016BE55, 00171186, 001711B9, 00171219, 00171EB6, 001726C0, 0017C90B, 00180F70, 00180F80, 00182F18, 001866CF, 0018910E, 0018E929, 0018F9BA, 00191683, 00191685, 0019188A, 0019395D, 00193980, 00197CAD, 00198FFC, 0019C54B, 0019D845, 001A454A, 001A666B, 001A7BF0, 001A8EB6, 001A8ED3, 001ACC91, 001ACDCE, 001ACE15, 001ACE16, 001ACE17, 001ACE77, 001A8DEF, 001B1188, 001B1F14, 001B1F20, 001B2784, 001B3DE9, 001B3DEA, 001B3E92, 001B3E93, 001B4AA0, 001B4DCB, 001B4EA8, 001B4F89, 001B5AA4, 001B619D, 001BBBDC, 001BBBE4, 001C2D50, 001C3628, 001C362A, 001C6D59, 001CAE66, 001CC5BE, 001CC5BF, 001CEECE, 001D0365, 001D0369, 001D038B, 001D1D66, 001D267D, 001D3CC9, 001D4B46, 001D6D7D, 001D714B, 001D7960, 001D97FA, 001DE7B0, 001E3332, 001EC5C3, 001F37D5, 001F5979, 001F7B6F, 001F84E4, 001F8515, 001F8626, 001F8627, 001F8C21, 00204751, 0020333C, 002062B3, 0020D566, 0020D570, 0020EB35, 0020F009, 00215450, 00217565, 0021A718, 00223C91, 00223D26, 002259B3, 0022C498, 0022F2EE, 0022F2FC, 0023C6B9, 0023C6BA, 0023D96D, 010083B5, 010084A6, 01008D64, 0100ADDB, 0100ADDF, 0100CC4C, 0100FF98, 03003B68, 0300A46D, 0300AC6C, 0300BC1A, 0300BF1A, 0300BF1B, 0300C51F, 0300F467, 0300F733, 03010C3E, 03010CF8, 03011EDF, 03012160, 030121CC, 03014613, 030148CE, 0301A76C, 0301F5BB, 03020D05, 03023196, 030234F1, 03023574, 03023952, 03023953, 03023E71, 030245CD, 03024923, 0302528F, 03026DC5, 03027004, 03027369, 0302736E, 03027BBA, 030282D7, 030285A5, 0302AB8D, 0302CA2E, 0302CA37, 0302CA38, 0302CA3A, 0302DF45, 0302DF51, 0302E2D0, 0302EA95, 030301CD, 03030C6B, 03030E77, 03030E79, 03031210, 0303140F, 03033496, 03033F27, 0303515F, 030359CF, 030359D0, 030359D1, 030359D2, 03036BEE, 03037713, 0303771A, 03037DED, 03039172, 030394AD, 030399A8, 03039E04, 03039E66, 03039EBE, 0303FB93, 0303B576, 0303D3B1, 0303D670, 0303E186, 0303E3BE, 0303E3D5, 0303E3D6, 0303F09F, 030423B8, 030423C4, 0304246D, 030431A0, 03044868, 030451E1, 030451E2, 030464BD, 030464D5, 0304663B, 0304673A, 030485A3, 03048799, 03048DEB, 03048DEE, 03048DEF, 03048DF0, 030495C8, 0304A39E, 0304A3BB, 0304D49F, 03034D79, 0304DD40, 0304DDDD, 0304DDDF, 0304DE08, 0304DE6B, 0304E464, 0304E46E, 0304ECEB, 0304EDC8, 0304EDCA, 0304EDEC, 0304EE32, 0304F312, 0304F31B, 0305009D, 03053E05, 030542C5, 0305441D, 030562A4, 03056C60, 03056CC8, 03056FBE: Various misplaced containers. (Bug #27018, Bug #27017, Bug #27016, Bug #27015, Bug #27014, Bug #27012, Bug #27011, Bug #27010, Bug #27009, Bug #27008, Bug #27007, Bug #27006, Bug #27005, Bug #27004, Bug #27002, Bug #26999, Bug #26995, Bug #26993, Bug #26991, Bug #26990, Bug #26988, Bug #26987, Bug #26985, Bug #26983, Bug #26980, Bug #26979, Bug #26973, Bug #26969, Bug #26968, Bug #26967, Bug #26964, Bug #26963, Bug #26962, Bug #26961, Bug #26960, Bug #26958, Bug #26956, Bug #26955, Bug #26953, Bug #26951, Bug #26949, Bug #26945, Bug #26944, Bug #26943, Bug #26942, Bug #23939, Bug #26938, Bug #26937, Bug #26936, Bug #26934, Bug #26933, Bug #26932, Bug #26931, Bug #26930, Bug #26926, Bug #26923, Bug #26922, Bug #26920, Bug #26918, Bug #26914, Bug #26913, Bug #26912, Bug #26911, Bug #26910, Bug #26908, Bug #26907, Bug #26906, Bug #26903, Bug #26902, Bug #26901, Bug #26900, Bug #26899, Bug #26895, Bug #26891, Bug #26890, Bug #26888, Bug #26887, Bug #26884, Bug #26883, Bug #26881, Bug #26879, Bug #26878, Bug #26874, Bug #26872, Bug #26869, Bug #26866, Bug #26864, Bug #26863, Bug #26861, Bug #26860, Bug #26855, Bug #26674, Bug #26611, Bug #26596, Bug #26586, Bug #26579, Bug #26573, Bug #26568, Bug #26565, Bug #26532, Bug #26522, Bug #26514, Bug #26480, Bug #26449, Bug #26443, Bug #26419, Bug #26380, Bug #26386, Bug #26318, Bug #26316, Bug #26251, Bug #26249, Bug #26240, Bug #26230, Bug #26229, Bug #26228, Bug #26210, Bug #26209, Bug #26208, Bug #26202, Bug #26192)
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00200019, 0020001A, 002062BC, 002062BD, 002062C2, 002062C3, 002062C5, 002062C8, 00208E4A, 00208E4C, 0020E897, 00215F53, 00215FB8, 0020BAEE, 0020BAFC, 0020BB09, 0020BB0B, 0020BB0C, 0020BB0D, 0020BB2B, 0020BB2E, 0020BB30, 0020BB3C, 0020BB3D, 0020D20A, 0020EB3E, 0020EB40, 0020F011, 0020F012, 0021272C, 0021272D, 00217502, 0021B823, 0021FBA0, 0021FBBF, 0021FBC1, 0021FBC4, 0021FBC5, 0021FC3D, 0021FC3E, 002219D3, 00221A04, 00221A05, 00221B3E, 0022513C, 0022513D, 0022513F, 002257AE, 002257E8, 0022582B, 0022582C, 00225839, 00225843, 0022584A, 00225858, 0022585B, 0022585E, 00225860, 0022586A, 0022586B, 0022586D, 0022586E, 0022586F, 00225870, 00225873, 00225874, 00225875, 00225876, 00225877, 00225878, 00225879, 0022587A, 0022587B, 0022590A, 0022590B, 0022590C, 0022590D, 0022590E, 00225910, 00225911, 00225912, 00225913, 00225914, 00225915, 002259A6, 002259B4, 002259B5, 002259B6, 002259B7, 002259B8, 002259BF, 002259C4, 002259C6, 002259C7, 002259CA, 002259CD, 00226032, 0022770C, 0022C4F9, 0022F1FA, 00223D45, 00223D65, 00223D6E, 00223D78, 00223D79, 00223D81, 00223D84, 00223D90, 00223D96, 00223D97, 00223D9A, 00223D9B, 00223D9C, 00223D9D, 00223DA2, 00223DA7, 0022B9AD, 0022B9AF, 0022C49A, 0022FA1B, 002308C6, 00230BE1, 00230BF7, 00230BF8, 00230BFA, 00237832, 0023808E, 00238106, 0023815C, 00238167, 0023816E, 00238176, 00238190, 00238191, 00238192, 0023A01B, 0023B218, 0023B560, 0023B56D, 0023B56F, 0023B572, 0023B583, 0023C1FC, 0023D018, 0023D027, 0023FCAB, 002467AF, 00246801, 00247ED7, 00247EE2, 00247F00, 00247F0C, 00247F0D, 00247F0E, 00247F14, 00247F15, 00225DDD, 010084AE, 01008EDE, 0100A123, 0100DE0A, 0100DE0B, 0100FEEB, 0100FEF8, 0100FEF9, 03002AD7, 03002AFE, 03003580, 03003581, 03003B6C, 03003B6D, 03003B6E, 03008917, 03008918, 0300A46F, 0300AC6E, 0300B118, 0300B1F2, 0300B1F3, 0300B1F4, 0300BF09, 0300BF11, 0300BF18, 0300BF1C, 0300BF22, 0300BF23, 0300BF25, 0300BF26, 0300C687, 0300D7FE, 0300D801, 0300F68E, 03010C2C, 03010C35, 03010C41, 03010C5D, 03010C63, 03010C64, 03010CFC, 03010CFD, 03011CC6, 03012168, 03012169, 0301216A, 030121BC, 030121CD, 030121CE, 030121F1, 030121F2, 030121F3, 030121F4, 030121F7, 030121F9, 03012201, 03012202, 03012204, 03012205, 0301220D, 0301220E, 0301220F, 03012210, 03012211, 03012212, 030124BB, 030124BC, 030124C4, 03014876, 030148D8, 03018FF0, 03018FF9, 03019009, 0301900E, 03019011, 03019012, 03019013, 0301C740, 0301FB75, 0301FF14, 0301FF1A, 0301FF2C, 0301FF37, 0301FF48, 0301FF4B, 0301FF4F, 0301FF51, 03020919, 0302091F, 03020921, 03023590, 03023E62, 03023E64, 03023E65, 0302470F, 03024710, 03024711, 03024712, 03024717, 03024718, 0302499C, 030249F9, 030249FD, 03024A01, 03024A02, 03024A04, 03024A05, 03024A06, 03024A07, 03024A08, 03024A09, 03024A0A, 03024A0B, 03024E9F, 03027CB3, 03027CB6, 03027CB8, 03027CB9, 03027CBA, 03027CBC, 03027CC2, 03027CCD, 03027CCE, 03027CCF, 03027CD0, 03027CD1, 03027CD9, 03027D05, 03028F5F, 03028F60, 030296EA, 030296EB, 03029701, 03029707, 03029708, 0302970A, 0302970B, 03029A4C, 0302BC49, 0302BC4A, 0302BC4C, 0302BC4E, 0302BC4F, 0302CA2A, 0302CA69, 0302CA6E, 0302CA6F, 0302CA71, 0302CA85, 0302CAC1, 0302CADC, 0302CAE3, 0302CAE6, 0302D51A, 0302DF4A, 0302E993, 0302EA92, 0302EA94, 0302EA96, 0302F844, 030309D9, 030309DA, 030309DB, 03030B6D, 03030B86, 03030BB5, 03030BB6, 03030BD0, 030311C8, 030311CF, 0303130A, 030317A2, 03032652, 03032F0B, 03032F71, 03032D6F, 030335DA, 030335E3, 03036B6D, 03036B85, 03036B86, 03036BEF, 03036C0E, 03036C0F, 03036C10, 03036C14, 0303771C, 03037721, 03037722, 03037732, 03037748, 03037749, 0303774F, 03037758, 03037782, 03038032, 0303993E, 0303993F, 03039940, 03039E57, 0303B465, 0303B466, 0303B467, 0303B468, 0303B469, 0303B46A, 0303B46F, 0303B473, 0303BAC6, 0303BAC8, 0303BAC9, 0303BACA, 0303BF02, 0303E37A, 0303E37D, 0303E3E4, 0303E3E5, 0303E417, 0303E418, 0303E5FF, 0303E600, 0303E614, 0303E615, 0303F043, 0303F045, 0303F046, 03043512, 030439D8, 030439D9, 030439DA, 03039FB0, 03042E54, 030430C5, 030430C8, 030430FE, 030435F1, 030435F2, 030435F3, 030435F1, 030435F4, 03043F09, 03043F0A, 0304418B, 0304419A, 0304419B, 0304419D, 03044779, 030447DB, 03044824, 03044825, 03044851, 03044852, 03044D3B, 03044D3C, 03044D68, 03044D69, 03044D6A, 03044D6B, 03044D78, 03044D79, 03044D7C, 03044DB0, 03044DB1, 03044DB4, 03044FAC, 03044FAD, 03044FAE, 03044FAF, 03044FB0, 03044FB8, 03044FB9, 030451E3, 030451E4, 030451E5, 0304526B, 0304526F, 03045270, 03045272, 03045276, 03045278, 0304527A, 0304527C, 03045855, 03045856, 030463F6, 030463FA, 03048FF0, 03048FF1, 03048FF2, 03048FF3, 03048FF4, 03048FF5, 03048FF6, 03048FF7, 030492EB, 03049337, 03049355, 0304939B, 0304939C, 030493C7, 030493CE, 03049483, 0304948A, 030495BB, 030495D9, 03049A39, 03049A4C, 03049F5D, 03049F67, 03049F73, 03049F74, 0304A38E, 0304A398, 0304A399, 0304A39F, 0304A3AB, 0304A5D7, 0304A608, 0304A609, 0304A61C, 0304A8D2, 0304A8D3, 0304A8D4, 0304ADBA, 0304ADBB, 0304BD67, 0304BD73, 0304BD76, 0304BD77, 0304BD78, 0304BD79, 0304BD7A, 0304BEAB, 0304BEAE, 0304BEF7, 0304D208, 0304D489, 0304D48A, 0304D492, 0304D493, 0304D494, 0304D499, 0304D4DE, 0304D4DF, 0304D4E1, 0304D4E3, 0304D801, 0304D803, 0304D806, 0304D807, 0304DC79, 0304DE0A, 0304DE0B, 0304DE0C, 0304DE0D, 0304E465, 0304EDC2, 0304E4C6, 0304E4C7, 0304EDFC, 0304EDFD, 0304EE45, 0304EE46, 0304EEA1, 0304EEA2, 0304F144, 0304F145, 0304F146, 0304F147, 0304F14D, 0304F14E, 0304F1CC, 0304F1CD, 0304F1CE, 0304F1CF, 0304F2EB, 0304F1D0, 0304F1D1, 0304F242, 0304F243, 0304F248, 0304F249, 0304F24A, 0304F24B, 0304F24C, 0304F259, 0304F315, 0304F316, 0304F318, 0304F319, 0304F31A, 0304F3CE, 0304F3CF, 0304F3D0, 0304F3D3, 0304F3D4, 0304F3D8, 03050021, 03050022, 03050025, 0305009F, 030500A1, 030543F3, 030543F7, 06042307, 06047D93: Various misplaced junk items. (Bug #27018, Bug #27017, Bug #27016, Bug #27014, Bug #27013, Bug #27012, Bug #27011, Bug #27010, Bug #27007, Bug #27006, Bug #27005, Bug #27004, Bug #27003, Bug #27001, Bug #26997, Bug #26995, Bug #26991, Bug #26990, Bug #26988, Bug #26983, Bug #26980, Bug #26978, Bug #26975, Bug #26971, Bug #26970, Bug #26968, Bug #26966, Bug #26965, Bug #26963, Bug #26962, Bug #26958, Bug #26956, Bug #26955, Bug #26954, Bug #26953, Bug #26951, Bug #26950, Bug #26949, Bug #26948, Bug #26944, Bug #26943, Bug #26942, Bug #26940, Bug #26939, Bug #26938, Bug #26937, Bug #26936, Bug #26933, Bug #26931, Bug #26930, Bug #26927, Bug #26925, Bug #26924, Bug #26923, Bug #26922, Bug #26920, Bug #26917, Bug #26916, Bug #26914, Bug #26913, Bug #26909, Bug #26907, Bug #26906, Bug #26905, Bug #26904, Bug #26903, Bug #26902, Bug #26901, Bug #26900, Bug #26899, Bug #26898, Bug #26893, Bug #26892, Bug #26891, Bug #26890, Bug #26888, Bug #26887, Bug #26886, Bug #26885, Bug #26883, Bug #26881, Bug #26880, Bug #26879, Bug #26878, Bug #26877, Bug #26876, Bug #26875, Bug #26874, Bug #26873, Bug #26872, Bug #26871, Bug #26869, Bug #26868, Bug #26867, Bug #26866, Bug #26865, Bug #26861, Bug #26860, Bug #26859, Bug #26858, Bug #26856, Bug #26737, Bug #26735, Bug #26674, Bug #26596, Bug #26586, Bug #26579, Bug #26573, Bug #26568, Bug #26565, Bug #26532, Bug #26522, Bug #26500, Bug #26480, Bug #26449, Bug #26443, Bug #26419, Bug #26386, Bug #26380, Bug #26305, Bug #26251, Bug #26240, Bug #26231, Bug #26230, Bug #26229, Bug #26228, Bug #26227, Bug #26226, Bug #26225, Bug #26216, Bug #26212, Bug #26211, Bug #26210) Bug #26208, Bug #26204, Bug #26203, Bug #26202, Bug #26201, Bug #26195, Bug #26192)
- 00036616, 00061928, 00061BA5, 0009D9FB, 000F088F, 000F089C, 000F08B6, 000FC976, 00100C7E, 0010724D, 0012FD1E, 001B1F10, 001DE76D, 001F3687, 0020D1D3, 00211103, 0021544F, 03027003, 0302BFDA, 0302CA03, 03032D65, 030335D6, 030342A1, 0304A332, 0304FAAE, 0305045A: Misplaced vending machines. (Bug #27018, Bug #27017, Bug #27012, Bug #26955, Bug #26931, Bug #26922, Bug #26906, Bug #26903, Bug #26901, Bug #26883, Bug #26866, Bug #26864, Bug #26862, Bug #26419, Bug #26318, Bug #26316, Bug #26240, Bug #26209)
- 000375A1, 00049957, 00049958, 00049959, 00059FAE, 00059FAF, 000610B0, 000672B8, 000672BC, 000672C3, 000751AF, 00075200, 00075201, 00075223, 000752A4, 000752A5, 00075392, 0007539D, 000753B7, 00075430, 0008820F, 00088210, 000887E5, 0008F6D7, 00092F7C, 00093EBB, 00093EC6, 00093ECD, 00093EF6, 00093EF7, 00094A40, 00094A5D, 00094A5E, 00094A5F, 00094A8D, 00094A91, 00094A9E, 00094AAB, 00094AB5, 000960AE, 000960CD, 000960E8, 00096115, 00096120, 0009613D, 00096148, 0009614C, 000A4FCB, 000A9B13, 000ADA87, 000C5439, 000C97BC, 000D8087, 000F9008, 000F9009, 000F900A, 00101363, 0013235A, 0016313E, 001667D5, 0017B602, 0017D633, 0017E646, 0017E647, 0017E649, 0017E669, 0017E66D, 0017E678, 0017E690, 001916D0, 001916D4, 001916EC, 001956D4, 001956DA, 001956DB, 001956DC, 001956DD, 001956E0, 001956E1, 001956E2, 001956E3, 001956E4, 001956E5, 001958D1, 00197454, 0019AF7D, 0019B086, 0019D846, 0019E8B9, 0019F664, 0019FAB1, 0019FACF, 001A7F6D, 001AD1CB, 001AD34E, 001AD3B5, 001AD3B9, 001AD3C9, 001AF105, 001AF1D9, 001AF1DA, 001AF2AF, 001AF2D2, 001AF317, 001AF3BE, 001AF3C9, 001AF3F3, 001B267D, 001B2691, 001B2692, 001B26D6, 001B26DA, 001B26F5, 001B2604, 001B2B80, 001B2B81, 001B2BC5, 001B2BC6, 001B2BCD, 001B2BE9, 001B3A2F, 001B3A39, 001B3A3A, 001B4DE7, 001B997F, 001BBAF8, 001BDD60, 001B20E7, 001BE77F, 001BE858, 001BE859, 001BE85A, 001BE85B, 001CEEBC, 001D3747, 001D37CD, 001D37E5, 001D37E6, 001D384F, 001D386E, 001D55EF, 001D715D, 001D715F, 001D71B2, 001E5963, 001E7210, 001EB314, 001E3B16, 001EB317, 001EBC51, 001F829F, 001F823B, 001F832A, 001F833C, 001F8486, 001F849E, 001F84AF, 001FE401, 002062C1, 0020B612, 0020B7FD, 0020BAF6, 0020BAF7, 00215F52, 00215FB4, 0021FA90, 0021FA91, 0021FBF5, 002219FC, 00223DB0, 00223DB2, 0022583B, 00226030, 00239B8E, 00239B8F, 0100CBDE, 0100FEE4, 030121D6, 030121D8, 03031308, 03031408, 03014840, 030148E0, 0301FF5B, 03020913, 03023588, 03023589, 0302358A, 0302358B, 03027589, 0302CB06, 0302CB0A, 0302F352, 0302F355, 03038033, 030389B4, 0303909D, 03039EC5, 03039FAF, 0303BAB2, 0303D062, 0303FDFF, 03044850, 03044CEE, 03044CEF, 03044CF0, 03044D21, 03044D22, 03044FB7, 030451B3, 030451BF, 030451EA, 0304861C, 03048FE6, 030494A0, 030495D3, 030495E5, 03049F3A, 03049F4F, 0304A607, 0304A616, 0304BEB2, 0304BEB6: Misplaced baskets, bins, boxes, and crates. (Bug #27018, Bug #27017, Bug #27016, Bug #27012, Bug #27010, Bug #27004, Bug #27003, Bug #26997, Bug #26995, Bug #26988, Bug #26980, Bug #26977, Bug #26956, Bug #26955, Bug #26954, Bug #26948, Bug #26942, Bug #26938, Bug #26931, Bug #26930, Bug #26917, Bug #26914, Bug #26913, Bug #26910, Bug #26903, Bug #26900, Bug #26898, Bug #26894, Bug #26888, Bug #26887, Bug #26886, Bug #26883, Bug #26879, Bug #26878, Bug #26873, Bug #26868, Bug #26864, Bug #26861, Bug #26859, Bug #26596, Bug #26586, Bug #26568, Bug #26532, Bug #26480, Bug #26459, Bug #26419, Bug #26386, Bug #26380, Bug #26316, Bug #26251, Bug #26229, Bug #26228, Bug #26227, Bug #26210, Bug #26208, Bug #26204)
- 000375BF, 000375C0, 000375C1, 000375C2, 000375C3, 000375C4, 00045353, 0005568D, 000556B0, 000556B1, 000556DF, 000556E0, 000556E2, 000556EC, 000556EE, 000586FD, 00058700, 00058702, 00058704, 00058708, 00058CA4, 00058CB1, 00058CB2, 0006108D, 0006108E, 0006108F, 00061990, 000619A5, 00061A28, 00061A29, 00061A2A, 0006465F, 0006A59D, 0006ADD4, 0006ADD5, 00065ADD6, 0006ADDA, 0006ADDB, 0006ADE4, 0006ADE5, 0006ADED, 0006ADF9, 0006AE01, 0006EC46, 000751C8, 000751C9, 000751CA, 000753BF, 000775BA, 000775BB, 000775BC, 000775BD, 000775BE, 000775BF, 000775C0, 000775C1, 000775C2, 0007D38D, 000816CD, 000816CE, 00086808, 00088211, 00088212, 00088213, 00088214, 00088215, 00088216, 00088217, 00088218, 00088219, 0008821A, 0008821B, 0008821C, 0008821D, 0008CC94, 0008CC95, 0008CC96, 0009301E, 000940C4, 0009484F, 00094A49, 00094A4F, 00094AA2, 00094AA3, 00095958, 00095959, 0009595A, 00096118, 00096119, 00096130, 00096155, 0009ABCE, 0009ABCF, 000A07B7, 000A4EE6, 000A508A, 000ABB7E, 000ABB89, 000AD85D, 000AD85E, 000AD85F, 000AD860, 000AD861, 000ADA91, 000ADACB, 000B14D4, 000B14D5, 000B14D6, 000B14D8, 000B14D9, 000B14DD, 000B14DE, 000B14DF, 000B14E1, 000B14E2, 000B14E3, 000B14E5, 000B14E8, 000B14E9, 000B14EA, 000B14EF, 000B14F0, 000B14F3, 000B14F4, 000B14F5, 000B14F6, 000B14F7, 000B1501, 000B1502, 000B1503, 000B1504, 000B1507, 000B1509, 000B150B, 000B150C, 000B150F, 000B1510, 000B1516, 000B1517, 000B1518, 000B151E, 000B151F, 000B152D, 000B152E, 000B152F, 000B1530, 000B1534, 000B1535, 000B1537, 000B1539, 000B153C, 000B153D, 000B153E, 000B1543, 000B1549, 000B154B, 000B154C, 000B154D, 000B15A7, 000B15B7, 000B15B8, 000B15B9, 000B15BA, 000B15CE, 000B15CF, 000B15D1, 000B15D3, 000B15D5, 000B15D8, 000B15DA, 000B15DC, 000B15DD, 000B15DE, 000B15E0, 000B15D2, 000B15D3, 000B15D4, 000B15D6, 000B15D7, 000B1629, 000B162B, 000B162C, 000B1631, 000B1632, 000B1633, 000B1634, 000C06D8, 000E46A1, 000E46A2, 000EC327, 000EC328, 000EC638, 000EC639, 000EC63D, 000EC63E, 000EC640, 000ECA39, 000ECAB1, 000ECAB2, 000F12FF, 000F1306, 000F9004, 000F9005, 000F9007, 000FE04E, 000FE04F, 000FE051, 001019A3, 0010AB53, 0010AB56, 0010AD4B, 0010AD4C, 0010AF53, 0010AF5B, 0010AF5C, 0010AF5D, 0010AF5E, 0010AF5F, 0010AF60, 0010AF61, 0010AFE8, 0010AFE9, 0010AFEA, 0010AFEB, 0010AFEC, 0010FC7B, 001157ED, 0011F700, 0011F701, 00124360, 00124362, 00124363, 00124369, 00125639, 001274A0, 001274A1, 0015277D, 0015B8FB, 0015BF33, 0015BF34, 0015BF35, 0015BF36, 0015BF37, 0015BF38, 0015BF39, 0015BF3A, 00172057, 00172075, 00172076, 0017207A, 0017207B, 0017207C, 0017207D, 0017207E, 0017B604, 0017B608, 0017B6FC, 0017C423, 0017D563, 0017D98B, 0017D98C, 0017D98F, 0017D990, 0017D991, 0017D992, 0017D993, 0017D998, 0017E711, 0017E712, 0018E3A6, 0018FB84, 001916C9, 001916CA, 001916CB, 001956E6, 001956E7, 001956E8, 001956E9, 00195BC3, 00197495, 00197496, 0019B21E, 0019B21F, 0019D73E, 0019D73F, 0019D741, 0019D742, 0019D743, 0019D785, 0019D786, 0019D7BF, 0019FB67, 0019FB68, 0019FB69, 001A4C3C, 001A4DBD, 001A4DBF, 001A4DC0, 001A4DC1, 001A4DC3, 001A4DC4, 001A4DC5, 001A4DC6, 001A4DC7, 001A4DC8, 001A4DCA, 001A4DCC, 001A4DCE, 001A4DCF, 001A4DD1, 001A4DD3, 001A4DD4, 001A4DD9, 001A4DDA, 001A4DDC, 001A4DDE, 001A4DDF, 001A4DE0, 001A4DF9, 001A4E61, 001A6798, 001A67BF, 001A7F9D, 001A7F9E, 001AF0FC, 001B22C6, 001B22CB, 001B297D, 001B2BEA, 001B3A3B, 001B3A3C, 001B3A3D, 001B3A3E, 001B5ABA, 001B5ABB, 001BA589, 001BD90C, 001D1D38, 001D1D39, 001D1D3A, 001D1D3B, 001D1D65, 001D1D66, 001D1DA8, 001D1DA9, 001D1DB1, 001D338B, 001D37CA, 001D5F9A, 001D5F9B, 001E396A, 001E61BD, 001E80A8, 001E80A9, 001EB19B, 001EB19C, 001EBC4B, 001F4D5A, 001F8F02, 001F8F03, 001F966D, 001F966E, 001FAB89, 0020D248, 00218FFB, 00223D71, 00225842, 002258F6, 002258F7, 002258F8, 00227710, 0022C49B, 0022C49C, 0022DC46, 0022DC47, 0022DC48, 0022F201, 0022F2F3, 0022F2F5, 0022F2F6, 0022F9E4, 0022FA4E, 002306C4, 002306C5, 002306C6, 002308BC, 00230BE0, 00230BE2, 00238103, 00238104, 00238195, 002326A8, 00238790, 00239B8D, 0023D2E1, 0023D2E2, 0024676B, 0024676C, 002471CA, 002471CB, 0100FEE7, 03003B76, 03010D03, 03010D04, 03010D06, 030121E8, 030121E9, 03014615, 0301F855, 0301F856, 03027002, 030278C6, 03028F68, 03028F69, 03028F6A, 03028F6B, 0302EA4E, 03032D6A, 03032D6E, 03036B7F, 03036B81, 03036BE1, 03036BEA, 03036BEB, 03036C11, 03038034, 03038065, 03038066, 03039E56, 030439D1, 0304319E, 0304319F, 030485BC, 030485BD, 030485C3, 030485C4, 030485C5, 03049338, 03049F31, 03049F32, 0304A333, 0304A3B2, 0304A602, 0304A61E, 0304D49A, 0304D4C8, 0304D7DA, 0304F314, 03053E66, 03054512, 03054513, 0305674C, 0305674D, 0305674E, 0305674F, 03056750, 03056DBF, 03056DC0, 03056DC1, 03056E89, 03056E8A, 03056FAB, 03056FAC, 03056FAD, 0602011B, 0602011C: Various misplaced consumables. (Bug #27018, Bug #27017, Bug #27016, Bug #27014, Bug #27012, Bug #27006, Bug #27004, Bug #27003, Bug #27000, Bug #26995, Bug #26992, Bug #26991, Bug #26990, Bug #26988, Bug #26987, Bug #26983, Bug #26965, Bug #26962, Bug #26956, Bug #26955, Bug #26952, Bug #26950, Bug #26944, Bug #26943, Bug #26942, Bug #26940, Bug #26939, Bug #26938, Bug #26937, Bug #26936, Bug #26934, Bug #26930, Bug #26927, Bug #26924, Bug #26923, Bug #26922, Bug #26917, Bug #26914, Bug #26910, Bug #26903, Bug #26902, Bug #26892, Bug #26889, Bug #26888, Bug #26887, Bug #26884, Bug #26883, Bug #26882, Bug #26878, Bug #26877, Bug #26874, Bug #26873, Bug #26869, Bug #26868, Bug #26867, Bug #26866, Bug #26865, Bug #26860, Bug #26735, Bug #26674, Bug #26596, Bug #26586, Bug #26579, Bug #26573, Bug #26568, Bug #26565, Bug #26522, Bug #26480, Bug #26452, Bug #26449, Bug #26443, Bug #26419, Bug #26386, Bug #26316, Bug #26305, Bug #26251, Bug #26240, Bug #26229, Bug #26228, Bug #26215, Bug #26212, Bug #26211, Bug #26210, Bug #26208, Bug #26204, Bug #26203, Bug #26201, Bug #26195)
- 00049720, 00054F67, 000672D8, 000672DE, 000672E2, 0008E720, 000AD839, 000ADA93, 00145D28, 00145D29, 0014722E, 0017E660, 0017E661, 001958E9, 00195B53, 00195B54, 00197450, 00197451, 00197C6F, 0019FAB9, 001B20ED, 001CAE5A, 001E3B1B, 001E3B1C, 001E3B1D, 001E3B1E, 001F8380, 001FD9F7, 001FD9F8, 00247EC5, 03010C05, 0302CAB1, 0302CAB2, 03032F55, 030430C6, 030430C7: Misplaced folders. (Bug #27018, Bug #27016, Bug #27014, Bug #27011, Bug #27006, Bug #26997, Bug #26958, Bug #26942, Bug #26938, Bug #26933, Bug #26890, Bug #26872, Bug #26586, Bug #26568, Bug #26386, Bug #26251, Bug #26208)
- 00058CAD, 000610C5, 0006236D, 00062451, 000670F3, 00075618, 00096140, 00096149, 000975C3, 000975C4, 000975C5, 000A9AEA, 000A9AEB, 000A9BFD, 000A9BFE, 000ABA86, 000AF0B6, 000AF0B7, 000AF0B8, 000AF0B9, 000AF0BA, 000B1575, 000C9682, 000C9683, 000D3C44, 0013A23F, 0013A240, 0013A255, 00171183, 00171268, 0017B62C, 0017B62D, 0017B62E, 0017B654, 0017B733, 0017E67D, 0017E68D, 0017E68E, 0019007C, 0019C2CE, 0019CA17, 0019D87A, 0019D87B, 0019D87C, 0019DA11, 0019E327, 0019E328, 001AE0FE, 001AE0FF, 001AE100, 001AE101, 001AE102, 001AF10E, 001BD5B5, 001BD5B6, 001BD5B7, 001BD5CA, 001D95FB, 001D95FC, 00208A6D, 00208A93, 00208D1A, 00208D1F, 00208D20, 00208EBA, 00208EBB, 00208EBC, 0020C995, 0020C999, 0020C99A, 0020C99B, 0021BA86, 0021BA87, 0021BA88, 0021BA89, 0021BAC8, 0021BAC9, 0021BACA, 0022445D, 0100A124, 0100A125, 0100A126, 0100A23A, 0100A23B, 0100A23C, 0100A23D, 0100A23E, 0100A4E3, 0100A4E4, 0100A4E5, 0100A4E6, 0100A4E7, 0100A4E9, 0100A4EA, 0100A4EB, 0100A4EC, 0100B025, 0100B026, 0100B028, 0100B03A, 0100B03B, 0100B03C, 0100B03D, 0100B03E, 0100B03F, 0100B040, 0100B041, 0100B080, 03023593, 0303BAA0, 030495DF: Misplaced traffic cones. (Bug #27018, Bug #27017, Bug #27010, Bug #27004, Bug #26994, Bug #26985, Bug #26972, Bug #26955, Bug #26946, Bug #26943, Bug #26936, Bug #26917, Bug #26880, Bug #26586, Bug #26532, Bug #26522, Bug #26480, Bug #26419, Bug #26380, Bug #26251, Bug #26227, Bug #26210)
- 0006ADCB, 0006ADF7, 000AD811, 000D51D2, 000E465C, 000E46A7, 000EC3D5, 000EC3D6, 000FA56D, 000FA56E, 000FA56F, 000FA577, 0010E097, 0015A18C, 00191D24, 0019536F, 00196491, 00198920, 00198921, 001996DD, 0019B091, 0019D797, 001A4E4A, 001AC436, 001D1D50, 001EB19D, 0020D210, 00223D1B, 0022C1ED, 0023FCAA, 03056A2B: Misplaced caps stashes. (Bug #27018, Bug #27017, Bug #27014, Bug #27006, Bug #27004, Bug #26996, Bug #26959, Bug #26956, Bug #26949, Bug #26947, Bug #26942, Bug #26930, Bug #26877, Bug #26874, Bug #26869, Bug #26855, Bug #26674, Bug #26638, Bug #26573, Bug #26568, Bug #26316, Bug #26251, Bug #26240, Bug #26229)
- 00074360, 00094022, 000C97CD, 00113990, 0015B667, 0015BE03, 00183066, 00183067, 001B5ABD, 001C9642, 001D1D41, 001D1D42, 002308D4, 0303FDCF, 03056C96, 03056DC7, 03056E8D, 03056E90: Misplaced weapons. (Bug #27018, Bug #27017, Bug #27014, Bug #26990, Bug #26894, Bug #26892, Bug #26889, Bug #26869, Bug #26860, Bug #26500, Bug #26305, Bug #26201)
- 000910F2, 000910F3, 000910FD, 000910FE, 001743A8, 001743A9, 001B61D0, 001B61D0, 0024765A, 0024765B, 03003B79, 03003B7A, 030148A5, 0304F30F, 0304F310, 0304F3CA, 03056387: Misplaced oil lamps and their light sources. (Bug #27018, Bug #27017, Bug #26945, Bug #26937, Bug #26923, Bug #26900, Bug #26229)
- 00097538, 0011CFA8, 0015B053, 0017189B, 001B6349, 001B86B2, 001BE45D, 001C753F, 001D3396, 001E2E36, 001EA95B, 001F405E, 0020C765, 0020D3EE, 03005155, 03023071, 03028C79, 0304BEF7: Misplaced vehicles. (Bug #27018, Bug #27017, Bug #26982, Bug #26957, Bug #26924, Bug #26896, Bug #26874, Bug #26579, Bug #26230)
- 0009ABC8, 0009ABC9, 000B1500, 000FA567, 00100164, 001015BB, 001021E3, 0015BF3D, 0017E6BA, 00197449, 00198549, 0019FE86, 001AD35A, 001AF348, 001B20E9, 001D1D54, 001D1D55, 0302DA51: Misplaced bobby pin boxes. (Bug #27018, Bug #27006, Bug #26983, Bug #26975, Bug #26869, Bug #26864, Bug #26586, Bug #26568, Bug #26522, Bug #26204)
- 000AF2C9, 001715EA, 00180A26, 00185CDF, 00185CE3, 00185CE7, 00195837, 0019583B, 0019583D, 00195843, 00195872, 00195873, 00195874, 001958FB, 00197457, 00197458, 0019745D, 00197460, 00197465, 00197466, 0019AF60, 0019B121, 0019B122, 001B22C5, 001B5AA8, 001CAA16, 001CAE57, 001CAE90, 001CB6C3, 001CC668, 001D227F, 001D36BA, 001D3845, 001D3849, 001D384B, 001D385D, 001E80AB, 0001F98B, 0001F98C, 0001F98D, 0020E896, 0020EB42, 002258E9, 0022F1F6, 0022F1F7, 0022F1F8, 0022F1F9, 0022F1FB, 0022F1FC, 00230DE8, 0023A019, 0023A01A, 0023B4FE, 00240CFD, 0300AC12, 0300D0A1, 030296D6, 030296D8, 030296EC, 030296ED, 030296EE, 030296EF, 030296F4, 030296F5, 030296F8, 0302CA74, 0302CA77, 0302CA78, 0302CA79, 0302CAA4, 0302CAA5, 0302CAA7, 0302CAB7, 0302E403, 0302E404, 030486C5, 030486C7: Misplaced books, comics, magazines, and notes. (Bug #27018, Bug #27017, Bug #27004, Bug #26995, Bug #26991, Bug #26990, Bug #26987, Bug #26958, Bug #26949, Bug #26944, Bug #26942, Bug #23936, Bug #26931, Bug #26923, Bug #26905, Bug #26892, Bug #26873, Bug #26872, Bug #26868, Bug #26674, Bug #26586, Bug #26573, Bug #26568, Bug #26316, Bug #26305, Bug #26208, Bug #26203, Bug #26202, Bug #26195)
- 001AB6D2, 03027965, 03043139, 03044F0B: Misplaced chemistry stations. (Bug #27018, Bug #27004, Bug #26891)
- 0301A9F1, 0301A9F2, 0302E538, 0302E539, 03045812, 0304581B, 03045828, 03045829: Misplaced blight mushroom clusters and their light sources. (Bug #27018, Bug #26897, Bug #26446)
- 0302CE64, 0302CE65: Misplaced refrigerator and refrigerator door. (Bug #27018)
- 0302CE6F, 03044184: Misplaced stoves. (Bug #27018)
- 0304F150, 0304F152, 0304F153, 0304F155, 0304F15E, 0304F15F, 0304F160, 0304F161, 0304F162, 0304F163, 0304F16A, 0304F16B, 0304F16C, 0304F16E, 0304F16F, 0304F171, 0304F176, 0304F178, 0304F179, 0304F17A, 0304F17C, 0304F17D, 0304F17E, 0304F17F, 0304F180, 0304F181, 0304F182, 0304F183, 0304F184, 0304F185, 0304F186, 0304F187, 0304F188, 0304F18B, 0304F18C, 0304F18D, 0304F18F, 0304F190, 0304F191, 0304F192, 0304F193, 0304F19A, 0304F19B, 0304F19C, 0304F19D, 0304F19E, 0304F19F, 0304F1A0, 0304F1A1, 0304F1A2, 0304F1A3, 0304F1A4, 0304F1A5, 0304F1A6, 0304F1A7, 0304F1A8, 0304F1A9, 0304F1AA, 0304F1AB, 0304F1AC, 0304F1AD, 0304F1AE, 0304F1AF, 0304F1B0, 0304F1B1, 0304F1B2, 0304F1B4, 0304F1B5, 0304F1B6, 0304F1B8, 0304F1B9, 0304F1BA, 0304F1BB, 0304F1BC, 0304F1BD, 0304F1BE, 0304F1BF, 0304F1C0, 0304F1C1, 0304F1C2, 0304F1C3, 0304F1C4, 0304F1C6, 0304F1C9, 0304F1CA, 0304F1CB, 0304F1D2, 0304F1D3, 0304F1D4, 0304F1D5, 0304F1D6, 0304F1D7, 0304F1D8, 0304F1D9, 0304F1DA, 0304F1DB, 0304F1DC, 0304F1DD, 0304F1DE, 0304F1DF, 0304F1E1, 0304F1E2, 0304F1E3, 0304F1E4, 0304F1E5. 0304F1FF, 0304F200, 0304F201, 0304F202, 0304F203, 0304F204, 0304F205, 0304F206, 0304F207, 0304F208, 0304F20B, 0304F20C, 0304F20D, 0304F20E, 0304F20F, 0304F212, 0304F213, 0304F214, 0304F215, 0304F216, 0304F217, 0304F218, 0304F219, 0304F21A, 0304F21B, 0304F21C, 0304F21D, 0304F21E, 0304F21F, 0304F232, 0304F233, 0304F234, 0304F235, 0304F236, 0304F237, 0304F238, 0304F239, 0304F23A, 0304F23B, 0304F23C, 0304F23D, 0304F23E, 0304F23F, 0304F240, 0304F241, 0304F244, 0304F245, 0304F24E, 0304F24F, 0304F250, 0304F251, 0304F252: Various misplaced crafting components. (Bug #27018)
Text Fixes
- Several inconsistently named creatures and items have been addressed. (Bug #26254)
- DLC04GZVaultTec_ControlRoomTerminal02 [Menu Items; Item ID 1]: "We're using the Blue Grade Holotape suggestions, simple stuff like "take off your hat," "you have an itch on your nose," "blink your eyes a few times..." stuff like that." > "We're using the Blue Grade Holotape suggestions, simple stuff like "take off your hat," "you have an itch on your nose," "blink your eyes a few times..." stuff like that." (Bug #26175)
- DLC04GZVaultTec_ControlRoomTerminal01 [Menu Items; Item ID 6]: "I don't know what's real anymore and what isn't." > "I don't know what's real anymore and what isn't." (Bug #26175)
- DLC01MQPostQuestRadiantParent [0100851E]: "Oh right. Let me see if I can pick up a signal." > "Oh, right. Let me see if I can pick up a signal." (Bug #26191)
- [01008520]: "Ah yes. I can. I mean, I am. I'll locate one for you." > "Ah, yes. I can. I mean, I am. I'll... I'll locate one for you."
- DN036_Post [0010E69B]: "Well the surface is a pretty harsh place, she may have just cracked a bit, poor thing. But we'll send a Courser to make sure." > "Well, the surface is a pretty harsh place. She may have just cracked a bit. Poor thing. But we'll send a Courser to make sure." (Bug #26200)
- [0010E69C]: "Ugh, again? Probably nothing, but we can never be too careful I guess. I'll send a Courser for clean up." > "Again? It's probably nothing, but we can never be too careful, I guess. I'll send a Courser for cleanup." / "I guess you want something for your trouble? Fine, here. Take it and go." > "I guess you want something for your trouble? Fine. Here. Take it and go."
- [00115BB2]: "Hm... doesn't sound like anyone from our lists, but we'll send an agent to see if we can help her." > "Hmm... That doesn't sound like anyone from our lists, but we'll send an agent to see if we can help her."
- [001163CE]: "Hey Phyllis." > "Hey, Phyllis."
- DN140_TerminalGuard [Menu Items; Item ID 2]: "All personnel are required to vacate sub-station levels for the duration of the procedure." > "All personnel are required to vacate substation levels for the duration of the procedure." / "Due to the high volume of signal intercept traffic, Intel officers will be on-site daily until further notice, and will require access to the Intel Room." > "Due to the high volume of signal intercept traffic, intel officers will be on-site daily until further notice, and will require access to the intel room." / [Menu Items; Item ID 3]: "WARNING: Access to Intel Room strictly prohibited to Intel officers, analysts, and senior officers." > "WARNING: Access to intel room restricted to intel officers, analysts, and senior officers." (Bug #26206)
- DLC04WorldsLargestFireHydrantPlaqueMessage: "Before you sits the World's Largest Fire Hydrant. Standing at over 30 feet tall and weighing near 250 tons. This Hydrant was built to withstand a direct hit from a tornado, but it's creator, artist Thomas Denton III, claims that "This thing could survive a nuclear apocalypse!". > "Before you sits the world's largest fire hydrant. Standing at over 30 feet tall and weighing near 250 tons. This hydrant was built to withstand a direct hit from a tornado, but its creator, artist Thomas Denton III, claims that "This thing could survive a nuclear apocalypse!"" / "So, grab a snack, an Ice Cold Nuka-Cola, and sit back and relax knowing you're looking at the World's Largest Fire Hydrant!"" > "So, grab a snack, an Ice Cold Nuka-Cola, and sit back and relax knowing you're looking at the world's largest fire hydrant!"" (Bug #26214)
- DialogueGenericRaider [0006F15F]: "What the...!? No, no it's nothing..." > "What the...!? No, no, it's nothing…" (Bug #26218)
- FFDiamondCity03 [0004760A]: "Mutated Fern. Hear it's dynamite for makin' radiation meds. Did you find some?" > "Mutated fern. Hear it's dynamite for makin' radiation meds. Did you find some?" (Bug #26219)
- [00047610]: "Good luck finding that Mutated Fern, man." > "Good luck finding that mutated fern, man."
- Min02 [Stage 170]: "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the Mirelurks from the fort's courtyard." > "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the mirelurks from the fort's courtyard." (Bug #26221)
- [Stage 200]: "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the Mirelurks from the fort's courtyard." > "Preston Garvey and the Minutemen are attacking the Castle. Our first objective is to clear the mirelurks from the fort's courtyard."
- [Stage 260]: "We've eliminated the Mirelurks from the Castle courtyard. The next step is to find and destroy their eggs before they can hatch." > "We've eliminated the mirelurks from the Castle courtyard. The next step is to find and destroy their eggs before they can hatch."
- [Stage 305]: "While we were clearing the Mirelurk eggs from the Castle, we seem to have attracted the angry attention of a huge Mirelurk Queen." > "While we were clearing the mirelurk eggs from the Castle, we seem to have attracted the angry attention of a huge mirelurk queen."
- [Stage 400]: "We managed to kill the Mirelurk Queen. Now to finish the job of clearing the Mirelurks from the Castle." > "We managed to kill the mirelurk queen. Now to finish the job of clearing the mirelurks from the Castle."
- [Stage 500]: "We've finished clearing out the Mirelurks. The Castle is back under the control of the Minutemen." > "We've finished clearing out the mirelurks. The Castle is back under the control of the Minutemen."
- FFDiamondCity03Greetings [00047611]: "Hey, you find any Mutated Fern for me? Got a lot of plans for that plant." > "Hey, you find any mutated fern for me? Got a lot of plans for that plant." (Bug #26222)
- Min02 [0007800C]: "Holy shit, what should we do, General?" > "Holy shit. What should we do, General?" (Bug #26223)
- [000780A2]: "She's hurting now! Don't let up!" > "She's hurtin' now! Don't let up!"
- [000780CA]: "How are we going to stop that thing?" > "How are we gonna stop that thing?"
- [000780D6]: "Look at all these nests... they're not going to give up this place easy." > "Look at all these nests... they're not gonna give up this place easy."
- [0007814E]: "Don't worry, General. We're not afraid those mirelurks." > "Don't worry, General. We're not afraid of those mirelurks."
- [0009DF8F]: "So should I have an assault force assemble near the Castle?" > "So, should I have an assault force assemble near the Castle?"
- [000AA78A]: "Wow! We really did it! I've been watching the Minutemen fall to pieces for so long, I just... this is really something." > "Wow! We really did it! I've been watchin' the Minutemen fall to pieces for so long, I just... this is really something."
- [000B0F88]: "What are we waiting for? Let's just get in there and shoot those lobsters!" > "What are we waitin' for? Let's just get in there and shoot those lobsters!"
- [000B0F91]: "No. If we split up, we can flank them from both sides. It'll be like shooting fish in a barrel." > "No. If we split up, we can flank 'em from both sides. It'll be like shootin' fish in a barrel."
- [000B0F90]: "Alright, head out when you're ready and we'll get in position." > " Alright. Head out when you're ready, and we'll get in position."
- [000B0F9A]: "We'll split up and you can join which ever side you think needs the extra support." > "We'll split up, and you can join which ever side you think needs the extra support."
- [000B0FA5]: "Set up a firing line and I'll draw them out." > "Set up a firing line, and I'll draw them out."
- [000B0FAB]: "Had another look? So, what's the plan?" > "Had another look? So what's the plan?"
- [000B0FAE]: "Let's not over-complicate this. Just get in there and hit them with everything we've got." > "Let's not overcomplicate this. Just get in there and hit them with everything we've got."
- [000B32D8]: "All right. Good work people, but we aren't done yet." > "All right. Good work, people... but we aren't done yet." / "The General and I are going to have a look at the radio to see what shape it's in." > "The General and I are gonna have a look at the radio to see what shape it's in." / "The rest of you... clear out any remaining Mirelurks or eggs you find." > "The rest of you... clear out any remaining mirelurks or eggs you find."
- [000B32DD]: "We've got to run some power to the transmitter." > "We've gotta run some power to the transmitter."
- [001243C2]: "See what you can do with it. I'm going to go see what else is left around this old place." > "See what you can do with it. I'm gonna go see what else is left around this old place."
- [0012A20E]: "Alright, people, you heard the General. Let's move out." > "Alright, people. You heard the General. Let's move out."
- [0012A20F]: "Damn, looks like they've been nesting. We're gonna have to take out these eggs or they'll be back before we know it." > "Damn. Looks like they've been nesting. We're gonna have to take out these eggs, or they'll be back before we know it."
- [0012A210]: "Lurks like to hole up inside old buildings, so the walls are probably full of 'em." > "'Lurks like to hold up inside old buildings, so the walls are probably full of them."
- [0012BAAA]: "I've got to hand it to you General, that's the best news I've heard in a while." > "I've got to hand it to you, General. That's the best news I've heard in a while."
- [0012C0B2]: "Yes sir." > "Yes, sir."
- [0012C0B5]: "Sure looks that way... Here's how we're going to play this." > "Sure looks that way... Here's how we're gonna play this."
- [0016A12B]: "That's a better plan that just charging in." > "That's a better plan than just charging in."
- [0016A319]: "Oh come on, let's just do this already." > "Oh, come on. Let's just do this already."
- [0016A31F]: "Damn it, I hate waiting." > "Damn it. I hate waiting."
- [0016A320]: "Well, I don't think those Lurks are going anywhere." > "Well, I don't think those 'lurks are going anywhere."
- [0016A34D]: "Oh no. My guess is you mean, "we'll draw them out". Yay." > "Oh no. My guess is you mean, "we'll draw them out." Yay."
- [0016A34E]: "Hey, now. Don't think you're having all the fun." > "Hey, now. Don't think you're havin' all the fun."
- [001776ED]: "Mirelurks will be a pleasure to kill... another mutated creature thanks to man tampering with nature." > "Mirelurks will be a pleasure to kill... another mutated creature thanks to man's tampering with nature."
- [001776EE]: "I can't believe I'm doing this." > "I can't believe I'm doin' this."
- [001776F1]: "Walking into a confined space overrun by Mirelurks? What did you get me into?" > "Walking into a confined space overrun by mirelurks? What did you get me into?"
- [001939DC]: "A bunch of mirelurks aren't going to stop the Minutemen." > "A bunch of mirelurks aren't gonna stop the Minutemen."
- [001A6D7D]: "Since we already cleared that place out, just say the word and I'll round up a garrison to put it back under Minutemen control." > "Since we already cleared that place out, just say the word, and I'll round up a garrison to put it back under Minutemen control."
- DN040_BossTerminal [Menu Items; Item ID 1]: "I sent out a crew, see if anyone could find where she went, but I'm fearing the worst." > "I sent out a crew to see if anyone could find out where she went, but I'm fearing the worst." / [Menu Items; Item ID 3]: "I'm gonna send one of my boys to sign up, see if he can't figure out what's going on." > "I'm gonna send one of my boys to sign up, and see if he can't figure out what's going on." / [Menu Items; Item ID 7]: "Thank god she got moved before it happened." > "Thank God she got moved before it happened." (Bug #26224)
- BoSM04 [00166981]: "For your service, allow me to offer you a new helm for your Power Armor. Wear it with pride." > "For your service, allow me to offer you a new helm for your power armor. Wear it with pride." (Bug #26232)
- [00166A0B]: "His... ah." > "His... uh."
- BoSM04_Player_NoLongerASupermutant [001669D6]: "Virgil is no longer a Super Mutant. His cure worked. He's no threat to us." > "Virgil is no longer a super mutant. His cure worked. He's no threat to us." (Bug #26233)
- MS02Donny [000724F5]: "My dad died a while back. Now I just fish for food and try to stay away from the Mirelurks." > "My dad died a while back. Now I just fish for food and try to stay away from the mirelurks." (Bug #26234)
- [0007252C]: "It swallowed me. I used a knife to cut it's heart out." > "It swallowed me. I used a knife to cut its heart out."
- [0007252D]: "Well, thanks for killing it I guess." > "Well, thanks for killing it, I guess."
- [0007252E]: "It's a submarine, not a sea monster. Sorry kid." > "It's a submarine, not a sea monster. Sorry, kid."
- PlayerDoctorNeutralShared01: "Think I soaked up some Rads out there." > "Think I soaked up some rads out there." (Bug #26235)
- MinDestBoS [000E0195]: "The trick is we need to target it from multiple directions, to overwhelm their defenses." > "The trick is, we need to target it from multiple directions, to overwhelm their defenses." (Bug #26245)
- [000E019F]: "I agree. But it's going to be tough to fight their airship." > "I agree. But it's gonna be tough to fight their airship."
- [000E37BC]: "Yes sir." > "Yes, sir."
- [000E37BD]: "Yes ma'am." > "Yes, ma'am."
- [000E37C3]: "Yes, sir. We've transmitted the coordinates. All batteries are reporting Code Red, meaning they're ready to fire on our signal." > "Yes, sir. We've transmitted the coordinates. All batteries are reporting "code red," meaning they're ready to fire on our signal."
- [000E37C4]: "Yes, ma'am. We've transmitted the coordinates. All batteries are reporting Code Red, meaning they're ready to fire on our signal." > "Yes, ma'am. We've transmitted the coordinates. All batteries are reporting "code red," meaning they're ready to fire on our signal."
- [000E37C6]: "Yes sir!" > "Yes, sir!"
- [000E37C7]: "Yes ma'am!" > "Yes, ma'am!"
- [0017A609]: "The Minutemen can do anything when we stand together." > "The Minutemen can do anything... when we stand together."
- [0017A617]: "I had no idea we could do something like this." > "I had no idea we could do somethin' like this."
- [0017A61D]: "I gotta hand it to you, General. The old Minutemen could never have pulled off something like that." > "I gotta hand it to you, General. The old Minutemen could never have pulled off somethin' like that."
- [0017A620]: "So many people... And so much technology lost." > "So many people... and so much technology lost."
- [0017A624]: "Whew! That thing's going down faster than I thought. Nice shooting." > "Whew! That thing's going down faster than I thought. Nice shootin'."
- [0017A625]: "All those people." > "All those people..."
- [0017BEEB]: "This is the Castle. Deliberate Phoenix: Code White. Repeat: hold at Code White." > "This is the Castle. Deliberate Phoenix: code white. Repeat: Hold at code white."
- [001832A3]: "All batteries. Prepare to fire on my mark." > "All batteries: Prepare to fire on my mark."
- [001832A4]: "All batteries, report status." > "All batteries: report status."
- [001832A7]: "This is the Castle. We have authorization for Deliberate Phoenix: Code Blue. Repeat. Deliberate Phoenix: Code Blue. On my signal." > "This is the Castle. We have authorization for Deliberate Phoenix: code blue. Repeat. Deliberate Phoenix: code blue. On my signal."
- [001832A8]: "Batteries 3 and 4, status blue, I copy." > "Batteries 3 and 4... status blue... I copy."
- [001832AA]: "Battery 2, roger that." > "Battery 2... roger that."
- [001ABC13]: "Holy shit. Here they come." > "Holy shit. Here they come!"
- [001ABC15]: "Brotherhood vertibirds incoming! Take cover and get ready for the fight of your lives! Time to finish the job on these sons-of-biscuit-eaters." > "Brotherhood vertibirds incoming! Take cover and get ready for the fight of your lives! Time to finish the job on these sons of biscuit eaters."
- [001B4451]: "So, if you ever need a lift in an emergency, just use one of these smoke grenades and we'll send a vertibird to pick you up as quick as we can." > "So if you ever need a lift in an emergency... just use one of these smoke grenades, and we'll send a vertibird to pick you up as quick as we can."
- MinDestBoSSharedPrestonVertibirdIntro: "I have some news I think you're going to like." > "I have some news I think you're gonna like." (Bug #26246)
- MinDestBoS [Stage 580]: "We then, defeated the Brotherhood's desperate counter-attack on the Castle." > "We then defeated the Brotherhood's desperate counter-attack on the Castle." (Bug #26247)
- BoS_AirportTerminal_LibertyPrimeWarehouseSub01 [Menu Items; Item ID 1]: "Now that all the crates have been unloaded and I'm looking at the wreckage of Liberty Prime, I'm just starting to grasp the daunting task ahead." > "Now that all the crates have been unloaded, and I'm looking at the wreckage of Liberty Prime, I'm just starting to grasp the daunting task ahead." / [Menu Items; Item ID 2]: "Unfortunately, the metalworking, the electrical wiring and the limb assembly - all of that's the easy part." > "Unfortunately, the metalworking, the electrical wiring, and the limb assembly - all of that's the easy part." / "I've shorted out two CPUs already and they don't exactly grow on trees." > "I've shorted out two CPUs already, and they don't exactly grow on trees." / [Menu Items; Item ID 3]: "Now, Prime's CPU has a nice, steady flow of power that should remain stable when we fire up his fusion core." > "Now Prime's CPU has a nice, steady flow of power that should remain stable when we fire up his fusion core." / [Menu Items; Item ID 4]: "Prime's old arms and legs ran off of a liquid-feed hydraulic system." > "Prime's old arms and legs ran off of a liquid feed hydraulic system." / "Unfortunately, we've resigned the arms and legs to accommodate his new frame and they're almost twice as heavy." > "Unfortunately, we've resigned the arms and legs to accommodate his new frame, and they're almost twice as heavy." / [Menu Items; Item ID 5]: "The last step is starting up his fusion core with a Beryllium Agitator." > "The last step is starting up his fusion core with a beryllium agitator." (Bug #26248)
- DLC01DialogueQuest [0100AEFC]: "Oh ok." > "Oh, okay…" (Bug #26250)
- [0100AF04]: "I just wanted to say, I'm really happy... thankful, that you've let me stick around here." > "I just wanted to say... I'm really happy... thankful... that you've let me stick around here." / "And in order to show you that I'm done with the past... I want you to have this, as a sort of promise I guess." > "And in order to show you that I'm done with the past... I want you to have this... as a sort of promise, I guess." / "It's the Mechanist suit I made." > "It's the... Mechanist suit I made."
- [0100AF05]: "That's ok. Maybe later? If you change your mind, you... know where to find me." > "That's okay. Maybe later? If you change your mind, you... know where to find me."
- [0100AF13]: "Great. Here goes..." > "Great. Here it goes..."
- [0100B278]: "The Mechanist is defeated, but my Radar Beacon is still picking up several signals." > "The Mechanist is defeated, but my radar beacon is still picking up several signals."
- [0100C2E8]: "Ah, right then. Gotta work on those people skills." > "Ah. Right, then. Gotta work on those people skills."
- [0100C2E9]: "Um, Isabel. That's my name, Isabel Cruz." > "Um... Isabel. That's my name. Isabel Cruz."
- [0100DE29]: "Take that!" > "Take... that!"
- [0100E3A2]: "This ends now." > "This ends now!"
- [0100EB0F]: "I found the idea, this... drawing, at a ransacked caravan." > "I found the idea, this... drawing... at a ransacked caravan."
- [0100EB13]: "It's a little silly." > "It's... a little silly."
- [0100EB1A]: "Those walking trash bots? Hardly." > "Those walkin' trash bots? Hardly."
- [0100EB1C]: "Not... bad. Not good? Coming to terms I suppose." > "Not... bad. Not... good? Coming to terms, I suppose."
- [0100EB22]: "Hope those robots aren't giving you too much trouble." > "I hope those robots aren't giving you too much trouble."
- [0100EB28]: "But... I did, so I did what I knew best. I built amazing robots and hoped to save the Commonwealth. And I guess you know the rest of that story." > "But... I did, so I did what I knew best. I built amazing robots and hoped to save the Commonwealth. And... I guess you know the rest of that story."
- [0100EB2B]: "So tell me: why the Mechanist? How'd you come up with that?" > "So tell me, why the Mechanist? How'd you come up with that?"
- [0100EB30]: "Right, but... I'm just not used to making mistakes. I'm usually... very precise about these things." > "Right, but... I'm just not used to making mistakes. I... I'm usually... very precise about these things."
- [0100EB35]: "Try Me?" > "Try Me" / "Try me? I can be pretty understanding." / "Try me. I can be pretty understanding."
- [0100EB40]: "I guess... I'm still here? Alive, that is. It helps. Knowing that you're out there. And I'm still glad you've given me a second chance." > "I guess... I'm still here. Alive, that is. It helps... knowing that you're out there. And I'm still glad you've given me a second chance." / "It's just... hard, still. You know?" > "It's just... hard... still. You know?"
- [0100F42E]: "Don't worry. I'm going to put a stop to them." > "Don't worry. I'm gonna put a stop to them."
- [0100F436]: "Thanks. You've no idea how... relieved I am that you're doing this." > "Thanks. You have no idea how... relieved I am that you are doing this."
- [0100F438]: "Hardly. Against those "scrapbots"?" > "Hardly. Against those "scrap bots"?"
- [0100F43F]: "Oh. Yes. I didn't meant to say you couldn't handle them. I'm just... glad they aren't a problem." > "Oh. Yes. I didn't mean to say you couldn't handle them. It's just, I'm... glad they aren't a problem."
- [0100F441]: "You hanging in there?" > "You hangin' in there?"
- [01010C84]: "Anyway, I better get back to doing... something." > "Anyway, I... I better get back to... doing... something."
- [01010C8B]: "Oh yeah. I haven't heard that one yet. Really." > "Oh yeah. I... I haven't heard that one yet. Really."
- [01010C8E]: "I did. I thought, "Who could be trusted more than a robot?" but...yeah. At least I still have Sparks." > "I did. I thought, "Who could be trusted more than a robot?" But...yeah. At least I still have Sparks."
- IntroSceneDiamondCityWater [00028E8B]: "Every drop of water comes out of that filter 100% pure. Why's a legitimate business man like myself always gotta be hassled by city regulation, huh?" > "Every drop of water that comes out of that filter is 100% pure. Why's a legitimate businessman like myself always gotta be hassled by city regulation, huh?" (Bug #26258)
- DialogueDiamondCitySchoolhouse [00047E66]: "Oh don't mind me. I can be so clumsy with my retractable fingers. Now, who can count to three?" > "Oh, don't mind me. I can be so clumsy with my retractable fingers. Now, who can count to three?" (Bug #26259)
- [00047E69]: "Now, now, if you spend any more time here, I'll have to assign you a desk. *laughs*" > "Now, now. If you spend any more time here, I'll have to assign you a desk. *laughs*"
- [0005710B]: "Mister Zwicky says I talk to much, but I hardly talk ever." > "Mister Zwicky says I talk too much, but I hardly talk, ever."
- [001456E7]: "Mister Zwicky is training me to teach some classes on my own, but... I prefer when he is here." > "Mister Zwicky is training me to teach some classes on my own, but... I prefer when he's here."
- [001456F0]: "Do you know that radiation is why Brahmin have two heads? It's true!" > "Do you know that radiation is why brahmin have two heads? It's true!"
- [001456F1]: "If you drink water out in the Commonwealth, you get sick. That's what my friend Sheng told me." > "If you drink water out in the Commonwealth, you'll get sick. That's what my friend Sheng told me."
- [001456B1]: "Yayyyyy!" > "Yay!"
- [001456C7]: "I am detecting a high degree of fatigue in all our little scholars. Perhaps the quiz can wait?" > "I'm detecting a high degree of fatigue in all our little scholars. Perhaps the quiz can wait?"
- [001456CA]: "I have one more question before you leave. It's not another quiz. I just... don't get to talk to many adults." > "I have one more question before you leave. It's not another quiz. I just... I don't get to talk to many adults."
- [001456CF]: "No one! Just... imagine one is tall, and handsome, and smart. And one is... gentle but a bit... metallic." > "No one! Just imagine one is tall, and handsome, and smart. And one is... gentle but a bit... metallic."
- [001456DE]: "Yayyyyy!" > "Yes!"
- ConvDiamondCitySchoolhouseZwickyChild01 [0014AE4A]: "I don't know... I'd rather be a Security officer. That way I can hit people who deserve it!" > "I don't know... I'd rather be a security officer. That way I can hit people who deserve it!" (Bug #26260)
- [0014AE4B]: "That's... well... I suppose enthusiasm is a good trait to have for Security, but I really want you to keep the Science Center in mind." > "That's... well... I suppose enthusiasm is a good trait to have for security, but I really want you to keep the Science! Center in mind."
- [0014AE4E]: "Miss Reische, your math scores this year have been excellent. You really should consider joining the Science Center when you're older." > "Miss Reische, your math scores this year have been excellent. You really should consider joining the Science! Center when you're older."
- ConvDiamondCitySchoolhouseZwickyChild02 [0014EBD6]: "Oh, a Mirelurk! That would be a great villain for the next chapter. "Super Mutant Joe versus The Fish King!"" > "Oh, a mirelurk! That would be a great villain for the next chapter. "Super Mutant Joe versus the Fish King!"" (Bug #26261)
- [0014EBD8]: "There's not one mention of Brahmin, Radstags, or even Mirelurks in here." > "There's not one mention of brahmin, radstags, or even mirelurks in here."
- MQ00MamaMurphy [0018333B]: "He's somewhere... deep... and dark. Surrounded by folks with nothin' but cruel intentions." > "He's somewhere... deep and dark. Surrounded by folks with nothing but cruel intentions." / "When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks", and they'll let you and your friend pass." > "When you meet the fat man, and the angry woman, tell them to "remember the Quarry and Lilly June on the rocks," and they'll let you and your friend pass." (Bug #26262)
- [00183CFA]: "You're walking into a sea, but it's not water you're afraid of drownin' in. It's something... invisible... but... radiant..." > "You're walking into a sea, but it's not water you're afraid of drowning in. It's something... invisible... but... radiant..."
- [00184AA5]: "And whether you want it or not... You're gonna have to decide which ways of life keep going in the Commonwealth... and which end..." > "And whether you want it or not... you're gonna have to decide which ways of life keep going in the Commonwealth... and which end..."
- COMPrestonSharedRelationshipHatred05: "I don't know what to say to you any more." > "I don't know what to say to you anymore." (Bug #26263)
- Min03PrestonIntro: "Apparently the Castle has been trying to get you on the radio. Some kind of situation over there. Better go see what's going on." > "Apparently, the Castle's been tryin' to get you on the radio. Some kind of situation over there. Better go see what's goin' on." (Bug #26264)
- Min03PrestonIntro02: "Apparently the Castle has been trying to get a hold of you. Some kind of situation over there. Better go see what's going on." > "Apparently, the Castle has been trying to get a hold of you. Some kind of situation over there. Better go see what's going on." (Bug #26265)
- COMPrestonSharedRelationshipNeutral02: "I'm glad I ran into you in Concord. I think you're going to turn out to be the right choice to lead the Minutemen." > "I'm glad I ran into you in Concord. I think you're gonna turn out to be the right choice to lead the Minutemen." (Bug #26266)
- Min03RonnieIWasAMinuteman: "Yeah, I was. Back before Joe Becker got himself killed and the idiots took over." > "Yeah, I was. Back before Joe Becker got himself killed and the idijits took over." (Bug #26267)
- Min03RonnieCommonwealthMinutemen: "As least I was. Back before Joe Becker got himself killed and the idiots took over." > "As least I was. Back before Joe Becker got himself killed and the idjits took over." (Bug #26268)
- Min03RonnieSomethingMoreSpecific: "Yeah, you're not kidding. But I had something more specific in mind." > "Yeah, you're not kiddin'. But I had somethin' more specific in mind." (Bug #26269)
- Min03SharedRonnieBuiltArtillery: "Gosh darn, it's good to see artillery here again." > "Ah. Gosh darn, it's good to see artillery here again." (Bug #26270)
- Min03RonnieHeardGoodThings2: "But, I've heard some good things about what you've been doing. Wouldn't be here otherwise." > "But, I've heard some good things about what you've been doin'. Wouldn't be here otherwise." (Bug #26271)
- COMPrestonTalk [000FA36B]: "I hope you don't think that you can do whatever you want just because I'm not around." > "I hope you don't think that you can do whatever you want just 'cause I'm not around." (Bug #26272)
- [001A0D47]: "I'll be honest, I'm still trying to figure you out. But I haven't given up on you, if that's what you're asking." > "I'll be honest, I'm still tryin' to figure you out. But I haven't given up on you, if that's what you're asking."
- [001A2FE3]: "Ask me again in a week or so. I'm still trying to figure out what makes you tick." > "Ask me again in a week or so. I'm still tryin' to figure out what makes you tick."
- DialogueGraygardenBrownWhite [00106E0F]: "Jolly good. Just let me know if we need a new power unit and I'll see if can't make a trade for one." > "Jolly good. Just let me know if we need a new power unit, and I'll see if can't make a trade for one." (Bug #26273)
- MS10_RadioTowerNote: "It has come to our attention that your station is in close proximity to one of the tower sites in our newly planned Relay Tower network." > "It has come to our attention that your station is in close proximity to one of the tower sites in our newly planned relay tower network." (Bug #26275)
- DialogueWRVR [000AF8E0]: "I wish you could meet Rex too, but he went and got himself in trouble. Again." > "I wish you could meet Rex, too, but he went and got himself in trouble. Again." (Bug #26276)
- [000F47BF]: "Rex is my friend and mentor. I'm not going wash my hands of him just like that." > "Rex is my friend and mentor. I'm not going to wash my hands of him just like that."
- [000F47C6]: "Why mount a rescue, of course." > "Why... mount a rescue, of course." / "Gather together what men you can and storm their lair. I should think 30 or 40 would do." > "Gather together what men you can and storm their lair. I should think thirty or forty should do."
- [000F47CA]: "Why thank you for offering. I'm ever so grateful." > "Oh, why, thank you for offering. I'm ever so grateful."
- [000F47CD]: "Is that some kind pun about super mutants being green?" > "Is that some kind of pun about super mutants being green?"
- [000F47D5]: "It is fortunate for you that I am not a man of temper. Or else I would set upon you right here and now." > "It is fortunate for you that I am not a man of temper, or else I would set upon you right here and now."
- [000F47DB]: "Now where did I put my script." > "Now where did I put my script?"
- [000F47DC]: "Ahem. She sells sea shells by the sea shore. Drat. These warm ups never get easier." > "Ahem. She sells sea shells by the sea shore. Drat, these warm-ups just never get any easier."
- [000F47DD]: "I should do some vocal warm ups. Bah bah bah bah, la la la la, da da da da." > "I should do some vocal warm-ups. Bah bah bah bah, la la la la, da da da da."
- [000F47E4]: "I'm Anne Hargreaves. George and Rex and I run this radio station." > "I'm Anne Hargraves. George and Rex and I run this radio station."
- [000F47E6]: "It's a pleasure to see you again." > "It is a pleasure to see you again."
- [001A8B06]: "I used to be a seamstress, but there isn't much call for costumes in a radio play." > "I used to be a seamstress, but there isn't much call for costumes in radio plays."
- [001A8B07]: "George? I don't think so. He's not my type." > "George? I don't think so. He's... he's not my type."
- [001A8B08]: "So am I. Are you blushing? That's so adorable." > "Oh, so am I. Are you blushing? That's so adorable."
- [001A8B14]: "So what do you do here?" > "So, what do you do here?"
- DialogueBunkerHillSharedInfo01JoeRRIntro: "Hey you. Talk some sense into my numbskull son. Getting involved with the Railroad is just trouble." > "Hey, you. Talk some sense into my numbskull son. Gettin' involved with the Railroad is just trouble." (Bug #26279)
- DialogueBunkerHillSharedInfo01_YouThere: "You there! Caravan or Raider?" > "You there! Caravan or raider?" (Bug #26280)
- CreatureSynth: "Institute synths come in a variety of models, from the skeletal Gen 1 to the advanced Gen 3, which is indistinguishable from a human." > "Institute synths come in a variety of models, from the skeletal Gen-1 to the advanced Gen-3, which is indistinguishable from a human." (Bug #26281)
- DN159 [001AB5D8]: "He wasn't that young, probably around 18 or so. Anyway, after hanging out with him for a while, it started to get dark so I built a fire." > "He wasn't that young, probably around 18 or so. Anyway, after hangin' out with him for a while, it started to get dark, so I built a fire." (Bug #26282)
- [001AB5D9]: "As soon as he told me that, I thought of something. I quickly apologized for hitting him and told him it's nothing to be ashamed of." > "As soon as he told me that, I thought of somethin'. I quickly apologized for hitting him, and told him it's nothin' to be ashamed of."
- [001AB5DA]: "That is crazy! I bet he overcame his fear of fire. Hah! "Trial by Fire."" > "That is crazy! I bet he overcame his fear of fire. Hah! "Trial by Fire?""
- [001AB5DB]: "I just told you he was afraid of fire. You keep interrupting me, it's irritating." > "I just told you he was afraid of fire. You keep interrupting me - it's irritating."
- [001AB5DD]: "Hah! He was afraid of fire?" > "Hah! Oh man. He was afraid of fire?"
- [001AB5DE]: "At this point the flames were huge! Imagine what it must've been like for him, waking up, not knowing where he was and all he sees is fire." > "At this point the flames were huge! Imagine what it must've been like for him, waking up, not knowing where he was, and all he sees is fire." / "The kid tries to stand up, but can't get his footing on the soggy mattress. At this point, I am laughing so hard I fall down." > "The kid tries to stand up, but can't get his footing on the soggy mattress. At this point, I'm laughing so hard I fall down."
- [001AB5E1]: "Shh, I'm telling a story. So yeah, he knocks the match out of my hand." > "Shh. I'm telling a story. So, yeah, he knocks the match out of my hand." / "I was so surprised that I swung and broke his nose. He said he was sorry and, get this, he said he was afraid of fire." > "I was so surprised that I swung and broke his nose. He said he was sorry, and get this... He said he was afraid of fire."
- [001AB5E2]: "So yeah, we tied all these mattresses together and then we placed one mattress in the middle and put the kid on it." > "So yeah, we tied all these mattresses together, and then we placed one mattress in the middle and put the kid on it." / "We doused all the mattress with gas except his and lit them on fire and pushed them down into the water." > "We doused all the mattresses with gas except his, and then lit them on fire and pushed them down into the water." / "After five minutes we realized the kid wasn't going to wake up so we all started throwing rocks at him. After a couple hits, the kid wakes up." > "After five minutes we realized the kid wasn't going to wake up, so we all started throwing rocks at him. After a couple of hits, the kid's awake."
- [001AB5E3]: "Didn't see that coming." > "Didn't see that comin'."
- FFDiamondCity05 [0004823C]: "Yeah. I have this Bloatfly Gland. You asked for it." > "Yeah. I have this bloatfly gland. You asked for it." (Bug #26300)
- [0004824C]: "Hmm... Don't recall. That might have been before or after I had to vent out an awful lot of semi-toxic gas from the lab..." > "Hmm... I don't recall. That might have been before or after I had to vent out an awful lot of semi-toxic gas from the lab..."
- [00048257]: "Dissecting a Bloatfly can be fun. Just avoid getting stung to death, and you'll be a junior scientist in no time." > "Dissecting a bloatfly can be fun. Just avoid getting stung to death, and you'll be a junior scientist in no time."
- [00048259]: "Come back once you have that Bloatfly Gland, and you'll earn that prize." > "Come back once you have that bloatfly gland, and you'll earn that prize."
- [0004825C]: "Ah, hello there. Um... did you need something?" > "Hello there. Um... did you need something?"
- [00173C46]: "All right, then! Take care." > "All righty, then! Take care."
- WeaponMod04GunSlots: "At a Weapons Workbench, you can change the mods in the Receiver, Barrel, Grip, Magazine, Sight and Muzzle slots of most guns." > "At a Weapons Workbench, you can change the mods in the Receiver, Barrel, Grip, Magazine, Sight, and Muzzle slots of most guns." (Bug #26308)
- BoS_DN130_GarageTerminal [Menu Items; Item ID 1]: "Array was damaged by Super Mutant assault. Replaced destroyed transmitter with Deep Range Transmitter acquired from ArcJet Systems." > "Array was damaged by super mutant assault. Replaced destroyed transmitter with deep range transmitter acquired from ArcJet Systems." / [Menu Items; Item ID 2]: "At Knight Rhys's suggestion, I've added several high-powered security spotlights to various strategic points on the exterior of the police station. The lights tend to deter attacks from Ferals and will provide additional visibility should the station come under fire." > "At Knight Rhys' suggestion, I've added several high-powered security spotlights to various strategic points on the exterior of the police station. The lights tend to deter attacks from ferals and will provide additional visibility should the station come under fire." (Bug #26310)
- MS07c_CambridgePDTerminal_C [Menu Items; Item ID 2]: "STATUS: In Cambridge Police evidence lock-up - S03-B11." > "STATUS: In Cambridge Police evidence lockup – S03-B11." (Bug #26311)
- dn097_subterminal01 [Menu Items; Item ID 3]: "They work into the late hours of the night, I can't escape their constant hammering and digging." > "They work into the late hours of the night. I can't escape their constant hammering and digging." / [Menu Items; Item ID 4]: "I hope all of them do! Then maybe then I could get some peace and quiet around here." > "I hope all of them do! Then maybe then I could get some peace and quiet around here." / "Then started taking out some of the crabs scurrying around river." > "Then started taking out some of the crabs scurrying around the river." (Bug #26312)
- BoS_DN130_HaylenTerminalSub02 [Menu Items; Item ID 8]: "I heard the island was completely cleansed of Super Mutants, and that we have our new recruit to thank for it." > "I heard the island was completely cleansed of super mutants, and that we have our new recruit to thank for it." / [Menu Items; Item ID 10]: "I've talked to him, I've bled with him and I've called him my friend." > "I've talked to him, I've bled with him, and I've called him my friend." / [Menu Items; Item ID 12]: "I just hope that some day, Maxson will realize he made the wrong choice and at least give Danse the proper "memorial" that he's due." > "I just hope that someday, Maxson will realize he made the wrong choice and at least give Danse the proper "memorial" that he's due." (Bug #26313)
- BoS_DN130_GladiusTerminal [Menu Items; Item ID 1]: "Recon Squad Gladius's current orders are as follows:" > "Recon Squad Gladius' current orders are as follows:" (Bug #26314)
- BoS_DN130_LockupTerminal [Menu Items; Item ID 2]: "Notes: Due to Knight Rhys's recent acts of uncommon valor, all charges have been dropped." > "Notes: Due to Knight Rhys' recent acts of uncommon valor, all charges have been dropped." (Bug #26315)
- CreatureDialogueSuperMutant [00138B76]: "Aggh, human, you let them get away!" > "Aggh, human. You let them get away!" (Bug #26317)
- MS14 [00019335]: "Ugh. I will try and fix this situation which you have made mess of. In meantime, I need you to not kill anyone and help with rest of plan." > "Ugh. I will try and fix this situation which you have made mess of. In meantime, I need you to not kill anyone and help with the rest of plan. Okay?" (Bug #26327)
- [00019337]: "Are you kidding? You have set back whole plan for helping Travis, and you want to know what is next. Unbelievable." > "Are you... kidding? You have set back whole plan for helping Travis, and now you want to know what is next? Unbelievable."
- [00019338]: "Who cares about them. What's next?" > "Who cares about them? What's next?"
- [0001933D]: "It can't happen again, because they were only two guys I knew willing to do this. You have screwed this up, big time." > "It can't happen again, because they were the only two guys I knew willing to do this. You have screwed this up... big time."
- [0001934F]: "Apparently I also need to say "please do not be killing anyone." Okay? This is for helping Travis, not murdering for fun." > "Apparently, I also need to say "please do not be killing anyone." Okay? This is for helping Travis, not murdering for fun."
- [00028D36]: "Someone needs to get rid of him. We need a new DJ for the radio." > "Someone needs to... get rid of him. We need a new DJ for the radio." / "I don't think many would notice if he... you know, disappeared." > "I don't think many would notice if he... you know... disappeared."
- [00028D4A]: "It's true. Don't you listen to my brother." > "It's true. Don't listen to my brother."
- [00028D50]: "Quiet, Yefim. All right, you. Tell me. Diamond City Radio -- It's terrible, yes? Makes you want to cut your own ears off?" > "Quiet, Yefim. All right, you. Tell me. Diamond City Radio - it's terrible, yes? Makes you want to cut your own ears off."
- [0002E11F]: "Oh, right. Okay then. I, uhh... I guess I'll just wait to hear from you, then." > "Oh, right. Okay, then. I, uhh... I... I guess I'll just wait to hear from you, then?"
- [0002E120]: "I, uhh, I guess. Yes, yes I'm... I'm interested." > "I, uhh, I guess. Yes, yes. I'm... I'm... I'm interested."
- [0002E123]: "Well, that's... uhh, that's kind of blunt." > "Well, that's... uhh... that's kind of blunt." / "I mean, I... I've heard it before. I.. I'm trying, I just... I know I'm not very good." > "I mean, I... I... I've heard it before. I'm... I'm... I'm trying, I just... I know I'm not very good."
- [0002E124]: "What're You Doing?" > "What Are You Doing?" / "What're you doing with yourself? What are you trying to do?" > "What are you doing with yourself? What are you trying to do?"
- [0002E127]: "Yeah, I... I know. I'm really trying... I, I just don't do very well with public speaking." > "Yeah, I know. I'm really trying... I... I just don't do very well with... public speaking."
- [0002E12A]: "Oh, wow. Okay, I guess. "We?" So, uhh, there's other people... involved? Hmm. I mean, uhh, I guess that's okay." > "Oh, wow. Okay, I guess. "We?" So, uhh, there's other people... involved? Hahaha. I mean, uhh, I guess... guess that's okay."
- [0002E12C]: "Oh, we're working on a plan. Just needed to know you were willing." > "Oh, we're workin' on a plan. Just needed to know you were willing."
- [0002E12D]: "You, uhh, you mean with the... the radio, don't you." > "You, uhh, you... you mean with the... the... the radio, don't you?"
- [0002E12E]: "I guess... Maybe, yeah. Maybe I could." > "I guess... Maybe, yeah. Maybe... maybe I could."
- [0002E12F]: "You mean the radio, huh. I... I knew it. I mean, uhh, I know I'm..." > "You mean the radio, huh. I... I knew it. I mean, uhh, I know that I'm..."
- [0002E130]: "I thought... I mean, uhh, I thought it would go better than... well, than this. You know?" > "I thought... I mean, I thought it would go better than... well, than this. You know?" / "Like, if I didn't have to, uhh, see the people... The people I'm talking to, I mean. I thought it would be, uhh, easier." > "Like, if I didn't have to, uhh, see the people... The people I'm talking to, I mean. I thought it would be... easier." / "Only, well... It's, it's not." > "Only, well... It's... it's not." / "So if you're offering... I mean, did you, uhh, did you have something in mind? Something, uhh, specific, I mean?" > "So if you're offering... I mean, did you, uhh, did you have something in mind? Something, uhh, specific... I mean?"
- [0002E131]: "Well, uhh, yes. I mean, if you're not just, you know, pulling my leg or something." > "Well, uhh... yes. I mean, if you're not just, you know, pulling my leg... or something."
- [0003F46C]: "I have... contacts. People I can count on. Real tough looking, but they will take dive for money." > "I have contacts. People I can count on. Real tough looking, but they will take a dive for money."
- [00043378]: "I don't... I have no idea what I did to deserve this." > "I don't... I have no idea... what I did to deserve this."
- [00043379]: "Does it look okay? Because... no, it's not." > "Does it look okay? Because... no, it is not."
- [0004337F]: "L... Look, I don't want any trouble." > "L... Look... Look, I don't want any trouble."
- [00043380]: "Can't you... just leave me alone?" > "Can't you just... can't you just leave me alone?"
- [00043381]: "Wh... What's this about?" > "Wh... What... What's this about?"
- [00043382]: "I'm just... I'm only here for a drink." > "I'm just... I'm... I'm only here for a drink."
- [00043383]: "Aww, what's wrong? Not so tough once you're not on the air?" > "Aww, what's wrong? Not so tough once you're not on the air."
- [00043384]: "Maybe I don't like your little radio program. What you have to say about that?" > "Maybe I don't like your little radio program. What ya have to say about that?"
- [00043385]: "I don't like you, and I don't like your radio. What're you gonna do about it?" > "I don't like you, and I don't like your radio. What you gonna do about it?"
- [00043386]: "I... uhh, I mean... I'm not really looking to cause, y'know... trouble." > "I... uhh, I... I mean... I'm not really looking to cause, you know... trouble."
- [00047137]: "Look at the smart guy we got here! Except... if you really were smart, you'd take a hike right about now." > "Look at the smart guy we got here! Except, if you really were... smart, you'd take a hike right about now."
- [00047138]: "It's not that bad. I can... just deal with this." > "It's not that bad. I can just... I can... I can just deal with this."
- [00047139]: "With these men, it could... Well, it could turn violent." > "With these men, it could... Well, it could... it could turn violent."
- [0004713B]: "Sounds like you were thinkin' about saying "Or else." Were ya, Travis? Were you gonna say "or else?"" > "Sounds like you were thinkin' about saying "or else." Were ya, Travis? Were you gonna say "or else?"" / "I'm wonderin' what comes after that. What're you gonna do, little man?" > "I'm wonderin' what comes after that. What you gonna do, little man?"
- [0004713C]: "Come on, man. Take a stand. Don't chicken out here." > "Come on, man. Take a stand. Don't chicken out, here."
- [0004713F]: "Everything okay here?" > "Everything okay, here?"
- [00047141]: "O.... Okay. That's... Well, that's enough." > "Oh... Okay. That's... Well... That's enough."
- [00047144]: "I don't think I could... do that.... thing, that you'd describing... heh." > "I... I don't think I... I could, uhh... do that.... thing, that you're describing... hehe."
- [00047147]: "Why are you getting' involved in somethin' that don't matter to you?" > "Why are you gettin' involved in somethin' that don't matter to you?"
- [0004714A]: "No! I mean... No, that would be bad." > "No! I mean... No... That would be bad."
- [0004714E]: "No, no. I... That might end badly." > "No, no. I... I... That might end badly."
- [0004714F]: "Haha, look at you..." > "Hahaha, look at you..." / "Lemme think about it for a second... Nah, I don't think so." > "Hmm... Lemme think about that for a second... Nah, I don't think so."
- [00047150]: "Yes, but..." > "Yes... but..."
- [00047152]: "You could resolve this if you try." > "You could resolve this, if you try."
- [00047156]: "I'm sorry, you say somethin'?" > "Oh. I'm sorry. You say somethin'?"
- [0004715E]: "That doesn't seem like... a good idea." > "Uhh... That, uhh, that doesn't... that doesn't seem like a... a good idea."
- [0004736F]: "I don't know... I mean, wow. Just... wow." > "I don't know... I mean... wow. Just... wow." / "...Wow. Hey, listen. I, uhh... Thanks. That was, well, it was really something. I think maybe I should go lie down now." > "...Wow. Hey, listen. I, uhh... Thanks. That was, well, that was really something. I think maybe I should go lie down now."
- [00047372]: "I guess... Maybe it does, huh? I just never thought I could do... anything like that." > "I guess... Maybe it does, huh? I... I just never thought I could do... anything like that." / "Boy, I just... Well, I don't even know what to say. I think maybe I... I need some time to think. About all of this." > "Boy, I... I just... Well, I don't even know what to say. I... I think maybe I... I need some time to think. About all of this."
- [00047373]: "I can't believe it. You were right!" > "I can't... I can't believe it. You were right!" / "I... I've got things to do now. Listen, really, I can't thank you enough." > "I... I've got things to do now. Listen... really, I... I can't thank you enough."
- [00047374]: "Yeah, I guess not. But still... I mean, I never thought I could do that." > "Yeah, I guess not. But still... I... I mean... I never thought I could do that." / "I just never thought I had it in me... I... I need some time to think about this." > "I just... I just never thought I had it in me... I... I need some time to think about this."
- [00048531]: "Of course not... but... but that doesn't matter. And you're here, so that's... well that's something, right? Let's just go." > "Of course not... but... but that doesn't matter. And you're here, so that's... well that's something... Right? Let's just go."
- [0004853C]: "I talked to Yefim... I heard about what happened. I... came here to find Vadim. How did you get here?" > "I talked to Yefim... I heard about what happened. I... I came here to find Vadim. How did you get here?"
- [0004853F]: "Well I'm... I'm coming with you. Vadim is my friend... he's, well... he's one of the only friends I have." > "Well I'm... I'm coming with you. Vadim is my friend... he's, well... he's... he's one of the only friends I have."
- [00048543]: "Wow, okay... that's... well that's pretty good hunching." > "Oh, okay... that's... well, that's pretty good hunching."
- [00048546]: "Vadim is... he's my friend. I don't have many friends. So if he's in trouble, then I'm gonna help." > "Vadim is... he's my friend. I... I don't have many friends. So if he's in trouble, then... I'm gonna help." / "So I'm coming with you, and I'm not taking 'no' for an answer." > "So I'm coming with you, and I'm not taking "no" for an answer."
- [00048549]: "You're not doing this without me..." > "You're not doin' this without me..."
- [0005224C]: "I heard about the fight. Travis was... Well, he was very brave." > "I heard about the fight. Travis was... Well, he was brave."
- [00052253]: "I mean, I've definitely noticed him. Maybe... No, I couldn't just go over there." > "I mean, I've definitely noticed him. Maybe... No. No, I couldn't just go over there."
- [00054BBA]: "...and then we can bring Vadim back and everything will be okay. Right?" > "...and then we can bring Vadim back... and everything will be okay. Right?" / "I'll... I'll get a gun and I'll meet you there. We'll settle this." > "I'll... I'll get a gun, and I'll meet you there. We'll settle this."
- [000AF8F2]: "These idiots had caps and chems just lying around... They did not notice when I filled my pockets. You deserve what I took." > "These idiots had caps and chems just lying around... They... They did not notice when I filled my pockets. You deserve what I took."
- [000AF8F3]: "Haha, yeah!" > "Hahaha, yeah!"
- [000AF8F4]: "You tell 'im!" > "You tell him!"
- [000D38C3]: "Not really, no. But... I mean... I guess... I'm still alive. It wasn't, uhh, wasn't the end of the world." > "Not really, no. But... I mean... I guess, you know... I'm still alive. It wasn't... it wasn't the end of the world."
- [000D38C6]: "Yeah, I guess..." > "Yeah. I guess..."
- [000D38C7]: "Look on the bright side: they're not bothering you now." > "Look on the bright side. They're not bothering you now."
- [000D38C9]: "I'm sorry! I'm no good at punching, or fighting or... or anything, really." > "I'm sorry! I'm no good at punching, or fighting, or... or... or anything, really."
- [000D38CD]: "I'm gonna go now, but, uhh... thanks. Thanks for, y'know, sticking up for me." > "I'm gonna go now, but, uhh... thanks. Thanks for, you know... sticking up for me."
- [000E2E4F]: "You're not having second thoughts about doing this?" > "You're not having second thoughts, are you?"
- [000E2E50]: "Of course I am! But... But Vadim needs us. C'mon, let's go." > "Of course I am! But... But Vadim needs us. Come on, let's go."
- [000E2E51]: "Any, uhh... Any last-minute advice? I've never done anything like this." > "Any, uhh... Any last minute advice? I've never done anything like this."
- [000E2E53]: "Okay, okay. Good. I mean, I can do this. Totally." > "Okay, okay. Good. I mean, I can do this... Totally."
- [000E2E54]: "Just stay calm. Don't go crazy in there." > "Just... stay calm. Don't go crazy in there."
- [000E2E55]: "Right. Calm. I can do calm. Okay, can we just get in there before I totally lose my nerve?" > "Right. Calm. I can do calm. Calm, calm, calm, calm. Calm. Okay, can we just get in there before I totally lose my nerve?"
- [000E2E56]: "Not likely. Chances are at least one of us won't make it out of this alive." > "Not likely. Chances are at least one of us won't make it out of there."
- [000E2E57]: "Oh. Okay... Not, uhh, not exactly the pep-talk I was looking for..." > "Oh. Okay... Not, uhh, not exactly the pep talk I was looking for, but umm..."
- [000E2E5E]: "So, this is it." > "So this is it."
- [000E2E61]: "You know anything else about this Brewery?" > "You know anything else about this brewery?"
- [000E3557]: "Yes, yes. I would very much like to go home." > "Yes. Yes. I would very much like to go home."
- [000E355B]: "I didn't know if anyone would come. I thought perhaps this is the end." > "I didn't know if anyone would come. I thought perhaps... this is the end."
- [000E355C]: "Fine. Was not smartest move ever. But is all better now." > "Fine. Was... not smartest move ever. But... all is better now."
- [000E355F]: "You're welcome, Vadim. We weren't going to leave you to these guys." > "You're welcome, Vadim. We weren't gonna leave you to these guys."
- [000E3561]: "Ha! You are full of surprises, my friend." > "Haha! You are full of surprises, my friend."
- [000E3565]: "Are there more of them? Are they going to come after you again?" > "Are there more of them? Are they gonna come after you again?"
- [000E356A]: "Thank you. You are true friend." > "Thank you. Thank you. You are true friend."
- [000E4467]: "Well, that's what I've been thinking about." > "Well... That's what I've been thinking about."
- [000E4468]: "What are you going to do now?" > "What are you gonna do now?"
- [000E7636]: "No, no. He was only kidding. Right Vadim?" > "No, no. He... he was only kidding. Right, Vadim?"
- [000E763E]: "Sorry, we were just joking around a bit." > "Sorry, we were just... joking around a bit."
- [000E7643]: "So are you actually trying to do something about it?" > "So, are you actually trying to do something about it?"
- [000E7646]: "Right, we're all just having a laugh." > "Right, we're all just havin' a laugh."
- [000E7647]: "I tell Yefim that I have plan. He does not believe me. You, you and I work on plan." > "I tell Yefim that I have plan. He does not believe me. You... you and I work on plan."
- [000E7648]: "All right! Now, it has to be quietly, with no fuss. Maybe lead him out of town..." > "All right! Now, it has to be done quietly, with no fuss. Maybe... lead him out of town..."
- [000E7649]: "He makes all the customers unhappy so we must turn off radio." > "He makes all the customers unhappy, so we must turn off radio."
- [000E764B]: "Poor Travis... He means well, but he does not have the confidence he needs for that job. Or anything else, really." > "Poor Travis. He... he means well, but he does not have the confidence he needs for that job. Or anything else, really."
- [000E7651]: "I tell you, it would be easier than you think. You just talk him into following you out of town..." > "I tell you, it would be easier than you think. You just have talk to... you just have to talk him into following you out of town..."
- [000E7653]: "We weren't trying to trick you or anything. Vadim just likes to joke." > "We weren't trying to trick you or anything. Vadim just... likes to joke."
- [000E7654]: "Exactly! This is what I am telling Yefim." > "Exactly! This is what I'm telling Yefim."
- [000E836E]: "I'm gonna be back... this ain't over, you hear me!" > "This ain't over, you hear me?"
- [000E85B3]: "Oh, no problem." > "Uhh... no problem."
- [000EAD37]: "Okay, okay. But listen: Travis would get great confidence from winning a bar fight, yes? You've been in fair share of them, I can tell!" > "Okay, okay. But listen - Travis would get great confidence from winning bar fight, yes? You've been in fair share of them, I can tell!"
- [000EAD3B]: "Ready for next part of fool-proof plan?" > "Ready for next part of foolproof plan?"
- [000EAD3E]: "I'm just waiting to hear your idea." > "I'm just waitin' to hear your idea."
- [000EAD4A]: "So what did you have in mind? I'm gonna need some more in the way of details." > "So, what did you have in mind? I'm gonna need some more in the way of details."
- [000EAD54]: "Is too late today for me to arrange. Come back tomorrow evening, after 6, and everything will be ready." > "Is too late today for me to arrange. You come back tomorrow evening, after 6 o'clock, and everything will be ready."
- [000EAD55]: "Ha, I knew I could count on you!" > "Ha! I knew I could count on you!"
- [000EAD56]: "I want to stage fight here in Dugout. Nothing too serious, we make sure Travis wins and feels good about himself after." > "I want to stage fight here in Dugout. Nothing too serious. We make sure Travis wins and feels good about himself after."
- [000EAD5F]: "The last part wasn't so fool-proof." > "The last part wasn't so foolproof."
- [000EAD64]: "You want to be a part of it, you show up after 6. Otherwise we do it without you." > "You want to be a part of it, you show up after 6. Otherwise, we do it without you."
- [000EAD65]: "You want to be a part of it, you show up tomorrow evening after 6. Otherwise we do it without you." > "You want to be a part of it, you show up tomorrow evening after 6. Otherwise, we do it without you."
- [000EAD69]: "All right, fine. You get cut as well, 100 caps." > "All right, fine. You get cut as well. 100 caps."
- [000EAD6B]: "Okay, I have this all thought out." > "Okay. I have this all thought out."
- [000EAD6E]: "Think about it. I am Scarlett's boss. I tell her she needs to go see Travis. Suddenly she is thinking she is no longer just waitress." > "Think about it. I am Scarlett's boss. I tell her she needs to go see Travis. Suddenly she is thinking... she is no longer just waitress."
- [000EAE79]: "Find Travis. Maybe he knows where they took Vadim. Please, hurry!" > "Find Travis. Maybe he knows where they took Vadim. Please. Please, hurry!"
- [000EAE81]: "Please, I am begging you. He's my only brother. I know he's stupid, but he's family. I can't lose him." > "Please, I am begging you. He's my only brother. I know he's stupid, but... he's family. I can't lose him."
- [000EAE85]: "Hey man, this isn't my problem." > "Hey, man. This isn't my problem."
- [000EAE88]: "Are you some kind of psycho? God, fine, I'll go!" > "Are you some kind of psycho? God. Fine, I'll go!"
- [000EAE8E]: "Not exactly, but it wouldn't hurt to check on him and see how he's doing." > "Not exactly, but it wouldn't hurt to check on him and see how he's doin'."
- [000EAE90]: "I have no idea what's going on here, Yefim." > "I have no idea what's going on here."
- [000EAE96]: "No, I don't know! He's the one that has always dealt with them; I've tried to avoid them." > "No, I don't know! He's the one that's, uh... has always dealt with them. I've tried to avoid them."
- [000EAE98]: "There's 20 caps in it for you if you do go pay him a visit." > "There's twenty caps in it for you if you just go pay him a visit."
- [000EAE9A]: "No, I just don't think I could do that." > "No. I just don't think I could do that."
- [000EAE9C]: "He wouldn't pay, and they grabbed him and said they'd make him pay... And then they just dragged him out!" > "He... He wouldn't pay, and then they grabbed him and said they would make him pay... And then they just dragged him out!"
- [000EAE9E]: "Very funny. Okay, fine. I'll go talk to him." > "Very funny. Okay. Fine, I'll go talk to him."
- [000EAEA0]: "Well, yeah, I guess I would." > "Well, yeah. I guess I would."
- [000ED660]: "Big mistake, Travis. I'm gonna destroy you and your friend here." > "Big mistake, Travis. I'm gonna destroy you... and your friend, here."
- [000F4843]: "What? Come on, that's... that's not funny." > "What? Come on, that... that's not funny."
- [000F935D]: "It's probably going to be dangerous. I expect things will get ugly." > "It's probably gonna be dangerous. I expect things will get ugly."
- [000F9364]: "Yes. This is absolutely your fault, and it's on your head if something happens to Vadim. So start talking." > "Yes. This is absolutely your fault, and it's on your head if something happens to Vadim. So start talkin'."
- [000F9368]: "All right, I'd welcome the help." > "All right. I'd welcome the help."
- [000F936A]: "Haha... Wait, what? Really?" > "Hahaha... Wait, what? Really?"
- [000F936B]: "Look... I don't really... I mean, I don't have a lot of friends." > "Look... I don't... I don't really... I mean... I don't have a lot of friends." / "If Vadim is missing, or in trouble or whatever... Then I'm going to help get him back." > "If Vadim is missing, or in trouble, or whatever... then I'm gonna help get him back."
- [000F936C]: "You think this is a joke? It's not. I'm serious." > "You think this is a joke?"
- [000F936D]: "You're talking about... About killing people, aren't you?" > "You're talking about... about killing people, aren't you?"
- [000F9373]: "I'm not... I'm not stupid. I know that." > "I'm not... I... I'm not stupid. I know that."
- [001689DB]: "" > "*grunt*"
- [001689DC]: "You can bet it's a new day for you now." > "You can bet it's a new day for ya now."
- [00168A3F]: "No "buts", Travis! Now's the time to act." > "No "buts," Travis! Now's the time to act."
- [00168A09]: "Always in self defense, I'm sure." > "Always in self-defense, I'm sure."
- [00168A68]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168A75]: "Good. We get the drop on them, this should be a piece of cake." > "Good. We get the drop on 'em, this should be a piece of cake."
- [00168A80]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168A87]: "Guess what, welcome to real life." > "Guess what? Welcome to real life."
- [00168A9A]: "You're right, but you really think you're up for this?" > "You're right, but... you really think you're up for this?"
- [00168AA5]: "Yeah, you screwed this one up good, Travis." > "Yeah... you screwed this one up good, Travis."
- [00168AD8]: "Don't think. Fight!" > "Don't think. Fight."
- [00168AEB]: "You're not pulling punches." > "You're not pullin' punches."
- [00168AED]: "If you know, then do something about it. Act like a man for god's sake." > "If you know, then do somethin' about it. Act like a man for god's sake."
- [00168AF9]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168AFB]: "We're still talking about a radio DJ who annoys you, right?" > "We're still talkin' about a radio DJ who annoys you, right?"
- [00168B0D]: "Breath. Get plenty of oxygen into your blood. It will help." > "Breathe. Get plenty of oxygen into your blood. It will help."
- [00168B10]: "Hey, you need to listen to that. Don't think. Just act." > "Hey, you need to listen to that. Don't think. Just act."
- [00168B1D]: "All right... I'm going to stop you there. We're not amateurs you know." > "All right... I'm gonna stop you there. We're not amateurs, you know."
- [00168B1F]: "You're not seriously thinking about going along with this?" > "You're not seriously thinkin' about going along with this?"
- [00168B33]: "This is going to be good." > "This is gonna be good."
- [00168B35]: "We're going to regret bringing this guy, aren't we." > "We're gonna regret bringing this guy, aren't we?"
- [00168B36]: "That's a good attitude. Because in a minute, you're going to have to." > "That's a good attitude. Because in a minute, you're gonna have to."
- [00168B39]: "Hey, you can do this." > "Hey. You can do this."
- [00168B59]: "It's about freaking time you showed some backbone." > "It's about freakin' time you showed some backbone."
- [00168B6B]: "Oh come on... they would've walked all over your sorry arse forever." > "Oh, come on... they would've walked all over your sorry arse forever."
- [00168B6F]: "You do the best with the info you got. It's OK, kid." > "You do the best with the info you got. It's okay, kid."
- [00168B71]: "Okay fine, you win... it's your fault. Now help us fix it, dummy." > "Okay, fine, you win... it's your fault. Now help us fix it, dummy."
- [0018C313]: "Right, yeah! Sure! O-okay!" > "Right, yeah! Sure... okay!"
- [00183C1B]: "Oh, I just... Well, I thought maybe we could talk. You know... alone." > "Oh, I just... Well, I thought maybe we could... talk. You know... alone."
- [00186B21]: "Have the two of utterly lost hold of your senses?" > "Have the two of you utterly lost hold of your senses?"
- [0019B4CB]: "You want to be a part helping Travis, you show up after 6. Otherwise we do it without you." > "You want to be part of helping Travis, you show up after 6. Otherwise, we do it without you."
- [0019B4CC]: "You want to be a part of helping Travis, you show up tomorrow evening after 6. Otherwise we do it without you." > "You want to be part of helping Travis, you show up tomorrow evening after 6. Otherwise, we do it without you."
- [001C4047]: "Okay, fine. You walk away. But if you want to help me help Travis, you come talk to me." > "Okay, fine. You walk away. But if you want to help Travis, you come talk to me."
- MS14ScarlettTravisResponse: "T...Travis? Really?" > "Travis? Really?" (Bug #26328)
- MS14Greetings [0005225D]: "How goes the match-making?" > "Haha. So, how goes the matchmaking?" (Bug #26329)
- [00054B96]: "Hey there... what's going on?" > "Hey there... what's goin' on?"
- [000D38CE]: "Okay.... not quite what I expected, but we move on." > "Okay... not quite what I expected, but we move on."
- [000E1774]: "Woah..." > "Whoa..."
- [000E3568]: "Please, save me!" > "Please... save me!"
- [000EAD66]: "I think that went well..." > "Hahaha. I think that went well..."
- [00148B6B]: "Man, what a day, huh?" > "Man... what a day, huh?"
- [0018C314]: "Hey, could you, uhh... y'know... leave?" > "Hey, uhh, could you, uhh... you know... leave?"
- [0018C315]: "Can you just... kind of, uhh... give us a minute? Or two?" > "Can you just... kind of... give us a minute? Or two?"
- MS14 [Stage 65]: "Vadim has been kidnapped; Travis may know where he's been taken." > "Vadim has been kidnapped. Travis may know where he's been taken." (Bug #26330)
- REChokepointMS13Marowski [00084E79]: "Jesus, you're really going to play dumb? Marowski, does a nice little chems business out of Goodneighbor." > "Jesus, you're really going to play dumb? Marowski does a nice little chems business out of Goodneighbor." (Bug #26336)
- [00084E9E]: "Well that's one way to play it. He wants to talk to you about some missing chems. Like, a lot of missing chems." > "Well, that's one way to play it. He wants to talk to you about some missing chems. Like, a lot of missing chems."
- REChokepointRJ01 [001AC21E]: "Guess we're doing this the hard way, then..." > "Guess we're doin' this the hard way, then…" (Bug #26364)
- [001AC220]: "You want to pay. Trust me." > "Oh, you want to pay. Trust me."
- [001AC222]: "Then my instructions are to terminate any civilian agitators. That means I kill you." > "Then my instructions are to terminate any civilian agitators. That means I kill you."
- [001AC232]: "Uh, here you go." > "Uh... here you go."
- [001AC23A]: "Look it's not my place, but I can probably let you go for 1500." > "Look it's... it's not my place, but I can probably let you go for 1500."
- [001AC23F]: "There is no way I can take less than 250." > "Okay, there is no way I can take less than... 250."
- REChokepointRJ01SharedInfo03: "That's it, please move along, civilian." > "That's it. Please move along, civilian." (Bug #26365)
- REChokepointRJ01SharedInfo04: "Everything seems in order. Please be on your way." > "Well, everything seems to be in order. Please be on your way." (Bug #26366)
- DLC03_V118_PlaqueKeith_BaseballBat: "Baseball bat used by award winning actor Keith McKinney in "Swing For The Fence"." > "Baseball bat used by award winning actor Keith McKinney in "Swing For The Fence."" (Bug #26367)
- DLC03FarHarborBerthaNote: "Only docks are clean. Mariner almost kicked everyone out but Avery stepped in." > "Only the docks are clean. Mariner almost kicked everyone out, but Avery stepped in." (Bug #26382)
- GraygardenWorker01Ref, GraygardenWorker02, GraygardenWorker03: "Mr Handy" > "Mr. Handy" (Bug #26384)
- DLC03DialogueNakanoResidence [03019D45]: "We don't have much, but we'll have a reward for you once Kasumi is safely back home." > "We do not have much, but we'll have a reward for you once Kasumi is safely back home." (Bug #26385)
- [03019D46]: "Bring my daughter home. Please." > "Bring my daughter home... please."
- [03019D4A]: "Please. Bring Kasumi home." > "Please... bring Kasumi home."
- [0302BC1E]: "I found Kasumi. She's safe and sound, but she won't think about coming back until I help with some problems up North." > "I found Kasumi. She's safe and sound, but she won't think about coming back until I help with some problems up north."
- [0302BC1F]: "Kasumi is all right, but there's some problems up North she wants me to deal with before she'll think about coming home." > "Kasumi is all right, but there's some problems up north she wants me to deal with before she'll think about coming home."
- [0302BC21]: "Thank god she's all right. But she needs help? Please, do everything you can for her. Just make sure she comes home safely when it's over." > "Thank God she's all right. But she needs help? Please, do everything you can for her. Just make sure she comes home safely when it is over."
- [0302BC22]: "Thank you for letting me know my daughter is at least safe. Now if you could just bring her home..." > "Thank you for letting me know my daughter is at least safe. Now, if you could just bring her home..."
- [0302BC23]: "It's such a relief to know Kasumi is still alive. Please. Find some way to bring her home." > "It's such a relief to know Kasumi is still alive. Please... find some way to bring her home."
- [03049675]: "I never realized before what I put Kenji and Rei through... How much they've lost..." > "I never realized before what I put Kenji and Rei through... how much they've lost..."
- [0304B1D3]: "It's good to be back. I had a lot of projects in the boathouse. Now I'll get to finish them." > "It's... good to be back. I... had a lot of projects in the boathouse. Now I'll get to finish them."
- [0304B1D9]: "It's not going to be easy... being a reminder of the daughter they lost... but I'll do everything I can to take care of them." > "It's not going to be easy... being a reminder of the daughter they lost, but... I'll do everything I can to take care of them."
- [0304B1DA]: "We're a family again... I think Kenji and Rei will need some time, but I'm glad I'm back... This was the right thing to do." > "We're a family again... I think Kenji and Rei will need some time, but... I'm glad I'm back... This was the right thing to do."
- [0304B1E0]: "My daughter is dead... I've lost my little girl..." > "My daughter is dead... I have lost my little girl..."
- [0304B1E7]: "You gave me my family back. I'll never forget this." > "You gave me my family back. I will never forget this."
- [0304B1F5]: "We're a family again. It's... more complicated than it was before, but we'll make it work." > "We're a family again. It's more complicated than it was before, but we'll make it work."
- DLC03_V118_QuestSI_BertScared: "I don't want to talk about this any more. Please just go." > "I don't want to talk about this anymore. Please just go." (Bug #26390)
- DN008HouseTerminal [Menu Items; Item ID 1]: "I'm not sure they need to know quite yet though." > "I'm not sure they need to know quite yet, though." / [Menu Items; Item ID 3]: "Ok, the ventilation is set up, but I'm having issues with the generator." > "Okay, the ventilation is set up, but I'm having issues with the generator." (Bug #26395)
- DN125_CheckpointBravoTerminal [Menu Items; Item ID 1]: "Upon the detection of any contraband (as listed in the field manual), please contact Military Police immediately and detain vehicle's passengers until arrival. Means of detainment are subject to the discretion of the highest ranking officer on-site." > "Upon the detection of any contraband (as listed in the field manual), please contact military police immediately and detain vehicle's passengers until arrival. Means of detainment are subject to the discretion of the highest ranking officer on site." (Bug #26396)
- DN133SharedSentry01: "Movement Detected." > "Movement detected." / "Sentrybot designation SARGE powering up." > "Sentry bot designation SARGE powering up." (Bug #26397)
- DN133 [0012C03D]: "Well I'll be. I would've never guessed the Sarge would still be down here." > "Well, I'll be. I would've never guessed the Sarge would still be down here." (Bug #26398)
- DN133_ArmoryDoorTerminalSubLogs [Menu Items; Item ID 1]: "The only thing I can think of large enough to do that kind of damage is a Behemoth, and if Super Mutants have taken the courtyard, I can't risk the artillery falling into their hands." > "The only thing I can think of large enough to do that kind of damage is a behemoth, and if super mutants have taken the courtyard, I can't risk the artillery falling into their hands." / [Menu Items; Item ID 2]: "I don't like to think about Super Mutants using our artillery against helpless settlements. I'm running low on water, but I still hope that the survivors will regroup and mount a counter-attack in time." > "I don't like to think about super mutants using our artillery against helpless settlements. I'm running low on water, but I still hope that the survivors will regroup and mount a counterattack in time." (Bug #26399)
- MS13SharedPaulConfrontationGetOutOfHere: "Hell, I gotta get out of here. You should too before someone walks in here and pins this on us." > "Hell, I gotta get out of here. You should, too, before someone walks in here and pins this on us." (Bug #26400)
- BoS200 [0002BF75]: "We're not soldiers of fortune. We're an army and we've dedicated our lives to uphold a strict code of ethics." > "We're not soldiers of fortune. We're an army, and we've dedicated our lives to uphold a strict code of ethics." (Bug #26407)
- [0002BFBC]: "You don't have prove anything else to me. Getting that transmitter was enough." > "You don't have to prove anything else to me. Getting that transmitter was enough."
- [0002BFCA]: "Too bad, I was getting used to the thought of you leaving." > "Too bad. I was getting used to the thought of you leaving."
- [0002BFCC]: "I was never good at following the rules." > "I never was good at following the rules."
- [0002BFD2]: "Yeah you do. You need to prove that you aren't gonna put a round in my back the minute I turn around." > "Yeah, you do. You need to prove that you aren't gonna put a round in my back the minute I turn around."
- [0002BFE8]: "You can play it however you want, tough guy. It's going to take a lot more than completing one mission to impress me." > "You can play it however you want, tough guy. It's gonna take a lot more than completing one mission to impress me."
- [0002BFED]: "Recon, eh? So what are we looking for?" > "Recon, huh? So, what are we lookin' for?"
- [0002BFEF]: "You going to teach me this "code of ethics?"" > "You gonna teach me this "code of ethics?""
- [0002BFFB]: "Maybe. Got enough trouble stomping muties and ferals... I don't need something else to worry about." > "Maybe. Got enough trouble stompin' muties and ferals... I don't need somethin' else to worry about."
- [0017152C]: "You'd have access to advanced military weapons, as well as your own personal suit of Power Armor." > "You'd have access to advanced military weapons, as well as your own personal suit of power armor."
- [00171532]: "Haylen, Rhys...it's time to welcome our newest recruit to the recon team." > "Haylen, Rhys... it's time to welcome our newest recruit to the recon team."
- [00171539]: "You can play it however you want, tough girl. It's going to take a lot more than completing one mission to impress me." > "You can play it however you want, tough girl. It's gonna take a lot more than completing one mission to impress me."
- [0017154A]: "Sorry to hear that, but I respect your decision." > "Oh. Sorry to hear that, but I respect your decision."
- [001826D4]: "I'm going to recommend you be awarded the rank of Knight." > "I'm going to recommend you to be awarded the rank of Knight."
- [001826E9]: "Haylen, Rhys...it's time to welcome our newest recruit to the Brotherhood." > "Haylen, Rhys... it's time to welcome our newest recruit to the Brotherhood."
- BoSR01_RhysOffer01: "Looking to clear another location of trash?" > "Lookin' to clear another location of trash?" (Bug #26415)
- BoSR01_RhysOffer04: "I hope you're finally prepped for another mission, 'cause I've got just the place." > "I hope you're finally prepped for another mission, 'cause I've got just the place." (Bug #26416)
- BoSR01 [Stage 20]: "I need to find the location and eliminate any synths, Ferals, Super Mutants, and Atom worshipping cultists that I can find." > "I need to find the location and eliminate any synths, ferals, super mutants, and Atom worshipping cultists that I can find." (Bug #26417)
- BoSR01 [0002D9B4]: "Taking out the garbage: Mutants, synths, and every other freak byproduct of those damn nukes." > "Taking out the garbage. Mutants, synths, and every other freak byproduct of those damn nukes." (Bug #26418)
- [0002D9B6]: "Clearing trash, Mutants, Ghouls... it's all the same to me. All waiting to be exterminated." > "Clearing trash. Mutants, ghouls... it's all the same to me. All waiting to be exterminated."
- [0002D9B7]: "Wiping them straight off the map. Ghouls, synths, Mutants..." > "Wiping them straight off the map. Ghouls, synths, mutants..."
- [0002D9BC]: "The obvious answer is "yes". Now, if you're done asking stupid questions..." > "The obvious answer is "yes." Now, if you're done asking stupid questions..."
- [0002D9BF]: "And Haylen thinks I got an attitude?" > "And Haylen thinks I got an attitude."
- [0002D9C1]: "I don't care what you "think". I want to hear what you "know". Now get back out there, and don't come back until the op's done." > "I don't care what you "think." I want to hear what you "know." Now get back out there, and don't come back until the op's done."
- [0002D9C8]: " I don't want to see your face until that place is clear." > "I don't want to see your face until that place is clear."
- [00046C78]: "Hope you're ready to purge another target. Can't let those abominations keep thinking they own the place." > "Hope you're ready to purge another target. Can't let those abominations keep thinkin' they own the place."
- [00046C7D]: "Are you done screwin' around? Because there's plenty of vermin out there that need exterminating." > "Are you done screwing around? Because there's plenty of vermin out there that need exterminating."
- [00064ED5]: "Either way, until you tuck a few of these assignments under your belt, I'm going to be keeping my eye on you." > "Either way, until you tuck a few of these assignments under your belt, I'm gonna be keepin' my eye on you."
- [0006D118]: "Danse has authorized me to reimburse you." > "Danse... has authorized me to reimburse you."
- [000920AC]: "Well, are you ready for your mission now... or what?" > "Well, are you ready for your mission now, or what?"
- [00097F2D]: "Right. But I better not catch you screwin' around when there's work to be done out there." > "Right... I better not catch you screwing around when there's work to be done out there."
- [00098172]: "This op is simple. I'm going to send you to a target and you're going to terminate everything that calls it home." > "This op is simple. I'm gonna send you to a target and you're gonna terminate everything that calls it home."
- [001A867C]: "I'm talking about wiping out Mutants, Ghouls, synths... you name it." > "I'm talkin' about wiping out mutants, ghouls, synths... you name it."
- [001A867F]: "Quit wasting my time then." > "Quit wasting my time, then."
- [001A8681]: "It's a simple mission, soldier. If you can't handle it, maybe you ought to rethink your enlistment." > "It's a simple mission, soldier. If you can't handle it, maybe you ought to... rethink your enlistment."
- DLC03CoA_FFNucleus02 [0302C8E6]: "You haven't done it yet, have you? Just please let me have the note and I swear, we don't ever have to discuss this again. Our little secret. Please?" > "You haven't done it yet, have you? Just... please let me have the note and I swear, we don't ever have to discuss this again. Our little secret. Please? (Bug #26423)
- [0302C8EB]: "My note. L-listen. I-I was mad. High Confessor's a good man. I wouldn't... please, please just let me have it back and I'll get rid of it." > "My note. Uh... listen. I... I was mad. High Confessor's a good man. I... I wouldn't... please, please just... just let me have it back and... and I'll get rid of it."
- CIS_ENL_ConvenantTopic [00173C16]: "This place is actually quite quaint. Minus the prison walls of course!" > "This place is actually quite quaint. Minus the prison walls, of course!"
- [00173C19]: "Covenant. For a new settlement, it's looking pretty good. I've been meaning to pay a visit." > "Covenant. For a new settlement, it's lookin' pretty good. I've been meaning to pay a visit." (Bug #26424)
- [00173C1C]: "Always thought something was a bit... off, about Covenant. I mean, what good's an entry exam against Raiders?" > "Always thought something was a bit... off about Covenant. I mean, what good's an entry exam against raiders?"
- [00173C1D]: "This place seems to be doing all right on it's own. Makes you wonder what kind of deals they've made." > "This place seems to be doin' all right on its own. Makes you wonder what kind of deals they've made."
- CIS_ENL_BostonAirportTopic [0009BF03]: "Brotherhood of Steel thinks Ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is." > "Brotherhood of Steel thinks ghouls are all monsters. Let's see 'em make a move. I'll show 'em who the monster is." (Bug #26425)
- [0016CA82]: "The airport, huh? You sure you want to waltz through Brotherhood HQ with a Synth at your side?" > "The airport, huh? You sure you want to waltz through Brotherhood HQ with a synth at your side?"
- [001717AC]: "Ah the airport. Once a bustling hub of activity... now a glorified scrap yard." > "Ah, the airport. Once a bustling hub of activity... now a glorified scrapyard."
- [001717AD]: "Ahh, the airport. Can we fly to Los Angeles? I hear it is most lovely there." > "Ah, the airport. Can we fly to Los Angeles? I hear it is most lovely there."
- [001717B0]: "The airport, huh? Really seein' the sights, aren't we." > "The airport, huh? Really seein' the sights, aren't we?"
- [001717B1]: "It's not the flying that would make me nervous, it's the crashing part." > "It's not the flying that would make me nervous. It's the... crashing part."
- [001717B3]: "Man... just look at all these old planes... it's hard to believe they could actually fly." > "Man... just look at all these old planes... It's hard to believe they could actually fly."
- CIS_ENL_BunkerHillTopic [00173C39]: "Diamond City thinks it's got a lock on trade in the Commonwealth. But watch out for Bunker Hill. It has a lot of potential." > "Diamond City thinks it's got a lock on trade in the Commonwealth, but watch out for Bunker Hill. It has a lot of potential." (Bug #26426)
- [00173C3A]: "Heard Bunker Hill pays off the Raiders instead of just shootin' them. Where's the sport in that?" > "Heard Bunker Hill pays off the raiders instead of just shooting them. Where's the sport in that?"
- [00173C3D]: "It's going to be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types." > "It's gonna be tough persuading Bunker Hill to join up with the Minutemen. They've always been go-it-alone types."
- CIS_ENL_CabotHouseTopic [001717F3]: "Okay, what the hell is a buildin' that nice doin' in a rundown city like this?" > "Okay... What the hell is a buildin' that nice doin' in a rundown city like this?" (Bug #26427)
- [001717F9]: "I've got a very bad feeling about this place." > "I've got a very bad feelin' about this place."
- [001717FE]: " We've got very little intel on this place. The more we can learn, the better." > "We've got very little intel on this place. The more we can learn, the better."
- CIS_ENL_CombatZoneTopic [0016FC0E]: "Please don't tell me you intend on staying here. I daresay a place named "Combat Zone" may have ramifications for your well being." > "Please don't tell me you intend on staying here. I dare say a place named "Combat Zone" may have ramifications for your well-being." (Bug #26428)
- [0016FC11]: "Used to be wannabe gladiators bashed each other's skulls in here. Now it's full of raiders. So, no change." > "Used to be wannabe gladiators bashed each other's skulls in here. Now it's full of raiders, so... no change."
- [0016FC13]: "Damn Raiders. Ruined a perfectly good cage fighting arena. What's the world coming to anyway?" > "Damn raiders. Ruined a perfectly good cage fighting arena. What's the world comin' to anyway?"
- CIS_ENL_DiamondCity [0016FC01]: "If we're looking for some action, I'm bettin' we'll find it here." > "If we're lookin' for some action, I'm bettin' we'll find it here." (Bug #26429)
- [0016FC02]: "So this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough" if you will." > "So, this is the famous Diamond City. I suppose I hoped to find more of a gem than a dusty home base. Civilization "in the rough," if you will."
- [0016FC04]: "It's a shame these people have to live in fear, sheltering in this old stadium when all those perfectly good buildings are still standing outside." > "It's a shame these people have to live in fear... sheltering in this old stadium when all those perfectly good buildings are still standing outside."
- [0016FC06]: "Diamond City, huh? You know they ain't real fond of Ghouls in this town." > "Diamond City, huh? You know they ain't real fond of ghouls in this town."
- [0016FC07]: "Haven't been to Diamond City in years, but I'll tell you... nothing's changed." > "I haven't been to Diamond City in years, but I'll tell ya... nothin's changed."
- [0016FC08]: "It's big, loud, full of corrupt officials and brown-nosing citizens. But it's home." > "It's big, loud, full of corrupt officials, and brown-nosing citizens... but it's home."
- [00183D1B]: "Things are looking up around here now that McDonough's gone." > "Things are lookin' up around here now that McDonough's gone."
- CIS_ENL_GoodneighborTopic [0016FBF6]: "Goodneighbor indeed. Certainly, no one here is trying to win any awards for cleanliness." > "Goodneighbor, indeed. Certainly, no one here is trying to win any awards for cleanliness." (Bug #26430)
- [0016FBFB]: "Ugh. Nothing says welcome like the stench of urine-soaked garbage." > "Ugh. Nothin' says welcome like the stench of urine-soaked garbage."
- CIS_ENL_JamaicaPlainTopic [00171801]: "Exciting. I wonder if the exhibit, "Treasures of the Jamaica Plain", is still open. Maybe it is precious artwork? Oh, or a mummy!" > "Exciting. I wonder if the exhibit, "Treasures of the Jamaica Plain," is still open. Maybe it is precious artwork? Oh, or a mummy!" (Bug #26431)
- [00171805]: "Oh come on, we're here? Don't tell me you actually believe that buried treasure nonsense." > "Oh, come on. We're here? Don't tell me you actually believe that buried treasure nonsense."
- [00171807]: "I know a lot of people that came looking for treasure up here. I don't know any of them that ever came back." > "I know a lot of people that came lookin' for treasure up here. I don't know any of them that ever came back."
- [00171809]: "Hey, this is Jamaica Plain. Stay sharp. Lot of Raiders end up here, looking for that lost treasure." > "Hey, this is Jamaica Plain. Stay sharp. Lot of raiders end up here, looking for that lost treasure."
- CIS_ENL_LibertaliaTopic [00171793]: "You know how much I hate these Raiders, so I'll just thank you for bringin' me here in advance." > "You know how much I hate these fuckin' raiders, so I'll just thank you for bringin' me here in advance." (Bug #26432)
- [00171798]: "Libertalia. The only place in the Commonwealth that could benefit from an outbreak of Mirelurks." > "Libertalia. The only place in the Commonwealth that could benefit from an outbreak of mirelurks."
- [00171799]: "Libertalia, huh? Well, if you ever wanted to throw a party for a few dozen Raiders, this would be the place." > "Libertalia, huh? Well, if you ever wanted to throw a party for a few dozen raiders, this would be the place."
- [0017179A]: "Blue, folks in Libertalia really don't take too kindly to... anyone, honestly." > "Blue... Folks in Libertalia don't really take too kindly to... anyone, honestly."
- [0017179B]: "If you want to try clearing out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're going to need it." > "If you want to try clearin' out these scumbags, I'm game. I hope you brought plenty of ammo, though. We're gonna need it."
- [0017179C]: "Boats. Strong not like boats." > "Hmm... boats. Strong not like boats."
- CIS_ENL_ParsonsStateTopic [001717C1]: "Not sure they're taking new wards, but for us, they might make an exception." > "Not sure they're taking new wards, but for us... they might make an exception." (Bug #26433)
- CIS_ENL_SentinelSiteTopic [001717A3]: "Our favorite wacky cultists love this place. And if its good in the Cult of Atom's book you know what that means, right? Yeah, me neither." > "Our favorite wacky cultists love this place, and if it's good in the Cult of Atom's book you know what that means, right? Yeah, me neither." (Bug #26434)
- [001717A5]: "I could tell you what's inside this building, but what would be the point? Ha ha... cause it's a pyramid... never mind." > "I could tell you what's inside this building, but, uh, what would be the point? Heh. 'Cause... it's a pyramid. Never mind."
- CIS_ENL_TheCastleTopic [001717EB]: "When I was here last, oh, sixty or so years ago, this whole place was just crawling with Minutemen." > "When I was here last, oh, sixty years ago or so, this whole place was just crawlin' with Minutemen." (Bug #26435)
- [00183D29]: "The only thing I'm looking for while we're here is one of those funny-looking hats. Always wanted one of them." > "The only thing I'm lookin' for while we're here is one of those funny lookin' hats. Always wanted one of them."
- [00183D2A]: "Now everyone in the Commonwealth will know, the Minutemen are back." > "Now everyone in the Commonwealth will know... the Minutemen are back."
- [00183D2B]: "I never thought I'd see our flag flying over the Castle again." > "I never thought I'd see our flag flyin' over the Castle again."
- CIS_ENL_TrinityTowerTopic [001717DC]: "The wonders of mankind. War is a harsh mistress indeed." > "Wonders of mankind. War is a harsh mistress, indeed."
- [001717DE]: "It's going to take years to get the stench of Super Mutant out of here after we've exterminated them." > "It's gonna take years to get the stench of super mutant out of here after we've exterminated them." (Bug #26436)
- [001717D0]: "Sure you don't just want to explore the lobby?" > "Sure you just don't want to, uh, explore the lobby?"
- [001717E1]: "Sigh. You're going to make us climb all the way to the top of this deathtrap, aren't you." > "*sigh* You're gonna make us climb all the way to the top of this death trap, aren't ya."
- [001717E5]: "Trinity Tower. Thirty stories of Super Mutants." > "Trinity Tower. Thirty stories of super mutants."
- CIS_ENL_Vault81Topic [001717C3]: "This is the only Vault I know that people still call home. Kind of weird that they want to stay out here all by themselves." > "This is the only vault I know that people still call home. Kind of weird that they want to stay out here all by themselves." (Bug #26437)
- [001717C4]: "Another Vault? I must admit my excitement. I've been curious about them ever since that fateful day." > "Ah. Another vault. I must admit my excitement. I've been curious about them ever since that fateful day."
- [001717C5]: "Ah, my Vault. Please, let's go elsewhere." > "Ah, my vault. Please, let's go elsewhere."
- [001717C7]: "Vault 81. The mad hermits as I like to call them. It's usually sealed up, although you find the occasional patrol." > "Vault 81. The mad hermits as I like to call them. It's usually sealed up, although you do find the occasional patrol."
- [001717C8]: "Heh. Pretty sure the Vaults were built to keep riff-raff like us out." > "Heh. Pretty sure the vaults were built to keep riffraff like us out."
- [001717C9]: "I spent my childhood living right next to a Vault. Those are some seriously bad memories I wish I could forget." > "I spent my childhood living right next to a vault. Those are some seriously bad memories I wish I could forget."
- [001717CB]: "Oh, this is one of those Vaults. Like you came out of, right?" > "Oh, this is one of those vaults. Like you came out of, right?"
- [001717CD]: "Vault 81, friendliest Vault in all the Commonwealth. Because here, they don't shoot on sight." > "Vault 81... friendliest vault in all the Commonwealth. Because here, they don't shoot on sight."
- CIS_ENL_YangtzeTopic [001717CF]: "Why anyone would want to live on one of these things for months at a time is beyond me." > "Why anyone would want to live in one of these things for months at a time is beyond me." (Bug #26438)
- [001717D5]: "Nothing sounds safer to me than riding in a metal coffin with thousands of gallons of water above your head." > "Nothin' sounds safer to me than riding in a metal coffin with thousands of gallons of water above your head."
- [001717D7]: "You're not thinking about actually going in that thing, are you?" > "You're not thinkin' about actually goin' in that thing, are you?"
- [001717D9]: "A two-hundred-year old submersible, huh? What could go wrong?" > "A two-hundred-year-old submersible, huh? What could go wrong?"
- DialogueCovenant_CheckUp [001BE404]: "The leg's still on the mend. Do you have anything for the pain?" > "The, uh... The leg's still on the mend. Do you have anything for the pain?" (Bug #26450)
- [Menu Items; Item ID 2]: "NOTE: Wait for guests to be return from the Vim Ambassador station and seat them at the tasting table." > "NOTE: Wait for guests to be return from the Vim! Ambassador station and seat them at the tasting table." / "This concludes our tour of the Vim Pop Factory." > "This concludes our tour of the Vim! Pop Factory." / "And if you've never had the chance to try Vim before, don't worry because we will no be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" / "And if you've never had the chance to try Vim! before, don't worry because we will not be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" / [Menu Items; Item ID 3]: "Bottles of Vim should be poured into pitchers before being served so participants are not sure which beverage they are drinking." > "Bottles of Vim! should be poured into pitchers before being served so participants are not sure which beverage they are drinking." (Bug #26458)
- CreatureGunner: "The Gunners are the Commonwealth's most well organized mercenary group." > "The Gunners are the Commonwealth's most well-organized mercenary group." (Bug #26466)
- DLC03IntroSceneSmallBertha [03005C3D]: "I'm giving you the one warning. Tony gets his boots back." > "I'm giving you one warning. Tony gets his boots back." (Bug #26470)
- [03005C40]: "You might be thinking I'm just a stupid girl, thinking you can take me. But... Everyone's got to sleep." > "You might be thinking I'm just a stupid girl, thinking you can take me. But everyone's got to sleep."
- [03005C52]: "Tony's got no right to be here no more. You can't take care of yourself, better you take the Long Walk." > "Tony's got no right to be here no more. You can't take care of yourself... better you take the Long Walk."
- [03005C5A]: "Hey, Mister. Those aren't your boots." > "Hey, mister. Those aren't your boots."
- CaravanBase [0012FCB1]: "If it can chamber, cock, and spit out lead -- then I sell it. I sell slashers and clobberers, too, for those maniacs that like it up close." > "If it can chamber, cock, and spit out lead, then I sell it. I sell slashers and clobberers, too, for those maniacs that like it up close." (Bug #26476)
- DialogueAbernathyFarmBlakeLucy2 [00072DAB]: "It's funny, just for a moment there, I thought you were your sister." > "It's funny, just for a moment there I... thought you were your sister." (Bug #26496)
- DialogueAbernathyFarmBlakeLucy1 [00072C4E]: "Don't you worry, little darling, we'll be heading there soon." > "Don't you worry, little darlin', we'll be headin' there soon." (Bug #26497)
- BoS_DN130_GladiusTerminalSub01: [Menu Items; Item ID 1]: "Soon after, my squad was ambushed by Raiders. Knight Keane's Power Armor was destroyed and we lost some of our supplies." > "Soon after, my squad was ambushed by raiders. Knight Keane's power armor was destroyed and we lost some of our supplies." / [Menu Items; Item ID 3]: "I had Dawes do a site survey and he discovered it was being held by a large force of Raiders." > "I had Dawes do a site survey, and he discovered it was being held by a large force of raiders." / [Menu Items; Item ID 4]: "We've been attempting to contact Scabbard with the energy reading Haylen has collected, but the police station's high-gain antenna was damaged by a Super Mutant rocket attack and we can't transmit the data." > "We've been attempting to contact Scabbard with the energy reading Haylen has collected, but the police station's high-gain antenna was damaged by a super mutant rocket attack and we can't transmit the data." / [Menu Items; Item ID 5]: "The airport was almost completely abandoned, but Fort Strong turned out to be infested by Super Mutants." > "The airport was almost completely abandoned, but Fort Strong turned out to be infested by super mutants." (Bug #26498)
- DLC03_GardenGnome01: "Garden Gnome" > "Blue Garden Gnome" (Bug #26402)
- DLC03_GardenGnome02: "Garden Gnome" > "Red Garden Gnome" (Bug #26402)
- DLC03_GardenGnomeDestroyed: "Garden Gnome" > "Destroyed Garden Gnome" (Bug #26402)
- DialogueGoodneighborHancockSpeech [00111F06]: "Hey Daisy, glad you could make it. How's my favorite girl doing? Didn't I see you on a date with Marowski the other day?" > "Hey, Daisy, glad you could make it. How's my favorite girl doin'? Didn't I see you on a date with Marowski the other day?" (Bug #26503)
- [00111F0C]: "Hey, we all know I got my own personal beef with that lard-head, but stay focused!" > "Hey. We all know I got my own personal beef with that lard head, but stay focused!"
- [00111F12]: "Now, I know you all are doing your own thing. But I don't want anyone here to forget what matters..." > "Now, I know y'all are doin' your own thing, but I don't want anyone here to forget what matters..."
- [00111F23]: "Now what out there in our big, friendly Commonwealth would want to drive us apart?" > "Now, what out there in our big, friendly Commonwealth would want to drive us apart?" / "What kind of twisted, un-neighborly boogeyman would want to hurt our peaceful community?" > "What kind of twisted, unneighborly boogeyman would want to hurt our peaceful community?"
- [00111F25]: "The Institute! They're the real enemy! Not the Raiders, not the Super Mutants, not even those tools over in Diamond City." > "The Institute! They're the real enemy! Not the raiders, not the super mutants, not even those tools over in Diamond City."
- [00111F27]: "Now who's scared of the Institute?" > "Now, who's scared of the Institute?"
- [00111F2D]: "He wishes!" > "Hmph. He wishes!"
- [00111F32]: "Quiet. Hancock's making a speech..." > "Quiet. Hancock's makin' a speech…"
- DLC03WorkshopRadiantOwned03SharedAttackResponse: "Good. No point in waiting around for them to attack us again." > "Good. No point in waitin' around for them to attack us again." (Bug #26504)
- DLC03WorkshopRadiantOwned03SharedCombat03: "I've been looking forward to this." > "I've been lookin' forward to this." (Bug #26505)
- DLC03WorkshopRadiantOwned03SharedTrappersDeadResponse: "Good. Nothing else to do with scum like that." > "Good. Nothin' else to do with scum like that." (Bug #26506)
- DLC03WorkshopRadiantOwned03 [Stage 100]: "I should help defend from Trappers." > "I should help defend from trappers." (Bug #26507)
- [Stage 150]: "I should help defend from the Trappers." > "I should help defend from the trappers."
- [Stage 200]: "The Trapper attack on was defeated." > "The trapper attack on was defeated."
- [Stage 410]: "The Trappers from have been raiding . I need to eliminate the threat to the settlement." > "The trappers from have been raiding . I need to eliminate the threat to the settlement."
- [Stage 415]: "The Trappers from have been raiding . A settler has agree to help me eliminate the threat to her settlement." > "The trappers from have been raiding . A settler has agreed to help me eliminate the threat to her settlement." / "The Trappers from have been raiding . A settler has agree to help me eliminate the threat to his settlement." > "The trappers from have been raiding . A settler has agreed to help me eliminate the threat to his settlement."
- DLC03WorkshopRadiantOwned03 [0303995E]: "We've seen Trappers nearby! I'm sure they're getting ready to attack." > "We've seen trappers nearby! I'm sure they're gettin' ready to attack." (Bug #26508)
- [03039961]: "Good! Those bastards aren't getting us!" > "Good! Those bastards aren't gettin' us!"
- [03039962]: "Calm down. We can deal with Trappers." > "Calm down. We can deal with trappers."
- [03039967]: "I took care of those Trappers for you." > "I took care of those trappers for you."
- [03048E36]: "You know where these Trappers came from?" > "You know where these trappers came from?"
- [03048E38]: "Already done. Those Trappers are history." > "Already done. Those trappers are history."
- [03048E39]: "I'll teach those Trappers not to mess with my friends." > "I'll teach those trappers not to mess with my friends."
- [03048E51]: "See if you can cover any gaps in the defenses. If they're going to hit us, it's going to be soon." > "See if you can cover any gaps in the defenses. If they're gonna hit us, it's going to be soon."
- [03049707]: "These Trappers have it coming, that's for damn sure." > "These trappers have it comin', that's for damn sure."
- [0304A68F]: "You're not scared to go up against a whole gang of Trappers?" > "You're not scared to go up against a whole gang of trappers?"
- [0304A691]: "Sure, you can come along if you want." > "Sure. You can come along if you want."
- [0304A692]: "Not with you along. I've seen what you can do to Trappers." > "Not with you along. I've seen what you can do to trappers."
- [0304A696]: "Keep an eye out for Trappers." > "Keep an eye out for trappers."
- [0304A698]: "Why won't these Trappers just leave us alone?" > "Why won't these trappers just leave us alone?"
- PlayerDoctorNegativeShared01: "Actually, nevermind, doc." > "Actually... nevermind, Doc." (Bug #26516)
- RETravelKMK04 [0002F5E7]: "Thank you. Report any suspected Communists to the proper authorities immediately. Have a nice day." > "Thank you. Report any suspected communists to the proper authorities immediately. Have a nice day." (Bug #26520)
- [0002F5E8]: "Identity check - failed. Commencing apprehension with deadly force." > "Identity check: failed. Commencing apprehension with deadly force."
- [0002F5F3]: "Report suspected Communist infiltrators to the proper authorities." > "Report suspected communist infiltrators to the proper authorities."
- DialogueQuestSwansPond [00019699]: "Error. Response not recognized." > "Error: Response not recognized." (Bug #26521)
- [000196AC]: "Feast your ears and learn more about the historic Freedom Trail and learn the history of Boston Common." > "Feast your ears and learn more about the historic Freedom Trail, and learn the history of Boston Common."
- [0010819B]: "Led by General Thomas Gage, they seek to quell the growing tide of Revolution." > "Led by General Thomas Gage, they seek to quell the growing tide of revolution."
- [0010819F]: ""Lieutenant Colonel Smith, gather 21 companies of our best men and carry them with the utmost expedition and secrecy to Concord."" > ""Lieutenant Colonel Smith, gather twenty-one companies of our best men and carry them with the utmost expedition and secrecy to Concord."" / ""Once there you will seize and destroy all artillery, ammunition, provisions, tents, small Arms, and all military stores."" > ""Once there you will seize and destroy all artillery, ammunition, provisions, tents, small arms, and all military stores.""
- [001081A0]: "And thus the Revolutionary War began.Continue on the trail to walk through more of our great city's history." > "And thus the Revolutionary War began. Continue on the trail to walk through more of our great city's history."
- DialogueVault114 [00102262]: "Who's crazier, huh? Malone for keeping that gumshoe alive, or his moll for wanting to torture the poor sap to death?" > "Who's crazier, huh? Malone for keepin' that gumshoe alive, or his moll for wanting to torture the poor sap to death?" (Bug #26527)
- [00102265]: "Because they weren't planning to use it, you moron. We used to pull this kind of con all the time back before the war." > "Because they weren't plannin' to use it, you moron. We used to pull this kind of con all the time back before the war."
- [00102267]: "So, I got a question. Why the hell would anyone build a Vault out of a subway station? This place is like... the opposite of air-tight." > "So, I got a question. Why the hell would anyone build a vault out of a subway station? This place is like the opposite of airtight."
- [00102268]: "Well don't let his new girl hear that. She'll start swinging that bat of hers at your face until there ain't no face left." > "Well, don't let his new girl hear that. She'll start swingin' that bat of hers at your face until there ain't no face left."
- [00102269]: "I hear that. What's that thing my ma always told me growing up? "Watch out for the person who's perfect for you in all the wrong ways?"" > "I hear that. What's that thing my ma always told me growing up? "Watch out for the person who's perfect for you in all the wrong ways.""
- DN142_VaultTecTerminal [Menu Items; Item ID 1]: "This fits perfectly with the Vault's observational studies, which will be revealed in a future memorandum." > "This fits perfectly with the vault's observational studies, which will be revealed in a future memorandum." / [Menu Items; Item ID 2]: "All others must exit this terminal immediately and report your infraction to the Overseer or a member of Vault-Tec Security. Thank you." > "All others must exit this terminal immediately and report your infraction to the overseer or a member of Vault-Tec Security. Thank you." / "As mentioned in your briefing, Vault 114 will be hosting high ranking members of local and state government, local luminaries, business people, and their families." > "As mentioned in your briefing, Vault 114 will be hosting high-ranking members of local and state government, local luminaries, business people, and their families." / "In addition, we are currently interviewing for the Overseer position from many candidates." > "In addition, we are currently interviewing for the overseer position from many candidates." / "As such, please do not undermine the new Overseer's authority at all during the experiment, even (and especially) if it may cause physical discomfort, embarrassment, or harm to residents." > "As such, please do not undermine the new overseer's authority at all during the experiment, even (and especially) if it may cause physical discomfort, embarrassment, or harm to residents." (Bug #26528)
- DN142_OverseerTerminal [Menu Items; Item ID 1]: "Your appointment as Overseer came with high recommendations from our interviewers and we hope you will be the perfect fit that everyone believes you to be." > "Your appointment as overseer came with high recommendations from our interviewers, and we hope you will be the perfect fit that everyone believes you to be." / "Please do not be nervous, as we have chosen you based on your natural qualities, decision making skills, and unique personality. We believe that you possess innate abilities as a leader that will bring this Vault into the new world nuclear war creates." > "Please do not be nervous, as we have chosen you based on your natural qualities, decision-making skills, and unique personality. We believe that you possess innate abilities as a leader that will bring this vault into the new world nuclear war creates." (Bug #26530)
- DN142_CheckInTerminal [Name]: "Check In Terminal" > "Check-in Terminal" / [Body Text; Index 1]: "2) Change into Vault Suits immediately" > "2) Change into vault suits immediately" / "3) Save all questions for Orientation" > "3) Save all questions for orientation" / [Menu Items; Item ID 2]: "Baker Family: Ralph, fiance Sarah, dog "Spike" (Do Not Allow)" > "Baker Family: Ralph, fiance Sarah, dog "Spike" (do not allow)" / [Menu Items; Item ID 4]: "O'Brien Family: Kevin, wife Megan, sons Ryan, Brandon, Logan, daughters Molly, Anna, Kayla, Brenna (infant)" > "O'Brien Family: Kevin, wife Megan, sons Ryan, Brandon, and Logan, daughters Molly, Anna, Kayla, and Brenna (infant)" (Bug #26531)
- SugarBombs_PreWar: "Sugar Bombs" > "Preserved Sugar Bombs" (Bug #26533)
- SalisburySteak_PreWar: "Salisbury Steak" > "Preserved Salisbury Steak" (Bug #26534)
- BlamcoMacAndCheese_PreWar: "Blamco Brand Mac and Cheese" > "Preserved Blamco Brand Mac and Cheese" (Bug #26535)
- FancyLadSnackCakes_PreWar: "Fancy Lads Snack Cakes" > "Preserved Fancy Lads Snack Cakes" (Bug #26536)
- MS07Intro [00028324]: "Hmph. You keep laughing at death, some day, death's going to laugh back." > "Hmph. You keep laughin' at death, someday, death's gonna laugh back." (Bug #26537)
- [00068FEE]: "You know, if you're looking for work, and don't mind putting on the detective hat, Nick sure could use a new partner..." > "You know, if you're lookin' for work, and don't mind putting on the detective hat, Nick sure could use a new partner..."
- [00190CDD]: "Yeah? Go diving into scary prewar ruins all the time then, do ya?" > "Yeah? Go diving into scary pre-war ruins all the time, then, do ya?"
- MS07cPostQuestSharedInfo01: "That is, if you're still interested in traveling together. Wouldn't blame ya if you wanted some time on your own after all this." > "Yeah, that is, if you're... if you're still interested in traveling together. I wouldn't blame ya if you wanted some time on your own after all this." (Bug #26538)
- MS07cPostQuest [00046CB2]: "Guess I'll head on home then." > "Guess I'll head on home, then." (Bug #26538)
- [00188191]: "Go seperate ways" > "Go separate ways"
- [0018863B]: "Come on. Let's get out of here. And hey. Thanks." > "Come on. Let's get out of here. And hey... thanks."
- COMCurieQuestSharedInfo01_AmariPreWarRobot: "A Pre-War robot with your knowledge and skills plus human cognition." > "A pre-war robot with your knowledge and skills plus human cognition." (Bug #26546)
- COMCurieQuestSharedInfo01_BreathingTinCan: "But would she want to become a walking breathing tin can?" > "Yeah, but would she want to become a walking breathing tin can?" (Bug #26547)
- MS07aEarlSterlingCase: "Twenty-five year-old bartender at the Dugout Inn." > "25-year-old bartender at the Dugout Inn." / "Vadim came into my office, half-drunk with a sob story about how he and Earl went way back, and that he just can't believe that Earl would get snatched up by the boogeyman." > "Vadim came into my office, half drunk with a sob story about how he and Earl went way back, and that he just can't believe that Earl would get snatched up by the boogeyman." (Bug #26554)
- MQ105SharedInfo01: "Ooooh, look who it is. What brings you to the Mayor's office, huh?" > "Ooh, look who it is. What brings you to the mayor's office, huh?" (Bug #26555)
- CA_CustomEvent_PlayerEncumbered_Curie [00183F16]: "Surely you do not need all of that?" > "Surely, you do not need all of that?" (Bug #26556)
- DN169_TestingLabHolotape: "4n1m4L's test logs" > "4n1m4L's Test Logs" (Bug #26557)
- RESceneKMK08 [001942FD]: "Oh, good. I didn't really want to sell her anyway." > "Oh... good. I didn't really want to sell her anyway." (Bug #26560)
- [001942FE]: "I'm guess I'm not very good at selling dogs. But I just need a straight answer - do you want to buy her or not?" > "I guess I'm not very good at sellin' dogs. But I just need a straight answer. Do you want to buy her or not?"
- [00194300]: "Yeah, I know, I just... when it comes down to it, I always have trouble actually selling them, you know?" > "Yeah, I know, I just... when it comes down to it, I always have trouble actually selling 'em, you know?"
- [00194304]: "Well, I would if I had the money." > "Well, I... I would if I had the money."
- [00194306]: "How many different ways do you need me to say yes?" > "How many different ways do you need me to say "yes?""
- [00194308]: "You... you be a good girl. Bye-bye." > "You... You be a good girl. Bye-bye."
- [00194309]: "Oh, okay. See you later." > "Oh... okay. See you later."
- [0019430C]: "Yeah, I know, I don't actually end up selling a lot of dogs." > "Yeah, I know. I don't actually end up selling a lot of dogs."
- [0019430D]: "Oh, I don't want to. But, I love dogs, and I gotta make a living somehow, so I raise 'em and sell 'em." > "Oh... I don't want to. But I love dogs, and I gotta make a living somehow, so I raise 'em and sell 'em."
- [00194316]: "I... I changed my mind. She's not for sale anymore." > "I... changed my mind. She's not for sale anymore."
- [00194318]: "I'm not really sure what you're talking about, but I think you're making fun of me. Which is fine. I get that all the time." > "I'm not really sure what you're talking about, but I think you're makin' fun of me? Which is fine. I get that all the time."
- [00194319]: "Oh, that's fine. I sell dogs for a living, but I always hate to actually have to sell them. I will though, if you change your mind." > "Oh, that's fine. I sell dogs for a living, but I always hate to actually have to sell them. I will, though, if you change your mind."
- [0019431A]: "Not any more" > "Not anymore" / "Not any more." > "Not anymore."
- [0019431D]: "Okay, girl. This is your, uh, new owner. He... he's gonna give you a new home. Go on now." > "Okay, girl. This is your, uh... new owner. He... he's gonna give you a new home. Go on now."
- [0019431F]: "Yeah... okay, you look like you won't eat her or anything. So... you really want to buy her?" > "Yeah... okay. You look like you won't eat her or anything. So... you really want to buy her?"
- [00194323]: "Oh, did you, uh, change your mind? You... you want to buy her after all?" > "Oh, did you, uh... change your mind? You... You want to buy her after all?"
- [00194325]: "It's up to you. You were the one who offered to sell me the dog, remember." > "It's up to you. You were the one who offered to sell me the dog, remember?"
- DN116PatrollingDefendAllShared: "Current Objective: Patrol immediate area and neutralize any hostiles that pose a possible threat to the US Military and/or its citizens." > "Current objective: Patrol immediate area and neutralize any hostiles that pose a possible threat to the U.S. Military and/or its citizens." (Bug #26561)
- DN116 [0003D3B2]: "South Boston Checkpoint detected as requiring assistance. Engaging navigation routine." > "South Boston Checkpoint detected as requiring assistance. Engaging navigation routine." (Bug #26562)
- [0003D3B3]: "Revere Satellite Array detected as requiring assistance. Engaging navigation routine." > "Revere Satellite Array detected as requiring assistance. Engaging navigation routine."
- [0003D3B4]: "Fort Hagan detected as requiring assistance. Engaging navigation routine." > "Fort Hagan detected as requiring assistance. Engaging navigation routine."
- [0010B9DD]: "All citizens please clear the area and find cover. There is an 95.23 percent chance of collateral damage." > "All citizens please clear the area and find cover. There is a 95.23 percent chance of collateral damage."
- [0010C026]: "Initiating defensive procedures. Checking mapping protocol for nearby Military emplacements that require assistance." > "Initiating defensive procedures. Checking mapping protocol for nearby military emplacements that require assistance."
- [0010C027]: "Self destruction sequence complete in 3, 2, 1" > "Self-destruction sequence complete in 3... 2... 1..."
- [0010C028]: "Destination reached. Patrolling perimeter" > "Destination reached. Patrolling perimeter."
- [0010C029]: "USAF Satellite Station Olivia detected as requiring assistance. Engaging navigation routine." > "U.S. Air Force Satellite Station Olivia detected as requiring assistance. Engaging navigation routine."
- DN088_MayorsSubTerminalCouncil [Menu Items; Item ID 1]: "claims the settlement is in possession of valuable prewar tech" > "Claims the settlement is in possession of valuable pre-war tech" / "heard that it was found by a girl, Jacqueline Spencer?" > "Heard that it was found by a girl, Jacqueline Spencer?" / "Meeting Adjourned" > "Meeting adjourned" / [Menu Items; Item ID 2]: "Meeting adjourned" > "Meeting adjourned" (Bug #26567)
- REChokepointSC01 [001ABF9E]: "Pay up, or you're the one who's going to get hurt." > "Pay up, or you're the one who's gonna get hurt." (Bug #26569)
- [001ABFA9]: "Get 'im!" > "Get him!"
- [001ABFAA]: "Get 'er!" > "Get her!"
- REChokepoint01Greetings [0003A553]: "Not another step. We'll let you through for 500 caps." > "Not another step. We'll let you through for... 500 caps." (Bug #26570)
- GoodneighborKleoTerminal [Menu Items; Item ID 6]: "Wait until Super Mutant or Raider attack." > "Wait until super mutant or raider attack." (Bug #26576)
- FiddlersGreenLocation: "Fiddler's Green" > "Fiddler's Green Trailer Estates" (Bug #26577)
- DialogueGraygardenWhiteGreene [00106E0B]: "Oh, I'm so sorry but that is the wrong answer." > "Oh, I'm so sorry, but that is the wrong answer."
- [00106E17]: "Well I simply can't agree, darling. Call it a woman's intuition if you like, but this crop is ready now." > "Well, I simply can't agree, darling. Call it a woman's intuition if you like, but this crop is ready now." (Bug #26580)
- RECampKMK_MQ104Skinny [001478DA]: "My crew threw me outta the Vault. Me! Skinny Malone." > "My crew threw me outta the vault. Me! Skinny Malone."
- [001478DC]: "I'll be back. One day, Skinny Malone's gonna be king of the castle again." > "I'll be back. One day, Skinny Malone's gonna be the king of the castle again." (Bug #26582)
- DN011SharedInfoNoTime01: "I don't have time for this. I'm going in." > "I don't have time for this. I'm goin' in." (Bug #26587)
- DN011SharedInfoNoTime02: "The Library is currently closed." > "The library is currently closed." (Bug #26588)
- DN011IntercomGreeting02: "The Library is currently closed." > "The library is currently closed." (Bug #26589)
- DN011SharedInfoSecurityBreachFront: "Attention. Security breach near rear entrance." > "Attention: Security breach near rear entrance." (Bug #26590)
- DN011SharedInfoSecurityBreachSubway: "Attention. Security breach near subway entrance." > "Attention: Security breach near subway entrance." (Bug #26591)
- DN011 [000FF3D8]: "I'm sorry, but there are no appointments scheduled for today. Please call and book an appointment for a later date. Thank you." > "I'm sorry, but there are no appointments scheduled for today. Please call and book an appointment for a later date. Thank you." (Bug #26592)
- [000FF3E0]: "The Library is experiencing some technical difficulties. Please check our hotline for more details." > "The library is experiencing some... technical difficulties. Please check our hotline for more details."
- [000FF3E4]: "I work here, let me in." > "I work here. Let me in."
- [000FF3EF]: "My ID number is, um... 123456?" > "My ID number is, um... 12345... 6?"
- CA_Event_RadDamage_Deacon [000F9523]: "You know that staticky sound. It means we should get the hell out of here." > "You know that staticky sound? Yeah, it means we should get the hell out of here." (Bug #26594)
- [000F9524]: "Ahh, radiation, you unbelievable bastard." > "Ah... radiation. You unbelievable bastard."
- [000F9526]: "We're sucking up rads here." > "We're suckin' up rads here."
- [000F9527]: "Unless you want me to stick you on top of the Railroad's christmas tree, let's go." > "Look. Unless you want me to stick you on top of the Railroad's Christmas tree, let's go."
- DLC01MQPostQuestPlayerGreetingCodsworth01: "Ada, are you picking up a signal from any more of the rogue robots?" > "Ada. Are you picking up a signal from any more of the rogue robots?" (Bug #26598)
- DLC01MQPostQuestPlayerGreetingMechanist01: "Isabel, are you tracking any more of your rogue bots?" > "Isabel. Are you tracking any more of your rogue bots?" (Bug #26599)
- DLC03_V118_PearlHiring [0303678A]: "Ok, I'll help" > "Okay, I'll help" / "Ok, I'll help." > "Okay, I'll help." (Bug #26600)
- [030367B1]: "Oh thank goodness. Shall I guide you to the Cliff's Edge Hotel now?" > "Oh, thank goodness. Shall I guide you to the Cliff's Edge Hotel now?"
- DLC03_COMOldLongfellowSharedInfo16: "Your leg! Damnit!" > "Your leg! Dammit!" (Bug #26601)
- DLC03Vim_CaptainsBlend_Cold: "Ice Cold Vim Captains Blend" > "Ice Cold Vim! Captain's Blend" (Bug #26602)
- MQ201Piper [00072C81]: "Supposedly, they help runaway Synths escape the Institute. But they're secretive. Ultra-paranoid." > "Supposedly, they help runaway synths escape the Institute, but... they're secretive... ultra-paranoid." / "The only thing I have is a rumor. A code-phrase. "Follow the Freedom Trail."" > "The only thing I have is a rumor. Uh... a code phrase. "Follow the Freedom Trail."" (Bug #26608)
- [00072DC7]: "The Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want. Especially if it's high-tech." > "Eh, the Brotherhood of Steel doesn't do subtle. From what I've heard, they take whatever they want... especially if it's high-tech."
- [00072DF7]: "They're a volunteer army, dedicated to protecting the Commonwealth from things like the Institute. Things that make people afraid." > "They're a volunteer army... dedicated to protecting the Commonwealth from things like the Institute. Things that make people afraid." / "But they're not around anymore. A lot of petty infighting. People lost faith, and well, you can't have a volunteer army without volunteers." > "But... they're not around anymore. A lot of petty infighting. People lost faith, and well, you can't have a volunteer army without volunteers."
- [00161C24]: "You know, the Institute has a lot of enemies. The Minutemen tangled with them once, the Railroad still does. I've even got some notes on these new guys. The Brotherhood of Steel." > "You know, the Institute has a lot of enemies. The Minutemen tangled with them once. The Railroad still does. I've even got some notes on these new guys: The Brotherhood of Steel."
- CA_Event_EnterPowerArmor_Deacon [000F959F]: "Now there's a fashion statement." > "Wow. Now there's a fashion statement." (Bug #26609)
- [000F95A1]: "My, how armored you look." > "My, my, how... armored you look."
- DLC03WorkshopRadiantOwned01 [0303EF1F]: "I just noticed that some of the Fog Condensers are on the fritz." > "I just noticed that some of the fog condensers are on the fritz." (Bug #26618)
- [0303EF21]: "How exactly do the Fog Condensers keep you safe?" > "How exactly do the fog condensers keep you safe?"
- [00048E48]: "Well... glad that's over." > "Glad that's over."
- [03048E4A]: "This place is going to be a magnet for the island's creatures until we get them fixed." > "This place is gonna be a magnet for the island's creatures until we get them fixed."
- [03048E4B]: "There's no telling what might come out of the Fog. We've got to get them fixed." > "There's no tellin' what might come out of the Fog. We've got to get them fixed."
- [03048E6B]: "Some of our Fog Condensers are broken." > "Some of our fog condensers are broken."
- [00048E6C]: "Looks like we've got some Fog Condensers down." > "Looks like we've got some fog condensers down."
- [03048E72]: "They're not going to stop as long as the Fog Condensers are down!" > "They're not gonna stop as long as the fog condensers are down!"
- [03048E73]: "Are the Fog Condensers fixed yet?" > "Are the fog condensers fixed yet?"
- [03048E75]: "We've got to get the Fog Condensers fixed!" > "We've got to get the fog condensers fixed!"
- [03048E7C]: "The creatures shouldn't bother us much now that the Fog Condensers are working again." > "The creatures shouldn't bother us much now that the fog condensers are working again."
- [03048E7D]: "The Fog Condensers should keep us safe enough, as long as they keep working." > "The fog condensers should keep us safe enough, as long as they keep working."
- [03048E7E]: "We should be safe enough with the Fog Condensers all working again." > "We should be safe enough with the fog condensers all working again."
- DLC03WorkshopRadiantOwned01 [Stage 100]: "Fog Condensers are down at . I should help repair them before the fog creatures attack." > "Fog condensers are down at . I should help repair them before the fog creatures attack." (Bug #26619)
- [Stage 110]: "Fog Condensers are down at . I should help repair them before the fog creatures attack." > "Fog condensers are down at . I should help repair them before the fog creatures attack."
- [Stage 120]: "The Fog Condensers at are now repaired. I should help defend the settlement from the attacking creatures." > "The fog condensers at are now repaired. I should help defend the settlement from the attacking creatures."
- [Stage 150]: "Fog Condensers are down at . I should help repair them before the fog creatures overwhelm the defenses." > "Fog condensers are down at . I should help repair them before the fog creatures overwhelm the defenses."
- DLC03_9-12Poem: "I wish you were here to share this beautiful morning with me, I look forward to the day we are together once again. I will never forget you Bridget." > "I wish you were here to share this beautiful morning with me. I look forward to the day we are together once again. I will never forget you, Bridget." (Bug #26620)
- ADV08_Vim_Terminal_RD [Menu Items; Item ID 2]: "Vim Recipes" > "Vim! Recipes" (Bug #26627)
- ADV08_Vim_Terminal_RD_SubLogs [Menu Items; Item ID 1]: "After firing off a couple of angry letters, I decided to to try to show them just how stupid this idea was. We took bottles of Vim classic and brewed it up with fiddleheads, lobster shells, and a couple other extracts and I was sure this was going to be absolutely disgusting. The thing is, it definitely taste kind of weird, but it's actually not as terrible as I thought." > "After firing off a couple of angry letters, I decided to try to show them just how stupid this idea was. We took bottles of Vim! classic and brewed it up with fiddleheads, lobster shells, and a couple other extracts, and I was sure this was going to be absolutely disgusting. The thing is, it definitely tastes kind of weird, but it's actually not as terrible as I thought." [Menu Items; Item ID 2]: "So this is really happening" > "So, this is really happening" / "Apparently they are going to call it Captain's Blend." > "Apparently, they are going to call it Captain's Blend." / [Menu Items; Item ID 4]: "Well that's weird" > "Well, that's weird" / "I mean I'm not really surprised, there is a looot of lobster in there. But it get's weirder than that." > "I mean I'm not really surprised, there is a lot of lobster in there. But it gets weirder than that." (Bug #26628)
- ADV08_AttackersTerminal_SubPlans [Menu Items; Item ID 1]: "Place out of order signs on Vim machines, replace cases in stores with tainted bottles, plaster over Vim posters with Nuka posters. The goal is to disrupt local confidence in the Vim brand." > "Place out of order signs on Vim! machines, replace cases in stores with tainted bottles, plaster over Vim! posters with Nuka posters. The goal is to disrupt local confidence in the Vim! brand." / [Menu Items; Item ID 2]: "Meanwhile, Madison continues to point out the losses to the board of directors and provides me with a list of Vim's investors to give Vernon Conroy." > "Meanwhile, Madison continues to point out the losses to the board of directors and provides me with a list of Vim!'s investors to give Vernon Conroy." / [Menu Items; Item ID 3]: "Things have had to change after Vim has developed a new soda that is testing really well. It's not enough to run them out of business now, my superiors at Nuka want me to get the recipe for this new Captain's Blend." > "Things have had to change after Vim! has developed a new soda that is testing really well. It's not enough to run them out of business now. My superiors at Nuka want me to get the recipe for this new Captain's Blend." (Bug #26630)
- ADV08_Vim_Terminal_PAStation: "Vim Ambassador Terminal" > "Vim! Ambassador Terminal" (Bug #26631)
- ADV08_Vim_Terminal_TasteTest [Menu Items; Item ID 1]: "This is our Taste Testing area." > "This is our taste testing area." / [Menu Items; Item ID 2]: "NOTE: Wait for guests to be return from the Vim Ambassador station and seat them at the tasting table. Double check head count to make sure no one got lost during the tour." > "NOTE: Wait for guests to return from the Vim! Ambassador station and seat them at the tasting table. Double-check head count to make sure no one got lost during the tour." / "This concludes our tour of the Vim Pop Factory." > "This concludes our tour of the Vim! Pop Factory." / "And if you've never had the chance to try Vim before, don't worry because we will no be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" > "And if you've never had the chance to try Vim! before, don't worry because we will now be giving you all a special taste testing, so you can help us develop exciting new flavors, such as Captain's Blend!" / [Menu Items; Item ID 3]: "Bottles of Vim should be poured into pitchers before being served so participants are not sure which beverage they are drinking." > "Bottles of Vim! should be poured into pitchers before being served so participants are not sure which beverage they are drinking."(Bug #26632, Bug #26458)
- ADV08_Vim_Terminal_BrewingProtectron_SubMail [Menu Items; Item ID 2]: "[DReed] - I believe you Willis" > "[DReed] - I believe you, Willis" / ">> I believe you Willis" > ">> I believe you, Willis" / "I believe you about Alex, I'm making some calls and I'll front the bail money." > "I believe you about Alex. I'm making some calls and I'll front the bail money." / [Menu Items; Item ID 3]: "[MYoung] - Hazard Pay?" > "[MYoung] - Hazard pay?" / ">> Hazard Pay?" > ">> Hazard pay?" / "We're one of the largest employers on the island, of course it it is going to look like more things happen to our employees than others." > "We're one of the largest employers on the island. Of course it is going to look like more things happen to our employees than others." (Bug #26633)
- ADV08_Vim_Terminal_Marketing_SubPlans [Menu Items; Item ID 1]: "Vim Ambassador" > "Vim! Ambassador" / "The Vim Ambassador program was going well for a while, but recently our staff have been having problems with crime." > "The Vim! Ambassador program was going well for a while, but recently our staff have been having problems with crime." / [Menu Items; Item ID 2]: "Despite initial protest by the R&D team at our request for a drink that captured "The taste of Maine", the test formula they have developed seems to be very popular with tasters. Very strange considering the #1 term used to describe the flavor so far has been "fishy"." > "Despite initial protest by the R&D team at our request for a drink that captured "The Taste of Maine," the test formula they have developed seems to be very popular with tasters. Very strange considering the number one term used to describe the flavor so far has been "fishy."" / [Menu Items; Item ID 3]: "Market studies are showing that 87% of test group subjects feel "Excited" and "Intrigued" by the print ads. 56% said they would be likely to buy a bottle of Vim after seeing these ads." > "Market studies are showing that 87% of test group subjects feel "excited" and "intrigued" by the print ads. 56% said they would be likely to buy a bottle of Vim! after seeing these ads." (Bug #26634)
- ADV08_Vim_Terminal_CEO [Menu Items; Item ID 2]: "We've finally got everything nearly in place, we just need to get over the last few hurdles and we can compete on a large scale." > "We've finally got everything nearly in place. We just need to get over the last few hurdles and we can compete on a large scale." / [Menu Items; Item ID 3]: "I've locked myself in my office but the reports I've heard on the radio are not good." > "I've locked myself in my office, but the reports I've heard on the radio are not good." / "Shit I just heard an explosion outside the building! It can't be them, why the hell would they attack a pop factory!" > "Shit. I just heard an explosion outside the building! It can't be them! Why the hell would they attack a pop factory?" (Bug #26635)
- ADV08_Vim_Terminal_Legal_SubMail [Menu Items; Item ID 1]: "He doesn't have the recipe because we haven't even finished half our cycle of taste testing yet." > "He doesn't have the recipe, because we haven't even finished half our cycle of taste testing yet." / [Menu Items; Item ID 2]: "And if you EVER go behind my back again to set up meetings with our competitors your employment with Vim will immediately be terminated." > "And if you EVER go behind my back again to set up meetings with our competitors, your employment with Vim! will immediately be terminated." / [Menu Items; Item ID 4]: "[WRudd] - Hazard Pay" > "[WRudd] - Hazard pay" / ">> Hazard Pay" > ">> Hazard pay" / "That was the 3rd truck that was hit this week! I'm telling you, someone is out to get us and I can't ask the guys to risk their safety for standard pay." > "That was the third truck that was hit this week! I'm telling you, someone is out to get us, and I can't ask the guys to risk their safety for standard pay." (Bug #26636)
- DN020_StaffMemosSubTerminal [Menu Items; Item ID 1]: "Since leadership starts at the top, I will be accepting Administrative Officer of the Year award at next month's School District Meeting." > "Since leadership starts at the top, I will be accepting Administrative Officer of the Year award at next month's school district meeting." / [Menu Items; Item ID 3]: "In addition, all students in Mr. Wellborn's History class will be graded on a scale of A to A- instead of the usual A to F." > "In addition, all students in Mr. Wellborn's history class will be graded on a scale of A to A- instead of the usual A to F." (Bug #26639)
- DN020_PrincipalSubTerminal [Menu Items; Item ID 2]: "Ok, the plan is all set up." > "Okay, the plan is all set up." / [Menu Items; Item ID 4]: "And with that, we are done with the Spring semesters and it is time for Summer." > "And with that, we are done with the spring semesters and it is time for summer." (Bug #26640)
- MS01 [000285F8]: "That's a scary idea. I want to look for my Mom and Dad." > "That's a scary idea. I want to look for my mom and dad." (Bug #26656)
- [000285FD]: "I just wanna find out what happened to my Mom and Dad." > "I just wanna find out what happened to my mom and dad."
- [00028607]: "So what's the story with you and that fridge?" > "So, what's the story with you and that fridge?"
- [0002860F]: "Hey, you can't just leave me here!" > "Hey! You can't just leave me here!"
- [00028611]: "I gotta find out what happened to my Mom and Dad." > "I gotta find out what happened to my mom and dad."
- [00028623]: "But there isn't a handle on the inside. And it's really dark in here." > "But there isn't a handle on the inside, and it's really dark in here."
- [00028629]: "I hate to tell you this, but your parents are probably dead." > "I hate to tell you this... but your parents are probably dead."
- [00028D8B]: "Look, I don't want any trouble." > "Look. I don't want any trouble."
- [00028D9E]: "Just tryin' to make a living." > "Just tryin' to make a livin'."
- [00028DA0]: "You son of bitch! I'll get you for this!" > "You son of a bitch! I'll get you for this!"
- [00028DA2]: "Come on, kid. I've got some holes that need diggin'." > "Come on, kid. I got some holes that need diggin'."
- [00029507]: "You... you're just going to leave me here?" > "You... you're just gonna leave me here?"
- [0002A729]: "So how did you end up as ghouls?" > "So, how did you end up as ghouls?"
- [0002A734]: "I love you too, mom." > "I love you, too, Mom." / "I've missed you guys. It's been so long." > "I missed you guys. It's been so long."
- [0002A739]: "We didn't make it to the shelter in time." > "We... didn't make it to the shelter in time."
- [0002A744]: "Yes, Billy that's why." > "Yeah, Billy. That's why." / "Although it's really more why you look like us." > "Although, it's really more why you look like us."
- [0002A74D]: "We've been living here ever since. Not really anywhere else to go." > "We've been livin' here ever since. Not really anywhere else to go."
- [00059780]: "You're starting to get on my nerves." > "You're startin' to get on my nerves."
- [00059782]: "I hope we find out what happened to my Mom and Dad." > "I hope we find out what happened to my mom and dad."
- [0005E122]: "Know anyone that would want to adopt Billy?" > "Know anyone who would want to adopt Billy?"
- [0006F111]: "And we're going to find them." > "And we're gonna find them."
- [000704FE]: "I miss my Mom." > "I miss my mom."
- [00070500]: "My Dad's gonna kill me for locking myself in that fridge." > "My dad's gonna kill me for locking myself in that fridge."
- [00070504]: "We're going the wrong way. You aren't taking me home, are you." > "We're going the wrong way. You aren't taking me home, are you?"
- [000DF22C]: "Thanks mister. You're all right." > "Thanks, mister. You're all right."
- [000DF22D]: "Thanks lady. You're all right." > "Thanks, lady. You're all right."
- [000DF238]: "A long time though. A really long time." > "A long time, though. A really long time."
- [00102B67]: "Hey! Don't walk away from me. I ain't done talking to you." > "Hey! Don't walk away from me. I ain't done talkin' to you." / "You can't take care of that kid on your own you know." > "You can't take care of that kid on your own, you know."
- [00102B68]: "The door is stuck. You're going to have to shoot it off." > "The door is stuck. You're gonna have to shoot it off."
- [00102B69]: "You're just going to leave me in here?" > "You're just gonna leave me in here?"
- [00102B6C]: "I think it's stuck. You might have to shoot it off." > "Uh, I think it's stuck. You might have to shoot it off."
- [00106C7D]: "You can have them. Why should I risk my life?" > "You can have 'em. Why should I risk my life?"
- [00106C7E]: "You want to steal my baseball cards or something?" > "You want to steal my baseball cards or somethin'?" / "We weren't rich. You aren't going to find anything to steal there." > "We weren't rich. You aren't gonna find anything to steal there."
- [00106C80]: "You're going to show me where you lived so I can loot it." > "You're gonna show me where you lived so I can loot it."
- [00106C81]: "You can give them up peaceful like, or die trying to save them." > "You can give 'em up peaceful like, or die tryin' to save 'em."
- [00106C83]: "No point in buying what I can just take." > "No point in buyin' what I can just take."
- [00106C85]: "Can we go to my house now? I want to find out what happened to my Mom and Dad." > "Can we go to my house now? I want to find out what happened to my mom and dad."
- [00106C86]: "I'll keep him." > "I'll keep him"
- [00106C8B]: "You're sharper than you look. 250 and I'll save you the hassle of carting him all over the Commonwealth." > "You're sharper than you look. 250, and I'll save you the hassle of cartin' him all over the Commonwealth."
- [00106C8C]: "All right, all right. 300. And not a cap more." > "All right, all right. 300, and not a cap more."
- [00106C8D]: "Damn you drive a hard bargain. Here's 350. I'm taking the kid." > "Damn, you drive a hard bargain. Here's 350. I'm takin' the kid."
- [00106C8E]: "You're trying to pull a fast one on ol' Bullet?" > "You tryin' to pull a fast one on ol' Bullet?" / "Kid must be lame or something. Deals off." > "Kid must be lame or somethin'. Deal's off."
- [00106C93]: "Fine. Let's go home and find out what happened to my Mom and Dad." > "Fine. Let's go home and find out what happened to my mom and dad."
- [00106C9A]: "They won't take us Carol. At least not alive." > "They won't take us, Carol. At least not alive."
- [00106C9B]: "God damn it. All right boys, we're heading south. Double time!" > "God damn it. All right boys, we're headin' south. Double time!"
- [001081B0]: "Don't hurt the ghouls. We need them." > "Don't hurt the ghouls. We need 'em."
- [0014118D]: "But, mum, he's only a child? You can't simply abandon him." > "But, mum, he's only a child. You can't simply abandon him."
- [00148B2C]: "Changed your mind, huh? I'm still willing to buy that kid from you." > "Changed your mind, huh? I'm still willin' to buy that kid from ya."
- [00148B2F]: "It was a trick! Thank goodness. I thought you really agreed to give us to him." > "It was a trick? Oh, thank goodness. I thought you really agreed to give us to him."
- [00148B33]: "Don't make me regret buying you." > "Don't make me regret buyin' you."
- [00148B34]: "Hope you like digging. It's all you're going to do for a few years." > "Hope you like diggin'. It's all you're gonna do for a few years."
- [00148B35]: "Keep walking, kid." > "Keep walkin', kid."
- [0016B9F7]: "There's some chance they could've ended up Ghouls like you and me, maybe made it to one of the Vaults. But that ain't the likely outcome." > "There's some chance they could've ended up ghouls like you and me, maybe made it to one of the vaults, but... that ain't the likely outcome."
- [0016B9F8]: "Losing family's never easy, but you'll pull through... hang in there, buddy." > "Losing family's never easy, but you'll pull through... Hang in there, buddy."
- [0016B9FB]: "Life hard. Death comes to all. Best that little human learn now." > "Life hard. Death come to all. Best that little human learn now."
- [0016B9FC]: "This a discussion the kid has to have right now?" > "This is a discussion the kid has to have right now?"
- [0016B9FE]: "Great, now we have to watch this little brat?" > "Great. Now we have to watch this little brat."
- [0016BA6A]: "Yeah, kid... welcome to the real world." > "Yeah, kid... Welcome to the real world."
- [0016BA6B]: "But, sir, he's only a child? You can't simply abandon him." > "But, sir, he's only a child. You can't simply abandon him."
- [0016BA6C]: "Are we not supposed to protect the young? Well, he's old... But he's still young." > "Are we not supposed to protect the young? Well, he's old... but he's still young."
- [0016BA70]: "Yeah, sorry kid... no excess baggage on this flight." > "Yeah, sorry kid... No excess baggage on this flight."
- [001843F3]: "It's really bright out. I haven't seen the sun in so long." > "Ugh. It's really bright out. I haven't seen the sun in so long."
- [001843F4]: "Whoa, it's night time and it's still kinda bright! It was always pitch black in the fridge." > "Whoa, it's nighttime and it's still kinda bright! It was always pitch black in the fridge."
- [00184418]: "I feel kinda stupid getting locked inside that fridge." > "I feel kinda stupid for getting locked inside of that fridge."
- [00184430]: "Cindy's dad always told her to stay away from old refrigerators. Told her they were dangerous. Boy was he right." > "Cindy's dad always told her to stay away from old refrigerators. Told her they were dangerous. Boy, was he right."
- [0019FFB4]: "Smart move not going up against us." > "Smart move not goin' up against us."
- [001A4B05]: "Hah! You can't stop me." > "Heh! You can't stop me."
- [001A4B08]: "Now we just have each other. No point in going anywhere else." > "Now we just have each other. No point in goin' anywhere else."
- [001A4B0C]: "Not very friendly, are you." > "Not very friendly, are you?"
- MS01 [Stage 12]: "After releasing Billy the ghoul child from an abandoned refrigerator, I decided to leave him to fend for himself." > "After releasing Billy, the ghoul child, from an abandoned refrigerator, I decided to leave him to fend for himself." (Bug #26657)
- [Stage 200]: "I rescued Billy the ghoul child from an abandoned refrigerator on the side of the road. I've agreed to help him find his former home." > "I rescued Billy, the ghoul child, from an abandoned refrigerator on the side of the road. I've agreed to help him find his former home."
- [Stage 400]: "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. A gunner named Bullet has offered to buy him from me instead." > "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. A Gunner named Bullet has offered to buy him from me instead."
- [Stage 500]: "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. Instead I sold him to a gunner named Bullet." > "I rescued Billy from an abandoned refrigerator. He asked me to take him to his old home. Instead, I sold him to a Gunner named Bullet."
- BoSLancerCaptainKells: "Lancer Captain Kells" > "Lancer-Captain Kells" (Bug #26659)
- DN135_GwinnettBarTerminal [Menu Items; Item ID 2]: "Employees please take notice that we will have contractors in the first week of November to repair in the kitchen wall." > "Employees please take notice that we will have contractors in the first week of November to repair the kitchen wall." (Bug #26660)
- DN135_GwinnettBreweryTerminal3 [Menu Items; Item ID 1]: "We're just going to have to use the main control console in the rooftop pods for the time being till I can get technician out here." > "We're just going to have to use the main control console in the rooftop pods for the time being till I can get a technician out here. / The main OS seems to be operating correctly, and I've checked the full length of the wired connections and they are fine too, but it can't seem to connect to the brewing vats…" > "The main OS seems to be operating correctly, and I've checked the full length of the wired connections and they are fine too, but it can't seem to connect to the brewing vats..." (Bug #26662)
- DLC01Lair_CC_ObservationTerminal [Menu Items; Item ID 1]: "I firmly believe having the U.S. Military working side-by-side with these brilliant scientists will yield some amazing results." > "I firmly believe having the U.S. Military working side by side with these brilliant scientists will yield some amazing results." (Bug #26669)
- BoS_Prydwen_Terminal_Maxson [Menu Items; Item ID 1]: "We've picked up some disturbing news regarding a rise in Super Mutant activity near the Commonwealth, and Paladin Hudson has bravely volunteered to single-handedly investigate." > "We've picked up some disturbing news regarding a rise in super mutant activity near the Commonwealth, and Paladin Hudson has bravely volunteered to single-handedly investigate." / "This mission will take the Paladin deep into hostile territory so he'll need all the support we can provide. I'm having Teagan give Paladin Hudson an ample supply of ammunition, and making sure Ingram certifies that his Power Armor is in peak condition." > "This mission will take the Paladin deep into hostile territory, so he'll need all the support we can provide. I'm having Teagan give Paladin Hudson an ample supply of ammunition, and making sure Ingram certifies that his power armor is in peak condition." / [Menu Items; Item ID 2]: "I have several recon teams searching for Artemis's whereabouts, but so far, they've been unsuccessful." > "I have several recon teams searching for Artemis' whereabouts, but so far, they've been unsuccessful." / [Menu Items; Item ID 4]: "Before the Prydwen left the Capital Wasteland, I spent six months helping her design the Power Armor frame she's using to enhance her mobility." > "Before the Prydwen left the Capital Wasteland, I spent six months helping her design the power armor frame she's using to enhance her mobility." / [Menu Items; Item ID 5]: "You'll be pleased to know that work on the armored reinforcement plating for your jacket is complete and I'll be more than happy to send up a scribe to retrieve it when you're ready. The plating is fairly strong but I think you'll appreciate how lightweight the entire jacket will feel once the modification is made." > "You'll be pleased to know that work on the armored reinforcement plating for your jacket is complete, and I'll be more than happy to send up a scribe to retrieve it when you're ready. The plating is fairly strong, but I think you'll appreciate how lightweight the entire jacket will feel once the modification is made." / [Menu Items; Item ID 6]: "More disturbingly, the facility is currently held by a Super Mutant contingent of unknown size." > "More disturbingly, the facility is currently held by a super mutant contingent of unknown size." / "I'm certain I don't have to remind you that the Super Mutants are smart enough to utilize the weapons, and that the Prydwen is well within a Fat Man launcher's range." > "I'm certain I don't have to remind you that the super mutants are smart enough to utilize the weapons, and that the Prydwen is well within a Fat Man launcher's range." / [Menu Items; Item ID 11]: "With Liberty Prime's construction fully completed, and the Beryllium Agitator in hand, we're ready to proceed to the final phase of our operation." > "With Liberty Prime's construction fully completed, and the beryllium agitator in hand, we're ready to proceed to the final phase of our operation." (Bug #26676)
- BoS_Prydwen_Terminal_OutgoingMail [Menu Items; Item ID 1]: "I don't know how long this tour will last, but I promise to come back safe. Love you." > "I don't know how long this tour will last, but I promise to come back safe. Love you." / [Menu Items; Item ID 3]: "Hey Mom, they're letting me send out a message before we initiate radio silence. I'm working with a pretty decent officer, a guy named Kells. He treats us well as long as we do what we're told." > "Hey Mom, they're letting me send out a message before we initiate radio silence. I'm working with a pretty decent officer, a guy named Kells. He treats us well as long as we do what we're told." / [Menu Items; Item ID 4]: "Chalk up two more dead Ferals." > "Chalk up two more dead ferals." / "When I get back from this tour, I'm going to take you Feral hunting." > "When I get back from this tour, I'm going to take you feral hunting." (Bug #26677)
- BoS_LvlMrGutsy: "Brotherhood Mr Gutsy" > "Brotherhood Mr. Gutsy" (Bug #26678)
- VaultTecOffice_WaltersTerminal [Menu Items; Item ID 1]: "I told Martin he should probably back off a bit because I know Mr. Davidson has a temper. I saw him break a pool que over Roger's head because he stood too close to the table when Mr. Davidson was taking his shot." > "I told Martin he should probably back off a bit, because I know Mr. Davidson has a temper. I saw him break a pool cue over Roger's head because he stood too close to the table when Mr. Davidson was taking his shot." / [Menu Items; Item ID 2]: "She's been out for a couple of days and it's just not the same here without her." > "She's been out for a couple of days, and it's just not the same here without her." (Bug #26679)
- BoS_Prydwen_Terminal_Crew [Menu Items; Item ID 2]: "Scribe Neriah's Mole Rat subjects are not pets." > "Scribe Neriah's mole rat subjects are not pets." / [Menu Items; Item ID 3]: "Due to increased Raider activity, all leave requests to off-base sites have been temporarily suspended." > "Due to increased raider activity, all leave requests to off-base sites have been temporarily suspended." (Bug #26681)
- DN031 [000E75E0]: "I'm not going to ask you again. Leave now or else." > "I'm not gonna ask you again. Leave now or else."
- [001A7323]: "I'm coming to see what that was! So if you're like a ghost or whatever just leave me alone!" > "I'm comin' to see what that was! So if you're like a ghost or whatever just leave me alone!"
- [001A7324]: "If I find you, I'm putting a fucking bullet in your head! I don't care if you're already dead!" > "If I find you, I'm puttin' a fuckin' bullet in your head! I don't care if you're already dead!" (Bug #26686)
- DialogueFinchDanielJake [0010DF1A]: "I blamed dad, for that and a lot of other things." > "I blamed Dad, for that... and a lot of other things." (Bug #26723)
- [0010DF1C]: "There's something I've been wanting to ask you." > "There's somethin' I've been wanting to ask you."
- [0010DF20]: "Why'd you do it? Why'd you turn your back on us. on your family?" > "Why'd you do it? Why'd you turn your back on us, on your family?"
- DialogueFinchAbigailAbraham2 [0010D4C5]: "Are my eyes playing tricks on me, or did that scrap heap of yours get about ten pieces of junk larger since last week?" > "Are my eyes playin' tricks on me, or did that scrap heap of yours get about ten pieces of junk larger since last week?"(Bug #26724)
- [0010D4C6]: "One of these days, you're going to find out that you aren't half as clever as you think you are." > "One of these days, you're gonna find out you aren't half as clever as you think you are." / "When that happens, it's ain't just going to be you that suffers, it's going to be all of us." > "When that happens, it ain't just gonna be you that suffers, it's gonna be all of us."
- [0010D4C9]: "You've got nothing to worry about, Abbey." > "You've got nothin' to worry about, Abbey." / "I've been going there since long before those gunners took over." > "I've been goin' there since long before those Gunners took over." / "I know every secret tunnel, hiding spot and escape route there is." > "I know every secret tunnel, hiding spot, and escape route there is."
- [0010D4CC]: "Don't you play coy with me, husband. There ain't been any traders by here with that much scrap, not lately." > "Don't you play coy with me... husband. There ain't been any traders by here with that much scrap, not lately." / "If those gunners catch you stealin' their metal, you know what they'll do." > "If those Gunners catch you stealin' their metal, you know what they'll do."
- [0010D4CF]: "What uh... what makes you think that, sweetheart?" > "What, uh... what makes you think that, sweetheart?"
- [0010D4D0]: "That's enough, now. I haven't been caught yet, and I ain't going to be." > "That's enough, now. I haven't been caught yet, and I ain't gonna be."
- DialogueFinchAbigailAbraham [0010C876]: "What I want to know is, how big is too big? Because I'm thinking it's too big already." > "What I want to know is, how big is too big? Because I'm thinkin' it's too big already." (Bug #26725)
- [0010C87B]: "Fine, fine. I'll get to moving it when my day ain't filled from sun-up to sun-down with all the other work that goes on around here." > "Fine, fine. I'll get to movin' it when my day ain't filled from sunup to sundown with all the other work that goes on around here."
- [0010C880]: "Oh, why do I even bother." > "Oh, why do I even bother?"
- [0010C881]: "Abraham Finch, just how big do you plan to let that junk pile of yours get?" > "Abraham Finch. Just how big do you plan to let that junk pile of yours get?"
- [0010C886]: "Woman, I must've told you a dozen times by now, if it gets too big, I'll start a new pile down by the razorgrain patch." > "Woman, I must've told you a dozen times by now... if it gets too big, I'll start a new pile down by the razorgrain patch."
- Caps001: "Bottlecaps" > "Bottle Caps" (Bug #26728)
- SunshineTidingsCoopLocation, SunshineTidingsCoopMapMarker: "Sunshine Tidings Co-op" > "Sunshine Tidings Co-Op" (Bug #26729)
- Chems09Daytripper: "A pre-war chem favored by those looking for a "happy escape," Daytripper raises both Charisma and Luck, but lowers Strength, for a limited period of time." > "A pre-war chem favored by those looking for a "happy escape," Daytripper raises both Charisma and Luck, but lowers Strength for a limited period of time." (Bug #26737)
- DayTripper: "Day Tripper" > "Daytripper" (Bug #26738)
- Armor_BoS_Officer_Underarmor: "BOS Officer Uniform" > "BoS Officer Uniform" (Bug #26740)
- DN097_Note02: "Park Sign In" > "Park Sign-In" (Bug #26742)
- BoSM02_Note_SupplyLog: "Two crates noted as missing in yesterday's report (vacuum tubes) located and re-filed." > "Two crates noted as missing in yesterday's report (vacuum tubes) located and refiled." (Bug #26743)
- ValentineCaseFile_MysteriousStranger: "A Ghoul with minimal scarring?" > "A ghoul with minimal scarring?" (Bug #26744)
- DialogueAbernathyFarmBlakeConnie2 [00072C3F]: "That's our daughter you're talking about!" > "That's our daughter you're talkin' about!" (Bug #26745)
- [00072C43]: "Sure, but he was charging so much I could sell him Lucy and that still wouldn't cover it." > "Sure, but he was chargin' so much I could sell him Lucy and that still wouldn't cover it."
- [00072C47]: "Damn Mole Rats have been at the tatoes again." > "Damn mole rats have been at the tatos again."
- [00072C4A]: "Wasn't there that trader came through? Selling traps?" > "Wasn't there that trader came through? Sellin' traps?"
- [00072C4C]: "Just telling you how it is, dear." > "Just tellin' you how it is, dear."
- DialogueAbernathyFarmBlakeConnie1 [00072C4D]: "For you to quit nagging me about it, that's what." > "For you to quit naggin' me about it, that's what." (Bug #26747)
- [00072C4F]: "We're going to need more salt soon. You better get on back to Diamond City before long." > "We're gonna need more salt soon. You better get on back to Diamond City before long."
- DialogueAbernathyFarmBlakeLucy3 [00072DA7]: "Yes darling, I do, but after what happened with Mary, well... let's just give things time to settle down, okay?" > "Yes, darlin', I do, but after what happened with Mary, well... let's just give things time to settle down, okay?" (Bug #26748)
- [00072DA9]: "I've been thinking about what happened to Mary." > "I've been thinking... about what happened to Mary."
- [00072DAA]: "You understand, don't you daddy?" > "You understand, don't you, Daddy?"
- [00072DAD]: "Besides, your mother would never forgive you." > "Besides, your mother would never forgive ya."
- MinRecruit07PlayerGhoulsDealtWith: "Took care of those ghouls that were giving you trouble." > "Took care of those ghouls that were givin' you trouble." (Bug #26748)
- MinRecruit07GhoulProblem01: "If more of them start wandering out this way we may be overrun." > "If more of them start wandering out this way, we may be overrun." (Bug #26749)
- MinRecruit07 [00018668]: "Get to the point. What what do you need?" > "Get to the point. What do you need?" (Bug #26750)
- [0018666E]: "Glad to hear it General. It's hard enough out here without people having to worry about ghouls in their back yard." > "Glad to hear it, General. It's hard enough out here without people having to worry about ghouls in their backyard."
- MinRecruit07 [Stage 100]: "A nearby pack of Feral Ghouls has been terrorizing ." > "A nearby pack of feral ghouls has been terrorizing ." (Bug #26751)
- [Stage 200]: "I was able to take out the leader of the Feral Ghoul pack." > "I was able to take out the leader of the feral ghoul pack."
- Armor_BoS_Knight_UnderarmorHelmet: "BOS Hood" > "BoS Hood" (Bug #26752)
- PA_T60_Material_BOSSentinel: "BOS Sentinel Paint" > "BoS Sentinel Paint" (Bug #26753)
- PA_T60_Material_BOSPaladin: "BOS Paladin Paint" > "BoS Paladin Paint" (Bug #26754)
- PA_T60_Material_BOSKnight: "BOS Knight Paint" > "BoS Knight Paint" (Bug #26755)
- DialogueCovenantGenericNPCs [000EECA1]: "People mucking around the shore at all hours. Scaring my fish." > "People are muckin' around the shore at all hours. Scarin' my fish." (Bug #26765)
- [000EECA2]: "Go find your own fishing spot. Clear out." > "Go find your own fishin' spot. Clear out."
- [0017FC92]: "Whoever took care of the Institute, whether its the Railroad or Martians, they're good in my book." > "Whoever took care of the Institute, whether it's the Railroad or martians, they're good in my book."
- [0017FC96]: "So many of those power armored fellas around these days. But they did defeat the Institute." > "So many of those power-armored fellas around these days. But they did defeat the Institute."
- [0018F94C]: "I've never seen Power Armor this close before." > "I've never seen power armor this close before."
- [0018F94D]: "We don't get many Vault Dwellers visiting us. I hope the outside world isn't too much of a disappointment." > "We don't get many vault dwellers visiting us. I hope the outside world isn't too much of a disappointment."
- RECampKMK03 [001A95AB]: "Yeah, of course, whatever I've got's for sale." > "Yeah, of course. Whatever I got's for sale." (Bug #26766)
- [001A95AC]: "I'll hook up a friend in need, don't worry. Not for free of course. I don't know you that well." > "I'll hook up a friend in need, don't worry. Well, not for free, of course. I don't know ya that well."
- [001A95AD]: "If you're asking whether I'll sell you my chems, the answer is yes." > "If you're askin' whether I'll sell you my chems, the answer is yes."
- [001A95AE]: "Yeah, that's right. Whatever you need, I can hook you up. I mean... my selection's a bit limited, but what's mine is yours, know what I mean?" > "Yeah, that's right. Whatever you need, I can hook you up. I mean... my selection's a bit limited, but what's mine is yours. Know what I mean?"
- [001A95B0]: "Uh, yeah, I can sell you whatever I've got left. Sure." > "Uh, yeah. I can sell you whatever I got left, sure."
- [001A95F8]: "Woah... is it morning already?" > "Whoa... Is it morning already?"
- [001A95FA]: "Go away. It's the middle of the night... oh hi..." > "Go away. It's the middle of the night... Oh, hi..."
- [001A95FC]: "Hey man... you need some chems?" > "Hey, man... You need some chems?"
- [001A95FD]: "Hey there, sister. You looking for chems?" > "Hey there, sister. You lookin' for chems?"
- [001A95FE]: "What's happening? You looking to buy?" > "What's happenin'? You lookin' to buy?"
- MS17RaiderReports: "Turrets repelled another two Raider attacks." > "Turrets repelled another two raider attacks." / "No massive threats (yet) but worried we'll be targeted soon." > "No massive threats (yet), but worried we'll be targeted soon." / "Recommend: Once Compound team recovers from Stockton retrieval, take out the "Fog Hill" Raiders. Need a permanent Raider solution, though." > "Recommend: Once Compound team recovers from Stockton retrieval, take out the "Fog Hill" raiders. Need a permanent raider solution, though." (Bug #26767)
- DN062PrincipalTerminalLogs [Menu Items; Item ID 1]: "Happy Friday All!" > "Happy Friday all!" / "I wish I did not have to address this, but enough have spoke up that I have to say there are absolutely no psychological or physical side effects from participation in NAPP." > "I wish I did not have to address this, but enough have spoken up that I have to say there are absolutely no psychological or physical side effects from participation in NAPP. / "This is principal Hudson, signing off." > "This is Principal Hudson, signing off." / [Menu Items; Item ID 2]: "Good Morning teachers and students!" > "Good morning teachers and students!" / "The Glee Club is having their seasonal bake sale today, so stop by and show your support so we can send our team to Regionals! Remember, actual baked goods are forbidden on school grounds, so the Glee club will be selling colorful wrappers you can eat your food paste out of." > "The Glee Club is having their seasonal bake sale today, so stop by and show your support so we can send our team to the regionals! Remember, actual baked goods are forbidden on school grounds, so the Glee Club will be selling colorful wrappers you can eat your food paste out of." / "This is principal Hudson, signing off." > "This is Principal Hudson, signing off." (Bug #26768)
- DN062PrincipalTerminal [Menu Items; Item ID 1]: "Again I thank you for your school's willingness to participate in the Nutritional Alternative Paste Program, or NAPP for short." > "Again, I thank you for your school's willingness to participate in the Nutritional Alternative Paste Program, or NAPP for short." / "Noncompliance will result in funds revoked, so please make sure your faculty and students remain obedient." > "Non-compliance will result in funds revoked, so please make sure your faculty and students remain obedient." (Bug #26769)
- InstM01_BillsLetter: "My name is Bill Sutton and I'm the foreman at Warwick Homestead. We got a little synth problem here and I'm looking for a hired gun to take care of it." > "My name is Bill Sutton, and I'm the foreman at Warwick Homestead. We got a little synth problem here, and I'm looking for a hired gun to take care of it." / "I plan to take over the farm when Roger's gone and I need it to look legitimate." > "I plan to take over the farm when Roger's gone, and I need it to look legitimate." / "I want this done soon, or I'm going to take matters in to my own hand and then you missed your chance at a even bigger haul then what you already got." > "Don't take your time, either. I want this done soon, or I'm going to take matters into my own hands and then you missed your chance at an even bigger haul then what you already got." (Bug #26770)
- REObjectCT05 [0018206D]: "I'm just going to stay here a bit to regain my strength." > "I'm just gonna stay here a bit to regain my strength." (Bug #26771)
- [00182072]: "Oh thank you! You just saved my life." > "Oh, thank you! You just saved my life."
- MS10bSharedInfo01RadioLine: "Help. Or Mayday, or whatever it is one says on a radio." > "Help. Or mayday, or whatever it is one says on a radio." / "I'm setting this to repeat. Oh shit! Got to sign off. One of the super mutants is coming." > "I'm setting this to repeat. Ah, shit! Got to sign off. One of the super mutants is coming." (Bug #26776)
- ConvDiamondCitySchoolEdnaChildZwickyPreWed01 [0013FE57]: "What about Mister Zwicky? Is he like family to? Like a husband?" > "What about Mister Zwicky? Is he like family too? Like a husband?" (Bug #26783)
- DLC04MQ01 [060415FD]: "This girl? Are you sure Gage?" > "This chick? Are you sure, Gage?" (Bug #26790)
- DLC04MQ01 [060201FB]: "This guy? Are you sure Gage?" > "This guy? Are you sure, Gage?" (Bug #26794)
- DialogueFarmGeneric3 [0018BA86]: "You hear the news from Abernathy farm?" > "You hear the news from Abernathy Farm?" (Bug #26821)
- [0018BAAF]: "Damn vultures... it's better to just let them take what they want." > "Damn vultures... It's better to just let them take what they want."
- DN072_LighthouseTerminal [Menu Items, Item ID 1]: "The beacon" > "The Beacon" (Bug #26838)
- Armor_BoS_Soldier_Underarmor: "BOS Uniform" > "BoS Soldier Uniform" (Bug #26852)
- Armor_BoS_Knight_Underarmor: "BOS Uniform" > "BoS Knight Uniform" (Bug #26853)
- Vault75OverseerTermDirectives [Menu Items; Item ID 1]: "Adults aged 17 and older will be isolated and disposed of by the Head of Security." > "Adults aged 17 and older will be isolated and disposed of by the head of security." / "As Overseer, you are responsible for introducing the children to the caretaker robots and their sleeping facilities." > "As overseer, you are responsible for introducing the children to the caretaker robots and their sleeping facilities." / "It is recommended that you participate directly in routine storytimes each evening." > "It is recommended that you participate directly in routine story times each evening." / [Menu Items; Item ID 2]: "III. Residents of average genetic promise but high intelligence and docility may be recruited to the Research staff at Overseer discretion." > "III. Residents of average genetic promise but high intelligence and docility may be recruited to the research staff at overseer discretion." / "IV. All other Residents to be removed must be culled." > "IV. All other residents to be removed must be culled." / [Menu Items; Item ID 3]: "New research personnel may be selected annually from the Vault population at Overseer discretion. Residents are to be informed that these persons have vacated the Vault." > "New research personnel may be selected annually from the vault population at overseer discretion. Residents are to be informed that these persons have vacated the vault." / [Menu Items; Item ID 4]: "Vault 75 has been built within the township of Malden, and all families with children aged 5-16 have been offered subsidized admittance to the Vault program here." > "Vault 75 has been built within the township of Malden, and all families with children aged 5-16 have been offered subsidized admittance to the vault program here." / [Menu Items; Item ID 5]: "This will be done annually, on a date specified by the Overseer and Chief Scientist." > "This will be done annually, on a date specified by the overseer and chief scientist." / "Appropriate ceremonies should be conceived of and performed by Overseer staff, with outgoing subjects being removed one-by-one from the main living area." > "Appropriate ceremonies should be conceived of and performed by overseer staff, with outgoing subjects being removed one by one from the main living area." / "Subjects with EXCELLENT and SUPERIOR intellect ratings (but not aggregate) will be offered positions as Overseer of Research staff, per discretion of the Overseer and Chief Scientist." > "Subjects with EXCELLENT and SUPERIOR intellect ratings (but not aggregate) will be offered positions as overseer of research staff, per discretion of the overseer and chief scientist." (Bug #26854)
- BobbleHead_LockPicking: "Lock Picking Bobblehead" > "Lockpicking Bobblehead" (Bug #26870)
- AO_Comment_Dialogue [000863C1]: "And of course the crater comes with its own welcoming party of Feral Ghouls." > "And of course the crater comes with its own welcoming party of feral ghouls." (Bug #27020)
- [001805BF]: "Blue, we're walking right into Boston Common." > "Blue, we're walkin' right into Boston Common."
- [0018919C]: "What was this place for... storytime or something?" > "What was this place for... story time or somethin'?"
- BoS201 [000486C7]: "The Institute Scientists have created a weapon that transcends the destructive nature of the atom bomb." > "The Institute scientists have created a weapon that transcends the destructive nature of the atom bomb." / "The notion that a machine could be granted free will is not only offensive, but horribly dangerous." > "This notion that a machine could be granted free will is not only offensive, but horribly dangerous." (Bug #27021)
- [0016AC62]: "Deep into that darkness peering, long I stood there, wondering, fearing." / "Deep into that darkness peering. Long I stood there. Wondering. Fearing."
- [001906CE]: "I wish everyone down there believed in our cause but they've been blinded by rumors and misinformation." > "I wish everyone down there believed in our cause, but they've been blinded by rumors and misinformation." / "Every man, woman and child below is in mortal danger." > "Every man, woman, and child below is in mortal danger." / "Cleansing the Commonwealth is our duty and I will gladly spill my own blood if it ensures our victory." > "Cleansing the Commonwealth is our duty, and I will gladly spill my own blood if it ensures our victory."
- [001906D1]: "We're going to need that edge when we take on the Institute." > "We're gonna need that edge when we take on the Institute." / "They've already proven that they're technologically superior, which means there's no telling what types of weapons they have in their arsenal." > "They've already proven that they're technologically superior, which means there's no telling what types of weapons they'll have in their arsenal."
- BoS201Greetings [000486DD]: "Cavalry's arrived and it looks like they sent in the big guns." > "Cavalry's arrived... and it looks like they sent in the big guns." (Bug #27022)
- BoSDialogueGenericHellos [001739A1]: "Carry food with you or you'll end up eating some pretty questionable things to stay alive." > "Carry food with you, or you'll end up eating some pretty questionable things to stay alive." (Bug #27026)
- [0018EABE]: "If you want me to keep making more X111 Compound, you're going to have to bring me more blood samples." > "If you want me to keep making more X-111 Compound, you're going to have to bring me more blood samples."
- [0018EABF]: "I could still use more of those viable blood samples if you want me to synthesize some X111 Compound." > "I could still use more of those viable blood samples if you want me to synthesize some X-111 Compound."
- BoSDialoguePoliceStation [00044959]: "Recon's always coming in." > "Recon's always comin' in." (Bug #27027)
- [00044976]: "Here's your payment. Nothing like a successful mission." > "Here's your payment. Nothin' like a successful mission."
- [00072AB0]: "Seeing eye-to-eye" > "Seeing eye to eye" / "I wish we could see eye-to-eye." > "I wish we could see eye to eye."
- [00087392]: "Now, report to Paladin Danse-- he said he had a mission for you." > "Now, report to Paladin Danse - he said he had a mission for you."
- [000920C3]: "Look, I'm going to cut you some slack because Danse trusts you." > "Look, I'm gonna cut you some slack because Danse trusts you."
- BoSDialoguePrydwen [000440CD]: "Oh, well, all right then." > "Oh, well. All right, then." (Bug #27028)
- [0008B299]: "What can you do for my Power Armor?" > "What can you do for my power armor?"
- [00096488]: "X111 Compound" > "X-111 Compound" / "Have you synthesized any more of the X111 Compound?" > "Have you synthesized any more of the X-111 Compound?"
- [00169CC6]: "*Sigh* Sometimes I feel the Brotherhood has such a narrow view when executing its operations." > "*sigh* Sometimes I feel the Brotherhood has such a narrow view when executing its operations."
- [00169CC7]: "Maxson's informed me that you're continuing your tour aboard the Prydwen so I was hoping you could assist me with a long-term problem." > "Maxson's informed me that you're continuing your tour aboard the Prydwen, so I was hoping you could assist me with a long-term problem." / "I can stay ahead of the repairs, and we have plenty of fuel to keep the fusion reaction sustained, but we're short on Reactor Coolant." > "I can stay ahead of the repairs, and we have plenty of fuel to keep the fusion reaction sustained, but we're short on reactor coolant."
- [00169CD0]: "This victory cost us a lot of lives. So you'll have to forgive me if I don't jump for joy." > "This victory cost us a lot of lives. So, you'll have to forgive me if I don't jump for joy."
- [0017BD48]: "Never head of it." > "Never heard of it."
- [00180BA7]: "I've decided to call it the X111 Compound... I thought it was fitting." > "I've decided to call it the X-111 Compound... I thought it was fitting."
- [00180BC9]: "Well, they're an important part of my research if that's what you mean." > "Well, they're an important part of my research, if that's what you mean."
- BosR02 [000C7DB3]: "Great. I'll get this documented and and ready to send off." > "Great. I'll get this documented and ready to send off." (Bug #27029)
- [0017152F]: "All the scientific research, the repairs, the tactical planning, you name it... we do all of the technical work." > "All the scientific research, the repairs, the tactical planning, you name it... We do all of the technical work." / "Of course, I'm a field scribe, so I'm boots on the ground with the soldiers... but I kind of like pulling the trigger once in a while." > "Of course, I'm a field scribe, so I'm boots on the ground with the soldiers... but I kind of like pullin' the trigger once in a while."
- CISChatWithNPC_X6 [00188B4C]: "Carla. It's been awhile." > "Carla. It's been a while." (Bug #27030)
- COMCait [00140B67]: "I was hopin' we'd see eye-to-eye on this. You know, share the same feelin's about our friendship." > "I was hopin' we'd see eye to eye on this. You know, share the same feelin's about our friendship." (Bug #27031)
- COMCodsworth [000514BF]: "So you can imagine the distress I felt when the bombs fell, after you fled to the Vault." > "So, you can imagine the distress I felt when the bombs fell, after you fled to the vault." (Bug #27032)
- [000F7403]: "Feral Ghouls!" > "Feral ghouls!"
- COMCodsworthIdles [001A0DF5]: "Mother Nature never ceases to amaze... Through all the post war devastation, the sunrise is still quite impressive." > "Mother Nature never ceases to amaze... Through all the post-war devastation, the sunrise is still quite impressive." (Bug #27033)
- COMCurie [0010BB7F]: "I believe the term is, "Yahoo"?" > "I believe the term is... "yahoo"?" (Bug #27034)
- [0010BB82]: "Messieurs Enemies have been dispatched." > "Enemies have been dispatched."
- [0010F0C8]: "You OK?" > "You okay?"
- [0010F10D]: "So how are you going to do that?" > "So how are you gonna do that?"
- [0010F11C]: "Everything OK?" > "Everything okay?"
- [00164680]: "My control of feelings is worse than before. And you, you are no help. With your teasing of poor little Curie." > "My control of feelings is worse than before. And you... you are no help... with your teasing of poor little Curie." / "But it is not just you. Sometimes a simple compliment, "Nice hair" and I am flustered. Confused." > "But it is not just you. Sometimes a simple compliment... "Nice hair" and I am flustered... confused." / "Other times, people suggest the strangest and most lurid things. And I am even more confused. Why do people do this?" > "Other times, people suggest the strangest and most lurid things... and I am even more confused. Why do people do this?"
- COMCurieQuest [0016469C]: "You might be feeling grief. For a friend." > "You might be feeling grief... for a friend." (Bug #27035)
- [00164707]: "It's an... interesting problem. The memories wouldn't be hard." > "It's an interesting problem. The memories wouldn't be hard." / "We translate those from the brain to computers and back all the time here. It's how the Loungers work." > "We translate those from the brain to computers and back all the time here. It's how the loungers work."
- [0016471C]: "I. I feel. I feel so strange." > "I... I feel... I feel so strange."
- [00164725]: "She sounds good, doc." > "She sounds good, Doc."
- [00164775]: "Are you OK?" > "Are you okay?" / "Are you OK, Curie?" > "Are you okay, Curie?"
- COMDeacon [000F782F]: "It's nice to get out of the Church. You can really get stir crazy down there." > "It's nice to get out of the church. You can really get stir crazy down there." (Bug #27036)
- [000F7871]: "One time, I got a face change and was a girl for a few months. You should've seen the looks back at HQ." > "One time, I got a face change and was a girl for a few months. Yeah, you should've seen the looks back at HQ."
- [000F9557]: "Don't mean to make you nervous. But I don't think we're alone." > "Don't mean to make you nervous, but I don't think we're alone."
- [000F96BC]: "You're going down... Yow Gee? You Guys? Whatever you are, you're going down." > "You're goin' down... Yow gee? Yow gee-nee? You guys? Whatever you are, you're goin' down."
- COMDeaconIdles [000F7867]: "I never really much cared for the Minutemen. The idea sounds great. But you give small men big power and sometimes you'll pay for it." > "I never really much cared for the Minutemen. The idea sounds great, but you give small men big power and sometimes you'll pay for it." (Bug #27037)
- [000F788E]: "The lowest level of Hell is reserved for Raiders. And liars. Uh oh." > "The lowest level of Hell is reserved for raiders. And liars. Uh oh."
- [000F788F]: "Any time you want to take on more Raiders, I'm in." > "Any time you want to take on more raiders, I'm in."
- [000F789C]: "Some jackasses call ferals "ghouls". Like ghouls don't have enough problems." > "Some jackasses call ferals "ghouls." Like ghouls don't have enough problems."
- [000F95D4]: "Brr... Deathclaws." > "Oh... deathclaws."
- [000F95D5]: "I do not like 'Claws. Those fast, car flipping, ahh... They just get to me." > "I do not like 'claws. Those fast, car flippin'... They just get to me."
- [000F95D6]: "If we're hunting Deathclaws, care to tag in Glory? Please?" > "If we're hunting deathclaws, care to tag in Glory? Please?"
- [000F95D7]: "Another Deathclaw down, and another of my 9 lives burned. Yay." > "Another deathclaw down, and another of my nine lives burned. Yay."
- [000F95D8]: "Deathclaws, love them or leave them, they'll still tear your face off." > "Deathclaws... love 'em or leave 'em, they'll still tear your face off."
- [000F95E2]: "Super Mutants hit like a mac truck." > "Super mutants hit like a mac truck."
- [000F95E3]: "Sometimes it's best to just sidestep the 'Muties. They don't have the best eyesight." > "Sometimes it's best to just sidestep the muties. They don't have the best eyesight."
- [000F95E4]: "Head shots work best against Super Mutants. A lot a lot of head shots." > "Head shots work best against super mutants. A lotta lotta head shots."
- [000F95E6]: "I understand why Glory hates wasting Gen 1s and 2s. A very fuzzy line." > "I understand why Glory hates wastin' Gen-1s and 2s. A very fuzzy line."
- [000F95E8]: "Tinker records every place we find the early gen synths. He says it'll reveal the Institute's "Master Plan". Yeah, right." > "Tinker records every place we find the early gen synths. He says it'll reveal the Institute's "master plan." Yeah, right."
- [000F95F8]: "When you're covered in Super Mutant blood, coming off the Jet DTs, and you're one step ahead of the Institute - it's Beantown Brown time!" > "When you're covered in super mutant blood, coming off the Jet DTs, and you're one step ahead of the Institute - it's Beantown Brown time!"
- [0018B122]: "Desdemona - hell I - won't take kindly to giving those power armored bigots a super weapon." > "Desdemona... hell, I won't take kindly to giving those power-armored bigots a super weapon."
- COMHancock [0012CE5E]: "Yeah. Course. This ain't pressing." > "Yeah. 'Course. This ain't pressing."
- [0012EEB9]: "Yeah, of course. I'm not going anywhere." > "Yeah, of course. I'm not goin' anywhere."
- [001A89D5]: "And sure, you and me, we haven't always seen eye-to-eye. But lately, lately things have just felt... right." > "And sure, you and me, we haven't always seen eye to eye. But lately... lately things have just felt... right."
- COMHancock [0012CE5E]: "Yeah. Course. This ain't pressing." > "Yeah. 'Course. This ain't pressing." (Bug #27038)
- [0012EEB9]: "Yeah, of course. I'm not going anywhere." > "Yeah, of course. I'm not goin' anywhere."
- [001A89D5]: "And sure, you and me, we haven't always seen eye-to-eye. But lately, lately things have just felt... right." > "And sure, you and me, we haven't always seen eye to eye. But lately... lately things have just felt... right."
- COMHancockIdles [0012626F]: "So, you got a ride of choice? I'm usually a Mentats Ghoul myself. Makes me feel intellectual." > "So, you got a ride of choice? I'm usually a Mentats ghoul, myself. Makes me feel intellectual." (Bug #27039)
- [0016FC36]: "You know, we figure out how to turn you Ghoul, we could do this long term. Something to think about." > "You know, we figure out how to turn you ghoul, we could do this long term. Somethin' to think about."
- [0016FC3B]: "So a Ghoul walks into a bar. Bartender says, "We don't serve Ghouls here." Ghoul says, "That's fine. Is the human fresh?"" > "So a ghoul walks into a bar. Bartender says, "We don't serve ghouls here." Ghoul says, "That's fine. Is the human fresh?""
- COMMacCready [0011CD8C]: "But you. You're different. We see eye-to-eye on almost everything." > "But you. You're different. We see eye to eye on almost everything." (Bug #27040)
- [0013654E]: "If you still love me, you'll change... if you don't... well... we'll just remain friends." > "If you still love me, you'll change... and if you don't... well... we'll just remain friends."
- COMMacCreadyTalk [001A2E8C]: "We're doing pretty good... starting to see eye-to-eye on a lot of things. Hope it lasts." > "We're doin' pretty good... startin' to see eye to eye on a lot of things. Hope it lasts." (Bug #27041)
- COMNick [00157839]: "All right then." > "All right, then." (Bug #27042)
- [0015FC42]: "I got some old memories, pre-war, faded to all heck, of guys dressed like this, doin' what I do." > "I got some old memories, pre-war, faded to all heck, of guys dressed like this... doin' what I do."
- [0015FC7E]: "This was long before I'd moved to town, but apparently, some gentleman-type shows up in Diamond City, heads down to Power Noodles." > "This was long before I'd moved to town, but apparently some gentleman type shows up in Diamond City, heads down to Power Noodles."
- [0015FCCD]: "So, who are you, Nick?" > "So... who are you, Nick?"
- [0015FCEE]: "Long story, but I hope it helps. You wanna get moving?" > "That was a long story, but I hope it helps. You wanna get movin'?"
- [0015FD11]: "They've cut you loose. Welcome to the Brave New World... with such people in it." > "They've cut you loose. Welcome to the brave new world... with such people in it."
- [001CB242]: "For as long as I can remember, I've been getting these... flashes." > "For as long as I can remember, I've been getting these, um... flashes." / "They're not bad. They're just..." > "They're not bad. They're just, um..." / "They're just this inescapable reminder. That I'm not the person I think I am. That I'm not a person at all." > "They're just this inescapable reminder... that I'm not the person I think I am. That I'm not a person at all." / "I'm just a machine, pretending to be human." > "I'm just a machine... pretending to be human."
- [03042FD0]: "Come to think of it, that was probably just after DiMA and I had fought... It was a confusing couple of weeks, all-around." > "Come to think of it, that was probably just after DiMA and I had fought... It was a confusing couple of weeks, all around."
- COMOldLongfellowIdle [0300F153]: "I'll be happy to carry any spirits you got. Course, I can't promise you'll get 'em back." > "I'll be happy to carry any spirits you got. 'Course, I can't promise you'll get 'em back." (Bug #27043)
- [0300F162]: "I'm so used to huntin' in the fog back home, sometimes I forget what a clear night looks like." > "I'm so used to huntin' in the Fog back home, sometimes I forget what a clear night looks like."
- [0300F176]: "Best way to take down a Deathclaw is to aim for the head. From a long way away, of course." > "Best way to take down a deathclaw is to aim for the head. From a long way away, of course."
- [0300F177]: "Everythin' you need to know 'bout a Deathclaw is right there in its name." > "Everything you need to know about a deathclaw is right there in its name."
- [0300F178]: "Not all Deathclaws are the same. They're all nasty, but some of 'em are real devils." > "Not all deathclaws are the same. They're all nasty, but some of 'em are real devils."
- [0300F19D]: "The Super Mutants with the bombs are the worst. One of them comes at you, start runnin'." > "The super mutants with the bombs are the worst. One of them comes at you, start a runnin'."
- [0300F19E]: "Thinkin' of Super Mutants as mindless brutes is a quick way to get dead." > "Thinkin' of super mutants as mindless brutes is a quick way to get dead."
- [0300F1A0]: "Best way of dealin' with Super Mutants is to slip past 'em." > "Best way of dealin' with super mutants is to slip past 'em."
- [0300F1B4]: "*Sniff* Foul down here, ain't it?" > "*sniff* Foul down here, ain't it?"
- [0300F84C]: "I'd rather die than be stuck in one of these rat-holes." > "I'd rather die than be stuck in one of these ratholes."
- [0300F864]: "Might just make a Far Harbor woman out of you yet cap'n." > "Might just make a Far Harbor woman out of you yet, cap'n."
- [03011E74]: "*Coughing*" > "*coughing*"
- [03011E75]: "*Heavy coughing* Damn fog's got in my lungs again." > "*heavy coughing* Damn Fog's got in my lungs again."
- COMPreston [000DDF0E]: "I know we haven't always seen eye-to-eye on everything. But I thought we'd gotten past that." > "I know we haven't always seen eye to eye on everything. But I thought we'd gotten past that." (Bug #27045)
- [000FAEBF]: "Since we've met, you've done some things that made me wonder if I had made a mistake in trusting you. I think I've been pretty clear about that." > "Since we've met, you've done some things that made me wonder if I'd made a mistake in trusting you. I think I've been pretty clear about that."
- COMQCIdles [0021A541]: "Turning yourself into a Super Mutant to survive the Glowing Sea. Can't say Doctor Virgil lacks ingenuity." > "Turning yourself into a super mutant to survive the Glowing Sea? Can't say Doctor Virgil lacks ingenuity." (Bug #27046)
- [0021C99C]: "You OK, boss? You're still you, right? You never know, Amari can really do a number on people's noggins." > "Hey. You okay, boss? You're still you, right? You never know, Amari can really do a number on people's noggins."
- COMStrongIdle [001339BB]: "Ugh, so bored. Strong want to smash something, anything!" > "Ugh... so bored. Strong want to smash something. Anything!" (Bug #27047)
- [001339C3]: "Look, human, useless human things. You like useless human things." > "Look, human... useless human things. You like useless human things."
- [001339DA]: "Not time to be careful, best to just keep moving." > "Not time to be careful. Best to just keep moving."
- [001339DB]: "Too many streets and buildings, sometimes Strong get confused." > "Too many streets and buildings. Sometimes Strong get confused."
- ConvGenericRaiderDungeonCleared [0009206D]: "Sounds like someone cleaned house over at Quincy Quarries. Slough and his Ghouls. They're gonna be picking up pieces of those folks for weeks." > "Sounds like someone cleaned house over at Quincy Quarries. Slough and his ghouls - they're gonna be picking up pieces of those folks for weeks." (Bug #27049)
- DialogueBunkerHill [0005FCF8]: "You give Raiders protection money?" > "You give raiders protection money?" (Bug #27050)
- [0005FCFF]: "So Bunker Hill just buys it's way out of problems?" > "So Bunker Hill just buys its way out of problems?"
- [00180110]: "World's a changing. But my deals aren't." > "World's a changin'. But my deals aren't."
- [0018010E]: "If it ain't the general of the whole god-damned Minutemen. Should I salute? Surely, you can spare some caps at my little store." > "If it ain't the General of the whole goddamned Minutemen. Should I salute? Surely, you can spare some caps at my little store?"
- DialogueCovenant [0008B3FD]: "You're going to like it here. Everyone in Covenant is so friendly and really wants to help." > "You're gonna like it here. Everyone in Covenant is so friendly and really wants to help." (Bug #27051)
- DialogueDiamondCity [0001DA84]: "A synth. As in, "synthetic person"? Those... things the Institute makes?" > "A synth. As in "synthetic person." Those... things the Institute makes." (Bug #27052)
- [0001DAAA]: "We buy and sell anything and everything. Seven days a week. Twenty-four hours a day." > "We buy and sell anything and everything. 7 days a week. 24 hours a day."
- [0005677C]: "Diamond City Surplus! Open twenty-four hours!" > "Diamond City Surplus! Open 24 hours!"
- [00056780]: "Twenty-four hour service, only at Diamond City Surplus!" > "24 hour service, only at Diamond City Surplus!"
- [00085118]: "What a rat hole..." > "What a rathole..."
- [00141936]: "I'm looking for work." > "I'm lookin' for work."
- DialogueDiamondCityGenericNPCs [00017C02]: "If you don't live here, you ain't nobody, got it?" > "If you don't live here, you ain't nobody. Got it?" (Bug #27053)
- DialogueDiamondCitySharedQuestion [0001DA53]: "What kind of business you running here, anyway?" > "What kind of business are you running here, anyway?" (Bug #27054)
- DialogueDrinkingBuddy [001A00CB]: "Oi- we don't serve your type in here!" > "Oi, we don't serve your type in here!" (Bug #27055)
- DialogueFinchFarm [00045BE5]: "Gonna be hard letting go of Jake." > "Gonna be hard lettin' go of Jake." (Bug #27056)
- [00045BE6]: "Only thing worse than the Raiders is those Forged fanatics at the ironworks." > "Only thing worse than the raiders is those Forged fanatics at the ironworks."
- [00045BE8]: "You know what farming is? Back-breaking work from dawn to dusk." > "You know what farmin' is? Backbreaking work from dawn to dusk."
- [00045BEA]: "Jake was such a solitary boy, growing up. I should have done more to reach out to him." > "Jake was such a solitary boy growin' up. I should have done more to reach out to him."
- [0011A088]: "Mister Finch." > "Mr. Finch."
- [00161F04]: "Looking to trade? Or did you come here to admire the Commonwealth's largest collection of junk?" > "Lookin' to trade? Or did you come here to admire the Commonwealth's largest collection of junk?"
- DialogueGenericDoctors [0005FC17]: "I need some supplies, doctor." > "I need some supplies, Doctor." (Bug #27057)
- [0005FC1C]: "Hey again. Working on a slogan for the surgery. Thinking, "The doctor is in. Pain is out." Hmm... might be false advertising. Let's just talk shop." > "Hey again. Workin' on a slogan for the surgery. I'm thinkin', "The doctor is in. Pain is out." Eh... that might be false advertising. Let's just talk shop."
- [0005FC1D]: "Hello again. Let me take a look at you. See where it hurts." > "Hey. Let me take a look at you... and see where it hurts."
- [00079253]: "Hear anything, doctor?" > "Hear anything, Doctor?"
- [00079254]: "What's new, doc?" > "What's new, Doc?"
- [00079255]: "Any news out there, doctor?" > "Any news out there, Doctor?"
- [000BDA83]: "I'm very busy, unless you need my medical expertise - please bother someone else." > "I'm very busy. Unless you need my medical expertise - please bother someone else."
- [0012FCA1]: "You have some sort of medical problem here? Or are you just yanking my chain." > "You have some sort of medical problem here, or are you just yankin' my chain?"
- [0012FCC7]: "Am I doctor? Let me show you my degree from the school of "Saving Wise Asses Like You."" > "Am I a doctor? Let me show you my degree from the school of "Saving Wise Asses Like You.""
- [0013A053]: "Do you get a lot of patients in the Vault?" > "Do you get a lot of patients in the vault?"
- DialogueGenericPlayer [000179DE]: "Uch.." > "Uch…" (Bug #27059)
- [000179DF]: "*Sigh*" > "*sigh*"
- DialogueGoodneighbor [00024AED]: "I've got a weapon here for every situation. Hunting, protection, cold blooded murder, hot blooded murder." > "I've got a weapon here for every situation. Hunting, protection, cold-blooded murder, hot-blooded murder." (Bug #27062)
- [00065F4B]: "Where did the Memory Loungers come from, you ask? *chuckle* Well, a girl's gotta have her secrets." > "Where did the memory loungers come from, you ask? *chuckle* Well, a girl's gotta have her secrets."
- [00075119]: "Ghoul? What's a Ghoul?" > "Ghoul? What's a ghoul?"
- [0007511A]: "What's it like, you know, being a Ghoul?" > "What's it like, you know, being a ghoul?"
- [00075E80]: "Who..? What.. are you?" > "Who...? What are you?"
- [00075E81]: "You're an Assaultron?" > "You're an assaultron?"
- [00075E82]: "So what kind of weapons do you have?" > "So, what kind of weapons do you have?"
- [00108F4F]: "The Memory Loungers are complex pieces of equipment. Please don't lean on, jump on, or kick them." > "The memory loungers are complex pieces of equipment. Please don't lean on, jump on, or kick them."
- [00108F51]: "Don't bother asking me about how the Memory Loungers work. I don't have time to teach the years of neural physiology it would take to understand." > "Don't bother asking me about how the memory loungers work. I don't have time to teach the years of neural physiology it would take you to understand."
- [0010B66A]: "Actually, I already took care of those Super Mutants." > "Actually, I already took care of those super mutants."
- [0010B66F]: "Tangle with Super Mutants? No thanks." > "Tangle with super mutants? No thanks."
- [0010B670]: "Super Mutants have taken over the old Boston Public Library. I got a lot of fond memories of that place from when I was a girl and... human..." > "Super mutants have taken over the old Boston Public Library. I got a lot of fond memories of that place from when I was a girl and... human..."
- [0010B674]: "What's a Super Mutant?" > "What's a super mutant?"
- [0010B678]: "Sorry. Not enough. Guess that library's going to be Super Mutant central from now on." > "Sorry. Not enough. Guess that library's gonna be super mutant central from now on."
- [0010B67F]: "A lot of those prewar buildings have automated security. Robots, turrets, that kind of thing. Lot of computers too." > "A lot of those pre-war buildings have automated security. Robots, turrets, that kind of thing. Lot of computers too." / "Hope you take the job. You might not believe this, but I was a shy child. Books were like my best friends growing up." > "Hope you take the job. You might not believe this, but I was a shy child. Books were like my best friends growin' up."
- [0016A47D]: "No accounting for taste, I guess." > "No accountin' for taste, I guess."
- [001AC130]: "I... don't think that would be a good idea. Something else I can help you with?" > "I don't think that would be a good idea. Something else I can help you with?"
- DialogueGoodneighborGenericNPCs [0017DAA3]: "You see that big explosion? Over at CIT? They say that's where the Institute got started..." > "You see that big explosion? Over at C.I.T.? They say that's where the Institute got started…" (Bug #27063)
- DialogueGoodneighborGuards [0017DAA6]: "So, the big kaboom hits old CIT. I hope the stories are true, and the Institute got what was comin' to 'em." > "So, the big kaboom hits old C.I.T. I hope the stories are true, and the Institute got what was comin' to 'em." (Bug #27064)
- DialogueInstituteShaunKid [00163276, 001AB240, 001AB241, 001AB242, 001AB243, 001AB244, 001AB245, 001AB246, 001AB247]: "Already Have One" > "Already have one" (Bug #27066)
- [00163277]: "Sure Thing" > "Sure thing"
- DialogueInstituteShaunKid [00163278]: "Hey dad, can you do something for me?" > "Hey, Dad. Can you do something for me?" (Bug #27066)
- [00163279]: "Hey mom, can you do something for me?" > "Hey, Mom. Can you do something for me?"
- [0016329F]: "I'd love to have a Biometric Scanner to take apart." > "I'd love to have a biometric scanner to take apart."
- [001632A1]: "If you could find me a Hot Plate, I'd love to take it apart." > "If you could find me a hot plate, I'd love to take it apart."
- [001632A3]: "If you could bring me a Sensor Module, I could take it apart and use it for stuff." > "If you could bring me a sensor module, I could take it apart and use it for... stuff."
- [001632A4]: "I could really use an old telephone. They've got all sorts of neat parts in 'em." > "I could really use an old telephone. They've got all sorts of neat parts in them."
- [001632A5]: "Think you could find an old vacuum tube? I'm building something and that might be helpful." > "Think you could find me an old vacuum tube? I'm building something, and it might be helpful."
- [001632A6]: "Thanks dad!" > "Thanks, Dad!"
- [001632A7]: "Thanks mom!" > "Thanks, Mom!"
- [001632AA]: "Sorry kid. I've got more important things to worry about." > "Sorry, kid. I've got more important things to worry about."
- [001632AE]: "Next time you're above ground, can you look for something for me? I wanna try building some new stuff." > "Next time you're above ground, can you look for something? I wanna try building some new stuff."
- [001632AF]: "Next time you're out doing stuff, can you look for something for me? I wanna try building some new stuff." > "Next time you're out doing stuff, can you look for something? I wanna try building some new things."
- [001AC342]: "Never mind, I guess. We can talk about it some other time." > "Never mind, I guess. We could talk about it some other time."
- [001AC343]: "Before I forget... Father, uhh, he told me to give this to you. I didn't listen to it, so I dunno what it says, but I think it's important." > "Oh, before I forget... Father, uh, he told me to give this to you. I didn't listen to it, so I don't know what it says, but I think it's important."
- DialogueInstShaunKidSharedGreet001: "I just wanted you to know... I love you, mom." > "I just wanted you to know... I love you, Mom." (Bug #27067)
- DialogueInstShaunKidSharedGreet002: "I just wanted you to know... I love you, dad." > "I just wanted you to know... I love you, Dad." (Bug #27068)
- DialogueInstShaunKidSharedGreet003: "I sure do miss you when you leave, mom. But it's always great when you come back!" > "I sure do miss you when you leave, Mom. But it's always great when you come back!" (Bug #27069)
- DialogueInstShaunKidSharedGreet004: "I sure do miss you when you leave, dad. But it's always great when you come back!" > "I sure do miss you when you leave, Dad. But it's always great when you come back!" (Bug #27070)
- DialogueInstShaunKidSharedGreet007: "Can't you feel it, mom? It's like everyone has... hope. Like everything's just going to be okay." > "Can't you feel it, Mom? It's like everyone has... hope. Like everything's just gonna be okay." (Bug #27071)
- DialogueInstShaunKidSharedGreet008: "Can't you feel it, dad? It's like everyone has... hope. Like everything's just going to be okay." > "Can't you feel it, Dad? It's like everyone has... hope. Like everything's just gonna be... okay." (Bug #27072)
- DialogueInstShaunKidSharedCOM002: "Deacon's cool... and tough. He's just like you, dad!" > "Deacon's cool... and tough. He's just like you, Dad!" (Bug #27073)
- DialogueInstShaunKidSharedCOM019: "I really hope Dogmeat has puppies some day! But first he'd need to meet a lady dog, right?" > "I really hope Dogmeat has puppies someday! But first he'd need to meet a lady dog, right?" (Bug #27075)
- DialogueRailroad [00066EF7]: "You guys are all... well, no one's ever stuck their neck out for me." > "It's just that... You guys are all... Well, no one's ever stuck their neck out for me." (Bug #27078)
- [0018465D]: "Our safe houses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth." > "Our safehouses are bursting with synths. If you're up for it, we could use your help in smuggling them out of the Commonwealth."
- [0018468F]: "Synths OK?" > "Synths okay?" / "Did the synths make it out OK?" > "Did the synths make it out okay?"
- [001846B0]: "Everyone's all, "You've been hittin' the chems way too hard." But I got my eyes open, I see." > "Everyone's all, "You've been hittin' the chems way too hard." But I got my eyes open. I see."
- DialogueRailroadGenericNPCs [0017FCD5]: "I... I.. It's a real pleasure to me you." > "I... It's a real pleasure to meet you." (Bug #27079)
- DialogueSanctuaryHills [00157F40]: "Don't take offense to Marcy, she's working through the loss in her own way." > "Don't take offense to Marcy. She's working through the loss in her own way." (Bug #27080)
- [0015BDF1]: "This place is really coming together, huh? I can't take all the credit." > "This place is really comin' together, huh? I can't take all the credit."
- DialogueTheSlog [00047805]: "It quite a place, isn't it?" > "It's quite a place, isn't it?" (Bug #27081)
- DialogueVault81 [000D3FBA]: "All right then. But come back if you change your mind." > "All right, then. But come back if you change your mind." (Bug #27082)
- [0010922D]: "Fusion Cores? Must be for somethin' high tech. I was hopin' for a crate of Mutfruit myself." > "Fusion cores? Hmph. Must be for somethin' high-tech. I was hopin' for a crate of mutfruit myself." / "Quickest way to boost morale around here? Have my Mary whip up a bunch of her famous Mutfruit pies." > "Quickest way to boost morale around here? Have my Mary whip up a bunch of her famous mutfruit pies."
- [0010922E]: "I gave some Fusion Cores to the Overseer." > "I gave some fusion cores to the Overseer."
- [00109235]: "I figured someone put in a request with her if we got a new face in the Vault." > "I figured someone put in a request with her if we got a new face in the vault."
- [0010923A]: "Another new face in the Vault, eh? What is it we're needin' now, fella?" > "Another new face in the vault, eh? What is it we're needing now, fella?"
- [0010923E]: "Ha! Gwennie let in a good one. That sense of humor is just what this Vault needs." > "Haha! Gwennie let in a good one. That sense of humor is just what this vault needs."
- [00163A31]: "Ok, but I don't want to catch you wasting away." > "Okay, but I don't want to catch you wasting away."
- [0016C8B6]: "Another new face in the Vault, eh? What is it we're needin' now, missy?" > "Another new face in the vault, eh? What is it we're needing now, missy?"
- [0016D7DD]: "Well, I best be getting' back to it. Don't want the old lady on me again. 62 years old and still fiery as ever." > "Well, I best be gettin' back to it. Don't want the old lady on me again. 62 years old and still fiery as ever."
- [0019CDB9]: "Hey, you try telling that to Erin and breaking a little girl's heart. I didn't realize my wife was so cold blooded." > "Hey, you try tellin' that to Erin and breakin' a little girl's heart. I didn't realize my wife was so cold-blooded."
- [001B2D7C]: "Well, I best be getting' back to it." > "Well, I best be gettin' back to it."
- DLC01COMRObotCompanionTalk [01001050]: "Warning: there will be an irreversible ten-second countdown followed by detonation. Recommend moving to a safe distance." > "Warning: There will be an irreversible ten second countdown followed by detonation. Recommend moving to a safe distance." (Bug #27083)
- DLC03AcadiaM01 [030169DF]: "I've told you everything I know, alright? You think I wanted this to happen? Well I didn't!" > "I've told you everything I know, alright? You think I wanted this to happen? Well, I didn't!" (Bug #27084)
- [030169EE]: "Okay, I believe you, but keep it down, alright? That's real private information." > "Okay, I believe you... but keep it down, alright? That's real private information."
- [030169F6]: "Yeah? Well that's not something I talk about with outsiders, so you can either buy something, or move along." > "Yeah? Well, that's not somethin' I talk about with outsiders, so you can either buy somethin' or move along."
- DLC03AcadiaDialogue [0300720B]: "Hell-hole" > "Hellhole" / "The term "Hell-hole" comes to mind." > "The term "hellhole" comes to mind." (Bug #27085)
- [030381BA]: "It was originally a place of science. I like that about it; feels like home, in a way." > "It was originally a place of science. I like that about it... feels like home, in a way." / "I don't mean the Institute when I say "home"... More that, oh I don't know... that abstract feeling of belonging someplace." > "I don't mean the Institute when I say "home"... More that, oh, I don't know... that abstract feeling of belonging someplace."
- [03049228]: "Those poor, misguided souls. Following "atom" into what... a big glowing cloud of nothing. Such a pity." > "Those poor, misguided souls. Following "Atom" into what... a big glowing cloud of nothing. Such a pity."
- [0304B235]: "I did notice a locked chest that I couldn't open. Maybe the last one was in there - do you have the key?" > "I did notice a locked chest that I couldn't open. Maybe the last one was in there. Do you have the key?"
- [0304EACB]: "You... You already told her, didn't you? That's why she won't come back in, why she won't look me in the eye." > "You... You already told her, didn't you? That's why she won't come back in... why she won't look me in the eye."
- [0304EACC]: "Do me a favor: don't say anything to her. I can live with the guilt; she shouldn't have to." > "Do me a favor... don't say anything to her. I can live with the guilt... she shouldn't have to."
- [0304EACE]: "I don't have Institute-level technology here. There were complications. And now... Well, now she's Jule. She's broken, but she's alive." > "I don't have Institute level technology here. There were complications. And now... Well, now she's Jule. She's broken, but she's alive."
- [0304F100]: "Maybe some day, more places in the world will accept us for who we are." > "Maybe someday, more places in the world will accept us for who we are."
- DLC03Acadia_RR [030203E6]: "Beyond that... Well, it'd be enough to know we have someplace we can send synths looking for a way out of the Commonwealth." > "Beyond that... well, it'd be enough to know we have someplace we can send synths looking for a way out of the Commonwealth." (Bug #27086)
- DLC03AcadiaM01 [03027B68]: "Fresh meat crawling in from the Fog? Don't care if it's Mirelurk or man..." > "Fresh meat crawlin' in from the Fog? Don't care if it's mirelurk or man…" (Bug #27087)
- DLC03AcadiaM02 [030404B8]: "Somethin' she did the last time she was in the Commonwealth got the Institute's attention, and they're on her trail." > "Something she did the last time she was in the Commonwealth got the Institute's attention... and they're on her trail." (Bug #27088)
- DLC03AcadiaM03 [0004B209]: "I'm not entirely sure, to be honest. Trappers, Fog Crawlers... there's no end to what's out there. And what might still be out there." > "I'm not entirely sure, to be honest. Trappers, fog crawlers... there's no end to what's out there. And what might still be out there." (Bug #27089)
- DLC03AcadiaM04 [0304BA58]: "All right, spill it. What's going on?" > "All right, spill it. What's goin' on?" (Bug #27090)
- [0304D140]: "All right, look. This is a real shit-show, but telling Jule... It doesn't do her any good. Just hand over the note you found, and let's call this a day." > "All right, look. This is a real shitshow, but tellin' Jule... it doesn't do her any good. Just hand over the note you found, and let's call this a day."
- [0304D193]: "Shit. This is not what I wanted.... Okay, fine. Tell her, see what happens. Live with that guilt." > "Shit. This is not what I wanted... Okay, fine. Tell her, see what happens. Live with that guilt."
- DLC03_ADV017 [0302F070]: "Hm.. maybe." > "Hmm... maybe?" (Bug #27091)
- [0302F094]: "Just let it go. No point crying over what's done." > "Just... let it go. No point in cryin' over what's done."
- [0302F0A5]: "Hm..." > "Hmm..."
- [0302F0A7]: "Yeah, you're good." > "Yeah... you're good."
- [0302F0A9]: "Yeah. As guard dogs. Not all can be trained though. Most are used to being kicked or shot at." > "Yeah. As guard dogs. Not all can be trained, though. Most are used to bein' kicked or shot at." / "I can only manage a few at a time though, so unless I find a new home for one of them, I can't really take on any more." > "I can only manage a few at a time, though, so unless I find a new home for one of 'em, I can't really take on any more."
- [0302F0D8]: "Appologize about dogs" > "Apologize about dogs"
- [0304E75D]: "I just... started seeing things differently when we came to the island and I couldn't stand how the other super mutants act to humans." > "I just... started seein' things differently when we came to the island, and... I couldn't stand how the other super mutants act to humans." / "I keep to my self up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me." > "I keep to myself up here and train my dogs. Do a bit of trade with people too. At least those that don't open fire on me."
- [0304E767]: "Started seeing things more clearly when we came here. Who knows, maybe it's the fog. I just don't see what the point of us all killing each other is." > "Started seein' things more clearly when we came here. Who knows, maybe it's the Fog. I just don't see what the point of us all killin' each other is."
- DLC03CoA_DialogueNucleus [03006BAE]: "Far Harbor's a hell hole. I'd wipe it out." > "Far Harbor's a hellhole. I'd wipe it out." (Bug #27092)
- [03007594]: "All right then. Take care of yourself." > "All right, then. Take care of yourself."
- DLC03CoA_DialogueNucleusArchemist [0304D57A]: "Ah. The latest addition to... our little family. Welcome, child. If you are in need of aid... you've come to the right place." > "Ah. The latest addition to our, uh... little family. Welcome, child. If you are in need of aid you've come to the right place." (Bug #27093)
- DLC03_COMOldLongfellow [03015400]: "Well, I've got my gun, my drink an' my wits. That's all I've ever needed." > "Well, I've got my gun, my drink, an' my wits. That's all I've ever needed." (Bug #27094)
- [030154E3]: "Hm." > "Hmm…"
- DLC03DialogueFarHarbor [03005C23]: "Free beer for you. Ha!" > "Free beer for ya. Haha!" (Bug #27095)
- [03005C47]: "It's alive. You walk inland, and it'll blanket you up in no time. And if the clickety-click of the geiger don't get you..." > "It's alive. You walk inland, and it'll blanket you up in no time. And if the clickety-click of the Geiger don't get you..."
- [03005C4E]: "Instead we let them in. And all in secret from wherever they're holed up, they've been feeding the Fog. Getting it stronger." > "Instead, we let 'em in. And all in secret from wherever they're holed up, they've been feeding the Fog. Getting it stronger." / "Strong enough to push all of us out of our homesteads, further and further until it's a wonder we're not all drowned in the ocean." > "Strong enough to push us all out of our homesteads... further and further until it's a wonder we're not all drowned in the ocean."
- [03005C4F]: "Look, in my daddy's time, the Fog was a nuisance. Something you avoided." > "Look, in my daddy's time, the Fog was a nuisance. Somethin' you avoided."
- [03007F53]: "This island... It... it has taken my husband. It has taken everything." > "This island... It has taken my husband. It has taken everything."
- [03007F86]: "You heard what? Ha. That's hilarious." > "You heard what? Heh. That's hilarious."
- [03007F87]: "I have no idea what you're talking about. Sorry." > "I have no idea what you're talkin' about. Sorry."
- [03007F88]: "Just a guy trying to make a few caps." > "Just a guy tryin' to make a few caps." / "Speaking of which... Buying anything?" > "Speakin' of which... Buyin' anything?"
- [0303F9D8]: "Don't let the island catch you offguard. Buy my guns!" > "Don't let the island catch you off guard. Buy my guns!"
- [0303F9E3]: "Fortify your gut against the Fog... with whiskey. Ha!" > "Fortify your gut against the Fog... with whiskey. Haha!"
- [03044A0B]: "What? Oh yes, trade." > "What? Oh yeah, trade."
- [030450ED]: "The island plays no favorites. Just ask the Children of Atom that. Ha!" > "The island plays no favorites. Just ask the Children of Atom that. Hahaha!"
- DLC03DialogueFarHarborGenericNPCs [030089DA]: "You're one of them Vault people? With the funny suits?" > "You're one of them vault people? With the funny suits?" (Bug #27096)
- [030089DF]: "Woah. Now that's some firepower there." > "Whoa. Now that's some firepower there."
- [030089E7]: "You think the Fog's bad during the day. Night time... Whew." > "You think the Fog's bad during the day. Nighttime... Whew."
- [030089EB]: "Never look a Trapper in the eyes. They're... somethin' else." > "Never look a trapper in the eyes. They're... somethin' else."
- [030089EC]: "A mainlander like you stands no chance against the Crawlers." > "A mainlander like you stands no chance against the crawlers."
- [030450AC]: "I hope Avery - or whatever she was - does alright." > "I hope Avery... or whatever she was... does alright."
- [03014214]: "The Mirelurks got nothing on the Fog. Don't say I didn't warn you." > "Mirelurks got nothing on the Fog. Don't say I didn't warn you."
- DLC03DialogueV118 [03044B74]: "Hello Detective, did you need something?" > "Hello, Detective. Did you need something?" (Bug #27097)
- [030493DC]: "Ok, I'll let you go" > "Okay, I'll let you go" / "Ok, I'll let you go." > "Okay, I'll let you go."
- [0304B148]: "Yes of course it matters! The man is a murderer, we need to know if he is still at large!" > "Yes, of course, it matters! The man is a murderer, we need to know if he is still at large!"
- [0304B160]: "Ah, it appears the jig, as they say, is up." > "Ah. It appears the jig, as they say, is up."
- [0304B16F]: "Something sounded exciting, Detective." > "Ooh. Something sounded exciting, Detective."
- [0304F086]: "Thank goodness that's over. Did you need something Detective?" > "Thank goodness that's over. Did you need something, Detective?"
- [0304F087]: "That was quite the commotion. Did you need something Detective?" > "That was quite the commotion. Did you need something, Detective?"
- DLC03FarHarborFF01 [03025042]: "You must not be big on earnin' caps either, cause I was about to offer you a job. Oh well, too bad for you." > "You must not be big on earnin' caps either, 'cause I was about to offer you a job. Oh well, too bad for you." (Bug #27098)
- [03025048]: "Oh, you think that now, but by the time you've heard my tale, you might not be so sure." > "Oh... you think that now, but by the time you've heard my tale, you might not be so sure."
- [0302504B]: "But you, you're new here. It'll never see you coming." > "But you, you're new here. It'll never see you comin'."
- [03025051]: "You're that mainlander who just got here. Better watch yourself, cause this island sees and hears everything you do." > "You're that mainlander who just got here. Better watch yourself, 'cause this island sees and hears everything you do."
- [03025052]: "You want to take your time thinking about it, fine, just tell me when it's done." > "You want to take your time thinkin' about it? Fine. Just tell me when it's done."
- [03025055]: "It was lumber and fishing that made the Daltons rich, but they got greedy. Took too much from the island." > "It was lumber and fishin' that made the Daltons rich, but... they got greedy. Took too much from the island."
- [0302505A]: "Petey was my cousin. He was a good lad, never caused trouble. He thought all those freckles brought him luck but... well, not so much." > "Petey was my cousin. He was a good lad, never caused trouble. He thought all those freckles brought him luck, but... well, not so much." / "Course those ferals are still out there, waiting to kill the next poor fool who comes along. Damn shame, that." > "'Course those ferals are still out there, waiting to kill the next poor fool who comes along. Damn shame, that."
- [0302505B]: "Let me guess: I'm the mysterious stranger who's going to help you avenge your family." > "Let me guess... I'm the mysterious stranger who's gonna help you avenge your family."
- [0302E05B]: "Ah, but now our story takes an unexpected turn. A mysterious stranger comes to Far Harbor, someone strong, someone capable." > "Ah... but now our story takes an unexpected turn. A mysterious stranger comes to Far Harbor. Someone strong, someone capable." / "With the stranger's help. the last living Dalton finally has a chance to avenge her bloodline once and for all!" > "With the stranger's help, the last living Dalton finally has a chance to avenge her bloodline once and for all!"
- [0302E05C]: "I should know. I watched the island tear down the greatest family that ever set foot in Far Harbor. It's a tale of greed, blood and vengeance." > "I should know. I watched the island tear down the greatest family that ever set foot in Far Harbor. It's a tale of greed, blood, and vengeance."
- [0302F576]: "My late husband Daniel was the best fisherman this island ever saw. He and his crew had a favorite fishing spot out by Brooke's Head Lighthouse." > "My late husband, Daniel, was the best fisherman this island ever saw. He and his crew had a favorite fishing spot out by Brooke's Head Lighthouse." / "One day, a day I'll never forget, I see Danny's boat pulling up with his crewmen all shouting and carrying on." > "One day, a day I'll never forget, I see Danny's boat pullin' up with his crewmen all shoutin' and carryin' on." / "Turns out some Trappers moved into the lighthouse, no doubt because the island told them to. They're all crazier than a bag of Molerats." > "Turns out some trappers moved into the lighthouse, no doubt because the island told them to. They're all crazier than a bag of mole rats." / "Their leader was having a little target practice. Shot Danny right between the eyes. Killed him just like that." > "Their leader was havin' a little target practice. Shot Danny right between the eyes. Killed him just like that." / "You go get that son of a bitch. You make him pay for doing the island's bidding!" > "You go and get that son of a bitch. You make him pay for doin' the island's bidding!"
- DLC03FarHarborFF02 [03023B14]: "I was hoping you might go have a look. If... the worst happened, maybe you could get those Fog Condensers back online." > "I was hoping you might go have a look. If... the worst happened, maybe you could get those fog condensers back online." (Bug #27099)
- [03023B1A]: "Those Fog Condensers are back online." > "Those fog condensers are back online."
- [03023B1B]: "We had a bad storm not long before you got here, and it must have damaged the Fog Condensers that protect the road to the purifier." > "We had a bad storm not long before you got here, and it must have damaged the fog condensers that protect the road to the purifier." / "I sent Howard Dunbar out to fix them. He was out there when the Mirelurks hit us, and I'm afraid they might have got him, too." > "I sent Howard Dunbar out to fix them. He was out there when the mirelurks hit us, and I'm afraid they might have got him too."
- [0302F4FF]: "What exactly are these Fog Condensers? How do they work?" > "What exactly are these fog condensers? How do they work?"
- [0302F500]: "The Fog Condensers need their power modules replaced, but Howard took the only spares we had." > "The fog condensers need their power modules replaced, but Howard took the only spares we had." / "Either way, you're going to have to find him first." > "Either way, you're gonna have to find him first."
- [0302F501]: "Am I going to need any tools or parts if I have to make these repairs on my own?" > "Am I gonna need any tools or parts if I have to make these repairs on my own?"
- [03030EAD]: "Remember, head south out of town. You'll find the Fog Condensers along the road. You can't miss them." > "Remember, head south out of town. You'll find the fog condensers along the road. You can't miss them."
- [03030EB1]: "We need those Fog Condensers working as soon as possible." > "We need those fog condensers working as soon as possible."
- DLC03FarHarborFF03a [0300AA97]: "And keep those blasted crabs out for good." > "And keep those blasted crabs out... for good." (Bug #27100)
- [03045FAA]: "Keep looking then!" > "Keep looking, then!"
- [03045FAC]: "He left the Harbor recently, so every thing that's there is fair salvage." > "He left the Harbor recently, so everything that's there is fair salvage."
- DLC03FarHarborM01 [0300F0F0]: "So in my book, he's not a mainlander any more." > "So in my book, he's not a mainlander anymore." (Bug #27101)
- [0300F0F1]: "So in my book, she's not a mainlander any more." > "So in my book, she's not a mainlander anymore."
- DLC03FarHarborS01 [0300AA85]: "Mitch sent him some of the... Fog Condensers? So he might still be alive; he's safe from the Fog." > "Mitch sent him some of the... fog condensers? So he might still be alive. He's safe from the Fog." (Bug #27102)
- [0300AA87]: "Crazier than a bag full of starved Mole Rats, he is." > "Crazier than a bag full of starved mole rats, he is."
- DLC03HolotapesQuest [03008AEA]: "My handle is going to be... Let's go with Ohm's Law." > "My handle is going to be... Let's go with... Ohm's Law." (Bug #27103)
- [03008B16]: "Project log. Radiation King television. Mom says these things actually used to broadcast pictures and sounds back before the War." > "Project log. Radiation King television. Mom says these things actually used to broadcast pictures and sounds back before the war." / "Of course she wasn't too happy when I asked if we could make a trip out there. *sigh* I'm getting off track." > "Of course, she wasn't too happy when I asked if we could make a trip out there. *sigh* I'm getting off track." / "I managed to repair the vacuum tubes and got the power working again, but, well it's not like there's any working signal for this thing to receive." > "I managed to repair the vacuum tubes and got the power working again, but... well, it's not like there's any working signal for this thing to receive." / "I'm just going to start stripping this thing for parts moving forward." > "I'm... just going to start stripping this thing for parts moving forward."
- [030098F3]: "Project log. Um... Myself. I never really thought about who or... what I am, but... God, where do I start?" > "Project log. Um... myself. I never really thought about who or... what I am, but... God, where do I start?" / "The radio. I was right about the range. I managed to get a signal. A strong signal, from up north." > "The radio. I was right about the range. I managed to get a signal. A strong signal from up north." / "There's a group of people up there. They say they're all synths, synthetic people. Made by the Institute." > "There's a group of people up there. They say they're all synths... synthetic people. Made by the Institute." / "It sounds wonderful, but ... then they started asking about me. And some questions came up. Questions I don't have answers to." > "It sounds wonderful, but ... then they started asking about me, and... some questions came up. Questions... I don't have answers to." / "I... I'm going to go. To meet with these synths. I... I have to know the truth about myself." > "I... I'm going to go. To meet these synths. I... I have to know the truth about myself." / "They've told me to sail up North to a town called Far Harbor. I can make my way to them from there." > "They've told me to sail up north to a town called Far Harbor. I can make my way to them from there."
- [0301E402]: "I've discovered a curious record inside the prewar data files of this submarine base." > "I've discovered a curious record inside the pre-war data files of this submarine base."
- [0301FAF4]: "Is it... is it going to be painful?" > "Is it... Is it going to be painful?"
- [0302F2F9]: "I'm ready. I just... wish I could say goodbye to everyone." > "I'm ready. I just... I wish I could say goodbye to everyone."
- [0302F2FC]: "Did she have to die? The woman I'm replacing? God... She looks so peaceful lying there..." > "Did she have to die? The... the woman I'm replacing? God... she looks so peaceful lying there..."
- [0302BF08]: "After we closed up for the night, Matt and I split a couple of pitchers while cleaning the pinsetters and we got to talking about Thomas." > "After we closed up for the night, you know, Matt and I split a couple of pitchers while cleanin' the pinsetters, and we got to talkin' about Thomas." / "I just can't believe he's gonna be stuck in a wheelchair for the rest of his life." > "I... I just can't believe he's gonna be stuck in a wheelchair for the rest of his life." / "And now he ain't never gonna have the chance to bowl that perfect game he's been so close ta." > "And now... he ain't never gonna have the chance, you know, to bowl that perfect game he's been so close ta." / "So it's like quarter of three and we're shootin the balls back up the return and checking the motors and all and we get this this really good idea!" > "So it's like quarter of three and we're shootin' the balls back up the return and checkin' the motors and all and we get this... you know, this really good idea!" / "Thomas's arms still work. So maybe we could use one them ball returns, but hook it up to a stronger motor and mount it on a board or something." > "Well, Thomas's arms still work. So maybe we could use one them ball returns, but hook it up to a stronger motor and mount it on a board or somethin'." / "He could launch the balls out of it and down the lane! It'd be like an awesome bowling gun!" / "He could launch the balls out of it, yeah, and down the lane! It'd be like a... like an awesome bowling gun! Yeah... Yeah..."
- [0303675A]: "Additional data appended. "Armor Shipments Tracking Information." Coordinates downloaded." > "Additional data appended. "Armor shipments tracking information." Coordinates downloaded."
- DLC03MQ01 [0300A189]: "I only made the trip to Far Harbor once, when I was a boy. All I remember is that my father didn't want to stay long. Something about the air being bad." > "I only made the trip to Far Harbor once... when I was a boy. All I remember is that my father did not want to stay long. Something about the air being bad." (Bug #27104)
- [03016E0A]: "But why would she leave without telling us? Maybe we... No... never mind... I don't want to waste your time..." > "But why would she leave without telling us? Maybe we... No, never mind. I don't want to waste your time..."
- [030185F9]: "Did you find where Kasumi went, detective?" > "Did you find where Kasumi went, Detective?"
- DLC03MQ02 [030145FC]: "Mainlanders ain't nothing but trouble." > "Mainlanders ain't nothin' but trouble." (Bug #27105)
- [03016646]: "Another Commonwealth traveler looking for Acadia, then." > "Ah, another Commonwealth traveler looking for Acadia, then."
- [03016650]: "Some sort of detective, huh? Well, she came through, all right." > "Some sort of detective, huh? Well, she came through here, all right."
- [03016653]: "But Allen's got a point, not all visitors have good intentions. So, what's your business here?" > "But Allen's got a point... not all visitors have good intentions. So, uh, what's your business here?"
- [03016655]: "*sigh* Sorry, you've caught us during a... difficult time." > "Uh, sorry. You've caught us during a... a difficult time."
- [03016661]: "Are you lost? This is Far Harbor. We... don't get many visitors around here." > "Are you lost? This is Far Harbor. We... we don't get many visitors around here."
- [030167D7]: "They've done some good turns for us islanders. The Fog Condensers, most especially." > "They've done some good turns for us islanders. The fog condensers, most especially."
- [030167FD]: "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborman out of you. *Chuckle*" > "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborman out of you. *chuckle*"
- [030167FE]: "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborwoman out of you. *Chuckle*" > "Figured I'd have to take care of the lot of them. Might just make a proper Far Harborwoman out of you. *chuckle*"
- [03016801]: "Please... Lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help." > "Please... lend a hand around town, if you're able. Even if it's slapped away, people like the Mariner and Cassie and others need help."
- [03016813]: "*sigh* But for your help when we needed it, you deserve th