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[RELz] Unofficial Oblivion Patch [UOP]


Arthmoor
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As pointed out on the tracker, this is working as designed. In the event you one day install OBSE, that will allow this script to complete it's function and it will stop at that point.

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  • 3 weeks later...

Hello!

In v11 of my mod 'Oblivion 4ever', I seemed to have fixed the 'Oleta follows Tierra back to Kvatch' bug (also known as: Following Tierra bug) by editing the following script:

ScriptName MS48CivilianFollowScript

short distancecheck        ;increments when civilians are within range of Tierra

begin OnLoad
    setignorefriendlyhits 1
end

begin OnPackageDone MS48TierraCiviliansToCamp

    setstage ms48 95
    evaluatepackage ;edit 1
    OletaRef.evaluatepackage ;edit 2
    LenkaValusRef.evaluatepackage ;edit 3
    MartinRef.evaluatepackage ;edit 4
    GuilbertSeloneRef.evaluatepackage ;edit 5

end

Begin gamemode

if ( GetStage MS48 >= 90 )
    if ( MS48.conv == 8 )
        TierraRef.sayto OletaRef MS48Convo
        endif
    endif
End

This bug was shortly discussed before @ https://en.uesp.net/wiki/Oblivion_talk:Oleta

I wasn't able to reproduce the exact behaviour described, but I can at least confirm that it's likely. There seems to be some kind low-level engine bug, probably caused by either the "Must Reach Location" or "Must Complete" flags (what else is new?), where when everybody returns to camp, Tierra gets stuck in a strange half-complete state in her Escort package and when she turns to look at Oleta, she starts rapid-cycling with the specific action she's going to take. Oleta, in turn, starts rapid-cycling between a Wander and Follow package. Based on the AI, this should be utterly impossible (Stage 95 is done, so that should take priority), but it's happening nevertheless.

Arthmoor: do you already have fixed this bug in the next version of the UOP? :)

 

 

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I'm having trouble editing my previous post so I have to make a new one:

Maybe it's also wise to add the edits to quest stage 95 of MS48 :)

TierraRef.evaluatepackage ;edit 1
OletaRef.evaluatepackage ;edit 2
LenkaValusRef.evaluatepackage ;edit 3
MartinRef.evaluatepackage ;edit 4
GuilbertSeloneRef.evaluatepackage ;edit 5

Edit: I've tested the above and it seems to work:

1) after Tierra has left with the civilians and the player waits for 13 hours inside the chapel of Kvatch, she will return without Oleta.

Or, 2) when the player starts quest 'Breaking the Siege of Kvatch' (MS49) and completes it up to the moment when opening the gate to the courtyard of Kvatch Castle, Tierra again shows up without Oleta following her :)

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  • 2 weeks later...

It seems that this bug has never been reliably reproduced on PC, in the last 12 years.

So we first need to validate the bug and establish the minimum viable fix (we don't want to make edits that aren't necessary).

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I followed Oleta back to the Kvatch Encampment, and this:

I wasn't able to reproduce the exact behaviour described, but I can at least confirm that it's likely. There seems to be some kind low-level engine bug, probably caused by either the "Must Reach Location" or "Must Complete" flags (what else is new?), where when everybody returns to camp, Tierra gets stuck in a strange half-complete state in her Escort package and when she turns to look at Oleta, she starts rapid-cycling with the specific action she's going to take. Oleta, in turn, starts rapid-cycling between a Wander and Follow package. Based on the AI, this should be utterly impossible (Stage 95 is done, so that should take priority), but it's happening nevertheless.

...indeed did happen ;)

I also saw Oleta following Tierra back to the Chapel of Kvatch and Castle of Kvatch many times during my 1000+ hours playing Oblivion :)

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Here's a screenshot: Oleta followed Tierra back to Kastle Kvatch (right before activating the 'gate lever' to allow the soldiers to enter the castle grounds):

22330_20220728204831_1.png

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Note: I used one Mod: QuickStart. So, if you get an error message, just ignore it ;)

 

Edit: I have tried to subscribe to AFKtrack, but I constantly fail the math test. Wait, wtf? W11's calculator is dumber than I am?? :D

Edited by dutch666
typo
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Hi people, so I just wanted to give some context on where we are with an update. We've taken on all the issues that have been reported in the tracker but a lot of them are on my docket, and I'm currently busy with revising some university work, which I'm behind on due to a double-does of Covid in just over a month. Once I get done with this work I can send it off to my supervisor and get to some patching.

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Thanks for the update. Since you don't have much to do at the moment (:P) I added another ownership issue, this one in Brindlehome (https://afktrack.afkmods.com/index.php?a=issues&i=32559), a bug which I ran across with the Chorrol Recommendation quests (admittedly not a huge one) (https://afktrack.afkmods.com/index.php?a=issues&i=32561), and added some more info to the Border Watch Ownership ticket (https://afktrack.afkmods.com/index.php?a=issues&i=32556).

Seriously, since you're busy (double-dose of Covid? Yikes. Hope you're feeling better) I'd be happy to contribute some fixes to the project, if that's possible. The ownership issues are fairly trivial fixes, and the bug I encountered is relatively simple to fix as well, if y'all figure it's fix-worthy. Let me know if I can help in any way.

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Anybody who wants to contribute fixes is welcome to upload a mesh and attach it to a ticket OR upload it to the "files for fixes" section of our downloads sections with reference to the ticket number.

All help greatly appreciated.

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If I recall correctly, somebody mentioned earlier that there are open seams in the cell BelletorsFolly03.

Well, there are in fact quite a few issues with that cell in the UOP, mainly wonky corridors that are far from aligned and dirty edits in places that should not have been touched, all creating a number of open seams.

I do not have meshes to offer, but in case you might wish to examine an alternative approach to dealing with BelletorsFolly03, I will see if I can manage to attach a copy of what I use instead of the UOP for that cell.

BelletorsFolly03Fix.esp

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