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Sigurð Stormhand

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About Sigurð Stormhand

  • Birthday 11/07/1986

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  • Title
    Magical Disney Prince
  • Location
    Rome
  • Gender
    Male
  • Interests
    Rome

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  1. OK, I understand. Yes, you can post translations provided the original author has provided permission, either in their readme or via email/private message.
  2. Ah, yes, Star Wraith - from the Dark Times when space sims were not "a thing".
  3. So - our policy here is we only really support the current version of any game or mod. If you want to use an older version of either you need to develop the skills to support yourself if you run into a problem. I say this as someone using a truly ancient version of Better Cities for Oblivion. However - let me correct a couple of inaccuracies in that video that may help to clear things up for you. Skyrim Special Edition 1.5.x and lower = what people call "Skyrim SE". Skyrim Special Edition 1.6.x and higher = what people call "Skyrim AE". Starting with Skyrim 1.6.x Bethesda uses a newer version of Visual Studio to compile the exe file, requiring any DLL designed to hook into the exe, including SKSE, be updated. Skyrim 1.6.x adds new content to the base game. So, you see, "SE" and "AE" are really just different versions of the same game. Whether a given mod will works or not depends on whether it hooks into the exe or not and whether is interacts with the new content. In the case of Open Cities, the mod was updated to take account of the new fishing content, which meant moving a few things around and AFAIK that's it. So, if you can't get into houses in Solitude either you're using the wrong version of the mod or the downgrade broke a file such as Update.esm, or left you with a file miss-match between Skyrim.esm and Update.esm. To be honest, unless you're using an old SKSE plugin there's no reason to downgrade the game at this point, at all. Any mod issues should be resolved with a patch to the mod itself via an esp.
  4. So, having read the original post I think this was written with legal advice. What they are basically saying is, "you can link to a Patreon, so long as you aren't putting your mods behind a paywall." Plenty of modders have Patreons where they just offer sneak peeks (screenshots etc) or even less. Some people, mentioning no names, have actually paywalled mods or even just modlists. Some of those pay-walls have previously been promoted on Nexus going back some time. Nexus has historically been quite lax on this. To be honest, if you aren't linking to a paywalled Patreon on Nexus you don't need to worry at all. Moderator warning: let's not turn this topic into an anti-Nexus dogpile.
  5. For what it's worth supposedly Chesko once said that he didn't make Survival Mode. Regardless, "Survival Mode" is extremely generic and (as has been mentioned) it was in Fallout 4 before Frostfall was created. As to using the old EXE and the new content - as Arthmoor says, it's basically a broken game courting instability.
  6. Hey guys. Just wanted to let your know I've got a bit more time coming up, and I'm going to start digging in to some of these bugs. I'm going to prioritise A: game-breaking stuff and B: stuff the patch broke, most of which isn't serious. The best thing you can do in the meantime is file bug reports, categorise them, and if you can offer us a fix with the report.
  7. The Wells definitely do "ring". I'd need to check a doomstone, but I thought they glowed.
  8. No, we're not sure if this is actually a real bug.
  9. You're either running an outdated version of the game or you've manually removing the Fishing DLC, that's the missing master.
  10. This is true in both the US and UK, theoretically. In the UK the sticking point is usually where you got your deadly force.
  11. We believe so, yes, but we've not had the opportunity to independently verify it yet.
  12. To be clear, the only mods that should need updating at this point are mods that use SKSE, have their own DLL, or use Address Library.
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