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The Big Fallout 4 Thread


VaultDuke

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[snip] I wonder if it's a precursor to putting it up on GoG, along with Oblivion. [snip]

That would be good news. GOG takes at heart to allow playing not so old games on recent OS. FO3 is a pita to run on Win7 actually : ini manual edits to limit the engine to 2 physical processor cores, use of an unofficial dll to disable GFWL.

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Interesting, I wonder if it's a precursor to putting it up on GoG, along with Oblivion. I can't think of much other reason to do that otherwise.

That would be actually horrible at the current stage. GOG means removal of copy protecton, which in turn will probably invalidate runtime code offsets and hence all OBSE stuff. While OBSE will be updated since devs are still active, other custom OBSE dll extension probably not.

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@Arthmoor

It would be great.

 

@Nico coiN

I do not have any problem with FO3 on Windows 7 x64

 

Add to Fallout.ini

ArchiveInvalidationInvalidated!.bsa is from Wrye Flash

[Archive]
bInvalidateOlderFiles=1
sArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa
SInvalidationFile=
 
[Audio]
iAudioCacheSize=4096
 
[Controls]
bUse Joystick=0
fForegroundMouseAccelBase=0.0000
fForegroundMouseAccelTop=0.0000
fForegroundMouseBase=0.0000
fForegroundMouseMult=0.0000
 
[General]
bUseThreadedAI=1
iNumHWThreads=4
bLoadFaceGenHeadEGTFiles=1

Delete from agame folder Fallout3.exe.cat, Fallout3.exe.cfg, GameuxInstallHelper.dll, GDFFallout3.dll, GDFInstall.exe

Do NOT install GFWL get xlive.dll from FOMM

Always start the game by FOSE v1.3 b2

Example

cmd.exe /C start "FOSE" /High /affinity 55 "F:\Install\Steam\steamapps\common\Fallout 3 goty\fose_loader.exe"

Affinity Help

******************************************************************************
******************************************************************************

Advice about CS/GECK/CK.

Create a text file name it run.bat for example.
Edit and add this text:
[code]
cmd.exe /C start "CreationKit" /High /affinity 55 "CCCCC"
[/code]

Where "CCCCC" = Full path to CK executable.

Example
<---!!! Path to my CK executable, yours be different !!!--->
[code]
"F:\install\steam\SteamApps\common\Skyrim\CreationKit.exe"
[/code]

Put run.bat file in the Skyrim directory.
Click on it RMB and create a shortcut on your desktop.
On your desktop click on shortcut RMB and select Properties.
In Shortcut tab click on the button [ Advanced ]
Select options box [ Run as administrator ] and confirm [ OK ]
In Compatibility tab click on the button [ Chenge setings for all users ]
Select only [ Run this program as an administrator ] and confirm [ OK ]
Run edited shortcut.

Now CK going to run with "High" priority and will be used only 4 real core 0 virtual (Hyper-Threading)
For me, this method resulted in with more stable and less lag for CS/GECK/CK.

******************************************************************************
******************************************************************************

Priority
cmd.exe /c start "QQQQQ" /PPPPP "C:\QQQQQ.exe"

Example
cmd.exe /c start "mspaint" /High "C:\Windows\system32\mspaint.exe"
( run application in "High" Priority )

******************************************************************************
******************************************************************************

Affinity

cmd.exe /C start "QQQQQ" /affinity AA "C:\QQQQQ.exe"

Example
cmd.exe /C start "mspaint" /affinity 01 "C:\Windows\system32\mspaint.exe"
( run application only on 1st Core on CPU )

******************************************************************************
******************************************************************************

Priority % Affinity
cmd.exe /C start "QQQQQ" /PPPPP /affinity AA "C:\QQQQQ.exe"

Example
cmd.exe /C start "mspaint" /High /affinity 01 "C:\Windows\system32\mspaint.exe"
( run application in "High Priority" only on 1st Core on CPU )

******************************************************************************
******************************************************************************

Priority Examples

PPPPP = Realtime    ( Not Recommended )
PPPPP = High
PPPPP = AboveNormal
PPPPP = Normal
PPPPP = BelowNormal
PPPPP = Low         ( Not Recommended )

******************************************************************************
******************************************************************************

Affinity Examples

In Windows 7 Task Manager CPU0 = 1st Core in CPU, CPU1 = 2st Core in CPU etc...


CPU Core 1 2 3 4 5 6 7 8   (Exaple for Intel I7 8 Core - 4 Real Core and 4 Virtual Hyper-Threading)
         ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦
AA = 01 (0              ) <--- Recommended For I7 1 Real Core 0 Virtual (Hyper-Threading)
AA = 02 (  1            )
AA = 03 (0 1            )
AA = 04 (    2          )
AA = 05 (0   2          ) <--- Recommended For I7 2 Real Core 0 Virtual (Hyper-Threading)
AA = 06 (  1 2          )
AA = 07 (0 1 2          )
AA = 08 (      3        )
AA = 09 (0     3        )
AA = 0A (  1   3        )
AA = 0B (0 1   3        )
AA = 0C (    2 3        )
AA = 0D (0   2 3        )
AA = 0E (  1 2 3        )
AA = 0F (0 1 2 3        )
AA = 10 (        4      )
AA = 11 (0       4      )
AA = 12 (  1     4      )
AA = 13 (0 1     4      )
AA = 14 (  1     4      )
AA = 15 (0   2   4      ) <--- Recommended For I7 3 Real Core 0 Virtual (Hyper-Threading)
AA = 16 (  1 2   4      )
AA = 17 (0 1 2   4      )
AA = 18 (      3 4      )
AA = 19 (0     3 4      )
AA = 1A (  1   3 4      )
AA = 1B (0 1   3 4      )
AA = 1C (    2 3 4      )
AA = 1D (0   2 3 4      )
AA = 1E (  1 2 3 4      )
AA = 1F (0 1 2 3 4      )
AA = 20 (          5    )
AA = 21 (0         5    )
AA = 22 (  1       5    )
AA = 23 (0 1       5    )
AA = 24 (    2     5    )
AA = 25 (0   2     5    )
AA = 26 (  1 2     5    )
AA = 27 (0 1 2     5    )
AA = 28 (      3   5    )
AA = 29 (0     3   5    )
AA = 2A (  1   3   5    )
AA = 2B (0 1   3   5    )
AA = 2C (    2 3   5    )
AA = 2D (0   2 3   5    )
AA = 2E (  1 2 3   5    )
AA = 2F (0 1 2 3   5    )
AA = 30 (        4 5    )
AA = 31 (0       4 5    )
AA = 32 (  1     4 5    )
AA = 33 (0 1     4 5    )
AA = 34 (    2   4 5    )
AA = 35 (0   2   4 5    )
AA = 36 (  1 2   4 5    )
AA = 37 (0 1 2   4 5    )
AA = 38 (      3 4 5    )
AA = 39 (0     3 4 5    )
AA = 3A (  1   3 4 5    )
AA = 3B (0 1   3 4 5    )
AA = 3C (    2 3 4 5    )
AA = 3D (0   2 3 4 5    )
AA = 3E (  1 2 3 4 5    )
AA = 3F (0 1 2 3 4 5    )
AA = 40 (            6  )
AA = 41 (0           6  )
AA = 42 (  1         6  )
AA = 43 (0 1         6  )
AA = 44 (    2       6  )
AA = 45 (0   2       6  )
AA = 46 (  1 2       6  )
AA = 47 (0 1 2       6  )
AA = 48 (      3     6  )
AA = 49 (0     3     6  )
AA = 4A (  1   3     6  )
AA = 4B (0 1   3     6  )
AA = 4C (    2 3     6  )
AA = 4D (0   2 3     6  )
AA = 4E (  1 2 3     6  )
AA = 4F (0 1 2 3     6  )
AA = 50 (        4   6  )
AA = 51 (0       4   6  )
AA = 52 (  1     4   6  )
AA = 53 (0 1     4   6  )
AA = 54 (    2   4   6  )
AA = 55 (0   2   4   6  ) <--- Recommended For I7 4 Real Core 0 Virtual (Hyper-Threading)
AA = 56 (  1 2   4   6  )
AA = 57 (0 1 2   4   6  )
AA = 58 (      3 4   6  )
AA = 59 (0     3 4   6  )
AA = 5A (  1   3 4   6  )
AA = 5B (0 1   3 4   6  )
AA = 5C (    2 3 4   6  )
AA = 5D (0   2 3 4   6  )
AA = 5E (  1 2 3 4   6  )
AA = 5F (0 1 2 3 4   6  )
AA = 60 (          5 6  )
AA = 61 (0         5 6  )
AA = 62 (  1       5 6  )
AA = 63 (0 1       5 6  )
AA = 64 (    2     5 6  )
AA = 65 (0   2     5 6  )
AA = 66 (  1 2     5 6  )
AA = 67 (0 1 2     5 6  )
AA = 68 (      3   5 6  )
AA = 69 (0     3   5 6  )
AA = 6A (  1   3   5 6  )
AA = 6B (0 1   3   5 6  )
AA = 6C (    2 3   5 6  )
AA = 6D (0   2 3   5 6  )
AA = 6E (  1 2 3   5 6  )
AA = 6F (0 1 2 3   5 6  )
AA = 70 (        4 5 6  )
AA = 71 (0       4 5 6  )
AA = 72 (  1     4 5 6  )
AA = 73 (0 1     4 5 6  )
AA = 74 (    2   4 5 6  )
AA = 75 (0   2   4 5 6  )
AA = 76 (  1 2   4 5 6  )
AA = 77 (0 1 2   4 5 6  )
AA = 78 (      3 4 5 6  )
AA = 79 (0     3 4 5 6  )
AA = 7A (  1   3 4 5 6  )
AA = 7B (0 1   3 4 5 6  )
AA = 7C (    2 3 4 5 6  )
AA = 7D (0   2 3 4 5 6  )
AA = 7E (  1 2 3 4 5 6  )
AA = 7F (0 1 2 3 4 5 6  )
AA = 80 (              7)
AA = 81 (0             7)
AA = 82 (  1           7)
AA = 83 (0 1           7)
AA = 84 (    2         7)
AA = 85 (0   2         7)
AA = 86 (  1 2         7)
AA = 87 (0 1 2         7)
AA = 88 (      3       7)
AA = 89 (0     3       7)
AA = 8A (  1   3       7)
AA = 8B (0 1   3       7)
AA = 8C (    2 3       7)
AA = 8D (0   2 3       7)
AA = 8E (  1 2 3       7)
AA = 8F (0 1 2 3       7)
AA = 90 (        4     7)
AA = 91 (0       4     7)
AA = 92 (  1     4     7)
AA = 93 (0 1     4     7)
AA = 94 (    2   4     7)
AA = 95 (0   2   4     7)
AA = 96 (  1 2   4     7)
AA = 97 (0 1 2   4     7)
AA = 98 (      3 4     7)
AA = 99 (0     3 4     7)
AA = 9A (  1   3 4     7)
AA = 9B (0 1   3 4     7)
AA = 9C (    2 3 4     7)
AA = 9D (0   2 3 4     7)
AA = 9E (  1 2 3 4     7)
AA = 9F (0 1 2 3 4     7)
AA = A0 (          5   7)
AA = A1 (0         5   7)
AA = A2 (  1       5   7)
AA = A3 (0 1       5   7)
AA = A4 (    2     5   7)
AA = A5 (0   2     5   7)
AA = A6 (  1 2   4     7)
AA = A7 (0 1 2     5   7)
AA = A8 (      3   5   7)
AA = A9 (0     3   5   7)
AA = AA (  1   3   5   7)
AA = AB (0 1   3   5   7)
AA = AC (    2 3   5   7)
AA = AD (0   2 3   5   7)
AA = AE (  1 2 3   5   7)
AA = AF (0 1 2 3   5   7)
AA = B0 (        4 5   7)
AA = B1 (0       4 5   7)
AA = B2 (  1     4 5   7)
AA = B3 (0 1     4 5   7)
AA = B4 (    2   4 5   7)
AA = B5 (0   2   4 5   7)
AA = B6 (  1 2   4 5   7)
AA = B7 (0 1 2   4 5   7)
AA = B8 (      3 4 5   7)
AA = B9 (0     3 4 5   7)
AA = BA (  1   3 4 5   7)
AA = BB (0 1   3 4 5   7)
AA = BC (    2 3 4 5   7)
AA = BD (0   2 3 4 5   7)
AA = BE (  1 2 3 4 5   7)
AA = BF (0 1 2 3 4 5   7)
AA = C0 (            6 7)
AA = C1 (0           6 7)
AA = C2 (  1         6 7)
AA = C3 (0 1         6 7)
AA = C4 (    2       6 7)
AA = C5 (0   2       6 7)
AA = C6 (  1 2       6 7)
AA = C7 (0 1 2       6 7)
AA = C8 (      3     6 7)
AA = C9 (0     3     6 7)
AA = CA (  1   3     6 7)
AA = CB (0 1   3     6 7)
AA = CC (    2 3     6 7)
AA = CD (0   2 3     6 7)
AA = CE (  1 2 3     6 7)
AA = CF (0 1 2 3     6 7)
AA = D0 (        4   6 7)
AA = D1 (0       4   6 7)
AA = D2 (  1     4   6 7)
AA = D3 (0 1     4   6 7)
AA = D4 (    2   4   6 7)
AA = D5 (0   2   4   6 7)
AA = D6 (  1 2   4   6 7)
AA = D7 (0 1 2   4   6 7)
AA = D8 (      3 4   6 7)
AA = D9 (0     3 4   6 7)
AA = DA (  1   3 4   6 7)
AA = DB (0 1   3 4   6 7)
AA = DC (    2 3 4   6 7)
AA = DD (0   2 3 4   6 7)
AA = DE (  1 2 3 4   6 7)
AA = DF (0 1 2 3 4   6 7)
AA = E0 (          5 6 7)
AA = E1 (0         5 6 7)
AA = E2 (  1       5 6 7)
AA = E3 (0 1       5 6 7)
AA = E4 (    2     5 6 7)
AA = E5 (0   2     5 6 7)
AA = E6 (  1 2     5 6 7)
AA = E7 (0 1 2     5 6 7)
AA = E8 (      3   5 6 7)
AA = E9 (0     3   5 6 7)
AA = EA (  1   3   5 6 7)
AA = EB (0 1   3   5 6 7)
AA = EC (    2 3   5 6 7)
AA = ED (0   2 3   5 6 7)
AA = EE (  1 2 3   5 6 7)
AA = EF (0 1 2 3   5 6 7)
AA = F0 (        4 5 6 7)
AA = F1 (0       4 5 6 7)
AA = F2 (  1     4 5 6 7)
AA = F3 (0 1     4 5 6 7)
AA = F4 (    2   4 5 6 7)
AA = F5 (0   2   4 5 6 7)
AA = F6 (  1 2   4 5 6 7)
AA = F7 (0 1 2   4 5 6 7)
AA = F8 (      3 4 5 6 7)
AA = F9 (0     3 4 5 6 7)
AA = FA (  1   3 4 5 6 7)
AA = FB (0 1   3 4 5 6 7)
AA = FC (  2   3 4 5 6 7)
AA = FD (0 2   3 4 5 6 7)
AA = FE (  1 2 3 4 5 6 7)
AA = FF (0 1 2 3 4 5 6 7)

My old compilation for Fallout 3

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That would be actually horrible at the current stage. GOG means removal of copy protecton, which in turn will probably invalidate runtime code offsets and hence all OBSE stuff. While OBSE will be updated since devs are still active, other custom OBSE dll extension probably not.

Well, I hate to be that guy, but I don't see how it would be Bethesda's duty to make sure that stuff kept working, in much the same way it's not the USKP's duty to make sure a proper bug fix for something broken keeps other mods from breaking turn.

 

I think GoG would be the best thing that could happen to both Oblivion and Fallout 3, in the same way it's been for Morrowind. Lots of people would buy copies, and I'd be right there with them for those.

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@InsanePlumber :

Wow, thanks ! I was aware of the most part of this but I was limited to 2 cores, now the game looks to run flawlessly with 4. I also never used FOSE before. Thanks for your exhaustive tutorial about affinity, even if I didn't have to use it.

Anyway, what I was pointing is not that FO3 cannot run on recent rigs/OS, but that you have to process all this 'daedric sorcery' by hand to allow it.

Both the physical and Steam releases of the game are just quite unplayable if you launch them in their 'out of the box' state... :(

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...

Both the physical and Steam releases of the game are just quite unplayable if you launch them in their 'out of the box' state... :(

Unfortunately...

I'm glad I could help.

I have to go back and finish my guide on how to properly install FO3 and FNV on PC whit multi-core processors and Windows 7 x64. (I know that there are many guides but I have a few tricks I have not seen in many popular guides.)

 

 

Thanks for your exhaustive tutorial about affinity, even if I didn't have to use it.

 

I recommend to try though.

I have noticed increased stability of the game by using affinity.

Ordering the Fallout.ini uses four or two cores(bUseThreadedAI=1 iNumHWThreads=4 or bUseThreadedAI=1 iNumHWThreads=2), windows still "try/order" to game use all processor cores.(which in my case causes less stability on i7-2600k 4,5ghz on WC or laptop Intel Core i7-2670QM)

Despite the fact that you run with affinity only FOSE setting is inherited in to Fallout 3.exe.

I also recommend using only real CPU cores (no hyper threading)

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[snip] I have to go back and finish my guide on how to properly install FO3 and FNV on PC whit multi-core processors and Windows 7 x64. (I know that there are many guides but I have a few tricks I have not seen in many popular guides.) [snip]

Please, make sure to post it here ! :D

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For those that don't want to login to Steam or find it elsewhere, here is the changelog

 

Edit: Update is 927.9 MB

 

Fallout 4 1.4.124 Beta Update - February 22, 2016 

 

New Features 

  • Support for add-ons 
  • Additional art customization added to Workshop: 
  • Super Mutant clutter including meat totems, meat bags and meat cart 
  • Raider clutter including raider poles, cages and tents 
  • Abstract and portrait paintings 
  • Variety of new signs 
  • More metal and wood doors variants

Fixes 

  • General stability and performance improvements 
  • During "Getting a Clue" quest, Kellogg's desk will remain a working container 
  • During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest 
  • Fixed an issue with "Kremvh's Tooth" quest item not spawning properly 
  • Settlements under attack will now display an updated message with the results of the attack if player does not respond 
  • Fixed an issue with screen effects not clearing away properly after using a scope 
  • Fixed an issue with trying to sprint while in third person with a minigun equipped 
  • Rank 4 of Demolition Expert perk now properly increases the area effect of explosives 
  • The Scrounger perk now includes additional common ammo types 
  • Fixed an issue where Calvin Whitaker would disappear in Vault 81 
  • Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus 
  • Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly 
  • Fixed an issue with key cards not spawning correctly in Vault 75 
  • Fixed an issue where enemies would stop spawning during "Airship Down" 
  • Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck 
  • Fixed an issue with the autosave counter getting incorrectly reset 
  • Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming 
  • Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item 
  • Fixed issue where exiting workbenches would cause third person to stop working properly
  • The Scribe can now be assigned consecutive settlements properly 
  • Fixed issue with duplicating scraps shipments 
  • Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row 
  • Fixed issue with the quicksave and autosave message persisting through loading screens 
  • Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One) 
  • Fixed an issue with loading save with a placed object in water, not properly floating

 

Update:

 

Fallout 4 1.4.125 Beta Update - February 22, 2016 

  • General performance improvements 
  • Removed unnecessary debug functionality
Edited by DSoS
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The not being a bullet sponge part ought to be more of a general gameplay feature since that's basically all you are normally.

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@Art

It is hard to disagree with you. :P

 

Small correction of what I mean about Survival Mode.

 

From Fallout4 - Interface.ba2 1.4.124-1.4.125

 

Translate_pl.txt

"SettingDifficultyGuideText_HC    Trudność wpływa na obrażenia i szansę spotkania mocarnych wrogów. Poziom „Przetrwanie” obejmuje również znaczne obniżenie prędkości leczenia, brak szybkiej podróży, obciążającą amunicję, głód, pragnienie, zmęczenie, choroby i inne. Gra jest zapisywana tylko podczas snu."

 

Translate_en.txt

$SettingDifficultyGuideText_HC    All Difficulty levels affect Damage and the chance to encounter Legendary enemies.

 

Translate_pl.txt in english

$SettingDifficultyGuideText_HC   The difficulty affects the damage and the chance to meet strong enemies. The „Survival Difficulty" also includes a significant reduction in the speed of treatment, lack of fast travel, aggravating ammunition, hunger, thirst, fatigue, illness and others. The game is saved only during sleep."

Edited by InsanePlumber
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So it is usual incoming/outcoming damage multiplier as the main balancing option.

 

I find it funny how they first create ridiculous perks like +20% player damage per rank, up to a total +100% damage, and then halve it back in survival mode to make the game "challenging".

For comparison in New Vegas there were single weapon perks +20% only, later reduced to 15% by the lead game designer from Obsidian in his patch because he considered them OP.

Bloody Mess +15% in Fallout 4, only +5% in New Vegas.

Other +dmg perks like Lone Wanderer and Rooted don't even have counterparts in previous Fallouts.

 

I don't see any logic in this so called balancing. Don't add tons of damage and you won't need lame difficulty multipliers at all. As for incoming damage, just lower player's max HP. Again no multipliers needed.

 

Other changes like illnesses and save during sleep look promising.

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Didn't the interview state that survival mode is still a work in progress and they intend to listen to feedback during an extended beta period? Pretty sure that description text should be taken with a pile of salt. It sounds like the old text with some new lines added. Nothing to worry about just yet.

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That what makes me not go higher than normal, I don't want to empty my entire ammo storage on one raider

Using xEdit change (and you will not need a ton of ammunition)

00249738 <fDiffMultHPByPCSV> 0.500000
with:
00249738 <fDiffMultHPByPCSV> 2.000000
 

My settings are:
00249738 <fDiffMultHPByPCSV> 3.000000
00249739 <fDiffMultHPToPCSV> 3.000000

I also recommend you change all "Body Part Data \ Body Part \ BPND \Damage Multi"

My setings example for Feral Ghouls (0006B4F1 <FeralGhoulBodyPartData>)

Head 2.000000
LeftFoot 0.100000
Left Leg 0.250000
Left Arm 0.250000
RightFoot 0.100000
Root 0.500000
Right Leg 0.250000
Right Arm 0.250000
Torso 0.500000

Killing someone will no longer required "entire ammunition clip" in the head.

Edited by InsanePlumber
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  • 3 weeks later...

yay, more wacky 50s sci-fi. Love how their answer to criticism about their animations was: ROBOTS! AND EXPLOSIONS!

No seriously, it looks great. But it's probably the DLC i'm least hyped about.

Though some things i'd like to see: -Build a bad-ass Battle_Power Armor out of a robot chassis.

- let your robots fight each other in the next DLC.

- let robots fight each other through bethesda.net. :D Fallout 4: Arena

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lol, that trailer sold it. Cheesy sci-fi works for me. Still hyped more for Far Harbor though :P

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