Nico coiN Posted February 17, 2016 Share Posted February 17, 2016 [snip] I wonder if it's a precursor to putting it up on GoG, along with Oblivion. [snip] That would be good news. GOG takes at heart to allow playing not so old games on recent OS. FO3 is a pita to run on Win7 actually : ini manual edits to limit the engine to 2 physical processor cores, use of an unofficial dll to disable GFWL. Link to comment Share on other sites More sharing options...
zilav Posted February 17, 2016 Share Posted February 17, 2016 Interesting, I wonder if it's a precursor to putting it up on GoG, along with Oblivion. I can't think of much other reason to do that otherwise. That would be actually horrible at the current stage. GOG means removal of copy protecton, which in turn will probably invalidate runtime code offsets and hence all OBSE stuff. While OBSE will be updated since devs are still active, other custom OBSE dll extension probably not. Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 17, 2016 Share Posted February 17, 2016 @Arthmoor It would be great. @Nico coiN I do not have any problem with FO3 on Windows 7 x64 Add to Fallout.ini ArchiveInvalidationInvalidated!.bsa is from Wrye Flash [Archive] bInvalidateOlderFiles=1 sArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa SInvalidationFile= [Audio] iAudioCacheSize=4096 [Controls] bUse Joystick=0 fForegroundMouseAccelBase=0.0000 fForegroundMouseAccelTop=0.0000 fForegroundMouseBase=0.0000 fForegroundMouseMult=0.0000 [General] bUseThreadedAI=1 iNumHWThreads=4 bLoadFaceGenHeadEGTFiles=1 Delete from agame folder Fallout3.exe.cat, Fallout3.exe.cfg, GameuxInstallHelper.dll, GDFFallout3.dll, GDFInstall.exe Do NOT install GFWL get xlive.dll from FOMM Always start the game by FOSE v1.3 b2 Example cmd.exe /C start "FOSE" /High /affinity 55 "F:\Install\Steam\steamapps\common\Fallout 3 goty\fose_loader.exe" Affinity Help ****************************************************************************** ****************************************************************************** Advice about CS/GECK/CK. Create a text file name it run.bat for example. Edit and add this text: [code] cmd.exe /C start "CreationKit" /High /affinity 55 "CCCCC" [/code] Where "CCCCC" = Full path to CK executable. Example <---!!! Path to my CK executable, yours be different !!!---> [code] "F:\install\steam\SteamApps\common\Skyrim\CreationKit.exe" [/code] Put run.bat file in the Skyrim directory. Click on it RMB and create a shortcut on your desktop. On your desktop click on shortcut RMB and select Properties. In Shortcut tab click on the button [ Advanced ] Select options box [ Run as administrator ] and confirm [ OK ] In Compatibility tab click on the button [ Chenge setings for all users ] Select only [ Run this program as an administrator ] and confirm [ OK ] Run edited shortcut. Now CK going to run with "High" priority and will be used only 4 real core 0 virtual (Hyper-Threading) For me, this method resulted in with more stable and less lag for CS/GECK/CK. ****************************************************************************** ****************************************************************************** Priority cmd.exe /c start "QQQQQ" /PPPPP "C:\QQQQQ.exe" Example cmd.exe /c start "mspaint" /High "C:\Windows\system32\mspaint.exe" ( run application in "High" Priority ) ****************************************************************************** ****************************************************************************** Affinity cmd.exe /C start "QQQQQ" /affinity AA "C:\QQQQQ.exe" Example cmd.exe /C start "mspaint" /affinity 01 "C:\Windows\system32\mspaint.exe" ( run application only on 1st Core on CPU ) ****************************************************************************** ****************************************************************************** Priority % Affinity cmd.exe /C start "QQQQQ" /PPPPP /affinity AA "C:\QQQQQ.exe" Example cmd.exe /C start "mspaint" /High /affinity 01 "C:\Windows\system32\mspaint.exe" ( run application in "High Priority" only on 1st Core on CPU ) ****************************************************************************** ****************************************************************************** Priority Examples PPPPP = Realtime ( Not Recommended ) PPPPP = High PPPPP = AboveNormal PPPPP = Normal PPPPP = BelowNormal PPPPP = Low ( Not Recommended ) ****************************************************************************** ****************************************************************************** Affinity Examples In Windows 7 Task Manager CPU0 = 1st Core in CPU, CPU1 = 2st Core in CPU etc... CPU Core 1 2 3 4 5 6 7 8 (Exaple for Intel I7 8 Core - 4 Real Core and 4 Virtual Hyper-Threading) ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ AA = 01 (0 ) <--- Recommended For I7 1 Real Core 0 Virtual (Hyper-Threading) AA = 02 ( 1 ) AA = 03 (0 1 ) AA = 04 ( 2 ) AA = 05 (0 2 ) <--- Recommended For I7 2 Real Core 0 Virtual (Hyper-Threading) AA = 06 ( 1 2 ) AA = 07 (0 1 2 ) AA = 08 ( 3 ) AA = 09 (0 3 ) AA = 0A ( 1 3 ) AA = 0B (0 1 3 ) AA = 0C ( 2 3 ) AA = 0D (0 2 3 ) AA = 0E ( 1 2 3 ) AA = 0F (0 1 2 3 ) AA = 10 ( 4 ) AA = 11 (0 4 ) AA = 12 ( 1 4 ) AA = 13 (0 1 4 ) AA = 14 ( 1 4 ) AA = 15 (0 2 4 ) <--- Recommended For I7 3 Real Core 0 Virtual (Hyper-Threading) AA = 16 ( 1 2 4 ) AA = 17 (0 1 2 4 ) AA = 18 ( 3 4 ) AA = 19 (0 3 4 ) AA = 1A ( 1 3 4 ) AA = 1B (0 1 3 4 ) AA = 1C ( 2 3 4 ) AA = 1D (0 2 3 4 ) AA = 1E ( 1 2 3 4 ) AA = 1F (0 1 2 3 4 ) AA = 20 ( 5 ) AA = 21 (0 5 ) AA = 22 ( 1 5 ) AA = 23 (0 1 5 ) AA = 24 ( 2 5 ) AA = 25 (0 2 5 ) AA = 26 ( 1 2 5 ) AA = 27 (0 1 2 5 ) AA = 28 ( 3 5 ) AA = 29 (0 3 5 ) AA = 2A ( 1 3 5 ) AA = 2B (0 1 3 5 ) AA = 2C ( 2 3 5 ) AA = 2D (0 2 3 5 ) AA = 2E ( 1 2 3 5 ) AA = 2F (0 1 2 3 5 ) AA = 30 ( 4 5 ) AA = 31 (0 4 5 ) AA = 32 ( 1 4 5 ) AA = 33 (0 1 4 5 ) AA = 34 ( 2 4 5 ) AA = 35 (0 2 4 5 ) AA = 36 ( 1 2 4 5 ) AA = 37 (0 1 2 4 5 ) AA = 38 ( 3 4 5 ) AA = 39 (0 3 4 5 ) AA = 3A ( 1 3 4 5 ) AA = 3B (0 1 3 4 5 ) AA = 3C ( 2 3 4 5 ) AA = 3D (0 2 3 4 5 ) AA = 3E ( 1 2 3 4 5 ) AA = 3F (0 1 2 3 4 5 ) AA = 40 ( 6 ) AA = 41 (0 6 ) AA = 42 ( 1 6 ) AA = 43 (0 1 6 ) AA = 44 ( 2 6 ) AA = 45 (0 2 6 ) AA = 46 ( 1 2 6 ) AA = 47 (0 1 2 6 ) AA = 48 ( 3 6 ) AA = 49 (0 3 6 ) AA = 4A ( 1 3 6 ) AA = 4B (0 1 3 6 ) AA = 4C ( 2 3 6 ) AA = 4D (0 2 3 6 ) AA = 4E ( 1 2 3 6 ) AA = 4F (0 1 2 3 6 ) AA = 50 ( 4 6 ) AA = 51 (0 4 6 ) AA = 52 ( 1 4 6 ) AA = 53 (0 1 4 6 ) AA = 54 ( 2 4 6 ) AA = 55 (0 2 4 6 ) <--- Recommended For I7 4 Real Core 0 Virtual (Hyper-Threading) AA = 56 ( 1 2 4 6 ) AA = 57 (0 1 2 4 6 ) AA = 58 ( 3 4 6 ) AA = 59 (0 3 4 6 ) AA = 5A ( 1 3 4 6 ) AA = 5B (0 1 3 4 6 ) AA = 5C ( 2 3 4 6 ) AA = 5D (0 2 3 4 6 ) AA = 5E ( 1 2 3 4 6 ) AA = 5F (0 1 2 3 4 6 ) AA = 60 ( 5 6 ) AA = 61 (0 5 6 ) AA = 62 ( 1 5 6 ) AA = 63 (0 1 5 6 ) AA = 64 ( 2 5 6 ) AA = 65 (0 2 5 6 ) AA = 66 ( 1 2 5 6 ) AA = 67 (0 1 2 5 6 ) AA = 68 ( 3 5 6 ) AA = 69 (0 3 5 6 ) AA = 6A ( 1 3 5 6 ) AA = 6B (0 1 3 5 6 ) AA = 6C ( 2 3 5 6 ) AA = 6D (0 2 3 5 6 ) AA = 6E ( 1 2 3 5 6 ) AA = 6F (0 1 2 3 5 6 ) AA = 70 ( 4 5 6 ) AA = 71 (0 4 5 6 ) AA = 72 ( 1 4 5 6 ) AA = 73 (0 1 4 5 6 ) AA = 74 ( 2 4 5 6 ) AA = 75 (0 2 4 5 6 ) AA = 76 ( 1 2 4 5 6 ) AA = 77 (0 1 2 4 5 6 ) AA = 78 ( 3 4 5 6 ) AA = 79 (0 3 4 5 6 ) AA = 7A ( 1 3 4 5 6 ) AA = 7B (0 1 3 4 5 6 ) AA = 7C ( 2 3 4 5 6 ) AA = 7D (0 2 3 4 5 6 ) AA = 7E ( 1 2 3 4 5 6 ) AA = 7F (0 1 2 3 4 5 6 ) AA = 80 ( 7) AA = 81 (0 7) AA = 82 ( 1 7) AA = 83 (0 1 7) AA = 84 ( 2 7) AA = 85 (0 2 7) AA = 86 ( 1 2 7) AA = 87 (0 1 2 7) AA = 88 ( 3 7) AA = 89 (0 3 7) AA = 8A ( 1 3 7) AA = 8B (0 1 3 7) AA = 8C ( 2 3 7) AA = 8D (0 2 3 7) AA = 8E ( 1 2 3 7) AA = 8F (0 1 2 3 7) AA = 90 ( 4 7) AA = 91 (0 4 7) AA = 92 ( 1 4 7) AA = 93 (0 1 4 7) AA = 94 ( 2 4 7) AA = 95 (0 2 4 7) AA = 96 ( 1 2 4 7) AA = 97 (0 1 2 4 7) AA = 98 ( 3 4 7) AA = 99 (0 3 4 7) AA = 9A ( 1 3 4 7) AA = 9B (0 1 3 4 7) AA = 9C ( 2 3 4 7) AA = 9D (0 2 3 4 7) AA = 9E ( 1 2 3 4 7) AA = 9F (0 1 2 3 4 7) AA = A0 ( 5 7) AA = A1 (0 5 7) AA = A2 ( 1 5 7) AA = A3 (0 1 5 7) AA = A4 ( 2 5 7) AA = A5 (0 2 5 7) AA = A6 ( 1 2 4 7) AA = A7 (0 1 2 5 7) AA = A8 ( 3 5 7) AA = A9 (0 3 5 7) AA = AA ( 1 3 5 7) AA = AB (0 1 3 5 7) AA = AC ( 2 3 5 7) AA = AD (0 2 3 5 7) AA = AE ( 1 2 3 5 7) AA = AF (0 1 2 3 5 7) AA = B0 ( 4 5 7) AA = B1 (0 4 5 7) AA = B2 ( 1 4 5 7) AA = B3 (0 1 4 5 7) AA = B4 ( 2 4 5 7) AA = B5 (0 2 4 5 7) AA = B6 ( 1 2 4 5 7) AA = B7 (0 1 2 4 5 7) AA = B8 ( 3 4 5 7) AA = B9 (0 3 4 5 7) AA = BA ( 1 3 4 5 7) AA = BB (0 1 3 4 5 7) AA = BC ( 2 3 4 5 7) AA = BD (0 2 3 4 5 7) AA = BE ( 1 2 3 4 5 7) AA = BF (0 1 2 3 4 5 7) AA = C0 ( 6 7) AA = C1 (0 6 7) AA = C2 ( 1 6 7) AA = C3 (0 1 6 7) AA = C4 ( 2 6 7) AA = C5 (0 2 6 7) AA = C6 ( 1 2 6 7) AA = C7 (0 1 2 6 7) AA = C8 ( 3 6 7) AA = C9 (0 3 6 7) AA = CA ( 1 3 6 7) AA = CB (0 1 3 6 7) AA = CC ( 2 3 6 7) AA = CD (0 2 3 6 7) AA = CE ( 1 2 3 6 7) AA = CF (0 1 2 3 6 7) AA = D0 ( 4 6 7) AA = D1 (0 4 6 7) AA = D2 ( 1 4 6 7) AA = D3 (0 1 4 6 7) AA = D4 ( 2 4 6 7) AA = D5 (0 2 4 6 7) AA = D6 ( 1 2 4 6 7) AA = D7 (0 1 2 4 6 7) AA = D8 ( 3 4 6 7) AA = D9 (0 3 4 6 7) AA = DA ( 1 3 4 6 7) AA = DB (0 1 3 4 6 7) AA = DC ( 2 3 4 6 7) AA = DD (0 2 3 4 6 7) AA = DE ( 1 2 3 4 6 7) AA = DF (0 1 2 3 4 6 7) AA = E0 ( 5 6 7) AA = E1 (0 5 6 7) AA = E2 ( 1 5 6 7) AA = E3 (0 1 5 6 7) AA = E4 ( 2 5 6 7) AA = E5 (0 2 5 6 7) AA = E6 ( 1 2 5 6 7) AA = E7 (0 1 2 5 6 7) AA = E8 ( 3 5 6 7) AA = E9 (0 3 5 6 7) AA = EA ( 1 3 5 6 7) AA = EB (0 1 3 5 6 7) AA = EC ( 2 3 5 6 7) AA = ED (0 2 3 5 6 7) AA = EE ( 1 2 3 5 6 7) AA = EF (0 1 2 3 5 6 7) AA = F0 ( 4 5 6 7) AA = F1 (0 4 5 6 7) AA = F2 ( 1 4 5 6 7) AA = F3 (0 1 4 5 6 7) AA = F4 ( 2 4 5 6 7) AA = F5 (0 2 4 5 6 7) AA = F6 ( 1 2 4 5 6 7) AA = F7 (0 1 2 4 5 6 7) AA = F8 ( 3 4 5 6 7) AA = F9 (0 3 4 5 6 7) AA = FA ( 1 3 4 5 6 7) AA = FB (0 1 3 4 5 6 7) AA = FC ( 2 3 4 5 6 7) AA = FD (0 2 3 4 5 6 7) AA = FE ( 1 2 3 4 5 6 7) AA = FF (0 1 2 3 4 5 6 7) My old compilation for Fallout 3 Link to comment Share on other sites More sharing options...
Arthmoor Posted February 18, 2016 Share Posted February 18, 2016 That would be actually horrible at the current stage. GOG means removal of copy protecton, which in turn will probably invalidate runtime code offsets and hence all OBSE stuff. While OBSE will be updated since devs are still active, other custom OBSE dll extension probably not. Well, I hate to be that guy, but I don't see how it would be Bethesda's duty to make sure that stuff kept working, in much the same way it's not the USKP's duty to make sure a proper bug fix for something broken keeps other mods from breaking turn. I think GoG would be the best thing that could happen to both Oblivion and Fallout 3, in the same way it's been for Morrowind. Lots of people would buy copies, and I'd be right there with them for those. Link to comment Share on other sites More sharing options...
Nico coiN Posted February 18, 2016 Share Posted February 18, 2016 @InsanePlumber : Wow, thanks ! I was aware of the most part of this but I was limited to 2 cores, now the game looks to run flawlessly with 4. I also never used FOSE before. Thanks for your exhaustive tutorial about affinity, even if I didn't have to use it. Anyway, what I was pointing is not that FO3 cannot run on recent rigs/OS, but that you have to process all this 'daedric sorcery' by hand to allow it. Both the physical and Steam releases of the game are just quite unplayable if you launch them in their 'out of the box' state... Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 18, 2016 Share Posted February 18, 2016 ...Both the physical and Steam releases of the game are just quite unplayable if you launch them in their 'out of the box' state... Unfortunately... I'm glad I could help. I have to go back and finish my guide on how to properly install FO3 and FNV on PC whit multi-core processors and Windows 7 x64. (I know that there are many guides but I have a few tricks I have not seen in many popular guides.) Thanks for your exhaustive tutorial about affinity, even if I didn't have to use it. I recommend to try though. I have noticed increased stability of the game by using affinity. Ordering the Fallout.ini uses four or two cores(bUseThreadedAI=1 iNumHWThreads=4 or bUseThreadedAI=1 iNumHWThreads=2), windows still "try/order" to game use all processor cores.(which in my case causes less stability on i7-2600k 4,5ghz on WC or laptop Intel Core i7-2670QM) Despite the fact that you run with affinity only FOSE setting is inherited in to Fallout 3.exe. I also recommend using only real CPU cores (no hyper threading) Link to comment Share on other sites More sharing options...
Nico coiN Posted February 18, 2016 Share Posted February 18, 2016 [snip] I have to go back and finish my guide on how to properly install FO3 and FNV on PC whit multi-core processors and Windows 7 x64. (I know that there are many guides but I have a few tricks I have not seen in many popular guides.) [snip] Please, make sure to post it here ! Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 20, 2016 Share Posted February 20, 2016 Interface Hard Coded Key Tweaks by SomeThingEviL Beth, see you can do it, if you only want. Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 21, 2016 Share Posted February 21, 2016 Wasteland Adventures: Stealth, Wasteland Adventures: Looting, Wasteland Adventures: Spin the Baby Awesome! Link to comment Share on other sites More sharing options...
Jon Posted February 22, 2016 Share Posted February 22, 2016 https://steamcommunity.com/games/377160/announcements/detail/907843576951945141 Are "add-ons" what they're calling DLC then? Link to comment Share on other sites More sharing options...
sonicadam132 Posted February 22, 2016 Share Posted February 22, 2016 Yeah, that is what I read, but it's cool they added more stuff to build with. Link to comment Share on other sites More sharing options...
DSoS Posted February 22, 2016 Share Posted February 22, 2016 (edited) For those that don't want to login to Steam or find it elsewhere, here is the changelog Edit: Update is 927.9 MB Fallout 4 1.4.124 Beta Update - February 22, 2016 New Features Support for add-ons Additional art customization added to Workshop: Super Mutant clutter including meat totems, meat bags and meat cart Raider clutter including raider poles, cages and tents Abstract and portrait paintings Variety of new signs More metal and wood doors variants Fixes General stability and performance improvements During "Getting a Clue" quest, Kellogg's desk will remain a working container During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest Fixed an issue with "Kremvh's Tooth" quest item not spawning properly Settlements under attack will now display an updated message with the results of the attack if player does not respond Fixed an issue with screen effects not clearing away properly after using a scope Fixed an issue with trying to sprint while in third person with a minigun equipped Rank 4 of Demolition Expert perk now properly increases the area effect of explosives The Scrounger perk now includes additional common ammo types Fixed an issue where Calvin Whitaker would disappear in Vault 81 Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly Fixed an issue with key cards not spawning correctly in Vault 75 Fixed an issue where enemies would stop spawning during "Airship Down" Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck Fixed an issue with the autosave counter getting incorrectly reset Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item Fixed issue where exiting workbenches would cause third person to stop working properly The Scribe can now be assigned consecutive settlements properly Fixed issue with duplicating scraps shipments Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row Fixed issue with the quicksave and autosave message persisting through loading screens Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One) Fixed an issue with loading save with a placed object in water, not properly floating Update: Fallout 4 1.4.125 Beta Update - February 22, 2016 General performance improvements Removed unnecessary debug functionality Edited February 22, 2016 by DSoS Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 23, 2016 Share Posted February 23, 2016 (edited) Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode. I like the direction in which goes Survival Mode "We want the combat to feel different, as opposed to just being a bullet sponge." I hope this is not "idle talk" Mr. Todd Howard. Edited February 23, 2016 by InsanePlumber Link to comment Share on other sites More sharing options...
Arthmoor Posted February 23, 2016 Share Posted February 23, 2016 The not being a bullet sponge part ought to be more of a general gameplay feature since that's basically all you are normally. Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 24, 2016 Share Posted February 24, 2016 (edited) @Art It is hard to disagree with you. Small correction of what I mean about Survival Mode. From Fallout4 - Interface.ba2 1.4.124-1.4.125 Translate_pl.txt "SettingDifficultyGuideText_HC Trudność wpływa na obrażenia i szansę spotkania mocarnych wrogów. Poziom „Przetrwanie” obejmuje również znaczne obniżenie prędkości leczenia, brak szybkiej podróży, obciążającą amunicję, głód, pragnienie, zmęczenie, choroby i inne. Gra jest zapisywana tylko podczas snu." Translate_en.txt $SettingDifficultyGuideText_HC All Difficulty levels affect Damage and the chance to encounter Legendary enemies. Translate_pl.txt in english $SettingDifficultyGuideText_HC The difficulty affects the damage and the chance to meet strong enemies. The „Survival Difficulty" also includes a significant reduction in the speed of treatment, lack of fast travel, aggravating ammunition, hunger, thirst, fatigue, illness and others. The game is saved only during sleep." Edited February 24, 2016 by InsanePlumber Link to comment Share on other sites More sharing options...
zilav Posted February 24, 2016 Share Posted February 24, 2016 So it is usual incoming/outcoming damage multiplier as the main balancing option. I find it funny how they first create ridiculous perks like +20% player damage per rank, up to a total +100% damage, and then halve it back in survival mode to make the game "challenging". For comparison in New Vegas there were single weapon perks +20% only, later reduced to 15% by the lead game designer from Obsidian in his patch because he considered them OP. Bloody Mess +15% in Fallout 4, only +5% in New Vegas. Other +dmg perks like Lone Wanderer and Rooted don't even have counterparts in previous Fallouts. I don't see any logic in this so called balancing. Don't add tons of damage and you won't need lame difficulty multipliers at all. As for incoming damage, just lower player's max HP. Again no multipliers needed. Other changes like illnesses and save during sleep look promising. Link to comment Share on other sites More sharing options...
sonicadam132 Posted February 24, 2016 Share Posted February 24, 2016 That what makes me not go higher than normal, I don't want to empty my entire ammo storage on one raider Link to comment Share on other sites More sharing options...
VaultDuke Posted February 24, 2016 Author Share Posted February 24, 2016 Didn't the interview state that survival mode is still a work in progress and they intend to listen to feedback during an extended beta period? Pretty sure that description text should be taken with a pile of salt. It sounds like the old text with some new lines added. Nothing to worry about just yet. Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 24, 2016 Share Posted February 24, 2016 (edited) That what makes me not go higher than normal, I don't want to empty my entire ammo storage on one raider Using xEdit change (and you will not need a ton of ammunition) 00249738 <fDiffMultHPByPCSV> 0.500000 with: 00249738 <fDiffMultHPByPCSV> 2.000000 My settings are: 00249738 <fDiffMultHPByPCSV> 3.000000 00249739 <fDiffMultHPToPCSV> 3.000000 I also recommend you change all "Body Part Data \ Body Part \ BPND \Damage Multi" My setings example for Feral Ghouls (0006B4F1 <FeralGhoulBodyPartData>) Head 2.000000 LeftFoot 0.100000 Left Leg 0.250000 Left Arm 0.250000 RightFoot 0.100000 Root 0.500000 Right Leg 0.250000 Right Arm 0.250000 Torso 0.500000 Killing someone will no longer required "entire ammunition clip" in the head. Edited February 24, 2016 by InsanePlumber Link to comment Share on other sites More sharing options...
InsanePlumber Posted February 25, 2016 Share Posted February 25, 2016 Fallout 4 Survival Mode Full Overview (extracted from in-game files) I like these changes. Link to comment Share on other sites More sharing options...
sonicadam132 Posted March 14, 2016 Share Posted March 14, 2016 Steam on Tuesday, March 22 Link to comment Share on other sites More sharing options...
VaultDuke Posted March 14, 2016 Author Share Posted March 14, 2016 yay, more wacky 50s sci-fi. Love how their answer to criticism about their animations was: ROBOTS! AND EXPLOSIONS! No seriously, it looks great. But it's probably the DLC i'm least hyped about. Though some things i'd like to see: -Build a bad-ass Battle_Power Armor out of a robot chassis. - let your robots fight each other in the next DLC. - let robots fight each other through bethesda.net. Fallout 4: Arena Link to comment Share on other sites More sharing options...
sonicadam132 Posted March 14, 2016 Share Posted March 14, 2016 The robot fighting bit reminds me of Robot wars, a show in England. Link to comment Share on other sites More sharing options...
Arthmoor Posted March 14, 2016 Share Posted March 14, 2016 lol, that trailer sold it. Cheesy sci-fi works for me. Still hyped more for Far Harbor though Link to comment Share on other sites More sharing options...
InsanePlumber Posted March 15, 2016 Share Posted March 15, 2016 Nice trailer. It's nice that it will be a greater variety of robots.Could it be a new Mechanist? Link to comment Share on other sites More sharing options...
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