Nico coiN Posted February 15, 2015 Posted February 15, 2015 Some fixes that may be worth trying : Noisy Fox Fix (I never had a fox as pet, so I can't test) Wooden Sword Grip Fix (Fix for adult NPCs, but needs to be checked for children)
jimkaiseriv Posted March 6, 2015 Posted March 6, 2015 I had to test this. Mesh fix: -- Works for Player without fail -- Does not work on NPCs Script fix: -- Works immediately on NPCs (cannot see any glitched eyes) -- Works slowly on Player (can see glitched eyes for a few moments) Why not a dual solution? Apply the mesh fix for the player and script for the NPC. When I read this, I couldn't have agreed more. Why not use both? So, I made a mod that combines these approaches. The Mesh fix applies to the player, and the script fix only applies to other Actors. There are options to configure the script in the MCM, including a hotkey which will apply the fix to all Actors within a distance of one cell from the player (useful if some NPCs already have glitched eyes, or if using a mod that adds new invisibility effects). If this sounds like a good solution, the mod can be found here: Invisibility Eye Glitch Multifix VaultDuke 1
VaultDuke Posted April 13, 2015 Posted April 13, 2015 one question: what is the team's stance on matching armor parts HD? http://www.nexusmods.com/skyrim/mods/21679/? it looks very bug-fixy to me
Jumps-Down-Stairs Posted April 17, 2015 Posted April 17, 2015 I can't speak for "the team", but it looks very subjective to me. How can anyone say whether the pieces were intended to match perfectly, or have some variation? Maybe it's supposed to make it look more realistic, or just to break it up visually. Calling it a bug appeals to some vague, unstated notion of order, which the real world doesn't really follow.
Arthmoor Posted April 17, 2015 Author Posted April 17, 2015 I meant to respond to this sooner. IMO, it doesn't look like a bugfix to me.
VaultDuke Posted May 2, 2015 Posted May 2, 2015 Jumping while sprinting: http://www.nexusmods.com/skyrim/mods/65044/?
Leonardo Posted May 2, 2015 Posted May 2, 2015 one question: what is the team's stance on matching armor parts HD? http://www.nexusmods.com/skyrim/mods/21679/? it looks very bug-fixy to me I agree with Arthmoor. The mod doesn't change the color enough to even be called as a bug fix, so to me it's just another modification.
Nico coiN Posted May 28, 2015 Posted May 28, 2015 A recent mod about terrain texture transitions may be worth to try : http://www.nexusmods.com/skyrim/mods/66245/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D66245%26preview%3D&pUp=1
VaultDuke Posted June 1, 2015 Posted June 1, 2015 I recall Arthmoor stating that the USKP will not bother with landscape edits. don't know if that stance will change, if someone did the work already.
Nico coiN Posted June 1, 2015 Posted June 1, 2015 I recall, too. Potential conflicts with other mods is a solid argument against modifications on terrain geometry, but fwiw this mod seems to affect only textures...
Arthmoor Posted June 1, 2015 Author Posted June 1, 2015 No, that mod edits actual landscape data. It's not something we'll consider even if someone else HAS done the work. Landscape edits just cause too many problems for not enough gain.
VaultDuke Posted June 1, 2015 Posted June 1, 2015 oh, while we are at it: i suppose the stuff fixed in this mod: http://www.nexusmods.com/skyrim/mods/66161/? is already fixed in the next patch, due to the fixes forwarded from the ruffled feather mod, right?
Arthmoor Posted June 1, 2015 Author Posted June 1, 2015 Nobody has ever reported a problem with that moss, so I had no idea there was even an issue to fix there. I haven't finished porting fixed bits from Ruffled Feather yet, but yes, there will be things imported from there. Not the whole thing as-is though since SparrowPrince did some stuff as preference modifications too. Especially since some of the stuff he did wasn't done with current copies of USKP meshes so I'm having to be careful not to obliterate past work.
Leonardo Posted July 7, 2015 Posted July 7, 2015 Is this bug fix mod similar to this or is it a new *bug fix* mod? Conjuration and Summoning fixes (http://www.nexusmods...kyrim/mods/3352) - Conjuration & Summoning fixes.esp
Arthmoor Posted July 7, 2015 Author Posted July 7, 2015 It may be fixing a perceived issue, but the method used is a bit more than we're comfortable with. Adding whole new race entries and redirecting NPCs to those is asking a lot.
Arthmoor Posted July 28, 2015 Author Posted July 28, 2015 Hmm. Cloak script applied to all nearby actors. Not a solution we'd consider, but if it turns out to be a workable option we can add it to the list.
MonarchX Posted January 14, 2016 Posted January 14, 2016 Which of these mods are still relevant today? I am using the latest Unofficial Legendary Patch. Which of these extra bug fixes are still useful and / or important?
Nebulous112 Posted January 14, 2016 Posted January 14, 2016 It looks like all of them. I'm not familiar with the last three, but I know 100% that the rest of them are still valid concerns, and aren't (and won't) be implemented into USLEEP because they are outside of scope. Note: Only use one of either "Flora Respawn Fix" or "Wiseman303's Flora Fixes". I recommend Wiseman's mod. It is also a requirement for kryptopyr's Complete Alchemy and Cooking Overhaul (CACO), which is a pretty neat mod itself. Edit: Also, there is a different Invisibility Eye glitch fix, which may be worth considering. It takes the script approach (like the one Arthmoor listed), but it also adds the mesh approach. Invisibility Eye Glitch Multifix Note that I haven't tried it myself (as I use STEP, and the one Arthmoor linked is already integrated), but it looks superior to me.
VaultDuke Posted January 23, 2016 Posted January 23, 2016 I recommend Chicken Butthurt Minimizer: Immersive Eggs lol
Mebantiza Posted January 24, 2016 Posted January 24, 2016 That chicken mod needs to be moved to the essential butt, bugfix list asap
Mebantiza Posted January 27, 2016 Posted January 27, 2016 What about this I came across recently http://www.nexusmods.com/skyrim/mods/71869/? Ive run into the two different voices thing in game myself. Would it be improper to suggest this issue should looked at in USLEEP itself? Rather than yet, another esp taken up to address a single issue?
Arthmoor Posted January 27, 2016 Author Posted January 27, 2016 There's quite a bit more to it than just another ESP slot It's something I think we should look at incorporating though, provided the author is ok with that. I just haven't gotten around to asking him about it.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now