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Bug Fixes Recommended in Addition to the Unofficial Patches


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Fixes Recommended in Addition to the USKP Lip Sync Fix - A fix for the long standing lip sync bug introduced by Patch 1.9. Yes, this one is the real deal unlike all the other placebo/fake version

I would also volunteer Better Dialogue Controls as a worthy contender. While maybe not an outright bug, the way dialogue menus will highlight one option and select another when you press Enter is enou

Oh those look good, I'll make sure these make it to the CRF thread. I've used GDO but never before caught the bit about "never used" dialogue options. Good eye!

I had to test this.  

 

Mesh fix:  

-- Works for Player without fail

-- Does not work on NPCs

 

Script fix:

-- Works immediately on NPCs (cannot see any glitched eyes)

-- Works slowly on Player (can see glitched eyes for a few moments)

 

Why not a dual solution?  Apply the mesh fix for the player and script for the NPC.

 

When I read this, I couldn't have agreed more. Why not use both? So, I made a mod that combines these approaches. The Mesh fix applies to the player, and the script fix only applies to other Actors. There are options to configure the script in the MCM, including a hotkey which will apply the fix to all Actors within a distance of one cell from the player (useful if some NPCs already have glitched eyes, or if using a mod that adds new invisibility effects).

 

If this sounds like a good solution, the mod can be found here: 

 

Invisibility Eye Glitch Multifix

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I can't speak for "the team", but it looks very subjective to me. How can anyone say whether the pieces were intended to match perfectly, or have some variation? Maybe it's supposed to make it look more realistic, or just to break it up visually. Calling it a bug appeals to some vague, unstated notion of order, which the real world doesn't really follow.

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Nobody has ever reported a problem with that moss, so I had no idea there was even an issue to fix there.

 

I haven't finished porting fixed bits from Ruffled Feather yet, but yes, there will be things imported from there. Not the whole thing as-is though since SparrowPrince did some stuff as preference modifications too. Especially since some of the stuff he did wasn't done with current copies of USKP meshes so I'm having to be careful not to obliterate past work.

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It looks like all of them. I'm not familiar with the last three, but I know 100% that the rest of them are still valid concerns, and aren't (and won't) be implemented into USLEEP because they are outside of scope.

Note: Only use one of either "Flora Respawn Fix" or "Wiseman303's Flora Fixes".

I recommend Wiseman's mod. It is also a requirement for kryptopyr's Complete Alchemy and Cooking Overhaul (CACO), which is a pretty neat mod itself.

Edit: Also, there is a different Invisibility Eye glitch fix, which may be worth considering. It takes the script approach (like the one Arthmoor listed), but it also adds the mesh approach.

Invisibility Eye Glitch Multifix

Note that I haven't tried it myself (as I use STEP, and the one Arthmoor linked is already integrated), but it looks superior to me.

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