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zilav

[WIPz] TES5Edit

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Hello,

 

i just saw the new 4.0 update for xEdit.

 

i have been using xEdit before from a single folder with the exe renamed to xedit and the different game versions run from short cuts with added command line parameters. I also had a version of each of gamename.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat in that folder.

 

i see for version 4.0.0 the "hardcoded" files are gone and there are now 2 versions of the exe, one for 64 bit, and one for 32.

i was wondering, does the renaming to xEdit and then running the game versions via shortcut still work? how would it work for the 64 bit version? rename to xedit64.exe?

do i assume correctly, that the hardcoded files are no longer necessary?

 

Thank you very much, and most importantly a big thank you for all the hard work put into this essential program!

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Everything works the same.

Don't use x64 version unless you hit the out of memory error in x86 version.

Hardcoded files are embedded into executable, however xEdit will still load the external ones if present. But keep in mind that embedded versions are newer than the external ones from older xEdit.

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Thank you very much.

 

One last question: Are all the hardcoded files embedded in all the various downloads on nexus or do I need to download a special "full" xedit version? 

 

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2 hours ago, VaultDuke said:

One last question: Are all the hardcoded files embedded in all the various downloads on nexus or do I need to download a special "full" xedit version? 

I checked the latest versions of TES5Edit, SSEEdit and FO4Edit executables, both x86 and x64. Their sizes and crc are different, what leads me to think that we are now on the road to '1 specific app for 1 specific game'...

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No, different CRC is probably an upload error when different builds ended up on Nexus under the same version.

You should be getting the latest builds right from xEdit discord anyway if you want to be up to date.

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Some scripts don't work with versions >4.0 of Tes5Edit which do not include the "Skyrim.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat" file. The error produced looks like this:


[00:00] Start: Applying script "GrimyCombatScript"
[GCP2.esp] Adding master "Skyrim.esm"
[GCP2.esp] Adding master "Skyrim.exe"
[Skyrim.exe] Loading file
[00:05] Exception in unit mteFunctions line 2038: System Error. Code: 2.
The system cannot find the file specified
[00:05] Error during Applying script "GrimyCombatScript": System Error. Code: 2.
The system cannot find the file specified


This file was included in older versions of Tes5Edit, so loading up my old copy of Tes5Edit 3.2.1 allowed me to run the patcher just fine.

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This is an error in the script itself which should be fixed, and this script is not included with tes5edit. None of bundled xEdit scripts do that.

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Version 4.0.1:

When I click on a navmesh the first time, the vertices and triangles are numbered. When I click on another, the # numbers all disappear.

Also, additional Edge Link table entries are not showing as yellow changes.

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On 1/15/2019 at 1:20 PM, DayDreamer said:

Version 4.0.1:

When I click on a navmesh the first time, the vertices and triangles are numbered. When I click on another, the # numbers all disappear.

Also, additional Edge Link table entries are not showing as yellow changes.

Array indices are not displayed because they can be different for different columns, the row labels change based on the currently selected column. That is As Designed.

Edge links on their own are irrelevant. Only edge links that are used in triangles are relevant.

PS: Join xEdit discord, this thread is discontinued.

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I wanted to ask why is there a TES4Edit64.exe file included in the 4.0.2 version.  What purpose does it have and do I need to use it on Windows 7?

On 1/17/2019 at 8:15 AM, zilav said:

PS: Join xEdit discord, this thread is discontinued.

What? :blink:

No longer a support thread for xEdit on AFK Mods. :(

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x64 version for cases when you run out of memory with x86 one, otherwise there is no reason to use it (slower).

I can answer questions here, however in xEdit Discord there are at least a dozen of people who can answer too, so the chances to get support in shorter time are better there.

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I tend to agree, if only because information in chat rooms becomes lost too easily. I don't really see the harm in keeping a support post going here even if it doesn't get answered right away. People using forums should know to expect slower response times.

And I know, shocker, but not everyone uses Discord either :P

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On 3/14/2019 at 1:08 PM, Arthmoor said:

[...] People using forums should know to expect slower response times.

And I know, shocker, but not everyone uses Discord either :P

Or Slack. Or Hangouts nee Gchat. Always hated IRC. No good reason to use any chat for development. And of course I'm mostly checking on random weekends (not even every weekend these days), so forums are always best.

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I don't like to sound someone who doesn't appreciate xEdit, but really TESxEdit 4.0 is an exception from that.

Because I feel lost in the new GUI, not mention the new GUI are less user-friendly than it was in the previous versions.

I think it would be better if the user could see a picture about what is new in a new version.

Also, for god sake get rid of the annoying Tips window that's blocking some part of the screen or at least let it be turned off by default.

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Tips has been implemented in the same fashion as many other programs. Easy to turn off. Easy to stop seeing in the current session, and then have them in the next session. Besides, with all the changes, it gives me something to read while running the new auto-clean. That we all had to do this past week with the latest surprise Bethesda releases.

But I'm not that happy with the old clean being removed. I liked having the intermediate steps for my own work to check that it was doing what I wanted....

Still getting used to 4.x. Have stopped obsessively downloading every new version. Using whatever is on nexus, hoping for stability.

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