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Found 19 results

  1. Unofficial Fallout 4 Patch Version: 2.1.3 By the Unofficial Patch Project Team Download it from AFK Mods Download it from Fallout 4 Nexus Download it from Bethesda.net - PC Download it from Bethesda.net - XB1 Download it from Bethesda.net - PS4 Requires Fallout 4 version 1.10.163 or greater. Requires Official Automatron DLC. Requires Official Wasteland Workshop DLC. Requires Official Far Harbor DLC. Requires Official Contraptions Workshop DLC. Requires Official Vault-Tec DLC. Requires Official Nuka-World DLC. Documentation + Credits - PC, XB1
  2. From the album: Fenrus's screenshots.

    Fallout 4 - My synths on patrol.
  3. Fallout 4 - Known Engine Bugs The following is a list of known engine bugs as of the official 1.7.15 release. These are things Bethesda has to fix on their end otherwise they impose undue limitations on the ability to mod the game. Power Armor Resets In Settlements As described so far, power armor brought to a settlement area will be reset to its default configuration when the settlement location is next called for a cell reset. It appears that the cause of this is any attempt to change the X/Y/Z dimensions of the buildable area for a given settlement. PC Workaround: None known thus f
  4. Version 2.1.3

    4447 downloads

    A comprehensive bugfixing mod for Fallout 4. The goal of the Unofficial Fallout 4 Patch (aka UFO4P) is to eventually fix every bug with Fallout 4 not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. Warning: Only use the Unofficial Fallout 4 Patch with the latest release version of Fallout 4 patched through Steam! Using it on an older version may cause bugs or things not to be fixed that were advertised as such! It will of course be updated to match each official update, including having fixes removed th
  5. Fallout 4 1.1.30 Fixes crash related to xaudio drivers Fallout 4 1.2.37 New Features Number pad keys can now be used for remapping (PC) Remapping Activate now works on Quick Container (PC) Fixes General memory and stability improvements Performance improvements inside the Corvega Assembly Plant Optimizations to skinned decal rendering Fixed issue with player becoming stuck in terminals Fixed issue where equipped weapons become locked after completing Reunions Fixed issue with "When Freedom Calls" where the quest wou
  6. I Have been trying to use loot it help with plugins but still don't know what I'm doing. It says I have 6 dirty plugins but don't know which ones.
  7. As for Skyrim just here only ask questions about Fallout 4. When creating a modification adding new STAT with NavCut for workshop I noticed that none of the meshes from Vanilla or DLC which have NavCuts do not have "Obstacle" flag for them. (creationkit.com reference) I have add "Obstacle" flag to the new STAT with NavCuts or not?
  8. From the album: Insane Fallout 4

    ShackMetalWallOuter04A.nif

    © InsanePlumber

  9. Now that F4SE Team repaired keyboard keys binding it is time to take for the UI and INI. A couple useful settings for INI files. Please note that English is not my native language. What can you expect here: - In time, there will be more - You will find here settings that are not present in INI files or can not be changed using Fallout4Launcher.exe - All setings have been tested - They have default values - Most of the settings explains itself (self explanatory by the variable name) - Work for Game version 1.5.157. What you will never find here: - uGridsToLoad Setings and etc... - S
  10. In case you're living under a rock: https://bethesda.net/#en/events/game/mods-and-4k-coming-to-ps4-for-skyrim-and-fallout4/2016/10/04/221 PS4 mods are back. Before you get your hopes up though, one important statement in there needs to be highlighted: What does this mean? It means PS4 mods that are not fully functional with just a single ESP file are out. "External assets" for Skyrim and Fallout 4 are stored in a separate archive file. This means no custom meshes, textures, music, audio, voiced dialogue, or scripts. It's the scripts that are going to place the biggest restriction
  11. From the album: Insane Fallout 4

    Facelift of The Castle. (WIP) I'm still wondering about the layout of rooms. - Improved geometry (removed holes and gaps) - New room (10 for now) - Corrected UV >>> Picture in original resolution <<< Suggestions welcome.

    © InsanePlumber

  12. As far as I can tell, I'm the only person having this problem. When you enter the mind of Kellogg during the "Dangerous Minds" mission, everything seems fine. Until I got to the Institute memory. I finished the memory and tried to continue, but at the 2nd left turn after the institute memory, there is a rather small floating black wall that blocks the path, meaning you cant continue and the game is incompleteable. You can't jump it, you can't reload your save to fix it, forcing a restart of the entire console won't fix the bug, even deleting the game and re-installing did nothing. I've lost sl
  13. Hi. I have been experiencing a bug in fallout 4: In the blind betrayal mission, Danse becomes enemies with the brotherhood of steel if you keep him alive, i kept him alive and decided to join the Railroad, meaning I destroyed the Prydwyn and ended the game with that faction. I went back to Listening Post Bravo and wanted him to be my companion, however, when i interacted with him, there was no response! My character would spout: "Excuse me, paladin danse?" and Danse wouldnt reply, I couldnt access the trade menu or engage in a conversation. It would be amazing if you fixed this, as Danse i
  14. Recently the tab to build furniture (i.e. beds, containers, chairs, etc.) has disappeared from the settlement modifying menu. I disabled all my mods to try and see if that was the problem and the issue was still not resolved. Has anyone else had this problem? I realize how small this predicament is; but, I feel as though it will hinder the enjoyment of the actual game play over time seeing as I will not be able to complete certain quests without it. I would really like to have the issue resolved as soon as possible and I am hoping that your unofficial patch can do it. Any help or information w
  15. Ok, so for those of you who were wondering, yes, we're planning to go ahead with doing an Unofficial Fallout 4 Patch. It may be a bit early for this, all depends on how aggressively Bethesda begins patching the game, but we figure it's best to get off the ground sooner rather than later so that we know more or less what to expect once the official tools are released. We will not begin any kind of proper work on the first release of the UFO4P until after the official CK/GECK is available. In addition, we probably won't be taking on any mesh or texture fixes until community tools have progre
  16. From the album: Insane Fallout 4

    Preliminary Fallout 4 NIF support for 3ds max 2015-2016
  17. From the album: Insane Fallout 4

    Once I had enough...

    © InsanePlumber

  18. So, it seems that Fallout 4 uses Material Swap forms to change the material, and thus the texture, of a static. They have done this with the flags you can place in your base. All those flags uses FlagWallMinutemen01.nif as model, and Material Swap to change the diffuse, normal, and specular. The nif itself only references the Minutemen texture and material. Does anyone have an idea of how one would go about editing those materials? I've tried Hex Editing, but it doesn't seem to work. For example, I'm working on a Flag mod that doesn't replace the vanilla flags, but adds all sorts of
  19. Here are a few modifications that caught my attention. And they are not done by using TESVSnip aka FalloutSnip. Full Dialogue Interface Better Item Sorting ( It has a patch for the Full Dialogue Interface ) PipWare UI Fallout4 Edition ( Great stuff interface settings in the XML ) My settings for version 0.6 Improved Map with Visible Roads Fallout Texture Overhaul PipBoy
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