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The Great Power Armor Refresh 1.0.0

9 Screenshots

About This File

Brought to you from the sweepings of the cutting room floor, the imagination of a frustrated player and the rantings of a madman, I give you a reset of the games power armor.

Not all power armor mind you, just power armor which exists in the game files but ain't in the game. Power Armor like the power armor from the Contraptions Workshop DLC.

Or power armor which should have a more descriptive name, rather than just Power Armor, like the Power Armor in Nuka World.

This mod is available for Xbox at https://bethesda.net/en/mods/fallout4/mod-detail/4284445

This mod requires the Digital Paint Schemes Master :

This Mod has been cleaned with Xedit 4.0.4.

This mod is meant to be used for game play only. Any other use is expressly forbidden.

The power armor and their locations are:
Minute Men is in the armory in The Castle (yes, you have to deal with Ronnie Shaw).
Railroad in the Railroad Headquarters.
Institute in the Atrium, on the catwalk outside your quarters.
Military in a bunker in the Glowing Sea  behind an Expert Terminal.
VaultTec in VaultTec headquarters.
Sugar Bombs in the Super Duper Mart in Lexington.
Abraxo in the Mahant Research Center.
Gunner in Vault 95 (see note below).
Gunner in GNR (see note below). 
As an added bonus, there is a power armor frame named Overboss Raider Power Armor located in Fizztop Grill, for the plates you get of of Coulter. 

Please note, the gunners will use the Gunner Power Armor in both places.  To get the PA with the name Gunner Power Armor, you must either wait for the gunner to exit the armor before killing them, or pickpocket their fusion core, forcing them out of the armor and then killing them.  No matter how you get it, the Gunner Power Armor will still show as stolen  


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