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Uncus
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1 hour ago, Uncus said:

A game I've been playing off and on for Quite a while, it's called "Banished" it's a sort of city builder.

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Love Banished.  I even would name some people and then following their family line as generations live on.  The last game I played I finally turned on all natural disasters.  The town got hit with a tornado, then a fire started, and before I got the fire out another tornado hit.  I was actually left with just one male townsman.  He was just left eating food that was stored in a few of the remaining homes and finally died of old age.  But again, I love this game and have been considering playing it again.

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1 hour ago, Uncus said:

Never done the naming citizens, might try that sometime. I have played with disasters a few times but found the frequency far too much, you would need tobe the unluckiest settlement in the world to get that much grief.

 

Admittedly, it was surprisingly bad.  I thought I could tackle one, recover, prepare for the next ... NOPE, it's more like BOOM, BOOM, BOOM, Why are you still alive!  Poor Robinson Crusoe (what I named that last guy).  I kept thinking that some nomads might join and help get the village rebuilt, but that just wasn't meant to be.

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Thats another thing you get loads of nomads at the beginning of the the game but seem to get less later but admittedly in larger numbers at a time. At least thats my experience.

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3 minutes ago, Uncus said:

Thats another thing you get loads of nomads at the beginning of the the game but seem to get less later but admittedly in larger numbers at a time. At least thats my experience.

Yeah I noted that also.  Though further into the settlement building I generally don't need Nomads (unless some plague kills some people or something) and housing the people I have is the problem.  I need to build homes at that point, not fill the one's I have.

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57 minutes ago, LeBurns said:

Yeah I noted that also.  Though further into the settlement building I generally don't need Nomads (unless some plague kills some people or something) and housing the people I have is the problem.  I need to build homes at that point, not fill the one's I have.

If nothing else they are a good source of laborers, I usually build a few barracks for homeless people and they go live there in the beginning. Then when I’ve used them to boost production quickly I start building homes for them once I have the production to support it, leaving the barracks empty for the next wave of immigrants. I do find it is a good idea to have three or four hospitals as nomads have a greater chance for plague infestations at first and enough schools to ensure the second generation is educated.

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6 hours ago, Uncus said:

A game I've been playing off and on for Quite a while, it's called "Banished" it's a sort of city builder.

20210915161633_1.thumb.jpg.34304f9ec087db3bd3e07dcf02a98cfc.jpg

Looking at your map I noticed you have houses right up against one another.  After I had a random fire about wipe out half my town I started putting a space between each home to stop/slow the spread of fire.  That plus plenty of wells and fire was no longer a problem.

I remember it was interesting to see the tombstones in the cemetery grow in number as people would randomly die.  I once had one of the families I was following have a young mother killed in a mining accident.  I knew I should have reassigned her.  Somehow her newborn child survived and grew up, only to be killed when a tree fell on them, before they could have offspring, so that was the end of that line.  :(

When I get home I may have to find and post some of my old town pics.

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9 minutes ago, LeBurns said:

Looking at your map I noticed you have houses right up against one another.  After I had a random fire about wipe out half my town I started putting a space between each home to stop/slow the spread of fire.  That plus plenty of wells and fire was no longer a problem.

I remember it was interesting to see the tombstones in the cemetery grow in number as people would randomly die.  I once had one of the families I was following have a young mother killed in a mining accident.  I knew I should have reassigned her.  Somehow her newborn child survived and grew up, only to be killed when a tree fell on them, before they could have offspring, so that was the end of that line.  :(

When I get home I may have to find and post some of my old town pics.

Agree if you have disasters turned on that is a good stratergy to limit losses. In this one Im cocentrating on building so have disasters turned off so not much of a problem this time around.

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35 minutes ago, LeBurns said:

Here's one of my early settlements, Rorikstead (okay so I'm not too original with names).  I still find the random deaths in the event log interesting.

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.

I think I am going to boot this game up again.

yep it is sort of addictive ain't it

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