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No Mans Sky - Update


alt3rn1ty
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Not a dicky bird. It's surprised me this beta has gone on for nigh on two weeks now, with the latest addition just being a small fix to Byte Beat cables snapping issues .. which was a week ago now.

There was an internal depot update again yesterday, but nothing else added to the beta, so what the delay is in making this update public is a mystery.

I think a lot of people are really anticipating the fixes this one has too. :shrug:

This now being a Friday, unless they get it out within the next hour or so, GOG will be going weekend so its looking less and less likely we will see the update before Monday. They have surprised us before on a Friday .. but thats a rare occurence.

Maybe now they have nearly fixed everything Foundations broke, they could be rounding up some of the many long term low priority QoL fixes .. We can only but wish :rolleyes:

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v3.73 released, plus they are re-running Expeditions, see the article here ..

https://www.nomanssky.com/2021/11/expeditions-revisited/

Pioneers: 24th November – 7th December

Beachhead/Normandy: 8th December – 21st December

Cartographers: 22nd December – 4th January

Emergence: 5th January – 19th January

Anyone missed them, nows your chance. Probably a lot less buggy this time round too.

"Development Update
This marks the end of another busy year for our small team, as we celebrated No Man’s Sky’s 5th anniversary with 4 major updates! This now takes us to 17 large releases, as well as countless smaller updates, community requests, and hotfixes – a huge amount of work for such a small team. We are very proud to have been on this adventure with you, and humbled that we are able to continue taking No Man’s Sky to new and exciting places."

"Already work has started on some exciting plans for 2022 and there are no signs of us slowing."

Patch notes for 3.73

3.73 Patch Notes

  • Fixed an issue that could cause protected terrain edits inside a player’s base to occasionally be overwritten when downloading a large number of terrain edits from other player’s bases.
  • The base computer can now be picked up and moved within the bounds of the base.
  • Improved the clarity of messaging when placing a base computer in an invalid location.
  • Fixed an issue that could cause audio problems on PlayStation 4.
  • Wiring mode now has access to rotation and free place options.
  • Fixed an issue that caused the HUD message that accompanies entering a base to trigger too frequently.
  • Fixed an issue that caused the personal refiner audio to continue to play forever if the refiner ran out of fuel.

 

  • Fixed a collision issue with timber roof corner base parts.
  • Fixed a number of snapping issues with basic shape adornment parts (cubes, pyramids, cylinders, and so on).
  • Fixed a number of collision and terrain carving issues with small paving parts.
  • Fixed a collision issue with one visual variant of the timber wall with windows.
  • Fixed an issue that could cause base part preview holograms to be offset.
  • The Pipe and Curved Pipe building parts have been combined into a single new Pipe part that adjusts shape contextually.
  • Fixed a snapping issue with ByteBeat Cables.

 

  • Introduced a significant memory optimisation for PlayStation 4.
  • Introduced a number of significant base-building physics optimisations.
  • Introduced a significant base-building networking optimisation.

 

  • Fixed a number of rare issues that could cause planetary objects to have no collision.
  • Fixed a rare issue where grass could grow around the edges of settlement building interiors.
  • Fixed a rare issue that could cause NPCs in settlements to hover above their chairs.
  • Fixed a number of base-building LOD issues.
  • Fixed a number of snapping issues with inner pieces.
  • Fixed a number of issues that could cause settlements to be incorrectly classified on the CBAS scale.
  • Fixed an issue that could cause players to fall out of their freighter while constructing new rooms on board.

 

  • Fixed a number of issues that could occur when collecting rewards after a fleet expedition had finished.
  • Fixed an issue that could cause the Armourer mission to become blocked if players destroyed the targeted depot from the air, or before the mission had begun.
  • Fixed an issue that could cause creature-related missions from the Nexus to pick inappropriate planets.
  • Fixed an issue that allowed base part duplication mode to duplicate non-buildable parts.
  • Fixed a rare issue that could prevent players from completing the construction of a settlement marketplace.
  • Fixed an issue with base reporting.
  • Fixed an issue that caused the “Spawn Beneath Your Skin” milestone of the Emergence expedition to fail to find any valid target when using the Target Sweep.

 

  • Fixed an Xbox-specific crash that could occur when loading corrupted save data.
  • Fixed a rare issue that could cause very large player bases to crash when loading.
  • Fixed a Xbox-specific crash that could occur when running out of audio memory.

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There's a new beta up, just one crash fix so far.

After Sean's roundup in the previous post link, sounds like they are winding down for the XMas period and a well deserved break, plus maybe a bit of prepping for next years developments.

I'm hoping for maybe one more update in the way of some QoL fixes which are still to be done after years in the waiting, but it looks like they may well just be putting to bed the major fixes which Frontiers broke, and once again skipping all the lower priority bugs list. Ah well, it is what it is I suppose, mundane minor bug fixing is not an exciting endeavor, but at the cost of overall game quality ..

I still hold hopes Hellogames go blowing away the cobwebs in the zendesk archives sometime.

https://steamcommunity.com/app/275850/discussions/0/3203744275139649674/

Experimental Branch 25/11
  • Fixed a crash related to memory allocation.
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v3.74 released

https://www.nomanssky.com/2021/11/expeditions-revisited-patch-3-74/

  • Fixed a crash related to memory allocation.
  • Fixed an issue that prevented expedition milestones to visit specific coloured stars from completing if the player did not first have the expected hyperdrive upgrade.
  • Fixed an issue that could cause players to fall through the floor of their freighter base when loading a save made aboard the freighter.
  • Fixed a number of snapping issues with the new contextual Pipe base building part.

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.. and immediately to follow v3.74 release, yet another Experimental is up :

https://steamcommunity.com/app/275850/discussions/0/3203744275143952783/

Experimental Branch 26/11
  • Fixed a number of crashes related to base and settlement rendering.
  • Fixed a crash related to base building and settlement layouts.
  • Fixed a crash related to creature navigation.

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More experimental updates ..

Experimental Branch Update 01/12
  • Fixed an issue where players could get stuck when exiting a ship in an abandoned space station.

 

Experimental Branch Update 29/11
  • Fixed an issue that prevented VR Teleport Move mode from working correctly in some situations.

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