Arthmoor Posted March 8, 2017 Author Share Posted March 8, 2017 The VC++ update was issued due to a security fix in the library. That was something Valve pushed out directly to any affected games you had installed at the time. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2017 Author Share Posted September 28, 2017 Skyrim Special Edition 1.5 Update New Features Creation Club Message of the Day Support for ESL file format Mods - patch version numbers and notes added to Mod Details page Bug Fixes Minor fixes to Bethesda.net functionality Additional notes to consider for mods: New functions in ActiveMagicEffect.psc: OnVampireFeed OnPlayerFastTravelEnd OnVampirismStateChanged OnLycanthropyStateChanged New functions in Actor.psc: IsOverEncumbered GetActorValueMax OnVampireFeed OnPlayerFastTravelEnd OnVampirismStateChanged GetAVMax SendLycanthropyStateChanged SendVampirismStateChanged OnLycanthropyStateChanged GetWarmthRating New functions in Armor.psc: GetWarmthRating New functions in Light.psc: GetWarmthRating New functions in ReferenceAlias.psc: OnLycanthropyStateChanged OnVampirismStateChanged OnPlayerFastTravelEnd OnVampireFeed Vampire and werewolf mods will need to be aware of the following scripts which have changed: DLC1LycanthropyRegiftQuestScript.psc DLC1VampireTurnScript.psc PlayerVampireQuestScript.psc C03RampageQuest.psc CompanionsHousekeepingScript.psc Link to comment Share on other sites More sharing options...
Sclerocephalus Posted September 28, 2017 Share Posted September 28, 2017 GetWarmthRating suggests that there's also a new sub-record in the armor form. Link to comment Share on other sites More sharing options...
Sladen2019 Posted September 28, 2017 Share Posted September 28, 2017 Looks like DLC/Update esms will need to be cleaned again. Will SSEEdit work properly with these changes ? Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2017 Author Share Posted September 28, 2017 Yes, there were keywords added to armor forms that the USSEP needed to incorporate. Also some cell regions and 2 magic effects. xEdit loads up just fine, although it's complaining about unused data in the AMMO records so there may be something they need to look into. Link to comment Share on other sites More sharing options...
Leonardo Posted September 28, 2017 Share Posted September 28, 2017 This update will probably delay a release of a stable beta of SKSE64. Also, the GetWarmthRating could affect Frostfall and indirectly Campfires. Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2017 Author Share Posted September 28, 2017 Nope. SKSE64 was already updated for the beta Link to comment Share on other sites More sharing options...
Kelsenellenelvian Posted September 28, 2017 Share Posted September 28, 2017 6 hours ago, Arthmoor said: Nope. SKSE64 was already updated for the beta Still can't help the feeling they re doing their best to hamper the skse64 efforts without OUTRIGHT murdering it.... Link to comment Share on other sites More sharing options...
hlp Posted September 28, 2017 Share Posted September 28, 2017 And here we go again with the conspiration theories! Why is the "internet" so hell bent on destroying everything ? Link to comment Share on other sites More sharing options...
Arthmoor Posted September 28, 2017 Author Share Posted September 28, 2017 I don't get it either. This need to think that Bethesda is out to get everyone is just crazy to me. Link to comment Share on other sites More sharing options...
Glitch101 Posted October 1, 2017 Share Posted October 1, 2017 Hey, when would the Creation kit be updated and the papyrus compiler be updated to recognize the new function? Link to comment Share on other sites More sharing options...
Arthmoor Posted October 1, 2017 Author Share Posted October 1, 2017 The Papyrus compiler doesn't need to recognize them, it will compile just fine so long as you have the updated source files. Those can be decompiled from the patch BSA file. I would assume a CK update is coming shortly after the beta ends, so that we can make our own ESL files. I know I'd love to do just that with several small patch files. Link to comment Share on other sites More sharing options...
Glitch101 Posted October 1, 2017 Share Posted October 1, 2017 I guess I have to wait for the CK update, because every time I try to compile a new survival mode script, there is an error telling me about the missing functions...... Link to comment Share on other sites More sharing options...
Sladen2019 Posted October 1, 2017 Share Posted October 1, 2017 @Arthmoor Will any of your other mods like CRF or so, need updates also to adjust to the new 1.5 ? Link to comment Share on other sites More sharing options...
Arthmoor Posted October 2, 2017 Author Share Posted October 2, 2017 I already checked the major ones (CRF, OCS, LAL) and none of them need any sort of adjustment. I doubt any of the smaller stuff will either. Sladen2019 1 Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 3, 2017 Share Posted October 3, 2017 1.5.3.0.8 has hit the streets Wrye Bash was moaning at me that the "Cleaning Masters.7z" BAIN was out of sync with my installation when we got back from shopping Sure enough, masters have been updated along with the exe Link to comment Share on other sites More sharing options...
Leonardo Posted October 3, 2017 Share Posted October 3, 2017 Yep, I just launched Steam Client and soon I got an update for SSE. Link to comment Share on other sites More sharing options...
Astakos Posted October 3, 2017 Share Posted October 3, 2017 The source files for the new and altered scripts are not included in the update? Cannot seem to find them... EDIT: @Arthmoor I think that USSEP 4.1.0 have missed quite a few DB Armors "Survival_ArmorWarm" keyword and also the "Survival_LocTypeFreeShrineUse" keyword from HF Location records of 0300BE0A <BYOHHouse2LocationInterior> and 0300BE1D <BYOHHouse3LocationInterior> Link to comment Share on other sites More sharing options...
Leonardo Posted October 3, 2017 Share Posted October 3, 2017 On 2017-10-01 at 5:57 AM, Arthmoor said: I would assume a CK update is coming shortly after the beta ends, so that we can make our own ESL files. I know I'd love to do just that with several small patch files. Just curious. What does ESL stands for? Link to comment Share on other sites More sharing options...
alt3rn1ty Posted October 3, 2017 Share Posted October 3, 2017 2 minutes ago, Leonardo said: Just curious. What does ESL stands for? Elder Scrolls Lite (kind of a lite master, so instead of ESM, ESL) Link to comment Share on other sites More sharing options...
Leonardo Posted October 3, 2017 Share Posted October 3, 2017 Ah, I thought the L stood for Library. Link to comment Share on other sites More sharing options...
Arthmoor Posted October 4, 2017 Author Share Posted October 4, 2017 https://www.creationkit.com/fallout4/index.php?title=Data_File Link to comment Share on other sites More sharing options...
Leonardo Posted October 4, 2017 Share Posted October 4, 2017 I didn't know what ESL stood for since I don't play FO4 hence my question here. That link should be added to the OP of this thread and I guess that a lot of people like me who doesn't play FO4 would know what ESL stands for. Link to comment Share on other sites More sharing options...
hlp Posted October 4, 2017 Share Posted October 4, 2017 There's an update to the Creation kit (1.5.3 also). It should contain the updated script sources. (I forgot to check yesterday). Link to comment Share on other sites More sharing options...
lmstearn Posted October 4, 2017 Share Posted October 4, 2017 The Skyrim Data_File page hasn't been updated. So what applies to SSE applies to Fallout, unless they plan on a new entry on the landing page. Link to comment Share on other sites More sharing options...
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