InsanePlumber Posted May 4, 2016 Share Posted May 4, 2016 Again, we will save someone?I want to kill, pillage, rape, not necessarily in that order. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 4, 2016 Share Posted May 4, 2016 Ooo, the Children of Atom. I had a feeling they'd be used for more than just fillers in the Glowing Sea Link to comment Share on other sites More sharing options...
Roy Batty Posted May 5, 2016 Share Posted May 5, 2016 This better not be Point Lookout again Link to comment Share on other sites More sharing options...
fireundubh Posted May 11, 2016 Share Posted May 11, 2016 So, other than the numerous ways to crash the game, there's the cell reset bug, new scrap records break the workshop system, and now cell edits block mesh overrides. This game is more broken than the CK—and the CK is supposed to be broken at this stage. I really hope they address the bugs we've reported. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11, 2016 Share Posted May 11, 2016 Same here, because if they don't, I see no future in modding this game. It's simply not realistic to declare all cell edits of any sort off limits because you may or may not hit some bug that wasn't there in Skyrim. It's why we're suspending UFO4P updates until this shit gets straightened out. Link to comment Share on other sites More sharing options...
zilav Posted May 11, 2016 Share Posted May 11, 2016 That's quite interesting and something new, nice opportunity for experienced mod makers. Too bad they will have to struggle with bugged CK to achieve a good result http://www.geforce.com/whats-new/articles/make-a-fallout-4-mod-for-a-chance-to-win-huge-prizes Link to comment Share on other sites More sharing options...
fireundubh Posted May 11, 2016 Share Posted May 11, 2016 Well, I need a new video card, so I might as well finish up Master of Disguise. Link to comment Share on other sites More sharing options...
fireundubh Posted May 11, 2016 Share Posted May 11, 2016 I give up. They deleted all of my mods because "we needed to get the Creation Kit update out quickly, and couldn't do that with console mods in the system." Fuck this game and Bethesda.net. Link to comment Share on other sites More sharing options...
InsanePlumber Posted May 11, 2016 Share Posted May 11, 2016 I managed to generate CDX file. CreationKit.exe -BuildCDX:InteriorsEnhanced.esm - ESP must be changed in ESM in xEdit (It does not work with the ESP files, I tried and freezes or CTD CretionKit) - Plugin can not contain spaces " " in the name -OptimizeMasterFile -ExportDialogue -GenerateLips -ExportFaceGenData -TagifyMasterfile -ExportText -CompileTextExport -DelocalizeMasterfile -SaveDefaultPlugin -CheckInPlugin -DumpNeededFiles -OptimizeDLC -GenerateSEQ -GenerateWarnings -GenerateAnimInfo -GenerateSingleLip -GenerateStaticCollections -GeneratePreCombined -GeneratePreVisData -DepersistRefs -MapMaker -MapInfo -OutputAreaArt -UpdateModelData -ExportDismemberData -ConvertMaterials -ImportScalingData -CompressPSG -BuildCDX It generates empty ESP plugin "CombinedObjects.esp" with master from "InteriorsEnhanced.esm" CreationKit.exe -GeneratePreCombined:InteriorsEnhanced.esm EDIT I generated (for testing this method) CDX files for "All" DLC and they are exactly the same as the original files (binary comparison) Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11, 2016 Share Posted May 11, 2016 That's quite interesting and something new, nice opportunity for experienced mod makers. Too bad they will have to struggle with bugged CK to achieve a good result http://www.geforce.com/whats-new/articles/make-a-fallout-4-mod-for-a-chance-to-win-huge-prizes Well. Hopefully whoever they get to do that stuff has better luck than the rest of us. I give up. They deleted all of my mods because "we needed to get the Creation Kit update out quickly, and couldn't do that with console mods in the system." Fuck this game and Bethesda.net. Do what now? I mean, sure, that obviously sucks, but is it REALLY their fault that a bunch of people jumped the gun? I'll admit, I was going to do the same today but after SMKViper basically warned everyone off of that I decided against it. Probably just in time? Still, they aren't even acknowledging the bugs in the CK and the fact that the whole thing is a giant mess and we have to go through so much crap before something works right. If they don't fix all that shit this game has no long term future except as Settlement Simulator 2016. I managed to generate CDX file. Ok, cool. Now... for those of us who don't know, what does one of these files do for us? Can it be used with an esp file once it's generated? Link to comment Share on other sites More sharing options...
InsanePlumber Posted May 11, 2016 Share Posted May 11, 2016 Ok, cool. Now... for those of us who don't know, what does one of these files do for us? I am, (it seems to me) on the good way to determine for what they are. (CDX files) Can it be used with an esp file once it's generated? Game loads them with ESP and ESM. (Resource Monitor) Link to comment Share on other sites More sharing options...
fireundubh Posted May 11, 2016 Share Posted May 11, 2016 Do what now? I mean, sure, that obviously sucks, but is it REALLY their fault that a bunch of people jumped the gun? I'll admit, I was going to do the same today but after SMKViper basically warned everyone off of that I decided against it. Probably just in time? It's not their fault we jumped the gun. It's their fault we could. And it's their fault for burning down a forest to put out a fire. On the bright side, I received a PM from one of the staff who says they're looking into restoring the mods they removed. But I'm working on an external website for my mods anyway. Link to comment Share on other sites More sharing options...
InsanePlumber Posted May 11, 2016 Share Posted May 11, 2016 I believe that CDX files are for "XCRI - Combined References" in CELL 1. I generated CDX for test plugin. (CELL interiors) 2. I removed from my test plugin all "XCRI - Combined References" from CELL (interiors) CK each time CTD (I tried ten times) 3. So I decided to delete all "XPRI - Physics References" leaving all "XCRI - Combined References" and generated CDX is the same as in the first case. Link to comment Share on other sites More sharing options...
Arthmoor Posted May 11, 2016 Share Posted May 11, 2016 Hmm. May have to try that and see if it solves the issue of having to make a dummy edit on a form in the XCRI list. Would be nice if they'd make visible GUI options for this stuff inside the CK though. Do we know if uploading these to Bethesda.net works? Will the process think to include those? Link to comment Share on other sites More sharing options...
Kesta Posted May 12, 2016 Share Posted May 12, 2016 But I'm working on an external website for my mods anyway. I wouldn't mind having you back on Nexus actually (not sure if you hold a grudge against nexus itself or its community). If not, and you stick with the "personal website only" strategy, some RSS feed or a twitter account to keep track of your activity and mod updates would be nice. Link to comment Share on other sites More sharing options...
Nico coiN Posted May 12, 2016 Share Posted May 12, 2016 Maybe these are the next upcoming DLC ? Link to comment Share on other sites More sharing options...
fireundubh Posted May 12, 2016 Share Posted May 12, 2016 I wouldn't mind having you back on Nexus actually (not sure if you hold a grudge against nexus itself or its community). If not, and you stick with the "personal website only" strategy, some RSS feed or a twitter account to keep track of your activity and mod updates would be nice. Gosh, you don't know how many times people ask me to upload my mods to the Nexus every day. I never say why I won't return because I don't want it turn into a big thing. It's a personal decision for me. With that disclaimer out of the way, I don't support the Nexus primarily because they turn a profit on the traffic that modders bring to their business and they don't provide a mechanism for modders to share in that revenue a la YouTube and Twitch's Partner Programs. I've had this conversation privately with Robin before; he was not receptive at all. He thinks that reinvesting in his business can double as an altruistic act. I do not agree. Nobody would accept that reasoning from any other corporation that uses your content as part of their business model. So, I believe very strongly that I should not be giving the Nexus something for free that is worth something to its business. As for an activity tracker, GitHub offers an RSS feed for Commits, which is the ultimate activity tracker, second to only looking over my shoulder. The mods available on this website are always up-to-date. I also have a Twitter account, but I don't use it. Social media is too much like work, and I'm trying really hard to turn off my marketing brain. Link to comment Share on other sites More sharing options...
fireundubh Posted May 12, 2016 Share Posted May 12, 2016 Hello all As many of you know, yesterday we removed mods that utilized an .ini settings workaround that appeared to allow mods to be staged for Xbox One and PlayStation 4. Knowing that these would be problematic for future updates to Mods (including today’s Creation Kit update for Xbox mod support), we needed these mods to be removed. While we communicated the need to remove these in real-time, we were admittedly very hasty in the takedown process, and it’s something we’ll learn from. Likewise, if there’s something you’ve discovered – like these settings – feel free to ask us questions and we’ll do our best to answer. We're still very early in the process and we changes in how things works and how things need to be adjusted. Unfortunately, we’ve discovered for the mods that were removed, we cannot restore restore the meta-data (downloads/favorites/rating) and user comments. In future instances, we want to give more of an opportunity for folks to react than we did. We apologize for this inconvenience and we will do better. https://community.bethesda.net/message/80230#80230 Link to comment Share on other sites More sharing options...
Arthmoor Posted May 12, 2016 Share Posted May 12, 2016 Well at least they're willing to admit they acted too hastily. That's an improvement over radio silence I do think this community bites itself in the ass way too often with jumping the gun on discoveries like that though. Link to comment Share on other sites More sharing options...
Kesta Posted May 13, 2016 Share Posted May 13, 2016 Gosh, you don't know how many times people ask me to upload my mods to the Nexus every day. I never say why I won't return because I don't want it turn into a big thing. It's a personal decision for me. With that disclaimer out of the way, I don't support the Nexus primarily because they turn a profit on the traffic that modders bring to their business and they don't provide a mechanism for modders to share in that revenue a la YouTube and Twitch's Partner Programs. I've had this conversation privately with Robin before; he was not receptive at all. He thinks that reinvesting in his business can double as an altruistic act. I do not agree. Nobody would accept that reasoning from any other corporation that uses your content as part of their business model. So, I believe very strongly that I should not be giving the Nexus something for free that is worth something to its business. As for an activity tracker, GitHub offers an RSS feed for Commits, which is the ultimate activity tracker, second to only looking over my shoulder. The mods available on this website are always up-to-date. I also have a Twitter account, but I don't use it. Social media is too much like work, and I'm trying really hard to turn off my marketing brain. Fair enough. I'll stick with visiting the website every then and now. @NicoCoin: Kinda look like it, but the weird part is that the DLC already released aren't listed in here. And if they're really going to make multiple workshop dlc, they're definitely a bunch of *******, considering how little the first one added to the game, it's really focused on generating money by selling DLC or pushing the season pass as a pre-requisite. Link to comment Share on other sites More sharing options...
Kesta Posted May 15, 2016 Share Posted May 15, 2016 LOL Will probably already been moderated whenever you guys read this thread, so I won't bother with the link, but still... >_< Link to comment Share on other sites More sharing options...
Arthmoor Posted May 15, 2016 Share Posted May 15, 2016 Still up as of my post, reported, obviously. Pirates. Pirates never change. Link to comment Share on other sites More sharing options...
Kesta Posted May 15, 2016 Share Posted May 15, 2016 And gone. Someone got the time to ask if it had CBBE support though Link to comment Share on other sites More sharing options...
pStyl3 Posted October 11, 2016 Share Posted October 11, 2016 I'm working on an Excel project which lists every single FO4 Workshop item, in the "order" the game lists them (all kinds of related values/info for the different items is also listed) https://abload.de/img/image185ruj.jpg https://abload.de/img/image2y4qyg.jpg I would like to get some feedback on this. Do I got them all or did I miss something? Is my current number of 2136 workshop items in total (all DLCs) correct? General feedback? Suggestions as to how certain aspects could be further improved would be great aswell. Anyone interested? Link to comment Share on other sites More sharing options...
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