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Manual Cleaning Skyrim and Skyrim SE Master files


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17 minutes ago, vaneglorious said:

So what next when this happens? https://imgur.com/a/bzglfBt

Verified, reinstalled, same result. There is no option to remove/add/mark anything.

Have you tried to right click on the selected record, shown in the picture?

If you haven't then do that and I think there is a "Delete this record?" or perhaps a "Add..." command in the popup menu.

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Cleaning the Official Master ESMs   NOTE : I do not have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this top

It doesn't clean it automatically because it has no way to know if its inclusion or removal is intentional. It requires a manual judgment call to be made.

I already said some time ago that I never tell someone to clean or not to clean, it is always up to a user to decide. My only concern is that the cleaning routine itself in xEdit must work properly -

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40 minutes ago, Leonardo said:

Have you tried to right click on the selected record, shown in the picture?

If you haven't then do that and I think there is a "Delete this record?" or perhaps a "Add..." command in the popup menu.

 

40 minutes ago, Leonardo said:

There is no option to remove/add/mark anything.

https://imgur.com/a/0KvYS67

 

Edit: The editor scammed me. Just noticed that it was not finding the form ID, and was pointing me to files in Skyrim.esm, not Dawnguard.esm. Works now.

Edited by vaneglorious
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  • 4 months later...

Since Apply Filter for Cleaning is now defunct, here's an updated manual cleaning of Dawnguard.esm:

Make sure you first used Quick Auto-Clean on Update.esm and Dawnguard.esm

1) Go to "Apply Filter" 

2) Just keep it on the default settings which are in the image below.

3) Just press Filter.

image.thumb.png.bd8917f88f18e7b7c5b8cbd9c02c21c3.png

The default settings are enough for it to catch the records you need to manually remove from Dawnguard.esm, then continue following the guide in OP. 

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^^ What he said .. probably .. I have no clue.

 

I do not have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed.

Anyone wishes to re-do this topic in a new thread bringing it up to date .. Crack on :D

 

The first post has been updated with the same message

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  • 2 weeks later...

It should also be possible by making an xEdit script to remove the test cell records automatically. But I don't know how the scripting works and don't have the time to learn it(it would take me a long time since i'm not a very good programmer).

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  • 1 month later...

For what it's worth, I just did a manual cleaning following the guide on the first page, without using the "apply filter" method above, having previously auto-cleaned with the latest xEdit. The 3 wild edits were still colored, making them easy to find. The autocleaning must mark them without removing them, I guess.

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  • 1 year later...

XEDIT has been updated since this post. Is there an updated guide?

 

The first time I ran Update.esm through XEdit's Autoclean, I had three messages. I ran it through again and only had this one:
 

LOOT Masterlist Entries

  - name: 'Update.esm'
    dirty:
      - <<: *reqManualFix
        crc: 0xEF461BD9
        util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
        nav: 3

LOOT reports nothing and I don't see anything about it at the website either.

Sorry if this has been addressed before. 

Same thing happened with Dawnguard. First run, three messages, second run, two.

Hearthfires had two messages after first run and one after second run.

Dragonborn had two after first run and one after the second run.

After running each through autoclean twice, I ran each one though XEdit separately and selected Apply Filter to show Conflicts. All I found, though, was the one encounterzone in Dawnguard.

I'll playtest to see if anything is wrong.

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Personally my advice would be to just ignore cleaning the official master files at this stage of things. xEdit has had a number of recent bugs filed due to issues with old form versions and file data in these plugins which have caused serious errors during gameplay and have resulted in several hackish workarounds being added to xEdit to account for these things.

If a mod has been correctly made in SSE, none of the issues causes by deleted records should be a problem if you're using the CK to make the mod as should be done since the CK will not display deleted references to be edited.

SSE mods without all 5 official master files should be considered invalid because they will not have accounted for any changes those DLCs make, and you can't play SSE without them.

For LE, I'd consider it problematic for a mod not to include all the DLC content as masters. But IMO nobody should still be trying to play Skyrim on a busted 32 bit engine anyway.

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