Leonardo 51 Posted November 29, 2018 Share Posted November 29, 2018 17 minutes ago, vaneglorious said: So what next when this happens? https://imgur.com/a/bzglfBt Verified, reinstalled, same result. There is no option to remove/add/mark anything. Have you tried to right click on the selected record, shown in the picture? If you haven't then do that and I think there is a "Delete this record?" or perhaps a "Add..." command in the popup menu. Link to post Share on other sites
vaneglorious 0 Posted November 29, 2018 Share Posted November 29, 2018 (edited) 40 minutes ago, Leonardo said: Have you tried to right click on the selected record, shown in the picture? If you haven't then do that and I think there is a "Delete this record?" or perhaps a "Add..." command in the popup menu. 40 minutes ago, Leonardo said: There is no option to remove/add/mark anything. https://imgur.com/a/0KvYS67 Edit: The editor scammed me. Just noticed that it was not finding the form ID, and was pointing me to files in Skyrim.esm, not Dawnguard.esm. Works now. Edited November 29, 2018 by vaneglorious Link to post Share on other sites
jbrianj 0 Posted March 30, 2019 Share Posted March 30, 2019 Since Apply Filter for Cleaning is now defunct, here's an updated manual cleaning of Dawnguard.esm: Make sure you first used Quick Auto-Clean on Update.esm and Dawnguard.esm 1) Go to "Apply Filter" 2) Just keep it on the default settings which are in the image below. 3) Just press Filter. The default settings are enough for it to catch the records you need to manually remove from Dawnguard.esm, then continue following the guide in OP. Link to post Share on other sites
alt3rn1ty 274 Posted April 1, 2019 Author Share Posted April 1, 2019 ^^ What he said .. probably .. I have no clue. I do not have any Bethesda games installed anymore, and xEdit has changed greatly since I last had it installed. Anyone wishes to re-do this topic in a new thread bringing it up to date .. Crack on The first post has been updated with the same message Link to post Share on other sites
jbrianj 0 Posted April 13, 2019 Share Posted April 13, 2019 It should also be possible by making an xEdit script to remove the test cell records automatically. But I don't know how the scripting works and don't have the time to learn it(it would take me a long time since i'm not a very good programmer). Link to post Share on other sites
Tanker1985 4 Posted May 13, 2019 Share Posted May 13, 2019 For what it's worth, I just did a manual cleaning following the guide on the first page, without using the "apply filter" method above, having previously auto-cleaned with the latest xEdit. The 3 wild edits were still colored, making them easy to find. The autocleaning must mark them without removing them, I guess. Link to post Share on other sites
Arthmoor 549 Posted May 14, 2019 Share Posted May 14, 2019 That's actually the filter that gets applied. So if you don't quit out of xEdit you'll still have all the colored filters in place from the auto-clean. Link to post Share on other sites
Elaura 3 Posted March 24 Share Posted March 24 XEDIT has been updated since this post. Is there an updated guide? The first time I ran Update.esm through XEdit's Autoclean, I had three messages. I ran it through again and only had this one: LOOT Masterlist Entries - name: 'Update.esm' dirty: - <<: *reqManualFix crc: 0xEF461BD9 util: '[SSEEdit v4.0.3](https://www.nexusmods.com/skyrimspecialedition/mods/164)' nav: 3 LOOT reports nothing and I don't see anything about it at the website either. Sorry if this has been addressed before. Same thing happened with Dawnguard. First run, three messages, second run, two. Hearthfires had two messages after first run and one after second run. Dragonborn had two after first run and one after the second run. After running each through autoclean twice, I ran each one though XEdit separately and selected Apply Filter to show Conflicts. All I found, though, was the one encounterzone in Dawnguard. I'll playtest to see if anything is wrong. Link to post Share on other sites
Arthmoor 549 Posted March 24 Share Posted March 24 Personally my advice would be to just ignore cleaning the official master files at this stage of things. xEdit has had a number of recent bugs filed due to issues with old form versions and file data in these plugins which have caused serious errors during gameplay and have resulted in several hackish workarounds being added to xEdit to account for these things. If a mod has been correctly made in SSE, none of the issues causes by deleted records should be a problem if you're using the CK to make the mod as should be done since the CK will not display deleted references to be edited. SSE mods without all 5 official master files should be considered invalid because they will not have accounted for any changes those DLCs make, and you can't play SSE without them. For LE, I'd consider it problematic for a mod not to include all the DLC content as masters. But IMO nobody should still be trying to play Skyrim on a busted 32 bit engine anyway. Link to post Share on other sites
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