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  1. Version 2.0.0

    160 downloads

    Hidden beneath The Throat of The World Is a long forgotten sanctuary, build for the Dragonborn. Find the key in Sky Haven Temple, and journey to The Cut Across the Throat to enter the sanctuary. There you will find a complete smithy, apothecary, kitchen, and crafting center; a library capable of holding every book in Skyrim; ancient Dragon Slayer armor and weapons; and clothing enchanted to make smithing and alchemy more effective. Plenty of store safe chests, manikins, and weapon racks. Enjoy the courtyard with it's Shrine to Talos. In short, a home away from the stress of dealing with the drama of Skyrim. This mod was originally created by Unshod Cobbler. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 This Mod has been cleaned with Xedit 4.0.3. This mod was successfully tested on the Anniversary Edition version 1.6.1130. This mod is available for Xbox: https://bethesda.net/en/mods/skyrim/mod-detail/4237317 This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates. REQUIREMENT This mod requires the mod Dawnguard floor tile dintrcenter01 fix 1.0.0, download from the link below. For those who have a problem, here is a video of what happens if you don't install the Dawnguard floor tile fix documented above: Finally, for those who are ... ah ... unable ... yeah ... unable ... to find the front door: Dragonborn Sanctuary Remedial Map
  2. Version 1.0.0

    10 downloads

    A Marine Veteran from Operation Anchorage has decided that waiting for Armageddon is foolish. So he prepares a series of cashes which should get him and his family safely from Goodsprings to Southern Utah. Alas, Murphy was an optimist. After successfully breaking into the Old Marine's house in Goodsprings, a note on the dining room table will set you on a trail across the Mojave to collect the caches. Each cache will contain enhanced and specialized weapons and armor and a note directing you to the next cache. Think of this as a treasure hunt, and not a quest. The directions to each cache were written to his wife, who is familiar with the area and terrain, so the clues are sometimes cryptic. The upside, some of these weapons and armor will make it through the "security screen" for the Sierra Madre and will ease your visit to that death trap. Also, if you visit Big MT before going to the Sierra Madre, you can bring Christine her COS Armor and Weapon. This mod requires ALL Fallout New Vegas DLC, or the GOTY version of the game. This mod was originally created by Poorly Aged and his grandson, Unshod Cobbler and Black Swan. I have been given permission to maintain and update this mod as necessary. See the link below for the transfer of ownership. https://www.afkmods.com/index.php?/profile/9955-unshodcobbler/&tab=field_core_pfield_11 This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission. This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
  3. Shivzz0119

    [WIP] The Yokudan Ascendancy

    The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  4. Version 1.0.0

    7 downloads

    This simple mod updates the form NVImprovedHoldoutWeapons to include the weapons from the Various DLC, including the Light Shining in Darkness from Honest Hearts, the Blood Nap from Lonesome Road the Police Pistol from Old World Blues, and other weapons from the Gun Runners Arsenal. This Mod requires ALL DLC or the GOTY version of Fallout: New Vegas. This mod may be downloaded for use during gameplay only. Any other use is prohibited. This mod may NOT be shared, reuploaded or modified without my EXPRESS WRITTEN permission.
  5. Version 2.0.0

    154 downloads

    AnathemaStudio's Stormbringer: Twins A new version of our AnathemaStudio's Stormbringer mod. Adds both the infamous Stormbringer and its feminine twin Mournblade swords, both 2H and 1H (with scabbard) versions, as well as the ability to switch between them at any forge, including the Atronach Forge. These dark, demonic swords hunger for the souls of your victims. They are alive and will howl at the thrill of the hunt. Found in The Midden (under the College of Winterhold). The 2H versions rest on the Daedric symbol of the Atronach Forge. These custom swords are 2K with glowing runes, embedded gemstones that look like a dragon's eye, and scars along their flesh-like black blades from their creation - when the original mythic Dragon Blade was broken into Stormbringer and Mournblade. Stormbringer has glowing red runes and rubies, while Mournblade has glowing purple runes and amethysts. Crafting and Damage: Both swords are powerful; enchanted with a strong Absorb Health, and Soul Trap; they will also heal you when you block. For level 1 character: 1H does 70 damage, 100 crit damage, 84 dps; 2H does 80 damage, 105 crit damage, 96 dps. These stats increase significantly for higher level characters. You can use any forge in the game to switch the 2H versions to the 1H, and vice versa. The current sword will be used as materials in the process, and destroyed. As such, you can only carry 1 set of the swords at a time. **On top of the "Atronach Forge Manual", on the table, is a torn page that you'll definitely want to pick up also. You will need it for the forges. As a crafting hint, look at the number of gems on the swords, and think about what feeds them.** Healing: Our original Stormbringer mod used a note to activate the healing while blocking spell, now the swords are scripted to activate this spell automatically. However, if for any reason it does not work, you can find the "Save Yourself!" note sitting on top of a dresser in the room next to the Atronach Forge. Reading that note will also activate the spell. **You must deactivate and delete the old Stormbringer mod before installing this one. If you don't, what will happen is that the spell will not auto activate on the swords, there could be texture issues, and crash to desktop. ** The Midden: There are three ways to get into The Midden: the trapdoor in the northern corner of the College's courtyard, the trapdoor at the bottom of the stairwell in the College's Hall of Countenance, or through a cave in the northern face of the cliffs that the College sits upon - the rather tricky way to enter it without joining the College. Requires Dawnguard DLC. **This is just a Sneak Peek** We're working on expanding the mod into a quest mod based on part of the Elric saga, written by Michael Moorcock. That mod will include: part of the Elric story, changes to the swords to reflect the "addicting" nature of them, as well as "vocalizations" to both swords, several characters, and Elric's specially enchanted ring. There are parts of TES that are obviously based off Elric's saga, so the mod should flow seamlessly with TES lore. Looking for modders to help with scripting, voiceovers, interiors, and custom character creation. If interested, please contact me through my profile. For those who aren't familiar with Stormbringer and the Elric story: "The most unsettling aspect of Stormbringer is the fact that it is alive and self-aware. The sword can be quite vocal, screaming, grumbling, howling, murmuring, moaning, and even singing at times. It is capable of slaying even gods.... Stormbringer is a manifestation of the Black Sword, a cosmic archetype that can exist in any world of the Multiverse. In some universes, it manifests in other ways... It is even suggested that Stormbringer and perhaps any Black Sword's true form is that of the humanoid demon." - https://stormbringer.fandom.com/wiki/Stormbringer "Stormbringer is a magic sword featured in stories by Michael Moorcock. Created by the forces of Chaos, it is a huge, black sword covered with runes...This powerful enchanted black blade is a member of a demon race that takes on the form of a sword. Stormbringer's edge is capable of cutting through virtually any material not protected by potent sorcery, and it can drink the soul from an unprotected human upon delivering any wound, even a scratch." - https://en.wikipedia.org/wiki/Stormbringer Installation: On PC: Add all BSA files, or files/folders and the ESP file to Skyrim SE's Data folder, which can be found here typically if you have Steam: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data Without Steam, look here maybe: C:\Program Files (x86)\Skyrim Special Edition\Data **If using the BSA files, versus the assets in files/folders, make sure to "register" (list) the BSA files in the Skyrim.ini file (on the lines where all other BSA files are listed), or you will have missing files (looks like yellow exclamation marks). If you don't know how to do this, let me know and I'll tell you.** Compatibility: No known incompatibilities. Though, if running Static Mesh Improvement Mod (SMIM), let my mod win any file conflicts, and load mine later in load order. SMIM may replace vanilla meshes and textures used in the cell that the swords are in. This is SMIM: https://www.nexusmods.com/skyrim/mods/8655 https://bethesda.net/en/mods/skyrim/mod-detail/3015027 https://www.nexusmods.com/skyrim/mods/8655 Also possibly incompatible with mods that modify the WinterholdCollegeMidden01 cell, the Atronach Forge, or change the way the forges function in the game. Mods that add forges or recipes will be fine. If you have a mod that renames the gems or soul gems, for whatever reason, it's not a conflict, but you will need to figure out which items are the standard rubies, amethysts, and black soul gems. Please load this after those mods in your load order. This mod has been cleaned with SSE Edit. Permissions and Credits: Stormbringer: Twins includes custom meshes created by Shroudmoth75, textures created by both Shroudmoth75 and AnathemaStudio, as well as scripts, effects, and misc items created by AnathemaStudio. Healing effect when blocking is, with permission, from chimericWilder's Blade of Rebirth https://www.nexusmods.com/skyrimspecialedition/mods/8613 This mod is not required. If you want to use the sword in your mod, please contact me for permission first. I check often, so you won't be left waiting, and you will most likely get permission. If given permission, please give credit to AnathemaStudio and Shroudmoth75 for our work including a link back to this mod, and let me know where it is uploaded so we can play it too. When the quest mod version comes out, that is a whole other matter. I can be contacted through my AFK profile or my Nexusmods.com profile at https://www.nexusmods.com/users/4240625 You will need to get permission from chimericWilder for the Blade of Rebirth healing effect separately. They are on Nexusmods.com. Reviews of Our Original Stormbringer Mod: https://www.nexusmods.com/skyrimspecialedition/mods/43516 #4 in Skyrim Top 5 Mods of the Week #182 (Xbox One Mods) https://youtu.be/ARiHOA7w8uc Skyrim SE Mods - AnathemaStudio's Stormbringer https://youtu.be/LZ_gEq4rYd8 AnathemaStudio's Stormbringer Skyrim SE Xbox One/PC Mods https://youtu.be/fUKKUhZLq9M XBOX Versions: AnathemaStudio's Stormbringer: Twins https://bethesda.net/en/mods/skyrim/mod-detail/4191593 (Original) AnathemaStudio's Stormbringer: https://bethesda.net/en/mods/skyrim/mod-detail/4190570
  6. Shivzz0119

    [WIP] The Yokudan Ascendancy

    The Elder Scrolls V: The Yokudan Ascendancy. Plot: The Yokudan Ascendency is a large-scale Quest mod for the Elder Scrolls V with releases planned for Legendary (regular) and Special edition. In this story, the player is promised 11 action-packed carefully crafted & interesting main-story quests as well as a shorter and less-extensive lore based storyline. Main questline: In this questline, the player discovers the mystery behind a dragon seeking to end all of Nirn – and this time not even the dragonborn can stop him. Discover the secrets behind Kronolyia – the realm of Akatosh and the final resting place of all deceased dragons. Become his champion, serve him loyally and discover true meaning of what it means to be “The last Dragonborn” and uncover the lost lore and secrets of the Aedra. Grow your power as dragonborn, unlocking raw, untapped power gifted to you by your creator and become the strongest mortal who ever lived. Lore Questline: After the events of the Dragon/Main Questline, the dragonborn faces a new threat. The Yokudan Ascendency’s oldest enemies – The true Descendants, a group of warriors from Hammerfell that arrived in the second Era in search of mythical Aedric Artefact said to be crafted by the divines. Both groups searched for it, but the stubborn and isolated ways of the Ascendency and the relaxed ways of the warriors clashed. The Yokudans eventually retreated back to their home in Oaksmere and the warriors assimilated into Skyrim culture and settled in the province, running Skyrim in the shadows from behind the scenes. Now, they have returned, and attempt to put an end to the Ascendency for the last time. In this questline, the tense history between the two groups are revealed as the dragonborn seeks to eradicate the latest threat to the Ascendency. Other details: The story attempts to explore the history of Yokuda and the migration to Tamriel that led to the Redguards of Hammerfell. Shedding light on their ways of life, their religion and everything that makes the redguards one of the most distinctive races of TES lore in terms of culture and history. Every character in the mod will be fully-voiced, each having their own unique character and personalities and can be interacted with or ignored if the player chooses. The mod uses a huge advanced radiant system to generate a large amount of radiant quests with some shared between characters and some character-unique – in total around 50 radiant side quests only available at certain points throughout the story. There are also non-radiant 1-time only side quests for minor characters throughout the mod. Each individual radiant quest has 5 randomly generated emotions that influence the outcome and dialogue of each character for a quest. In rare event the player gets the same quest multiple times, the chance of them hearing the same lines are rare. The same radiant quest to generate scenes and greetings between characters using relationships and factions to determine a group of randomly-selected lines to be said at any point during a conversation. For example, when a high-ranking member speaks to a low-ranking member they’re dialogue will be different if they speak to someone within the same rank, but these will both be different if the two characters happen to be friends. The mod attempts to add an attempt of spontaneity, escaping from the sometimes fixed environment vanilla Skyrim can sometimes unintentionally create – characters’ decision will often be influenced by certain actions the player makes during the story, for example, whether Alduin has been defeated yet or not. The mod also comes with marriage opportunities, follower opportunities, trainers and more, creating an overall interesting and fun gameplay. Features: § Custom Weapons and Armor (meshes and textures) § Custom Archetecture & interior meshes § Well-designed dungeons to explore throught the story line § Over 30 fully voiced NPCs § New worlds/ realms § New, unique and powerful spells and shouts § (Tries to be) Lore-friendly § New followers, spouses, and trainers § A brand new faction to join with a handful of characters and history to be uncovered § Well-designed and fitting rewards for quests How can you help? (Any skill level/experience welcome!) Due to the large nature of the mod, I have decided to keep this page as short as possible. Therefore I have decided to include this short list below and all other enquiries can be posted in this forum or I’ll be accepting DMs. PRIORITY: WRITING. As previously stated, the mod is very large and although possible, it can be very tedious and time-consuming for a single person to write scripts for all the characters with different emotions and tones. Therefore we ask for assistance in order to allow us to write such complex scripts in a reasonable amount of time. Currently writing remains the top priority in the project. Level designing: Assistance in creating interesting and creative levels to clear and uncover throughout the mod. Voice acting: Please DM me or Post in the topic as we have yet to set up the required links and audition pages. Also, due to the large number of characters, we decided it best to not post them individually and instead allow people to tell us what type of voices they can perform. Modelling & Texturing: Assistance needed in creating custom assets for mod. If you think you can add anything to the mod, even if not listed please do not hesitate to DM or post! ALL help is wanted! Thanks!
  7. The briarheart geis is a unique Forsworn axe, having one more base damage Point than Forsworn axes. It also contains a unique enchantment that has 5 extra points of damage to Nords. It is normally located in lost valley redoubt on the table next to the briarheart that the two hagravens are trying to perform a ceremony on however it is no longer in the game and the unofficial Skyrim special edition patch does not correct this error in the game. I would greatly appreciate it if you could bring this weapon back into the game for the rest of us to be able to enjoy on the Xbox one console.
  8. Armor Bosmer Armor Pack - My character I'm playing will be a Bosmer Assassin. I enjoy the rogue archer type of characters over the basic warrior class; the art of the silent kill appeals to me. However, having just a vanilla armor set didn't appeal to me. I found this mod, and it will work nicely with my character. Granted, with the Nightingale set, there is an added bonus wearing that armor set. However, when I explore the dungeons, it's nice to have a heavy armor set just in case, and the Bosmer set fits nicely with many options. Craftable Faction Armor - I tend to make use of the arcane blacksmith option and make my own enchantments for the Nightingale Armor. The problem with this mod is WryeBash states that it has an incorrect header. I would like to know how to fix that with SSEdit if possible. Ebony Wolf Armor and Skyforge Ebony Weapons - I added this to my game in case I want to run with a warrior type class. I'll have a lot of fun with my Bosmer, but I feel a Nord character would be fun to play and I do pursue the Companions quest line when I have a warrior type character. A good option if the community doesn't think I have too many armor mods. Elemental Arrows - It might be possible that another mod adds elemental arrows. Since I'm using Skyrim Unleveled as my base mod for difficulty, I find it necessary to make sure I have enhanced weapons of any kind. Faction Crossbows - Another mod I found useful since Skyrim Unleveled adds crossbows to the leveled lists. However, I think this mod should be below Skyrim Unleveled so it can add its inventory to the leveled list. Would a bashed patch work in this case? Fur Armor Set - I'm using Frostfall and Campfire so I thought this would be a good addition. I don't want to overload my game with redundant items. Let me know if this is really a needed mod. InsanitySorrow Weapons Pack - Another solid mod for adding weapons to the Skyrim Matrix. I am fond of the Silver Bow which will be needed since I'll run AAE along with Skyrim Unleveled. Lore Weapon Expansion - adds weapons from Cyrodill and Vvardenfell which include silver weapons. You can't have too many weapons, but I want to make sure I'm not overloading my options. I like a lean and clean gaming environment. Nordic Ranger Outfit - love my rogue archers, so this one is going to be included. Royal Armory - Replaces vanilla weapons for important NPCs and gives them the appropriate weapon of their station. I've viewed the opinions of many people during my mod experience - they have all concluded that vanilla Skyrim is dull and relatively easy to play. I agree. So, with changes to skills, combat, and armor/weapons, I find this mod will fit in. Again, I don't want to overload my game, but there are some items that should be mandatory. This mod is one of them. Runed Nordic Weapons - I'm open to suggestions about including this mod; the details are nice to have, but I would rather have other mods if I need to "let go". Scoped Bows - I love the idea of a scoped bow. I have been playing with a cursor for a long time and since I found this mod, I've decided to go without the crosshair. Unique Unique's had a scoped version of Angie's Bow, but with this mod I went with the main file only. Silver Shield and Sword of The Dragonborn - I want to make sure I have silver weapons available. Seems like a good mod to add. Expanded Skyrim Weaponry - Lore friendly weapon expansion, giving different variants of swords, axes, and maces. It's not a must have, so if I need to let go, this mod can go. Useful Scrapping - I like this mod over Skyrim Recycling. I haven't used it so if there is a reason to not include it, I can let this one go as well. Wanderer Cuirass - Another mod I can let go if needed but it looks inviting to have this armor set. The heavy version is a nice alternative to a steal armor option. I'm sure there are other armor sets out there that might be better than this list. Please offer your advice and comments. Thanks for reading. Strategy.
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