About This File
Trails Of Cyrodiil Complete
In the real world, it's common to find foot trails through the wilderness. These often
begin as game trails made by wildlife, and over time grow into foot paths as humans
use them. Eventually, with enough use, they may become trails or proper roads.
In Cyrodiil we see none of this. There is a basic road network, but no wilderness trails.
There are many wide open wilderness areas with no paths of any kind. Out of the way
places such as abandoned forts would logically have had established trails at one time,
degraded by now for sure, but still there to find.
Details
This is an overhaul of the Trails mods created by Malachi Delacot. It is my attempt to
improve things, while staying true to the original theme. Trails Of Cyrodiil Complete is
a single merged plugin that incorporates all of the previously separate Trails mods.
It adds wilderness trails through many areas in the game. Giving a more realistic way
to reach many places that previously were simply cut off. There are basic tent camps
along some of the routes, with a simple sleeping mat, fire, and something to sit on.
These are ideal for resting up after that long dusty hike.
Routes have been altered from the original mods in key areas to avoid mod conflicts
wherever possible. Better Cities and the UL mods were the primary concern, but other
mods were taken into consideration also. Path grids have been added along the entire
length of all trails. This means they are now companion friendly. Landscaping has seen
some improvements, but not too much. Just smoothing some of the jagged places.
New extensions have been added in places where Forts or Ruins were near enough to
the original trails to make this logical. Many of these places are inhabited by something.
Going to and fro creates a path over time. Bushes which previously marked trail heads
have been replaced by small rock cairns. Signs have been added at intersections and
other logical locations. These point to nearby cities and towns, fort ruins, mines, and
even the major vanilla roads.
This mod is considered to be in BETA form.
While it is playable at this stage, building, testing, and bug fixing are still actively in
progress. The main purpose for uploading at this point in time is to gain the benefit
of more eyes on. And hopefully garner feedback.
For those interested in testing something that is in development, and willing to give
honest constructive criticism, Welcome.
Locations
Many. This file is comprised of several previously separate trails. Below is an outline of
what areas are touched.
Bleaker's Way - The name says it all. Adds a trail into the village from the Silver Road.
Central - Adds a new multi branched path across the South Central portion of Cyrodiil.
The main path stretches from just south of Skingrad all the way to just outside Bravil.
Roughly half way along that route, another path branches off North and connects to
the Red Ring Road at Lake Rumare.
East - Adds a new path from Cheydinhal which winds SouthEast through the Valus Mtns
all the way over to Malada.
SouthEast - Adds a new path taking off from Malada where the East trail ends. Works
it's way South by SE all the way down to Blankenmarch near Leyawiin.
West - Adds a new path with several branches leading West from Chorrol. One route
South from Chorrol to Skingrad. Another path branches off from that and heads West
branching again to connect with Kvatch near Gottshaw Inn.
NorthWest - Adds a new path across the Colovian Highlands. Starts from Atrene Camp
just above Anvil. Heads NorthEast following the Brena River and meanders along the
highlands all the way to Hermaeus Mora's Shrine.
North Short Cut - Provides a quicker route between Bruma and Cheydinhal by adding a
new path from Fort Horunn over to the Silver Road.
Requirements
Oblivion patched to 1.2.0416
Install
1. Extract to your Oblivion Data folder either manually or using the mod manager of
your choice.
2. Set load order and play.
Load Order
Suggest using BOSS to set load order. This file is already recognized.
Compatibility
There is now a separate file in the download containing newly created compatibility patches. All
include detailed read-me files with load order instructions. Be sure to read them. Some of the
patches are already included in the BOSS Masterlist. The rest will be added in soon. It's likely
there will be more added. I've covered what I knew about from user comments and my testing.
Mod Conflicts That Have Been Patched:
Archfiend
Better Fort Dirich
Better Fort Doublecross
Better Fort Naso
Billsburg (English v1.5.esp. Need to download the "Billsburg english 1_41" folder)
Dark Anchor Dolmens
Elsweyr Anequina
Fighters Guild Quests
HESU Apple Hot Springs (To be released with HESU updates)
HESU Fairmere Village (To be released with HESU updates)
Plentiful Priories
Rathunas
Roads Of Cyrodiil
Shadowcrest Vineyard
Sutch Village
UL Ancient Redwoods
UL Brena River Ravine
UL Cloudtop Mountains
UL Colovian Highlands
UL Eastern Peaks
UL River Ethe
Verona House: Bloodlines
Mod Conflicts that have been eliminated:
Better Cities, UL Bravil Barrowfields, UL Cheydinhal Falls, UL Fallenleaf Everglade, UL The
Heath, UL Panther River, UL Skingrad Outskirts, UL Snowdale, Knights of the Nine Revelations,
HESU White Rose River, Settlements of Cyrodiil - White Rose Farm, Lilyvale Town, UL Chorrol
Hinterland (and the Better Cities version of Chorrol Hinterland).
Things I am on the fence about:
DLC Battlehorn Castle: There is a trail portion which runs just a short distance above the DLC
location. I really, really want to add a connector spur which links this trail with the Black Road
where it dead ends in the vanilla game. Unfortunately Battlehorn Castle makes cell edits much
farther out than is actually necessary. So I can't quite link them without knowingly creating yet
another conflict. I've run a trail spur in the direction of the Black Road...but cut it short for now.
Credits
Bethesda - for Oblivion and the CS
Tes4Edit - for cleaning the dirt from my mods
LHammonds - for the read-me generator this file was based on
Malachi Delacot - for the Trails of Cyrodiil mods, and allowing me to transform them
Lougian - for the small rock cairns from "Various Resources"
Me - for design and creation of the mod as it currently exists
Legal Stuff
Please do not upload these files to any other sites without my consent.
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