About This File
The Hesu Mod Collection
The Hesu mods came to my attention via a screenshot posted by Dennywood in late 2014. It was
an image of what I now know to be "The Ogre Den" in White Rose River. I was captivated from the
first moment and had to see for myself. The plugins, four packs of them, were on a Japanese mod
site, posted by an author known only as HESU. They were practically unknown in the English mod
community at that time.
There was little descriptive information aside from a very brief read-me in Japanese. And equally
brief text lines on the download site. Another community member translated for me, and delight,
the author gave permission to enhance and redistribute so long as the proper credits were given.
Over the next few months I made repeated attempts through the Japanese community to make
personal contact anyway. By all accounts HESU had already long since departed the mod scene
by the time Denny had first posted her screenshot. By April 2015 I uploaded the original Japanese
plugins to Nexus and the Marathon had begun.
Six years later, with countless hours of work put in, here we still are. 15 plugins fully translated to
English. At first with help from folks like WalkerInShadows. After a few plugins, solo. Pages of bugs
squashed, even more pages of compatibility patches created. What a journey, and near the end.
Details
The Hesu Mod Collection includes 15 amazing plugins which are primarily landscape mods. They also
contain small settlements, creatures, and NPCs. Each of the mods overhauls, and indeed transforms a
specific region of the game.
What makes them outstanding is the use of strictly Oblivion and Shivering Isles material. The creative
ways in which the vanilla items are used is masterful. Please read the brief description for each plugin,
and see the included screen shots, to get a better idea of what each does. There is also a cell grid map
available which shows the in-game footprint for all plugins. It can be viewed in the screenshot section
or downloaded from the files tab.
Download section contains four packages. The main English plugins, compatibility patches, the original
Japanese plugins, and a cell grid map. The original plugins are here for posterity. While they are fully
playable, there are many bugs and no compatibility support for them.
Current Status
Updated to version 1.5 on 11/13/21. Version number is for the series as a whole. All bug reports that
were outstanding from the old Nexus page have now been addressed. All conflict reports from the
old Nexus page have now been patched.
HESU is now FULLY COMPATIBLE with Unique Landscapes.
Download File Contents
Hesu Mods - All of the current, up to date, English main plugin files. Note: If you want to use Shipton and Seaside Settlement
together there is a patch required, which can be found in the Seaside Settlement compatibility patches. This is
due to the way the original author built the two plugins, which left an unavoidable overlap in one game cell. I can't
undo this without significantly altering both plugins.
Included:
Apple Hot Springs
The Hell Lands
The Poison Swamp
Skyrim Temple
Gnoll Mountain
Smoke Town
Valenwood Mine
Great Forest Gorge
Shipton
Dive Rock
Seaside Settlement
Koyo Town
Wolfsborough
White Rose River
Fairmere Village
Hesu Mods Patches - All of the current, up to date, English compatibility patches.
Included:
Apple Hot Springs Patches - Five compatibility patches to repair conflicts with Roads of Cyrodiil, Trails Of Cyrodiil Complete,
Reaper's Bleaker Way Village Revamp, and Alternative Beginnings.
Hell Lands Patches - Eleven compatibility patches to repair conflicts with Oscuro's Oblivion Overhaul, Kvatch Rebuilt,
NNW Ayleid Ruins, Archfiend, Cyrodiil Inns, Random Ruins of the First Era, Stars Rest, and UL
Cloudtop Mountains.
Poison Swamp Patches - Seven compatibility patches to repair conflicts with Dwarves of the Mountain, MTC Expanded
Villages, Random Ruins of the First Era, The Other Spheres: Prelude, Better Fort Blueblood, and
UL Blackwood Forest.
Skyrim Temple Patches - Six compatibility patches to repair conflicts with Order of the Dragon, Dark Anchor Dolmens, Snowy
Road to Bruma, Fort Akatosh Redux, UL Snowdale, and UL Jerall Glacier.
Gnoll Mountain Patches - Five compatibility patches to repair conflicts with DLC Frostcrag, Snowy Road to Bruma, Frostcrag
Village, UL Snowdale, and Better Cities.
Smoke Town Patches - Four compatibility patches to repair conflicts with Snowy Road to Bruma, UL Arrius Creek, and UL
Jerall Glacier.
Valenwood Mine Patches - Two compatibility patches to repair conflicts with Valenwood Improved and Daedric Shrine Ruins.
Great Forest Gorge Patches - Five compatibility patches to repair conflicts with Legion Occupied Forts, Verona House Bloodlines,
Hoarfrost Castle, and UL Lush Woodlands.
Shipton Patches - Ten compatibility patches to repair conflicts with Oscuro's Oblivion Overhaul, Highwood, Reclaiming
Sancre Tor, Roads of Cyrodiil, and Mages Cross.
Dive Rock Patches - Five compatibility patches to repair conflicts with Secrets, Servant of the Dawn, Heart of the Dead,
UL Arrius Creek, and UL Jerall Glacier.
Seaside Settlement Patches - Twenty Three compatibility patches to repair conflicts with Oscuro's Oblivion Overhaul, Kragenir's
Death Quest, Romancing Ahnassi, Side's Sailing Ships, Dragon Captions Pride of Wolf's Gate,
Valenwood Improved, AFK Weye, Reclaiming Sancre Tor, MTC Thieves Grotto, HESU Shipton, UL
Cliffs Of Anvil, and Open Cities Reborn.
Koyo Town Patches - Ten compatibility patches to repair conflicts with Orange Maple Inn, Better Fort Coldcorn, Clearwater
Farms, UL Lush Woodlands, and Golden Perch Inn.
Wolfsborough Patches - Fifteen compatibility patches to repair conflicts with Castle West Weald, Fighters Guild Quests, Legion
Forester Outposts, Dark Brotherhood Chronicles, Reclaiming Sancre Tor, Roads of Cyrodiil, Oranstad
Township, Shezries Towns, and UL Ancient Redwoods.
White Rose River Patches - Eighteen compatibility patches to repair conflicts with Artifacts, Old Crow Inn, Glenvar Castle, MTC
Expanded Villages, Knights of the Nine Revelation, Lost Spires, Elsweyr Anequina, Roads of Cyrodiil,
Faregyl Village, Shezries Towns, and White Rose Farms.
Fairmere Village Patches - Fifteen compatibility patches to repair conflicts with Nobody Goes Into the Mountains but Hunters,
Plentiful Priories, Silverflow Ranger camp, Verona House Bloodlines, Knights of the Nine Revelation,
Shadowcrest Vineyard, Elsweyr Anequina, Roads of Cyrodiil, and Trails of Cyrodiil Complete.
Hesu Cell Grid Map - Self explanatory. A Cyrodiil cell grid map showing all of the Hesu mod locations. Very useful as a quick reference
conflict detector.
Original Japanese Plugins - All of the original Japanese language main plugins. These have been cleaned with Tes4Edit, but nothing
else is edited. I kept them as is out of sheer respect. You can absolutely play them. But there are many
bugs and no compatibility patches for them.
Plugins
1. Apple Hot Springs - (HESU5 AppleOnsen). This plugin makes edits in and around Bleakers Way.
Contains exterior hot springs with streams and waterfalls running down into the village.
2. The Hell Lands - (HESU5 JigokuDani). This plugin transforms a large area West and Northwest from
Hermaeus Moras shrine. Turns the snowy mountain terrain into a series of sulfurous pools.
3. The Poison Swamp - (HESU5 PoisonNuma). This plugin overhauls landscaping for a large portion of
the Blackwood Forest due East of Blankenmarch. Extends from Fort Blueblood to roughly Onyx Caverns.
4. Skyrim Temple - (HESU4 SkyrimSinden). This plugin adds Skyrim themed nord ruin structures in the
mountains North of Sedor Ayleid Ruins, which spread East and West along the ridge. Vast majority of
this plugin is interior cells.
5. Gnoll Mountain - (HESU5 EudaBear). While there is a bear in the mod, the name didn't translate to
anything. Gnoll Mountain better describes the area that this mod edits. Adds a village, trails, hotsprings
which range from base of Gnoll Mountain to the Frostcrag area.
6. SmokeTown - (Name unchanged). This plugin adds a village and landscaping in the mountains NW of
Cheydinhal. Starts from Lake Arrius and spread to Azura's Shrine area. Lots of little gullies filled with mist,
hence the "Smoke Town" moniker.
7. Valenwood Mine - (Name unchanged). As the name would imply, this plugin adds a large Mine complex.
Edits start Southeast of Kvatch Mesa near Mortal Camp and spread all the way to the Strid River cliffs on the
Valenwood side, which is where the mine is located.
8. Great Forest Gorge - (HESU4 GaraGara). The name doesn't translate to anything in English, changed
to reflect what the mod actually does. This plugin is focused around massive landscaping which adds a gorge
and swift mountain stream. There are settlements along the length of the gorge. Edits start from Piukanda
at the top and run downhill to Fort Empire on the Red Ring Road where the creek empties into Lake Rumare.
9. Shipton - (HESU4 NomutonMura). The original name translates roughly to Sheep Village, which makes
sense considering what you find there, but sounds silly. Shipton is an Old English name which means pretty
much the same thing, and at least to me, fits better. This plugin overhauls an area between Anvil and Kvatch.
It adds settlements which hold a deep, dark secret.
10. Dive Rock - (Name unchanged). This plugin edits just what the name suggests. It adds a stream,
heavy landscaping, and settlements. Edits start North of Cheydinhal near Walker Camp and spread uphill all
the way to the Dive Rock area.
11. Seaside Settlement - (HESU5 IsobeGyoson). This plugin adds extensive landscaping changes along the
Strid River that wrap around near Anvil Castle. Includes a scenic fishing themed village and some underwater
exploring.
12. Koyo Town - (Name unchanged). It doesn't really translate in English, I liked the sound of it and couldn't
come up with anything better. This plugin adds significant landscaping and a rather large village along the
Orange Road. Edits start near Fort Coldcorn and spread uphill all the way to Moranda.
13. Wolf's Borough - (HESU5 GFBedTown). After very thorough investigation I was unable to find any internal
references that explained the original name. What I did find was that almost all of the CS references in the mod
begin with the prefix "ookuma" or "Wolf". This includes some of the NPCs. Hence the new name. This plugin
adds a small town beside the Gold Road, along with a good deal of wetlands themed landscaping.
14. White Rose River - (HESU5 GreenRoad). As the former name suggests, this plugin adds a settlement of
sorts along the Green Road. However, the far larger portion of this mod is focused on completely overhauling
landscaping along the entire length of the White Rose River. This includes various ruined structures, a gorge
complete with a large scale Ogre's Den, and a large Ayleid Ruin on the shore of Lake Rumare.
15. Fairmere Village - (HESU5 UraraMura). This one just didn't translate well. Urara is a girls name which kind
of equates to "pretty". Pretty Village sounded a little off to me. Fairmere, another Old English name meaning fair
view, or pretty view if you will, sounds better. This plugin adds settlements and extensive landscaping to a large
area North of White Rose River and Fort Roebeck.
Requirements
Oblivion patched to 1.2.0416
Shivering Isles - All the plugins use SI content so you will need it installed.
Install
1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.
2. Set load order and play
Load Order
Suggest using BOSS to set load order. All of the plugins (original and updated versions), as well as
compatibility patches, have been added to the Masterlist.
Compatibility
As can be expected with any large scale landscape series, there are a number of mod conflicts. That
is simply the nature of covering so much ground in a mod packed game world. Compatibility patches
for every known conflict are available in the download.
A compatibility patch for The Ayleid Steps can be found here.
A compatibility patch for Water 17 can be found here.
A compatibility patch for Fall Hair Wig Shop can be found here.
Reported Conflicts - Patches Coming Soon
None at this time
Conflicts I Will Not Be Patching
1. Frostcrag Reborn + HESU Gnoll Mountain
Unfortunately Frostcrag Reborn makes the tower and associated structures cover a much
larger parcel of land. The tower, house, and large slice of mountain sit directly above the hot
springs bathing pool from HESU. I'm just going to surrender on this one.
HESU is compatible, via patches, with DLC Frostcrag and the Frostcrag Village mod.
2. Reaper's The Dark Tower + HESU Dive Rock
This is a complete overlap of the Coldstone area. Due to the enormous landscape differences
between the two mods, they just can't be merged. This is a case of users needing to choose.
Credits
Bethesda - for Oblivion and the CS.
LHammonds - for the Readme Generator this file was based on.
HESU - for doing a fantastic job creating the original mods
Vorians - for taking time out to create the Cell Grid Map
WalkerInShadows - for the priceless assistance with translations
Vrugdush - for testing and feedback with Fairmere related patches
me - for translation, bug fixing, and lots of patching
Legal Stuff
The original author listed the original Japanese plugins as free to use with proper credits. In keeping with
that you may use those plugins if you wish. They are available. However will require a good deal of work.
The heavily edited English versions, and nearly all of the compatibility patches, are my derivitive works.
Please do not upload them to other sites or otherwise use without my consent.
Community members are free to create compatibility patches if they choose to. I have no problem with folks
making patches on their own. Use basic courtesy and contact me so I can link to your patch. That's all I ask.
What's New in Version 1.5
Released
1. Numerous updates to all of the main plugins. Fixes for every bug report that had been lingering on the Nexus comment section. Plus a number of things that were spotted while taking care of those.
2. Updates for most of the pre-existing compatibility patches. Syncing them up with edits in the main plugins, and correcting things I missed on the first run.
3. Brand new compatibility patches (23 of them for the series) covering all of the conflict reports which were left on the Nexus comment section. Plus a number of new combo patch variants designed to save load order space and give users more choices.
4. No more un-patched conflicts with Unique Landscapes. Hesu is now fully compatible with UL separate plugins or UL Merged.
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