About This File
The One Stop Patch Shop
For All of Your Compatibility Needs
Description
The One Stop Patch Shop is intended to be a central hub of sorts for Oblivion mod compatibility patches.
It not only hosts patch files in the download section, but also provides links to many others. Once upon a
time, I was part of a small team of mod authors over at Nexus. We took requests for compatibility patches
creation, and knocked out quite a few mod conflicts doing so.
I don't know if that part of the service will return. I am the only one left, with limited free time for this hobby.
But the page was successful over there, and I believe it can be here as well.
Musings On Compatibility Patches
Every compatibility patch is created with a singular purpose. To specifically address the problems between
whatever mods it says it fixes. And nothing else. This is something the end user should understand prior
to installing and using any patch. If you plop something else into the mix which edits an element touched
upon by a compatibility patch, you potentially break whatever that patch previously fixed.
Patches can be engineered to take other mods and patches into account, but unless that is advertised as
a feature, don't expect any given patch to magically fix other things as well. It just doesn't work that way.
It is also good to know that patches are built with the parent mods in a particular load order. Changing
that load order can cause undesirable issues. Use patches the way they were designed to be used.
It is very wise to actually read included read-me files. Understand exactly what a patch does, doesn't do,
and what is required so that it functions properly. Read up on the mods you use. It may surprise you how
many, especially quest driven mods, make edits in multiple locations around the game world. AFK Weye for
example adds locations to Weye, Chedinhal area, Chorrol area, and Anvil area. That one mod may require
several different compatibility patches because it has the potential to conflict with other mods in all of those
locations. Knowing things like this can help in avoiding pitfalls.
It is always wise to perform a clean save before installing and using compatibility patches. Patches that edit
persistent references can sometimes fail to function properly due to save game data.
Learning at least basic functions of Tes4Edit can get you over some hurdles as well. Many mods out there
require cleaning. There are plenty of older mods which make unnecessary cell edits. Tes4Edit's automatic
cleaning feature will cull a lot of them, in some cases preventing unwanted mod conflicts. I always clean
mods before creating compatibility patches for them. Using un-cleaned versions of the mods being patched
may cause issues. Save yourself potential headaches and just clean all of your mods.
There are many kinds of mod conflicts which can occur when two or mods overlap. Ranging from NPC
face changes, inventory items, quest edits, script changes, placed objects, weather settings, and most
commonly of all landscape changes.
How these manifest in-game will somewhat depend on load order for the conflicting mods. While some
visible signs of mod conflict can be fixed with load order changes, in my experience it almost never fixes
the problem entirely. It's usually a trade off that shifts the issues in another, less obvious, direction.
Some mod conflicts can be overcome using the Bash Patch feature from Wrye Bash. Eliminating the
need for yet another compatibility patch. It is good to learn at least basic functions for Wrye Bash so that
you can utilize this very helpful tool
Just like mods themselves, compatibility patches can, and will, overlap and conflict with other mods. Or
other patches. So not all patches can be used together, or used alongside other mods. This goes back to
the opening paragraph above.
Some areas in the Tamriel world are heavily modded. Weye is an example, but there are many locations
where competing mods step all over one another. Compatibility patches for these areas are more likely to
be disrupted by other mods thrown into the mix.
Download File Contents
OSPS Legacy Files - All of the patches from the Nexus page which are not related to Unique Landscapes,
or my personal projects. Most of these were created by me. Some by others such as
dreamed1, Kad Venku, tegiusCromis. Read-me files are packaged with all. There
were many UL related patches as well, now all included in the UL Patch Compilation.
No point duplicating them here.
Included:
Castle Almgard - Cyrodiil Rebuild Patch - many fixes near the castle on Anvil coast
Castle Domrose - Reclaiming Sancre Tor Patch - fixes the castle courtyard area
Castle Highrock - Fighters Guild Quests Patch - fixes stairs outside castle and a bandit camp
Castle Knightstone - Tales From Elsweyr Patch - repairs a small camp on the Elsweyr border
Castle of Night - Werewolves - Midas Magic Patch - see read-me too much to list
Castle West Weald - Reclaiming Sancre Tor Patch - fixes area near Linden Priory
Drelco Manor - Lost Spires Patch - fixes area on Old Bridge island
Fighters Guild Quests - Better Cities Patch - fixes a small camp West of Bruma
ImpeREAL City - OMG Patch - fixes Arcane University courtyard
Knights of The Nine - Cyrodiil Rebuild Patch - fixes Chorrol chapel interior (BC has it's own patch)
Kragenirs Death Quest - Reclaiming Sancre Tor Patch - fixes the camp on Strid River island (Has UL alternates)
Midland - Vergayun Patches - Pack of 4 (alternates for Fort Akatosh and ROC)
MTC - Lost Spires - Shezries Towns Patch - fixes for the Pells Gate area
Nagaia Molag - Sutch Village Patch - fixes area between village and docks
Pinevale - Stahlrim Village Patch - merges the two
Pinewood Patches - Pack of 7 (combos for DLC Battlehorn, ROC, Tonas)
Region Revive Lake Rumare - NPC Patch - Fixes NPC levels so they don't die so easily
Roads of Cyrodiil - Cyrodiil Rebuild Patch - Fixes area near Skingrad
Reclaiming Sancre Tor - Academy of Oblivion Magic Patch - fixes a small camp near the burned "All Things Alchemical"
Shetcombe Farm - Integration Patch - fixes area around Shardrock IIRC
Tales from the Tomb - Midas Magic Patch - fixes area around Reman Fort
Tonas Mod Store - Roads of Cyrodiil Patch - integrates the two at the lake West of Chorrol
Valenwood Improved - Shezries Towns Patch - Fix for Haven Bay in Valenwood
Vaults of Cyrodiil - Open Cities Reborn Patch - Fix for vault entrance near Leyawiin
OSPS Recent Files - All recently created patches which are not directly related to Unique Landscapes,
or my personal projects. These will have all been created by me. Read-me files are
packaged with them. New files will be added here if/when they are created.
Included:
Dark Anchor Dolmens - Shezries Towns Patch - Fix for conflicts near Woodland Village
Plentiful Priories - Roads of Cyrodiil Patch - Fix for conflicts near Canterbur Priory
Plentiful Priories - Shadowcrest Vineyard Patch - Fix for Canterbur Priory also. Slightly relocates it
Imperial City Suburbs - Region Revive Lake Rumare - Fix for numerous issues on the Imperial Isle (Contains alternate version for Weye mods also)
Roads of Cyrodiil - Better Fort Carmala Patch - Fix for conflicts around Fort Carmala exterior
Roads of Cyrodiil - Better Fort Variela Patch - Fix for conflicts around Fort Variela exterior
OSPS Unique Landscapes Files - All recently created patches for Unique Landscapes, but not related to
my personal projects. Most have been created by myself. One is from
Vrugdush. Read-me files are packaged with them. Any new files will be
added here if/when they are created.
Included:
Better Fort Aurus - UL Silverfish River Valley Patch - Fix for conflicts near Fort Aurus
Better Fort Blueblood - UL Blackwood Forest Patch - Fix for conflicts near Fort Blueblood
Better Fort Coldcorn - UL Lush Woodlands Patch - Fix for conflicts near Fort Coldcorn
Better Fort Rayles - UL Cloudtop Mountains Patch - Fix for conflicts near Fort Rayles
Better Fort Redwater - UL Panther River Patch - Fix for conflicts near Fort Redwater
Glenmoril Covens - UL Snowdale Patch - Fix for conflict near Everwinter Valley
Oblivion and DLC Patches
Official Oblivion Patch 1.2.0416: Required for physical copies of the game. Not GOG & Steam
All The Patches-All Languages: Alternate language versions of the official 1.2.0416 patch
(UOP) Unofficial Oblivion Patch: A huge collection of bug fixes not covered by official Bethesda patches
(USIP) Unofficial Shivering Isles Patch: Same thing as above but for the official add-on Shivering Isles
Unofficial Oblivion DLC Patches: Bug fixes for all of the other Bethesda DLCs
Modding Community Patches
Adventurers Guild - Lost Spires - DBC Patch: Contains a number of fixes using these 3 together
AFK Weye - MTC - Region Revive Patches: A trio of patches which allow simultaneous use of AFK Weye,
MTC Expanded Villages, and Region Revive Lake Rumare.
Akaviri Imports Mobs Patch: Rebalances weapons to fit the Mobs system
Aleswell Cottage All Natural Patch: Makes the cottage interior use AN's lighting
All Natural - Morroblivion Patch: Edits one script from AN so the weather system recognizes Morrowind
and Mournhold as valid worldspaces
Alternate Start Town Lindum Patches: A group of patches which make Antiscamp's town compatible with
some combinations of Blood Raven and Unique Landscapes
Alternative Start Arrive by Ship Unofficial Patch: Bug fixes for the original mod
Archfiend Patches: Provides fixes for UL and other mods
Arrows of the Ayleid King Patch: Fixes incorrect texture paths for some of the creatures found in this mod
Arthmoor Villages & Reworked Posts Patch: Fixes signpost glitches when using Reworked Posts with some
of the village mods locations
Artifacts - Carah's Caravan Redux Patch: Relocates the Caravan slightly to make the mods play nice
Artifacts - Shezries Towns Patch: Relocates the Collectors Guild building to eliminate conflicts with Shezries
Pells Gate town
Ayleid Steps - All Natural Real Lights Patch: Darkens the interior cells to work better with All Naturals lighting
Balanced Magic Unofficial Patch: bug fixes for the original mod
Battlehorn Castle Upgraded Patches: A set of patches that make Battlehorn Upgraded compatible with AFK
Weye, Tonas Mod Store, UL Chorrol Hinterlands, and Verona House Bloodlines
Better Cities Imperial Isle Compatibility Patches: A set of patches that makes the Better Cities Imperial Isle
Plugin compatible with several mod combinations
Better Cities - Quest of the Week Patch: Fixes for several Quest of the Week locations in cities
Better Cities - The Imperial Waters Patch: Edits some of BC walls so the water effects can be seen
Beyond Cyrodiil - Valenwood Heightmap Patch: Fixes landscape issues around the West Valen Inn added by
Beyond Cyrodiil Camps
Black Marsh - Castle Wolfspike 2 Patch: Fixes general landscape issues between the two
Brina Cross Consolidated Patches: Provides compatibility for Brina Cross Village, JDNT Brina Cross, and
ImpeREAL Forts
Calair Castle - Fort Akatosh Redux Patch: Landscape fix that allows these two mods to work side by side
Cardac Patch Collection: A set of patch files for various combos of Cardac, Shezries Towns, UL mods
Chocolate Elves - Race Balancing Project Patch: Adds the RBP abilities to the Chocolate Elves
Compatibility Patches for OCO v2: Various fixes for official DLCs, the UOP, and Kvatch Rebuilt
Crowded Cities Redone - OCR Patch: Moves various buildings into the Tamriel worldspace
Cute Elves Race Mystical Unicorn Blue Door Patch: Fixes a bug which breaks the vanilla blue magical portals
Elsweyr Anequina - Integration The Stranded Light Patch: Repairs a small camp that Integration places just outside
the south wall of Rimmen
Elsweyr Anequina - Morrowind Drinks COBL Patch: Re-works Elsweyrs pricing system for Morrowind Drinks to match
COBL's system
Elsweyr Anequina - Roberts Bodies Patch: Adds support for Roberts Male and Female bodies to the Elsweyr races
Eyrens Vampire Hunter Armor for BAB Body: Simple mesh replacer to ensure compatibility when using BAB
Frostcrag Reborn - Frostcrag Village Patch: Just what the name says
Frostcrag Reborn - Frostcrag Village - OOTD Patch: Patches the Frostcrag mods with Order of the Dragon
Gilgaliad - Midas Magic Patch: Relocates Midas's Broke Back Mining Co.
Glenmoril Covens - Ruins of Miscarcand Patch: Grounds floating objects and other fixes
Glenvar Castle Teleport Patch: Allows you to learn a spell so you can teleport back to the castle from any location.
Gottshaw Village-Kvatch Devastation Patch: Landscape and object placement fixes
Harvest Container Filter Patch: Changes containers added by a number of mods into Harvest Containers.
Based upon the OOO version of Harvest Containers
Harvest Containers Filter Patch - Non OOO: Same as above but based on and requires the original Harvest
Containers mod
Heart of the Dead - Race Balancing Project Patch: Corrects some texture conflicts between these two mods
Immersive Interiors Patches: Extends the II system to toher mods
Imperial City Suburbs - Talos Bridge Gatehouse Patch: fixes issues centered around the IC Bridge
Ivellon No Crime Patch: Fix for two of the mod added books so you don't have to steal or trespass to get them
Kendelford Avon Compatibility Patches: Fixes for Lost Spires and Verona House: Bloodlines
Knights of the Nine - Francescos Overhaul Patch: Extends the effect of the Boots of the Crusader, an important
artifact from the KotN questline, to the creatures from Frans' overhaul
Knights of the Nine Omobsification Patch: Gives Omobs stats to the DLC weapons
Knights of the Nine Weapon Improvement Project Patch: Mesh fixes for KOTN when using Insanity Sorrow's Weapon
Mesh Improvement mod
Legion Occupied Forts - OOO Patch: Fixes for some of the LOF forts that are used by OOO NPCs
Local Guards Features Unofficial Patch: Fixes issues with the UOP and DLC Knights of the Nine
Losing My Religion OCO v2 Patch: Fixes issues with hairstyles between the two mods
Lost Paladins of the Divines Unofficial Patch: Edits enchantments, amulet slots, and a few other things
Lost Spires & Order of Nibenay Compatibility Patch: Landscape fix for the area around the Archeology Guild building
LTD Vampire Overhaul - Vile Lair Patch: Edits the Font of Renewal script to function properly alongside the Vampire mod
Lubron's Patch for Enhanced Economy: Bug fixes and enhancements for the original mod
Lubron's Patch - No More Wild Goose Chases: Adds helpers to some of the vanilla optional quests
Mage Equipment Body Patches: Converts the Mage Equipment robes to fit BAB and TGND bodies
Mehrunes Razor Omobsification Patch: Gives Omobs stats to the DLC weapons
Millstone Farm All Natural Patch: Makes the cottage interior use AN's lighting
Mobs Patch for MOO: Tweaks weapons added by Maskar's mod to have Mobs stats
Morrowind Racial Abilities - OCO v2 Patch: Integrates abilities from one with faces from the other
MTC - Colourwheels Sexy Overhaul Patch: Allows Colourwheels shop in Weye to work with the changes MTC Expanded
villages makes in Weye
MTC - Faregyl Patch: Re-locates one shop from MTC Expanded Villages so it fits in with Arthmoors Faregyl Village mod
MTC - Lost Spires Patch: Re-locates structures in the Pells Gate area so these two mods can be used together
MTC - Region Revive Patch: Re-locates structures in the village of Weye so these two mods can work together
MTC - Shezries Towns Patch: Re-locates structures in the Pells Gate area so these two mods can be used together
MTC - Weye Patch: A patch file which disables much of MTC's Weye related content so it will work with other Weye mods
MTC Thieves Grotto -Side's Sailing Ships: Landscape fix for the two mods
Nehrim Darn UI Dialogue Patch: Changes dialogue and subtitles to use the Darn UI styles
Oblivifall Losing My Religion Patches: Patches for older mods such as West Roads, may still be useful to some folks
Oblivion Collectible Cards - Cyrodiil Rebuild Patch: Re-locates one house so that these two mods can be used together
Oblivion Warcry New Dimension Patches: A collection of four patches that make various internal adjustments to this mod
OCO v2 Patch for Valenwood Improved: Valenwood Improved NPCs use the Oblivion Character Overhaul style faces
Odd Jobs - Open Cities Reborn Patch: Re-locates all of the job posting papers from the Odd Jobs mod so that they work
with Open Cities Reborn
Open Cities Patch Collection: A large collection of patches that help to make many different mods compatible with either
Open Cities Classic or Open Cities Reborn
Open Cities Reborn - Dark Argonians Patch: Moves roaming merchant beds from MTC Dark Argonians to fit with OCR
Open Cities Reborn - Fighters Guild Quests Patch: Moves some NPCs and a quest marker into Open Leyawiin
Open Cities Reborn - Litterbug Patch: Moves the Litterbug quest locations into the exterior worldspace
Open Cities Reborn - WAC Patch: Fixes numerous item and creature spawns to work with OCR's city layouts
Order of the Dragon - Frostcrag Village Patch: Fixes landscape and object placement issues between the mods
PA Windmills - Unique Landscapes Patch: Relocates windmills to work with UL mods. See Allister's comment below for
some helpful info on how to also use this patch with Oblivion Fragrance mod.
Qarl's Harvest Patches: A collection of patch combinations for Better Cities and Unique Landscapes
Race Balancing Project OCO Patch: Reworks NPCs to match the OCO aesthetic
Region Revive Lake Rumare Grammar Patch: Corrects numerous dialogue errors within the Region Revive mod
Roads of Cyrodiil-Kvatch Devastation Patch: Landscape and object placement fixes
Ruined Tails Tale Unofficial Patch: A bug fix file for RTT
See You Sleep Patch Compilation: A set of patches which make beds added by other mods work with See You Sleep
Servant of the Dawn DLC Compatibility: Landscape fixes for Battlehorn Castle and Knights of the Nine
Servant of the Dawn - Midas Magic Patch: Relocates the Pit Entrance from SOTD so it no longer overlaps with the
Beholden Shrine from Midas Magic
Snowy Road to Bruma Patch Collection: A set of seven patch files which make Snowy Road to Bruma compatible with DLC
Frostcrag Spire, Feldscar, Frostcrag Village, MTC Expanded Villages (Rimehold), UL Snowdale, and UL Jerall Glacier
Stalhrim Village Fighters Guild: Adds a guild hall and NPCs to the mod
Stalhrim Village - Mannimarco Revisted Patch: Relocates Mannimarco's Echo Cave
Supreme Magicka - MOO Patch: Fixes summoning issues
Sutch Reborn Patches: A set of four patches that make Dragon Captions Sutch Reborn compatible with OOO, Verona House
Bloodlines, and Pale Riders Paladin Equipment
Talos Bridge Gatehouse Patches: A set of patches to make UL Imperial Isle compatible with Region Revive Lake Rumare
Tes Diesel - AWLS Patch: Patches the TD farmhouses to work with Animated Window Lighting System
The Hesu Mod Collection & Patches: A series of Japanese landscape mods, with patches for many other mods. Some of which
are not compatible without Hesu in the mix
The Jerall Mountain Compendium Patch: Allows simultaneous use of a number of mods which effect the Jerall Mountain region
The Lost Spires - Order of Nibenay Patch: Fixes landscape tears near the Archeology Guild when using these two mods together
The Order of the Dragon Patch Series: A series of several patch files which address compatibility for Order of The Dragon with
various combinations of Better Cities Imperial City, Fort Akatosh Redux, The Necromancer, Fall of the Ayleids and UL-Jerall Glacier
Theryon Unofficial Patch: A collection of bug fixes for the Theryon mod.
Topal Island Patches: A trio of patch files which repair conflicts between Topal Island, Better Cities, and Settlements of Cyrodiil-
Legion Outposts.
Travelers of Cyrodiil Patch: fixes issues with horses and smugglers in the mod
UL Imperial Isle - Blade of the Haunted - Adense Patch: Performs a number of fixes in order to make all three of these mods play
nicely together
Unique Landscapes Compatibility Patches: A very extensive page which contains or has links to every available patch ever made
for Unique Landscapes mods
Vampire Race Reloaded Patch: Bug fixes and enhancements for the original mod
Verona House Bloodlines - Waterfront Market Patch: Re-locates the Hunter Shack that Verona places in the IC Waterfront so it no
longer conflicts with Nernie's Waterfront Market mod
Vile Lair Omobsification Patch: Gives Omobs stats to the DLC weapon
Vorians Compatibility Patches: A set of patches unrelated to Unique Landscapes. Includes patches for Brew House, Castle Seaview,
Hoarfrost castle, Kvatch Aftermath, Nibenay Castle, OOO, The Necromancer, and Stirk
WAC Consistency Patches: Various fixes for characters and creatures
WAC - Elsweyr Anequina Patch: Adds Walx Animals & Creatures into the Elsweyr Anequina levelled lists
WAC Integration: See mod description, too much to list here
Tutorials
Creating Compatibility Patches: by Arthmoor
Compatibility Patch Creation Tutorial: by David Brasher
Two very good tutorials for the aspiring Oblivion modder who wants to learn about compatibility patches. Both teach the old school method
of using the vanilla Construction Set. While a bit more tricky, I strongly suggest learning this method first. Then graduating to Construction
Set Extender, which makes modding life much easier in general. But is truly a life saver when making patches.
Arthmoor's tutorial is detailed and well laid out. Covers all the basics with some nice tips along the way. Brasher's tutorial is geared towards
people who may have a bit more experience and understanding. It's not as straight forward, but does touch on some useful techniques not
found in the other. I used both when I was learning, both are very helpful tools which will get you to the finish line.
Credits
Given the nature of what this mod page is all about, a credits list would take up a great deal of space.
Please look to the read-me files that are provided with the patches you download.
Legal Stuff
I can only speak for my own work which is uploaded here, and files that have been entrusted to me. Please do
not redistribute files without consent. Look to permissions on linked pages and in downloaded read-me files.
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