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Settlements Of Cyrodiil - Clearwater Farms 1.0

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About This File

        Settlements of Cyrodiil 
                                Clearwater Farms


Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where does all the food
come from to feed that population?

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of
these had fallen victim to un-patched conflicts with larger, more popular mods. Others were beta
releases that the original authors simply abandoned.


Clearwater is a complete remake of my very first creation. It was initially a simple farmhouse
created using vanilla resources. In it's present form, Clearwater is a complete settlement with
five farmhouses. It has retextured structures which use primarily vanilla Chorrol textures. I like
settlements to have a regional theme.

Clearwater Farms adds a small group of farmsteads in the Great Forest just off of the Orange
Road. Follow the road east from Chorrol. A marker will show up on your map, but you will need
to hoof it there once to "discover" the location.

Nothing over the top here, just a simple collection of farmsteads beside a clear woodland pond.
You will find various crops, a first ever small ironwood nut orchard, some livestock, and a few fish
in the pond. There is a vendor stand where passerby can purchase the goods which are raised.

The farmhouse interiors are a little spartan, what else would you expect for poor homesteads?
This was simply intended to add some population to an otherwise empty spot in the game. The
farmers are friendly and one has a bedroll in the sheepfold, which you can use for free if you
get caught out after dark. 

While I have made every effort to iron out glitches, missing something is almost a given. Let
me know if you find anything.


On the Orange Road East of Chorrol.


Oblivion Patched to 1.2.0416
Settlements Of Cyrodiil Resource Pack v1.3
Shivering Isles (for the Broom Sweeping animation)


1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice

2. Set load order and play.

Load Order 

Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well. 

Compatibility Disclaimer

May conflict with other mods and patches which edit the same game area. Please understand that any
compatibility patches provided are specifically designed to work only for that particular conflict. There are
no guarantees they will work alongside anything else in your load order.   

A patch for Unique Landscapes Lush Woodlands is provided as a separate download.  

A patch for The Ayleid Steps can be found here.

A patch for HESU Koyo Town can be found here.


Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can be
found here.

Alexxa has provided a translation on the Russion mod site TesAll.ru which can be found here.


Bethesda                     - for Oblivion and the CS
Nifskope and GIMP    - for the tools that made this possible.
Tes4Edit                      - for cleaning the dirt from mods
LHammonds               - for the read-me generator this file was based on
Me                               - for design and creation of Clearwater Farms

Legal Stuff

Please do not upload these files to any other sites without my consent.


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