Settlements of Cyrodiil
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where does all the food
come from to feed that population?
Settlements of Cyrodiil is an attempt to answer that question. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of
these had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished
beta releases that the original authors simply abandoned.
Silverfish Falls adds a fully functioning settlement on the way to Morrowind, near the headwaters of
the Silverfish River. It was originally created by Poolacemail, titled Lakeview Village, and was situated
at the pond near the Ayleid Ruins of Mackamentain. It unfortunately occupied exactly the same real
estate as Shezrie's Lakewood Village, and also suffered mod conflicts with Unique Landscapes Aspen
Wood. This meant the only realistic fix was moving everything.
So the settlement was completely relocated and given an extensive makeover. Mod conflicts have been
greatly reduced and patches are available for the only conflicts I am aware of. Additional resources are
added to flesh it out a little more. The architecture is a unique combination of Cheydinhal and common
farmhouse. The occupants have full ai packages and can be seen performing various tasks throughout
the day. They raise several different types of crops and tend a small herd of swine. There is at least one
adventurer who travels afield to hunt deer.
My focus has been to give the appearance of a working settlement that lives off of what it produces.
Local vendors sell what they raise and provide several services to travelers. You will find a Blacksmith,
an Inn, and a General Store. The Smith carries the unique weapons & armor featured in the mod: Knightly
Armory by Phitt and Ghogiel. While these may not fit with the vanilla style 100%, they were included as part
of the original design. So I kept it all. There is a Room to rent at the Inn for a fair price. The Lord of Silverfish
Manor graciously allows members of the Fighter's Guild to sleep for free in the basement. There is a free
bed there for you, provided you are at least Journeyman level. Some NPC's also serve as trainers.
While I have done my best to iron out all the glitches, it seems there is always something to fix. I welcome
all feedback and constructive criticism. Hopefully you will enjoy visiting this place as much as I did.
The path leading to the settlement can be found on the Unnamed, Unmarked Road that leads east
towards Morrowind from the Yellow Road. I have added in signposts to aid in finding your way. The
settlement can be found at the waterfall pond located south of Ondo Ayleid Ruins and North of Lost
Boy Caverns. There is a map marker, but you will have to hoof it there at least once to "discover" the
Oblivion patched to 1.2.0416
Settlements Of Cyrodiil Resource Pack v1.3
1. Extract to Oblivion Data folder either manually or using the mod manager of your choice.
2. Set load order and play.
Suggest using BOSS to set load order. All of these files are already recognized.
Specific Load Order instructions are included with each read-me file as well.
May conflict with other mods and patches which edit the same game area. Please understand that any
compatibility patches provided are specifically designed to work only for that particular conflict. There are
no guarantees they will work alongside anything else in your load order.
Compatibility patches are available as a separate download for Griffon Fortress, UL Silverfish River
Valley, and Integration: The Stranded Light.
Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can
be found here.
Alexxa has provided a translation on the Russion mod site TesAll.ru which can be found here.
Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
Tes4Edit - for cleaning the dirt from my mods
LHammonds - for the read-me generator this file was based on
Poolacemail - for the original Lakeview Village and allowing me to revive it
Phitt and Ghogiel - for the resources from "Knightly Armory"
Me - for design and creation of the mod as it exists now
Please do not upload these files to any other sites without my consent.