LeBurns Posted November 19, 2021 Share Posted November 19, 2021 6 hours ago, Sah said: BUG REPORT LEVEL 30 - 100% VANILLA Nimhe the giant frostbite spider found in the Nchuand-Zel Excavation Site re-spawns after you kill it Blood on Ice Quest: Calixto kills Arivanya at 4pm and in a packed with NPC's town square, Calixto should show up after 8pm the side quest deliver a book to the blacksmith of Dawnstar wont start (no dialog option) the side quest deliver a book to the Alchemist in Morthal (song of the alchemist) wont start (no dialog option) CTD swimming across Lake Ilinalta (repeated event at the same spot) Red Belly Mine has ebony ore instead of Iron Northwind Mine has iron ore instead of ebony the tree hired thugs are much weaker than normal I wonder if the unofficial patch used to fix those for us and the AE update somehow undid the patch. Course the patch is being updated so maybe they can look into this. In other words these look like the kind of bugs Bethesda would just leave in the game but I never knew were there because I used the unofficial patch. Talyn82 1 Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted November 19, 2021 Share Posted November 19, 2021 I am about 8 hours into my current game (I'm playing on PC with only the Anniversary Edition + upgrade) and so far I have not encountered any of the Anniversary Edition-related problems people have been reporting. But before I did anything I took the precaution of moving my Skyrim Special Edition folder out of my Documents folder, moving my Data folder out of my root Skyrim Special Edition folder and letting Steam rebuild my game. Then I downloaded the upgrade. Uncus and Talyn82 2 Link to comment Share on other sites More sharing options...
Rotzi Posted November 19, 2021 Share Posted November 19, 2021 20 hours ago, XRAT said: If i get chance tomorrow i will try it but it may be Saturday. No problem. Whenever you have time. Thanks. Talyn82 1 Link to comment Share on other sites More sharing options...
Sigurð Stormhand Posted November 19, 2021 Share Posted November 19, 2021 13 hours ago, Sah said: BUG REPORT LEVEL 30 - 100% VANILLA Nimhe the giant frostbite spider found in the Nchuand-Zel Excavation Site re-spawns after you kill it Blood on Ice Quest: Calixto kills Arivanya at 4pm and in a packed with NPC's town square, Calixto should show up after 8pm the side quest deliver a book to the blacksmith of Dawnstar wont start (no dialog option) the side quest deliver a book to the Alchemist in Morthal (song of the alchemist) wont start (no dialog option) CTD swimming across Lake Ilinalta (repeated event at the same spot) Red Belly Mine has ebony ore instead of Iron Northwind Mine has iron ore instead of ebony the tree hired thugs are much weaker than normal Red Belly Mine always gets me. My assumption is that Bethesda designed it as an ebony mine, then wrote the quest where it's an iron mine with a vein of quicksilver. Sah and Talyn82 2 Link to comment Share on other sites More sharing options...
Arthmoor Posted November 19, 2021 Share Posted November 19, 2021 Talyn82 and Sah 2 Link to comment Share on other sites More sharing options...
Sah Posted November 20, 2021 Share Posted November 20, 2021 16 hours ago, LeBurns said: I wonder if the unofficial patch used to fix those for us and the AE update somehow undid the patch. Course the patch is being updated so maybe they can look into this. In other words these look like the kind of bugs Bethesda would just leave in the game but I never knew were there because I used the unofficial patch. the truth of why Im doing the BUG REPORT is because the Skyrim VANILLA game is full of bugs yes TRUTH the patch fixes a lot of things in the game ... TRUTH is that anniversary edition is essentially the same Legendary Edition with the Skyrim SE 64bit engine, they never fixed anything for the last ten years ... I was amazed that Bethesda could not apply simple mathematics in regards to enchanting items (see video below), most people would never notice bugs like this Talyn82 and LeBurns 2 Link to comment Share on other sites More sharing options...
Sah Posted November 20, 2021 Share Posted November 20, 2021 Frequently Raised Issues - About the Patch reply to @Arthmoor thanks for that information ... way above my pay grade ... respect! Talyn82 1 Link to comment Share on other sites More sharing options...
Sah Posted November 20, 2021 Share Posted November 20, 2021 9 hours ago, Sigurð Stormhand said: Red Belly Mine always gets me. My assumption is that Bethesda designed it as an ebony mine, then wrote the quest where it's an iron mine with a vein of quicksilver. I have a strange feeling this is the work of two people or two teams at the start there was team #1 who designed the quest ... then for some funny reason it feels like they got replaced for what ever reason and team #2 took over team #2 got over ambitious and started adding story's with out taking the effort to see what team #1 set up I think that is why so many things in Skyrim appear to be disjointed now think of how may teams could work on the same protect ... whats that game when you whisper something in someones ear and then they have to whisper it to the next person and so on ... you get something very different from what you started with Uncus and Talyn82 2 Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted November 20, 2021 Share Posted November 20, 2021 19 minutes ago, Sah said: whats that game when you whisper something in someones ear and then they have to whisper it to the next person and so on ... you get something very different from what you started with Chinese Whispers Sah, Talyn82 and Uncus 3 Link to comment Share on other sites More sharing options...
Sah Posted November 20, 2021 Share Posted November 20, 2021 2 hours ago, Pseron Wyrd said: Chinese Whispers that's it! Chinese Whisper good to know your moderating again ... some one has to watch my back on Bethesda Discord ... I promise will try my best to never attract/need your attention ... wink wink your the best PS don't tell anyone else I called you the best because they (every one else) all think they are the best .... OK best wishes... really happy for you and your 9 feral cats Talyn82 and Uncus 2 Link to comment Share on other sites More sharing options...
smr1957 Posted November 21, 2021 Share Posted November 21, 2021 Just uploaded by garthand, the updated CC content Patch : Unofficial Skyrim Creation Club Content Patches - https://www.nexusmods.com/skyrimspecialedition/mods/18975 Talyn82 1 Link to comment Share on other sites More sharing options...
LeBurns Posted November 21, 2021 Share Posted November 21, 2021 5 hours ago, smr1957 said: Just uploaded by garthand, the updated CC content Patch : Unofficial Skyrim Creation Club Content Patches - https://www.nexusmods.com/skyrimspecialedition/mods/18975 Is that needed if you upgraded to AE, or just if you only got the SE upgrade? Link to comment Share on other sites More sharing options...
LeBurns Posted November 21, 2021 Share Posted November 21, 2021 Well an AE update. No more slowdowns noticeable, so I guess the issues I was having were mainly due to the new install of the game. Pretty smooth now. Things I've noticed so far: I can buy a horse map from the horse sellers. I assume this is for the wild horse mod. Something I'm very interested in, but perhaps not with this role-play. Different ancient nordic weapons on the draugr. Seen maces and war hammers. But this character doesn't use weapons. Got a note telling me to go buy a pet goat. I don't think so. Found the new hunter's leather armor in general loot in Bleakfalls. I like the look of it (reminds me of some gear from The Witcher 3 game). Seems most my light armor characters are wearing the basic leather armor forever so nice to have an option. But again this character doesn't wear armor. I see I can make backpacks, which at least adds 75 to your carry weight, so more than just for show. However playing a mage I never have an issue with carry weight so leaving it for now. I talked to a Khajiit trader and got the Saints and Seducer quest start. But again no need for armor or weapons so not sure this character will do it. (honestly beginning to think I played the wrong type of character for this update's first play-through) As a mage I am looking for the new mages' home and spells, etc. Not run into any of that yet. So continuing on. She's watched the first dragon get killed (she really couldn't do much, but I do believe her summoned familiar got the final attack on it). So she may be dragonborn, but isn't really concerned about it. Unlikely this character will even do the MQ. XRAT, Talyn82 and Uncus 3 Link to comment Share on other sites More sharing options...
Arthmoor Posted November 21, 2021 Share Posted November 21, 2021 4 hours ago, LeBurns said: Is that needed if you upgraded to AE, or just if you only got the SE upgrade? According to his sticky post on Nexus, this update only covers the DLCs which were released prior to the AE package drop. So consider it a partial since the plugins DO account for the changes made in the AE package. He still has to get the 26 new ones looked at. Talyn82 and Uncus 2 Link to comment Share on other sites More sharing options...
LeBurns Posted November 21, 2021 Share Posted November 21, 2021 2 hours ago, Arthmoor said: According to his sticky post on Nexus, this update only covers the DLCs which were released prior to the AE package drop. So consider it a partial since the plugins DO account for the changes made in the AE package. He still has to get the 26 new ones looked at. So will this be worked into the unofficial patch or are we going to need a patch on top of the patch now? (Sorry if I'm not good at following how this all works). Talyn82 1 Link to comment Share on other sites More sharing options...
Arthmoor Posted November 21, 2021 Share Posted November 21, 2021 We haven't made a proper announcement about it yet but the USSEP will incorporate the fixes for the 4 free DLCs some time in early 2022 at our next regular update. LeBurns and Talyn82 2 Link to comment Share on other sites More sharing options...
Scythe Bearer Posted November 21, 2021 Share Posted November 21, 2021 First, terms. Update is the AE download which updates SSE to the 1.6* level. Upgrade is bucket full of CC content which you can purchase separately for US$20.00. The Unofficial Patch covers the base game which is the AE Update and now includes the four CC mods which were included in the AE update. Everyone needs the UOP. The CC Patch covers the CC content released prior to AE, but will eventually be updated to include the new CC Content added by the AE Upgrade. You only need the CC Patch if you download and use any CC content. Hope that helps. Link to comment Share on other sites More sharing options...
Arthmoor Posted November 21, 2021 Share Posted November 21, 2021 That's not entirely correct. SE updated to 1.6.318 - that's a core game update for everyone. It's NOT relabeled as AE or anything. The 4 DLCs included with this update are now part of the base game. AE is the $20 DLC package, which includes a change to the opening menu to use a gold logo instead of the black/grey one. These additional 70 DLCs are what you need Garthand's patches for. Link to comment Share on other sites More sharing options...
Scythe Bearer Posted November 22, 2021 Share Posted November 22, 2021 2 hours ago, Arthmoor said: That's not entirely correct. SE updated to 1.6.318 - that's a core game update for everyone. It's NOT relabeled as AE or anything. The 4 DLCs included with this update are now part of the base game. AE is the $20 DLC package, which includes a change to the opening menu to use a gold logo instead of the black/grey one. These additional 70 DLCs are what you need Garthand's patches for. Other than my calling the event which occurred on Nov 11 the "AE Update" or just "AE", we said the same thing. That your take-away is that I somehow renamed the game to AE is disconcerting, especially after I defined the usage of the term to begin with. Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted November 22, 2021 Share Posted November 22, 2021 On 11/19/2021 at 9:34 AM, Pseron Wyrd said: I am about 8 hours into my current game ..... and so far I have not encountered any of the Anniversary Edition-related problems people have been reporting. UPDATE: Experienced the black screen bug at last. It hit me at 19 hours, 22 minutes. Link to comment Share on other sites More sharing options...
LeBurns Posted November 22, 2021 Share Posted November 22, 2021 Playing AE on PC. Just something I wanted to note. I was running my character to Winterhold and ran right past the Dark Seducer bandit camp, so I figured I'd take them out. I snuck around and found a cage with some strange bug in it and a note. Note indicated that the bug was dangerous and I got a 'pop-up' message saying to release the bug. So I figure I'd release the bug and it would help me take out the bandits. Well the first odd thing I noted was that every time my lockpick broke, it took me out of the lockpicking mini-game and the lock reset. At first I was annoyed but then I realized this is exactly how it should be. This feature would actually make those lock-picking skills worth taking and it would mean that only a master lock-picker, with perks, would have much of a chance on Master locks. The way it should be! Seeing how well this worked and how much sense it made to gameplay it really made me wonder why it's not like this in the base game. (Sure it'd be annoying, lockpicks would become valuable, and lockpicking skills desired, and many chest would be left locked, but that all makes sense IMO). So anyway I unlocked the cage (after going through about 20 lockpicks). And the bug just stood there. Never ran out. Never attacked. I tried attacking it and it just stood there apparently taking no damage. I started combat with the bandits and it just stood there. The bug was totally bugged. Oh well. The bandit were another issue. I kept losing the fights with them (and reloading) and then I suddenly realized that my summoned creatures could not kill them. They would drop to their knees, never taking enough damage to die, and then get back up and fight again. Once I realized this I started just running up to them and punching them when they were down and they just dropped dead. No idea why they were unkillable to everyone except my physical attacks. Another bug I assume. Talyn82 1 Link to comment Share on other sites More sharing options...
Scythe Bearer Posted November 22, 2021 Share Posted November 22, 2021 53 minutes ago, LeBurns said: Playing AE on PC. Just something I wanted to note. I was running my character to Winterhold and ran right past the Dark Seducer bandit camp, so I figured I'd take them out. I snuck around and found a cage with some strange bug in it and a note. Note indicated that the bug was dangerous and I got a 'pop-up' message saying to release the bug. So I figure I'd release the bug and it would help me take out the bandits. Well the first odd thing I noted was that every time my lockpick broke, it took me out of the lockpicking mini-game and the lock reset. At first I was annoyed but then I realized this is exactly how it should be. This feature would actually make those lock-picking skills worth taking and it would mean that only a master lock-picker, with perks, would have much of a chance on Master locks. The way it should be! Seeing how well this worked and how much sense it made to gameplay it really made me wonder why it's not like this in the base game. (Sure it'd be annoying, lockpicks would become valuable, and lockpicking skills desired, and many chest would be left locked, but that all makes sense IMO). So anyway I unlocked the cage (after going through about 20 lockpicks). And the bug just stood there. Never ran out. Never attacked. I tried attacking it and it just stood there apparently taking no damage. I started combat with the bandits and it just stood there. The bug was totally bugged. Oh well. The bandit were another issue. I kept losing the fights with them (and reloading) and then I suddenly realized that my summoned creatures could not kill them. They would drop to their knees, never taking enough damage to die, and then get back up and fight again. Once I realized this I started just running up to them and punching them when they were down and they just dropped dead. No idea why they were unkillable to everyone except my physical attacks. Another bug I assume. SPOILER ALERT SPOILER ALERT SPOILER ALERT Spoiler When the Saints and Seducers quest is active, you can talk to the bug and induce it to follow you. I will leave the rest for you to discover. PS. The Dark Seducer armor looks terrible on a manikin. LeBurns 1 Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted November 22, 2021 Share Posted November 22, 2021 SkyrimSE.exe has been updated to 1.6.323.0. - Fixed an entitlement issue that occurred when purchasing the Anniversary Edition upgrade on PS4 and then switching to PS5. - Fixed an issue where catching a fish wouldn’t trigger the appropriate animation on PS4. - Fixed a problem preventing some doors in Rielle from opening properly. - Fixed an issue where Russian and Polish notes were not displaying text properly. - Fixed an issue where German and French players were given incorrect menu text when leveling up. - Fixed an issue where players were experiencing a “black screen” and upon launching. Talyn82, Uncus, smr1957 and 2 others 3 2 Link to comment Share on other sites More sharing options...
smr1957 Posted November 22, 2021 Share Posted November 22, 2021 Thanks for that info, Pseron Wyrd! Already posted it in the Steam SSE forum - where people are once again reacting as if it was the end of the world. Wasarion and XRAT 1 1 Link to comment Share on other sites More sharing options...
Pseron Wyrd Posted November 22, 2021 Share Posted November 22, 2021 You're very welcome! The update has fixed my black screen bug. Hopefully it fixes that aggravating problem for everybody. Uncus and Talyn82 2 Link to comment Share on other sites More sharing options...
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