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:)

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They lied, its 00:04 UK time :P

I did just get an update though with pre-order rewards.

I guess it is going to be mid day before play commences.

No doubt with this laptop, settings are probably going to be low-medium ish (laptop GPU will be the ball and chain), but looking forward to it anyway. So long as the cooling fans don't have to go into overdrive I'll be happy.

Edit: Woop!, its playing (01:00 UK time), and happy it's not melting my machine. Settings for graphics have to be low-medium for my GPU but the game engine is smooooth :)

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Need sleep, game has me hooked already.

Feels like a cross between Far Cry / Fallout New Vegas and Johnny Mnemonic thrown into the mix.

From what I have seen (very little really, bit of driving, escaping from border checks and a few tutorials) its going to be a cracking game.

I started with the Nomad scenario, only bug seen so far was a guy floating as if he was supposed to be sat on something.

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The games been good to me so far, but there is one bad omission for the settings

No Anti-Aliasing setting O_o

Sent a bug report in. Lots of crashing and bad performance being posted on GOG forum & Steam .. So probably best to let this one settle down a bit with a few patches. No doubt about it though if CDPR crush all the bugs this is one superb game if you are into this kind of game.

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v1.04 - They fixed the slight annoying blurryness (though its not mentioned in patch notes .. Maybe it was related to NVidia Drivers update yesterday), but still no setting to mess with Anti-Aliasing

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Patch Notes here - https://www.cyberpunk.net/en/news/37043/hotfix-1-04

Support for bug reporting here - https://support.cdprojektred.com/en/cyberpunk/pc

Forums - https://forums.cdprojektred.com/index.php?forums/news_cp/

 

edit : Oh and if you start as a Nomad, go see the guitarist round the back of the hotel - Not a spoiler, its just a very nice touch they didn't need to do, you will see he plucks / strums and moves his other arm to a good approximation of the correct frets for the notes being played .. Watch him for a while, I could have stayed there all day :)

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Oops!

I don't really know how XBox and PS4 compaires to PCs in capabilities, but I would have thought it would be better targeting next gen', then again I guess when CDPR started this project next gen consoles were probably still on the planning board.

I think CDPR are good with addressing bugs though, so probably just a matter of time as usual.

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  • 5 weeks later...

2021 patching begins for Cyberpunk - Patch 1.1 live ..

https://forums.cdprojektred.com/index.php?threads/patch-1-1.11075603/

Patch 1.1 for Cyberpunk 2077 is now available on PC, consoles and Stadia!

In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates. At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience.

Stability

Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.

UI

  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.

Visual

  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.

Achievements

  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.

Miscellaneous

  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.

PlayStation-specific

  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.

Xbox-specific

  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.

PC-specific

  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.

Stadia-specific

  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

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A Hotfix for 1.1 has been released today, now at version 1.11

https://forums.cdprojektred.com/index.php?threads/hotfix-1-11.11077733/

Hotfix 1.11 is available on PC, consoles and Stadia!

This update addresses two issues that appeared after Patch 1.1:

  • Item randomization has been restored to the previous state.

The save/load loot exploit will be investigated further.

  • A bug in Down on the Street quest has been fixed.

It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at "Wait For Takemura's call" objective. After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.

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