Arthmoor Posted October 27, 2016 Posted October 27, 2016 A simple village expansion for Whistling Mine. It always seemed odd to me that an established mine with an active smelter had no place for the people there to live. Whistling Mine is cold, and inhospitable. Nobody in their right mind would actually sleep there! This mod solves that oddity by providing a small village for the 4 NPCs to live in and spend some time in. Cause who wants to spend their lives living in the mine they work in! It was also somewhat strange that Winterhold Hold had nothing but a single half ruined town in it. Download Locations AFK Mods Bethesda.net - PC + XB1 Installation Requirements Skyrim Special Edition 1.6.1130 or greater. Unofficial Skyrim Special Edition Patch 4.3.2 or greater. DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Installation - Wrye Bash BAIN Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual. Make sure the mod is active in the Wrye Bash mods tab. Installation - Manual Drop the Whistling Mine.esp, Whistling Mine.bsa, and Whistling Mine - Textures.bsa files into your Data folder. Activate the mod using whatever management tool suits you. Uninstalling Due to the nature of Skyrim mods, especially those adding scripts, it is strongly discouraged to attempt uninstalling a mod from your active game. Any mod that is more than pure mesh or texture replacements has the possibility to leave behind permanent changes to your save that you may not want. This is not something modders can correct for. It is how the game was designed by Bethesda. No support will be provided for anyone who uninstalls this mod from an active game and continues on with that save. To remove the mod: Delete the Whistling Mine.esp, Whistling Mine.bsa, and Whistling Mine - Textures.bsa files from your Data folder. Then reload your game as usual. Load Order LOOT should be used for optimal placement. Compatibility Fully compatible with Bring Out Your Dead. Will not be compatible with other mods that change the Whistling Mine exteriors. Disclaimer This mod is not made, guaranteed, or supported by Microsoft, Zenimax, Bethesda Game Studios, or any of their affiliates.
Arthmoor Posted December 5, 2016 Author Posted December 5, 2016 Version 2.0.1Fixed a missed water data setting.
Arthmoor Posted December 21, 2016 Author Posted December 21, 2016 Version 2.0.2Updated with correct LOD for SSE.
Arthmoor Posted January 29, 2017 Author Posted January 29, 2017 Version 2.0.3 Moved AI changes into aliases to prevent other mods from needlessly overriding the new schedules.
Arthmoor Posted November 6, 2017 Author Posted November 6, 2017 Version 2.0.4 Ingots in front of Thorgar's house were clipped through the cart. The cart was also unrealistically upright. RavenMind 1
Arthmoor Posted November 6, 2018 Author Posted November 6, 2018 Version 2.0.5 Moved all remaining NPC related edits to the AI control quest. Removed all direct NPC edits. Added USSEP as a requirement to support the changes since the unique NPC flags are needed. Navmesh cleaning with new versions of xEdit.
Arthmoor Posted May 11, 2019 Author Posted May 11, 2019 Version 2.0.6 Added some exterior lighting to the village.
Arthmoor Posted December 12, 2023 Author Posted December 12, 2023 Version 2.0.7 Updated USSEP synchronization. Cleared some lingering ITPOs.
Arthmoor Posted July 27, 2024 Author Posted July 27, 2024 Version 2.0.8 The .esp and .bsa files have been changed to lowercase filenames. This is to help facilitate universal filename compatibility for Steam Deck and regular linux users whose file systems are case sensitive. Many of them make use of the in-game menu to download mods and Bethesda.net ALWAYS downloads in lowercase. For the benefit of people using linux or the Steam Deck, it would be greatly appreciated if any mods which currently use PCS as a file dependency change the case of that dependency in their master lists. (Bug #34096)
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